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- /*************************************************************************/
- /* body_shape.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef COLLISION_SHAPE_H
- #define COLLISION_SHAPE_H
- #include "scene/3d/spatial.h"
- #include "scene/resources/shape.h"
- class CollisionShape : public Spatial {
- OBJ_TYPE( CollisionShape, Spatial );
- OBJ_CATEGORY("3D Physics Nodes");
- Ref<Shape> shape;
- /*
- RID _get_visual_instance_rid() const;
- void _update_indicator();
- RID material;
- RID indicator;
- RID indicator_instance;
- */
- Node* debug_shape;
- void resource_changed(RES res);
- bool updating_body;
- bool unparenting;
- bool trigger;
- bool can_update_body;
- int update_shape_index;
- void _update_body();
- void _add_to_collision_object(Object* p_cshape);
- void _set_update_shape_index(int p_index);
- int _get_update_shape_index() const;
- void _create_debug_shape();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void make_convex_from_brothers();
- void set_shape(const Ref<Shape> &p_shape);
- Ref<Shape> get_shape() const;
- void set_updating_body(bool p_update);
- bool is_updating_body() const;
- void set_trigger(bool p_trigger);
- bool is_trigger() const;
- int get_collision_object_shape_index() const { return _get_update_shape_index(); }
- CollisionShape();
- ~CollisionShape();
- };
- #endif // BODY_VOLUME_H
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