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- #ifndef BAKED_LIGHT_INSTANCE_H
- #define BAKED_LIGHT_INSTANCE_H
- #include "scene/3d/visual_instance.h"
- #include "scene/resources/baked_light.h"
- class BakedLightBaker;
- class BakedLightInstance : public VisualInstance {
- OBJ_TYPE(BakedLightInstance,VisualInstance);
- Ref<BakedLight> baked_light;
- protected:
- static void _bind_methods();
- public:
- RID get_baked_light_instance() const;
- void set_baked_light(const Ref<BakedLight>& baked_light);
- Ref<BakedLight> get_baked_light() const;
- virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
- BakedLightInstance();
- };
- class BakedLightSampler : public VisualInstance {
- OBJ_TYPE(BakedLightSampler,VisualInstance);
- public:
- enum Param {
- PARAM_RADIUS=VS::BAKED_LIGHT_SAMPLER_RADIUS,
- PARAM_STRENGTH=VS::BAKED_LIGHT_SAMPLER_STRENGTH,
- PARAM_ATTENUATION=VS::BAKED_LIGHT_SAMPLER_ATTENUATION,
- PARAM_DETAIL_RATIO=VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO,
- PARAM_MAX=VS::BAKED_LIGHT_SAMPLER_MAX
- };
- protected:
- RID base;
- float params[PARAM_MAX];
- int resolution;
- static void _bind_methods();
- public:
- virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
- void set_param(Param p_param,float p_value);
- float get_param(Param p_param) const;
- void set_resolution(int p_resolution);
- int get_resolution() const;
- BakedLightSampler();
- ~BakedLightSampler();
- };
- VARIANT_ENUM_CAST( BakedLightSampler::Param );
- #endif // BAKED_LIGHT_H
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