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- /*************************************************************************/
- /* tile_map.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef TILE_MAP_H
- #define TILE_MAP_H
- #include "scene/2d/node_2d.h"
- #include "scene/2d/navigation2d.h"
- #include "scene/resources/tile_set.h"
- #include "self_list.h"
- #include "vset.h"
- class TileMap : public Node2D {
- OBJ_TYPE( TileMap, Node2D );
- public:
- enum Mode {
- MODE_SQUARE,
- MODE_ISOMETRIC,
- MODE_CUSTOM
- };
- enum HalfOffset {
- HALF_OFFSET_X,
- HALF_OFFSET_Y,
- HALF_OFFSET_DISABLED,
- };
- enum TileOrigin {
- TILE_ORIGIN_TOP_LEFT,
- TILE_ORIGIN_CENTER
- };
- private:
- Ref<TileSet> tile_set;
- Size2i cell_size;
- int quadrant_size;
- bool center_x,center_y;
- Mode mode;
- Matrix32 custom_transform;
- HalfOffset half_offset;
- bool use_kinematic;
- Navigation2D *navigation;
- union PosKey {
- struct {
- int16_t x;
- int16_t y;
- };
- uint32_t key;
- //using a more precise comparison so the regions can be sorted later
- bool operator<(const PosKey& p_k) const { return (y==p_k.y) ? x < p_k.x : y < p_k.y; }
- PosKey(int16_t p_x, int16_t p_y) { x=p_x; y=p_y; }
- PosKey() { x=0; y=0; }
- };
- union Cell {
- struct {
- int32_t id:24;
- bool flip_h:1;
- bool flip_v:1;
- bool transpose:1;
- };
- uint32_t _u32t;
- Cell() { _u32t=0; }
- };
- Map<PosKey,Cell> tile_map;
- struct Quadrant {
- Vector2 pos;
- List<RID> canvas_items;
- RID body;
- SelfList<Quadrant> dirty_list;
- struct NavPoly {
- int id;
- Matrix32 xform;
- };
- struct Occluder {
- RID id;
- Matrix32 xform;
- };
- Map<PosKey,NavPoly> navpoly_ids;
- Map<PosKey,Occluder> occluder_instances;
- VSet<PosKey> cells;
- void operator=(const Quadrant& q) { pos=q.pos; canvas_items=q.canvas_items; body=q.body; cells=q.cells; navpoly_ids=q.navpoly_ids; occluder_instances=q.occluder_instances; }
- Quadrant(const Quadrant& q) : dirty_list(this) { pos=q.pos; canvas_items=q.canvas_items; body=q.body; cells=q.cells; occluder_instances=q.occluder_instances; navpoly_ids=q.navpoly_ids;}
- Quadrant() : dirty_list(this) {}
- };
- Map<PosKey,Quadrant> quadrant_map;
- SelfList<Quadrant>::List dirty_quadrant_list;
- bool pending_update;
- Rect2 rect_cache;
- bool rect_cache_dirty;
- bool quadrant_order_dirty;
- bool y_sort_mode;
- float fp_adjust;
- float friction;
- float bounce;
- uint32_t collision_layer;
- uint32_t collision_mask;
- TileOrigin tile_origin;
- int occluder_light_mask;
- void _fix_cell_transform(Matrix32& xform, const Cell& p_cell, const Vector2 &p_offset, const Size2 &p_sc);
- Map<PosKey,Quadrant>::Element *_create_quadrant(const PosKey& p_qk);
- void _erase_quadrant(Map<PosKey,Quadrant>::Element *Q);
- void _make_quadrant_dirty(Map<PosKey,Quadrant>::Element *Q);
- void _recreate_quadrants();
- void _clear_quadrants();
- void _update_dirty_quadrants();
- void _update_quadrant_space(const RID& p_space);
- void _update_quadrant_transform();
- void _recompute_rect_cache();
- _FORCE_INLINE_ int _get_quadrant_size() const;
- void _set_tile_data(const DVector<int>& p_data);
- DVector<int> _get_tile_data() const;
- void _set_old_cell_size(int p_size) { set_cell_size(Size2(p_size,p_size)); }
- int _get_old_cell_size() const { return cell_size.x; }
- _FORCE_INLINE_ Vector2 _map_to_world(int p_x,int p_y,bool p_ignore_ofs=false) const;
- Array get_used_cells() const;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- enum {
- INVALID_CELL=-1
- };
- void set_tileset(const Ref<TileSet>& p_tileset);
- Ref<TileSet> get_tileset() const;
- void set_cell_size(Size2 p_size);
- Size2 get_cell_size() const;
- void set_quadrant_size(int p_size);
- int get_quadrant_size() const;
- void set_center_x(bool p_enable);
- bool get_center_x() const;
- void set_center_y(bool p_enable);
- bool get_center_y() const;
- void set_cell(int p_x,int p_y,int p_tile,bool p_flip_x=false,bool p_flip_y=false,bool p_transpose=false);
- int get_cell(int p_x,int p_y) const;
- bool is_cell_x_flipped(int p_x,int p_y) const;
- bool is_cell_y_flipped(int p_x,int p_y) const;
- bool is_cell_transposed(int p_x,int p_y) const;
- void set_cellv(const Vector2& p_pos,int p_tile,bool p_flip_x=false,bool p_flip_y=false,bool p_transpose=false);
- int get_cellv(const Vector2& p_pos) const;
- Rect2 get_item_rect() const;
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
- void set_collision_use_kinematic(bool p_use_kinematic);
- bool get_collision_use_kinematic() const;
- void set_collision_friction(float p_friction);
- float get_collision_friction() const;
- void set_collision_bounce(float p_bounce);
- float get_collision_bounce() const;
- void set_mode(Mode p_mode);
- Mode get_mode() const;
- void set_half_offset(HalfOffset p_half_offset);
- HalfOffset get_half_offset() const;
- void set_tile_origin(TileOrigin p_tile_origin);
- TileOrigin get_tile_origin() const;
- void set_custom_transform(const Matrix32& p_xform);
- Matrix32 get_custom_transform() const;
- Matrix32 get_cell_transform() const;
- Vector2 get_cell_draw_offset() const;
- Vector2 map_to_world(const Vector2& p_pos, bool p_ignore_ofs=false) const;
- Vector2 world_to_map(const Vector2& p_pos) const;
- void set_y_sort_mode(bool p_enable);
- bool is_y_sort_mode_enabled() const;
- void set_occluder_light_mask(int p_mask);
- int get_occluder_light_mask() const;
- virtual void set_light_mask(int p_light_mask);
- void clear();
- TileMap();
- ~TileMap();
- };
- VARIANT_ENUM_CAST(TileMap::Mode);
- VARIANT_ENUM_CAST(TileMap::HalfOffset);
- VARIANT_ENUM_CAST(TileMap::TileOrigin);
- #endif // TILE_MAP_H
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