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- /*************************************************************************/
- /* sound_player_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "sound_player_2d.h"
- #include "servers/audio_server.h"
- #include "servers/spatial_sound_2d_server.h"
- #include "scene/resources/surface_tool.h"
- void SoundPlayer2D::_notification(int p_what) {
- switch(p_what) {
- case NOTIFICATION_ENTER_TREE: {
- //find the sound space
- source_rid = SpatialSound2DServer::get_singleton()->source_create(get_world_2d()->get_sound_space());
- for(int i=0;i<PARAM_MAX;i++)
- set_param(Param(i),params[i]);
- SpatialSound2DServer::get_singleton()->source_set_transform(source_rid,get_global_transform());
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- SpatialSound2DServer::get_singleton()->source_set_transform(source_rid,get_global_transform());
- } break;
- case NOTIFICATION_EXIT_TREE: {
- if (source_rid.is_valid())
- SpatialSound2DServer::get_singleton()->free(source_rid);
- } break;
- }
- }
- void SoundPlayer2D::set_param( Param p_param, float p_value) {
- ERR_FAIL_INDEX(p_param,PARAM_MAX);
- params[p_param]=p_value;
- if (source_rid.is_valid())
- SpatialSound2DServer::get_singleton()->source_set_param(source_rid,(SpatialSound2DServer::SourceParam)p_param,p_value);
- }
- float SoundPlayer2D::get_param( Param p_param) const {
- ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0);
- return params[p_param];
- }
- void SoundPlayer2D::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_param","param","value"),&SoundPlayer2D::set_param);
- ObjectTypeDB::bind_method(_MD("get_param","param"),&SoundPlayer2D::get_param);
- BIND_CONSTANT( PARAM_VOLUME_DB );
- BIND_CONSTANT( PARAM_PITCH_SCALE );
- BIND_CONSTANT( PARAM_ATTENUATION_MIN_DISTANCE );
- BIND_CONSTANT( PARAM_ATTENUATION_MAX_DISTANCE );
- BIND_CONSTANT( PARAM_ATTENUATION_DISTANCE_EXP );
- BIND_CONSTANT( PARAM_MAX );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/volume_db",PROPERTY_HINT_RANGE, "-80,24,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_VOLUME_DB);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/pitch_scale",PROPERTY_HINT_RANGE, "0.001,32,0.001"),_SCS("set_param"),_SCS("get_param"),PARAM_PITCH_SCALE);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/min_distance",PROPERTY_HINT_EXP_RANGE, "16,16384,1"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_MIN_DISTANCE);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/max_distance",PROPERTY_HINT_EXP_RANGE, "16,16384,1"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_MAX_DISTANCE);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/distance_exp",PROPERTY_HINT_EXP_EASING, "attenuation"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_DISTANCE_EXP);
- }
- SoundPlayer2D::SoundPlayer2D() {
- params[PARAM_VOLUME_DB]=0.0;
- params[PARAM_PITCH_SCALE]=1.0;
- params[PARAM_ATTENUATION_MIN_DISTANCE]=1;
- params[PARAM_ATTENUATION_MAX_DISTANCE]=2048;
- params[PARAM_ATTENUATION_DISTANCE_EXP]=1.0; //linear (and not really good)
- }
- SoundPlayer2D::~SoundPlayer2D() {
- }
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