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- #ifndef POLYGON_2D_H
- #define POLYGON_2D_H
- #include "scene/2d/node_2d.h"
- class Polygon2D : public Node2D {
- OBJ_TYPE(Polygon2D,Node2D);
- DVector<Vector2> polygon;
- DVector<Vector2> uv;
- Color color;
- Ref<Texture> texture;
- Vector2 tex_scale;
- Vector2 tex_ofs;
- bool tex_tile;
- float tex_rot;
- bool invert;
- float invert_border;
- Vector2 offset;
- mutable bool rect_cache_dirty;
- mutable Rect2 item_rect;
- void _set_texture_rotationd(float p_rot);
- float _get_texture_rotationd() const;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_polygon(const DVector<Vector2>& p_polygon);
- DVector<Vector2> get_polygon() const;
- void set_uv(const DVector<Vector2>& p_uv);
- DVector<Vector2> get_uv() const;
- void set_color(const Color& p_color);
- Color get_color() const;
- void set_texture(const Ref<Texture>& p_texture);
- Ref<Texture> get_texture() const;
- void set_texture_offset(const Vector2& p_offset);
- Vector2 get_texture_offset() const;
- void set_texture_rotation(float p_rot);
- float get_texture_rotation() const;
- void set_texture_scale(const Vector2& p_scale);
- Vector2 get_texture_scale() const;
- void set_invert(bool p_rot);
- bool get_invert() const;
- void set_invert_border(float p_border);
- float get_invert_border() const;
- void set_offset(const Vector2& p_offset);
- Vector2 get_offset() const;
- //editor stuff
- virtual void edit_set_pivot(const Point2& p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
- virtual Rect2 get_item_rect() const;
- Polygon2D();
- };
- #endif // POLYGON_2D_H
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