parallax_layer.h 2.7 KB

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  1. /*************************************************************************/
  2. /* parallax_layer.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef PARALLAX_LAYER_H
  30. #define PARALLAX_LAYER_H
  31. #include "scene/2d/node_2d.h"
  32. class ParallaxLayer : public Node2D {
  33. OBJ_TYPE( ParallaxLayer, Node2D );
  34. Point2 orig_offset;
  35. Point2 orig_scale;
  36. Size2 motion_scale;
  37. Vector2 mirroring;
  38. void _update_mirroring();
  39. protected:
  40. void _notification(int p_what);
  41. static void _bind_methods();
  42. public:
  43. void set_motion_scale(const Size2& p_scale);
  44. Size2 get_motion_scale() const;
  45. void set_mirroring(const Size2& p_mirroring);
  46. Size2 get_mirroring() const;
  47. void set_base_offset_and_scale(const Point2& p_offsetf,float p_scale);
  48. ParallaxLayer();
  49. };
  50. #endif // PARALLAX_LAYER_H