parallax_background.h 3.3 KB

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  1. /*************************************************************************/
  2. /* parallax_background.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef PARALLAX_BACKGROUND_H
  30. #define PARALLAX_BACKGROUND_H
  31. #include "scene/main/canvas_layer.h"
  32. #include "scene/2d/node_2d.h"
  33. #include "scene/2d/camera_2d.h"
  34. class ParallaxBackground : public CanvasLayer {
  35. OBJ_TYPE( ParallaxBackground, CanvasLayer );
  36. Point2 offset;
  37. float scale;
  38. Point2 base_offset;
  39. Point2 base_scale;
  40. String group_name;
  41. Point2 limit_begin;
  42. Point2 limit_end;
  43. bool ignore_camera_zoom;
  44. void _update_scroll();
  45. protected:
  46. void _camera_moved(const Matrix32& p_transform);
  47. void _notification(int p_what);
  48. static void _bind_methods();
  49. public:
  50. void set_scroll_offset(const Point2& p_ofs);
  51. Point2 get_scroll_offset() const;
  52. void set_scroll_scale(float p_ofs);
  53. float get_scroll_scale() const;
  54. void set_scroll_base_offset(const Point2& p_ofs);
  55. Point2 get_scroll_base_offset() const;
  56. void set_scroll_base_scale(const Point2& p_ofs);
  57. Point2 get_scroll_base_scale() const;
  58. void set_limit_begin(const Point2& p_ofs);
  59. Point2 get_limit_begin() const;
  60. void set_limit_end(const Point2& p_ofs);
  61. Point2 get_limit_end() const;
  62. void set_ignore_camera_zoom(bool ignore);
  63. bool is_ignore_camera_zoom();
  64. ParallaxBackground();
  65. };
  66. #endif // PARALLAX_BACKGROUND_H