collision_shape_2d.h 3.0 KB

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  1. /*************************************************************************/
  2. /* collision_shape_2d.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef COLLISION_SHAPE_2D_H
  30. #define COLLISION_SHAPE_2D_H
  31. #include "scene/2d/node_2d.h"
  32. #include "scene/resources/shape_2d.h"
  33. class CollisionShape2D : public Node2D {
  34. OBJ_TYPE(CollisionShape2D,Node2D);
  35. Ref<Shape2D> shape;
  36. Rect2 rect;
  37. bool trigger;
  38. bool unparenting;
  39. bool can_update_body;
  40. void _shape_changed();
  41. int update_shape_index;
  42. void _set_update_shape_index(int p_index);
  43. int _get_update_shape_index() const;
  44. protected:
  45. void _update_parent();
  46. void _notification(int p_what);
  47. static void _bind_methods();
  48. void _add_to_collision_object(Object *p_obj);
  49. public:
  50. void set_shape(const Ref<Shape2D>& p_shape);
  51. Ref<Shape2D> get_shape() const;
  52. virtual Rect2 get_item_rect() const;
  53. void set_trigger(bool p_trigger);
  54. bool is_trigger() const;
  55. int get_collision_object_shape_index() const { return _get_update_shape_index(); }
  56. CollisionShape2D();
  57. };
  58. #endif // COLLISION_SHAPE_2D_H