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- /*************************************************************************/
- /* collision_polygon_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "collision_polygon_2d.h"
- #include "collision_object_2d.h"
- #include "scene/resources/concave_polygon_shape_2d.h"
- #include "scene/resources/convex_polygon_shape_2d.h"
- #include "triangulator.h"
- void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {
- if (unparenting || !can_update_body)
- return;
- CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>();
- ERR_FAIL_COND(!co);
- if (polygon.size()==0)
- return;
- bool solids=build_mode==BUILD_SOLIDS;
- if (solids) {
- //here comes the sun, lalalala
- //decompose concave into multiple convex polygons and add them
- Vector< Vector<Vector2> > decomp = _decompose_in_convex();
- shape_from=co->get_shape_count();
- for(int i=0;i<decomp.size();i++) {
- Ref<ConvexPolygonShape2D> convex = memnew( ConvexPolygonShape2D );
- convex->set_points(decomp[i]);
- co->add_shape(convex,get_transform());
- if (trigger)
- co->set_shape_as_trigger(co->get_shape_count()-1,true);
- }
- shape_to=co->get_shape_count()-1;
- if (shape_to<shape_from) {
- shape_from=-1;
- shape_to=-1;
- }
- } else {
- Ref<ConcavePolygonShape2D> concave = memnew( ConcavePolygonShape2D );
- DVector<Vector2> segments;
- segments.resize(polygon.size()*2);
- DVector<Vector2>::Write w=segments.write();
- for(int i=0;i<polygon.size();i++) {
- w[(i<<1)+0]=polygon[i];
- w[(i<<1)+1]=polygon[(i+1)%polygon.size()];
- }
- w=DVector<Vector2>::Write();
- concave->set_segments(segments);
- co->add_shape(concave,get_transform());
- if (trigger)
- co->set_shape_as_trigger(co->get_shape_count()-1,true);
- shape_from=co->get_shape_count()-1;
- shape_to=co->get_shape_count()-1;
- }
- //co->add_shape(shape,get_transform());
- }
- void CollisionPolygon2D::_update_parent() {
- if (!can_update_body)
- return;
- Node *parent = get_parent();
- if (!parent)
- return;
- CollisionObject2D *co = parent->cast_to<CollisionObject2D>();
- if (!co)
- return;
- co->_update_shapes_from_children();
- }
- Vector< Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
- Vector< Vector<Vector2> > decomp;
- #if 0
- //fast but imprecise triangulator, gave us problems
- decomp = Geometry::decompose_polygon(polygon);
- #else
- List<TriangulatorPoly> in_poly,out_poly;
- TriangulatorPoly inp;
- inp.Init(polygon.size());
- for(int i=0;i<polygon.size();i++) {
- inp.GetPoint(i)=polygon[i];
- }
- inp.SetOrientation(TRIANGULATOR_CCW);
- in_poly.push_back(inp);
- TriangulatorPartition tpart;
- if (tpart.ConvexPartition_HM(&in_poly,&out_poly)==0) { //failed!
- ERR_PRINT("Convex decomposing failed!");
- return decomp;
- }
- decomp.resize(out_poly.size());
- int idx=0;
- for(List<TriangulatorPoly>::Element*I = out_poly.front();I;I=I->next()) {
- TriangulatorPoly& tp = I->get();
- decomp[idx].resize(tp.GetNumPoints());
- for(int i=0;i<tp.GetNumPoints();i++) {
- decomp[idx][i]=tp.GetPoint(i);
- }
- idx++;
- }
- #endif
- return decomp;
- }
- void CollisionPolygon2D::_notification(int p_what) {
- switch(p_what) {
- case NOTIFICATION_ENTER_TREE: {
- unparenting=false;
- can_update_body=get_tree()->is_editor_hint();
- if (!get_tree()->is_editor_hint()) {
- //display above all else
- set_z_as_relative(false);
- set_z(VS::CANVAS_ITEM_Z_MAX-1);
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- can_update_body=false;
- } break;
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- if (!is_inside_tree())
- break;
- if (can_update_body) {
- _update_parent();
- } else if (shape_from>=0 && shape_to>=0) {
- CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
- for(int i=shape_from;i<=shape_to;i++) {
- co->set_shape_transform(i,get_transform());
- }
- }
- } break;
- case NOTIFICATION_DRAW: {
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
- break;
- }
- for(int i=0;i<polygon.size();i++) {
- Vector2 p = polygon[i];
- Vector2 n = polygon[(i+1)%polygon.size()];
- draw_line(p,n,Color(0.9,0.2,0.0,0.8),3);
- }
- #define DEBUG_DECOMPOSE
- #if defined(TOOLS_ENABLED) && defined (DEBUG_DECOMPOSE)
- Vector< Vector<Vector2> > decomp = _decompose_in_convex();
- Color c(0.4,0.9,0.1);
- for(int i=0;i<decomp.size();i++) {
- c.set_hsv( Math::fmod(c.get_h() + 0.738,1),c.get_s(),c.get_v(),0.5);
- draw_colored_polygon(decomp[i],c);
- }
- #else
- draw_colored_polygon(polygon,get_tree()->get_debug_collisions_color());
- #endif
- } break;
- case NOTIFICATION_UNPARENTED: {
- unparenting = true;
- _update_parent();
- } break;
- }
- }
- void CollisionPolygon2D::set_polygon(const Vector<Point2>& p_polygon) {
- polygon=p_polygon;
- if (can_update_body) {
- for(int i=0;i<polygon.size();i++) {
- if (i==0)
- aabb=Rect2(polygon[i],Size2());
- else
- aabb.expand_to(polygon[i]);
- }
- if (aabb==Rect2()) {
- aabb=Rect2(-10,-10,20,20);
- } else {
- aabb.pos-=aabb.size*0.3;
- aabb.size+=aabb.size*0.6;
- }
- _update_parent();
- }
- update();
- }
- Vector<Point2> CollisionPolygon2D::get_polygon() const {
- return polygon;
- }
- void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
- ERR_FAIL_INDEX(p_mode,2);
- build_mode=p_mode;
- _update_parent();
- }
- CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const{
- return build_mode;
- }
- Rect2 CollisionPolygon2D::get_item_rect() const {
- return aabb;
- }
- void CollisionPolygon2D::set_trigger(bool p_trigger) {
- trigger=p_trigger;
- _update_parent();
- if (!can_update_body && is_inside_tree() && shape_from>=0 && shape_to>=0) {
- CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
- for(int i=shape_from;i<=shape_to;i++) {
- co->set_shape_as_trigger(i,p_trigger);
- }
- }
- }
- bool CollisionPolygon2D::is_trigger() const{
- return trigger;
- }
- void CollisionPolygon2D::_set_shape_range(const Vector2& p_range) {
- shape_from=p_range.x;
- shape_to=p_range.y;
- }
- Vector2 CollisionPolygon2D::_get_shape_range() const {
- return Vector2(shape_from,shape_to);
- }
- void CollisionPolygon2D::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon2D::_add_to_collision_object);
- ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&CollisionPolygon2D::set_polygon);
- ObjectTypeDB::bind_method(_MD("get_polygon"),&CollisionPolygon2D::get_polygon);
- ObjectTypeDB::bind_method(_MD("set_build_mode","build_mode"),&CollisionPolygon2D::set_build_mode);
- ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon2D::get_build_mode);
- ObjectTypeDB::bind_method(_MD("set_trigger","trigger"),&CollisionPolygon2D::set_trigger);
- ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionPolygon2D::is_trigger);
- ObjectTypeDB::bind_method(_MD("_set_shape_range","shape_range"),&CollisionPolygon2D::_set_shape_range);
- ObjectTypeDB::bind_method(_MD("_get_shape_range"),&CollisionPolygon2D::_get_shape_range);
- ObjectTypeDB::bind_method(_MD("get_collision_object_first_shape"),&CollisionPolygon2D::get_collision_object_first_shape);
- ObjectTypeDB::bind_method(_MD("get_collision_object_last_shape"),&CollisionPolygon2D::get_collision_object_last_shape);
- ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Segments"),_SCS("set_build_mode"),_SCS("get_build_mode"));
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"shape_range",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_shape_range"),_SCS("_get_shape_range"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger"));
- }
- CollisionPolygon2D::CollisionPolygon2D() {
- aabb=Rect2(-10,-10,20,20);
- build_mode=BUILD_SOLIDS;
- trigger=false;
- unparenting=false;
- shape_from=-1;
- shape_to=-1;
- can_update_body=false;
- set_notify_local_transform(true);
- }
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