123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697 |
- /*************************************************************************/
- /* area_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "area_2d.h"
- #include "scene/scene_string_names.h"
- #include "servers/physics_2d_server.h"
- void Area2D::set_space_override_mode(SpaceOverride p_mode) {
- space_override=p_mode;
- Physics2DServer::get_singleton()->area_set_space_override_mode(get_rid(),Physics2DServer::AreaSpaceOverrideMode(p_mode));
- }
- Area2D::SpaceOverride Area2D::get_space_override_mode() const{
- return space_override;
- }
- void Area2D::set_gravity_is_point(bool p_enabled){
- gravity_is_point=p_enabled;
- Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT,p_enabled);
- }
- bool Area2D::is_gravity_a_point() const{
- return gravity_is_point;
- }
- void Area2D::set_gravity_distance_scale(real_t p_scale){
- gravity_distance_scale=p_scale;
- Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE,p_scale);
- }
- real_t Area2D::get_gravity_distance_scale() const{
- return gravity_distance_scale;
- }
- void Area2D::set_gravity_vector(const Vector2& p_vec){
- gravity_vec=p_vec;
- Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,p_vec);
- }
- Vector2 Area2D::get_gravity_vector() const{
- return gravity_vec;
- }
- void Area2D::set_gravity(real_t p_gravity){
- gravity=p_gravity;
- Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY,p_gravity);
- }
- real_t Area2D::get_gravity() const{
- return gravity;
- }
- void Area2D::set_linear_damp(real_t p_linear_damp){
- linear_damp=p_linear_damp;
- Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_LINEAR_DAMP,p_linear_damp);
- }
- real_t Area2D::get_linear_damp() const{
- return linear_damp;
- }
- void Area2D::set_angular_damp(real_t p_angular_damp){
- angular_damp=p_angular_damp;
- Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_ANGULAR_DAMP,p_angular_damp);
- }
- real_t Area2D::get_angular_damp() const{
- return angular_damp;
- }
- void Area2D::set_priority(real_t p_priority){
- priority=p_priority;
- Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_PRIORITY,p_priority);
- }
- real_t Area2D::get_priority() const{
- return priority;
- }
- void Area2D::_body_enter_tree(ObjectID p_id) {
- Object *obj = ObjectDB::get_instance(p_id);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
- ERR_FAIL_COND(!node);
- Map<ObjectID,BodyState>::Element *E=body_map.find(p_id);
- ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
- E->get().in_tree=true;
- emit_signal(SceneStringNames::get_singleton()->body_enter,node);
- for(int i=0;i<E->get().shapes.size();i++) {
- emit_signal(SceneStringNames::get_singleton()->body_enter_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
- }
- }
- void Area2D::_body_exit_tree(ObjectID p_id) {
- Object *obj = ObjectDB::get_instance(p_id);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
- ERR_FAIL_COND(!node);
- Map<ObjectID,BodyState>::Element *E=body_map.find(p_id);
- ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree=false;
- emit_signal(SceneStringNames::get_singleton()->body_exit,node);
- for(int i=0;i<E->get().shapes.size();i++) {
- emit_signal(SceneStringNames::get_singleton()->body_exit_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
- }
- }
- void Area2D::_body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape) {
- bool body_in = p_status==Physics2DServer::AREA_BODY_ADDED;
- ObjectID objid=p_instance;
- Object *obj = ObjectDB::get_instance(objid);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
- Map<ObjectID,BodyState>::Element *E=body_map.find(objid);
- ERR_FAIL_COND(!body_in && !E);
- locked=true;
- if (body_in) {
- if (!E) {
- E = body_map.insert(objid,BodyState());
- E->get().rc=0;
- E->get().in_tree=node && node->is_inside_tree();
- if (node) {
- node->connect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree,make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree,make_binds(objid));
- if (E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_enter,node);
- }
- }
- }
- E->get().rc++;
- if (node)
- E->get().shapes.insert(ShapePair(p_body_shape,p_area_shape));
- if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_enter_shape,objid,node,p_body_shape,p_area_shape);
- }
- } else {
- E->get().rc--;
- if (node)
- E->get().shapes.erase(ShapePair(p_body_shape,p_area_shape));
- bool eraseit=false;
- if (E->get().rc==0) {
- if (node) {
- node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree);
- if (E->get().in_tree)
- emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
- }
- eraseit=true;
- }
- if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_exit_shape,objid,obj,p_body_shape,p_area_shape);
- }
- if (eraseit)
- body_map.erase(E);
- }
- locked=false;
- }
- void Area2D::_area_enter_tree(ObjectID p_id) {
- Object *obj = ObjectDB::get_instance(p_id);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
- ERR_FAIL_COND(!node);
- Map<ObjectID,AreaState>::Element *E=area_map.find(p_id);
- ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
- E->get().in_tree=true;
- emit_signal(SceneStringNames::get_singleton()->area_enter,node);
- for(int i=0;i<E->get().shapes.size();i++) {
- emit_signal(SceneStringNames::get_singleton()->area_enter_shape,p_id,node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
- }
- }
- void Area2D::_area_exit_tree(ObjectID p_id) {
- Object *obj = ObjectDB::get_instance(p_id);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
- ERR_FAIL_COND(!node);
- Map<ObjectID,AreaState>::Element *E=area_map.find(p_id);
- ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree=false;
- emit_signal(SceneStringNames::get_singleton()->area_exit,node);
- for(int i=0;i<E->get().shapes.size();i++) {
- emit_signal(SceneStringNames::get_singleton()->area_exit_shape,p_id,node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
- }
- }
- void Area2D::_area_inout(int p_status,const RID& p_area, int p_instance, int p_area_shape,int p_self_shape) {
- bool area_in = p_status==Physics2DServer::AREA_BODY_ADDED;
- ObjectID objid=p_instance;
- Object *obj = ObjectDB::get_instance(objid);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
- Map<ObjectID,AreaState>::Element *E=area_map.find(objid);
- ERR_FAIL_COND(!area_in && !E);
- locked=true;
- if (area_in) {
- if (!E) {
- E = area_map.insert(objid,AreaState());
- E->get().rc=0;
- E->get().in_tree=node && node->is_inside_tree();
- if (node) {
- node->connect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_area_enter_tree,make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_area_exit_tree,make_binds(objid));
- if (E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->area_enter,node);
- }
- }
- }
- E->get().rc++;
- if (node)
- E->get().shapes.insert(AreaShapePair(p_area_shape,p_self_shape));
- if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->area_enter_shape,objid,node,p_area_shape,p_self_shape);
- }
- } else {
- E->get().rc--;
- if (node)
- E->get().shapes.erase(AreaShapePair(p_area_shape,p_self_shape));
- bool eraseit=false;
- if (E->get().rc==0) {
- if (node) {
- node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_area_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_area_exit_tree);
- if (E->get().in_tree)
- emit_signal(SceneStringNames::get_singleton()->area_exit,obj);
- }
- eraseit=true;
- }
- if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->area_exit_shape,objid,obj,p_area_shape,p_self_shape);
- }
- if (eraseit)
- area_map.erase(E);
- }
- locked=false;
- }
- void Area2D::_clear_monitoring() {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
- }
- ERR_FAIL_COND(locked);
- {
- Map<ObjectID,BodyState> bmcopy = body_map;
- body_map.clear();
- //disconnect all monitored stuff
- for (Map<ObjectID,BodyState>::Element *E=bmcopy.front();E;E=E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
- Node *node = obj ? obj->cast_to<Node>() : NULL;
- ERR_CONTINUE(!node);
- if (!E->get().in_tree)
- continue;
- for(int i=0;i<E->get().shapes.size();i++) {
- emit_signal(SceneStringNames::get_singleton()->body_exit_shape,E->key(),node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
- }
- emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
- node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree);
- }
- }
- {
- Map<ObjectID,AreaState> bmcopy = area_map;
- area_map.clear();
- //disconnect all monitored stuff
- for (Map<ObjectID,AreaState>::Element *E=bmcopy.front();E;E=E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
- Node *node = obj ? obj->cast_to<Node>() : NULL;
- if (!node) //node may have been deleted in previous frame, this should not be an error
- continue;
- //ERR_CONTINUE(!node);
- if (!E->get().in_tree)
- continue;
- for(int i=0;i<E->get().shapes.size();i++) {
- emit_signal(SceneStringNames::get_singleton()->area_exit_shape,E->key(),node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
- }
- emit_signal(SceneStringNames::get_singleton()->area_exit,obj);
- node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_area_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_area_exit_tree);
- }
- }
- }
- void Area2D::_notification(int p_what) {
- switch(p_what) {
- case NOTIFICATION_EXIT_TREE: {
- _clear_monitoring();
- } break;
- }
- }
- void Area2D::set_enable_monitoring(bool p_enable) {
- if (p_enable==monitoring)
- return;
- if (locked) {
- ERR_EXPLAIN("Function blocked during in/out signal. Use call_deferred(\"set_enable_monitoring\",true/false)");
- }
- ERR_FAIL_COND(locked);
- monitoring=p_enable;
- if (monitoring) {
- Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(),this,SceneStringNames::get_singleton()->_body_inout);
- Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(),this,SceneStringNames::get_singleton()->_area_inout);
- } else {
- Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(),NULL,StringName());
- Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(),NULL,StringName());
- _clear_monitoring();
- }
- }
- bool Area2D::is_monitoring_enabled() const {
- return monitoring;
- }
- void Area2D::set_monitorable(bool p_enable) {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
- }
- ERR_FAIL_COND(locked);
- if (p_enable==monitorable)
- return;
- monitorable=p_enable;
- Physics2DServer::get_singleton()->area_set_monitorable(get_rid(),monitorable);
- }
- bool Area2D::is_monitorable() const {
- return monitorable;
- }
- Array Area2D::get_overlapping_bodies() const {
- ERR_FAIL_COND_V(!monitoring,Array());
- Array ret;
- ret.resize(body_map.size());
- int idx=0;
- for (const Map<ObjectID,BodyState>::Element *E=body_map.front();E;E=E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
- if (!obj) {
- ret.resize( ret.size() -1 ); //ops
- } else {
- ret[idx++]=obj;
- }
- }
- return ret;
- }
- Array Area2D::get_overlapping_areas() const {
- ERR_FAIL_COND_V(!monitoring,Array());
- Array ret;
- ret.resize(area_map.size());
- int idx=0;
- for (const Map<ObjectID,AreaState>::Element *E=area_map.front();E;E=E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
- if (!obj) {
- ret.resize( ret.size() -1 ); //ops
- } else {
- ret[idx++]=obj;
- }
- }
- return ret;
- }
- bool Area2D::overlaps_area(Node* p_area) const {
- ERR_FAIL_NULL_V(p_area,false);
- const Map<ObjectID,AreaState>::Element *E=area_map.find(p_area->get_instance_ID());
- if (!E)
- return false;
- return E->get().in_tree;
- }
- bool Area2D::overlaps_body(Node* p_body) const{
- ERR_FAIL_NULL_V(p_body,false);
- const Map<ObjectID,BodyState>::Element *E=body_map.find(p_body->get_instance_ID());
- if (!E)
- return false;
- return E->get().in_tree;
- }
- void Area2D::set_collision_mask(uint32_t p_mask) {
- collision_mask=p_mask;
- Physics2DServer::get_singleton()->area_set_collision_mask(get_rid(),p_mask);
- }
- uint32_t Area2D::get_collision_mask() const {
- return collision_mask;
- }
- void Area2D::set_layer_mask(uint32_t p_mask) {
- layer_mask=p_mask;
- Physics2DServer::get_singleton()->area_set_layer_mask(get_rid(),p_mask);
- }
- uint32_t Area2D::get_layer_mask() const {
- return layer_mask;
- }
- void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value)
- mask|=1<<p_bit;
- else
- mask&=~(1<<p_bit);
- set_collision_mask(mask);
- }
- bool Area2D::get_collision_mask_bit(int p_bit) const{
- return get_collision_mask()&(1<<p_bit);
- }
- void Area2D::set_layer_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_layer_mask();
- if (p_value)
- mask|=1<<p_bit;
- else
- mask&=~(1<<p_bit);
- set_layer_mask(mask);
- }
- bool Area2D::get_layer_mask_bit(int p_bit) const{
- return get_layer_mask()&(1<<p_bit);
- }
- void Area2D::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_body_enter_tree","id"),&Area2D::_body_enter_tree);
- ObjectTypeDB::bind_method(_MD("_body_exit_tree","id"),&Area2D::_body_exit_tree);
- ObjectTypeDB::bind_method(_MD("_area_enter_tree","id"),&Area2D::_area_enter_tree);
- ObjectTypeDB::bind_method(_MD("_area_exit_tree","id"),&Area2D::_area_exit_tree);
- ObjectTypeDB::bind_method(_MD("set_space_override_mode","enable"),&Area2D::set_space_override_mode);
- ObjectTypeDB::bind_method(_MD("get_space_override_mode"),&Area2D::get_space_override_mode);
- ObjectTypeDB::bind_method(_MD("set_gravity_is_point","enable"),&Area2D::set_gravity_is_point);
- ObjectTypeDB::bind_method(_MD("is_gravity_a_point"),&Area2D::is_gravity_a_point);
- ObjectTypeDB::bind_method(_MD("set_gravity_distance_scale","distance_scale"),&Area2D::set_gravity_distance_scale);
- ObjectTypeDB::bind_method(_MD("get_gravity_distance_scale"),&Area2D::get_gravity_distance_scale);
- ObjectTypeDB::bind_method(_MD("set_gravity_vector","vector"),&Area2D::set_gravity_vector);
- ObjectTypeDB::bind_method(_MD("get_gravity_vector"),&Area2D::get_gravity_vector);
- ObjectTypeDB::bind_method(_MD("set_gravity","gravity"),&Area2D::set_gravity);
- ObjectTypeDB::bind_method(_MD("get_gravity"),&Area2D::get_gravity);
- ObjectTypeDB::bind_method(_MD("set_linear_damp","linear_damp"),&Area2D::set_linear_damp);
- ObjectTypeDB::bind_method(_MD("get_linear_damp"),&Area2D::get_linear_damp);
- ObjectTypeDB::bind_method(_MD("set_angular_damp","angular_damp"),&Area2D::set_angular_damp);
- ObjectTypeDB::bind_method(_MD("get_angular_damp"),&Area2D::get_angular_damp);
- ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area2D::set_priority);
- ObjectTypeDB::bind_method(_MD("get_priority"),&Area2D::get_priority);
- ObjectTypeDB::bind_method(_MD("set_collision_mask","collision_mask"),&Area2D::set_collision_mask);
- ObjectTypeDB::bind_method(_MD("get_collision_mask"),&Area2D::get_collision_mask);
- ObjectTypeDB::bind_method(_MD("set_layer_mask","layer_mask"),&Area2D::set_layer_mask);
- ObjectTypeDB::bind_method(_MD("get_layer_mask"),&Area2D::get_layer_mask);
- ObjectTypeDB::bind_method(_MD("set_collision_mask_bit","bit","value"),&Area2D::set_collision_mask_bit);
- ObjectTypeDB::bind_method(_MD("get_collision_mask_bit","bit"),&Area2D::get_collision_mask_bit);
- ObjectTypeDB::bind_method(_MD("set_layer_mask_bit","bit","value"),&Area2D::set_layer_mask_bit);
- ObjectTypeDB::bind_method(_MD("get_layer_mask_bit","bit"),&Area2D::get_layer_mask_bit);
- ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area2D::set_enable_monitoring);
- ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area2D::is_monitoring_enabled);
- ObjectTypeDB::bind_method(_MD("set_monitorable","enable"),&Area2D::set_monitorable);
- ObjectTypeDB::bind_method(_MD("is_monitorable"),&Area2D::is_monitorable);
- ObjectTypeDB::bind_method(_MD("get_overlapping_bodies"),&Area2D::get_overlapping_bodies);
- ObjectTypeDB::bind_method(_MD("get_overlapping_areas"),&Area2D::get_overlapping_areas);
- ObjectTypeDB::bind_method(_MD("overlaps_body","body"),&Area2D::overlaps_body);
- ObjectTypeDB::bind_method(_MD("overlaps_area","area"),&Area2D::overlaps_area);
- ObjectTypeDB::bind_method(_MD("_body_inout"),&Area2D::_body_inout);
- ObjectTypeDB::bind_method(_MD("_area_inout"),&Area2D::_area_inout);
- ADD_SIGNAL( MethodInfo("body_enter_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
- ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
- ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D")));
- ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D")));
- ADD_SIGNAL( MethodInfo("area_enter_shape",PropertyInfo(Variant::INT,"area_id"),PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D"),PropertyInfo(Variant::INT,"area_shape"),PropertyInfo(Variant::INT,"area_shape")));
- ADD_SIGNAL( MethodInfo("area_exit_shape",PropertyInfo(Variant::INT,"area_id"),PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D"),PropertyInfo(Variant::INT,"area_shape"),PropertyInfo(Variant::INT,"area_shape")));
- ADD_SIGNAL( MethodInfo("area_enter",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D")));
- ADD_SIGNAL( MethodInfo("area_exit",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D")));
- ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Combine-Replace,Replace,Replace-Combine"),_SCS("set_space_override_mode"),_SCS("get_space_override_mode"));
- ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point"));
- ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"gravity_distance_scale", PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_gravity_distance_scale"),_SCS("get_gravity_distance_scale"));
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.001"),_SCS("set_gravity"),_SCS("get_gravity"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"linear_damp",PROPERTY_HINT_RANGE,"0,100,0.01"),_SCS("set_linear_damp"),_SCS("get_linear_damp"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"angular_damp",PROPERTY_HINT_RANGE,"0,100,0.01"),_SCS("set_angular_damp"),_SCS("get_angular_damp"));
- ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority"));
- ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
- ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
- ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
- ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
- }
- Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_create(),true) {
- space_override=SPACE_OVERRIDE_DISABLED;
- set_gravity(98);;
- set_gravity_vector(Vector2(0,1));
- gravity_is_point=false;
- gravity_distance_scale=0;
- linear_damp=0.1;
- angular_damp=1;
- locked=false;
- priority=0;
- monitoring=false;
- monitorable=false;
- collision_mask=1;
- layer_mask=1;
- set_enable_monitoring(true);
- set_monitorable(true);
- }
- Area2D::~Area2D() {
- }
|