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- /*************************************************************************/
- /* animated_sprite.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ANIMATED_SPRITE_H
- #define ANIMATED_SPRITE_H
- #include "scene/2d/node_2d.h"
- #include "scene/resources/texture.h"
- class SpriteFrames : public Resource {
- OBJ_TYPE(SpriteFrames,Resource);
- Vector< Ref<Texture> > frames;
- Array _get_frames() const;
- void _set_frames(const Array& p_frames);
- protected:
- static void _bind_methods();
- public:
- void add_frame(const Ref<Texture>& p_frame,int p_at_pos=-1);
- int get_frame_count() const;
- _FORCE_INLINE_ Ref<Texture> get_frame(int p_idx) const { ERR_FAIL_INDEX_V(p_idx,frames.size(),Ref<Texture>()); return frames[p_idx]; }
- void set_frame(int p_idx,const Ref<Texture>& p_frame){ ERR_FAIL_INDEX(p_idx,frames.size()); frames[p_idx]=p_frame; }
- void remove_frame(int p_idx);
- void clear();
- SpriteFrames();
- };
- class AnimatedSprite : public Node2D {
- OBJ_TYPE(AnimatedSprite,Node2D);
- Ref<SpriteFrames> frames;
- int frame;
- bool centered;
- Point2 offset;
- bool hflip;
- bool vflip;
- Color modulate;
- void _res_changed();
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- virtual void edit_set_pivot(const Point2& p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
- void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
- Ref<SpriteFrames> get_sprite_frames() const;
- void set_frame(int p_frame);
- int get_frame() const;
- void set_centered(bool p_center);
- bool is_centered() const;
- void set_offset(const Point2& p_offset);
- Point2 get_offset() const;
- void set_flip_h(bool p_flip);
- bool is_flipped_h() const;
- void set_flip_v(bool p_flip);
- bool is_flipped_v() const;
- void set_modulate(const Color& p_color);
- Color get_modulate() const;
- virtual Rect2 get_item_rect() const;
- AnimatedSprite();
- };
- #endif // ANIMATED_SPRITE_H
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