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- import os
- def add_source_files(self, sources, filetype, lib_env = None, shared = False):
- import glob;
- import string;
- #if not lib_objects:
- if not lib_env:
- lib_env = self
- if type(filetype) == type(""):
- dir = self.Dir('.').abspath
- list = glob.glob(dir + "/"+filetype)
- for f in list:
- sources.append( self.Object(f) )
- else:
- for f in filetype:
- sources.append(self.Object(f))
- def build_shader_header( target, source, env ):
- for x in source:
- print x
- name = str(x)
- name = name[ name.rfind("/")+1: ]
- name = name[ name.rfind("\\")+1: ]
- name = name.replace(".","_")
- fs = open(str(x),"r")
- fd = open(str(x)+".h","w")
- fd.write("/* this file has been generated by SCons, do not edit! */\n")
- fd.write("static const char *"+name+"=\n")
- line=fs.readline()
- while(line):
- line=line.replace("\r","")
- line=line.replace("\n","")
- line=line.replace("\\","\\\\")
- line=line.replace("\"","\\\"")
- fd.write("\""+line+"\\n\"\n")
- line=fs.readline()
- fd.write(";\n")
- return 0
- def build_glsl_header( filename ):
- fs = open(filename,"r")
- line=fs.readline()
- vertex_lines=[]
- fragment_lines=[]
- uniforms=[]
- attributes=[]
- fbos=[]
- conditionals=[]
- texunits=[]
- texunit_names=[]
- ubos=[]
- ubo_names=[]
- reading=""
- line_offset=0
- vertex_offset=0
- fragment_offset=0
- while(line):
- if (line.find("[vertex]")!=-1):
- reading="vertex"
- line=fs.readline()
- line_offset+=1
- vertex_offset=line_offset
- continue
- if (line.find("[fragment]")!=-1):
- reading="fragment"
- line=fs.readline()
- line_offset+=1
- fragment_offset=line_offset
- continue
- if (line.find("#ifdef ")!=-1):
- ifdefline = line.replace("#ifdef ","").strip()
- if (not ifdefline in conditionals):
- conditionals+=[ifdefline]
- if (line.find("#elif defined(")!=-1):
- ifdefline = line.replace("#elif defined(","").strip()
- ifdefline = ifdefline.replace(")","").strip()
- if (not ifdefline in conditionals):
- conditionals+=[ifdefline]
- import re
- if re.search(r"^\s*uniform", line):
- if (line.lower().find("texunit:")!=-1):
- #texture unit
- texunit = str(int( line[line.find(":")+1:].strip() ))
- uline=line[:line.lower().find("//")]
- uline = uline.replace("uniform","");
- uline = uline.replace(";","");
- lines = uline.split(",")
- for x in lines:
- x = x.strip()
- x = x[ x.rfind(" ")+1: ]
- if (x.find("[")!=-1):
- #unfiorm array
- x = x[ :x.find("[") ]
- if (not x in texunit_names):
- texunits+=[(x,texunit)]
- texunit_names+=[x]
- elif (line.lower().find("ubo:")!=-1):
- #ubo
- uboidx = str(int( line[line.find(":")+1:].strip() ))
- uline=line[:line.lower().find("//")]
- uline = uline[uline.find("uniform")+len("uniform"):];
- uline = uline.replace(";","");
- uline = uline.replace("{","");
- lines = uline.split(",")
- for x in lines:
- x = x.strip()
- x = x[ x.rfind(" ")+1: ]
- if (x.find("[")!=-1):
- #unfiorm array
- x = x[ :x.find("[") ]
- if (not x in ubo_names):
- ubos+=[(x,uboidx)]
- ubo_names+=[x]
- else:
- uline = line.replace("uniform","");
- uline = uline.replace(";","");
- lines = uline.split(",")
- for x in lines:
- x = x.strip()
- x = x[ x.rfind(" ")+1: ]
- if (x.find("[")!=-1):
- #unfiorm array
- x = x[ :x.find("[") ]
- if (not x in uniforms):
- uniforms+=[x]
- if ((line.strip().find("in ")==0 or line.strip().find("attribute ")==0) and line.find("attrib:")!=-1):
- uline = line.replace("in ","");
- uline = uline.replace("attribute ","");
- uline = uline.replace(";","");
- uline = uline[ uline.find(" "): ].strip()
- if (uline.find("//")!=-1):
- name,bind = uline.split("//")
- if (bind.find("attrib:")!=-1):
- name=name.strip()
- bind=bind.replace("attrib:","").strip()
- attributes+=[(name,bind)]
- if (line.strip().find("out ")==0):
- uline = line.replace("out","").strip();
- uline = uline.replace(";","");
- uline = uline[ uline.find(" "): ].strip()
- if (uline.find("//")!=-1):
- name,bind = uline.split("//")
- if (bind.find("drawbuffer:")!=-1):
- name=name.strip()
- bind=bind.replace("drawbuffer:","").strip()
- fbos+=[(name,bind)]
- line=line.replace("\r","")
- line=line.replace("\n","")
- line=line.replace("\\","\\\\")
- line=line.replace("\"","\\\"")
- #line=line+"\\n\\" no need to anymore
- if (reading=="vertex"):
- vertex_lines+=[line]
- if (reading=="fragment"):
- fragment_lines+=[line]
- line=fs.readline()
- line_offset+=1
- fs.close();
- out_file = filename+".h"
- fd = open(out_file,"w")
- fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
- out_file_base = out_file
- out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
- out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
- # print("out file "+out_file+" base " +out_file_base)
- out_file_ifdef = out_file_base.replace(".","_").upper()
- fd.write("#ifndef "+out_file_ifdef+"\n")
- fd.write("#define "+out_file_ifdef+"\n")
- out_file_class = out_file_base.replace(".glsl.h","").title().replace("_","").replace(".","")+"ShaderGL";
- fd.write("\n\n");
- fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n");
- fd.write("class "+out_file_class+" : public ShaderGL {\n\n");
- fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n");
- fd.write("public:\n\n");
- if (len(conditionals)):
- fd.write("\tenum Conditionals {\n");
- for x in conditionals:
- fd.write("\t\t"+x+",\n");
- fd.write("\t};\n\n");
- if (len(uniforms)):
- fd.write("\tenum Uniforms {\n");
- for x in uniforms:
- fd.write("\t\t"+x.upper()+",\n");
- fd.write("\t};\n\n");
- fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n");
- if (len(conditionals)):
- fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
- fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n");
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
- const Transform &tr = p_transform;
- GLfloat matrix[16]={ /* build a 16x16 matrix */
- tr.basis.elements[0][0],
- tr.basis.elements[1][0],
- tr.basis.elements[2][0],
- 0,
- tr.basis.elements[0][1],
- tr.basis.elements[1][1],
- tr.basis.elements[2][1],
- 0,
- tr.basis.elements[0][2],
- tr.basis.elements[1][2],
- tr.basis.elements[2][2],
- 0,
- tr.origin.x,
- tr.origin.y,
- tr.origin.z,
- 1
- };
- glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
- }
- """);
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
- const Matrix32 &tr = p_transform;
- GLfloat matrix[16]={ /* build a 16x16 matrix */
- tr.elements[0][0],
- tr.elements[0][1],
- 0,
- 0,
- tr.elements[1][0],
- tr.elements[1][1],
- 0,
- 0,
- 0,
- 0,
- 1,
- 0,
- tr.elements[2][0],
- tr.elements[2][1],
- 0,
- 1
- };
- glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
- }
- """);
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
- GLfloat matrix[16];
- for (int i=0;i<4;i++) {
- for (int j=0;j<4;j++) {
- matrix[i*4+j]=p_matrix.matrix[i][j];
- }
- }
- glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
- }; """);
- fd.write("\n\n#undef _FU\n\n\n");
- fd.write("\tvirtual void init() {\n\n");
- if (len(conditionals)):
- fd.write("\t\tstatic const char* _conditional_strings[]={\n")
- if (len(conditionals)):
- for x in conditionals:
- fd.write("\t\t\t\"#define "+x+"\\n\",\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
- if (len(uniforms)):
- fd.write("\t\tstatic const char* _uniform_strings[]={\n")
- if (len(uniforms)):
- for x in uniforms:
- fd.write("\t\t\t\""+x+"\",\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
- if (len(attributes)):
- fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
- for x in attributes:
- fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
- if (len(fbos)):
- fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n")
- for x in fbos:
- fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n")
- if (len(ubos)):
- fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
- for x in ubos:
- fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
- if (len(texunits)):
- fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
- for x in texunits:
- fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
- fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
- for x in vertex_lines:
- fd.write("\t\t\t"+x+"\n");
- fd.write("\t\t\";\n\n");
- fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n")
- fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
- for x in fragment_lines:
- fd.write("\t\t\t"+x+"\n");
- fd.write("\t\t\";\n\n");
- fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n")
- fd.write("\t\tsetup(_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_attribute_pairs,"+str(len(attributes))+",_fbo_pairs,"+str(len(fbos))+",_ubo_pairs,"+str(len(ubos))+",_texunit_pairs,"+str(len(texunits))+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
- fd.write("\t};\n\n")
- fd.write("};\n\n");
- fd.write("#endif\n\n");
- fd.close();
- def build_glsl_headers( target, source, env ):
- for x in source:
- build_glsl_header(str(x));
- return 0
- def build_hlsl_dx9_header( filename ):
- fs = open(filename,"r")
- line=fs.readline()
- vertex_lines=[]
- fragment_lines=[]
- uniforms=[]
- fragment_uniforms=[]
- attributes=[]
- fbos=[]
- conditionals=[]
- reading=""
- line_offset=0
- vertex_offset=0
- fragment_offset=0
- while(line):
- if (line.find("[vertex]")!=-1):
- reading="vertex"
- line=fs.readline()
- line_offset+=1
- vertex_offset=line_offset
- continue
- if (line.find("[fragment]")!=-1):
- reading="fragment"
- line=fs.readline()
- line_offset+=1
- fragment_offset=line_offset
- continue
- if (line.find("#ifdef ")!=-1):
- ifdefline = line.replace("#ifdef ","").strip()
- if (not ifdefline in conditionals):
- conditionals+=[ifdefline]
- if (line.find("#elif defined(")!=-1):
- ifdefline = line.replace("#elif defined(","").strip()
- ifdefline = ifdefline.replace(")","").strip()
- if (not ifdefline in conditionals):
- conditionals+=[ifdefline]
- if (line.find("uniform")!=-1):
- uline = line.replace("uniform","");
- uline = uline.replace(";","");
- lines = uline.split(",")
- for x in lines:
- x = x.strip()
- x = x[ x.rfind(" ")+1: ]
- if (x.find("[")!=-1):
- #unfiorm array
- x = x[ :x.find("[") ]
- if (not x in uniforms):
- uniforms+=[x]
- fragment_uniforms+=[reading=="fragment"]
- line=line.replace("\r","")
- line=line.replace("\n","")
- line=line.replace("\\","\\\\")
- line=line.replace("\"","\\\"")
- line=line+"\\n\\"
- if (reading=="vertex"):
- vertex_lines+=[line]
- if (reading=="fragment"):
- fragment_lines+=[line]
- line=fs.readline()
- line_offset+=1
- fs.close();
- out_file = filename+".h"
- fd = open(out_file,"w")
- fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
- out_file_base = out_file
- out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
- out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
- # print("out file "+out_file+" base " +out_file_base)
- out_file_ifdef = out_file_base.replace(".","_").upper()
- fd.write("#ifndef "+out_file_ifdef+"\n")
- fd.write("#define "+out_file_ifdef+"\n")
- out_file_class = out_file_base.replace(".hlsl.h","").title().replace("_","").replace(".","")+"ShaderDX9";
- fd.write("\n\n");
- fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n");
- fd.write("class "+out_file_class+" : public ShaderDX9 {\n\n");
- fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n");
- fd.write("public:\n\n");
- if (len(conditionals)):
- fd.write("\tenum Conditionals {\n");
- for x in conditionals:
- fd.write("\t\t"+x+",\n");
- fd.write("\t};\n\n");
- if (len(uniforms)):
- fd.write("\tenum Uniforms {\n");
- for x in uniforms:
- fd.write("\t\t"+x.upper()+",\n");
- fd.write("\t};\n\n");
- if (len(conditionals)):
- fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
- fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n");
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
- const Transform &tr = p_transform;
- float matrix[16]={ /* build a 16x16 matrix */
- tr.basis.elements[0][0],
- tr.basis.elements[0][1],
- tr.basis.elements[0][2],
- tr.origin.x,
- tr.basis.elements[1][0],
- tr.basis.elements[1][1],
- tr.basis.elements[1][2],
- tr.origin.y,
- tr.basis.elements[2][0],
- tr.basis.elements[2][1],
- tr.basis.elements[2][2],
- tr.origin.z,
- 0,
- 0,
- 0,
- 1
- };
- set_uniformfv(p_uniform,&matrix[0],4);
- }
- """);
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
- float matrix[16];
- for (int i=0;i<4;i++) {
- for (int j=0;j<4;j++) {
- matrix[i*4+j]=p_matrix.matrix[j][i];
- }
- }
- set_uniformfv(p_uniform,&matrix[0],4);
- }; """);
- fd.write("\n\n#undef _FU\n\n\n");
- fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n");
- if (len(conditionals)):
- fd.write("\t\tstatic const char* _conditional_strings[]={\n")
- if (len(conditionals)):
- for x in conditionals:
- fd.write("\t\t\t\""+x+"\",\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
- if (len(uniforms)):
- fd.write("\t\tstatic const char* _uniform_strings[]={\n")
- if (len(uniforms)):
- for x in uniforms:
- fd.write("\t\t\t\""+x+"\",\n");
- fd.write("\t\t};\n\n");
- fd.write("\t\tstatic const bool _fragment_uniforms[]={\n")
- if (len(uniforms)):
- for x in fragment_uniforms:
- if (x):
- fd.write("\t\t\ttrue,\n");
- else:
- fd.write("\t\t\tfalse,\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
- fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n")
- fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
- for x in vertex_lines:
- fd.write("\t\t\t"+x+"\n");
- fd.write("\t\t\";\n\n");
- fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n")
- fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
- for x in fragment_lines:
- fd.write("\t\t\t"+x+"\n");
- fd.write("\t\t\";\n\n");
- fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n")
- fd.write("\t\tsetup(p_device,p_version,_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
- fd.write("\t};\n\n")
- fd.write("};\n\n");
- fd.write("#endif\n\n");
- fd.close();
- def build_hlsl_dx9_headers( target, source, env ):
- for x in source:
- build_hlsl_dx9_header(str(x));
- return 0
- def build_legacygl_header( filename, include, class_suffix, output_attribs ):
- fs = open(filename,"r")
- line=fs.readline()
- vertex_lines=[]
- fragment_lines=[]
- uniforms=[]
- attributes=[]
- fbos=[]
- conditionals=[]
- enums={}
- enum_constants=[]
- texunits=[]
- texunit_names=[]
- ubos=[]
- ubo_names=[]
- reading=""
- line_offset=0
- vertex_offset=0
- fragment_offset=0
- while(line):
- if (line.find("[vertex]")!=-1):
- reading="vertex"
- line=fs.readline()
- line_offset+=1
- vertex_offset=line_offset
- continue
- if (line.find("[fragment]")!=-1):
- reading="fragment"
- line=fs.readline()
- line_offset+=1
- fragment_offset=line_offset
- continue
- if (line.find("#ifdef ")!=-1 or line.find("#elif defined(")!=-1):
- if (line.find("#ifdef ")!=-1):
- ifdefline = line.replace("#ifdef ","").strip()
- else:
- ifdefline = line.replace("#elif defined(","").strip()
- ifdefline = ifdefline.replace(")","").strip()
- if (line.find("_EN_")!=-1):
- enumbase = ifdefline[:ifdefline.find("_EN_")];
- ifdefline = ifdefline.replace("_EN_","_")
- line = line.replace("_EN_","_")
- # print(enumbase+":"+ifdefline);
- if (enumbase not in enums):
- enums[enumbase]=[]
- if (ifdefline not in enums[enumbase]):
- enums[enumbase].append(ifdefline);
- elif (not ifdefline in conditionals):
- conditionals+=[ifdefline]
- if (line.find("uniform")!=-1 and line.lower().find("texunit:")!=-1):
- #texture unit
- texunitstr = line[line.find(":")+1:].strip()
- if (texunitstr=="auto"):
- texunit="-1"
- else:
- texunit = str(int(texunitstr ))
- uline=line[:line.lower().find("//")]
- uline = uline.replace("uniform","");
- uline = uline.replace("highp","");
- uline = uline.replace(";","");
- lines = uline.split(",")
- for x in lines:
- x = x.strip()
- x = x[ x.rfind(" ")+1: ]
- if (x.find("[")!=-1):
- #unfiorm array
- x = x[ :x.find("[") ]
- if (not x in texunit_names):
- texunits+=[(x,texunit)]
- texunit_names+=[x]
- elif (line.find("uniform")!=-1):
- uline = line.replace("uniform","");
- uline = uline.replace(";","");
- lines = uline.split(",")
- for x in lines:
- x = x.strip()
- x = x[ x.rfind(" ")+1: ]
- if (x.find("[")!=-1):
- #unfiorm array
- x = x[ :x.find("[") ]
- if (not x in uniforms):
- uniforms+=[x]
- if ((line.strip().find("in ")==0 or line.strip().find("attribute ")==0) and line.find("attrib:")!=-1):
- uline = line.replace("in ","");
- uline = uline.replace("attribute ","");
- uline = uline.replace("highp ","");
- uline = uline.replace(";","");
- uline = uline[ uline.find(" "): ].strip()
- if (uline.find("//")!=-1):
- name,bind = uline.split("//")
- if (bind.find("attrib:")!=-1):
- name=name.strip()
- bind=bind.replace("attrib:","").strip()
- attributes+=[(name,bind)]
- line=line.replace("\r","")
- line=line.replace("\n","")
- #line=line.replace("\\","\\\\")
- #line=line.replace("\"","\\\"")
- #line=line+"\\n\\"
- if (reading=="vertex"):
- vertex_lines+=[line]
- if (reading=="fragment"):
- fragment_lines+=[line]
- line=fs.readline()
- line_offset+=1
- fs.close();
- out_file = filename+".h"
- fd = open(out_file,"w")
- fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
- out_file_base = out_file
- out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
- out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
- # print("out file "+out_file+" base " +out_file_base)
- out_file_ifdef = out_file_base.replace(".","_").upper()
- fd.write("#ifndef "+out_file_ifdef+class_suffix+"_120\n")
- fd.write("#define "+out_file_ifdef+class_suffix+"_120\n")
- out_file_class = out_file_base.replace(".glsl.h","").title().replace("_","").replace(".","")+"Shader"+class_suffix;
- fd.write("\n\n");
- fd.write("#include \"" + include + "\"\n\n\n");
- fd.write("class "+out_file_class+" : public Shader"+class_suffix+" {\n\n");
- fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n");
- fd.write("public:\n\n");
- if (len(conditionals)):
- fd.write("\tenum Conditionals {\n");
- for x in conditionals:
- fd.write("\t\t"+x.upper()+",\n");
- fd.write("\t};\n\n");
- if (len(uniforms)):
- fd.write("\tenum Uniforms {\n");
- for x in uniforms:
- fd.write("\t\t"+x.upper()+",\n");
- fd.write("\t};\n\n");
- fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n");
- if (len(conditionals)):
- fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
- fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n");
- fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n");
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
- const Transform &tr = p_transform;
- GLfloat matrix[16]={ /* build a 16x16 matrix */
- tr.basis.elements[0][0],
- tr.basis.elements[1][0],
- tr.basis.elements[2][0],
- 0,
- tr.basis.elements[0][1],
- tr.basis.elements[1][1],
- tr.basis.elements[2][1],
- 0,
- tr.basis.elements[0][2],
- tr.basis.elements[1][2],
- tr.basis.elements[2][2],
- 0,
- tr.origin.x,
- tr.origin.y,
- tr.origin.z,
- 1
- };
- glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
- }
- """);
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
- const Matrix32 &tr = p_transform;
- GLfloat matrix[16]={ /* build a 16x16 matrix */
- tr.elements[0][0],
- tr.elements[0][1],
- 0,
- 0,
- tr.elements[1][0],
- tr.elements[1][1],
- 0,
- 0,
- 0,
- 0,
- 1,
- 0,
- tr.elements[2][0],
- tr.elements[2][1],
- 0,
- 1
- };
- glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
- }
- """);
- fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
- GLfloat matrix[16];
- for (int i=0;i<4;i++) {
- for (int j=0;j<4;j++) {
- matrix[i*4+j]=p_matrix.matrix[i][j];
- }
- }
- glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
- }; """);
- fd.write("\n\n#undef _FU\n\n\n");
- fd.write("\tvirtual void init() {\n\n");
- enum_value_count=0;
- if (len(enums)):
- fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n");
- fd.write("\t\tstatic const Enum _enums[]={\n")
- bitofs=len(conditionals)
- enum_vals=[]
- for xv in enums:
- x=enums[xv]
- bits=1
- amt = len(x);
- # print(x)
- while(2**bits < amt):
- bits+=1
- # print("amount: "+str(amt)+" bits "+str(bits));
- strs="{"
- for i in range(amt):
- strs+="\"#define "+x[i]+"\\n\","
- v={}
- v["set_mask"]="uint64_t("+str(i)+")<<"+str(bitofs)
- v["clear_mask"]="((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<"+str(bits)+") - 1)<<"+str(bitofs)+")"
- enum_vals.append(v)
- enum_constants.append(x[i])
- strs+="NULL}"
- fd.write("\t\t\t{(uint64_t(1<<"+str(bits)+")-1)<<"+str(bitofs)+","+str(bitofs)+","+strs+"},\n");
- bitofs+=bits
- fd.write("\t\t};\n\n");
- fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
- enum_value_count=len(enum_vals);
- for x in enum_vals:
- fd.write("\t\t\t{"+x["set_mask"]+","+x["clear_mask"]+"},\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic const Enum *_enums=NULL;\n")
- fd.write("\t\tstatic const EnumValue *_enum_values=NULL;\n")
- if (len(conditionals)):
- fd.write("\t\tstatic const char* _conditional_strings[]={\n")
- if (len(conditionals)):
- for x in conditionals:
- fd.write("\t\t\t\"#define "+x+"\\n\",\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
- if (len(uniforms)):
- fd.write("\t\tstatic const char* _uniform_strings[]={\n")
- if (len(uniforms)):
- for x in uniforms:
- fd.write("\t\t\t\""+x+"\",\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
- if output_attribs:
- if (len(attributes)):
- fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
- for x in attributes:
- fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
- if (len(texunits)):
- fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
- for x in texunits:
- fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
- fd.write("\t\t};\n\n");
- else:
- fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
- fd.write("\t\tstatic const char _vertex_code[]={\n")
- for x in vertex_lines:
- for i in range(len(x)):
- fd.write(str(ord(x[i]))+",");
- fd.write(str(ord('\n'))+",");
- fd.write("\t\t0};\n\n");
- fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n")
- fd.write("\t\tstatic const char _fragment_code[]={\n")
- for x in fragment_lines:
- for i in range(len(x)):
- fd.write(str(ord(x[i]))+",");
- fd.write(str(ord('\n'))+",");
- fd.write("\t\t0};\n\n");
- fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n")
- if output_attribs:
- fd.write("\t\tsetup(_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_attribute_pairs,"+str(len(attributes))+", _texunit_pairs,"+str(len(texunits))+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
- else:
- fd.write("\t\tsetup(_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_texunit_pairs,"+str(len(texunits))+",_enums,"+str(len(enums))+",_enum_values,"+str(enum_value_count)+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
- fd.write("\t};\n\n")
- if (len(enum_constants)):
- fd.write("\tenum EnumConditionals {\n")
- for x in enum_constants:
- fd.write("\t\t"+x.upper()+",\n");
- fd.write("\t};\n\n");
- fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
- fd.write("};\n\n");
- fd.write("#endif\n\n");
- fd.close();
- def build_legacygl_headers( target, source, env ):
- for x in source:
- build_legacygl_header(str(x), include = "drivers/legacygl/shader_lgl.h", class_suffix = "LGL", output_attribs = False);
- return 0
- def build_gles2_headers( target, source, env ):
- for x in source:
- build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix = "GLES2", output_attribs = True)
- def update_version():
- rev = "custom_build"
- if (os.getenv("BUILD_REVISION")!=None):
- rev=os.getenv("BUILD_REVISION")
- print("Using custom revision: "+rev)
- import version
- f=open("core/version.h","wb")
- f.write("#define VERSION_SHORT_NAME "+str(version.short_name)+"\n")
- f.write("#define VERSION_NAME "+str(version.name)+"\n")
- f.write("#define VERSION_MAJOR "+str(version.major)+"\n")
- f.write("#define VERSION_MINOR "+str(version.minor)+"\n")
- if (hasattr(version, 'patch')):
- f.write("#define VERSION_PATCH "+str(version.patch)+"\n")
- f.write("#define VERSION_REVISION "+str(rev)+"\n")
- f.write("#define VERSION_STATUS "+str(version.status)+"\n")
- import datetime
- f.write("#define VERSION_YEAR "+str(datetime.datetime.now().year)+"\n")
- def parse_cg_file(fname, uniforms, sizes, conditionals):
- import re
- fs = open(fname, "r")
- line=fs.readline()
- while line:
- if re.match(r"^\s*uniform", line):
- res = re.match(r"uniform ([\d\w]*) ([\d\w]*)")
- type = res.groups(1)
- name = res.groups(2)
- uniforms.append(name);
- if (type.find("texobj") != -1):
- sizes.append(1);
- else:
- t = re.match(r"float(\d)x(\d)", type);
- if t:
- sizes.append(int(t.groups(1)) * int(t.groups(2)))
- else:
- t = re.match(r"float(\d)", type);
- sizes.append(int(t.groups(1)))
- if line.find("[branch]") != -1:
- conditionals.append(name);
- line = fs.readline();
- def build_cg_shader(sname):
- vp_uniforms = []
- vp_uniform_sizes = []
- vp_conditionals = []
- parse_cg_file("vp_"+sname+".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals);
- fp_uniforms = []
- fp_uniform_sizes = []
- fp_conditionals = []
- parse_cg_file("fp_"+sname+".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals);
- fd = open("shader_"+sname+".cg.h", "w");
- fd.write('\n#include "shader_cell.h"\n');
- fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n");
- fd.write("\n\tstatic struct VertexUniforms[] = {\n");
- offset = 0;
- for i in range(0, len(vp_uniforms)):
- fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i]))
- offset = offset + vp_uniform_sizes[i];
- fd.write("\t};\n\n");
- fd.write("public:\n\n");
- fd.write("\tenum {\n");
- for i in range(0, len(vp_uniforms)):
- fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper())
- fd.write("\t};\n");
- import glob
- def detect_modules():
- module_list=[]
- includes_cpp=""
- register_cpp=""
- unregister_cpp=""
- for x in glob.glob("modules/*"):
- if (not os.path.isdir(x)):
- continue
- x=x.replace("modules/","") # rest of world
- x=x.replace("modules\\","") # win32
- module_list.append(x)
- try:
- with open("modules/"+x+"/register_types.h"):
- includes_cpp+='#include "modules/'+x+'/register_types.h"\n'
- register_cpp+='#ifdef MODULE_'+x.upper()+'_ENABLED\n'
- register_cpp+='\tregister_'+x+'_types();\n'
- register_cpp+='#endif\n'
- unregister_cpp+='#ifdef MODULE_'+x.upper()+'_ENABLED\n'
- unregister_cpp+='\tunregister_'+x+'_types();\n'
- unregister_cpp+='#endif\n'
- except IOError:
- pass
- modules_cpp="""
- // modules.cpp - THIS FILE IS GENERATED, DO NOT EDIT!!!!!!!
- #include "register_module_types.h"
- """+includes_cpp+"""
- void register_module_types() {
- """+register_cpp+"""
- }
- void unregister_module_types() {
- """+unregister_cpp+"""
- }
- """
- f=open("modules/register_module_types.cpp","wb")
- f.write(modules_cpp)
- return module_list
- def win32_spawn(sh, escape, cmd, args, env):
- import subprocess
- newargs = ' '.join(args[1:])
- cmdline = cmd + " " + newargs
- startupinfo = subprocess.STARTUPINFO()
- #startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
- for e in env:
- if type(env[e]) != type(""):
- env[e] = str(env[e])
- proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
- stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
- data, err = proc.communicate()
- rv = proc.wait()
- if rv:
- print "====="
- print err
- print "====="
- return rv
- """
- def win32_spawn(sh, escape, cmd, args, spawnenv):
- import win32file
- import win32event
- import win32process
- import win32security
- for var in spawnenv:
- spawnenv[var] = spawnenv[var].encode('ascii', 'replace')
- sAttrs = win32security.SECURITY_ATTRIBUTES()
- StartupInfo = win32process.STARTUPINFO()
- newargs = ' '.join(map(escape, args[1:]))
- cmdline = cmd + " " + newargs
- # check for any special operating system commands
- if cmd == 'del':
- for arg in args[1:]:
- win32file.DeleteFile(arg)
- exit_code = 0
- else:
- # otherwise execute the command.
- hProcess, hThread, dwPid, dwTid = win32process.CreateProcess(None, cmdline, None, None, 1, 0, spawnenv, None, StartupInfo)
- win32event.WaitForSingleObject(hProcess, win32event.INFINITE)
- exit_code = win32process.GetExitCodeProcess(hProcess)
- win32file.CloseHandle(hProcess);
- win32file.CloseHandle(hThread);
- return exit_code
- """
- def android_add_maven_repository(self,url):
- self.android_maven_repos.append(url)
- def android_add_dependency(self,depline):
- self.android_dependencies.append(depline)
- def android_add_java_dir(self,subpath):
- base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath
- self.android_java_dirs.append(base_path)
- def android_add_res_dir(self,subpath):
- base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath
- self.android_res_dirs.append(base_path)
- def android_add_aidl_dir(self,subpath):
- base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath
- self.android_aidl_dirs.append(base_path)
- def android_add_jni_dir(self,subpath):
- base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath
- self.android_jni_dirs.append(base_path)
- def android_add_to_manifest(self,file):
- base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file
- f = open(base_path,"rb")
- self.android_manifest_chunk+=f.read()
- def android_add_to_permissions(self,file):
- base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file
- f = open(base_path,"rb")
- self.android_permission_chunk+=f.read()
- def android_add_to_attributes(self,file):
- base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file
- f = open(base_path,"rb")
- self.android_appattributes_chunk+=f.read()
- def disable_module(self):
- self.disabled_modules.append(self.current_module)
- def use_windows_spawn_fix(self, platform=None):
- if (os.name!="nt"):
- return #not needed, only for windows
- self.split_drivers=True
- import subprocess
- def mySubProcess(cmdline,env):
- prefix = ""
- if(platform == 'javascript'):
- prefix = "python.exe "
- startupinfo = subprocess.STARTUPINFO()
- startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
- proc = subprocess.Popen(prefix + cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
- stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
- data, err = proc.communicate()
- rv = proc.wait()
- if rv:
- print "====="
- print err
- print "====="
- return rv
- def mySpawn(sh, escape, cmd, args, env):
- newargs = ' '.join(args[1:])
- cmdline = cmd + " " + newargs
- rv=0
- if len(cmdline) > 32000 and cmd.endswith("ar") :
- cmdline = cmd + " " + args[1] + " " + args[2] + " "
- for i in range(3,len(args)) :
- rv = mySubProcess( cmdline + args[i], env )
- if rv :
- break
- else:
- rv = mySubProcess( cmdline, env )
- return rv
- self['SPAWN'] = mySpawn
- def save_active_platforms(apnames,ap):
- for x in ap:
- pth = x+"/logo.png"
- # print("open path: "+pth)
- pngf=open(pth,"rb");
- b=pngf.read(1);
- str=" /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
- str+=" static const unsigned char _"+x[9:]+"_logo[]={"
- while(len(b)==1):
- str+=hex(ord(b))
- b=pngf.read(1);
- if (len(b)==1):
- str+=","
- str+="};\n"
- wf = x+"/logo.h"
- logow = open(wf,"wb")
- logow.write(str)
- def colored(sys,env):
- #If the output is not a terminal, do nothing
- if not sys.stdout.isatty():
- return
- colors = {}
- colors['cyan'] = '\033[96m'
- colors['purple'] = '\033[95m'
- colors['blue'] = '\033[94m'
- colors['green'] = '\033[92m'
- colors['yellow'] = '\033[93m'
- colors['red'] = '\033[91m'
- colors['end'] = '\033[0m'
- compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
- java_compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
- compile_shared_source_message = '%sCompiling shared %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
- link_program_message = '%sLinking Program %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
- link_library_message = '%sLinking Static Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
- ranlib_library_message = '%sRanlib Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
- link_shared_library_message = '%sLinking Shared Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
- java_library_message = '%sCreating Java Archive %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
- env.Append( CXXCOMSTR=[compile_source_message] )
- env.Append( CCCOMSTR=[compile_source_message] )
- env.Append( SHCCCOMSTR=[compile_shared_source_message] )
- env.Append( SHCXXCOMSTR=[compile_shared_source_message] )
- env.Append( ARCOMSTR=[link_library_message] )
- env.Append( RANLIBCOMSTR=[ranlib_library_message] )
- env.Append( SHLINKCOMSTR=[link_shared_library_message] )
- env.Append( LINKCOMSTR=[link_program_message] )
- env.Append( JARCOMSTR=[java_library_message] )
- env.Append( JAVACCOMSTR=[java_compile_source_message] )
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