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- /*
- * Agent.h
- * RVO2-3D Library
- *
- * Copyright 2008 University of North Carolina at Chapel Hill
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * https://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * Please send all bug reports to <geom@cs.unc.edu>.
- *
- * The authors may be contacted via:
- *
- * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
- * Dept. of Computer Science
- * 201 S. Columbia St.
- * Frederick P. Brooks, Jr. Computer Science Bldg.
- * Chapel Hill, N.C. 27599-3175
- * United States of America
- *
- * <https://gamma.cs.unc.edu/RVO2/>
- */
- /**
- * \file Agent.h
- * \brief Contains the Agent class.
- */
- #ifndef RVO3D_AGENT_H_
- #define RVO3D_AGENT_H_
- #include <cstddef>
- #include <utility>
- #include <vector>
- #include "Vector3.h"
- // Note: Slightly modified to work better in Godot.
- // - The agent can be created by anyone.
- // - The simulator pointer is removed.
- // - The update function is removed.
- // - The compute velocity function now need the timeStep.
- // - Moved the `Plane` class here.
- // - Added a new parameter `ignore_y_` in the `Agent`. This parameter is used to control a godot feature that allows to avoid collisions by moving on the horizontal plane.
- namespace RVO {
- /**
- * \brief Defines a plane.
- */
- class Plane {
- public:
- /**
- * \brief A point on the plane.
- */
- Vector3 point;
- /**
- * \brief The normal to the plane.
- */
- Vector3 normal;
- };
- /**
- * \brief Defines an agent in the simulation.
- */
- class Agent {
- public:
- /**
- * \brief Constructs an agent instance.
- * \param sim The simulator instance.
- */
- explicit Agent();
- /**
- * \brief Computes the neighbors of this agent.
- */
- void computeNeighbors(class KdTree *kdTree_);
- /**
- * \brief Computes the new velocity of this agent.
- */
- void computeNewVelocity(float timeStep);
- /**
- * \brief Inserts an agent neighbor into the set of neighbors of this agent.
- * \param agent A pointer to the agent to be inserted.
- * \param rangeSq The squared range around this agent.
- */
- void insertAgentNeighbor(const Agent *agent, float &rangeSq);
- Vector3 newVelocity_;
- Vector3 position_;
- Vector3 prefVelocity_;
- Vector3 velocity_;
- size_t id_;
- size_t maxNeighbors_;
- float maxSpeed_;
- float neighborDist_;
- float radius_;
- float timeHorizon_;
- std::vector<std::pair<float, const Agent *> > agentNeighbors_;
- std::vector<Plane> orcaPlanes_;
- /// This is a godot feature that allows the Agent to avoid collision by mooving
- /// on the horizontal plane.
- bool ignore_y_;
- friend class KdTree;
- };
- }
- #endif /* RVO3D_AGENT_H_ */
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