vec3ba.h 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121
  1. // Copyright 2009-2021 Intel Corporation
  2. // SPDX-License-Identifier: Apache-2.0
  3. #pragma once
  4. #include "../sys/alloc.h"
  5. #include "math.h"
  6. #include "../simd/sse.h"
  7. namespace embree
  8. {
  9. ////////////////////////////////////////////////////////////////////////////////
  10. /// SSE Vec3ba Type
  11. ////////////////////////////////////////////////////////////////////////////////
  12. struct __aligned(16) Vec3ba
  13. {
  14. ALIGNED_STRUCT_(16);
  15. union {
  16. __m128 m128;
  17. struct { int x,y,z; };
  18. };
  19. typedef int Scalar;
  20. enum { N = 3 };
  21. ////////////////////////////////////////////////////////////////////////////////
  22. /// Constructors, Assignment & Cast Operators
  23. ////////////////////////////////////////////////////////////////////////////////
  24. __forceinline Vec3ba( ) {}
  25. __forceinline Vec3ba( const __m128 input ) : m128(input) {}
  26. __forceinline Vec3ba( const Vec3ba& other ) : m128(other.m128) {}
  27. __forceinline Vec3ba& operator =(const Vec3ba& other) { m128 = other.m128; return *this; }
  28. __forceinline explicit Vec3ba( bool a )
  29. : m128(mm_lookupmask_ps[(size_t(a) << 3) | (size_t(a) << 2) | (size_t(a) << 1) | size_t(a)]) {}
  30. __forceinline Vec3ba( bool a, bool b, bool c)
  31. : m128(mm_lookupmask_ps[(size_t(c) << 2) | (size_t(b) << 1) | size_t(a)]) {}
  32. __forceinline operator const __m128&() const { return m128; }
  33. __forceinline operator __m128&() { return m128; }
  34. ////////////////////////////////////////////////////////////////////////////////
  35. /// Constants
  36. ////////////////////////////////////////////////////////////////////////////////
  37. __forceinline Vec3ba( FalseTy ) : m128(_mm_setzero_ps()) {}
  38. __forceinline Vec3ba( TrueTy ) : m128(_mm_castsi128_ps(_mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128()))) {}
  39. ////////////////////////////////////////////////////////////////////////////////
  40. /// Array Access
  41. ////////////////////////////////////////////////////////////////////////////////
  42. __forceinline const int& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; }
  43. __forceinline int& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; }
  44. };
  45. ////////////////////////////////////////////////////////////////////////////////
  46. /// Unary Operators
  47. ////////////////////////////////////////////////////////////////////////////////
  48. __forceinline Vec3ba operator !( const Vec3ba& a ) { return _mm_xor_ps(a.m128, Vec3ba(embree::True)); }
  49. ////////////////////////////////////////////////////////////////////////////////
  50. /// Binary Operators
  51. ////////////////////////////////////////////////////////////////////////////////
  52. __forceinline Vec3ba operator &( const Vec3ba& a, const Vec3ba& b ) { return _mm_and_ps(a.m128, b.m128); }
  53. __forceinline Vec3ba operator |( const Vec3ba& a, const Vec3ba& b ) { return _mm_or_ps (a.m128, b.m128); }
  54. __forceinline Vec3ba operator ^( const Vec3ba& a, const Vec3ba& b ) { return _mm_xor_ps(a.m128, b.m128); }
  55. ////////////////////////////////////////////////////////////////////////////////
  56. /// Assignment Operators
  57. ////////////////////////////////////////////////////////////////////////////////
  58. __forceinline Vec3ba& operator &=( Vec3ba& a, const Vec3ba& b ) { return a = a & b; }
  59. __forceinline Vec3ba& operator |=( Vec3ba& a, const Vec3ba& b ) { return a = a | b; }
  60. __forceinline Vec3ba& operator ^=( Vec3ba& a, const Vec3ba& b ) { return a = a ^ b; }
  61. ////////////////////////////////////////////////////////////////////////////////
  62. /// Comparison Operators + Select
  63. ////////////////////////////////////////////////////////////////////////////////
  64. __forceinline bool operator ==( const Vec3ba& a, const Vec3ba& b ) {
  65. return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(_mm_castps_si128(a.m128), _mm_castps_si128(b.m128)))) & 7) == 7;
  66. }
  67. __forceinline bool operator !=( const Vec3ba& a, const Vec3ba& b ) {
  68. return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(_mm_castps_si128(a.m128), _mm_castps_si128(b.m128)))) & 7) != 7;
  69. }
  70. __forceinline bool operator < ( const Vec3ba& a, const Vec3ba& b ) {
  71. if (a.x != b.x) return a.x < b.x;
  72. if (a.y != b.y) return a.y < b.y;
  73. if (a.z != b.z) return a.z < b.z;
  74. return false;
  75. }
  76. ////////////////////////////////////////////////////////////////////////////////
  77. /// Reduction Operations
  78. ////////////////////////////////////////////////////////////////////////////////
  79. __forceinline bool reduce_and( const Vec3ba& a ) { return (_mm_movemask_ps(a) & 0x7) == 0x7; }
  80. __forceinline bool reduce_or ( const Vec3ba& a ) { return (_mm_movemask_ps(a) & 0x7) != 0x0; }
  81. __forceinline bool all ( const Vec3ba& b ) { return (_mm_movemask_ps(b) & 0x7) == 0x7; }
  82. __forceinline bool any ( const Vec3ba& b ) { return (_mm_movemask_ps(b) & 0x7) != 0x0; }
  83. __forceinline bool none ( const Vec3ba& b ) { return (_mm_movemask_ps(b) & 0x7) == 0x0; }
  84. __forceinline size_t movemask(const Vec3ba& a) { return _mm_movemask_ps(a) & 0x7; }
  85. ////////////////////////////////////////////////////////////////////////////////
  86. /// Output Operators
  87. ////////////////////////////////////////////////////////////////////////////////
  88. __forceinline embree_ostream operator<<(embree_ostream cout, const Vec3ba& a) {
  89. return cout << "(" << (a.x ? "1" : "0") << ", " << (a.y ? "1" : "0") << ", " << (a.z ? "1" : "0") << ")";
  90. }
  91. }