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- /**************************************************************************/
- /* portal_resources.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "portal_resources.h"
- OccluderResourceHandle PortalResources::occluder_resource_create() {
- uint32_t pool_id = 0;
- VSOccluder_Resource *occ = _occluder_resource_pool.request(pool_id);
- occ->create();
- OccluderResourceHandle handle = pool_id + 1;
- return handle;
- }
- void PortalResources::occluder_resource_destroy(OccluderResourceHandle p_handle) {
- p_handle--;
- // Depending on the occluder resource type, remove the spheres, polys, holes etc
- // We can reuse the update methods for this.
- VSOccluder_Resource &occ = _occluder_resource_pool[p_handle];
- switch (occ.type) {
- case VSOccluder_Instance::OT_SPHERE: {
- occluder_resource_update_spheres(p_handle + 1, Vector<Plane>());
- } break;
- case VSOccluder_Instance::OT_MESH: {
- occluder_resource_update_mesh(p_handle + 1, Geometry::OccluderMeshData());
- } break;
- default: {
- } break;
- }
- // This also clears the occluder
- occ.create();
- _occluder_resource_pool.free(p_handle);
- }
- void PortalResources::occluder_resource_prepare(OccluderResourceHandle p_handle, VSOccluder_Instance::Type p_type) {
- p_handle--;
- // depending on the occluder type, remove the spheres etc
- VSOccluder_Resource &occ = _occluder_resource_pool[p_handle];
- if (occ.type != VSOccluder_Instance::OT_UNDEFINED) {
- ERR_PRINT_ONCE("occluder_resource_prepare should be called only once.");
- }
- occ.type = p_type;
- ERR_FAIL_COND(p_type == VSOccluder_Instance::OT_UNDEFINED);
- }
- void PortalResources::occluder_resource_update_spheres(OccluderResourceHandle p_handle, const Vector<Plane> &p_spheres) {
- p_handle--;
- VSOccluder_Resource &occ = _occluder_resource_pool[p_handle];
- ERR_FAIL_COND(occ.type != VSOccluder_Resource::OT_SPHERE);
- // first deal with the situation where the number of spheres has changed (rare)
- if (occ.list_ids.size() != p_spheres.size()) {
- // not the most efficient, but works...
- // remove existing
- for (int n = 0; n < occ.list_ids.size(); n++) {
- uint32_t id = occ.list_ids[n];
- _occluder_local_sphere_pool.free(id);
- }
- occ.list_ids.clear();
- // create new
- for (int n = 0; n < p_spheres.size(); n++) {
- uint32_t id;
- VSOccluder_Sphere *sphere = _occluder_local_sphere_pool.request(id);
- sphere->create();
- occ.list_ids.push_back(id);
- }
- }
- // new positions
- for (int n = 0; n < occ.list_ids.size(); n++) {
- uint32_t id = occ.list_ids[n];
- VSOccluder_Sphere &sphere = _occluder_local_sphere_pool[id];
- sphere.from_plane(p_spheres[n]);
- }
- // mark as dirty as the world space spheres will be out of date next time this resource is used
- occ.revision += 1;
- }
- void PortalResources::occluder_resource_update_mesh(OccluderResourceHandle p_handle, const Geometry::OccluderMeshData &p_mesh_data) {
- p_handle--;
- VSOccluder_Resource &occ = _occluder_resource_pool[p_handle];
- ERR_FAIL_COND(occ.type != VSOccluder_Resource::OT_MESH);
- // mark as dirty, needs world points updating next time this resource is used
- occ.revision += 1;
- const LocalVectori<Geometry::OccluderMeshData::Face> &faces = p_mesh_data.faces;
- const LocalVectori<Vector3> &vertices = p_mesh_data.vertices;
- // first deal with the situation where the number of polys has changed (rare)
- if (occ.list_ids.size() != faces.size()) {
- // not the most efficient, but works...
- // remove existing
- for (int n = 0; n < occ.list_ids.size(); n++) {
- uint32_t id = occ.list_ids[n];
- // must also free the holes
- VSOccluder_Poly &opoly = _occluder_local_poly_pool[id];
- for (int h = 0; h < opoly.num_holes; h++) {
- _occluder_local_hole_pool.free(opoly.hole_pool_ids[h]);
- // perhaps debug only
- opoly.hole_pool_ids[h] = UINT32_MAX;
- }
- _occluder_local_poly_pool.free(id);
- }
- occ.list_ids.clear();
- // create new
- for (int n = 0; n < faces.size(); n++) {
- uint32_t id;
- VSOccluder_Poly *poly = _occluder_local_poly_pool.request(id);
- poly->create();
- occ.list_ids.push_back(id);
- }
- }
- // new data
- for (int n = 0; n < occ.list_ids.size(); n++) {
- uint32_t id = occ.list_ids[n];
- VSOccluder_Poly &opoly = _occluder_local_poly_pool[id];
- Occlusion::PolyPlane &poly = opoly.poly;
- // source face
- const Geometry::OccluderMeshData::Face &face = faces[n];
- opoly.two_way = face.two_way;
- // make sure the number of holes is correct
- if (face.holes.size() != opoly.num_holes) {
- // slow but hey ho
- // delete existing holes
- for (int i = 0; i < opoly.num_holes; i++) {
- _occluder_local_hole_pool.free(opoly.hole_pool_ids[i]);
- opoly.hole_pool_ids[i] = UINT32_MAX;
- }
- // create any new holes
- opoly.num_holes = face.holes.size();
- for (int i = 0; i < opoly.num_holes; i++) {
- uint32_t hole_id;
- VSOccluder_Hole *hole = _occluder_local_hole_pool.request(hole_id);
- opoly.hole_pool_ids[i] = hole_id;
- hole->create();
- }
- }
- // set up the poly basics, plane and verts
- poly.plane = face.plane;
- poly.num_verts = MIN(face.indices.size(), Occlusion::PolyPlane::MAX_POLY_VERTS);
- for (int c = 0; c < poly.num_verts; c++) {
- int vert_index = face.indices[c];
- if (vert_index < vertices.size()) {
- poly.verts[c] = vertices[vert_index];
- } else {
- WARN_PRINT_ONCE("occluder_update_mesh : poly index out of range");
- }
- }
- // set up any holes that are present
- for (int h = 0; h < opoly.num_holes; h++) {
- VSOccluder_Hole &dhole = get_pool_occluder_local_hole(opoly.hole_pool_ids[h]);
- const Geometry::OccluderMeshData::Hole &shole = face.holes[h];
- dhole.num_verts = shole.indices.size();
- dhole.num_verts = MIN(dhole.num_verts, Occlusion::Poly::MAX_POLY_VERTS);
- for (int c = 0; c < dhole.num_verts; c++) {
- int vert_index = shole.indices[c];
- if (vert_index < vertices.size()) {
- dhole.verts[c] = vertices[vert_index];
- } else {
- WARN_PRINT_ONCE("occluder_update_mesh : hole index out of range");
- }
- } // for c through hole verts
- } // for h through holes
- } // for n through occluders
- }
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