id.po 2.4 MB

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  1. # Indonesian translation of the Godot Engine class reference.
  2. # Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
  3. # Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
  4. # This file is distributed under the same license as the Godot source code.
  5. #
  6. # Sofyan Sugianto <sofyanartem@gmail.com>, 2020, 2021.
  7. # Pierre Stempin <pierre.stempin@gmail.com>, 2020.
  8. # Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020.
  9. # Hanz <hanzhaxors@gmail.com>, 2021.
  10. # Naufal Adriansyah <naufaladrn90@gmail.com>, 2021.
  11. # Hilman Hazazi <hafizd.muhammad.kren.403@gmail.com>, 2021.
  12. # Stephen Gunawan Susilo <gunawanstephen@yahoo.com>, 2021, 2022.
  13. # Azizkhasyi 11 <azizkhasyi11@gmail.com>, 2021.
  14. # zephyroths <ridho.hikaru@gmail.com>, 2022.
  15. # ProgrammerIndonesia 44 <elo.jhy@gmail.com>, 2022.
  16. # Reza Almanda <rezaalmanda27@gmail.com>, 2022.
  17. # Tsaqib Fadhlurrahman Soka <sokatsaqib@gmail.com>, 2022.
  18. # yusuf afandi <afandi.yusuf.04@gmail.com>, 2022.
  19. # Yan Chen <cyan97087@gmail.com>, 2022.
  20. msgid ""
  21. msgstr ""
  22. "Project-Id-Version: Godot Engine class reference\n"
  23. "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
  24. "PO-Revision-Date: 2022-08-14 04:02+0000\n"
  25. "Last-Translator: Yan Chen <cyan97087@gmail.com>\n"
  26. "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
  27. "godot-class-reference/id/>\n"
  28. "Language: id\n"
  29. "MIME-Version: 1.0\n"
  30. "Content-Type: text/plain; charset=UTF-8\n"
  31. "Content-Transfer-Encoding: 8-bit\n"
  32. "Plural-Forms: nplurals=1; plural=0;\n"
  33. "X-Generator: Weblate 4.14-dev\n"
  34. #: doc/tools/make_rst.py
  35. msgid "Description"
  36. msgstr "Deskripsi"
  37. #: doc/tools/make_rst.py
  38. msgid "Tutorials"
  39. msgstr "Tutorial"
  40. #: doc/tools/make_rst.py
  41. msgid "Properties"
  42. msgstr "Properti"
  43. #: doc/tools/make_rst.py
  44. msgid "Methods"
  45. msgstr "Method"
  46. #: doc/tools/make_rst.py
  47. msgid "Theme Properties"
  48. msgstr "Properti Tema"
  49. #: doc/tools/make_rst.py
  50. msgid "Signals"
  51. msgstr "Sinyal"
  52. #: doc/tools/make_rst.py
  53. msgid "Enumerations"
  54. msgstr "Enumerasi"
  55. #: doc/tools/make_rst.py
  56. msgid "Constants"
  57. msgstr "konstan"
  58. #: doc/tools/make_rst.py
  59. msgid "Property Descriptions"
  60. msgstr "Deskripsi Properti"
  61. #: doc/tools/make_rst.py
  62. msgid "Method Descriptions"
  63. msgstr "Deskripsi Method"
  64. #: doc/tools/make_rst.py
  65. msgid "Theme Property Descriptions"
  66. msgstr "Deskripsi Properti Tema"
  67. #: doc/tools/make_rst.py
  68. msgid "Inherits:"
  69. msgstr "Mewarisi:"
  70. #: doc/tools/make_rst.py
  71. msgid "Inherited By:"
  72. msgstr "Diturunkan oleh:"
  73. #: doc/tools/make_rst.py
  74. msgid "(overrides %s)"
  75. msgstr "(menimpa %s)"
  76. #: doc/tools/make_rst.py
  77. msgid "Default"
  78. msgstr "Bawaan"
  79. #: doc/tools/make_rst.py
  80. msgid "Setter"
  81. msgstr "Setter"
  82. #: doc/tools/make_rst.py
  83. msgid "value"
  84. msgstr "nilai"
  85. #: doc/tools/make_rst.py
  86. msgid "Getter"
  87. msgstr "Pengumpul"
  88. #: doc/tools/make_rst.py
  89. msgid ""
  90. "This method should typically be overridden by the user to have any effect."
  91. msgstr "Metode ini biasanya harus diganti oleh pengguna agar memiliki efek."
  92. #: doc/tools/make_rst.py
  93. msgid ""
  94. "This method has no side effects. It doesn't modify any of the instance's "
  95. "member variables."
  96. msgstr ""
  97. "Metode ini tidak memiliki efek samping. Itu tidak mengubah variabel anggota "
  98. "instance."
  99. #: doc/tools/make_rst.py
  100. msgid ""
  101. "This method accepts any number of arguments after the ones described here."
  102. msgstr "Metode ini menerima sejumlah argumen setelah yang dijelaskan di sini."
  103. #: doc/tools/make_rst.py
  104. msgid "This method is used to construct a type."
  105. msgstr "Metode ini digunakan untuk mengkonstruksi sebuah tipe."
  106. #: doc/tools/make_rst.py
  107. msgid ""
  108. "This method doesn't need an instance to be called, so it can be called "
  109. "directly using the class name."
  110. msgstr ""
  111. "Metode ini tidak memerlukan instance untuk dipanggil, sehingga dapat "
  112. "dipanggil langsung menggunakan nama class."
  113. #: doc/tools/make_rst.py
  114. msgid ""
  115. "This method describes a valid operator to use with this type as left-hand "
  116. "operand."
  117. msgstr ""
  118. "Metode ini menjelaskan operator yang valid untuk digunakan dengan tipe ini "
  119. "sebagai operan kiri."
  120. #: modules/gdscript/doc_classes/@GDScript.xml
  121. msgid "Built-in GDScript functions."
  122. msgstr "Fungsi bawaan GDScript."
  123. #: modules/gdscript/doc_classes/@GDScript.xml
  124. msgid ""
  125. "List of core built-in GDScript functions. Math functions and other "
  126. "utilities. Everything else is provided by objects. (Keywords: builtin, built "
  127. "in, global functions.)"
  128. msgstr ""
  129. "Daftar fungsi bawaan GDScript. Fungsi matematika dan utilitas lain. Segala "
  130. "sesuatu yang lain disediakan oleh objek. (Kata kunci: builtin, built in, "
  131. "fungsi global.)"
  132. #: modules/gdscript/doc_classes/@GDScript.xml
  133. msgid ""
  134. "Returns a color constructed from integer red, green, blue, and alpha "
  135. "channels. Each channel should have 8 bits of information ranging from 0 to "
  136. "255.\n"
  137. "[code]r8[/code] red channel\n"
  138. "[code]g8[/code] green channel\n"
  139. "[code]b8[/code] blue channel\n"
  140. "[code]a8[/code] alpha channel\n"
  141. "[codeblock]\n"
  142. "red = Color8(255, 0, 0)\n"
  143. "[/codeblock]"
  144. msgstr ""
  145. "Mengembalikan warna yang dibangun dari kanal integer merah, hijau, biru, dan "
  146. "alfa. Setiap kanal harus memiliki 8 bit informasi mulai dari 0 hingga 255.\n"
  147. "[code]r8[/code] kanal merah\n"
  148. "[code]g8[/code] kanal hijau\n"
  149. "[code]b8[/code] kanal biru\n"
  150. "[code]a8[/code] kanal alpha\n"
  151. "[codeblock]\n"
  152. "red = Color8(255, 0, 0)\n"
  153. "[/codeblock]"
  154. #: modules/gdscript/doc_classes/@GDScript.xml
  155. msgid ""
  156. "Returns a color according to the standardized [code]name[/code] with "
  157. "[code]alpha[/code] ranging from 0 to 1.\n"
  158. "[codeblock]\n"
  159. "red = ColorN(\"red\", 1)\n"
  160. "[/codeblock]\n"
  161. "Supported color names are the same as the constants defined in [Color]."
  162. msgstr ""
  163. "Mengembalikan warna sesuai dengan standar [code]nama[/code] dengan "
  164. "[code]alfa[/code] berkisar dari 0 sampai 1.\n"
  165. "[codeblock]\n"
  166. "red = ColorN(\"red\",1)\n"
  167. "[/codeblock]\n"
  168. "Nama-nama warna yang didukung sesuai dengan konstanta yang didefinisikan "
  169. "dalam [Color]."
  170. #: modules/gdscript/doc_classes/@GDScript.xml
  171. msgid ""
  172. "Returns the absolute value of parameter [code]s[/code] (i.e. positive "
  173. "value).\n"
  174. "[codeblock]\n"
  175. "a = abs(-1) # a is 1\n"
  176. "[/codeblock]"
  177. msgstr ""
  178. "Mengembalikan nilai mutlak dari parameter [code]s[/code] (mis: nilai "
  179. "positif).\n"
  180. "[codeblock]\n"
  181. "a = abs(-1) # a adalah 1\n"
  182. "[/codeblock]"
  183. #: modules/gdscript/doc_classes/@GDScript.xml
  184. msgid ""
  185. "Returns the arc cosine of [code]s[/code] in radians. Use to get the angle of "
  186. "cosine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
  187. "[code]1.0[/code] (inclusive), otherwise, [method acos] will return [constant "
  188. "NAN].\n"
  189. "[codeblock]\n"
  190. "# c is 0.523599 or 30 degrees if converted with rad2deg(s)\n"
  191. "c = acos(0.866025)\n"
  192. "[/codeblock]"
  193. msgstr ""
  194. "Memberikan sudut kosinus dari [code]s[/code] dalam bentuk radian. Gunakanlah "
  195. "untuk mendapatkan sudut kosinus [code]s[/code]. [code]s[/code] harus "
  196. "bernilai antara [code]-1.0[/code] dan [code]1.0[/code] (inklusif), jika "
  197. "tidak, [metode acos] akan memberikan [konstanta NAN].\n"
  198. "[codeblock]\n"
  199. "# c adalah 0.523599 atau 30 derajat jika dikonversi dengan rad2deg(s)\n"
  200. "c = acos(0.866025)\n"
  201. "[/codeblock]"
  202. #: modules/gdscript/doc_classes/@GDScript.xml
  203. msgid ""
  204. "Returns the arc sine of [code]s[/code] in radians. Use to get the angle of "
  205. "sine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
  206. "[code]1.0[/code] (inclusive), otherwise, [method asin] will return [constant "
  207. "NAN].\n"
  208. "[codeblock]\n"
  209. "# s is 0.523599 or 30 degrees if converted with rad2deg(s)\n"
  210. "s = asin(0.5)\n"
  211. "[/codeblock]"
  212. msgstr ""
  213. "Mengembalikan sinus busur dari [code]s[/code] dalam radian. Gunakan untuk "
  214. "mendapatkan sudut dari sinus [code]s[/code].\n"
  215. "[codeblock]\n"
  216. "# s adalah 0.523599 atau 30 derajat jika dikonversikan dengan rad2deg(s)\n"
  217. "s = asin(0.5)\n"
  218. "[/codeblock]"
  219. #: modules/gdscript/doc_classes/@GDScript.xml
  220. #, fuzzy
  221. msgid ""
  222. "Asserts that the [code]condition[/code] is [code]true[/code]. If the "
  223. "[code]condition[/code] is [code]false[/code], an error is generated. When "
  224. "running from the editor, the running project will also be paused until you "
  225. "resume it. This can be used as a stronger form of [method push_error] for "
  226. "reporting errors to project developers or add-on users.\n"
  227. "[b]Note:[/b] For performance reasons, the code inside [method assert] is "
  228. "only executed in debug builds or when running the project from the editor. "
  229. "Don't include code that has side effects in an [method assert] call. "
  230. "Otherwise, the project will behave differently when exported in release "
  231. "mode.\n"
  232. "The optional [code]message[/code] argument, if given, is shown in addition "
  233. "to the generic \"Assertion failed\" message. You can use this to provide "
  234. "additional details about why the assertion failed.\n"
  235. "[codeblock]\n"
  236. "# Imagine we always want speed to be between 0 and 20.\n"
  237. "var speed = -10\n"
  238. "assert(speed < 20) # True, the program will continue\n"
  239. "assert(speed >= 0) # False, the program will stop\n"
  240. "assert(speed >= 0 and speed < 20) # You can also combine the two conditional "
  241. "statements in one check\n"
  242. "assert(speed < 20, \"speed = %f, but the speed limit is 20\" % speed) # Show "
  243. "a message with clarifying details\n"
  244. "[/codeblock]"
  245. msgstr ""
  246. "Memastikan bahwa [code]kondisi[/code] yang di berikan benar. Jika kondisi "
  247. "yang diberikan hasilnya salah, sebuah galat (error) diberikan dan program "
  248. "akan berhenti sampai Anda meneruskannya lagi. Hanya tersedia di jenis build "
  249. "untuk pemeriksaan (debugging) atau saat menjalankannya pada editor. Gunakan "
  250. "hanya untuk pemeriksaan apakah sebuah kondisi menghasilkan [code]true[/code] "
  251. "saat pembuatan program.\n"
  252. "Tidak hanya memberikan galat \"Assertion failed\", beberapa dapat memberikan "
  253. "suatu argumen [code]message[/code] yang akan ditampilkan untuk mengganti "
  254. "galat sebelumnya. Ini dapat digunakan untuk dijadikan alasan mengapa galat "
  255. "terjadi.\n"
  256. "[codeblock]\n"
  257. "# Coba bayangkan kita ingin variabel speed hanya berisi 0 - 20\n"
  258. "speed = -1\n"
  259. "assert(speed < 20) # Betul, program tetap berjalan\n"
  260. "assert(speed >= 0) # Salah, program akan berhenti\n"
  261. "assert(speed >= 0 && speed < 20) # Anda dapat memberikan dua kondisi dalam "
  262. "satu kali cek assert\n"
  263. "assert(speed < 20, \"speed = %f, but the speed limit is 20\" % speed) # "
  264. "Mengisi argumen message untuk menambah detail\n"
  265. "[/codeblock]"
  266. #: modules/gdscript/doc_classes/@GDScript.xml
  267. msgid ""
  268. "Returns the arc tangent of [code]s[/code] in radians. Use it to get the "
  269. "angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == "
  270. "angle[/code].\n"
  271. "The method cannot know in which quadrant the angle should fall. See [method "
  272. "atan2] if you have both [code]y[/code] and [code]x[/code].\n"
  273. "[codeblock]\n"
  274. "a = atan(0.5) # a is 0.463648\n"
  275. "[/codeblock]"
  276. msgstr ""
  277. "Mengembalikan lengkung singgung dari [code]s[/code] di radian. Gunakan untuk "
  278. "mendapatkan sudut dari lengkung singgung di trigonometri: "
  279. "[code]atan(tan(angle)) == angle[/code].\n"
  280. "Metode tidak bisa mengetahui lengkung kuadran harus jatuh. Lihat [method "
  281. "atan2] jika kamu punya kedua [code]y[/code] dan [code]x[/code].\n"
  282. "[codeblock]\n"
  283. "a = atan(0.5) # a adalah 0.463648\n"
  284. "[/codeblock]"
  285. #: modules/gdscript/doc_classes/@GDScript.xml
  286. msgid ""
  287. "Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle "
  288. "of tangent [code]y/x[/code]. To compute the value, the method takes into "
  289. "account the sign of both arguments in order to determine the quadrant.\n"
  290. "Important note: The Y coordinate comes first, by convention.\n"
  291. "[codeblock]\n"
  292. "a = atan2(0, -1) # a is 3.141593\n"
  293. "[/codeblock]"
  294. msgstr ""
  295. "Mengembalikan tangen busur dari [code]y/x[/code] dalam radian. Gunakan untuk "
  296. "mendapatkan sudut tangen [code]y/x[/code]. Untuk menghitung nilai, metode "
  297. "ini memperhitungkan tanda kedua argumen untuk menentukan kuadran.\n"
  298. "Catatan penting: Koordinat Y didahulukan, berdasarkan konvensi.\n"
  299. "[codeblock]\n"
  300. "a = atan2(0, -1) # a adalah 3.141593\n"
  301. "[/codeblock]"
  302. #: modules/gdscript/doc_classes/@GDScript.xml
  303. msgid ""
  304. "Decodes a byte array back to a value. When [code]allow_objects[/code] is "
  305. "[code]true[/code] decoding objects is allowed.\n"
  306. "[b]WARNING:[/b] Deserialized object can contain code which gets executed. Do "
  307. "not use this option if the serialized object comes from untrusted sources to "
  308. "avoid potential security threats (remote code execution)."
  309. msgstr ""
  310. "Merubah sebuah array byte ke nilai asalnya. Ketika [code]allow_objects[/"
  311. "code] adalah [code]true[/code] perubahan diperbolehkan.\n"
  312. "[b]PERINGATAN:[/b] Deserialisasi sebuah obyek dapat membuahkan kode yang "
  313. "dapat dijalankan. Jangan gunakan opsi ini saat obyek diterima dari sumber "
  314. "yang tidak dapat dipercaya untuk alasan keamanan (injeksi kode dari luar)."
  315. #: modules/gdscript/doc_classes/@GDScript.xml
  316. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  317. msgid ""
  318. "Converts a 2D point expressed in the cartesian coordinate system (X and Y "
  319. "axis) to the polar coordinate system (a distance from the origin and an "
  320. "angle)."
  321. msgstr ""
  322. "Merubah poin 2 dimensi dari koordinat kartesian (sistem X dan Y) ke sistem "
  323. "koordinasi polar (berguna untuk menghitung jarak dari titik sumber dan "
  324. "arahnya)."
  325. #: modules/gdscript/doc_classes/@GDScript.xml
  326. #, fuzzy
  327. msgid ""
  328. "Rounds [code]s[/code] upward (towards positive infinity), returning the "
  329. "smallest whole number that is not less than [code]s[/code].\n"
  330. "[codeblock]\n"
  331. "a = ceil(1.45) # a is 2.0\n"
  332. "a = ceil(1.001) # a is 2.0\n"
  333. "[/codeblock]\n"
  334. "See also [method floor], [method round], [method stepify], and [int]."
  335. msgstr ""
  336. "Membulatkan [code]s[/code] keatas, hingga tak terhingga (bilangan positif). "
  337. "Menghasilkan bilangan asli yang tidak kurang dari [code]s[/code]\n"
  338. "[codeblock]\n"
  339. "i = ceil(1.45) # i menjadi 2\n"
  340. "i = ceil(1.001) # i menjadi 2\n"
  341. "[/codeblock]"
  342. #: modules/gdscript/doc_classes/@GDScript.xml
  343. msgid ""
  344. "Returns a character as a String of the given Unicode code point (which is "
  345. "compatible with ASCII code).\n"
  346. "[codeblock]\n"
  347. "a = char(65) # a is \"A\"\n"
  348. "a = char(65 + 32) # a is \"a\"\n"
  349. "a = char(8364) # a is \"€\"\n"
  350. "[/codeblock]\n"
  351. "This is the inverse of [method ord]."
  352. msgstr ""
  353. "Mengembalikan sebuah huruf berjeniskan [code]String[/code] dari angka "
  354. "Unicode yang diberikan (harus cocok dengan ASCII).\n"
  355. "[codeblock]\n"
  356. "a = char(65) # a adalah \"A\"\n"
  357. "a = char(65 + 32) # a adalah \"a\"\n"
  358. "a = char(8364) # a adalah \"€\"\n"
  359. "[/codeblock]\n"
  360. "Ini adalah lawan dari [method ord]."
  361. #: modules/gdscript/doc_classes/@GDScript.xml
  362. #, fuzzy
  363. msgid ""
  364. "Clamps [code]value[/code] and returns a value not less than [code]min[/code] "
  365. "and not more than [code]max[/code].\n"
  366. "[codeblock]\n"
  367. "a = clamp(1000, 1, 20) # a is 20\n"
  368. "a = clamp(-10, 1, 20) # a is 1\n"
  369. "a = clamp(15, 1, 20) # a is 15\n"
  370. "[/codeblock]"
  371. msgstr ""
  372. "Memampatkan [code]value[/code] dan mengembalikan nilai yang tidak kurang "
  373. "dari [code]min[/code] dan tidak lebih dari [code]max[/code].\n"
  374. "[codeblock]\n"
  375. "speed = 1000\n"
  376. "# a adalah 20\n"
  377. "a = clamp(speed, 1, 20)\n"
  378. "\n"
  379. "speed = -10\n"
  380. "# a is 1\n"
  381. "a = clamp(speed, 1, 20)\n"
  382. "[/codeblock]"
  383. #: modules/gdscript/doc_classes/@GDScript.xml
  384. msgid ""
  385. "Converts from a type to another in the best way possible. The [code]type[/"
  386. "code] parameter uses the [enum Variant.Type] values.\n"
  387. "[codeblock]\n"
  388. "a = Vector2(1, 0)\n"
  389. "# Prints 1\n"
  390. "print(a.length())\n"
  391. "a = convert(a, TYPE_STRING)\n"
  392. "# Prints 6 as \"(1, 0)\" is 6 characters\n"
  393. "print(a.length())\n"
  394. "[/codeblock]"
  395. msgstr ""
  396. "Merubah suatu variable ke tipe yang lain dengan cara paling baik. parameter "
  397. "[code]type[/code] menggunakan [enum Variant.Type].\n"
  398. "[codeblock]\n"
  399. "a = Vector2(1, 0)\n"
  400. "# mengeluarkan 1\n"
  401. "print(a.length())\n"
  402. "a = convert(a, TYPE_STRING)\n"
  403. "# mengeluarkan 6 karena \"(1, 0)\" adalah 6 huruf\n"
  404. "print(a.length())\n"
  405. "[/codeblock]"
  406. #: modules/gdscript/doc_classes/@GDScript.xml
  407. #, fuzzy
  408. msgid ""
  409. "Returns the cosine of angle [code]s[/code] in radians.\n"
  410. "[codeblock]\n"
  411. "a = cos(TAU) # a is 1.0\n"
  412. "a = cos(PI) # a is -1.0\n"
  413. "[/codeblock]"
  414. msgstr ""
  415. "Mengembalikan nilai mutlak dari parameter [code]s[/code] (misal: nilai "
  416. "positif).\n"
  417. "[codeblock]\n"
  418. "# a adalah 1\n"
  419. "a = abs(-1)\n"
  420. "[/codeblock]"
  421. #: modules/gdscript/doc_classes/@GDScript.xml
  422. #, fuzzy
  423. msgid ""
  424. "Returns the hyperbolic cosine of [code]s[/code] in radians.\n"
  425. "[codeblock]\n"
  426. "print(cosh(1)) # Prints 1.543081\n"
  427. "[/codeblock]"
  428. msgstr ""
  429. "Memberikan bilangan asli dari sebuah hashing variabel yang diberikan.\n"
  430. "[codeblock]\n"
  431. "print(hash(\"a\")) # menghasilkan 177670\n"
  432. "[/codeblock]"
  433. #: modules/gdscript/doc_classes/@GDScript.xml
  434. msgid "Converts from decibels to linear energy (audio)."
  435. msgstr "Merubah desibel ke energi linear (audio)."
  436. #: modules/gdscript/doc_classes/@GDScript.xml
  437. msgid "Deprecated alias for [method step_decimals]."
  438. msgstr "Alias tidak digunakan lagi untuk [method step_decimals]."
  439. #: modules/gdscript/doc_classes/@GDScript.xml
  440. #, fuzzy
  441. msgid ""
  442. "[b]Note:[/b] [code]dectime[/code] has been deprecated and will be removed in "
  443. "Godot 4.0, please use [method move_toward] instead.\n"
  444. "Returns the result of [code]value[/code] decreased by [code]step[/code] * "
  445. "[code]amount[/code].\n"
  446. "[codeblock]\n"
  447. "a = dectime(60, 10, 0.1)) # a is 59.0\n"
  448. "[/codeblock]"
  449. msgstr ""
  450. "Menghasilkan [code]value[/code] yang dikurangi oleh [code]step[/code] "
  451. "sebanyak [code]amount[/code].\n"
  452. "[codeblock]\n"
  453. "# a = 59\n"
  454. "a = dectime(60, 10, 0.1))\n"
  455. "[/codeblock]"
  456. #: modules/gdscript/doc_classes/@GDScript.xml
  457. msgid ""
  458. "Compares two values by checking their actual contents, recursing into any "
  459. "[Array] or [Dictionary] up to its deepest level.\n"
  460. "This compares to [code]==[/code] in a number of ways:\n"
  461. "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
  462. "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
  463. "and [code]==[/code] work the same.\n"
  464. "- For [code]Dictionary[/code], [code]==[/code] considers equality if, and "
  465. "only if, both variables point to the very same [code]Dictionary[/code], with "
  466. "no recursion or awareness of the contents at all.\n"
  467. "- For [code]Array[/code], [code]==[/code] considers equality if, and only "
  468. "if, each item in the first [code]Array[/code] is equal to its counterpart in "
  469. "the second [code]Array[/code], as told by [code]==[/code] itself. That "
  470. "implies that [code]==[/code] recurses into [code]Array[/code], but not into "
  471. "[code]Dictionary[/code].\n"
  472. "In short, whenever a [code]Dictionary[/code] is potentially involved, if you "
  473. "want a true content-aware comparison, you have to use [code]deep_equal[/"
  474. "code]."
  475. msgstr ""
  476. #: modules/gdscript/doc_classes/@GDScript.xml
  477. #, fuzzy
  478. msgid ""
  479. "Converts an angle expressed in degrees to radians.\n"
  480. "[codeblock]\n"
  481. "r = deg2rad(180) # r is 3.141593\n"
  482. "[/codeblock]"
  483. msgstr ""
  484. "Merubah angle (derajat) ke radian.\n"
  485. "[codeblock]\n"
  486. "# r = 3.141593\n"
  487. "r = deg2rad(180)\n"
  488. "[/codeblock]"
  489. #: modules/gdscript/doc_classes/@GDScript.xml
  490. #, fuzzy
  491. msgid ""
  492. "Converts a dictionary (previously created with [method inst2dict]) back to "
  493. "an instance. Useful for deserializing."
  494. msgstr ""
  495. "Merubah suatu [code]dictionary[/code] kembali ke suatu bentuk (instance). "
  496. "Berguna untuk deserialisasi."
  497. #: modules/gdscript/doc_classes/@GDScript.xml
  498. msgid ""
  499. "Returns an \"eased\" value of [code]x[/code] based on an easing function "
  500. "defined with [code]curve[/code]. This easing function is based on an "
  501. "exponent. The [code]curve[/code] can be any floating-point number, with "
  502. "specific values leading to the following behaviors:\n"
  503. "[codeblock]\n"
  504. "- Lower than -1.0 (exclusive): Ease in-out\n"
  505. "- 1.0: Linear\n"
  506. "- Between -1.0 and 0.0 (exclusive): Ease out-in\n"
  507. "- 0.0: Constant\n"
  508. "- Between 0.0 to 1.0 (exclusive): Ease out\n"
  509. "- 1.0: Linear\n"
  510. "- Greater than 1.0 (exclusive): Ease in\n"
  511. "[/codeblock]\n"
  512. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
  513. "ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
  514. "See also [method smoothstep]. If you need to perform more advanced "
  515. "transitions, use [Tween] or [AnimationPlayer]."
  516. msgstr ""
  517. #: modules/gdscript/doc_classes/@GDScript.xml
  518. msgid ""
  519. "The natural exponential function. It raises the mathematical constant [b]e[/"
  520. "b] to the power of [code]s[/code] and returns it.\n"
  521. "[b]e[/b] has an approximate value of 2.71828, and can be obtained with "
  522. "[code]exp(1)[/code].\n"
  523. "For exponents to other bases use the method [method pow].\n"
  524. "[codeblock]\n"
  525. "a = exp(2) # Approximately 7.39\n"
  526. "[/codeblock]"
  527. msgstr ""
  528. "Fungsi eksponensial alami. Ini menaikkan konstanta matematika [b]e[/b] ke "
  529. "pangkat [code]s[/code] dan mengembalikannya.\n"
  530. "[b]e[/b] memiliki nilai perkiraan 2,71828, dan dapat diperoleh dengan "
  531. "[code]exp(1)[/code].\n"
  532. "Untuk eksponen ke basis lain gunakan metode [metode pow].\n"
  533. "[codeblock]\n"
  534. "a = exp(2) # Sekitar 7.39\n"
  535. "[/codeblock]"
  536. #: modules/gdscript/doc_classes/@GDScript.xml
  537. #, fuzzy
  538. msgid ""
  539. "Rounds [code]s[/code] downward (towards negative infinity), returning the "
  540. "largest whole number that is not more than [code]s[/code].\n"
  541. "[codeblock]\n"
  542. "a = floor(2.45) # a is 2.0\n"
  543. "a = floor(2.99) # a is 2.0\n"
  544. "a = floor(-2.99) # a is -3.0\n"
  545. "[/codeblock]\n"
  546. "See also [method ceil], [method round], [method stepify], and [int].\n"
  547. "[b]Note:[/b] This method returns a float. If you need an integer and "
  548. "[code]s[/code] is a non-negative number, you can use [code]int(s)[/code] "
  549. "directly."
  550. msgstr ""
  551. "Membulatkan [code]s[/code] ke bawah (menuju tak terhingga negatif), "
  552. "menghasilkan bilangan bulat terbesar yang tidak lebih dari [code]s[/code].\n"
  553. "[codeblock]\n"
  554. "# a = 2.0\n"
  555. "a = floor(2.99)\n"
  556. "# a = -3.0\n"
  557. "a = floor(-2,99)\n"
  558. "[/ codeblock]\n"
  559. "[b] Catatan: [/b] Metode ini mengembalikan float. Jika Anda membutuhkan "
  560. "bilangan asli, Anda dapat menggunakan [code]int(s)[/code] secara langsung."
  561. #: modules/gdscript/doc_classes/@GDScript.xml
  562. msgid ""
  563. "Returns the floating-point remainder of [code]a/b[/code], keeping the sign "
  564. "of [code]a[/code].\n"
  565. "[codeblock]\n"
  566. "r = fmod(7, 5.5) # r is 1.5\n"
  567. "[/codeblock]\n"
  568. "For the integer remainder operation, use the % operator."
  569. msgstr ""
  570. "Mengembalikan sisa titik-desimal [code]a/b[/code], dengan mempertahankan "
  571. "tanda [code]a[/code].\n"
  572. "[codeblock]\n"
  573. "r = fmod(7, 5.5) # r adalah 1,5\n"
  574. "Mengembalikan sisa titik-desimal [code]a/b[/code], dengan mempertahankan "
  575. "tanda [code]a[/code].\n"
  576. "[codeblock]\n"
  577. "r = fmod(7, 5.5) # r adalah 1,5\n"
  578. "[/codeblock]\n"
  579. "Untuk operasi sisa bilangan bulat, gunakan operator %."
  580. #: modules/gdscript/doc_classes/@GDScript.xml
  581. msgid ""
  582. "Returns the floating-point modulus of [code]a/b[/code] that wraps equally in "
  583. "positive and negative.\n"
  584. "[codeblock]\n"
  585. "for i in 7:\n"
  586. " var x = 0.5 * i - 1.5\n"
  587. " print(\"%4.1f %4.1f %4.1f\" % [x, fmod(x, 1.5), fposmod(x, 1.5)])\n"
  588. "[/codeblock]\n"
  589. "Produces:\n"
  590. "[codeblock]\n"
  591. "-1.5 -0.0 0.0\n"
  592. "-1.0 -1.0 0.5\n"
  593. "-0.5 -0.5 1.0\n"
  594. " 0.0 0.0 0.0\n"
  595. " 0.5 0.5 0.5\n"
  596. " 1.0 1.0 1.0\n"
  597. " 1.5 0.0 0.0\n"
  598. "[/codeblock]"
  599. msgstr ""
  600. "Mengembalikan modulus titik-desimal [code]a/b[/code] yang membungkus secara "
  601. "merata dalam positif dan negatif.\n"
  602. "[codeblock]\n"
  603. "for i in 7:\n"
  604. " var x = 0.5 * i - 1.5\n"
  605. " print(\"%4.1f %4.1f %4.1f\" % [x, fmod(x, 1.5), fposmod(x, 1.5)])\n"
  606. "[/codeblock]\n"
  607. "Menghasilkan:\n"
  608. "[codeblock]\n"
  609. "-1.5 -0.0 0.0\n"
  610. "-1.0 -1.0 0.5\n"
  611. "-0.5 -0.5 1.0\n"
  612. " 0.0 0.0 0.0\n"
  613. " 0.5 0.5 0.5\n"
  614. " 1.0 1.0 1.0\n"
  615. " 1.5 0.0 0.0\n"
  616. "[/codeblock]"
  617. #: modules/gdscript/doc_classes/@GDScript.xml
  618. msgid ""
  619. "Returns a reference to the specified function [code]funcname[/code] in the "
  620. "[code]instance[/code] node. As functions aren't first-class objects in "
  621. "GDscript, use [code]funcref[/code] to store a [FuncRef] in a variable and "
  622. "call it later.\n"
  623. "[codeblock]\n"
  624. "func foo():\n"
  625. " return(\"bar\")\n"
  626. "\n"
  627. "a = funcref(self, \"foo\")\n"
  628. "print(a.call_func()) # Prints bar\n"
  629. "[/codeblock]"
  630. msgstr ""
  631. "Memberikan fungsi [code]funcname[/code] dalam [code]instance[/code]. Karena "
  632. "fungsi bukanlah obyek di GDScript, gunakan [code]funcref[/code] untuk "
  633. "menyimpan [FuncRef] dalam variabel dan gunakan nantinya.\n"
  634. "[codeblock]\n"
  635. "func foo():\n"
  636. " return(\"bar\")\n"
  637. "\n"
  638. "a = funcref(self, \"foo\")\n"
  639. "print(a.call_func()) # Prints bar\n"
  640. "[/codeblock]"
  641. #: modules/gdscript/doc_classes/@GDScript.xml
  642. msgid ""
  643. "Returns an array of dictionaries representing the current call stack. See "
  644. "also [method print_stack].\n"
  645. "[codeblock]\n"
  646. "func _ready():\n"
  647. " foo()\n"
  648. "\n"
  649. "func foo():\n"
  650. " bar()\n"
  651. "\n"
  652. "func bar():\n"
  653. " print(get_stack())\n"
  654. "[/codeblock]\n"
  655. "would print\n"
  656. "[codeblock]\n"
  657. "[{function:bar, line:12, source:res://script.gd}, {function:foo, line:9, "
  658. "source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]\n"
  659. "[/codeblock]\n"
  660. "[b]Note:[/b] [method get_stack] only works if the running instance is "
  661. "connected to a debugging server (i.e. an editor instance). [method "
  662. "get_stack] will not work in projects exported in release mode, or in "
  663. "projects exported in debug mode if not connected to a debugging server."
  664. msgstr ""
  665. #: modules/gdscript/doc_classes/@GDScript.xml
  666. msgid ""
  667. "Returns the integer hash of the variable passed.\n"
  668. "[codeblock]\n"
  669. "print(hash(\"a\")) # Prints 177670\n"
  670. "[/codeblock]"
  671. msgstr ""
  672. "Memberikan bilangan asli dari sebuah hashing variabel yang diberikan.\n"
  673. "[codeblock]\n"
  674. "print(hash(\"a\")) # menghasilkan 177670\n"
  675. "[/codeblock]"
  676. #: modules/gdscript/doc_classes/@GDScript.xml
  677. msgid ""
  678. "Returns the passed instance converted to a dictionary (useful for "
  679. "serializing).\n"
  680. "[codeblock]\n"
  681. "var foo = \"bar\"\n"
  682. "func _ready():\n"
  683. " var d = inst2dict(self)\n"
  684. " print(d.keys())\n"
  685. " print(d.values())\n"
  686. "[/codeblock]\n"
  687. "Prints out:\n"
  688. "[codeblock]\n"
  689. "[@subpath, @path, foo]\n"
  690. "[, res://test.gd, bar]\n"
  691. "[/codeblock]"
  692. msgstr ""
  693. "Menghasilkan [code]dictionary[/code] dari sebuah hal, berguna untuk "
  694. "serialisasi.\n"
  695. "[codeblock]\n"
  696. "var foo = \"bar\"\n"
  697. "func _ready():\n"
  698. " var d = inst2dict(self)\n"
  699. " print(d.keys())\n"
  700. " print(d.values())\n"
  701. "[/codeblock]\n"
  702. "Mengeluarkan:\n"
  703. "[codeblock]\n"
  704. "[@subpath, @path, foo]\n"
  705. "[, res://test.gd, bar]\n"
  706. "[/codeblock]"
  707. #: modules/gdscript/doc_classes/@GDScript.xml
  708. #, fuzzy
  709. msgid ""
  710. "Returns the Object that corresponds to [code]instance_id[/code]. All Objects "
  711. "have a unique instance ID.\n"
  712. "[codeblock]\n"
  713. "var foo = \"bar\"\n"
  714. "func _ready():\n"
  715. " var id = get_instance_id()\n"
  716. " var inst = instance_from_id(id)\n"
  717. " print(inst.foo) # Prints bar\n"
  718. "[/codeblock]"
  719. msgstr ""
  720. "Mengembalikan Objek yang sesuai dengan [code]instance_id[/code]. Semua Objek "
  721. "memiliki ID instance unik.\n"
  722. "[codeblock]\n"
  723. "var foo = \"bar\"\n"
  724. "func _ready():\n"
  725. " var id = get_instance_id()\n"
  726. " var inst = instance_from_id(id)\n"
  727. " print(inst.foo) # Mencetak bar\n"
  728. "[/codeblock]"
  729. #: modules/gdscript/doc_classes/@GDScript.xml
  730. msgid ""
  731. "Returns an interpolation or extrapolation factor considering the range "
  732. "specified in [code]from[/code] and [code]to[/code], and the interpolated "
  733. "value specified in [code]weight[/code]. The returned value will be between "
  734. "[code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between "
  735. "[code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is "
  736. "located outside this range, then an extrapolation factor will be returned "
  737. "(return value lower than [code]0.0[/code] or greater than [code]1.0[/code]). "
  738. "Use [method clamp] on the result of [method inverse_lerp] if this is not "
  739. "desired.\n"
  740. "[codeblock]\n"
  741. "# The interpolation ratio in the `lerp()` call below is 0.75.\n"
  742. "var middle = lerp(20, 30, 0.75)\n"
  743. "# `middle` is now 27.5.\n"
  744. "# Now, we pretend to have forgotten the original ratio and want to get it "
  745. "back.\n"
  746. "var ratio = inverse_lerp(20, 30, 27.5)\n"
  747. "# `ratio` is now 0.75.\n"
  748. "[/codeblock]\n"
  749. "See also [method lerp] which performs the reverse of this operation, and "
  750. "[method range_lerp] to map a continuous series of values to another."
  751. msgstr ""
  752. #: modules/gdscript/doc_classes/@GDScript.xml
  753. #, fuzzy
  754. msgid ""
  755. "Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are "
  756. "approximately equal to each other.\n"
  757. "Here, approximately equal means that [code]a[/code] and [code]b[/code] are "
  758. "within a small internal epsilon of each other, which scales with the "
  759. "magnitude of the numbers.\n"
  760. "Infinity values of the same sign are considered equal."
  761. msgstr ""
  762. "Mengembalikan [code]true[/code] jika [code]a[/code] dan [code]b[/code] kira-"
  763. "kira sama satu sama lain.\n"
  764. "Di sini, kira-kira sama berarti [code]a[/code] dan [code]b[/code] berada "
  765. "dalam epsilon internal kecil satu sama lain, yang berskala dengan besarnya "
  766. "angka.\n"
  767. "Nilai tak terhingga dari tanda yang sama dianggap sama."
  768. #: modules/gdscript/doc_classes/@GDScript.xml
  769. msgid ""
  770. "Returns whether [code]s[/code] is an infinity value (either positive "
  771. "infinity or negative infinity)."
  772. msgstr ""
  773. "Mengembalikan apakah [code]s[/code] adalah nilai tak terhingga (tak "
  774. "terhingga positif atau tak terhingga negatif)."
  775. #: modules/gdscript/doc_classes/@GDScript.xml
  776. msgid ""
  777. "Returns whether [code]instance[/code] is a valid object (e.g. has not been "
  778. "deleted from memory)."
  779. msgstr ""
  780. "Mengembalikan apakah [code]instance[/code] adalah objek yang valid (mis. "
  781. "belum dihapus dari memori)."
  782. #: modules/gdscript/doc_classes/@GDScript.xml
  783. msgid ""
  784. "Returns whether [code]s[/code] is a NaN (\"Not a Number\" or invalid) value."
  785. msgstr ""
  786. "Mengembalikan apakah [code]s[/code] adalah nilai NaN (\"Not a Number\" atau "
  787. "nilai tidak valid)."
  788. #: modules/gdscript/doc_classes/@GDScript.xml
  789. msgid ""
  790. "Returns [code]true[/code] if [code]s[/code] is zero or almost zero.\n"
  791. "This method is faster than using [method is_equal_approx] with one value as "
  792. "zero."
  793. msgstr ""
  794. "Mengembalikan [code]true[/code] jika [code]s[/code] bernilai nol atau hampir "
  795. "nol.\n"
  796. "Metode ini lebih cepat daripada menggunakan [metode is_equal_approx] dengan "
  797. "satu nilai sebagai nol."
  798. #: modules/gdscript/doc_classes/@GDScript.xml
  799. #, fuzzy
  800. msgid ""
  801. "Returns length of Variant [code]var[/code]. Length is the character count of "
  802. "String, element count of Array, size of Dictionary, etc.\n"
  803. "[b]Note:[/b] Generates a fatal error if Variant can not provide a length.\n"
  804. "[codeblock]\n"
  805. "a = [1, 2, 3, 4]\n"
  806. "len(a) # Returns 4\n"
  807. "[/codeblock]"
  808. msgstr ""
  809. "Mengembalikan panjang Varian [code]var[/code]. Panjang adalah jumlah "
  810. "karakter String, jumlah elemen Array, ukuran Kamus, dll.\n"
  811. "[b]Catatan:[/b] Menghasilkan kesalahan fatal jika Variant tidak dapat "
  812. "memberikan nilai panjang.\n"
  813. "[codeblock]\n"
  814. "a = [1, 2, 3, 4]\n"
  815. "len(a) # Mengembalikan 4\n"
  816. "[/codeblock]"
  817. #: modules/gdscript/doc_classes/@GDScript.xml
  818. msgid ""
  819. "Linearly interpolates between two values by the factor defined in "
  820. "[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
  821. "between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values "
  822. "outside this range are allowed and can be used to perform [i]extrapolation[/"
  823. "i]. Use [method clamp] on the result of [method lerp] if this is not "
  824. "desired.\n"
  825. "If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
  826. "[float], the return value is a [float].\n"
  827. "If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
  828. "return value will be of the same type ([code]lerp[/code] then calls the "
  829. "vector type's [code]linear_interpolate[/code] method).\n"
  830. "[codeblock]\n"
  831. "lerp(0, 4, 0.75) # Returns 3.0\n"
  832. "lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
  833. "[/codeblock]\n"
  834. "See also [method inverse_lerp] which performs the reverse of this operation. "
  835. "To perform eased interpolation with [method lerp], combine it with [method "
  836. "ease] or [method smoothstep]. See also [method range_lerp] to map a "
  837. "continuous series of values to another."
  838. msgstr ""
  839. #: modules/gdscript/doc_classes/@GDScript.xml
  840. msgid ""
  841. "Linearly interpolates between two angles (in radians) by a normalized "
  842. "value.\n"
  843. "Similar to [method lerp], but interpolates correctly when the angles wrap "
  844. "around [constant @GDScript.TAU]. To perform eased interpolation with [method "
  845. "lerp_angle], combine it with [method ease] or [method smoothstep].\n"
  846. "[codeblock]\n"
  847. "extends Sprite\n"
  848. "var elapsed = 0.0\n"
  849. "func _process(delta):\n"
  850. " var min_angle = deg2rad(0.0)\n"
  851. " var max_angle = deg2rad(90.0)\n"
  852. " rotation = lerp_angle(min_angle, max_angle, elapsed)\n"
  853. " elapsed += delta\n"
  854. "[/codeblock]\n"
  855. "[b]Note:[/b] This method lerps through the shortest path between [code]from[/"
  856. "code] and [code]to[/code]. However, when these two angles are approximately "
  857. "[code]PI + k * TAU[/code] apart for any integer [code]k[/code], it's not "
  858. "obvious which way they lerp due to floating-point precision errors. For "
  859. "example, [code]lerp_angle(0, PI, weight)[/code] lerps counter-clockwise, "
  860. "while [code]lerp_angle(0, PI + 5 * TAU, weight)[/code] lerps clockwise."
  861. msgstr ""
  862. #: modules/gdscript/doc_classes/@GDScript.xml
  863. #, fuzzy
  864. msgid ""
  865. "Converts from linear energy to decibels (audio). This can be used to "
  866. "implement volume sliders that behave as expected (since volume isn't "
  867. "linear). Example:\n"
  868. "[codeblock]\n"
  869. "# \"Slider\" refers to a node that inherits Range such as HSlider or "
  870. "VSlider.\n"
  871. "# Its range must be configured to go from 0 to 1.\n"
  872. "# Change the bus name if you'd like to change the volume of a specific bus "
  873. "only.\n"
  874. "AudioServer.set_bus_volume_db(AudioServer.get_bus_index(\"Master\"), "
  875. "linear2db($Slider.value))\n"
  876. "[/codeblock]"
  877. msgstr ""
  878. "Mengonversi dari energi linier ke desibel (audio). Ini dapat digunakan untuk "
  879. "menerapkan penggeser volume yang berperilaku seperti yang diharapkan (karena "
  880. "volume tidak linier). Contoh:\n"
  881. "[codeblock]\n"
  882. "# \"Penggeser\" mengacu pada node yang mewarisi Range seperti HSlider atau "
  883. "VSlider.\n"
  884. "# Rentangnya harus dikonfigurasi untuk beralih dari 0 ke 1.\n"
  885. "# Ubah nama bus jika Anda ingin mengubah volume bus tertentu saja.Ubah nama "
  886. "bus jika Anda ingin mengubah volume bus tertentu saja.\n"
  887. "AudioServer.set_bus_volume_db(AudioServer.get_bus_index(\"Master\"), "
  888. "linear2db($Slider.value))\n"
  889. "[/codeblock]"
  890. #: modules/gdscript/doc_classes/@GDScript.xml
  891. msgid ""
  892. "Loads a resource from the filesystem located at [code]path[/code]. The "
  893. "resource is loaded on the method call (unless it's referenced already "
  894. "elsewhere, e.g. in another script or in the scene), which might cause slight "
  895. "delay, especially when loading scenes. To avoid unnecessary delays when "
  896. "loading something multiple times, either store the resource in a variable or "
  897. "use [method preload].\n"
  898. "[b]Note:[/b] Resource paths can be obtained by right-clicking on a resource "
  899. "in the FileSystem dock and choosing \"Copy Path\" or by dragging the file "
  900. "from the FileSystem dock into the script.\n"
  901. "[codeblock]\n"
  902. "# Load a scene called main located in the root of the project directory and "
  903. "cache it in a variable.\n"
  904. "var main = load(\"res://main.tscn\") # main will contain a PackedScene "
  905. "resource.\n"
  906. "[/codeblock]\n"
  907. "[b]Important:[/b] The path must be absolute, a local path will just return "
  908. "[code]null[/code].\n"
  909. "This method is a simplified version of [method ResourceLoader.load], which "
  910. "can be used for more advanced scenarios."
  911. msgstr ""
  912. #: modules/gdscript/doc_classes/@GDScript.xml
  913. #, fuzzy
  914. msgid ""
  915. "Natural logarithm. The amount of time needed to reach a certain level of "
  916. "continuous growth.\n"
  917. "[b]Note:[/b] This is not the same as the \"log\" function on most "
  918. "calculators, which uses a base 10 logarithm.\n"
  919. "[codeblock]\n"
  920. "log(10) # Returns 2.302585\n"
  921. "[/codeblock]\n"
  922. "[b]Note:[/b] The logarithm of [code]0[/code] returns [code]-inf[/code], "
  923. "while negative values return [code]-nan[/code]."
  924. msgstr ""
  925. "Logaritma alami. Jumlah waktu yang dibutuhkan untuk mencapai tingkat "
  926. "pertumbuhan berkelanjutan tertentu.\n"
  927. "[b]Catatan:[/b] Ini tidak sama dengan fungsi \"log\" pada kebanyakan "
  928. "kalkulator, yang menggunakan logaritma basis 10.\n"
  929. "[codeblock]\n"
  930. "log(10) # Mengembalikan 2.302585\n"
  931. "[/codeblock]\n"
  932. "[b]Catatan:[/b] Logaritma dari [code]0[/code] mengembalikan [code]-inf[/"
  933. "code], sedangkan nilai negatif kembali [code]-nan[/code].p"
  934. #: modules/gdscript/doc_classes/@GDScript.xml
  935. msgid ""
  936. "Returns the maximum of two values.\n"
  937. "[codeblock]\n"
  938. "max(1, 2) # Returns 2\n"
  939. "max(-3.99, -4) # Returns -3.99\n"
  940. "[/codeblock]"
  941. msgstr ""
  942. "Mengembalikan maksimal dua nilai.\n"
  943. "[codeblock]\n"
  944. "maks(1, 2) # Mengembalikan 2\n"
  945. "maks(-3,99, -4) # Mengembalikan -3,99\n"
  946. "[/codeblock]"
  947. #: modules/gdscript/doc_classes/@GDScript.xml
  948. msgid ""
  949. "Returns the minimum of two values.\n"
  950. "[codeblock]\n"
  951. "min(1, 2) # Returns 1\n"
  952. "min(-3.99, -4) # Returns -4\n"
  953. "[/codeblock]"
  954. msgstr ""
  955. "Mengembalikan minimal dua nilai.\n"
  956. "[codeblock]\n"
  957. "min(1, 2) # Mengembalikan 1\n"
  958. "min(-3.99, -4) # Mengembalikan -4\n"
  959. "[/codeblock]"
  960. #: modules/gdscript/doc_classes/@GDScript.xml
  961. msgid ""
  962. "Moves [code]from[/code] toward [code]to[/code] by the [code]delta[/code] "
  963. "value.\n"
  964. "Use a negative [code]delta[/code] value to move away.\n"
  965. "[codeblock]\n"
  966. "move_toward(5, 10, 4) # Returns 9\n"
  967. "move_toward(10, 5, 4) # Returns 6\n"
  968. "move_toward(10, 5, -1.5) # Returns 11.5\n"
  969. "[/codeblock]"
  970. msgstr ""
  971. #: modules/gdscript/doc_classes/@GDScript.xml
  972. msgid ""
  973. "Returns the nearest equal or larger power of 2 for integer [code]value[/"
  974. "code].\n"
  975. "In other words, returns the smallest value [code]a[/code] where [code]a = "
  976. "pow(2, n)[/code] such that [code]value <= a[/code] for some non-negative "
  977. "integer [code]n[/code].\n"
  978. "[codeblock]\n"
  979. "nearest_po2(3) # Returns 4\n"
  980. "nearest_po2(4) # Returns 4\n"
  981. "nearest_po2(5) # Returns 8\n"
  982. "\n"
  983. "nearest_po2(0) # Returns 0 (this may not be what you expect)\n"
  984. "nearest_po2(-1) # Returns 0 (this may not be what you expect)\n"
  985. "[/codeblock]\n"
  986. "[b]WARNING:[/b] Due to the way it is implemented, this function returns "
  987. "[code]0[/code] rather than [code]1[/code] for non-positive values of "
  988. "[code]value[/code] (in reality, 1 is the smallest integer power of 2)."
  989. msgstr ""
  990. #: modules/gdscript/doc_classes/@GDScript.xml
  991. msgid ""
  992. "Returns an integer representing the Unicode code point of the given Unicode "
  993. "character [code]char[/code].\n"
  994. "[codeblock]\n"
  995. "a = ord(\"A\") # a is 65\n"
  996. "a = ord(\"a\") # a is 97\n"
  997. "a = ord(\"€\") # a is 8364\n"
  998. "[/codeblock]\n"
  999. "This is the inverse of [method char]."
  1000. msgstr ""
  1001. "Mengembalikan bilangan bulat yang mewakili titik kode Unicode dari karakter "
  1002. "Unicode yang diberikan [code]char[/code].\n"
  1003. "[codeblock]\n"
  1004. "a = ord(\"A\") # a adalah 65\n"
  1005. "a = ord(\"a\") # a adalah 97\n"
  1006. "a = ord(\"€\") # a adalah 8364\n"
  1007. "[/codeblock]\n"
  1008. "Ini adalah kebalikan dari [method char]."
  1009. #: modules/gdscript/doc_classes/@GDScript.xml
  1010. msgid ""
  1011. "Parse JSON text to a Variant. (Use [method typeof] to check if the Variant's "
  1012. "type is what you expect.)\n"
  1013. "[b]Note:[/b] The JSON specification does not define integer or float types, "
  1014. "but only a [i]number[/i] type. Therefore, parsing a JSON text will convert "
  1015. "all numerical values to [float] types.\n"
  1016. "[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, "
  1017. "thus, you should not rely on keys being in a certain order if a dictionary "
  1018. "is constructed from JSON. In contrast, JSON arrays retain the order of their "
  1019. "elements:\n"
  1020. "[codeblock]\n"
  1021. "var p = JSON.parse('[\"hello\", \"world\", \"!\"]')\n"
  1022. "if typeof(p.result) == TYPE_ARRAY:\n"
  1023. " print(p.result[0]) # Prints \"hello\"\n"
  1024. "else:\n"
  1025. " push_error(\"Unexpected results.\")\n"
  1026. "[/codeblock]\n"
  1027. "See also [JSON] for an alternative way to parse JSON text."
  1028. msgstr ""
  1029. #: modules/gdscript/doc_classes/@GDScript.xml
  1030. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  1031. msgid ""
  1032. "Converts a 2D point expressed in the polar coordinate system (a distance "
  1033. "from the origin [code]r[/code] and an angle [code]th[/code]) to the "
  1034. "cartesian coordinate system (X and Y axis)."
  1035. msgstr ""
  1036. "Mengonversi titik 2D yang dinyatakan dalam sistem koordinat kutub (jarak "
  1037. "dari [code]r[/code] asal dan sudut [code]th[/code]) ke sistem koordinat "
  1038. "kartesius (sumbu X dan Y)."
  1039. #: modules/gdscript/doc_classes/@GDScript.xml
  1040. msgid ""
  1041. "Returns the integer modulus of [code]a/b[/code] that wraps equally in "
  1042. "positive and negative.\n"
  1043. "[codeblock]\n"
  1044. "for i in range(-3, 4):\n"
  1045. " print(\"%2d %2d %2d\" % [i, i % 3, posmod(i, 3)])\n"
  1046. "[/codeblock]\n"
  1047. "Produces:\n"
  1048. "[codeblock]\n"
  1049. "-3 0 0\n"
  1050. "-2 -2 1\n"
  1051. "-1 -1 2\n"
  1052. " 0 0 0\n"
  1053. " 1 1 1\n"
  1054. " 2 2 2\n"
  1055. " 3 0 0\n"
  1056. "[/codeblock]"
  1057. msgstr ""
  1058. #: modules/gdscript/doc_classes/@GDScript.xml
  1059. #, fuzzy
  1060. msgid ""
  1061. "Returns the result of [code]base[/code] raised to the power of [code]exp[/"
  1062. "code].\n"
  1063. "[codeblock]\n"
  1064. "pow(2, 5) # Returns 32.0\n"
  1065. "[/codeblock]"
  1066. msgstr ""
  1067. "Menghasilkan [code]value[/code] yang dikurangi oleh [code]step[/code] "
  1068. "sebanyak [code]amount[/code].\n"
  1069. "[codeblock]\n"
  1070. "# a = 59\n"
  1071. "a = dectime(60, 10, 0.1))\n"
  1072. "[/codeblock]"
  1073. #: modules/gdscript/doc_classes/@GDScript.xml
  1074. #, fuzzy
  1075. msgid ""
  1076. "Returns a [Resource] from the filesystem located at [code]path[/code]. The "
  1077. "resource is loaded during script parsing, i.e. is loaded with the script and "
  1078. "[method preload] effectively acts as a reference to that resource. Note that "
  1079. "the method requires a constant path. If you want to load a resource from a "
  1080. "dynamic/variable path, use [method load].\n"
  1081. "[b]Note:[/b] Resource paths can be obtained by right clicking on a resource "
  1082. "in the Assets Panel and choosing \"Copy Path\" or by dragging the file from "
  1083. "the FileSystem dock into the script.\n"
  1084. "[codeblock]\n"
  1085. "# Instance a scene.\n"
  1086. "var diamond = preload(\"res://diamond.tscn\").instance()\n"
  1087. "[/codeblock]"
  1088. msgstr ""
  1089. "Mengembalikan [Resource] dari sistem file yang terletak di [code]path[/"
  1090. "code]. Sumber daya dimuat selama penguraian skrip, yaitu dimuat dengan skrip "
  1091. "dan [metode preload] secara efektif bertindak sebagai referensi ke sumber "
  1092. "daya itu. Perhatikan bahwa metode ini membutuhkan jalur konstan. Jika Anda "
  1093. "ingin memuat sumber daya dari jalur dinamis/variabel, gunakan [metode "
  1094. "load].\n"
  1095. "[b]Catatan:[/b] Jalur sumber daya dapat diperoleh dengan mengklik kanan "
  1096. "sumber daya di Panel Aset dan memilih \"Salin Alamat\" atau dengan menyeret "
  1097. "file dari dok FileSystem ke dalam skrip.\n"
  1098. "[codeblock]\n"
  1099. "# Instance sebuah skena.\n"
  1100. "var diamond = preload(\"res://diamond.tscn\").instance()\n"
  1101. "[/codeblock]"
  1102. #: modules/gdscript/doc_classes/@GDScript.xml
  1103. #, fuzzy
  1104. msgid ""
  1105. "Converts one or more arguments of any type to string in the best way "
  1106. "possible and prints them to the console.\n"
  1107. "[codeblock]\n"
  1108. "a = [1, 2, 3]\n"
  1109. "print(\"a\", \"=\", a) # Prints a=[1, 2, 3]\n"
  1110. "[/codeblock]\n"
  1111. "[b]Note:[/b] Consider using [method push_error] and [method push_warning] to "
  1112. "print error and warning messages instead of [method print]. This "
  1113. "distinguishes them from print messages used for debugging purposes, while "
  1114. "also displaying a stack trace when an error or warning is printed."
  1115. msgstr ""
  1116. "Mengonversi satu atau beberapa argumen jenis apa pun menjadi string dengan "
  1117. "cara terbaik dan mencetaknya ke konsol.\n"
  1118. "[codeblock]\n"
  1119. "a = [1, 2, 3]\n"
  1120. "print(\"a\", \"=\", a) # Mencetak a=[1, 2, 3]\n"
  1121. "[/codeblock]\n"
  1122. "[b]Catatan:[/b] Pertimbangkan untuk menggunakan [metode push_error] dan "
  1123. "[metode push_warning] untuk mencetak pesan kesalahan dan peringatan alih-"
  1124. "alih [metode cetak]. Ini membedakannya dari pesan cetak yang digunakan untuk "
  1125. "tujuan debugging, sementara juga menampilkan jejak tumpukan ketika kesalahan "
  1126. "atau peringatan dicetak."
  1127. #: modules/gdscript/doc_classes/@GDScript.xml
  1128. #, fuzzy
  1129. msgid ""
  1130. "Like [method print], but includes the current stack frame when running with "
  1131. "the debugger turned on.\n"
  1132. "Output in the console would look something like this:\n"
  1133. "[codeblock]\n"
  1134. "Test print\n"
  1135. " At: res://test.gd:15:_process()\n"
  1136. "[/codeblock]"
  1137. msgstr ""
  1138. "Mencetak trek tumpukan di lokasi kode, hanya berfungsi saat dijalankan "
  1139. "dengan debugger dihidupkan.\n"
  1140. "Output di konsol akan terlihat seperti ini:\n"
  1141. "[codeblock]\n"
  1142. "Frame 0 - res://test.gd:16 dalam fungsi '_process'\n"
  1143. "[/codeblock]"
  1144. #: modules/gdscript/doc_classes/@GDScript.xml
  1145. msgid ""
  1146. "Prints a stack trace at the current code location. See also [method "
  1147. "get_stack].\n"
  1148. "Output in the console would look something like this:\n"
  1149. "[codeblock]\n"
  1150. "Frame 0 - res://test.gd:16 in function '_process'\n"
  1151. "[/codeblock]\n"
  1152. "[b]Note:[/b] [method print_stack] only works if the running instance is "
  1153. "connected to a debugging server (i.e. an editor instance). [method "
  1154. "print_stack] will not work in projects exported in release mode, or in "
  1155. "projects exported in debug mode if not connected to a debugging server."
  1156. msgstr ""
  1157. #: modules/gdscript/doc_classes/@GDScript.xml
  1158. #, fuzzy
  1159. msgid ""
  1160. "Prints one or more arguments to strings in the best way possible to standard "
  1161. "error line.\n"
  1162. "[codeblock]\n"
  1163. "printerr(\"prints to stderr\")\n"
  1164. "[/codeblock]"
  1165. msgstr ""
  1166. "Mencetak satu atau lebih argumen ke string dengan cara terbaik ke garis "
  1167. "kesalahan standar.\n"
  1168. "[codeblock]\n"
  1169. "printerr(\"mencetak ke stderr\")\n"
  1170. "[/codeblock]"
  1171. #: modules/gdscript/doc_classes/@GDScript.xml
  1172. msgid ""
  1173. "Prints one or more arguments to strings in the best way possible to console. "
  1174. "No newline is added at the end.\n"
  1175. "[codeblock]\n"
  1176. "printraw(\"A\")\n"
  1177. "printraw(\"B\")\n"
  1178. "# Prints AB\n"
  1179. "[/codeblock]\n"
  1180. "[b]Note:[/b] Due to limitations with Godot's built-in console, this only "
  1181. "prints to the terminal. If you need to print in the editor, use another "
  1182. "method, such as [method print]."
  1183. msgstr ""
  1184. "Mencetak satu atau lebih argumen ke string dengan cara terbaik. Tidak ada "
  1185. "baris baru yang ditambahkan di akhir.\n"
  1186. "[codeblock]\n"
  1187. "printraw(\"A\")\n"
  1188. "printraw(\"B\")\n"
  1189. "# Mencetak AB\n"
  1190. "[/codeblock]\n"
  1191. "[b]Catatan:[/b] Karena keterbatasan dengan konsol bawaan Godot, ini hanya "
  1192. "mencetak ke terminal. Jika Anda perlu mencetak di editor, gunakan metode "
  1193. "lain, seperti [method print]."
  1194. #: modules/gdscript/doc_classes/@GDScript.xml
  1195. msgid ""
  1196. "Prints one or more arguments to the console with a space between each "
  1197. "argument.\n"
  1198. "[codeblock]\n"
  1199. "prints(\"A\", \"B\", \"C\") # Prints A B C\n"
  1200. "[/codeblock]"
  1201. msgstr ""
  1202. "Mencetak satu atau beberapa argumen ke konsol dengan spasi di antara setiap "
  1203. "argumen.\n"
  1204. "[codeblock]\n"
  1205. "prints(\"A\", \"B\", \"C\") # Mencetak A B C\n"
  1206. "[/codeblock]"
  1207. #: modules/gdscript/doc_classes/@GDScript.xml
  1208. msgid ""
  1209. "Prints one or more arguments to the console with a tab between each "
  1210. "argument.\n"
  1211. "[codeblock]\n"
  1212. "printt(\"A\", \"B\", \"C\") # Prints A B C\n"
  1213. "[/codeblock]"
  1214. msgstr ""
  1215. #: modules/gdscript/doc_classes/@GDScript.xml
  1216. msgid ""
  1217. "Pushes an error message to Godot's built-in debugger and to the OS "
  1218. "terminal.\n"
  1219. "[codeblock]\n"
  1220. "push_error(\"test error\") # Prints \"test error\" to debugger and terminal "
  1221. "as error call\n"
  1222. "[/codeblock]\n"
  1223. "[b]Note:[/b] Errors printed this way will not pause project execution. To "
  1224. "print an error message and pause project execution in debug builds, use "
  1225. "[code]assert(false, \"test error\")[/code] instead."
  1226. msgstr ""
  1227. #: modules/gdscript/doc_classes/@GDScript.xml
  1228. msgid ""
  1229. "Pushes a warning message to Godot's built-in debugger and to the OS "
  1230. "terminal.\n"
  1231. "[codeblock]\n"
  1232. "push_warning(\"test warning\") # Prints \"test warning\" to debugger and "
  1233. "terminal as warning call\n"
  1234. "[/codeblock]"
  1235. msgstr ""
  1236. #: modules/gdscript/doc_classes/@GDScript.xml
  1237. #, fuzzy
  1238. msgid ""
  1239. "Converts an angle expressed in radians to degrees.\n"
  1240. "[codeblock]\n"
  1241. "rad2deg(0.523599) # Returns 30.0\n"
  1242. "[/codeblock]"
  1243. msgstr ""
  1244. "Merubah angle (derajat) ke radian.\n"
  1245. "[codeblock]\n"
  1246. "# r = 3.141593\n"
  1247. "r = deg2rad(180)\n"
  1248. "[/codeblock]"
  1249. #: modules/gdscript/doc_classes/@GDScript.xml
  1250. #, fuzzy
  1251. msgid ""
  1252. "Returns a random floating point value between [code]from[/code] and "
  1253. "[code]to[/code] (both endpoints inclusive).\n"
  1254. "[codeblock]\n"
  1255. "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
  1256. "[/codeblock]\n"
  1257. "[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
  1258. msgstr ""
  1259. "Rentang acak, setiap nilai floating point antara [code]from[/code] dan "
  1260. "[code]to[/code].\n"
  1261. "[codeblock]\n"
  1262. "prints(rand_range(0, 1), rand_range(0, 1)) # Mencetak mis. 0,135591 "
  1263. "0,405263\n"
  1264. "[/codeblock]"
  1265. #: modules/gdscript/doc_classes/@GDScript.xml
  1266. msgid ""
  1267. "Random from seed: pass a [code]seed[/code], and an array with both number "
  1268. "and new seed is returned. \"Seed\" here refers to the internal state of the "
  1269. "pseudo random number generator. The internal state of the current "
  1270. "implementation is 64 bits."
  1271. msgstr ""
  1272. #: modules/gdscript/doc_classes/@GDScript.xml
  1273. msgid ""
  1274. "Returns a random floating point value on the interval [code][0, 1][/code].\n"
  1275. "[codeblock]\n"
  1276. "randf() # Returns e.g. 0.375671\n"
  1277. "[/codeblock]"
  1278. msgstr ""
  1279. "Mengembalikan nilai floating point acak pada interval [code][0, 1][/code].\n"
  1280. "[codeblock]\n"
  1281. "randf() # Mengembalikan mis. 0,375671\n"
  1282. "[/codeblock]"
  1283. #: modules/gdscript/doc_classes/@GDScript.xml
  1284. msgid ""
  1285. "Returns a random unsigned 32-bit integer. Use remainder to obtain a random "
  1286. "value in the interval [code][0, N - 1][/code] (where N is smaller than "
  1287. "2^32).\n"
  1288. "[codeblock]\n"
  1289. "randi() # Returns random integer between 0 and 2^32 - 1\n"
  1290. "randi() % 20 # Returns random integer between 0 and 19\n"
  1291. "randi() % 100 # Returns random integer between 0 and 99\n"
  1292. "randi() % 100 + 1 # Returns random integer between 1 and 100\n"
  1293. "[/codeblock]"
  1294. msgstr ""
  1295. #: modules/gdscript/doc_classes/@GDScript.xml
  1296. msgid ""
  1297. "Randomizes the seed (or the internal state) of the random number generator. "
  1298. "Current implementation reseeds using a number based on time.\n"
  1299. "[codeblock]\n"
  1300. "func _ready():\n"
  1301. " randomize()\n"
  1302. "[/codeblock]"
  1303. msgstr ""
  1304. #: modules/gdscript/doc_classes/@GDScript.xml
  1305. msgid ""
  1306. "Returns an array with the given range. [method range] can be called in three "
  1307. "ways:\n"
  1308. "[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
  1309. "stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
  1310. "[b]exclusive[/b].\n"
  1311. "[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
  1312. "steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
  1313. "code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
  1314. "respectively.\n"
  1315. "[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
  1316. "increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
  1317. "[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
  1318. "[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
  1319. "code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
  1320. "[code]0[/code], an error message is printed.\n"
  1321. "[method range] converts all arguments to [int] before processing.\n"
  1322. "[b]Note:[/b] Returns an empty array if no value meets the value constraint "
  1323. "(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
  1324. "Examples:\n"
  1325. "[codeblock]\n"
  1326. "print(range(4)) # Prints [0, 1, 2, 3]\n"
  1327. "print(range(2, 5)) # Prints [2, 3, 4]\n"
  1328. "print(range(0, 6, 2)) # Prints [0, 2, 4]\n"
  1329. "print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
  1330. "[/codeblock]\n"
  1331. "To iterate over an [Array] backwards, use:\n"
  1332. "[codeblock]\n"
  1333. "var array = [3, 6, 9]\n"
  1334. "for i in range(array.size(), 0, -1):\n"
  1335. " print(array[i - 1])\n"
  1336. "[/codeblock]\n"
  1337. "Output:\n"
  1338. "[codeblock]\n"
  1339. "9\n"
  1340. "6\n"
  1341. "3\n"
  1342. "[/codeblock]"
  1343. msgstr ""
  1344. #: modules/gdscript/doc_classes/@GDScript.xml
  1345. msgid ""
  1346. "Maps a [code]value[/code] from range [code][istart, istop][/code] to [code]"
  1347. "[ostart, ostop][/code]. See also [method lerp] and [method inverse_lerp]. If "
  1348. "[code]value[/code] is outside [code][istart, istop][/code], then the "
  1349. "resulting value will also be outside [code][ostart, ostop][/code]. Use "
  1350. "[method clamp] on the result of [method range_lerp] if this is not desired.\n"
  1351. "[codeblock]\n"
  1352. "range_lerp(75, 0, 100, -1, 1) # Returns 0.5\n"
  1353. "[/codeblock]\n"
  1354. "For complex use cases where you need multiple ranges, consider using [Curve] "
  1355. "or [Gradient] instead."
  1356. msgstr ""
  1357. #: modules/gdscript/doc_classes/@GDScript.xml
  1358. msgid ""
  1359. "Rounds [code]s[/code] to the nearest whole number, with halfway cases "
  1360. "rounded away from zero.\n"
  1361. "[codeblock]\n"
  1362. "a = round(2.49) # a is 2.0\n"
  1363. "a = round(2.5) # a is 3.0\n"
  1364. "a = round(2.51) # a is 3.0\n"
  1365. "[/codeblock]\n"
  1366. "See also [method floor], [method ceil], [method stepify], and [int]."
  1367. msgstr ""
  1368. #: modules/gdscript/doc_classes/@GDScript.xml
  1369. msgid ""
  1370. "Sets seed for the random number generator.\n"
  1371. "[codeblock]\n"
  1372. "my_seed = \"Godot Rocks\"\n"
  1373. "seed(my_seed.hash())\n"
  1374. "[/codeblock]"
  1375. msgstr ""
  1376. #: modules/gdscript/doc_classes/@GDScript.xml
  1377. msgid ""
  1378. "Returns the sign of [code]s[/code]: -1 or 1. Returns 0 if [code]s[/code] is "
  1379. "0.\n"
  1380. "[codeblock]\n"
  1381. "sign(-6) # Returns -1\n"
  1382. "sign(0) # Returns 0\n"
  1383. "sign(6) # Returns 1\n"
  1384. "[/codeblock]"
  1385. msgstr ""
  1386. #: modules/gdscript/doc_classes/@GDScript.xml
  1387. msgid ""
  1388. "Returns the sine of angle [code]s[/code] in radians.\n"
  1389. "[codeblock]\n"
  1390. "sin(0.523599) # Returns 0.5\n"
  1391. "[/codeblock]"
  1392. msgstr ""
  1393. #: modules/gdscript/doc_classes/@GDScript.xml
  1394. msgid ""
  1395. "Returns the hyperbolic sine of [code]s[/code].\n"
  1396. "[codeblock]\n"
  1397. "a = log(2.0) # Returns 0.693147\n"
  1398. "sinh(a) # Returns 0.75\n"
  1399. "[/codeblock]"
  1400. msgstr ""
  1401. #: modules/gdscript/doc_classes/@GDScript.xml
  1402. msgid ""
  1403. "Returns the result of smoothly interpolating the value of [code]s[/code] "
  1404. "between [code]0[/code] and [code]1[/code], based on the where [code]s[/code] "
  1405. "lies with respect to the edges [code]from[/code] and [code]to[/code].\n"
  1406. "The return value is [code]0[/code] if [code]s <= from[/code], and [code]1[/"
  1407. "code] if [code]s >= to[/code]. If [code]s[/code] lies between [code]from[/"
  1408. "code] and [code]to[/code], the returned value follows an S-shaped curve that "
  1409. "maps [code]s[/code] between [code]0[/code] and [code]1[/code].\n"
  1410. "This S-shaped curve is the cubic Hermite interpolator, given by [code]f(y) = "
  1411. "3*y^2 - 2*y^3[/code] where [code]y = (x-from) / (to-from)[/code].\n"
  1412. "[codeblock]\n"
  1413. "smoothstep(0, 2, -5.0) # Returns 0.0\n"
  1414. "smoothstep(0, 2, 0.5) # Returns 0.15625\n"
  1415. "smoothstep(0, 2, 1.0) # Returns 0.5\n"
  1416. "smoothstep(0, 2, 2.0) # Returns 1.0\n"
  1417. "[/codeblock]\n"
  1418. "Compared to [method ease] with a curve value of [code]-1.6521[/code], "
  1419. "[method smoothstep] returns the smoothest possible curve with no sudden "
  1420. "changes in the derivative. If you need to perform more advanced transitions, "
  1421. "use [Tween] or [AnimationPlayer].\n"
  1422. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
  1423. "smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
  1424. "-1.6521) return values[/url]"
  1425. msgstr ""
  1426. #: modules/gdscript/doc_classes/@GDScript.xml
  1427. msgid ""
  1428. "Returns the square root of [code]s[/code], where [code]s[/code] is a non-"
  1429. "negative number.\n"
  1430. "[codeblock]\n"
  1431. "sqrt(9) # Returns 3\n"
  1432. "[/codeblock]\n"
  1433. "[b]Note:[/b] Negative values of [code]s[/code] return NaN. If you need "
  1434. "negative inputs, use [code]System.Numerics.Complex[/code] in C#."
  1435. msgstr ""
  1436. #: modules/gdscript/doc_classes/@GDScript.xml
  1437. msgid ""
  1438. "Returns the position of the first non-zero digit, after the decimal point. "
  1439. "Note that the maximum return value is 10, which is a design decision in the "
  1440. "implementation.\n"
  1441. "[codeblock]\n"
  1442. "n = step_decimals(5) # n is 0\n"
  1443. "n = step_decimals(1.0005) # n is 4\n"
  1444. "n = step_decimals(0.000000005) # n is 9\n"
  1445. "[/codeblock]"
  1446. msgstr ""
  1447. #: modules/gdscript/doc_classes/@GDScript.xml
  1448. msgid ""
  1449. "Snaps float value [code]s[/code] to a given [code]step[/code]. This can also "
  1450. "be used to round a floating point number to an arbitrary number of "
  1451. "decimals.\n"
  1452. "[codeblock]\n"
  1453. "stepify(100, 32) # Returns 96.0\n"
  1454. "stepify(3.14159, 0.01) # Returns 3.14\n"
  1455. "[/codeblock]\n"
  1456. "See also [method ceil], [method floor], [method round], and [int]."
  1457. msgstr ""
  1458. #: modules/gdscript/doc_classes/@GDScript.xml
  1459. msgid ""
  1460. "Converts one or more arguments of any type to string in the best way "
  1461. "possible.\n"
  1462. "[codeblock]\n"
  1463. "var a = [10, 20, 30]\n"
  1464. "var b = str(a);\n"
  1465. "len(a) # Returns 3\n"
  1466. "len(b) # Returns 12\n"
  1467. "[/codeblock]"
  1468. msgstr ""
  1469. #: modules/gdscript/doc_classes/@GDScript.xml
  1470. msgid ""
  1471. "Converts a formatted string that was returned by [method var2str] to the "
  1472. "original value.\n"
  1473. "[codeblock]\n"
  1474. "a = '{ \"a\": 1, \"b\": 2 }'\n"
  1475. "b = str2var(a)\n"
  1476. "print(b[\"a\"]) # Prints 1\n"
  1477. "[/codeblock]"
  1478. msgstr ""
  1479. #: modules/gdscript/doc_classes/@GDScript.xml
  1480. msgid ""
  1481. "Returns the tangent of angle [code]s[/code] in radians.\n"
  1482. "[codeblock]\n"
  1483. "tan(deg2rad(45)) # Returns 1\n"
  1484. "[/codeblock]"
  1485. msgstr ""
  1486. #: modules/gdscript/doc_classes/@GDScript.xml
  1487. #, fuzzy
  1488. msgid ""
  1489. "Returns the hyperbolic tangent of [code]s[/code].\n"
  1490. "[codeblock]\n"
  1491. "a = log(2.0) # a is 0.693147\n"
  1492. "b = tanh(a) # b is 0.6\n"
  1493. "[/codeblock]"
  1494. msgstr ""
  1495. "Mengembalikan nilai mutlak dari parameter [code]s[/code] (misal: nilai "
  1496. "positif).\n"
  1497. "[codeblock]\n"
  1498. "# a adalah 1\n"
  1499. "a = abs(-1)\n"
  1500. "[/codeblock]"
  1501. #: modules/gdscript/doc_classes/@GDScript.xml
  1502. msgid ""
  1503. "Converts a [Variant] [code]var[/code] to JSON text and return the result. "
  1504. "Useful for serializing data to store or send over the network.\n"
  1505. "[codeblock]\n"
  1506. "# Both numbers below are integers.\n"
  1507. "a = { \"a\": 1, \"b\": 2 }\n"
  1508. "b = to_json(a)\n"
  1509. "print(b) # {\"a\":1, \"b\":2}\n"
  1510. "# Both numbers above are floats, even if they display without any decimal "
  1511. "places.\n"
  1512. "[/codeblock]\n"
  1513. "[b]Note:[/b] The JSON specification does not define integer or float types, "
  1514. "but only a [i]number[/i] type. Therefore, converting a [Variant] to JSON "
  1515. "text will convert all numerical values to [float] types.\n"
  1516. "See also [JSON] for an alternative way to convert a [Variant] to JSON text."
  1517. msgstr ""
  1518. #: modules/gdscript/doc_classes/@GDScript.xml
  1519. msgid ""
  1520. "Returns whether the given class exists in [ClassDB].\n"
  1521. "[codeblock]\n"
  1522. "type_exists(\"Sprite\") # Returns true\n"
  1523. "type_exists(\"Variant\") # Returns false\n"
  1524. "[/codeblock]"
  1525. msgstr ""
  1526. #: modules/gdscript/doc_classes/@GDScript.xml
  1527. msgid ""
  1528. "Returns the internal type of the given Variant object, using the [enum "
  1529. "Variant.Type] values.\n"
  1530. "[codeblock]\n"
  1531. "p = parse_json('[\"a\", \"b\", \"c\"]')\n"
  1532. "if typeof(p) == TYPE_ARRAY:\n"
  1533. " print(p[0]) # Prints a\n"
  1534. "else:\n"
  1535. " print(\"unexpected results\")\n"
  1536. "[/codeblock]"
  1537. msgstr ""
  1538. #: modules/gdscript/doc_classes/@GDScript.xml
  1539. msgid ""
  1540. "Checks that [code]json[/code] is valid JSON data. Returns an empty string if "
  1541. "valid, or an error message otherwise.\n"
  1542. "[codeblock]\n"
  1543. "j = to_json([1, 2, 3])\n"
  1544. "v = validate_json(j)\n"
  1545. "if not v:\n"
  1546. " print(\"Valid JSON.\")\n"
  1547. "else:\n"
  1548. " push_error(\"Invalid JSON: \" + v)\n"
  1549. "[/codeblock]"
  1550. msgstr ""
  1551. #: modules/gdscript/doc_classes/@GDScript.xml
  1552. msgid ""
  1553. "Encodes a variable value to a byte array. When [code]full_objects[/code] is "
  1554. "[code]true[/code] encoding objects is allowed (and can potentially include "
  1555. "code)."
  1556. msgstr ""
  1557. #: modules/gdscript/doc_classes/@GDScript.xml
  1558. msgid ""
  1559. "Converts a Variant [code]var[/code] to a formatted string that can later be "
  1560. "parsed using [method str2var].\n"
  1561. "[codeblock]\n"
  1562. "a = { \"a\": 1, \"b\": 2 }\n"
  1563. "print(var2str(a))\n"
  1564. "[/codeblock]\n"
  1565. "prints\n"
  1566. "[codeblock]\n"
  1567. "{\n"
  1568. "\"a\": 1,\n"
  1569. "\"b\": 2\n"
  1570. "}\n"
  1571. "[/codeblock]"
  1572. msgstr ""
  1573. #: modules/gdscript/doc_classes/@GDScript.xml
  1574. msgid ""
  1575. "Returns a weak reference to an object.\n"
  1576. "A weak reference to an object is not enough to keep the object alive: when "
  1577. "the only remaining references to a referent are weak references, garbage "
  1578. "collection is free to destroy the referent and reuse its memory for "
  1579. "something else. However, until the object is actually destroyed the weak "
  1580. "reference may return the object even if there are no strong references to it."
  1581. msgstr ""
  1582. #: modules/gdscript/doc_classes/@GDScript.xml
  1583. msgid ""
  1584. "Wraps float [code]value[/code] between [code]min[/code] and [code]max[/"
  1585. "code].\n"
  1586. "Usable for creating loop-alike behavior or infinite surfaces.\n"
  1587. "[codeblock]\n"
  1588. "# Infinite loop between 5.0 and 9.9\n"
  1589. "value = wrapf(value + 0.1, 5.0, 10.0)\n"
  1590. "[/codeblock]\n"
  1591. "[codeblock]\n"
  1592. "# Infinite rotation (in radians)\n"
  1593. "angle = wrapf(angle + 0.1, 0.0, TAU)\n"
  1594. "[/codeblock]\n"
  1595. "[codeblock]\n"
  1596. "# Infinite rotation (in radians)\n"
  1597. "angle = wrapf(angle + 0.1, -PI, PI)\n"
  1598. "[/codeblock]\n"
  1599. "[b]Note:[/b] If [code]min[/code] is [code]0[/code], this is equivalent to "
  1600. "[method fposmod], so prefer using that instead.\n"
  1601. "[code]wrapf[/code] is more flexible than using the [method fposmod] approach "
  1602. "by giving the user control over the minimum value."
  1603. msgstr ""
  1604. #: modules/gdscript/doc_classes/@GDScript.xml
  1605. msgid ""
  1606. "Wraps integer [code]value[/code] between [code]min[/code] and [code]max[/"
  1607. "code].\n"
  1608. "Usable for creating loop-alike behavior or infinite surfaces.\n"
  1609. "[codeblock]\n"
  1610. "# Infinite loop between 5 and 9\n"
  1611. "frame = wrapi(frame + 1, 5, 10)\n"
  1612. "[/codeblock]\n"
  1613. "[codeblock]\n"
  1614. "# result is -2\n"
  1615. "var result = wrapi(-6, -5, -1)\n"
  1616. "[/codeblock]\n"
  1617. "[b]Note:[/b] If [code]min[/code] is [code]0[/code], this is equivalent to "
  1618. "[method posmod], so prefer using that instead.\n"
  1619. "[code]wrapi[/code] is more flexible than using the [method posmod] approach "
  1620. "by giving the user control over the minimum value."
  1621. msgstr ""
  1622. #: modules/gdscript/doc_classes/@GDScript.xml
  1623. msgid ""
  1624. "Stops the function execution and returns the current suspended state to the "
  1625. "calling function.\n"
  1626. "From the caller, call [method GDScriptFunctionState.resume] on the state to "
  1627. "resume execution. This invalidates the state. Within the resumed function, "
  1628. "[code]yield()[/code] returns whatever was passed to the [code]resume()[/"
  1629. "code] function call.\n"
  1630. "If passed an object and a signal, the execution is resumed when the object "
  1631. "emits the given signal. In this case, [code]yield()[/code] returns the "
  1632. "argument passed to [code]emit_signal()[/code] if the signal takes only one "
  1633. "argument, or an array containing all the arguments passed to "
  1634. "[code]emit_signal()[/code] if the signal takes multiple arguments.\n"
  1635. "You can also use [code]yield[/code] to wait for a function to finish:\n"
  1636. "[codeblock]\n"
  1637. "func _ready():\n"
  1638. " yield(countdown(), \"completed\") # waiting for the countdown() function "
  1639. "to complete\n"
  1640. " print('Ready')\n"
  1641. "\n"
  1642. "func countdown():\n"
  1643. " yield(get_tree(), \"idle_frame\") # returns a GDScriptFunctionState "
  1644. "object to _ready()\n"
  1645. " print(3)\n"
  1646. " yield(get_tree().create_timer(1.0), \"timeout\")\n"
  1647. " print(2)\n"
  1648. " yield(get_tree().create_timer(1.0), \"timeout\")\n"
  1649. " print(1)\n"
  1650. " yield(get_tree().create_timer(1.0), \"timeout\")\n"
  1651. "\n"
  1652. "# prints:\n"
  1653. "# 3\n"
  1654. "# 2\n"
  1655. "# 1\n"
  1656. "# Ready\n"
  1657. "[/codeblock]\n"
  1658. "When yielding on a function, the [code]completed[/code] signal will be "
  1659. "emitted automatically when the function returns. It can, therefore, be used "
  1660. "as the [code]signal[/code] parameter of the [code]yield[/code] method to "
  1661. "resume.\n"
  1662. "In order to yield on a function, the resulting function should also return a "
  1663. "[code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), "
  1664. "\"idle_frame\")[/code] from the above example."
  1665. msgstr ""
  1666. #: modules/gdscript/doc_classes/@GDScript.xml
  1667. msgid ""
  1668. "Constant that represents how many times the diameter of a circle fits around "
  1669. "its perimeter. This is equivalent to [code]TAU / 2[/code]."
  1670. msgstr ""
  1671. #: modules/gdscript/doc_classes/@GDScript.xml
  1672. msgid ""
  1673. "The circle constant, the circumference of the unit circle in radians. This "
  1674. "is equivalent to [code]PI * 2[/code], or 360 degrees in rotations."
  1675. msgstr ""
  1676. #: modules/gdscript/doc_classes/@GDScript.xml
  1677. msgid ""
  1678. "Positive floating-point infinity. This is the result of floating-point "
  1679. "division when the divisor is [code]0.0[/code]. For negative infinity, use "
  1680. "[code]-INF[/code]. Dividing by [code]-0.0[/code] will result in negative "
  1681. "infinity if the numerator is positive, so dividing by [code]0.0[/code] is "
  1682. "not the same as dividing by [code]-0.0[/code] (despite [code]0.0 == -0.0[/"
  1683. "code] returning [code]true[/code]).\n"
  1684. "[b]Note:[/b] Numeric infinity is only a concept with floating-point numbers, "
  1685. "and has no equivalent for integers. Dividing an integer number by [code]0[/"
  1686. "code] will not result in [constant INF] and will result in a run-time error "
  1687. "instead."
  1688. msgstr ""
  1689. #: modules/gdscript/doc_classes/@GDScript.xml
  1690. msgid ""
  1691. "\"Not a Number\", an invalid floating-point value. [constant NAN] has "
  1692. "special properties, including that it is not equal to itself ([code]NAN == "
  1693. "NAN[/code] returns [code]false[/code]). It is output by some invalid "
  1694. "operations, such as dividing floating-point [code]0.0[/code] by [code]0.0[/"
  1695. "code].\n"
  1696. "[b]Note:[/b] \"Not a Number\" is only a concept with floating-point numbers, "
  1697. "and has no equivalent for integers. Dividing an integer [code]0[/code] by "
  1698. "[code]0[/code] will not result in [constant NAN] and will result in a run-"
  1699. "time error instead."
  1700. msgstr ""
  1701. #: doc/classes/@GlobalScope.xml
  1702. msgid "Global scope constants and variables."
  1703. msgstr ""
  1704. #: doc/classes/@GlobalScope.xml
  1705. msgid ""
  1706. "Global scope constants and variables. This is all that resides in the "
  1707. "globals, constants regarding error codes, scancodes, property hints, etc.\n"
  1708. "Singletons are also documented here, since they can be accessed from "
  1709. "anywhere."
  1710. msgstr ""
  1711. #: doc/classes/@GlobalScope.xml
  1712. msgid "The [ARVRServer] singleton."
  1713. msgstr ""
  1714. #: doc/classes/@GlobalScope.xml
  1715. msgid "The [AudioServer] singleton."
  1716. msgstr ""
  1717. #: doc/classes/@GlobalScope.xml
  1718. msgid "The [CameraServer] singleton."
  1719. msgstr ""
  1720. #: doc/classes/@GlobalScope.xml
  1721. msgid "The [ClassDB] singleton."
  1722. msgstr ""
  1723. #: doc/classes/@GlobalScope.xml
  1724. msgid "The [Engine] singleton."
  1725. msgstr ""
  1726. #: doc/classes/@GlobalScope.xml
  1727. msgid "The [Geometry] singleton."
  1728. msgstr ""
  1729. #: doc/classes/@GlobalScope.xml
  1730. msgid "The [IP] singleton."
  1731. msgstr ""
  1732. #: doc/classes/@GlobalScope.xml
  1733. msgid "The [Input] singleton."
  1734. msgstr ""
  1735. #: doc/classes/@GlobalScope.xml
  1736. msgid "The [InputMap] singleton."
  1737. msgstr ""
  1738. #: doc/classes/@GlobalScope.xml
  1739. msgid "The [JSON] singleton."
  1740. msgstr ""
  1741. #: doc/classes/@GlobalScope.xml
  1742. msgid ""
  1743. "The [JavaClassWrapper] singleton.\n"
  1744. "[b]Note:[/b] Only implemented on Android."
  1745. msgstr ""
  1746. #: doc/classes/@GlobalScope.xml
  1747. msgid ""
  1748. "The [JavaScript] singleton.\n"
  1749. "[b]Note:[/b] Only implemented on HTML5."
  1750. msgstr ""
  1751. #: doc/classes/@GlobalScope.xml
  1752. msgid "The [Marshalls] singleton."
  1753. msgstr ""
  1754. #: doc/classes/@GlobalScope.xml
  1755. msgid "The [Navigation2DServer] singleton."
  1756. msgstr ""
  1757. #: doc/classes/@GlobalScope.xml
  1758. msgid "The [NavigationMeshGenerator] singleton."
  1759. msgstr ""
  1760. #: doc/classes/@GlobalScope.xml
  1761. msgid "The [NavigationServer] singleton."
  1762. msgstr ""
  1763. #: doc/classes/@GlobalScope.xml
  1764. msgid "The [OS] singleton."
  1765. msgstr ""
  1766. #: doc/classes/@GlobalScope.xml
  1767. msgid "The [Performance] singleton."
  1768. msgstr ""
  1769. #: doc/classes/@GlobalScope.xml
  1770. msgid "The [Physics2DServer] singleton."
  1771. msgstr ""
  1772. #: doc/classes/@GlobalScope.xml
  1773. msgid "The [PhysicsServer] singleton."
  1774. msgstr ""
  1775. #: doc/classes/@GlobalScope.xml
  1776. msgid "The [ProjectSettings] singleton."
  1777. msgstr ""
  1778. #: doc/classes/@GlobalScope.xml
  1779. msgid "The [ResourceLoader] singleton."
  1780. msgstr ""
  1781. #: doc/classes/@GlobalScope.xml
  1782. msgid "The [ResourceSaver] singleton."
  1783. msgstr ""
  1784. #: doc/classes/@GlobalScope.xml
  1785. msgid "The [Time] singleton."
  1786. msgstr ""
  1787. #: doc/classes/@GlobalScope.xml
  1788. msgid "The [TranslationServer] singleton."
  1789. msgstr ""
  1790. #: doc/classes/@GlobalScope.xml
  1791. msgid "The [VisualScriptEditor] singleton."
  1792. msgstr ""
  1793. #: doc/classes/@GlobalScope.xml
  1794. msgid "The [VisualServer] singleton."
  1795. msgstr ""
  1796. #: doc/classes/@GlobalScope.xml
  1797. msgid "Left margin, usually used for [Control] or [StyleBox]-derived classes."
  1798. msgstr ""
  1799. #: doc/classes/@GlobalScope.xml
  1800. msgid "Top margin, usually used for [Control] or [StyleBox]-derived classes."
  1801. msgstr ""
  1802. #: doc/classes/@GlobalScope.xml
  1803. msgid "Right margin, usually used for [Control] or [StyleBox]-derived classes."
  1804. msgstr ""
  1805. #: doc/classes/@GlobalScope.xml
  1806. msgid ""
  1807. "Bottom margin, usually used for [Control] or [StyleBox]-derived classes."
  1808. msgstr ""
  1809. #: doc/classes/@GlobalScope.xml
  1810. msgid "Top-left corner."
  1811. msgstr ""
  1812. #: doc/classes/@GlobalScope.xml
  1813. msgid "Top-right corner."
  1814. msgstr ""
  1815. #: doc/classes/@GlobalScope.xml
  1816. msgid "Bottom-right corner."
  1817. msgstr ""
  1818. #: doc/classes/@GlobalScope.xml
  1819. msgid "Bottom-left corner."
  1820. msgstr ""
  1821. #: doc/classes/@GlobalScope.xml
  1822. msgid ""
  1823. "General vertical alignment, usually used for [Separator], [ScrollBar], "
  1824. "[Slider], etc."
  1825. msgstr ""
  1826. #: doc/classes/@GlobalScope.xml
  1827. msgid ""
  1828. "General horizontal alignment, usually used for [Separator], [ScrollBar], "
  1829. "[Slider], etc."
  1830. msgstr ""
  1831. #: doc/classes/@GlobalScope.xml
  1832. msgid "Horizontal left alignment, usually for text-derived classes."
  1833. msgstr ""
  1834. #: doc/classes/@GlobalScope.xml
  1835. msgid "Horizontal center alignment, usually for text-derived classes."
  1836. msgstr ""
  1837. #: doc/classes/@GlobalScope.xml
  1838. msgid "Horizontal right alignment, usually for text-derived classes."
  1839. msgstr ""
  1840. #: doc/classes/@GlobalScope.xml
  1841. msgid "Vertical top alignment, usually for text-derived classes."
  1842. msgstr ""
  1843. #: doc/classes/@GlobalScope.xml
  1844. msgid "Vertical center alignment, usually for text-derived classes."
  1845. msgstr ""
  1846. #: doc/classes/@GlobalScope.xml
  1847. msgid "Vertical bottom alignment, usually for text-derived classes."
  1848. msgstr ""
  1849. #: doc/classes/@GlobalScope.xml
  1850. msgid "Scancodes with this bit applied are non-printable."
  1851. msgstr ""
  1852. #: doc/classes/@GlobalScope.xml
  1853. msgid "Escape key."
  1854. msgstr ""
  1855. #: doc/classes/@GlobalScope.xml
  1856. msgid "Tab key."
  1857. msgstr ""
  1858. #: doc/classes/@GlobalScope.xml
  1859. msgid "Shift+Tab key."
  1860. msgstr ""
  1861. #: doc/classes/@GlobalScope.xml
  1862. msgid "Backspace key."
  1863. msgstr ""
  1864. #: doc/classes/@GlobalScope.xml
  1865. msgid "Return key (on the main keyboard)."
  1866. msgstr ""
  1867. #: doc/classes/@GlobalScope.xml
  1868. msgid "Enter key on the numeric keypad."
  1869. msgstr ""
  1870. #: doc/classes/@GlobalScope.xml
  1871. msgid "Insert key."
  1872. msgstr ""
  1873. #: doc/classes/@GlobalScope.xml
  1874. msgid "Delete key."
  1875. msgstr ""
  1876. #: doc/classes/@GlobalScope.xml
  1877. msgid "Pause key."
  1878. msgstr ""
  1879. #: doc/classes/@GlobalScope.xml
  1880. msgid "Print Screen key."
  1881. msgstr ""
  1882. #: doc/classes/@GlobalScope.xml
  1883. msgid "System Request key."
  1884. msgstr ""
  1885. #: doc/classes/@GlobalScope.xml
  1886. msgid "Clear key."
  1887. msgstr ""
  1888. #: doc/classes/@GlobalScope.xml
  1889. msgid "Home key."
  1890. msgstr ""
  1891. #: doc/classes/@GlobalScope.xml
  1892. msgid "End key."
  1893. msgstr ""
  1894. #: doc/classes/@GlobalScope.xml
  1895. msgid "Left arrow key."
  1896. msgstr ""
  1897. #: doc/classes/@GlobalScope.xml
  1898. msgid "Up arrow key."
  1899. msgstr ""
  1900. #: doc/classes/@GlobalScope.xml
  1901. msgid "Right arrow key."
  1902. msgstr ""
  1903. #: doc/classes/@GlobalScope.xml
  1904. msgid "Down arrow key."
  1905. msgstr ""
  1906. #: doc/classes/@GlobalScope.xml
  1907. msgid "Page Up key."
  1908. msgstr ""
  1909. #: doc/classes/@GlobalScope.xml
  1910. msgid "Page Down key."
  1911. msgstr ""
  1912. #: doc/classes/@GlobalScope.xml
  1913. msgid "Shift key."
  1914. msgstr ""
  1915. #: doc/classes/@GlobalScope.xml
  1916. msgid "Control key."
  1917. msgstr ""
  1918. #: doc/classes/@GlobalScope.xml
  1919. msgid "Meta key."
  1920. msgstr ""
  1921. #: doc/classes/@GlobalScope.xml
  1922. msgid "Alt key."
  1923. msgstr ""
  1924. #: doc/classes/@GlobalScope.xml
  1925. msgid "Caps Lock key."
  1926. msgstr ""
  1927. #: doc/classes/@GlobalScope.xml
  1928. msgid "Num Lock key."
  1929. msgstr ""
  1930. #: doc/classes/@GlobalScope.xml
  1931. msgid "Scroll Lock key."
  1932. msgstr ""
  1933. #: doc/classes/@GlobalScope.xml
  1934. msgid "F1 key."
  1935. msgstr ""
  1936. #: doc/classes/@GlobalScope.xml
  1937. msgid "F2 key."
  1938. msgstr ""
  1939. #: doc/classes/@GlobalScope.xml
  1940. msgid "F3 key."
  1941. msgstr ""
  1942. #: doc/classes/@GlobalScope.xml
  1943. msgid "F4 key."
  1944. msgstr ""
  1945. #: doc/classes/@GlobalScope.xml
  1946. msgid "F5 key."
  1947. msgstr ""
  1948. #: doc/classes/@GlobalScope.xml
  1949. msgid "F6 key."
  1950. msgstr ""
  1951. #: doc/classes/@GlobalScope.xml
  1952. msgid "F7 key."
  1953. msgstr ""
  1954. #: doc/classes/@GlobalScope.xml
  1955. msgid "F8 key."
  1956. msgstr ""
  1957. #: doc/classes/@GlobalScope.xml
  1958. msgid "F9 key."
  1959. msgstr ""
  1960. #: doc/classes/@GlobalScope.xml
  1961. msgid "F10 key."
  1962. msgstr ""
  1963. #: doc/classes/@GlobalScope.xml
  1964. msgid "F11 key."
  1965. msgstr ""
  1966. #: doc/classes/@GlobalScope.xml
  1967. msgid "F12 key."
  1968. msgstr ""
  1969. #: doc/classes/@GlobalScope.xml
  1970. msgid "F13 key."
  1971. msgstr ""
  1972. #: doc/classes/@GlobalScope.xml
  1973. msgid "F14 key."
  1974. msgstr ""
  1975. #: doc/classes/@GlobalScope.xml
  1976. msgid "F15 key."
  1977. msgstr ""
  1978. #: doc/classes/@GlobalScope.xml
  1979. msgid "F16 key."
  1980. msgstr ""
  1981. #: doc/classes/@GlobalScope.xml
  1982. msgid "Multiply (*) key on the numeric keypad."
  1983. msgstr ""
  1984. #: doc/classes/@GlobalScope.xml
  1985. msgid "Divide (/) key on the numeric keypad."
  1986. msgstr ""
  1987. #: doc/classes/@GlobalScope.xml
  1988. msgid "Subtract (-) key on the numeric keypad."
  1989. msgstr ""
  1990. #: doc/classes/@GlobalScope.xml
  1991. msgid "Period (.) key on the numeric keypad."
  1992. msgstr ""
  1993. #: doc/classes/@GlobalScope.xml
  1994. msgid "Add (+) key on the numeric keypad."
  1995. msgstr ""
  1996. #: doc/classes/@GlobalScope.xml
  1997. msgid "Number 0 on the numeric keypad."
  1998. msgstr ""
  1999. #: doc/classes/@GlobalScope.xml
  2000. msgid "Number 1 on the numeric keypad."
  2001. msgstr ""
  2002. #: doc/classes/@GlobalScope.xml
  2003. msgid "Number 2 on the numeric keypad."
  2004. msgstr ""
  2005. #: doc/classes/@GlobalScope.xml
  2006. msgid "Number 3 on the numeric keypad."
  2007. msgstr ""
  2008. #: doc/classes/@GlobalScope.xml
  2009. msgid "Number 4 on the numeric keypad."
  2010. msgstr ""
  2011. #: doc/classes/@GlobalScope.xml
  2012. msgid "Number 5 on the numeric keypad."
  2013. msgstr ""
  2014. #: doc/classes/@GlobalScope.xml
  2015. msgid "Number 6 on the numeric keypad."
  2016. msgstr ""
  2017. #: doc/classes/@GlobalScope.xml
  2018. msgid "Number 7 on the numeric keypad."
  2019. msgstr ""
  2020. #: doc/classes/@GlobalScope.xml
  2021. msgid "Number 8 on the numeric keypad."
  2022. msgstr ""
  2023. #: doc/classes/@GlobalScope.xml
  2024. msgid "Number 9 on the numeric keypad."
  2025. msgstr ""
  2026. #: doc/classes/@GlobalScope.xml
  2027. msgid "Left Super key (Windows key)."
  2028. msgstr ""
  2029. #: doc/classes/@GlobalScope.xml
  2030. msgid "Right Super key (Windows key)."
  2031. msgstr ""
  2032. #: doc/classes/@GlobalScope.xml
  2033. msgid "Context menu key."
  2034. msgstr ""
  2035. #: doc/classes/@GlobalScope.xml
  2036. msgid "Left Hyper key."
  2037. msgstr ""
  2038. #: doc/classes/@GlobalScope.xml
  2039. msgid "Right Hyper key."
  2040. msgstr ""
  2041. #: doc/classes/@GlobalScope.xml
  2042. msgid "Help key."
  2043. msgstr ""
  2044. #: doc/classes/@GlobalScope.xml
  2045. msgid "Left Direction key."
  2046. msgstr ""
  2047. #: doc/classes/@GlobalScope.xml
  2048. msgid "Right Direction key."
  2049. msgstr ""
  2050. #: doc/classes/@GlobalScope.xml
  2051. msgid ""
  2052. "Media back key. Not to be confused with the Back button on an Android device."
  2053. msgstr ""
  2054. #: doc/classes/@GlobalScope.xml
  2055. msgid "Media forward key."
  2056. msgstr ""
  2057. #: doc/classes/@GlobalScope.xml
  2058. msgid "Media stop key."
  2059. msgstr ""
  2060. #: doc/classes/@GlobalScope.xml
  2061. msgid "Media refresh key."
  2062. msgstr ""
  2063. #: doc/classes/@GlobalScope.xml
  2064. msgid "Volume down key."
  2065. msgstr ""
  2066. #: doc/classes/@GlobalScope.xml
  2067. msgid "Mute volume key."
  2068. msgstr ""
  2069. #: doc/classes/@GlobalScope.xml
  2070. msgid "Volume up key."
  2071. msgstr ""
  2072. #: doc/classes/@GlobalScope.xml
  2073. msgid "Bass Boost key."
  2074. msgstr ""
  2075. #: doc/classes/@GlobalScope.xml
  2076. msgid "Bass up key."
  2077. msgstr ""
  2078. #: doc/classes/@GlobalScope.xml
  2079. msgid "Bass down key."
  2080. msgstr ""
  2081. #: doc/classes/@GlobalScope.xml
  2082. msgid "Treble up key."
  2083. msgstr ""
  2084. #: doc/classes/@GlobalScope.xml
  2085. msgid "Treble down key."
  2086. msgstr ""
  2087. #: doc/classes/@GlobalScope.xml
  2088. msgid "Media play key."
  2089. msgstr ""
  2090. #: doc/classes/@GlobalScope.xml
  2091. msgid "Previous song key."
  2092. msgstr ""
  2093. #: doc/classes/@GlobalScope.xml
  2094. msgid "Next song key."
  2095. msgstr ""
  2096. #: doc/classes/@GlobalScope.xml
  2097. msgid "Media record key."
  2098. msgstr ""
  2099. #: doc/classes/@GlobalScope.xml
  2100. msgid "Home page key."
  2101. msgstr ""
  2102. #: doc/classes/@GlobalScope.xml
  2103. msgid "Favorites key."
  2104. msgstr ""
  2105. #: doc/classes/@GlobalScope.xml
  2106. msgid "Search key."
  2107. msgstr ""
  2108. #: doc/classes/@GlobalScope.xml
  2109. msgid "Standby key."
  2110. msgstr ""
  2111. #: doc/classes/@GlobalScope.xml
  2112. msgid "Open URL / Launch Browser key."
  2113. msgstr ""
  2114. #: doc/classes/@GlobalScope.xml
  2115. msgid "Launch Mail key."
  2116. msgstr ""
  2117. #: doc/classes/@GlobalScope.xml
  2118. msgid "Launch Media key."
  2119. msgstr ""
  2120. #: doc/classes/@GlobalScope.xml
  2121. msgid "Launch Shortcut 0 key."
  2122. msgstr ""
  2123. #: doc/classes/@GlobalScope.xml
  2124. msgid "Launch Shortcut 1 key."
  2125. msgstr ""
  2126. #: doc/classes/@GlobalScope.xml
  2127. msgid "Launch Shortcut 2 key."
  2128. msgstr ""
  2129. #: doc/classes/@GlobalScope.xml
  2130. msgid "Launch Shortcut 3 key."
  2131. msgstr ""
  2132. #: doc/classes/@GlobalScope.xml
  2133. msgid "Launch Shortcut 4 key."
  2134. msgstr ""
  2135. #: doc/classes/@GlobalScope.xml
  2136. msgid "Launch Shortcut 5 key."
  2137. msgstr ""
  2138. #: doc/classes/@GlobalScope.xml
  2139. msgid "Launch Shortcut 6 key."
  2140. msgstr ""
  2141. #: doc/classes/@GlobalScope.xml
  2142. msgid "Launch Shortcut 7 key."
  2143. msgstr ""
  2144. #: doc/classes/@GlobalScope.xml
  2145. msgid "Launch Shortcut 8 key."
  2146. msgstr ""
  2147. #: doc/classes/@GlobalScope.xml
  2148. msgid "Launch Shortcut 9 key."
  2149. msgstr ""
  2150. #: doc/classes/@GlobalScope.xml
  2151. msgid "Launch Shortcut A key."
  2152. msgstr ""
  2153. #: doc/classes/@GlobalScope.xml
  2154. msgid "Launch Shortcut B key."
  2155. msgstr ""
  2156. #: doc/classes/@GlobalScope.xml
  2157. msgid "Launch Shortcut C key."
  2158. msgstr ""
  2159. #: doc/classes/@GlobalScope.xml
  2160. msgid "Launch Shortcut D key."
  2161. msgstr ""
  2162. #: doc/classes/@GlobalScope.xml
  2163. msgid "Launch Shortcut E key."
  2164. msgstr ""
  2165. #: doc/classes/@GlobalScope.xml
  2166. msgid "Launch Shortcut F key."
  2167. msgstr ""
  2168. #: doc/classes/@GlobalScope.xml
  2169. msgid "Unknown key."
  2170. msgstr ""
  2171. #: doc/classes/@GlobalScope.xml
  2172. msgid "Space key."
  2173. msgstr ""
  2174. #: doc/classes/@GlobalScope.xml
  2175. msgid "! key."
  2176. msgstr ""
  2177. #: doc/classes/@GlobalScope.xml
  2178. msgid "\" key."
  2179. msgstr ""
  2180. #: doc/classes/@GlobalScope.xml
  2181. msgid "# key."
  2182. msgstr ""
  2183. #: doc/classes/@GlobalScope.xml
  2184. msgid "$ key."
  2185. msgstr ""
  2186. #: doc/classes/@GlobalScope.xml
  2187. msgid "% key."
  2188. msgstr ""
  2189. #: doc/classes/@GlobalScope.xml
  2190. msgid "& key."
  2191. msgstr ""
  2192. #: doc/classes/@GlobalScope.xml
  2193. msgid "' key."
  2194. msgstr ""
  2195. #: doc/classes/@GlobalScope.xml
  2196. msgid "( key."
  2197. msgstr ""
  2198. #: doc/classes/@GlobalScope.xml
  2199. msgid ") key."
  2200. msgstr ""
  2201. #: doc/classes/@GlobalScope.xml
  2202. msgid "* key."
  2203. msgstr ""
  2204. #: doc/classes/@GlobalScope.xml
  2205. msgid "+ key."
  2206. msgstr ""
  2207. #: doc/classes/@GlobalScope.xml
  2208. msgid ", key."
  2209. msgstr ""
  2210. #: doc/classes/@GlobalScope.xml
  2211. msgid "- key."
  2212. msgstr ""
  2213. #: doc/classes/@GlobalScope.xml
  2214. msgid ". key."
  2215. msgstr ""
  2216. #: doc/classes/@GlobalScope.xml
  2217. msgid "/ key."
  2218. msgstr ""
  2219. #: doc/classes/@GlobalScope.xml
  2220. msgid "Number 0."
  2221. msgstr ""
  2222. #: doc/classes/@GlobalScope.xml
  2223. msgid "Number 1."
  2224. msgstr ""
  2225. #: doc/classes/@GlobalScope.xml
  2226. msgid "Number 2."
  2227. msgstr ""
  2228. #: doc/classes/@GlobalScope.xml
  2229. msgid "Number 3."
  2230. msgstr ""
  2231. #: doc/classes/@GlobalScope.xml
  2232. msgid "Number 4."
  2233. msgstr ""
  2234. #: doc/classes/@GlobalScope.xml
  2235. msgid "Number 5."
  2236. msgstr ""
  2237. #: doc/classes/@GlobalScope.xml
  2238. msgid "Number 6."
  2239. msgstr ""
  2240. #: doc/classes/@GlobalScope.xml
  2241. msgid "Number 7."
  2242. msgstr ""
  2243. #: doc/classes/@GlobalScope.xml
  2244. msgid "Number 8."
  2245. msgstr ""
  2246. #: doc/classes/@GlobalScope.xml
  2247. msgid "Number 9."
  2248. msgstr ""
  2249. #: doc/classes/@GlobalScope.xml
  2250. msgid ": key."
  2251. msgstr ""
  2252. #: doc/classes/@GlobalScope.xml
  2253. msgid "; key."
  2254. msgstr ""
  2255. #: doc/classes/@GlobalScope.xml
  2256. msgid "< key."
  2257. msgstr ""
  2258. #: doc/classes/@GlobalScope.xml
  2259. msgid "= key."
  2260. msgstr ""
  2261. #: doc/classes/@GlobalScope.xml
  2262. msgid "> key."
  2263. msgstr ""
  2264. #: doc/classes/@GlobalScope.xml
  2265. msgid "? key."
  2266. msgstr ""
  2267. #: doc/classes/@GlobalScope.xml
  2268. msgid "@ key."
  2269. msgstr ""
  2270. #: doc/classes/@GlobalScope.xml
  2271. msgid "A key."
  2272. msgstr ""
  2273. #: doc/classes/@GlobalScope.xml
  2274. msgid "B key."
  2275. msgstr ""
  2276. #: doc/classes/@GlobalScope.xml
  2277. msgid "C key."
  2278. msgstr ""
  2279. #: doc/classes/@GlobalScope.xml
  2280. msgid "D key."
  2281. msgstr ""
  2282. #: doc/classes/@GlobalScope.xml
  2283. msgid "E key."
  2284. msgstr ""
  2285. #: doc/classes/@GlobalScope.xml
  2286. msgid "F key."
  2287. msgstr ""
  2288. #: doc/classes/@GlobalScope.xml
  2289. msgid "G key."
  2290. msgstr ""
  2291. #: doc/classes/@GlobalScope.xml
  2292. msgid "H key."
  2293. msgstr ""
  2294. #: doc/classes/@GlobalScope.xml
  2295. msgid "I key."
  2296. msgstr ""
  2297. #: doc/classes/@GlobalScope.xml
  2298. msgid "J key."
  2299. msgstr ""
  2300. #: doc/classes/@GlobalScope.xml
  2301. msgid "K key."
  2302. msgstr ""
  2303. #: doc/classes/@GlobalScope.xml
  2304. msgid "L key."
  2305. msgstr ""
  2306. #: doc/classes/@GlobalScope.xml
  2307. msgid "M key."
  2308. msgstr ""
  2309. #: doc/classes/@GlobalScope.xml
  2310. msgid "N key."
  2311. msgstr ""
  2312. #: doc/classes/@GlobalScope.xml
  2313. msgid "O key."
  2314. msgstr ""
  2315. #: doc/classes/@GlobalScope.xml
  2316. msgid "P key."
  2317. msgstr ""
  2318. #: doc/classes/@GlobalScope.xml
  2319. msgid "Q key."
  2320. msgstr ""
  2321. #: doc/classes/@GlobalScope.xml
  2322. msgid "R key."
  2323. msgstr ""
  2324. #: doc/classes/@GlobalScope.xml
  2325. msgid "S key."
  2326. msgstr ""
  2327. #: doc/classes/@GlobalScope.xml
  2328. msgid "T key."
  2329. msgstr ""
  2330. #: doc/classes/@GlobalScope.xml
  2331. msgid "U key."
  2332. msgstr ""
  2333. #: doc/classes/@GlobalScope.xml
  2334. msgid "V key."
  2335. msgstr ""
  2336. #: doc/classes/@GlobalScope.xml
  2337. msgid "W key."
  2338. msgstr ""
  2339. #: doc/classes/@GlobalScope.xml
  2340. msgid "X key."
  2341. msgstr ""
  2342. #: doc/classes/@GlobalScope.xml
  2343. msgid "Y key."
  2344. msgstr ""
  2345. #: doc/classes/@GlobalScope.xml
  2346. msgid "Z key."
  2347. msgstr ""
  2348. #: doc/classes/@GlobalScope.xml
  2349. msgid "[ key."
  2350. msgstr ""
  2351. #: doc/classes/@GlobalScope.xml
  2352. msgid "\\ key."
  2353. msgstr ""
  2354. #: doc/classes/@GlobalScope.xml
  2355. msgid "] key."
  2356. msgstr ""
  2357. #: doc/classes/@GlobalScope.xml
  2358. msgid "^ key."
  2359. msgstr ""
  2360. #: doc/classes/@GlobalScope.xml
  2361. msgid "_ key."
  2362. msgstr ""
  2363. #: doc/classes/@GlobalScope.xml
  2364. msgid "` key."
  2365. msgstr ""
  2366. #: doc/classes/@GlobalScope.xml
  2367. msgid "{ key."
  2368. msgstr ""
  2369. #: doc/classes/@GlobalScope.xml
  2370. msgid "| key."
  2371. msgstr ""
  2372. #: doc/classes/@GlobalScope.xml
  2373. msgid "} key."
  2374. msgstr ""
  2375. #: doc/classes/@GlobalScope.xml
  2376. msgid "~ key."
  2377. msgstr ""
  2378. #: doc/classes/@GlobalScope.xml
  2379. msgid "Non-breakable space key."
  2380. msgstr ""
  2381. #: doc/classes/@GlobalScope.xml
  2382. msgid "¡ key."
  2383. msgstr ""
  2384. #: doc/classes/@GlobalScope.xml
  2385. msgid "¢ key."
  2386. msgstr ""
  2387. #: doc/classes/@GlobalScope.xml
  2388. msgid "£ key."
  2389. msgstr ""
  2390. #: doc/classes/@GlobalScope.xml
  2391. msgid "¤ key."
  2392. msgstr ""
  2393. #: doc/classes/@GlobalScope.xml
  2394. msgid "¥ key."
  2395. msgstr ""
  2396. #: doc/classes/@GlobalScope.xml
  2397. msgid "¦ key."
  2398. msgstr ""
  2399. #: doc/classes/@GlobalScope.xml
  2400. msgid "§ key."
  2401. msgstr ""
  2402. #: doc/classes/@GlobalScope.xml
  2403. msgid "¨ key."
  2404. msgstr ""
  2405. #: doc/classes/@GlobalScope.xml
  2406. msgid "© key."
  2407. msgstr ""
  2408. #: doc/classes/@GlobalScope.xml
  2409. msgid "ª key."
  2410. msgstr ""
  2411. #: doc/classes/@GlobalScope.xml
  2412. msgid "« key."
  2413. msgstr ""
  2414. #: doc/classes/@GlobalScope.xml
  2415. msgid "¬ key."
  2416. msgstr ""
  2417. #: doc/classes/@GlobalScope.xml
  2418. msgid "Soft hyphen key."
  2419. msgstr ""
  2420. #: doc/classes/@GlobalScope.xml
  2421. msgid "® key."
  2422. msgstr ""
  2423. #: doc/classes/@GlobalScope.xml
  2424. msgid "¯ key."
  2425. msgstr ""
  2426. #: doc/classes/@GlobalScope.xml
  2427. msgid "° key."
  2428. msgstr ""
  2429. #: doc/classes/@GlobalScope.xml
  2430. msgid "± key."
  2431. msgstr ""
  2432. #: doc/classes/@GlobalScope.xml
  2433. msgid "² key."
  2434. msgstr ""
  2435. #: doc/classes/@GlobalScope.xml
  2436. msgid "³ key."
  2437. msgstr ""
  2438. #: doc/classes/@GlobalScope.xml
  2439. msgid "´ key."
  2440. msgstr ""
  2441. #: doc/classes/@GlobalScope.xml
  2442. msgid "µ key."
  2443. msgstr ""
  2444. #: doc/classes/@GlobalScope.xml
  2445. msgid "¶ key."
  2446. msgstr ""
  2447. #: doc/classes/@GlobalScope.xml
  2448. msgid "· key."
  2449. msgstr ""
  2450. #: doc/classes/@GlobalScope.xml
  2451. msgid "¸ key."
  2452. msgstr ""
  2453. #: doc/classes/@GlobalScope.xml
  2454. msgid "¹ key."
  2455. msgstr ""
  2456. #: doc/classes/@GlobalScope.xml
  2457. msgid "º key."
  2458. msgstr ""
  2459. #: doc/classes/@GlobalScope.xml
  2460. msgid "» key."
  2461. msgstr ""
  2462. #: doc/classes/@GlobalScope.xml
  2463. msgid "¼ key."
  2464. msgstr ""
  2465. #: doc/classes/@GlobalScope.xml
  2466. msgid "½ key."
  2467. msgstr ""
  2468. #: doc/classes/@GlobalScope.xml
  2469. msgid "¾ key."
  2470. msgstr ""
  2471. #: doc/classes/@GlobalScope.xml
  2472. msgid "¿ key."
  2473. msgstr ""
  2474. #: doc/classes/@GlobalScope.xml
  2475. msgid "À key."
  2476. msgstr ""
  2477. #: doc/classes/@GlobalScope.xml
  2478. msgid "Á key."
  2479. msgstr ""
  2480. #: doc/classes/@GlobalScope.xml
  2481. msgid "Â key."
  2482. msgstr ""
  2483. #: doc/classes/@GlobalScope.xml
  2484. msgid "Ã key."
  2485. msgstr ""
  2486. #: doc/classes/@GlobalScope.xml
  2487. msgid "Ä key."
  2488. msgstr ""
  2489. #: doc/classes/@GlobalScope.xml
  2490. msgid "Å key."
  2491. msgstr ""
  2492. #: doc/classes/@GlobalScope.xml
  2493. msgid "Æ key."
  2494. msgstr ""
  2495. #: doc/classes/@GlobalScope.xml
  2496. msgid "Ç key."
  2497. msgstr ""
  2498. #: doc/classes/@GlobalScope.xml
  2499. msgid "È key."
  2500. msgstr ""
  2501. #: doc/classes/@GlobalScope.xml
  2502. msgid "É key."
  2503. msgstr ""
  2504. #: doc/classes/@GlobalScope.xml
  2505. msgid "Ê key."
  2506. msgstr ""
  2507. #: doc/classes/@GlobalScope.xml
  2508. msgid "Ë key."
  2509. msgstr ""
  2510. #: doc/classes/@GlobalScope.xml
  2511. msgid "Ì key."
  2512. msgstr ""
  2513. #: doc/classes/@GlobalScope.xml
  2514. msgid "Í key."
  2515. msgstr ""
  2516. #: doc/classes/@GlobalScope.xml
  2517. msgid "Î key."
  2518. msgstr ""
  2519. #: doc/classes/@GlobalScope.xml
  2520. msgid "Ï key."
  2521. msgstr ""
  2522. #: doc/classes/@GlobalScope.xml
  2523. msgid "Ð key."
  2524. msgstr ""
  2525. #: doc/classes/@GlobalScope.xml
  2526. msgid "Ñ key."
  2527. msgstr ""
  2528. #: doc/classes/@GlobalScope.xml
  2529. msgid "Ò key."
  2530. msgstr ""
  2531. #: doc/classes/@GlobalScope.xml
  2532. msgid "Ó key."
  2533. msgstr ""
  2534. #: doc/classes/@GlobalScope.xml
  2535. msgid "Ô key."
  2536. msgstr ""
  2537. #: doc/classes/@GlobalScope.xml
  2538. msgid "Õ key."
  2539. msgstr ""
  2540. #: doc/classes/@GlobalScope.xml
  2541. msgid "Ö key."
  2542. msgstr ""
  2543. #: doc/classes/@GlobalScope.xml
  2544. msgid "× key."
  2545. msgstr ""
  2546. #: doc/classes/@GlobalScope.xml
  2547. msgid "Ø key."
  2548. msgstr ""
  2549. #: doc/classes/@GlobalScope.xml
  2550. msgid "Ù key."
  2551. msgstr ""
  2552. #: doc/classes/@GlobalScope.xml
  2553. msgid "Ú key."
  2554. msgstr ""
  2555. #: doc/classes/@GlobalScope.xml
  2556. msgid "Û key."
  2557. msgstr ""
  2558. #: doc/classes/@GlobalScope.xml
  2559. msgid "Ü key."
  2560. msgstr ""
  2561. #: doc/classes/@GlobalScope.xml
  2562. msgid "Ý key."
  2563. msgstr ""
  2564. #: doc/classes/@GlobalScope.xml
  2565. msgid "Þ key."
  2566. msgstr ""
  2567. #: doc/classes/@GlobalScope.xml
  2568. msgid "ß key."
  2569. msgstr ""
  2570. #: doc/classes/@GlobalScope.xml
  2571. msgid "÷ key."
  2572. msgstr ""
  2573. #: doc/classes/@GlobalScope.xml
  2574. msgid "ÿ key."
  2575. msgstr ""
  2576. #: doc/classes/@GlobalScope.xml
  2577. msgid "Key Code mask."
  2578. msgstr ""
  2579. #: doc/classes/@GlobalScope.xml
  2580. msgid "Modifier key mask."
  2581. msgstr ""
  2582. #: doc/classes/@GlobalScope.xml
  2583. msgid "Shift key mask."
  2584. msgstr ""
  2585. #: doc/classes/@GlobalScope.xml
  2586. msgid "Alt key mask."
  2587. msgstr ""
  2588. #: doc/classes/@GlobalScope.xml
  2589. msgid "Meta key mask."
  2590. msgstr ""
  2591. #: doc/classes/@GlobalScope.xml
  2592. msgid "Ctrl key mask."
  2593. msgstr ""
  2594. #: doc/classes/@GlobalScope.xml
  2595. msgid ""
  2596. "Command key mask. On macOS, this is equivalent to [constant KEY_MASK_META]. "
  2597. "On other platforms, this is equivalent to [constant KEY_MASK_CTRL]. This "
  2598. "mask should be preferred to [constant KEY_MASK_META] or [constant "
  2599. "KEY_MASK_CTRL] for system shortcuts as it handles all platforms correctly."
  2600. msgstr ""
  2601. #: doc/classes/@GlobalScope.xml
  2602. msgid "Keypad key mask."
  2603. msgstr ""
  2604. #: doc/classes/@GlobalScope.xml
  2605. msgid "Group Switch key mask."
  2606. msgstr ""
  2607. #: doc/classes/@GlobalScope.xml
  2608. msgid "Left mouse button."
  2609. msgstr ""
  2610. #: doc/classes/@GlobalScope.xml
  2611. msgid "Right mouse button."
  2612. msgstr ""
  2613. #: doc/classes/@GlobalScope.xml
  2614. msgid "Middle mouse button."
  2615. msgstr ""
  2616. #: doc/classes/@GlobalScope.xml
  2617. msgid "Extra mouse button 1 (only present on some mice)."
  2618. msgstr ""
  2619. #: doc/classes/@GlobalScope.xml
  2620. msgid "Extra mouse button 2 (only present on some mice)."
  2621. msgstr ""
  2622. #: doc/classes/@GlobalScope.xml
  2623. msgid "Mouse wheel up."
  2624. msgstr ""
  2625. #: doc/classes/@GlobalScope.xml
  2626. msgid "Mouse wheel down."
  2627. msgstr ""
  2628. #: doc/classes/@GlobalScope.xml
  2629. msgid "Mouse wheel left button (only present on some mice)."
  2630. msgstr ""
  2631. #: doc/classes/@GlobalScope.xml
  2632. msgid "Mouse wheel right button (only present on some mice)."
  2633. msgstr ""
  2634. #: doc/classes/@GlobalScope.xml
  2635. msgid "Left mouse button mask."
  2636. msgstr ""
  2637. #: doc/classes/@GlobalScope.xml
  2638. msgid "Right mouse button mask."
  2639. msgstr ""
  2640. #: doc/classes/@GlobalScope.xml
  2641. msgid "Middle mouse button mask."
  2642. msgstr ""
  2643. #: doc/classes/@GlobalScope.xml
  2644. msgid "Extra mouse button 1 mask."
  2645. msgstr ""
  2646. #: doc/classes/@GlobalScope.xml
  2647. msgid "Extra mouse button 2 mask."
  2648. msgstr ""
  2649. #: doc/classes/@GlobalScope.xml
  2650. msgid "Invalid button or axis."
  2651. msgstr ""
  2652. #: doc/classes/@GlobalScope.xml
  2653. msgid "Gamepad button 0."
  2654. msgstr ""
  2655. #: doc/classes/@GlobalScope.xml
  2656. msgid "Gamepad button 1."
  2657. msgstr ""
  2658. #: doc/classes/@GlobalScope.xml
  2659. msgid "Gamepad button 2."
  2660. msgstr ""
  2661. #: doc/classes/@GlobalScope.xml
  2662. msgid "Gamepad button 3."
  2663. msgstr ""
  2664. #: doc/classes/@GlobalScope.xml
  2665. msgid "Gamepad button 4."
  2666. msgstr ""
  2667. #: doc/classes/@GlobalScope.xml
  2668. msgid "Gamepad button 5."
  2669. msgstr ""
  2670. #: doc/classes/@GlobalScope.xml
  2671. msgid "Gamepad button 6."
  2672. msgstr ""
  2673. #: doc/classes/@GlobalScope.xml
  2674. msgid "Gamepad button 7."
  2675. msgstr ""
  2676. #: doc/classes/@GlobalScope.xml
  2677. msgid "Gamepad button 8."
  2678. msgstr ""
  2679. #: doc/classes/@GlobalScope.xml
  2680. msgid "Gamepad button 9."
  2681. msgstr ""
  2682. #: doc/classes/@GlobalScope.xml
  2683. msgid "Gamepad button 10."
  2684. msgstr ""
  2685. #: doc/classes/@GlobalScope.xml
  2686. msgid "Gamepad button 11."
  2687. msgstr ""
  2688. #: doc/classes/@GlobalScope.xml
  2689. msgid "Gamepad button 12."
  2690. msgstr ""
  2691. #: doc/classes/@GlobalScope.xml
  2692. msgid "Gamepad button 13."
  2693. msgstr ""
  2694. #: doc/classes/@GlobalScope.xml
  2695. msgid "Gamepad button 14."
  2696. msgstr ""
  2697. #: doc/classes/@GlobalScope.xml
  2698. msgid "Gamepad button 15."
  2699. msgstr ""
  2700. #: doc/classes/@GlobalScope.xml
  2701. msgid "Gamepad button 16."
  2702. msgstr ""
  2703. #: doc/classes/@GlobalScope.xml
  2704. msgid "Gamepad button 17."
  2705. msgstr ""
  2706. #: doc/classes/@GlobalScope.xml
  2707. msgid "Gamepad button 18."
  2708. msgstr ""
  2709. #: doc/classes/@GlobalScope.xml
  2710. msgid "Gamepad button 19."
  2711. msgstr ""
  2712. #: doc/classes/@GlobalScope.xml
  2713. msgid "Gamepad button 20."
  2714. msgstr ""
  2715. #: doc/classes/@GlobalScope.xml
  2716. msgid "Gamepad button 21."
  2717. msgstr ""
  2718. #: doc/classes/@GlobalScope.xml
  2719. msgid "Gamepad button 22."
  2720. msgstr ""
  2721. #: doc/classes/@GlobalScope.xml
  2722. msgid ""
  2723. "The maximum number of game controller buttons supported by the engine. The "
  2724. "actual limit may be lower on specific platforms:\n"
  2725. "- Android: Up to 36 buttons.\n"
  2726. "- Linux: Up to 80 buttons.\n"
  2727. "- Windows and macOS: Up to 128 buttons."
  2728. msgstr ""
  2729. #: doc/classes/@GlobalScope.xml
  2730. msgid "DualShock circle button."
  2731. msgstr ""
  2732. #: doc/classes/@GlobalScope.xml
  2733. msgid "DualShock X button."
  2734. msgstr ""
  2735. #: doc/classes/@GlobalScope.xml
  2736. msgid "DualShock square button."
  2737. msgstr ""
  2738. #: doc/classes/@GlobalScope.xml
  2739. msgid "DualShock triangle button."
  2740. msgstr ""
  2741. #: doc/classes/@GlobalScope.xml
  2742. msgid "Xbox controller B button."
  2743. msgstr ""
  2744. #: doc/classes/@GlobalScope.xml
  2745. msgid "Xbox controller A button."
  2746. msgstr ""
  2747. #: doc/classes/@GlobalScope.xml
  2748. msgid "Xbox controller X button."
  2749. msgstr ""
  2750. #: doc/classes/@GlobalScope.xml
  2751. msgid "Xbox controller Y button."
  2752. msgstr ""
  2753. #: doc/classes/@GlobalScope.xml
  2754. msgid "Nintendo controller A button."
  2755. msgstr ""
  2756. #: doc/classes/@GlobalScope.xml
  2757. msgid "Nintendo controller B button."
  2758. msgstr ""
  2759. #: doc/classes/@GlobalScope.xml
  2760. msgid "Nintendo controller X button."
  2761. msgstr ""
  2762. #: doc/classes/@GlobalScope.xml
  2763. msgid "Nintendo controller Y button."
  2764. msgstr ""
  2765. #: doc/classes/@GlobalScope.xml
  2766. msgid "Grip (side) buttons on a VR controller."
  2767. msgstr ""
  2768. #: doc/classes/@GlobalScope.xml
  2769. msgid "Push down on the touchpad or main joystick on a VR controller."
  2770. msgstr ""
  2771. #: doc/classes/@GlobalScope.xml
  2772. msgid "Trigger on a VR controller."
  2773. msgstr ""
  2774. #: doc/classes/@GlobalScope.xml
  2775. msgid ""
  2776. "A button on the right Oculus Touch controller, X button on the left "
  2777. "controller (also when used in OpenVR)."
  2778. msgstr ""
  2779. #: doc/classes/@GlobalScope.xml
  2780. msgid ""
  2781. "B button on the right Oculus Touch controller, Y button on the left "
  2782. "controller (also when used in OpenVR)."
  2783. msgstr ""
  2784. #: doc/classes/@GlobalScope.xml
  2785. msgid "Menu button on either Oculus Touch controller."
  2786. msgstr ""
  2787. #: doc/classes/@GlobalScope.xml
  2788. msgid "Menu button in OpenVR (Except when Oculus Touch controllers are used)."
  2789. msgstr ""
  2790. #: doc/classes/@GlobalScope.xml
  2791. msgid "Gamepad button Select."
  2792. msgstr ""
  2793. #: doc/classes/@GlobalScope.xml
  2794. msgid "Gamepad button Start."
  2795. msgstr ""
  2796. #: doc/classes/@GlobalScope.xml
  2797. msgid "Gamepad DPad up."
  2798. msgstr ""
  2799. #: doc/classes/@GlobalScope.xml
  2800. msgid "Gamepad DPad down."
  2801. msgstr ""
  2802. #: doc/classes/@GlobalScope.xml
  2803. msgid "Gamepad DPad left."
  2804. msgstr ""
  2805. #: doc/classes/@GlobalScope.xml
  2806. msgid "Gamepad DPad right."
  2807. msgstr ""
  2808. #: doc/classes/@GlobalScope.xml
  2809. msgid "Gamepad SDL guide button."
  2810. msgstr ""
  2811. #: doc/classes/@GlobalScope.xml
  2812. msgid "Gamepad SDL miscellaneous button."
  2813. msgstr ""
  2814. #: doc/classes/@GlobalScope.xml
  2815. msgid "Gamepad SDL paddle 1 button."
  2816. msgstr ""
  2817. #: doc/classes/@GlobalScope.xml
  2818. msgid "Gamepad SDL paddle 2 button."
  2819. msgstr ""
  2820. #: doc/classes/@GlobalScope.xml
  2821. msgid "Gamepad SDL paddle 3 button."
  2822. msgstr ""
  2823. #: doc/classes/@GlobalScope.xml
  2824. msgid "Gamepad SDL paddle 4 button."
  2825. msgstr ""
  2826. #: doc/classes/@GlobalScope.xml
  2827. msgid "Gamepad SDL touchpad button."
  2828. msgstr ""
  2829. #: doc/classes/@GlobalScope.xml
  2830. msgid "Gamepad left Shoulder button."
  2831. msgstr ""
  2832. #: doc/classes/@GlobalScope.xml
  2833. msgid "Gamepad left trigger."
  2834. msgstr ""
  2835. #: doc/classes/@GlobalScope.xml
  2836. msgid "Gamepad left stick click."
  2837. msgstr ""
  2838. #: doc/classes/@GlobalScope.xml
  2839. msgid "Gamepad right Shoulder button."
  2840. msgstr ""
  2841. #: doc/classes/@GlobalScope.xml
  2842. msgid "Gamepad right trigger."
  2843. msgstr ""
  2844. #: doc/classes/@GlobalScope.xml
  2845. msgid "Gamepad right stick click."
  2846. msgstr ""
  2847. #: doc/classes/@GlobalScope.xml
  2848. msgid "Gamepad left stick horizontal axis."
  2849. msgstr ""
  2850. #: doc/classes/@GlobalScope.xml
  2851. msgid "Gamepad left stick vertical axis."
  2852. msgstr ""
  2853. #: doc/classes/@GlobalScope.xml
  2854. msgid "Gamepad right stick horizontal axis."
  2855. msgstr ""
  2856. #: doc/classes/@GlobalScope.xml
  2857. msgid "Gamepad right stick vertical axis."
  2858. msgstr ""
  2859. #: doc/classes/@GlobalScope.xml
  2860. msgid "Generic gamepad axis 4."
  2861. msgstr ""
  2862. #: doc/classes/@GlobalScope.xml
  2863. msgid "Generic gamepad axis 5."
  2864. msgstr ""
  2865. #: doc/classes/@GlobalScope.xml
  2866. msgid "Gamepad left trigger analog axis."
  2867. msgstr ""
  2868. #: doc/classes/@GlobalScope.xml
  2869. msgid "Gamepad right trigger analog axis."
  2870. msgstr ""
  2871. #: doc/classes/@GlobalScope.xml
  2872. msgid "Generic gamepad axis 8."
  2873. msgstr ""
  2874. #: doc/classes/@GlobalScope.xml
  2875. msgid "Generic gamepad axis 9."
  2876. msgstr ""
  2877. #: doc/classes/@GlobalScope.xml
  2878. msgid "Represents the maximum number of joystick axes supported."
  2879. msgstr ""
  2880. #: doc/classes/@GlobalScope.xml
  2881. msgid "Gamepad left analog trigger."
  2882. msgstr ""
  2883. #: doc/classes/@GlobalScope.xml
  2884. msgid "Gamepad right analog trigger."
  2885. msgstr ""
  2886. #: doc/classes/@GlobalScope.xml
  2887. msgid "VR Controller analog trigger."
  2888. msgstr ""
  2889. #: doc/classes/@GlobalScope.xml
  2890. msgid "VR Controller analog grip (side buttons)."
  2891. msgstr ""
  2892. #: doc/classes/@GlobalScope.xml
  2893. msgid ""
  2894. "OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR "
  2895. "controllers)."
  2896. msgstr ""
  2897. #: doc/classes/@GlobalScope.xml
  2898. msgid ""
  2899. "OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR "
  2900. "controllers)."
  2901. msgstr ""
  2902. #: doc/classes/@GlobalScope.xml
  2903. msgid ""
  2904. "MIDI note OFF message. See the documentation of [InputEventMIDI] for "
  2905. "information of how to use MIDI inputs."
  2906. msgstr ""
  2907. #: doc/classes/@GlobalScope.xml
  2908. msgid ""
  2909. "MIDI note ON message. See the documentation of [InputEventMIDI] for "
  2910. "information of how to use MIDI inputs."
  2911. msgstr ""
  2912. #: doc/classes/@GlobalScope.xml
  2913. msgid ""
  2914. "MIDI aftertouch message. This message is most often sent by pressing down on "
  2915. "the key after it \"bottoms out\"."
  2916. msgstr ""
  2917. #: doc/classes/@GlobalScope.xml
  2918. msgid ""
  2919. "MIDI control change message. This message is sent when a controller value "
  2920. "changes. Controllers include devices such as pedals and levers."
  2921. msgstr ""
  2922. #: doc/classes/@GlobalScope.xml
  2923. msgid ""
  2924. "MIDI program change message. This message sent when the program patch number "
  2925. "changes."
  2926. msgstr ""
  2927. #: doc/classes/@GlobalScope.xml
  2928. msgid ""
  2929. "MIDI channel pressure message. This message is most often sent by pressing "
  2930. "down on the key after it \"bottoms out\". This message is different from "
  2931. "polyphonic after-touch as it indicates the highest pressure across all keys."
  2932. msgstr ""
  2933. #: doc/classes/@GlobalScope.xml
  2934. msgid ""
  2935. "MIDI pitch bend message. This message is sent to indicate a change in the "
  2936. "pitch bender (wheel or lever, typically)."
  2937. msgstr ""
  2938. #: doc/classes/@GlobalScope.xml
  2939. msgid ""
  2940. "MIDI system exclusive message. This has behavior exclusive to the device "
  2941. "you're receiving input from. Getting this data is not implemented in Godot."
  2942. msgstr ""
  2943. #: doc/classes/@GlobalScope.xml
  2944. msgid ""
  2945. "MIDI quarter frame message. Contains timing information that is used to "
  2946. "synchronize MIDI devices. Getting this data is not implemented in Godot."
  2947. msgstr ""
  2948. #: doc/classes/@GlobalScope.xml
  2949. msgid ""
  2950. "MIDI song position pointer message. Gives the number of 16th notes since the "
  2951. "start of the song. Getting this data is not implemented in Godot."
  2952. msgstr ""
  2953. #: doc/classes/@GlobalScope.xml
  2954. msgid ""
  2955. "MIDI song select message. Specifies which sequence or song is to be played. "
  2956. "Getting this data is not implemented in Godot."
  2957. msgstr ""
  2958. #: doc/classes/@GlobalScope.xml
  2959. msgid ""
  2960. "MIDI tune request message. Upon receiving a tune request, all analog "
  2961. "synthesizers should tune their oscillators."
  2962. msgstr ""
  2963. #: doc/classes/@GlobalScope.xml
  2964. msgid ""
  2965. "MIDI timing clock message. Sent 24 times per quarter note when "
  2966. "synchronization is required."
  2967. msgstr ""
  2968. #: doc/classes/@GlobalScope.xml
  2969. msgid ""
  2970. "MIDI start message. Start the current sequence playing. This message will be "
  2971. "followed with Timing Clocks."
  2972. msgstr ""
  2973. #: doc/classes/@GlobalScope.xml
  2974. msgid "MIDI continue message. Continue at the point the sequence was stopped."
  2975. msgstr ""
  2976. #: doc/classes/@GlobalScope.xml
  2977. msgid "MIDI stop message. Stop the current sequence."
  2978. msgstr ""
  2979. #: doc/classes/@GlobalScope.xml
  2980. msgid ""
  2981. "MIDI active sensing message. This message is intended to be sent repeatedly "
  2982. "to tell the receiver that a connection is alive."
  2983. msgstr ""
  2984. #: doc/classes/@GlobalScope.xml
  2985. msgid ""
  2986. "MIDI system reset message. Reset all receivers in the system to power-up "
  2987. "status. It should not be sent on power-up itself."
  2988. msgstr ""
  2989. #: doc/classes/@GlobalScope.xml
  2990. msgid ""
  2991. "Methods that return [enum Error] return [constant OK] when no error "
  2992. "occurred. Note that many functions don't return an error code but will print "
  2993. "error messages to standard output.\n"
  2994. "Since [constant OK] has value 0, and all other failure codes are positive "
  2995. "integers, it can also be used in boolean checks, e.g.:\n"
  2996. "[codeblock]\n"
  2997. "var err = method_that_returns_error()\n"
  2998. "if err != OK:\n"
  2999. " print(\"Failure!\")\n"
  3000. "# Or, equivalent:\n"
  3001. "if err:\n"
  3002. " print(\"Still failing!\")\n"
  3003. "[/codeblock]"
  3004. msgstr ""
  3005. #: doc/classes/@GlobalScope.xml
  3006. msgid "Generic error."
  3007. msgstr ""
  3008. #: doc/classes/@GlobalScope.xml
  3009. msgid "Unavailable error."
  3010. msgstr ""
  3011. #: doc/classes/@GlobalScope.xml
  3012. msgid "Unconfigured error."
  3013. msgstr ""
  3014. #: doc/classes/@GlobalScope.xml
  3015. msgid "Unauthorized error."
  3016. msgstr ""
  3017. #: doc/classes/@GlobalScope.xml
  3018. msgid "Parameter range error."
  3019. msgstr ""
  3020. #: doc/classes/@GlobalScope.xml
  3021. msgid "Out of memory (OOM) error."
  3022. msgstr ""
  3023. #: doc/classes/@GlobalScope.xml
  3024. msgid "File: Not found error."
  3025. msgstr ""
  3026. #: doc/classes/@GlobalScope.xml
  3027. msgid "File: Bad drive error."
  3028. msgstr ""
  3029. #: doc/classes/@GlobalScope.xml
  3030. msgid "File: Bad path error."
  3031. msgstr ""
  3032. #: doc/classes/@GlobalScope.xml
  3033. msgid "File: No permission error."
  3034. msgstr ""
  3035. #: doc/classes/@GlobalScope.xml
  3036. msgid "File: Already in use error."
  3037. msgstr ""
  3038. #: doc/classes/@GlobalScope.xml
  3039. msgid "File: Can't open error."
  3040. msgstr ""
  3041. #: doc/classes/@GlobalScope.xml
  3042. msgid "File: Can't write error."
  3043. msgstr ""
  3044. #: doc/classes/@GlobalScope.xml
  3045. msgid "File: Can't read error."
  3046. msgstr ""
  3047. #: doc/classes/@GlobalScope.xml
  3048. msgid "File: Unrecognized error."
  3049. msgstr ""
  3050. #: doc/classes/@GlobalScope.xml
  3051. msgid "File: Corrupt error."
  3052. msgstr ""
  3053. #: doc/classes/@GlobalScope.xml
  3054. msgid "File: Missing dependencies error."
  3055. msgstr ""
  3056. #: doc/classes/@GlobalScope.xml
  3057. msgid "File: End of file (EOF) error."
  3058. msgstr ""
  3059. #: doc/classes/@GlobalScope.xml
  3060. msgid "Can't open error."
  3061. msgstr ""
  3062. #: doc/classes/@GlobalScope.xml
  3063. msgid "Can't create error."
  3064. msgstr ""
  3065. #: doc/classes/@GlobalScope.xml
  3066. msgid "Query failed error."
  3067. msgstr ""
  3068. #: doc/classes/@GlobalScope.xml
  3069. msgid "Already in use error."
  3070. msgstr ""
  3071. #: doc/classes/@GlobalScope.xml
  3072. msgid "Locked error."
  3073. msgstr ""
  3074. #: doc/classes/@GlobalScope.xml
  3075. msgid "Timeout error."
  3076. msgstr ""
  3077. #: doc/classes/@GlobalScope.xml
  3078. msgid "Can't connect error."
  3079. msgstr ""
  3080. #: doc/classes/@GlobalScope.xml
  3081. msgid "Can't resolve error."
  3082. msgstr ""
  3083. #: doc/classes/@GlobalScope.xml
  3084. msgid "Connection error."
  3085. msgstr ""
  3086. #: doc/classes/@GlobalScope.xml
  3087. msgid "Can't acquire resource error."
  3088. msgstr ""
  3089. #: doc/classes/@GlobalScope.xml
  3090. msgid "Can't fork process error."
  3091. msgstr ""
  3092. #: doc/classes/@GlobalScope.xml
  3093. msgid "Invalid data error."
  3094. msgstr ""
  3095. #: doc/classes/@GlobalScope.xml
  3096. msgid "Invalid parameter error."
  3097. msgstr ""
  3098. #: doc/classes/@GlobalScope.xml
  3099. msgid "Already exists error."
  3100. msgstr ""
  3101. #: doc/classes/@GlobalScope.xml
  3102. msgid "Does not exist error."
  3103. msgstr ""
  3104. #: doc/classes/@GlobalScope.xml
  3105. msgid "Database: Read error."
  3106. msgstr ""
  3107. #: doc/classes/@GlobalScope.xml
  3108. msgid "Database: Write error."
  3109. msgstr ""
  3110. #: doc/classes/@GlobalScope.xml
  3111. msgid "Compilation failed error."
  3112. msgstr ""
  3113. #: doc/classes/@GlobalScope.xml
  3114. msgid "Method not found error."
  3115. msgstr ""
  3116. #: doc/classes/@GlobalScope.xml
  3117. msgid "Linking failed error."
  3118. msgstr ""
  3119. #: doc/classes/@GlobalScope.xml
  3120. msgid "Script failed error."
  3121. msgstr ""
  3122. #: doc/classes/@GlobalScope.xml
  3123. msgid "Cycling link (import cycle) error."
  3124. msgstr ""
  3125. #: doc/classes/@GlobalScope.xml
  3126. msgid "Invalid declaration error."
  3127. msgstr ""
  3128. #: doc/classes/@GlobalScope.xml
  3129. msgid "Duplicate symbol error."
  3130. msgstr ""
  3131. #: doc/classes/@GlobalScope.xml
  3132. msgid "Parse error."
  3133. msgstr ""
  3134. #: doc/classes/@GlobalScope.xml
  3135. msgid "Busy error."
  3136. msgstr ""
  3137. #: doc/classes/@GlobalScope.xml
  3138. msgid "Skip error."
  3139. msgstr ""
  3140. #: doc/classes/@GlobalScope.xml
  3141. msgid "Help error."
  3142. msgstr ""
  3143. #: doc/classes/@GlobalScope.xml
  3144. msgid "Bug error."
  3145. msgstr ""
  3146. #: doc/classes/@GlobalScope.xml
  3147. msgid ""
  3148. "Printer on fire error. (This is an easter egg, no engine methods return this "
  3149. "error code.)"
  3150. msgstr ""
  3151. #: doc/classes/@GlobalScope.xml
  3152. msgid "No hint for the edited property."
  3153. msgstr ""
  3154. #: doc/classes/@GlobalScope.xml
  3155. msgid ""
  3156. "Hints that an integer or float property should be within a range specified "
  3157. "via the hint string [code]\"min,max\"[/code] or [code]\"min,max,step\"[/"
  3158. "code]. The hint string can optionally include [code]\"or_greater\"[/code] "
  3159. "and/or [code]\"or_lesser\"[/code] to allow manual input going respectively "
  3160. "above the max or below the min values. Example: [code]\"-360,360,1,"
  3161. "or_greater,or_lesser\"[/code]."
  3162. msgstr ""
  3163. #: doc/classes/@GlobalScope.xml
  3164. msgid ""
  3165. "Hints that a float property should be within an exponential range specified "
  3166. "via the hint string [code]\"min,max\"[/code] or [code]\"min,max,step\"[/"
  3167. "code]. The hint string can optionally include [code]\"or_greater\"[/code] "
  3168. "and/or [code]\"or_lesser\"[/code] to allow manual input going respectively "
  3169. "above the max or below the min values. Example: [code]\"0.01,100,0.01,"
  3170. "or_greater\"[/code]."
  3171. msgstr ""
  3172. #: doc/classes/@GlobalScope.xml
  3173. msgid ""
  3174. "Hints that an integer, float or string property is an enumerated value to "
  3175. "pick in a list specified via a hint string.\n"
  3176. "The hint string is a comma separated list of names such as [code]\"Hello,"
  3177. "Something,Else\"[/code]. For integer and float properties, the first name in "
  3178. "the list has value 0, the next 1, and so on. Explicit values can also be "
  3179. "specified by appending [code]:integer[/code] to the name, e.g. [code]\"Zero,"
  3180. "One,Three:3,Four,Six:6\"[/code]."
  3181. msgstr ""
  3182. #: doc/classes/@GlobalScope.xml
  3183. msgid ""
  3184. "Hints that a string property can be an enumerated value to pick in a list "
  3185. "specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
  3186. "Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
  3187. "arbitrary values and can be empty. The list of values serves to suggest "
  3188. "possible values."
  3189. msgstr ""
  3190. #: doc/classes/@GlobalScope.xml
  3191. msgid ""
  3192. "Hints that a float property should be edited via an exponential easing "
  3193. "function. The hint string can include [code]\"attenuation\"[/code] to flip "
  3194. "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
  3195. "easing."
  3196. msgstr ""
  3197. #: doc/classes/@GlobalScope.xml
  3198. msgid "Deprecated hint, unused."
  3199. msgstr ""
  3200. #: doc/classes/@GlobalScope.xml
  3201. msgid ""
  3202. "Hints that an integer property is a bitmask with named bit flags. For "
  3203. "example, to allow toggling bits 0, 1, 2 and 4, the hint could be something "
  3204. "like [code]\"Bit0,Bit1,Bit2,,Bit4\"[/code]."
  3205. msgstr ""
  3206. #: doc/classes/@GlobalScope.xml
  3207. msgid ""
  3208. "Hints that an integer property is a bitmask using the optionally named 2D "
  3209. "render layers."
  3210. msgstr ""
  3211. #: doc/classes/@GlobalScope.xml
  3212. msgid ""
  3213. "Hints that an integer property is a bitmask using the optionally named 2D "
  3214. "physics layers."
  3215. msgstr ""
  3216. #: doc/classes/@GlobalScope.xml
  3217. msgid ""
  3218. "Hints that an integer property is a bitmask using the optionally named 2D "
  3219. "navigation layers."
  3220. msgstr ""
  3221. #: doc/classes/@GlobalScope.xml
  3222. msgid ""
  3223. "Hints that an integer property is a bitmask using the optionally named 3D "
  3224. "render layers."
  3225. msgstr ""
  3226. #: doc/classes/@GlobalScope.xml
  3227. msgid ""
  3228. "Hints that an integer property is a bitmask using the optionally named 3D "
  3229. "physics layers."
  3230. msgstr ""
  3231. #: doc/classes/@GlobalScope.xml
  3232. msgid ""
  3233. "Hints that an integer property is a bitmask using the optionally named 3D "
  3234. "navigation layers."
  3235. msgstr ""
  3236. #: doc/classes/@GlobalScope.xml
  3237. msgid ""
  3238. "Hints that a string property is a path to a file. Editing it will show a "
  3239. "file dialog for picking the path. The hint string can be a set of filters "
  3240. "with wildcards like [code]\"*.png,*.jpg\"[/code]."
  3241. msgstr ""
  3242. #: doc/classes/@GlobalScope.xml
  3243. msgid ""
  3244. "Hints that a string property is a path to a directory. Editing it will show "
  3245. "a file dialog for picking the path."
  3246. msgstr ""
  3247. #: doc/classes/@GlobalScope.xml
  3248. msgid ""
  3249. "Hints that a string property is an absolute path to a file outside the "
  3250. "project folder. Editing it will show a file dialog for picking the path. The "
  3251. "hint string can be a set of filters with wildcards like [code]\"*.png,*."
  3252. "jpg\"[/code]."
  3253. msgstr ""
  3254. #: doc/classes/@GlobalScope.xml
  3255. msgid ""
  3256. "Hints that a string property is an absolute path to a directory outside the "
  3257. "project folder. Editing it will show a file dialog for picking the path."
  3258. msgstr ""
  3259. #: doc/classes/@GlobalScope.xml
  3260. msgid ""
  3261. "Hints that a property is an instance of a [Resource]-derived type, "
  3262. "optionally specified via the hint string (e.g. [code]\"Texture\"[/code]). "
  3263. "Editing it will show a popup menu of valid resource types to instantiate."
  3264. msgstr ""
  3265. #: doc/classes/@GlobalScope.xml
  3266. msgid ""
  3267. "Hints that a string property is text with line breaks. Editing it will show "
  3268. "a text input field where line breaks can be typed."
  3269. msgstr ""
  3270. #: doc/classes/@GlobalScope.xml
  3271. msgid ""
  3272. "Hints that a string property should have a placeholder text visible on its "
  3273. "input field, whenever the property is empty. The hint string is the "
  3274. "placeholder text to use."
  3275. msgstr ""
  3276. #: doc/classes/@GlobalScope.xml
  3277. msgid ""
  3278. "Hints that a color property should be edited without changing its alpha "
  3279. "component, i.e. only R, G and B channels are edited."
  3280. msgstr ""
  3281. #: doc/classes/@GlobalScope.xml
  3282. msgid "Hints that an image is compressed using lossy compression."
  3283. msgstr ""
  3284. #: doc/classes/@GlobalScope.xml
  3285. msgid "Hints that an image is compressed using lossless compression."
  3286. msgstr ""
  3287. #: doc/classes/@GlobalScope.xml
  3288. msgid ""
  3289. "Hint that a property represents a particular type. If a property is "
  3290. "[constant TYPE_STRING], allows to set a type from the create dialog. If you "
  3291. "need to create an [Array] to contain elements of a specific type, the "
  3292. "[code]hint_string[/code] must encode nested types using [code]\":\"[/code] "
  3293. "and [code]\"/\"[/code] for specifying [Resource] types. For instance:\n"
  3294. "[codeblock]\n"
  3295. "hint_string = \"%s:\" % [TYPE_INT] # Array of inteters.\n"
  3296. "hint_string = \"%s:%s:\" % [TYPE_ARRAY, TYPE_REAL] # Two-dimensional array "
  3297. "of floats.\n"
  3298. "hint_string = \"%s/%s:Resource\" % [TYPE_OBJECT, TYPE_OBJECT] # Array of "
  3299. "resources.\n"
  3300. "hint_string = \"%s:%s/%s:Resource\" % [TYPE_ARRAY, TYPE_OBJECT, TYPE_OBJECT] "
  3301. "# Two-dimensional array of resources.\n"
  3302. "[/codeblock]\n"
  3303. "[b]Note:[/b] The final colon is required to specify for properly detecting "
  3304. "built-in types."
  3305. msgstr ""
  3306. #: doc/classes/@GlobalScope.xml
  3307. msgid "The property is serialized and saved in the scene file (default)."
  3308. msgstr ""
  3309. #: doc/classes/@GlobalScope.xml
  3310. msgid "The property is shown in the editor inspector (default)."
  3311. msgstr ""
  3312. #: doc/classes/@GlobalScope.xml
  3313. msgid "Deprecated usage flag, unused."
  3314. msgstr ""
  3315. #: doc/classes/@GlobalScope.xml
  3316. msgid "The property can be checked in the editor inspector."
  3317. msgstr ""
  3318. #: doc/classes/@GlobalScope.xml
  3319. msgid "The property is checked in the editor inspector."
  3320. msgstr ""
  3321. #: doc/classes/@GlobalScope.xml
  3322. msgid "The property is a translatable string."
  3323. msgstr ""
  3324. #: doc/classes/@GlobalScope.xml
  3325. msgid "Used to group properties together in the editor. See [EditorInspector]."
  3326. msgstr ""
  3327. #: doc/classes/@GlobalScope.xml
  3328. msgid "Used to categorize properties together in the editor."
  3329. msgstr ""
  3330. #: doc/classes/@GlobalScope.xml
  3331. msgid "The property does not save its state in [PackedScene]."
  3332. msgstr ""
  3333. #: doc/classes/@GlobalScope.xml
  3334. msgid "Editing the property prompts the user for restarting the editor."
  3335. msgstr ""
  3336. #: doc/classes/@GlobalScope.xml
  3337. msgid ""
  3338. "The property is a script variable which should be serialized and saved in "
  3339. "the scene file."
  3340. msgstr ""
  3341. #: doc/classes/@GlobalScope.xml
  3342. msgid "Default usage (storage, editor and network)."
  3343. msgstr ""
  3344. #: doc/classes/@GlobalScope.xml
  3345. msgid ""
  3346. "Default usage for translatable strings (storage, editor, network and "
  3347. "internationalized)."
  3348. msgstr ""
  3349. #: doc/classes/@GlobalScope.xml
  3350. msgid ""
  3351. "Default usage but without showing the property in the editor (storage, "
  3352. "network)."
  3353. msgstr ""
  3354. #: doc/classes/@GlobalScope.xml
  3355. msgid "Flag for a normal method."
  3356. msgstr ""
  3357. #: doc/classes/@GlobalScope.xml
  3358. msgid "Flag for an editor method."
  3359. msgstr ""
  3360. #: doc/classes/@GlobalScope.xml
  3361. msgid "Deprecated method flag, unused."
  3362. msgstr ""
  3363. #: doc/classes/@GlobalScope.xml
  3364. msgid "Flag for a constant method."
  3365. msgstr ""
  3366. #: doc/classes/@GlobalScope.xml
  3367. msgid "Flag for a virtual method."
  3368. msgstr ""
  3369. #: doc/classes/@GlobalScope.xml
  3370. msgid "Default method flags."
  3371. msgstr ""
  3372. #: doc/classes/@GlobalScope.xml
  3373. msgid "Variable is [code]null[/code]."
  3374. msgstr ""
  3375. #: doc/classes/@GlobalScope.xml
  3376. msgid "Variable is of type [bool]."
  3377. msgstr ""
  3378. #: doc/classes/@GlobalScope.xml
  3379. msgid "Variable is of type [int]."
  3380. msgstr ""
  3381. #: doc/classes/@GlobalScope.xml
  3382. msgid "Variable is of type [float] (real)."
  3383. msgstr ""
  3384. #: doc/classes/@GlobalScope.xml
  3385. msgid "Variable is of type [String]."
  3386. msgstr ""
  3387. #: doc/classes/@GlobalScope.xml
  3388. msgid "Variable is of type [Vector2]."
  3389. msgstr ""
  3390. #: doc/classes/@GlobalScope.xml
  3391. msgid "Variable is of type [Rect2]."
  3392. msgstr ""
  3393. #: doc/classes/@GlobalScope.xml
  3394. msgid "Variable is of type [Vector3]."
  3395. msgstr ""
  3396. #: doc/classes/@GlobalScope.xml
  3397. msgid "Variable is of type [Transform2D]."
  3398. msgstr ""
  3399. #: doc/classes/@GlobalScope.xml
  3400. msgid "Variable is of type [Plane]."
  3401. msgstr ""
  3402. #: doc/classes/@GlobalScope.xml
  3403. msgid "Variable is of type [Quat]."
  3404. msgstr ""
  3405. #: doc/classes/@GlobalScope.xml
  3406. msgid "Variable is of type [AABB]."
  3407. msgstr ""
  3408. #: doc/classes/@GlobalScope.xml
  3409. msgid "Variable is of type [Basis]."
  3410. msgstr ""
  3411. #: doc/classes/@GlobalScope.xml
  3412. msgid "Variable is of type [Transform]."
  3413. msgstr ""
  3414. #: doc/classes/@GlobalScope.xml
  3415. msgid "Variable is of type [Color]."
  3416. msgstr ""
  3417. #: doc/classes/@GlobalScope.xml
  3418. msgid "Variable is of type [NodePath]."
  3419. msgstr ""
  3420. #: doc/classes/@GlobalScope.xml
  3421. msgid "Variable is of type [RID]."
  3422. msgstr ""
  3423. #: doc/classes/@GlobalScope.xml
  3424. msgid "Variable is of type [Object]."
  3425. msgstr ""
  3426. #: doc/classes/@GlobalScope.xml
  3427. msgid "Variable is of type [Dictionary]."
  3428. msgstr ""
  3429. #: doc/classes/@GlobalScope.xml
  3430. msgid "Variable is of type [Array]."
  3431. msgstr ""
  3432. #: doc/classes/@GlobalScope.xml
  3433. msgid "Variable is of type [PoolByteArray]."
  3434. msgstr ""
  3435. #: doc/classes/@GlobalScope.xml
  3436. msgid "Variable is of type [PoolIntArray]."
  3437. msgstr ""
  3438. #: doc/classes/@GlobalScope.xml
  3439. msgid "Variable is of type [PoolRealArray]."
  3440. msgstr ""
  3441. #: doc/classes/@GlobalScope.xml
  3442. msgid "Variable is of type [PoolStringArray]."
  3443. msgstr ""
  3444. #: doc/classes/@GlobalScope.xml
  3445. msgid "Variable is of type [PoolVector2Array]."
  3446. msgstr ""
  3447. #: doc/classes/@GlobalScope.xml
  3448. msgid "Variable is of type [PoolVector3Array]."
  3449. msgstr ""
  3450. #: doc/classes/@GlobalScope.xml
  3451. msgid "Variable is of type [PoolColorArray]."
  3452. msgstr ""
  3453. #: doc/classes/@GlobalScope.xml
  3454. msgid "Represents the size of the [enum Variant.Type] enum."
  3455. msgstr ""
  3456. #: doc/classes/@GlobalScope.xml
  3457. msgid "Equality operator ([code]==[/code])."
  3458. msgstr ""
  3459. #: doc/classes/@GlobalScope.xml
  3460. msgid "Inequality operator ([code]!=[/code])."
  3461. msgstr ""
  3462. #: doc/classes/@GlobalScope.xml
  3463. msgid "Less than operator ([code]<[/code])."
  3464. msgstr ""
  3465. #: doc/classes/@GlobalScope.xml
  3466. msgid "Less than or equal operator ([code]<=[/code])."
  3467. msgstr ""
  3468. #: doc/classes/@GlobalScope.xml
  3469. msgid "Greater than operator ([code]>[/code])."
  3470. msgstr ""
  3471. #: doc/classes/@GlobalScope.xml
  3472. msgid "Greater than or equal operator ([code]>=[/code])."
  3473. msgstr ""
  3474. #: doc/classes/@GlobalScope.xml
  3475. msgid "Addition operator ([code]+[/code])."
  3476. msgstr ""
  3477. #: doc/classes/@GlobalScope.xml
  3478. msgid "Subtraction operator ([code]-[/code])."
  3479. msgstr ""
  3480. #: doc/classes/@GlobalScope.xml
  3481. msgid "Multiplication operator ([code]*[/code])."
  3482. msgstr ""
  3483. #: doc/classes/@GlobalScope.xml
  3484. msgid "Division operator ([code]/[/code])."
  3485. msgstr ""
  3486. #: doc/classes/@GlobalScope.xml
  3487. msgid "Unary negation operator ([code]-[/code])."
  3488. msgstr ""
  3489. #: doc/classes/@GlobalScope.xml
  3490. msgid "Unary plus operator ([code]+[/code])."
  3491. msgstr ""
  3492. #: doc/classes/@GlobalScope.xml
  3493. msgid "Remainder/modulo operator ([code]%[/code])."
  3494. msgstr ""
  3495. #: doc/classes/@GlobalScope.xml
  3496. msgid "String concatenation operator ([code]+[/code])."
  3497. msgstr ""
  3498. #: doc/classes/@GlobalScope.xml
  3499. msgid "Left shift operator ([code]<<[/code])."
  3500. msgstr ""
  3501. #: doc/classes/@GlobalScope.xml
  3502. msgid "Right shift operator ([code]>>[/code])."
  3503. msgstr ""
  3504. #: doc/classes/@GlobalScope.xml
  3505. msgid "Bitwise AND operator ([code]&[/code])."
  3506. msgstr ""
  3507. #: doc/classes/@GlobalScope.xml
  3508. msgid "Bitwise OR operator ([code]|[/code])."
  3509. msgstr ""
  3510. #: doc/classes/@GlobalScope.xml
  3511. msgid "Bitwise XOR operator ([code]^[/code])."
  3512. msgstr ""
  3513. #: doc/classes/@GlobalScope.xml
  3514. msgid "Bitwise NOT operator ([code]~[/code])."
  3515. msgstr ""
  3516. #: doc/classes/@GlobalScope.xml
  3517. msgid "Logical AND operator ([code]and[/code] or [code]&&[/code])."
  3518. msgstr ""
  3519. #: doc/classes/@GlobalScope.xml
  3520. msgid "Logical OR operator ([code]or[/code] or [code]||[/code])."
  3521. msgstr ""
  3522. #: doc/classes/@GlobalScope.xml
  3523. msgid "Logical XOR operator (not implemented in GDScript)."
  3524. msgstr ""
  3525. #: doc/classes/@GlobalScope.xml
  3526. msgid "Logical NOT operator ([code]not[/code] or [code]![/code])."
  3527. msgstr ""
  3528. #: doc/classes/@GlobalScope.xml
  3529. msgid "Logical IN operator ([code]in[/code])."
  3530. msgstr ""
  3531. #: doc/classes/@GlobalScope.xml
  3532. msgid "Represents the size of the [enum Variant.Operator] enum."
  3533. msgstr ""
  3534. #: doc/classes/AABB.xml
  3535. msgid "Axis-Aligned Bounding Box."
  3536. msgstr ""
  3537. #: doc/classes/AABB.xml
  3538. msgid ""
  3539. "[AABB] consists of a position, a size, and several utility functions. It is "
  3540. "typically used for fast overlap tests.\n"
  3541. "It uses floating-point coordinates. The 2D counterpart to [AABB] is "
  3542. "[Rect2].\n"
  3543. "[b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses "
  3544. "integer coordinates."
  3545. msgstr ""
  3546. #: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
  3547. #: doc/classes/Transform.xml doc/classes/Transform2D.xml
  3548. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  3549. msgid "Math tutorial index"
  3550. msgstr ""
  3551. #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
  3552. #: doc/classes/Vector3.xml
  3553. msgid "Vector math"
  3554. msgstr ""
  3555. #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
  3556. #: doc/classes/Vector3.xml
  3557. msgid "Advanced vector math"
  3558. msgstr ""
  3559. #: doc/classes/AABB.xml
  3560. msgid "Constructs an [AABB] from a position and size."
  3561. msgstr ""
  3562. #: doc/classes/AABB.xml
  3563. msgid ""
  3564. "Returns an AABB with equivalent position and size, modified so that the most-"
  3565. "negative corner is the origin and the size is positive."
  3566. msgstr ""
  3567. #: doc/classes/AABB.xml
  3568. msgid ""
  3569. "Returns [code]true[/code] if this [AABB] completely encloses another one."
  3570. msgstr ""
  3571. #: doc/classes/AABB.xml
  3572. msgid ""
  3573. "Returns a copy of this [AABB] expanded to include a given point.\n"
  3574. "[b]Example:[/b]\n"
  3575. "[codeblock]\n"
  3576. "# position (-3, 2, 0), size (1, 1, 1)\n"
  3577. "var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1))\n"
  3578. "# position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and "
  3579. "Vector3(0, -1, 2)\n"
  3580. "var box2 = box.expand(Vector3(0, -1, 2))\n"
  3581. "[/codeblock]"
  3582. msgstr ""
  3583. #: doc/classes/AABB.xml
  3584. msgid "Returns the volume of the [AABB]."
  3585. msgstr ""
  3586. #: doc/classes/AABB.xml
  3587. msgid ""
  3588. "Returns the center of the [AABB], which is equal to [member position] + "
  3589. "([member size] / 2)."
  3590. msgstr ""
  3591. #: doc/classes/AABB.xml
  3592. msgid "Gets the position of the 8 endpoints of the [AABB] in space."
  3593. msgstr ""
  3594. #: doc/classes/AABB.xml
  3595. msgid "Returns the normalized longest axis of the [AABB]."
  3596. msgstr ""
  3597. #: doc/classes/AABB.xml
  3598. msgid ""
  3599. "Returns the index of the longest axis of the [AABB] (according to "
  3600. "[Vector3]'s [code]AXIS_*[/code] constants)."
  3601. msgstr ""
  3602. #: doc/classes/AABB.xml
  3603. msgid "Returns the scalar length of the longest axis of the [AABB]."
  3604. msgstr ""
  3605. #: doc/classes/AABB.xml
  3606. msgid "Returns the normalized shortest axis of the [AABB]."
  3607. msgstr ""
  3608. #: doc/classes/AABB.xml
  3609. msgid ""
  3610. "Returns the index of the shortest axis of the [AABB] (according to "
  3611. "[Vector3]::AXIS* enum)."
  3612. msgstr ""
  3613. #: doc/classes/AABB.xml
  3614. msgid "Returns the scalar length of the shortest axis of the [AABB]."
  3615. msgstr ""
  3616. #: doc/classes/AABB.xml
  3617. msgid ""
  3618. "Returns the support point in a given direction. This is useful for collision "
  3619. "detection algorithms."
  3620. msgstr ""
  3621. #: doc/classes/AABB.xml
  3622. msgid ""
  3623. "Returns a copy of the [AABB] grown a given amount of units towards all the "
  3624. "sides."
  3625. msgstr ""
  3626. #: doc/classes/AABB.xml
  3627. msgid "Returns [code]true[/code] if the [AABB] is flat or empty."
  3628. msgstr ""
  3629. #: doc/classes/AABB.xml
  3630. msgid "Returns [code]true[/code] if the [AABB] is empty."
  3631. msgstr ""
  3632. #: doc/classes/AABB.xml
  3633. msgid "Returns [code]true[/code] if the [AABB] contains a point."
  3634. msgstr ""
  3635. #: doc/classes/AABB.xml
  3636. msgid ""
  3637. "Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is "
  3638. "returned on failure."
  3639. msgstr ""
  3640. #: doc/classes/AABB.xml
  3641. msgid "Returns [code]true[/code] if the [AABB] overlaps with another."
  3642. msgstr ""
  3643. #: doc/classes/AABB.xml
  3644. msgid "Returns [code]true[/code] if the [AABB] is on both sides of a plane."
  3645. msgstr ""
  3646. #: doc/classes/AABB.xml
  3647. msgid ""
  3648. "Returns [code]true[/code] if the [AABB] intersects the line segment between "
  3649. "[code]from[/code] and [code]to[/code]."
  3650. msgstr ""
  3651. #: doc/classes/AABB.xml
  3652. msgid ""
  3653. "Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are "
  3654. "approximately equal, by calling [method @GDScript.is_equal_approx] on each "
  3655. "component."
  3656. msgstr ""
  3657. #: doc/classes/AABB.xml
  3658. msgid ""
  3659. "Returns a larger [AABB] that contains both this [AABB] and [code]with[/code]."
  3660. msgstr ""
  3661. #: doc/classes/AABB.xml doc/classes/Rect2.xml
  3662. msgid ""
  3663. "Ending corner. This is calculated as [code]position + size[/code]. Setting "
  3664. "this value will change the size."
  3665. msgstr ""
  3666. #: doc/classes/AABB.xml doc/classes/Rect2.xml
  3667. msgid "Beginning corner. Typically has values lower than [member end]."
  3668. msgstr ""
  3669. #: doc/classes/AABB.xml doc/classes/Rect2.xml
  3670. msgid ""
  3671. "Size from [member position] to [member end]. Typically, all components are "
  3672. "positive.\n"
  3673. "If the size is negative, you can use [method abs] to fix it."
  3674. msgstr ""
  3675. #: doc/classes/AcceptDialog.xml
  3676. msgid "Base dialog for user notification."
  3677. msgstr ""
  3678. #: doc/classes/AcceptDialog.xml
  3679. msgid ""
  3680. "This dialog is useful for small notifications to the user about an event. It "
  3681. "can only be accepted or closed, with the same result."
  3682. msgstr ""
  3683. #: doc/classes/AcceptDialog.xml
  3684. msgid ""
  3685. "Adds a button with label [code]text[/code] and a custom [code]action[/code] "
  3686. "to the dialog and returns the created button. [code]action[/code] will be "
  3687. "passed to the [signal custom_action] signal when pressed.\n"
  3688. "If [code]true[/code], [code]right[/code] will place the button to the right "
  3689. "of any sibling buttons.\n"
  3690. "You can use [method remove_button] method to remove a button created with "
  3691. "this method from the dialog."
  3692. msgstr ""
  3693. #: doc/classes/AcceptDialog.xml
  3694. msgid ""
  3695. "Adds a button with label [code]name[/code] and a cancel action to the dialog "
  3696. "and returns the created button.\n"
  3697. "You can use [method remove_button] method to remove a button created with "
  3698. "this method from the dialog."
  3699. msgstr ""
  3700. #: doc/classes/AcceptDialog.xml
  3701. msgid ""
  3702. "Returns the label used for built-in text.\n"
  3703. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  3704. "may cause a crash. If you wish to hide it or any of its children, use their "
  3705. "[member CanvasItem.visible] property."
  3706. msgstr ""
  3707. #: doc/classes/AcceptDialog.xml
  3708. msgid ""
  3709. "Returns the OK [Button] instance.\n"
  3710. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  3711. "may cause a crash. If you wish to hide it or any of its children, use their "
  3712. "[member CanvasItem.visible] property."
  3713. msgstr ""
  3714. #: doc/classes/AcceptDialog.xml
  3715. msgid ""
  3716. "Registers a [LineEdit] in the dialog. When the enter key is pressed, the "
  3717. "dialog will be accepted."
  3718. msgstr ""
  3719. #: doc/classes/AcceptDialog.xml
  3720. msgid ""
  3721. "Removes the [code]button[/code] from the dialog. Does NOT free the "
  3722. "[code]button[/code]. The [code]button[/code] must be a [Button] added with "
  3723. "[method add_button] or [method add_cancel] method. After removal, pressing "
  3724. "the [code]button[/code] will no longer emit this dialog's [signal "
  3725. "custom_action] signal or cancel this dialog."
  3726. msgstr ""
  3727. #: doc/classes/AcceptDialog.xml
  3728. msgid "Sets autowrapping for the text in the dialog."
  3729. msgstr ""
  3730. #: doc/classes/AcceptDialog.xml
  3731. msgid ""
  3732. "If [code]true[/code], the dialog is hidden when the OK button is pressed. "
  3733. "You can set it to [code]false[/code] if you want to do e.g. input validation "
  3734. "when receiving the [signal confirmed] signal, and handle hiding the dialog "
  3735. "in your own logic.\n"
  3736. "[b]Note:[/b] Some nodes derived from this class can have a different default "
  3737. "value, and potentially their own built-in logic overriding this setting. For "
  3738. "example [FileDialog] defaults to [code]false[/code], and has its own input "
  3739. "validation code that is called when you press OK, which eventually hides the "
  3740. "dialog if the input is valid. As such, this property can't be used in "
  3741. "[FileDialog] to disable hiding the dialog when pressing OK."
  3742. msgstr ""
  3743. #: doc/classes/AcceptDialog.xml
  3744. msgid "The text displayed by the dialog."
  3745. msgstr ""
  3746. #: doc/classes/AcceptDialog.xml
  3747. msgid "Emitted when the dialog is accepted, i.e. the OK button is pressed."
  3748. msgstr ""
  3749. #: doc/classes/AcceptDialog.xml
  3750. msgid "Emitted when a custom button is pressed. See [method add_button]."
  3751. msgstr ""
  3752. #: doc/classes/AESContext.xml
  3753. msgid "Interface to low level AES encryption features."
  3754. msgstr ""
  3755. #: doc/classes/AESContext.xml
  3756. msgid ""
  3757. "This class provides access to AES encryption/decryption of raw data. Both "
  3758. "AES-ECB and AES-CBC mode are supported.\n"
  3759. "[codeblock]\n"
  3760. "extends Node\n"
  3761. "\n"
  3762. "var aes = AESContext.new()\n"
  3763. "\n"
  3764. "func _ready():\n"
  3765. " var key = \"My secret key!!!\" # Key must be either 16 or 32 bytes.\n"
  3766. " var data = \"My secret text!!\" # Data size must be multiple of 16 "
  3767. "bytes, apply padding if needed.\n"
  3768. " # Encrypt ECB\n"
  3769. " aes.start(AESContext.MODE_ECB_ENCRYPT, key.to_utf8())\n"
  3770. " var encrypted = aes.update(data.to_utf8())\n"
  3771. " aes.finish()\n"
  3772. " # Decrypt ECB\n"
  3773. " aes.start(AESContext.MODE_ECB_DECRYPT, key.to_utf8())\n"
  3774. " var decrypted = aes.update(encrypted)\n"
  3775. " aes.finish()\n"
  3776. " # Check ECB\n"
  3777. " assert(decrypted == data.to_utf8())\n"
  3778. "\n"
  3779. " var iv = \"My secret iv!!!!\" # IV must be of exactly 16 bytes.\n"
  3780. " # Encrypt CBC\n"
  3781. " aes.start(AESContext.MODE_CBC_ENCRYPT, key.to_utf8(), iv.to_utf8())\n"
  3782. " encrypted = aes.update(data.to_utf8())\n"
  3783. " aes.finish()\n"
  3784. " # Decrypt CBC\n"
  3785. " aes.start(AESContext.MODE_CBC_DECRYPT, key.to_utf8(), iv.to_utf8())\n"
  3786. " decrypted = aes.update(encrypted)\n"
  3787. " aes.finish()\n"
  3788. " # Check CBC\n"
  3789. " assert(decrypted == data.to_utf8())\n"
  3790. "[/codeblock]"
  3791. msgstr ""
  3792. #: doc/classes/AESContext.xml
  3793. msgid "Close this AES context so it can be started again. See [method start]."
  3794. msgstr ""
  3795. #: doc/classes/AESContext.xml
  3796. msgid ""
  3797. "Get the current IV state for this context (IV gets updated when calling "
  3798. "[method update]). You normally don't need this function.\n"
  3799. "[b]Note:[/b] This function only makes sense when the context is started with "
  3800. "[constant MODE_CBC_ENCRYPT] or [constant MODE_CBC_DECRYPT]."
  3801. msgstr ""
  3802. #: doc/classes/AESContext.xml
  3803. msgid ""
  3804. "Start the AES context in the given [code]mode[/code]. A [code]key[/code] of "
  3805. "either 16 or 32 bytes must always be provided, while an [code]iv[/code] "
  3806. "(initialization vector) of exactly 16 bytes, is only needed when [code]mode[/"
  3807. "code] is either [constant MODE_CBC_ENCRYPT] or [constant MODE_CBC_DECRYPT]."
  3808. msgstr ""
  3809. #: doc/classes/AESContext.xml
  3810. msgid ""
  3811. "Run the desired operation for this AES context. Will return a "
  3812. "[PoolByteArray] containing the result of encrypting (or decrypting) the "
  3813. "given [code]src[/code]. See [method start] for mode of operation.\n"
  3814. "[b]Note:[/b] The size of [code]src[/code] must be a multiple of 16. Apply "
  3815. "some padding if needed."
  3816. msgstr ""
  3817. #: doc/classes/AESContext.xml
  3818. msgid "AES electronic codebook encryption mode."
  3819. msgstr ""
  3820. #: doc/classes/AESContext.xml
  3821. msgid "AES electronic codebook decryption mode."
  3822. msgstr ""
  3823. #: doc/classes/AESContext.xml
  3824. msgid "AES cipher blocker chaining encryption mode."
  3825. msgstr ""
  3826. #: doc/classes/AESContext.xml
  3827. msgid "AES cipher blocker chaining decryption mode."
  3828. msgstr ""
  3829. #: doc/classes/AESContext.xml
  3830. msgid "Maximum value for the mode enum."
  3831. msgstr ""
  3832. #: doc/classes/AnimatedSprite.xml
  3833. msgid ""
  3834. "Sprite node that contains multiple textures as frames to play for animation."
  3835. msgstr ""
  3836. #: doc/classes/AnimatedSprite.xml
  3837. msgid ""
  3838. "[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
  3839. "textures as animation frames. Animations are created using a [SpriteFrames] "
  3840. "resource, which allows you to import image files (or a folder containing "
  3841. "said files) to provide the animation frames for the sprite. The "
  3842. "[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
  3843. "bottom panel.\n"
  3844. "[b]Note:[/b] You can associate a set of normal or specular maps by creating "
  3845. "additional [SpriteFrames] resources with a [code]_normal[/code] or "
  3846. "[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
  3847. "resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
  3848. "code] will make it so the [code]run[/code] animation uses normal and "
  3849. "specular maps."
  3850. msgstr ""
  3851. #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
  3852. msgid "2D Sprite animation"
  3853. msgstr ""
  3854. #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
  3855. #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
  3856. #: doc/classes/CanvasLayer.xml doc/classes/CollisionShape2D.xml
  3857. #: doc/classes/ColorRect.xml doc/classes/Input.xml doc/classes/InputEvent.xml
  3858. #: doc/classes/InputEventAction.xml doc/classes/Label.xml doc/classes/Timer.xml
  3859. #: doc/classes/VisibilityNotifier2D.xml
  3860. msgid "2D Dodge The Creeps Demo"
  3861. msgstr ""
  3862. #: doc/classes/AnimatedSprite.xml
  3863. msgid ""
  3864. "Plays the animation named [code]anim[/code]. If no [code]anim[/code] is "
  3865. "provided, the current animation is played. If [code]backwards[/code] is "
  3866. "[code]true[/code], the animation will be played in reverse."
  3867. msgstr ""
  3868. #: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
  3869. msgid "Stops the current animation (does not reset the frame counter)."
  3870. msgstr ""
  3871. #: doc/classes/AnimatedSprite.xml
  3872. msgid ""
  3873. "The current animation from the [member frames] resource. If this value "
  3874. "changes, the [code]frame[/code] counter is reset."
  3875. msgstr ""
  3876. #: doc/classes/AnimatedSprite.xml doc/classes/SpriteBase3D.xml
  3877. msgid "If [code]true[/code], texture will be centered."
  3878. msgstr ""
  3879. #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
  3880. #: doc/classes/SpriteBase3D.xml doc/classes/TextureButton.xml
  3881. #: doc/classes/TextureRect.xml
  3882. msgid "If [code]true[/code], texture is flipped horizontally."
  3883. msgstr ""
  3884. #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
  3885. #: doc/classes/SpriteBase3D.xml doc/classes/TextureButton.xml
  3886. #: doc/classes/TextureRect.xml
  3887. msgid "If [code]true[/code], texture is flipped vertically."
  3888. msgstr ""
  3889. #: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
  3890. msgid "The displayed animation frame's index."
  3891. msgstr ""
  3892. #: doc/classes/AnimatedSprite.xml
  3893. msgid ""
  3894. "The [SpriteFrames] resource containing the animation(s). Allows you the "
  3895. "option to load, edit, clear, make unique and save the states of the "
  3896. "[SpriteFrames] resource."
  3897. msgstr ""
  3898. #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
  3899. #: doc/classes/SpriteBase3D.xml
  3900. msgid "The texture's drawing offset."
  3901. msgstr ""
  3902. #: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
  3903. msgid "If [code]true[/code], the [member animation] is currently playing."
  3904. msgstr ""
  3905. #: doc/classes/AnimatedSprite.xml
  3906. msgid "The animation speed is multiplied by this value."
  3907. msgstr ""
  3908. #: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
  3909. msgid ""
  3910. "Emitted when the animation is finished (when it plays the last frame). If "
  3911. "the animation is looping, this signal is emitted every time the last frame "
  3912. "is drawn."
  3913. msgstr ""
  3914. #: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
  3915. msgid "Emitted when [member frame] changed."
  3916. msgstr ""
  3917. #: doc/classes/AnimatedSprite3D.xml
  3918. msgid ""
  3919. "2D sprite node in 3D world, that can use multiple 2D textures for animation."
  3920. msgstr ""
  3921. #: doc/classes/AnimatedSprite3D.xml
  3922. msgid ""
  3923. "Animations are created using a [SpriteFrames] resource, which can be "
  3924. "configured in the editor via the SpriteFrames panel."
  3925. msgstr ""
  3926. #: doc/classes/AnimatedSprite3D.xml
  3927. msgid "2D Sprite animation (also applies to 3D)"
  3928. msgstr ""
  3929. #: doc/classes/AnimatedSprite3D.xml
  3930. msgid "Returns [code]true[/code] if an animation is currently being played."
  3931. msgstr ""
  3932. #: doc/classes/AnimatedSprite3D.xml
  3933. msgid ""
  3934. "Plays the animation named [code]anim[/code]. If no [code]anim[/code] is "
  3935. "provided, the current animation is played."
  3936. msgstr ""
  3937. #: doc/classes/AnimatedSprite3D.xml
  3938. msgid ""
  3939. "The current animation from the [code]frames[/code] resource. If this value "
  3940. "changes, the [code]frame[/code] counter is reset."
  3941. msgstr ""
  3942. #: doc/classes/AnimatedSprite3D.xml
  3943. msgid "The [SpriteFrames] resource containing the animation(s)."
  3944. msgstr ""
  3945. #: doc/classes/AnimatedTexture.xml
  3946. msgid "Proxy texture for simple frame-based animations."
  3947. msgstr ""
  3948. #: doc/classes/AnimatedTexture.xml
  3949. msgid ""
  3950. "[AnimatedTexture] is a resource format for frame-based animations, where "
  3951. "multiple textures can be chained automatically with a predefined delay for "
  3952. "each frame. Unlike [AnimationPlayer] or [AnimatedSprite], it isn't a [Node], "
  3953. "but has the advantage of being usable anywhere a [Texture] resource can be "
  3954. "used, e.g. in a [TileSet].\n"
  3955. "The playback of the animation is controlled by the [member fps] property as "
  3956. "well as each frame's optional delay (see [method set_frame_delay]). The "
  3957. "animation loops, i.e. it will restart at frame 0 automatically after playing "
  3958. "the last frame.\n"
  3959. "[AnimatedTexture] currently requires all frame textures to have the same "
  3960. "size, otherwise the bigger ones will be cropped to match the smallest one.\n"
  3961. "[b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each "
  3962. "frame needs to be a separate [Texture]."
  3963. msgstr ""
  3964. #: doc/classes/AnimatedTexture.xml
  3965. msgid "Returns the given frame's delay value."
  3966. msgstr ""
  3967. #: doc/classes/AnimatedTexture.xml
  3968. msgid "Returns the given frame's [Texture]."
  3969. msgstr ""
  3970. #: doc/classes/AnimatedTexture.xml
  3971. msgid ""
  3972. "Sets an additional delay (in seconds) between this frame and the next one, "
  3973. "that will be added to the time interval defined by [member fps]. By default, "
  3974. "frames have no delay defined. If a delay value is defined, the final time "
  3975. "interval between this frame and the next will be [code]1.0 / fps + delay[/"
  3976. "code].\n"
  3977. "For example, for an animation with 3 frames, 2 FPS and a frame delay on the "
  3978. "second frame of 1.2, the resulting playback will be:\n"
  3979. "[codeblock]\n"
  3980. "Frame 0: 0.5 s (1 / fps)\n"
  3981. "Frame 1: 1.7 s (1 / fps + 1.2)\n"
  3982. "Frame 2: 0.5 s (1 / fps)\n"
  3983. "Total duration: 2.7 s\n"
  3984. "[/codeblock]"
  3985. msgstr ""
  3986. #: doc/classes/AnimatedTexture.xml
  3987. msgid ""
  3988. "Assigns a [Texture] to the given frame. Frame IDs start at 0, so the first "
  3989. "frame has ID 0, and the last frame of the animation has ID [member frames] - "
  3990. "1.\n"
  3991. "You can define any number of textures up to [constant MAX_FRAMES], but keep "
  3992. "in mind that only frames from 0 to [member frames] - 1 will be part of the "
  3993. "animation."
  3994. msgstr ""
  3995. #: doc/classes/AnimatedTexture.xml
  3996. msgid "Sets the currently visible frame of the texture."
  3997. msgstr ""
  3998. #: doc/classes/AnimatedTexture.xml
  3999. msgid ""
  4000. "Animation speed in frames per second. This value defines the default time "
  4001. "interval between two frames of the animation, and thus the overall duration "
  4002. "of the animation loop based on the [member frames] property. A value of 0 "
  4003. "means no predefined number of frames per second, the animation will play "
  4004. "according to each frame's frame delay (see [method set_frame_delay]).\n"
  4005. "For example, an animation with 8 frames, no frame delay and a [code]fps[/"
  4006. "code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."
  4007. msgstr ""
  4008. #: doc/classes/AnimatedTexture.xml
  4009. msgid ""
  4010. "Number of frames to use in the animation. While you can create the frames "
  4011. "independently with [method set_frame_texture], you need to set this value "
  4012. "for the animation to take new frames into account. The maximum number of "
  4013. "frames is [constant MAX_FRAMES]."
  4014. msgstr ""
  4015. #: doc/classes/AnimatedTexture.xml
  4016. msgid ""
  4017. "If [code]true[/code], the animation will only play once and will not loop "
  4018. "back to the first frame after reaching the end. Note that reaching the end "
  4019. "will not set [member pause] to [code]true[/code]."
  4020. msgstr ""
  4021. #: doc/classes/AnimatedTexture.xml
  4022. msgid ""
  4023. "If [code]true[/code], the animation will pause where it currently is (i.e. "
  4024. "at [member current_frame]). The animation will continue from where it was "
  4025. "paused when changing this property to [code]false[/code]."
  4026. msgstr ""
  4027. #: doc/classes/AnimatedTexture.xml
  4028. msgid ""
  4029. "The maximum number of frames supported by [AnimatedTexture]. If you need "
  4030. "more frames in your animation, use [AnimationPlayer] or [AnimatedSprite]."
  4031. msgstr ""
  4032. #: doc/classes/Animation.xml
  4033. msgid "Contains data used to animate everything in the engine."
  4034. msgstr ""
  4035. #: doc/classes/Animation.xml
  4036. msgid ""
  4037. "An Animation resource contains data used to animate everything in the "
  4038. "engine. Animations are divided into tracks, and each track must be linked to "
  4039. "a node. The state of that node can be changed through time, by adding timed "
  4040. "keys (events) to the track.\n"
  4041. "[codeblock]\n"
  4042. "# This creates an animation that makes the node \"Enemy\" move to the right "
  4043. "by\n"
  4044. "# 100 pixels in 0.5 seconds.\n"
  4045. "var animation = Animation.new()\n"
  4046. "var track_index = animation.add_track(Animation.TYPE_VALUE)\n"
  4047. "animation.track_set_path(track_index, \"Enemy:position:x\")\n"
  4048. "animation.track_insert_key(track_index, 0.0, 0)\n"
  4049. "animation.track_insert_key(track_index, 0.5, 100)\n"
  4050. "[/codeblock]\n"
  4051. "Animations are just data containers, and must be added to nodes such as an "
  4052. "[AnimationPlayer] or [AnimationTreePlayer] to be played back. Animation "
  4053. "tracks have different types, each with its own set of dedicated methods. "
  4054. "Check [enum TrackType] to see available types."
  4055. msgstr ""
  4056. #: doc/classes/Animation.xml
  4057. msgid "Adds a track to the Animation."
  4058. msgstr ""
  4059. #: doc/classes/Animation.xml
  4060. msgid ""
  4061. "Returns the animation name at the key identified by [code]key_idx[/code]. "
  4062. "The [code]track_idx[/code] must be the index of an Animation Track."
  4063. msgstr ""
  4064. #: doc/classes/Animation.xml
  4065. msgid ""
  4066. "Inserts a key with value [code]animation[/code] at the given [code]time[/"
  4067. "code] (in seconds). The [code]track_idx[/code] must be the index of an "
  4068. "Animation Track."
  4069. msgstr ""
  4070. #: doc/classes/Animation.xml
  4071. msgid ""
  4072. "Sets the key identified by [code]key_idx[/code] to value [code]animation[/"
  4073. "code]. The [code]track_idx[/code] must be the index of an Animation Track."
  4074. msgstr ""
  4075. #: doc/classes/Animation.xml
  4076. msgid ""
  4077. "Returns the end offset of the key identified by [code]key_idx[/code]. The "
  4078. "[code]track_idx[/code] must be the index of an Audio Track.\n"
  4079. "End offset is the number of seconds cut off at the ending of the audio "
  4080. "stream."
  4081. msgstr ""
  4082. #: doc/classes/Animation.xml
  4083. msgid ""
  4084. "Returns the start offset of the key identified by [code]key_idx[/code]. The "
  4085. "[code]track_idx[/code] must be the index of an Audio Track.\n"
  4086. "Start offset is the number of seconds cut off at the beginning of the audio "
  4087. "stream."
  4088. msgstr ""
  4089. #: doc/classes/Animation.xml
  4090. msgid ""
  4091. "Returns the audio stream of the key identified by [code]key_idx[/code]. The "
  4092. "[code]track_idx[/code] must be the index of an Audio Track."
  4093. msgstr ""
  4094. #: doc/classes/Animation.xml
  4095. msgid ""
  4096. "Inserts an Audio Track key at the given [code]time[/code] in seconds. The "
  4097. "[code]track_idx[/code] must be the index of an Audio Track.\n"
  4098. "[code]stream[/code] is the [AudioStream] resource to play. "
  4099. "[code]start_offset[/code] is the number of seconds cut off at the beginning "
  4100. "of the audio stream, while [code]end_offset[/code] is at the ending."
  4101. msgstr ""
  4102. #: doc/classes/Animation.xml
  4103. msgid ""
  4104. "Sets the end offset of the key identified by [code]key_idx[/code] to value "
  4105. "[code]offset[/code]. The [code]track_idx[/code] must be the index of an "
  4106. "Audio Track."
  4107. msgstr ""
  4108. #: doc/classes/Animation.xml
  4109. msgid ""
  4110. "Sets the start offset of the key identified by [code]key_idx[/code] to value "
  4111. "[code]offset[/code]. The [code]track_idx[/code] must be the index of an "
  4112. "Audio Track."
  4113. msgstr ""
  4114. #: doc/classes/Animation.xml
  4115. msgid ""
  4116. "Sets the stream of the key identified by [code]key_idx[/code] to value "
  4117. "[code]stream[/code]. The [code]track_idx[/code] must be the index of an "
  4118. "Audio Track."
  4119. msgstr ""
  4120. #: doc/classes/Animation.xml
  4121. msgid ""
  4122. "Returns the in handle of the key identified by [code]key_idx[/code]. The "
  4123. "[code]track_idx[/code] must be the index of a Bezier Track."
  4124. msgstr ""
  4125. #: doc/classes/Animation.xml
  4126. msgid ""
  4127. "Returns the out handle of the key identified by [code]key_idx[/code]. The "
  4128. "[code]track_idx[/code] must be the index of a Bezier Track."
  4129. msgstr ""
  4130. #: doc/classes/Animation.xml
  4131. msgid ""
  4132. "Returns the value of the key identified by [code]key_idx[/code]. The "
  4133. "[code]track_idx[/code] must be the index of a Bezier Track."
  4134. msgstr ""
  4135. #: doc/classes/Animation.xml
  4136. msgid ""
  4137. "Inserts a Bezier Track key at the given [code]time[/code] in seconds. The "
  4138. "[code]track_idx[/code] must be the index of a Bezier Track.\n"
  4139. "[code]in_handle[/code] is the left-side weight of the added Bezier curve "
  4140. "point, [code]out_handle[/code] is the right-side one, while [code]value[/"
  4141. "code] is the actual value at this point."
  4142. msgstr ""
  4143. #: doc/classes/Animation.xml
  4144. msgid ""
  4145. "Returns the interpolated value at the given [code]time[/code] (in seconds). "
  4146. "The [code]track_idx[/code] must be the index of a Bezier Track."
  4147. msgstr ""
  4148. #: doc/classes/Animation.xml
  4149. msgid ""
  4150. "Sets the in handle of the key identified by [code]key_idx[/code] to value "
  4151. "[code]in_handle[/code]. The [code]track_idx[/code] must be the index of a "
  4152. "Bezier Track."
  4153. msgstr ""
  4154. #: doc/classes/Animation.xml
  4155. msgid ""
  4156. "Sets the out handle of the key identified by [code]key_idx[/code] to value "
  4157. "[code]out_handle[/code]. The [code]track_idx[/code] must be the index of a "
  4158. "Bezier Track."
  4159. msgstr ""
  4160. #: doc/classes/Animation.xml
  4161. msgid ""
  4162. "Sets the value of the key identified by [code]key_idx[/code] to the given "
  4163. "value. The [code]track_idx[/code] must be the index of a Bezier Track."
  4164. msgstr ""
  4165. #: doc/classes/Animation.xml
  4166. msgid "Clear the animation (clear all tracks and reset all)."
  4167. msgstr ""
  4168. #: doc/classes/Animation.xml
  4169. msgid ""
  4170. "Adds a new track that is a copy of the given track from [code]to_animation[/"
  4171. "code]."
  4172. msgstr ""
  4173. #: doc/classes/Animation.xml
  4174. msgid ""
  4175. "Returns the index of the specified track. If the track is not found, return "
  4176. "-1."
  4177. msgstr ""
  4178. #: doc/classes/Animation.xml
  4179. msgid "Returns the amount of tracks in the animation."
  4180. msgstr ""
  4181. #: doc/classes/Animation.xml
  4182. msgid ""
  4183. "Returns all the key indices of a method track, given a position and delta "
  4184. "time."
  4185. msgstr ""
  4186. #: doc/classes/Animation.xml
  4187. msgid "Returns the method name of a method track."
  4188. msgstr ""
  4189. #: doc/classes/Animation.xml
  4190. msgid ""
  4191. "Returns the arguments values to be called on a method track for a given key "
  4192. "in a given track."
  4193. msgstr ""
  4194. #: doc/classes/Animation.xml
  4195. msgid "Removes a track by specifying the track index."
  4196. msgstr ""
  4197. #: doc/classes/Animation.xml
  4198. msgid ""
  4199. "Finds the key index by time in a given track. Optionally, only find it if "
  4200. "the exact time is given."
  4201. msgstr ""
  4202. #: doc/classes/Animation.xml
  4203. msgid ""
  4204. "Returns [code]true[/code] if the track at [code]idx[/code] wraps the "
  4205. "interpolation loop. New tracks wrap the interpolation loop by default."
  4206. msgstr ""
  4207. #: doc/classes/Animation.xml
  4208. msgid "Returns the interpolation type of a given track."
  4209. msgstr ""
  4210. #: doc/classes/Animation.xml
  4211. msgid "Returns the amount of keys in a given track."
  4212. msgstr ""
  4213. #: doc/classes/Animation.xml
  4214. msgid "Returns the time at which the key is located."
  4215. msgstr ""
  4216. #: doc/classes/Animation.xml
  4217. msgid ""
  4218. "Returns the transition curve (easing) for a specific key (see the built-in "
  4219. "math function [method @GDScript.ease])."
  4220. msgstr ""
  4221. #: doc/classes/Animation.xml
  4222. msgid "Returns the value of a given key in a given track."
  4223. msgstr ""
  4224. #: doc/classes/Animation.xml
  4225. msgid ""
  4226. "Gets the path of a track. For more information on the path format, see "
  4227. "[method track_set_path]."
  4228. msgstr ""
  4229. #: doc/classes/Animation.xml
  4230. msgid "Gets the type of a track."
  4231. msgstr ""
  4232. #: doc/classes/Animation.xml
  4233. msgid "Insert a generic key in a given track."
  4234. msgstr ""
  4235. #: doc/classes/Animation.xml
  4236. msgid ""
  4237. "Returns [code]true[/code] if the track at index [code]idx[/code] is enabled."
  4238. msgstr ""
  4239. #: doc/classes/Animation.xml
  4240. msgid ""
  4241. "Returns [code]true[/code] if the given track is imported. Else, return "
  4242. "[code]false[/code]."
  4243. msgstr ""
  4244. #: doc/classes/Animation.xml
  4245. msgid "Moves a track down."
  4246. msgstr ""
  4247. #: doc/classes/Animation.xml
  4248. msgid ""
  4249. "Changes the index position of track [code]idx[/code] to the one defined in "
  4250. "[code]to_idx[/code]."
  4251. msgstr ""
  4252. #: doc/classes/Animation.xml
  4253. msgid "Moves a track up."
  4254. msgstr ""
  4255. #: doc/classes/Animation.xml
  4256. msgid "Removes a key by index in a given track."
  4257. msgstr ""
  4258. #: doc/classes/Animation.xml
  4259. msgid "Removes a key by position (seconds) in a given track."
  4260. msgstr ""
  4261. #: doc/classes/Animation.xml
  4262. msgid "Enables/disables the given track. Tracks are enabled by default."
  4263. msgstr ""
  4264. #: doc/classes/Animation.xml
  4265. msgid "Sets the given track as imported or not."
  4266. msgstr ""
  4267. #: doc/classes/Animation.xml
  4268. msgid ""
  4269. "If [code]true[/code], the track at [code]idx[/code] wraps the interpolation "
  4270. "loop."
  4271. msgstr ""
  4272. #: doc/classes/Animation.xml
  4273. msgid "Sets the interpolation type of a given track."
  4274. msgstr ""
  4275. #: doc/classes/Animation.xml
  4276. msgid "Sets the time of an existing key."
  4277. msgstr ""
  4278. #: doc/classes/Animation.xml
  4279. msgid ""
  4280. "Sets the transition curve (easing) for a specific key (see the built-in math "
  4281. "function [method @GDScript.ease])."
  4282. msgstr ""
  4283. #: doc/classes/Animation.xml
  4284. msgid "Sets the value of an existing key."
  4285. msgstr ""
  4286. #: doc/classes/Animation.xml
  4287. msgid ""
  4288. "Sets the path of a track. Paths must be valid scene-tree paths to a node and "
  4289. "must be specified starting from the parent node of the node that will "
  4290. "reproduce the animation. Tracks that control properties or bones must append "
  4291. "their name after the path, separated by [code]\":\"[/code].\n"
  4292. "For example, [code]\"character/skeleton:ankle\"[/code] or [code]\"character/"
  4293. "mesh:transform/local\"[/code]."
  4294. msgstr ""
  4295. #: doc/classes/Animation.xml
  4296. msgid ""
  4297. "Swaps the track [code]idx[/code]'s index position with the track "
  4298. "[code]with_idx[/code]."
  4299. msgstr ""
  4300. #: doc/classes/Animation.xml
  4301. msgid "Insert a transform key for a transform track."
  4302. msgstr ""
  4303. #: doc/classes/Animation.xml
  4304. msgid ""
  4305. "Returns the interpolated value of a transform track at a given time (in "
  4306. "seconds). An array consisting of 3 elements: position ([Vector3]), rotation "
  4307. "([Quat]) and scale ([Vector3])."
  4308. msgstr ""
  4309. #: doc/classes/Animation.xml
  4310. msgid ""
  4311. "Returns all the key indices of a value track, given a position and delta "
  4312. "time."
  4313. msgstr ""
  4314. #: doc/classes/Animation.xml
  4315. msgid "Returns the update mode of a value track."
  4316. msgstr ""
  4317. #: doc/classes/Animation.xml
  4318. msgid ""
  4319. "Returns the interpolated value at the given time (in seconds). The "
  4320. "[code]track_idx[/code] must be the index of a value track."
  4321. msgstr ""
  4322. #: doc/classes/Animation.xml
  4323. msgid "Sets the update mode (see [enum UpdateMode]) of a value track."
  4324. msgstr ""
  4325. #: doc/classes/Animation.xml
  4326. msgid ""
  4327. "The total length of the animation (in seconds).\n"
  4328. "[b]Note:[/b] Length is not delimited by the last key, as this one may be "
  4329. "before or after the end to ensure correct interpolation and looping."
  4330. msgstr ""
  4331. #: doc/classes/Animation.xml
  4332. msgid ""
  4333. "A flag indicating that the animation must loop. This is used for correct "
  4334. "interpolation of animation cycles, and for hinting the player that it must "
  4335. "restart the animation."
  4336. msgstr ""
  4337. #: doc/classes/Animation.xml
  4338. msgid "The animation step value."
  4339. msgstr ""
  4340. #: doc/classes/Animation.xml
  4341. msgid ""
  4342. "Emitted when there's a change in the list of tracks, e.g. tracks are added, "
  4343. "moved or have changed paths."
  4344. msgstr ""
  4345. #: doc/classes/Animation.xml
  4346. msgid ""
  4347. "Value tracks set values in node properties, but only those which can be "
  4348. "Interpolated."
  4349. msgstr ""
  4350. #: doc/classes/Animation.xml
  4351. msgid ""
  4352. "Transform tracks are used to change node local transforms or skeleton pose "
  4353. "bones. Transitions are interpolated."
  4354. msgstr ""
  4355. #: doc/classes/Animation.xml
  4356. msgid "Method tracks call functions with given arguments per key."
  4357. msgstr ""
  4358. #: doc/classes/Animation.xml
  4359. msgid ""
  4360. "Bezier tracks are used to interpolate a value using custom curves. They can "
  4361. "also be used to animate sub-properties of vectors and colors (e.g. alpha "
  4362. "value of a [Color])."
  4363. msgstr ""
  4364. #: doc/classes/Animation.xml
  4365. msgid ""
  4366. "Audio tracks are used to play an audio stream with either type of "
  4367. "[AudioStreamPlayer]. The stream can be trimmed and previewed in the "
  4368. "animation."
  4369. msgstr ""
  4370. #: doc/classes/Animation.xml
  4371. msgid "Animation tracks play animations in other [AnimationPlayer] nodes."
  4372. msgstr ""
  4373. #: doc/classes/Animation.xml
  4374. msgid "No interpolation (nearest value)."
  4375. msgstr ""
  4376. #: doc/classes/Animation.xml doc/classes/Gradient.xml
  4377. msgid "Linear interpolation."
  4378. msgstr ""
  4379. #: doc/classes/Animation.xml doc/classes/Gradient.xml
  4380. msgid "Cubic interpolation."
  4381. msgstr ""
  4382. #: doc/classes/Animation.xml
  4383. msgid "Update between keyframes."
  4384. msgstr ""
  4385. #: doc/classes/Animation.xml
  4386. msgid "Update at the keyframes and hold the value."
  4387. msgstr ""
  4388. #: doc/classes/Animation.xml
  4389. msgid "Update at the keyframes."
  4390. msgstr ""
  4391. #: doc/classes/Animation.xml
  4392. msgid ""
  4393. "Same as linear interpolation, but also interpolates from the current value "
  4394. "(i.e. dynamically at runtime) if the first key isn't at 0 seconds."
  4395. msgstr ""
  4396. #: doc/classes/AnimationNode.xml
  4397. msgid "Base resource for [AnimationTree] nodes."
  4398. msgstr ""
  4399. #: doc/classes/AnimationNode.xml
  4400. msgid ""
  4401. "Base resource for [AnimationTree] nodes. In general, it's not used directly, "
  4402. "but you can create custom ones with custom blending formulas.\n"
  4403. "Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], "
  4404. "otherwise [AnimationRootNode] should be used instead."
  4405. msgstr ""
  4406. #: doc/classes/AnimationNode.xml
  4407. msgid ""
  4408. "Adds an input to the node. This is only useful for nodes created for use in "
  4409. "an [AnimationNodeBlendTree]."
  4410. msgstr ""
  4411. #: doc/classes/AnimationNode.xml
  4412. msgid ""
  4413. "Blend an animation by [code]blend[/code] amount (name must be valid in the "
  4414. "linked [AnimationPlayer]). A [code]time[/code] and [code]delta[/code] may be "
  4415. "passed, as well as whether [code]seek[/code] happened."
  4416. msgstr ""
  4417. #: doc/classes/AnimationNode.xml
  4418. msgid ""
  4419. "Blend an input. This is only useful for nodes created for an "
  4420. "[AnimationNodeBlendTree]. The [code]time[/code] parameter is a relative "
  4421. "delta, unless [code]seek[/code] is [code]true[/code], in which case it is "
  4422. "absolute. A filter mode may be optionally passed (see [enum FilterAction] "
  4423. "for options)."
  4424. msgstr ""
  4425. #: doc/classes/AnimationNode.xml
  4426. msgid ""
  4427. "Blend another animation node (in case this node contains children animation "
  4428. "nodes). This function is only useful if you inherit from [AnimationRootNode] "
  4429. "instead, else editors will not display your node for addition."
  4430. msgstr ""
  4431. #: doc/classes/AnimationNode.xml
  4432. msgid ""
  4433. "When inheriting from [AnimationRootNode], implement this virtual method to "
  4434. "override the text caption for this node."
  4435. msgstr ""
  4436. #: doc/classes/AnimationNode.xml
  4437. msgid ""
  4438. "When inheriting from [AnimationRootNode], implement this virtual method to "
  4439. "return a child node by its [code]name[/code]."
  4440. msgstr ""
  4441. #: doc/classes/AnimationNode.xml
  4442. msgid ""
  4443. "When inheriting from [AnimationRootNode], implement this virtual method to "
  4444. "return all children nodes in order as a [code]name: node[/code] dictionary."
  4445. msgstr ""
  4446. #: doc/classes/AnimationNode.xml
  4447. msgid ""
  4448. "Amount of inputs in this node, only useful for nodes that go into "
  4449. "[AnimationNodeBlendTree]."
  4450. msgstr ""
  4451. #: doc/classes/AnimationNode.xml
  4452. msgid "Gets the name of an input by index."
  4453. msgstr ""
  4454. #: doc/classes/AnimationNode.xml
  4455. msgid ""
  4456. "Gets the value of a parameter. Parameters are custom local memory used for "
  4457. "your nodes, given a resource can be reused in multiple trees."
  4458. msgstr ""
  4459. #: doc/classes/AnimationNode.xml
  4460. msgid ""
  4461. "When inheriting from [AnimationRootNode], implement this virtual method to "
  4462. "return the default value of parameter \"[code]name[/code]\". Parameters are "
  4463. "custom local memory used for your nodes, given a resource can be reused in "
  4464. "multiple trees."
  4465. msgstr ""
  4466. #: doc/classes/AnimationNode.xml
  4467. msgid ""
  4468. "When inheriting from [AnimationRootNode], implement this virtual method to "
  4469. "return a list of the properties on this node. Parameters are custom local "
  4470. "memory used for your nodes, given a resource can be reused in multiple "
  4471. "trees. Format is similar to [method Object.get_property_list]."
  4472. msgstr ""
  4473. #: doc/classes/AnimationNode.xml
  4474. msgid ""
  4475. "When inheriting from [AnimationRootNode], implement this virtual method to "
  4476. "return whether the blend tree editor should display filter editing on this "
  4477. "node."
  4478. msgstr ""
  4479. #: doc/classes/AnimationNode.xml
  4480. #, fuzzy
  4481. msgid "Returns whether the given path is filtered."
  4482. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  4483. #: doc/classes/AnimationNode.xml
  4484. msgid ""
  4485. "When inheriting from [AnimationRootNode], implement this virtual method to "
  4486. "run some code when this node is processed. The [code]time[/code] parameter "
  4487. "is a relative delta, unless [code]seek[/code] is [code]true[/code], in which "
  4488. "case it is absolute.\n"
  4489. "Here, call the [method blend_input], [method blend_node] or [method "
  4490. "blend_animation] functions. You can also use [method get_parameter] and "
  4491. "[method set_parameter] to modify local memory.\n"
  4492. "This function should return the time left for the current animation to "
  4493. "finish (if unsure, pass the value from the main blend being called)."
  4494. msgstr ""
  4495. #: doc/classes/AnimationNode.xml
  4496. msgid "Removes an input, call this only when inactive."
  4497. msgstr ""
  4498. #: doc/classes/AnimationNode.xml
  4499. msgid "Adds or removes a path for the filter."
  4500. msgstr ""
  4501. #: doc/classes/AnimationNode.xml
  4502. msgid ""
  4503. "Sets a custom parameter. These are used as local memory, because resources "
  4504. "can be reused across the tree or scenes."
  4505. msgstr ""
  4506. #: doc/classes/AnimationNode.xml
  4507. msgid "If [code]true[/code], filtering is enabled."
  4508. msgstr ""
  4509. #: doc/classes/AnimationNode.xml
  4510. msgid "Emitted when the node was removed from the graph."
  4511. msgstr ""
  4512. #: doc/classes/AnimationNode.xml
  4513. msgid ""
  4514. "Emitted by nodes that inherit from this class and that have an internal tree "
  4515. "when one of their nodes changes. The nodes that emit this signal are "
  4516. "[AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], "
  4517. "[AnimationNodeStateMachine], and [AnimationNodeBlendTree]."
  4518. msgstr ""
  4519. #: doc/classes/AnimationNode.xml
  4520. msgid "Do not use filtering."
  4521. msgstr ""
  4522. #: doc/classes/AnimationNode.xml
  4523. msgid "Paths matching the filter will be allowed to pass."
  4524. msgstr ""
  4525. #: doc/classes/AnimationNode.xml
  4526. msgid "Paths matching the filter will be discarded."
  4527. msgstr ""
  4528. #: doc/classes/AnimationNode.xml
  4529. msgid "Paths matching the filter will be blended (by the blend value)."
  4530. msgstr ""
  4531. #: doc/classes/AnimationNodeAdd2.xml
  4532. msgid "Blends two animations additively inside of an [AnimationNodeBlendTree]."
  4533. msgstr ""
  4534. #: doc/classes/AnimationNodeAdd2.xml
  4535. msgid ""
  4536. "A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
  4537. "additively based on an amount value in the [code][0.0, 1.0][/code] range."
  4538. msgstr ""
  4539. #: doc/classes/AnimationNodeAdd2.xml doc/classes/AnimationNodeAdd3.xml
  4540. #: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
  4541. msgid ""
  4542. "If [code]true[/code], sets the [code]optimization[/code] to [code]false[/"
  4543. "code] when calling [method AnimationNode.blend_input], forcing the blended "
  4544. "animations to update every frame."
  4545. msgstr ""
  4546. #: doc/classes/AnimationNodeAdd3.xml
  4547. msgid ""
  4548. "Blends two of three animations additively inside of an "
  4549. "[AnimationNodeBlendTree]."
  4550. msgstr ""
  4551. #: doc/classes/AnimationNodeAdd3.xml
  4552. msgid ""
  4553. "A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
  4554. "together additively out of three based on a value in the [code][-1.0, 1.0][/"
  4555. "code] range.\n"
  4556. "This node has three inputs:\n"
  4557. "- The base animation to add to\n"
  4558. "- A -add animation to blend with when the blend amount is in the [code]"
  4559. "[-1.0, 0.0][/code] range.\n"
  4560. "- A +add animation to blend with when the blend amount is in the [code][0.0, "
  4561. "1.0][/code] range"
  4562. msgstr ""
  4563. #: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
  4564. #: doc/classes/AnimationNodeBlend2.xml
  4565. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4566. #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
  4567. #: doc/classes/AnimationNodeTimeScale.xml
  4568. #: doc/classes/AnimationNodeTransition.xml
  4569. msgid "AnimationTree"
  4570. msgstr ""
  4571. #: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
  4572. #: doc/classes/AnimationNodeBlend2.xml
  4573. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4574. #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
  4575. #: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
  4576. #: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
  4577. #: doc/classes/Camera.xml doc/classes/CollisionShape.xml
  4578. #: doc/classes/CylinderShape.xml doc/classes/Environment.xml
  4579. #: doc/classes/GIProbe.xml doc/classes/GIProbeData.xml
  4580. #: doc/classes/KinematicBody.xml doc/classes/Light.xml doc/classes/Material.xml
  4581. #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
  4582. #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
  4583. #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
  4584. msgid "Third Person Shooter Demo"
  4585. msgstr ""
  4586. #: doc/classes/AnimationNodeAnimation.xml
  4587. msgid "Input animation to use in an [AnimationNodeBlendTree]."
  4588. msgstr ""
  4589. #: doc/classes/AnimationNodeAnimation.xml
  4590. msgid ""
  4591. "A resource to add to an [AnimationNodeBlendTree]. Only features one output "
  4592. "set using the [member animation] property. Use it as an input for "
  4593. "[AnimationNode] that blend animations together."
  4594. msgstr ""
  4595. #: doc/classes/AnimationNodeAnimation.xml doc/classes/AnimationNodeBlend2.xml
  4596. #: doc/classes/AnimationNodeOutput.xml doc/classes/AnimationNodeTimeScale.xml
  4597. #: doc/classes/AnimationNodeTransition.xml doc/classes/Area.xml
  4598. #: doc/classes/Basis.xml doc/classes/BoxShape.xml
  4599. #: doc/classes/CollisionShape.xml modules/gridmap/doc_classes/GridMap.xml
  4600. #: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
  4601. #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
  4602. #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
  4603. msgid "3D Platformer Demo"
  4604. msgstr ""
  4605. #: doc/classes/AnimationNodeAnimation.xml
  4606. msgid ""
  4607. "Animation to use as an output. It is one of the animations provided by "
  4608. "[member AnimationTree.anim_player]."
  4609. msgstr ""
  4610. #: doc/classes/AnimationNodeBlend2.xml
  4611. msgid "Blends two animations linearly inside of an [AnimationNodeBlendTree]."
  4612. msgstr ""
  4613. #: doc/classes/AnimationNodeBlend2.xml
  4614. msgid ""
  4615. "A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
  4616. "linearly based on an amount value in the [code][0.0, 1.0][/code] range."
  4617. msgstr ""
  4618. #: doc/classes/AnimationNodeBlend3.xml
  4619. msgid ""
  4620. "Blends two of three animations linearly inside of an "
  4621. "[AnimationNodeBlendTree]."
  4622. msgstr ""
  4623. #: doc/classes/AnimationNodeBlend3.xml
  4624. msgid ""
  4625. "A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
  4626. "together linearly out of three based on a value in the [code][-1.0, 1.0][/"
  4627. "code] range.\n"
  4628. "This node has three inputs:\n"
  4629. "- The base animation\n"
  4630. "- A -blend animation to blend with when the blend amount is in the [code]"
  4631. "[-1.0, 0.0][/code] range.\n"
  4632. "- A +blend animation to blend with when the blend amount is in the [code]"
  4633. "[0.0, 1.0][/code] range"
  4634. msgstr ""
  4635. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4636. msgid ""
  4637. "Blends linearly between two of any number of [AnimationNode] of any type "
  4638. "placed on a virtual axis."
  4639. msgstr ""
  4640. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4641. msgid ""
  4642. "A resource to add to an [AnimationNodeBlendTree].\n"
  4643. "This is a virtual axis on which you can add any type of [AnimationNode] "
  4644. "using [method add_blend_point].\n"
  4645. "Outputs the linear blend of the two [AnimationNode]s closest to the node's "
  4646. "current value.\n"
  4647. "You can set the extents of the axis using the [member min_space] and [member "
  4648. "max_space]."
  4649. msgstr ""
  4650. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4651. msgid ""
  4652. "Adds a new point that represents a [code]node[/code] on the virtual axis at "
  4653. "a given position set by [code]pos[/code]. You can insert it at a specific "
  4654. "index using the [code]at_index[/code] argument. If you use the default value "
  4655. "for [code]at_index[/code], the point is inserted at the end of the blend "
  4656. "points array."
  4657. msgstr ""
  4658. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4659. msgid "Returns the number of points on the blend axis."
  4660. msgstr ""
  4661. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4662. msgid ""
  4663. "Returns the [AnimationNode] referenced by the point at index [code]point[/"
  4664. "code]."
  4665. msgstr ""
  4666. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4667. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4668. msgid "Returns the position of the point at index [code]point[/code]."
  4669. msgstr ""
  4670. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4671. msgid "Removes the point at index [code]point[/code] from the blend axis."
  4672. msgstr ""
  4673. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4674. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4675. msgid ""
  4676. "Changes the [AnimationNode] referenced by the point at index [code]point[/"
  4677. "code]."
  4678. msgstr ""
  4679. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4680. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4681. msgid ""
  4682. "Updates the position of the point at index [code]point[/code] on the blend "
  4683. "axis."
  4684. msgstr ""
  4685. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4686. msgid ""
  4687. "The blend space's axis's upper limit for the points' position. See [method "
  4688. "add_blend_point]."
  4689. msgstr ""
  4690. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4691. msgid ""
  4692. "The blend space's axis's lower limit for the points' position. See [method "
  4693. "add_blend_point]."
  4694. msgstr ""
  4695. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4696. msgid "Position increment to snap to when moving a point on the axis."
  4697. msgstr ""
  4698. #: doc/classes/AnimationNodeBlendSpace1D.xml
  4699. msgid "Label of the virtual axis of the blend space."
  4700. msgstr ""
  4701. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4702. msgid ""
  4703. "Blends linearly between three [AnimationNode] of any type placed in a 2D "
  4704. "space."
  4705. msgstr ""
  4706. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4707. msgid ""
  4708. "A resource to add to an [AnimationNodeBlendTree].\n"
  4709. "This node allows you to blend linearly between three animations using a "
  4710. "[Vector2] weight.\n"
  4711. "You can add vertices to the blend space with [method add_blend_point] and "
  4712. "automatically triangulate it by setting [member auto_triangles] to "
  4713. "[code]true[/code]. Otherwise, use [method add_triangle] and [method "
  4714. "remove_triangle] to create up the blend space by hand."
  4715. msgstr ""
  4716. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4717. msgid ""
  4718. "Adds a new point that represents a [code]node[/code] at the position set by "
  4719. "[code]pos[/code]. You can insert it at a specific index using the "
  4720. "[code]at_index[/code] argument. If you use the default value for "
  4721. "[code]at_index[/code], the point is inserted at the end of the blend points "
  4722. "array."
  4723. msgstr ""
  4724. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4725. msgid ""
  4726. "Creates a new triangle using three points [code]x[/code], [code]y[/code], "
  4727. "and [code]z[/code]. Triangles can overlap. You can insert the triangle at a "
  4728. "specific index using the [code]at_index[/code] argument. If you use the "
  4729. "default value for [code]at_index[/code], the point is inserted at the end of "
  4730. "the blend points array."
  4731. msgstr ""
  4732. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4733. msgid "Returns the number of points in the blend space."
  4734. msgstr ""
  4735. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4736. msgid ""
  4737. "Returns the [AnimationRootNode] referenced by the point at index "
  4738. "[code]point[/code]."
  4739. msgstr ""
  4740. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4741. msgid "Returns the number of triangles in the blend space."
  4742. msgstr ""
  4743. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4744. msgid ""
  4745. "Returns the position of the point at index [code]point[/code] in the "
  4746. "triangle of index [code]triangle[/code]."
  4747. msgstr ""
  4748. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4749. msgid "Removes the point at index [code]point[/code] from the blend space."
  4750. msgstr ""
  4751. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4752. msgid ""
  4753. "Removes the triangle at index [code]triangle[/code] from the blend space."
  4754. msgstr ""
  4755. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4756. msgid ""
  4757. "If [code]true[/code], the blend space is triangulated automatically. The "
  4758. "mesh updates every time you add or remove points with [method "
  4759. "add_blend_point] and [method remove_blend_point]."
  4760. msgstr ""
  4761. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4762. msgid ""
  4763. "Controls the interpolation between animations. See [enum BlendMode] "
  4764. "constants."
  4765. msgstr ""
  4766. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4767. msgid ""
  4768. "The blend space's X and Y axes' upper limit for the points' position. See "
  4769. "[method add_blend_point]."
  4770. msgstr ""
  4771. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4772. msgid ""
  4773. "The blend space's X and Y axes' lower limit for the points' position. See "
  4774. "[method add_blend_point]."
  4775. msgstr ""
  4776. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4777. msgid "Position increment to snap to when moving a point."
  4778. msgstr ""
  4779. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4780. msgid "Name of the blend space's X axis."
  4781. msgstr ""
  4782. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4783. msgid "Name of the blend space's Y axis."
  4784. msgstr ""
  4785. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4786. msgid ""
  4787. "Emitted every time the blend space's triangles are created, removed, or when "
  4788. "one of their vertices changes position."
  4789. msgstr ""
  4790. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4791. msgid "The interpolation between animations is linear."
  4792. msgstr ""
  4793. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4794. msgid ""
  4795. "The blend space plays the animation of the node the blending position is "
  4796. "closest to. Useful for frame-by-frame 2D animations."
  4797. msgstr ""
  4798. #: doc/classes/AnimationNodeBlendSpace2D.xml
  4799. msgid ""
  4800. "Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at "
  4801. "the last animation's playback position."
  4802. msgstr ""
  4803. #: doc/classes/AnimationNodeBlendTree.xml
  4804. msgid "[AnimationTree] node resource that contains many blend type nodes."
  4805. msgstr ""
  4806. #: doc/classes/AnimationNodeBlendTree.xml
  4807. msgid ""
  4808. "This node may contain a sub-tree of any other blend type nodes, such as "
  4809. "[AnimationNodeTransition], [AnimationNodeBlend2], [AnimationNodeBlend3], "
  4810. "[AnimationNodeOneShot], etc. This is one of the most commonly used roots.\n"
  4811. "An [AnimationNodeOutput] node named [code]output[/code] is created by "
  4812. "default."
  4813. msgstr ""
  4814. #: doc/classes/AnimationNodeBlendTree.xml
  4815. msgid ""
  4816. "Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/"
  4817. "code] is used to identify the created sub-node later."
  4818. msgstr ""
  4819. #: doc/classes/AnimationNodeBlendTree.xml
  4820. msgid ""
  4821. "Connects the output of an [AnimationNode] as input for another "
  4822. "[AnimationNode], at the input port specified by [code]input_index[/code]."
  4823. msgstr ""
  4824. #: doc/classes/AnimationNodeBlendTree.xml
  4825. msgid "Disconnects the node connected to the specified input."
  4826. msgstr ""
  4827. #: doc/classes/AnimationNodeBlendTree.xml
  4828. msgid "Returns the sub-node with the specified [code]name[/code]."
  4829. msgstr ""
  4830. #: doc/classes/AnimationNodeBlendTree.xml
  4831. msgid ""
  4832. "Returns the position of the sub-node with the specified [code]name[/code]."
  4833. msgstr ""
  4834. #: doc/classes/AnimationNodeBlendTree.xml
  4835. msgid ""
  4836. "Returns [code]true[/code] if a sub-node with specified [code]name[/code] "
  4837. "exists."
  4838. msgstr ""
  4839. #: doc/classes/AnimationNodeBlendTree.xml
  4840. msgid "Removes a sub-node."
  4841. msgstr ""
  4842. #: doc/classes/AnimationNodeBlendTree.xml
  4843. msgid "Changes the name of a sub-node."
  4844. msgstr ""
  4845. #: doc/classes/AnimationNodeBlendTree.xml
  4846. msgid "Modifies the position of a sub-node."
  4847. msgstr ""
  4848. #: doc/classes/AnimationNodeBlendTree.xml
  4849. msgid "The global offset of all sub-nodes."
  4850. msgstr ""
  4851. #: doc/classes/AnimationNodeBlendTree.xml
  4852. msgid "The connection was successful."
  4853. msgstr ""
  4854. #: doc/classes/AnimationNodeBlendTree.xml
  4855. msgid "The input node is [code]null[/code]."
  4856. msgstr ""
  4857. #: doc/classes/AnimationNodeBlendTree.xml
  4858. msgid "The specified input port is out of range."
  4859. msgstr ""
  4860. #: doc/classes/AnimationNodeBlendTree.xml
  4861. msgid "The output node is [code]null[/code]."
  4862. msgstr ""
  4863. #: doc/classes/AnimationNodeBlendTree.xml
  4864. msgid "Input and output nodes are the same."
  4865. msgstr ""
  4866. #: doc/classes/AnimationNodeBlendTree.xml
  4867. msgid "The specified connection already exists."
  4868. msgstr ""
  4869. #: doc/classes/AnimationNodeOneShot.xml
  4870. msgid "Plays an animation once in [AnimationNodeBlendTree]."
  4871. msgstr ""
  4872. #: doc/classes/AnimationNodeOneShot.xml
  4873. msgid ""
  4874. "A resource to add to an [AnimationNodeBlendTree]. This node will execute a "
  4875. "sub-animation and return once it finishes. Blend times for fading in and out "
  4876. "can be customized, as well as filters."
  4877. msgstr ""
  4878. #: doc/classes/AnimationNodeOneShot.xml
  4879. msgid ""
  4880. "If [code]true[/code], the sub-animation will restart automatically after "
  4881. "finishing."
  4882. msgstr ""
  4883. #: doc/classes/AnimationNodeOneShot.xml
  4884. msgid "The delay after which the automatic restart is triggered, in seconds."
  4885. msgstr ""
  4886. #: doc/classes/AnimationNodeOneShot.xml
  4887. msgid ""
  4888. "If [member autorestart] is [code]true[/code], a random additional delay (in "
  4889. "seconds) between 0 and this value will be added to [member "
  4890. "autorestart_delay]."
  4891. msgstr ""
  4892. #: doc/classes/AnimationNodeOutput.xml
  4893. msgid "Generic output node to be added to [AnimationNodeBlendTree]."
  4894. msgstr ""
  4895. #: doc/classes/AnimationNodeStateMachine.xml
  4896. msgid "State machine for control of animations."
  4897. msgstr ""
  4898. #: doc/classes/AnimationNodeStateMachine.xml
  4899. msgid ""
  4900. "Contains multiple nodes representing animation states, connected in a graph. "
  4901. "Node transitions can be configured to happen automatically or via code, "
  4902. "using a shortest-path algorithm. Retrieve the "
  4903. "[AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to "
  4904. "control it programmatically.\n"
  4905. "[b]Example:[/b]\n"
  4906. "[codeblock]\n"
  4907. "var state_machine = $AnimationTree.get(\"parameters/playback\")\n"
  4908. "state_machine.travel(\"some_state\")\n"
  4909. "[/codeblock]"
  4910. msgstr ""
  4911. #: doc/classes/AnimationNodeStateMachine.xml
  4912. msgid ""
  4913. "Adds a new node to the graph. The [code]position[/code] is used for display "
  4914. "in the editor."
  4915. msgstr ""
  4916. #: doc/classes/AnimationNodeStateMachine.xml
  4917. msgid "Adds a transition between the given nodes."
  4918. msgstr ""
  4919. #: doc/classes/AnimationNodeStateMachine.xml
  4920. msgid "Returns the graph's end node."
  4921. msgstr ""
  4922. #: doc/classes/AnimationNodeStateMachine.xml
  4923. msgid "Returns the draw offset of the graph. Used for display in the editor."
  4924. msgstr ""
  4925. #: doc/classes/AnimationNodeStateMachine.xml
  4926. msgid "Returns the animation node with the given name."
  4927. msgstr ""
  4928. #: doc/classes/AnimationNodeStateMachine.xml
  4929. msgid "Returns the given animation node's name."
  4930. msgstr ""
  4931. #: doc/classes/AnimationNodeStateMachine.xml
  4932. msgid "Returns the given node's coordinates. Used for display in the editor."
  4933. msgstr ""
  4934. #: doc/classes/AnimationNodeStateMachine.xml
  4935. msgid "Returns the given transition."
  4936. msgstr ""
  4937. #: doc/classes/AnimationNodeStateMachine.xml
  4938. msgid "Returns the number of connections in the graph."
  4939. msgstr ""
  4940. #: doc/classes/AnimationNodeStateMachine.xml
  4941. msgid "Returns the given transition's start node."
  4942. msgstr ""
  4943. #: doc/classes/AnimationNodeStateMachine.xml
  4944. msgid "Returns the given transition's end node."
  4945. msgstr ""
  4946. #: doc/classes/AnimationNodeStateMachine.xml
  4947. msgid "Returns [code]true[/code] if the graph contains the given node."
  4948. msgstr ""
  4949. #: doc/classes/AnimationNodeStateMachine.xml
  4950. msgid ""
  4951. "Returns [code]true[/code] if there is a transition between the given nodes."
  4952. msgstr ""
  4953. #: doc/classes/AnimationNodeStateMachine.xml
  4954. msgid "Deletes the given node from the graph."
  4955. msgstr ""
  4956. #: doc/classes/AnimationNodeStateMachine.xml
  4957. msgid "Deletes the transition between the two specified nodes."
  4958. msgstr ""
  4959. #: doc/classes/AnimationNodeStateMachine.xml
  4960. msgid "Deletes the given transition by index."
  4961. msgstr ""
  4962. #: doc/classes/AnimationNodeStateMachine.xml
  4963. msgid "Renames the given node."
  4964. msgstr ""
  4965. #: doc/classes/AnimationNodeStateMachine.xml
  4966. msgid "Replaces the node and keeps its transitions unchanged."
  4967. msgstr ""
  4968. #: doc/classes/AnimationNodeStateMachine.xml
  4969. msgid "Sets the given node as the graph end point."
  4970. msgstr ""
  4971. #: doc/classes/AnimationNodeStateMachine.xml
  4972. msgid "Sets the draw offset of the graph. Used for display in the editor."
  4973. msgstr ""
  4974. #: doc/classes/AnimationNodeStateMachine.xml
  4975. msgid "Sets the node's coordinates. Used for display in the editor."
  4976. msgstr ""
  4977. #: doc/classes/AnimationNodeStateMachine.xml
  4978. msgid "Sets the given node as the graph start point."
  4979. msgstr ""
  4980. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  4981. msgid "Playback control for [AnimationNodeStateMachine]."
  4982. msgstr ""
  4983. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  4984. msgid ""
  4985. "Allows control of [AnimationTree] state machines created with "
  4986. "[AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree."
  4987. "get(\"parameters/playback\")[/code].\n"
  4988. "[b]Example:[/b]\n"
  4989. "[codeblock]\n"
  4990. "var state_machine = $AnimationTree.get(\"parameters/playback\")\n"
  4991. "state_machine.travel(\"some_state\")\n"
  4992. "[/codeblock]"
  4993. msgstr ""
  4994. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  4995. msgid "Returns the currently playing animation state."
  4996. msgstr ""
  4997. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  4998. msgid "Returns the playback position within the current animation state."
  4999. msgstr ""
  5000. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  5001. msgid ""
  5002. "Returns the current travel path as computed internally by the A* algorithm."
  5003. msgstr ""
  5004. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  5005. msgid "Returns [code]true[/code] if an animation is playing."
  5006. msgstr ""
  5007. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  5008. msgid "Starts playing the given animation."
  5009. msgstr ""
  5010. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  5011. msgid "Stops the currently playing animation."
  5012. msgstr ""
  5013. #: doc/classes/AnimationNodeStateMachinePlayback.xml
  5014. msgid ""
  5015. "Transitions from the current state to another one, following the shortest "
  5016. "path."
  5017. msgstr ""
  5018. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5019. msgid ""
  5020. "Turn on auto advance when this condition is set. The provided name will "
  5021. "become a boolean parameter on the [AnimationTree] that can be controlled "
  5022. "from code (see [url=$DOCS_URL/tutorials/animation/animation_tree."
  5023. "html#controlling-from-code]Using AnimationTree[/url]). For example, if "
  5024. "[member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and "
  5025. "[member advance_condition] is set to [code]\"idle\"[/code]:\n"
  5026. "[codeblock]\n"
  5027. "$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and "
  5028. "(linear_velocity.x == 0)\n"
  5029. "[/codeblock]"
  5030. msgstr ""
  5031. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5032. msgid ""
  5033. "Turn on the transition automatically when this state is reached. This works "
  5034. "best with [constant SWITCH_MODE_AT_END]."
  5035. msgstr ""
  5036. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5037. msgid ""
  5038. "Don't use this transition during [method AnimationNodeStateMachinePlayback."
  5039. "travel] or [member auto_advance]."
  5040. msgstr ""
  5041. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5042. msgid ""
  5043. "Lower priority transitions are preferred when travelling through the tree "
  5044. "via [method AnimationNodeStateMachinePlayback.travel] or [member "
  5045. "auto_advance]."
  5046. msgstr ""
  5047. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5048. msgid "The transition type."
  5049. msgstr ""
  5050. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5051. msgid "The time to cross-fade between this state and the next."
  5052. msgstr ""
  5053. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5054. msgid "Emitted when [member advance_condition] is changed."
  5055. msgstr ""
  5056. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5057. msgid ""
  5058. "Switch to the next state immediately. The current state will end and blend "
  5059. "into the beginning of the new one."
  5060. msgstr ""
  5061. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5062. msgid ""
  5063. "Switch to the next state immediately, but will seek the new state to the "
  5064. "playback position of the old state."
  5065. msgstr ""
  5066. #: doc/classes/AnimationNodeStateMachineTransition.xml
  5067. msgid ""
  5068. "Wait for the current state playback to end, then switch to the beginning of "
  5069. "the next state animation."
  5070. msgstr ""
  5071. #: doc/classes/AnimationNodeTimeScale.xml
  5072. msgid "A time-scaling animation node to be used with [AnimationTree]."
  5073. msgstr ""
  5074. #: doc/classes/AnimationNodeTimeScale.xml
  5075. msgid ""
  5076. "Allows scaling the speed of the animation (or reversing it) in any children "
  5077. "nodes. Setting it to 0 will pause the animation."
  5078. msgstr ""
  5079. #: doc/classes/AnimationNodeTimeSeek.xml
  5080. msgid "A time-seeking animation node to be used with [AnimationTree]."
  5081. msgstr ""
  5082. #: doc/classes/AnimationNodeTimeSeek.xml
  5083. msgid ""
  5084. "This node can be used to cause a seek command to happen to any sub-children "
  5085. "of the animation graph. Use this node type to play an [Animation] from the "
  5086. "start or a certain playback position inside the [AnimationNodeBlendTree]. "
  5087. "After setting the time and changing the animation playback, the seek node "
  5088. "automatically goes into sleep mode on the next process frame by setting its "
  5089. "[code]seek_position[/code] value to [code]-1.0[/code].\n"
  5090. "[codeblock]\n"
  5091. "# Play child animation from the start.\n"
  5092. "animation_tree.set(\"parameters/Seek/seek_position\", 0.0)\n"
  5093. "# Alternative syntax (same result as above).\n"
  5094. "animation_tree[\"parameters/Seek/seek_position\"] = 0.0\n"
  5095. "\n"
  5096. "# Play child animation from 12 second timestamp.\n"
  5097. "animation_tree.set(\"parameters/Seek/seek_position\", 12.0)\n"
  5098. "# Alternative syntax (same result as above).\n"
  5099. "animation_tree[\"parameters/Seek/seek_position\"] = 12.0\n"
  5100. "[/codeblock]"
  5101. msgstr ""
  5102. #: doc/classes/AnimationNodeTransition.xml
  5103. msgid "A generic animation transition node for [AnimationTree]."
  5104. msgstr ""
  5105. #: doc/classes/AnimationNodeTransition.xml
  5106. msgid ""
  5107. "Simple state machine for cases which don't require a more advanced "
  5108. "[AnimationNodeStateMachine]. Animations can be connected to the inputs and "
  5109. "transition times can be specified."
  5110. msgstr ""
  5111. #: doc/classes/AnimationNodeTransition.xml
  5112. msgid "The number of available input ports for this node."
  5113. msgstr ""
  5114. #: doc/classes/AnimationNodeTransition.xml
  5115. msgid ""
  5116. "Cross-fading time (in seconds) between each animation connected to the "
  5117. "inputs."
  5118. msgstr ""
  5119. #: doc/classes/AnimationPlayer.xml
  5120. msgid "Container and player of [Animation] resources."
  5121. msgstr ""
  5122. #: doc/classes/AnimationPlayer.xml
  5123. msgid ""
  5124. "An animation player is used for general-purpose playback of [Animation] "
  5125. "resources. It contains a dictionary of animations (referenced by name) and "
  5126. "custom blend times between their transitions. Additionally, animations can "
  5127. "be played and blended in different channels.\n"
  5128. "[AnimationPlayer] is more suited than [Tween] for animations where you know "
  5129. "the final values in advance. For example, fading a screen in and out is more "
  5130. "easily done with an [AnimationPlayer] node thanks to the animation tools "
  5131. "provided by the editor. That particular example can also be implemented with "
  5132. "a [Tween] node, but it requires doing everything by code.\n"
  5133. "Updating the target properties of animations occurs at process time."
  5134. msgstr ""
  5135. #: doc/classes/AnimationPlayer.xml
  5136. msgid "Animation tutorial index"
  5137. msgstr ""
  5138. #: doc/classes/AnimationPlayer.xml
  5139. msgid ""
  5140. "Adds [code]animation[/code] to the player accessible with the key "
  5141. "[code]name[/code]."
  5142. msgstr ""
  5143. #: doc/classes/AnimationPlayer.xml
  5144. msgid ""
  5145. "Shifts position in the animation timeline and immediately updates the "
  5146. "animation. [code]delta[/code] is the time in seconds to shift. Events "
  5147. "between the current frame and [code]delta[/code] are handled."
  5148. msgstr ""
  5149. #: doc/classes/AnimationPlayer.xml
  5150. msgid "Returns the name of the next animation in the queue."
  5151. msgstr ""
  5152. #: doc/classes/AnimationPlayer.xml
  5153. msgid ""
  5154. "Triggers the [code]anim_to[/code] animation when the [code]anim_from[/code] "
  5155. "animation completes."
  5156. msgstr ""
  5157. #: doc/classes/AnimationPlayer.xml
  5158. msgid ""
  5159. "[AnimationPlayer] caches animated nodes. It may not notice if a node "
  5160. "disappears; [method clear_caches] forces it to update the cache again."
  5161. msgstr ""
  5162. #: doc/classes/AnimationPlayer.xml
  5163. msgid "Clears all queued, unplayed animations."
  5164. msgstr ""
  5165. #: doc/classes/AnimationPlayer.xml
  5166. msgid ""
  5167. "Returns the name of [code]animation[/code] or an empty string if not found."
  5168. msgstr ""
  5169. #: doc/classes/AnimationPlayer.xml
  5170. msgid ""
  5171. "Returns the [Animation] with the key [code]name[/code]. If the animation "
  5172. "does not exist, [code]null[/code] is returned and an error is logged."
  5173. msgstr ""
  5174. #: doc/classes/AnimationPlayer.xml
  5175. msgid "Returns the list of stored animation names."
  5176. msgstr ""
  5177. #: doc/classes/AnimationPlayer.xml
  5178. msgid ""
  5179. "Gets the blend time (in seconds) between two animations, referenced by their "
  5180. "names."
  5181. msgstr ""
  5182. #: doc/classes/AnimationPlayer.xml
  5183. msgid ""
  5184. "Gets the actual playing speed of current animation or 0 if not playing. This "
  5185. "speed is the [member playback_speed] property multiplied by "
  5186. "[code]custom_speed[/code] argument specified when calling the [method play] "
  5187. "method."
  5188. msgstr ""
  5189. #: doc/classes/AnimationPlayer.xml
  5190. msgid ""
  5191. "Returns a list of the animation names that are currently queued to play."
  5192. msgstr ""
  5193. #: doc/classes/AnimationPlayer.xml
  5194. msgid ""
  5195. "Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] "
  5196. "with key [code]name[/code]."
  5197. msgstr ""
  5198. #: doc/classes/AnimationPlayer.xml
  5199. msgid "Returns [code]true[/code] if playing an animation."
  5200. msgstr ""
  5201. #: doc/classes/AnimationPlayer.xml
  5202. msgid ""
  5203. "Plays the animation with key [code]name[/code]. Custom blend times and speed "
  5204. "can be set. If [code]custom_speed[/code] is negative and [code]from_end[/"
  5205. "code] is [code]true[/code], the animation will play backwards (which is "
  5206. "equivalent to calling [method play_backwards]).\n"
  5207. "The [AnimationPlayer] keeps track of its current or last played animation "
  5208. "with [member assigned_animation]. If this method is called with that same "
  5209. "animation [code]name[/code], or with no [code]name[/code] parameter, the "
  5210. "assigned animation will resume playing if it was paused, or restart if it "
  5211. "was stopped (see [method stop] for both pause and stop). If the animation "
  5212. "was already playing, it will keep playing.\n"
  5213. "[b]Note:[/b] The animation will be updated the next time the "
  5214. "[AnimationPlayer] is processed. If other variables are updated at the same "
  5215. "time this is called, they may be updated too early. To perform the update "
  5216. "immediately, call [code]advance(0)[/code]."
  5217. msgstr ""
  5218. #: doc/classes/AnimationPlayer.xml
  5219. msgid ""
  5220. "Plays the animation with key [code]name[/code] in reverse.\n"
  5221. "This method is a shorthand for [method play] with [code]custom_speed = -1.0[/"
  5222. "code] and [code]from_end = true[/code], so see its description for more "
  5223. "information."
  5224. msgstr ""
  5225. #: doc/classes/AnimationPlayer.xml
  5226. msgid ""
  5227. "Queues an animation for playback once the current one is done.\n"
  5228. "[b]Note:[/b] If a looped animation is currently playing, the queued "
  5229. "animation will never play unless the looped animation is stopped somehow."
  5230. msgstr ""
  5231. #: doc/classes/AnimationPlayer.xml
  5232. msgid "Removes the animation with key [code]name[/code]."
  5233. msgstr ""
  5234. #: doc/classes/AnimationPlayer.xml
  5235. msgid ""
  5236. "Renames an existing animation with key [code]name[/code] to [code]newname[/"
  5237. "code]."
  5238. msgstr ""
  5239. #: doc/classes/AnimationPlayer.xml
  5240. msgid ""
  5241. "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
  5242. "If [code]update[/code] is [code]true[/code], the animation updates too, "
  5243. "otherwise it updates at process time. Events between the current frame and "
  5244. "[code]seconds[/code] are skipped.\n"
  5245. "[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
  5246. "animation_finished]. If you want to skip animation and emit the signal, use "
  5247. "[method advance]."
  5248. msgstr ""
  5249. #: doc/classes/AnimationPlayer.xml
  5250. msgid ""
  5251. "Specifies a blend time (in seconds) between two animations, referenced by "
  5252. "their names."
  5253. msgstr ""
  5254. #: doc/classes/AnimationPlayer.xml
  5255. msgid ""
  5256. "Stops or pauses the currently playing animation. If [code]reset[/code] is "
  5257. "[code]true[/code], the animation position is reset to [code]0[/code] and the "
  5258. "playback speed is reset to [code]1.0[/code].\n"
  5259. "If [code]reset[/code] is [code]false[/code], the [member "
  5260. "current_animation_position] will be kept and calling [method play] or "
  5261. "[method play_backwards] without arguments or with the same animation name as "
  5262. "[member assigned_animation] will resume the animation."
  5263. msgstr ""
  5264. #: doc/classes/AnimationPlayer.xml
  5265. msgid ""
  5266. "If playing, the current animation; otherwise, the animation last played. "
  5267. "When set, would change the animation, but would not play it unless currently "
  5268. "playing. See also [member current_animation]."
  5269. msgstr ""
  5270. #: doc/classes/AnimationPlayer.xml
  5271. msgid "The name of the animation to play when the scene loads."
  5272. msgstr ""
  5273. #: doc/classes/AnimationPlayer.xml
  5274. msgid ""
  5275. "The name of the currently playing animation. If no animation is playing, the "
  5276. "property's value is an empty string. Changing this value does not restart "
  5277. "the animation. See [method play] for more information on playing "
  5278. "animations.\n"
  5279. "[b]Note:[/b] While this property appears in the inspector, it's not meant to "
  5280. "be edited, and it's not saved in the scene. This property is mainly used to "
  5281. "get the currently playing animation, and internally for animation playback "
  5282. "tracks. For more information, see [Animation]."
  5283. msgstr ""
  5284. #: doc/classes/AnimationPlayer.xml
  5285. msgid "The length (in seconds) of the currently being played animation."
  5286. msgstr ""
  5287. #: doc/classes/AnimationPlayer.xml
  5288. msgid "The position (in seconds) of the currently playing animation."
  5289. msgstr ""
  5290. #: doc/classes/AnimationPlayer.xml
  5291. msgid "The call mode to use for Call Method tracks."
  5292. msgstr ""
  5293. #: doc/classes/AnimationPlayer.xml
  5294. msgid ""
  5295. "If [code]true[/code], updates animations in response to process-related "
  5296. "notifications."
  5297. msgstr ""
  5298. #: doc/classes/AnimationPlayer.xml
  5299. msgid ""
  5300. "The default time in which to blend animations. Ranges from 0 to 4096 with "
  5301. "0.01 precision."
  5302. msgstr ""
  5303. #: doc/classes/AnimationPlayer.xml
  5304. msgid "The process notification in which to update animations."
  5305. msgstr ""
  5306. #: doc/classes/AnimationPlayer.xml
  5307. msgid ""
  5308. "The speed scaling ratio. For instance, if this value is 1, then the "
  5309. "animation plays at normal speed. If it's 0.5, then it plays at half speed. "
  5310. "If it's 2, then it plays at double speed."
  5311. msgstr ""
  5312. #: doc/classes/AnimationPlayer.xml
  5313. msgid ""
  5314. "This is used by the editor. If set to [code]true[/code], the scene will be "
  5315. "saved with the effects of the reset animation applied (as if it had been "
  5316. "seeked to time 0), then reverted after saving.\n"
  5317. "In other words, the saved scene file will contain the \"default pose\", as "
  5318. "defined by the reset animation, if any, with the editor keeping the values "
  5319. "that the nodes had before saving."
  5320. msgstr ""
  5321. #: doc/classes/AnimationPlayer.xml
  5322. msgid "The node from which node path references will travel."
  5323. msgstr ""
  5324. #: doc/classes/AnimationPlayer.xml
  5325. msgid ""
  5326. "Emitted when a queued animation plays after the previous animation was "
  5327. "finished. See [method queue].\n"
  5328. "[b]Note:[/b] The signal is not emitted when the animation is changed via "
  5329. "[method play] or from [AnimationTree]."
  5330. msgstr ""
  5331. #: doc/classes/AnimationPlayer.xml
  5332. msgid "Notifies when an animation finished playing."
  5333. msgstr ""
  5334. #: doc/classes/AnimationPlayer.xml
  5335. msgid "Notifies when an animation starts playing."
  5336. msgstr ""
  5337. #: doc/classes/AnimationPlayer.xml
  5338. msgid ""
  5339. "Notifies when the caches have been cleared, either automatically, or "
  5340. "manually via [method clear_caches]."
  5341. msgstr ""
  5342. #: doc/classes/AnimationPlayer.xml doc/classes/AnimationTreePlayer.xml
  5343. msgid ""
  5344. "Process animation during the physics process. This is especially useful when "
  5345. "animating physics bodies."
  5346. msgstr ""
  5347. #: doc/classes/AnimationPlayer.xml doc/classes/AnimationTreePlayer.xml
  5348. msgid "Process animation during the idle process."
  5349. msgstr ""
  5350. #: doc/classes/AnimationPlayer.xml
  5351. msgid ""
  5352. "Do not process animation. Use [method advance] to process the animation "
  5353. "manually."
  5354. msgstr ""
  5355. #: doc/classes/AnimationPlayer.xml
  5356. msgid ""
  5357. "Batch method calls during the animation process, then do the calls after "
  5358. "events are processed. This avoids bugs involving deleting nodes or modifying "
  5359. "the AnimationPlayer while playing."
  5360. msgstr ""
  5361. #: doc/classes/AnimationPlayer.xml
  5362. msgid "Make method calls immediately when reached in the animation."
  5363. msgstr ""
  5364. #: doc/classes/AnimationTree.xml
  5365. msgid ""
  5366. "A node to be used for advanced animation transitions in an [AnimationPlayer]."
  5367. msgstr ""
  5368. #: doc/classes/AnimationTree.xml
  5369. msgid ""
  5370. "A node to be used for advanced animation transitions in an "
  5371. "[AnimationPlayer].\n"
  5372. "[b]Note:[/b] When linked with an [AnimationPlayer], several properties and "
  5373. "methods of the corresponding [AnimationPlayer] will not function as "
  5374. "expected. Playback and transitions should be handled using only the "
  5375. "[AnimationTree] and its constituent [AnimationNode](s). The "
  5376. "[AnimationPlayer] node should be used solely for adding, deleting, and "
  5377. "editing animations."
  5378. msgstr ""
  5379. #: doc/classes/AnimationTree.xml
  5380. msgid "Using AnimationTree"
  5381. msgstr ""
  5382. #: doc/classes/AnimationTree.xml
  5383. msgid "Manually advance the animations by the specified time (in seconds)."
  5384. msgstr ""
  5385. #: doc/classes/AnimationTree.xml
  5386. msgid ""
  5387. "Retrieve the motion of the [member root_motion_track] as a [Transform] that "
  5388. "can be used elsewhere. If [member root_motion_track] is not a path to a "
  5389. "track of type [constant Animation.TYPE_TRANSFORM], returns an identity "
  5390. "transformation. See also [member root_motion_track] and [RootMotionView]."
  5391. msgstr ""
  5392. #: doc/classes/AnimationTree.xml
  5393. msgid "If [code]true[/code], the [AnimationTree] will be processing."
  5394. msgstr ""
  5395. #: doc/classes/AnimationTree.xml
  5396. msgid "The path to the [AnimationPlayer] used for animating."
  5397. msgstr ""
  5398. #: doc/classes/AnimationTree.xml
  5399. msgid ""
  5400. "The process mode of this [AnimationTree]. See [enum AnimationProcessMode] "
  5401. "for available modes."
  5402. msgstr ""
  5403. #: doc/classes/AnimationTree.xml
  5404. msgid ""
  5405. "The path to the Animation track used for root motion. Paths must be valid "
  5406. "scene-tree paths to a node, and must be specified starting from the parent "
  5407. "node of the node that will reproduce the animation. To specify a track that "
  5408. "controls properties or bones, append its name after the path, separated by "
  5409. "[code]\":\"[/code]. For example, [code]\"character/skeleton:ankle\"[/code] "
  5410. "or [code]\"character/mesh:transform/local\"[/code].\n"
  5411. "If the track has type [constant Animation.TYPE_TRANSFORM], the "
  5412. "transformation will be cancelled visually, and the animation will appear to "
  5413. "stay in place. See also [method get_root_motion_transform] and "
  5414. "[RootMotionView]."
  5415. msgstr ""
  5416. #: doc/classes/AnimationTree.xml
  5417. msgid "The root animation node of this [AnimationTree]. See [AnimationNode]."
  5418. msgstr ""
  5419. #: doc/classes/AnimationTree.xml
  5420. msgid ""
  5421. "The animations will progress during the physics frame (i.e. [method Node."
  5422. "_physics_process])."
  5423. msgstr ""
  5424. #: doc/classes/AnimationTree.xml
  5425. msgid ""
  5426. "The animations will progress during the idle frame (i.e. [method Node."
  5427. "_process])."
  5428. msgstr ""
  5429. #: doc/classes/AnimationTree.xml
  5430. msgid "The animations will only progress manually (see [method advance])."
  5431. msgstr ""
  5432. #: doc/classes/AnimationTreePlayer.xml
  5433. msgid ""
  5434. "[i]Deprecated.[/i] Animation player that uses a node graph for blending "
  5435. "animations. Superseded by [AnimationTree]."
  5436. msgstr ""
  5437. #: doc/classes/AnimationTreePlayer.xml
  5438. msgid ""
  5439. "[i]Deprecated.[/i] A node graph tool for blending multiple animations bound "
  5440. "to an [AnimationPlayer]. Especially useful for animating characters or other "
  5441. "skeleton-based rigs. It can combine several animations to form a desired "
  5442. "pose.\n"
  5443. "It takes [Animation]s from an [AnimationPlayer] node and mixes them "
  5444. "depending on the graph.\n"
  5445. "See [AnimationTree] for a more full-featured replacement of this node."
  5446. msgstr ""
  5447. #: doc/classes/AnimationTreePlayer.xml
  5448. msgid "Adds a [code]type[/code] node to the graph with name [code]id[/code]."
  5449. msgstr ""
  5450. #: doc/classes/AnimationTreePlayer.xml
  5451. msgid ""
  5452. "Shifts position in the animation timeline. [code]delta[/code] is the time in "
  5453. "seconds to shift. Events between the current frame and [code]delta[/code] "
  5454. "are handled."
  5455. msgstr ""
  5456. #: doc/classes/AnimationTreePlayer.xml
  5457. msgid ""
  5458. "Returns the [AnimationPlayer]'s [Animation] bound to the "
  5459. "[AnimationTreePlayer]'s animation node with name [code]id[/code]."
  5460. msgstr ""
  5461. #: doc/classes/AnimationTreePlayer.xml
  5462. msgid ""
  5463. "Returns the name of the [member master_player]'s [Animation] bound to this "
  5464. "animation node."
  5465. msgstr ""
  5466. #: doc/classes/AnimationTreePlayer.xml
  5467. msgid ""
  5468. "Returns the absolute playback timestamp of the animation node with name "
  5469. "[code]id[/code]."
  5470. msgstr ""
  5471. #: doc/classes/AnimationTreePlayer.xml
  5472. msgid ""
  5473. "Binds a new [Animation] from the [member master_player] to the "
  5474. "[AnimationTreePlayer]'s animation node with name [code]id[/code]."
  5475. msgstr ""
  5476. #: doc/classes/AnimationTreePlayer.xml
  5477. msgid ""
  5478. "If [code]enable[/code] is [code]true[/code], the animation node with ID "
  5479. "[code]id[/code] turns off the track modifying the property at [code]path[/"
  5480. "code]. The modified node's children continue to animate."
  5481. msgstr ""
  5482. #: doc/classes/AnimationTreePlayer.xml
  5483. msgid ""
  5484. "Binds the [Animation] named [code]source[/code] from [member master_player] "
  5485. "to the animation node [code]id[/code]. Recalculates caches."
  5486. msgstr ""
  5487. #: doc/classes/AnimationTreePlayer.xml
  5488. msgid ""
  5489. "Returns whether node [code]id[/code] and [code]dst_id[/code] are connected "
  5490. "at the specified slot."
  5491. msgstr ""
  5492. #: doc/classes/AnimationTreePlayer.xml
  5493. msgid "Returns the blend amount of a Blend2 node given its name."
  5494. msgstr ""
  5495. #: doc/classes/AnimationTreePlayer.xml
  5496. msgid ""
  5497. "Sets the blend amount of a Blend2 node given its name and value.\n"
  5498. "A Blend2 node blends two animations (A and B) with the amount between 0 and "
  5499. "1.\n"
  5500. "At 0, output is input A. Towards 1, the influence of A gets lessened, the "
  5501. "influence of B gets raised. At 1, output is input B."
  5502. msgstr ""
  5503. #: doc/classes/AnimationTreePlayer.xml
  5504. msgid ""
  5505. "If [code]enable[/code] is [code]true[/code], the Blend2 node with name "
  5506. "[code]id[/code] turns off the track modifying the property at [code]path[/"
  5507. "code]. The modified node's children continue to animate."
  5508. msgstr ""
  5509. #: doc/classes/AnimationTreePlayer.xml
  5510. msgid "Returns the blend amount of a Blend3 node given its name."
  5511. msgstr ""
  5512. #: doc/classes/AnimationTreePlayer.xml
  5513. msgid ""
  5514. "Sets the blend amount of a Blend3 node given its name and value.\n"
  5515. "A Blend3 Node blends three animations (A, B-, B+) with the amount between -1 "
  5516. "and 1.\n"
  5517. "At -1, output is input B-. From -1 to 0, the influence of B- gets lessened, "
  5518. "the influence of A gets raised and the influence of B+ is 0. At 0, output is "
  5519. "input A. From 0 to 1, the influence of A gets lessened, the influence of B+ "
  5520. "gets raised and the influence of B+ is 0. At 1, output is input B+."
  5521. msgstr ""
  5522. #: doc/classes/AnimationTreePlayer.xml
  5523. msgid "Returns the blend amount of a Blend4 node given its name."
  5524. msgstr ""
  5525. #: doc/classes/AnimationTreePlayer.xml
  5526. msgid ""
  5527. "Sets the blend amount of a Blend4 node given its name and value.\n"
  5528. "A Blend4 Node blends two pairs of animations.\n"
  5529. "The two pairs are blended like Blend2 and then added together."
  5530. msgstr ""
  5531. #: doc/classes/AnimationTreePlayer.xml
  5532. msgid ""
  5533. "Connects node [code]id[/code] to [code]dst_id[/code] at the specified input "
  5534. "slot."
  5535. msgstr ""
  5536. #: doc/classes/AnimationTreePlayer.xml
  5537. msgid ""
  5538. "Disconnects nodes connected to [code]id[/code] at the specified input slot."
  5539. msgstr ""
  5540. #: doc/classes/AnimationTreePlayer.xml
  5541. msgid "Returns a [PoolStringArray] containing the name of all nodes."
  5542. msgstr ""
  5543. #: doc/classes/AnimationTreePlayer.xml
  5544. msgid "Returns the mix amount of a Mix node given its name."
  5545. msgstr ""
  5546. #: doc/classes/AnimationTreePlayer.xml
  5547. msgid ""
  5548. "Sets the mix amount of a Mix node given its name and value.\n"
  5549. "A Mix node adds input b to input a by the amount given by ratio."
  5550. msgstr ""
  5551. #: doc/classes/AnimationTreePlayer.xml
  5552. msgid "Check if a node exists (by name)."
  5553. msgstr ""
  5554. #: doc/classes/AnimationTreePlayer.xml
  5555. msgid ""
  5556. "Returns the input count for a given node. Different types of nodes have "
  5557. "different amount of inputs."
  5558. msgstr ""
  5559. #: doc/classes/AnimationTreePlayer.xml
  5560. msgid "Returns the input source for a given node input."
  5561. msgstr ""
  5562. #: doc/classes/AnimationTreePlayer.xml
  5563. msgid "Returns position of a node in the graph given its name."
  5564. msgstr ""
  5565. #: doc/classes/AnimationTreePlayer.xml
  5566. msgid "Gets the node type, will return from [enum NodeType] enum."
  5567. msgstr ""
  5568. #: doc/classes/AnimationTreePlayer.xml
  5569. msgid "Renames a node in the graph."
  5570. msgstr ""
  5571. #: doc/classes/AnimationTreePlayer.xml
  5572. msgid "Sets the position of a node in the graph given its name and position."
  5573. msgstr ""
  5574. #: doc/classes/AnimationTreePlayer.xml
  5575. msgid "Returns the autostart delay of a OneShot node given its name."
  5576. msgstr ""
  5577. #: doc/classes/AnimationTreePlayer.xml
  5578. msgid "Returns the autostart random delay of a OneShot node given its name."
  5579. msgstr ""
  5580. #: doc/classes/AnimationTreePlayer.xml
  5581. msgid "Returns the fade in time of a OneShot node given its name."
  5582. msgstr ""
  5583. #: doc/classes/AnimationTreePlayer.xml
  5584. msgid "Returns the fade out time of a OneShot node given its name."
  5585. msgstr ""
  5586. #: doc/classes/AnimationTreePlayer.xml
  5587. msgid "Returns whether a OneShot node will auto restart given its name."
  5588. msgstr ""
  5589. #: doc/classes/AnimationTreePlayer.xml
  5590. msgid "Returns whether a OneShot node is active given its name."
  5591. msgstr ""
  5592. #: doc/classes/AnimationTreePlayer.xml
  5593. msgid ""
  5594. "Sets the autorestart property of a OneShot node given its name and value."
  5595. msgstr ""
  5596. #: doc/classes/AnimationTreePlayer.xml
  5597. msgid ""
  5598. "Sets the autorestart delay of a OneShot node given its name and value in "
  5599. "seconds."
  5600. msgstr ""
  5601. #: doc/classes/AnimationTreePlayer.xml
  5602. msgid ""
  5603. "Sets the autorestart random delay of a OneShot node given its name and value "
  5604. "in seconds."
  5605. msgstr ""
  5606. #: doc/classes/AnimationTreePlayer.xml
  5607. msgid ""
  5608. "Sets the fade in time of a OneShot node given its name and value in seconds."
  5609. msgstr ""
  5610. #: doc/classes/AnimationTreePlayer.xml
  5611. msgid ""
  5612. "Sets the fade out time of a OneShot node given its name and value in seconds."
  5613. msgstr ""
  5614. #: doc/classes/AnimationTreePlayer.xml
  5615. msgid ""
  5616. "If [code]enable[/code] is [code]true[/code], the OneShot node with ID "
  5617. "[code]id[/code] turns off the track modifying the property at [code]path[/"
  5618. "code]. The modified node's children continue to animate."
  5619. msgstr ""
  5620. #: doc/classes/AnimationTreePlayer.xml
  5621. msgid "Starts a OneShot node given its name."
  5622. msgstr ""
  5623. #: doc/classes/AnimationTreePlayer.xml
  5624. msgid "Stops the OneShot node with name [code]id[/code]."
  5625. msgstr ""
  5626. #: doc/classes/AnimationTreePlayer.xml
  5627. msgid ""
  5628. "Manually recalculates the cache of track information generated from "
  5629. "animation nodes. Needed when external sources modify the animation nodes' "
  5630. "state."
  5631. msgstr ""
  5632. #: doc/classes/AnimationTreePlayer.xml
  5633. msgid "Removes the animation node with name [code]id[/code]."
  5634. msgstr ""
  5635. #: doc/classes/AnimationTreePlayer.xml
  5636. msgid "Resets this [AnimationTreePlayer]."
  5637. msgstr ""
  5638. #: doc/classes/AnimationTreePlayer.xml
  5639. msgid ""
  5640. "Returns the time scale value of the TimeScale node with name [code]id[/code]."
  5641. msgstr ""
  5642. #: doc/classes/AnimationTreePlayer.xml
  5643. msgid ""
  5644. "Sets the time scale of the TimeScale node with name [code]id[/code] to "
  5645. "[code]scale[/code].\n"
  5646. "The TimeScale node is used to speed [Animation]s up if the scale is above 1 "
  5647. "or slow them down if it is below 1.\n"
  5648. "If applied after a blend or mix, affects all input animations to that blend "
  5649. "or mix."
  5650. msgstr ""
  5651. #: doc/classes/AnimationTreePlayer.xml
  5652. msgid ""
  5653. "Sets the time seek value of the TimeSeek node with name [code]id[/code] to "
  5654. "[code]seconds[/code].\n"
  5655. "This functions as a seek in the [Animation] or the blend or mix of "
  5656. "[Animation]s input in it."
  5657. msgstr ""
  5658. #: doc/classes/AnimationTreePlayer.xml
  5659. msgid ""
  5660. "Deletes the input at [code]input_idx[/code] for the transition node with "
  5661. "name [code]id[/code]."
  5662. msgstr ""
  5663. #: doc/classes/AnimationTreePlayer.xml
  5664. msgid ""
  5665. "Returns the index of the currently evaluated input for the transition node "
  5666. "with name [code]id[/code]."
  5667. msgstr ""
  5668. #: doc/classes/AnimationTreePlayer.xml
  5669. msgid ""
  5670. "Returns the number of inputs for the transition node with name [code]id[/"
  5671. "code]. You can add inputs by right-clicking on the transition node."
  5672. msgstr ""
  5673. #: doc/classes/AnimationTreePlayer.xml
  5674. msgid ""
  5675. "Returns the cross fade time for the transition node with name [code]id[/"
  5676. "code]."
  5677. msgstr ""
  5678. #: doc/classes/AnimationTreePlayer.xml
  5679. msgid ""
  5680. "Returns [code]true[/code] if the input at [code]input_idx[/code] on the "
  5681. "transition node with name [code]id[/code] is set to automatically advance to "
  5682. "the next input upon completion."
  5683. msgstr ""
  5684. #: doc/classes/AnimationTreePlayer.xml
  5685. msgid ""
  5686. "The transition node with name [code]id[/code] sets its current input at "
  5687. "[code]input_idx[/code]."
  5688. msgstr ""
  5689. #: doc/classes/AnimationTreePlayer.xml
  5690. msgid ""
  5691. "The transition node with name [code]id[/code] advances to its next input "
  5692. "automatically when the input at [code]input_idx[/code] completes."
  5693. msgstr ""
  5694. #: doc/classes/AnimationTreePlayer.xml
  5695. msgid ""
  5696. "Resizes the number of inputs available for the transition node with name "
  5697. "[code]id[/code]."
  5698. msgstr ""
  5699. #: doc/classes/AnimationTreePlayer.xml
  5700. msgid ""
  5701. "The transition node with name [code]id[/code] sets its cross fade time to "
  5702. "[code]time_sec[/code]."
  5703. msgstr ""
  5704. #: doc/classes/AnimationTreePlayer.xml
  5705. msgid ""
  5706. "If [code]true[/code], the [AnimationTreePlayer] is able to play animations."
  5707. msgstr ""
  5708. #: doc/classes/AnimationTreePlayer.xml
  5709. msgid ""
  5710. "The node from which to relatively access other nodes.\n"
  5711. "It accesses the bones, so it should point to the same node the "
  5712. "[AnimationPlayer] would point its Root Node at."
  5713. msgstr ""
  5714. #: doc/classes/AnimationTreePlayer.xml
  5715. msgid ""
  5716. "The path to the [AnimationPlayer] from which this [AnimationTreePlayer] "
  5717. "binds animations to animation nodes.\n"
  5718. "Once set, [Animation] nodes can be added to the [AnimationTreePlayer]."
  5719. msgstr ""
  5720. #: doc/classes/AnimationTreePlayer.xml
  5721. msgid "The thread in which to update animations."
  5722. msgstr ""
  5723. #: doc/classes/AnimationTreePlayer.xml
  5724. msgid "Output node."
  5725. msgstr ""
  5726. #: doc/classes/AnimationTreePlayer.xml
  5727. msgid "Animation node."
  5728. msgstr ""
  5729. #: doc/classes/AnimationTreePlayer.xml
  5730. msgid "OneShot node."
  5731. msgstr ""
  5732. #: doc/classes/AnimationTreePlayer.xml
  5733. msgid "Mix node."
  5734. msgstr ""
  5735. #: doc/classes/AnimationTreePlayer.xml
  5736. msgid "Blend2 node."
  5737. msgstr ""
  5738. #: doc/classes/AnimationTreePlayer.xml
  5739. msgid "Blend3 node."
  5740. msgstr ""
  5741. #: doc/classes/AnimationTreePlayer.xml
  5742. msgid "Blend4 node."
  5743. msgstr ""
  5744. #: doc/classes/AnimationTreePlayer.xml
  5745. msgid "TimeScale node."
  5746. msgstr ""
  5747. #: doc/classes/AnimationTreePlayer.xml
  5748. msgid "TimeSeek node."
  5749. msgstr ""
  5750. #: doc/classes/AnimationTreePlayer.xml
  5751. msgid "Transition node."
  5752. msgstr ""
  5753. #: doc/classes/Area.xml
  5754. msgid "3D area for detection and physics and audio influence."
  5755. msgstr ""
  5756. #: doc/classes/Area.xml
  5757. msgid ""
  5758. "3D area that detects [CollisionObject] nodes overlapping, entering, or "
  5759. "exiting. Can also alter or override local physics parameters (gravity, "
  5760. "damping) and route audio to a custom audio bus.\n"
  5761. "To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
  5762. "node as a [i]direct[/i] child (or add multiple such nodes as direct "
  5763. "children) of the area.\n"
  5764. "[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
  5765. "warning about possibly unexpected behavior when using that shape for an area."
  5766. msgstr ""
  5767. #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
  5768. #: doc/classes/ViewportTexture.xml
  5769. msgid "GUI in 3D Demo"
  5770. msgstr ""
  5771. #: doc/classes/Area.xml
  5772. msgid ""
  5773. "Returns a list of intersecting [Area]s. The overlapping area's [member "
  5774. "CollisionObject.collision_layer] must be part of this area's [member "
  5775. "CollisionObject.collision_mask] in order to be detected.\n"
  5776. "For performance reasons (collisions are all processed at the same time) this "
  5777. "list is modified once during the physics step, not immediately after objects "
  5778. "are moved. Consider using signals instead."
  5779. msgstr ""
  5780. #: doc/classes/Area.xml
  5781. msgid ""
  5782. "Returns a list of intersecting [PhysicsBody]s. The overlapping body's "
  5783. "[member CollisionObject.collision_layer] must be part of this area's [member "
  5784. "CollisionObject.collision_mask] in order to be detected.\n"
  5785. "For performance reasons (collisions are all processed at the same time) this "
  5786. "list is modified once during the physics step, not immediately after objects "
  5787. "are moved. Consider using signals instead."
  5788. msgstr ""
  5789. #: doc/classes/Area.xml
  5790. msgid ""
  5791. "If [code]true[/code], the given area overlaps the Area.\n"
  5792. "[b]Note:[/b] The result of this test is not immediate after moving objects. "
  5793. "For performance, list of overlaps is updated once per frame and before the "
  5794. "physics step. Consider using signals instead."
  5795. msgstr ""
  5796. #: doc/classes/Area.xml
  5797. msgid ""
  5798. "If [code]true[/code], the given physics body overlaps the Area.\n"
  5799. "[b]Note:[/b] The result of this test is not immediate after moving objects. "
  5800. "For performance, list of overlaps is updated once per frame and before the "
  5801. "physics step. Consider using signals instead.\n"
  5802. "The [code]body[/code] argument can either be a [PhysicsBody] or a [GridMap] "
  5803. "instance (while GridMaps are not physics body themselves, they register "
  5804. "their tiles with collision shapes as a virtual physics body)."
  5805. msgstr ""
  5806. #: doc/classes/Area.xml
  5807. msgid ""
  5808. "The rate at which objects stop spinning in this area. Represents the angular "
  5809. "velocity lost per second.\n"
  5810. "See [member ProjectSettings.physics/3d/default_angular_damp] for more "
  5811. "details about damping."
  5812. msgstr ""
  5813. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5814. msgid "The name of the area's audio bus."
  5815. msgstr ""
  5816. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5817. msgid ""
  5818. "If [code]true[/code], the area's audio bus overrides the default audio bus."
  5819. msgstr ""
  5820. #: doc/classes/Area.xml
  5821. msgid ""
  5822. "The area's gravity intensity (in meters per second squared). This value "
  5823. "multiplies the gravity vector. This is useful to alter the force of gravity "
  5824. "without altering its direction."
  5825. msgstr ""
  5826. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5827. msgid ""
  5828. "The falloff factor for point gravity. The greater the value, the faster "
  5829. "gravity decreases with distance."
  5830. msgstr ""
  5831. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5832. msgid ""
  5833. "If [code]true[/code], gravity is calculated from a point (set via [member "
  5834. "gravity_vec]). See also [member space_override]."
  5835. msgstr ""
  5836. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5837. msgid ""
  5838. "The area's gravity vector (not normalized). If gravity is a point (see "
  5839. "[member gravity_point]), this will be the point of attraction."
  5840. msgstr ""
  5841. #: doc/classes/Area.xml
  5842. msgid ""
  5843. "The rate at which objects stop moving in this area. Represents the linear "
  5844. "velocity lost per second.\n"
  5845. "See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
  5846. "about damping."
  5847. msgstr ""
  5848. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5849. msgid "If [code]true[/code], other monitoring areas can detect this area."
  5850. msgstr ""
  5851. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5852. msgid ""
  5853. "If [code]true[/code], the area detects bodies or areas entering and exiting "
  5854. "it."
  5855. msgstr ""
  5856. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5857. msgid "The area's priority. Higher priority areas are processed first."
  5858. msgstr ""
  5859. #: doc/classes/Area.xml
  5860. msgid ""
  5861. "The degree to which this area applies reverb to its associated audio. Ranges "
  5862. "from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
  5863. msgstr ""
  5864. #: doc/classes/Area.xml
  5865. msgid "If [code]true[/code], the area applies reverb to its associated audio."
  5866. msgstr ""
  5867. #: doc/classes/Area.xml
  5868. msgid "The reverb bus name to use for this area's associated audio."
  5869. msgstr ""
  5870. #: doc/classes/Area.xml
  5871. msgid ""
  5872. "The degree to which this area's reverb is a uniform effect. Ranges from "
  5873. "[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
  5874. msgstr ""
  5875. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5876. msgid ""
  5877. "Override mode for gravity and damping calculations within this area. See "
  5878. "[enum SpaceOverride] for possible values."
  5879. msgstr ""
  5880. #: doc/classes/Area.xml
  5881. msgid ""
  5882. "Emitted when another Area enters this Area. Requires [member monitoring] to "
  5883. "be set to [code]true[/code].\n"
  5884. "[code]area[/code] the other Area."
  5885. msgstr ""
  5886. #: doc/classes/Area.xml
  5887. msgid ""
  5888. "Emitted when another Area exits this Area. Requires [member monitoring] to "
  5889. "be set to [code]true[/code].\n"
  5890. "[code]area[/code] the other Area."
  5891. msgstr ""
  5892. #: doc/classes/Area.xml
  5893. msgid ""
  5894. "Emitted when one of another Area's [Shape]s enters one of this Area's "
  5895. "[Shape]s. Requires [member monitoring] to be set to [code]true[/code].\n"
  5896. "[code]area_rid[/code] the [RID] of the other Area's [CollisionObject] used "
  5897. "by the [PhysicsServer].\n"
  5898. "[code]area[/code] the other Area.\n"
  5899. "[code]area_shape_index[/code] the index of the [Shape] of the other Area "
  5900. "used by the [PhysicsServer]. Get the [CollisionShape] node with [code]area."
  5901. "shape_owner_get_owner(area_shape_index)[/code].\n"
  5902. "[code]local_shape_index[/code] the index of the [Shape] of this Area used by "
  5903. "the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
  5904. "shape_owner_get_owner(local_shape_index)[/code]."
  5905. msgstr ""
  5906. #: doc/classes/Area.xml
  5907. msgid ""
  5908. "Emitted when a [PhysicsBody] or [GridMap] enters this Area. Requires [member "
  5909. "monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the "
  5910. "[MeshLibrary] has Collision [Shape]s.\n"
  5911. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  5912. "[PhysicsBody] or [GridMap]."
  5913. msgstr ""
  5914. #: doc/classes/Area.xml
  5915. msgid ""
  5916. "Emitted when a [PhysicsBody] or [GridMap] exits this Area. Requires [member "
  5917. "monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the "
  5918. "[MeshLibrary] has Collision [Shape]s.\n"
  5919. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  5920. "[PhysicsBody] or [GridMap]."
  5921. msgstr ""
  5922. #: doc/classes/Area.xml
  5923. msgid ""
  5924. "Emitted when one of a [PhysicsBody] or [GridMap]'s [Shape]s enters one of "
  5925. "this Area's [Shape]s. Requires [member monitoring] to be set to [code]true[/"
  5926. "code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
  5927. "[code]body_rid[/code] the [RID] of the [PhysicsBody] or [MeshLibrary]'s "
  5928. "[CollisionObject] used by the [PhysicsServer].\n"
  5929. "[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody] "
  5930. "or [GridMap].\n"
  5931. "[code]body_shape_index[/code] the index of the [Shape] of the [PhysicsBody] "
  5932. "or [GridMap] used by the [PhysicsServer]. Get the [CollisionShape] node with "
  5933. "[code]body.shape_owner_get_owner(body_shape_index)[/code].\n"
  5934. "[code]local_shape_index[/code] the index of the [Shape] of this Area used by "
  5935. "the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
  5936. "shape_owner_get_owner(local_shape_index)[/code]."
  5937. msgstr ""
  5938. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5939. msgid "This area does not affect gravity/damping."
  5940. msgstr ""
  5941. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5942. msgid ""
  5943. "This area adds its gravity/damping values to whatever has been calculated so "
  5944. "far (in [member priority] order)."
  5945. msgstr ""
  5946. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5947. msgid ""
  5948. "This area adds its gravity/damping values to whatever has been calculated so "
  5949. "far (in [member priority] order), ignoring any lower priority areas."
  5950. msgstr ""
  5951. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5952. msgid ""
  5953. "This area replaces any gravity/damping, even the defaults, ignoring any "
  5954. "lower priority areas."
  5955. msgstr ""
  5956. #: doc/classes/Area.xml doc/classes/Area2D.xml
  5957. msgid ""
  5958. "This area replaces any gravity/damping calculated so far (in [member "
  5959. "priority] order), but keeps calculating the rest of the areas."
  5960. msgstr ""
  5961. #: doc/classes/Area2D.xml
  5962. msgid "2D area for detection and physics and audio influence."
  5963. msgstr ""
  5964. #: doc/classes/Area2D.xml
  5965. msgid ""
  5966. "2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
  5967. "exiting. Can also alter or override local physics parameters (gravity, "
  5968. "damping) and route audio to a custom audio bus.\n"
  5969. "To give the area its shape, add a [CollisionShape2D] or a "
  5970. "[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
  5971. "nodes as direct children) of the area.\n"
  5972. "[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
  5973. "unexpected behavior when using that shape for an area."
  5974. msgstr ""
  5975. #: doc/classes/Area2D.xml
  5976. msgid "Using Area2D"
  5977. msgstr ""
  5978. #: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
  5979. #: doc/classes/RectangleShape2D.xml
  5980. msgid "2D Pong Demo"
  5981. msgstr ""
  5982. #: doc/classes/Area2D.xml doc/classes/Camera2D.xml
  5983. #: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
  5984. #: doc/classes/TileSet.xml
  5985. msgid "2D Platformer Demo"
  5986. msgstr ""
  5987. #: doc/classes/Area2D.xml
  5988. msgid ""
  5989. "Returns a list of intersecting [Area2D]s. The overlapping area's [member "
  5990. "CollisionObject2D.collision_layer] must be part of this area's [member "
  5991. "CollisionObject2D.collision_mask] in order to be detected.\n"
  5992. "For performance reasons (collisions are all processed at the same time) this "
  5993. "list is modified once during the physics step, not immediately after objects "
  5994. "are moved. Consider using signals instead."
  5995. msgstr ""
  5996. #: doc/classes/Area2D.xml
  5997. msgid ""
  5998. "Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's "
  5999. "[member CollisionObject2D.collision_layer] must be part of this area's "
  6000. "[member CollisionObject2D.collision_mask] in order to be detected.\n"
  6001. "For performance reasons (collisions are all processed at the same time) this "
  6002. "list is modified once during the physics step, not immediately after objects "
  6003. "are moved. Consider using signals instead."
  6004. msgstr ""
  6005. #: doc/classes/Area2D.xml
  6006. msgid ""
  6007. "If [code]true[/code], the given area overlaps the Area2D.\n"
  6008. "[b]Note:[/b] The result of this test is not immediate after moving objects. "
  6009. "For performance, the list of overlaps is updated once per frame and before "
  6010. "the physics step. Consider using signals instead."
  6011. msgstr ""
  6012. #: doc/classes/Area2D.xml
  6013. msgid ""
  6014. "If [code]true[/code], the given physics body overlaps the Area2D.\n"
  6015. "[b]Note:[/b] The result of this test is not immediate after moving objects. "
  6016. "For performance, list of overlaps is updated once per frame and before the "
  6017. "physics step. Consider using signals instead.\n"
  6018. "The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
  6019. "[TileMap] instance (while TileMaps are not physics bodies themselves, they "
  6020. "register their tiles with collision shapes as a virtual physics body)."
  6021. msgstr ""
  6022. #: doc/classes/Area2D.xml
  6023. msgid ""
  6024. "The rate at which objects stop spinning in this area. Represents the angular "
  6025. "velocity lost per second.\n"
  6026. "See [member ProjectSettings.physics/2d/default_angular_damp] for more "
  6027. "details about damping."
  6028. msgstr ""
  6029. #: doc/classes/Area2D.xml
  6030. msgid ""
  6031. "The area's gravity intensity (in pixels per second squared). This value "
  6032. "multiplies the gravity vector. This is useful to alter the force of gravity "
  6033. "without altering its direction."
  6034. msgstr ""
  6035. #: doc/classes/Area2D.xml
  6036. msgid ""
  6037. "The rate at which objects stop moving in this area. Represents the linear "
  6038. "velocity lost per second.\n"
  6039. "See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
  6040. "about damping."
  6041. msgstr ""
  6042. #: doc/classes/Area2D.xml
  6043. msgid ""
  6044. "Emitted when another Area2D enters this Area2D. Requires [member monitoring] "
  6045. "to be set to [code]true[/code].\n"
  6046. "[code]area[/code] the other Area2D."
  6047. msgstr ""
  6048. #: doc/classes/Area2D.xml
  6049. msgid ""
  6050. "Emitted when another Area2D exits this Area2D. Requires [member monitoring] "
  6051. "to be set to [code]true[/code].\n"
  6052. "[code]area[/code] the other Area2D."
  6053. msgstr ""
  6054. #: doc/classes/Area2D.xml
  6055. msgid ""
  6056. "Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's "
  6057. "[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n"
  6058. "[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] "
  6059. "used by the [Physics2DServer].\n"
  6060. "[code]area[/code] the other Area2D.\n"
  6061. "[code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D "
  6062. "used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
  6063. "[code]area.shape_owner_get_owner(area_shape_index)[/code].\n"
  6064. "[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
  6065. "used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
  6066. "[code]self.shape_owner_get_owner(local_shape_index)[/code]."
  6067. msgstr ""
  6068. #: doc/classes/Area2D.xml
  6069. msgid ""
  6070. "Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's "
  6071. "[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n"
  6072. "[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] "
  6073. "used by the [Physics2DServer].\n"
  6074. "[code]area[/code] the other Area2D.\n"
  6075. "[code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D "
  6076. "used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
  6077. "[code]area.shape_owner_get_owner(area_shape_index)[/code].\n"
  6078. "[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
  6079. "used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
  6080. "[code]self.shape_owner_get_owner(local_shape_index)[/code]."
  6081. msgstr ""
  6082. #: doc/classes/Area2D.xml
  6083. msgid ""
  6084. "Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires "
  6085. "[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected "
  6086. "if the [TileSet] has Collision [Shape2D]s.\n"
  6087. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  6088. "[PhysicsBody2D] or [TileMap]."
  6089. msgstr ""
  6090. #: doc/classes/Area2D.xml
  6091. msgid ""
  6092. "Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires "
  6093. "[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected "
  6094. "if the [TileSet] has Collision [Shape2D]s.\n"
  6095. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  6096. "[PhysicsBody2D] or [TileMap]."
  6097. msgstr ""
  6098. #: doc/classes/Area2D.xml
  6099. msgid ""
  6100. "Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one "
  6101. "of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to "
  6102. "[code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision "
  6103. "[Shape2D]s.\n"
  6104. "[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s "
  6105. "[CollisionObject2D] used by the [Physics2DServer].\n"
  6106. "[code]body[/code] the [Node], if it exists in the tree, of the "
  6107. "[PhysicsBody2D] or [TileMap].\n"
  6108. "[code]body_shape_index[/code] the index of the [Shape2D] of the "
  6109. "[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
  6110. "[CollisionShape2D] node with [code]body."
  6111. "shape_owner_get_owner(body_shape_index)[/code].\n"
  6112. "[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
  6113. "used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
  6114. "[code]self.shape_owner_get_owner(local_shape_index)[/code]."
  6115. msgstr ""
  6116. #: doc/classes/Area2D.xml
  6117. msgid ""
  6118. "Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of "
  6119. "this Area2D's [Shape2D]s. Requires [member monitoring] to be set to "
  6120. "[code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision "
  6121. "[Shape2D]s.\n"
  6122. "[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s "
  6123. "[CollisionObject2D] used by the [Physics2DServer].\n"
  6124. "[code]body[/code] the [Node], if it exists in the tree, of the "
  6125. "[PhysicsBody2D] or [TileMap].\n"
  6126. "[code]body_shape_index[/code] the index of the [Shape2D] of the "
  6127. "[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
  6128. "[CollisionShape2D] node with [code]body."
  6129. "shape_owner_get_owner(body_shape_index)[/code].\n"
  6130. "[code]local_shape_index[/code] the index of the [Shape2D] of this Area2D "
  6131. "used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
  6132. "[code]self.shape_owner_get_owner(local_shape_index)[/code]."
  6133. msgstr ""
  6134. #: doc/classes/Array.xml
  6135. msgid "A generic array datatype."
  6136. msgstr ""
  6137. #: doc/classes/Array.xml
  6138. msgid ""
  6139. "A generic array that can contain several elements of any type, accessible by "
  6140. "a numerical index starting at 0. Negative indices can be used to count from "
  6141. "the back, like in Python (-1 is the last element, -2 is the second to last, "
  6142. "etc.).\n"
  6143. "[b]Example:[/b]\n"
  6144. "[codeblock]\n"
  6145. "var array = [\"One\", 2, 3, \"Four\"]\n"
  6146. "print(array[0]) # One.\n"
  6147. "print(array[2]) # 3.\n"
  6148. "print(array[-1]) # Four.\n"
  6149. "array[2] = \"Three\"\n"
  6150. "print(array[-2]) # Three.\n"
  6151. "[/codeblock]\n"
  6152. "Arrays can be concatenated using the [code]+[/code] operator:\n"
  6153. "[codeblock]\n"
  6154. "var array1 = [\"One\", 2]\n"
  6155. "var array2 = [3, \"Four\"]\n"
  6156. "print(array1 + array2) # [\"One\", 2, 3, \"Four\"]\n"
  6157. "[/codeblock]\n"
  6158. "[b]Note:[/b] Concatenating with the [code]+=[/code] operator will create a "
  6159. "new array, which has a cost. If you want to append another array to an "
  6160. "existing array, [method append_array] is more efficient.\n"
  6161. "[b]Note:[/b] Arrays are always passed by reference. To get a copy of an "
  6162. "array that can be modified independently of the original array, use [method "
  6163. "duplicate].\n"
  6164. "[b]Note:[/b] When declaring an array with [code]const[/code], the array "
  6165. "itself can still be mutated by defining the values at individual indices or "
  6166. "pushing/removing elements. Using [code]const[/code] will only prevent "
  6167. "assigning the constant with another value after it was initialized."
  6168. msgstr ""
  6169. #: doc/classes/Array.xml
  6170. msgid "Constructs an array from a [PoolColorArray]."
  6171. msgstr ""
  6172. #: doc/classes/Array.xml
  6173. msgid "Constructs an array from a [PoolVector3Array]."
  6174. msgstr ""
  6175. #: doc/classes/Array.xml
  6176. msgid "Constructs an array from a [PoolVector2Array]."
  6177. msgstr ""
  6178. #: doc/classes/Array.xml
  6179. msgid "Constructs an array from a [PoolStringArray]."
  6180. msgstr ""
  6181. #: doc/classes/Array.xml
  6182. msgid "Constructs an array from a [PoolRealArray]."
  6183. msgstr ""
  6184. #: doc/classes/Array.xml
  6185. msgid "Constructs an array from a [PoolIntArray]."
  6186. msgstr ""
  6187. #: doc/classes/Array.xml
  6188. msgid "Constructs an array from a [PoolByteArray]."
  6189. msgstr ""
  6190. #: doc/classes/Array.xml doc/classes/PoolByteArray.xml
  6191. #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
  6192. #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
  6193. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  6194. msgid ""
  6195. "Appends an element at the end of the array (alias of [method push_back])."
  6196. msgstr ""
  6197. #: doc/classes/Array.xml
  6198. msgid ""
  6199. "Appends another array at the end of this array.\n"
  6200. "[codeblock]\n"
  6201. "var array1 = [1, 2, 3]\n"
  6202. "var array2 = [4, 5, 6]\n"
  6203. "array1.append_array(array2)\n"
  6204. "print(array1) # Prints [1, 2, 3, 4, 5, 6].\n"
  6205. "[/codeblock]"
  6206. msgstr ""
  6207. #: doc/classes/Array.xml
  6208. msgid ""
  6209. "Returns the last element of the array. Prints an error and returns "
  6210. "[code]null[/code] if the array is empty.\n"
  6211. "[b]Note:[/b] Calling this function is not the same as writing [code]array[-1]"
  6212. "[/code]. If the array is empty, accessing by index will pause project "
  6213. "execution when running from the editor."
  6214. msgstr ""
  6215. #: doc/classes/Array.xml
  6216. msgid ""
  6217. "Finds the index of an existing value (or the insertion index that maintains "
  6218. "sorting order, if the value is not yet present in the array) using binary "
  6219. "search. Optionally, a [code]before[/code] specifier can be passed. If "
  6220. "[code]false[/code], the returned index comes after all existing entries of "
  6221. "the value in the array.\n"
  6222. "[b]Note:[/b] Calling [method bsearch] on an unsorted array results in "
  6223. "unexpected behavior."
  6224. msgstr ""
  6225. #: doc/classes/Array.xml
  6226. msgid ""
  6227. "Finds the index of an existing value (or the insertion index that maintains "
  6228. "sorting order, if the value is not yet present in the array) using binary "
  6229. "search and a custom comparison method declared in the [code]obj[/code]. "
  6230. "Optionally, a [code]before[/code] specifier can be passed. If [code]false[/"
  6231. "code], the returned index comes after all existing entries of the value in "
  6232. "the array. The custom method receives two arguments (an element from the "
  6233. "array and the value searched for) and must return [code]true[/code] if the "
  6234. "first argument is less than the second, and return [code]false[/code] "
  6235. "otherwise.\n"
  6236. "[codeblock]\n"
  6237. "func cardinal_to_algebraic(a):\n"
  6238. " match a:\n"
  6239. " \"one\":\n"
  6240. " return 1\n"
  6241. " \"two\":\n"
  6242. " return 2\n"
  6243. " \"three\":\n"
  6244. " return 3\n"
  6245. " \"four\":\n"
  6246. " return 4\n"
  6247. " _:\n"
  6248. " return 0\n"
  6249. "\n"
  6250. "func compare(a, b):\n"
  6251. " return cardinal_to_algebraic(a) < cardinal_to_algebraic(b)\n"
  6252. "\n"
  6253. "func _ready():\n"
  6254. " var a = [\"one\", \"two\", \"three\", \"four\"]\n"
  6255. " # `compare` is defined in this object, so we use `self` as the `obj` "
  6256. "parameter.\n"
  6257. " print(a.bsearch_custom(\"three\", self, \"compare\", true)) # Expected "
  6258. "value is 2.\n"
  6259. "[/codeblock]\n"
  6260. "[b]Note:[/b] Calling [method bsearch_custom] on an unsorted array results in "
  6261. "unexpected behavior."
  6262. msgstr ""
  6263. #: doc/classes/Array.xml
  6264. msgid ""
  6265. "Clears the array. This is equivalent to using [method resize] with a size of "
  6266. "[code]0[/code]."
  6267. msgstr ""
  6268. #: doc/classes/Array.xml doc/classes/PoolByteArray.xml
  6269. #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
  6270. #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
  6271. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  6272. msgid "Returns the number of times an element is in the array."
  6273. msgstr ""
  6274. #: doc/classes/Array.xml
  6275. msgid ""
  6276. "Returns a copy of the array.\n"
  6277. "If [code]deep[/code] is [code]true[/code], a deep copy is performed: all "
  6278. "nested arrays and dictionaries are duplicated and will not be shared with "
  6279. "the original array. If [code]false[/code], a shallow copy is made and "
  6280. "references to the original nested arrays and dictionaries are kept, so that "
  6281. "modifying a sub-array or dictionary in the copy will also impact those "
  6282. "referenced in the source array."
  6283. msgstr ""
  6284. #: doc/classes/Array.xml doc/classes/PoolByteArray.xml
  6285. #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
  6286. #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
  6287. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  6288. msgid "Returns [code]true[/code] if the array is empty."
  6289. msgstr ""
  6290. #: doc/classes/Array.xml
  6291. msgid ""
  6292. "Removes the first occurrence of a value from the array. If the value does "
  6293. "not exist in the array, nothing happens. To remove an element by index, use "
  6294. "[method remove] instead.\n"
  6295. "[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
  6296. "[b]Note:[/b] On large arrays, this method will be slower if the removed "
  6297. "element is close to the beginning of the array (index 0). This is because "
  6298. "all elements placed after the removed element have to be reindexed."
  6299. msgstr ""
  6300. #: doc/classes/Array.xml
  6301. msgid ""
  6302. "Assigns the given value to all elements in the array. This can typically be "
  6303. "used together with [method resize] to create an array with a given size and "
  6304. "initialized elements:\n"
  6305. "[codeblock]\n"
  6306. "var array = []\n"
  6307. "array.resize(10)\n"
  6308. "array.fill(0) # Initialize the 10 elements to 0.\n"
  6309. "[/codeblock]\n"
  6310. "[b]Note:[/b] If [code]value[/code] is of a reference type ([Object]-derived, "
  6311. "[Array], [Dictionary], etc.) then the array is filled with the references to "
  6312. "the same object, i.e. no duplicates are created."
  6313. msgstr ""
  6314. #: doc/classes/Array.xml doc/classes/PoolByteArray.xml
  6315. #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
  6316. #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
  6317. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  6318. msgid ""
  6319. "Searches the array for a value and returns its index or [code]-1[/code] if "
  6320. "not found. Optionally, the initial search index can be passed. Returns "
  6321. "[code]-1[/code] if [code]from[/code] is out of bounds."
  6322. msgstr ""
  6323. #: doc/classes/Array.xml
  6324. msgid ""
  6325. "Searches the array in reverse order for a value and returns its index or "
  6326. "[code]-1[/code] if not found."
  6327. msgstr ""
  6328. #: doc/classes/Array.xml
  6329. msgid ""
  6330. "Returns the first element of the array. Prints an error and returns "
  6331. "[code]null[/code] if the array is empty.\n"
  6332. "[b]Note:[/b] Calling this function is not the same as writing [code]array[0]"
  6333. "[/code]. If the array is empty, accessing by index will pause project "
  6334. "execution when running from the editor."
  6335. msgstr ""
  6336. #: doc/classes/Array.xml
  6337. msgid ""
  6338. "Returns [code]true[/code] if the array contains the given value.\n"
  6339. "[codeblock]\n"
  6340. "[\"inside\", 7].has(\"inside\") # True\n"
  6341. "[\"inside\", 7].has(\"outside\") # False\n"
  6342. "[\"inside\", 7].has(7) # True\n"
  6343. "[\"inside\", 7].has(\"7\") # False\n"
  6344. "[/codeblock]\n"
  6345. "[b]Note:[/b] This is equivalent to using the [code]in[/code] operator as "
  6346. "follows:\n"
  6347. "[codeblock]\n"
  6348. "# Will evaluate to `true`.\n"
  6349. "if 2 in [2, 4, 6, 8]:\n"
  6350. " pass\n"
  6351. "[/codeblock]"
  6352. msgstr ""
  6353. #: doc/classes/Array.xml
  6354. msgid ""
  6355. "Returns a hashed 32-bit integer value representing the array and its "
  6356. "contents.\n"
  6357. "[b]Note:[/b] [Array]s with equal content will always produce identical hash "
  6358. "values. However, the reverse is not true. Returning identical hash values "
  6359. "does [i]not[/i] imply the arrays are equal, because different arrays can "
  6360. "have identical hash values due to hash collisions."
  6361. msgstr ""
  6362. #: doc/classes/Array.xml
  6363. msgid ""
  6364. "Inserts a new element at a given position in the array. The position must be "
  6365. "valid, or at the end of the array ([code]pos == size()[/code]).\n"
  6366. "[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
  6367. "[b]Note:[/b] On large arrays, this method will be slower if the inserted "
  6368. "element is close to the beginning of the array (index 0). This is because "
  6369. "all elements placed after the newly inserted element have to be reindexed."
  6370. msgstr ""
  6371. #: doc/classes/Array.xml doc/classes/PoolByteArray.xml
  6372. #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
  6373. #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
  6374. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  6375. msgid "Reverses the order of the elements in the array."
  6376. msgstr ""
  6377. #: doc/classes/Array.xml
  6378. msgid ""
  6379. "Returns the maximum value contained in the array if all elements are of "
  6380. "comparable types. If the elements can't be compared, [code]null[/code] is "
  6381. "returned."
  6382. msgstr ""
  6383. #: doc/classes/Array.xml
  6384. msgid ""
  6385. "Returns the minimum value contained in the array if all elements are of "
  6386. "comparable types. If the elements can't be compared, [code]null[/code] is "
  6387. "returned."
  6388. msgstr ""
  6389. #: doc/classes/Array.xml
  6390. msgid ""
  6391. "Removes and returns the element of the array at index [code]position[/code]. "
  6392. "If negative, [code]position[/code] is considered relative to the end of the "
  6393. "array. Leaves the array untouched and returns [code]null[/code] if the array "
  6394. "is empty or if it's accessed out of bounds. An error message is printed when "
  6395. "the array is accessed out of bounds, but not when the array is empty.\n"
  6396. "[b]Note:[/b] On large arrays, this method can be slower than [method "
  6397. "pop_back] as it will reindex the array's elements that are located after the "
  6398. "removed element. The larger the array and the lower the index of the removed "
  6399. "element, the slower [method pop_at] will be."
  6400. msgstr ""
  6401. #: doc/classes/Array.xml
  6402. msgid ""
  6403. "Removes and returns the last element of the array. Returns [code]null[/code] "
  6404. "if the array is empty, without printing an error message. See also [method "
  6405. "pop_front]."
  6406. msgstr ""
  6407. #: doc/classes/Array.xml
  6408. msgid ""
  6409. "Removes and returns the first element of the array. Returns [code]null[/"
  6410. "code] if the array is empty, without printing an error message. See also "
  6411. "[method pop_back].\n"
  6412. "[b]Note:[/b] On large arrays, this method is much slower than [method "
  6413. "pop_back] as it will reindex all the array's elements every time it's "
  6414. "called. The larger the array, the slower [method pop_front] will be."
  6415. msgstr ""
  6416. #: doc/classes/Array.xml
  6417. msgid ""
  6418. "Appends an element at the end of the array. See also [method push_front]."
  6419. msgstr ""
  6420. #: doc/classes/Array.xml
  6421. msgid ""
  6422. "Adds an element at the beginning of the array. See also [method push_back].\n"
  6423. "[b]Note:[/b] On large arrays, this method is much slower than [method "
  6424. "push_back] as it will reindex all the array's elements every time it's "
  6425. "called. The larger the array, the slower [method push_front] will be."
  6426. msgstr ""
  6427. #: doc/classes/Array.xml
  6428. msgid ""
  6429. "Removes an element from the array by index. If the index does not exist in "
  6430. "the array, nothing happens. To remove an element by searching for its value, "
  6431. "use [method erase] instead.\n"
  6432. "[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
  6433. "[b]Note:[/b] On large arrays, this method will be slower if the removed "
  6434. "element is close to the beginning of the array (index 0). This is because "
  6435. "all elements placed after the removed element have to be reindexed."
  6436. msgstr ""
  6437. #: doc/classes/Array.xml
  6438. msgid ""
  6439. "Resizes the array to contain a different number of elements. If the array "
  6440. "size is smaller, elements are cleared, if bigger, new elements are "
  6441. "[code]null[/code]."
  6442. msgstr ""
  6443. #: doc/classes/Array.xml doc/classes/PoolByteArray.xml
  6444. #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
  6445. #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
  6446. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  6447. msgid ""
  6448. "Searches the array in reverse order. Optionally, a start search index can be "
  6449. "passed. If negative, the start index is considered relative to the end of "
  6450. "the array. If the adjusted start index is out of bounds, this method "
  6451. "searches from the end of the array."
  6452. msgstr ""
  6453. #: doc/classes/Array.xml
  6454. msgid ""
  6455. "Shuffles the array such that the items will have a random order. This method "
  6456. "uses the global random number generator common to methods such as [method "
  6457. "@GDScript.randi]. Call [method @GDScript.randomize] to ensure that a new "
  6458. "seed will be used each time if you want non-reproducible shuffling."
  6459. msgstr ""
  6460. #: doc/classes/Array.xml doc/classes/PoolByteArray.xml
  6461. #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
  6462. #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
  6463. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  6464. msgid "Returns the number of elements in the array."
  6465. msgstr ""
  6466. #: doc/classes/Array.xml
  6467. msgid ""
  6468. "Duplicates the subset described in the function and returns it in an array, "
  6469. "deeply copying the array if [code]deep[/code] is [code]true[/code]. Lower "
  6470. "and upper index are inclusive, with the [code]step[/code] describing the "
  6471. "change between indices while slicing."
  6472. msgstr ""
  6473. #: doc/classes/Array.xml
  6474. msgid ""
  6475. "Sorts the array.\n"
  6476. "[b]Note:[/b] The sorting algorithm used is not [url=https://en.wikipedia.org/"
  6477. "wiki/Sorting_algorithm#Stability]stable[/url]. This means that values "
  6478. "considered equal may have their order changed when using [method sort].\n"
  6479. "[b]Note:[/b] Strings are sorted in alphabetical order (as opposed to natural "
  6480. "order). This may lead to unexpected behavior when sorting an array of "
  6481. "strings ending with a sequence of numbers. Consider the following example:\n"
  6482. "[codeblock]\n"
  6483. "var strings = [\"string1\", \"string2\", \"string10\", \"string11\"]\n"
  6484. "strings.sort()\n"
  6485. "print(strings) # Prints [string1, string10, string11, string2]\n"
  6486. "[/codeblock]"
  6487. msgstr ""
  6488. #: doc/classes/Array.xml
  6489. msgid ""
  6490. "Sorts the array using a custom method. The arguments are an object that "
  6491. "holds the method and the name of such method. The custom method receives two "
  6492. "arguments (a pair of elements from the array) and must return either "
  6493. "[code]true[/code] or [code]false[/code].\n"
  6494. "For two elements [code]a[/code] and [code]b[/code], if the given method "
  6495. "returns [code]true[/code], element [code]b[/code] will be after element "
  6496. "[code]a[/code] in the array.\n"
  6497. "[b]Note:[/b] The sorting algorithm used is not [url=https://en.wikipedia.org/"
  6498. "wiki/Sorting_algorithm#Stability]stable[/url]. This means that values "
  6499. "considered equal may have their order changed when using [method "
  6500. "sort_custom].\n"
  6501. "[b]Note:[/b] You cannot randomize the return value as the heapsort algorithm "
  6502. "expects a deterministic result. Randomizing the return value will result in "
  6503. "unexpected behavior.\n"
  6504. "[codeblock]\n"
  6505. "class MyCustomSorter:\n"
  6506. " static func sort_ascending(a, b):\n"
  6507. " if a[0] < b[0]:\n"
  6508. " return true\n"
  6509. " return false\n"
  6510. "\n"
  6511. "var my_items = [[5, \"Potato\"], [9, \"Rice\"], [4, \"Tomato\"]]\n"
  6512. "my_items.sort_custom(MyCustomSorter, \"sort_ascending\")\n"
  6513. "print(my_items) # Prints [[4, Tomato], [5, Potato], [9, Rice]].\n"
  6514. "[/codeblock]"
  6515. msgstr ""
  6516. #: doc/classes/ArrayMesh.xml
  6517. msgid ""
  6518. "[Mesh] type that provides utility for constructing a surface from arrays."
  6519. msgstr ""
  6520. #: doc/classes/ArrayMesh.xml
  6521. msgid ""
  6522. "The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes "
  6523. "as arrays.\n"
  6524. "The most basic example is the creation of a single triangle:\n"
  6525. "[codeblock]\n"
  6526. "var vertices = PoolVector3Array()\n"
  6527. "vertices.push_back(Vector3(0, 1, 0))\n"
  6528. "vertices.push_back(Vector3(1, 0, 0))\n"
  6529. "vertices.push_back(Vector3(0, 0, 1))\n"
  6530. "# Initialize the ArrayMesh.\n"
  6531. "var arr_mesh = ArrayMesh.new()\n"
  6532. "var arrays = []\n"
  6533. "arrays.resize(ArrayMesh.ARRAY_MAX)\n"
  6534. "arrays[ArrayMesh.ARRAY_VERTEX] = vertices\n"
  6535. "# Create the Mesh.\n"
  6536. "arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)\n"
  6537. "var m = MeshInstance.new()\n"
  6538. "m.mesh = arr_mesh\n"
  6539. "[/codeblock]\n"
  6540. "The [MeshInstance] is ready to be added to the [SceneTree] to be shown.\n"
  6541. "See also [ImmediateGeometry], [MeshDataTool] and [SurfaceTool] for "
  6542. "procedural geometry generation.\n"
  6543. "[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
  6544. "OpenGL/Face-culling]winding order[/url] for front faces of triangle "
  6545. "primitive modes."
  6546. msgstr ""
  6547. #: doc/classes/ArrayMesh.xml
  6548. msgid ""
  6549. "Adds name for a blend shape that will be added with [method "
  6550. "add_surface_from_arrays]. Must be called before surface is added."
  6551. msgstr ""
  6552. #: doc/classes/ArrayMesh.xml
  6553. msgid ""
  6554. "Creates a new surface.\n"
  6555. "Surfaces are created to be rendered using a [code]primitive[/code], which "
  6556. "may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, "
  6557. "when using indices, it is recommended to only use points, lines, or "
  6558. "triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/"
  6559. "code] for this new surface.\n"
  6560. "The [code]arrays[/code] argument is an array of arrays. See [enum ArrayType] "
  6561. "for the values used in this array. For example, [code]arrays[0][/code] is "
  6562. "the array of vertices. That first vertex sub-array is always required; the "
  6563. "others are optional. Adding an index array puts this function into \"index "
  6564. "mode\" where the vertex and other arrays become the sources of data and the "
  6565. "index array defines the vertex order. All sub-arrays must have the same "
  6566. "length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
  6567. "it is used.\n"
  6568. "[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
  6569. "values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
  6570. "[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
  6571. "ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
  6572. "integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
  6573. "[/code] and reduce their precision. To store HDR vertex colors, remove the "
  6574. "vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
  6575. "Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
  6576. msgstr ""
  6577. #: doc/classes/ArrayMesh.xml
  6578. msgid "Removes all blend shapes from this [ArrayMesh]."
  6579. msgstr ""
  6580. #: doc/classes/ArrayMesh.xml
  6581. msgid "Removes all surfaces from this [ArrayMesh]."
  6582. msgstr ""
  6583. #: doc/classes/ArrayMesh.xml
  6584. msgid "Returns the number of blend shapes that the [ArrayMesh] holds."
  6585. msgstr ""
  6586. #: doc/classes/ArrayMesh.xml
  6587. msgid "Returns the name of the blend shape at this index."
  6588. msgstr ""
  6589. #: doc/classes/ArrayMesh.xml
  6590. msgid ""
  6591. "Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for "
  6592. "lightmapping."
  6593. msgstr ""
  6594. #: doc/classes/ArrayMesh.xml
  6595. msgid "Will regenerate normal maps for the [ArrayMesh]."
  6596. msgstr ""
  6597. #: doc/classes/ArrayMesh.xml
  6598. msgid ""
  6599. "Returns the index of the first surface with this name held within this "
  6600. "[ArrayMesh]. If none are found, -1 is returned."
  6601. msgstr ""
  6602. #: doc/classes/ArrayMesh.xml
  6603. msgid ""
  6604. "Returns the length in indices of the index array in the requested surface "
  6605. "(see [method add_surface_from_arrays])."
  6606. msgstr ""
  6607. #: doc/classes/ArrayMesh.xml
  6608. msgid ""
  6609. "Returns the length in vertices of the vertex array in the requested surface "
  6610. "(see [method add_surface_from_arrays])."
  6611. msgstr ""
  6612. #: doc/classes/ArrayMesh.xml
  6613. msgid ""
  6614. "Returns the format mask of the requested surface (see [method "
  6615. "add_surface_from_arrays])."
  6616. msgstr ""
  6617. #: doc/classes/ArrayMesh.xml
  6618. msgid "Gets the name assigned to this surface."
  6619. msgstr ""
  6620. #: doc/classes/ArrayMesh.xml
  6621. msgid ""
  6622. "Returns the primitive type of the requested surface (see [method "
  6623. "add_surface_from_arrays])."
  6624. msgstr ""
  6625. #: doc/classes/ArrayMesh.xml
  6626. msgid ""
  6627. "Removes a surface at position [code]surf_idx[/code], shifting greater "
  6628. "surfaces one [code]surf_idx[/code] slot down."
  6629. msgstr ""
  6630. #: doc/classes/ArrayMesh.xml
  6631. msgid "Sets a name for a given surface."
  6632. msgstr ""
  6633. #: doc/classes/ArrayMesh.xml
  6634. msgid ""
  6635. "Updates a specified region of mesh arrays on the GPU.\n"
  6636. "[b]Warning:[/b] Only use if you know what you are doing. You can easily "
  6637. "cause crashes by calling this function with improper arguments."
  6638. msgstr ""
  6639. #: doc/classes/ArrayMesh.xml
  6640. msgid "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]."
  6641. msgstr ""
  6642. #: doc/classes/ArrayMesh.xml doc/classes/PrimitiveMesh.xml
  6643. msgid ""
  6644. "Overrides the [AABB] with one defined by user for use with frustum culling. "
  6645. "Especially useful to avoid unexpected culling when using a shader to offset "
  6646. "vertices."
  6647. msgstr ""
  6648. #: doc/classes/ArrayMesh.xml
  6649. msgid "Value used internally when no indices are present."
  6650. msgstr ""
  6651. #: doc/classes/ArrayMesh.xml
  6652. msgid "Amount of weights/bone indices per vertex (always 4)."
  6653. msgstr ""
  6654. #: doc/classes/ArrayMesh.xml
  6655. msgid "[PoolVector3Array], [PoolVector2Array], or [Array] of vertex positions."
  6656. msgstr ""
  6657. #: doc/classes/ArrayMesh.xml
  6658. msgid "[PoolVector3Array] of vertex normals."
  6659. msgstr ""
  6660. #: doc/classes/ArrayMesh.xml
  6661. msgid ""
  6662. "[PoolRealArray] of vertex tangents. Each element in groups of 4 floats, "
  6663. "first 3 floats determine the tangent, and the last the binormal direction as "
  6664. "-1 or 1."
  6665. msgstr ""
  6666. #: doc/classes/ArrayMesh.xml
  6667. msgid "[PoolColorArray] of vertex colors."
  6668. msgstr ""
  6669. #: doc/classes/ArrayMesh.xml
  6670. msgid "[PoolVector2Array] for UV coordinates."
  6671. msgstr ""
  6672. #: doc/classes/ArrayMesh.xml
  6673. msgid "[PoolVector2Array] for second UV coordinates."
  6674. msgstr ""
  6675. #: doc/classes/ArrayMesh.xml
  6676. msgid ""
  6677. "[PoolRealArray] or [PoolIntArray] of bone indices. Each element in groups of "
  6678. "4 floats."
  6679. msgstr ""
  6680. #: doc/classes/ArrayMesh.xml
  6681. msgid "[PoolRealArray] of bone weights. Each element in groups of 4 floats."
  6682. msgstr ""
  6683. #: doc/classes/ArrayMesh.xml
  6684. msgid ""
  6685. "[PoolIntArray] of integers used as indices referencing vertices, colors, "
  6686. "normals, tangents, and textures. All of those arrays must have the same "
  6687. "number of elements as the vertex array. No index can be beyond the vertex "
  6688. "array size. When this index array is present, it puts the function into "
  6689. "\"index mode,\" where the index selects the *i*'th vertex, normal, tangent, "
  6690. "color, UV, etc. This means if you want to have different normals or colors "
  6691. "along an edge, you have to duplicate the vertices.\n"
  6692. "For triangles, the index array is interpreted as triples, referring to the "
  6693. "vertices of each triangle. For lines, the index array is in pairs indicating "
  6694. "the start and end of each line."
  6695. msgstr ""
  6696. #: doc/classes/ArrayMesh.xml doc/classes/Mesh.xml doc/classes/VisualServer.xml
  6697. msgid "Represents the size of the [enum ArrayType] enum."
  6698. msgstr ""
  6699. #: doc/classes/ArrayMesh.xml
  6700. msgid "Array format will include vertices (mandatory)."
  6701. msgstr ""
  6702. #: doc/classes/ArrayMesh.xml
  6703. msgid "Array format will include normals."
  6704. msgstr ""
  6705. #: doc/classes/ArrayMesh.xml
  6706. msgid "Array format will include tangents."
  6707. msgstr ""
  6708. #: doc/classes/ArrayMesh.xml
  6709. msgid "Array format will include a color array."
  6710. msgstr ""
  6711. #: doc/classes/ArrayMesh.xml
  6712. msgid "Array format will include UVs."
  6713. msgstr ""
  6714. #: doc/classes/ArrayMesh.xml
  6715. msgid "Array format will include another set of UVs."
  6716. msgstr ""
  6717. #: doc/classes/ArrayMesh.xml
  6718. msgid "Array format will include bone indices."
  6719. msgstr ""
  6720. #: doc/classes/ArrayMesh.xml
  6721. msgid "Array format will include bone weights."
  6722. msgstr ""
  6723. #: doc/classes/ArrayMesh.xml
  6724. msgid "Index array will be used."
  6725. msgstr ""
  6726. #: doc/classes/ARVRAnchor.xml
  6727. msgid "An anchor point in AR space."
  6728. msgstr ""
  6729. #: doc/classes/ARVRAnchor.xml
  6730. msgid ""
  6731. "The [ARVRAnchor] point is a spatial node that maps a real world location "
  6732. "identified by the AR platform to a position within the game world. For "
  6733. "example, as long as plane detection in ARKit is on, ARKit will identify and "
  6734. "update the position of planes (tables, floors, etc) and create anchors for "
  6735. "them.\n"
  6736. "This node is mapped to one of the anchors through its unique ID. When you "
  6737. "receive a signal that a new anchor is available, you should add this node to "
  6738. "your scene for that anchor. You can predefine nodes and set the ID; the "
  6739. "nodes will simply remain on 0,0,0 until a plane is recognized.\n"
  6740. "Keep in mind that, as long as plane detection is enabled, the size, placing "
  6741. "and orientation of an anchor will be updated as the detection logic learns "
  6742. "more about the real world out there especially if only part of the surface "
  6743. "is in view."
  6744. msgstr ""
  6745. #: doc/classes/ARVRAnchor.xml
  6746. msgid "Returns the name given to this anchor."
  6747. msgstr ""
  6748. #: doc/classes/ARVRAnchor.xml
  6749. msgid ""
  6750. "Returns [code]true[/code] if the anchor is being tracked and [code]false[/"
  6751. "code] if no anchor with this ID is currently known."
  6752. msgstr ""
  6753. #: doc/classes/ARVRAnchor.xml
  6754. msgid ""
  6755. "If provided by the [ARVRInterface], this returns a mesh object for the "
  6756. "anchor. For an anchor, this can be a shape related to the object being "
  6757. "tracked or it can be a mesh that provides topology related to the anchor and "
  6758. "can be used to create shadows/reflections on surfaces or for generating "
  6759. "collision shapes."
  6760. msgstr ""
  6761. #: doc/classes/ARVRAnchor.xml
  6762. msgid ""
  6763. "Returns a plane aligned with our anchor; handy for intersection testing."
  6764. msgstr ""
  6765. #: doc/classes/ARVRAnchor.xml
  6766. msgid ""
  6767. "Returns the estimated size of the plane that was detected. Say when the "
  6768. "anchor relates to a table in the real world, this is the estimated size of "
  6769. "the surface of that table."
  6770. msgstr ""
  6771. #: doc/classes/ARVRAnchor.xml
  6772. msgid ""
  6773. "The anchor's ID. You can set this before the anchor itself exists. The first "
  6774. "anchor gets an ID of [code]1[/code], the second an ID of [code]2[/code], "
  6775. "etc. When anchors get removed, the engine can then assign the corresponding "
  6776. "ID to new anchors. The most common situation where anchors \"disappear\" is "
  6777. "when the AR server identifies that two anchors represent different parts of "
  6778. "the same plane and merges them."
  6779. msgstr ""
  6780. #: doc/classes/ARVRAnchor.xml
  6781. msgid ""
  6782. "Emitted when the mesh associated with the anchor changes or when one becomes "
  6783. "available. This is especially important for topology that is constantly "
  6784. "being [code]mesh_updated[/code]."
  6785. msgstr ""
  6786. #: doc/classes/ARVRCamera.xml
  6787. msgid ""
  6788. "A camera node with a few overrules for AR/VR applied, such as location "
  6789. "tracking."
  6790. msgstr ""
  6791. #: doc/classes/ARVRCamera.xml
  6792. msgid ""
  6793. "This is a helper spatial node for our camera; note that, if stereoscopic "
  6794. "rendering is applicable (VR-HMD), most of the camera properties are ignored, "
  6795. "as the HMD information overrides them. The only properties that can be "
  6796. "trusted are the near and far planes.\n"
  6797. "The position and orientation of this node is automatically updated by the "
  6798. "ARVR Server to represent the location of the HMD if such tracking is "
  6799. "available and can thus be used by game logic. Note that, in contrast to the "
  6800. "ARVR Controller, the render thread has access to the most up-to-date "
  6801. "tracking data of the HMD and the location of the ARVRCamera can lag a few "
  6802. "milliseconds behind what is used for rendering as a result."
  6803. msgstr ""
  6804. #: doc/classes/ARVRController.xml
  6805. msgid "A spatial node representing a spatially-tracked controller."
  6806. msgstr ""
  6807. #: doc/classes/ARVRController.xml
  6808. msgid ""
  6809. "This is a helper spatial node that is linked to the tracking of controllers. "
  6810. "It also offers several handy passthroughs to the state of buttons and such "
  6811. "on the controllers.\n"
  6812. "Controllers are linked by their ID. You can create controller nodes before "
  6813. "the controllers are available. If your game always uses two controllers (one "
  6814. "for each hand), you can predefine the controllers with ID 1 and 2; they will "
  6815. "become active as soon as the controllers are identified. If you expect "
  6816. "additional controllers to be used, you should react to the signals and add "
  6817. "ARVRController nodes to your scene.\n"
  6818. "The position of the controller node is automatically updated by the "
  6819. "[ARVRServer]. This makes this node ideal to add child nodes to visualize the "
  6820. "controller."
  6821. msgstr ""
  6822. #: doc/classes/ARVRController.xml
  6823. msgid ""
  6824. "If active, returns the name of the associated controller if provided by the "
  6825. "AR/VR SDK used."
  6826. msgstr ""
  6827. #: doc/classes/ARVRController.xml
  6828. msgid ""
  6829. "Returns the hand holding this controller, if known. See [enum "
  6830. "ARVRPositionalTracker.TrackerHand]."
  6831. msgstr ""
  6832. #: doc/classes/ARVRController.xml
  6833. msgid ""
  6834. "Returns [code]true[/code] if the bound controller is active. ARVR systems "
  6835. "attempt to track active controllers."
  6836. msgstr ""
  6837. #: doc/classes/ARVRController.xml
  6838. msgid ""
  6839. "Returns the value of the given axis for things like triggers, touchpads, "
  6840. "etc. that are embedded into the controller."
  6841. msgstr ""
  6842. #: doc/classes/ARVRController.xml
  6843. msgid ""
  6844. "Returns the ID of the joystick object bound to this. Every controller "
  6845. "tracked by the [ARVRServer] that has buttons and axis will also be "
  6846. "registered as a joystick within Godot. This means that all the normal "
  6847. "joystick tracking and input mapping will work for buttons and axis found on "
  6848. "the AR/VR controllers. This ID is purely offered as information so you can "
  6849. "link up the controller with its joystick entry."
  6850. msgstr ""
  6851. #: doc/classes/ARVRController.xml
  6852. msgid ""
  6853. "If provided by the [ARVRInterface], this returns a mesh associated with the "
  6854. "controller. This can be used to visualize the controller."
  6855. msgstr ""
  6856. #: doc/classes/ARVRController.xml
  6857. msgid ""
  6858. "Returns [code]true[/code] if the button at index [code]button[/code] is "
  6859. "pressed. See [enum JoystickList], in particular the [code]JOY_VR_*[/code] "
  6860. "constants."
  6861. msgstr ""
  6862. #: doc/classes/ARVRController.xml
  6863. msgid ""
  6864. "The controller's ID.\n"
  6865. "A controller ID of 0 is unbound and will always result in an inactive node. "
  6866. "Controller ID 1 is reserved for the first controller that identifies itself "
  6867. "as the left-hand controller and ID 2 is reserved for the first controller "
  6868. "that identifies itself as the right-hand controller.\n"
  6869. "For any other controller that the [ARVRServer] detects, we continue with "
  6870. "controller ID 3.\n"
  6871. "When a controller is turned off, its slot is freed. This ensures controllers "
  6872. "will keep the same ID even when controllers with lower IDs are turned off."
  6873. msgstr ""
  6874. #: doc/classes/ARVRController.xml
  6875. msgid ""
  6876. "The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
  6877. "[code]1.0[/code]. If changed, updates [member ARVRPositionalTracker.rumble] "
  6878. "accordingly.\n"
  6879. "This is a useful property to animate if you want the controller to vibrate "
  6880. "for a limited duration."
  6881. msgstr ""
  6882. #: doc/classes/ARVRController.xml
  6883. msgid "Emitted when a button on this controller is pressed."
  6884. msgstr ""
  6885. #: doc/classes/ARVRController.xml
  6886. msgid "Emitted when a button on this controller is released."
  6887. msgstr ""
  6888. #: doc/classes/ARVRController.xml
  6889. msgid ""
  6890. "Emitted when the mesh associated with the controller changes or when one "
  6891. "becomes available. Generally speaking this will be a static mesh after "
  6892. "becoming available."
  6893. msgstr ""
  6894. #: doc/classes/ARVRInterface.xml
  6895. msgid "Base class for an AR/VR interface implementation."
  6896. msgstr ""
  6897. #: doc/classes/ARVRInterface.xml
  6898. msgid ""
  6899. "This class needs to be implemented to make an AR or VR platform available to "
  6900. "Godot and these should be implemented as C++ modules or GDNative modules "
  6901. "(note that for GDNative the subclass ARVRScriptInterface should be used). "
  6902. "Part of the interface is exposed to GDScript so you can detect, enable and "
  6903. "configure an AR or VR platform.\n"
  6904. "Interfaces should be written in such a way that simply enabling them will "
  6905. "give us a working setup. You can query the available interfaces through "
  6906. "[ARVRServer]."
  6907. msgstr ""
  6908. #: doc/classes/ARVRInterface.xml
  6909. msgid ""
  6910. "If this is an AR interface that requires displaying a camera feed as the "
  6911. "background, this method returns the feed ID in the [CameraServer] for this "
  6912. "interface."
  6913. msgstr ""
  6914. #: doc/classes/ARVRInterface.xml
  6915. msgid ""
  6916. "Returns a combination of [enum Capabilities] flags providing information "
  6917. "about the capabilities of this interface."
  6918. msgstr ""
  6919. #: doc/classes/ARVRInterface.xml
  6920. msgid "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)."
  6921. msgstr ""
  6922. #: doc/classes/ARVRInterface.xml
  6923. msgid ""
  6924. "Returns the resolution at which we should render our intermediate results "
  6925. "before things like lens distortion are applied by the VR platform."
  6926. msgstr ""
  6927. #: doc/classes/ARVRInterface.xml
  6928. msgid ""
  6929. "If supported, returns the status of our tracking. This will allow you to "
  6930. "provide feedback to the user whether there are issues with positional "
  6931. "tracking."
  6932. msgstr ""
  6933. #: doc/classes/ARVRInterface.xml
  6934. msgid ""
  6935. "Call this to initialize this interface. The first interface that is "
  6936. "initialized is identified as the primary interface and it will be used for "
  6937. "rendering output.\n"
  6938. "After initializing the interface you want to use you then need to enable the "
  6939. "AR/VR mode of a viewport and rendering should commence.\n"
  6940. "[b]Note:[/b] You must enable the AR/VR mode on the main viewport for any "
  6941. "device that uses the main output of Godot, such as for mobile VR.\n"
  6942. "If you do this for a platform that handles its own output (such as OpenVR) "
  6943. "Godot will show just one eye without distortion on screen. Alternatively, "
  6944. "you can add a separate viewport node to your scene and enable AR/VR on that "
  6945. "viewport. It will be used to output to the HMD, leaving you free to do "
  6946. "anything you like in the main window, such as using a separate camera as a "
  6947. "spectator camera or rendering something completely different.\n"
  6948. "While currently not used, you can activate additional interfaces. You may "
  6949. "wish to do this if you want to track controllers from other platforms. "
  6950. "However, at this point in time only one interface can render to an HMD."
  6951. msgstr ""
  6952. #: doc/classes/ARVRInterface.xml
  6953. msgid ""
  6954. "Returns [code]true[/code] if the current output of this interface is in "
  6955. "stereo."
  6956. msgstr ""
  6957. #: doc/classes/ARVRInterface.xml
  6958. msgid "Turns the interface off."
  6959. msgstr ""
  6960. #: doc/classes/ARVRInterface.xml
  6961. msgid "On an AR interface, [code]true[/code] if anchor detection is enabled."
  6962. msgstr ""
  6963. #: doc/classes/ARVRInterface.xml
  6964. msgid "[code]true[/code] if this interface been initialized."
  6965. msgstr ""
  6966. #: doc/classes/ARVRInterface.xml
  6967. msgid "[code]true[/code] if this is the primary interface."
  6968. msgstr ""
  6969. #: doc/classes/ARVRInterface.xml
  6970. msgid "No ARVR capabilities."
  6971. msgstr ""
  6972. #: doc/classes/ARVRInterface.xml
  6973. msgid ""
  6974. "This interface can work with normal rendering output (non-HMD based AR)."
  6975. msgstr ""
  6976. #: doc/classes/ARVRInterface.xml
  6977. msgid "This interface supports stereoscopic rendering."
  6978. msgstr ""
  6979. #: doc/classes/ARVRInterface.xml
  6980. msgid "This interface supports AR (video background and real world tracking)."
  6981. msgstr ""
  6982. #: doc/classes/ARVRInterface.xml
  6983. msgid ""
  6984. "This interface outputs to an external device. If the main viewport is used, "
  6985. "the on screen output is an unmodified buffer of either the left or right eye "
  6986. "(stretched if the viewport size is not changed to the same aspect ratio of "
  6987. "[method get_render_targetsize]). Using a separate viewport node frees up the "
  6988. "main viewport for other purposes."
  6989. msgstr ""
  6990. #: doc/classes/ARVRInterface.xml
  6991. msgid ""
  6992. "Mono output, this is mostly used internally when retrieving positioning "
  6993. "information for our camera node or when stereo scopic rendering is not "
  6994. "supported."
  6995. msgstr ""
  6996. #: doc/classes/ARVRInterface.xml
  6997. msgid ""
  6998. "Left eye output, this is mostly used internally when rendering the image for "
  6999. "the left eye and obtaining positioning and projection information."
  7000. msgstr ""
  7001. #: doc/classes/ARVRInterface.xml
  7002. msgid ""
  7003. "Right eye output, this is mostly used internally when rendering the image "
  7004. "for the right eye and obtaining positioning and projection information."
  7005. msgstr ""
  7006. #: doc/classes/ARVRInterface.xml
  7007. msgid "Tracking is behaving as expected."
  7008. msgstr ""
  7009. #: doc/classes/ARVRInterface.xml
  7010. msgid ""
  7011. "Tracking is hindered by excessive motion (the player is moving faster than "
  7012. "tracking can keep up)."
  7013. msgstr ""
  7014. #: doc/classes/ARVRInterface.xml
  7015. msgid ""
  7016. "Tracking is hindered by insufficient features, it's too dark (for camera-"
  7017. "based tracking), player is blocked, etc."
  7018. msgstr ""
  7019. #: doc/classes/ARVRInterface.xml
  7020. msgid ""
  7021. "We don't know the status of the tracking or this interface does not provide "
  7022. "feedback."
  7023. msgstr ""
  7024. #: doc/classes/ARVRInterface.xml
  7025. msgid ""
  7026. "Tracking is not functional (camera not plugged in or obscured, lighthouses "
  7027. "turned off, etc.)."
  7028. msgstr ""
  7029. #: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml
  7030. msgid "GDNative wrapper for an ARVR interface."
  7031. msgstr ""
  7032. #: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml
  7033. msgid ""
  7034. "This is a wrapper class for GDNative implementations of the ARVR interface. "
  7035. "To use a GDNative ARVR interface, simply instantiate this object and set "
  7036. "your GDNative library containing the ARVR interface implementation."
  7037. msgstr ""
  7038. #: doc/classes/ARVROrigin.xml
  7039. msgid "The origin point in AR/VR."
  7040. msgstr ""
  7041. #: doc/classes/ARVROrigin.xml
  7042. msgid ""
  7043. "This is a special node within the AR/VR system that maps the physical "
  7044. "location of the center of our tracking space to the virtual location within "
  7045. "our game world.\n"
  7046. "There should be only one of these nodes in your scene and you must have one. "
  7047. "All the ARVRCamera, ARVRController and ARVRAnchor nodes should be direct "
  7048. "children of this node for spatial tracking to work correctly.\n"
  7049. "It is the position of this node that you update when your character needs to "
  7050. "move through your game world while we're not moving in the real world. "
  7051. "Movement in the real world is always in relation to this origin point.\n"
  7052. "For example, if your character is driving a car, the ARVROrigin node should "
  7053. "be a child node of this car. Or, if you're implementing a teleport system to "
  7054. "move your character, you should change the position of this node."
  7055. msgstr ""
  7056. #: doc/classes/ARVROrigin.xml
  7057. msgid ""
  7058. "Allows you to adjust the scale to your game's units. Most AR/VR platforms "
  7059. "assume a scale of 1 game world unit = 1 real world meter.\n"
  7060. "[b]Note:[/b] This method is a passthrough to the [ARVRServer] itself."
  7061. msgstr ""
  7062. #: doc/classes/ARVRPositionalTracker.xml
  7063. msgid "A tracked object."
  7064. msgstr ""
  7065. #: doc/classes/ARVRPositionalTracker.xml
  7066. msgid ""
  7067. "An instance of this object represents a device that is tracked, such as a "
  7068. "controller or anchor point. HMDs aren't represented here as they are handled "
  7069. "internally.\n"
  7070. "As controllers are turned on and the AR/VR interface detects them, instances "
  7071. "of this object are automatically added to this list of active tracking "
  7072. "objects accessible through the [ARVRServer].\n"
  7073. "The [ARVRController] and [ARVRAnchor] both consume objects of this type and "
  7074. "should be used in your project. The positional trackers are just under-the-"
  7075. "hood objects that make this all work. These are mostly exposed so that "
  7076. "GDNative-based interfaces can interact with them."
  7077. msgstr ""
  7078. #: doc/classes/ARVRPositionalTracker.xml
  7079. msgid ""
  7080. "Returns the hand holding this tracker, if known. See [enum TrackerHand] "
  7081. "constants."
  7082. msgstr ""
  7083. #: doc/classes/ARVRPositionalTracker.xml
  7084. msgid ""
  7085. "If this is a controller that is being tracked, the controller will also be "
  7086. "represented by a joystick entry with this ID."
  7087. msgstr ""
  7088. #: doc/classes/ARVRPositionalTracker.xml
  7089. msgid ""
  7090. "Returns the mesh related to a controller or anchor point if one is available."
  7091. msgstr ""
  7092. #: doc/classes/ARVRPositionalTracker.xml
  7093. msgid "Returns the controller or anchor point's name if available."
  7094. msgstr ""
  7095. #: doc/classes/ARVRPositionalTracker.xml
  7096. msgid "Returns the controller's orientation matrix."
  7097. msgstr ""
  7098. #: doc/classes/ARVRPositionalTracker.xml
  7099. msgid "Returns the world-space controller position."
  7100. msgstr ""
  7101. #: doc/classes/ARVRPositionalTracker.xml
  7102. msgid ""
  7103. "Returns the internal tracker ID. This uniquely identifies the tracker per "
  7104. "tracker type and matches the ID you need to specify for nodes such as the "
  7105. "[ARVRController] and [ARVRAnchor] nodes."
  7106. msgstr ""
  7107. #: doc/classes/ARVRPositionalTracker.xml
  7108. msgid "Returns [code]true[/code] if this device tracks orientation."
  7109. msgstr ""
  7110. #: doc/classes/ARVRPositionalTracker.xml
  7111. msgid "Returns [code]true[/code] if this device tracks position."
  7112. msgstr ""
  7113. #: doc/classes/ARVRPositionalTracker.xml
  7114. msgid "Returns the transform combining this device's orientation and position."
  7115. msgstr ""
  7116. #: doc/classes/ARVRPositionalTracker.xml
  7117. msgid "Returns the tracker's type."
  7118. msgstr ""
  7119. #: doc/classes/ARVRPositionalTracker.xml
  7120. msgid ""
  7121. "The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to "
  7122. "[code]1.0[/code] with precision [code].01[/code]."
  7123. msgstr ""
  7124. #: doc/classes/ARVRPositionalTracker.xml
  7125. msgid "The hand this tracker is held in is unknown or not applicable."
  7126. msgstr ""
  7127. #: doc/classes/ARVRPositionalTracker.xml
  7128. msgid "This tracker is the left hand controller."
  7129. msgstr ""
  7130. #: doc/classes/ARVRPositionalTracker.xml
  7131. msgid "This tracker is the right hand controller."
  7132. msgstr ""
  7133. #: doc/classes/ARVRServer.xml
  7134. msgid "Server for AR and VR features."
  7135. msgstr ""
  7136. #: doc/classes/ARVRServer.xml
  7137. msgid ""
  7138. "The AR/VR server is the heart of our Advanced and Virtual Reality solution "
  7139. "and handles all the processing."
  7140. msgstr ""
  7141. #: doc/classes/ARVRServer.xml
  7142. msgid "Registers an [ARVRInterface] object."
  7143. msgstr ""
  7144. #: doc/classes/ARVRServer.xml
  7145. msgid ""
  7146. "Registers a new [ARVRPositionalTracker] that tracks a spatial location in "
  7147. "real space."
  7148. msgstr ""
  7149. #: doc/classes/ARVRServer.xml
  7150. msgid ""
  7151. "This is an important function to understand correctly. AR and VR platforms "
  7152. "all handle positioning slightly differently.\n"
  7153. "For platforms that do not offer spatial tracking, our origin point (0,0,0) "
  7154. "is the location of our HMD, but you have little control over the direction "
  7155. "the player is facing in the real world.\n"
  7156. "For platforms that do offer spatial tracking, our origin point depends very "
  7157. "much on the system. For OpenVR, our origin point is usually the center of "
  7158. "the tracking space, on the ground. For other platforms, it's often the "
  7159. "location of the tracking camera.\n"
  7160. "This method allows you to center your tracker on the location of the HMD. It "
  7161. "will take the current location of the HMD and use that to adjust all your "
  7162. "tracking data; in essence, realigning the real world to your player's "
  7163. "current position in the game world.\n"
  7164. "For this method to produce usable results, tracking information must be "
  7165. "available. This often takes a few frames after starting your game.\n"
  7166. "You should call this method after a few seconds have passed. For instance, "
  7167. "when the user requests a realignment of the display holding a designated "
  7168. "button on a controller for a short period of time, or when implementing a "
  7169. "teleport mechanism."
  7170. msgstr ""
  7171. #: doc/classes/ARVRServer.xml
  7172. msgid ""
  7173. "Clears our current primary interface if it is set to the provided interface."
  7174. msgstr ""
  7175. #: doc/classes/ARVRServer.xml
  7176. msgid ""
  7177. "Finds an interface by its name. For instance, if your project uses "
  7178. "capabilities of an AR/VR platform, you can find the interface for that "
  7179. "platform by name and initialize it."
  7180. msgstr ""
  7181. #: doc/classes/ARVRServer.xml
  7182. msgid "Returns the primary interface's transformation."
  7183. msgstr ""
  7184. #: doc/classes/ARVRServer.xml
  7185. msgid ""
  7186. "Returns the interface registered at a given index in our list of interfaces."
  7187. msgstr ""
  7188. #: doc/classes/ARVRServer.xml
  7189. msgid ""
  7190. "Returns the number of interfaces currently registered with the AR/VR server. "
  7191. "If your project supports multiple AR/VR platforms, you can look through the "
  7192. "available interface, and either present the user with a selection or simply "
  7193. "try to initialize each interface and use the first one that returns "
  7194. "[code]true[/code]."
  7195. msgstr ""
  7196. #: doc/classes/ARVRServer.xml
  7197. msgid ""
  7198. "Returns a list of available interfaces the ID and name of each interface."
  7199. msgstr ""
  7200. #: doc/classes/ARVRServer.xml
  7201. msgid ""
  7202. "Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of "
  7203. "the AR/VR eyes to [VisualServer]. The value comes from an internal call to "
  7204. "[method OS.get_ticks_usec]."
  7205. msgstr ""
  7206. #: doc/classes/ARVRServer.xml
  7207. msgid ""
  7208. "Returns the duration (in μs) of the last frame. This is computed as the "
  7209. "difference between [method get_last_commit_usec] and [method "
  7210. "get_last_process_usec] when committing."
  7211. msgstr ""
  7212. #: doc/classes/ARVRServer.xml
  7213. msgid ""
  7214. "Returns the absolute timestamp (in μs) of the last [ARVRServer] process "
  7215. "callback. The value comes from an internal call to [method OS."
  7216. "get_ticks_usec]."
  7217. msgstr ""
  7218. #: doc/classes/ARVRServer.xml
  7219. msgid ""
  7220. "Returns the reference frame transform. Mostly used internally and exposed "
  7221. "for GDNative build interfaces."
  7222. msgstr ""
  7223. #: doc/classes/ARVRServer.xml
  7224. msgid "Returns the positional tracker at the given ID."
  7225. msgstr ""
  7226. #: doc/classes/ARVRServer.xml
  7227. msgid "Returns the number of trackers currently registered."
  7228. msgstr ""
  7229. #: doc/classes/ARVRServer.xml
  7230. msgid "Removes this interface."
  7231. msgstr ""
  7232. #: doc/classes/ARVRServer.xml
  7233. msgid "Removes this positional tracker."
  7234. msgstr ""
  7235. #: doc/classes/ARVRServer.xml
  7236. msgid "The primary [ARVRInterface] currently bound to the [ARVRServer]."
  7237. msgstr ""
  7238. #: doc/classes/ARVRServer.xml
  7239. msgid ""
  7240. "Allows you to adjust the scale to your game's units. Most AR/VR platforms "
  7241. "assume a scale of 1 game world unit = 1 real world meter."
  7242. msgstr ""
  7243. #: doc/classes/ARVRServer.xml
  7244. msgid "Emitted when a new interface has been added."
  7245. msgstr ""
  7246. #: doc/classes/ARVRServer.xml
  7247. msgid "Emitted when an interface is removed."
  7248. msgstr ""
  7249. #: doc/classes/ARVRServer.xml
  7250. msgid ""
  7251. "Emitted when a new tracker has been added. If you don't use a fixed number "
  7252. "of controllers or if you're using [ARVRAnchor]s for an AR solution, it is "
  7253. "important to react to this signal to add the appropriate [ARVRController] or "
  7254. "[ARVRAnchor] nodes related to this new tracker."
  7255. msgstr ""
  7256. #: doc/classes/ARVRServer.xml
  7257. msgid ""
  7258. "Emitted when a tracker is removed. You should remove any [ARVRController] or "
  7259. "[ARVRAnchor] points if applicable. This is not mandatory, the nodes simply "
  7260. "become inactive and will be made active again when a new tracker becomes "
  7261. "available (i.e. a new controller is switched on that takes the place of the "
  7262. "previous one)."
  7263. msgstr ""
  7264. #: doc/classes/ARVRServer.xml
  7265. msgid "The tracker tracks the location of a controller."
  7266. msgstr ""
  7267. #: doc/classes/ARVRServer.xml
  7268. msgid "The tracker tracks the location of a base station."
  7269. msgstr ""
  7270. #: doc/classes/ARVRServer.xml
  7271. msgid "The tracker tracks the location and size of an AR anchor."
  7272. msgstr ""
  7273. #: doc/classes/ARVRServer.xml
  7274. msgid "Used internally to filter trackers of any known type."
  7275. msgstr ""
  7276. #: doc/classes/ARVRServer.xml
  7277. msgid "Used internally if we haven't set the tracker type yet."
  7278. msgstr ""
  7279. #: doc/classes/ARVRServer.xml
  7280. msgid "Used internally to select all trackers."
  7281. msgstr ""
  7282. #: doc/classes/ARVRServer.xml
  7283. msgid ""
  7284. "Fully reset the orientation of the HMD. Regardless of what direction the "
  7285. "user is looking to in the real world. The user will look dead ahead in the "
  7286. "virtual world."
  7287. msgstr ""
  7288. #: doc/classes/ARVRServer.xml
  7289. msgid ""
  7290. "Resets the orientation but keeps the tilt of the device. So if we're looking "
  7291. "down, we keep looking down but heading will be reset."
  7292. msgstr ""
  7293. #: doc/classes/ARVRServer.xml
  7294. msgid ""
  7295. "Does not reset the orientation of the HMD, only the position of the player "
  7296. "gets centered."
  7297. msgstr ""
  7298. #: doc/classes/AspectRatioContainer.xml
  7299. msgid "Container that preserves its child controls' aspect ratio."
  7300. msgstr ""
  7301. #: doc/classes/AspectRatioContainer.xml
  7302. msgid ""
  7303. "Arranges child controls in a way to preserve their aspect ratio "
  7304. "automatically whenever the container is resized. Solves the problem where "
  7305. "the container size is dynamic and the contents' size needs to adjust "
  7306. "accordingly without losing proportions."
  7307. msgstr ""
  7308. #: doc/classes/AspectRatioContainer.xml doc/classes/BoxContainer.xml
  7309. #: doc/classes/CenterContainer.xml doc/classes/Container.xml
  7310. #: doc/classes/GridContainer.xml doc/classes/HBoxContainer.xml
  7311. #: doc/classes/HSplitContainer.xml doc/classes/MarginContainer.xml
  7312. #: doc/classes/PanelContainer.xml doc/classes/ScrollContainer.xml
  7313. #: doc/classes/SplitContainer.xml doc/classes/TabContainer.xml
  7314. #: doc/classes/VBoxContainer.xml doc/classes/VSplitContainer.xml
  7315. msgid "GUI containers"
  7316. msgstr ""
  7317. #: doc/classes/AspectRatioContainer.xml
  7318. msgid "Specifies the horizontal relative position of child controls."
  7319. msgstr ""
  7320. #: doc/classes/AspectRatioContainer.xml
  7321. msgid "Specifies the vertical relative position of child controls."
  7322. msgstr ""
  7323. #: doc/classes/AspectRatioContainer.xml
  7324. msgid ""
  7325. "The aspect ratio to enforce on child controls. This is the width divided by "
  7326. "the height. The ratio depends on the [member stretch_mode]."
  7327. msgstr ""
  7328. #: doc/classes/AspectRatioContainer.xml
  7329. msgid "The stretch mode used to align child controls."
  7330. msgstr ""
  7331. #: doc/classes/AspectRatioContainer.xml
  7332. msgid ""
  7333. "The height of child controls is automatically adjusted based on the width of "
  7334. "the container."
  7335. msgstr ""
  7336. #: doc/classes/AspectRatioContainer.xml
  7337. msgid ""
  7338. "The width of child controls is automatically adjusted based on the height of "
  7339. "the container."
  7340. msgstr ""
  7341. #: doc/classes/AspectRatioContainer.xml
  7342. msgid ""
  7343. "The bounding rectangle of child controls is automatically adjusted to fit "
  7344. "inside the container while keeping the aspect ratio."
  7345. msgstr ""
  7346. #: doc/classes/AspectRatioContainer.xml
  7347. msgid ""
  7348. "The width and height of child controls is automatically adjusted to make "
  7349. "their bounding rectangle cover the entire area of the container while "
  7350. "keeping the aspect ratio.\n"
  7351. "When the bounding rectangle of child controls exceed the container's size "
  7352. "and [member Control.rect_clip_content] is enabled, this allows to show only "
  7353. "the container's area restricted by its own bounding rectangle."
  7354. msgstr ""
  7355. #: doc/classes/AspectRatioContainer.xml
  7356. msgid ""
  7357. "Aligns child controls with the beginning (left or top) of the container."
  7358. msgstr ""
  7359. #: doc/classes/AspectRatioContainer.xml
  7360. msgid "Aligns child controls with the center of the container."
  7361. msgstr ""
  7362. #: doc/classes/AspectRatioContainer.xml
  7363. msgid "Aligns child controls with the end (right or bottom) of the container."
  7364. msgstr ""
  7365. #: doc/classes/AStar.xml
  7366. msgid ""
  7367. "An implementation of A* to find the shortest paths among connected points in "
  7368. "space."
  7369. msgstr ""
  7370. #: doc/classes/AStar.xml
  7371. msgid ""
  7372. "A* (A star) is a computer algorithm that is widely used in pathfinding and "
  7373. "graph traversal, the process of plotting short paths among vertices "
  7374. "(points), passing through a given set of edges (segments). It enjoys "
  7375. "widespread use due to its performance and accuracy. Godot's A* "
  7376. "implementation uses points in three-dimensional space and Euclidean "
  7377. "distances by default.\n"
  7378. "You must add points manually with [method add_point] and create segments "
  7379. "manually with [method connect_points]. Then you can test if there is a path "
  7380. "between two points with the [method are_points_connected] function, get a "
  7381. "path containing indices by [method get_id_path], or one containing actual "
  7382. "coordinates with [method get_point_path].\n"
  7383. "It is also possible to use non-Euclidean distances. To do so, create a class "
  7384. "that extends [code]AStar[/code] and override methods [method _compute_cost] "
  7385. "and [method _estimate_cost]. Both take two indices and return a length, as "
  7386. "is shown in the following example.\n"
  7387. "[codeblock]\n"
  7388. "class MyAStar:\n"
  7389. " extends AStar\n"
  7390. "\n"
  7391. " func _compute_cost(u, v):\n"
  7392. " return abs(u - v)\n"
  7393. "\n"
  7394. " func _estimate_cost(u, v):\n"
  7395. " return min(0, abs(u - v) - 1)\n"
  7396. "[/codeblock]\n"
  7397. "[method _estimate_cost] should return a lower bound of the distance, i.e. "
  7398. "[code]_estimate_cost(u, v) <= _compute_cost(u, v)[/code]. This serves as a "
  7399. "hint to the algorithm because the custom [code]_compute_cost[/code] might be "
  7400. "computation-heavy. If this is not the case, make [method _estimate_cost] "
  7401. "return the same value as [method _compute_cost] to provide the algorithm "
  7402. "with the most accurate information.\n"
  7403. "If the default [method _estimate_cost] and [method _compute_cost] methods "
  7404. "are used, or if the supplied [method _estimate_cost] method returns a lower "
  7405. "bound of the cost, then the paths returned by A* will be the lowest-cost "
  7406. "paths. Here, the cost of a path equals the sum of the [method _compute_cost] "
  7407. "results of all segments in the path multiplied by the [code]weight_scale[/"
  7408. "code]s of the endpoints of the respective segments. If the default methods "
  7409. "are used and the [code]weight_scale[/code]s of all points are set to "
  7410. "[code]1.0[/code], then this equals the sum of Euclidean distances of all "
  7411. "segments in the path."
  7412. msgstr ""
  7413. #: doc/classes/AStar.xml
  7414. msgid ""
  7415. "Called when computing the cost between two connected points.\n"
  7416. "Note that this function is hidden in the default [code]AStar[/code] class."
  7417. msgstr ""
  7418. #: doc/classes/AStar.xml
  7419. msgid ""
  7420. "Called when estimating the cost between a point and the path's ending "
  7421. "point.\n"
  7422. "Note that this function is hidden in the default [code]AStar[/code] class."
  7423. msgstr ""
  7424. #: doc/classes/AStar.xml
  7425. msgid ""
  7426. "Adds a new point at the given position with the given identifier. The "
  7427. "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
  7428. "be 0.0 or greater.\n"
  7429. "The [code]weight_scale[/code] is multiplied by the result of [method "
  7430. "_compute_cost] when determining the overall cost of traveling across a "
  7431. "segment from a neighboring point to this point. Thus, all else being equal, "
  7432. "the algorithm prefers points with lower [code]weight_scale[/code]s to form a "
  7433. "path.\n"
  7434. "[codeblock]\n"
  7435. "var astar = AStar.new()\n"
  7436. "astar.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with "
  7437. "weight_scale 4 and id 1\n"
  7438. "[/codeblock]\n"
  7439. "If there already exists a point for the given [code]id[/code], its position "
  7440. "and weight scale are updated to the given values."
  7441. msgstr ""
  7442. #: doc/classes/AStar.xml
  7443. msgid ""
  7444. "Returns whether the two given points are directly connected by a segment. If "
  7445. "[code]bidirectional[/code] is [code]false[/code], returns whether movement "
  7446. "from [code]id[/code] to [code]to_id[/code] is possible through this segment."
  7447. msgstr ""
  7448. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7449. msgid "Clears all the points and segments."
  7450. msgstr ""
  7451. #: doc/classes/AStar.xml
  7452. msgid ""
  7453. "Creates a segment between the given points. If [code]bidirectional[/code] is "
  7454. "[code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] "
  7455. "is allowed, not the reverse direction.\n"
  7456. "[codeblock]\n"
  7457. "var astar = AStar.new()\n"
  7458. "astar.add_point(1, Vector3(1, 1, 0))\n"
  7459. "astar.add_point(2, Vector3(0, 5, 0))\n"
  7460. "astar.connect_points(1, 2, false)\n"
  7461. "[/codeblock]"
  7462. msgstr ""
  7463. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7464. msgid ""
  7465. "Deletes the segment between the given points. If [code]bidirectional[/code] "
  7466. "is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/"
  7467. "code] is prevented, and a unidirectional segment possibly remains."
  7468. msgstr ""
  7469. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7470. msgid "Returns the next available point ID with no point associated to it."
  7471. msgstr ""
  7472. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7473. msgid ""
  7474. "Returns the ID of the closest point to [code]to_position[/code], optionally "
  7475. "taking disabled points into account. Returns [code]-1[/code] if there are no "
  7476. "points in the points pool.\n"
  7477. "[b]Note:[/b] If several points are the closest to [code]to_position[/code], "
  7478. "the one with the smallest ID will be returned, ensuring a deterministic "
  7479. "result."
  7480. msgstr ""
  7481. #: doc/classes/AStar.xml
  7482. msgid ""
  7483. "Returns the closest position to [code]to_position[/code] that resides inside "
  7484. "a segment between two connected points.\n"
  7485. "[codeblock]\n"
  7486. "var astar = AStar.new()\n"
  7487. "astar.add_point(1, Vector3(0, 0, 0))\n"
  7488. "astar.add_point(2, Vector3(0, 5, 0))\n"
  7489. "astar.connect_points(1, 2)\n"
  7490. "var res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns "
  7491. "(0, 3, 0)\n"
  7492. "[/codeblock]\n"
  7493. "The result is in the segment that goes from [code]y = 0[/code] to [code]y = "
  7494. "5[/code]. It's the closest position in the segment to the given point."
  7495. msgstr ""
  7496. #: doc/classes/AStar.xml
  7497. msgid ""
  7498. "Returns an array with the IDs of the points that form the path found by "
  7499. "AStar between the given points. The array is ordered from the starting point "
  7500. "to the ending point of the path.\n"
  7501. "[codeblock]\n"
  7502. "var astar = AStar.new()\n"
  7503. "astar.add_point(1, Vector3(0, 0, 0))\n"
  7504. "astar.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1\n"
  7505. "astar.add_point(3, Vector3(1, 1, 0))\n"
  7506. "astar.add_point(4, Vector3(2, 0, 0))\n"
  7507. "\n"
  7508. "astar.connect_points(1, 2, false)\n"
  7509. "astar.connect_points(2, 3, false)\n"
  7510. "astar.connect_points(4, 3, false)\n"
  7511. "astar.connect_points(1, 4, false)\n"
  7512. "\n"
  7513. "var res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n"
  7514. "[/codeblock]\n"
  7515. "If you change the 2nd point's weight to 3, then the result will be [code][1, "
  7516. "4, 3][/code] instead, because now even though the distance is longer, it's "
  7517. "\"easier\" to get through point 4 than through point 2."
  7518. msgstr ""
  7519. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7520. msgid ""
  7521. "Returns the capacity of the structure backing the points, useful in "
  7522. "conjunction with [code]reserve_space[/code]."
  7523. msgstr ""
  7524. #: doc/classes/AStar.xml
  7525. msgid ""
  7526. "Returns an array with the IDs of the points that form the connection with "
  7527. "the given point.\n"
  7528. "[codeblock]\n"
  7529. "var astar = AStar.new()\n"
  7530. "astar.add_point(1, Vector3(0, 0, 0))\n"
  7531. "astar.add_point(2, Vector3(0, 1, 0))\n"
  7532. "astar.add_point(3, Vector3(1, 1, 0))\n"
  7533. "astar.add_point(4, Vector3(2, 0, 0))\n"
  7534. "\n"
  7535. "astar.connect_points(1, 2, true)\n"
  7536. "astar.connect_points(1, 3, true)\n"
  7537. "\n"
  7538. "var neighbors = astar.get_point_connections(1) # Returns [2, 3]\n"
  7539. "[/codeblock]"
  7540. msgstr ""
  7541. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7542. msgid "Returns the number of points currently in the points pool."
  7543. msgstr ""
  7544. #: doc/classes/AStar.xml
  7545. msgid ""
  7546. "Returns an array with the points that are in the path found by AStar between "
  7547. "the given points. The array is ordered from the starting point to the ending "
  7548. "point of the path.\n"
  7549. "[b]Note:[/b] This method is not thread-safe. If called from a [Thread], it "
  7550. "will return an empty [PoolVector3Array] and will print an error message."
  7551. msgstr ""
  7552. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7553. msgid ""
  7554. "Returns the position of the point associated with the given [code]id[/code]."
  7555. msgstr ""
  7556. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7557. msgid ""
  7558. "Returns the weight scale of the point associated with the given [code]id[/"
  7559. "code]."
  7560. msgstr ""
  7561. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7562. msgid "Returns an array of all points."
  7563. msgstr ""
  7564. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7565. msgid ""
  7566. "Returns whether a point associated with the given [code]id[/code] exists."
  7567. msgstr ""
  7568. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7569. msgid ""
  7570. "Returns whether a point is disabled or not for pathfinding. By default, all "
  7571. "points are enabled."
  7572. msgstr ""
  7573. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7574. msgid ""
  7575. "Removes the point associated with the given [code]id[/code] from the points "
  7576. "pool."
  7577. msgstr ""
  7578. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7579. msgid ""
  7580. "Reserves space internally for [code]num_nodes[/code] points, useful if "
  7581. "you're adding a known large number of points at once, for a grid for "
  7582. "instance. New capacity must be greater or equals to old capacity."
  7583. msgstr ""
  7584. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7585. msgid ""
  7586. "Disables or enables the specified point for pathfinding. Useful for making a "
  7587. "temporary obstacle."
  7588. msgstr ""
  7589. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7590. msgid ""
  7591. "Sets the [code]position[/code] for the point with the given [code]id[/code]."
  7592. msgstr ""
  7593. #: doc/classes/AStar.xml doc/classes/AStar2D.xml
  7594. msgid ""
  7595. "Sets the [code]weight_scale[/code] for the point with the given [code]id[/"
  7596. "code]. The [code]weight_scale[/code] is multiplied by the result of [method "
  7597. "_compute_cost] when determining the overall cost of traveling across a "
  7598. "segment from a neighboring point to this point."
  7599. msgstr ""
  7600. #: doc/classes/AStar2D.xml
  7601. msgid "AStar class representation that uses 2D vectors as edges."
  7602. msgstr ""
  7603. #: doc/classes/AStar2D.xml
  7604. msgid ""
  7605. "This is a wrapper for the [AStar] class which uses 2D vectors instead of 3D "
  7606. "vectors."
  7607. msgstr ""
  7608. #: doc/classes/AStar2D.xml
  7609. msgid ""
  7610. "Called when computing the cost between two connected points.\n"
  7611. "Note that this function is hidden in the default [code]AStar2D[/code] class."
  7612. msgstr ""
  7613. #: doc/classes/AStar2D.xml
  7614. msgid ""
  7615. "Called when estimating the cost between a point and the path's ending "
  7616. "point.\n"
  7617. "Note that this function is hidden in the default [code]AStar2D[/code] class."
  7618. msgstr ""
  7619. #: doc/classes/AStar2D.xml
  7620. msgid ""
  7621. "Adds a new point at the given position with the given identifier. The "
  7622. "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
  7623. "be 0.0 or greater.\n"
  7624. "The [code]weight_scale[/code] is multiplied by the result of [method "
  7625. "_compute_cost] when determining the overall cost of traveling across a "
  7626. "segment from a neighboring point to this point. Thus, all else being equal, "
  7627. "the algorithm prefers points with lower [code]weight_scale[/code]s to form a "
  7628. "path.\n"
  7629. "[codeblock]\n"
  7630. "var astar = AStar2D.new()\n"
  7631. "astar.add_point(1, Vector2(1, 0), 4) # Adds the point (1, 0) with "
  7632. "weight_scale 4 and id 1\n"
  7633. "[/codeblock]\n"
  7634. "If there already exists a point for the given [code]id[/code], its position "
  7635. "and weight scale are updated to the given values."
  7636. msgstr ""
  7637. #: doc/classes/AStar2D.xml
  7638. msgid ""
  7639. "Returns whether there is a connection/segment between the given points. If "
  7640. "[code]bidirectional[/code] is [code]false[/code], returns whether movement "
  7641. "from [code]id[/code] to [code]to_id[/code] is possible through this segment."
  7642. msgstr ""
  7643. #: doc/classes/AStar2D.xml
  7644. msgid ""
  7645. "Creates a segment between the given points. If [code]bidirectional[/code] is "
  7646. "[code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] "
  7647. "is allowed, not the reverse direction.\n"
  7648. "[codeblock]\n"
  7649. "var astar = AStar2D.new()\n"
  7650. "astar.add_point(1, Vector2(1, 1))\n"
  7651. "astar.add_point(2, Vector2(0, 5))\n"
  7652. "astar.connect_points(1, 2, false)\n"
  7653. "[/codeblock]"
  7654. msgstr ""
  7655. #: doc/classes/AStar2D.xml
  7656. msgid ""
  7657. "Returns the closest position to [code]to_position[/code] that resides inside "
  7658. "a segment between two connected points.\n"
  7659. "[codeblock]\n"
  7660. "var astar = AStar2D.new()\n"
  7661. "astar.add_point(1, Vector2(0, 0))\n"
  7662. "astar.add_point(2, Vector2(0, 5))\n"
  7663. "astar.connect_points(1, 2)\n"
  7664. "var res = astar.get_closest_position_in_segment(Vector2(3, 3)) # Returns (0, "
  7665. "3)\n"
  7666. "[/codeblock]\n"
  7667. "The result is in the segment that goes from [code]y = 0[/code] to [code]y = "
  7668. "5[/code]. It's the closest position in the segment to the given point."
  7669. msgstr ""
  7670. #: doc/classes/AStar2D.xml
  7671. msgid ""
  7672. "Returns an array with the IDs of the points that form the path found by "
  7673. "AStar2D between the given points. The array is ordered from the starting "
  7674. "point to the ending point of the path.\n"
  7675. "[codeblock]\n"
  7676. "var astar = AStar2D.new()\n"
  7677. "astar.add_point(1, Vector2(0, 0))\n"
  7678. "astar.add_point(2, Vector2(0, 1), 1) # Default weight is 1\n"
  7679. "astar.add_point(3, Vector2(1, 1))\n"
  7680. "astar.add_point(4, Vector2(2, 0))\n"
  7681. "\n"
  7682. "astar.connect_points(1, 2, false)\n"
  7683. "astar.connect_points(2, 3, false)\n"
  7684. "astar.connect_points(4, 3, false)\n"
  7685. "astar.connect_points(1, 4, false)\n"
  7686. "\n"
  7687. "var res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n"
  7688. "[/codeblock]\n"
  7689. "If you change the 2nd point's weight to 3, then the result will be [code][1, "
  7690. "4, 3][/code] instead, because now even though the distance is longer, it's "
  7691. "\"easier\" to get through point 4 than through point 2."
  7692. msgstr ""
  7693. #: doc/classes/AStar2D.xml
  7694. msgid ""
  7695. "Returns an array with the IDs of the points that form the connection with "
  7696. "the given point.\n"
  7697. "[codeblock]\n"
  7698. "var astar = AStar2D.new()\n"
  7699. "astar.add_point(1, Vector2(0, 0))\n"
  7700. "astar.add_point(2, Vector2(0, 1))\n"
  7701. "astar.add_point(3, Vector2(1, 1))\n"
  7702. "astar.add_point(4, Vector2(2, 0))\n"
  7703. "\n"
  7704. "astar.connect_points(1, 2, true)\n"
  7705. "astar.connect_points(1, 3, true)\n"
  7706. "\n"
  7707. "var neighbors = astar.get_point_connections(1) # Returns [2, 3]\n"
  7708. "[/codeblock]"
  7709. msgstr ""
  7710. #: doc/classes/AStar2D.xml
  7711. msgid ""
  7712. "Returns an array with the points that are in the path found by AStar2D "
  7713. "between the given points. The array is ordered from the starting point to "
  7714. "the ending point of the path.\n"
  7715. "[b]Note:[/b] This method is not thread-safe. If called from a [Thread], it "
  7716. "will return an empty [PoolVector2Array] and will print an error message."
  7717. msgstr ""
  7718. #: doc/classes/AtlasTexture.xml
  7719. msgid ""
  7720. "Crops out one part of a texture, such as a texture from a texture atlas."
  7721. msgstr ""
  7722. #: doc/classes/AtlasTexture.xml
  7723. msgid ""
  7724. "[Texture] resource that crops out one part of the [member atlas] texture, "
  7725. "defined by [member region]. The main use case is cropping out textures from "
  7726. "a texture atlas, which is a big texture file that packs multiple smaller "
  7727. "textures. Consists of a [Texture] for the [member atlas], a [member region] "
  7728. "that defines the area of [member atlas] to use, and a [member margin] that "
  7729. "defines the border width.\n"
  7730. "[AtlasTexture] cannot be used in an [AnimatedTexture], cannot be tiled in "
  7731. "nodes such as [TextureRect], and does not work properly if used inside of "
  7732. "other [AtlasTexture] resources. Multiple [AtlasTexture] resources can be "
  7733. "used to crop multiple textures from the atlas. Using a texture atlas helps "
  7734. "to optimize video memory costs and render calls compared to using multiple "
  7735. "small files.\n"
  7736. "[b]Note:[/b] AtlasTextures don't support repetition. The [constant Texture."
  7737. "FLAG_REPEAT] and [constant Texture.FLAG_MIRRORED_REPEAT] flags are ignored "
  7738. "when using an AtlasTexture."
  7739. msgstr ""
  7740. #: doc/classes/AtlasTexture.xml
  7741. msgid "The texture that contains the atlas. Can be any [Texture] subtype."
  7742. msgstr ""
  7743. #: doc/classes/AtlasTexture.xml
  7744. msgid ""
  7745. "If [code]true[/code], clips the area outside of the region to avoid bleeding "
  7746. "of the surrounding texture pixels."
  7747. msgstr ""
  7748. #: doc/classes/AtlasTexture.xml
  7749. msgid ""
  7750. "The margin around the region. The [Rect2]'s [member Rect2.size] parameter "
  7751. "(\"w\" and \"h\" in the editor) resizes the texture so it fits within the "
  7752. "margin."
  7753. msgstr ""
  7754. #: doc/classes/AtlasTexture.xml
  7755. msgid "The AtlasTexture's used region."
  7756. msgstr ""
  7757. #: doc/classes/AudioBusLayout.xml
  7758. msgid "Stores information about the audio buses."
  7759. msgstr ""
  7760. #: doc/classes/AudioBusLayout.xml
  7761. msgid ""
  7762. "Stores position, muting, solo, bypass, effects, effect position, volume, and "
  7763. "the connections between buses. See [AudioServer] for usage."
  7764. msgstr ""
  7765. #: doc/classes/AudioEffect.xml
  7766. msgid "Audio effect for audio."
  7767. msgstr ""
  7768. #: doc/classes/AudioEffect.xml
  7769. msgid ""
  7770. "Base resource for audio bus. Applies an audio effect on the bus that the "
  7771. "resource is applied on."
  7772. msgstr ""
  7773. #: doc/classes/AudioEffect.xml doc/classes/AudioEffectCapture.xml
  7774. #: doc/classes/AudioEffectRecord.xml doc/classes/AudioServer.xml
  7775. #: doc/classes/AudioStream.xml doc/classes/AudioStreamMicrophone.xml
  7776. #: doc/classes/AudioStreamPlayer.xml
  7777. msgid "Audio Mic Record Demo"
  7778. msgstr ""
  7779. #: doc/classes/AudioEffectAmplify.xml
  7780. msgid ""
  7781. "Adds an amplifying audio effect to an audio bus.\n"
  7782. "Increases or decreases the volume of the selected audio bus."
  7783. msgstr ""
  7784. #: doc/classes/AudioEffectAmplify.xml
  7785. msgid "Increases or decreases the volume being routed through the audio bus."
  7786. msgstr ""
  7787. #: doc/classes/AudioEffectAmplify.xml
  7788. msgid ""
  7789. "Amount of amplification in decibels. Positive values make the sound louder, "
  7790. "negative values make it quieter. Value can range from -80 to 24."
  7791. msgstr ""
  7792. #: doc/classes/AudioEffectBandLimitFilter.xml
  7793. msgid "Adds a band limit filter to the audio bus."
  7794. msgstr ""
  7795. #: doc/classes/AudioEffectBandLimitFilter.xml
  7796. msgid ""
  7797. "Limits the frequencies in a range around the [member AudioEffectFilter."
  7798. "cutoff_hz] and allows frequencies outside of this range to pass."
  7799. msgstr ""
  7800. #: doc/classes/AudioEffectBandPassFilter.xml
  7801. msgid "Adds a band pass filter to the audio bus."
  7802. msgstr ""
  7803. #: doc/classes/AudioEffectBandPassFilter.xml
  7804. msgid ""
  7805. "Attenuates the frequencies inside of a range around the [member "
  7806. "AudioEffectFilter.cutoff_hz] and cuts frequencies outside of this band."
  7807. msgstr ""
  7808. #: doc/classes/AudioEffectCapture.xml
  7809. msgid "Captures audio from an audio bus in real-time."
  7810. msgstr ""
  7811. #: doc/classes/AudioEffectCapture.xml
  7812. msgid ""
  7813. "AudioEffectCapture is an AudioEffect which copies all audio frames from the "
  7814. "attached audio effect bus into its internal ring buffer.\n"
  7815. "Application code should consume these audio frames from this ring buffer "
  7816. "using [method get_buffer] and process it as needed, for example to capture "
  7817. "data from an [AudioStreamMicrophone], implement application-defined effects, "
  7818. "or to transmit audio over the network. When capturing audio data from a "
  7819. "microphone, the format of the samples will be stereo 32-bit floating point "
  7820. "PCM.\n"
  7821. "[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be "
  7822. "[code]true[/code] for audio input to work. See also that setting's "
  7823. "description for caveats related to permissions and operating system privacy "
  7824. "settings."
  7825. msgstr ""
  7826. #: doc/classes/AudioEffectCapture.xml doc/classes/AudioEffectDistortion.xml
  7827. #: doc/classes/AudioEffectFilter.xml doc/classes/AudioEffectHighShelfFilter.xml
  7828. #: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
  7829. msgid "Audio buses"
  7830. msgstr ""
  7831. #: doc/classes/AudioEffectCapture.xml
  7832. msgid ""
  7833. "Returns [code]true[/code] if at least [code]frames[/code] audio frames are "
  7834. "available to read in the internal ring buffer."
  7835. msgstr ""
  7836. #: doc/classes/AudioEffectCapture.xml
  7837. msgid "Clears the internal ring buffer."
  7838. msgstr ""
  7839. #: doc/classes/AudioEffectCapture.xml
  7840. msgid ""
  7841. "Gets the next [code]frames[/code] audio samples from the internal ring "
  7842. "buffer.\n"
  7843. "Returns a [PoolVector2Array] containing exactly [code]frames[/code] audio "
  7844. "samples if available, or an empty [PoolVector2Array] if insufficient data "
  7845. "was available."
  7846. msgstr ""
  7847. #: doc/classes/AudioEffectCapture.xml
  7848. msgid "Returns the total size of the internal ring buffer in frames."
  7849. msgstr ""
  7850. #: doc/classes/AudioEffectCapture.xml
  7851. msgid ""
  7852. "Returns the number of audio frames discarded from the audio bus due to full "
  7853. "buffer."
  7854. msgstr ""
  7855. #: doc/classes/AudioEffectCapture.xml
  7856. msgid ""
  7857. "Returns the number of frames available to read using [method get_buffer]."
  7858. msgstr ""
  7859. #: doc/classes/AudioEffectCapture.xml
  7860. msgid "Returns the number of audio frames inserted from the audio bus."
  7861. msgstr ""
  7862. #: doc/classes/AudioEffectCapture.xml
  7863. msgid ""
  7864. "Length of the internal ring buffer, in seconds. Setting the buffer length "
  7865. "will have no effect if already initialized."
  7866. msgstr ""
  7867. #: doc/classes/AudioEffectChorus.xml
  7868. msgid "Adds a chorus audio effect."
  7869. msgstr ""
  7870. #: doc/classes/AudioEffectChorus.xml
  7871. msgid ""
  7872. "Adds a chorus audio effect. The effect applies a filter with voices to "
  7873. "duplicate the audio source and manipulate it through the filter."
  7874. msgstr ""
  7875. #: doc/classes/AudioEffectChorus.xml
  7876. msgid "The effect's raw signal."
  7877. msgstr ""
  7878. #: doc/classes/AudioEffectChorus.xml
  7879. msgid "The voice's cutoff frequency."
  7880. msgstr ""
  7881. #: doc/classes/AudioEffectChorus.xml
  7882. msgid "The voice's signal delay."
  7883. msgstr ""
  7884. #: doc/classes/AudioEffectChorus.xml
  7885. msgid "The voice filter's depth."
  7886. msgstr ""
  7887. #: doc/classes/AudioEffectChorus.xml
  7888. msgid "The voice's volume."
  7889. msgstr ""
  7890. #: doc/classes/AudioEffectChorus.xml
  7891. msgid "The voice's pan level."
  7892. msgstr ""
  7893. #: doc/classes/AudioEffectChorus.xml
  7894. msgid "The voice's filter rate."
  7895. msgstr ""
  7896. #: doc/classes/AudioEffectChorus.xml
  7897. msgid "The amount of voices in the effect."
  7898. msgstr ""
  7899. #: doc/classes/AudioEffectChorus.xml
  7900. msgid "The effect's processed signal."
  7901. msgstr ""
  7902. #: doc/classes/AudioEffectCompressor.xml
  7903. msgid ""
  7904. "Adds a compressor audio effect to an audio bus.\n"
  7905. "Reduces sounds that exceed a certain threshold level, smooths out the "
  7906. "dynamics and increases the overall volume."
  7907. msgstr ""
  7908. #: doc/classes/AudioEffectCompressor.xml
  7909. msgid ""
  7910. "Dynamic range compressor reduces the level of the sound when the amplitude "
  7911. "goes over a certain threshold in Decibels. One of the main uses of a "
  7912. "compressor is to increase the dynamic range by clipping as little as "
  7913. "possible (when sound goes over 0dB).\n"
  7914. "Compressor has many uses in the mix:\n"
  7915. "- In the Master bus to compress the whole output (although an "
  7916. "[AudioEffectLimiter] is probably better).\n"
  7917. "- In voice channels to ensure they sound as balanced as possible.\n"
  7918. "- Sidechained. This can reduce the sound level sidechained with another "
  7919. "audio bus for threshold detection. This technique is common in video game "
  7920. "mixing to the level of music and SFX while voices are being heard.\n"
  7921. "- Accentuates transients by using a wider attack, making effects sound more "
  7922. "punchy."
  7923. msgstr ""
  7924. #: doc/classes/AudioEffectCompressor.xml
  7925. msgid ""
  7926. "Compressor's reaction time when the signal exceeds the threshold, in "
  7927. "microseconds. Value can range from 20 to 2000."
  7928. msgstr ""
  7929. #: doc/classes/AudioEffectCompressor.xml
  7930. msgid "Gain applied to the output signal."
  7931. msgstr ""
  7932. #: doc/classes/AudioEffectCompressor.xml
  7933. msgid ""
  7934. "Balance between original signal and effect signal. Value can range from 0 "
  7935. "(totally dry) to 1 (totally wet)."
  7936. msgstr ""
  7937. #: doc/classes/AudioEffectCompressor.xml
  7938. msgid ""
  7939. "Amount of compression applied to the audio once it passes the threshold "
  7940. "level. The higher the ratio, the more the loud parts of the audio will be "
  7941. "compressed. Value can range from 1 to 48."
  7942. msgstr ""
  7943. #: doc/classes/AudioEffectCompressor.xml
  7944. msgid ""
  7945. "Compressor's delay time to stop reducing the signal after the signal level "
  7946. "falls below the threshold, in milliseconds. Value can range from 20 to 2000."
  7947. msgstr ""
  7948. #: doc/classes/AudioEffectCompressor.xml
  7949. msgid "Reduce the sound level using another audio bus for threshold detection."
  7950. msgstr ""
  7951. #: doc/classes/AudioEffectCompressor.xml
  7952. msgid ""
  7953. "The level above which compression is applied to the audio. Value can range "
  7954. "from -60 to 0."
  7955. msgstr ""
  7956. #: doc/classes/AudioEffectDelay.xml
  7957. msgid ""
  7958. "Adds a delay audio effect to an audio bus. Plays input signal back after a "
  7959. "period of time.\n"
  7960. "Two tap delay and feedback options."
  7961. msgstr ""
  7962. #: doc/classes/AudioEffectDelay.xml
  7963. msgid ""
  7964. "Plays input signal back after a period of time. The delayed signal may be "
  7965. "played back multiple times to create the sound of a repeating, decaying "
  7966. "echo. Delay effects range from a subtle echo effect to a pronounced blending "
  7967. "of previous sounds with new sounds."
  7968. msgstr ""
  7969. #: doc/classes/AudioEffectDelay.xml
  7970. msgid ""
  7971. "Output percent of original sound. At 0, only delayed sounds are output. "
  7972. "Value can range from 0 to 1."
  7973. msgstr ""
  7974. #: doc/classes/AudioEffectDelay.xml
  7975. msgid "If [code]true[/code], feedback is enabled."
  7976. msgstr ""
  7977. #: doc/classes/AudioEffectDelay.xml
  7978. msgid "Feedback delay time in milliseconds."
  7979. msgstr ""
  7980. #: doc/classes/AudioEffectDelay.xml
  7981. msgid "Sound level for [code]tap1[/code]."
  7982. msgstr ""
  7983. #: doc/classes/AudioEffectDelay.xml
  7984. msgid ""
  7985. "Low-pass filter for feedback, in Hz. Frequencies below this value are "
  7986. "filtered out of the source signal."
  7987. msgstr ""
  7988. #: doc/classes/AudioEffectDelay.xml
  7989. msgid "If [code]true[/code], [code]tap1[/code] will be enabled."
  7990. msgstr ""
  7991. #: doc/classes/AudioEffectDelay.xml
  7992. msgid "[code]tap1[/code] delay time in milliseconds."
  7993. msgstr ""
  7994. #: doc/classes/AudioEffectDelay.xml
  7995. msgid ""
  7996. "Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to "
  7997. "1 (fully right)."
  7998. msgstr ""
  7999. #: doc/classes/AudioEffectDelay.xml
  8000. msgid "If [code]true[/code], [code]tap2[/code] will be enabled."
  8001. msgstr ""
  8002. #: doc/classes/AudioEffectDelay.xml
  8003. msgid "[b]Tap2[/b] delay time in milliseconds."
  8004. msgstr ""
  8005. #: doc/classes/AudioEffectDelay.xml
  8006. msgid "Sound level for [code]tap2[/code]."
  8007. msgstr ""
  8008. #: doc/classes/AudioEffectDelay.xml
  8009. msgid ""
  8010. "Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to "
  8011. "1 (fully right)."
  8012. msgstr ""
  8013. #: doc/classes/AudioEffectDistortion.xml
  8014. msgid ""
  8015. "Adds a distortion audio effect to an Audio bus.\n"
  8016. "Modify the sound to make it distorted."
  8017. msgstr ""
  8018. #: doc/classes/AudioEffectDistortion.xml
  8019. msgid ""
  8020. "Different types are available: clip, tan, lo-fi (bit crushing), overdrive, "
  8021. "or waveshape.\n"
  8022. "By distorting the waveform the frequency content change, which will often "
  8023. "make the sound \"crunchy\" or \"abrasive\". For games, it can simulate sound "
  8024. "coming from some saturated device or speaker very efficiently."
  8025. msgstr ""
  8026. #: doc/classes/AudioEffectDistortion.xml
  8027. msgid "Distortion power. Value can range from 0 to 1."
  8028. msgstr ""
  8029. #: doc/classes/AudioEffectDistortion.xml
  8030. msgid ""
  8031. "High-pass filter, in Hz. Frequencies higher than this value will not be "
  8032. "affected by the distortion. Value can range from 1 to 20000."
  8033. msgstr ""
  8034. #: doc/classes/AudioEffectDistortion.xml
  8035. msgid "Distortion type."
  8036. msgstr ""
  8037. #: doc/classes/AudioEffectDistortion.xml
  8038. msgid ""
  8039. "Increases or decreases the volume after the effect. Value can range from -80 "
  8040. "to 24."
  8041. msgstr ""
  8042. #: doc/classes/AudioEffectDistortion.xml
  8043. msgid ""
  8044. "Increases or decreases the volume before the effect. Value can range from "
  8045. "-60 to 60."
  8046. msgstr ""
  8047. #: doc/classes/AudioEffectDistortion.xml
  8048. msgid ""
  8049. "Digital distortion effect which cuts off peaks at the top and bottom of the "
  8050. "waveform."
  8051. msgstr ""
  8052. #: doc/classes/AudioEffectDistortion.xml
  8053. msgid ""
  8054. "Low-resolution digital distortion effect. You can use it to emulate the "
  8055. "sound of early digital audio devices."
  8056. msgstr ""
  8057. #: doc/classes/AudioEffectDistortion.xml
  8058. msgid ""
  8059. "Emulates the warm distortion produced by a field effect transistor, which is "
  8060. "commonly used in solid-state musical instrument amplifiers."
  8061. msgstr ""
  8062. #: doc/classes/AudioEffectDistortion.xml
  8063. msgid ""
  8064. "Waveshaper distortions are used mainly by electronic musicians to achieve an "
  8065. "extra-abrasive sound."
  8066. msgstr ""
  8067. #: doc/classes/AudioEffectEQ.xml
  8068. msgid ""
  8069. "Base class for audio equalizers. Gives you control over frequencies.\n"
  8070. "Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] "
  8071. "or [AudioEffectEQ21] don't fit your needs."
  8072. msgstr ""
  8073. #: doc/classes/AudioEffectEQ.xml
  8074. msgid ""
  8075. "AudioEffectEQ gives you control over frequencies. Use it to compensate for "
  8076. "existing deficiencies in audio. AudioEffectEQs are useful on the Master bus "
  8077. "to completely master a mix and give it more character. They are also useful "
  8078. "when a game is run on a mobile device, to adjust the mix to that kind of "
  8079. "speakers (it can be added but disabled when headphones are plugged)."
  8080. msgstr ""
  8081. #: doc/classes/AudioEffectEQ.xml
  8082. msgid "Returns the number of bands of the equalizer."
  8083. msgstr ""
  8084. #: doc/classes/AudioEffectEQ.xml
  8085. msgid "Returns the band's gain at the specified index, in dB."
  8086. msgstr ""
  8087. #: doc/classes/AudioEffectEQ.xml
  8088. msgid "Sets band's gain at the specified index, in dB."
  8089. msgstr ""
  8090. #: doc/classes/AudioEffectEQ10.xml
  8091. msgid ""
  8092. "Adds a 10-band equalizer audio effect to an Audio bus. Gives you control "
  8093. "over frequencies from 31 Hz to 16000 Hz.\n"
  8094. "Each frequency can be modulated between -60/+24 dB."
  8095. msgstr ""
  8096. #: doc/classes/AudioEffectEQ10.xml
  8097. msgid ""
  8098. "Frequency bands:\n"
  8099. "Band 1: 31 Hz\n"
  8100. "Band 2: 62 Hz\n"
  8101. "Band 3: 125 Hz\n"
  8102. "Band 4: 250 Hz\n"
  8103. "Band 5: 500 Hz\n"
  8104. "Band 6: 1000 Hz\n"
  8105. "Band 7: 2000 Hz\n"
  8106. "Band 8: 4000 Hz\n"
  8107. "Band 9: 8000 Hz\n"
  8108. "Band 10: 16000 Hz\n"
  8109. "See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ21]."
  8110. msgstr ""
  8111. #: doc/classes/AudioEffectEQ21.xml
  8112. msgid ""
  8113. "Adds a 21-band equalizer audio effect to an Audio bus. Gives you control "
  8114. "over frequencies from 22 Hz to 22000 Hz.\n"
  8115. "Each frequency can be modulated between -60/+24 dB."
  8116. msgstr ""
  8117. #: doc/classes/AudioEffectEQ21.xml
  8118. msgid ""
  8119. "Frequency bands:\n"
  8120. "Band 1: 22 Hz\n"
  8121. "Band 2: 32 Hz\n"
  8122. "Band 3: 44 Hz\n"
  8123. "Band 4: 63 Hz\n"
  8124. "Band 5: 90 Hz\n"
  8125. "Band 6: 125 Hz\n"
  8126. "Band 7: 175 Hz\n"
  8127. "Band 8: 250 Hz\n"
  8128. "Band 9: 350 Hz\n"
  8129. "Band 10: 500 Hz\n"
  8130. "Band 11: 700 Hz\n"
  8131. "Band 12: 1000 Hz\n"
  8132. "Band 13: 1400 Hz\n"
  8133. "Band 14: 2000 Hz\n"
  8134. "Band 15: 2800 Hz\n"
  8135. "Band 16: 4000 Hz\n"
  8136. "Band 17: 5600 Hz\n"
  8137. "Band 18: 8000 Hz\n"
  8138. "Band 19: 11000 Hz\n"
  8139. "Band 20: 16000 Hz\n"
  8140. "Band 21: 22000 Hz\n"
  8141. "See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ10]."
  8142. msgstr ""
  8143. #: doc/classes/AudioEffectEQ6.xml
  8144. msgid ""
  8145. "Adds a 6-band equalizer audio effect to an Audio bus. Gives you control over "
  8146. "frequencies from 32 Hz to 10000 Hz.\n"
  8147. "Each frequency can be modulated between -60/+24 dB."
  8148. msgstr ""
  8149. #: doc/classes/AudioEffectEQ6.xml
  8150. msgid ""
  8151. "Frequency bands:\n"
  8152. "Band 1: 32 Hz\n"
  8153. "Band 2: 100 Hz\n"
  8154. "Band 3: 320 Hz\n"
  8155. "Band 4: 1000 Hz\n"
  8156. "Band 5: 3200 Hz\n"
  8157. "Band 6: 10000 Hz\n"
  8158. "See also [AudioEffectEQ], [AudioEffectEQ10], [AudioEffectEQ21]."
  8159. msgstr ""
  8160. #: doc/classes/AudioEffectFilter.xml
  8161. msgid "Adds a filter to the audio bus."
  8162. msgstr ""
  8163. #: doc/classes/AudioEffectFilter.xml
  8164. msgid "Allows frequencies other than the [member cutoff_hz] to pass."
  8165. msgstr ""
  8166. #: doc/classes/AudioEffectFilter.xml
  8167. msgid "Threshold frequency for the filter, in Hz."
  8168. msgstr ""
  8169. #: doc/classes/AudioEffectFilter.xml
  8170. msgid "Gain amount of the frequencies after the filter."
  8171. msgstr ""
  8172. #: doc/classes/AudioEffectFilter.xml
  8173. msgid "Amount of boost in the frequency range near the cutoff frequency."
  8174. msgstr ""
  8175. #: doc/classes/AudioEffectHighPassFilter.xml
  8176. msgid "Adds a high-pass filter to the Audio Bus."
  8177. msgstr ""
  8178. #: doc/classes/AudioEffectHighPassFilter.xml
  8179. msgid ""
  8180. "Cuts frequencies lower than the [member AudioEffectFilter.cutoff_hz] and "
  8181. "allows higher frequencies to pass."
  8182. msgstr ""
  8183. #: doc/classes/AudioEffectHighShelfFilter.xml
  8184. msgid "Reduces all frequencies above the [member AudioEffectFilter.cutoff_hz]."
  8185. msgstr ""
  8186. #: doc/classes/AudioEffectLimiter.xml
  8187. msgid "Adds a soft-clip limiter audio effect to an Audio bus."
  8188. msgstr ""
  8189. #: doc/classes/AudioEffectLimiter.xml
  8190. msgid ""
  8191. "A limiter is similar to a compressor, but it's less flexible and designed to "
  8192. "disallow sound going over a given dB threshold. Adding one in the Master bus "
  8193. "is always recommended to reduce the effects of clipping.\n"
  8194. "Soft clipping starts to reduce the peaks a little below the threshold level "
  8195. "and progressively increases its effect as the input level increases such "
  8196. "that the threshold is never exceeded."
  8197. msgstr ""
  8198. #: doc/classes/AudioEffectLimiter.xml
  8199. msgid ""
  8200. "The waveform's maximum allowed value, in decibels. Value can range from -20 "
  8201. "to -0.1."
  8202. msgstr ""
  8203. #: doc/classes/AudioEffectLimiter.xml
  8204. msgid ""
  8205. "Applies a gain to the limited waves, in decibels. Value can range from 0 to "
  8206. "6."
  8207. msgstr ""
  8208. #: doc/classes/AudioEffectLimiter.xml
  8209. msgid ""
  8210. "Threshold from which the limiter begins to be active, in decibels. Value can "
  8211. "range from -30 to 0."
  8212. msgstr ""
  8213. #: doc/classes/AudioEffectLowPassFilter.xml
  8214. msgid "Adds a low-pass filter to the Audio bus."
  8215. msgstr ""
  8216. #: doc/classes/AudioEffectLowPassFilter.xml
  8217. msgid ""
  8218. "Cuts frequencies higher than the [member AudioEffectFilter.cutoff_hz] and "
  8219. "allows lower frequencies to pass."
  8220. msgstr ""
  8221. #: doc/classes/AudioEffectLowShelfFilter.xml
  8222. msgid "Reduces all frequencies below the [member AudioEffectFilter.cutoff_hz]."
  8223. msgstr ""
  8224. #: doc/classes/AudioEffectNotchFilter.xml
  8225. msgid "Adds a notch filter to the Audio bus."
  8226. msgstr ""
  8227. #: doc/classes/AudioEffectNotchFilter.xml
  8228. msgid ""
  8229. "Attenuates frequencies in a narrow band around the [member AudioEffectFilter."
  8230. "cutoff_hz] and cuts frequencies outside of this range."
  8231. msgstr ""
  8232. #: doc/classes/AudioEffectPanner.xml
  8233. msgid "Adds a panner audio effect to an Audio bus. Pans sound left or right."
  8234. msgstr ""
  8235. #: doc/classes/AudioEffectPanner.xml
  8236. msgid ""
  8237. "Determines how much of an audio signal is sent to the left and right buses."
  8238. msgstr ""
  8239. #: doc/classes/AudioEffectPanner.xml
  8240. msgid "Pan position. Value can range from -1 (fully left) to 1 (fully right)."
  8241. msgstr ""
  8242. #: doc/classes/AudioEffectPhaser.xml
  8243. msgid ""
  8244. "Adds a phaser audio effect to an Audio bus.\n"
  8245. "Combines the original signal with a copy that is slightly out of phase with "
  8246. "the original."
  8247. msgstr ""
  8248. #: doc/classes/AudioEffectPhaser.xml
  8249. msgid ""
  8250. "Combines phase-shifted signals with the original signal. The movement of the "
  8251. "phase-shifted signals is controlled using a low-frequency oscillator."
  8252. msgstr ""
  8253. #: doc/classes/AudioEffectPhaser.xml
  8254. msgid ""
  8255. "Governs how high the filter frequencies sweep. Low value will primarily "
  8256. "affect bass frequencies. High value can sweep high into the treble. Value "
  8257. "can range from 0.1 to 4."
  8258. msgstr ""
  8259. #: doc/classes/AudioEffectPhaser.xml
  8260. msgid "Output percent of modified sound. Value can range from 0.1 to 0.9."
  8261. msgstr ""
  8262. #: doc/classes/AudioEffectPhaser.xml
  8263. msgid ""
  8264. "Determines the maximum frequency affected by the LFO modulations, in Hz. "
  8265. "Value can range from 10 to 10000."
  8266. msgstr ""
  8267. #: doc/classes/AudioEffectPhaser.xml
  8268. msgid ""
  8269. "Determines the minimum frequency affected by the LFO modulations, in Hz. "
  8270. "Value can range from 10 to 10000."
  8271. msgstr ""
  8272. #: doc/classes/AudioEffectPhaser.xml
  8273. msgid ""
  8274. "Adjusts the rate in Hz at which the effect sweeps up and down across the "
  8275. "frequency range."
  8276. msgstr ""
  8277. #: doc/classes/AudioEffectPitchShift.xml
  8278. msgid ""
  8279. "Adds a pitch-shifting audio effect to an Audio bus.\n"
  8280. "Raises or lowers the pitch of original sound."
  8281. msgstr ""
  8282. #: doc/classes/AudioEffectPitchShift.xml
  8283. msgid ""
  8284. "Allows modulation of pitch independently of tempo. All frequencies can be "
  8285. "increased/decreased with minimal effect on transients."
  8286. msgstr ""
  8287. #: doc/classes/AudioEffectPitchShift.xml
  8288. msgid ""
  8289. "The size of the [url=https://en.wikipedia.org/wiki/"
  8290. "Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values "
  8291. "smooth out the effect over time, but have greater latency. The effects of "
  8292. "this higher latency are especially noticeable on sounds that have sudden "
  8293. "amplitude changes."
  8294. msgstr ""
  8295. #: doc/classes/AudioEffectPitchShift.xml
  8296. msgid ""
  8297. "The oversampling factor to use. Higher values result in better quality, but "
  8298. "are more demanding on the CPU and may cause audio cracking if the CPU can't "
  8299. "keep up."
  8300. msgstr ""
  8301. #: doc/classes/AudioEffectPitchShift.xml
  8302. msgid ""
  8303. "The pitch scale to use. [code]1.0[/code] is the default pitch and plays "
  8304. "sounds unaltered. [member pitch_scale] can range from [code]0.0[/code] "
  8305. "(infinitely low pitch, inaudible) to [code]16[/code] (16 times higher than "
  8306. "the initial pitch)."
  8307. msgstr ""
  8308. #: doc/classes/AudioEffectPitchShift.xml
  8309. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8310. msgid ""
  8311. "Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, "
  8312. "but least stable over time."
  8313. msgstr ""
  8314. #: doc/classes/AudioEffectPitchShift.xml
  8315. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8316. msgid ""
  8317. "Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but "
  8318. "less stable over time."
  8319. msgstr ""
  8320. #: doc/classes/AudioEffectPitchShift.xml
  8321. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8322. msgid ""
  8323. "Use a buffer of 1024 samples for the Fast Fourier transform. This is a "
  8324. "compromise between latency and stability over time."
  8325. msgstr ""
  8326. #: doc/classes/AudioEffectPitchShift.xml
  8327. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8328. msgid ""
  8329. "Use a buffer of 2048 samples for the Fast Fourier transform. High latency, "
  8330. "but stable over time."
  8331. msgstr ""
  8332. #: doc/classes/AudioEffectPitchShift.xml
  8333. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8334. msgid ""
  8335. "Use a buffer of 4096 samples for the Fast Fourier transform. Highest "
  8336. "latency, but most stable over time."
  8337. msgstr ""
  8338. #: doc/classes/AudioEffectPitchShift.xml
  8339. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8340. msgid "Represents the size of the [enum FFT_Size] enum."
  8341. msgstr ""
  8342. #: doc/classes/AudioEffectRecord.xml
  8343. msgid "Audio effect used for recording the sound from an audio bus."
  8344. msgstr ""
  8345. #: doc/classes/AudioEffectRecord.xml
  8346. msgid ""
  8347. "Allows the user to record the sound from an audio bus. This can include all "
  8348. "audio output by Godot when used on the \"Master\" audio bus.\n"
  8349. "Can be used (with an [AudioStreamMicrophone]) to record from a microphone.\n"
  8350. "It sets and gets the format in which the audio file will be recorded (8-bit, "
  8351. "16-bit, or compressed). It checks whether or not the recording is active, "
  8352. "and if it is, records the sound. It then returns the recorded sample."
  8353. msgstr ""
  8354. #: doc/classes/AudioEffectRecord.xml
  8355. msgid "Recording with microphone"
  8356. msgstr ""
  8357. #: doc/classes/AudioEffectRecord.xml
  8358. msgid "Returns the recorded sample."
  8359. msgstr ""
  8360. #: doc/classes/AudioEffectRecord.xml
  8361. msgid "Returns whether the recording is active or not."
  8362. msgstr ""
  8363. #: doc/classes/AudioEffectRecord.xml
  8364. msgid ""
  8365. "If [code]true[/code], the sound will be recorded. Note that restarting the "
  8366. "recording will remove the previously recorded sample."
  8367. msgstr ""
  8368. #: doc/classes/AudioEffectRecord.xml
  8369. msgid ""
  8370. "Specifies the format in which the sample will be recorded. See [enum "
  8371. "AudioStreamSample.Format] for available formats."
  8372. msgstr ""
  8373. #: doc/classes/AudioEffectReverb.xml
  8374. msgid ""
  8375. "Adds a reverberation audio effect to an Audio bus.\n"
  8376. "Simulates the sound of acoustic environments such as rooms, concert halls, "
  8377. "caverns, or an open spaces."
  8378. msgstr ""
  8379. #: doc/classes/AudioEffectReverb.xml
  8380. msgid ""
  8381. "Simulates rooms of different sizes. Its parameters can be adjusted to "
  8382. "simulate the sound of a specific room."
  8383. msgstr ""
  8384. #: doc/classes/AudioEffectReverb.xml
  8385. msgid ""
  8386. "Defines how reflective the imaginary room's walls are. Value can range from "
  8387. "0 to 1."
  8388. msgstr ""
  8389. #: doc/classes/AudioEffectReverb.xml
  8390. msgid ""
  8391. "Output percent of original sound. At 0, only modified sound is outputted. "
  8392. "Value can range from 0 to 1."
  8393. msgstr ""
  8394. #: doc/classes/AudioEffectReverb.xml
  8395. msgid ""
  8396. "High-pass filter passes signals with a frequency higher than a certain "
  8397. "cutoff frequency and attenuates signals with frequencies lower than the "
  8398. "cutoff frequency. Value can range from 0 to 1."
  8399. msgstr ""
  8400. #: doc/classes/AudioEffectReverb.xml
  8401. msgid "Output percent of predelay. Value can range from 0 to 1."
  8402. msgstr ""
  8403. #: doc/classes/AudioEffectReverb.xml
  8404. msgid ""
  8405. "Time between the original signal and the early reflections of the reverb "
  8406. "signal, in milliseconds."
  8407. msgstr ""
  8408. #: doc/classes/AudioEffectReverb.xml
  8409. msgid ""
  8410. "Dimensions of simulated room. Bigger means more echoes. Value can range from "
  8411. "0 to 1."
  8412. msgstr ""
  8413. #: doc/classes/AudioEffectReverb.xml
  8414. msgid ""
  8415. "Widens or narrows the stereo image of the reverb tail. 1 means fully widens. "
  8416. "Value can range from 0 to 1."
  8417. msgstr ""
  8418. #: doc/classes/AudioEffectReverb.xml
  8419. msgid ""
  8420. "Output percent of modified sound. At 0, only original sound is outputted. "
  8421. "Value can range from 0 to 1."
  8422. msgstr ""
  8423. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8424. msgid "Audio effect that can be used for real-time audio visualizations."
  8425. msgstr ""
  8426. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8427. msgid ""
  8428. "This audio effect does not affect sound output, but can be used for real-"
  8429. "time audio visualizations.\n"
  8430. "See also [AudioStreamGenerator] for procedurally generating sounds."
  8431. msgstr ""
  8432. #: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
  8433. #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
  8434. #: doc/classes/CanvasItem.xml
  8435. msgid "Audio Spectrum Demo"
  8436. msgstr ""
  8437. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8438. #: doc/classes/AudioStreamGenerator.xml
  8439. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8440. msgid "Godot 3.2 will get new audio features"
  8441. msgstr ""
  8442. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8443. msgid ""
  8444. "The length of the buffer to keep (in seconds). Higher values keep data "
  8445. "around for longer, but require more memory."
  8446. msgstr ""
  8447. #: doc/classes/AudioEffectSpectrumAnalyzer.xml
  8448. msgid ""
  8449. "The size of the [url=https://en.wikipedia.org/wiki/"
  8450. "Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values "
  8451. "smooth out the spectrum analysis over time, but have greater latency. The "
  8452. "effects of this higher latency are especially noticeable with sudden "
  8453. "amplitude changes."
  8454. msgstr ""
  8455. #: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml
  8456. msgid "Use the average value as magnitude."
  8457. msgstr ""
  8458. #: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml
  8459. msgid "Use the maximum value as magnitude."
  8460. msgstr ""
  8461. #: doc/classes/AudioServer.xml
  8462. msgid "Server interface for low-level audio access."
  8463. msgstr ""
  8464. #: doc/classes/AudioServer.xml
  8465. msgid ""
  8466. "[AudioServer] is a low-level server interface for audio access. It is in "
  8467. "charge of creating sample data (playable audio) as well as its playback via "
  8468. "a voice interface."
  8469. msgstr ""
  8470. #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
  8471. msgid "Audio Device Changer Demo"
  8472. msgstr ""
  8473. #: doc/classes/AudioServer.xml
  8474. msgid "Adds a bus at [code]at_position[/code]."
  8475. msgstr ""
  8476. #: doc/classes/AudioServer.xml
  8477. msgid ""
  8478. "Adds an [AudioEffect] effect to the bus [code]bus_idx[/code] at "
  8479. "[code]at_position[/code]."
  8480. msgstr ""
  8481. #: doc/classes/AudioServer.xml
  8482. msgid ""
  8483. "Returns the names of all audio input devices detected on the system.\n"
  8484. "[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be "
  8485. "[code]true[/code] for audio input to work. See also that setting's "
  8486. "description for caveats related to permissions and operating system privacy "
  8487. "settings."
  8488. msgstr ""
  8489. #: doc/classes/AudioServer.xml
  8490. msgid "Generates an [AudioBusLayout] using the available buses and effects."
  8491. msgstr ""
  8492. #: doc/classes/AudioServer.xml
  8493. msgid ""
  8494. "Returns the amount of channels of the bus at index [code]bus_idx[/code]."
  8495. msgstr ""
  8496. #: doc/classes/AudioServer.xml
  8497. msgid ""
  8498. "Returns the [AudioEffect] at position [code]effect_idx[/code] in bus "
  8499. "[code]bus_idx[/code]."
  8500. msgstr ""
  8501. #: doc/classes/AudioServer.xml
  8502. msgid "Returns the number of effects on the bus at [code]bus_idx[/code]."
  8503. msgstr ""
  8504. #: doc/classes/AudioServer.xml
  8505. msgid ""
  8506. "Returns the [AudioEffectInstance] assigned to the given bus and effect "
  8507. "indices (and optionally channel)."
  8508. msgstr ""
  8509. #: doc/classes/AudioServer.xml
  8510. msgid "Returns the index of the bus with the name [code]bus_name[/code]."
  8511. msgstr ""
  8512. #: doc/classes/AudioServer.xml
  8513. msgid "Returns the name of the bus with the index [code]bus_idx[/code]."
  8514. msgstr ""
  8515. #: doc/classes/AudioServer.xml
  8516. msgid ""
  8517. "Returns the peak volume of the left speaker at bus index [code]bus_idx[/"
  8518. "code] and channel index [code]channel[/code]."
  8519. msgstr ""
  8520. #: doc/classes/AudioServer.xml
  8521. msgid ""
  8522. "Returns the peak volume of the right speaker at bus index [code]bus_idx[/"
  8523. "code] and channel index [code]channel[/code]."
  8524. msgstr ""
  8525. #: doc/classes/AudioServer.xml
  8526. msgid ""
  8527. "Returns the name of the bus that the bus at index [code]bus_idx[/code] sends "
  8528. "to."
  8529. msgstr ""
  8530. #: doc/classes/AudioServer.xml
  8531. msgid "Returns the volume of the bus at index [code]bus_idx[/code] in dB."
  8532. msgstr ""
  8533. #: doc/classes/AudioServer.xml
  8534. msgid "Returns the names of all audio devices detected on the system."
  8535. msgstr ""
  8536. #: doc/classes/AudioServer.xml
  8537. msgid "Returns the sample rate at the output of the [AudioServer]."
  8538. msgstr ""
  8539. #: doc/classes/AudioServer.xml
  8540. msgid "Returns the audio driver's output latency."
  8541. msgstr ""
  8542. #: doc/classes/AudioServer.xml
  8543. msgid "Returns the speaker configuration."
  8544. msgstr ""
  8545. #: doc/classes/AudioServer.xml
  8546. msgid "Returns the relative time since the last mix occurred."
  8547. msgstr ""
  8548. #: doc/classes/AudioServer.xml
  8549. msgid "Returns the relative time until the next mix occurs."
  8550. msgstr ""
  8551. #: doc/classes/AudioServer.xml
  8552. msgid ""
  8553. "If [code]true[/code], the bus at index [code]bus_idx[/code] is bypassing "
  8554. "effects."
  8555. msgstr ""
  8556. #: doc/classes/AudioServer.xml
  8557. msgid ""
  8558. "If [code]true[/code], the effect at index [code]effect_idx[/code] on the bus "
  8559. "at index [code]bus_idx[/code] is enabled."
  8560. msgstr ""
  8561. #: doc/classes/AudioServer.xml
  8562. msgid "If [code]true[/code], the bus at index [code]bus_idx[/code] is muted."
  8563. msgstr ""
  8564. #: doc/classes/AudioServer.xml
  8565. msgid ""
  8566. "If [code]true[/code], the bus at index [code]bus_idx[/code] is in solo mode."
  8567. msgstr ""
  8568. #: doc/classes/AudioServer.xml
  8569. msgid ""
  8570. "Locks the audio driver's main loop.\n"
  8571. "[b]Note:[/b] Remember to unlock it afterwards."
  8572. msgstr ""
  8573. #: doc/classes/AudioServer.xml
  8574. msgid ""
  8575. "Moves the bus from index [code]index[/code] to index [code]to_index[/code]."
  8576. msgstr ""
  8577. #: doc/classes/AudioServer.xml
  8578. msgid "Removes the bus at index [code]index[/code]."
  8579. msgstr ""
  8580. #: doc/classes/AudioServer.xml
  8581. msgid ""
  8582. "Removes the effect at index [code]effect_idx[/code] from the bus at index "
  8583. "[code]bus_idx[/code]."
  8584. msgstr ""
  8585. #: doc/classes/AudioServer.xml
  8586. msgid "Overwrites the currently used [AudioBusLayout]."
  8587. msgstr ""
  8588. #: doc/classes/AudioServer.xml
  8589. msgid ""
  8590. "Sets the name of the bus at index [code]bus_idx[/code] to [code]name[/code]."
  8591. msgstr ""
  8592. #: doc/classes/AudioServer.xml
  8593. msgid ""
  8594. "Connects the output of the bus at [code]bus_idx[/code] to the bus named "
  8595. "[code]send[/code]."
  8596. msgstr ""
  8597. #: doc/classes/AudioServer.xml
  8598. msgid ""
  8599. "Sets the volume of the bus at index [code]bus_idx[/code] to [code]volume_db[/"
  8600. "code]."
  8601. msgstr ""
  8602. #: doc/classes/AudioServer.xml
  8603. msgid "Swaps the position of two effects in bus [code]bus_idx[/code]."
  8604. msgstr ""
  8605. #: doc/classes/AudioServer.xml
  8606. msgid ""
  8607. "Unlocks the audio driver's main loop. (After locking it, you should always "
  8608. "unlock it.)"
  8609. msgstr ""
  8610. #: doc/classes/AudioServer.xml
  8611. msgid "Number of available audio buses."
  8612. msgstr ""
  8613. #: doc/classes/AudioServer.xml
  8614. msgid ""
  8615. "Name of the current device for audio input (see [method "
  8616. "capture_get_device_list]). On systems with multiple audio inputs (such as "
  8617. "analog, USB and HDMI audio), this can be used to select the audio input "
  8618. "device. The value [code]\"Default\"[/code] will record audio on the system-"
  8619. "wide default audio input. If an invalid device name is set, the value will "
  8620. "be reverted back to [code]\"Default\"[/code].\n"
  8621. "[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be "
  8622. "[code]true[/code] for audio input to work. See also that setting's "
  8623. "description for caveats related to permissions and operating system privacy "
  8624. "settings."
  8625. msgstr ""
  8626. #: doc/classes/AudioServer.xml
  8627. msgid ""
  8628. "Name of the current device for audio output (see [method get_device_list]). "
  8629. "On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
  8630. "this can be used to select the audio output device. The value "
  8631. "[code]\"Default\"[/code] will play audio on the system-wide default audio "
  8632. "output. If an invalid device name is set, the value will be reverted back to "
  8633. "[code]\"Default\"[/code]."
  8634. msgstr ""
  8635. #: doc/classes/AudioServer.xml
  8636. msgid ""
  8637. "Scales the rate at which audio is played (i.e. setting it to [code]0.5[/"
  8638. "code] will make the audio be played twice as fast)."
  8639. msgstr ""
  8640. #: doc/classes/AudioServer.xml
  8641. msgid "Emitted when the [AudioBusLayout] changes."
  8642. msgstr ""
  8643. #: doc/classes/AudioServer.xml
  8644. msgid "Two or fewer speakers were detected."
  8645. msgstr ""
  8646. #: doc/classes/AudioServer.xml
  8647. msgid "A 3.1 channel surround setup was detected."
  8648. msgstr ""
  8649. #: doc/classes/AudioServer.xml
  8650. msgid "A 5.1 channel surround setup was detected."
  8651. msgstr ""
  8652. #: doc/classes/AudioServer.xml
  8653. msgid "A 7.1 channel surround setup was detected."
  8654. msgstr ""
  8655. #: doc/classes/AudioStream.xml
  8656. msgid "Base class for audio streams."
  8657. msgstr ""
  8658. #: doc/classes/AudioStream.xml
  8659. msgid ""
  8660. "Base class for audio streams. Audio streams are used for sound effects and "
  8661. "music playback, and support WAV (via [AudioStreamSample]) and OGG (via "
  8662. "[AudioStreamOGGVorbis]) file formats."
  8663. msgstr ""
  8664. #: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
  8665. msgid "Audio streams"
  8666. msgstr ""
  8667. #: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
  8668. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8669. #: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
  8670. msgid "Audio Generator Demo"
  8671. msgstr ""
  8672. #: doc/classes/AudioStream.xml
  8673. msgid "Returns the length of the audio stream in seconds."
  8674. msgstr ""
  8675. #: doc/classes/AudioStreamGenerator.xml
  8676. msgid "Audio stream that generates sounds procedurally."
  8677. msgstr ""
  8678. #: doc/classes/AudioStreamGenerator.xml
  8679. msgid ""
  8680. "This audio stream does not play back sounds, but expects a script to "
  8681. "generate audio data for it instead. See also "
  8682. "[AudioStreamGeneratorPlayback].\n"
  8683. "See also [AudioEffectSpectrumAnalyzer] for performing real-time audio "
  8684. "spectrum analysis.\n"
  8685. "[b]Note:[/b] Due to performance constraints, this class is best used from C# "
  8686. "or from a compiled language via GDNative. If you still want to use this "
  8687. "class from GDScript, consider using a lower [member mix_rate] such as 11,025 "
  8688. "Hz or 22,050 Hz."
  8689. msgstr ""
  8690. #: doc/classes/AudioStreamGenerator.xml
  8691. msgid ""
  8692. "The length of the buffer to generate (in seconds). Lower values result in "
  8693. "less latency, but require the script to generate audio data faster, "
  8694. "resulting in increased CPU usage and more risk for audio cracking if the CPU "
  8695. "can't keep up."
  8696. msgstr ""
  8697. #: doc/classes/AudioStreamGenerator.xml
  8698. msgid ""
  8699. "The sample rate to use (in Hz). Higher values are more demanding for the CPU "
  8700. "to generate, but result in better quality.\n"
  8701. "In games, common sample rates in use are [code]11025[/code], [code]16000[/"
  8702. "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
  8703. "[code]48000[/code].\n"
  8704. "According to the [url=https://en.wikipedia.org/wiki/"
  8705. "Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
  8706. "url], there is no quality difference to human hearing when going past 40,000 "
  8707. "Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
  8708. "are generating lower-pitched sounds such as voices, lower sample rates such "
  8709. "as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
  8710. "quality."
  8711. msgstr ""
  8712. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8713. msgid "Plays back audio generated using [AudioStreamGenerator]."
  8714. msgstr ""
  8715. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8716. msgid ""
  8717. "This class is meant to be used with [AudioStreamGenerator] to play back the "
  8718. "generated audio in real-time."
  8719. msgstr ""
  8720. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8721. msgid ""
  8722. "Returns [code]true[/code] if a buffer of the size [code]amount[/code] can be "
  8723. "pushed to the audio sample data buffer without overflowing it, [code]false[/"
  8724. "code] otherwise."
  8725. msgstr ""
  8726. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8727. msgid "Clears the audio sample data buffer."
  8728. msgstr ""
  8729. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8730. msgid ""
  8731. "Returns the number of frames that can be pushed to the audio sample data "
  8732. "buffer without overflowing it. If the result is [code]0[/code], the buffer "
  8733. "is full."
  8734. msgstr ""
  8735. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8736. msgid ""
  8737. "Pushes several audio data frames to the buffer. This is usually more "
  8738. "efficient than [method push_frame] in C# and compiled languages via "
  8739. "GDNative, but [method push_buffer] may be [i]less[/i] efficient in GDScript."
  8740. msgstr ""
  8741. #: doc/classes/AudioStreamGeneratorPlayback.xml
  8742. msgid ""
  8743. "Pushes a single audio data frame to the buffer. This is usually less "
  8744. "efficient than [method push_buffer] in C# and compiled languages via "
  8745. "GDNative, but [method push_frame] may be [i]more[/i] efficient in GDScript."
  8746. msgstr ""
  8747. #: doc/classes/AudioStreamMicrophone.xml
  8748. msgid "Plays real-time audio input data."
  8749. msgstr ""
  8750. #: doc/classes/AudioStreamMicrophone.xml
  8751. msgid ""
  8752. "When used directly in an [AudioStreamPlayer] node, [AudioStreamMicrophone] "
  8753. "plays back microphone input in real-time. This can be used in conjunction "
  8754. "with [AudioEffectCapture] to process the data or save it.\n"
  8755. "[b]Note:[/b] [member ProjectSettings.audio/enable_audio_input] must be "
  8756. "[code]true[/code] for audio input to work. See also that setting's "
  8757. "description for caveats related to permissions and operating system privacy "
  8758. "settings."
  8759. msgstr ""
  8760. #: modules/minimp3/doc_classes/AudioStreamMP3.xml
  8761. msgid "MP3 audio stream driver."
  8762. msgstr ""
  8763. #: modules/minimp3/doc_classes/AudioStreamMP3.xml
  8764. #: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
  8765. msgid "Contains the audio data in bytes."
  8766. msgstr ""
  8767. #: modules/minimp3/doc_classes/AudioStreamMP3.xml
  8768. #: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
  8769. msgid ""
  8770. "If [code]true[/code], the stream will automatically loop when it reaches the "
  8771. "end."
  8772. msgstr ""
  8773. #: modules/minimp3/doc_classes/AudioStreamMP3.xml
  8774. #: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
  8775. msgid "Time in seconds at which the stream starts after being looped."
  8776. msgstr ""
  8777. #: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
  8778. msgid "OGG Vorbis audio stream driver."
  8779. msgstr ""
  8780. #: doc/classes/AudioStreamPlayback.xml
  8781. msgid "Meta class for playing back audio."
  8782. msgstr ""
  8783. #: doc/classes/AudioStreamPlayback.xml
  8784. msgid ""
  8785. "Can play, loop, pause a scroll through audio. See [AudioStream] and "
  8786. "[AudioStreamOGGVorbis] for usage."
  8787. msgstr ""
  8788. #: doc/classes/AudioStreamPlayer.xml
  8789. msgid "Plays back audio non-positionally."
  8790. msgstr ""
  8791. #: doc/classes/AudioStreamPlayer.xml
  8792. msgid ""
  8793. "Plays an audio stream non-positionally.\n"
  8794. "To play audio positionally, use [AudioStreamPlayer2D] or "
  8795. "[AudioStreamPlayer3D] instead of [AudioStreamPlayer]."
  8796. msgstr ""
  8797. #: doc/classes/AudioStreamPlayer.xml
  8798. msgid "Returns the position in the [AudioStream] in seconds."
  8799. msgstr ""
  8800. #: doc/classes/AudioStreamPlayer.xml
  8801. msgid ""
  8802. "Returns the [AudioStreamPlayback] object associated with this "
  8803. "[AudioStreamPlayer]."
  8804. msgstr ""
  8805. #: doc/classes/AudioStreamPlayer.xml
  8806. msgid "Plays the audio from the given [code]from_position[/code], in seconds."
  8807. msgstr ""
  8808. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8809. #: doc/classes/AudioStreamPlayer3D.xml
  8810. msgid "Sets the position from which audio will be played, in seconds."
  8811. msgstr ""
  8812. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8813. #: doc/classes/AudioStreamPlayer3D.xml
  8814. msgid "Stops the audio."
  8815. msgstr ""
  8816. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8817. msgid "If [code]true[/code], audio plays when added to scene tree."
  8818. msgstr ""
  8819. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8820. msgid ""
  8821. "Bus on which this audio is playing.\n"
  8822. "[b]Note:[/b] When setting this property, keep in mind that no validation is "
  8823. "performed to see if the given name matches an existing bus. This is because "
  8824. "audio bus layouts might be loaded after this property is set. If this given "
  8825. "name can't be resolved at runtime, it will fall back to [code]\"Master\"[/"
  8826. "code]."
  8827. msgstr ""
  8828. #: doc/classes/AudioStreamPlayer.xml
  8829. msgid ""
  8830. "If the audio configuration has more than two speakers, this sets the target "
  8831. "channels. See [enum MixTarget] constants."
  8832. msgstr ""
  8833. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8834. #: doc/classes/AudioStreamPlayer3D.xml
  8835. msgid ""
  8836. "The pitch and the tempo of the audio, as a multiplier of the audio sample's "
  8837. "sample rate."
  8838. msgstr ""
  8839. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8840. #: doc/classes/AudioStreamPlayer3D.xml
  8841. msgid "If [code]true[/code], audio is playing."
  8842. msgstr ""
  8843. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8844. msgid "The [AudioStream] object to be played."
  8845. msgstr ""
  8846. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8847. msgid ""
  8848. "If [code]true[/code], the playback is paused. You can resume it by setting "
  8849. "[code]stream_paused[/code] to [code]false[/code]."
  8850. msgstr ""
  8851. #: doc/classes/AudioStreamPlayer.xml
  8852. msgid "Volume of sound, in dB."
  8853. msgstr ""
  8854. #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
  8855. #: doc/classes/AudioStreamPlayer3D.xml
  8856. msgid "Emitted when the audio stops playing."
  8857. msgstr ""
  8858. #: doc/classes/AudioStreamPlayer.xml
  8859. msgid "The audio will be played only on the first channel."
  8860. msgstr ""
  8861. #: doc/classes/AudioStreamPlayer.xml
  8862. msgid "The audio will be played on all surround channels."
  8863. msgstr ""
  8864. #: doc/classes/AudioStreamPlayer.xml
  8865. msgid ""
  8866. "The audio will be played on the second channel, which is usually the center."
  8867. msgstr ""
  8868. #: doc/classes/AudioStreamPlayer2D.xml
  8869. msgid "Plays positional sound in 2D space."
  8870. msgstr ""
  8871. #: doc/classes/AudioStreamPlayer2D.xml
  8872. msgid ""
  8873. "Plays audio that dampens with distance from a given position.\n"
  8874. "By default, audio is heard from the screen center. This can be changed by "
  8875. "adding a [Listener2D] node to the scene and enabling it by calling [method "
  8876. "Listener2D.make_current] on it.\n"
  8877. "See also [AudioStreamPlayer] to play a sound non-positionally.\n"
  8878. "[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio "
  8879. "output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set "
  8880. "[member volume_db] to a very low value like [code]-100[/code] (which isn't "
  8881. "audible to human hearing)."
  8882. msgstr ""
  8883. #: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
  8884. msgid "Returns the position in the [AudioStream]."
  8885. msgstr ""
  8886. #: doc/classes/AudioStreamPlayer2D.xml
  8887. msgid ""
  8888. "Returns the [AudioStreamPlayback] object associated with this "
  8889. "[AudioStreamPlayer2D]."
  8890. msgstr ""
  8891. #: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
  8892. msgid ""
  8893. "Plays the audio from the given position [code]from_position[/code], in "
  8894. "seconds."
  8895. msgstr ""
  8896. #: doc/classes/AudioStreamPlayer2D.xml
  8897. msgid ""
  8898. "Determines which [Area2D] layers affect the sound for reverb and audio bus "
  8899. "effects. Areas can be used to redirect [AudioStream]s so that they play in a "
  8900. "certain audio bus. An example of how you might use this is making a "
  8901. "\"water\" area so that sounds played in the water are redirected through an "
  8902. "audio bus to make them sound like they are being played underwater."
  8903. msgstr ""
  8904. #: doc/classes/AudioStreamPlayer2D.xml
  8905. msgid "Dampens audio over distance with this as an exponent."
  8906. msgstr ""
  8907. #: doc/classes/AudioStreamPlayer2D.xml
  8908. msgid "Maximum distance from which audio is still hearable."
  8909. msgstr ""
  8910. #: doc/classes/AudioStreamPlayer2D.xml
  8911. msgid "Base volume without dampening."
  8912. msgstr ""
  8913. #: doc/classes/AudioStreamPlayer3D.xml
  8914. msgid "Plays positional sound in 3D space."
  8915. msgstr ""
  8916. #: doc/classes/AudioStreamPlayer3D.xml
  8917. msgid ""
  8918. "Plays a sound effect with directed sound effects, dampens with distance if "
  8919. "needed, generates effect of hearable position in space. For greater realism, "
  8920. "a low-pass filter is automatically applied to distant sounds. This can be "
  8921. "disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/"
  8922. "code].\n"
  8923. "By default, audio is heard from the camera position. This can be changed by "
  8924. "adding a [Listener] node to the scene and enabling it by calling [method "
  8925. "Listener.make_current] on it.\n"
  8926. "See also [AudioStreamPlayer] to play a sound non-positionally.\n"
  8927. "[b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio "
  8928. "output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set "
  8929. "[member unit_db] to a very low value like [code]-100[/code] (which isn't "
  8930. "audible to human hearing)."
  8931. msgstr ""
  8932. #: doc/classes/AudioStreamPlayer3D.xml
  8933. msgid ""
  8934. "Returns the [AudioStreamPlayback] object associated with this "
  8935. "[AudioStreamPlayer3D]."
  8936. msgstr ""
  8937. #: doc/classes/AudioStreamPlayer3D.xml
  8938. msgid ""
  8939. "Determines which [Area] layers affect the sound for reverb and audio bus "
  8940. "effects. Areas can be used to redirect [AudioStream]s so that they play in a "
  8941. "certain audio bus. An example of how you might use this is making a "
  8942. "\"water\" area so that sounds played in the water are redirected through an "
  8943. "audio bus to make them sound like they are being played underwater."
  8944. msgstr ""
  8945. #: doc/classes/AudioStreamPlayer3D.xml
  8946. msgid ""
  8947. "Dampens audio using a low-pass filter above this frequency, in Hz. To "
  8948. "disable the dampening effect entirely, set this to [code]20500[/code] as "
  8949. "this frequency is above the human hearing limit."
  8950. msgstr ""
  8951. #: doc/classes/AudioStreamPlayer3D.xml
  8952. msgid "Amount how much the filter affects the loudness, in decibels."
  8953. msgstr ""
  8954. #: doc/classes/AudioStreamPlayer3D.xml
  8955. msgid ""
  8956. "Decides if audio should get quieter with distance linearly, quadratically, "
  8957. "logarithmically, or not be affected by distance, effectively disabling "
  8958. "attenuation."
  8959. msgstr ""
  8960. #: doc/classes/AudioStreamPlayer3D.xml
  8961. msgid ""
  8962. "If [code]true[/code], audio plays when the AudioStreamPlayer3D node is added "
  8963. "to scene tree."
  8964. msgstr ""
  8965. #: doc/classes/AudioStreamPlayer3D.xml
  8966. msgid ""
  8967. "The bus on which this audio is playing.\n"
  8968. "[b]Note:[/b] When setting this property, keep in mind that no validation is "
  8969. "performed to see if the given name matches an existing bus. This is because "
  8970. "audio bus layouts might be loaded after this property is set. If this given "
  8971. "name can't be resolved at runtime, it will fall back to [code]\"Master\"[/"
  8972. "code]."
  8973. msgstr ""
  8974. #: doc/classes/AudioStreamPlayer3D.xml
  8975. msgid ""
  8976. "Decides in which step the [url=https://en.wikipedia.org/wiki/"
  8977. "Doppler_effect]Doppler effect[/url] should be calculated.\n"
  8978. "[b]Note:[/b] Only effective if the current [Camera]'s [member Camera."
  8979. "doppler_tracking] property is set to a value other than [constant Camera."
  8980. "DOPPLER_TRACKING_DISABLED]."
  8981. msgstr ""
  8982. #: doc/classes/AudioStreamPlayer3D.xml
  8983. msgid "The angle in which the audio reaches cameras undampened."
  8984. msgstr ""
  8985. #: doc/classes/AudioStreamPlayer3D.xml
  8986. msgid ""
  8987. "If [code]true[/code], the audio should be dampened according to the "
  8988. "direction of the sound."
  8989. msgstr ""
  8990. #: doc/classes/AudioStreamPlayer3D.xml
  8991. msgid ""
  8992. "Dampens audio if camera is outside of [member emission_angle_degrees] and "
  8993. "[member emission_angle_enabled] is set by this factor, in decibels."
  8994. msgstr ""
  8995. #: doc/classes/AudioStreamPlayer3D.xml
  8996. msgid "Sets the absolute maximum of the soundlevel, in decibels."
  8997. msgstr ""
  8998. #: doc/classes/AudioStreamPlayer3D.xml
  8999. msgid ""
  9000. "Sets the distance from which the [member out_of_range_mode] takes effect. "
  9001. "Has no effect if set to 0."
  9002. msgstr ""
  9003. #: doc/classes/AudioStreamPlayer3D.xml
  9004. msgid ""
  9005. "Decides if audio should pause when source is outside of [member "
  9006. "max_distance] range."
  9007. msgstr ""
  9008. #: doc/classes/AudioStreamPlayer3D.xml
  9009. msgid "The [AudioStream] resource to be played."
  9010. msgstr ""
  9011. #: doc/classes/AudioStreamPlayer3D.xml
  9012. msgid ""
  9013. "If [code]true[/code], the playback is paused. You can resume it by setting "
  9014. "[member stream_paused] to [code]false[/code]."
  9015. msgstr ""
  9016. #: doc/classes/AudioStreamPlayer3D.xml
  9017. msgid "The base sound level unaffected by dampening, in decibels."
  9018. msgstr ""
  9019. #: doc/classes/AudioStreamPlayer3D.xml
  9020. msgid ""
  9021. "The factor for the attenuation effect. Higher values make the sound audible "
  9022. "over a larger distance."
  9023. msgstr ""
  9024. #: doc/classes/AudioStreamPlayer3D.xml
  9025. msgid "Linear dampening of loudness according to distance."
  9026. msgstr ""
  9027. #: doc/classes/AudioStreamPlayer3D.xml
  9028. msgid "Squared dampening of loudness according to distance."
  9029. msgstr ""
  9030. #: doc/classes/AudioStreamPlayer3D.xml
  9031. msgid "Logarithmic dampening of loudness according to distance."
  9032. msgstr ""
  9033. #: doc/classes/AudioStreamPlayer3D.xml
  9034. msgid ""
  9035. "No dampening of loudness according to distance. The sound will still be "
  9036. "heard positionally, unlike an [AudioStreamPlayer]. [constant "
  9037. "ATTENUATION_DISABLED] can be combined with a [member max_distance] value "
  9038. "greater than [code]0.0[/code] to achieve linear attenuation clamped to a "
  9039. "sphere of a defined size."
  9040. msgstr ""
  9041. #: doc/classes/AudioStreamPlayer3D.xml
  9042. msgid ""
  9043. "Mix this audio in, even when it's out of range. This increases CPU usage, "
  9044. "but keeps the sound playing at the correct position if the camera leaves and "
  9045. "enters the [AudioStreamPlayer3D]'s [member max_distance] radius."
  9046. msgstr ""
  9047. #: doc/classes/AudioStreamPlayer3D.xml
  9048. msgid ""
  9049. "Pause this audio when it gets out of range. This decreases CPU usage, but "
  9050. "will cause the sound to restart if the camera leaves and enters the "
  9051. "[AudioStreamPlayer3D]'s [member max_distance] radius."
  9052. msgstr ""
  9053. #: doc/classes/AudioStreamPlayer3D.xml
  9054. msgid "Disables doppler tracking."
  9055. msgstr ""
  9056. #: doc/classes/AudioStreamPlayer3D.xml
  9057. msgid "Executes doppler tracking in idle step (every rendered frame)."
  9058. msgstr ""
  9059. #: doc/classes/AudioStreamPlayer3D.xml
  9060. msgid ""
  9061. "Executes doppler tracking in physics step (every simulated physics frame)."
  9062. msgstr ""
  9063. #: doc/classes/AudioStreamRandomPitch.xml
  9064. msgid "Plays audio with random pitch shifting."
  9065. msgstr ""
  9066. #: doc/classes/AudioStreamRandomPitch.xml
  9067. msgid "Randomly varies pitch on each start."
  9068. msgstr ""
  9069. #: doc/classes/AudioStreamRandomPitch.xml
  9070. msgid "The current [AudioStream]."
  9071. msgstr ""
  9072. #: doc/classes/AudioStreamRandomPitch.xml
  9073. msgid "The intensity of random pitch variation."
  9074. msgstr ""
  9075. #: doc/classes/AudioStreamSample.xml
  9076. msgid "Stores audio data loaded from WAV files."
  9077. msgstr ""
  9078. #: doc/classes/AudioStreamSample.xml
  9079. msgid ""
  9080. "AudioStreamSample stores sound samples loaded from WAV files. To play the "
  9081. "stored sound, use an [AudioStreamPlayer] (for non-positional audio) or "
  9082. "[AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The "
  9083. "sound can be looped.\n"
  9084. "This class can also be used to store dynamically-generated PCM audio data. "
  9085. "See also [AudioStreamGenerator] for procedural audio generation."
  9086. msgstr ""
  9087. #: doc/classes/AudioStreamSample.xml
  9088. msgid ""
  9089. "Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with "
  9090. "IMA ADPCM format can't be saved.\n"
  9091. "[b]Note:[/b] A [code].wav[/code] extension is automatically appended to "
  9092. "[code]path[/code] if it is missing."
  9093. msgstr ""
  9094. #: doc/classes/AudioStreamSample.xml
  9095. msgid ""
  9096. "Contains the audio data in bytes.\n"
  9097. "[b]Note:[/b] This property expects signed PCM8 data. To convert unsigned "
  9098. "PCM8 to signed PCM8, subtract 128 from each byte."
  9099. msgstr ""
  9100. #: doc/classes/AudioStreamSample.xml
  9101. msgid "Audio format. See [enum Format] constants for values."
  9102. msgstr ""
  9103. #: doc/classes/AudioStreamSample.xml
  9104. msgid ""
  9105. "The loop start point (in number of samples, relative to the beginning of the "
  9106. "sample). This information will be imported automatically from the WAV file "
  9107. "if present."
  9108. msgstr ""
  9109. #: doc/classes/AudioStreamSample.xml
  9110. msgid ""
  9111. "The loop end point (in number of samples, relative to the beginning of the "
  9112. "sample). This information will be imported automatically from the WAV file "
  9113. "if present."
  9114. msgstr ""
  9115. #: doc/classes/AudioStreamSample.xml
  9116. msgid ""
  9117. "The loop mode. This information will be imported automatically from the WAV "
  9118. "file if present. See [enum LoopMode] constants for values."
  9119. msgstr ""
  9120. #: doc/classes/AudioStreamSample.xml
  9121. msgid ""
  9122. "The sample rate for mixing this audio. Higher values require more storage "
  9123. "space, but result in better quality.\n"
  9124. "In games, common sample rates in use are [code]11025[/code], [code]16000[/"
  9125. "code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
  9126. "[code]48000[/code].\n"
  9127. "According to the [url=https://en.wikipedia.org/wiki/"
  9128. "Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
  9129. "url], there is no quality difference to human hearing when going past 40,000 "
  9130. "Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
  9131. "are using lower-pitched sounds such as voices, lower sample rates such as "
  9132. "[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
  9133. "quality."
  9134. msgstr ""
  9135. #: doc/classes/AudioStreamSample.xml
  9136. msgid "If [code]true[/code], audio is stereo."
  9137. msgstr ""
  9138. #: doc/classes/AudioStreamSample.xml
  9139. msgid "8-bit audio codec."
  9140. msgstr ""
  9141. #: doc/classes/AudioStreamSample.xml
  9142. msgid "16-bit audio codec."
  9143. msgstr ""
  9144. #: doc/classes/AudioStreamSample.xml
  9145. msgid "Audio is compressed using IMA ADPCM."
  9146. msgstr ""
  9147. #: doc/classes/AudioStreamSample.xml
  9148. msgid "Audio does not loop."
  9149. msgstr ""
  9150. #: doc/classes/AudioStreamSample.xml
  9151. msgid ""
  9152. "Audio loops the data between [member loop_begin] and [member loop_end], "
  9153. "playing forward only."
  9154. msgstr ""
  9155. #: doc/classes/AudioStreamSample.xml
  9156. msgid ""
  9157. "Audio loops the data between [member loop_begin] and [member loop_end], "
  9158. "playing back and forth."
  9159. msgstr ""
  9160. #: doc/classes/AudioStreamSample.xml
  9161. msgid ""
  9162. "Audio loops the data between [member loop_begin] and [member loop_end], "
  9163. "playing backward only."
  9164. msgstr ""
  9165. #: doc/classes/BackBufferCopy.xml
  9166. msgid ""
  9167. "Copies a region of the screen (or the whole screen) to a buffer so it can be "
  9168. "accessed in your shader scripts through the "
  9169. "[code]texture(SCREEN_TEXTURE, ...)[/code] function."
  9170. msgstr ""
  9171. #: doc/classes/BackBufferCopy.xml
  9172. msgid ""
  9173. "Node for back-buffering the currently-displayed screen. The region defined "
  9174. "in the [BackBufferCopy] node is buffered with the content of the screen it "
  9175. "covers, or the entire screen according to the copy mode set. Use the "
  9176. "[code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to "
  9177. "access the buffer.\n"
  9178. "[b]Note:[/b] Since this node inherits from [Node2D] (and not [Control]), "
  9179. "anchors and margins won't apply to child [Control]-derived nodes. This can "
  9180. "be problematic when resizing the window. To avoid this, add [Control]-"
  9181. "derived nodes as [i]siblings[/i] to the [BackBufferCopy] node instead of "
  9182. "adding them as children."
  9183. msgstr ""
  9184. #: doc/classes/BackBufferCopy.xml
  9185. msgid "Buffer mode. See [enum CopyMode] constants."
  9186. msgstr ""
  9187. #: doc/classes/BackBufferCopy.xml
  9188. msgid ""
  9189. "The area covered by the [BackBufferCopy]. Only used if [member copy_mode] is "
  9190. "[constant COPY_MODE_RECT]."
  9191. msgstr ""
  9192. #: doc/classes/BackBufferCopy.xml
  9193. msgid ""
  9194. "Disables the buffering mode. This means the [BackBufferCopy] node will "
  9195. "directly use the portion of screen it covers."
  9196. msgstr ""
  9197. #: doc/classes/BackBufferCopy.xml
  9198. msgid "[BackBufferCopy] buffers a rectangular region."
  9199. msgstr ""
  9200. #: doc/classes/BackBufferCopy.xml
  9201. msgid "[BackBufferCopy] buffers the entire screen."
  9202. msgstr ""
  9203. #: doc/classes/BakedLightmap.xml
  9204. msgid "Prerendered indirect light map for a scene."
  9205. msgstr ""
  9206. #: doc/classes/BakedLightmap.xml
  9207. msgid ""
  9208. "Baked lightmaps are an alternative workflow for adding indirect (or baked) "
  9209. "lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work "
  9210. "fine on low-end PCs and mobile devices as they consume almost no resources "
  9211. "in run-time.\n"
  9212. "[b]Procedural generation:[/b] Lightmap baking functionality is only "
  9213. "available in the editor. This means [BakedLightmap] is not suited to "
  9214. "procedurally generated or user-built levels. For procedurally generated or "
  9215. "user-built levels, use [GIProbe] instead.\n"
  9216. "[b]Note:[/b] Due to how lightmaps work, most properties only have a visible "
  9217. "effect once lightmaps are baked again."
  9218. msgstr ""
  9219. #: doc/classes/BakedLightmap.xml
  9220. msgid ""
  9221. "Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
  9222. "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
  9223. "no root node is provided, parent of this node will be used as root instead. "
  9224. "If no save path is provided it will try to match the path from the current "
  9225. "[member light_data]."
  9226. msgstr ""
  9227. #: doc/classes/BakedLightmap.xml
  9228. msgid ""
  9229. "If [code]true[/code], the lightmapper will merge the textures for all meshes "
  9230. "into one or several large layered textures. If [code]false[/code], every "
  9231. "mesh will get its own lightmap texture, which is less efficient.\n"
  9232. "[b]Note:[/b] Atlas lightmap rendering is only supported in GLES3, [i]not[/i] "
  9233. "GLES2. Non-atlas lightmap rendering is supported by both GLES3 and GLES2. If "
  9234. "[member ProjectSettings.rendering/quality/driver/fallback_to_gles2] is "
  9235. "[code]true[/code], consider baking lightmaps with [member atlas_generate] "
  9236. "set to [code]false[/code] so that the resulting lightmap is visible in both "
  9237. "GLES3 and GLES2."
  9238. msgstr ""
  9239. #: doc/classes/BakedLightmap.xml
  9240. msgid ""
  9241. "Maximum size of each lightmap layer, only used when [member atlas_generate] "
  9242. "is enabled."
  9243. msgstr ""
  9244. #: doc/classes/BakedLightmap.xml
  9245. msgid ""
  9246. "Raycasting bias used during baking to avoid floating point precision issues."
  9247. msgstr ""
  9248. #: doc/classes/BakedLightmap.xml
  9249. msgid ""
  9250. "The energy multiplier for each bounce. Higher values will make indirect "
  9251. "lighting brighter. A value of [code]1.0[/code] represents physically "
  9252. "accurate behavior, but higher values can be used to make indirect lighting "
  9253. "propagate more visibly when using a low number of bounces. This can be used "
  9254. "to speed up bake times by lowering the number of [member bounces] then "
  9255. "increasing [member bounce_indirect_energy]. Unlike [member BakedLightmapData."
  9256. "energy], this property does not affect direct lighting emitted by light "
  9257. "nodes, emissive materials and the environment.\n"
  9258. "[b]Note:[/b] [member bounce_indirect_energy] only has an effect if [member "
  9259. "bounces] is set to a value greater than or equal to [code]1[/code]."
  9260. msgstr ""
  9261. #: doc/classes/BakedLightmap.xml
  9262. msgid ""
  9263. "Number of light bounces that are taken into account during baking. See also "
  9264. "[member bounce_indirect_energy]."
  9265. msgstr ""
  9266. #: doc/classes/BakedLightmap.xml
  9267. msgid "Grid size used for real-time capture information on dynamic objects."
  9268. msgstr ""
  9269. #: doc/classes/BakedLightmap.xml
  9270. msgid ""
  9271. "When enabled, an octree containing the scene's lighting information will be "
  9272. "computed. This octree will then be used to light dynamic objects in the "
  9273. "scene."
  9274. msgstr ""
  9275. #: doc/classes/BakedLightmap.xml
  9276. msgid ""
  9277. "Bias value to reduce the amount of light propagation in the captured octree."
  9278. msgstr ""
  9279. #: doc/classes/BakedLightmap.xml
  9280. msgid "Bake quality of the capture data."
  9281. msgstr ""
  9282. #: doc/classes/BakedLightmap.xml
  9283. msgid ""
  9284. "If a baked mesh doesn't have a UV2 size hint, this value will be used to "
  9285. "roughly compute a suitable lightmap size."
  9286. msgstr ""
  9287. #: doc/classes/BakedLightmap.xml
  9288. msgid ""
  9289. "The environment color when [member environment_mode] is set to [constant "
  9290. "ENVIRONMENT_MODE_CUSTOM_COLOR]."
  9291. msgstr ""
  9292. #: doc/classes/BakedLightmap.xml
  9293. msgid ""
  9294. "The energy scaling factor when when [member environment_mode] is set to "
  9295. "[constant ENVIRONMENT_MODE_CUSTOM_COLOR] or [constant "
  9296. "ENVIRONMENT_MODE_CUSTOM_SKY]."
  9297. msgstr ""
  9298. #: doc/classes/BakedLightmap.xml
  9299. msgid ""
  9300. "The [Sky] resource to use when [member environment_mode] is set o [constant "
  9301. "ENVIRONMENT_MODE_CUSTOM_SKY]."
  9302. msgstr ""
  9303. #: doc/classes/BakedLightmap.xml
  9304. msgid "The rotation of the baked custom sky."
  9305. msgstr ""
  9306. #: doc/classes/BakedLightmap.xml
  9307. msgid ""
  9308. "Minimum ambient light for all the lightmap texels. This doesn't take into "
  9309. "account any occlusion from the scene's geometry, it simply ensures a minimum "
  9310. "amount of light on all the lightmap texels. Can be used for artistic control "
  9311. "on shadow color."
  9312. msgstr ""
  9313. #: doc/classes/BakedLightmap.xml
  9314. msgid "Decides which environment to use during baking."
  9315. msgstr ""
  9316. #: doc/classes/BakedLightmap.xml
  9317. msgid ""
  9318. "Size of the baked lightmap. Only meshes inside this region will be included "
  9319. "in the baked lightmap, also used as the bounds of the captured region for "
  9320. "dynamic lighting."
  9321. msgstr ""
  9322. #: doc/classes/BakedLightmap.xml
  9323. msgid ""
  9324. "Deprecated, in previous versions it determined the location where lightmaps "
  9325. "were be saved."
  9326. msgstr ""
  9327. #: doc/classes/BakedLightmap.xml
  9328. msgid "The calculated light data."
  9329. msgstr ""
  9330. #: doc/classes/BakedLightmap.xml
  9331. msgid ""
  9332. "Determines the amount of samples per texel used in indirect light baking. "
  9333. "The amount of samples for each quality level can be configured in the "
  9334. "project settings."
  9335. msgstr ""
  9336. #: doc/classes/BakedLightmap.xml
  9337. msgid ""
  9338. "Store full color values in the lightmap textures. When disabled, lightmap "
  9339. "textures will store a single brightness channel. Can be disabled to reduce "
  9340. "disk usage if the scene contains only white lights or you don't mind losing "
  9341. "color information in indirect lighting."
  9342. msgstr ""
  9343. #: doc/classes/BakedLightmap.xml
  9344. msgid ""
  9345. "When enabled, a lightmap denoiser will be used to reduce the noise inherent "
  9346. "to Monte Carlo based global illumination."
  9347. msgstr ""
  9348. #: doc/classes/BakedLightmap.xml
  9349. msgid ""
  9350. "If [code]true[/code], stores the lightmap textures in a high dynamic range "
  9351. "format (EXR). If [code]false[/code], stores the lightmap texture in a low "
  9352. "dynamic range PNG image. This can be set to [code]false[/code] to reduce "
  9353. "disk usage, but light values over 1.0 will be clamped and you may see "
  9354. "banding caused by the reduced precision.\n"
  9355. "[b]Note:[/b] Setting [member use_hdr] to [code]true[/code] will decrease "
  9356. "lightmap banding even when using the GLES2 backend or if [member "
  9357. "ProjectSettings.rendering/quality/depth/hdr] is [code]false[/code]."
  9358. msgstr ""
  9359. #: doc/classes/BakedLightmap.xml
  9360. msgid "The lowest bake quality mode. Fastest to calculate."
  9361. msgstr ""
  9362. #: doc/classes/BakedLightmap.xml
  9363. msgid "The default bake quality mode."
  9364. msgstr ""
  9365. #: doc/classes/BakedLightmap.xml
  9366. msgid "A higher bake quality mode. Takes longer to calculate."
  9367. msgstr ""
  9368. #: doc/classes/BakedLightmap.xml
  9369. msgid "The highest bake quality mode. Takes the longest to calculate."
  9370. msgstr ""
  9371. #: doc/classes/BakedLightmap.xml
  9372. msgid "Baking was successful."
  9373. msgstr ""
  9374. #: doc/classes/BakedLightmap.xml
  9375. msgid ""
  9376. "Returns if no viable save path is found. This can happen where an [member "
  9377. "image_path] is not specified or when the save location is invalid."
  9378. msgstr ""
  9379. #: doc/classes/BakedLightmap.xml doc/classes/SpatialMaterial.xml
  9380. msgid "Currently unused."
  9381. msgstr ""
  9382. #: doc/classes/BakedLightmap.xml
  9383. msgid "Returns when the baker cannot save per-mesh textures to file."
  9384. msgstr ""
  9385. #: doc/classes/BakedLightmap.xml
  9386. msgid "The size of the generated lightmaps is too large."
  9387. msgstr ""
  9388. #: doc/classes/BakedLightmap.xml
  9389. msgid "Some mesh contains UV2 values outside the [code][0,1][/code] range."
  9390. msgstr ""
  9391. #: doc/classes/BakedLightmap.xml
  9392. msgid "Returns if user cancels baking."
  9393. msgstr ""
  9394. #: doc/classes/BakedLightmap.xml
  9395. msgid ""
  9396. "Returns if lightmapper can't be created. Unless you are using a custom "
  9397. "lightmapper, please report this as bug."
  9398. msgstr ""
  9399. #: doc/classes/BakedLightmap.xml
  9400. msgid ""
  9401. "There is no root node to start baking from. Either provide [code]from_node[/"
  9402. "code] argument or attach this node to a parent that should be used as root."
  9403. msgstr ""
  9404. #: doc/classes/BakedLightmap.xml
  9405. msgid "No environment is used during baking."
  9406. msgstr ""
  9407. #: doc/classes/BakedLightmap.xml
  9408. msgid "The baked environment is automatically picked from the current scene."
  9409. msgstr ""
  9410. #: doc/classes/BakedLightmap.xml
  9411. msgid "A custom sky is used as environment during baking."
  9412. msgstr ""
  9413. #: doc/classes/BakedLightmap.xml
  9414. msgid "A custom solid color is used as environment during baking."
  9415. msgstr ""
  9416. #: doc/classes/BakedLightmapData.xml
  9417. msgid ""
  9418. "Global energy multiplier for baked and dynamic capture objects. This can be "
  9419. "changed at run-time without having to bake lightmaps again.\n"
  9420. "To adjust only the energy of indirect lighting (without affecting direct "
  9421. "lighting or emissive materials), adjust [member BakedLightmap."
  9422. "bounce_indirect_energy] and bake lightmaps again."
  9423. msgstr ""
  9424. #: doc/classes/BakedLightmapData.xml
  9425. msgid ""
  9426. "Controls whether dynamic capture objects receive environment lighting or not."
  9427. msgstr ""
  9428. #: doc/classes/BaseButton.xml
  9429. msgid "Base class for different kinds of buttons."
  9430. msgstr ""
  9431. #: doc/classes/BaseButton.xml
  9432. msgid ""
  9433. "BaseButton is the abstract base class for buttons, so it shouldn't be used "
  9434. "directly (it doesn't display anything). Other types of buttons inherit from "
  9435. "it."
  9436. msgstr ""
  9437. #: doc/classes/BaseButton.xml
  9438. msgid ""
  9439. "Called when the button is pressed. If you need to know the button's pressed "
  9440. "state (and [member toggle_mode] is active), use [method _toggled] instead."
  9441. msgstr ""
  9442. #: doc/classes/BaseButton.xml
  9443. msgid ""
  9444. "Called when the button is toggled (only if [member toggle_mode] is active)."
  9445. msgstr ""
  9446. #: doc/classes/BaseButton.xml
  9447. msgid ""
  9448. "Returns the visual state used to draw the button. This is useful mainly when "
  9449. "implementing your own draw code by either overriding _draw() or connecting "
  9450. "to \"draw\" signal. The visual state of the button is defined by the [enum "
  9451. "DrawMode] enum."
  9452. msgstr ""
  9453. #: doc/classes/BaseButton.xml
  9454. msgid ""
  9455. "Returns [code]true[/code] if the mouse has entered the button and has not "
  9456. "left it yet."
  9457. msgstr ""
  9458. #: doc/classes/BaseButton.xml
  9459. msgid ""
  9460. "Changes the [member pressed] state of the button, without emitting [signal "
  9461. "toggled]. Use when you just want to change the state of the button without "
  9462. "sending the pressed event (e.g. when initializing scene). Only works if "
  9463. "[member toggle_mode] is [code]true[/code].\n"
  9464. "[b]Note:[/b] This method doesn't unpress other buttons in its button [member "
  9465. "group]."
  9466. msgstr ""
  9467. #: doc/classes/BaseButton.xml
  9468. msgid ""
  9469. "Determines when the button is considered clicked, one of the [enum "
  9470. "ActionMode] constants."
  9471. msgstr ""
  9472. #: doc/classes/BaseButton.xml
  9473. msgid ""
  9474. "Binary mask to choose which mouse buttons this button will respond to.\n"
  9475. "To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | "
  9476. "BUTTON_MASK_RIGHT[/code]."
  9477. msgstr ""
  9478. #: doc/classes/BaseButton.xml
  9479. msgid ""
  9480. "If [code]true[/code], the button is in disabled state and can't be clicked "
  9481. "or toggled."
  9482. msgstr ""
  9483. #: doc/classes/BaseButton.xml
  9484. msgid ""
  9485. "[i]Deprecated.[/i] This property has been deprecated due to redundancy and "
  9486. "will be removed in Godot 4.0. This property no longer has any effect when "
  9487. "set. Please use [member Control.focus_mode] instead."
  9488. msgstr ""
  9489. #: doc/classes/BaseButton.xml
  9490. msgid "[ButtonGroup] associated to the button."
  9491. msgstr ""
  9492. #: doc/classes/BaseButton.xml
  9493. msgid ""
  9494. "If [code]true[/code], the button stays pressed when moving the cursor "
  9495. "outside the button while pressing it.\n"
  9496. "[b]Note:[/b] This property only affects the button's visual appearance. "
  9497. "Signals will be emitted at the same moment regardless of this property's "
  9498. "value."
  9499. msgstr ""
  9500. #: doc/classes/BaseButton.xml
  9501. msgid ""
  9502. "If [code]true[/code], the button's state is pressed. Means the button is "
  9503. "pressed down or toggled (if [member toggle_mode] is active). Only works if "
  9504. "[member toggle_mode] is [code]true[/code].\n"
  9505. "[b]Note:[/b] Setting [member pressed] will result in [signal toggled] to be "
  9506. "emitted. If you want to change the pressed state without emitting that "
  9507. "signal, use [method set_pressed_no_signal]."
  9508. msgstr ""
  9509. #: doc/classes/BaseButton.xml
  9510. msgid "[ShortCut] associated to the button."
  9511. msgstr ""
  9512. #: doc/classes/BaseButton.xml
  9513. msgid ""
  9514. "If [code]true[/code], the button will add information about its shortcut in "
  9515. "the tooltip."
  9516. msgstr ""
  9517. #: doc/classes/BaseButton.xml
  9518. msgid ""
  9519. "If [code]true[/code], the button is in toggle mode. Makes the button flip "
  9520. "state between pressed and unpressed each time its area is clicked."
  9521. msgstr ""
  9522. #: doc/classes/BaseButton.xml
  9523. msgid "Emitted when the button starts being held down."
  9524. msgstr ""
  9525. #: doc/classes/BaseButton.xml
  9526. msgid "Emitted when the button stops being held down."
  9527. msgstr ""
  9528. #: doc/classes/BaseButton.xml
  9529. msgid ""
  9530. "Emitted when the button is toggled or pressed. This is on [signal "
  9531. "button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] "
  9532. "and on [signal button_up] otherwise.\n"
  9533. "If you need to know the button's pressed state (and [member toggle_mode] is "
  9534. "active), use [signal toggled] instead."
  9535. msgstr ""
  9536. #: doc/classes/BaseButton.xml
  9537. msgid ""
  9538. "Emitted when the button was just toggled between pressed and normal states "
  9539. "(only if [member toggle_mode] is active). The new state is contained in the "
  9540. "[code]button_pressed[/code] argument."
  9541. msgstr ""
  9542. #: doc/classes/BaseButton.xml
  9543. msgid ""
  9544. "The normal state (i.e. not pressed, not hovered, not toggled and enabled) of "
  9545. "buttons."
  9546. msgstr ""
  9547. #: doc/classes/BaseButton.xml
  9548. msgid "The state of buttons are pressed."
  9549. msgstr ""
  9550. #: doc/classes/BaseButton.xml
  9551. msgid "The state of buttons are hovered."
  9552. msgstr ""
  9553. #: doc/classes/BaseButton.xml
  9554. msgid "The state of buttons are disabled."
  9555. msgstr ""
  9556. #: doc/classes/BaseButton.xml
  9557. msgid "The state of buttons are both hovered and pressed."
  9558. msgstr ""
  9559. #: doc/classes/BaseButton.xml
  9560. msgid "Require just a press to consider the button clicked."
  9561. msgstr ""
  9562. #: doc/classes/BaseButton.xml
  9563. msgid ""
  9564. "Require a press and a subsequent release before considering the button "
  9565. "clicked."
  9566. msgstr ""
  9567. #: doc/classes/Basis.xml
  9568. msgid "3×3 matrix datatype."
  9569. msgstr ""
  9570. #: doc/classes/Basis.xml
  9571. msgid ""
  9572. "3×3 matrix used for 3D rotation and scale. Almost always used as an "
  9573. "orthogonal basis for a Transform.\n"
  9574. "Contains 3 vector fields X, Y and Z as its columns, which are typically "
  9575. "interpreted as the local basis vectors of a transformation. For such use, it "
  9576. "is composed of a scaling and a rotation matrix, in that order (M = R.S).\n"
  9577. "Can also be accessed as array of 3D vectors. These vectors are normally "
  9578. "orthogonal to each other, but are not necessarily normalized (due to "
  9579. "scaling).\n"
  9580. "For more information, read the \"Matrices and transforms\" documentation "
  9581. "article."
  9582. msgstr ""
  9583. #: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
  9584. msgid "Matrices and transforms"
  9585. msgstr ""
  9586. #: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
  9587. msgid "Using 3D transforms"
  9588. msgstr ""
  9589. #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
  9590. #: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
  9591. msgid "Matrix Transform Demo"
  9592. msgstr ""
  9593. #: doc/classes/Basis.xml doc/classes/CylinderShape.xml
  9594. #: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
  9595. #: doc/classes/DynamicFontData.xml doc/classes/File.xml doc/classes/Input.xml
  9596. #: doc/classes/InputEvent.xml doc/classes/InputEventAction.xml
  9597. #: doc/classes/InputEventMouseMotion.xml doc/classes/KinematicBody.xml
  9598. #: doc/classes/RayCast.xml doc/classes/StaticBody.xml
  9599. #: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
  9600. #: doc/classes/TextureRect.xml doc/classes/Thread.xml
  9601. #: doc/classes/VBoxContainer.xml
  9602. msgid "3D Voxel Demo"
  9603. msgstr ""
  9604. #: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
  9605. #: doc/classes/Transform2D.xml
  9606. msgid "2.5D Demo"
  9607. msgstr ""
  9608. #: doc/classes/Basis.xml
  9609. msgid "Constructs a pure rotation basis matrix from the given quaternion."
  9610. msgstr ""
  9611. #: doc/classes/Basis.xml
  9612. msgid ""
  9613. "Constructs a pure rotation basis matrix from the given Euler angles (in the "
  9614. "YXZ convention: when *composing*, first Y, then X, and Z last), given in the "
  9615. "vector format as (X angle, Y angle, Z angle).\n"
  9616. "Consider using the [Quat] constructor instead, which uses a quaternion "
  9617. "instead of Euler angles."
  9618. msgstr ""
  9619. #: doc/classes/Basis.xml
  9620. msgid ""
  9621. "Constructs a pure rotation basis matrix, rotated around the given "
  9622. "[code]axis[/code] by [code]angle[/code] (in radians). The axis must be a "
  9623. "normalized vector."
  9624. msgstr ""
  9625. #: doc/classes/Basis.xml
  9626. msgid "Constructs a basis matrix from 3 axis vectors (matrix columns)."
  9627. msgstr ""
  9628. #: doc/classes/Basis.xml
  9629. msgid ""
  9630. "Returns the determinant of the basis matrix. If the basis is uniformly "
  9631. "scaled, its determinant is the square of the scale.\n"
  9632. "A negative determinant means the basis has a negative scale. A zero "
  9633. "determinant means the basis isn't invertible, and is usually considered "
  9634. "invalid."
  9635. msgstr ""
  9636. #: doc/classes/Basis.xml
  9637. msgid ""
  9638. "Returns the basis's rotation in the form of Euler angles (in the YXZ "
  9639. "convention: when decomposing, first Z, then X, and Y last). The returned "
  9640. "vector contains the rotation angles in the format (X angle, Y angle, Z "
  9641. "angle).\n"
  9642. "Consider using the [method get_rotation_quat] method instead, which returns "
  9643. "a [Quat] quaternion instead of Euler angles."
  9644. msgstr ""
  9645. #: doc/classes/Basis.xml
  9646. msgid ""
  9647. "This function considers a discretization of rotations into 24 points on unit "
  9648. "sphere, lying along the vectors (x,y,z) with each component being either -1, "
  9649. "0, or 1, and returns the index of the point best representing the "
  9650. "orientation of the object. It is mainly used by the [GridMap] editor. For "
  9651. "further details, refer to the Godot source code."
  9652. msgstr ""
  9653. #: doc/classes/Basis.xml
  9654. msgid ""
  9655. "Returns the basis's rotation in the form of a quaternion. See [method "
  9656. "get_euler] if you need Euler angles, but keep in mind quaternions should "
  9657. "generally be preferred to Euler angles."
  9658. msgstr ""
  9659. #: doc/classes/Basis.xml
  9660. msgid ""
  9661. "Assuming that the matrix is the combination of a rotation and scaling, "
  9662. "return the absolute value of scaling factors along each axis."
  9663. msgstr ""
  9664. #: doc/classes/Basis.xml
  9665. msgid "Returns the inverse of the matrix."
  9666. msgstr ""
  9667. #: doc/classes/Basis.xml
  9668. msgid ""
  9669. "Returns [code]true[/code] if this basis and [code]b[/code] are approximately "
  9670. "equal, by calling [code]is_equal_approx[/code] on each component.\n"
  9671. "[b]Note:[/b] For complicated reasons, the epsilon argument is always "
  9672. "discarded. Don't use the epsilon argument, it does nothing."
  9673. msgstr ""
  9674. #: doc/classes/Basis.xml
  9675. msgid ""
  9676. "Returns the orthonormalized version of the matrix (useful to call from time "
  9677. "to time to avoid rounding error for orthogonal matrices). This performs a "
  9678. "Gram-Schmidt orthonormalization on the basis of the matrix."
  9679. msgstr ""
  9680. #: doc/classes/Basis.xml
  9681. msgid ""
  9682. "Introduce an additional rotation around the given axis by [code]angle[/code] "
  9683. "(in radians). The axis must be a normalized vector."
  9684. msgstr ""
  9685. #: doc/classes/Basis.xml
  9686. msgid ""
  9687. "Introduce an additional scaling specified by the given 3D scaling factor."
  9688. msgstr ""
  9689. #: doc/classes/Basis.xml
  9690. msgid ""
  9691. "Assuming that the matrix is a proper rotation matrix, slerp performs a "
  9692. "spherical-linear interpolation with another rotation matrix."
  9693. msgstr ""
  9694. #: doc/classes/Basis.xml
  9695. msgid "Transposed dot product with the X axis of the matrix."
  9696. msgstr ""
  9697. #: doc/classes/Basis.xml
  9698. msgid "Transposed dot product with the Y axis of the matrix."
  9699. msgstr ""
  9700. #: doc/classes/Basis.xml
  9701. msgid "Transposed dot product with the Z axis of the matrix."
  9702. msgstr ""
  9703. #: doc/classes/Basis.xml
  9704. msgid "Returns the transposed version of the matrix."
  9705. msgstr ""
  9706. #: doc/classes/Basis.xml
  9707. msgid "Returns a vector transformed (multiplied) by the matrix."
  9708. msgstr ""
  9709. #: doc/classes/Basis.xml
  9710. msgid ""
  9711. "Returns a vector transformed (multiplied) by the transposed basis matrix.\n"
  9712. "[b]Note:[/b] This results in a multiplication by the inverse of the matrix "
  9713. "only if it represents a rotation-reflection."
  9714. msgstr ""
  9715. #: doc/classes/Basis.xml doc/classes/Transform2D.xml
  9716. msgid ""
  9717. "The basis matrix's X vector (column 0). Equivalent to array index [code]0[/"
  9718. "code]."
  9719. msgstr ""
  9720. #: doc/classes/Basis.xml doc/classes/Transform2D.xml
  9721. msgid ""
  9722. "The basis matrix's Y vector (column 1). Equivalent to array index [code]1[/"
  9723. "code]."
  9724. msgstr ""
  9725. #: doc/classes/Basis.xml
  9726. msgid ""
  9727. "The basis matrix's Z vector (column 2). Equivalent to array index [code]2[/"
  9728. "code]."
  9729. msgstr ""
  9730. #: doc/classes/Basis.xml
  9731. msgid ""
  9732. "The identity basis, with no rotation or scaling applied.\n"
  9733. "This is identical to calling [code]Basis()[/code] without any parameters. "
  9734. "This constant can be used to make your code clearer, and for consistency "
  9735. "with C#."
  9736. msgstr ""
  9737. #: doc/classes/Basis.xml
  9738. msgid ""
  9739. "The basis that will flip something along the X axis when used in a "
  9740. "transformation."
  9741. msgstr ""
  9742. #: doc/classes/Basis.xml
  9743. msgid ""
  9744. "The basis that will flip something along the Y axis when used in a "
  9745. "transformation."
  9746. msgstr ""
  9747. #: doc/classes/Basis.xml
  9748. msgid ""
  9749. "The basis that will flip something along the Z axis when used in a "
  9750. "transformation."
  9751. msgstr ""
  9752. #: doc/classes/BitMap.xml
  9753. msgid "Boolean matrix."
  9754. msgstr ""
  9755. #: doc/classes/BitMap.xml
  9756. msgid ""
  9757. "A two-dimensional array of boolean values, can be used to efficiently store "
  9758. "a binary matrix (every matrix element takes only one bit) and query the "
  9759. "values using natural cartesian coordinates."
  9760. msgstr ""
  9761. #: doc/classes/BitMap.xml
  9762. msgid ""
  9763. "Returns an image of the same size as the bitmap and with a [enum Image."
  9764. "Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
  9765. "are being converted into white pixels, and [code]false[/code] bits into "
  9766. "black."
  9767. msgstr ""
  9768. #: doc/classes/BitMap.xml
  9769. msgid ""
  9770. "Creates a bitmap with the specified size, filled with [code]false[/code]."
  9771. msgstr ""
  9772. #: doc/classes/BitMap.xml
  9773. msgid ""
  9774. "Creates a bitmap that matches the given image dimensions, every element of "
  9775. "the bitmap is set to [code]false[/code] if the alpha value of the image at "
  9776. "that position is equal to [code]threshold[/code] or less, and [code]true[/"
  9777. "code] in other case."
  9778. msgstr ""
  9779. #: doc/classes/BitMap.xml
  9780. msgid "Returns bitmap's value at the specified position."
  9781. msgstr ""
  9782. #: doc/classes/BitMap.xml
  9783. msgid "Returns bitmap's dimensions."
  9784. msgstr ""
  9785. #: doc/classes/BitMap.xml
  9786. msgid ""
  9787. "Returns the amount of bitmap elements that are set to [code]true[/code]."
  9788. msgstr ""
  9789. #: doc/classes/BitMap.xml
  9790. msgid ""
  9791. "Applies morphological dilation or erosion to the bitmap. If [code]pixels[/"
  9792. "code] is positive, dilation is applied to the bitmap. If [code]pixels[/code] "
  9793. "is negative, erosion is applied to the bitmap. [code]rect[/code] defines the "
  9794. "area where the morphological operation is applied. Pixels located outside "
  9795. "the [code]rect[/code] are unaffected by [method grow_mask]."
  9796. msgstr ""
  9797. #: doc/classes/BitMap.xml
  9798. msgid "Resizes the image to [code]new_size[/code]."
  9799. msgstr ""
  9800. #: doc/classes/BitMap.xml
  9801. msgid ""
  9802. "Sets the bitmap's element at the specified position, to the specified value."
  9803. msgstr ""
  9804. #: doc/classes/BitMap.xml
  9805. msgid "Sets a rectangular portion of the bitmap to the specified value."
  9806. msgstr ""
  9807. #: doc/classes/BitmapFont.xml
  9808. msgid ""
  9809. "Renders text using fonts under the [url=https://www.angelcode.com/products/"
  9810. "bmfont/]BMFont[/url] format.\n"
  9811. "Handles files with the [code].fnt[/code] extension."
  9812. msgstr ""
  9813. #: doc/classes/BitmapFont.xml
  9814. msgid ""
  9815. "Renders text using [code]*.fnt[/code] fonts containing texture atlases. "
  9816. "Supports distance fields. For using vector font files like TTF directly, see "
  9817. "[DynamicFont]."
  9818. msgstr ""
  9819. #: doc/classes/BitmapFont.xml
  9820. msgid ""
  9821. "Adds a character to the font, where [code]character[/code] is the Unicode "
  9822. "value, [code]texture[/code] is the texture index, [code]rect[/code] is the "
  9823. "region in the texture (in pixels!), [code]align[/code] is the (optional) "
  9824. "alignment for the character and [code]advance[/code] is the (optional) "
  9825. "advance."
  9826. msgstr ""
  9827. #: doc/classes/BitmapFont.xml
  9828. msgid ""
  9829. "Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are "
  9830. "special cases where a typeface advance is determined by the next character."
  9831. msgstr ""
  9832. #: doc/classes/BitmapFont.xml
  9833. msgid "Adds a texture to the [BitmapFont]."
  9834. msgstr ""
  9835. #: doc/classes/BitmapFont.xml
  9836. msgid "Clears all the font data and settings."
  9837. msgstr ""
  9838. #: doc/classes/BitmapFont.xml
  9839. msgid ""
  9840. "Creates a BitmapFont from the [code]*.fnt[/code] file at [code]path[/code]."
  9841. msgstr ""
  9842. #: doc/classes/BitmapFont.xml
  9843. msgid "Returns a kerning pair as a difference."
  9844. msgstr ""
  9845. #: doc/classes/BitmapFont.xml
  9846. msgid "Returns the font atlas texture at index [code]idx[/code]."
  9847. msgstr ""
  9848. #: doc/classes/BitmapFont.xml
  9849. msgid "Returns the number of textures in the BitmapFont atlas."
  9850. msgstr ""
  9851. #: doc/classes/BitmapFont.xml
  9852. msgid "Ascent (number of pixels above the baseline)."
  9853. msgstr ""
  9854. #: doc/classes/BitmapFont.xml
  9855. msgid "If [code]true[/code], distance field hint is enabled."
  9856. msgstr ""
  9857. #: doc/classes/BitmapFont.xml
  9858. msgid "The fallback font."
  9859. msgstr ""
  9860. #: doc/classes/BitmapFont.xml
  9861. msgid "Total font height (ascent plus descent) in pixels."
  9862. msgstr ""
  9863. #: doc/classes/Bone2D.xml
  9864. msgid "Joint used with [Skeleton2D] to control and animate other nodes."
  9865. msgstr ""
  9866. #: doc/classes/Bone2D.xml
  9867. msgid ""
  9868. "Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, "
  9869. "and animate other [Node2D] nodes.\n"
  9870. "You can use [code]Bone2D[/code] and [code]Skeleton2D[/code] nodes to animate "
  9871. "2D meshes created with the Polygon 2D UV editor.\n"
  9872. "Each bone has a [member rest] transform that you can reset to with [method "
  9873. "apply_rest]. These rest poses are relative to the bone's parent.\n"
  9874. "If in the editor, you can set the rest pose of an entire skeleton using a "
  9875. "menu option, from the code, you need to iterate over the bones to set their "
  9876. "individual rest poses."
  9877. msgstr ""
  9878. #: doc/classes/Bone2D.xml
  9879. msgid "Stores the node's current transforms in [member rest]."
  9880. msgstr ""
  9881. #: doc/classes/Bone2D.xml
  9882. msgid ""
  9883. "Returns the node's index as part of the entire skeleton. See [Skeleton2D]."
  9884. msgstr ""
  9885. #: doc/classes/Bone2D.xml
  9886. msgid ""
  9887. "Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have "
  9888. "a parent, or its rest pose relative to its parent."
  9889. msgstr ""
  9890. #: doc/classes/Bone2D.xml
  9891. msgid ""
  9892. "Length of the bone's representation drawn in the editor's viewport in pixels."
  9893. msgstr ""
  9894. #: doc/classes/Bone2D.xml
  9895. msgid ""
  9896. "Rest transform of the bone. You can reset the node's transforms to this "
  9897. "value using [method apply_rest]."
  9898. msgstr ""
  9899. #: doc/classes/BoneAttachment.xml
  9900. msgid "A node that will attach to a bone."
  9901. msgstr ""
  9902. #: doc/classes/BoneAttachment.xml
  9903. msgid ""
  9904. "This node must be the child of a [Skeleton] node. You can then select a bone "
  9905. "for this node to attach to. The BoneAttachment node will copy the transform "
  9906. "of the selected bone."
  9907. msgstr ""
  9908. #: doc/classes/BoneAttachment.xml
  9909. msgid "The name of the attached bone."
  9910. msgstr ""
  9911. #: doc/classes/bool.xml
  9912. msgid "Boolean built-in type."
  9913. msgstr ""
  9914. #: doc/classes/bool.xml
  9915. msgid ""
  9916. "Boolean is a built-in type. There are two boolean values: [code]true[/code] "
  9917. "and [code]false[/code]. You can think of it as a switch with on or off (1 or "
  9918. "0) setting. Booleans are used in programming for logic in condition "
  9919. "statements, like [code]if[/code] statements.\n"
  9920. "Booleans can be directly used in [code]if[/code] statements. The code below "
  9921. "demonstrates this on the [code]if can_shoot:[/code] line. You don't need to "
  9922. "use [code]== true[/code], you only need [code]if can_shoot:[/code]. "
  9923. "Similarly, use [code]if not can_shoot:[/code] rather than [code]== false[/"
  9924. "code].\n"
  9925. "[codeblock]\n"
  9926. "var can_shoot = true\n"
  9927. "\n"
  9928. "func shoot():\n"
  9929. " if can_shoot:\n"
  9930. " pass # Perform shooting actions here.\n"
  9931. "[/codeblock]\n"
  9932. "The following code will only create a bullet if both conditions are met: "
  9933. "action \"shoot\" is pressed and if [code]can_shoot[/code] is [code]true[/"
  9934. "code].\n"
  9935. "[b]Note:[/b] [code]Input.is_action_pressed(\"shoot\")[/code] is also a "
  9936. "boolean that is [code]true[/code] when \"shoot\" is pressed and [code]false[/"
  9937. "code] when \"shoot\" isn't pressed.\n"
  9938. "[codeblock]\n"
  9939. "var can_shoot = true\n"
  9940. "\n"
  9941. "func shoot():\n"
  9942. " if can_shoot and Input.is_action_pressed(\"shoot\"):\n"
  9943. " create_bullet()\n"
  9944. "[/codeblock]\n"
  9945. "The following code will set [code]can_shoot[/code] to [code]false[/code] and "
  9946. "start a timer. This will prevent player from shooting until the timer runs "
  9947. "out. Next [code]can_shoot[/code] will be set to [code]true[/code] again "
  9948. "allowing player to shoot once again.\n"
  9949. "[codeblock]\n"
  9950. "var can_shoot = true\n"
  9951. "onready var cool_down = $CoolDownTimer\n"
  9952. "\n"
  9953. "func shoot():\n"
  9954. " if can_shoot and Input.is_action_pressed(\"shoot\"):\n"
  9955. " create_bullet()\n"
  9956. " can_shoot = false\n"
  9957. " cool_down.start()\n"
  9958. "\n"
  9959. "func _on_CoolDownTimer_timeout():\n"
  9960. " can_shoot = true\n"
  9961. "[/codeblock]"
  9962. msgstr ""
  9963. #: doc/classes/bool.xml
  9964. msgid ""
  9965. "Cast an [int] value to a boolean value, this method will return [code]false[/"
  9966. "code] if [code]0[/code] is passed in, and [code]true[/code] for all other "
  9967. "ints."
  9968. msgstr ""
  9969. #: doc/classes/bool.xml
  9970. msgid ""
  9971. "Cast a [float] value to a boolean value, this method will return "
  9972. "[code]false[/code] if [code]0.0[/code] is passed in, and [code]true[/code] "
  9973. "for all other floats."
  9974. msgstr ""
  9975. #: doc/classes/bool.xml
  9976. msgid ""
  9977. "Cast a [String] value to a boolean value, this method will return "
  9978. "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] "
  9979. "for all non-empty strings.\n"
  9980. "Examples: [code]bool(\"False\")[/code] returns [code]true[/code], "
  9981. "[code]bool(\"\")[/code] returns [code]false[/code]."
  9982. msgstr ""
  9983. #: doc/classes/BoxContainer.xml
  9984. msgid "Base class for box containers."
  9985. msgstr ""
  9986. #: doc/classes/BoxContainer.xml
  9987. msgid ""
  9988. "Arranges child controls vertically or horizontally, and rearranges the "
  9989. "controls automatically when their minimum size changes."
  9990. msgstr ""
  9991. #: doc/classes/BoxContainer.xml
  9992. msgid ""
  9993. "Adds a control to the box as a spacer. If [code]true[/code], [code]begin[/"
  9994. "code] will insert the spacer control in front of other children."
  9995. msgstr ""
  9996. #: doc/classes/BoxContainer.xml
  9997. msgid ""
  9998. "The alignment of the container's children (must be one of [constant "
  9999. "ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END])."
  10000. msgstr ""
  10001. #: doc/classes/BoxContainer.xml
  10002. msgid "Aligns children with the beginning of the container."
  10003. msgstr ""
  10004. #: doc/classes/BoxContainer.xml
  10005. msgid "Aligns children with the center of the container."
  10006. msgstr ""
  10007. #: doc/classes/BoxContainer.xml
  10008. msgid "Aligns children with the end of the container."
  10009. msgstr ""
  10010. #: doc/classes/BoxShape.xml
  10011. msgid "Box shape resource."
  10012. msgstr ""
  10013. #: doc/classes/BoxShape.xml
  10014. msgid "3D box shape that can be a child of a [PhysicsBody] or [Area]."
  10015. msgstr ""
  10016. #: doc/classes/BoxShape.xml doc/classes/CapsuleShape.xml
  10017. #: doc/classes/ConcavePolygonShape.xml doc/classes/ConvexPolygonShape.xml
  10018. #: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
  10019. #: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
  10020. #: doc/classes/StaticBody.xml
  10021. msgid "3D Physics Tests Demo"
  10022. msgstr ""
  10023. #: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
  10024. #: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
  10025. #: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
  10026. #: doc/classes/MeshLibrary.xml
  10027. msgid "3D Kinematic Character Demo"
  10028. msgstr ""
  10029. #: doc/classes/BoxShape.xml
  10030. msgid ""
  10031. "The box's half extents. The width, height and depth of this shape is twice "
  10032. "the half extents."
  10033. msgstr ""
  10034. #: doc/classes/Button.xml
  10035. msgid "Standard themed Button."
  10036. msgstr ""
  10037. #: doc/classes/Button.xml
  10038. msgid ""
  10039. "Button is the standard themed button. It can contain text and an icon, and "
  10040. "will display them according to the current [Theme].\n"
  10041. "[b]Example of creating a button and assigning an action when pressed by code:"
  10042. "[/b]\n"
  10043. "[codeblock]\n"
  10044. "func _ready():\n"
  10045. " var button = Button.new()\n"
  10046. " button.text = \"Click me\"\n"
  10047. " button.connect(\"pressed\", self, \"_button_pressed\")\n"
  10048. " add_child(button)\n"
  10049. "\n"
  10050. "func _button_pressed():\n"
  10051. " print(\"Hello world!\")\n"
  10052. "[/codeblock]\n"
  10053. "Buttons (like all Control nodes) can also be created in the editor, but some "
  10054. "situations may require creating them from code.\n"
  10055. "See also [BaseButton] which contains common properties and methods "
  10056. "associated with this node.\n"
  10057. "[b]Note:[/b] Buttons do not interpret touch input and therefore don't "
  10058. "support multitouch, since mouse emulation can only press one button at a "
  10059. "given time. Use [TouchScreenButton] for buttons that trigger gameplay "
  10060. "movement or actions, as [TouchScreenButton] supports multitouch."
  10061. msgstr ""
  10062. #: doc/classes/Button.xml doc/classes/Dictionary.xml
  10063. #: doc/classes/GridContainer.xml doc/classes/OS.xml
  10064. #: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
  10065. #: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
  10066. msgid "OS Test Demo"
  10067. msgstr ""
  10068. #: doc/classes/Button.xml
  10069. msgid ""
  10070. "Text alignment policy for the button's text, use one of the [enum TextAlign] "
  10071. "constants."
  10072. msgstr ""
  10073. #: doc/classes/Button.xml
  10074. msgid ""
  10075. "When this property is enabled, text that is too large to fit the button is "
  10076. "clipped, when disabled the Button will always be wide enough to hold the "
  10077. "text."
  10078. msgstr ""
  10079. #: doc/classes/Button.xml
  10080. msgid ""
  10081. "When enabled, the button's icon will expand/shrink to fit the button's size "
  10082. "while keeping its aspect."
  10083. msgstr ""
  10084. #: doc/classes/Button.xml
  10085. msgid "Flat buttons don't display decoration."
  10086. msgstr ""
  10087. #: doc/classes/Button.xml
  10088. msgid ""
  10089. "Button's icon, if text is present the icon will be placed before the text.\n"
  10090. "To edit margin and spacing of the icon, use [code]hseparation[/code] theme "
  10091. "property of [Button] and [code]content_margin_*[/code] properties of the "
  10092. "used [StyleBox]es."
  10093. msgstr ""
  10094. #: doc/classes/Button.xml
  10095. msgid ""
  10096. "Specifies if the icon should be aligned to the left, right, or center of a "
  10097. "button. Uses the same [enum TextAlign] constants as the text alignment. If "
  10098. "centered, text will draw on top of the icon."
  10099. msgstr ""
  10100. #: doc/classes/Button.xml doc/classes/LinkButton.xml
  10101. msgid "The button's text that will be displayed inside the button's area."
  10102. msgstr ""
  10103. #: doc/classes/Button.xml
  10104. msgid "Align the text to the left."
  10105. msgstr ""
  10106. #: doc/classes/Button.xml
  10107. msgid "Align the text to the center."
  10108. msgstr ""
  10109. #: doc/classes/Button.xml
  10110. msgid "Align the text to the right."
  10111. msgstr ""
  10112. #: doc/classes/Button.xml
  10113. msgid "Default text [Color] of the [Button]."
  10114. msgstr ""
  10115. #: doc/classes/Button.xml
  10116. msgid "Text [Color] used when the [Button] is disabled."
  10117. msgstr ""
  10118. #: doc/classes/Button.xml
  10119. msgid ""
  10120. "Text [Color] used when the [Button] is focused. Only replaces the normal "
  10121. "text color of the button. Disabled, hovered, and pressed states take "
  10122. "precedence over this color."
  10123. msgstr ""
  10124. #: doc/classes/Button.xml
  10125. msgid "Text [Color] used when the [Button] is being hovered."
  10126. msgstr ""
  10127. #: doc/classes/Button.xml
  10128. msgid "Text [Color] used when the [Button] is being pressed."
  10129. msgstr ""
  10130. #: doc/classes/Button.xml
  10131. msgid "The horizontal space between [Button]'s icon and text."
  10132. msgstr ""
  10133. #: doc/classes/Button.xml
  10134. msgid "[Font] of the [Button]'s text."
  10135. msgstr ""
  10136. #: doc/classes/Button.xml
  10137. msgid "[StyleBox] used when the [Button] is disabled."
  10138. msgstr ""
  10139. #: doc/classes/Button.xml
  10140. msgid ""
  10141. "[StyleBox] used when the [Button] is focused. It is displayed over the "
  10142. "current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
  10143. "visual effect."
  10144. msgstr ""
  10145. #: doc/classes/Button.xml
  10146. msgid "[StyleBox] used when the [Button] is being hovered."
  10147. msgstr ""
  10148. #: doc/classes/Button.xml
  10149. msgid "Default [StyleBox] for the [Button]."
  10150. msgstr ""
  10151. #: doc/classes/Button.xml
  10152. msgid "[StyleBox] used when the [Button] is being pressed."
  10153. msgstr ""
  10154. #: doc/classes/ButtonGroup.xml
  10155. msgid "Group of Buttons."
  10156. msgstr ""
  10157. #: doc/classes/ButtonGroup.xml
  10158. msgid ""
  10159. "Group of [Button]. All direct and indirect children buttons become radios. "
  10160. "Only one allows being pressed.\n"
  10161. "[member BaseButton.toggle_mode] should be [code]true[/code]."
  10162. msgstr ""
  10163. #: doc/classes/ButtonGroup.xml
  10164. msgid ""
  10165. "Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see "
  10166. "[member BaseButton.group])."
  10167. msgstr ""
  10168. #: doc/classes/ButtonGroup.xml
  10169. msgid "Returns the current pressed button."
  10170. msgstr ""
  10171. #: doc/classes/ButtonGroup.xml
  10172. msgid "Emitted when one of the buttons of the group is pressed."
  10173. msgstr ""
  10174. #: doc/classes/CallbackTweener.xml
  10175. msgid "Calls the specified method after optional delay."
  10176. msgstr ""
  10177. #: doc/classes/CallbackTweener.xml
  10178. msgid ""
  10179. "[CallbackTweener] is used to call a method in a tweening sequence. See "
  10180. "[method SceneTreeTween.tween_callback] for more usage information.\n"
  10181. "[b]Note:[/b] [method SceneTreeTween.tween_callback] is the only correct way "
  10182. "to create [CallbackTweener]. Any [CallbackTweener] created manually will not "
  10183. "function correctly."
  10184. msgstr ""
  10185. #: doc/classes/CallbackTweener.xml
  10186. msgid ""
  10187. "Makes the callback call delayed by given time in seconds. Example:\n"
  10188. "[codeblock]\n"
  10189. "var tween = get_tree().create_tween()\n"
  10190. "tween.tween_callback(queue_free).set_delay(2) #this will call queue_free() "
  10191. "after 2 seconds\n"
  10192. "[/codeblock]"
  10193. msgstr ""
  10194. #: doc/classes/Camera.xml
  10195. msgid "Camera node, displays from a point of view."
  10196. msgstr ""
  10197. #: doc/classes/Camera.xml
  10198. msgid ""
  10199. "Camera is a special node that displays what is visible from its current "
  10200. "location. Cameras register themselves in the nearest [Viewport] node (when "
  10201. "ascending the tree). Only one camera can be active per viewport. If no "
  10202. "viewport is available ascending the tree, the camera will register in the "
  10203. "global viewport. In other words, a camera just provides 3D display "
  10204. "capabilities to a [Viewport], and, without one, a scene registered in that "
  10205. "[Viewport] (or higher viewports) can't be displayed."
  10206. msgstr ""
  10207. #: doc/classes/Camera.xml
  10208. msgid ""
  10209. "If this is the current camera, remove it from being current. If "
  10210. "[code]enable_next[/code] is [code]true[/code], request to make the next "
  10211. "camera current, if any."
  10212. msgstr ""
  10213. #: doc/classes/Camera.xml
  10214. msgid "Returns the camera's RID from the [VisualServer]."
  10215. msgstr ""
  10216. #: doc/classes/Camera.xml
  10217. msgid ""
  10218. "Returns the transform of the camera plus the vertical ([member v_offset]) "
  10219. "and horizontal ([member h_offset]) offsets; and any other adjustments made "
  10220. "to the position and orientation of the camera by subclassed cameras such as "
  10221. "[ClippedCamera], [InterpolatedCamera] and [ARVRCamera]."
  10222. msgstr ""
  10223. #: doc/classes/Camera.xml
  10224. msgid ""
  10225. "Returns [code]true[/code] if the given [code]layer[/code] in the [member "
  10226. "cull_mask] is enabled, [code]false[/code] otherwise."
  10227. msgstr ""
  10228. #: doc/classes/Camera.xml
  10229. msgid ""
  10230. "Returns the camera's frustum planes in world space units as an array of "
  10231. "[Plane]s in the following order: near, far, left, top, right, bottom. Not to "
  10232. "be confused with [member frustum_offset]."
  10233. msgstr ""
  10234. #: doc/classes/Camera.xml
  10235. msgid ""
  10236. "Returns [code]true[/code] if the given position is behind the camera.\n"
  10237. "[b]Note:[/b] A position which returns [code]false[/code] may still be "
  10238. "outside the camera's field of view."
  10239. msgstr ""
  10240. #: doc/classes/Camera.xml
  10241. msgid ""
  10242. "Makes this camera the current camera for the [Viewport] (see class "
  10243. "description). If the camera node is outside the scene tree, it will attempt "
  10244. "to become current once it's added."
  10245. msgstr ""
  10246. #: doc/classes/Camera.xml
  10247. msgid ""
  10248. "Returns a normal vector from the screen point location directed along the "
  10249. "camera. Orthogonal cameras are normalized. Perspective cameras account for "
  10250. "perspective, screen width/height, etc."
  10251. msgstr ""
  10252. #: doc/classes/Camera.xml
  10253. msgid ""
  10254. "Returns the 3D point in world space that maps to the given 2D coordinate in "
  10255. "the [Viewport] rectangle on a plane that is the given [code]z_depth[/code] "
  10256. "distance into the scene away from the camera."
  10257. msgstr ""
  10258. #: doc/classes/Camera.xml
  10259. msgid ""
  10260. "Returns a normal vector in world space, that is the result of projecting a "
  10261. "point on the [Viewport] rectangle by the inverse camera projection. This is "
  10262. "useful for casting rays in the form of (origin, normal) for object "
  10263. "intersection or picking."
  10264. msgstr ""
  10265. #: doc/classes/Camera.xml
  10266. msgid ""
  10267. "Returns a 3D position in world space, that is the result of projecting a "
  10268. "point on the [Viewport] rectangle by the inverse camera projection. This is "
  10269. "useful for casting rays in the form of (origin, normal) for object "
  10270. "intersection or picking."
  10271. msgstr ""
  10272. #: doc/classes/Camera.xml
  10273. msgid ""
  10274. "Enables or disables the given [code]layer[/code] in the [member cull_mask]."
  10275. msgstr ""
  10276. #: doc/classes/Camera.xml
  10277. msgid ""
  10278. "Sets the camera projection to frustum mode (see [constant "
  10279. "PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/"
  10280. "code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in "
  10281. "world space units. See also [member frustum_offset]."
  10282. msgstr ""
  10283. #: doc/classes/Camera.xml
  10284. msgid ""
  10285. "Sets the camera projection to orthogonal mode (see [constant "
  10286. "PROJECTION_ORTHOGONAL]), by specifying a [code]size[/code], and the "
  10287. "[code]z_near[/code] and [code]z_far[/code] clip planes in world space units. "
  10288. "(As a hint, 2D games often use this projection, with values specified in "
  10289. "pixels.)"
  10290. msgstr ""
  10291. #: doc/classes/Camera.xml
  10292. msgid ""
  10293. "Sets the camera projection to perspective mode (see [constant "
  10294. "PROJECTION_PERSPECTIVE]), by specifying a [code]fov[/code] (field of view) "
  10295. "angle in degrees, and the [code]z_near[/code] and [code]z_far[/code] clip "
  10296. "planes in world space units."
  10297. msgstr ""
  10298. #: doc/classes/Camera.xml
  10299. msgid ""
  10300. "Returns the 2D coordinate in the [Viewport] rectangle that maps to the given "
  10301. "3D point in world space.\n"
  10302. "[b]Note:[/b] When using this to position GUI elements over a 3D viewport, "
  10303. "use [method is_position_behind] to prevent them from appearing if the 3D "
  10304. "point is behind the camera:\n"
  10305. "[codeblock]\n"
  10306. "# This code block is part of a script that inherits from Spatial.\n"
  10307. "# `control` is a reference to a node inheriting from Control.\n"
  10308. "control.visible = not get_viewport().get_camera()."
  10309. "is_position_behind(global_transform.origin)\n"
  10310. "control.rect_position = get_viewport().get_camera()."
  10311. "unproject_position(global_transform.origin)\n"
  10312. "[/codeblock]"
  10313. msgstr ""
  10314. #: doc/classes/Camera.xml
  10315. msgid ""
  10316. "The culling mask that describes which 3D render layers are rendered by this "
  10317. "camera."
  10318. msgstr ""
  10319. #: doc/classes/Camera.xml
  10320. msgid ""
  10321. "If [code]true[/code], the ancestor [Viewport] is currently using this "
  10322. "camera.\n"
  10323. "If multiple cameras are in the scene, one will always be made current. For "
  10324. "example, if two [Camera] nodes are present in the scene and only one is "
  10325. "current, setting one camera's [member current] to [code]false[/code] will "
  10326. "cause the other camera to be made current."
  10327. msgstr ""
  10328. #: doc/classes/Camera.xml
  10329. msgid ""
  10330. "If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the "
  10331. "[url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for "
  10332. "objects changed in particular [code]_process[/code] methods. The Doppler "
  10333. "effect is only simulated for [AudioStreamPlayer3D] nodes that have [member "
  10334. "AudioStreamPlayer3D.doppler_tracking] set to a value other than [constant "
  10335. "AudioStreamPlayer3D.DOPPLER_TRACKING_DISABLED].\n"
  10336. "[b]Note:[/b] To toggle the Doppler effect preview in the editor, use the "
  10337. "Perspective menu in the top-left corner of the 3D viewport and toggle "
  10338. "[b]Enable Doppler[/b]."
  10339. msgstr ""
  10340. #: doc/classes/Camera.xml
  10341. msgid "The [Environment] to use for this camera."
  10342. msgstr ""
  10343. #: doc/classes/Camera.xml
  10344. msgid ""
  10345. "The distance to the far culling boundary for this camera relative to its "
  10346. "local Z axis."
  10347. msgstr ""
  10348. #: doc/classes/Camera.xml
  10349. msgid ""
  10350. "The camera's field of view angle (in degrees). Only applicable in "
  10351. "perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/"
  10352. "code] sets the other axis' field of view angle.\n"
  10353. "For reference, the default vertical field of view value ([code]70.0[/code]) "
  10354. "is equivalent to a horizontal FOV of:\n"
  10355. "- ~86.07 degrees in a 4:3 viewport\n"
  10356. "- ~96.50 degrees in a 16:10 viewport\n"
  10357. "- ~102.45 degrees in a 16:9 viewport\n"
  10358. "- ~117.06 degrees in a 21:9 viewport"
  10359. msgstr ""
  10360. #: doc/classes/Camera.xml
  10361. msgid ""
  10362. "The camera's frustum offset. This can be changed from the default to create "
  10363. "\"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-"
  10364. "shearing[/url].\n"
  10365. "[b]Note:[/b] Only effective if [member projection] is [constant "
  10366. "PROJECTION_FRUSTUM]."
  10367. msgstr ""
  10368. #: doc/classes/Camera.xml
  10369. msgid "The horizontal (X) offset of the camera viewport."
  10370. msgstr ""
  10371. #: doc/classes/Camera.xml
  10372. msgid ""
  10373. "The axis to lock during [member fov]/[member size] adjustments. Can be "
  10374. "either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT]."
  10375. msgstr ""
  10376. #: doc/classes/Camera.xml
  10377. msgid ""
  10378. "The distance to the near culling boundary for this camera relative to its "
  10379. "local Z axis."
  10380. msgstr ""
  10381. #: doc/classes/Camera.xml
  10382. msgid ""
  10383. "The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, "
  10384. "objects' Z distance from the camera's local space scales their perceived "
  10385. "size."
  10386. msgstr ""
  10387. #: doc/classes/Camera.xml
  10388. msgid ""
  10389. "The camera's size in meters measured as the diameter of the width or height, "
  10390. "depending on [member keep_aspect]. Only applicable in orthogonal and frustum "
  10391. "modes."
  10392. msgstr ""
  10393. #: doc/classes/Camera.xml
  10394. msgid "The vertical (Y) offset of the camera viewport."
  10395. msgstr ""
  10396. #: doc/classes/Camera.xml
  10397. msgid ""
  10398. "Perspective projection. Objects on the screen becomes smaller when they are "
  10399. "far away."
  10400. msgstr ""
  10401. #: doc/classes/Camera.xml
  10402. msgid ""
  10403. "Orthogonal projection, also known as orthographic projection. Objects remain "
  10404. "the same size on the screen no matter how far away they are."
  10405. msgstr ""
  10406. #: doc/classes/Camera.xml
  10407. msgid ""
  10408. "Frustum projection. This mode allows adjusting [member frustum_offset] to "
  10409. "create \"tilted frustum\" effects."
  10410. msgstr ""
  10411. #: doc/classes/Camera.xml
  10412. msgid ""
  10413. "Preserves the horizontal aspect ratio; also known as Vert- scaling. This is "
  10414. "usually the best option for projects running in portrait mode, as taller "
  10415. "aspect ratios will benefit from a wider vertical FOV."
  10416. msgstr ""
  10417. #: doc/classes/Camera.xml
  10418. msgid ""
  10419. "Preserves the vertical aspect ratio; also known as Hor+ scaling. This is "
  10420. "usually the best option for projects running in landscape mode, as wider "
  10421. "aspect ratios will automatically benefit from a wider horizontal FOV."
  10422. msgstr ""
  10423. #: doc/classes/Camera.xml
  10424. msgid ""
  10425. "Disables [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
  10426. "url] simulation (default)."
  10427. msgstr ""
  10428. #: doc/classes/Camera.xml
  10429. msgid ""
  10430. "Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
  10431. "url] by tracking positions of objects that are changed in [code]_process[/"
  10432. "code]. Changes in the relative velocity of this camera compared to those "
  10433. "objects affect how audio is perceived (changing the audio's [member "
  10434. "AudioStreamPlayer3D.pitch_scale])."
  10435. msgstr ""
  10436. #: doc/classes/Camera.xml
  10437. msgid ""
  10438. "Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
  10439. "url] by tracking positions of objects that are changed in "
  10440. "[code]_physics_process[/code]. Changes in the relative velocity of this "
  10441. "camera compared to those objects affect how audio is perceived (changing the "
  10442. "audio's [member AudioStreamPlayer3D.pitch_scale])."
  10443. msgstr ""
  10444. #: doc/classes/Camera2D.xml
  10445. msgid "Camera node for 2D scenes."
  10446. msgstr ""
  10447. #: doc/classes/Camera2D.xml
  10448. msgid ""
  10449. "Camera node for 2D scenes. It forces the screen (current layer) to scroll "
  10450. "following this node. This makes it easier (and faster) to program scrollable "
  10451. "scenes than manually changing the position of [CanvasItem]-based nodes.\n"
  10452. "This node is intended to be a simple helper to get things going quickly, but "
  10453. "more functionality may be desired to change how the camera works. To make "
  10454. "your own custom camera node, inherit it from [Node2D] and change the "
  10455. "transform of the canvas by setting [member Viewport.canvas_transform] in "
  10456. "[Viewport] (you can obtain the current [Viewport] by using [method Node."
  10457. "get_viewport]).\n"
  10458. "Note that the [Camera2D] node's [code]position[/code] doesn't represent the "
  10459. "actual position of the screen, which may differ due to applied smoothing or "
  10460. "limits. You can use [method get_camera_screen_center] to get the real "
  10461. "position."
  10462. msgstr ""
  10463. #: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
  10464. msgid "2D Isometric Demo"
  10465. msgstr ""
  10466. #: doc/classes/Camera2D.xml doc/classes/Environment.xml
  10467. #: doc/classes/WorldEnvironment.xml
  10468. msgid "2D HDR Demo"
  10469. msgstr ""
  10470. #: doc/classes/Camera2D.xml
  10471. msgid "Aligns the camera to the tracked node."
  10472. msgstr ""
  10473. #: doc/classes/Camera2D.xml
  10474. msgid ""
  10475. "Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-"
  10476. "assigned camera."
  10477. msgstr ""
  10478. #: doc/classes/Camera2D.xml
  10479. msgid "Forces the camera to update scroll immediately."
  10480. msgstr ""
  10481. #: doc/classes/Camera2D.xml
  10482. msgid ""
  10483. "Returns the camera's [code]position[/code] (the tracked point the camera "
  10484. "attempts to follow), relative to the origin.\n"
  10485. "[b]Note:[/b] The returned value is not the same as [member Node2D.position] "
  10486. "or [member Node2D.global_position], as it is affected by the [code]drag[/"
  10487. "code] properties."
  10488. msgstr ""
  10489. #: doc/classes/Camera2D.xml
  10490. msgid ""
  10491. "Returns the location of the [Camera2D]'s screen-center, relative to the "
  10492. "origin.\n"
  10493. "[b]Note:[/b] The real [code]position[/code] of the camera may be different, "
  10494. "see [method get_camera_position]."
  10495. msgstr ""
  10496. #: doc/classes/Camera2D.xml
  10497. msgid ""
  10498. "Returns the specified margin. See also [member drag_margin_bottom], [member "
  10499. "drag_margin_top], [member drag_margin_left], and [member drag_margin_right]."
  10500. msgstr ""
  10501. #: doc/classes/Camera2D.xml
  10502. msgid ""
  10503. "Returns the specified camera limit. See also [member limit_bottom], [member "
  10504. "limit_top], [member limit_left], and [member limit_right]."
  10505. msgstr ""
  10506. #: doc/classes/Camera2D.xml
  10507. msgid ""
  10508. "Make this the current 2D camera for the scene (viewport and layer), in case "
  10509. "there are many cameras in the scene."
  10510. msgstr ""
  10511. #: doc/classes/Camera2D.xml
  10512. msgid ""
  10513. "Sets the camera's position immediately to its current smoothing "
  10514. "destination.\n"
  10515. "This method has no effect if [member smoothing_enabled] is [code]false[/"
  10516. "code]."
  10517. msgstr ""
  10518. #: doc/classes/Camera2D.xml
  10519. msgid ""
  10520. "Sets the specified margin. See also [member drag_margin_bottom], [member "
  10521. "drag_margin_top], [member drag_margin_left], and [member drag_margin_right]."
  10522. msgstr ""
  10523. #: doc/classes/Camera2D.xml
  10524. msgid ""
  10525. "Sets the specified camera limit. See also [member limit_bottom], [member "
  10526. "limit_top], [member limit_left], and [member limit_right]."
  10527. msgstr ""
  10528. #: doc/classes/Camera2D.xml
  10529. msgid "The Camera2D's anchor point. See [enum AnchorMode] constants."
  10530. msgstr ""
  10531. #: doc/classes/Camera2D.xml
  10532. msgid ""
  10533. "If [code]true[/code], the camera is the active camera for the current scene. "
  10534. "Only one camera can be current, so setting a different camera [code]current[/"
  10535. "code] will disable this one."
  10536. msgstr ""
  10537. #: doc/classes/Camera2D.xml
  10538. msgid ""
  10539. "The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] "
  10540. "or not a [Viewport], uses the default viewport instead."
  10541. msgstr ""
  10542. #: doc/classes/Camera2D.xml
  10543. msgid ""
  10544. "Bottom margin needed to drag the camera. A value of [code]1[/code] makes the "
  10545. "camera move only when reaching the edge of the screen."
  10546. msgstr ""
  10547. #: doc/classes/Camera2D.xml
  10548. msgid ""
  10549. "If [code]true[/code], the camera only moves when reaching the horizontal "
  10550. "drag margins. If [code]false[/code], the camera moves horizontally "
  10551. "regardless of margins."
  10552. msgstr ""
  10553. #: doc/classes/Camera2D.xml
  10554. msgid ""
  10555. "Left margin needed to drag the camera. A value of [code]1[/code] makes the "
  10556. "camera move only when reaching the edge of the screen."
  10557. msgstr ""
  10558. #: doc/classes/Camera2D.xml
  10559. msgid ""
  10560. "Right margin needed to drag the camera. A value of [code]1[/code] makes the "
  10561. "camera move only when reaching the edge of the screen."
  10562. msgstr ""
  10563. #: doc/classes/Camera2D.xml
  10564. msgid ""
  10565. "Top margin needed to drag the camera. A value of [code]1[/code] makes the "
  10566. "camera move only when reaching the edge of the screen."
  10567. msgstr ""
  10568. #: doc/classes/Camera2D.xml
  10569. msgid ""
  10570. "If [code]true[/code], the camera only moves when reaching the vertical drag "
  10571. "margins. If [code]false[/code], the camera moves vertically regardless of "
  10572. "margins."
  10573. msgstr ""
  10574. #: doc/classes/Camera2D.xml
  10575. msgid ""
  10576. "If [code]true[/code], draws the camera's drag margin rectangle in the editor."
  10577. msgstr ""
  10578. #: doc/classes/Camera2D.xml
  10579. msgid ""
  10580. "If [code]true[/code], draws the camera's limits rectangle in the editor."
  10581. msgstr ""
  10582. #: doc/classes/Camera2D.xml
  10583. msgid ""
  10584. "If [code]true[/code], draws the camera's screen rectangle in the editor."
  10585. msgstr ""
  10586. #: doc/classes/Camera2D.xml
  10587. msgid ""
  10588. "Bottom scroll limit in pixels. The camera stops moving when reaching this "
  10589. "value."
  10590. msgstr ""
  10591. #: doc/classes/Camera2D.xml
  10592. msgid ""
  10593. "Left scroll limit in pixels. The camera stops moving when reaching this "
  10594. "value."
  10595. msgstr ""
  10596. #: doc/classes/Camera2D.xml
  10597. msgid ""
  10598. "Right scroll limit in pixels. The camera stops moving when reaching this "
  10599. "value."
  10600. msgstr ""
  10601. #: doc/classes/Camera2D.xml
  10602. msgid ""
  10603. "If [code]true[/code], the camera smoothly stops when reaches its limits.\n"
  10604. "This property has no effect if [member smoothing_enabled] is [code]false[/"
  10605. "code].\n"
  10606. "[b]Note:[/b] To immediately update the camera's position to be within limits "
  10607. "without smoothing, even with this setting enabled, invoke [method "
  10608. "reset_smoothing]."
  10609. msgstr ""
  10610. #: doc/classes/Camera2D.xml
  10611. msgid ""
  10612. "Top scroll limit in pixels. The camera stops moving when reaching this value."
  10613. msgstr ""
  10614. #: doc/classes/Camera2D.xml
  10615. msgid ""
  10616. "The camera's offset, useful for looking around or camera shake animations."
  10617. msgstr ""
  10618. #: doc/classes/Camera2D.xml
  10619. msgid ""
  10620. "The horizontal offset of the camera, relative to the drag margins.\n"
  10621. "[b]Note:[/b] Offset H is used only to force offset relative to margins. It's "
  10622. "not updated in any way if drag margins are enabled and can be used to set "
  10623. "initial offset."
  10624. msgstr ""
  10625. #: doc/classes/Camera2D.xml
  10626. msgid ""
  10627. "The vertical offset of the camera, relative to the drag margins.\n"
  10628. "[b]Note:[/b] Used the same as [member offset_h]."
  10629. msgstr ""
  10630. #: doc/classes/Camera2D.xml
  10631. msgid "The camera's process callback. See [enum Camera2DProcessMode]."
  10632. msgstr ""
  10633. #: doc/classes/Camera2D.xml
  10634. msgid "If [code]true[/code], the camera view rotates with the target."
  10635. msgstr ""
  10636. #: doc/classes/Camera2D.xml
  10637. msgid ""
  10638. "If [code]true[/code], the camera smoothly moves towards the target at "
  10639. "[member smoothing_speed]."
  10640. msgstr ""
  10641. #: doc/classes/Camera2D.xml
  10642. msgid ""
  10643. "Speed in pixels per second of the camera's smoothing effect when [member "
  10644. "smoothing_enabled] is [code]true[/code]."
  10645. msgstr ""
  10646. #: doc/classes/Camera2D.xml
  10647. msgid ""
  10648. "The camera's zoom relative to the viewport. Values larger than "
  10649. "[code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an "
  10650. "example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and "
  10651. "[code]Vector2(4, 4)[/code] for a 4× zoom-out."
  10652. msgstr ""
  10653. #: doc/classes/Camera2D.xml
  10654. msgid ""
  10655. "The camera's position is fixed so that the top-left corner is always at the "
  10656. "origin."
  10657. msgstr ""
  10658. #: doc/classes/Camera2D.xml
  10659. msgid ""
  10660. "The camera's position takes into account vertical/horizontal offsets and the "
  10661. "screen size."
  10662. msgstr ""
  10663. #: doc/classes/Camera2D.xml doc/classes/ClippedCamera.xml
  10664. #: doc/classes/InterpolatedCamera.xml
  10665. msgid "The camera updates with the [code]_physics_process[/code] callback."
  10666. msgstr ""
  10667. #: doc/classes/Camera2D.xml doc/classes/ClippedCamera.xml
  10668. #: doc/classes/InterpolatedCamera.xml
  10669. msgid "The camera updates with the [code]_process[/code] callback."
  10670. msgstr ""
  10671. #: doc/classes/CameraFeed.xml
  10672. msgid ""
  10673. "A camera feed gives you access to a single physical camera attached to your "
  10674. "device."
  10675. msgstr ""
  10676. #: doc/classes/CameraFeed.xml
  10677. msgid ""
  10678. "A camera feed gives you access to a single physical camera attached to your "
  10679. "device. When enabled, Godot will start capturing frames from the camera "
  10680. "which can then be used. See also [CameraServer].\n"
  10681. "[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
  10682. "textures and need to be combined in a shader. Godot does this automatically "
  10683. "for you if you set the environment to show the camera image in the "
  10684. "background."
  10685. msgstr ""
  10686. #: doc/classes/CameraFeed.xml
  10687. msgid "Returns the unique ID for this feed."
  10688. msgstr ""
  10689. #: doc/classes/CameraFeed.xml
  10690. msgid "Returns the camera's name."
  10691. msgstr ""
  10692. #: doc/classes/CameraFeed.xml
  10693. #, fuzzy
  10694. msgid "Returns the position of camera on the device."
  10695. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  10696. #: doc/classes/CameraFeed.xml
  10697. msgid "If [code]true[/code], the feed is active."
  10698. msgstr ""
  10699. #: doc/classes/CameraFeed.xml
  10700. msgid "The transform applied to the camera's image."
  10701. msgstr ""
  10702. #: doc/classes/CameraFeed.xml
  10703. msgid "No image set for the feed."
  10704. msgstr ""
  10705. #: doc/classes/CameraFeed.xml
  10706. msgid "Feed supplies RGB images."
  10707. msgstr ""
  10708. #: doc/classes/CameraFeed.xml
  10709. msgid "Feed supplies YCbCr images that need to be converted to RGB."
  10710. msgstr ""
  10711. #: doc/classes/CameraFeed.xml
  10712. msgid ""
  10713. "Feed supplies separate Y and CbCr images that need to be combined and "
  10714. "converted to RGB."
  10715. msgstr ""
  10716. #: doc/classes/CameraFeed.xml
  10717. msgid "Unspecified position."
  10718. msgstr ""
  10719. #: doc/classes/CameraFeed.xml
  10720. msgid "Camera is mounted at the front of the device."
  10721. msgstr ""
  10722. #: doc/classes/CameraFeed.xml
  10723. msgid "Camera is mounted at the back of the device."
  10724. msgstr ""
  10725. #: doc/classes/CameraServer.xml
  10726. msgid "Server keeping track of different cameras accessible in Godot."
  10727. msgstr ""
  10728. #: doc/classes/CameraServer.xml
  10729. msgid ""
  10730. "The [CameraServer] keeps track of different cameras accessible in Godot. "
  10731. "These are external cameras such as webcams or the cameras on your phone.\n"
  10732. "It is notably used to provide AR modules with a video feed from the camera.\n"
  10733. "[b]Note:[/b] This class is currently only implemented on macOS and iOS. On "
  10734. "other platforms, no [CameraFeed]s will be available."
  10735. msgstr ""
  10736. #: doc/classes/CameraServer.xml
  10737. msgid "Adds the camera [code]feed[/code] to the camera server."
  10738. msgstr ""
  10739. #: doc/classes/CameraServer.xml
  10740. msgid "Returns an array of [CameraFeed]s."
  10741. msgstr ""
  10742. #: doc/classes/CameraServer.xml
  10743. msgid ""
  10744. "Returns the [CameraFeed] corresponding to the camera with the given "
  10745. "[code]index[/code]."
  10746. msgstr ""
  10747. #: doc/classes/CameraServer.xml
  10748. msgid "Returns the number of [CameraFeed]s registered."
  10749. msgstr ""
  10750. #: doc/classes/CameraServer.xml
  10751. msgid "Removes the specified camera [code]feed[/code]."
  10752. msgstr ""
  10753. #: doc/classes/CameraServer.xml
  10754. msgid "Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in)."
  10755. msgstr ""
  10756. #: doc/classes/CameraServer.xml
  10757. msgid "Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged)."
  10758. msgstr ""
  10759. #: doc/classes/CameraServer.xml
  10760. msgid "The RGBA camera image."
  10761. msgstr ""
  10762. #: doc/classes/CameraServer.xml
  10763. msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
  10764. msgstr ""
  10765. #: doc/classes/CameraServer.xml
  10766. msgid "The Y component camera image."
  10767. msgstr ""
  10768. #: doc/classes/CameraServer.xml
  10769. msgid "The CbCr component camera image."
  10770. msgstr ""
  10771. #: doc/classes/CameraTexture.xml
  10772. msgid "Texture provided by a [CameraFeed]."
  10773. msgstr ""
  10774. #: doc/classes/CameraTexture.xml
  10775. msgid ""
  10776. "This texture gives access to the camera texture provided by a [CameraFeed].\n"
  10777. "[b]Note:[/b] Many cameras supply YCbCr images which need to be converted in "
  10778. "a shader."
  10779. msgstr ""
  10780. #: doc/classes/CameraTexture.xml
  10781. msgid "The ID of the [CameraFeed] for which we want to display the image."
  10782. msgstr ""
  10783. #: doc/classes/CameraTexture.xml
  10784. msgid ""
  10785. "Convenience property that gives access to the active property of the "
  10786. "[CameraFeed]."
  10787. msgstr ""
  10788. #: doc/classes/CameraTexture.xml
  10789. msgid ""
  10790. "Which image within the [CameraFeed] we want access to, important if the "
  10791. "camera image is split in a Y and CbCr component."
  10792. msgstr ""
  10793. #: doc/classes/CanvasItem.xml
  10794. msgid "Base class of anything 2D."
  10795. msgstr ""
  10796. #: doc/classes/CanvasItem.xml
  10797. msgid ""
  10798. "Base class of anything 2D. Canvas items are laid out in a tree; children "
  10799. "inherit and extend their parent's transform. [CanvasItem] is extended by "
  10800. "[Control] for anything GUI-related, and by [Node2D] for anything related to "
  10801. "the 2D engine.\n"
  10802. "Any [CanvasItem] can draw. For this, [method update] is called by the "
  10803. "engine, then [constant NOTIFICATION_DRAW] will be received on idle time to "
  10804. "request redraw. Because of this, canvas items don't need to be redrawn on "
  10805. "every frame, improving the performance significantly. Several functions for "
  10806. "drawing on the [CanvasItem] are provided (see [code]draw_*[/code] "
  10807. "functions). However, they can only be used inside [method _draw], its "
  10808. "corresponding [method Object._notification] or methods connected to the "
  10809. "[signal draw] signal.\n"
  10810. "Canvas items are drawn in tree order. By default, children are on top of "
  10811. "their parents so a root [CanvasItem] will be drawn behind everything. This "
  10812. "behavior can be changed on a per-item basis.\n"
  10813. "A [CanvasItem] can also be hidden, which will also hide its children. It "
  10814. "provides many ways to change parameters such as modulation (for itself and "
  10815. "its children) and self modulation (only for itself), as well as its blend "
  10816. "mode.\n"
  10817. "Ultimately, a transform notification can be requested, which will notify the "
  10818. "node that its global position changed in case the parent tree changed.\n"
  10819. "[b]Note:[/b] Unless otherwise specified, all methods that have angle "
  10820. "parameters must have angles specified as [i]radians[/i]. To convert degrees "
  10821. "to radians, use [method @GDScript.deg2rad]."
  10822. msgstr ""
  10823. #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
  10824. #: doc/classes/InputEvent.xml doc/classes/Viewport.xml
  10825. msgid "Viewport and canvas transforms"
  10826. msgstr ""
  10827. #: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
  10828. msgid "Custom drawing in 2D"
  10829. msgstr ""
  10830. #: doc/classes/CanvasItem.xml
  10831. msgid ""
  10832. "Called when [CanvasItem] has been requested to redraw (when [method update] "
  10833. "is called, either manually or by the engine).\n"
  10834. "Corresponds to the [constant NOTIFICATION_DRAW] notification in [method "
  10835. "Object._notification]."
  10836. msgstr ""
  10837. #: doc/classes/CanvasItem.xml
  10838. msgid ""
  10839. "Draws a unfilled arc between the given angles. The larger the value of "
  10840. "[code]point_count[/code], the smoother the curve. See also [method "
  10841. "draw_circle].\n"
  10842. "[b]Note:[/b] Line drawing is not accelerated by batching if "
  10843. "[code]antialiased[/code] is [code]true[/code].\n"
  10844. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  10845. "correct for translucent lines and may not work on certain platforms. As a "
  10846. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  10847. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  10848. "AntialiasedRegularPolygon2D node. That node relies on a texture with custom "
  10849. "mipmaps to perform antialiasing. 2D batching is also still supported with "
  10850. "those antialiased lines."
  10851. msgstr ""
  10852. #: doc/classes/CanvasItem.xml
  10853. msgid ""
  10854. "Draws a string character using a custom font. Returns the advance, depending "
  10855. "on the character width and kerning with an optional next character."
  10856. msgstr ""
  10857. #: doc/classes/CanvasItem.xml
  10858. msgid ""
  10859. "Draws a colored, filled circle. See also [method draw_arc], [method "
  10860. "draw_polyline] and [method draw_polygon].\n"
  10861. "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
  10862. "As a workaround, install the [url=https://github.com/godot-extended-"
  10863. "libraries/godot-antialiased-line2d]Antialiased Line2D[/url] add-on then "
  10864. "create an AntialiasedRegularPolygon2D node. That node relies on a texture "
  10865. "with custom mipmaps to perform antialiasing."
  10866. msgstr ""
  10867. #: doc/classes/CanvasItem.xml
  10868. msgid ""
  10869. "Draws a colored polygon of any amount of points, convex or concave. Unlike "
  10870. "[method draw_polygon], a single color must be specified for the whole "
  10871. "polygon.\n"
  10872. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  10873. "correct for translucent polygons and may not work on certain platforms. As a "
  10874. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  10875. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  10876. "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps "
  10877. "to perform antialiasing."
  10878. msgstr ""
  10879. #: doc/classes/CanvasItem.xml
  10880. msgid ""
  10881. "Draws a line from a 2D point to another, with a given color and width. It "
  10882. "can be optionally antialiased. See also [method draw_multiline] and [method "
  10883. "draw_polyline].\n"
  10884. "[b]Note:[/b] Line drawing is not accelerated by batching if "
  10885. "[code]antialiased[/code] is [code]true[/code].\n"
  10886. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  10887. "correct for translucent lines and may not work on certain platforms. As a "
  10888. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  10889. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  10890. "AntialiasedLine2D node. That node relies on a texture with custom mipmaps to "
  10891. "perform antialiasing. 2D batching is also still supported with those "
  10892. "antialiased lines."
  10893. msgstr ""
  10894. #: doc/classes/CanvasItem.xml
  10895. msgid ""
  10896. "Draws a [Mesh] in 2D, using the provided texture. See [MeshInstance2D] for "
  10897. "related documentation."
  10898. msgstr ""
  10899. #: doc/classes/CanvasItem.xml
  10900. msgid ""
  10901. "Draws multiple disconnected lines with a uniform [code]color[/code]. When "
  10902. "drawing large amounts of lines, this is faster than using individual [method "
  10903. "draw_line] calls. To draw interconnected lines, use [method draw_polyline] "
  10904. "instead.\n"
  10905. "[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
  10906. "not implemented and have no effect. As a workaround, install the "
  10907. "[url=https://github.com/godot-extended-libraries/godot-antialiased-"
  10908. "line2d]Antialiased Line2D[/url] add-on then create an AntialiasedLine2D "
  10909. "node. That node relies on a texture with custom mipmaps to perform "
  10910. "antialiasing. 2D batching is also still supported with those antialiased "
  10911. "lines."
  10912. msgstr ""
  10913. #: doc/classes/CanvasItem.xml
  10914. msgid ""
  10915. "Draws multiple disconnected lines with a uniform [code]width[/code] and "
  10916. "segment-by-segment coloring. Colors assigned to line segments match by index "
  10917. "between [code]points[/code] and [code]colors[/code]. When drawing large "
  10918. "amounts of lines, this is faster than using individual [method draw_line] "
  10919. "calls. To draw interconnected lines, use [method draw_polyline_colors] "
  10920. "instead.\n"
  10921. "[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are currently "
  10922. "not implemented and have no effect. As a workaround, install the "
  10923. "[url=https://github.com/godot-extended-libraries/godot-antialiased-"
  10924. "line2d]Antialiased Line2D[/url] add-on then create an AntialiasedLine2D "
  10925. "node. That node relies on a texture with custom mipmaps to perform "
  10926. "antialiasing. 2D batching is also still supported with those antialiased "
  10927. "lines."
  10928. msgstr ""
  10929. #: doc/classes/CanvasItem.xml
  10930. msgid ""
  10931. "Draws a [MultiMesh] in 2D with the provided texture. See "
  10932. "[MultiMeshInstance2D] for related documentation."
  10933. msgstr ""
  10934. #: doc/classes/CanvasItem.xml
  10935. msgid ""
  10936. "Draws a solid polygon of any amount of points, convex or concave. Unlike "
  10937. "[method draw_colored_polygon], each point's color can be changed "
  10938. "individually. See also [method draw_polyline] and [method "
  10939. "draw_polyline_colors].\n"
  10940. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  10941. "correct for translucent polygons and may not work on certain platforms. As a "
  10942. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  10943. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  10944. "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps "
  10945. "to perform antialiasing."
  10946. msgstr ""
  10947. #: doc/classes/CanvasItem.xml
  10948. msgid ""
  10949. "Draws interconnected line segments with a uniform [code]color[/code] and "
  10950. "[code]width[/code] and optional antialiasing. When drawing large amounts of "
  10951. "lines, this is faster than using individual [method draw_line] calls. To "
  10952. "draw disconnected lines, use [method draw_multiline] instead. See also "
  10953. "[method draw_polygon].\n"
  10954. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  10955. "correct for translucent polygons and may not work on certain platforms. As a "
  10956. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  10957. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  10958. "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps "
  10959. "to perform antialiasing."
  10960. msgstr ""
  10961. #: doc/classes/CanvasItem.xml
  10962. msgid ""
  10963. "Draws interconnected line segments with a uniform [code]width[/code] and "
  10964. "segment-by-segment coloring, and optional antialiasing. Colors assigned to "
  10965. "line segments match by index between [code]points[/code] and [code]colors[/"
  10966. "code]. When drawing large amounts of lines, this is faster than using "
  10967. "individual [method draw_line] calls. To draw disconnected lines, use [method "
  10968. "draw_multiline_colors] instead. See also [method draw_polygon].\n"
  10969. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  10970. "correct for translucent polygons and may not work on certain platforms. As a "
  10971. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  10972. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  10973. "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps "
  10974. "to perform antialiasing."
  10975. msgstr ""
  10976. #: doc/classes/CanvasItem.xml
  10977. msgid ""
  10978. "Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
  10979. "for a triangle, and 4 points for a quad. If 0 points or more than 4 points "
  10980. "are specified, nothing will be drawn and an error message will be printed. "
  10981. "See also [method draw_line], [method draw_polyline], [method draw_polygon], "
  10982. "and [method draw_rect]."
  10983. msgstr ""
  10984. #: doc/classes/CanvasItem.xml
  10985. msgid ""
  10986. "Draws a rectangle. If [code]filled[/code] is [code]true[/code], the "
  10987. "rectangle will be filled with the [code]color[/code] specified. If "
  10988. "[code]filled[/code] is [code]false[/code], the rectangle will be drawn as a "
  10989. "stroke with the [code]color[/code] and [code]width[/code] specified. If "
  10990. "[code]antialiased[/code] is [code]true[/code], the lines will attempt to "
  10991. "perform antialiasing using OpenGL line smoothing.\n"
  10992. "[b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are only "
  10993. "effective if [code]filled[/code] is [code]false[/code].\n"
  10994. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  10995. "correct for translucent polygons and may not work on certain platforms. As a "
  10996. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  10997. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  10998. "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps "
  10999. "to perform antialiasing."
  11000. msgstr ""
  11001. #: doc/classes/CanvasItem.xml
  11002. msgid ""
  11003. "Sets a custom transform for drawing via components. Anything drawn "
  11004. "afterwards will be transformed by this."
  11005. msgstr ""
  11006. #: doc/classes/CanvasItem.xml
  11007. msgid ""
  11008. "Sets a custom transform for drawing via matrix. Anything drawn afterwards "
  11009. "will be transformed by this."
  11010. msgstr ""
  11011. #: doc/classes/CanvasItem.xml
  11012. msgid ""
  11013. "Draws [code]text[/code] using the specified [code]font[/code] at the "
  11014. "[code]position[/code] (bottom-left corner using the baseline of the font). "
  11015. "The text will have its color multiplied by [code]modulate[/code]. If "
  11016. "[code]clip_w[/code] is greater than or equal to 0, the text will be clipped "
  11017. "if it exceeds the specified width.\n"
  11018. "[b]Example using the default project font:[/b]\n"
  11019. "[codeblock]\n"
  11020. "# If using this method in a script that redraws constantly, move the\n"
  11021. "# `default_font` declaration to a member variable assigned in `_ready()`\n"
  11022. "# so the Control is only created once.\n"
  11023. "var default_font = Control.new().get_font(\"font\")\n"
  11024. "draw_string(default_font, Vector2(64, 64), \"Hello world\")\n"
  11025. "[/codeblock]\n"
  11026. "See also [method Font.draw]."
  11027. msgstr ""
  11028. #: doc/classes/CanvasItem.xml
  11029. msgid "Draws a styled rectangle."
  11030. msgstr ""
  11031. #: doc/classes/CanvasItem.xml
  11032. msgid "Draws a texture at a given position."
  11033. msgstr ""
  11034. #: doc/classes/CanvasItem.xml
  11035. msgid ""
  11036. "Draws a textured rectangle at a given position, optionally modulated by a "
  11037. "color. If [code]transpose[/code] is [code]true[/code], the texture will have "
  11038. "its X and Y coordinates swapped."
  11039. msgstr ""
  11040. #: doc/classes/CanvasItem.xml
  11041. msgid ""
  11042. "Draws a textured rectangle region at a given position, optionally modulated "
  11043. "by a color. If [code]transpose[/code] is [code]true[/code], the texture will "
  11044. "have its X and Y coordinates swapped."
  11045. msgstr ""
  11046. #: doc/classes/CanvasItem.xml doc/classes/Spatial.xml
  11047. msgid ""
  11048. "Forces the transform to update. Transform changes in physics are not instant "
  11049. "for performance reasons. Transforms are accumulated and then set. Use this "
  11050. "if you need an up-to-date transform when doing physics operations."
  11051. msgstr ""
  11052. #: doc/classes/CanvasItem.xml
  11053. msgid "Returns the [RID] of the [World2D] canvas where this item is in."
  11054. msgstr ""
  11055. #: doc/classes/CanvasItem.xml
  11056. msgid "Returns the canvas item RID used by [VisualServer] for this item."
  11057. msgstr ""
  11058. #: doc/classes/CanvasItem.xml
  11059. msgid "Returns the transform matrix of this item's canvas."
  11060. msgstr ""
  11061. #: doc/classes/CanvasItem.xml
  11062. msgid ""
  11063. "Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
  11064. "in using the coordinate system of the [CanvasLayer]."
  11065. msgstr ""
  11066. #: doc/classes/CanvasItem.xml
  11067. msgid "Returns the global transform matrix of this item."
  11068. msgstr ""
  11069. #: doc/classes/CanvasItem.xml
  11070. msgid ""
  11071. "Returns the global transform matrix of this item in relation to the canvas."
  11072. msgstr ""
  11073. #: doc/classes/CanvasItem.xml
  11074. msgid ""
  11075. "Returns the mouse's position in this [CanvasItem] using the local coordinate "
  11076. "system of this [CanvasItem]."
  11077. msgstr ""
  11078. #: doc/classes/CanvasItem.xml
  11079. msgid "Returns the transform matrix of this item."
  11080. msgstr ""
  11081. #: doc/classes/CanvasItem.xml
  11082. msgid "Returns the viewport's boundaries as a [Rect2]."
  11083. msgstr ""
  11084. #: doc/classes/CanvasItem.xml
  11085. msgid "Returns this item's transform in relation to the viewport."
  11086. msgstr ""
  11087. #: doc/classes/CanvasItem.xml
  11088. msgid "Returns the [World2D] where this item is in."
  11089. msgstr ""
  11090. #: doc/classes/CanvasItem.xml
  11091. msgid ""
  11092. "Hide the [CanvasItem] if it's currently visible. This is equivalent to "
  11093. "setting [member visible] to [code]false[/code]."
  11094. msgstr ""
  11095. #: doc/classes/CanvasItem.xml
  11096. msgid ""
  11097. "Returns [code]true[/code] if local transform notifications are communicated "
  11098. "to children."
  11099. msgstr ""
  11100. #: doc/classes/CanvasItem.xml
  11101. msgid ""
  11102. "Returns [code]true[/code] if the node is set as top-level. See [method "
  11103. "set_as_toplevel]."
  11104. msgstr ""
  11105. #: doc/classes/CanvasItem.xml
  11106. msgid ""
  11107. "Returns [code]true[/code] if global transform notifications are communicated "
  11108. "to children."
  11109. msgstr ""
  11110. #: doc/classes/CanvasItem.xml
  11111. msgid ""
  11112. "Returns [code]true[/code] if the node is present in the [SceneTree], its "
  11113. "[member visible] property is [code]true[/code] and all its antecedents are "
  11114. "also visible. If any antecedent is hidden, this node will not be visible in "
  11115. "the scene tree, and is consequently not drawn (see [method _draw])."
  11116. msgstr ""
  11117. #: doc/classes/CanvasItem.xml
  11118. msgid "Assigns [code]screen_point[/code] as this node's new local transform."
  11119. msgstr ""
  11120. #: doc/classes/CanvasItem.xml
  11121. msgid ""
  11122. "Transformations issued by [code]event[/code]'s inputs are applied in local "
  11123. "space instead of global space."
  11124. msgstr ""
  11125. #: doc/classes/CanvasItem.xml
  11126. msgid ""
  11127. "If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
  11128. "i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
  11129. "be changed to make it draw on top of other [CanvasItem]s that are not set as "
  11130. "top-level. The [CanvasItem] will effectively act as if it was placed as a "
  11131. "child of a bare [Node]. See also [method is_set_as_toplevel]."
  11132. msgstr ""
  11133. #: doc/classes/CanvasItem.xml
  11134. msgid ""
  11135. "If [code]enable[/code] is [code]true[/code], this node will receive "
  11136. "[constant NOTIFICATION_LOCAL_TRANSFORM_CHANGED] when its local transform "
  11137. "changes."
  11138. msgstr ""
  11139. #: doc/classes/CanvasItem.xml
  11140. msgid ""
  11141. "If [code]enable[/code] is [code]true[/code], this node will receive "
  11142. "[constant NOTIFICATION_TRANSFORM_CHANGED] when its global transform changes."
  11143. msgstr ""
  11144. #: doc/classes/CanvasItem.xml
  11145. msgid ""
  11146. "Show the [CanvasItem] if it's currently hidden. This is equivalent to "
  11147. "setting [member visible] to [code]true[/code]. For controls that inherit "
  11148. "[Popup], the correct way to make them visible is to call one of the multiple "
  11149. "[code]popup*()[/code] functions instead."
  11150. msgstr ""
  11151. #: doc/classes/CanvasItem.xml
  11152. msgid ""
  11153. "Queues the [CanvasItem] to redraw. During idle time, if [CanvasItem] is "
  11154. "visible, [constant NOTIFICATION_DRAW] is sent and [method _draw] is called. "
  11155. "This only occurs [b]once[/b] per frame, even if this method has been called "
  11156. "multiple times."
  11157. msgstr ""
  11158. #: doc/classes/CanvasItem.xml
  11159. msgid ""
  11160. "The rendering layers in which this [CanvasItem] responds to [Light2D] nodes."
  11161. msgstr ""
  11162. #: doc/classes/CanvasItem.xml
  11163. msgid "The material applied to textures on this [CanvasItem]."
  11164. msgstr ""
  11165. #: doc/classes/CanvasItem.xml
  11166. msgid "The color applied to textures on this [CanvasItem]."
  11167. msgstr ""
  11168. #: doc/classes/CanvasItem.xml
  11169. msgid ""
  11170. "The color applied to textures on this [CanvasItem]. This is not inherited by "
  11171. "children [CanvasItem]s."
  11172. msgstr ""
  11173. #: doc/classes/CanvasItem.xml
  11174. msgid "If [code]true[/code], the object draws behind its parent."
  11175. msgstr ""
  11176. #: doc/classes/CanvasItem.xml
  11177. msgid "If [code]true[/code], the object draws on top of its parent."
  11178. msgstr ""
  11179. #: doc/classes/CanvasItem.xml
  11180. msgid ""
  11181. "If [code]true[/code], the parent [CanvasItem]'s [member material] property "
  11182. "is used as this one's material."
  11183. msgstr ""
  11184. #: doc/classes/CanvasItem.xml
  11185. msgid ""
  11186. "If [code]true[/code], this [CanvasItem] is drawn. The node is only visible "
  11187. "if all of its antecedents are visible as well (in other words, [method "
  11188. "is_visible_in_tree] must return [code]true[/code]).\n"
  11189. "[b]Note:[/b] For controls that inherit [Popup], the correct way to make them "
  11190. "visible is to call one of the multiple [code]popup*()[/code] functions "
  11191. "instead."
  11192. msgstr ""
  11193. #: doc/classes/CanvasItem.xml
  11194. msgid ""
  11195. "Emitted when the [CanvasItem] must redraw, [i]after[/i] the related "
  11196. "[constant NOTIFICATION_DRAW] notification, and [i]before[/i] [method _draw] "
  11197. "is called.\n"
  11198. "[b]Note:[/b] Deferred connections do not allow drawing through the "
  11199. "[code]draw_*[/code] methods."
  11200. msgstr ""
  11201. #: doc/classes/CanvasItem.xml
  11202. msgid "Emitted when becoming hidden."
  11203. msgstr ""
  11204. #: doc/classes/CanvasItem.xml
  11205. msgid ""
  11206. "Emitted when the item's [Rect2] boundaries (position or size) have changed, "
  11207. "or when an action is taking place that may have impacted these boundaries (e."
  11208. "g. changing [member Sprite.texture])."
  11209. msgstr ""
  11210. #: doc/classes/CanvasItem.xml
  11211. msgid "Emitted when the visibility (hidden/visible) changes."
  11212. msgstr ""
  11213. #: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
  11214. msgid ""
  11215. "Mix blending mode. Colors are assumed to be independent of the alpha "
  11216. "(opacity) value."
  11217. msgstr ""
  11218. #: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
  11219. msgid "Additive blending mode."
  11220. msgstr ""
  11221. #: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
  11222. msgid "Subtractive blending mode."
  11223. msgstr ""
  11224. #: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
  11225. msgid "Multiplicative blending mode."
  11226. msgstr ""
  11227. #: doc/classes/CanvasItem.xml doc/classes/CanvasItemMaterial.xml
  11228. msgid ""
  11229. "Mix blending mode. Colors are assumed to be premultiplied by the alpha "
  11230. "(opacity) value."
  11231. msgstr ""
  11232. #: doc/classes/CanvasItem.xml
  11233. msgid ""
  11234. "Disables blending mode. Colors including alpha are written as-is. Only "
  11235. "applicable for render targets with a transparent background. No lighting "
  11236. "will be applied."
  11237. msgstr ""
  11238. #: doc/classes/CanvasItem.xml
  11239. msgid ""
  11240. "The [CanvasItem]'s global transform has changed. This notification is only "
  11241. "received if enabled by [method set_notify_transform]."
  11242. msgstr ""
  11243. #: doc/classes/CanvasItem.xml
  11244. msgid ""
  11245. "The [CanvasItem]'s local transform has changed. This notification is only "
  11246. "received if enabled by [method set_notify_local_transform]."
  11247. msgstr ""
  11248. #: doc/classes/CanvasItem.xml
  11249. msgid "The [CanvasItem] is requested to draw (see [method _draw])."
  11250. msgstr ""
  11251. #: doc/classes/CanvasItem.xml
  11252. msgid "The [CanvasItem]'s visibility has changed."
  11253. msgstr ""
  11254. #: doc/classes/CanvasItem.xml
  11255. msgid "The [CanvasItem] has entered the canvas."
  11256. msgstr ""
  11257. #: doc/classes/CanvasItem.xml
  11258. msgid "The [CanvasItem] has exited the canvas."
  11259. msgstr ""
  11260. #: doc/classes/CanvasItemMaterial.xml
  11261. msgid "A material for [CanvasItem]s."
  11262. msgstr ""
  11263. #: doc/classes/CanvasItemMaterial.xml
  11264. msgid ""
  11265. "[CanvasItemMaterial]s provide a means of modifying the textures associated "
  11266. "with a CanvasItem. They specialize in describing blend and lighting "
  11267. "behaviors for textures. Use a [ShaderMaterial] to more fully customize a "
  11268. "material's interactions with a [CanvasItem]."
  11269. msgstr ""
  11270. #: doc/classes/CanvasItemMaterial.xml
  11271. msgid ""
  11272. "The manner in which a material's rendering is applied to underlying textures."
  11273. msgstr ""
  11274. #: doc/classes/CanvasItemMaterial.xml
  11275. msgid "The manner in which material reacts to lighting."
  11276. msgstr ""
  11277. #: doc/classes/CanvasItemMaterial.xml
  11278. msgid ""
  11279. "The number of columns in the spritesheet assigned as [Texture] for a "
  11280. "[Particles2D] or [CPUParticles2D].\n"
  11281. "[b]Note:[/b] This property is only used and visible in the editor if [member "
  11282. "particles_animation] is [code]true[/code]."
  11283. msgstr ""
  11284. #: doc/classes/CanvasItemMaterial.xml
  11285. msgid ""
  11286. "If [code]true[/code], the particles animation will loop.\n"
  11287. "[b]Note:[/b] This property is only used and visible in the editor if [member "
  11288. "particles_animation] is [code]true[/code]."
  11289. msgstr ""
  11290. #: doc/classes/CanvasItemMaterial.xml
  11291. msgid ""
  11292. "The number of rows in the spritesheet assigned as [Texture] for a "
  11293. "[Particles2D] or [CPUParticles2D].\n"
  11294. "[b]Note:[/b] This property is only used and visible in the editor if [member "
  11295. "particles_animation] is [code]true[/code]."
  11296. msgstr ""
  11297. #: doc/classes/CanvasItemMaterial.xml
  11298. msgid ""
  11299. "If [code]true[/code], enable spritesheet-based animation features when "
  11300. "assigned to [Particles2D] and [CPUParticles2D] nodes. The [member "
  11301. "ParticlesMaterial.anim_speed] or [member CPUParticles2D.anim_speed] should "
  11302. "also be set to a positive value for the animation to play.\n"
  11303. "This property (and other [code]particles_anim_*[/code] properties that "
  11304. "depend on it) has no effect on other types of nodes."
  11305. msgstr ""
  11306. #: doc/classes/CanvasItemMaterial.xml
  11307. msgid ""
  11308. "Render the material using both light and non-light sensitive material "
  11309. "properties."
  11310. msgstr ""
  11311. #: doc/classes/CanvasItemMaterial.xml
  11312. msgid "Render the material as if there were no light."
  11313. msgstr ""
  11314. #: doc/classes/CanvasItemMaterial.xml
  11315. msgid "Render the material as if there were only light."
  11316. msgstr ""
  11317. #: doc/classes/CanvasLayer.xml
  11318. msgid "Canvas drawing layer."
  11319. msgstr ""
  11320. #: doc/classes/CanvasLayer.xml
  11321. msgid ""
  11322. "Canvas drawing layer. [CanvasItem] nodes that are direct or indirect "
  11323. "children of a [CanvasLayer] will be drawn in that layer. The layer is a "
  11324. "numeric index that defines the draw order. The default 2D scene renders with "
  11325. "index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with "
  11326. "index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or "
  11327. "above), or backgrounds (in layer -1 or below)."
  11328. msgstr ""
  11329. #: doc/classes/CanvasLayer.xml
  11330. msgid "Canvas layers"
  11331. msgstr ""
  11332. #: doc/classes/CanvasLayer.xml
  11333. msgid "Returns the RID of the canvas used by this layer."
  11334. msgstr ""
  11335. #: doc/classes/CanvasLayer.xml
  11336. msgid ""
  11337. "Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
  11338. "setting [member visible] to [code]false[/code]."
  11339. msgstr ""
  11340. #: doc/classes/CanvasLayer.xml
  11341. msgid ""
  11342. "Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
  11343. "setting [member visible] to [code]true[/code]."
  11344. msgstr ""
  11345. #: doc/classes/CanvasLayer.xml
  11346. msgid ""
  11347. "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
  11348. "code], uses the default viewport instead."
  11349. msgstr ""
  11350. #: doc/classes/CanvasLayer.xml
  11351. msgid ""
  11352. "If enabled, the [CanvasLayer] will use the viewport's transform, so it will "
  11353. "move when camera moves instead of being anchored in a fixed position on the "
  11354. "screen.\n"
  11355. "Together with [member follow_viewport_scale] it can be used for a pseudo 3D "
  11356. "effect."
  11357. msgstr ""
  11358. #: doc/classes/CanvasLayer.xml
  11359. msgid ""
  11360. "Scales the layer when using [member follow_viewport_enable]. Layers moving "
  11361. "into the foreground should have increasing scales, while layers moving into "
  11362. "the background should have decreasing scales."
  11363. msgstr ""
  11364. #: doc/classes/CanvasLayer.xml
  11365. msgid "Layer index for draw order. Lower values are drawn first."
  11366. msgstr ""
  11367. #: doc/classes/CanvasLayer.xml
  11368. msgid "The layer's base offset."
  11369. msgstr ""
  11370. #: doc/classes/CanvasLayer.xml
  11371. msgid "The layer's rotation in radians."
  11372. msgstr ""
  11373. #: doc/classes/CanvasLayer.xml
  11374. msgid "The layer's rotation in degrees."
  11375. msgstr ""
  11376. #: doc/classes/CanvasLayer.xml
  11377. msgid "The layer's scale."
  11378. msgstr ""
  11379. #: doc/classes/CanvasLayer.xml
  11380. msgid "The layer's transform."
  11381. msgstr ""
  11382. #: doc/classes/CanvasLayer.xml
  11383. msgid ""
  11384. "If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
  11385. "hidden.\n"
  11386. "Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
  11387. "propagated to underlying layers."
  11388. msgstr ""
  11389. #: doc/classes/CanvasLayer.xml
  11390. msgid "Emitted when visibility of the layer is changed. See [member visible]."
  11391. msgstr ""
  11392. #: doc/classes/CanvasModulate.xml
  11393. msgid "Tint the entire canvas."
  11394. msgstr ""
  11395. #: doc/classes/CanvasModulate.xml
  11396. msgid ""
  11397. "[CanvasModulate] tints the canvas elements using its assigned [member color]."
  11398. msgstr ""
  11399. #: doc/classes/CanvasModulate.xml
  11400. msgid "The tint color to apply."
  11401. msgstr ""
  11402. #: doc/classes/CapsuleMesh.xml
  11403. msgid "Class representing a capsule-shaped [PrimitiveMesh]."
  11404. msgstr ""
  11405. #: doc/classes/CapsuleMesh.xml
  11406. msgid ""
  11407. "Height of the middle cylindrical part of the capsule (without the "
  11408. "hemispherical ends).\n"
  11409. "[b]Note:[/b] The capsule's total height is equal to [member mid_height] + 2 "
  11410. "* [member radius]."
  11411. msgstr ""
  11412. #: doc/classes/CapsuleMesh.xml
  11413. msgid "Number of radial segments on the capsule mesh."
  11414. msgstr ""
  11415. #: doc/classes/CapsuleMesh.xml
  11416. msgid "Radius of the capsule mesh."
  11417. msgstr ""
  11418. #: doc/classes/CapsuleMesh.xml
  11419. msgid "Number of rings along the height of the capsule."
  11420. msgstr ""
  11421. #: doc/classes/CapsuleShape.xml
  11422. msgid "Capsule shape for collisions."
  11423. msgstr ""
  11424. #: doc/classes/CapsuleShape.xml doc/classes/CapsuleShape2D.xml
  11425. msgid "The capsule's height."
  11426. msgstr ""
  11427. #: doc/classes/CapsuleShape.xml doc/classes/CapsuleShape2D.xml
  11428. msgid "The capsule's radius."
  11429. msgstr ""
  11430. #: doc/classes/CapsuleShape2D.xml
  11431. msgid "Capsule shape for 2D collisions."
  11432. msgstr ""
  11433. #: doc/classes/CenterContainer.xml
  11434. msgid "Keeps children controls centered."
  11435. msgstr ""
  11436. #: doc/classes/CenterContainer.xml
  11437. msgid ""
  11438. "CenterContainer keeps children controls centered. This container keeps all "
  11439. "children to their minimum size, in the center."
  11440. msgstr ""
  11441. #: doc/classes/CenterContainer.xml
  11442. msgid ""
  11443. "If [code]true[/code], centers children relative to the [CenterContainer]'s "
  11444. "top left corner."
  11445. msgstr ""
  11446. #: doc/classes/CharFXTransform.xml
  11447. msgid ""
  11448. "Controls how an individual character will be displayed in a [RichTextEffect]."
  11449. msgstr ""
  11450. #: doc/classes/CharFXTransform.xml
  11451. msgid ""
  11452. "By setting various properties on this object, you can control how individual "
  11453. "characters will be displayed in a [RichTextEffect]."
  11454. msgstr ""
  11455. #: doc/classes/CharFXTransform.xml
  11456. msgid ""
  11457. "The index of the current character (starting from 0) for the "
  11458. "[RichTextLabel]'s BBCode text. Setting this property won't affect drawing."
  11459. msgstr ""
  11460. #: doc/classes/CharFXTransform.xml
  11461. msgid ""
  11462. "The Unicode codepoint the character will use. This only affects non-"
  11463. "whitespace characters. [method @GDScript.ord] can be useful here. For "
  11464. "example, the following will replace all characters with asterisks:\n"
  11465. "[codeblock]\n"
  11466. "# `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.\n"
  11467. "# See the RichTextEffect documentation for details.\n"
  11468. "char_fx.character = ord(\"*\")\n"
  11469. "[/codeblock]"
  11470. msgstr ""
  11471. #: doc/classes/CharFXTransform.xml
  11472. msgid "The color the character will be drawn with."
  11473. msgstr ""
  11474. #: doc/classes/CharFXTransform.xml
  11475. msgid ""
  11476. "The time elapsed since the [RichTextLabel] was added to the scene tree (in "
  11477. "seconds). Time stops when the [RichTextLabel] is paused (see [member Node."
  11478. "pause_mode]). Resets when the text in the [RichTextLabel] is changed.\n"
  11479. "[b]Note:[/b] Time still passes while the [RichTextLabel] is hidden."
  11480. msgstr ""
  11481. #: doc/classes/CharFXTransform.xml
  11482. msgid ""
  11483. "Contains the arguments passed in the opening BBCode tag. By default, "
  11484. "arguments are strings; if their contents match a type such as [bool], [int] "
  11485. "or [float], they will be converted automatically. Color codes in the form "
  11486. "[code]#rrggbb[/code] or [code]#rgb[/code] will be converted to an opaque "
  11487. "[Color]. String arguments may not contain spaces, even if they're quoted. If "
  11488. "present, quotes will also be present in the final string.\n"
  11489. "For example, the opening BBCode tag [code][example foo=hello bar=true baz=42 "
  11490. "color=#ffffff][/code] will map to the following [Dictionary]:\n"
  11491. "[codeblock]\n"
  11492. "{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, "
  11493. "1)}\n"
  11494. "[/codeblock]"
  11495. msgstr ""
  11496. #: doc/classes/CharFXTransform.xml
  11497. msgid "The position offset the character will be drawn with (in pixels)."
  11498. msgstr ""
  11499. #: doc/classes/CharFXTransform.xml
  11500. msgid ""
  11501. "The index of the current character (starting from 0) for this "
  11502. "[RichTextEffect] custom block. Setting this property won't affect drawing."
  11503. msgstr ""
  11504. #: doc/classes/CharFXTransform.xml
  11505. msgid ""
  11506. "If [code]true[/code], the character will be drawn. If [code]false[/code], "
  11507. "the character will be hidden. Characters around hidden characters will "
  11508. "reflow to take the space of hidden characters. If this is not desired, set "
  11509. "their [member color] to [code]Color(1, 1, 1, 0)[/code] instead."
  11510. msgstr ""
  11511. #: doc/classes/CheckBox.xml
  11512. msgid "Binary choice user interface widget. See also [CheckButton]."
  11513. msgstr ""
  11514. #: doc/classes/CheckBox.xml
  11515. msgid ""
  11516. "A checkbox allows the user to make a binary choice (choosing only one of two "
  11517. "possible options). It's similar to [CheckButton] in functionality, but it "
  11518. "has a different appearance. To follow established UX patterns, it's "
  11519. "recommended to use CheckBox when toggling it has [b]no[/b] immediate effect "
  11520. "on something. For instance, it should be used when toggling it will only do "
  11521. "something once a confirmation button is pressed.\n"
  11522. "See also [BaseButton] which contains common properties and methods "
  11523. "associated with this node."
  11524. msgstr ""
  11525. #: doc/classes/CheckBox.xml
  11526. msgid "The [CheckBox] text's font color."
  11527. msgstr ""
  11528. #: doc/classes/CheckBox.xml
  11529. msgid "The [CheckBox] text's font color when it's disabled."
  11530. msgstr ""
  11531. #: doc/classes/CheckBox.xml
  11532. msgid ""
  11533. "The [CheckBox] text's font color when it's focused. Only replaces the normal "
  11534. "text color of the checkbox. Disabled, hovered, and pressed states take "
  11535. "precedence over this color."
  11536. msgstr ""
  11537. #: doc/classes/CheckBox.xml
  11538. msgid "The [CheckBox] text's font color when it's hovered."
  11539. msgstr ""
  11540. #: doc/classes/CheckBox.xml
  11541. msgid "The [CheckBox] text's font color when it's hovered and pressed."
  11542. msgstr ""
  11543. #: doc/classes/CheckBox.xml
  11544. msgid "The [CheckBox] text's font color when it's pressed."
  11545. msgstr ""
  11546. #: doc/classes/CheckBox.xml
  11547. msgid "The vertical offset used when rendering the check icons (in pixels)."
  11548. msgstr ""
  11549. #: doc/classes/CheckBox.xml
  11550. msgid "The separation between the check icon and the text (in pixels)."
  11551. msgstr ""
  11552. #: doc/classes/CheckBox.xml
  11553. msgid "The [Font] to use for the [CheckBox] text."
  11554. msgstr ""
  11555. #: doc/classes/CheckBox.xml
  11556. msgid "The check icon to display when the [CheckBox] is checked."
  11557. msgstr ""
  11558. #: doc/classes/CheckBox.xml
  11559. msgid "The check icon to display when the [CheckBox] is checked and disabled."
  11560. msgstr ""
  11561. #: doc/classes/CheckBox.xml
  11562. msgid ""
  11563. "If the [CheckBox] is configured as a radio button, the icon to display when "
  11564. "the [CheckBox] is checked."
  11565. msgstr ""
  11566. #: doc/classes/CheckBox.xml
  11567. msgid ""
  11568. "If the [CheckBox] is configured as a radio button, the icon to display when "
  11569. "the [CheckBox] is unchecked."
  11570. msgstr ""
  11571. #: doc/classes/CheckBox.xml
  11572. msgid "The check icon to display when the [CheckBox] is unchecked."
  11573. msgstr ""
  11574. #: doc/classes/CheckBox.xml
  11575. msgid ""
  11576. "The check icon to display when the [CheckBox] is unchecked and disabled."
  11577. msgstr ""
  11578. #: doc/classes/CheckBox.xml
  11579. msgid ""
  11580. "The [StyleBox] to display as a background when the [CheckBox] is disabled."
  11581. msgstr ""
  11582. #: doc/classes/CheckBox.xml
  11583. msgid ""
  11584. "The [StyleBox] to display as a background when the [CheckBox] is focused."
  11585. msgstr ""
  11586. #: doc/classes/CheckBox.xml
  11587. msgid ""
  11588. "The [StyleBox] to display as a background when the [CheckBox] is hovered."
  11589. msgstr ""
  11590. #: doc/classes/CheckBox.xml
  11591. msgid ""
  11592. "The [StyleBox] to display as a background when the [CheckBox] is hovered and "
  11593. "pressed."
  11594. msgstr ""
  11595. #: doc/classes/CheckBox.xml doc/classes/CheckButton.xml
  11596. msgid "The [StyleBox] to display as a background."
  11597. msgstr ""
  11598. #: doc/classes/CheckBox.xml
  11599. msgid ""
  11600. "The [StyleBox] to display as a background when the [CheckBox] is pressed."
  11601. msgstr ""
  11602. #: doc/classes/CheckButton.xml
  11603. msgid "Checkable button. See also [CheckBox]."
  11604. msgstr ""
  11605. #: doc/classes/CheckButton.xml
  11606. msgid ""
  11607. "CheckButton is a toggle button displayed as a check field. It's similar to "
  11608. "[CheckBox] in functionality, but it has a different appearance. To follow "
  11609. "established UX patterns, it's recommended to use CheckButton when toggling "
  11610. "it has an [b]immediate[/b] effect on something. For instance, it should be "
  11611. "used if toggling it enables/disables a setting without requiring the user to "
  11612. "press a confirmation button.\n"
  11613. "See also [BaseButton] which contains common properties and methods "
  11614. "associated with this node."
  11615. msgstr ""
  11616. #: doc/classes/CheckButton.xml
  11617. msgid "The [CheckButton] text's font color."
  11618. msgstr ""
  11619. #: doc/classes/CheckButton.xml
  11620. msgid "The [CheckButton] text's font color when it's disabled."
  11621. msgstr ""
  11622. #: doc/classes/CheckButton.xml
  11623. msgid ""
  11624. "The [CheckButton] text's font color when it's focused. Only replaces the "
  11625. "normal text color of the button. Disabled, hovered, and pressed states take "
  11626. "precedence over this color."
  11627. msgstr ""
  11628. #: doc/classes/CheckButton.xml
  11629. msgid "The [CheckButton] text's font color when it's hovered."
  11630. msgstr ""
  11631. #: doc/classes/CheckButton.xml
  11632. msgid "The [CheckButton] text's font color when it's hovered and pressed."
  11633. msgstr ""
  11634. #: doc/classes/CheckButton.xml
  11635. msgid "The [CheckButton] text's font color when it's pressed."
  11636. msgstr ""
  11637. #: doc/classes/CheckButton.xml
  11638. msgid "The vertical offset used when rendering the toggle icons (in pixels)."
  11639. msgstr ""
  11640. #: doc/classes/CheckButton.xml
  11641. msgid "The separation between the toggle icon and the text (in pixels)."
  11642. msgstr ""
  11643. #: doc/classes/CheckButton.xml
  11644. msgid "The [Font] to use for the [CheckButton] text."
  11645. msgstr ""
  11646. #: doc/classes/CheckButton.xml
  11647. msgid "The icon to display when the [CheckButton] is unchecked."
  11648. msgstr ""
  11649. #: doc/classes/CheckButton.xml
  11650. msgid "The icon to display when the [CheckButton] is unchecked and disabled."
  11651. msgstr ""
  11652. #: doc/classes/CheckButton.xml
  11653. msgid "The icon to display when the [CheckButton] is checked."
  11654. msgstr ""
  11655. #: doc/classes/CheckButton.xml
  11656. msgid "The icon to display when the [CheckButton] is checked and disabled."
  11657. msgstr ""
  11658. #: doc/classes/CheckButton.xml
  11659. msgid ""
  11660. "The [StyleBox] to display as a background when the [CheckButton] is disabled."
  11661. msgstr ""
  11662. #: doc/classes/CheckButton.xml
  11663. msgid ""
  11664. "The [StyleBox] to display as a background when the [CheckButton] is focused."
  11665. msgstr ""
  11666. #: doc/classes/CheckButton.xml
  11667. msgid ""
  11668. "The [StyleBox] to display as a background when the [CheckButton] is hovered."
  11669. msgstr ""
  11670. #: doc/classes/CheckButton.xml
  11671. msgid ""
  11672. "The [StyleBox] to display as a background when the [CheckButton] is hovered "
  11673. "and pressed."
  11674. msgstr ""
  11675. #: doc/classes/CheckButton.xml
  11676. msgid ""
  11677. "The [StyleBox] to display as a background when the [CheckButton] is pressed."
  11678. msgstr ""
  11679. #: doc/classes/CircleShape2D.xml
  11680. msgid "Circular shape for 2D collisions."
  11681. msgstr ""
  11682. #: doc/classes/CircleShape2D.xml
  11683. msgid ""
  11684. "Circular shape for 2D collisions. This shape is useful for modeling balls or "
  11685. "small characters and its collision detection with everything else is very "
  11686. "fast."
  11687. msgstr ""
  11688. #: doc/classes/CircleShape2D.xml
  11689. msgid "The circle's radius."
  11690. msgstr ""
  11691. #: doc/classes/ClassDB.xml
  11692. msgid "Class information repository."
  11693. msgstr ""
  11694. #: doc/classes/ClassDB.xml
  11695. msgid "Provides access to metadata stored for every available class."
  11696. msgstr ""
  11697. #: doc/classes/ClassDB.xml
  11698. msgid ""
  11699. "Returns [code]true[/code] if you can instance objects from the specified "
  11700. "[code]class[/code], [code]false[/code] in other case."
  11701. msgstr ""
  11702. #: doc/classes/ClassDB.xml
  11703. msgid "Returns whether the specified [code]class[/code] is available or not."
  11704. msgstr ""
  11705. #: doc/classes/ClassDB.xml
  11706. msgid ""
  11707. "Returns a category associated with the class for use in documentation and "
  11708. "the Asset Library. Debug mode required."
  11709. msgstr ""
  11710. #: doc/classes/ClassDB.xml
  11711. msgid ""
  11712. "Returns an array with all the keys in [code]enum[/code] of [code]class[/"
  11713. "code] or its ancestry."
  11714. msgstr ""
  11715. #: doc/classes/ClassDB.xml
  11716. msgid ""
  11717. "Returns an array with all the enums of [code]class[/code] or its ancestry."
  11718. msgstr ""
  11719. #: doc/classes/ClassDB.xml
  11720. msgid ""
  11721. "Returns the value of the integer constant [code]name[/code] of [code]class[/"
  11722. "code] or its ancestry. Always returns 0 when the constant could not be found."
  11723. msgstr ""
  11724. #: doc/classes/ClassDB.xml
  11725. msgid ""
  11726. "Returns which enum the integer constant [code]name[/code] of [code]class[/"
  11727. "code] or its ancestry belongs to."
  11728. msgstr ""
  11729. #: doc/classes/ClassDB.xml
  11730. msgid ""
  11731. "Returns an array with the names all the integer constants of [code]class[/"
  11732. "code] or its ancestry."
  11733. msgstr ""
  11734. #: doc/classes/ClassDB.xml
  11735. msgid ""
  11736. "Returns an array with all the methods of [code]class[/code] or its ancestry "
  11737. "if [code]no_inheritance[/code] is [code]false[/code]. Every element of the "
  11738. "array is a [Dictionary] with the following keys: [code]args[/code], "
  11739. "[code]default_args[/code], [code]flags[/code], [code]id[/code], [code]name[/"
  11740. "code], [code]return: (class_name, hint, hint_string, name, type, usage)[/"
  11741. "code].\n"
  11742. "[b]Note:[/b] In exported release builds the debug info is not available, so "
  11743. "the returned dictionaries will contain only method names."
  11744. msgstr ""
  11745. #: doc/classes/ClassDB.xml
  11746. msgid ""
  11747. "Returns the value of [code]property[/code] of [code]class[/code] or its "
  11748. "ancestry."
  11749. msgstr ""
  11750. #: doc/classes/ClassDB.xml
  11751. msgid ""
  11752. "Returns an array with all the properties of [code]class[/code] or its "
  11753. "ancestry if [code]no_inheritance[/code] is [code]false[/code]."
  11754. msgstr ""
  11755. #: doc/classes/ClassDB.xml
  11756. msgid ""
  11757. "Returns the [code]signal[/code] data of [code]class[/code] or its ancestry. "
  11758. "The returned value is a [Dictionary] with the following keys: [code]args[/"
  11759. "code], [code]default_args[/code], [code]flags[/code], [code]id[/code], "
  11760. "[code]name[/code], [code]return: (class_name, hint, hint_string, name, type, "
  11761. "usage)[/code]."
  11762. msgstr ""
  11763. #: doc/classes/ClassDB.xml
  11764. msgid ""
  11765. "Returns an array with all the signals of [code]class[/code] or its ancestry "
  11766. "if [code]no_inheritance[/code] is [code]false[/code]. Every element of the "
  11767. "array is a [Dictionary] as described in [method class_get_signal]."
  11768. msgstr ""
  11769. #: doc/classes/ClassDB.xml
  11770. msgid ""
  11771. "Returns whether [code]class[/code] or its ancestry has an enum called "
  11772. "[code]name[/code] or not."
  11773. msgstr ""
  11774. #: doc/classes/ClassDB.xml
  11775. msgid ""
  11776. "Returns whether [code]class[/code] or its ancestry has an integer constant "
  11777. "called [code]name[/code] or not."
  11778. msgstr ""
  11779. #: doc/classes/ClassDB.xml
  11780. msgid ""
  11781. "Returns whether [code]class[/code] (or its ancestry if [code]no_inheritance[/"
  11782. "code] is [code]false[/code]) has a method called [code]method[/code] or not."
  11783. msgstr ""
  11784. #: doc/classes/ClassDB.xml
  11785. msgid ""
  11786. "Returns whether [code]class[/code] or its ancestry has a signal called "
  11787. "[code]signal[/code] or not."
  11788. msgstr ""
  11789. #: doc/classes/ClassDB.xml
  11790. msgid ""
  11791. "Sets [code]property[/code] value of [code]class[/code] to [code]value[/code]."
  11792. msgstr ""
  11793. #: doc/classes/ClassDB.xml
  11794. msgid "Returns the names of all the classes available."
  11795. msgstr ""
  11796. #: doc/classes/ClassDB.xml
  11797. msgid ""
  11798. "Returns the names of all the classes that directly or indirectly inherit "
  11799. "from [code]class[/code]."
  11800. msgstr ""
  11801. #: doc/classes/ClassDB.xml
  11802. msgid "Returns the parent class of [code]class[/code]."
  11803. msgstr ""
  11804. #: doc/classes/ClassDB.xml
  11805. msgid "Creates an instance of [code]class[/code]."
  11806. msgstr ""
  11807. #: doc/classes/ClassDB.xml
  11808. msgid "Returns whether this [code]class[/code] is enabled or not."
  11809. msgstr ""
  11810. #: doc/classes/ClassDB.xml
  11811. msgid ""
  11812. "Returns whether [code]inherits[/code] is an ancestor of [code]class[/code] "
  11813. "or not."
  11814. msgstr ""
  11815. #: doc/classes/ClippedCamera.xml
  11816. msgid "A [Camera] that includes collision."
  11817. msgstr ""
  11818. #: doc/classes/ClippedCamera.xml
  11819. msgid ""
  11820. "This node extends [Camera] to add collisions with [Area] and/or "
  11821. "[PhysicsBody] nodes. The camera cannot move through colliding objects."
  11822. msgstr ""
  11823. #: doc/classes/ClippedCamera.xml
  11824. msgid ""
  11825. "Adds a collision exception so the camera does not collide with the specified "
  11826. "node."
  11827. msgstr ""
  11828. #: doc/classes/ClippedCamera.xml
  11829. msgid ""
  11830. "Adds a collision exception so the camera does not collide with the specified "
  11831. "[RID]."
  11832. msgstr ""
  11833. #: doc/classes/ClippedCamera.xml
  11834. msgid "Removes all collision exceptions."
  11835. msgstr ""
  11836. #: doc/classes/ClippedCamera.xml
  11837. msgid "Returns the distance the camera has been offset due to a collision."
  11838. msgstr ""
  11839. #: doc/classes/ClippedCamera.xml
  11840. msgid ""
  11841. "Returns [code]true[/code] if the specified bit index is on.\n"
  11842. "[b]Note:[/b] Bit indices range from 0-19."
  11843. msgstr ""
  11844. #: doc/classes/ClippedCamera.xml
  11845. msgid "Removes a collision exception with the specified node."
  11846. msgstr ""
  11847. #: doc/classes/ClippedCamera.xml
  11848. msgid "Removes a collision exception with the specified [RID]."
  11849. msgstr ""
  11850. #: doc/classes/ClippedCamera.xml
  11851. msgid ""
  11852. "Sets the specified bit index to the [code]value[/code].\n"
  11853. "[b]Note:[/b] Bit indices range from 0-19."
  11854. msgstr ""
  11855. #: doc/classes/ClippedCamera.xml
  11856. msgid "If [code]true[/code], the camera stops on contact with [Area]s."
  11857. msgstr ""
  11858. #: doc/classes/ClippedCamera.xml
  11859. msgid "If [code]true[/code], the camera stops on contact with [PhysicsBody]s."
  11860. msgstr ""
  11861. #: doc/classes/ClippedCamera.xml
  11862. msgid ""
  11863. "The camera's collision mask. Only objects in at least one collision layer "
  11864. "matching the mask will be detected. See [url=$DOCS_URL/tutorials/physics/"
  11865. "physics_introduction.html#collision-layers-and-masks]Collision layers and "
  11866. "masks[/url] in the documentation for more information."
  11867. msgstr ""
  11868. #: doc/classes/ClippedCamera.xml
  11869. msgid ""
  11870. "The camera's collision margin. The camera can't get closer than this "
  11871. "distance to a colliding object."
  11872. msgstr ""
  11873. #: doc/classes/ClippedCamera.xml
  11874. msgid "The camera's process callback. See [enum ProcessMode]."
  11875. msgstr ""
  11876. #: doc/classes/CollisionObject.xml
  11877. msgid "Base node for collision objects."
  11878. msgstr ""
  11879. #: doc/classes/CollisionObject.xml
  11880. msgid ""
  11881. "CollisionObject is the base class for physics objects. It can hold any "
  11882. "number of collision [Shape]s. Each shape must be assigned to a [i]shape "
  11883. "owner[/i]. The CollisionObject can have any number of shape owners. Shape "
  11884. "owners are not nodes and do not appear in the editor, but are accessible "
  11885. "through code using the [code]shape_owner_*[/code] methods."
  11886. msgstr ""
  11887. #: doc/classes/CollisionObject.xml
  11888. msgid ""
  11889. "Receives unhandled [InputEvent]s. [code]position[/code] is the location in "
  11890. "world space of the mouse pointer on the surface of the shape with index "
  11891. "[code]shape_idx[/code] and [code]normal[/code] is the normal vector of the "
  11892. "surface at that point. Connect to the [signal input_event] signal to easily "
  11893. "pick up these events."
  11894. msgstr ""
  11895. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11896. msgid ""
  11897. "Creates a new shape owner for the given object. Returns [code]owner_id[/"
  11898. "code] of the new owner for future reference."
  11899. msgstr ""
  11900. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11901. msgid ""
  11902. "Returns whether or not the specified [code]bit[/code] of the [member "
  11903. "collision_layer] is set."
  11904. msgstr ""
  11905. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11906. msgid ""
  11907. "Returns whether or not the specified [code]bit[/code] of the [member "
  11908. "collision_mask] is set."
  11909. msgstr ""
  11910. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11911. #: doc/classes/Navigation2D.xml
  11912. msgid "Returns the object's [RID]."
  11913. msgstr ""
  11914. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11915. msgid ""
  11916. "Returns an [Array] of [code]owner_id[/code] identifiers. You can use these "
  11917. "ids in other methods that take [code]owner_id[/code] as an argument."
  11918. msgstr ""
  11919. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11920. msgid "If [code]true[/code], the shape owner and its shapes are disabled."
  11921. msgstr ""
  11922. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11923. msgid "Removes the given shape owner."
  11924. msgstr ""
  11925. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11926. msgid ""
  11927. "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
  11928. "code] in the [member collision_layer].\n"
  11929. "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
  11930. "code] in the [member collision_layer]."
  11931. msgstr ""
  11932. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11933. msgid ""
  11934. "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
  11935. "code] in the [member collision_mask].\n"
  11936. "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
  11937. "code] in the [member collision_mask]."
  11938. msgstr ""
  11939. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11940. msgid "Returns the [code]owner_id[/code] of the given shape."
  11941. msgstr ""
  11942. #: doc/classes/CollisionObject.xml
  11943. msgid "Adds a [Shape] to the shape owner."
  11944. msgstr ""
  11945. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11946. msgid "Removes all shapes from the shape owner."
  11947. msgstr ""
  11948. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11949. msgid "Returns the parent object of the given shape owner."
  11950. msgstr ""
  11951. #: doc/classes/CollisionObject.xml
  11952. msgid "Returns the [Shape] with the given id from the given shape owner."
  11953. msgstr ""
  11954. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11955. msgid "Returns the number of shapes the given shape owner contains."
  11956. msgstr ""
  11957. #: doc/classes/CollisionObject.xml
  11958. msgid ""
  11959. "Returns the child index of the [Shape] with the given id from the given "
  11960. "shape owner."
  11961. msgstr ""
  11962. #: doc/classes/CollisionObject.xml
  11963. msgid "Returns the shape owner's [Transform]."
  11964. msgstr ""
  11965. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11966. msgid "Removes a shape from the given shape owner."
  11967. msgstr ""
  11968. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  11969. msgid "If [code]true[/code], disables the given shape owner."
  11970. msgstr ""
  11971. #: doc/classes/CollisionObject.xml
  11972. msgid "Sets the [Transform] of the given shape owner."
  11973. msgstr ""
  11974. #: doc/classes/CollisionObject.xml
  11975. msgid ""
  11976. "The physics layers this CollisionObject3D is in. Collision objects can exist "
  11977. "in one or more of 32 different layers. See also [member collision_mask].\n"
  11978. "[b]Note:[/b] A contact is detected if object A is in any of the layers that "
  11979. "object B scans, or object B is in any layers that object A scans. See "
  11980. "[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
  11981. "and-masks]Collision layers and masks[/url] in the documentation for more "
  11982. "information."
  11983. msgstr ""
  11984. #: doc/classes/CollisionObject.xml
  11985. msgid ""
  11986. "The physics layers this CollisionObject3D scans. Collision objects can scan "
  11987. "one or more of 32 different layers. See also [member collision_layer].\n"
  11988. "[b]Note:[/b] A contact is detected if object A is in any of the layers that "
  11989. "object B scans, or object B is in any layers that object A scans. See "
  11990. "[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
  11991. "and-masks]Collision layers and masks[/url] in the documentation for more "
  11992. "information."
  11993. msgstr ""
  11994. #: doc/classes/CollisionObject.xml
  11995. msgid ""
  11996. "If [code]true[/code], the [CollisionObject] will continue to receive input "
  11997. "events as the mouse is dragged across its shapes."
  11998. msgstr ""
  11999. #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
  12000. msgid ""
  12001. "If [code]true[/code], this object is pickable. A pickable object can detect "
  12002. "the mouse pointer entering/leaving, and if the mouse is inside it, report "
  12003. "input events. Requires at least one [member collision_layer] bit to be set."
  12004. msgstr ""
  12005. #: doc/classes/CollisionObject.xml
  12006. msgid ""
  12007. "Emitted when the object receives an unhandled [InputEvent]. [code]position[/"
  12008. "code] is the location in world space of the mouse pointer on the surface of "
  12009. "the shape with index [code]shape_idx[/code] and [code]normal[/code] is the "
  12010. "normal vector of the surface at that point."
  12011. msgstr ""
  12012. #: doc/classes/CollisionObject.xml
  12013. msgid "Emitted when the mouse pointer enters any of this object's shapes."
  12014. msgstr ""
  12015. #: doc/classes/CollisionObject.xml
  12016. msgid "Emitted when the mouse pointer exits all this object's shapes."
  12017. msgstr ""
  12018. #: doc/classes/CollisionObject2D.xml
  12019. msgid "Base node for 2D collision objects."
  12020. msgstr ""
  12021. #: doc/classes/CollisionObject2D.xml
  12022. msgid ""
  12023. "CollisionObject2D is the base class for 2D physics objects. It can hold any "
  12024. "number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
  12025. "owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
  12026. "owners are not nodes and do not appear in the editor, but are accessible "
  12027. "through code using the [code]shape_owner_*[/code] methods.\n"
  12028. "[b]Note:[/b] Only collisions between objects within the same canvas "
  12029. "([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
  12030. "collisions between objects in different canvases is undefined."
  12031. msgstr ""
  12032. #: doc/classes/CollisionObject2D.xml
  12033. msgid ""
  12034. "Accepts unhandled [InputEvent]s. Requires [member input_pickable] to be "
  12035. "[code]true[/code]. [code]shape_idx[/code] is the child index of the clicked "
  12036. "[Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up "
  12037. "these events."
  12038. msgstr ""
  12039. #: doc/classes/CollisionObject2D.xml
  12040. msgid ""
  12041. "Returns the [code]one_way_collision_margin[/code] of the shape owner "
  12042. "identified by given [code]owner_id[/code]."
  12043. msgstr ""
  12044. #: doc/classes/CollisionObject2D.xml
  12045. msgid ""
  12046. "Returns [code]true[/code] if collisions for the shape owner originating from "
  12047. "this [CollisionObject2D] will not be reported to collided with "
  12048. "[CollisionObject2D]s."
  12049. msgstr ""
  12050. #: doc/classes/CollisionObject2D.xml
  12051. msgid "Adds a [Shape2D] to the shape owner."
  12052. msgstr ""
  12053. #: doc/classes/CollisionObject2D.xml
  12054. msgid "Returns the [Shape2D] with the given id from the given shape owner."
  12055. msgstr ""
  12056. #: doc/classes/CollisionObject2D.xml
  12057. msgid ""
  12058. "Returns the child index of the [Shape2D] with the given id from the given "
  12059. "shape owner."
  12060. msgstr ""
  12061. #: doc/classes/CollisionObject2D.xml
  12062. msgid "Returns the shape owner's [Transform2D]."
  12063. msgstr ""
  12064. #: doc/classes/CollisionObject2D.xml
  12065. msgid ""
  12066. "If [code]enable[/code] is [code]true[/code], collisions for the shape owner "
  12067. "originating from this [CollisionObject2D] will not be reported to collided "
  12068. "with [CollisionObject2D]s."
  12069. msgstr ""
  12070. #: doc/classes/CollisionObject2D.xml
  12071. msgid ""
  12072. "Sets the [code]one_way_collision_margin[/code] of the shape owner identified "
  12073. "by given [code]owner_id[/code] to [code]margin[/code] pixels."
  12074. msgstr ""
  12075. #: doc/classes/CollisionObject2D.xml
  12076. msgid "Sets the [Transform2D] of the given shape owner."
  12077. msgstr ""
  12078. #: doc/classes/CollisionObject2D.xml
  12079. msgid ""
  12080. "The physics layers this CollisionObject2D is in. Collision objects can exist "
  12081. "in one or more of 32 different layers. See also [member collision_mask].\n"
  12082. "[b]Note:[/b] A contact is detected if object A is in any of the layers that "
  12083. "object B scans, or object B is in any layers that object A scans. See "
  12084. "[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
  12085. "and-masks]Collision layers and masks[/url] in the documentation for more "
  12086. "information."
  12087. msgstr ""
  12088. #: doc/classes/CollisionObject2D.xml
  12089. msgid ""
  12090. "The physics layers this CollisionObject2D scans. Collision objects can scan "
  12091. "one or more of 32 different layers. See also [member collision_layer].\n"
  12092. "[b]Note:[/b] A contact is detected if object A is in any of the layers that "
  12093. "object B scans, or object B is in any layers that object A scans. See "
  12094. "[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
  12095. "and-masks]Collision layers and masks[/url] in the documentation for more "
  12096. "information."
  12097. msgstr ""
  12098. #: doc/classes/CollisionObject2D.xml
  12099. msgid ""
  12100. "Emitted when an input event occurs. Requires [member input_pickable] to be "
  12101. "[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
  12102. "set. See [method _input_event] for details."
  12103. msgstr ""
  12104. #: doc/classes/CollisionObject2D.xml
  12105. msgid ""
  12106. "Emitted when the mouse pointer enters any of this object's shapes. Requires "
  12107. "[member input_pickable] to be [code]true[/code] and at least one "
  12108. "[code]collision_layer[/code] bit to be set."
  12109. msgstr ""
  12110. #: doc/classes/CollisionObject2D.xml
  12111. msgid ""
  12112. "Emitted when the mouse pointer exits all this object's shapes. Requires "
  12113. "[member input_pickable] to be [code]true[/code] and at least one "
  12114. "[code]collision_layer[/code] bit to be set."
  12115. msgstr ""
  12116. #: doc/classes/CollisionPolygon.xml
  12117. msgid "Editor-only class for defining a collision polygon in 3D space."
  12118. msgstr ""
  12119. #: doc/classes/CollisionPolygon.xml
  12120. msgid ""
  12121. "Allows editing a collision polygon's vertices on a selected plane. Can also "
  12122. "set a depth perpendicular to that plane. This class is only available in the "
  12123. "editor. It will not appear in the scene tree at run-time. Creates a [Shape] "
  12124. "for gameplay. Properties modified during gameplay will have no effect."
  12125. msgstr ""
  12126. #: doc/classes/CollisionPolygon.xml
  12127. msgid ""
  12128. "Length that the resulting collision extends in either direction "
  12129. "perpendicular to its polygon."
  12130. msgstr ""
  12131. #: doc/classes/CollisionPolygon.xml
  12132. msgid "If [code]true[/code], no collision will be produced."
  12133. msgstr ""
  12134. #: doc/classes/CollisionPolygon.xml
  12135. msgid ""
  12136. "The collision margin for the generated [Shape]. See [member Shape.margin] "
  12137. "for more details."
  12138. msgstr ""
  12139. #: doc/classes/CollisionPolygon.xml
  12140. msgid ""
  12141. "Array of vertices which define the polygon.\n"
  12142. "[b]Note:[/b] The returned value is a copy of the original. Methods which "
  12143. "mutate the size or properties of the return value will not impact the "
  12144. "original polygon. To change properties of the polygon, assign it to a "
  12145. "temporary variable and make changes before reassigning the [code]polygon[/"
  12146. "code] member."
  12147. msgstr ""
  12148. #: doc/classes/CollisionPolygon2D.xml
  12149. msgid "Defines a 2D collision polygon."
  12150. msgstr ""
  12151. #: doc/classes/CollisionPolygon2D.xml
  12152. msgid ""
  12153. "Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygons "
  12154. "can be drawn in the editor or specified by a list of vertices."
  12155. msgstr ""
  12156. #: doc/classes/CollisionPolygon2D.xml
  12157. msgid "Collision build mode. Use one of the [enum BuildMode] constants."
  12158. msgstr ""
  12159. #: doc/classes/CollisionPolygon2D.xml
  12160. msgid "If [code]true[/code], no collisions will be detected."
  12161. msgstr ""
  12162. #: doc/classes/CollisionPolygon2D.xml
  12163. msgid ""
  12164. "If [code]true[/code], only edges that face up, relative to "
  12165. "[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
  12166. "[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
  12167. "child of an [Area2D] node."
  12168. msgstr ""
  12169. #: doc/classes/CollisionPolygon2D.xml
  12170. msgid ""
  12171. "The margin used for one-way collision (in pixels). Higher values will make "
  12172. "the shape thicker, and work better for colliders that enter the polygon at a "
  12173. "high velocity."
  12174. msgstr ""
  12175. #: doc/classes/CollisionPolygon2D.xml
  12176. msgid ""
  12177. "The polygon's list of vertices. The final point will be connected to the "
  12178. "first. The returned value is a clone of the [PoolVector2Array], not a "
  12179. "reference."
  12180. msgstr ""
  12181. #: doc/classes/CollisionPolygon2D.xml
  12182. msgid "Collisions will include the polygon and its contained area."
  12183. msgstr ""
  12184. #: doc/classes/CollisionPolygon2D.xml
  12185. msgid "Collisions will only include the polygon edges."
  12186. msgstr ""
  12187. #: doc/classes/CollisionShape.xml
  12188. msgid "Node that represents collision shape data in 3D space."
  12189. msgstr ""
  12190. #: doc/classes/CollisionShape.xml
  12191. msgid ""
  12192. "Editor facility for creating and editing collision shapes in 3D space. Set "
  12193. "the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
  12194. "is an Editor-only helper to create shapes, use [method CollisionObject."
  12195. "shape_owner_get_shape] to get the actual shape.\n"
  12196. "You can use this node to represent all sorts of collision shapes, for "
  12197. "example, add this to an [Area] to give it a detection shape, or add it to a "
  12198. "[PhysicsBody] to create a solid object."
  12199. msgstr ""
  12200. #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
  12201. #: doc/classes/Physics2DDirectBodyState.xml
  12202. #: doc/classes/Physics2DDirectSpaceState.xml
  12203. #: doc/classes/PhysicsDirectBodyState.xml
  12204. #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
  12205. msgid "Physics introduction"
  12206. msgstr ""
  12207. #: doc/classes/CollisionShape.xml
  12208. msgid ""
  12209. "Sets the collision shape's shape to the addition of all its convexed "
  12210. "[MeshInstance] siblings geometry."
  12211. msgstr ""
  12212. #: doc/classes/CollisionShape.xml
  12213. msgid ""
  12214. "If this method exists within a script it will be called whenever the shape "
  12215. "resource has been modified."
  12216. msgstr ""
  12217. #: doc/classes/CollisionShape.xml
  12218. msgid "A disabled collision shape has no effect in the world."
  12219. msgstr ""
  12220. #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
  12221. msgid "The actual shape owned by this collision shape."
  12222. msgstr ""
  12223. #: doc/classes/CollisionShape2D.xml
  12224. msgid "Node that represents collision shape data in 2D space."
  12225. msgstr ""
  12226. #: doc/classes/CollisionShape2D.xml
  12227. msgid ""
  12228. "Editor facility for creating and editing collision shapes in 2D space. Set "
  12229. "the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
  12230. "is an Editor-only helper to create shapes, use [method CollisionObject2D."
  12231. "shape_owner_get_shape] to get the actual shape.\n"
  12232. "You can use this node to represent all sorts of collision shapes, for "
  12233. "example, add this to an [Area2D] to give it a detection shape, or add it to "
  12234. "a [PhysicsBody2D] to create a solid object."
  12235. msgstr ""
  12236. #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
  12237. #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
  12238. #: doc/classes/TileSet.xml
  12239. msgid "2D Kinematic Character Demo"
  12240. msgstr ""
  12241. #: doc/classes/CollisionShape2D.xml
  12242. msgid ""
  12243. "A disabled collision shape has no effect in the world. This property should "
  12244. "be changed with [method Object.set_deferred]."
  12245. msgstr ""
  12246. #: doc/classes/CollisionShape2D.xml
  12247. msgid ""
  12248. "Sets whether this collision shape should only detect collision on one side "
  12249. "(top or bottom).\n"
  12250. "[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
  12251. "child of an [Area2D] node."
  12252. msgstr ""
  12253. #: doc/classes/CollisionShape2D.xml
  12254. msgid ""
  12255. "The margin used for one-way collision (in pixels). Higher values will make "
  12256. "the shape thicker, and work better for colliders that enter the shape at a "
  12257. "high velocity."
  12258. msgstr ""
  12259. #: doc/classes/Color.xml
  12260. msgid "Color in RGBA format using floats on the range of 0 to 1."
  12261. msgstr ""
  12262. #: doc/classes/Color.xml
  12263. msgid ""
  12264. "A color represented by red, green, blue, and alpha (RGBA) components. The "
  12265. "alpha component is often used for opacity. Values are in floating-point and "
  12266. "usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may "
  12267. "accept values greater than 1 (overbright or HDR colors).\n"
  12268. "You can also create a color from standardized color names by using [method "
  12269. "@GDScript.ColorN] or directly using the color constants defined here. The "
  12270. "standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
  12271. "X11_color_names]X11 color names[/url].\n"
  12272. "If you want to supply values in a range of 0 to 255, you should use [method "
  12273. "@GDScript.Color8].\n"
  12274. "[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/"
  12275. "code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). "
  12276. "Otherwise, a Color will always evaluate to [code]true[/code].\n"
  12277. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
  12278. "color_constants.png]Color constants cheatsheet[/url]"
  12279. msgstr ""
  12280. #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
  12281. msgid "2D GD Paint Demo"
  12282. msgstr ""
  12283. #: doc/classes/Color.xml doc/classes/ColorPicker.xml
  12284. msgid "Tween Demo"
  12285. msgstr ""
  12286. #: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
  12287. msgid "GUI Drag And Drop Demo"
  12288. msgstr ""
  12289. #: doc/classes/Color.xml
  12290. msgid ""
  12291. "Constructs a color from an HTML hexadecimal color string in ARGB or RGB "
  12292. "format. See also [method @GDScript.ColorN].\n"
  12293. "[codeblock]\n"
  12294. "# Each of the following creates the same color RGBA(178, 217, 10, 255).\n"
  12295. "var c1 = Color(\"#ffb2d90a\") # ARGB format with \"#\".\n"
  12296. "var c2 = Color(\"ffb2d90a\") # ARGB format.\n"
  12297. "var c3 = Color(\"#b2d90a\") # RGB format with \"#\".\n"
  12298. "var c4 = Color(\"b2d90a\") # RGB format.\n"
  12299. "[/codeblock]"
  12300. msgstr ""
  12301. #: doc/classes/Color.xml
  12302. msgid ""
  12303. "Constructs a color from a 32-bit integer in RGBA format (each byte "
  12304. "represents a color channel).\n"
  12305. "[codeblock]\n"
  12306. "var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
  12307. "[/codeblock]"
  12308. msgstr ""
  12309. #: doc/classes/Color.xml
  12310. msgid ""
  12311. "Constructs a color from RGB values, typically between 0 and 1. Alpha will be "
  12312. "1.\n"
  12313. "[codeblock]\n"
  12314. "var color = Color(0.2, 1.0, 0.7) # Similar to Color8(51, 255, 178, 255)\n"
  12315. "[/codeblock]"
  12316. msgstr ""
  12317. #: doc/classes/Color.xml
  12318. msgid ""
  12319. "Constructs a color from RGBA values, typically between 0 and 1.\n"
  12320. "[codeblock]\n"
  12321. "var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to Color8(51, 255, 178, "
  12322. "204)\n"
  12323. "[/codeblock]"
  12324. msgstr ""
  12325. #: doc/classes/Color.xml
  12326. msgid ""
  12327. "Returns a new color resulting from blending this color over another. If the "
  12328. "color is opaque, the result is also opaque. The second color may have a "
  12329. "range of alpha values.\n"
  12330. "[codeblock]\n"
  12331. "var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50%\n"
  12332. "var fg = Color(1.0, 0.0, 0.0, 0.5) # Red with alpha of 50%\n"
  12333. "var blended_color = bg.blend(fg) # Brown with alpha of 75%\n"
  12334. "[/codeblock]"
  12335. msgstr ""
  12336. #: doc/classes/Color.xml
  12337. msgid ""
  12338. "Returns the most contrasting color.\n"
  12339. "[codeblock]\n"
  12340. "var color = Color(0.3, 0.4, 0.9)\n"
  12341. "var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
  12342. "102, 255)\n"
  12343. "[/codeblock]"
  12344. msgstr ""
  12345. #: doc/classes/Color.xml
  12346. msgid ""
  12347. "Returns a new color resulting from making this color darker by the specified "
  12348. "percentage (ratio from 0 to 1).\n"
  12349. "[codeblock]\n"
  12350. "var green = Color(0.0, 1.0, 0.0)\n"
  12351. "var darkgreen = green.darkened(0.2) # 20% darker than regular green\n"
  12352. "[/codeblock]"
  12353. msgstr ""
  12354. #: doc/classes/Color.xml
  12355. msgid ""
  12356. "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
  12357. "[code]v[/code] are values between 0 and 1.\n"
  12358. "[codeblock]\n"
  12359. "var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
  12360. "50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
  12361. "[/codeblock]"
  12362. msgstr ""
  12363. #: doc/classes/Color.xml
  12364. msgid ""
  12365. "Returns the luminance of the color in the [code][0.0, 1.0][/code] range.\n"
  12366. "This is useful when determining light or dark color. Colors with a luminance "
  12367. "smaller than 0.5 can be generally considered dark."
  12368. msgstr ""
  12369. #: doc/classes/Color.xml
  12370. msgid ""
  12371. "Returns the color's grayscale representation.\n"
  12372. "The gray value is calculated as [code](r + g + b) / 3[/code].\n"
  12373. "[codeblock]\n"
  12374. "var color = Color(0.2, 0.45, 0.82)\n"
  12375. "var gray = color.gray() # A value of 0.466667\n"
  12376. "[/codeblock]"
  12377. msgstr ""
  12378. #: doc/classes/Color.xml
  12379. msgid ""
  12380. "Returns the inverted color [code](1 - r, 1 - g, 1 - b, a)[/code].\n"
  12381. "[codeblock]\n"
  12382. "var color = Color(0.3, 0.4, 0.9)\n"
  12383. "var inverted_color = color.inverted() # Equivalent to Color(0.7, 0.6, 0.1)\n"
  12384. "[/codeblock]"
  12385. msgstr ""
  12386. #: doc/classes/Color.xml
  12387. msgid ""
  12388. "Returns [code]true[/code] if this color and [code]color[/code] are "
  12389. "approximately equal, by running [method @GDScript.is_equal_approx] on each "
  12390. "component."
  12391. msgstr ""
  12392. #: doc/classes/Color.xml
  12393. msgid ""
  12394. "Returns a new color resulting from making this color lighter by the "
  12395. "specified percentage (ratio from 0 to 1).\n"
  12396. "[codeblock]\n"
  12397. "var green = Color(0.0, 1.0, 0.0)\n"
  12398. "var lightgreen = green.lightened(0.2) # 20% lighter than regular green\n"
  12399. "[/codeblock]"
  12400. msgstr ""
  12401. #: doc/classes/Color.xml
  12402. msgid ""
  12403. "Returns the linear interpolation with another color. The interpolation "
  12404. "factor [code]weight[/code] is between 0 and 1.\n"
  12405. "[codeblock]\n"
  12406. "var c1 = Color(1.0, 0.0, 0.0)\n"
  12407. "var c2 = Color(0.0, 1.0, 0.0)\n"
  12408. "var li_c = c1.linear_interpolate(c2, 0.5) # Equivalent to Color(0.5, 0.5, "
  12409. "0.0)\n"
  12410. "[/codeblock]"
  12411. msgstr ""
  12412. #: doc/classes/Color.xml
  12413. msgid ""
  12414. "Returns the color converted to a 32-bit integer in ABGR format (each byte "
  12415. "represents a color channel). ABGR is the reversed version of the default "
  12416. "format.\n"
  12417. "[codeblock]\n"
  12418. "var color = Color(1, 0.5, 0.2)\n"
  12419. "print(color.to_abgr32()) # Prints 4281565439\n"
  12420. "[/codeblock]"
  12421. msgstr ""
  12422. #: doc/classes/Color.xml
  12423. msgid ""
  12424. "Returns the color converted to a 64-bit integer in ABGR format (each word "
  12425. "represents a color channel). ABGR is the reversed version of the default "
  12426. "format.\n"
  12427. "[codeblock]\n"
  12428. "var color = Color(1, 0.5, 0.2)\n"
  12429. "print(color.to_abgr64()) # Prints -225178692812801\n"
  12430. "[/codeblock]"
  12431. msgstr ""
  12432. #: doc/classes/Color.xml
  12433. msgid ""
  12434. "Returns the color converted to a 32-bit integer in ARGB format (each byte "
  12435. "represents a color channel). ARGB is more compatible with DirectX.\n"
  12436. "[codeblock]\n"
  12437. "var color = Color(1, 0.5, 0.2)\n"
  12438. "print(color.to_argb32()) # Prints 4294934323\n"
  12439. "[/codeblock]"
  12440. msgstr ""
  12441. #: doc/classes/Color.xml
  12442. msgid ""
  12443. "Returns the color converted to a 64-bit integer in ARGB format (each word "
  12444. "represents a color channel). ARGB is more compatible with DirectX.\n"
  12445. "[codeblock]\n"
  12446. "var color = Color(1, 0.5, 0.2)\n"
  12447. "print(color.to_argb64()) # Prints -2147470541\n"
  12448. "[/codeblock]"
  12449. msgstr ""
  12450. #: doc/classes/Color.xml
  12451. msgid ""
  12452. "Returns the color's HTML hexadecimal color string in ARGB format (ex: "
  12453. "[code]ff34f822[/code]).\n"
  12454. "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
  12455. "the hexadecimal string.\n"
  12456. "[codeblock]\n"
  12457. "var color = Color(1, 1, 1, 0.5)\n"
  12458. "var s1 = color.to_html() # Returns \"7fffffff\"\n"
  12459. "var s2 = color.to_html(false) # Returns \"ffffff\"\n"
  12460. "[/codeblock]"
  12461. msgstr ""
  12462. #: doc/classes/Color.xml
  12463. msgid ""
  12464. "Returns the color converted to a 32-bit integer in RGBA format (each byte "
  12465. "represents a color channel). RGBA is Godot's default format.\n"
  12466. "[codeblock]\n"
  12467. "var color = Color(1, 0.5, 0.2)\n"
  12468. "print(color.to_rgba32()) # Prints 4286526463\n"
  12469. "[/codeblock]"
  12470. msgstr ""
  12471. #: doc/classes/Color.xml
  12472. msgid ""
  12473. "Returns the color converted to a 64-bit integer in RGBA format (each word "
  12474. "represents a color channel). RGBA is Godot's default format.\n"
  12475. "[codeblock]\n"
  12476. "var color = Color(1, 0.5, 0.2)\n"
  12477. "print(color.to_rgba64()) # Prints -140736629309441\n"
  12478. "[/codeblock]"
  12479. msgstr ""
  12480. #: doc/classes/Color.xml
  12481. msgid ""
  12482. "The color's alpha component, typically on the range of 0 to 1. A value of 0 "
  12483. "means that the color is fully transparent. A value of 1 means that the color "
  12484. "is fully opaque."
  12485. msgstr ""
  12486. #: doc/classes/Color.xml
  12487. msgid "Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1."
  12488. msgstr ""
  12489. #: doc/classes/Color.xml
  12490. msgid "The color's blue component, typically on the range of 0 to 1."
  12491. msgstr ""
  12492. #: doc/classes/Color.xml
  12493. msgid "Wrapper for [member b] that uses the range 0 to 255 instead of 0 to 1."
  12494. msgstr ""
  12495. #: doc/classes/Color.xml
  12496. msgid "The color's green component, typically on the range of 0 to 1."
  12497. msgstr ""
  12498. #: doc/classes/Color.xml
  12499. msgid "Wrapper for [member g] that uses the range 0 to 255 instead of 0 to 1."
  12500. msgstr ""
  12501. #: doc/classes/Color.xml
  12502. msgid "The HSV hue of this color, on the range 0 to 1."
  12503. msgstr ""
  12504. #: doc/classes/Color.xml
  12505. msgid "The color's red component, typically on the range of 0 to 1."
  12506. msgstr ""
  12507. #: doc/classes/Color.xml
  12508. msgid "Wrapper for [member r] that uses the range 0 to 255 instead of 0 to 1."
  12509. msgstr ""
  12510. #: doc/classes/Color.xml
  12511. msgid "The HSV saturation of this color, on the range 0 to 1."
  12512. msgstr ""
  12513. #: doc/classes/Color.xml
  12514. msgid "The HSV value (brightness) of this color, on the range 0 to 1."
  12515. msgstr ""
  12516. #: doc/classes/Color.xml
  12517. msgid "Alice blue color."
  12518. msgstr ""
  12519. #: doc/classes/Color.xml
  12520. msgid "Antique white color."
  12521. msgstr ""
  12522. #: doc/classes/Color.xml
  12523. msgid "Aqua color."
  12524. msgstr ""
  12525. #: doc/classes/Color.xml
  12526. msgid "Aquamarine color."
  12527. msgstr ""
  12528. #: doc/classes/Color.xml
  12529. msgid "Azure color."
  12530. msgstr ""
  12531. #: doc/classes/Color.xml
  12532. msgid "Beige color."
  12533. msgstr ""
  12534. #: doc/classes/Color.xml
  12535. msgid "Bisque color."
  12536. msgstr ""
  12537. #: doc/classes/Color.xml
  12538. msgid "Black color."
  12539. msgstr ""
  12540. #: doc/classes/Color.xml
  12541. msgid "Blanche almond color."
  12542. msgstr ""
  12543. #: doc/classes/Color.xml
  12544. msgid "Blue color."
  12545. msgstr ""
  12546. #: doc/classes/Color.xml
  12547. msgid "Blue violet color."
  12548. msgstr ""
  12549. #: doc/classes/Color.xml
  12550. msgid "Brown color."
  12551. msgstr ""
  12552. #: doc/classes/Color.xml
  12553. msgid "Burly wood color."
  12554. msgstr ""
  12555. #: doc/classes/Color.xml
  12556. msgid "Cadet blue color."
  12557. msgstr ""
  12558. #: doc/classes/Color.xml
  12559. msgid "Chartreuse color."
  12560. msgstr ""
  12561. #: doc/classes/Color.xml
  12562. msgid "Chocolate color."
  12563. msgstr ""
  12564. #: doc/classes/Color.xml
  12565. msgid "Coral color."
  12566. msgstr ""
  12567. #: doc/classes/Color.xml
  12568. msgid "Cornflower color."
  12569. msgstr ""
  12570. #: doc/classes/Color.xml
  12571. msgid "Corn silk color."
  12572. msgstr ""
  12573. #: doc/classes/Color.xml
  12574. msgid "Crimson color."
  12575. msgstr ""
  12576. #: doc/classes/Color.xml
  12577. msgid "Cyan color."
  12578. msgstr ""
  12579. #: doc/classes/Color.xml
  12580. msgid "Dark blue color."
  12581. msgstr ""
  12582. #: doc/classes/Color.xml
  12583. msgid "Dark cyan color."
  12584. msgstr ""
  12585. #: doc/classes/Color.xml
  12586. msgid "Dark goldenrod color."
  12587. msgstr ""
  12588. #: doc/classes/Color.xml
  12589. msgid "Dark gray color."
  12590. msgstr ""
  12591. #: doc/classes/Color.xml
  12592. msgid "Dark green color."
  12593. msgstr ""
  12594. #: doc/classes/Color.xml
  12595. msgid "Dark khaki color."
  12596. msgstr ""
  12597. #: doc/classes/Color.xml
  12598. msgid "Dark magenta color."
  12599. msgstr ""
  12600. #: doc/classes/Color.xml
  12601. msgid "Dark olive green color."
  12602. msgstr ""
  12603. #: doc/classes/Color.xml
  12604. msgid "Dark orange color."
  12605. msgstr ""
  12606. #: doc/classes/Color.xml
  12607. msgid "Dark orchid color."
  12608. msgstr ""
  12609. #: doc/classes/Color.xml
  12610. msgid "Dark red color."
  12611. msgstr ""
  12612. #: doc/classes/Color.xml
  12613. msgid "Dark salmon color."
  12614. msgstr ""
  12615. #: doc/classes/Color.xml
  12616. msgid "Dark sea green color."
  12617. msgstr ""
  12618. #: doc/classes/Color.xml
  12619. msgid "Dark slate blue color."
  12620. msgstr ""
  12621. #: doc/classes/Color.xml
  12622. msgid "Dark slate gray color."
  12623. msgstr ""
  12624. #: doc/classes/Color.xml
  12625. msgid "Dark turquoise color."
  12626. msgstr ""
  12627. #: doc/classes/Color.xml
  12628. msgid "Dark violet color."
  12629. msgstr ""
  12630. #: doc/classes/Color.xml
  12631. msgid "Deep pink color."
  12632. msgstr ""
  12633. #: doc/classes/Color.xml
  12634. msgid "Deep sky blue color."
  12635. msgstr ""
  12636. #: doc/classes/Color.xml
  12637. msgid "Dim gray color."
  12638. msgstr ""
  12639. #: doc/classes/Color.xml
  12640. msgid "Dodger blue color."
  12641. msgstr ""
  12642. #: doc/classes/Color.xml
  12643. msgid "Firebrick color."
  12644. msgstr ""
  12645. #: doc/classes/Color.xml
  12646. msgid "Floral white color."
  12647. msgstr ""
  12648. #: doc/classes/Color.xml
  12649. msgid "Forest green color."
  12650. msgstr ""
  12651. #: doc/classes/Color.xml
  12652. msgid "Fuchsia color."
  12653. msgstr ""
  12654. #: doc/classes/Color.xml
  12655. msgid "Gainsboro color."
  12656. msgstr ""
  12657. #: doc/classes/Color.xml
  12658. msgid "Ghost white color."
  12659. msgstr ""
  12660. #: doc/classes/Color.xml
  12661. msgid "Gold color."
  12662. msgstr ""
  12663. #: doc/classes/Color.xml
  12664. msgid "Goldenrod color."
  12665. msgstr ""
  12666. #: doc/classes/Color.xml
  12667. msgid "Gray color."
  12668. msgstr ""
  12669. #: doc/classes/Color.xml
  12670. msgid "Green color."
  12671. msgstr ""
  12672. #: doc/classes/Color.xml
  12673. msgid "Green yellow color."
  12674. msgstr ""
  12675. #: doc/classes/Color.xml
  12676. msgid "Honeydew color."
  12677. msgstr ""
  12678. #: doc/classes/Color.xml
  12679. msgid "Hot pink color."
  12680. msgstr ""
  12681. #: doc/classes/Color.xml
  12682. msgid "Indian red color."
  12683. msgstr ""
  12684. #: doc/classes/Color.xml
  12685. msgid "Indigo color."
  12686. msgstr ""
  12687. #: doc/classes/Color.xml
  12688. msgid "Ivory color."
  12689. msgstr ""
  12690. #: doc/classes/Color.xml
  12691. msgid "Khaki color."
  12692. msgstr ""
  12693. #: doc/classes/Color.xml
  12694. msgid "Lavender color."
  12695. msgstr ""
  12696. #: doc/classes/Color.xml
  12697. msgid "Lavender blush color."
  12698. msgstr ""
  12699. #: doc/classes/Color.xml
  12700. msgid "Lawn green color."
  12701. msgstr ""
  12702. #: doc/classes/Color.xml
  12703. msgid "Lemon chiffon color."
  12704. msgstr ""
  12705. #: doc/classes/Color.xml
  12706. msgid "Light blue color."
  12707. msgstr ""
  12708. #: doc/classes/Color.xml
  12709. msgid "Light coral color."
  12710. msgstr ""
  12711. #: doc/classes/Color.xml
  12712. msgid "Light cyan color."
  12713. msgstr ""
  12714. #: doc/classes/Color.xml
  12715. msgid "Light goldenrod color."
  12716. msgstr ""
  12717. #: doc/classes/Color.xml
  12718. msgid "Light gray color."
  12719. msgstr ""
  12720. #: doc/classes/Color.xml
  12721. msgid "Light green color."
  12722. msgstr ""
  12723. #: doc/classes/Color.xml
  12724. msgid "Light pink color."
  12725. msgstr ""
  12726. #: doc/classes/Color.xml
  12727. msgid "Light salmon color."
  12728. msgstr ""
  12729. #: doc/classes/Color.xml
  12730. msgid "Light sea green color."
  12731. msgstr ""
  12732. #: doc/classes/Color.xml
  12733. msgid "Light sky blue color."
  12734. msgstr ""
  12735. #: doc/classes/Color.xml
  12736. msgid "Light slate gray color."
  12737. msgstr ""
  12738. #: doc/classes/Color.xml
  12739. msgid "Light steel blue color."
  12740. msgstr ""
  12741. #: doc/classes/Color.xml
  12742. msgid "Light yellow color."
  12743. msgstr ""
  12744. #: doc/classes/Color.xml
  12745. msgid "Lime color."
  12746. msgstr ""
  12747. #: doc/classes/Color.xml
  12748. msgid "Lime green color."
  12749. msgstr ""
  12750. #: doc/classes/Color.xml
  12751. msgid "Linen color."
  12752. msgstr ""
  12753. #: doc/classes/Color.xml
  12754. msgid "Magenta color."
  12755. msgstr ""
  12756. #: doc/classes/Color.xml
  12757. msgid "Maroon color."
  12758. msgstr ""
  12759. #: doc/classes/Color.xml
  12760. msgid "Medium aquamarine color."
  12761. msgstr ""
  12762. #: doc/classes/Color.xml
  12763. msgid "Medium blue color."
  12764. msgstr ""
  12765. #: doc/classes/Color.xml
  12766. msgid "Medium orchid color."
  12767. msgstr ""
  12768. #: doc/classes/Color.xml
  12769. msgid "Medium purple color."
  12770. msgstr ""
  12771. #: doc/classes/Color.xml
  12772. msgid "Medium sea green color."
  12773. msgstr ""
  12774. #: doc/classes/Color.xml
  12775. msgid "Medium slate blue color."
  12776. msgstr ""
  12777. #: doc/classes/Color.xml
  12778. msgid "Medium spring green color."
  12779. msgstr ""
  12780. #: doc/classes/Color.xml
  12781. msgid "Medium turquoise color."
  12782. msgstr ""
  12783. #: doc/classes/Color.xml
  12784. msgid "Medium violet red color."
  12785. msgstr ""
  12786. #: doc/classes/Color.xml
  12787. msgid "Midnight blue color."
  12788. msgstr ""
  12789. #: doc/classes/Color.xml
  12790. msgid "Mint cream color."
  12791. msgstr ""
  12792. #: doc/classes/Color.xml
  12793. msgid "Misty rose color."
  12794. msgstr ""
  12795. #: doc/classes/Color.xml
  12796. msgid "Moccasin color."
  12797. msgstr ""
  12798. #: doc/classes/Color.xml
  12799. msgid "Navajo white color."
  12800. msgstr ""
  12801. #: doc/classes/Color.xml
  12802. msgid "Navy blue color."
  12803. msgstr ""
  12804. #: doc/classes/Color.xml
  12805. msgid "Old lace color."
  12806. msgstr ""
  12807. #: doc/classes/Color.xml
  12808. msgid "Olive color."
  12809. msgstr ""
  12810. #: doc/classes/Color.xml
  12811. msgid "Olive drab color."
  12812. msgstr ""
  12813. #: doc/classes/Color.xml
  12814. msgid "Orange color."
  12815. msgstr ""
  12816. #: doc/classes/Color.xml
  12817. msgid "Orange red color."
  12818. msgstr ""
  12819. #: doc/classes/Color.xml
  12820. msgid "Orchid color."
  12821. msgstr ""
  12822. #: doc/classes/Color.xml
  12823. msgid "Pale goldenrod color."
  12824. msgstr ""
  12825. #: doc/classes/Color.xml
  12826. msgid "Pale green color."
  12827. msgstr ""
  12828. #: doc/classes/Color.xml
  12829. msgid "Pale turquoise color."
  12830. msgstr ""
  12831. #: doc/classes/Color.xml
  12832. msgid "Pale violet red color."
  12833. msgstr ""
  12834. #: doc/classes/Color.xml
  12835. msgid "Papaya whip color."
  12836. msgstr ""
  12837. #: doc/classes/Color.xml
  12838. msgid "Peach puff color."
  12839. msgstr ""
  12840. #: doc/classes/Color.xml
  12841. msgid "Peru color."
  12842. msgstr ""
  12843. #: doc/classes/Color.xml
  12844. msgid "Pink color."
  12845. msgstr ""
  12846. #: doc/classes/Color.xml
  12847. msgid "Plum color."
  12848. msgstr ""
  12849. #: doc/classes/Color.xml
  12850. msgid "Powder blue color."
  12851. msgstr ""
  12852. #: doc/classes/Color.xml
  12853. msgid "Purple color."
  12854. msgstr ""
  12855. #: doc/classes/Color.xml
  12856. msgid "Rebecca purple color."
  12857. msgstr ""
  12858. #: doc/classes/Color.xml
  12859. msgid "Red color."
  12860. msgstr ""
  12861. #: doc/classes/Color.xml
  12862. msgid "Rosy brown color."
  12863. msgstr ""
  12864. #: doc/classes/Color.xml
  12865. msgid "Royal blue color."
  12866. msgstr ""
  12867. #: doc/classes/Color.xml
  12868. msgid "Saddle brown color."
  12869. msgstr ""
  12870. #: doc/classes/Color.xml
  12871. msgid "Salmon color."
  12872. msgstr ""
  12873. #: doc/classes/Color.xml
  12874. msgid "Sandy brown color."
  12875. msgstr ""
  12876. #: doc/classes/Color.xml
  12877. msgid "Sea green color."
  12878. msgstr ""
  12879. #: doc/classes/Color.xml
  12880. msgid "Seashell color."
  12881. msgstr ""
  12882. #: doc/classes/Color.xml
  12883. msgid "Sienna color."
  12884. msgstr ""
  12885. #: doc/classes/Color.xml
  12886. msgid "Silver color."
  12887. msgstr ""
  12888. #: doc/classes/Color.xml
  12889. msgid "Sky blue color."
  12890. msgstr ""
  12891. #: doc/classes/Color.xml
  12892. msgid "Slate blue color."
  12893. msgstr ""
  12894. #: doc/classes/Color.xml
  12895. msgid "Slate gray color."
  12896. msgstr ""
  12897. #: doc/classes/Color.xml
  12898. msgid "Snow color."
  12899. msgstr ""
  12900. #: doc/classes/Color.xml
  12901. msgid "Spring green color."
  12902. msgstr ""
  12903. #: doc/classes/Color.xml
  12904. msgid "Steel blue color."
  12905. msgstr ""
  12906. #: doc/classes/Color.xml
  12907. msgid "Tan color."
  12908. msgstr ""
  12909. #: doc/classes/Color.xml
  12910. msgid "Teal color."
  12911. msgstr ""
  12912. #: doc/classes/Color.xml
  12913. msgid "Thistle color."
  12914. msgstr ""
  12915. #: doc/classes/Color.xml
  12916. msgid "Tomato color."
  12917. msgstr ""
  12918. #: doc/classes/Color.xml
  12919. msgid "Transparent color (white with no alpha)."
  12920. msgstr ""
  12921. #: doc/classes/Color.xml
  12922. msgid "Turquoise color."
  12923. msgstr ""
  12924. #: doc/classes/Color.xml
  12925. msgid "Violet color."
  12926. msgstr ""
  12927. #: doc/classes/Color.xml
  12928. msgid "Web gray color."
  12929. msgstr ""
  12930. #: doc/classes/Color.xml
  12931. msgid "Web green color."
  12932. msgstr ""
  12933. #: doc/classes/Color.xml
  12934. msgid "Web maroon color."
  12935. msgstr ""
  12936. #: doc/classes/Color.xml
  12937. msgid "Web purple color."
  12938. msgstr ""
  12939. #: doc/classes/Color.xml
  12940. msgid "Wheat color."
  12941. msgstr ""
  12942. #: doc/classes/Color.xml
  12943. msgid "White color."
  12944. msgstr ""
  12945. #: doc/classes/Color.xml
  12946. msgid "White smoke color."
  12947. msgstr ""
  12948. #: doc/classes/Color.xml
  12949. msgid "Yellow color."
  12950. msgstr ""
  12951. #: doc/classes/Color.xml
  12952. msgid "Yellow green color."
  12953. msgstr ""
  12954. #: doc/classes/ColorPicker.xml
  12955. msgid "Color picker control."
  12956. msgstr ""
  12957. #: doc/classes/ColorPicker.xml
  12958. msgid ""
  12959. "Displays a color picker widget. Useful for selecting a color from an RGB/"
  12960. "RGBA colorspace.\n"
  12961. "[b]Note:[/b] This control is the color picker widget itself. You can use a "
  12962. "[ColorPickerButton] instead if you need a button that brings up a "
  12963. "[ColorPicker] in a pop-up."
  12964. msgstr ""
  12965. #: doc/classes/ColorPicker.xml
  12966. msgid ""
  12967. "Adds the given color to a list of color presets. The presets are displayed "
  12968. "in the color picker and the user will be able to select them.\n"
  12969. "[b]Note:[/b] The presets list is only for [i]this[/i] color picker."
  12970. msgstr ""
  12971. #: doc/classes/ColorPicker.xml
  12972. msgid ""
  12973. "Removes the given color from the list of color presets of this color picker."
  12974. msgstr ""
  12975. #: doc/classes/ColorPicker.xml
  12976. msgid "Returns the list of colors in the presets of the color picker."
  12977. msgstr ""
  12978. #: doc/classes/ColorPicker.xml doc/classes/ColorPickerButton.xml
  12979. msgid "The currently selected color."
  12980. msgstr ""
  12981. #: doc/classes/ColorPicker.xml
  12982. msgid ""
  12983. "If [code]true[/code], the color will apply only after the user releases the "
  12984. "mouse button, otherwise it will apply immediately even in mouse motion event "
  12985. "(which can cause performance issues)."
  12986. msgstr ""
  12987. #: doc/classes/ColorPicker.xml
  12988. msgid "If [code]true[/code], shows an alpha channel slider (opacity)."
  12989. msgstr ""
  12990. #: doc/classes/ColorPicker.xml
  12991. msgid ""
  12992. "If [code]true[/code], allows editing the color with Hue/Saturation/Value "
  12993. "sliders.\n"
  12994. "[b]Note:[/b] Cannot be enabled if raw mode is on."
  12995. msgstr ""
  12996. #: doc/classes/ColorPicker.xml
  12997. msgid "If [code]true[/code], the \"add preset\" button is enabled."
  12998. msgstr ""
  12999. #: doc/classes/ColorPicker.xml
  13000. msgid "If [code]true[/code], saved color presets are visible."
  13001. msgstr ""
  13002. #: doc/classes/ColorPicker.xml
  13003. msgid ""
  13004. "If [code]true[/code], allows the color R, G, B component values to go beyond "
  13005. "1.0, which can be used for certain special operations that require it (like "
  13006. "tinting without darkening or rendering sprites in HDR).\n"
  13007. "[b]Note:[/b] Cannot be enabled if HSV mode is on."
  13008. msgstr ""
  13009. #: doc/classes/ColorPicker.xml
  13010. msgid "Emitted when the color is changed."
  13011. msgstr ""
  13012. #: doc/classes/ColorPicker.xml
  13013. msgid "Emitted when a preset is added."
  13014. msgstr ""
  13015. #: doc/classes/ColorPicker.xml
  13016. msgid "Emitted when a preset is removed."
  13017. msgstr ""
  13018. #: doc/classes/ColorPicker.xml
  13019. msgid "The width of the hue selection slider."
  13020. msgstr ""
  13021. #: doc/classes/ColorPicker.xml
  13022. msgid "The margin around the [ColorPicker]."
  13023. msgstr ""
  13024. #: doc/classes/ColorPicker.xml
  13025. msgid "The height of the saturation-value selection box."
  13026. msgstr ""
  13027. #: doc/classes/ColorPicker.xml
  13028. msgid "The width of the saturation-value selection box."
  13029. msgstr ""
  13030. #: doc/classes/ColorPicker.xml
  13031. msgid "The icon for the \"Add Preset\" button."
  13032. msgstr ""
  13033. #: doc/classes/ColorPicker.xml
  13034. msgid "Custom texture for the hue selection slider on the right."
  13035. msgstr ""
  13036. #: doc/classes/ColorPicker.xml
  13037. msgid ""
  13038. "The indicator used to signalize that the color value is outside the 0-1 "
  13039. "range."
  13040. msgstr ""
  13041. #: doc/classes/ColorPicker.xml
  13042. msgid "The icon for the screen color picker button."
  13043. msgstr ""
  13044. #: doc/classes/ColorPickerButton.xml
  13045. msgid "Button that pops out a [ColorPicker]."
  13046. msgstr ""
  13047. #: doc/classes/ColorPickerButton.xml
  13048. msgid ""
  13049. "Encapsulates a [ColorPicker] making it accessible by pressing a button. "
  13050. "Pressing the button will toggle the [ColorPicker] visibility.\n"
  13051. "See also [BaseButton] which contains common properties and methods "
  13052. "associated with this node.\n"
  13053. "[b]Note:[/b] By default, the button may not be wide enough for the color "
  13054. "preview swatch to be visible. Make sure to set [member Control."
  13055. "rect_min_size] to a big enough value to give the button enough space."
  13056. msgstr ""
  13057. #: doc/classes/ColorPickerButton.xml
  13058. msgid ""
  13059. "Returns the [ColorPicker] that this node toggles.\n"
  13060. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  13061. "may cause a crash. If you wish to hide it or any of its children, use their "
  13062. "[member CanvasItem.visible] property."
  13063. msgstr ""
  13064. #: doc/classes/ColorPickerButton.xml
  13065. msgid ""
  13066. "Returns the control's [PopupPanel] which allows you to connect to popup "
  13067. "signals. This allows you to handle events when the ColorPicker is shown or "
  13068. "hidden.\n"
  13069. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  13070. "may cause a crash. If you wish to hide it or any of its children, use their "
  13071. "[member CanvasItem.visible] property."
  13072. msgstr ""
  13073. #: doc/classes/ColorPickerButton.xml
  13074. msgid ""
  13075. "If [code]true[/code], the alpha channel in the displayed [ColorPicker] will "
  13076. "be visible."
  13077. msgstr ""
  13078. #: doc/classes/ColorPickerButton.xml
  13079. msgid "Emitted when the color changes."
  13080. msgstr ""
  13081. #: doc/classes/ColorPickerButton.xml
  13082. msgid ""
  13083. "Emitted when the [ColorPicker] is created (the button is pressed for the "
  13084. "first time)."
  13085. msgstr ""
  13086. #: doc/classes/ColorPickerButton.xml
  13087. msgid "Emitted when the [ColorPicker] is closed."
  13088. msgstr ""
  13089. #: doc/classes/ColorPickerButton.xml
  13090. msgid "Default text [Color] of the [ColorPickerButton]."
  13091. msgstr ""
  13092. #: doc/classes/ColorPickerButton.xml
  13093. msgid "Text [Color] used when the [ColorPickerButton] is disabled."
  13094. msgstr ""
  13095. #: doc/classes/ColorPickerButton.xml
  13096. msgid ""
  13097. "Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
  13098. "normal text color of the button. Disabled, hovered, and pressed states take "
  13099. "precedence over this color."
  13100. msgstr ""
  13101. #: doc/classes/ColorPickerButton.xml
  13102. msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
  13103. msgstr ""
  13104. #: doc/classes/ColorPickerButton.xml
  13105. msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
  13106. msgstr ""
  13107. #: doc/classes/ColorPickerButton.xml
  13108. msgid "The horizontal space between [ColorPickerButton]'s icon and text."
  13109. msgstr ""
  13110. #: doc/classes/ColorPickerButton.xml
  13111. msgid "[Font] of the [ColorPickerButton]'s text."
  13112. msgstr ""
  13113. #: doc/classes/ColorPickerButton.xml
  13114. msgid "The background of the color preview rect on the button."
  13115. msgstr ""
  13116. #: doc/classes/ColorPickerButton.xml
  13117. msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
  13118. msgstr ""
  13119. #: doc/classes/ColorPickerButton.xml
  13120. msgid ""
  13121. "[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
  13122. "over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
  13123. "focus visual effect."
  13124. msgstr ""
  13125. #: doc/classes/ColorPickerButton.xml
  13126. msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
  13127. msgstr ""
  13128. #: doc/classes/ColorPickerButton.xml
  13129. msgid "Default [StyleBox] for the [ColorPickerButton]."
  13130. msgstr ""
  13131. #: doc/classes/ColorPickerButton.xml
  13132. msgid "[StyleBox] used when the [ColorPickerButton] is being pressed."
  13133. msgstr ""
  13134. #: doc/classes/ColorRect.xml
  13135. msgid "Colored rectangle."
  13136. msgstr ""
  13137. #: doc/classes/ColorRect.xml
  13138. msgid ""
  13139. "Displays a rectangle filled with a solid [member color]. If you need to "
  13140. "display the border alone, consider using [ReferenceRect] instead."
  13141. msgstr ""
  13142. #: doc/classes/ColorRect.xml
  13143. msgid ""
  13144. "The fill color.\n"
  13145. "[codeblock]\n"
  13146. "$ColorRect.color = Color(1, 0, 0, 1) # Set ColorRect's color to red.\n"
  13147. "[/codeblock]"
  13148. msgstr ""
  13149. #: doc/classes/ConcavePolygonShape.xml
  13150. msgid "Concave polygon shape."
  13151. msgstr ""
  13152. #: doc/classes/ConcavePolygonShape.xml
  13153. msgid ""
  13154. "Concave polygon shape resource, which can be set into a [PhysicsBody] or "
  13155. "area. This shape is created by feeding a list of triangles.\n"
  13156. "[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
  13157. "work with static [PhysicsBody] nodes like [StaticBody] and will not work "
  13158. "with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
  13159. "[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
  13160. "created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
  13161. "the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
  13162. "give unexpected results: when using Godot Physics, the area will only detect "
  13163. "collisions with the triangle faces in the [ConcavePolygonShape] (and not "
  13164. "with any \"inside\" of the shape, for example), and when using Bullet "
  13165. "Physics the area will not detect any collisions with the concave shape at "
  13166. "all (this is a known bug)."
  13167. msgstr ""
  13168. #: doc/classes/ConcavePolygonShape.xml
  13169. msgid "Returns the faces (an array of triangles)."
  13170. msgstr ""
  13171. #: doc/classes/ConcavePolygonShape.xml
  13172. msgid "Sets the faces (an array of triangles)."
  13173. msgstr ""
  13174. #: doc/classes/ConcavePolygonShape2D.xml
  13175. msgid "Concave polygon 2D shape resource for physics."
  13176. msgstr ""
  13177. #: doc/classes/ConcavePolygonShape2D.xml
  13178. msgid ""
  13179. "Concave polygon 2D shape resource for physics. It is made out of segments "
  13180. "and is optimal for complex polygonal concave collisions. However, it is not "
  13181. "advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex "
  13182. "decomposition mode (solids) or several convex objects are advised for that "
  13183. "instead. Otherwise, a concave polygon 2D shape is better for static "
  13184. "collisions.\n"
  13185. "The main difference between a [ConvexPolygonShape2D] and a "
  13186. "[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
  13187. "uses a more complex method of collision detection, and a convex one forces "
  13188. "itself to be convex in order to speed up collision detection.\n"
  13189. "[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
  13190. "node) may give unexpected results: the area will only detect collisions with "
  13191. "the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
  13192. "the shape, for example)."
  13193. msgstr ""
  13194. #: doc/classes/ConcavePolygonShape2D.xml
  13195. msgid ""
  13196. "The array of points that make up the [ConcavePolygonShape2D]'s line segments."
  13197. msgstr ""
  13198. #: doc/classes/ConeTwistJoint.xml
  13199. msgid "A twist joint between two 3D PhysicsBodies."
  13200. msgstr ""
  13201. #: doc/classes/ConeTwistJoint.xml
  13202. msgid ""
  13203. "The joint can rotate the bodies across an axis defined by the local x-axes "
  13204. "of the [Joint].\n"
  13205. "The twist axis is initiated as the X axis of the [Joint].\n"
  13206. "Once the Bodies swing, the twist axis is calculated as the middle of the x-"
  13207. "axes of the Joint in the local space of the two Bodies. See also "
  13208. "[Generic6DOFJoint]."
  13209. msgstr ""
  13210. #: doc/classes/ConeTwistJoint.xml doc/classes/PhysicsServer.xml
  13211. msgid ""
  13212. "The speed with which the swing or twist will take place.\n"
  13213. "The higher, the faster."
  13214. msgstr ""
  13215. #: doc/classes/ConeTwistJoint.xml doc/classes/PhysicsServer.xml
  13216. msgid ""
  13217. "Defines, how fast the swing- and twist-speed-difference on both sides gets "
  13218. "synced."
  13219. msgstr ""
  13220. #: doc/classes/ConeTwistJoint.xml
  13221. msgid ""
  13222. "The ease with which the joint starts to twist. If it's too low, it takes "
  13223. "more force to start twisting the joint."
  13224. msgstr ""
  13225. #: doc/classes/ConeTwistJoint.xml doc/classes/PhysicsServer.xml
  13226. msgid ""
  13227. "Swing is rotation from side to side, around the axis perpendicular to the "
  13228. "twist axis.\n"
  13229. "The swing span defines, how much rotation will not get corrected along the "
  13230. "swing axis.\n"
  13231. "Could be defined as looseness in the [ConeTwistJoint].\n"
  13232. "If below 0.05, this behavior is locked."
  13233. msgstr ""
  13234. #: doc/classes/ConeTwistJoint.xml doc/classes/PhysicsServer.xml
  13235. msgid ""
  13236. "Twist is the rotation around the twist axis, this value defined how far the "
  13237. "joint can twist.\n"
  13238. "Twist is locked if below 0.05."
  13239. msgstr ""
  13240. #: doc/classes/ConeTwistJoint.xml doc/classes/Generic6DOFJoint.xml
  13241. #: doc/classes/HingeJoint.xml doc/classes/Light.xml doc/classes/SliderJoint.xml
  13242. msgid "Represents the size of the [enum Param] enum."
  13243. msgstr ""
  13244. #: doc/classes/ConfigFile.xml
  13245. msgid "Helper class to handle INI-style files."
  13246. msgstr ""
  13247. #: doc/classes/ConfigFile.xml
  13248. msgid ""
  13249. "This helper class can be used to store [Variant] values on the filesystem "
  13250. "using INI-style formatting. The stored values are identified by a section "
  13251. "and a key:\n"
  13252. "[codeblock]\n"
  13253. "[section]\n"
  13254. "some_key=42\n"
  13255. "string_example=\"Hello World!\"\n"
  13256. "a_vector=Vector3( 1, 0, 2 )\n"
  13257. "[/codeblock]\n"
  13258. "The stored data can be saved to or parsed from a file, though ConfigFile "
  13259. "objects can also be used directly without accessing the filesystem.\n"
  13260. "The following example shows how to create a simple [ConfigFile] and save it "
  13261. "on disk:\n"
  13262. "[codeblock]\n"
  13263. "# Create new ConfigFile object.\n"
  13264. "var config = ConfigFile.new()\n"
  13265. "\n"
  13266. "# Store some values.\n"
  13267. "config.set_value(\"Player1\", \"player_name\", \"Steve\")\n"
  13268. "config.set_value(\"Player1\", \"best_score\", 10)\n"
  13269. "config.set_value(\"Player2\", \"player_name\", \"V3geta\")\n"
  13270. "config.set_value(\"Player2\", \"best_score\", 9001)\n"
  13271. "\n"
  13272. "# Save it to a file (overwrite if already exists).\n"
  13273. "config.save(\"user://scores.cfg\")\n"
  13274. "[/codeblock]\n"
  13275. "This example shows how the above file could be loaded:\n"
  13276. "[codeblock]\n"
  13277. "var score_data = {}\n"
  13278. "var config = ConfigFile.new()\n"
  13279. "\n"
  13280. "# Load data from a file.\n"
  13281. "var err = config.load(\"user://scores.cfg\")\n"
  13282. "\n"
  13283. "# If the file didn't load, ignore it.\n"
  13284. "if err != OK:\n"
  13285. " return\n"
  13286. "\n"
  13287. "# Iterate over all sections.\n"
  13288. "for player in config.get_sections():\n"
  13289. " # Fetch the data for each section.\n"
  13290. " var player_name = config.get_value(player, \"player_name\")\n"
  13291. " var player_score = config.get_value(player, \"best_score\")\n"
  13292. " score_data[player_name] = player_score\n"
  13293. "[/codeblock]\n"
  13294. "Any operation that mutates the ConfigFile such as [method set_value], "
  13295. "[method clear], or [method erase_section], only changes what is loaded in "
  13296. "memory. If you want to write the change to a file, you have to save the "
  13297. "changes with [method save], [method save_encrypted], or [method "
  13298. "save_encrypted_pass].\n"
  13299. "Keep in mind that section and property names can't contain spaces. Anything "
  13300. "after a space will be ignored on save and on load.\n"
  13301. "ConfigFiles can also contain manually written comment lines starting with a "
  13302. "semicolon ([code];[/code]). Those lines will be ignored when parsing the "
  13303. "file. Note that comments will be lost when saving the ConfigFile. This can "
  13304. "still be useful for dedicated server configuration files, which are "
  13305. "typically never overwritten without explicit user action.\n"
  13306. "[b]Note:[/b] The file extension given to a ConfigFile does not have any "
  13307. "impact on its formatting or behavior. By convention, the [code].cfg[/code] "
  13308. "extension is used here, but any other extension such as [code].ini[/code] is "
  13309. "also valid. Since neither [code].cfg[/code] nor [code].ini[/code] are "
  13310. "standardized, Godot's ConfigFile formatting may differ from files written by "
  13311. "other programs."
  13312. msgstr ""
  13313. #: doc/classes/ConfigFile.xml
  13314. msgid "Removes the entire contents of the config."
  13315. msgstr ""
  13316. #: doc/classes/ConfigFile.xml
  13317. msgid ""
  13318. "Deletes the specified section along with all the key-value pairs inside. "
  13319. "Raises an error if the section does not exist."
  13320. msgstr ""
  13321. #: doc/classes/ConfigFile.xml
  13322. msgid ""
  13323. "Deletes the specified key in a section. Raises an error if either the "
  13324. "section or the key do not exist."
  13325. msgstr ""
  13326. #: doc/classes/ConfigFile.xml
  13327. msgid ""
  13328. "Returns an array of all defined key identifiers in the specified section. "
  13329. "Raises an error and returns an empty array if the section does not exist."
  13330. msgstr ""
  13331. #: doc/classes/ConfigFile.xml
  13332. msgid "Returns an array of all defined section identifiers."
  13333. msgstr ""
  13334. #: doc/classes/ConfigFile.xml
  13335. msgid ""
  13336. "Returns the current value for the specified section and key. If either the "
  13337. "section or the key do not exist, the method returns the fallback "
  13338. "[code]default[/code] value. If [code]default[/code] is not specified or set "
  13339. "to [code]null[/code], an error is also raised."
  13340. msgstr ""
  13341. #: doc/classes/ConfigFile.xml
  13342. msgid "Returns [code]true[/code] if the specified section exists."
  13343. msgstr ""
  13344. #: doc/classes/ConfigFile.xml
  13345. msgid "Returns [code]true[/code] if the specified section-key pair exists."
  13346. msgstr ""
  13347. #: doc/classes/ConfigFile.xml
  13348. msgid ""
  13349. "Loads the config file specified as a parameter. The file's contents are "
  13350. "parsed and loaded in the [ConfigFile] object which the method was called "
  13351. "on.\n"
  13352. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  13353. msgstr ""
  13354. #: doc/classes/ConfigFile.xml
  13355. msgid ""
  13356. "Loads the encrypted config file specified as a parameter, using the provided "
  13357. "[code]key[/code] to decrypt it. The file's contents are parsed and loaded in "
  13358. "the [ConfigFile] object which the method was called on.\n"
  13359. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  13360. msgstr ""
  13361. #: doc/classes/ConfigFile.xml
  13362. msgid ""
  13363. "Loads the encrypted config file specified as a parameter, using the provided "
  13364. "[code]password[/code] to decrypt it. The file's contents are parsed and "
  13365. "loaded in the [ConfigFile] object which the method was called on.\n"
  13366. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  13367. msgstr ""
  13368. #: doc/classes/ConfigFile.xml
  13369. msgid ""
  13370. "Parses the passed string as the contents of a config file. The string is "
  13371. "parsed and loaded in the ConfigFile object which the method was called on.\n"
  13372. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  13373. msgstr ""
  13374. #: doc/classes/ConfigFile.xml
  13375. msgid ""
  13376. "Saves the contents of the [ConfigFile] object to the file specified as a "
  13377. "parameter. The output file uses an INI-style structure.\n"
  13378. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  13379. msgstr ""
  13380. #: doc/classes/ConfigFile.xml
  13381. msgid ""
  13382. "Saves the contents of the [ConfigFile] object to the AES-256 encrypted file "
  13383. "specified as a parameter, using the provided [code]key[/code] to encrypt it. "
  13384. "The output file uses an INI-style structure.\n"
  13385. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  13386. msgstr ""
  13387. #: doc/classes/ConfigFile.xml
  13388. msgid ""
  13389. "Saves the contents of the [ConfigFile] object to the AES-256 encrypted file "
  13390. "specified as a parameter, using the provided [code]password[/code] to "
  13391. "encrypt it. The output file uses an INI-style structure.\n"
  13392. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  13393. msgstr ""
  13394. #: doc/classes/ConfigFile.xml
  13395. msgid ""
  13396. "Assigns a value to the specified key of the specified section. If either the "
  13397. "section or the key do not exist, they are created. Passing a [code]null[/"
  13398. "code] value deletes the specified key if it exists, and deletes the section "
  13399. "if it ends up empty once the key has been removed."
  13400. msgstr ""
  13401. #: doc/classes/ConfirmationDialog.xml
  13402. msgid "Dialog for confirmation of actions."
  13403. msgstr ""
  13404. #: doc/classes/ConfirmationDialog.xml
  13405. msgid ""
  13406. "Dialog for confirmation of actions. This dialog inherits from "
  13407. "[AcceptDialog], but has by default an OK and Cancel button (in host OS "
  13408. "order).\n"
  13409. "To get cancel action, you can use:\n"
  13410. "[codeblock]\n"
  13411. "get_cancel().connect(\"pressed\", self, \"cancelled\")\n"
  13412. "[/codeblock]."
  13413. msgstr ""
  13414. #: doc/classes/ConfirmationDialog.xml
  13415. msgid ""
  13416. "Returns the cancel button.\n"
  13417. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  13418. "may cause a crash. If you wish to hide it or any of its children, use their "
  13419. "[member CanvasItem.visible] property."
  13420. msgstr ""
  13421. #: doc/classes/Container.xml
  13422. msgid "Base node for containers."
  13423. msgstr ""
  13424. #: doc/classes/Container.xml
  13425. msgid ""
  13426. "Base node for containers. A [Container] contains other controls and "
  13427. "automatically arranges them in a certain way.\n"
  13428. "A Control can inherit this to create custom container classes."
  13429. msgstr ""
  13430. #: doc/classes/Container.xml
  13431. msgid ""
  13432. "Fit a child control in a given rect. This is mainly a helper for creating "
  13433. "custom container classes."
  13434. msgstr ""
  13435. #: doc/classes/Container.xml
  13436. msgid ""
  13437. "Queue resort of the contained children. This is called automatically anyway, "
  13438. "but can be called upon request."
  13439. msgstr ""
  13440. #: doc/classes/Container.xml
  13441. msgid "Emitted when sorting the children is needed."
  13442. msgstr ""
  13443. #: doc/classes/Container.xml
  13444. msgid ""
  13445. "Notification for when sorting the children, it must be obeyed immediately."
  13446. msgstr ""
  13447. #: doc/classes/Control.xml
  13448. msgid ""
  13449. "All user interface nodes inherit from Control. A control's anchors and "
  13450. "margins adapt its position and size relative to its parent."
  13451. msgstr ""
  13452. #: doc/classes/Control.xml
  13453. msgid ""
  13454. "Base class for all UI-related nodes. [Control] features a bounding rectangle "
  13455. "that defines its extents, an anchor position relative to its parent control "
  13456. "or the current viewport, and margins that represent an offset to the anchor. "
  13457. "The margins update automatically when the node, any of its parents, or the "
  13458. "screen size change.\n"
  13459. "For more information on Godot's UI system, anchors, margins, and containers, "
  13460. "see the related tutorials in the manual. To build flexible UIs, you'll need "
  13461. "a mix of UI elements that inherit from [Control] and [Container] nodes.\n"
  13462. "[b]User Interface nodes and input[/b]\n"
  13463. "Godot sends input events to the scene's root node first, by calling [method "
  13464. "Node._input]. [method Node._input] forwards the event down the node tree to "
  13465. "the nodes under the mouse cursor, or on keyboard focus. To do so, it calls "
  13466. "[method MainLoop._input_event]. Call [method accept_event] so no other node "
  13467. "receives the event. Once you accept an input, it becomes handled so [method "
  13468. "Node._unhandled_input] will not process it.\n"
  13469. "Only one [Control] node can be in keyboard focus. Only the node in focus "
  13470. "will receive keyboard events. To get the focus, call [method grab_focus]. "
  13471. "[Control] nodes lose focus when another node grabs it, or if you hide the "
  13472. "node in focus.\n"
  13473. "Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a "
  13474. "[Control] node to ignore mouse or touch events. You'll need it if you place "
  13475. "an icon on top of a button.\n"
  13476. "[Theme] resources change the Control's appearance. If you change the [Theme] "
  13477. "on a [Control] node, it affects all of its children. To override some of the "
  13478. "theme's parameters, call one of the [code]add_*_override[/code] methods, "
  13479. "like [method add_font_override]. You can override the theme with the "
  13480. "inspector.\n"
  13481. "[b]Note:[/b] Theme items are [i]not[/i] [Object] properties. This means you "
  13482. "can't access their values using [method Object.get] and [method Object.set]. "
  13483. "Instead, use [method get_color], [method get_constant], [method get_font], "
  13484. "[method get_icon], [method get_stylebox], and the [code]add_*_override[/"
  13485. "code] methods provided by this class."
  13486. msgstr ""
  13487. #: doc/classes/Control.xml
  13488. msgid "GUI tutorial index"
  13489. msgstr ""
  13490. #: doc/classes/Control.xml
  13491. msgid "Control node gallery"
  13492. msgstr ""
  13493. #: doc/classes/Control.xml
  13494. msgid "All GUI Demos"
  13495. msgstr ""
  13496. #: doc/classes/Control.xml
  13497. msgid ""
  13498. "Virtual method to be implemented by the user. Returns whether [method "
  13499. "_gui_input] should not be called for children controls outside this "
  13500. "control's rectangle. Input will be clipped to the Rect of this [Control]. "
  13501. "Similar to [member rect_clip_content], but doesn't affect visibility.\n"
  13502. "If not overridden, defaults to [code]false[/code]."
  13503. msgstr ""
  13504. #: doc/classes/Control.xml
  13505. msgid ""
  13506. "Virtual method to be implemented by the user. Returns the minimum size for "
  13507. "this control. Alternative to [member rect_min_size] for controlling minimum "
  13508. "size via code. The actual minimum size will be the max value of these two "
  13509. "(in each axis separately).\n"
  13510. "If not overridden, defaults to [constant Vector2.ZERO].\n"
  13511. "[b]Note:[/b] This method will not be called when the script is attached to a "
  13512. "[Control] node that already overrides its minimum size (e.g. [Label], "
  13513. "[Button], [PanelContainer] etc.). It can only be used with most basic GUI "
  13514. "nodes, like [Control], [Container], [Panel] etc."
  13515. msgstr ""
  13516. #: doc/classes/Control.xml
  13517. msgid ""
  13518. "Virtual method to be implemented by the user. Use this method to process and "
  13519. "accept inputs on UI elements. See [method accept_event].\n"
  13520. "Example: clicking a control.\n"
  13521. "[codeblock]\n"
  13522. "func _gui_input(event):\n"
  13523. " if event is InputEventMouseButton:\n"
  13524. " if event.button_index == BUTTON_LEFT and event.pressed:\n"
  13525. " print(\"I've been clicked D:\")\n"
  13526. "[/codeblock]\n"
  13527. "The event won't trigger if:\n"
  13528. "* clicking outside the control (see [method has_point]);\n"
  13529. "* control has [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE];\n"
  13530. "* control is obstructed by another [Control] on top of it, which doesn't "
  13531. "have [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE];\n"
  13532. "* control's parent has [member mouse_filter] set to [constant "
  13533. "MOUSE_FILTER_STOP] or has accepted the event;\n"
  13534. "* it happens outside the parent's rectangle and the parent has either "
  13535. "[member rect_clip_content] or [method _clips_input] enabled.\n"
  13536. "[b]Note:[/b] Event position is relative to the control origin."
  13537. msgstr ""
  13538. #: doc/classes/Control.xml
  13539. msgid ""
  13540. "Virtual method to be implemented by the user. Returns a [Control] node that "
  13541. "should be used as a tooltip instead of the default one. The [code]for_text[/"
  13542. "code] includes the contents of the [member hint_tooltip] property.\n"
  13543. "The returned node must be of type [Control] or Control-derived. It can have "
  13544. "child nodes of any type. It is freed when the tooltip disappears, so make "
  13545. "sure you always provide a new instance (if you want to use a pre-existing "
  13546. "node from your scene tree, you can duplicate it and pass the duplicated "
  13547. "instance). When [code]null[/code] or a non-Control node is returned, the "
  13548. "default tooltip will be used instead.\n"
  13549. "The returned node will be added as child to a [PopupPanel], so you should "
  13550. "only provide the contents of that panel. That [PopupPanel] can be themed "
  13551. "using [method Theme.set_stylebox] for the type [code]\"TooltipPanel\"[/code] "
  13552. "(see [member hint_tooltip] for an example).\n"
  13553. "[b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure "
  13554. "it's fully visible, you might want to set its [member rect_min_size] to some "
  13555. "non-zero value.\n"
  13556. "Example of usage with a custom-constructed node:\n"
  13557. "[codeblock]\n"
  13558. "func _make_custom_tooltip(for_text):\n"
  13559. " var label = Label.new()\n"
  13560. " label.text = for_text\n"
  13561. " return label\n"
  13562. "[/codeblock]\n"
  13563. "Example of usage with a custom scene instance:\n"
  13564. "[codeblock]\n"
  13565. "func _make_custom_tooltip(for_text):\n"
  13566. " var tooltip = preload(\"res://SomeTooltipScene.tscn\").instance()\n"
  13567. " tooltip.get_node(\"Label\").text = for_text\n"
  13568. " return tooltip\n"
  13569. "[/codeblock]"
  13570. msgstr ""
  13571. #: doc/classes/Control.xml
  13572. msgid ""
  13573. "Marks an input event as handled. Once you accept an input event, it stops "
  13574. "propagating, even to nodes listening to [method Node._unhandled_input] or "
  13575. "[method Node._unhandled_key_input]."
  13576. msgstr ""
  13577. #: doc/classes/Control.xml
  13578. msgid ""
  13579. "Creates a local override for a theme [Color] with the specified [code]name[/"
  13580. "code]. Local overrides always take precedence when fetching theme items for "
  13581. "the control.\n"
  13582. "See also [method get_color], [method remove_color_override].\n"
  13583. "[b]Example of overriding a label's color and resetting it later:[/b]\n"
  13584. "[codeblock]\n"
  13585. "# Given the child Label node \"MyLabel\", override its font color with a "
  13586. "custom value.\n"
  13587. "$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
  13588. "# Reset the font color of the child label.\n"
  13589. "$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
  13590. "\"Label\"))\n"
  13591. "[/codeblock]"
  13592. msgstr ""
  13593. #: doc/classes/Control.xml
  13594. msgid ""
  13595. "Creates a local override for a theme constant with the specified [code]name[/"
  13596. "code]. Local overrides always take precedence when fetching theme items for "
  13597. "the control.\n"
  13598. "See also [method get_constant], [method remove_constant_override]."
  13599. msgstr ""
  13600. #: doc/classes/Control.xml
  13601. msgid ""
  13602. "Creates a local override for a theme [Font] with the specified [code]name[/"
  13603. "code]. Local overrides always take precedence when fetching theme items for "
  13604. "the control.\n"
  13605. "[b]Note:[/b] An override can be removed by assigning it a [code]null[/code] "
  13606. "value. This behavior is deprecated and will be removed in 4.0, use [method "
  13607. "remove_font_override] instead.\n"
  13608. "See also [method get_font]."
  13609. msgstr ""
  13610. #: doc/classes/Control.xml
  13611. msgid ""
  13612. "Creates a local override for a theme icon with the specified [code]name[/"
  13613. "code]. Local overrides always take precedence when fetching theme items for "
  13614. "the control.\n"
  13615. "[b]Note:[/b] An override can be removed by assigning it a [code]null[/code] "
  13616. "value. This behavior is deprecated and will be removed in 4.0, use [method "
  13617. "remove_icon_override] instead.\n"
  13618. "See also [method get_icon]."
  13619. msgstr ""
  13620. #: doc/classes/Control.xml
  13621. msgid ""
  13622. "Creates a local override for a theme shader with the specified [code]name[/"
  13623. "code]. Local overrides always take precedence when fetching theme items for "
  13624. "the control.\n"
  13625. "[b]Note:[/b] An override can be removed by assigning it a [code]null[/code] "
  13626. "value. This behavior is deprecated and will be removed in 4.0, use [method "
  13627. "remove_shader_override] instead."
  13628. msgstr ""
  13629. #: doc/classes/Control.xml
  13630. msgid ""
  13631. "Creates a local override for a theme [StyleBox] with the specified "
  13632. "[code]name[/code]. Local overrides always take precedence when fetching "
  13633. "theme items for the control.\n"
  13634. "[b]Note:[/b] An override can be removed by assigning it a [code]null[/code] "
  13635. "value. This behavior is deprecated and will be removed in 4.0, use [method "
  13636. "remove_stylebox_override] instead.\n"
  13637. "See also [method get_stylebox].\n"
  13638. "[b]Example of modifying a property in a StyleBox by duplicating it:[/b]\n"
  13639. "[codeblock]\n"
  13640. "# The snippet below assumes the child node MyButton has a StyleBoxFlat "
  13641. "assigned.\n"
  13642. "# Resources are shared across instances, so we need to duplicate it\n"
  13643. "# to avoid modifying the appearance of all other buttons.\n"
  13644. "var new_stylebox_normal = $MyButton.get_stylebox(\"normal\").duplicate()\n"
  13645. "new_stylebox_normal.border_width_top = 3\n"
  13646. "new_stylebox_normal.border_color = Color(0, 1, 0.5)\n"
  13647. "$MyButton.add_stylebox_override(\"normal\", new_stylebox_normal)\n"
  13648. "# Remove the stylebox override.\n"
  13649. "$MyButton.add_stylebox_override(\"normal\", null)\n"
  13650. "[/codeblock]"
  13651. msgstr ""
  13652. #: doc/classes/Control.xml
  13653. msgid ""
  13654. "Godot calls this method to test if [code]data[/code] from a control's "
  13655. "[method get_drag_data] can be dropped at [code]position[/code]. "
  13656. "[code]position[/code] is local to this control.\n"
  13657. "This method should only be used to test the data. Process the data in "
  13658. "[method drop_data].\n"
  13659. "[codeblock]\n"
  13660. "func can_drop_data(position, data):\n"
  13661. " # Check position if it is relevant to you\n"
  13662. " # Otherwise, just check data\n"
  13663. " return typeof(data) == TYPE_DICTIONARY and data.has(\"expected\")\n"
  13664. "[/codeblock]"
  13665. msgstr ""
  13666. #: doc/classes/Control.xml
  13667. msgid ""
  13668. "Godot calls this method to pass you the [code]data[/code] from a control's "
  13669. "[method get_drag_data] result. Godot first calls [method can_drop_data] to "
  13670. "test if [code]data[/code] is allowed to drop at [code]position[/code] where "
  13671. "[code]position[/code] is local to this control.\n"
  13672. "[codeblock]\n"
  13673. "func can_drop_data(position, data):\n"
  13674. " return typeof(data) == TYPE_DICTIONARY and data.has(\"color\")\n"
  13675. "\n"
  13676. "func drop_data(position, data):\n"
  13677. " color = data[\"color\"]\n"
  13678. "[/codeblock]"
  13679. msgstr ""
  13680. #: doc/classes/Control.xml
  13681. msgid ""
  13682. "Finds the next (below in the tree) [Control] that can receive the focus."
  13683. msgstr ""
  13684. #: doc/classes/Control.xml
  13685. msgid ""
  13686. "Finds the previous (above in the tree) [Control] that can receive the focus."
  13687. msgstr ""
  13688. #: doc/classes/Control.xml
  13689. msgid ""
  13690. "Forces drag and bypasses [method get_drag_data] and [method "
  13691. "set_drag_preview] by passing [code]data[/code] and [code]preview[/code]. "
  13692. "Drag will start even if the mouse is neither over nor pressed on this "
  13693. "control.\n"
  13694. "The methods [method can_drop_data] and [method drop_data] must be "
  13695. "implemented on controls that want to receive drop data."
  13696. msgstr ""
  13697. #: doc/classes/Control.xml
  13698. msgid ""
  13699. "Returns the anchor identified by [code]margin[/code] constant from [enum "
  13700. "Margin] enum. A getter method for [member anchor_bottom], [member "
  13701. "anchor_left], [member anchor_right] and [member anchor_top]."
  13702. msgstr ""
  13703. #: doc/classes/Control.xml
  13704. msgid ""
  13705. "Returns [member margin_left] and [member margin_top]. See also [member "
  13706. "rect_position]."
  13707. msgstr ""
  13708. #: doc/classes/Control.xml
  13709. msgid ""
  13710. "Returns a [Color] from the first matching [Theme] in the tree if that "
  13711. "[Theme] has a color item with the specified [code]name[/code] and "
  13712. "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
  13713. "name of the current control is used as the type, or [member "
  13714. "theme_type_variation] if it is defined. If the type is a class name its "
  13715. "parent classes are also checked, in order of inheritance.\n"
  13716. "For the current control its local overrides are considered first (see "
  13717. "[method add_color_override]), then its assigned [member theme]. After the "
  13718. "current control, each parent control and its assigned [member theme] are "
  13719. "considered; controls without a [member theme] assigned are skipped. If no "
  13720. "matching [Theme] is found in the tree, a custom project [Theme] (see [member "
  13721. "ProjectSettings.gui/theme/custom]) and the default [Theme] are used.\n"
  13722. "[codeblock]\n"
  13723. "func _ready():\n"
  13724. " # Get the font color defined for the current Control's class, if it "
  13725. "exists.\n"
  13726. " modulate = get_color(\"font_color\")\n"
  13727. " # Get the font color defined for the Button class.\n"
  13728. " modulate = get_color(\"font_color\", \"Button\")\n"
  13729. "[/codeblock]"
  13730. msgstr ""
  13731. #: doc/classes/Control.xml
  13732. msgid ""
  13733. "Returns combined minimum size from [member rect_min_size] and [method "
  13734. "get_minimum_size]."
  13735. msgstr ""
  13736. #: doc/classes/Control.xml
  13737. msgid ""
  13738. "Returns a constant from the first matching [Theme] in the tree if that "
  13739. "[Theme] has a constant item with the specified [code]name[/code] and "
  13740. "[code]theme_type[/code].\n"
  13741. "See [method get_color] for details."
  13742. msgstr ""
  13743. #: doc/classes/Control.xml
  13744. msgid ""
  13745. "Returns the mouse cursor shape the control displays on mouse hover. See "
  13746. "[enum CursorShape]."
  13747. msgstr ""
  13748. #: doc/classes/Control.xml
  13749. msgid ""
  13750. "Godot calls this method to get data that can be dragged and dropped onto "
  13751. "controls that expect drop data. Returns [code]null[/code] if there is no "
  13752. "data to drag. Controls that want to receive drop data should implement "
  13753. "[method can_drop_data] and [method drop_data]. [code]position[/code] is "
  13754. "local to this control. Drag may be forced with [method force_drag].\n"
  13755. "A preview that will follow the mouse that should represent the data can be "
  13756. "set with [method set_drag_preview]. A good time to set the preview is in "
  13757. "this method.\n"
  13758. "[codeblock]\n"
  13759. "func get_drag_data(position):\n"
  13760. " var mydata = make_data()\n"
  13761. " set_drag_preview(make_preview(mydata))\n"
  13762. " return mydata\n"
  13763. "[/codeblock]"
  13764. msgstr ""
  13765. #: doc/classes/Control.xml
  13766. msgid "Returns [member margin_right] and [member margin_bottom]."
  13767. msgstr ""
  13768. #: doc/classes/Control.xml
  13769. msgid ""
  13770. "Returns the focus neighbour identified by [code]margin[/code] constant from "
  13771. "[enum Margin] enum. A getter method for [member focus_neighbour_bottom], "
  13772. "[member focus_neighbour_left], [member focus_neighbour_right] and [member "
  13773. "focus_neighbour_top]."
  13774. msgstr ""
  13775. #: doc/classes/Control.xml
  13776. msgid ""
  13777. "Returns the control that has the keyboard focus or [code]null[/code] if none."
  13778. msgstr ""
  13779. #: doc/classes/Control.xml
  13780. msgid ""
  13781. "Returns a [Font] from the first matching [Theme] in the tree if that [Theme] "
  13782. "has a font item with the specified [code]name[/code] and [code]theme_type[/"
  13783. "code].\n"
  13784. "See [method get_color] for details."
  13785. msgstr ""
  13786. #: doc/classes/Control.xml
  13787. msgid ""
  13788. "Returns the position and size of the control relative to the top-left corner "
  13789. "of the screen. See [member rect_position] and [member rect_size]."
  13790. msgstr ""
  13791. #: doc/classes/Control.xml
  13792. msgid ""
  13793. "Returns an icon from the first matching [Theme] in the tree if that [Theme] "
  13794. "has an icon item with the specified [code]name[/code] and [code]theme_type[/"
  13795. "code].\n"
  13796. "See [method get_color] for details."
  13797. msgstr ""
  13798. #: doc/classes/Control.xml
  13799. msgid ""
  13800. "Returns the anchor identified by [code]margin[/code] constant from [enum "
  13801. "Margin] enum. A getter method for [member margin_bottom], [member "
  13802. "margin_left], [member margin_right] and [member margin_top]."
  13803. msgstr ""
  13804. #: doc/classes/Control.xml
  13805. msgid "Returns the minimum size for this control. See [member rect_min_size]."
  13806. msgstr ""
  13807. #: doc/classes/Control.xml
  13808. msgid "Returns the width/height occupied in the parent control."
  13809. msgstr ""
  13810. #: doc/classes/Control.xml
  13811. msgid "Returns the parent control node."
  13812. msgstr ""
  13813. #: doc/classes/Control.xml
  13814. msgid ""
  13815. "Returns the position and size of the control relative to the top-left corner "
  13816. "of the parent Control. See [member rect_position] and [member rect_size]."
  13817. msgstr ""
  13818. #: doc/classes/Control.xml
  13819. msgid "Returns the rotation (in radians)."
  13820. msgstr ""
  13821. #: doc/classes/Control.xml
  13822. msgid ""
  13823. "Returns a [StyleBox] from the first matching [Theme] in the tree if that "
  13824. "[Theme] has a stylebox item with the specified [code]name[/code] and "
  13825. "[code]theme_type[/code].\n"
  13826. "See [method get_color] for details."
  13827. msgstr ""
  13828. #: doc/classes/Control.xml
  13829. msgid ""
  13830. "Returns the default font from the first matching [Theme] in the tree if that "
  13831. "[Theme] has a valid [member Theme.default_font] value.\n"
  13832. "See [method get_color] for details."
  13833. msgstr ""
  13834. #: doc/classes/Control.xml
  13835. msgid ""
  13836. "Returns the tooltip, which will appear when the cursor is resting over this "
  13837. "control. See [member hint_tooltip]."
  13838. msgstr ""
  13839. #: doc/classes/Control.xml
  13840. msgid ""
  13841. "Creates an [InputEventMouseButton] that attempts to click the control. If "
  13842. "the event is received, the control acquires focus.\n"
  13843. "[codeblock]\n"
  13844. "func _process(delta):\n"
  13845. " grab_click_focus() #when clicking another Control node, this node will "
  13846. "be clicked instead\n"
  13847. "[/codeblock]"
  13848. msgstr ""
  13849. #: doc/classes/Control.xml
  13850. msgid ""
  13851. "Steal the focus from another control and become the focused control (see "
  13852. "[member focus_mode]).\n"
  13853. "[b]Note[/b]: Using this method together with [method Object.call_deferred] "
  13854. "makes it more reliable, especially when called inside [method Node._ready]."
  13855. msgstr ""
  13856. #: doc/classes/Control.xml
  13857. msgid ""
  13858. "Returns [code]true[/code] if there is a matching [Theme] in the tree that "
  13859. "has a color item with the specified [code]name[/code] and [code]theme_type[/"
  13860. "code].\n"
  13861. "See [method get_color] for details."
  13862. msgstr ""
  13863. #: doc/classes/Control.xml
  13864. msgid ""
  13865. "Returns [code]true[/code] if there is a local override for a theme [Color] "
  13866. "with the specified [code]name[/code] in this [Control] node.\n"
  13867. "See [method add_color_override]."
  13868. msgstr ""
  13869. #: doc/classes/Control.xml
  13870. msgid ""
  13871. "Returns [code]true[/code] if there is a matching [Theme] in the tree that "
  13872. "has a constant item with the specified [code]name[/code] and "
  13873. "[code]theme_type[/code].\n"
  13874. "See [method get_color] for details."
  13875. msgstr ""
  13876. #: doc/classes/Control.xml
  13877. msgid ""
  13878. "Returns [code]true[/code] if there is a local override for a theme constant "
  13879. "with the specified [code]name[/code] in this [Control] node.\n"
  13880. "See [method add_constant_override]."
  13881. msgstr ""
  13882. #: doc/classes/Control.xml
  13883. msgid ""
  13884. "Returns [code]true[/code] if this is the current focused control. See "
  13885. "[member focus_mode]."
  13886. msgstr ""
  13887. #: doc/classes/Control.xml
  13888. msgid ""
  13889. "Returns [code]true[/code] if there is a matching [Theme] in the tree that "
  13890. "has a font item with the specified [code]name[/code] and [code]theme_type[/"
  13891. "code].\n"
  13892. "See [method get_color] for details."
  13893. msgstr ""
  13894. #: doc/classes/Control.xml
  13895. msgid ""
  13896. "Returns [code]true[/code] if there is a local override for a theme [Font] "
  13897. "with the specified [code]name[/code] in this [Control] node.\n"
  13898. "See [method add_font_override]."
  13899. msgstr ""
  13900. #: doc/classes/Control.xml
  13901. msgid ""
  13902. "Returns [code]true[/code] if there is a matching [Theme] in the tree that "
  13903. "has an icon item with the specified [code]name[/code] and [code]theme_type[/"
  13904. "code].\n"
  13905. "See [method get_color] for details."
  13906. msgstr ""
  13907. #: doc/classes/Control.xml
  13908. msgid ""
  13909. "Returns [code]true[/code] if there is a local override for a theme icon with "
  13910. "the specified [code]name[/code] in this [Control] node.\n"
  13911. "See [method add_icon_override]."
  13912. msgstr ""
  13913. #: doc/classes/Control.xml
  13914. msgid ""
  13915. "Virtual method to be implemented by the user. Returns whether the given "
  13916. "[code]point[/code] is inside this control.\n"
  13917. "If not overridden, default behavior is checking if the point is within "
  13918. "control's Rect.\n"
  13919. "[b]Note:[/b] If you want to check if a point is inside the control, you can "
  13920. "use [code]get_rect().has_point(point)[/code]."
  13921. msgstr ""
  13922. #: doc/classes/Control.xml
  13923. msgid ""
  13924. "Returns [code]true[/code] if there is a local override for a theme shader "
  13925. "with the specified [code]name[/code] in this [Control] node.\n"
  13926. "See [method add_shader_override]."
  13927. msgstr ""
  13928. #: doc/classes/Control.xml
  13929. msgid ""
  13930. "Returns [code]true[/code] if there is a matching [Theme] in the tree that "
  13931. "has a stylebox item with the specified [code]name[/code] and "
  13932. "[code]theme_type[/code].\n"
  13933. "See [method get_color] for details."
  13934. msgstr ""
  13935. #: doc/classes/Control.xml
  13936. msgid ""
  13937. "Returns [code]true[/code] if there is a local override for a theme "
  13938. "[StyleBox] with the specified [code]name[/code] in this [Control] node.\n"
  13939. "See [method add_stylebox_override]."
  13940. msgstr ""
  13941. #: doc/classes/Control.xml
  13942. msgid ""
  13943. "Returns [code]true[/code] if a drag operation is successful. Alternative to "
  13944. "[method Viewport.gui_is_drag_successful].\n"
  13945. "Best used with [constant Node.NOTIFICATION_DRAG_END]."
  13946. msgstr ""
  13947. #: doc/classes/Control.xml
  13948. msgid ""
  13949. "Invalidates the size cache in this node and in parent nodes up to toplevel. "
  13950. "Intended to be used with [method get_minimum_size] when the return value is "
  13951. "changed. Setting [member rect_min_size] directly calls this method "
  13952. "automatically."
  13953. msgstr ""
  13954. #: doc/classes/Control.xml
  13955. msgid ""
  13956. "Give up the focus. No other control will be able to receive keyboard input."
  13957. msgstr ""
  13958. #: doc/classes/Control.xml
  13959. msgid ""
  13960. "Removes a theme override for a [Color] with the given [code]name[/code]."
  13961. msgstr ""
  13962. #: doc/classes/Control.xml
  13963. msgid ""
  13964. "Removes a theme override for a constant with the given [code]name[/code]."
  13965. msgstr ""
  13966. #: doc/classes/Control.xml
  13967. msgid "Removes a theme override for a [Font] with the given [code]name[/code]."
  13968. msgstr ""
  13969. #: doc/classes/Control.xml
  13970. msgid "Removes a theme override for an icon with the given [code]name[/code]."
  13971. msgstr ""
  13972. #: doc/classes/Control.xml
  13973. msgid "Removes a theme override for a shader with the given [code]name[/code]."
  13974. msgstr ""
  13975. #: doc/classes/Control.xml
  13976. msgid ""
  13977. "Removes a theme override for a [StyleBox] with the given [code]name[/code]."
  13978. msgstr ""
  13979. #: doc/classes/Control.xml
  13980. msgid ""
  13981. "Sets the anchor identified by [code]margin[/code] constant from [enum "
  13982. "Margin] enum to value [code]anchor[/code]. A setter method for [member "
  13983. "anchor_bottom], [member anchor_left], [member anchor_right] and [member "
  13984. "anchor_top].\n"
  13985. "If [code]keep_margin[/code] is [code]true[/code], margins aren't updated "
  13986. "after this operation.\n"
  13987. "If [code]push_opposite_anchor[/code] is [code]true[/code] and the opposite "
  13988. "anchor overlaps this anchor, the opposite one will have its value "
  13989. "overridden. For example, when setting left anchor to 1 and the right anchor "
  13990. "has value of 0.5, the right anchor will also get value of 1. If "
  13991. "[code]push_opposite_anchor[/code] was [code]false[/code], the left anchor "
  13992. "would get value 0.5."
  13993. msgstr ""
  13994. #: doc/classes/Control.xml
  13995. msgid ""
  13996. "Works the same as [method set_anchor], but instead of [code]keep_margin[/"
  13997. "code] argument and automatic update of margin, it allows to set the margin "
  13998. "offset yourself (see [method set_margin])."
  13999. msgstr ""
  14000. #: doc/classes/Control.xml
  14001. msgid ""
  14002. "Sets both anchor preset and margin preset. See [method set_anchors_preset] "
  14003. "and [method set_margins_preset]."
  14004. msgstr ""
  14005. #: doc/classes/Control.xml
  14006. msgid ""
  14007. "Sets the anchors to a [code]preset[/code] from [enum Control.LayoutPreset] "
  14008. "enum. This is the code equivalent to using the Layout menu in the 2D "
  14009. "editor.\n"
  14010. "If [code]keep_margins[/code] is [code]true[/code], control's position will "
  14011. "also be updated."
  14012. msgstr ""
  14013. #: doc/classes/Control.xml
  14014. msgid ""
  14015. "Sets [member margin_left] and [member margin_top] at the same time. "
  14016. "Equivalent of changing [member rect_position]."
  14017. msgstr ""
  14018. #: doc/classes/Control.xml
  14019. msgid ""
  14020. "Forwards the handling of this control's drag and drop to [code]target[/code] "
  14021. "control.\n"
  14022. "Forwarding can be implemented in the target control similar to the methods "
  14023. "[method get_drag_data], [method can_drop_data], and [method drop_data] but "
  14024. "with two differences:\n"
  14025. "1. The function name must be suffixed with [b]_fw[/b]\n"
  14026. "2. The function must take an extra argument that is the control doing the "
  14027. "forwarding\n"
  14028. "[codeblock]\n"
  14029. "# ThisControl.gd\n"
  14030. "extends Control\n"
  14031. "func _ready():\n"
  14032. " set_drag_forwarding(target_control)\n"
  14033. "\n"
  14034. "# TargetControl.gd\n"
  14035. "extends Control\n"
  14036. "func can_drop_data_fw(position, data, from_control):\n"
  14037. " return true\n"
  14038. "\n"
  14039. "func drop_data_fw(position, data, from_control):\n"
  14040. " my_handle_data(data)\n"
  14041. "\n"
  14042. "func get_drag_data_fw(position, from_control):\n"
  14043. " set_drag_preview(my_preview)\n"
  14044. " return my_data()\n"
  14045. "[/codeblock]"
  14046. msgstr ""
  14047. #: doc/classes/Control.xml
  14048. msgid ""
  14049. "Shows the given control at the mouse pointer. A good time to call this "
  14050. "method is in [method get_drag_data]. The control must not be in the scene "
  14051. "tree. You should not free the control, and you should not keep a reference "
  14052. "to the control beyond the duration of the drag. It will be deleted "
  14053. "automatically after the drag has ended.\n"
  14054. "[codeblock]\n"
  14055. "export (Color, RGBA) var color = Color(1, 0, 0, 1)\n"
  14056. "\n"
  14057. "func get_drag_data(position):\n"
  14058. " # Use a control that is not in the tree\n"
  14059. " var cpb = ColorPickerButton.new()\n"
  14060. " cpb.color = color\n"
  14061. " cpb.rect_size = Vector2(50, 50)\n"
  14062. " set_drag_preview(cpb)\n"
  14063. " return color\n"
  14064. "[/codeblock]"
  14065. msgstr ""
  14066. #: doc/classes/Control.xml
  14067. msgid "Sets [member margin_right] and [member margin_bottom] at the same time."
  14068. msgstr ""
  14069. #: doc/classes/Control.xml
  14070. msgid ""
  14071. "Sets the anchor identified by [code]margin[/code] constant from [enum "
  14072. "Margin] enum to [Control] at [code]neighbor[/code] node path. A setter "
  14073. "method for [member focus_neighbour_bottom], [member focus_neighbour_left], "
  14074. "[member focus_neighbour_right] and [member focus_neighbour_top]."
  14075. msgstr ""
  14076. #: doc/classes/Control.xml
  14077. msgid ""
  14078. "Sets the [member rect_global_position] to given [code]position[/code].\n"
  14079. "If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
  14080. "updated instead of margins."
  14081. msgstr ""
  14082. #: doc/classes/Control.xml
  14083. msgid ""
  14084. "Sets the margin identified by [code]margin[/code] constant from [enum "
  14085. "Margin] enum to given [code]offset[/code]. A setter method for [member "
  14086. "margin_bottom], [member margin_left], [member margin_right] and [member "
  14087. "margin_top]."
  14088. msgstr ""
  14089. #: doc/classes/Control.xml
  14090. msgid ""
  14091. "Sets the margins to a [code]preset[/code] from [enum Control.LayoutPreset] "
  14092. "enum. This is the code equivalent to using the Layout menu in the 2D "
  14093. "editor.\n"
  14094. "Use parameter [code]resize_mode[/code] with constants from [enum Control."
  14095. "LayoutPresetMode] to better determine the resulting size of the [Control]. "
  14096. "Constant size will be ignored if used with presets that change size, e.g. "
  14097. "[code]PRESET_LEFT_WIDE[/code].\n"
  14098. "Use parameter [code]margin[/code] to determine the gap between the [Control] "
  14099. "and the edges."
  14100. msgstr ""
  14101. #: doc/classes/Control.xml
  14102. msgid ""
  14103. "Sets the [member rect_position] to given [code]position[/code].\n"
  14104. "If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
  14105. "updated instead of margins."
  14106. msgstr ""
  14107. #: doc/classes/Control.xml
  14108. msgid "Sets the rotation (in radians)."
  14109. msgstr ""
  14110. #: doc/classes/Control.xml
  14111. msgid ""
  14112. "Sets the size (see [member rect_size]).\n"
  14113. "If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
  14114. "updated instead of margins."
  14115. msgstr ""
  14116. #: doc/classes/Control.xml
  14117. msgid ""
  14118. "Displays a control as modal. Control must be a subwindow. Modal controls "
  14119. "capture the input signals until closed or the area outside them is accessed. "
  14120. "When a modal control loses focus, or the ESC key is pressed, they "
  14121. "automatically hide. Modal controls are used extensively for popup dialogs "
  14122. "and menus.\n"
  14123. "If [code]exclusive[/code] is [code]true[/code], other controls will not "
  14124. "receive input and clicking outside this control will not close it."
  14125. msgstr ""
  14126. #: doc/classes/Control.xml
  14127. msgid ""
  14128. "Moves the mouse cursor to [code]to_position[/code], relative to [member "
  14129. "rect_position] of this [Control]."
  14130. msgstr ""
  14131. #: doc/classes/Control.xml
  14132. msgid ""
  14133. "Anchors the bottom edge of the node to the origin, the center, or the end of "
  14134. "its parent control. It changes how the bottom margin updates when the node "
  14135. "moves or changes size. You can use one of the [enum Anchor] constants for "
  14136. "convenience."
  14137. msgstr ""
  14138. #: doc/classes/Control.xml
  14139. msgid ""
  14140. "Anchors the left edge of the node to the origin, the center or the end of "
  14141. "its parent control. It changes how the left margin updates when the node "
  14142. "moves or changes size. You can use one of the [enum Anchor] constants for "
  14143. "convenience."
  14144. msgstr ""
  14145. #: doc/classes/Control.xml
  14146. msgid ""
  14147. "Anchors the right edge of the node to the origin, the center or the end of "
  14148. "its parent control. It changes how the right margin updates when the node "
  14149. "moves or changes size. You can use one of the [enum Anchor] constants for "
  14150. "convenience."
  14151. msgstr ""
  14152. #: doc/classes/Control.xml
  14153. msgid ""
  14154. "Anchors the top edge of the node to the origin, the center or the end of its "
  14155. "parent control. It changes how the top margin updates when the node moves or "
  14156. "changes size. You can use one of the [enum Anchor] constants for convenience."
  14157. msgstr ""
  14158. #: doc/classes/Control.xml
  14159. msgid ""
  14160. "The focus access mode for the control (None, Click or All). Only one Control "
  14161. "can be focused at the same time, and it will receive keyboard signals."
  14162. msgstr ""
  14163. #: doc/classes/Control.xml
  14164. msgid ""
  14165. "Tells Godot which node it should give keyboard focus to if the user presses "
  14166. "the down arrow on the keyboard or down on a gamepad by default. You can "
  14167. "change the key by editing the [code]ui_down[/code] input action. The node "
  14168. "must be a [Control]. If this property is not set, Godot will give focus to "
  14169. "the closest [Control] to the bottom of this one."
  14170. msgstr ""
  14171. #: doc/classes/Control.xml
  14172. msgid ""
  14173. "Tells Godot which node it should give keyboard focus to if the user presses "
  14174. "the left arrow on the keyboard or left on a gamepad by default. You can "
  14175. "change the key by editing the [code]ui_left[/code] input action. The node "
  14176. "must be a [Control]. If this property is not set, Godot will give focus to "
  14177. "the closest [Control] to the left of this one."
  14178. msgstr ""
  14179. #: doc/classes/Control.xml
  14180. msgid ""
  14181. "Tells Godot which node it should give keyboard focus to if the user presses "
  14182. "the right arrow on the keyboard or right on a gamepad by default. You can "
  14183. "change the key by editing the [code]ui_right[/code] input action. The node "
  14184. "must be a [Control]. If this property is not set, Godot will give focus to "
  14185. "the closest [Control] to the bottom of this one."
  14186. msgstr ""
  14187. #: doc/classes/Control.xml
  14188. msgid ""
  14189. "Tells Godot which node it should give keyboard focus to if the user presses "
  14190. "the top arrow on the keyboard or top on a gamepad by default. You can change "
  14191. "the key by editing the [code]ui_top[/code] input action. The node must be a "
  14192. "[Control]. If this property is not set, Godot will give focus to the closest "
  14193. "[Control] to the bottom of this one."
  14194. msgstr ""
  14195. #: doc/classes/Control.xml
  14196. msgid ""
  14197. "Tells Godot which node it should give keyboard focus to if the user presses "
  14198. "Tab on a keyboard by default. You can change the key by editing the "
  14199. "[code]ui_focus_next[/code] input action.\n"
  14200. "If this property is not set, Godot will select a \"best guess\" based on "
  14201. "surrounding nodes in the scene tree."
  14202. msgstr ""
  14203. #: doc/classes/Control.xml
  14204. msgid ""
  14205. "Tells Godot which node it should give keyboard focus to if the user presses "
  14206. "Shift+Tab on a keyboard by default. You can change the key by editing the "
  14207. "[code]ui_focus_prev[/code] input action.\n"
  14208. "If this property is not set, Godot will select a \"best guess\" based on "
  14209. "surrounding nodes in the scene tree."
  14210. msgstr ""
  14211. #: doc/classes/Control.xml
  14212. msgid ""
  14213. "Controls the direction on the horizontal axis in which the control should "
  14214. "grow if its horizontal minimum size is changed to be greater than its "
  14215. "current size, as the control always has to be at least the minimum size."
  14216. msgstr ""
  14217. #: doc/classes/Control.xml
  14218. msgid ""
  14219. "Controls the direction on the vertical axis in which the control should grow "
  14220. "if its vertical minimum size is changed to be greater than its current size, "
  14221. "as the control always has to be at least the minimum size."
  14222. msgstr ""
  14223. #: doc/classes/Control.xml
  14224. msgid ""
  14225. "Changes the tooltip text. The tooltip appears when the user's mouse cursor "
  14226. "stays idle over this control for a few moments, provided that the [member "
  14227. "mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. You can change "
  14228. "the time required for the tooltip to appear with [code]gui/timers/"
  14229. "tooltip_delay_sec[/code] option in Project Settings.\n"
  14230. "The tooltip popup will use either a default implementation, or a custom one "
  14231. "that you can provide by overriding [method _make_custom_tooltip]. The "
  14232. "default tooltip includes a [PopupPanel] and [Label] whose theme properties "
  14233. "can be customized using [Theme] methods with the [code]\"TooltipPanel\"[/"
  14234. "code] and [code]\"TooltipLabel\"[/code] respectively. For example:\n"
  14235. "[codeblock]\n"
  14236. "var style_box = StyleBoxFlat.new()\n"
  14237. "style_box.set_bg_color(Color(1, 1, 0))\n"
  14238. "style_box.set_border_width_all(2)\n"
  14239. "# We assume here that the `theme` property has been assigned a custom Theme "
  14240. "beforehand.\n"
  14241. "theme.set_stylebox(\"panel\", \"TooltipPanel\", style_box)\n"
  14242. "theme.set_color(\"font_color\", \"TooltipLabel\", Color(0, 1, 1))\n"
  14243. "[/codeblock]"
  14244. msgstr ""
  14245. #: doc/classes/Control.xml
  14246. msgid ""
  14247. "Enables whether input should propagate when you close the control as modal.\n"
  14248. "If [code]false[/code], stops event handling at the viewport input event "
  14249. "handling. The viewport first hides the modal and after marks the input as "
  14250. "handled."
  14251. msgstr ""
  14252. #: doc/classes/Control.xml
  14253. msgid ""
  14254. "Distance between the node's bottom edge and its parent control, based on "
  14255. "[member anchor_bottom].\n"
  14256. "Margins are often controlled by one or multiple parent [Container] nodes, so "
  14257. "you should not modify them manually if your node is a direct child of a "
  14258. "[Container]. Margins update automatically when you move or resize the node."
  14259. msgstr ""
  14260. #: doc/classes/Control.xml
  14261. msgid ""
  14262. "Distance between the node's left edge and its parent control, based on "
  14263. "[member anchor_left].\n"
  14264. "Margins are often controlled by one or multiple parent [Container] nodes, so "
  14265. "you should not modify them manually if your node is a direct child of a "
  14266. "[Container]. Margins update automatically when you move or resize the node."
  14267. msgstr ""
  14268. #: doc/classes/Control.xml
  14269. msgid ""
  14270. "Distance between the node's right edge and its parent control, based on "
  14271. "[member anchor_right].\n"
  14272. "Margins are often controlled by one or multiple parent [Container] nodes, so "
  14273. "you should not modify them manually if your node is a direct child of a "
  14274. "[Container]. Margins update automatically when you move or resize the node."
  14275. msgstr ""
  14276. #: doc/classes/Control.xml
  14277. msgid ""
  14278. "Distance between the node's top edge and its parent control, based on "
  14279. "[member anchor_top].\n"
  14280. "Margins are often controlled by one or multiple parent [Container] nodes, so "
  14281. "you should not modify them manually if your node is a direct child of a "
  14282. "[Container]. Margins update automatically when you move or resize the node."
  14283. msgstr ""
  14284. #: doc/classes/Control.xml
  14285. msgid ""
  14286. "The default cursor shape for this control. Useful for Godot plugins and "
  14287. "applications or games that use the system's mouse cursors.\n"
  14288. "[b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the "
  14289. "system."
  14290. msgstr ""
  14291. #: doc/classes/Control.xml
  14292. msgid ""
  14293. "Controls whether the control will be able to receive mouse button input "
  14294. "events through [method _gui_input] and how these events should be handled. "
  14295. "Also controls whether the control can receive the [signal mouse_entered], "
  14296. "and [signal mouse_exited] signals. See the constants to learn what each does."
  14297. msgstr ""
  14298. #: doc/classes/Control.xml
  14299. msgid ""
  14300. "Enables whether rendering of [CanvasItem] based children should be clipped "
  14301. "to this control's rectangle. If [code]true[/code], parts of a child which "
  14302. "would be visibly outside of this control's rectangle will not be rendered."
  14303. msgstr ""
  14304. #: doc/classes/Control.xml
  14305. msgid ""
  14306. "The node's global position, relative to the world (usually to the top-left "
  14307. "corner of the window)."
  14308. msgstr ""
  14309. #: doc/classes/Control.xml
  14310. msgid ""
  14311. "The minimum size of the node's bounding rectangle. If you set it to a value "
  14312. "greater than (0, 0), the node's bounding rectangle will always have at least "
  14313. "this size, even if its content is smaller. If it's set to (0, 0), the node "
  14314. "sizes automatically to fit its content, be it a texture or child nodes."
  14315. msgstr ""
  14316. #: doc/classes/Control.xml
  14317. msgid ""
  14318. "By default, the node's pivot is its top-left corner. When you change its "
  14319. "[member rect_rotation] or [member rect_scale], it will rotate or scale "
  14320. "around this pivot. Set this property to [member rect_size] / 2 to pivot "
  14321. "around the Control's center."
  14322. msgstr ""
  14323. #: doc/classes/Control.xml
  14324. msgid ""
  14325. "The node's position, relative to its parent. It corresponds to the "
  14326. "rectangle's top-left corner. The property is not affected by [member "
  14327. "rect_pivot_offset]."
  14328. msgstr ""
  14329. #: doc/classes/Control.xml
  14330. msgid ""
  14331. "The node's rotation around its pivot, in degrees. See [member "
  14332. "rect_pivot_offset] to change the pivot's position."
  14333. msgstr ""
  14334. #: doc/classes/Control.xml
  14335. msgid ""
  14336. "The node's scale, relative to its [member rect_size]. Change this property "
  14337. "to scale the node around its [member rect_pivot_offset]. The Control's "
  14338. "[member hint_tooltip] will also scale according to this value.\n"
  14339. "[b]Note:[/b] This property is mainly intended to be used for animation "
  14340. "purposes. Text inside the Control will look pixelated or blurry when the "
  14341. "Control is scaled. To support multiple resolutions in your project, use an "
  14342. "appropriate viewport stretch mode as described in the [url=$DOCS_URL/"
  14343. "tutorials/rendering/multiple_resolutions.html]documentation[/url] instead of "
  14344. "scaling Controls individually.\n"
  14345. "[b]Note:[/b] If the Control node is a child of a [Container] node, the scale "
  14346. "will be reset to [code]Vector2(1, 1)[/code] when the scene is instanced. To "
  14347. "set the Control's scale when it's instanced, wait for one frame using "
  14348. "[code]yield(get_tree(), \"idle_frame\")[/code] then set its [member "
  14349. "rect_scale] property."
  14350. msgstr ""
  14351. #: doc/classes/Control.xml
  14352. msgid ""
  14353. "The size of the node's bounding rectangle, in pixels. [Container] nodes "
  14354. "update this property automatically."
  14355. msgstr ""
  14356. #: doc/classes/Control.xml
  14357. msgid ""
  14358. "Tells the parent [Container] nodes how they should resize and place the node "
  14359. "on the X axis. Use one of the [enum SizeFlags] constants to change the "
  14360. "flags. See the constants to learn what each does."
  14361. msgstr ""
  14362. #: doc/classes/Control.xml
  14363. msgid ""
  14364. "If the node and at least one of its neighbours uses the [constant "
  14365. "SIZE_EXPAND] size flag, the parent [Container] will let it take more or less "
  14366. "space depending on this property. If this node has a stretch ratio of 2 and "
  14367. "its neighbour a ratio of 1, this node will take two thirds of the available "
  14368. "space."
  14369. msgstr ""
  14370. #: doc/classes/Control.xml
  14371. msgid ""
  14372. "Tells the parent [Container] nodes how they should resize and place the node "
  14373. "on the Y axis. Use one of the [enum SizeFlags] constants to change the "
  14374. "flags. See the constants to learn what each does."
  14375. msgstr ""
  14376. #: doc/classes/Control.xml
  14377. msgid ""
  14378. "Changing this property replaces the current [Theme] resource this node and "
  14379. "all its [Control] children use."
  14380. msgstr ""
  14381. #: doc/classes/Control.xml
  14382. msgid ""
  14383. "The name of a theme type variation used by this [Control] to look up its own "
  14384. "theme items. When empty, the class name of the node is used (e.g. "
  14385. "[code]Button[/code] for the [Button] control), as well as the class names of "
  14386. "all parent classes (in order of inheritance).\n"
  14387. "When set, this property gives the highest priority to the type of the "
  14388. "specified name. This type can in turn extend another type, forming a "
  14389. "dependency chain. See [method Theme.set_type_variation]. If the theme item "
  14390. "cannot be found using this type or its base types, lookup falls back on the "
  14391. "class names.\n"
  14392. "[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
  14393. "methods without specifying [code]theme_type[/code].\n"
  14394. "[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
  14395. "root, where each [Control] node is checked for its [member theme] property. "
  14396. "The earliest match against any type/class name is returned. The project-"
  14397. "level Theme and the default Theme are checked last."
  14398. msgstr ""
  14399. #: doc/classes/Control.xml
  14400. msgid "Emitted when the node gains keyboard focus."
  14401. msgstr ""
  14402. #: doc/classes/Control.xml
  14403. msgid "Emitted when the node loses keyboard focus."
  14404. msgstr ""
  14405. #: doc/classes/Control.xml
  14406. msgid "Emitted when the node receives an [InputEvent]."
  14407. msgstr ""
  14408. #: doc/classes/Control.xml
  14409. msgid "Emitted when the node's minimum size changes."
  14410. msgstr ""
  14411. #: doc/classes/Control.xml
  14412. msgid "Emitted when a modal [Control] is closed. See [method show_modal]."
  14413. msgstr ""
  14414. #: doc/classes/Control.xml
  14415. msgid ""
  14416. "Emitted when the mouse enters the control's [code]Rect[/code] area, provided "
  14417. "its [member mouse_filter] lets the event reach it.\n"
  14418. "[b]Note:[/b] [signal mouse_entered] will not be emitted if the mouse enters "
  14419. "a child [Control] node before entering the parent's [code]Rect[/code] area, "
  14420. "at least until the mouse is moved to reach the parent's [code]Rect[/code] "
  14421. "area."
  14422. msgstr ""
  14423. #: doc/classes/Control.xml
  14424. msgid ""
  14425. "Emitted when the mouse leaves the control's [code]Rect[/code] area, provided "
  14426. "its [member mouse_filter] lets the event reach it.\n"
  14427. "[b]Note:[/b] [signal mouse_exited] will be emitted if the mouse enters a "
  14428. "child [Control] node, even if the mouse cursor is still inside the parent's "
  14429. "[code]Rect[/code] area.\n"
  14430. "If you want to check whether the mouse truly left the area, ignoring any top "
  14431. "nodes, you can use code like this:\n"
  14432. "[codeblock]\n"
  14433. "func _on_mouse_exited():\n"
  14434. " if not Rect2(Vector2(), rect_size)."
  14435. "has_point(get_local_mouse_position()):\n"
  14436. " # Not hovering over area.\n"
  14437. "[/codeblock]"
  14438. msgstr ""
  14439. #: doc/classes/Control.xml
  14440. msgid "Emitted when the control changes size."
  14441. msgstr ""
  14442. #: doc/classes/Control.xml
  14443. msgid ""
  14444. "Emitted when one of the size flags changes. See [member "
  14445. "size_flags_horizontal] and [member size_flags_vertical]."
  14446. msgstr ""
  14447. #: doc/classes/Control.xml
  14448. msgid "The node cannot grab focus. Use with [member focus_mode]."
  14449. msgstr ""
  14450. #: doc/classes/Control.xml
  14451. msgid ""
  14452. "The node can only grab focus on mouse clicks. Use with [member focus_mode]."
  14453. msgstr ""
  14454. #: doc/classes/Control.xml
  14455. msgid ""
  14456. "The node can grab focus on mouse click or using the arrows and the Tab keys "
  14457. "on the keyboard. Use with [member focus_mode]."
  14458. msgstr ""
  14459. #: doc/classes/Control.xml
  14460. msgid ""
  14461. "Sent when the node changes size. Use [member rect_size] to get the new size."
  14462. msgstr ""
  14463. #: doc/classes/Control.xml
  14464. msgid "Sent when the mouse pointer enters the node."
  14465. msgstr ""
  14466. #: doc/classes/Control.xml
  14467. msgid "Sent when the mouse pointer exits the node."
  14468. msgstr ""
  14469. #: doc/classes/Control.xml
  14470. msgid "Sent when the node grabs focus."
  14471. msgstr ""
  14472. #: doc/classes/Control.xml
  14473. msgid "Sent when the node loses focus."
  14474. msgstr ""
  14475. #: doc/classes/Control.xml
  14476. msgid ""
  14477. "Sent when the node's [member theme] changes, right before Godot redraws the "
  14478. "control. Happens when you call one of the [code]add_*_override[/code] "
  14479. "methods."
  14480. msgstr ""
  14481. #: doc/classes/Control.xml
  14482. msgid "Sent when an open modal dialog closes. See [method show_modal]."
  14483. msgstr ""
  14484. #: doc/classes/Control.xml
  14485. msgid ""
  14486. "Sent when this node is inside a [ScrollContainer] which has begun being "
  14487. "scrolled."
  14488. msgstr ""
  14489. #: doc/classes/Control.xml
  14490. msgid ""
  14491. "Sent when this node is inside a [ScrollContainer] which has stopped being "
  14492. "scrolled."
  14493. msgstr ""
  14494. #: doc/classes/Control.xml
  14495. msgid ""
  14496. "Show the system's arrow mouse cursor when the user hovers the node. Use with "
  14497. "[member mouse_default_cursor_shape]."
  14498. msgstr ""
  14499. #: doc/classes/Control.xml
  14500. msgid ""
  14501. "Show the system's I-beam mouse cursor when the user hovers the node. The I-"
  14502. "beam pointer has a shape similar to \"I\". It tells the user they can "
  14503. "highlight or insert text."
  14504. msgstr ""
  14505. #: doc/classes/Control.xml
  14506. msgid ""
  14507. "Show the system's pointing hand mouse cursor when the user hovers the node."
  14508. msgstr ""
  14509. #: doc/classes/Control.xml
  14510. msgid "Show the system's cross mouse cursor when the user hovers the node."
  14511. msgstr ""
  14512. #: doc/classes/Control.xml
  14513. msgid ""
  14514. "Show the system's wait mouse cursor when the user hovers the node. Often an "
  14515. "hourglass."
  14516. msgstr ""
  14517. #: doc/classes/Control.xml
  14518. msgid ""
  14519. "Show the system's busy mouse cursor when the user hovers the node. Often an "
  14520. "arrow with a small hourglass."
  14521. msgstr ""
  14522. #: doc/classes/Control.xml
  14523. msgid ""
  14524. "Show the system's drag mouse cursor, often a closed fist or a cross symbol, "
  14525. "when the user hovers the node. It tells the user they're currently dragging "
  14526. "an item, like a node in the Scene dock."
  14527. msgstr ""
  14528. #: doc/classes/Control.xml
  14529. msgid ""
  14530. "Show the system's drop mouse cursor when the user hovers the node. It can be "
  14531. "an open hand. It tells the user they can drop an item they're currently "
  14532. "grabbing, like a node in the Scene dock."
  14533. msgstr ""
  14534. #: doc/classes/Control.xml
  14535. msgid ""
  14536. "Show the system's forbidden mouse cursor when the user hovers the node. "
  14537. "Often a crossed circle."
  14538. msgstr ""
  14539. #: doc/classes/Control.xml
  14540. msgid ""
  14541. "Show the system's vertical resize mouse cursor when the user hovers the "
  14542. "node. A double-headed vertical arrow. It tells the user they can resize the "
  14543. "window or the panel vertically."
  14544. msgstr ""
  14545. #: doc/classes/Control.xml
  14546. msgid ""
  14547. "Show the system's horizontal resize mouse cursor when the user hovers the "
  14548. "node. A double-headed horizontal arrow. It tells the user they can resize "
  14549. "the window or the panel horizontally."
  14550. msgstr ""
  14551. #: doc/classes/Control.xml
  14552. msgid ""
  14553. "Show the system's window resize mouse cursor when the user hovers the node. "
  14554. "The cursor is a double-headed arrow that goes from the bottom left to the "
  14555. "top right. It tells the user they can resize the window or the panel both "
  14556. "horizontally and vertically."
  14557. msgstr ""
  14558. #: doc/classes/Control.xml
  14559. msgid ""
  14560. "Show the system's window resize mouse cursor when the user hovers the node. "
  14561. "The cursor is a double-headed arrow that goes from the top left to the "
  14562. "bottom right, the opposite of [constant CURSOR_BDIAGSIZE]. It tells the user "
  14563. "they can resize the window or the panel both horizontally and vertically."
  14564. msgstr ""
  14565. #: doc/classes/Control.xml
  14566. msgid ""
  14567. "Show the system's move mouse cursor when the user hovers the node. It shows "
  14568. "2 double-headed arrows at a 90 degree angle. It tells the user they can move "
  14569. "a UI element freely."
  14570. msgstr ""
  14571. #: doc/classes/Control.xml
  14572. msgid ""
  14573. "Show the system's vertical split mouse cursor when the user hovers the node. "
  14574. "On Windows, it's the same as [constant CURSOR_VSIZE]."
  14575. msgstr ""
  14576. #: doc/classes/Control.xml
  14577. msgid ""
  14578. "Show the system's horizontal split mouse cursor when the user hovers the "
  14579. "node. On Windows, it's the same as [constant CURSOR_HSIZE]."
  14580. msgstr ""
  14581. #: doc/classes/Control.xml
  14582. msgid ""
  14583. "Show the system's help mouse cursor when the user hovers the node, a "
  14584. "question mark."
  14585. msgstr ""
  14586. #: doc/classes/Control.xml
  14587. msgid ""
  14588. "Snap all 4 anchors to the top-left of the parent control's bounds. Use with "
  14589. "[method set_anchors_preset]."
  14590. msgstr ""
  14591. #: doc/classes/Control.xml
  14592. msgid ""
  14593. "Snap all 4 anchors to the top-right of the parent control's bounds. Use with "
  14594. "[method set_anchors_preset]."
  14595. msgstr ""
  14596. #: doc/classes/Control.xml
  14597. msgid ""
  14598. "Snap all 4 anchors to the bottom-left of the parent control's bounds. Use "
  14599. "with [method set_anchors_preset]."
  14600. msgstr ""
  14601. #: doc/classes/Control.xml
  14602. msgid ""
  14603. "Snap all 4 anchors to the bottom-right of the parent control's bounds. Use "
  14604. "with [method set_anchors_preset]."
  14605. msgstr ""
  14606. #: doc/classes/Control.xml
  14607. msgid ""
  14608. "Snap all 4 anchors to the center of the left edge of the parent control's "
  14609. "bounds. Use with [method set_anchors_preset]."
  14610. msgstr ""
  14611. #: doc/classes/Control.xml
  14612. msgid ""
  14613. "Snap all 4 anchors to the center of the top edge of the parent control's "
  14614. "bounds. Use with [method set_anchors_preset]."
  14615. msgstr ""
  14616. #: doc/classes/Control.xml
  14617. msgid ""
  14618. "Snap all 4 anchors to the center of the right edge of the parent control's "
  14619. "bounds. Use with [method set_anchors_preset]."
  14620. msgstr ""
  14621. #: doc/classes/Control.xml
  14622. msgid ""
  14623. "Snap all 4 anchors to the center of the bottom edge of the parent control's "
  14624. "bounds. Use with [method set_anchors_preset]."
  14625. msgstr ""
  14626. #: doc/classes/Control.xml
  14627. msgid ""
  14628. "Snap all 4 anchors to the center of the parent control's bounds. Use with "
  14629. "[method set_anchors_preset]."
  14630. msgstr ""
  14631. #: doc/classes/Control.xml
  14632. msgid ""
  14633. "Snap all 4 anchors to the left edge of the parent control. The left margin "
  14634. "becomes relative to the left edge and the top margin relative to the top "
  14635. "left corner of the node's parent. Use with [method set_anchors_preset]."
  14636. msgstr ""
  14637. #: doc/classes/Control.xml
  14638. msgid ""
  14639. "Snap all 4 anchors to the top edge of the parent control. The left margin "
  14640. "becomes relative to the top left corner, the top margin relative to the top "
  14641. "edge, and the right margin relative to the top right corner of the node's "
  14642. "parent. Use with [method set_anchors_preset]."
  14643. msgstr ""
  14644. #: doc/classes/Control.xml
  14645. msgid ""
  14646. "Snap all 4 anchors to the right edge of the parent control. The right margin "
  14647. "becomes relative to the right edge and the top margin relative to the top "
  14648. "right corner of the node's parent. Use with [method set_anchors_preset]."
  14649. msgstr ""
  14650. #: doc/classes/Control.xml
  14651. msgid ""
  14652. "Snap all 4 anchors to the bottom edge of the parent control. The left margin "
  14653. "becomes relative to the bottom left corner, the bottom margin relative to "
  14654. "the bottom edge, and the right margin relative to the bottom right corner of "
  14655. "the node's parent. Use with [method set_anchors_preset]."
  14656. msgstr ""
  14657. #: doc/classes/Control.xml
  14658. msgid ""
  14659. "Snap all 4 anchors to a vertical line that cuts the parent control in half. "
  14660. "Use with [method set_anchors_preset]."
  14661. msgstr ""
  14662. #: doc/classes/Control.xml
  14663. msgid ""
  14664. "Snap all 4 anchors to a horizontal line that cuts the parent control in "
  14665. "half. Use with [method set_anchors_preset]."
  14666. msgstr ""
  14667. #: doc/classes/Control.xml
  14668. msgid ""
  14669. "Snap all 4 anchors to the respective corners of the parent control. Set all "
  14670. "4 margins to 0 after you applied this preset and the [Control] will fit its "
  14671. "parent control. This is equivalent to the \"Full Rect\" layout option in the "
  14672. "editor. Use with [method set_anchors_preset]."
  14673. msgstr ""
  14674. #: doc/classes/Control.xml
  14675. msgid "The control will be resized to its minimum size."
  14676. msgstr ""
  14677. #: doc/classes/Control.xml
  14678. msgid "The control's width will not change."
  14679. msgstr ""
  14680. #: doc/classes/Control.xml
  14681. msgid "The control's height will not change."
  14682. msgstr ""
  14683. #: doc/classes/Control.xml
  14684. msgid "The control's size will not change."
  14685. msgstr ""
  14686. #: doc/classes/Control.xml
  14687. msgid ""
  14688. "Tells the parent [Container] to expand the bounds of this node to fill all "
  14689. "the available space without pushing any other node. Use with [member "
  14690. "size_flags_horizontal] and [member size_flags_vertical]."
  14691. msgstr ""
  14692. #: doc/classes/Control.xml
  14693. msgid ""
  14694. "Tells the parent [Container] to let this node take all the available space "
  14695. "on the axis you flag. If multiple neighboring nodes are set to expand, "
  14696. "they'll share the space based on their stretch ratio. See [member "
  14697. "size_flags_stretch_ratio]. Use with [member size_flags_horizontal] and "
  14698. "[member size_flags_vertical]."
  14699. msgstr ""
  14700. #: doc/classes/Control.xml
  14701. msgid ""
  14702. "Sets the node's size flags to both fill and expand. See the 2 constants "
  14703. "above for more information."
  14704. msgstr ""
  14705. #: doc/classes/Control.xml
  14706. msgid ""
  14707. "Tells the parent [Container] to center the node in itself. It centers the "
  14708. "control based on its bounding box, so it doesn't work with the fill or "
  14709. "expand size flags. Use with [member size_flags_horizontal] and [member "
  14710. "size_flags_vertical]."
  14711. msgstr ""
  14712. #: doc/classes/Control.xml
  14713. msgid ""
  14714. "Tells the parent [Container] to align the node with its end, either the "
  14715. "bottom or the right edge. It doesn't work with the fill or expand size "
  14716. "flags. Use with [member size_flags_horizontal] and [member "
  14717. "size_flags_vertical]."
  14718. msgstr ""
  14719. #: doc/classes/Control.xml
  14720. msgid ""
  14721. "The control will receive mouse button input events through [method "
  14722. "_gui_input] if clicked on. And the control will receive the [signal "
  14723. "mouse_entered] and [signal mouse_exited] signals. These events are "
  14724. "automatically marked as handled, and they will not propagate further to "
  14725. "other controls. This also results in blocking signals in other controls."
  14726. msgstr ""
  14727. #: doc/classes/Control.xml
  14728. msgid ""
  14729. "The control will receive mouse button input events through [method "
  14730. "_gui_input] if clicked on. And the control will receive the [signal "
  14731. "mouse_entered] and [signal mouse_exited] signals. If this control does not "
  14732. "handle the event, the parent control (if any) will be considered, and so on "
  14733. "until there is no more parent control to potentially handle it. This also "
  14734. "allows signals to fire in other controls. Even if no control handled it at "
  14735. "all, the event will still be handled automatically, so unhandled input will "
  14736. "not be fired."
  14737. msgstr ""
  14738. #: doc/classes/Control.xml
  14739. msgid ""
  14740. "The control will not receive mouse button input events through [method "
  14741. "_gui_input]. The control will also not receive the [signal mouse_entered] "
  14742. "nor [signal mouse_exited] signals. This will not block other controls from "
  14743. "receiving these events or firing the signals. Ignored events will not be "
  14744. "handled automatically."
  14745. msgstr ""
  14746. #: doc/classes/Control.xml
  14747. msgid ""
  14748. "The control will grow to the left or top to make up if its minimum size is "
  14749. "changed to be greater than its current size on the respective axis."
  14750. msgstr ""
  14751. #: doc/classes/Control.xml
  14752. msgid ""
  14753. "The control will grow to the right or bottom to make up if its minimum size "
  14754. "is changed to be greater than its current size on the respective axis."
  14755. msgstr ""
  14756. #: doc/classes/Control.xml
  14757. msgid ""
  14758. "The control will grow in both directions equally to make up if its minimum "
  14759. "size is changed to be greater than its current size."
  14760. msgstr ""
  14761. #: doc/classes/Control.xml
  14762. msgid ""
  14763. "Snaps one of the 4 anchor's sides to the origin of the node's [code]Rect[/"
  14764. "code], in the top left. Use it with one of the [code]anchor_*[/code] member "
  14765. "variables, like [member anchor_left]. To change all 4 anchors at once, use "
  14766. "[method set_anchors_preset]."
  14767. msgstr ""
  14768. #: doc/classes/Control.xml
  14769. msgid ""
  14770. "Snaps one of the 4 anchor's sides to the end of the node's [code]Rect[/"
  14771. "code], in the bottom right. Use it with one of the [code]anchor_*[/code] "
  14772. "member variables, like [member anchor_left]. To change all 4 anchors at "
  14773. "once, use [method set_anchors_preset]."
  14774. msgstr ""
  14775. #: doc/classes/ConvexPolygonShape.xml
  14776. msgid "Convex polygon shape for 3D physics."
  14777. msgstr ""
  14778. #: doc/classes/ConvexPolygonShape.xml
  14779. msgid ""
  14780. "Convex polygon shape resource, which can be added to a [PhysicsBody] or area."
  14781. msgstr ""
  14782. #: doc/classes/ConvexPolygonShape.xml
  14783. msgid "The list of 3D points forming the convex polygon shape."
  14784. msgstr ""
  14785. #: doc/classes/ConvexPolygonShape2D.xml
  14786. msgid "Convex polygon shape for 2D physics."
  14787. msgstr ""
  14788. #: doc/classes/ConvexPolygonShape2D.xml
  14789. msgid ""
  14790. "Convex polygon shape for 2D physics. A convex polygon, whatever its shape, "
  14791. "is internally decomposed into as many convex polygons as needed to ensure "
  14792. "all collision checks against it are always done on convex polygons (which "
  14793. "are faster to check).\n"
  14794. "The main difference between a [ConvexPolygonShape2D] and a "
  14795. "[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
  14796. "uses a more complex method of collision detection, and a convex one forces "
  14797. "itself to be convex in order to speed up collision detection."
  14798. msgstr ""
  14799. #: doc/classes/ConvexPolygonShape2D.xml
  14800. msgid ""
  14801. "Based on the set of points provided, this creates and assigns the [member "
  14802. "points] property using the convex hull algorithm. Removing all unneeded "
  14803. "points. See [method Geometry.convex_hull_2d] for details."
  14804. msgstr ""
  14805. #: doc/classes/ConvexPolygonShape2D.xml
  14806. msgid ""
  14807. "The polygon's list of vertices. Can be in either clockwise or "
  14808. "counterclockwise order. Only set this property with convex hull points, use "
  14809. "[method set_point_cloud] to generate a convex hull shape from concave shape "
  14810. "points."
  14811. msgstr ""
  14812. #: doc/classes/CPUParticles.xml
  14813. msgid "CPU-based 3D particle emitter."
  14814. msgstr ""
  14815. #: doc/classes/CPUParticles.xml
  14816. msgid ""
  14817. "CPU-based 3D particle node used to create a variety of particle systems and "
  14818. "effects.\n"
  14819. "See also [Particles], which provides the same functionality with hardware "
  14820. "acceleration, but may not run on older devices.\n"
  14821. "[b]Note:[/b] Unlike [Particles], the visibility rect is generated on-the-fly "
  14822. "and doesn't need to be configured by the user."
  14823. msgstr ""
  14824. #: doc/classes/CPUParticles.xml
  14825. msgid ""
  14826. "Sets this node's properties to match a given [Particles] node with an "
  14827. "assigned [ParticlesMaterial]."
  14828. msgstr ""
  14829. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14830. msgid "Returns the base value of the parameter specified by [enum Parameter]."
  14831. msgstr ""
  14832. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14833. msgid "Returns the [Curve] of the parameter specified by [enum Parameter]."
  14834. msgstr ""
  14835. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14836. msgid ""
  14837. "Returns the randomness factor of the parameter specified by [enum Parameter]."
  14838. msgstr ""
  14839. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14840. msgid ""
  14841. "Returns the enabled state of the given flag (see [enum Flags] for options)."
  14842. msgstr ""
  14843. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14844. msgid "Restarts the particle emitter."
  14845. msgstr ""
  14846. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14847. msgid "Sets the base value of the parameter specified by [enum Parameter]."
  14848. msgstr ""
  14849. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14850. msgid "Sets the [Curve] of the parameter specified by [enum Parameter]."
  14851. msgstr ""
  14852. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14853. msgid ""
  14854. "Sets the randomness factor of the parameter specified by [enum Parameter]."
  14855. msgstr ""
  14856. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14857. msgid "Enables or disables the given flag (see [enum Flags] for options)."
  14858. msgstr ""
  14859. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14860. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  14861. msgid ""
  14862. "The number of particles emitted in one emission cycle (corresponding to the "
  14863. "[member lifetime]).\n"
  14864. "[b]Note:[/b] Changing [member amount] will reset the particle emission, "
  14865. "therefore removing all particles that were already emitted before changing "
  14866. "[member amount]."
  14867. msgstr ""
  14868. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14869. msgid "Initial rotation applied to each particle, in degrees."
  14870. msgstr ""
  14871. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14872. msgid "Each particle's rotation will be animated along this [Curve]."
  14873. msgstr ""
  14874. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14875. #: doc/classes/ParticlesMaterial.xml
  14876. msgid "Rotation randomness ratio."
  14877. msgstr ""
  14878. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14879. msgid ""
  14880. "Initial angular velocity applied to each particle in [i]degrees[/i] per "
  14881. "second. Sets the speed of rotation of the particle."
  14882. msgstr ""
  14883. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14884. msgid "Each particle's angular velocity will vary along this [Curve]."
  14885. msgstr ""
  14886. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14887. #: doc/classes/ParticlesMaterial.xml
  14888. msgid "Angular velocity randomness ratio."
  14889. msgstr ""
  14890. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14891. #: doc/classes/ParticlesMaterial.xml
  14892. msgid "Particle animation offset."
  14893. msgstr ""
  14894. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14895. msgid "Each particle's animation offset will vary along this [Curve]."
  14896. msgstr ""
  14897. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14898. #: doc/classes/ParticlesMaterial.xml
  14899. msgid "Animation offset randomness ratio."
  14900. msgstr ""
  14901. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14902. #: doc/classes/ParticlesMaterial.xml
  14903. msgid "Particle animation speed."
  14904. msgstr ""
  14905. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14906. msgid "Each particle's animation speed will vary along this [Curve]."
  14907. msgstr ""
  14908. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14909. #: doc/classes/ParticlesMaterial.xml
  14910. msgid "Animation speed randomness ratio."
  14911. msgstr ""
  14912. #: doc/classes/CPUParticles.xml
  14913. msgid ""
  14914. "Each particle's initial color. To have particle display color in a "
  14915. "[SpatialMaterial] make sure to set [member SpatialMaterial."
  14916. "vertex_color_use_as_albedo] to [code]true[/code]."
  14917. msgstr ""
  14918. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14919. #: doc/classes/ParticlesMaterial.xml
  14920. msgid ""
  14921. "Each particle's initial color will vary along this [GradientTexture] "
  14922. "(multiplied with [member color])."
  14923. msgstr ""
  14924. #: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
  14925. msgid ""
  14926. "Each particle's color will vary along this [GradientTexture] over its "
  14927. "lifetime (multiplied with [member color])."
  14928. msgstr ""
  14929. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14930. #: doc/classes/ParticlesMaterial.xml
  14931. msgid "The rate at which particles lose velocity."
  14932. msgstr ""
  14933. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14934. msgid "Damping will vary along this [Curve]."
  14935. msgstr ""
  14936. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14937. #: doc/classes/ParticlesMaterial.xml
  14938. msgid "Damping randomness ratio."
  14939. msgstr ""
  14940. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14941. #: doc/classes/ParticlesMaterial.xml
  14942. msgid "Unit vector specifying the particles' emission direction."
  14943. msgstr ""
  14944. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14945. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  14946. msgid "Particle draw order. Uses [enum DrawOrder] values."
  14947. msgstr ""
  14948. #: doc/classes/CPUParticles.xml
  14949. msgid ""
  14950. "The rectangle's extents if [member emission_shape] is set to [constant "
  14951. "EMISSION_SHAPE_BOX]."
  14952. msgstr ""
  14953. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14954. msgid ""
  14955. "Sets the [Color]s to modulate particles by when using [constant "
  14956. "EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."
  14957. msgstr ""
  14958. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14959. msgid ""
  14960. "Sets the direction the particles will be emitted in when using [constant "
  14961. "EMISSION_SHAPE_DIRECTED_POINTS]."
  14962. msgstr ""
  14963. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14964. msgid ""
  14965. "Sets the initial positions to spawn particles when using [constant "
  14966. "EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."
  14967. msgstr ""
  14968. #: doc/classes/CPUParticles.xml
  14969. msgid ""
  14970. "The axis for the ring shaped emitter when using [constant "
  14971. "EMISSION_SHAPE_RING]."
  14972. msgstr ""
  14973. #: doc/classes/CPUParticles.xml
  14974. msgid ""
  14975. "The height for the ring shaped emitter when using [constant "
  14976. "EMISSION_SHAPE_RING]."
  14977. msgstr ""
  14978. #: doc/classes/CPUParticles.xml
  14979. msgid ""
  14980. "The inner radius for the ring shaped emitter when using [constant "
  14981. "EMISSION_SHAPE_RING]."
  14982. msgstr ""
  14983. #: doc/classes/CPUParticles.xml
  14984. msgid ""
  14985. "The radius for the ring shaped emitter when using [constant "
  14986. "EMISSION_SHAPE_RING]."
  14987. msgstr ""
  14988. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14989. msgid ""
  14990. "Particles will be emitted inside this region. See [enum EmissionShape] for "
  14991. "possible values."
  14992. msgstr ""
  14993. #: doc/classes/CPUParticles.xml
  14994. msgid ""
  14995. "The sphere's radius if [enum EmissionShape] is set to [constant "
  14996. "EMISSION_SHAPE_SPHERE]."
  14997. msgstr ""
  14998. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  14999. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  15000. msgid "If [code]true[/code], particles are being emitted."
  15001. msgstr ""
  15002. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15003. #: doc/classes/Particles2D.xml
  15004. msgid ""
  15005. "How rapidly particles in an emission cycle are emitted. If greater than "
  15006. "[code]0[/code], there will be a gap in emissions before the next cycle "
  15007. "begins."
  15008. msgstr ""
  15009. #: doc/classes/CPUParticles.xml
  15010. msgid ""
  15011. "The particle system's frame rate is fixed to a value. For instance, changing "
  15012. "the value to 2 will make the particles render at 2 frames per second. Note "
  15013. "this does not slow down the particle system itself."
  15014. msgstr ""
  15015. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15016. #: doc/classes/ParticlesMaterial.xml
  15017. msgid "Align Y axis of particle with the direction of its velocity."
  15018. msgstr ""
  15019. #: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
  15020. msgid "If [code]true[/code], particles will not move on the z axis."
  15021. msgstr ""
  15022. #: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
  15023. msgid "If [code]true[/code], particles rotate around Y axis by [member angle]."
  15024. msgstr ""
  15025. #: doc/classes/CPUParticles.xml
  15026. msgid ""
  15027. "Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts "
  15028. "particles to X/Z plane."
  15029. msgstr ""
  15030. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15031. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  15032. msgid ""
  15033. "If [code]true[/code], results in fractional delta calculation which has a "
  15034. "smoother particles display effect."
  15035. msgstr ""
  15036. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15037. #: doc/classes/ParticlesMaterial.xml
  15038. msgid "Gravity applied to every particle."
  15039. msgstr ""
  15040. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15041. #: doc/classes/ParticlesMaterial.xml
  15042. msgid "Initial hue variation applied to each particle."
  15043. msgstr ""
  15044. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15045. msgid "Each particle's hue will vary along this [Curve]."
  15046. msgstr ""
  15047. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15048. #: doc/classes/ParticlesMaterial.xml
  15049. msgid "Hue variation randomness ratio."
  15050. msgstr ""
  15051. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15052. #: doc/classes/ParticlesMaterial.xml
  15053. msgid ""
  15054. "Initial velocity magnitude for each particle. Direction comes from [member "
  15055. "spread] and the node's orientation."
  15056. msgstr ""
  15057. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15058. #: doc/classes/ParticlesMaterial.xml
  15059. msgid "Initial velocity randomness ratio."
  15060. msgstr ""
  15061. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15062. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  15063. msgid "The amount of time each particle will exist (in seconds)."
  15064. msgstr ""
  15065. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15066. #: doc/classes/ParticlesMaterial.xml
  15067. msgid "Particle lifetime randomness ratio."
  15068. msgstr ""
  15069. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15070. #: doc/classes/ParticlesMaterial.xml
  15071. msgid ""
  15072. "Linear acceleration applied to each particle in the direction of motion."
  15073. msgstr ""
  15074. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15075. msgid "Each particle's linear acceleration will vary along this [Curve]."
  15076. msgstr ""
  15077. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15078. #: doc/classes/ParticlesMaterial.xml
  15079. msgid "Linear acceleration randomness ratio."
  15080. msgstr ""
  15081. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15082. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  15083. msgid ""
  15084. "If [code]true[/code], particles use the parent node's coordinate space. If "
  15085. "[code]false[/code], they use global coordinates."
  15086. msgstr ""
  15087. #: doc/classes/CPUParticles.xml
  15088. msgid ""
  15089. "The [Mesh] used for each particle. If [code]null[/code], particles will be "
  15090. "spheres."
  15091. msgstr ""
  15092. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15093. #: doc/classes/Particles2D.xml
  15094. msgid ""
  15095. "If [code]true[/code], only one emission cycle occurs. If set [code]true[/"
  15096. "code] during a cycle, emission will stop at the cycle's end."
  15097. msgstr ""
  15098. #: doc/classes/CPUParticles.xml
  15099. msgid ""
  15100. "Orbital velocity applied to each particle. Makes the particles circle around "
  15101. "origin in the local XY plane. Specified in number of full rotations around "
  15102. "origin per second.\n"
  15103. "This property is only available when [member flag_disable_z] is [code]true[/"
  15104. "code]."
  15105. msgstr ""
  15106. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15107. msgid "Each particle's orbital velocity will vary along this [Curve]."
  15108. msgstr ""
  15109. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15110. #: doc/classes/ParticlesMaterial.xml
  15111. msgid "Orbital velocity randomness ratio."
  15112. msgstr ""
  15113. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15114. #: doc/classes/Particles2D.xml
  15115. msgid "Particle system starts as if it had already run for this many seconds."
  15116. msgstr ""
  15117. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15118. #: doc/classes/ParticlesMaterial.xml
  15119. msgid ""
  15120. "Radial acceleration applied to each particle. Makes particle accelerate away "
  15121. "from origin."
  15122. msgstr ""
  15123. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15124. msgid "Each particle's radial acceleration will vary along this [Curve]."
  15125. msgstr ""
  15126. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15127. #: doc/classes/ParticlesMaterial.xml
  15128. msgid "Radial acceleration randomness ratio."
  15129. msgstr ""
  15130. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15131. #: doc/classes/Particles2D.xml
  15132. msgid "Emission lifetime randomness ratio."
  15133. msgstr ""
  15134. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15135. #: doc/classes/ParticlesMaterial.xml
  15136. msgid "Initial scale applied to each particle."
  15137. msgstr ""
  15138. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15139. msgid "Each particle's scale will vary along this [Curve]."
  15140. msgstr ""
  15141. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15142. #: doc/classes/ParticlesMaterial.xml
  15143. msgid "Scale randomness ratio."
  15144. msgstr ""
  15145. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15146. #: doc/classes/Particles2D.xml
  15147. msgid ""
  15148. "Particle system's running speed scaling ratio. A value of [code]0[/code] can "
  15149. "be used to pause the particles."
  15150. msgstr ""
  15151. #: doc/classes/CPUParticles.xml
  15152. msgid ""
  15153. "Each particle's initial direction range from [code]+spread[/code] to [code]-"
  15154. "spread[/code] degrees. Applied to X/Z plane and Y/Z planes."
  15155. msgstr ""
  15156. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15157. #: doc/classes/ParticlesMaterial.xml
  15158. msgid ""
  15159. "Tangential acceleration applied to each particle. Tangential acceleration is "
  15160. "perpendicular to the particle's velocity giving the particles a swirling "
  15161. "motion."
  15162. msgstr ""
  15163. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15164. msgid "Each particle's tangential acceleration will vary along this [Curve]."
  15165. msgstr ""
  15166. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15167. #: doc/classes/ParticlesMaterial.xml
  15168. msgid "Tangential acceleration randomness ratio."
  15169. msgstr ""
  15170. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15171. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  15172. msgid "Particles are drawn in the order emitted."
  15173. msgstr ""
  15174. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15175. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  15176. msgid "Particles are drawn in order of remaining lifetime."
  15177. msgstr ""
  15178. #: doc/classes/CPUParticles.xml doc/classes/Particles.xml
  15179. msgid "Particles are drawn in order of depth."
  15180. msgstr ""
  15181. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15182. msgid ""
  15183. "Use with [method set_param], [method set_param_randomness], and [method "
  15184. "set_param_curve] to set initial velocity properties."
  15185. msgstr ""
  15186. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15187. msgid ""
  15188. "Use with [method set_param], [method set_param_randomness], and [method "
  15189. "set_param_curve] to set angular velocity properties."
  15190. msgstr ""
  15191. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15192. msgid ""
  15193. "Use with [method set_param], [method set_param_randomness], and [method "
  15194. "set_param_curve] to set orbital velocity properties."
  15195. msgstr ""
  15196. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15197. msgid ""
  15198. "Use with [method set_param], [method set_param_randomness], and [method "
  15199. "set_param_curve] to set linear acceleration properties."
  15200. msgstr ""
  15201. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15202. msgid ""
  15203. "Use with [method set_param], [method set_param_randomness], and [method "
  15204. "set_param_curve] to set radial acceleration properties."
  15205. msgstr ""
  15206. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15207. msgid ""
  15208. "Use with [method set_param], [method set_param_randomness], and [method "
  15209. "set_param_curve] to set tangential acceleration properties."
  15210. msgstr ""
  15211. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15212. msgid ""
  15213. "Use with [method set_param], [method set_param_randomness], and [method "
  15214. "set_param_curve] to set damping properties."
  15215. msgstr ""
  15216. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15217. msgid ""
  15218. "Use with [method set_param], [method set_param_randomness], and [method "
  15219. "set_param_curve] to set angle properties."
  15220. msgstr ""
  15221. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15222. msgid ""
  15223. "Use with [method set_param], [method set_param_randomness], and [method "
  15224. "set_param_curve] to set scale properties."
  15225. msgstr ""
  15226. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15227. msgid ""
  15228. "Use with [method set_param], [method set_param_randomness], and [method "
  15229. "set_param_curve] to set hue variation properties."
  15230. msgstr ""
  15231. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15232. msgid ""
  15233. "Use with [method set_param], [method set_param_randomness], and [method "
  15234. "set_param_curve] to set animation speed properties."
  15235. msgstr ""
  15236. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15237. msgid ""
  15238. "Use with [method set_param], [method set_param_randomness], and [method "
  15239. "set_param_curve] to set animation offset properties."
  15240. msgstr ""
  15241. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15242. #: doc/classes/ParticlesMaterial.xml
  15243. msgid "Represents the size of the [enum Parameter] enum."
  15244. msgstr ""
  15245. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15246. msgid "Use with [method set_particle_flag] to set [member flag_align_y]."
  15247. msgstr ""
  15248. #: doc/classes/CPUParticles.xml
  15249. msgid "Use with [method set_particle_flag] to set [member flag_rotate_y]."
  15250. msgstr ""
  15251. #: doc/classes/CPUParticles.xml
  15252. msgid "Use with [method set_particle_flag] to set [member flag_disable_z]."
  15253. msgstr ""
  15254. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15255. #: doc/classes/GeometryInstance.xml doc/classes/ParticlesMaterial.xml
  15256. #: doc/classes/SpatialMaterial.xml
  15257. msgid "Represents the size of the [enum Flags] enum."
  15258. msgstr ""
  15259. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15260. #: doc/classes/ParticlesMaterial.xml
  15261. msgid "All particles will be emitted from a single point."
  15262. msgstr ""
  15263. #: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
  15264. msgid "Particles will be emitted in the volume of a sphere."
  15265. msgstr ""
  15266. #: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
  15267. msgid "Particles will be emitted in the volume of a box."
  15268. msgstr ""
  15269. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15270. msgid ""
  15271. "Particles will be emitted at a position chosen randomly among [member "
  15272. "emission_points]. Particle color will be modulated by [member "
  15273. "emission_colors]."
  15274. msgstr ""
  15275. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15276. msgid ""
  15277. "Particles will be emitted at a position chosen randomly among [member "
  15278. "emission_points]. Particle velocity and rotation will be set based on "
  15279. "[member emission_normals]. Particle color will be modulated by [member "
  15280. "emission_colors]."
  15281. msgstr ""
  15282. #: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
  15283. msgid "Particles will be emitted in a ring or cylinder."
  15284. msgstr ""
  15285. #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
  15286. #: doc/classes/ParticlesMaterial.xml
  15287. msgid "Represents the size of the [enum EmissionShape] enum."
  15288. msgstr ""
  15289. #: doc/classes/CPUParticles2D.xml
  15290. msgid "CPU-based 2D particle emitter."
  15291. msgstr ""
  15292. #: doc/classes/CPUParticles2D.xml
  15293. msgid ""
  15294. "CPU-based 2D particle node used to create a variety of particle systems and "
  15295. "effects.\n"
  15296. "See also [Particles2D], which provides the same functionality with hardware "
  15297. "acceleration, but may not run on older devices.\n"
  15298. "[b]Note:[/b] Unlike [Particles2D], the visibility rect is generated on-the-"
  15299. "fly and doesn't need to be configured by the user."
  15300. msgstr ""
  15301. #: doc/classes/CPUParticles2D.xml
  15302. msgid ""
  15303. "Sets this node's properties to match a given [Particles2D] node with an "
  15304. "assigned [ParticlesMaterial]."
  15305. msgstr ""
  15306. #: doc/classes/CPUParticles2D.xml
  15307. msgid ""
  15308. "Each particle's initial color. If [member texture] is defined, it will be "
  15309. "multiplied by this color."
  15310. msgstr ""
  15311. #: doc/classes/CPUParticles2D.xml
  15312. msgid ""
  15313. "Each particle's color will vary along this [Gradient] (multiplied with "
  15314. "[member color])."
  15315. msgstr ""
  15316. #: doc/classes/CPUParticles2D.xml
  15317. msgid ""
  15318. "The rectangle's extents if [member emission_shape] is set to [constant "
  15319. "EMISSION_SHAPE_RECTANGLE]."
  15320. msgstr ""
  15321. #: doc/classes/CPUParticles2D.xml
  15322. msgid ""
  15323. "The sphere's radius if [member emission_shape] is set to [constant "
  15324. "EMISSION_SHAPE_SPHERE]."
  15325. msgstr ""
  15326. #: doc/classes/CPUParticles2D.xml doc/classes/Particles.xml
  15327. #: doc/classes/Particles2D.xml
  15328. msgid ""
  15329. "The particle system's frame rate is fixed to a value. For instance, changing "
  15330. "the value to 2 will make the particles render at 2 frames per second. Note "
  15331. "this does not slow down the simulation of the particle system itself."
  15332. msgstr ""
  15333. #: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
  15334. msgid ""
  15335. "Normal map to be used for the [member texture] property.\n"
  15336. "[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
  15337. "See [url=http://wiki.polycount.com/wiki/"
  15338. "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
  15339. "a comparison of normal map coordinates expected by popular engines."
  15340. msgstr ""
  15341. #: doc/classes/CPUParticles2D.xml
  15342. msgid ""
  15343. "Orbital velocity applied to each particle. Makes the particles circle around "
  15344. "origin. Specified in number of full rotations around origin per second."
  15345. msgstr ""
  15346. #: doc/classes/CPUParticles2D.xml doc/classes/ParticlesMaterial.xml
  15347. msgid ""
  15348. "Each particle's initial direction range from [code]+spread[/code] to [code]-"
  15349. "spread[/code] degrees."
  15350. msgstr ""
  15351. #: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
  15352. msgid "Particle texture. If [code]null[/code], particles will be squares."
  15353. msgstr ""
  15354. #: doc/classes/CPUParticles2D.xml
  15355. msgid "Present for consistency with 3D particle nodes, not used in 2D."
  15356. msgstr ""
  15357. #: doc/classes/CPUParticles2D.xml
  15358. msgid ""
  15359. "Particles will be emitted on the surface of a sphere flattened to two "
  15360. "dimensions."
  15361. msgstr ""
  15362. #: doc/classes/CPUParticles2D.xml
  15363. msgid "Particles will be emitted in the area of a rectangle."
  15364. msgstr ""
  15365. #: doc/classes/Crypto.xml
  15366. msgid "Access to advanced cryptographic functionalities."
  15367. msgstr ""
  15368. #: doc/classes/Crypto.xml
  15369. msgid ""
  15370. "The Crypto class allows you to access some more advanced cryptographic "
  15371. "functionalities in Godot.\n"
  15372. "For now, this includes generating cryptographically secure random bytes, RSA "
  15373. "keys and self-signed X509 certificates generation, asymmetric key encryption/"
  15374. "decryption, and signing/verification.\n"
  15375. "[codeblock]\n"
  15376. "extends Node\n"
  15377. "\n"
  15378. "var crypto = Crypto.new()\n"
  15379. "var key = CryptoKey.new()\n"
  15380. "var cert = X509Certificate.new()\n"
  15381. "\n"
  15382. "func _ready():\n"
  15383. " # Generate new RSA key.\n"
  15384. " key = crypto.generate_rsa(4096)\n"
  15385. " # Generate new self-signed certificate with the given key.\n"
  15386. " cert = crypto.generate_self_signed_certificate(key, \"CN=mydomain.com,"
  15387. "O=My Game Company,C=IT\")\n"
  15388. " # Save key and certificate in the user folder.\n"
  15389. " key.save(\"user://generated.key\")\n"
  15390. " cert.save(\"user://generated.crt\")\n"
  15391. " # Encryption\n"
  15392. " var data = \"Some data\"\n"
  15393. " var encrypted = crypto.encrypt(key, data.to_utf8())\n"
  15394. " # Decryption\n"
  15395. " var decrypted = crypto.decrypt(key, encrypted)\n"
  15396. " # Signing\n"
  15397. " var signature = crypto.sign(HashingContext.HASH_SHA256, data."
  15398. "sha256_buffer(), key)\n"
  15399. " # Verifying\n"
  15400. " var verified = crypto.verify(HashingContext.HASH_SHA256, data."
  15401. "sha256_buffer(), signature, key)\n"
  15402. " # Checks\n"
  15403. " assert(verified)\n"
  15404. " assert(data.to_utf8() == decrypted)\n"
  15405. "[/codeblock]\n"
  15406. "[b]Note:[/b] Not available in HTML5 exports."
  15407. msgstr ""
  15408. #: doc/classes/Crypto.xml
  15409. msgid ""
  15410. "Compares two [PoolByteArray]s for equality without leaking timing "
  15411. "information in order to prevent timing attacks.\n"
  15412. "See [url=https://paragonie.com/blog/2015/11/preventing-timing-attacks-on-"
  15413. "string-comparison-with-double-hmac-strategy]this blog post[/url] for more "
  15414. "information."
  15415. msgstr ""
  15416. #: doc/classes/Crypto.xml
  15417. msgid ""
  15418. "Decrypt the given [code]ciphertext[/code] with the provided private "
  15419. "[code]key[/code].\n"
  15420. "[b]Note:[/b] The maximum size of accepted ciphertext is limited by the key "
  15421. "size."
  15422. msgstr ""
  15423. #: doc/classes/Crypto.xml
  15424. msgid ""
  15425. "Encrypt the given [code]plaintext[/code] with the provided public [code]key[/"
  15426. "code].\n"
  15427. "[b]Note:[/b] The maximum size of accepted plaintext is limited by the key "
  15428. "size."
  15429. msgstr ""
  15430. #: doc/classes/Crypto.xml
  15431. msgid ""
  15432. "Generates a [PoolByteArray] of cryptographically secure random bytes with "
  15433. "given [code]size[/code]."
  15434. msgstr ""
  15435. #: doc/classes/Crypto.xml
  15436. msgid ""
  15437. "Generates an RSA [CryptoKey] that can be used for creating self-signed "
  15438. "certificates and passed to [method StreamPeerSSL.accept_stream]."
  15439. msgstr ""
  15440. #: doc/classes/Crypto.xml
  15441. msgid ""
  15442. "Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
  15443. "[code]issuer_name[/code]. The certificate validity will be defined by "
  15444. "[code]not_before[/code] and [code]not_after[/code] (first valid date and "
  15445. "last valid date). The [code]issuer_name[/code] must contain at least "
  15446. "\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
  15447. "company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
  15448. "the organization is based in).\n"
  15449. "A small example to generate an RSA key and a X509 self-signed certificate.\n"
  15450. "[codeblock]\n"
  15451. "var crypto = Crypto.new()\n"
  15452. "# Generate 4096 bits RSA key.\n"
  15453. "var key = crypto.generate_rsa(4096)\n"
  15454. "# Generate self-signed certificate using the given key.\n"
  15455. "var cert = crypto.generate_self_signed_certificate(key, \"CN=example.com,O=A "
  15456. "Game Company,C=IT\")\n"
  15457. "[/codeblock]"
  15458. msgstr ""
  15459. #: doc/classes/Crypto.xml
  15460. msgid ""
  15461. "Generates an [url=https://en.wikipedia.org/wiki/HMAC]HMAC[/url] digest of "
  15462. "[code]msg[/code] using [code]key[/code]. The [code]hash_type[/code] "
  15463. "parameter is the hashing algorithm that is used for the inner and outer "
  15464. "hashes.\n"
  15465. "Currently, only [constant HashingContext.HASH_SHA256] and [constant "
  15466. "HashingContext.HASH_SHA1] are supported."
  15467. msgstr ""
  15468. #: doc/classes/Crypto.xml
  15469. msgid ""
  15470. "Sign a given [code]hash[/code] of type [code]hash_type[/code] with the "
  15471. "provided private [code]key[/code]."
  15472. msgstr ""
  15473. #: doc/classes/Crypto.xml
  15474. msgid ""
  15475. "Verify that a given [code]signature[/code] for [code]hash[/code] of type "
  15476. "[code]hash_type[/code] against the provided public [code]key[/code]."
  15477. msgstr ""
  15478. #: doc/classes/CryptoKey.xml
  15479. msgid "A cryptographic key (RSA)."
  15480. msgstr ""
  15481. #: doc/classes/CryptoKey.xml
  15482. msgid ""
  15483. "The CryptoKey class represents a cryptographic key. Keys can be loaded and "
  15484. "saved like any other [Resource].\n"
  15485. "They can be used to generate a self-signed [X509Certificate] via [method "
  15486. "Crypto.generate_self_signed_certificate] and as private key in [method "
  15487. "StreamPeerSSL.accept_stream] along with the appropriate certificate."
  15488. msgstr ""
  15489. #: doc/classes/CryptoKey.xml
  15490. msgid ""
  15491. "Return [code]true[/code] if this CryptoKey only has the public part, and not "
  15492. "the private one."
  15493. msgstr ""
  15494. #: doc/classes/CryptoKey.xml
  15495. msgid ""
  15496. "Loads a key from [code]path[/code]. If [code]public_only[/code] is "
  15497. "[code]true[/code], only the public key will be loaded.\n"
  15498. "[b]Note:[/b] [code]path[/code] should be a \"*.pub\" file if "
  15499. "[code]public_only[/code] is [code]true[/code], a \"*.key\" file otherwise."
  15500. msgstr ""
  15501. #: doc/classes/CryptoKey.xml
  15502. msgid ""
  15503. "Loads a key from the given [code]string[/code]. If [code]public_only[/code] "
  15504. "is [code]true[/code], only the public key will be loaded."
  15505. msgstr ""
  15506. #: doc/classes/CryptoKey.xml
  15507. msgid ""
  15508. "Saves a key to the given [code]path[/code]. If [code]public_only[/code] is "
  15509. "[code]true[/code], only the public key will be saved.\n"
  15510. "[b]Note:[/b] [code]path[/code] should be a \"*.pub\" file if "
  15511. "[code]public_only[/code] is [code]true[/code], a \"*.key\" file otherwise."
  15512. msgstr ""
  15513. #: doc/classes/CryptoKey.xml
  15514. msgid ""
  15515. "Returns a string containing the key in PEM format. If [code]public_only[/"
  15516. "code] is [code]true[/code], only the public key will be included."
  15517. msgstr ""
  15518. #: modules/csg/doc_classes/CSGBox.xml
  15519. msgid "A CSG Box shape."
  15520. msgstr ""
  15521. #: modules/csg/doc_classes/CSGBox.xml
  15522. msgid ""
  15523. "This node allows you to create a box for use with the CSG system.\n"
  15524. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15525. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15526. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15527. "node also has a significant CPU cost, so it should be avoided during "
  15528. "gameplay."
  15529. msgstr ""
  15530. #: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
  15531. #: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
  15532. #: modules/csg/doc_classes/CSGPolygon.xml
  15533. #: modules/csg/doc_classes/CSGPrimitive.xml
  15534. #: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
  15535. #: modules/csg/doc_classes/CSGTorus.xml
  15536. msgid "Prototyping levels with CSG"
  15537. msgstr ""
  15538. #: modules/csg/doc_classes/CSGBox.xml
  15539. msgid "Depth of the box measured from the center of the box."
  15540. msgstr ""
  15541. #: modules/csg/doc_classes/CSGBox.xml
  15542. msgid "Height of the box measured from the center of the box."
  15543. msgstr ""
  15544. #: modules/csg/doc_classes/CSGBox.xml
  15545. msgid "The material used to render the box."
  15546. msgstr ""
  15547. #: modules/csg/doc_classes/CSGBox.xml
  15548. msgid "Width of the box measured from the center of the box."
  15549. msgstr ""
  15550. #: modules/csg/doc_classes/CSGCombiner.xml
  15551. msgid "A CSG node that allows you to combine other CSG modifiers."
  15552. msgstr ""
  15553. #: modules/csg/doc_classes/CSGCombiner.xml
  15554. msgid ""
  15555. "For complex arrangements of shapes, it is sometimes needed to add structure "
  15556. "to your CSG nodes. The CSGCombiner node allows you to create this structure. "
  15557. "The node encapsulates the result of the CSG operations of its children. In "
  15558. "this way, it is possible to do operations on one set of shapes that are "
  15559. "children of one CSGCombiner node, and a set of separate operations on a "
  15560. "second set of shapes that are children of a second CSGCombiner node, and "
  15561. "then do an operation that takes the two end results as its input to create "
  15562. "the final shape.\n"
  15563. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15564. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15565. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15566. "node also has a significant CPU cost, so it should be avoided during "
  15567. "gameplay."
  15568. msgstr ""
  15569. #: modules/csg/doc_classes/CSGCylinder.xml
  15570. msgid "A CSG Cylinder shape."
  15571. msgstr ""
  15572. #: modules/csg/doc_classes/CSGCylinder.xml
  15573. msgid ""
  15574. "This node allows you to create a cylinder (or cone) for use with the CSG "
  15575. "system.\n"
  15576. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15577. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15578. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15579. "node also has a significant CPU cost, so it should be avoided during "
  15580. "gameplay."
  15581. msgstr ""
  15582. #: modules/csg/doc_classes/CSGCylinder.xml
  15583. msgid ""
  15584. "If [code]true[/code] a cone is created, the [member radius] will only apply "
  15585. "to one side."
  15586. msgstr ""
  15587. #: modules/csg/doc_classes/CSGCylinder.xml
  15588. msgid "The height of the cylinder."
  15589. msgstr ""
  15590. #: modules/csg/doc_classes/CSGCylinder.xml
  15591. msgid "The material used to render the cylinder."
  15592. msgstr ""
  15593. #: modules/csg/doc_classes/CSGCylinder.xml
  15594. msgid "The radius of the cylinder."
  15595. msgstr ""
  15596. #: modules/csg/doc_classes/CSGCylinder.xml
  15597. msgid ""
  15598. "The number of sides of the cylinder, the higher this number the more detail "
  15599. "there will be in the cylinder."
  15600. msgstr ""
  15601. #: modules/csg/doc_classes/CSGCylinder.xml
  15602. msgid ""
  15603. "If [code]true[/code] the normals of the cylinder are set to give a smooth "
  15604. "effect making the cylinder seem rounded. If [code]false[/code] the cylinder "
  15605. "will have a flat shaded look."
  15606. msgstr ""
  15607. #: modules/csg/doc_classes/CSGMesh.xml
  15608. msgid "A CSG Mesh shape that uses a mesh resource."
  15609. msgstr ""
  15610. #: modules/csg/doc_classes/CSGMesh.xml
  15611. msgid ""
  15612. "This CSG node allows you to use any mesh resource as a CSG shape, provided "
  15613. "it is closed, does not self-intersect, does not contain internal faces and "
  15614. "has no edges that connect to more than two faces. See also [CSGPolygon] for "
  15615. "drawing 2D extruded polygons to be used as CSG nodes.\n"
  15616. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15617. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15618. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15619. "node also has a significant CPU cost, so it should be avoided during "
  15620. "gameplay."
  15621. msgstr ""
  15622. #: modules/csg/doc_classes/CSGMesh.xml
  15623. msgid "The [Material] used in drawing the CSG shape."
  15624. msgstr ""
  15625. #: modules/csg/doc_classes/CSGMesh.xml
  15626. msgid ""
  15627. "The [Mesh] resource to use as a CSG shape.\n"
  15628. "[b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals "
  15629. "unless a flat shader is required. By default, CSGMesh will ignore the mesh's "
  15630. "vertex normals and use a smooth shader calculated using the faces' normals. "
  15631. "If a flat shader is required, ensure that all faces' vertex normals are "
  15632. "parallel."
  15633. msgstr ""
  15634. #: modules/csg/doc_classes/CSGPolygon.xml
  15635. msgid "Extrudes a 2D polygon shape to create a 3D mesh."
  15636. msgstr ""
  15637. #: modules/csg/doc_classes/CSGPolygon.xml
  15638. msgid ""
  15639. "An array of 2D points is extruded to quickly and easily create a variety of "
  15640. "3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
  15641. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15642. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15643. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15644. "node also has a significant CPU cost, so it should be avoided during "
  15645. "gameplay."
  15646. msgstr ""
  15647. #: modules/csg/doc_classes/CSGPolygon.xml
  15648. msgid ""
  15649. "When [member mode] is [constant MODE_DEPTH], the depth of the extrusion."
  15650. msgstr ""
  15651. #: modules/csg/doc_classes/CSGPolygon.xml
  15652. msgid ""
  15653. "Material to use for the resulting mesh. The UV maps the top half of the "
  15654. "material to the extruded shape (U along the the length of the extrusions and "
  15655. "V around the outline of the [member polygon]), the bottom-left quarter to "
  15656. "the front end face, and the bottom-right quarter to the back end face."
  15657. msgstr ""
  15658. #: modules/csg/doc_classes/CSGPolygon.xml
  15659. msgid "The [member mode] used to extrude the [member polygon]."
  15660. msgstr ""
  15661. #: modules/csg/doc_classes/CSGPolygon.xml
  15662. msgid ""
  15663. "When [member mode] is [constant MODE_PATH], by default, the top half of the "
  15664. "[member material] is stretched along the entire length of the extruded "
  15665. "shape. If [code]false[/code] the top half of the material is repeated every "
  15666. "step of the extrusion."
  15667. msgstr ""
  15668. #: modules/csg/doc_classes/CSGPolygon.xml
  15669. msgid ""
  15670. "When [member mode] is [constant MODE_PATH], the path interval or ratio of "
  15671. "path points to extrusions."
  15672. msgstr ""
  15673. #: modules/csg/doc_classes/CSGPolygon.xml
  15674. msgid ""
  15675. "When [member mode] is [constant MODE_PATH], this will determine if the "
  15676. "interval should be by distance ([constant PATH_INTERVAL_DISTANCE]) or "
  15677. "subdivision fractions ([constant PATH_INTERVAL_SUBDIVIDE])."
  15678. msgstr ""
  15679. #: modules/csg/doc_classes/CSGPolygon.xml
  15680. msgid ""
  15681. "When [member mode] is [constant MODE_PATH], if [code]true[/code] the ends of "
  15682. "the path are joined, by adding an extrusion between the last and first "
  15683. "points of the path."
  15684. msgstr ""
  15685. #: modules/csg/doc_classes/CSGPolygon.xml
  15686. msgid ""
  15687. "When [member mode] is [constant MODE_PATH], if [code]true[/code] the "
  15688. "[Transform] of the [CSGPolygon] is used as the starting point for the "
  15689. "extrusions, not the [Transform] of the [member path_node]."
  15690. msgstr ""
  15691. #: modules/csg/doc_classes/CSGPolygon.xml
  15692. msgid ""
  15693. "When [member mode] is [constant MODE_PATH], the location of the [Path] "
  15694. "object used to extrude the [member polygon]."
  15695. msgstr ""
  15696. #: modules/csg/doc_classes/CSGPolygon.xml
  15697. msgid ""
  15698. "When [member mode] is [constant MODE_PATH], the [enum PathRotation] method "
  15699. "used to rotate the [member polygon] as it is extruded."
  15700. msgstr ""
  15701. #: modules/csg/doc_classes/CSGPolygon.xml
  15702. msgid ""
  15703. "When [member mode] is [constant MODE_PATH], extrusions that are less than "
  15704. "this angle, will be merged together to reduce polygon count."
  15705. msgstr ""
  15706. #: modules/csg/doc_classes/CSGPolygon.xml
  15707. msgid ""
  15708. "When [member mode] is [constant MODE_PATH], this is the distance along the "
  15709. "path, in meters, the texture coordinates will tile. When set to 0, texture "
  15710. "coordinates will match geometry exactly with no tiling."
  15711. msgstr ""
  15712. #: modules/csg/doc_classes/CSGPolygon.xml
  15713. msgid ""
  15714. "The point array that defines the 2D polygon that is extruded. This can be a "
  15715. "convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
  15716. "have any intersecting edges. Otherwise, triangulation will fail and no mesh "
  15717. "will be generated.\n"
  15718. "[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
  15719. "will be generated."
  15720. msgstr ""
  15721. #: modules/csg/doc_classes/CSGPolygon.xml
  15722. msgid "If [code]true[/code], applies smooth shading to the extrusions."
  15723. msgstr ""
  15724. #: modules/csg/doc_classes/CSGPolygon.xml
  15725. msgid ""
  15726. "When [member mode] is [constant MODE_SPIN], the total number of degrees the "
  15727. "[member polygon] is rotated when extruding."
  15728. msgstr ""
  15729. #: modules/csg/doc_classes/CSGPolygon.xml
  15730. msgid ""
  15731. "When [member mode] is [constant MODE_SPIN], the number of extrusions made."
  15732. msgstr ""
  15733. #: modules/csg/doc_classes/CSGPolygon.xml
  15734. msgid "The [member polygon] shape is extruded along the negative Z axis."
  15735. msgstr ""
  15736. #: modules/csg/doc_classes/CSGPolygon.xml
  15737. msgid ""
  15738. "The [member polygon] shape is extruded by rotating it around the Y axis."
  15739. msgstr ""
  15740. #: modules/csg/doc_classes/CSGPolygon.xml
  15741. msgid ""
  15742. "The [member polygon] shape is extruded along the [Path] specified in [member "
  15743. "path_node]."
  15744. msgstr ""
  15745. #: modules/csg/doc_classes/CSGPolygon.xml
  15746. msgid ""
  15747. "The [member polygon] shape is not rotated.\n"
  15748. "[b]Note:[/b] Requires the path's Z coordinates to continually decrease to "
  15749. "ensure viable shapes."
  15750. msgstr ""
  15751. #: modules/csg/doc_classes/CSGPolygon.xml
  15752. msgid ""
  15753. "The [member polygon] shape is rotated along the path, but it is not rotated "
  15754. "around the path axis.\n"
  15755. "[b]Note:[/b] Requires the path's Z coordinates to continually decrease to "
  15756. "ensure viable shapes."
  15757. msgstr ""
  15758. #: modules/csg/doc_classes/CSGPolygon.xml
  15759. msgid ""
  15760. "The [member polygon] shape follows the path and its rotations around the "
  15761. "path axis."
  15762. msgstr ""
  15763. #: modules/csg/doc_classes/CSGPolygon.xml
  15764. msgid ""
  15765. "When [member mode] is set to [constant MODE_PATH], [member path_interval] "
  15766. "will determine the distance, in meters, each interval of the path will "
  15767. "extrude."
  15768. msgstr ""
  15769. #: modules/csg/doc_classes/CSGPolygon.xml
  15770. msgid ""
  15771. "When [member mode] is set to [constant MODE_PATH], [member path_interval] "
  15772. "will subdivide the polygons along the path."
  15773. msgstr ""
  15774. #: modules/csg/doc_classes/CSGPrimitive.xml
  15775. msgid "Base class for CSG primitives."
  15776. msgstr ""
  15777. #: modules/csg/doc_classes/CSGPrimitive.xml
  15778. msgid ""
  15779. "Parent class for various CSG primitives. It contains code and functionality "
  15780. "that is common between them. It cannot be used directly. Instead use one of "
  15781. "the various classes that inherit from it.\n"
  15782. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15783. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15784. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15785. "node also has a significant CPU cost, so it should be avoided during "
  15786. "gameplay."
  15787. msgstr ""
  15788. #: modules/csg/doc_classes/CSGPrimitive.xml
  15789. msgid "Invert the faces of the mesh."
  15790. msgstr ""
  15791. #: modules/csg/doc_classes/CSGShape.xml
  15792. msgid "The CSG base class."
  15793. msgstr ""
  15794. #: modules/csg/doc_classes/CSGShape.xml
  15795. msgid ""
  15796. "This is the CSG base class that provides CSG operation support to the "
  15797. "various CSG nodes in Godot.\n"
  15798. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15799. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15800. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15801. "node also has a significant CPU cost, so it should be avoided during "
  15802. "gameplay."
  15803. msgstr ""
  15804. #: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
  15805. #: doc/classes/SoftBody.xml
  15806. msgid "Returns an individual bit on the collision mask."
  15807. msgstr ""
  15808. #: modules/csg/doc_classes/CSGShape.xml
  15809. msgid ""
  15810. "Returns an [Array] with two elements, the first is the [Transform] of this "
  15811. "node and the second is the root [Mesh] of this node. Only works when this "
  15812. "node is the root shape."
  15813. msgstr ""
  15814. #: modules/csg/doc_classes/CSGShape.xml
  15815. msgid ""
  15816. "Returns [code]true[/code] if this is a root shape and is thus the object "
  15817. "that is rendered."
  15818. msgstr ""
  15819. #: modules/csg/doc_classes/CSGShape.xml doc/classes/SoftBody.xml
  15820. msgid ""
  15821. "Sets individual bits on the layer mask. Use this if you only need to change "
  15822. "one layer's value."
  15823. msgstr ""
  15824. #: modules/csg/doc_classes/CSGShape.xml doc/classes/SoftBody.xml
  15825. msgid ""
  15826. "Sets individual bits on the collision mask. Use this if you only need to "
  15827. "change one layer's value."
  15828. msgstr ""
  15829. #: modules/csg/doc_classes/CSGShape.xml
  15830. msgid ""
  15831. "Calculate tangents for the CSG shape which allows the use of normal maps. "
  15832. "This is only applied on the root shape, this setting is ignored on any child."
  15833. msgstr ""
  15834. #: modules/csg/doc_classes/CSGShape.xml
  15835. msgid ""
  15836. "The physics layers this area is in.\n"
  15837. "Collidable objects can exist in any of 32 different layers. These layers "
  15838. "work like a tagging system, and are not visual. A collidable can use these "
  15839. "layers to select with which objects it can collide, using the collision_mask "
  15840. "property.\n"
  15841. "A contact is detected if object A is in any of the layers that object B "
  15842. "scans, or object B is in any layer scanned by object A. See [url=$DOCS_URL/"
  15843. "tutorials/physics/physics_introduction.html#collision-layers-and-"
  15844. "masks]Collision layers and masks[/url] in the documentation for more "
  15845. "information."
  15846. msgstr ""
  15847. #: modules/csg/doc_classes/CSGShape.xml
  15848. msgid ""
  15849. "The physics layers this CSG shape scans for collisions. See [url=$DOCS_URL/"
  15850. "tutorials/physics/physics_introduction.html#collision-layers-and-"
  15851. "masks]Collision layers and masks[/url] in the documentation for more "
  15852. "information."
  15853. msgstr ""
  15854. #: modules/csg/doc_classes/CSGShape.xml
  15855. msgid ""
  15856. "The operation that is performed on this shape. This is ignored for the first "
  15857. "CSG child node as the operation is between this node and the previous child "
  15858. "of this nodes parent."
  15859. msgstr ""
  15860. #: modules/csg/doc_classes/CSGShape.xml
  15861. msgid ""
  15862. "Snap makes the mesh snap to a given distance so that the faces of two meshes "
  15863. "can be perfectly aligned. A lower value results in greater precision but may "
  15864. "be harder to adjust."
  15865. msgstr ""
  15866. #: modules/csg/doc_classes/CSGShape.xml
  15867. msgid ""
  15868. "Adds a collision shape to the physics engine for our CSG shape. This will "
  15869. "always act like a static body. Note that the collision shape is still active "
  15870. "even if the CSG shape itself is hidden."
  15871. msgstr ""
  15872. #: modules/csg/doc_classes/CSGShape.xml
  15873. msgid ""
  15874. "Geometry of both primitives is merged, intersecting geometry is removed."
  15875. msgstr ""
  15876. #: modules/csg/doc_classes/CSGShape.xml
  15877. msgid "Only intersecting geometry remains, the rest is removed."
  15878. msgstr ""
  15879. #: modules/csg/doc_classes/CSGShape.xml
  15880. msgid ""
  15881. "The second shape is subtracted from the first, leaving a dent with its shape."
  15882. msgstr ""
  15883. #: modules/csg/doc_classes/CSGSphere.xml
  15884. msgid "A CSG Sphere shape."
  15885. msgstr ""
  15886. #: modules/csg/doc_classes/CSGSphere.xml
  15887. msgid ""
  15888. "This node allows you to create a sphere for use with the CSG system.\n"
  15889. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15890. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15891. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15892. "node also has a significant CPU cost, so it should be avoided during "
  15893. "gameplay."
  15894. msgstr ""
  15895. #: modules/csg/doc_classes/CSGSphere.xml
  15896. msgid "The material used to render the sphere."
  15897. msgstr ""
  15898. #: modules/csg/doc_classes/CSGSphere.xml
  15899. msgid "Number of vertical slices for the sphere."
  15900. msgstr ""
  15901. #: modules/csg/doc_classes/CSGSphere.xml
  15902. msgid "Radius of the sphere."
  15903. msgstr ""
  15904. #: modules/csg/doc_classes/CSGSphere.xml
  15905. msgid "Number of horizontal slices for the sphere."
  15906. msgstr ""
  15907. #: modules/csg/doc_classes/CSGSphere.xml
  15908. msgid ""
  15909. "If [code]true[/code] the normals of the sphere are set to give a smooth "
  15910. "effect making the sphere seem rounded. If [code]false[/code] the sphere will "
  15911. "have a flat shaded look."
  15912. msgstr ""
  15913. #: modules/csg/doc_classes/CSGTorus.xml
  15914. msgid "A CSG Torus shape."
  15915. msgstr ""
  15916. #: modules/csg/doc_classes/CSGTorus.xml
  15917. msgid ""
  15918. "This node allows you to create a torus for use with the CSG system.\n"
  15919. "[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
  15920. "Creating CSG nodes has a significant CPU cost compared to creating a "
  15921. "[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
  15922. "node also has a significant CPU cost, so it should be avoided during "
  15923. "gameplay."
  15924. msgstr ""
  15925. #: modules/csg/doc_classes/CSGTorus.xml
  15926. msgid "The inner radius of the torus."
  15927. msgstr ""
  15928. #: modules/csg/doc_classes/CSGTorus.xml
  15929. msgid "The material used to render the torus."
  15930. msgstr ""
  15931. #: modules/csg/doc_classes/CSGTorus.xml
  15932. msgid "The outer radius of the torus."
  15933. msgstr ""
  15934. #: modules/csg/doc_classes/CSGTorus.xml
  15935. msgid "The number of edges each ring of the torus is constructed of."
  15936. msgstr ""
  15937. #: modules/csg/doc_classes/CSGTorus.xml
  15938. msgid "The number of slices the torus is constructed of."
  15939. msgstr ""
  15940. #: modules/csg/doc_classes/CSGTorus.xml
  15941. msgid ""
  15942. "If [code]true[/code] the normals of the torus are set to give a smooth "
  15943. "effect making the torus seem rounded. If [code]false[/code] the torus will "
  15944. "have a flat shaded look."
  15945. msgstr ""
  15946. #: modules/mono/doc_classes/CSharpScript.xml
  15947. msgid ""
  15948. "A script implemented in the C# programming language (Mono-enabled builds "
  15949. "only)."
  15950. msgstr ""
  15951. #: modules/mono/doc_classes/CSharpScript.xml
  15952. msgid ""
  15953. "This class represents a C# script. It is the C# equivalent of the [GDScript] "
  15954. "class and is only available in Mono-enabled Godot builds.\n"
  15955. "See also [GodotSharp]."
  15956. msgstr ""
  15957. #: modules/mono/doc_classes/CSharpScript.xml
  15958. #: modules/gdnative/doc_classes/PluginScript.xml
  15959. msgid "Returns a new instance of the script."
  15960. msgstr ""
  15961. #: doc/classes/CubeMap.xml
  15962. msgid "A CubeMap is a 6-sided 3D texture."
  15963. msgstr ""
  15964. #: doc/classes/CubeMap.xml
  15965. msgid ""
  15966. "A 6-sided 3D texture typically used for faking reflections. It can be used "
  15967. "to make an object look as if it's reflecting its surroundings. This usually "
  15968. "delivers much better performance than other reflection methods."
  15969. msgstr ""
  15970. #: doc/classes/CubeMap.xml
  15971. msgid "Returns the [CubeMap]'s height."
  15972. msgstr ""
  15973. #: doc/classes/CubeMap.xml
  15974. msgid ""
  15975. "Returns an [Image] for a side of the [CubeMap] using one of the [enum Side] "
  15976. "constants."
  15977. msgstr ""
  15978. #: doc/classes/CubeMap.xml
  15979. msgid "Returns the [CubeMap]'s width."
  15980. msgstr ""
  15981. #: doc/classes/CubeMap.xml
  15982. msgid ""
  15983. "Sets an [Image] for a side of the [CubeMap] using one of the [enum Side] "
  15984. "constants."
  15985. msgstr ""
  15986. #: doc/classes/CubeMap.xml
  15987. msgid ""
  15988. "The render flags for the [CubeMap]. See the [enum Flags] constants for "
  15989. "details."
  15990. msgstr ""
  15991. #: doc/classes/CubeMap.xml
  15992. msgid ""
  15993. "The lossy storage quality of the [CubeMap] if the storage mode is set to "
  15994. "[constant STORAGE_COMPRESS_LOSSY]."
  15995. msgstr ""
  15996. #: doc/classes/CubeMap.xml
  15997. msgid "The [CubeMap]'s storage mode. See [enum Storage] constants."
  15998. msgstr ""
  15999. #: doc/classes/CubeMap.xml
  16000. msgid "Store the [CubeMap] without any compression."
  16001. msgstr ""
  16002. #: doc/classes/CubeMap.xml
  16003. msgid "Store the [CubeMap] with strong compression that reduces image quality."
  16004. msgstr ""
  16005. #: doc/classes/CubeMap.xml
  16006. msgid ""
  16007. "Store the [CubeMap] with moderate compression that doesn't reduce image "
  16008. "quality."
  16009. msgstr ""
  16010. #: doc/classes/CubeMap.xml
  16011. msgid "Identifier for the left face of the [CubeMap]."
  16012. msgstr ""
  16013. #: doc/classes/CubeMap.xml
  16014. msgid "Identifier for the right face of the [CubeMap]."
  16015. msgstr ""
  16016. #: doc/classes/CubeMap.xml
  16017. msgid "Identifier for the bottom face of the [CubeMap]."
  16018. msgstr ""
  16019. #: doc/classes/CubeMap.xml
  16020. msgid "Identifier for the top face of the [CubeMap]."
  16021. msgstr ""
  16022. #: doc/classes/CubeMap.xml
  16023. msgid "Identifier for the front face of the [CubeMap]."
  16024. msgstr ""
  16025. #: doc/classes/CubeMap.xml
  16026. msgid "Identifier for the back face of the [CubeMap]."
  16027. msgstr ""
  16028. #: doc/classes/CubeMap.xml
  16029. msgid "Generate mipmaps, to enable smooth zooming out of the texture."
  16030. msgstr ""
  16031. #: doc/classes/CubeMap.xml
  16032. msgid "Repeat (instead of clamp to edge)."
  16033. msgstr ""
  16034. #: doc/classes/CubeMap.xml
  16035. msgid "Turn on magnifying filter, to enable smooth zooming in of the texture."
  16036. msgstr ""
  16037. #: doc/classes/CubeMap.xml
  16038. msgid "Default flags. Generate mipmaps, repeat, and filter are enabled."
  16039. msgstr ""
  16040. #: doc/classes/CubeMesh.xml
  16041. msgid "Generate an axis-aligned cuboid [PrimitiveMesh]."
  16042. msgstr ""
  16043. #: doc/classes/CubeMesh.xml
  16044. msgid ""
  16045. "Generate an axis-aligned cuboid [PrimitiveMesh].\n"
  16046. "The cube's UV layout is arranged in a 3×2 layout that allows texturing each "
  16047. "face individually. To apply the same texture on all faces, change the "
  16048. "material's UV property to [code]Vector3(3, 2, 1)[/code].\n"
  16049. "[b]Note:[/b] When using a large textured [CubeMesh] (e.g. as a floor), you "
  16050. "may stumble upon UV jittering issues depending on the camera angle. To solve "
  16051. "this, increase [member subdivide_depth], [member subdivide_height] and "
  16052. "[member subdivide_width] until you no longer notice UV jittering."
  16053. msgstr ""
  16054. #: doc/classes/CubeMesh.xml
  16055. msgid "Size of the cuboid mesh."
  16056. msgstr ""
  16057. #: doc/classes/CubeMesh.xml
  16058. msgid "Number of extra edge loops inserted along the Z axis."
  16059. msgstr ""
  16060. #: doc/classes/CubeMesh.xml
  16061. msgid "Number of extra edge loops inserted along the Y axis."
  16062. msgstr ""
  16063. #: doc/classes/CubeMesh.xml
  16064. msgid "Number of extra edge loops inserted along the X axis."
  16065. msgstr ""
  16066. #: doc/classes/CullInstance.xml
  16067. msgid "Parent of all nodes that can be culled by the Portal system."
  16068. msgstr ""
  16069. #: doc/classes/CullInstance.xml
  16070. msgid ""
  16071. "Provides common functionality to nodes that can be culled by the [Portal] "
  16072. "system.\n"
  16073. "[code]Static[/code] and [code]Dynamic[/code] objects are the most "
  16074. "efficiently managed objects in the system, but there are some caveats. They "
  16075. "are expected to be present initially when [Room]s are converted using the "
  16076. "[RoomManager] [code]rooms_convert[/code] function, and their lifetime should "
  16077. "be the same as the game level (i.e. present until you call "
  16078. "[code]rooms_clear[/code] on the [RoomManager]. Although you shouldn't "
  16079. "create / delete these objects during gameplay, you can manage their "
  16080. "visibility with the standard [code]hide[/code] and [code]show[/code] "
  16081. "commands.\n"
  16082. "[code]Roaming[/code] objects on the other hand, require extra processing to "
  16083. "keep track of which [Room] they are within. This enables them to be culled "
  16084. "effectively, wherever they are.\n"
  16085. "[code]Global[/code] objects are not culled by the portal system, and use "
  16086. "view frustum culling only.\n"
  16087. "Objects that are not [code]Static[/code] or [code]Dynamic[/code] can be "
  16088. "freely created and deleted during the lifetime of the game level."
  16089. msgstr ""
  16090. #: doc/classes/CullInstance.xml
  16091. msgid ""
  16092. "This allows fine control over the mesh merging feature in the "
  16093. "[RoomManager].\n"
  16094. "Setting this option to [code]false[/code] can be used to prevent an instance "
  16095. "being merged."
  16096. msgstr ""
  16097. #: doc/classes/CullInstance.xml
  16098. msgid ""
  16099. "When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
  16100. "with the highest priority.\n"
  16101. "When set to a value other than [code]0[/code], the system will attempt to "
  16102. "autoplace in a [Room] with the [code]autoplace_priority[/code], if it is "
  16103. "present.\n"
  16104. "This can be used to control autoplacement of building exteriors in an outer "
  16105. "[RoomGroup]."
  16106. msgstr ""
  16107. #: doc/classes/CullInstance.xml
  16108. msgid ""
  16109. "When a manual bound has not been explicitly specified for a [Room], the "
  16110. "convex hull bound will be estimated from the geometry of the objects within "
  16111. "the room. This setting determines whether the geometry of an object is "
  16112. "included in this estimate of the room bound.\n"
  16113. "[b]Note:[/b] This setting is only relevant when the object is set to "
  16114. "[code]PORTAL_MODE_STATIC[/code] or [code]PORTAL_MODE_DYNAMIC[/code], and for "
  16115. "[Portal]s."
  16116. msgstr ""
  16117. #: doc/classes/CullInstance.xml
  16118. msgid ""
  16119. "When using [Room]s and [Portal]s, this specifies how the [CullInstance] is "
  16120. "processed in the system."
  16121. msgstr ""
  16122. #: doc/classes/CullInstance.xml
  16123. msgid ""
  16124. "Use for instances within [Room]s that will [b]not move[/b] - e.g. walls, "
  16125. "floors.\n"
  16126. "[b]Note:[/b] If you attempt to delete a [code]PORTAL_MODE_STATIC[/code] "
  16127. "instance while the room graph is loaded (converted), it will unload the room "
  16128. "graph and deactivate portal culling. This is because the [b]room graph[/b] "
  16129. "data has been invalidated. You will need to reconvert the rooms using the "
  16130. "[RoomManager] to activate the system again."
  16131. msgstr ""
  16132. #: doc/classes/CullInstance.xml
  16133. msgid ""
  16134. "Use for instances within rooms that will move but [b]not change room[/b] - e."
  16135. "g. moving platforms.\n"
  16136. "[b]Note:[/b] If you attempt to delete a [code]PORTAL_MODE_DYNAMIC[/code] "
  16137. "instance while the room graph is loaded (converted), it will unload the room "
  16138. "graph and deactivate portal culling. This is because the [b]room graph[/b] "
  16139. "data has been invalidated. You will need to reconvert the rooms using the "
  16140. "[RoomManager] to activate the system again."
  16141. msgstr ""
  16142. #: doc/classes/CullInstance.xml
  16143. msgid "Use for instances that will move [b]between[/b] [Room]s - e.g. players."
  16144. msgstr ""
  16145. #: doc/classes/CullInstance.xml
  16146. msgid ""
  16147. "Use for instances that will be frustum culled only - e.g. first person "
  16148. "weapon, debug."
  16149. msgstr ""
  16150. #: doc/classes/CullInstance.xml
  16151. msgid ""
  16152. "Use for instances that will not be shown at all - e.g. [b]manual room "
  16153. "bounds[/b] (specified by prefix [i]'Bound_'[/i])."
  16154. msgstr ""
  16155. #: doc/classes/Curve.xml
  16156. msgid "A mathematic curve."
  16157. msgstr ""
  16158. #: doc/classes/Curve.xml
  16159. msgid ""
  16160. "A curve that can be saved and re-used for other objects. By default, it "
  16161. "ranges between [code]0[/code] and [code]1[/code] on the Y axis and positions "
  16162. "points relative to the [code]0.5[/code] Y position.\n"
  16163. "See also [Gradient] which is designed for color interpolation. See also "
  16164. "[Curve2D] and [Curve3D]."
  16165. msgstr ""
  16166. #: doc/classes/Curve.xml
  16167. msgid ""
  16168. "Adds a point to the curve. For each side, if the [code]*_mode[/code] is "
  16169. "[constant TANGENT_LINEAR], the [code]*_tangent[/code] angle (in degrees) "
  16170. "uses the slope of the curve halfway to the adjacent point. Allows custom "
  16171. "assignments to the [code]*_tangent[/code] angle if [code]*_mode[/code] is "
  16172. "set to [constant TANGENT_FREE]."
  16173. msgstr ""
  16174. #: doc/classes/Curve.xml
  16175. msgid "Recomputes the baked cache of points for the curve."
  16176. msgstr ""
  16177. #: doc/classes/Curve.xml
  16178. msgid ""
  16179. "Removes points that are closer than [code]CMP_EPSILON[/code] (0.00001) units "
  16180. "to their neighbor on the curve."
  16181. msgstr ""
  16182. #: doc/classes/Curve.xml doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16183. msgid "Removes all points from the curve."
  16184. msgstr ""
  16185. #: doc/classes/Curve.xml doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16186. msgid "Returns the number of points describing the curve."
  16187. msgstr ""
  16188. #: doc/classes/Curve.xml
  16189. msgid ""
  16190. "Returns the left [enum TangentMode] for the point at [code]index[/code]."
  16191. msgstr ""
  16192. #: doc/classes/Curve.xml
  16193. msgid ""
  16194. "Returns the left tangent angle (in degrees) for the point at [code]index[/"
  16195. "code]."
  16196. msgstr ""
  16197. #: doc/classes/Curve.xml
  16198. msgid "Returns the curve coordinates for the point at [code]index[/code]."
  16199. msgstr ""
  16200. #: doc/classes/Curve.xml
  16201. msgid ""
  16202. "Returns the right [enum TangentMode] for the point at [code]index[/code]."
  16203. msgstr ""
  16204. #: doc/classes/Curve.xml
  16205. msgid ""
  16206. "Returns the right tangent angle (in degrees) for the point at [code]index[/"
  16207. "code]."
  16208. msgstr ""
  16209. #: doc/classes/Curve.xml
  16210. msgid ""
  16211. "Returns the Y value for the point that would exist at the X position "
  16212. "[code]offset[/code] along the curve."
  16213. msgstr ""
  16214. #: doc/classes/Curve.xml
  16215. msgid ""
  16216. "Returns the Y value for the point that would exist at the X position "
  16217. "[code]offset[/code] along the curve using the baked cache. Bakes the curve's "
  16218. "points if not already baked."
  16219. msgstr ""
  16220. #: doc/classes/Curve.xml
  16221. msgid "Removes the point at [code]index[/code] from the curve."
  16222. msgstr ""
  16223. #: doc/classes/Curve.xml
  16224. msgid ""
  16225. "Sets the left [enum TangentMode] for the point at [code]index[/code] to "
  16226. "[code]mode[/code]."
  16227. msgstr ""
  16228. #: doc/classes/Curve.xml
  16229. msgid ""
  16230. "Sets the left tangent angle for the point at [code]index[/code] to "
  16231. "[code]tangent[/code]."
  16232. msgstr ""
  16233. #: doc/classes/Curve.xml
  16234. msgid "Sets the offset from [code]0.5[/code]."
  16235. msgstr ""
  16236. #: doc/classes/Curve.xml
  16237. msgid ""
  16238. "Sets the right [enum TangentMode] for the point at [code]index[/code] to "
  16239. "[code]mode[/code]."
  16240. msgstr ""
  16241. #: doc/classes/Curve.xml
  16242. msgid ""
  16243. "Sets the right tangent angle for the point at [code]index[/code] to "
  16244. "[code]tangent[/code]."
  16245. msgstr ""
  16246. #: doc/classes/Curve.xml
  16247. msgid ""
  16248. "Assigns the vertical position [code]y[/code] to the point at [code]index[/"
  16249. "code]."
  16250. msgstr ""
  16251. #: doc/classes/Curve.xml
  16252. msgid "The number of points to include in the baked (i.e. cached) curve data."
  16253. msgstr ""
  16254. #: doc/classes/Curve.xml
  16255. msgid "The maximum value the curve can reach."
  16256. msgstr ""
  16257. #: doc/classes/Curve.xml
  16258. msgid "The minimum value the curve can reach."
  16259. msgstr ""
  16260. #: doc/classes/Curve.xml
  16261. msgid "Emitted when [member max_value] or [member min_value] is changed."
  16262. msgstr ""
  16263. #: doc/classes/Curve.xml
  16264. msgid "The tangent on this side of the point is user-defined."
  16265. msgstr ""
  16266. #: doc/classes/Curve.xml
  16267. msgid ""
  16268. "The curve calculates the tangent on this side of the point as the slope "
  16269. "halfway towards the adjacent point."
  16270. msgstr ""
  16271. #: doc/classes/Curve.xml
  16272. msgid "The total number of available tangent modes."
  16273. msgstr ""
  16274. #: doc/classes/Curve2D.xml
  16275. msgid "Describes a Bézier curve in 2D space."
  16276. msgstr ""
  16277. #: doc/classes/Curve2D.xml
  16278. msgid ""
  16279. "This class describes a Bézier curve in 2D space. It is mainly used to give a "
  16280. "shape to a [Path2D], but can be manually sampled for other purposes.\n"
  16281. "It keeps a cache of precalculated points along the curve, to speed up "
  16282. "further calculations."
  16283. msgstr ""
  16284. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16285. msgid ""
  16286. "Adds a point with the specified [code]position[/code] relative to the "
  16287. "curve's own position, with control points [code]in[/code] and [code]out[/"
  16288. "code]. Appends the new point at the end of the point list.\n"
  16289. "If [code]index[/code] is given, the new point is inserted before the "
  16290. "existing point identified by index [code]index[/code]. Every existing point "
  16291. "starting from [code]index[/code] is shifted further down the list of points. "
  16292. "The index must be greater than or equal to [code]0[/code] and must not "
  16293. "exceed the number of existing points in the line. See [method "
  16294. "get_point_count]."
  16295. msgstr ""
  16296. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16297. msgid ""
  16298. "Returns the total length of the curve, based on the cached points. Given "
  16299. "enough density (see [member bake_interval]), it should be approximate enough."
  16300. msgstr ""
  16301. #: doc/classes/Curve2D.xml
  16302. msgid "Returns the cache of points as a [PoolVector2Array]."
  16303. msgstr ""
  16304. #: doc/classes/Curve2D.xml
  16305. msgid ""
  16306. "Returns the closest offset to [code]to_point[/code]. This offset is meant to "
  16307. "be used in [method interpolate_baked].\n"
  16308. "[code]to_point[/code] must be in this curve's local space."
  16309. msgstr ""
  16310. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16311. msgid ""
  16312. "Returns the closest baked point (in curve's local space) to [code]to_point[/"
  16313. "code].\n"
  16314. "[code]to_point[/code] must be in this curve's local space."
  16315. msgstr ""
  16316. #: doc/classes/Curve2D.xml
  16317. msgid ""
  16318. "Returns the position of the control point leading to the vertex [code]idx[/"
  16319. "code]. The returned position is relative to the vertex [code]idx[/code]. If "
  16320. "the index is out of bounds, the function sends an error to the console, and "
  16321. "returns [code](0, 0)[/code]."
  16322. msgstr ""
  16323. #: doc/classes/Curve2D.xml
  16324. msgid ""
  16325. "Returns the position of the control point leading out of the vertex "
  16326. "[code]idx[/code]. The returned position is relative to the vertex [code]idx[/"
  16327. "code]. If the index is out of bounds, the function sends an error to the "
  16328. "console, and returns [code](0, 0)[/code]."
  16329. msgstr ""
  16330. #: doc/classes/Curve2D.xml
  16331. msgid ""
  16332. "Returns the position of the vertex [code]idx[/code]. If the index is out of "
  16333. "bounds, the function sends an error to the console, and returns [code](0, 0)"
  16334. "[/code]."
  16335. msgstr ""
  16336. #: doc/classes/Curve2D.xml
  16337. msgid ""
  16338. "Returns the position between the vertex [code]idx[/code] and the vertex "
  16339. "[code]idx + 1[/code], where [code]t[/code] controls if the point is the "
  16340. "first vertex ([code]t = 0.0[/code]), the last vertex ([code]t = 1.0[/code]), "
  16341. "or in between. Values of [code]t[/code] outside the range ([code]0.0 >= t "
  16342. "<=1[/code]) give strange, but predictable results.\n"
  16343. "If [code]idx[/code] is out of bounds it is truncated to the first or last "
  16344. "vertex, and [code]t[/code] is ignored. If the curve has no points, the "
  16345. "function sends an error to the console, and returns [code](0, 0)[/code]."
  16346. msgstr ""
  16347. #: doc/classes/Curve2D.xml
  16348. msgid ""
  16349. "Returns a point within the curve at position [code]offset[/code], where "
  16350. "[code]offset[/code] is measured as a pixel distance along the curve.\n"
  16351. "To do that, it finds the two cached points where the [code]offset[/code] "
  16352. "lies between, then interpolates the values. This interpolation is cubic if "
  16353. "[code]cubic[/code] is set to [code]true[/code], or linear if set to "
  16354. "[code]false[/code].\n"
  16355. "Cubic interpolation tends to follow the curves better, but linear is faster "
  16356. "(and often, precise enough)."
  16357. msgstr ""
  16358. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16359. msgid ""
  16360. "Returns the position at the vertex [code]fofs[/code]. It calls [method "
  16361. "interpolate] using the integer part of [code]fofs[/code] as [code]idx[/"
  16362. "code], and its fractional part as [code]t[/code]."
  16363. msgstr ""
  16364. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16365. msgid ""
  16366. "Deletes the point [code]idx[/code] from the curve. Sends an error to the "
  16367. "console if [code]idx[/code] is out of bounds."
  16368. msgstr ""
  16369. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16370. msgid ""
  16371. "Sets the position of the control point leading to the vertex [code]idx[/"
  16372. "code]. If the index is out of bounds, the function sends an error to the "
  16373. "console. The position is relative to the vertex."
  16374. msgstr ""
  16375. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16376. msgid ""
  16377. "Sets the position of the control point leading out of the vertex [code]idx[/"
  16378. "code]. If the index is out of bounds, the function sends an error to the "
  16379. "console. The position is relative to the vertex."
  16380. msgstr ""
  16381. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16382. msgid ""
  16383. "Sets the position for the vertex [code]idx[/code]. If the index is out of "
  16384. "bounds, the function sends an error to the console."
  16385. msgstr ""
  16386. #: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
  16387. msgid ""
  16388. "Returns a list of points along the curve, with a curvature controlled point "
  16389. "density. That is, the curvier parts will have more points than the "
  16390. "straighter parts.\n"
  16391. "This approximation makes straight segments between each point, then "
  16392. "subdivides those segments until the resulting shape is similar enough.\n"
  16393. "[code]max_stages[/code] controls how many subdivisions a curve segment may "
  16394. "face before it is considered approximate enough. Each subdivision splits the "
  16395. "segment in half, so the default 5 stages may mean up to 32 subdivisions per "
  16396. "curve segment. Increase with care!\n"
  16397. "[code]tolerance_degrees[/code] controls how many degrees the midpoint of a "
  16398. "segment may deviate from the real curve, before the segment has to be "
  16399. "subdivided."
  16400. msgstr ""
  16401. #: doc/classes/Curve2D.xml
  16402. msgid ""
  16403. "The distance in pixels between two adjacent cached points. Changing it "
  16404. "forces the cache to be recomputed the next time the [method "
  16405. "get_baked_points] or [method get_baked_length] function is called. The "
  16406. "smaller the distance, the more points in the cache and the more memory it "
  16407. "will consume, so use with care."
  16408. msgstr ""
  16409. #: doc/classes/Curve3D.xml
  16410. msgid "Describes a Bézier curve in 3D space."
  16411. msgstr ""
  16412. #: doc/classes/Curve3D.xml
  16413. msgid ""
  16414. "This class describes a Bézier curve in 3D space. It is mainly used to give a "
  16415. "shape to a [Path], but can be manually sampled for other purposes.\n"
  16416. "It keeps a cache of precalculated points along the curve, to speed up "
  16417. "further calculations."
  16418. msgstr ""
  16419. #: doc/classes/Curve3D.xml
  16420. msgid "Returns the cache of points as a [PoolVector3Array]."
  16421. msgstr ""
  16422. #: doc/classes/Curve3D.xml
  16423. msgid "Returns the cache of tilts as a [PoolRealArray]."
  16424. msgstr ""
  16425. #: doc/classes/Curve3D.xml
  16426. msgid ""
  16427. "Returns the cache of up vectors as a [PoolVector3Array].\n"
  16428. "If [member up_vector_enabled] is [code]false[/code], the cache will be empty."
  16429. msgstr ""
  16430. #: doc/classes/Curve3D.xml
  16431. msgid ""
  16432. "Returns the closest offset to [code]to_point[/code]. This offset is meant to "
  16433. "be used in [method interpolate_baked] or [method "
  16434. "interpolate_baked_up_vector].\n"
  16435. "[code]to_point[/code] must be in this curve's local space."
  16436. msgstr ""
  16437. #: doc/classes/Curve3D.xml
  16438. msgid ""
  16439. "Returns the position of the control point leading to the vertex [code]idx[/"
  16440. "code]. The returned position is relative to the vertex [code]idx[/code]. If "
  16441. "the index is out of bounds, the function sends an error to the console, and "
  16442. "returns [code](0, 0, 0)[/code]."
  16443. msgstr ""
  16444. #: doc/classes/Curve3D.xml
  16445. msgid ""
  16446. "Returns the position of the control point leading out of the vertex "
  16447. "[code]idx[/code]. The returned position is relative to the vertex [code]idx[/"
  16448. "code]. If the index is out of bounds, the function sends an error to the "
  16449. "console, and returns [code](0, 0, 0)[/code]."
  16450. msgstr ""
  16451. #: doc/classes/Curve3D.xml
  16452. msgid ""
  16453. "Returns the position of the vertex [code]idx[/code]. If the index is out of "
  16454. "bounds, the function sends an error to the console, and returns [code](0, 0, "
  16455. "0)[/code]."
  16456. msgstr ""
  16457. #: doc/classes/Curve3D.xml
  16458. msgid ""
  16459. "Returns the tilt angle in radians for the point [code]idx[/code]. If the "
  16460. "index is out of bounds, the function sends an error to the console, and "
  16461. "returns [code]0[/code]."
  16462. msgstr ""
  16463. #: doc/classes/Curve3D.xml
  16464. msgid ""
  16465. "Returns the position between the vertex [code]idx[/code] and the vertex "
  16466. "[code]idx + 1[/code], where [code]t[/code] controls if the point is the "
  16467. "first vertex ([code]t = 0.0[/code]), the last vertex ([code]t = 1.0[/code]), "
  16468. "or in between. Values of [code]t[/code] outside the range ([code]0.0 >= t "
  16469. "<=1[/code]) give strange, but predictable results.\n"
  16470. "If [code]idx[/code] is out of bounds it is truncated to the first or last "
  16471. "vertex, and [code]t[/code] is ignored. If the curve has no points, the "
  16472. "function sends an error to the console, and returns [code](0, 0, 0)[/code]."
  16473. msgstr ""
  16474. #: doc/classes/Curve3D.xml
  16475. msgid ""
  16476. "Returns a point within the curve at position [code]offset[/code], where "
  16477. "[code]offset[/code] is measured as a distance in 3D units along the curve.\n"
  16478. "To do that, it finds the two cached points where the [code]offset[/code] "
  16479. "lies between, then interpolates the values. This interpolation is cubic if "
  16480. "[code]cubic[/code] is set to [code]true[/code], or linear if set to "
  16481. "[code]false[/code].\n"
  16482. "Cubic interpolation tends to follow the curves better, but linear is faster "
  16483. "(and often, precise enough)."
  16484. msgstr ""
  16485. #: doc/classes/Curve3D.xml
  16486. msgid ""
  16487. "Returns an up vector within the curve at position [code]offset[/code], where "
  16488. "[code]offset[/code] is measured as a distance in 3D units along the curve.\n"
  16489. "To do that, it finds the two cached up vectors where the [code]offset[/code] "
  16490. "lies between, then interpolates the values. If [code]apply_tilt[/code] is "
  16491. "[code]true[/code], an interpolated tilt is applied to the interpolated up "
  16492. "vector.\n"
  16493. "If the curve has no up vectors, the function sends an error to the console, "
  16494. "and returns [code](0, 1, 0)[/code]."
  16495. msgstr ""
  16496. #: doc/classes/Curve3D.xml
  16497. msgid ""
  16498. "Sets the tilt angle in radians for the point [code]idx[/code]. If the index "
  16499. "is out of bounds, the function sends an error to the console.\n"
  16500. "The tilt controls the rotation along the look-at axis an object traveling "
  16501. "the path would have. In the case of a curve controlling a [PathFollow], this "
  16502. "tilt is an offset over the natural tilt the [PathFollow] calculates."
  16503. msgstr ""
  16504. #: doc/classes/Curve3D.xml
  16505. msgid ""
  16506. "The distance in meters between two adjacent cached points. Changing it "
  16507. "forces the cache to be recomputed the next time the [method "
  16508. "get_baked_points] or [method get_baked_length] function is called. The "
  16509. "smaller the distance, the more points in the cache and the more memory it "
  16510. "will consume, so use with care."
  16511. msgstr ""
  16512. #: doc/classes/Curve3D.xml
  16513. msgid ""
  16514. "If [code]true[/code], the curve will bake up vectors used for orientation. "
  16515. "This is used when [member PathFollow.rotation_mode] is set to [constant "
  16516. "PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed."
  16517. msgstr ""
  16518. #: doc/classes/CurveTexture.xml
  16519. msgid "A texture that shows a curve."
  16520. msgstr ""
  16521. #: doc/classes/CurveTexture.xml
  16522. msgid ""
  16523. "Renders a given [Curve] provided to it. Simplifies the task of drawing "
  16524. "curves and/or saving them as image files."
  16525. msgstr ""
  16526. #: doc/classes/CurveTexture.xml
  16527. #, fuzzy
  16528. msgid "The [Curve] that is rendered onto the texture."
  16529. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  16530. #: doc/classes/CurveTexture.xml
  16531. msgid ""
  16532. "The width of the texture (in pixels). Higher values make it possible to "
  16533. "represent high-frequency data better (such as sudden direction changes), at "
  16534. "the cost of increased generation time and memory usage."
  16535. msgstr ""
  16536. #: doc/classes/CylinderMesh.xml
  16537. msgid "Class representing a cylindrical [PrimitiveMesh]."
  16538. msgstr ""
  16539. #: doc/classes/CylinderMesh.xml
  16540. msgid ""
  16541. "Class representing a cylindrical [PrimitiveMesh]. This class can be used to "
  16542. "create cones by setting either the [member top_radius] or [member "
  16543. "bottom_radius] properties to [code]0.0[/code]."
  16544. msgstr ""
  16545. #: doc/classes/CylinderMesh.xml
  16546. msgid ""
  16547. "Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces "
  16548. "will not be generated, resulting in a conic shape."
  16549. msgstr ""
  16550. #: doc/classes/CylinderMesh.xml
  16551. msgid "Full height of the cylinder."
  16552. msgstr ""
  16553. #: doc/classes/CylinderMesh.xml
  16554. msgid ""
  16555. "Number of radial segments on the cylinder. Higher values result in a more "
  16556. "detailed cylinder/cone at the cost of performance."
  16557. msgstr ""
  16558. #: doc/classes/CylinderMesh.xml
  16559. msgid ""
  16560. "Number of edge rings along the height of the cylinder. Changing [member "
  16561. "rings] does not have any visual impact unless a shader or procedural mesh "
  16562. "tool is used to alter the vertex data. Higher values result in more "
  16563. "subdivisions, which can be used to create smoother-looking effects with "
  16564. "shaders or procedural mesh tools (at the cost of performance). When not "
  16565. "altering the vertex data using a shader or procedural mesh tool, [member "
  16566. "rings] should be kept to its default value."
  16567. msgstr ""
  16568. #: doc/classes/CylinderMesh.xml
  16569. msgid ""
  16570. "Top radius of the cylinder. If set to [code]0.0[/code], the top faces will "
  16571. "not be generated, resulting in a conic shape."
  16572. msgstr ""
  16573. #: doc/classes/CylinderShape.xml
  16574. msgid "Cylinder shape for collisions."
  16575. msgstr ""
  16576. #: doc/classes/CylinderShape.xml
  16577. msgid ""
  16578. "Cylinder shape for collisions.\n"
  16579. "[b]Note:[/b] When using GodotPhysics instead of the default Bullet physics "
  16580. "engine, there are several known bugs with cylinder collision shapes. Using "
  16581. "[CapsuleShape] or [BoxShape] instead is recommended."
  16582. msgstr ""
  16583. #: doc/classes/CylinderShape.xml
  16584. msgid "The cylinder's height."
  16585. msgstr ""
  16586. #: doc/classes/CylinderShape.xml
  16587. msgid "The cylinder's radius."
  16588. msgstr ""
  16589. #: doc/classes/DampedSpringJoint2D.xml
  16590. msgid "Damped spring constraint for 2D physics."
  16591. msgstr ""
  16592. #: doc/classes/DampedSpringJoint2D.xml
  16593. msgid ""
  16594. "Damped spring constraint for 2D physics. This resembles a spring joint that "
  16595. "always wants to go back to a given length."
  16596. msgstr ""
  16597. #: doc/classes/DampedSpringJoint2D.xml
  16598. msgid ""
  16599. "The spring joint's damping ratio. A value between [code]0[/code] and "
  16600. "[code]1[/code]. When the two bodies move into different directions the "
  16601. "system tries to align them to the spring axis again. A high [code]damping[/"
  16602. "code] value forces the attached bodies to align faster."
  16603. msgstr ""
  16604. #: doc/classes/DampedSpringJoint2D.xml
  16605. msgid ""
  16606. "The spring joint's maximum length. The two attached bodies cannot stretch it "
  16607. "past this value."
  16608. msgstr ""
  16609. #: doc/classes/DampedSpringJoint2D.xml
  16610. msgid ""
  16611. "When the bodies attached to the spring joint move they stretch or squash it. "
  16612. "The joint always tries to resize towards this length."
  16613. msgstr ""
  16614. #: doc/classes/DampedSpringJoint2D.xml
  16615. msgid ""
  16616. "The higher the value, the less the bodies attached to the joint will deform "
  16617. "it. The joint applies an opposing force to the bodies, the product of the "
  16618. "stiffness multiplied by the size difference from its resting length."
  16619. msgstr ""
  16620. #: doc/classes/Dictionary.xml
  16621. msgid "Dictionary type."
  16622. msgstr ""
  16623. #: doc/classes/Dictionary.xml
  16624. msgid ""
  16625. "Dictionary type. Associative container which contains values referenced by "
  16626. "unique keys. Dictionaries are composed of pairs of keys (which must be "
  16627. "unique) and values. Dictionaries will preserve the insertion order when "
  16628. "adding elements, even though this may not be reflected when printing the "
  16629. "dictionary. In other programming languages, this data structure is sometimes "
  16630. "referred to as a hash map or associative array.\n"
  16631. "You can define a dictionary by placing a comma-separated list of [code]key: "
  16632. "value[/code] pairs in curly braces [code]{}[/code].\n"
  16633. "Erasing elements while iterating over them [b]is not supported[/b] and will "
  16634. "result in undefined behavior.\n"
  16635. "[b]Note:[/b] Dictionaries are always passed by reference. To get a copy of a "
  16636. "dictionary which can be modified independently of the original dictionary, "
  16637. "use [method duplicate].\n"
  16638. "Creating a dictionary:\n"
  16639. "[codeblock]\n"
  16640. "var my_dict = {} # Creates an empty dictionary.\n"
  16641. "\n"
  16642. "var dict_variable_key = \"Another key name\"\n"
  16643. "var dict_variable_value = \"value2\"\n"
  16644. "var another_dict = {\n"
  16645. " \"Some key name\": \"value1\",\n"
  16646. " dict_variable_key: dict_variable_value,\n"
  16647. "}\n"
  16648. "\n"
  16649. "var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
  16650. "\n"
  16651. "# Alternative Lua-style syntax.\n"
  16652. "# Doesn't require quotes around keys, but only string constants can be used "
  16653. "as key names.\n"
  16654. "# Additionally, key names must start with a letter or an underscore.\n"
  16655. "# Here, `some_key` is a string literal, not a variable!\n"
  16656. "another_dict = {\n"
  16657. " some_key = 42,\n"
  16658. "}\n"
  16659. "[/codeblock]\n"
  16660. "You can access a dictionary's values by referencing the appropriate key. In "
  16661. "the above example, [code]points_dict[\"White\"][/code] will return [code]50[/"
  16662. "code]. You can also write [code]points_dict.White[/code], which is "
  16663. "equivalent. However, you'll have to use the bracket syntax if the key you're "
  16664. "accessing the dictionary with isn't a fixed string (such as a number or "
  16665. "variable).\n"
  16666. "[codeblock]\n"
  16667. "export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
  16668. "var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
  16669. "func _ready():\n"
  16670. " # We can't use dot syntax here as `my_color` is a variable.\n"
  16671. " var points = points_dict[my_color]\n"
  16672. "[/codeblock]\n"
  16673. "In the above code, [code]points[/code] will be assigned the value that is "
  16674. "paired with the appropriate color selected in [code]my_color[/code].\n"
  16675. "Dictionaries can contain more complex data:\n"
  16676. "[codeblock]\n"
  16677. "my_dict = {\"First Array\": [1, 2, 3, 4]} # Assigns an Array to a String "
  16678. "key.\n"
  16679. "[/codeblock]\n"
  16680. "To add a key to an existing dictionary, access it like an existing key and "
  16681. "assign to it:\n"
  16682. "[codeblock]\n"
  16683. "var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
  16684. "points_dict[\"Blue\"] = 150 # Add \"Blue\" as a key and assign 150 as its "
  16685. "value.\n"
  16686. "[/codeblock]\n"
  16687. "Finally, dictionaries can contain different types of keys and values in the "
  16688. "same dictionary:\n"
  16689. "[codeblock]\n"
  16690. "# This is a valid dictionary.\n"
  16691. "# To access the string \"Nested value\" below, use `my_dict.sub_dict."
  16692. "sub_key` or `my_dict[\"sub_dict\"][\"sub_key\"]`.\n"
  16693. "# Indexing styles can be mixed and matched depending on your needs.\n"
  16694. "var my_dict = {\n"
  16695. " \"String Key\": 5,\n"
  16696. " 4: [1, 2, 3],\n"
  16697. " 7: \"Hello\",\n"
  16698. " \"sub_dict\": {\"sub_key\": \"Nested value\"},\n"
  16699. "}\n"
  16700. "[/codeblock]\n"
  16701. "[b]Note:[/b] Unlike [Array]s, you can't compare dictionaries directly:\n"
  16702. "[codeblock]\n"
  16703. "array1 = [1, 2, 3]\n"
  16704. "array2 = [1, 2, 3]\n"
  16705. "\n"
  16706. "func compare_arrays():\n"
  16707. " print(array1 == array2) # Will print true.\n"
  16708. "\n"
  16709. "var dict1 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
  16710. "var dict2 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
  16711. "\n"
  16712. "func compare_dictionaries():\n"
  16713. " print(dict1 == dict2) # Will NOT print true.\n"
  16714. "[/codeblock]\n"
  16715. "You need to first calculate the dictionary's hash with [method hash] before "
  16716. "you can compare them:\n"
  16717. "[codeblock]\n"
  16718. "var dict1 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
  16719. "var dict2 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
  16720. "\n"
  16721. "func compare_dictionaries():\n"
  16722. " print(dict1.hash() == dict2.hash()) # Will print true.\n"
  16723. "[/codeblock]\n"
  16724. "[b]Note:[/b] When declaring a dictionary with [code]const[/code], the "
  16725. "dictionary itself can still be mutated by defining the values of individual "
  16726. "keys. Using [code]const[/code] will only prevent assigning the constant with "
  16727. "another value after it was initialized."
  16728. msgstr ""
  16729. #: doc/classes/Dictionary.xml
  16730. msgid "GDScript basics: Dictionary"
  16731. msgstr ""
  16732. #: doc/classes/Dictionary.xml
  16733. msgid "Clear the dictionary, removing all key/value pairs."
  16734. msgstr ""
  16735. #: doc/classes/Dictionary.xml
  16736. msgid ""
  16737. "Creates a copy of the dictionary, and returns it. The [code]deep[/code] "
  16738. "parameter causes inner dictionaries and arrays to be copied recursively, but "
  16739. "does not apply to objects."
  16740. msgstr ""
  16741. #: doc/classes/Dictionary.xml
  16742. msgid "Returns [code]true[/code] if the dictionary is empty."
  16743. msgstr ""
  16744. #: doc/classes/Dictionary.xml
  16745. msgid ""
  16746. "Erase a dictionary key/value pair by key. Returns [code]true[/code] if the "
  16747. "given key was present in the dictionary, [code]false[/code] otherwise.\n"
  16748. "[b]Note:[/b] Don't erase elements while iterating over the dictionary. You "
  16749. "can iterate over the [method keys] array instead."
  16750. msgstr ""
  16751. #: doc/classes/Dictionary.xml
  16752. msgid ""
  16753. "Returns the current value for the specified key in the [Dictionary]. If the "
  16754. "key does not exist, the method returns the value of the optional default "
  16755. "argument, or [code]null[/code] if it is omitted."
  16756. msgstr ""
  16757. #: doc/classes/Dictionary.xml
  16758. msgid ""
  16759. "Returns [code]true[/code] if the dictionary has a given key.\n"
  16760. "[b]Note:[/b] This is equivalent to using the [code]in[/code] operator as "
  16761. "follows:\n"
  16762. "[codeblock]\n"
  16763. "# Will evaluate to `true`.\n"
  16764. "if \"godot\" in {\"godot\": \"engine\"}:\n"
  16765. " pass\n"
  16766. "[/codeblock]\n"
  16767. "This method (like the [code]in[/code] operator) will evaluate to [code]true[/"
  16768. "code] as long as the key exists, even if the associated value is [code]null[/"
  16769. "code]."
  16770. msgstr ""
  16771. #: doc/classes/Dictionary.xml
  16772. msgid ""
  16773. "Returns [code]true[/code] if the dictionary has all the keys in the given "
  16774. "array."
  16775. msgstr ""
  16776. #: doc/classes/Dictionary.xml
  16777. msgid ""
  16778. "Returns a hashed 32-bit integer value representing the dictionary contents. "
  16779. "This can be used to compare dictionaries by value:\n"
  16780. "[codeblock]\n"
  16781. "var dict1 = {0: 10}\n"
  16782. "var dict2 = {0: 10}\n"
  16783. "# The line below prints `true`, whereas it would have printed `false` if "
  16784. "both variables were compared directly.\n"
  16785. "print(dict1.hash() == dict2.hash())\n"
  16786. "[/codeblock]\n"
  16787. "[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
  16788. "will have a different hash.\n"
  16789. "[b]Note:[/b] Dictionaries with equal content will always produce identical "
  16790. "hash values. However, the reverse is not true. Returning identical hash "
  16791. "values does [i]not[/i] imply the dictionaries are equal, because different "
  16792. "dictionaries can have identical hash values due to hash collisions."
  16793. msgstr ""
  16794. #: doc/classes/Dictionary.xml
  16795. msgid "Returns the list of keys in the [Dictionary]."
  16796. msgstr ""
  16797. #: doc/classes/Dictionary.xml
  16798. msgid ""
  16799. "Adds elements from [code]dictionary[/code] to this [Dictionary]. By default, "
  16800. "duplicate keys will not be copied over, unless [code]overwrite[/code] is "
  16801. "[code]true[/code]."
  16802. msgstr ""
  16803. #: doc/classes/Dictionary.xml
  16804. msgid "Returns the number of keys in the dictionary."
  16805. msgstr ""
  16806. #: doc/classes/Dictionary.xml
  16807. msgid "Returns the list of values in the [Dictionary]."
  16808. msgstr ""
  16809. #: doc/classes/DirectionalLight.xml
  16810. msgid "Directional light from a distance, as from the Sun."
  16811. msgstr ""
  16812. #: doc/classes/DirectionalLight.xml
  16813. msgid ""
  16814. "A directional light is a type of [Light] node that models an infinite number "
  16815. "of parallel rays covering the entire scene. It is used for lights with "
  16816. "strong intensity that are located far away from the scene to model sunlight "
  16817. "or moonlight. The worldspace location of the DirectionalLight transform "
  16818. "(origin) is ignored. Only the basis is used to determine light direction."
  16819. msgstr ""
  16820. #: doc/classes/DirectionalLight.xml
  16821. msgid ""
  16822. "Amount of extra bias for shadow splits that are far away. If self-shadowing "
  16823. "occurs only on the splits far away, increasing this value can fix them. This "
  16824. "is ignored when [member directional_shadow_mode] is [constant "
  16825. "SHADOW_ORTHOGONAL]."
  16826. msgstr ""
  16827. #: doc/classes/DirectionalLight.xml
  16828. msgid ""
  16829. "If [code]true[/code], shadow detail is sacrificed in exchange for smoother "
  16830. "transitions between splits. Enabling shadow blend splitting also has a "
  16831. "moderate performance cost. This is ignored when [member "
  16832. "directional_shadow_mode] is [constant SHADOW_ORTHOGONAL]."
  16833. msgstr ""
  16834. #: doc/classes/DirectionalLight.xml
  16835. msgid ""
  16836. "Optimizes shadow rendering for detail versus movement. See [enum "
  16837. "ShadowDepthRange]."
  16838. msgstr ""
  16839. #: doc/classes/DirectionalLight.xml
  16840. msgid ""
  16841. "The maximum distance for shadow splits. Increasing this value will make "
  16842. "directional shadows visible from further away, at the cost of lower overall "
  16843. "shadow detail and performance (since more objects need to be included in the "
  16844. "directional shadow rendering)."
  16845. msgstr ""
  16846. #: doc/classes/DirectionalLight.xml
  16847. msgid "The light's shadow rendering algorithm. See [enum ShadowMode]."
  16848. msgstr ""
  16849. #: doc/classes/DirectionalLight.xml
  16850. msgid ""
  16851. "Can be used to fix special cases of self shadowing when objects are "
  16852. "perpendicular to the light."
  16853. msgstr ""
  16854. #: doc/classes/DirectionalLight.xml
  16855. msgid ""
  16856. "The distance from camera to shadow split 1. Relative to [member "
  16857. "directional_shadow_max_distance]. Only used when [member "
  16858. "directional_shadow_mode] is [constant SHADOW_PARALLEL_2_SPLITS] or [constant "
  16859. "SHADOW_PARALLEL_4_SPLITS]."
  16860. msgstr ""
  16861. #: doc/classes/DirectionalLight.xml
  16862. msgid ""
  16863. "The distance from shadow split 1 to split 2. Relative to [member "
  16864. "directional_shadow_max_distance]. Only used when [member "
  16865. "directional_shadow_mode] is [constant SHADOW_PARALLEL_2_SPLITS] or [constant "
  16866. "SHADOW_PARALLEL_4_SPLITS]."
  16867. msgstr ""
  16868. #: doc/classes/DirectionalLight.xml
  16869. msgid ""
  16870. "The distance from shadow split 2 to split 3. Relative to [member "
  16871. "directional_shadow_max_distance]. Only used when [member "
  16872. "directional_shadow_mode] is [constant SHADOW_PARALLEL_4_SPLITS]."
  16873. msgstr ""
  16874. #: doc/classes/DirectionalLight.xml
  16875. msgid ""
  16876. "Renders the entire scene's shadow map from an orthogonal point of view. This "
  16877. "is the fastest directional shadow mode. May result in blurrier shadows on "
  16878. "close objects."
  16879. msgstr ""
  16880. #: doc/classes/DirectionalLight.xml
  16881. msgid ""
  16882. "Splits the view frustum in 2 areas, each with its own shadow map. This "
  16883. "shadow mode is a compromise between [constant SHADOW_ORTHOGONAL] and "
  16884. "[constant SHADOW_PARALLEL_4_SPLITS] in terms of performance."
  16885. msgstr ""
  16886. #: doc/classes/DirectionalLight.xml
  16887. msgid ""
  16888. "Splits the view frustum in 4 areas, each with its own shadow map. This is "
  16889. "the slowest directional shadow mode."
  16890. msgstr ""
  16891. #: doc/classes/DirectionalLight.xml
  16892. msgid ""
  16893. "Keeps the shadow stable when the camera moves, at the cost of lower "
  16894. "effective shadow resolution."
  16895. msgstr ""
  16896. #: doc/classes/DirectionalLight.xml
  16897. msgid ""
  16898. "Tries to achieve maximum shadow resolution. May result in saw effect on "
  16899. "shadow edges. This mode typically works best in games where the camera will "
  16900. "often move at high speeds, such as most racing games."
  16901. msgstr ""
  16902. #: doc/classes/Directory.xml
  16903. msgid "Type used to handle the filesystem."
  16904. msgstr ""
  16905. #: doc/classes/Directory.xml
  16906. msgid ""
  16907. "Directory type. It is used to manage directories and their content (not "
  16908. "restricted to the project folder).\n"
  16909. "When creating a new [Directory], its default opened directory will be "
  16910. "[code]res://[/code]. This may change in the future, so it is advised to "
  16911. "always use [method open] to initialize your [Directory] where you want to "
  16912. "operate, with explicit error checking.\n"
  16913. "[b]Note:[/b] Many resources types are imported (e.g. textures or sound "
  16914. "files), and their source asset will not be included in the exported game, as "
  16915. "only the imported version is used. Use [ResourceLoader] to access imported "
  16916. "resources.\n"
  16917. "Here is an example on how to iterate through the files of a directory:\n"
  16918. "[codeblock]\n"
  16919. "func dir_contents(path):\n"
  16920. " var dir = Directory.new()\n"
  16921. " if dir.open(path) == OK:\n"
  16922. " dir.list_dir_begin()\n"
  16923. " var file_name = dir.get_next()\n"
  16924. " while file_name != \"\":\n"
  16925. " if dir.current_is_dir():\n"
  16926. " print(\"Found directory: \" + file_name)\n"
  16927. " else:\n"
  16928. " print(\"Found file: \" + file_name)\n"
  16929. " file_name = dir.get_next()\n"
  16930. " else:\n"
  16931. " print(\"An error occurred when trying to access the path.\")\n"
  16932. "[/codeblock]"
  16933. msgstr ""
  16934. #: doc/classes/Directory.xml
  16935. msgid ""
  16936. "Changes the currently opened directory to the one passed as an argument. The "
  16937. "argument can be relative to the current directory (e.g. [code]newdir[/code] "
  16938. "or [code]../newdir[/code]), or an absolute path (e.g. [code]/tmp/newdir[/"
  16939. "code] or [code]res://somedir/newdir[/code]).\n"
  16940. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  16941. msgstr ""
  16942. #: doc/classes/Directory.xml
  16943. msgid ""
  16944. "Copies the [code]from[/code] file to the [code]to[/code] destination. Both "
  16945. "arguments should be paths to files, either relative or absolute. If the "
  16946. "destination file exists and is not access-protected, it will be "
  16947. "overwritten.\n"
  16948. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  16949. msgstr ""
  16950. #: doc/classes/Directory.xml
  16951. msgid ""
  16952. "Returns whether the current item processed with the last [method get_next] "
  16953. "call is a directory ([code].[/code] and [code]..[/code] are considered "
  16954. "directories)."
  16955. msgstr ""
  16956. #: doc/classes/Directory.xml
  16957. msgid ""
  16958. "Returns whether the target directory exists. The argument can be relative to "
  16959. "the current directory, or an absolute path."
  16960. msgstr ""
  16961. #: doc/classes/Directory.xml
  16962. msgid ""
  16963. "Returns whether the target file exists. The argument can be relative to the "
  16964. "current directory, or an absolute path."
  16965. msgstr ""
  16966. #: doc/classes/Directory.xml
  16967. msgid ""
  16968. "Returns the absolute path to the currently opened directory (e.g. "
  16969. "[code]res://folder[/code] or [code]C:\\tmp\\folder[/code])."
  16970. msgstr ""
  16971. #: doc/classes/Directory.xml
  16972. msgid ""
  16973. "Returns the currently opened directory's drive index. See [method get_drive] "
  16974. "to convert returned index to the name of the drive."
  16975. msgstr ""
  16976. #: doc/classes/Directory.xml
  16977. msgid ""
  16978. "On Windows, returns the name of the drive (partition) passed as an argument "
  16979. "(e.g. [code]C:[/code]).\n"
  16980. "On macOS, returns the path to the mounted volume passed as an argument.\n"
  16981. "On Linux, returns the path to the mounted volume or GTK 3 bookmark passed as "
  16982. "an argument.\n"
  16983. "On other platforms, or if the requested drive does not exist, the method "
  16984. "returns an empty String."
  16985. msgstr ""
  16986. #: doc/classes/Directory.xml
  16987. msgid ""
  16988. "On Windows, returns the number of drives (partitions) mounted on the current "
  16989. "filesystem.\n"
  16990. "On macOS, returns the number of mounted volumes.\n"
  16991. "On Linux, returns the number of mounted volumes and GTK 3 bookmarks.\n"
  16992. "On other platforms, the method returns 0."
  16993. msgstr ""
  16994. #: doc/classes/Directory.xml
  16995. msgid ""
  16996. "Returns the next element (file or directory) in the current directory "
  16997. "(including [code].[/code] and [code]..[/code], unless "
  16998. "[code]skip_navigational[/code] was given to [method list_dir_begin]).\n"
  16999. "The name of the file or directory is returned (and not its full path). Once "
  17000. "the stream has been fully processed, the method returns an empty String and "
  17001. "closes the stream automatically (i.e. [method list_dir_end] would not be "
  17002. "mandatory in such a case)."
  17003. msgstr ""
  17004. #: doc/classes/Directory.xml
  17005. msgid ""
  17006. "On UNIX desktop systems, returns the available space on the current "
  17007. "directory's disk. On other platforms, this information is not available and "
  17008. "the method returns 0 or -1."
  17009. msgstr ""
  17010. #: doc/classes/Directory.xml
  17011. msgid ""
  17012. "Initializes the stream used to list all files and directories using the "
  17013. "[method get_next] function, closing the currently opened stream if needed. "
  17014. "Once the stream has been processed, it should typically be closed with "
  17015. "[method list_dir_end].\n"
  17016. "If [code]skip_navigational[/code] is [code]true[/code], [code].[/code] and "
  17017. "[code]..[/code] are filtered out.\n"
  17018. "If [code]skip_hidden[/code] is [code]true[/code], hidden files are filtered "
  17019. "out."
  17020. msgstr ""
  17021. #: doc/classes/Directory.xml
  17022. msgid ""
  17023. "Closes the current stream opened with [method list_dir_begin] (whether it "
  17024. "has been fully processed with [method get_next] does not matter)."
  17025. msgstr ""
  17026. #: doc/classes/Directory.xml
  17027. msgid ""
  17028. "Creates a directory. The argument can be relative to the current directory, "
  17029. "or an absolute path. The target directory should be placed in an already "
  17030. "existing directory (to create the full path recursively, see [method "
  17031. "make_dir_recursive]).\n"
  17032. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  17033. msgstr ""
  17034. #: doc/classes/Directory.xml
  17035. msgid ""
  17036. "Creates a target directory and all necessary intermediate directories in its "
  17037. "path, by calling [method make_dir] recursively. The argument can be relative "
  17038. "to the current directory, or an absolute path.\n"
  17039. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  17040. msgstr ""
  17041. #: doc/classes/Directory.xml
  17042. msgid ""
  17043. "Opens an existing directory of the filesystem. The [code]path[/code] "
  17044. "argument can be within the project tree ([code]res://folder[/code]), the "
  17045. "user directory ([code]user://folder[/code]) or an absolute path of the user "
  17046. "filesystem (e.g. [code]/tmp/folder[/code] or [code]C:\\tmp\\folder[/code]).\n"
  17047. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  17048. msgstr ""
  17049. #: doc/classes/Directory.xml
  17050. msgid ""
  17051. "Permanently deletes the target file or an empty directory. The argument can "
  17052. "be relative to the current directory, or an absolute path. If the target "
  17053. "directory is not empty, the operation will fail.\n"
  17054. "If you don't want to delete the file/directory permanently, use [method OS."
  17055. "move_to_trash] instead.\n"
  17056. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  17057. msgstr ""
  17058. #: doc/classes/Directory.xml
  17059. msgid ""
  17060. "Renames (move) the [code]from[/code] file or directory to the [code]to[/"
  17061. "code] destination. Both arguments should be paths to files or directories, "
  17062. "either relative or absolute. If the destination file or directory exists and "
  17063. "is not access-protected, it will be overwritten.\n"
  17064. "Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
  17065. msgstr ""
  17066. #: doc/classes/DTLSServer.xml
  17067. msgid "Helper class to implement a DTLS server."
  17068. msgstr ""
  17069. #: doc/classes/DTLSServer.xml
  17070. msgid ""
  17071. "This class is used to store the state of a DTLS server. Upon [method setup] "
  17072. "it converts connected [PacketPeerUDP] to [PacketPeerDTLS] accepting them via "
  17073. "[method take_connection] as DTLS clients. Under the hood, this class is used "
  17074. "to store the DTLS state and cookies of the server. The reason of why the "
  17075. "state and cookies are needed is outside of the scope of this documentation.\n"
  17076. "Below a small example of how to use it:\n"
  17077. "[codeblock]\n"
  17078. "# server.gd\n"
  17079. "extends Node\n"
  17080. "\n"
  17081. "var dtls := DTLSServer.new()\n"
  17082. "var server := UDPServer.new()\n"
  17083. "var peers = []\n"
  17084. "\n"
  17085. "func _ready():\n"
  17086. " server.listen(4242)\n"
  17087. " var key = load(\"key.key\") # Your private key.\n"
  17088. " var cert = load(\"cert.crt\") # Your X509 certificate.\n"
  17089. " dtls.setup(key, cert)\n"
  17090. "\n"
  17091. "func _process(delta):\n"
  17092. " while server.is_connection_available():\n"
  17093. " var peer : PacketPeerUDP = server.take_connection()\n"
  17094. " var dtls_peer : PacketPeerDTLS = dtls.take_connection(peer)\n"
  17095. " if dtls_peer.get_status() != PacketPeerDTLS.STATUS_HANDSHAKING:\n"
  17096. " continue # It is normal that 50% of the connections fails due to "
  17097. "cookie exchange.\n"
  17098. " print(\"Peer connected!\")\n"
  17099. " peers.append(dtls_peer)\n"
  17100. " for p in peers:\n"
  17101. " p.poll() # Must poll to update the state.\n"
  17102. " if p.get_status() == PacketPeerDTLS.STATUS_CONNECTED:\n"
  17103. " while p.get_available_packet_count() > 0:\n"
  17104. " print(\"Received message from client: %s\" % p.get_packet()."
  17105. "get_string_from_utf8())\n"
  17106. " p.put_packet(\"Hello DTLS client\".to_utf8())\n"
  17107. "[/codeblock]\n"
  17108. "[codeblock]\n"
  17109. "# client.gd\n"
  17110. "extends Node\n"
  17111. "\n"
  17112. "var dtls := PacketPeerDTLS.new()\n"
  17113. "var udp := PacketPeerUDP.new()\n"
  17114. "var connected = false\n"
  17115. "\n"
  17116. "func _ready():\n"
  17117. " udp.connect_to_host(\"127.0.0.1\", 4242)\n"
  17118. " dtls.connect_to_peer(udp, false) # Use true in production for "
  17119. "certificate validation!\n"
  17120. "\n"
  17121. "func _process(delta):\n"
  17122. " dtls.poll()\n"
  17123. " if dtls.get_status() == PacketPeerDTLS.STATUS_CONNECTED:\n"
  17124. " if !connected:\n"
  17125. " # Try to contact server\n"
  17126. " dtls.put_packet(\"The answer is... 42!\".to_utf8())\n"
  17127. " while dtls.get_available_packet_count() > 0:\n"
  17128. " print(\"Connected: %s\" % dtls.get_packet()."
  17129. "get_string_from_utf8())\n"
  17130. " connected = true\n"
  17131. "[/codeblock]"
  17132. msgstr ""
  17133. #: doc/classes/DTLSServer.xml
  17134. msgid ""
  17135. "Setup the DTLS server to use the given [code]private_key[/code] and provide "
  17136. "the given [code]certificate[/code] to clients. You can pass the optional "
  17137. "[code]chain[/code] parameter to provide additional CA chain information "
  17138. "along with the certificate."
  17139. msgstr ""
  17140. #: doc/classes/DTLSServer.xml
  17141. msgid ""
  17142. "Try to initiate the DTLS handshake with the given [code]udp_peer[/code] "
  17143. "which must be already connected (see [method PacketPeerUDP."
  17144. "connect_to_host]).\n"
  17145. "[b]Note:[/b] You must check that the state of the return PacketPeerUDP is "
  17146. "[constant PacketPeerDTLS.STATUS_HANDSHAKING], as it is normal that 50% of "
  17147. "the new connections will be invalid due to cookie exchange."
  17148. msgstr ""
  17149. #: doc/classes/DynamicFont.xml
  17150. msgid "DynamicFont renders vector font files at runtime."
  17151. msgstr ""
  17152. #: doc/classes/DynamicFont.xml
  17153. msgid ""
  17154. "DynamicFont renders vector font files dynamically at runtime instead of "
  17155. "using a prerendered texture atlas like [BitmapFont]. This trades the faster "
  17156. "loading time of [BitmapFont]s for the ability to change font parameters like "
  17157. "size and spacing during runtime. [DynamicFontData] is used for referencing "
  17158. "the font file paths. DynamicFont also supports defining one or more fallback "
  17159. "fonts, which will be used when displaying a character not supported by the "
  17160. "main font.\n"
  17161. "DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library "
  17162. "for rasterization. Supported formats are TrueType ([code].ttf[/code]), "
  17163. "OpenType ([code].otf[/code]), Web Open Font Format 1 ([code].woff[/code]), "
  17164. "and Web Open Font Format 2 ([code].woff2[/code]).\n"
  17165. "[codeblock]\n"
  17166. "var dynamic_font = DynamicFont.new()\n"
  17167. "dynamic_font.font_data = load(\"res://BarlowCondensed-Bold.ttf\")\n"
  17168. "dynamic_font.size = 64\n"
  17169. "$\"Label\".set(\"custom_fonts/font\", dynamic_font)\n"
  17170. "[/codeblock]\n"
  17171. "[b]Note:[/b] DynamicFont doesn't support features such as kerning, right-to-"
  17172. "left typesetting, ligatures, text shaping, variable fonts and optional font "
  17173. "features yet. If you wish to \"bake\" an optional font feature into a TTF "
  17174. "font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. "
  17175. "In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose "
  17176. "the desired features then generate the font."
  17177. msgstr ""
  17178. #: doc/classes/DynamicFont.xml
  17179. msgid "Adds a fallback font."
  17180. msgstr ""
  17181. #: doc/classes/DynamicFont.xml
  17182. msgid ""
  17183. "Returns a string containing all the characters available in the main and all "
  17184. "the fallback fonts.\n"
  17185. "If a given character is included in more than one font, it appears only once "
  17186. "in the returned string."
  17187. msgstr ""
  17188. #: doc/classes/DynamicFont.xml
  17189. msgid "Returns the fallback font at index [code]idx[/code]."
  17190. msgstr ""
  17191. #: doc/classes/DynamicFont.xml
  17192. msgid "Returns the number of fallback fonts."
  17193. msgstr ""
  17194. #: doc/classes/DynamicFont.xml
  17195. msgid ""
  17196. "Returns the spacing for the given [code]type[/code] (see [enum SpacingType])."
  17197. msgstr ""
  17198. #: doc/classes/DynamicFont.xml
  17199. msgid "Removes the fallback font at index [code]idx[/code]."
  17200. msgstr ""
  17201. #: doc/classes/DynamicFont.xml
  17202. msgid "Sets the fallback font at index [code]idx[/code]."
  17203. msgstr ""
  17204. #: doc/classes/DynamicFont.xml
  17205. msgid ""
  17206. "Sets the spacing for [code]type[/code] (see [enum SpacingType]) to "
  17207. "[code]value[/code] in pixels (not relative to the font size)."
  17208. msgstr ""
  17209. #: doc/classes/DynamicFont.xml
  17210. msgid "Extra spacing at the bottom in pixels."
  17211. msgstr ""
  17212. #: doc/classes/DynamicFont.xml
  17213. msgid ""
  17214. "Extra spacing for each character in pixels.\n"
  17215. "This can be a negative number to make the distance between characters "
  17216. "smaller."
  17217. msgstr ""
  17218. #: doc/classes/DynamicFont.xml
  17219. msgid ""
  17220. "Extra spacing for the space character (in addition to [member "
  17221. "extra_spacing_char]) in pixels.\n"
  17222. "This can be a negative number to make the distance between words smaller."
  17223. msgstr ""
  17224. #: doc/classes/DynamicFont.xml
  17225. msgid "Extra spacing at the top in pixels."
  17226. msgstr ""
  17227. #: doc/classes/DynamicFont.xml
  17228. msgid "The font data."
  17229. msgstr ""
  17230. #: doc/classes/DynamicFont.xml
  17231. msgid ""
  17232. "The font outline's color.\n"
  17233. "[b]Note:[/b] It's recommended to leave this at the default value so that you "
  17234. "can adjust it in individual controls. For example, if the outline is made "
  17235. "black here, it won't be possible to change its color using a Label's font "
  17236. "outline modulate theme item."
  17237. msgstr ""
  17238. #: doc/classes/DynamicFont.xml
  17239. msgid "The font outline's thickness in pixels (not relative to the font size)."
  17240. msgstr ""
  17241. #: doc/classes/DynamicFont.xml
  17242. msgid "The font size in pixels."
  17243. msgstr ""
  17244. #: doc/classes/DynamicFont.xml
  17245. msgid ""
  17246. "If [code]true[/code], filtering is used. This makes the font blurry instead "
  17247. "of pixelated when scaling it if font oversampling is disabled or "
  17248. "ineffective. It's recommended to enable this when using the font in a "
  17249. "control whose size changes over time, unless a pixel art aesthetic is "
  17250. "desired."
  17251. msgstr ""
  17252. #: doc/classes/DynamicFont.xml
  17253. msgid ""
  17254. "If [code]true[/code], mipmapping is used. This improves the font's "
  17255. "appearance when downscaling it if font oversampling is disabled or "
  17256. "ineffective."
  17257. msgstr ""
  17258. #: doc/classes/DynamicFont.xml
  17259. msgid "Spacing at the top."
  17260. msgstr ""
  17261. #: doc/classes/DynamicFont.xml
  17262. msgid "Spacing at the bottom."
  17263. msgstr ""
  17264. #: doc/classes/DynamicFont.xml
  17265. msgid "Spacing for each character."
  17266. msgstr ""
  17267. #: doc/classes/DynamicFont.xml
  17268. msgid "Spacing for the space character."
  17269. msgstr ""
  17270. #: doc/classes/DynamicFontData.xml
  17271. msgid "Used with [DynamicFont] to describe the location of a font file."
  17272. msgstr ""
  17273. #: doc/classes/DynamicFontData.xml
  17274. msgid ""
  17275. "Used with [DynamicFont] to describe the location of a vector font file for "
  17276. "dynamic rendering at runtime."
  17277. msgstr ""
  17278. #: doc/classes/DynamicFontData.xml
  17279. msgid ""
  17280. "If [code]true[/code], the font is rendered with anti-aliasing. This property "
  17281. "applies both to the main font and its outline (if it has one)."
  17282. msgstr ""
  17283. #: doc/classes/DynamicFontData.xml
  17284. msgid "The path to the vector font file."
  17285. msgstr ""
  17286. #: doc/classes/DynamicFontData.xml
  17287. msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
  17288. msgstr ""
  17289. #: doc/classes/DynamicFontData.xml
  17290. msgid ""
  17291. "If set to a value greater than [code]0.0[/code], it will override default "
  17292. "font oversampling, ignoring [member SceneTree.use_font_oversampling] value "
  17293. "and viewport stretch mode."
  17294. msgstr ""
  17295. #: doc/classes/DynamicFontData.xml
  17296. msgid "Disables font hinting (smoother but less crisp)."
  17297. msgstr ""
  17298. #: doc/classes/DynamicFontData.xml
  17299. msgid "Use the light font hinting mode."
  17300. msgstr ""
  17301. #: doc/classes/DynamicFontData.xml
  17302. msgid "Use the default font hinting mode (crisper but less smooth)."
  17303. msgstr ""
  17304. #: doc/classes/EditorExportPlugin.xml
  17305. msgid "A script that is executed when exporting the project."
  17306. msgstr ""
  17307. #: doc/classes/EditorExportPlugin.xml
  17308. msgid ""
  17309. "[EditorExportPlugin]s are automatically invoked whenever the user exports "
  17310. "the project. Their most common use is to determine what files are being "
  17311. "included in the exported project. For each plugin, [method _export_begin] is "
  17312. "called at the beginning of the export process and then [method _export_file] "
  17313. "is called for each exported file.\n"
  17314. "To use [EditorExportPlugin], register it using the [method EditorPlugin."
  17315. "add_export_plugin] method first."
  17316. msgstr ""
  17317. #: doc/classes/EditorExportPlugin.xml
  17318. msgid ""
  17319. "Virtual method to be overridden by the user. It is called when the export "
  17320. "starts and provides all information about the export. [code]features[/code] "
  17321. "is the list of features for the export, [code]is_debug[/code] is [code]true[/"
  17322. "code] for debug builds, [code]path[/code] is the target path for the "
  17323. "exported project. [code]flags[/code] is only used when running a runnable "
  17324. "profile, e.g. when using native run on Android."
  17325. msgstr ""
  17326. #: doc/classes/EditorExportPlugin.xml
  17327. msgid ""
  17328. "Virtual method to be overridden by the user. Called when the export is "
  17329. "finished."
  17330. msgstr ""
  17331. #: doc/classes/EditorExportPlugin.xml
  17332. msgid ""
  17333. "Virtual method to be overridden by the user. Called for each exported file, "
  17334. "providing arguments that can be used to identify the file. [code]path[/code] "
  17335. "is the path of the file, [code]type[/code] is the [Resource] represented by "
  17336. "the file (e.g. [PackedScene]) and [code]features[/code] is the list of "
  17337. "features for the export.\n"
  17338. "Calling [method skip] inside this callback will make the file not included "
  17339. "in the export."
  17340. msgstr ""
  17341. #: doc/classes/EditorExportPlugin.xml
  17342. msgid ""
  17343. "Adds a custom file to be exported. [code]path[/code] is the virtual path "
  17344. "that can be used to load the file, [code]file[/code] is the binary data of "
  17345. "the file. If [code]remap[/code] is [code]true[/code], file will not be "
  17346. "exported, but instead remapped to the given [code]path[/code]."
  17347. msgstr ""
  17348. #: doc/classes/EditorExportPlugin.xml
  17349. msgid ""
  17350. "Adds an iOS bundle file from the given [code]path[/code] to the exported "
  17351. "project."
  17352. msgstr ""
  17353. #: doc/classes/EditorExportPlugin.xml
  17354. msgid ""
  17355. "Adds a C++ code to the iOS export. The final code is created from the code "
  17356. "appended by each active export plugin."
  17357. msgstr ""
  17358. #: doc/classes/EditorExportPlugin.xml
  17359. msgid ""
  17360. "Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's "
  17361. "Xcode project and embeds it into resulting binary.\n"
  17362. "[b]Note:[/b] For static libraries (*.a) works in same way as [method "
  17363. "add_ios_framework].\n"
  17364. "This method should not be used for System libraries as they are already "
  17365. "present on the device."
  17366. msgstr ""
  17367. #: doc/classes/EditorExportPlugin.xml
  17368. msgid ""
  17369. "Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to "
  17370. "Linking Phase in iOS's Xcode project."
  17371. msgstr ""
  17372. #: doc/classes/EditorExportPlugin.xml
  17373. msgid "Adds linker flags for the iOS export."
  17374. msgstr ""
  17375. #: doc/classes/EditorExportPlugin.xml
  17376. msgid "Adds content for iOS Property List files."
  17377. msgstr ""
  17378. #: doc/classes/EditorExportPlugin.xml
  17379. msgid "Adds a static lib from the given [code]path[/code] to the iOS project."
  17380. msgstr ""
  17381. #: doc/classes/EditorExportPlugin.xml
  17382. msgid ""
  17383. "Adds file or directory matching [code]path[/code] to [code]PlugIns[/code] "
  17384. "directory of macOS app bundle.\n"
  17385. "[b]Note:[/b] This is useful only for macOS exports."
  17386. msgstr ""
  17387. #: doc/classes/EditorExportPlugin.xml
  17388. msgid ""
  17389. "Adds a shared object or a directory containing only shared objects with the "
  17390. "given [code]tags[/code] and destination [code]path[/code].\n"
  17391. "[b]Note:[/b] In case of macOS exports, those shared objects will be added to "
  17392. "[code]Frameworks[/code] directory of app bundle.\n"
  17393. "In case of a directory code-sign will error if you place non code object in "
  17394. "directory."
  17395. msgstr ""
  17396. #: doc/classes/EditorExportPlugin.xml
  17397. msgid ""
  17398. "To be called inside [method _export_file]. Skips the current file, so it's "
  17399. "not included in the export."
  17400. msgstr ""
  17401. #: doc/classes/EditorFeatureProfile.xml
  17402. msgid ""
  17403. "An editor feature profile which can be used to disable specific features."
  17404. msgstr ""
  17405. #: doc/classes/EditorFeatureProfile.xml
  17406. msgid ""
  17407. "An editor feature profile can be used to disable specific features of the "
  17408. "Godot editor. When disabled, the features won't appear in the editor, which "
  17409. "makes the editor less cluttered. This is useful in education settings to "
  17410. "reduce confusion or when working in a team. For example, artists and level "
  17411. "designers could use a feature profile that disables the script editor to "
  17412. "avoid accidentally making changes to files they aren't supposed to edit.\n"
  17413. "To manage editor feature profiles visually, use [b]Editor > Manage Feature "
  17414. "Profiles...[/b] at the top of the editor window."
  17415. msgstr ""
  17416. #: doc/classes/EditorFeatureProfile.xml
  17417. msgid "Returns the specified [code]feature[/code]'s human-readable name."
  17418. msgstr ""
  17419. #: doc/classes/EditorFeatureProfile.xml
  17420. msgid ""
  17421. "Returns [code]true[/code] if the class specified by [code]class_name[/code] "
  17422. "is disabled. When disabled, the class won't appear in the Create New Node "
  17423. "dialog."
  17424. msgstr ""
  17425. #: doc/classes/EditorFeatureProfile.xml
  17426. msgid ""
  17427. "Returns [code]true[/code] if editing for the class specified by "
  17428. "[code]class_name[/code] is disabled. When disabled, the class will still "
  17429. "appear in the Create New Node dialog but the inspector will be read-only "
  17430. "when selecting a node that extends the class."
  17431. msgstr ""
  17432. #: doc/classes/EditorFeatureProfile.xml
  17433. msgid ""
  17434. "Returns [code]true[/code] if [code]property[/code] is disabled in the class "
  17435. "specified by [code]class_name[/code]. When a property is disabled, it won't "
  17436. "appear in the inspector when selecting a node that extends the class "
  17437. "specified by [code]class_name[/code]."
  17438. msgstr ""
  17439. #: doc/classes/EditorFeatureProfile.xml
  17440. msgid ""
  17441. "Returns [code]true[/code] if the [code]feature[/code] is disabled. When a "
  17442. "feature is disabled, it will disappear from the editor entirely."
  17443. msgstr ""
  17444. #: doc/classes/EditorFeatureProfile.xml
  17445. msgid ""
  17446. "Loads an editor feature profile from a file. The file must follow the JSON "
  17447. "format obtained by using the feature profile manager's [b]Export[/b] button "
  17448. "or the [method save_to_file] method."
  17449. msgstr ""
  17450. #: doc/classes/EditorFeatureProfile.xml
  17451. msgid ""
  17452. "Saves the editor feature profile to a file in JSON format. It can then be "
  17453. "imported using the feature profile manager's [b]Import[/b] button or the "
  17454. "[method load_from_file] method."
  17455. msgstr ""
  17456. #: doc/classes/EditorFeatureProfile.xml
  17457. msgid ""
  17458. "If [code]disable[/code] is [code]true[/code], disables the class specified "
  17459. "by [code]class_name[/code]. When disabled, the class won't appear in the "
  17460. "Create New Node dialog."
  17461. msgstr ""
  17462. #: doc/classes/EditorFeatureProfile.xml
  17463. msgid ""
  17464. "If [code]disable[/code] is [code]true[/code], disables editing for the class "
  17465. "specified by [code]class_name[/code]. When disabled, the class will still "
  17466. "appear in the Create New Node dialog but the inspector will be read-only "
  17467. "when selecting a node that extends the class."
  17468. msgstr ""
  17469. #: doc/classes/EditorFeatureProfile.xml
  17470. msgid ""
  17471. "If [code]disable[/code] is [code]true[/code], disables editing for "
  17472. "[code]property[/code] in the class specified by [code]class_name[/code]. "
  17473. "When a property is disabled, it won't appear in the inspector when selecting "
  17474. "a node that extends the class specified by [code]class_name[/code]."
  17475. msgstr ""
  17476. #: doc/classes/EditorFeatureProfile.xml
  17477. msgid ""
  17478. "If [code]disable[/code] is [code]true[/code], disables the editor feature "
  17479. "specified in [code]feature[/code]. When a feature is disabled, it will "
  17480. "disappear from the editor entirely."
  17481. msgstr ""
  17482. #: doc/classes/EditorFeatureProfile.xml
  17483. msgid ""
  17484. "The 3D editor. If this feature is disabled, the 3D editor won't display but "
  17485. "3D nodes will still display in the Create New Node dialog."
  17486. msgstr ""
  17487. #: doc/classes/EditorFeatureProfile.xml
  17488. msgid ""
  17489. "The Script tab, which contains the script editor and class reference "
  17490. "browser. If this feature is disabled, the Script tab won't display."
  17491. msgstr ""
  17492. #: doc/classes/EditorFeatureProfile.xml
  17493. msgid ""
  17494. "The AssetLib tab. If this feature is disabled, the AssetLib tab won't "
  17495. "display."
  17496. msgstr ""
  17497. #: doc/classes/EditorFeatureProfile.xml
  17498. msgid ""
  17499. "Scene tree editing. If this feature is disabled, the Scene tree dock will "
  17500. "still be visible but will be read-only."
  17501. msgstr ""
  17502. #: doc/classes/EditorFeatureProfile.xml
  17503. msgid ""
  17504. "The Node dock. If this feature is disabled, signals and groups won't be "
  17505. "visible and modifiable from the editor."
  17506. msgstr ""
  17507. #: doc/classes/EditorFeatureProfile.xml
  17508. msgid ""
  17509. "The FileSystem dock. If this feature is disabled, the FileSystem dock won't "
  17510. "be visible."
  17511. msgstr ""
  17512. #: doc/classes/EditorFeatureProfile.xml
  17513. msgid ""
  17514. "The Import dock. If this feature is disabled, the Import dock won't be "
  17515. "visible."
  17516. msgstr ""
  17517. #: doc/classes/EditorFeatureProfile.xml doc/classes/SpatialMaterial.xml
  17518. msgid "Represents the size of the [enum Feature] enum."
  17519. msgstr ""
  17520. #: doc/classes/EditorFileDialog.xml
  17521. msgid "A modified version of [FileDialog] used by the editor."
  17522. msgstr ""
  17523. #: doc/classes/EditorFileDialog.xml
  17524. msgid ""
  17525. "Adds a comma-delimited file extension filter option to the "
  17526. "[EditorFileDialog] with an optional semi-colon-delimited label.\n"
  17527. "For example, [code]\"*.tscn, *.scn; Scenes\"[/code] results in filter text "
  17528. "\"Scenes (*.tscn, *.scn)\"."
  17529. msgstr ""
  17530. #: doc/classes/EditorFileDialog.xml
  17531. msgid "Removes all filters except for \"All Files (*)\"."
  17532. msgstr ""
  17533. #: doc/classes/EditorFileDialog.xml
  17534. msgid ""
  17535. "Returns the [code]VBoxContainer[/code] used to display the file system.\n"
  17536. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  17537. "may cause a crash. If you wish to hide it or any of its children, use their "
  17538. "[member CanvasItem.visible] property."
  17539. msgstr ""
  17540. #: doc/classes/EditorFileDialog.xml
  17541. msgid ""
  17542. "Notify the [EditorFileDialog] that its view of the data is no longer "
  17543. "accurate. Updates the view contents on next view update."
  17544. msgstr ""
  17545. #: doc/classes/EditorFileDialog.xml
  17546. msgid ""
  17547. "The location from which the user may select a file, including [code]res://[/"
  17548. "code], [code]user://[/code], and the local file system."
  17549. msgstr ""
  17550. #: doc/classes/EditorFileDialog.xml
  17551. msgid "The currently occupied directory."
  17552. msgstr ""
  17553. #: doc/classes/EditorFileDialog.xml
  17554. msgid "The currently selected file."
  17555. msgstr ""
  17556. #: doc/classes/EditorFileDialog.xml
  17557. msgid "The file system path in the address bar."
  17558. msgstr ""
  17559. #: doc/classes/EditorFileDialog.xml
  17560. msgid ""
  17561. "If [code]true[/code], the [EditorFileDialog] will not warn the user before "
  17562. "overwriting files."
  17563. msgstr ""
  17564. #: doc/classes/EditorFileDialog.xml
  17565. msgid ""
  17566. "The view format in which the [EditorFileDialog] displays resources to the "
  17567. "user."
  17568. msgstr ""
  17569. #: doc/classes/EditorFileDialog.xml
  17570. msgid ""
  17571. "The purpose of the [EditorFileDialog], which defines the allowed behaviors."
  17572. msgstr ""
  17573. #: doc/classes/EditorFileDialog.xml
  17574. msgid ""
  17575. "If [code]true[/code], hidden files and directories will be visible in the "
  17576. "[EditorFileDialog]."
  17577. msgstr ""
  17578. #: doc/classes/EditorFileDialog.xml
  17579. msgid "Emitted when a directory is selected."
  17580. msgstr ""
  17581. #: doc/classes/EditorFileDialog.xml
  17582. msgid "Emitted when a file is selected."
  17583. msgstr ""
  17584. #: doc/classes/EditorFileDialog.xml
  17585. msgid "Emitted when multiple files are selected."
  17586. msgstr ""
  17587. #: doc/classes/EditorFileDialog.xml
  17588. msgid ""
  17589. "The [EditorFileDialog] can select only one file. Accepting the window will "
  17590. "open the file."
  17591. msgstr ""
  17592. #: doc/classes/EditorFileDialog.xml
  17593. msgid ""
  17594. "The [EditorFileDialog] can select multiple files. Accepting the window will "
  17595. "open all files."
  17596. msgstr ""
  17597. #: doc/classes/EditorFileDialog.xml
  17598. msgid ""
  17599. "The [EditorFileDialog] can select only one directory. Accepting the window "
  17600. "will open the directory."
  17601. msgstr ""
  17602. #: doc/classes/EditorFileDialog.xml
  17603. msgid ""
  17604. "The [EditorFileDialog] can select a file or directory. Accepting the window "
  17605. "will open it."
  17606. msgstr ""
  17607. #: doc/classes/EditorFileDialog.xml
  17608. msgid ""
  17609. "The [EditorFileDialog] can select only one file. Accepting the window will "
  17610. "save the file."
  17611. msgstr ""
  17612. #: doc/classes/EditorFileDialog.xml
  17613. msgid ""
  17614. "The [EditorFileDialog] can only view [code]res://[/code] directory contents."
  17615. msgstr ""
  17616. #: doc/classes/EditorFileDialog.xml
  17617. msgid ""
  17618. "The [EditorFileDialog] can only view [code]user://[/code] directory contents."
  17619. msgstr ""
  17620. #: doc/classes/EditorFileDialog.xml
  17621. msgid "The [EditorFileDialog] can view the entire local file system."
  17622. msgstr ""
  17623. #: doc/classes/EditorFileDialog.xml
  17624. msgid "The [EditorFileDialog] displays resources as thumbnails."
  17625. msgstr ""
  17626. #: doc/classes/EditorFileDialog.xml
  17627. msgid "The [EditorFileDialog] displays resources as a list of filenames."
  17628. msgstr ""
  17629. #: doc/classes/EditorFileSystem.xml
  17630. msgid "Resource filesystem, as the editor sees it."
  17631. msgstr ""
  17632. #: doc/classes/EditorFileSystem.xml
  17633. msgid ""
  17634. "This object holds information of all resources in the filesystem, their "
  17635. "types, etc.\n"
  17636. "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
  17637. "the singleton using [method EditorInterface.get_resource_filesystem]."
  17638. msgstr ""
  17639. #: doc/classes/EditorFileSystem.xml
  17640. msgid ""
  17641. "Returns the resource type of the file, given the full path. This returns a "
  17642. "string such as [code]\"Resource\"[/code] or [code]\"GDScript\"[/code], "
  17643. "[i]not[/i] a file extension such as [code]\".gd\"[/code]."
  17644. msgstr ""
  17645. #: doc/classes/EditorFileSystem.xml
  17646. msgid "Gets the root directory object."
  17647. msgstr ""
  17648. #: doc/classes/EditorFileSystem.xml
  17649. msgid "Returns a view into the filesystem at [code]path[/code]."
  17650. msgstr ""
  17651. #: doc/classes/EditorFileSystem.xml
  17652. msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
  17653. msgstr ""
  17654. #: doc/classes/EditorFileSystem.xml
  17655. msgid "Returns [code]true[/code] if the filesystem is being scanned."
  17656. msgstr ""
  17657. #: doc/classes/EditorFileSystem.xml
  17658. msgid "Scan the filesystem for changes."
  17659. msgstr ""
  17660. #: doc/classes/EditorFileSystem.xml
  17661. msgid "Check if the source of any imported resource changed."
  17662. msgstr ""
  17663. #: doc/classes/EditorFileSystem.xml
  17664. msgid ""
  17665. "Update a file information. Call this if an external program (not Godot) "
  17666. "modified the file."
  17667. msgstr ""
  17668. #: doc/classes/EditorFileSystem.xml
  17669. msgid "Scans the script files and updates the list of custom class names."
  17670. msgstr ""
  17671. #: doc/classes/EditorFileSystem.xml
  17672. msgid "Emitted if the filesystem changed."
  17673. msgstr ""
  17674. #: doc/classes/EditorFileSystem.xml
  17675. msgid "Emitted if a resource is reimported."
  17676. msgstr ""
  17677. #: doc/classes/EditorFileSystem.xml
  17678. msgid ""
  17679. "Emitted if at least one resource is reloaded when the filesystem is scanned."
  17680. msgstr ""
  17681. #: doc/classes/EditorFileSystem.xml
  17682. msgid "Emitted if the source of any imported file changed."
  17683. msgstr ""
  17684. #: doc/classes/EditorFileSystemDirectory.xml
  17685. msgid "A directory for the resource filesystem."
  17686. msgstr ""
  17687. #: doc/classes/EditorFileSystemDirectory.xml
  17688. msgid "A more generalized, low-level variation of the directory concept."
  17689. msgstr ""
  17690. #: doc/classes/EditorFileSystemDirectory.xml
  17691. msgid ""
  17692. "Returns the index of the directory with name [code]name[/code] or [code]-1[/"
  17693. "code] if not found."
  17694. msgstr ""
  17695. #: doc/classes/EditorFileSystemDirectory.xml
  17696. msgid ""
  17697. "Returns the index of the file with name [code]name[/code] or [code]-1[/code] "
  17698. "if not found."
  17699. msgstr ""
  17700. #: doc/classes/EditorFileSystemDirectory.xml
  17701. msgid "Returns the name of the file at index [code]idx[/code]."
  17702. msgstr ""
  17703. #: doc/classes/EditorFileSystemDirectory.xml
  17704. msgid "Returns the number of files in this directory."
  17705. msgstr ""
  17706. #: doc/classes/EditorFileSystemDirectory.xml
  17707. msgid ""
  17708. "Returns [code]true[/code] if the file at index [code]idx[/code] imported "
  17709. "properly."
  17710. msgstr ""
  17711. #: doc/classes/EditorFileSystemDirectory.xml
  17712. msgid "Returns the path to the file at index [code]idx[/code]."
  17713. msgstr ""
  17714. #: doc/classes/EditorFileSystemDirectory.xml
  17715. msgid ""
  17716. "Returns the base class of the script class defined in the file at index "
  17717. "[code]idx[/code]. If the file doesn't define a script class using the "
  17718. "[code]class_name[/code] syntax, this will return an empty string."
  17719. msgstr ""
  17720. #: doc/classes/EditorFileSystemDirectory.xml
  17721. msgid ""
  17722. "Returns the name of the script class defined in the file at index [code]idx[/"
  17723. "code]. If the file doesn't define a script class using the [code]class_name[/"
  17724. "code] syntax, this will return an empty string."
  17725. msgstr ""
  17726. #: doc/classes/EditorFileSystemDirectory.xml
  17727. msgid ""
  17728. "Returns the resource type of the file at index [code]idx[/code]. This "
  17729. "returns a string such as [code]\"Resource\"[/code] or [code]\"GDScript\"[/"
  17730. "code], [i]not[/i] a file extension such as [code]\".gd\"[/code]."
  17731. msgstr ""
  17732. #: doc/classes/EditorFileSystemDirectory.xml
  17733. msgid "Returns the name of this directory."
  17734. msgstr ""
  17735. #: doc/classes/EditorFileSystemDirectory.xml
  17736. msgid ""
  17737. "Returns the parent directory for this directory or [code]null[/code] if "
  17738. "called on a directory at [code]res://[/code] or [code]user://[/code]."
  17739. msgstr ""
  17740. #: doc/classes/EditorFileSystemDirectory.xml
  17741. msgid "Returns the path to this directory."
  17742. msgstr ""
  17743. #: doc/classes/EditorFileSystemDirectory.xml
  17744. msgid "Returns the subdirectory at index [code]idx[/code]."
  17745. msgstr ""
  17746. #: doc/classes/EditorFileSystemDirectory.xml
  17747. msgid "Returns the number of subdirectories in this directory."
  17748. msgstr ""
  17749. #: doc/classes/EditorImportPlugin.xml
  17750. msgid ""
  17751. "Registers a custom resource importer in the editor. Use the class to parse "
  17752. "any file and import it as a new resource type."
  17753. msgstr ""
  17754. #: doc/classes/EditorImportPlugin.xml
  17755. msgid ""
  17756. "[EditorImportPlugin]s provide a way to extend the editor's resource import "
  17757. "functionality. Use them to import resources from custom files or to provide "
  17758. "alternatives to the editor's existing importers.\n"
  17759. "EditorImportPlugins work by associating with specific file extensions and a "
  17760. "resource type. See [method get_recognized_extensions] and [method "
  17761. "get_resource_type]. They may optionally specify some import presets that "
  17762. "affect the import process. EditorImportPlugins are responsible for creating "
  17763. "the resources and saving them in the [code].import[/code] directory (see "
  17764. "[member ProjectSettings.application/config/"
  17765. "use_hidden_project_data_directory]).\n"
  17766. "Below is an example EditorImportPlugin that imports a [Mesh] from a file "
  17767. "with the extension \".special\" or \".spec\":\n"
  17768. "[codeblock]\n"
  17769. "tool\n"
  17770. "extends EditorImportPlugin\n"
  17771. "\n"
  17772. "func get_importer_name():\n"
  17773. " return \"my.special.plugin\"\n"
  17774. "\n"
  17775. "func get_visible_name():\n"
  17776. " return \"Special Mesh\"\n"
  17777. "\n"
  17778. "func get_recognized_extensions():\n"
  17779. " return [\"special\", \"spec\"]\n"
  17780. "\n"
  17781. "func get_save_extension():\n"
  17782. " return \"mesh\"\n"
  17783. "\n"
  17784. "func get_resource_type():\n"
  17785. " return \"Mesh\"\n"
  17786. "\n"
  17787. "func get_preset_count():\n"
  17788. " return 1\n"
  17789. "\n"
  17790. "func get_preset_name(i):\n"
  17791. " return \"Default\"\n"
  17792. "\n"
  17793. "func get_import_options(i):\n"
  17794. " return [{\"name\": \"my_option\", \"default_value\": false}]\n"
  17795. "\n"
  17796. "func import(source_file, save_path, options, platform_variants, gen_files):\n"
  17797. " var file = File.new()\n"
  17798. " if file.open(source_file, File.READ) != OK:\n"
  17799. " return FAILED\n"
  17800. "\n"
  17801. " var mesh = Mesh.new()\n"
  17802. " # Fill the Mesh with data read in \"file\", left as an exercise to the "
  17803. "reader\n"
  17804. "\n"
  17805. " var filename = save_path + \".\" + get_save_extension()\n"
  17806. " return ResourceSaver.save(filename, mesh)\n"
  17807. "[/codeblock]\n"
  17808. "To use [EditorImportPlugin], register it using the [method EditorPlugin."
  17809. "add_import_plugin] method first."
  17810. msgstr ""
  17811. #: doc/classes/EditorImportPlugin.xml
  17812. msgid ""
  17813. "Gets the options and default values for the preset at this index. Returns an "
  17814. "Array of Dictionaries with the following keys: [code]name[/code], "
  17815. "[code]default_value[/code], [code]property_hint[/code] (optional), "
  17816. "[code]hint_string[/code] (optional), [code]usage[/code] (optional)."
  17817. msgstr ""
  17818. #: doc/classes/EditorImportPlugin.xml
  17819. msgid ""
  17820. "Gets the order of this importer to be run when importing resources. "
  17821. "Importers with [i]lower[/i] import orders will be called first, and higher "
  17822. "values will be called later. Use this to ensure the importer runs after the "
  17823. "dependencies are already imported. The default import order is [code]0[/"
  17824. "code] unless overridden by a specific importer. See [enum ResourceImporter."
  17825. "ImportOrder] for some predefined values."
  17826. msgstr ""
  17827. #: doc/classes/EditorImportPlugin.xml
  17828. msgid "Gets the unique name of the importer."
  17829. msgstr ""
  17830. #: doc/classes/EditorImportPlugin.xml
  17831. msgid ""
  17832. "This method can be overridden to hide specific import options if conditions "
  17833. "are met. This is mainly useful for hiding options that depend on others if "
  17834. "one of them is disabled. For example:\n"
  17835. "[codeblock]\n"
  17836. "func get_option_visibility(option, options):\n"
  17837. " # Only show the lossy quality setting if the compression mode is set to "
  17838. "\"Lossy\".\n"
  17839. " if option == \"compress/lossy_quality\" and options.has(\"compress/"
  17840. "mode\"):\n"
  17841. " return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
  17842. "\n"
  17843. " return true\n"
  17844. "[/codeblock]\n"
  17845. "Return [code]true[/code] to make all options always visible."
  17846. msgstr ""
  17847. #: doc/classes/EditorImportPlugin.xml
  17848. msgid ""
  17849. "Gets the number of initial presets defined by the plugin. Use [method "
  17850. "get_import_options] to get the default options for the preset and [method "
  17851. "get_preset_name] to get the name of the preset."
  17852. msgstr ""
  17853. #: doc/classes/EditorImportPlugin.xml
  17854. msgid "Gets the name of the options preset at this index."
  17855. msgstr ""
  17856. #: doc/classes/EditorImportPlugin.xml
  17857. msgid ""
  17858. "Gets the priority of this plugin for the recognized extension. Higher "
  17859. "priority plugins will be preferred. The default priority is [code]1.0[/code]."
  17860. msgstr ""
  17861. #: doc/classes/EditorImportPlugin.xml
  17862. msgid ""
  17863. "Gets the list of file extensions to associate with this loader (case-"
  17864. "insensitive). e.g. [code][\"obj\"][/code]."
  17865. msgstr ""
  17866. #: doc/classes/EditorImportPlugin.xml
  17867. msgid ""
  17868. "Gets the Godot resource type associated with this loader. e.g. "
  17869. "[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
  17870. msgstr ""
  17871. #: doc/classes/EditorImportPlugin.xml
  17872. msgid ""
  17873. "Gets the extension used to save this resource in the [code].import[/code] "
  17874. "directory (see [member ProjectSettings.application/config/"
  17875. "use_hidden_project_data_directory])."
  17876. msgstr ""
  17877. #: doc/classes/EditorImportPlugin.xml
  17878. msgid ""
  17879. "Gets the name to display in the import window. You should choose this name "
  17880. "as a continuation to \"Import as\", e.g. \"Import as Special Mesh\"."
  17881. msgstr ""
  17882. #: doc/classes/EditorImportPlugin.xml
  17883. msgid ""
  17884. "Imports [code]source_file[/code] into [code]save_path[/code] with the import "
  17885. "[code]options[/code] specified. The [code]platform_variants[/code] and "
  17886. "[code]gen_files[/code] arrays will be modified by this function.\n"
  17887. "This method must be overridden to do the actual importing work. See this "
  17888. "class' description for an example of overriding this method."
  17889. msgstr ""
  17890. #: doc/classes/EditorInspector.xml
  17891. msgid "A control used to edit properties of an object."
  17892. msgstr ""
  17893. #: doc/classes/EditorInspector.xml
  17894. msgid ""
  17895. "This is the control that implements property editing in the editor's "
  17896. "Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
  17897. "in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
  17898. "[EditorInspector] will show properties in the same order as the array "
  17899. "returned by [method Object.get_property_list].\n"
  17900. "If a property's name is path-like (i.e. if it contains forward slashes), "
  17901. "[EditorInspector] will create nested sections for \"directories\" along the "
  17902. "path. For example, if a property is named [code]highlighting/gdscript/"
  17903. "node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
  17904. "\"GDScript\" section nested inside the \"Highlighting\" section.\n"
  17905. "If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
  17906. "will group subsequent properties whose name starts with the property's hint "
  17907. "string. The group ends when a property does not start with that hint string "
  17908. "or when a new group starts. An empty group name effectively ends the current "
  17909. "group. [EditorInspector] will create a top-level section for each group. For "
  17910. "example, if a property with group usage is named [code]Collide With[/code] "
  17911. "and its hint string is [code]collide_with_[/code], a subsequent "
  17912. "[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
  17913. "\"Collide With\" section.\n"
  17914. "[b]Note:[/b] Unlike sections created from path-like property names, "
  17915. "[EditorInspector] won't capitalize the name for sections created from "
  17916. "groups. So properties with group usage usually use capitalized names instead "
  17917. "of snake_cased names."
  17918. msgstr ""
  17919. #: doc/classes/EditorInspector.xml
  17920. msgid ""
  17921. "Refreshes the inspector.\n"
  17922. "[b]Note:[/b] To save on CPU resources, calling this method will do nothing "
  17923. "if the time specified in [code]docks/property_editor/auto_refresh_interval[/"
  17924. "code] editor setting hasn't passed yet since this method was last called. "
  17925. "(By default, this interval is set to 0.3 seconds.)"
  17926. msgstr ""
  17927. #: doc/classes/EditorInspector.xml
  17928. msgid ""
  17929. "Emitted when the Edit button of an [Object] has been pressed in the "
  17930. "inspector. This is mainly used in the remote scene tree inspector."
  17931. msgstr ""
  17932. #: doc/classes/EditorInspector.xml
  17933. msgid "Emitted when a property is edited in the inspector."
  17934. msgstr ""
  17935. #: doc/classes/EditorInspector.xml
  17936. msgid ""
  17937. "Emitted when a property is keyed in the inspector. Properties can be keyed "
  17938. "by clicking the \"key\" icon next to a property when the Animation panel is "
  17939. "toggled."
  17940. msgstr ""
  17941. #: doc/classes/EditorInspector.xml
  17942. msgid "Emitted when a property is selected in the inspector."
  17943. msgstr ""
  17944. #: doc/classes/EditorInspector.xml
  17945. msgid ""
  17946. "Emitted when a boolean property is toggled in the inspector.\n"
  17947. "[b]Note:[/b] This signal is never emitted if the internal [code]autoclear[/"
  17948. "code] property enabled. Since this property is always enabled in the editor "
  17949. "inspector, this signal is never emitted by the editor itself."
  17950. msgstr ""
  17951. #: doc/classes/EditorInspector.xml
  17952. msgid "Emitted when a resource is selected in the inspector."
  17953. msgstr ""
  17954. #: doc/classes/EditorInspector.xml
  17955. msgid ""
  17956. "Emitted when a property that requires a restart to be applied is edited in "
  17957. "the inspector. This is only used in the Project Settings and Editor Settings."
  17958. msgstr ""
  17959. #: doc/classes/EditorInspectorPlugin.xml
  17960. msgid "Plugin for adding custom property editors on inspector."
  17961. msgstr ""
  17962. #: doc/classes/EditorInspectorPlugin.xml
  17963. msgid ""
  17964. "[EditorInspectorPlugin] allows adding custom property editors to "
  17965. "[EditorInspector].\n"
  17966. "When an object is edited, the [method can_handle] function is called and "
  17967. "must return [code]true[/code] if the object type is supported.\n"
  17968. "If supported, the function [method parse_begin] will be called, allowing to "
  17969. "place custom controls at the beginning of the class.\n"
  17970. "Subsequently, the [method parse_category] and [method parse_property] are "
  17971. "called for every category and property. They offer the ability to add custom "
  17972. "controls to the inspector too.\n"
  17973. "Finally, [method parse_end] will be called.\n"
  17974. "On each of these calls, the \"add\" functions can be called.\n"
  17975. "To use [EditorInspectorPlugin], register it using the [method EditorPlugin."
  17976. "add_inspector_plugin] method first."
  17977. msgstr ""
  17978. #: doc/classes/EditorInspectorPlugin.xml
  17979. msgid "Inspector plugins"
  17980. msgstr ""
  17981. #: doc/classes/EditorInspectorPlugin.xml
  17982. msgid "Adds a custom control, which is not necessarily a property editor."
  17983. msgstr ""
  17984. #: doc/classes/EditorInspectorPlugin.xml
  17985. msgid ""
  17986. "Adds a property editor for an individual property. The [code]editor[/code] "
  17987. "control must extend [EditorProperty]."
  17988. msgstr ""
  17989. #: doc/classes/EditorInspectorPlugin.xml
  17990. msgid ""
  17991. "Adds an editor that allows modifying multiple properties. The [code]editor[/"
  17992. "code] control must extend [EditorProperty]."
  17993. msgstr ""
  17994. #: doc/classes/EditorInspectorPlugin.xml
  17995. msgid "Returns [code]true[/code] if this object can be handled by this plugin."
  17996. msgstr ""
  17997. #: doc/classes/EditorInspectorPlugin.xml
  17998. msgid "Called to allow adding controls at the beginning of the list."
  17999. msgstr ""
  18000. #: doc/classes/EditorInspectorPlugin.xml
  18001. msgid "Called to allow adding controls at the beginning of the category."
  18002. msgstr ""
  18003. #: doc/classes/EditorInspectorPlugin.xml
  18004. msgid "Called to allow adding controls at the end of the list."
  18005. msgstr ""
  18006. #: doc/classes/EditorInspectorPlugin.xml
  18007. msgid ""
  18008. "Called to allow adding property specific editors to the inspector. Usually "
  18009. "these inherit [EditorProperty]. Returning [code]true[/code] removes the "
  18010. "built-in editor for this property, otherwise allows to insert a custom "
  18011. "editor before the built-in one."
  18012. msgstr ""
  18013. #: doc/classes/EditorInterface.xml
  18014. msgid "Godot editor's interface."
  18015. msgstr ""
  18016. #: doc/classes/EditorInterface.xml
  18017. msgid ""
  18018. "EditorInterface gives you control over Godot editor's window. It allows "
  18019. "customizing the window, saving and (re-)loading scenes, rendering mesh "
  18020. "previews, inspecting and editing resources and objects, and provides access "
  18021. "to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], "
  18022. "[ScriptEditor], the editor viewport, and information about scenes.\n"
  18023. "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
  18024. "the singleton using [method EditorPlugin.get_editor_interface]."
  18025. msgstr ""
  18026. #: doc/classes/EditorInterface.xml
  18027. msgid ""
  18028. "Edits the given [Node]. The node will be also selected if it's inside the "
  18029. "scene tree."
  18030. msgstr ""
  18031. #: doc/classes/EditorInterface.xml
  18032. msgid ""
  18033. "Edits the given [Resource]. If the resource is a [Script] you can also edit "
  18034. "it with [method edit_script] to specify the line and column position."
  18035. msgstr ""
  18036. #: doc/classes/EditorInterface.xml
  18037. msgid ""
  18038. "Edits the given [Script]. The line and column on which to open the script "
  18039. "can also be specified. The script will be open with the user-configured "
  18040. "editor for the script's language which may be an external editor."
  18041. msgstr ""
  18042. #: doc/classes/EditorInterface.xml
  18043. msgid ""
  18044. "Returns the main container of Godot editor's window. For example, you can "
  18045. "use it to retrieve the size of the container and place your controls "
  18046. "accordingly.\n"
  18047. "[b]Warning:[/b] Removing and freeing this node will render the editor "
  18048. "useless and may cause a crash."
  18049. msgstr ""
  18050. #: doc/classes/EditorInterface.xml
  18051. msgid "Returns the current path being viewed in the [FileSystemDock]."
  18052. msgstr ""
  18053. #: doc/classes/EditorInterface.xml
  18054. msgid "Returns the edited (current) scene's root [Node]."
  18055. msgstr ""
  18056. #: doc/classes/EditorInterface.xml
  18057. msgid ""
  18058. "Returns the actual scale of the editor UI ([code]1.0[/code] being 100% "
  18059. "scale). This can be used to adjust position and dimensions of the UI added "
  18060. "by plugins.\n"
  18061. "[b]Note:[/b] This value is set via the [code]interface/editor/display_scale[/"
  18062. "code] and [code]interface/editor/custom_display_scale[/code] editor "
  18063. "settings. Editor must be restarted for changes to be properly applied."
  18064. msgstr ""
  18065. #: doc/classes/EditorInterface.xml
  18066. msgid "Returns the editor's [EditorSettings] instance."
  18067. msgstr ""
  18068. #: doc/classes/EditorInterface.xml
  18069. msgid ""
  18070. "Returns the main editor control. Use this as a parent for main screens.\n"
  18071. "[b]Note:[/b] This returns the main editor control containing the whole "
  18072. "editor, not the 2D or 3D viewports specifically.\n"
  18073. "[b]Warning:[/b] Removing and freeing this node will render a part of the "
  18074. "editor useless and may cause a crash."
  18075. msgstr ""
  18076. #: doc/classes/EditorInterface.xml
  18077. msgid ""
  18078. "Returns the editor's [FileSystemDock] instance.\n"
  18079. "[b]Warning:[/b] Removing and freeing this node will render a part of the "
  18080. "editor useless and may cause a crash."
  18081. msgstr ""
  18082. #: doc/classes/EditorInterface.xml
  18083. msgid ""
  18084. "Returns the editor's [EditorInspector] instance.\n"
  18085. "[b]Warning:[/b] Removing and freeing this node will render a part of the "
  18086. "editor useless and may cause a crash."
  18087. msgstr ""
  18088. #: doc/classes/EditorInterface.xml
  18089. msgid "Returns an [Array] with the file paths of the currently opened scenes."
  18090. msgstr ""
  18091. #: doc/classes/EditorInterface.xml
  18092. msgid ""
  18093. "Returns the name of the scene that is being played. If no scene is currently "
  18094. "being played, returns an empty string."
  18095. msgstr ""
  18096. #: doc/classes/EditorInterface.xml
  18097. msgid "Returns the editor's [EditorFileSystem] instance."
  18098. msgstr ""
  18099. #: doc/classes/EditorInterface.xml
  18100. msgid "Returns the editor's [EditorResourcePreview] instance."
  18101. msgstr ""
  18102. #: doc/classes/EditorInterface.xml
  18103. msgid ""
  18104. "Returns the editor's [ScriptEditor] instance.\n"
  18105. "[b]Warning:[/b] Removing and freeing this node will render a part of the "
  18106. "editor useless and may cause a crash."
  18107. msgstr ""
  18108. #: doc/classes/EditorInterface.xml
  18109. msgid ""
  18110. "Returns the path of the directory currently selected in the "
  18111. "[FileSystemDock]. If a file is selected, its base directory will be returned "
  18112. "using [method String.get_base_dir] instead."
  18113. msgstr ""
  18114. #: doc/classes/EditorInterface.xml
  18115. msgid "Returns the editor's [EditorSelection] instance."
  18116. msgstr ""
  18117. #: doc/classes/EditorInterface.xml
  18118. msgid ""
  18119. "Shows the given property on the given [code]object[/code] in the editor's "
  18120. "Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins "
  18121. "will not attempt to edit [code]object[/code]."
  18122. msgstr ""
  18123. #: doc/classes/EditorInterface.xml
  18124. msgid ""
  18125. "Returns [code]true[/code] if a scene is currently being played, [code]false[/"
  18126. "code] otherwise. Paused scenes are considered as being played."
  18127. msgstr ""
  18128. #: doc/classes/EditorInterface.xml
  18129. msgid ""
  18130. "Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. "
  18131. "The plugin name is the same as its directory name."
  18132. msgstr ""
  18133. #: doc/classes/EditorInterface.xml
  18134. msgid ""
  18135. "Returns mesh previews rendered at the given size as an [Array] of [Texture]s."
  18136. msgstr ""
  18137. #: doc/classes/EditorInterface.xml
  18138. msgid "Opens the scene at the given path."
  18139. msgstr ""
  18140. #: doc/classes/EditorInterface.xml
  18141. msgid "Plays the currently active scene."
  18142. msgstr ""
  18143. #: doc/classes/EditorInterface.xml
  18144. msgid "Plays the scene specified by its filepath."
  18145. msgstr ""
  18146. #: doc/classes/EditorInterface.xml
  18147. msgid "Plays the main scene."
  18148. msgstr ""
  18149. #: doc/classes/EditorInterface.xml
  18150. msgid "Reloads the scene at the given path."
  18151. msgstr ""
  18152. #: doc/classes/EditorInterface.xml
  18153. msgid ""
  18154. "Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
  18155. "code] (see [@GlobalScope] constants)."
  18156. msgstr ""
  18157. #: doc/classes/EditorInterface.xml
  18158. msgid "Saves the scene as a file at [code]path[/code]."
  18159. msgstr ""
  18160. #: doc/classes/EditorInterface.xml
  18161. msgid ""
  18162. "Selects the file, with the path provided by [code]file[/code], in the "
  18163. "FileSystem dock."
  18164. msgstr ""
  18165. #: doc/classes/EditorInterface.xml
  18166. msgid ""
  18167. "Sets the editor's current main screen to the one specified in [code]name[/"
  18168. "code]. [code]name[/code] must match the text of the tab in question exactly "
  18169. "([code]2D[/code], [code]3D[/code], [code]Script[/code], [code]AssetLib[/"
  18170. "code])."
  18171. msgstr ""
  18172. #: doc/classes/EditorInterface.xml
  18173. msgid ""
  18174. "Sets the enabled status of a plugin. The plugin name is the same as its "
  18175. "directory name."
  18176. msgstr ""
  18177. #: doc/classes/EditorInterface.xml
  18178. msgid "Stops the scene that is currently playing."
  18179. msgstr ""
  18180. #: doc/classes/EditorInterface.xml
  18181. msgid ""
  18182. "If [code]true[/code], enables distraction-free mode which hides side docks "
  18183. "to increase the space available for the main view."
  18184. msgstr ""
  18185. #: doc/classes/EditorPlugin.xml
  18186. msgid "Used by the editor to extend its functionality."
  18187. msgstr ""
  18188. #: doc/classes/EditorPlugin.xml
  18189. msgid ""
  18190. "Plugins are used by the editor to extend functionality. The most common "
  18191. "types of plugins are those which edit a given node or resource type, import "
  18192. "plugins and export plugins. See also [EditorScript] to add functions to the "
  18193. "editor."
  18194. msgstr ""
  18195. #: doc/classes/EditorPlugin.xml
  18196. msgid ""
  18197. "Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
  18198. msgstr ""
  18199. #: doc/classes/EditorPlugin.xml
  18200. msgid ""
  18201. "Adds a control to the bottom panel (together with Output, Debug, Animation, "
  18202. "etc). Returns a reference to the button added. It's up to you to hide/show "
  18203. "the button when needed. When your plugin is deactivated, make sure to remove "
  18204. "your custom control with [method remove_control_from_bottom_panel] and free "
  18205. "it with [method Node.queue_free]."
  18206. msgstr ""
  18207. #: doc/classes/EditorPlugin.xml
  18208. msgid ""
  18209. "Adds a custom control to a container (see [enum CustomControlContainer]). "
  18210. "There are many locations where custom controls can be added in the editor "
  18211. "UI.\n"
  18212. "Please remember that you have to manage the visibility of your custom "
  18213. "controls yourself (and likely hide it after adding it).\n"
  18214. "When your plugin is deactivated, make sure to remove your custom control "
  18215. "with [method remove_control_from_container] and free it with [method Node."
  18216. "queue_free]."
  18217. msgstr ""
  18218. #: doc/classes/EditorPlugin.xml
  18219. msgid ""
  18220. "Adds the control to a specific dock slot (see [enum DockSlot] for options).\n"
  18221. "If the dock is repositioned and as long as the plugin is active, the editor "
  18222. "will save the dock position on further sessions.\n"
  18223. "When your plugin is deactivated, make sure to remove your custom control "
  18224. "with [method remove_control_from_docks] and free it with [method Node."
  18225. "queue_free]."
  18226. msgstr ""
  18227. #: doc/classes/EditorPlugin.xml
  18228. msgid ""
  18229. "Adds a custom type, which will appear in the list of nodes or resources. An "
  18230. "icon can be optionally passed.\n"
  18231. "When given node or resource is selected, the base type will be instanced "
  18232. "(ie, \"Spatial\", \"Control\", \"Resource\"), then the script will be loaded "
  18233. "and set to this object.\n"
  18234. "You can use the virtual method [method handles] to check if your custom "
  18235. "object is being edited by checking the script or using the [code]is[/code] "
  18236. "keyword.\n"
  18237. "During run-time, this will be a simple object with a script so this function "
  18238. "does not need to be called then."
  18239. msgstr ""
  18240. #: doc/classes/EditorPlugin.xml
  18241. msgid ""
  18242. "Registers a new [EditorExportPlugin]. Export plugins are used to perform "
  18243. "tasks when the project is being exported.\n"
  18244. "See [method add_inspector_plugin] for an example of how to register a plugin."
  18245. msgstr ""
  18246. #: doc/classes/EditorPlugin.xml
  18247. msgid ""
  18248. "Registers a new [EditorImportPlugin]. Import plugins are used to import "
  18249. "custom and unsupported assets as a custom [Resource] type.\n"
  18250. "[b]Note:[/b] If you want to import custom 3D asset formats use [method "
  18251. "add_scene_import_plugin] instead.\n"
  18252. "See [method add_inspector_plugin] for an example of how to register a plugin."
  18253. msgstr ""
  18254. #: doc/classes/EditorPlugin.xml
  18255. msgid ""
  18256. "Registers a new [EditorInspectorPlugin]. Inspector plugins are used to "
  18257. "extend [EditorInspector] and provide custom configuration tools for your "
  18258. "object's properties.\n"
  18259. "[b]Note:[/b] Always use [method remove_inspector_plugin] to remove the "
  18260. "registered [EditorInspectorPlugin] when your [EditorPlugin] is disabled to "
  18261. "prevent leaks and an unexpected behavior.\n"
  18262. "[codeblock]\n"
  18263. "const MyInspectorPlugin = preload(\"res://addons/your_addon/path/to/your/"
  18264. "script.gd\")\n"
  18265. "var inspector_plugin = MyInspectorPlugin.new()\n"
  18266. "\n"
  18267. "func _enter_tree():\n"
  18268. " add_inspector_plugin(inspector_plugin)\n"
  18269. "\n"
  18270. "func _exit_tree():\n"
  18271. " remove_inspector_plugin(inspector_plugin)\n"
  18272. "[/codeblock]"
  18273. msgstr ""
  18274. #: doc/classes/EditorPlugin.xml
  18275. msgid ""
  18276. "Registers a new [EditorSceneImporter]. Scene importers are used to import "
  18277. "custom 3D asset formats as scenes."
  18278. msgstr ""
  18279. #: doc/classes/EditorPlugin.xml
  18280. msgid ""
  18281. "Registers a new [EditorSpatialGizmoPlugin]. Gizmo plugins are used to add "
  18282. "custom gizmos to the 3D preview viewport for a [Spatial].\n"
  18283. "See [method add_inspector_plugin] for an example of how to register a plugin."
  18284. msgstr ""
  18285. #: doc/classes/EditorPlugin.xml
  18286. msgid ""
  18287. "Adds a custom menu item to [b]Project > Tools[/b] as [code]name[/code] that "
  18288. "calls [code]callback[/code] on an instance of [code]handler[/code] with a "
  18289. "parameter [code]ud[/code] when user activates it."
  18290. msgstr ""
  18291. #: doc/classes/EditorPlugin.xml
  18292. msgid ""
  18293. "Adds a custom submenu under [b]Project > Tools >[/b] [code]name[/code]. "
  18294. "[code]submenu[/code] should be an object of class [PopupMenu]. This submenu "
  18295. "should be cleaned up using [code]remove_tool_menu_item(name)[/code]."
  18296. msgstr ""
  18297. #: doc/classes/EditorPlugin.xml
  18298. msgid ""
  18299. "This method is called when the editor is about to save the project, switch "
  18300. "to another tab, etc. It asks the plugin to apply any pending state changes "
  18301. "to ensure consistency.\n"
  18302. "This is used, for example, in shader editors to let the plugin know that it "
  18303. "must apply the shader code being written by the user to the object."
  18304. msgstr ""
  18305. #: doc/classes/EditorPlugin.xml
  18306. msgid ""
  18307. "This method is called when the editor is about to run the project. The "
  18308. "plugin can then perform required operations before the project runs.\n"
  18309. "This method must return a boolean. If this method returns [code]false[/"
  18310. "code], the project will not run. The run is aborted immediately, so this "
  18311. "also prevents all other plugins' [method build] methods from running."
  18312. msgstr ""
  18313. #: doc/classes/EditorPlugin.xml
  18314. msgid ""
  18315. "Clear all the state and reset the object being edited to zero. This ensures "
  18316. "your plugin does not keep editing a currently existing node, or a node from "
  18317. "the wrong scene."
  18318. msgstr ""
  18319. #: doc/classes/EditorPlugin.xml
  18320. msgid ""
  18321. "Called by the engine when the user disables the [EditorPlugin] in the Plugin "
  18322. "tab of the project settings window."
  18323. msgstr ""
  18324. #: doc/classes/EditorPlugin.xml
  18325. msgid ""
  18326. "This function is used for plugins that edit specific object types (nodes or "
  18327. "resources). It requests the editor to edit the given object."
  18328. msgstr ""
  18329. #: doc/classes/EditorPlugin.xml
  18330. msgid ""
  18331. "Called by the engine when the user enables the [EditorPlugin] in the Plugin "
  18332. "tab of the project settings window."
  18333. msgstr ""
  18334. #: doc/classes/EditorPlugin.xml
  18335. msgid ""
  18336. "Called by the engine when the 2D editor's viewport is updated. Use the "
  18337. "[code]overlay[/code] [Control] for drawing. You can update the viewport "
  18338. "manually by calling [method update_overlays].\n"
  18339. "[codeblock]\n"
  18340. "func forward_canvas_draw_over_viewport(overlay):\n"
  18341. " # Draw a circle at cursor position.\n"
  18342. " overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color."
  18343. "white)\n"
  18344. "\n"
  18345. "func forward_canvas_gui_input(event):\n"
  18346. " if event is InputEventMouseMotion:\n"
  18347. " # Redraw viewport when cursor is moved.\n"
  18348. " update_overlays()\n"
  18349. " return true\n"
  18350. " return false\n"
  18351. "[/codeblock]"
  18352. msgstr ""
  18353. #: doc/classes/EditorPlugin.xml
  18354. msgid ""
  18355. "This method is the same as [method forward_canvas_draw_over_viewport], "
  18356. "except it draws on top of everything. Useful when you need an extra layer "
  18357. "that shows over anything else.\n"
  18358. "You need to enable calling of this method by using [method "
  18359. "set_force_draw_over_forwarding_enabled]."
  18360. msgstr ""
  18361. #: doc/classes/EditorPlugin.xml
  18362. msgid ""
  18363. "Called when there is a root node in the current edited scene, [method "
  18364. "handles] is implemented and an [InputEvent] happens in the 2D viewport. "
  18365. "Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] "
  18366. "consumes the [code]event[/code], otherwise forwards [code]event[/code] to "
  18367. "other Editor classes. Example:\n"
  18368. "[codeblock]\n"
  18369. "# Prevents the InputEvent to reach other Editor classes\n"
  18370. "func forward_canvas_gui_input(event):\n"
  18371. " var forward = true\n"
  18372. " return forward\n"
  18373. "[/codeblock]\n"
  18374. "Must [code]return false[/code] in order to forward the [InputEvent] to other "
  18375. "Editor classes. Example:\n"
  18376. "[codeblock]\n"
  18377. "# Consumes InputEventMouseMotion and forwards other InputEvent types\n"
  18378. "func forward_canvas_gui_input(event):\n"
  18379. " var forward = false\n"
  18380. " if event is InputEventMouseMotion:\n"
  18381. " forward = true\n"
  18382. " return forward\n"
  18383. "[/codeblock]"
  18384. msgstr ""
  18385. #: doc/classes/EditorPlugin.xml
  18386. msgid ""
  18387. "Called by the engine when the 3D editor's viewport is updated. Use the "
  18388. "[code]overlay[/code] [Control] for drawing. You can update the viewport "
  18389. "manually by calling [method update_overlays].\n"
  18390. "[codeblock]\n"
  18391. "func forward_spatial_draw_over_viewport(overlay):\n"
  18392. " # Draw a circle at cursor position.\n"
  18393. " overlay.draw_circle(overlay.get_local_mouse_position(), 64)\n"
  18394. "\n"
  18395. "func forward_spatial_gui_input(camera, event):\n"
  18396. " if event is InputEventMouseMotion:\n"
  18397. " # Redraw viewport when cursor is moved.\n"
  18398. " update_overlays()\n"
  18399. " return true\n"
  18400. " return false\n"
  18401. "[/codeblock]"
  18402. msgstr ""
  18403. #: doc/classes/EditorPlugin.xml
  18404. msgid ""
  18405. "This method is the same as [method forward_spatial_draw_over_viewport], "
  18406. "except it draws on top of everything. Useful when you need an extra layer "
  18407. "that shows over anything else.\n"
  18408. "You need to enable calling of this method by using [method "
  18409. "set_force_draw_over_forwarding_enabled]."
  18410. msgstr ""
  18411. #: doc/classes/EditorPlugin.xml
  18412. msgid ""
  18413. "Called when there is a root node in the current edited scene, [method "
  18414. "handles] is implemented and an [InputEvent] happens in the 3D viewport. "
  18415. "Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] "
  18416. "consumes the [code]event[/code], otherwise forwards [code]event[/code] to "
  18417. "other Editor classes. Example:\n"
  18418. "[codeblock]\n"
  18419. "# Prevents the InputEvent to reach other Editor classes\n"
  18420. "func forward_spatial_gui_input(camera, event):\n"
  18421. " var forward = true\n"
  18422. " return forward\n"
  18423. "[/codeblock]\n"
  18424. "Must [code]return false[/code] in order to forward the [InputEvent] to other "
  18425. "Editor classes. Example:\n"
  18426. "[codeblock]\n"
  18427. "# Consumes InputEventMouseMotion and forwards other InputEvent types\n"
  18428. "func forward_spatial_gui_input(camera, event):\n"
  18429. " var forward = false\n"
  18430. " if event is InputEventMouseMotion:\n"
  18431. " forward = true\n"
  18432. " return forward\n"
  18433. "[/codeblock]"
  18434. msgstr ""
  18435. #: doc/classes/EditorPlugin.xml
  18436. msgid ""
  18437. "This is for editors that edit script-based objects. You can return a list of "
  18438. "breakpoints in the format ([code]script:line[/code]), for example: "
  18439. "[code]res://path_to_script.gd:25[/code]."
  18440. msgstr ""
  18441. #: doc/classes/EditorPlugin.xml
  18442. msgid ""
  18443. "Returns the [EditorInterface] object that gives you control over Godot "
  18444. "editor's window and its functionalities."
  18445. msgstr ""
  18446. #: doc/classes/EditorPlugin.xml
  18447. msgid ""
  18448. "Override this method in your plugin to return a [Texture] in order to give "
  18449. "it an icon.\n"
  18450. "For main screen plugins, this appears at the top of the screen, to the right "
  18451. "of the \"2D\", \"3D\", \"Script\", and \"AssetLib\" buttons.\n"
  18452. "Ideally, the plugin icon should be white with a transparent background and "
  18453. "16x16 pixels in size.\n"
  18454. "[codeblock]\n"
  18455. "func get_plugin_icon():\n"
  18456. " # You can use a custom icon:\n"
  18457. " return preload(\"res://addons/my_plugin/my_plugin_icon.svg\")\n"
  18458. " # Or use a built-in icon:\n"
  18459. " return get_editor_interface().get_base_control().get_icon(\"Node\", "
  18460. "\"EditorIcons\")\n"
  18461. "[/codeblock]"
  18462. msgstr ""
  18463. #: doc/classes/EditorPlugin.xml
  18464. msgid ""
  18465. "Override this method in your plugin to provide the name of the plugin when "
  18466. "displayed in the Godot editor.\n"
  18467. "For main screen plugins, this appears at the top of the screen, to the right "
  18468. "of the \"2D\", \"3D\", \"Script\", and \"AssetLib\" buttons."
  18469. msgstr ""
  18470. #: doc/classes/EditorPlugin.xml
  18471. msgid ""
  18472. "Gets the Editor's dialog used for making scripts.\n"
  18473. "[b]Note:[/b] Users can configure it before use.\n"
  18474. "[b]Warning:[/b] Removing and freeing this node will render a part of the "
  18475. "editor useless and may cause a crash."
  18476. msgstr ""
  18477. #: doc/classes/EditorPlugin.xml
  18478. msgid ""
  18479. "Override this method to provide a state data you want to be saved, like view "
  18480. "position, grid settings, folding, etc. This is used when saving the scene "
  18481. "(so state is kept when opening it again) and for switching tabs (so state "
  18482. "can be restored when the tab returns). This data is automatically saved for "
  18483. "each scene in an [code]editstate[/code] file in the editor metadata folder. "
  18484. "If you want to store global (scene-independent) editor data for your plugin, "
  18485. "you can use [method get_window_layout] instead.\n"
  18486. "Use [method set_state] to restore your saved state.\n"
  18487. "[b]Note:[/b] This method should not be used to save important settings that "
  18488. "should persist with the project.\n"
  18489. "[b]Note:[/b] You must implement [method get_plugin_name] for the state to be "
  18490. "stored and restored correctly.\n"
  18491. "[codeblock]\n"
  18492. "func get_state():\n"
  18493. " var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n"
  18494. " return state\n"
  18495. "[/codeblock]"
  18496. msgstr ""
  18497. #: doc/classes/EditorPlugin.xml
  18498. msgid ""
  18499. "Gets the undo/redo object. Most actions in the editor can be undoable, so "
  18500. "use this object to make sure this happens when it's worth it."
  18501. msgstr ""
  18502. #: doc/classes/EditorPlugin.xml
  18503. msgid ""
  18504. "Override this method to provide the GUI layout of the plugin or any other "
  18505. "data you want to be stored. This is used to save the project's editor layout "
  18506. "when [method queue_save_layout] is called or the editor layout was changed "
  18507. "(for example changing the position of a dock). The data is stored in the "
  18508. "[code]editor_layout.cfg[/code] file in the editor metadata directory.\n"
  18509. "Use [method set_window_layout] to restore your saved layout.\n"
  18510. "[codeblock]\n"
  18511. "func get_window_layout(configuration):\n"
  18512. " configuration.set_value(\"MyPlugin\", \"window_position\", $Window."
  18513. "position)\n"
  18514. " configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n"
  18515. "[/codeblock]"
  18516. msgstr ""
  18517. #: doc/classes/EditorPlugin.xml
  18518. msgid ""
  18519. "Implement this function if your plugin edits a specific type of object "
  18520. "(Resource or Node). If you return [code]true[/code], then you will get the "
  18521. "functions [method edit] and [method make_visible] called when the editor "
  18522. "requests them. If you have declared the methods [method "
  18523. "forward_canvas_gui_input] and [method forward_spatial_gui_input] these will "
  18524. "be called too."
  18525. msgstr ""
  18526. #: doc/classes/EditorPlugin.xml
  18527. msgid ""
  18528. "Returns [code]true[/code] if this is a main screen editor plugin (it goes in "
  18529. "the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and "
  18530. "[b]AssetLib[/b])."
  18531. msgstr ""
  18532. #: doc/classes/EditorPlugin.xml
  18533. msgid "Minimizes the bottom panel."
  18534. msgstr ""
  18535. #: doc/classes/EditorPlugin.xml
  18536. msgid "Makes a specific item in the bottom panel visible."
  18537. msgstr ""
  18538. #: doc/classes/EditorPlugin.xml
  18539. msgid ""
  18540. "This function will be called when the editor is requested to become visible. "
  18541. "It is used for plugins that edit a specific object type.\n"
  18542. "Remember that you have to manage the visibility of all your editor controls "
  18543. "manually."
  18544. msgstr ""
  18545. #: doc/classes/EditorPlugin.xml
  18546. msgid "Queue save the project's editor layout."
  18547. msgstr ""
  18548. #: doc/classes/EditorPlugin.xml
  18549. msgid "Removes an Autoload [code]name[/code] from the list."
  18550. msgstr ""
  18551. #: doc/classes/EditorPlugin.xml
  18552. msgid ""
  18553. "Removes the control from the bottom panel. You have to manually [method Node."
  18554. "queue_free] the control."
  18555. msgstr ""
  18556. #: doc/classes/EditorPlugin.xml
  18557. msgid ""
  18558. "Removes the control from the specified container. You have to manually "
  18559. "[method Node.queue_free] the control."
  18560. msgstr ""
  18561. #: doc/classes/EditorPlugin.xml
  18562. msgid ""
  18563. "Removes the control from the dock. You have to manually [method Node."
  18564. "queue_free] the control."
  18565. msgstr ""
  18566. #: doc/classes/EditorPlugin.xml
  18567. msgid "Removes a custom type added by [method add_custom_type]."
  18568. msgstr ""
  18569. #: doc/classes/EditorPlugin.xml
  18570. msgid "Removes an export plugin registered by [method add_export_plugin]."
  18571. msgstr ""
  18572. #: doc/classes/EditorPlugin.xml
  18573. msgid "Removes an import plugin registered by [method add_import_plugin]."
  18574. msgstr ""
  18575. #: doc/classes/EditorPlugin.xml
  18576. msgid "Removes an inspector plugin registered by [method add_import_plugin]"
  18577. msgstr ""
  18578. #: doc/classes/EditorPlugin.xml
  18579. msgid ""
  18580. "Removes a scene importer registered by [method add_scene_import_plugin]."
  18581. msgstr ""
  18582. #: doc/classes/EditorPlugin.xml
  18583. msgid "Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin]."
  18584. msgstr ""
  18585. #: doc/classes/EditorPlugin.xml
  18586. msgid "Removes a menu [code]name[/code] from [b]Project > Tools[/b]."
  18587. msgstr ""
  18588. #: doc/classes/EditorPlugin.xml
  18589. msgid ""
  18590. "This method is called after the editor saves the project or when it's "
  18591. "closed. It asks the plugin to save edited external scenes/resources."
  18592. msgstr ""
  18593. #: doc/classes/EditorPlugin.xml
  18594. msgid ""
  18595. "Enables calling of [method forward_canvas_force_draw_over_viewport] for the "
  18596. "2D editor and [method forward_spatial_force_draw_over_viewport] for the 3D "
  18597. "editor when their viewports are updated. You need to call this method only "
  18598. "once and it will work permanently for this plugin."
  18599. msgstr ""
  18600. #: doc/classes/EditorPlugin.xml
  18601. msgid ""
  18602. "Use this method if you always want to receive inputs from 3D view screen "
  18603. "inside [method forward_spatial_gui_input]. It might be especially usable if "
  18604. "your plugin will want to use raycast in the scene."
  18605. msgstr ""
  18606. #: doc/classes/EditorPlugin.xml
  18607. msgid ""
  18608. "Restore the state saved by [method get_state]. This method is called when "
  18609. "the current scene tab is changed in the editor.\n"
  18610. "[b]Note:[/b] Your plugin must implement [method get_plugin_name], otherwise "
  18611. "it will not be recognized and this method will not be called.\n"
  18612. "[codeblock]\n"
  18613. "func set_state(data):\n"
  18614. " zoom = data.get(\"zoom\", 1.0)\n"
  18615. " preferred_color = data.get(\"my_color\", Color.white)\n"
  18616. "[/codeblock]"
  18617. msgstr ""
  18618. #: doc/classes/EditorPlugin.xml
  18619. msgid ""
  18620. "Restore the plugin GUI layout and data saved by [method get_window_layout]. "
  18621. "This method is called for every plugin on editor startup. Use the provided "
  18622. "[code]configuration[/code] file to read your saved data.\n"
  18623. "[codeblock]\n"
  18624. "func set_window_layout(configuration):\n"
  18625. " $Window.position = configuration.get_value(\"MyPlugin\", "
  18626. "\"window_position\", Vector2())\n"
  18627. " $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", "
  18628. "Color.white)\n"
  18629. "[/codeblock]"
  18630. msgstr ""
  18631. #: doc/classes/EditorPlugin.xml
  18632. msgid ""
  18633. "Updates the overlays of the 2D and 3D editor viewport. Causes methods "
  18634. "[method forward_canvas_draw_over_viewport], [method "
  18635. "forward_canvas_force_draw_over_viewport], [method "
  18636. "forward_spatial_draw_over_viewport] and [method "
  18637. "forward_spatial_force_draw_over_viewport] to be called."
  18638. msgstr ""
  18639. #: doc/classes/EditorPlugin.xml
  18640. msgid ""
  18641. "Emitted when user changes the workspace ([b]2D[/b], [b]3D[/b], [b]Script[/"
  18642. "b], [b]AssetLib[/b]). Also works with custom screens defined by plugins."
  18643. msgstr ""
  18644. #: doc/classes/EditorPlugin.xml
  18645. msgid ""
  18646. "Emitted when the scene is changed in the editor. The argument will return "
  18647. "the root node of the scene that has just become active. If this scene is new "
  18648. "and empty, the argument will be [code]null[/code]."
  18649. msgstr ""
  18650. #: doc/classes/EditorPlugin.xml
  18651. msgid ""
  18652. "Emitted when user closes a scene. The argument is file path to a closed "
  18653. "scene."
  18654. msgstr ""
  18655. #: doc/classes/EditorPlugin.xml
  18656. msgid "Represents the size of the [enum DockSlot] enum."
  18657. msgstr ""
  18658. #: doc/classes/EditorProperty.xml
  18659. msgid "Custom control to edit properties for adding into the inspector."
  18660. msgstr ""
  18661. #: doc/classes/EditorProperty.xml
  18662. msgid ""
  18663. "This control allows property editing for one or multiple properties into "
  18664. "[EditorInspector]. It is added via [EditorInspectorPlugin]."
  18665. msgstr ""
  18666. #: doc/classes/EditorProperty.xml
  18667. msgid ""
  18668. "If any of the controls added can gain keyboard focus, add it here. This "
  18669. "ensures that focus will be restored if the inspector is refreshed."
  18670. msgstr ""
  18671. #: doc/classes/EditorProperty.xml
  18672. msgid ""
  18673. "If one or several properties have changed, this must be called. [code]field[/"
  18674. "code] is used in case your editor can modify fields separately (as an "
  18675. "example, Vector3.x). The [code]changing[/code] argument avoids the editor "
  18676. "requesting this property to be refreshed (leave as [code]false[/code] if "
  18677. "unsure)."
  18678. msgstr ""
  18679. #: doc/classes/EditorProperty.xml
  18680. msgid "Gets the edited object."
  18681. msgstr ""
  18682. #: doc/classes/EditorProperty.xml
  18683. msgid ""
  18684. "Gets the edited property. If your editor is for a single property (added via "
  18685. "[method EditorInspectorPlugin.parse_property]), then this will return the "
  18686. "property."
  18687. msgstr ""
  18688. #: doc/classes/EditorProperty.xml
  18689. msgid "Must be implemented to provide a custom tooltip to the property editor."
  18690. msgstr ""
  18691. #: doc/classes/EditorProperty.xml
  18692. msgid ""
  18693. "Puts the [code]editor[/code] control below the property label. The control "
  18694. "must be previously added using [method Node.add_child]."
  18695. msgstr ""
  18696. #: doc/classes/EditorProperty.xml
  18697. msgid "When this virtual function is called, you must update your editor."
  18698. msgstr ""
  18699. #: doc/classes/EditorProperty.xml
  18700. msgid ""
  18701. "Used by the inspector, set to [code]true[/code] when the property is "
  18702. "checkable."
  18703. msgstr ""
  18704. #: doc/classes/EditorProperty.xml
  18705. msgid ""
  18706. "Used by the inspector, set to [code]true[/code] when the property is checked."
  18707. msgstr ""
  18708. #: doc/classes/EditorProperty.xml
  18709. msgid ""
  18710. "Used by the inspector, set to [code]true[/code] when the property is drawn "
  18711. "with the editor theme's warning color. This is used for editable children's "
  18712. "properties."
  18713. msgstr ""
  18714. #: doc/classes/EditorProperty.xml
  18715. msgid ""
  18716. "Used by the inspector, set to [code]true[/code] when the property can add "
  18717. "keys for animation."
  18718. msgstr ""
  18719. #: doc/classes/EditorProperty.xml
  18720. msgid "Set this property to change the label (if you want to show one)."
  18721. msgstr ""
  18722. #: doc/classes/EditorProperty.xml
  18723. msgid ""
  18724. "Used by the inspector, set to [code]true[/code] when the property is read-"
  18725. "only."
  18726. msgstr ""
  18727. #: doc/classes/EditorProperty.xml
  18728. msgid ""
  18729. "Emit it if you want multiple properties modified at the same time. Do not "
  18730. "use if added via [method EditorInspectorPlugin.parse_property]."
  18731. msgstr ""
  18732. #: doc/classes/EditorProperty.xml
  18733. msgid "Used by sub-inspectors. Emit it if what was selected was an Object ID."
  18734. msgstr ""
  18735. #: doc/classes/EditorProperty.xml
  18736. msgid ""
  18737. "Do not emit this manually, use the [method emit_changed] method instead."
  18738. msgstr ""
  18739. #: doc/classes/EditorProperty.xml
  18740. msgid "Emitted when a property was checked. Used internally."
  18741. msgstr ""
  18742. #: doc/classes/EditorProperty.xml
  18743. msgid ""
  18744. "Emit it if you want to add this value as an animation key (check for keying "
  18745. "being enabled first)."
  18746. msgstr ""
  18747. #: doc/classes/EditorProperty.xml
  18748. msgid "Emit it if you want to key a property with a single value."
  18749. msgstr ""
  18750. #: doc/classes/EditorProperty.xml
  18751. msgid ""
  18752. "Emit it if you want to mark (or unmark) the value of a property for being "
  18753. "saved regardless of being equal to the default value.\n"
  18754. "The default value is the one the property will get when the node is just "
  18755. "instantiated and can come from an ancestor scene in the inheritance/"
  18756. "instancing chain, a script or a builtin class."
  18757. msgstr ""
  18758. #: doc/classes/EditorProperty.xml
  18759. msgid ""
  18760. "If you want a sub-resource to be edited, emit this signal with the resource."
  18761. msgstr ""
  18762. #: doc/classes/EditorProperty.xml
  18763. msgid "Emitted when selected. Used internally."
  18764. msgstr ""
  18765. #: doc/classes/EditorResourcePicker.xml
  18766. msgid "Godot editor's control for selecting [Resource] type properties."
  18767. msgstr ""
  18768. #: doc/classes/EditorResourcePicker.xml
  18769. msgid ""
  18770. "This [Control] node is used in the editor's Inspector dock to allow editing "
  18771. "of [Resource] type properties. It provides options for creating, loading, "
  18772. "saving and converting resources. Can be used with [EditorInspectorPlugin] to "
  18773. "recreate the same behavior.\n"
  18774. "[b]Note:[/b] This [Control] does not include any editor for the resource, as "
  18775. "editing is controlled by the Inspector dock itself or sub-Inspectors."
  18776. msgstr ""
  18777. #: doc/classes/EditorResourcePicker.xml
  18778. msgid ""
  18779. "Returns a list of all allowed types and subtypes corresponding to the "
  18780. "[member base_type]. If the [member base_type] is empty, an empty list is "
  18781. "returned."
  18782. msgstr ""
  18783. #: doc/classes/EditorResourcePicker.xml
  18784. msgid ""
  18785. "This virtual method can be implemented to handle context menu items not "
  18786. "handled by default. See [method set_create_options]."
  18787. msgstr ""
  18788. #: doc/classes/EditorResourcePicker.xml
  18789. msgid ""
  18790. "This virtual method is called when updating the context menu of "
  18791. "[EditorResourcePicker]. Implement this method to override the \"New ...\" "
  18792. "items with your own options. [code]menu_node[/code] is a reference to the "
  18793. "[PopupMenu] node.\n"
  18794. "[b]Note:[/b] Implement [method handle_menu_selected] to handle these custom "
  18795. "items."
  18796. msgstr ""
  18797. #: doc/classes/EditorResourcePicker.xml
  18798. msgid ""
  18799. "Sets the toggle mode state for the main button. Works only if [member "
  18800. "toggle_mode] is set to [code]true[/code]."
  18801. msgstr ""
  18802. #: doc/classes/EditorResourcePicker.xml
  18803. msgid ""
  18804. "The base type of allowed resource types. Can be a comma-separated list of "
  18805. "several options."
  18806. msgstr ""
  18807. #: doc/classes/EditorResourcePicker.xml
  18808. msgid "If [code]true[/code], the value can be selected and edited."
  18809. msgstr ""
  18810. #: doc/classes/EditorResourcePicker.xml
  18811. msgid "The edited resource value."
  18812. msgstr ""
  18813. #: doc/classes/EditorResourcePicker.xml
  18814. msgid ""
  18815. "If [code]true[/code], the main button with the resource preview works in the "
  18816. "toggle mode. Use [method set_toggle_pressed] to manually set the state."
  18817. msgstr ""
  18818. #: doc/classes/EditorResourcePicker.xml
  18819. msgid "Emitted when the value of the edited resource was changed."
  18820. msgstr ""
  18821. #: doc/classes/EditorResourcePicker.xml
  18822. msgid ""
  18823. "Emitted when the resource value was set and user clicked to edit it. When "
  18824. "[code]edit[/code] is [code]true[/code], the signal was caused by the context "
  18825. "menu \"Edit\" option."
  18826. msgstr ""
  18827. #: doc/classes/EditorResourcePreview.xml
  18828. msgid "Helper to generate previews of resources or files."
  18829. msgstr ""
  18830. #: doc/classes/EditorResourcePreview.xml
  18831. msgid ""
  18832. "This object is used to generate previews for resources of files.\n"
  18833. "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
  18834. "the singleton using [method EditorInterface.get_resource_previewer]."
  18835. msgstr ""
  18836. #: doc/classes/EditorResourcePreview.xml
  18837. msgid "Create an own, custom preview generator."
  18838. msgstr ""
  18839. #: doc/classes/EditorResourcePreview.xml
  18840. msgid ""
  18841. "Check if the resource changed, if so, it will be invalidated and the "
  18842. "corresponding signal emitted."
  18843. msgstr ""
  18844. #: doc/classes/EditorResourcePreview.xml
  18845. msgid ""
  18846. "Queue the [code]resource[/code] being edited for preview. Once the preview "
  18847. "is ready, the [code]receiver[/code]'s [code]receiver_func[/code] will be "
  18848. "called. The [code]receiver_func[/code] must take the following four "
  18849. "arguments: [String] path, [Texture] preview, [Texture] thumbnail_preview, "
  18850. "[Variant] userdata. [code]userdata[/code] can be anything, and will be "
  18851. "returned when [code]receiver_func[/code] is called.\n"
  18852. "[b]Note:[/b] If it was not possible to create the preview the "
  18853. "[code]receiver_func[/code] will still be called, but the preview will be "
  18854. "null."
  18855. msgstr ""
  18856. #: doc/classes/EditorResourcePreview.xml
  18857. msgid ""
  18858. "Queue a resource file located at [code]path[/code] for preview. Once the "
  18859. "preview is ready, the [code]receiver[/code]'s [code]receiver_func[/code] "
  18860. "will be called. The [code]receiver_func[/code] must take the following four "
  18861. "arguments: [String] path, [Texture] preview, [Texture] thumbnail_preview, "
  18862. "[Variant] userdata. [code]userdata[/code] can be anything, and will be "
  18863. "returned when [code]receiver_func[/code] is called.\n"
  18864. "[b]Note:[/b] If it was not possible to create the preview the "
  18865. "[code]receiver_func[/code] will still be called, but the preview will be "
  18866. "null."
  18867. msgstr ""
  18868. #: doc/classes/EditorResourcePreview.xml
  18869. msgid "Removes a custom preview generator."
  18870. msgstr ""
  18871. #: doc/classes/EditorResourcePreview.xml
  18872. msgid ""
  18873. "Emitted if a preview was invalidated (changed). [code]path[/code] "
  18874. "corresponds to the path of the preview."
  18875. msgstr ""
  18876. #: doc/classes/EditorResourcePreviewGenerator.xml
  18877. msgid "Custom generator of previews."
  18878. msgstr ""
  18879. #: doc/classes/EditorResourcePreviewGenerator.xml
  18880. msgid ""
  18881. "Custom code to generate previews. Please check [code]file_dialog/"
  18882. "thumbnail_size[/code] in [EditorSettings] to find out the right size to do "
  18883. "previews at."
  18884. msgstr ""
  18885. #: doc/classes/EditorResourcePreviewGenerator.xml
  18886. msgid ""
  18887. "If this function returns [code]true[/code], the generator will call [method "
  18888. "generate] or [method generate_from_path] for small previews as well.\n"
  18889. "By default, it returns [code]false[/code]."
  18890. msgstr ""
  18891. #: doc/classes/EditorResourcePreviewGenerator.xml
  18892. msgid ""
  18893. "Generate a preview from a given resource with the specified size. This must "
  18894. "always be implemented.\n"
  18895. "Returning an empty texture is an OK way to fail and let another generator "
  18896. "take care.\n"
  18897. "Care must be taken because this function is always called from a thread (not "
  18898. "the main thread)."
  18899. msgstr ""
  18900. #: doc/classes/EditorResourcePreviewGenerator.xml
  18901. msgid ""
  18902. "Generate a preview directly from a path with the specified size. "
  18903. "Implementing this is optional, as default code will load and call [method "
  18904. "generate].\n"
  18905. "Returning an empty texture is an OK way to fail and let another generator "
  18906. "take care.\n"
  18907. "Care must be taken because this function is always called from a thread (not "
  18908. "the main thread)."
  18909. msgstr ""
  18910. #: doc/classes/EditorResourcePreviewGenerator.xml
  18911. msgid ""
  18912. "If this function returns [code]true[/code], the generator will automatically "
  18913. "generate the small previews from the normal preview texture generated by the "
  18914. "methods [method generate] or [method generate_from_path].\n"
  18915. "By default, it returns [code]false[/code]."
  18916. msgstr ""
  18917. #: doc/classes/EditorResourcePreviewGenerator.xml
  18918. msgid ""
  18919. "Returns [code]true[/code] if your generator supports the resource of type "
  18920. "[code]type[/code]."
  18921. msgstr ""
  18922. #: doc/classes/EditorSceneImporter.xml
  18923. msgid "Imports scenes from third-parties' 3D files."
  18924. msgstr ""
  18925. #: doc/classes/EditorSceneImporter.xml
  18926. msgid ""
  18927. "[EditorSceneImporter] allows to define an importer script for a third-party "
  18928. "3D format.\n"
  18929. "To use [EditorSceneImporter], register it using the [method EditorPlugin."
  18930. "add_scene_import_plugin] method first."
  18931. msgstr ""
  18932. #: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
  18933. msgid "FBX 3D asset importer."
  18934. msgstr ""
  18935. #: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
  18936. msgid ""
  18937. "This is an FBX 3D asset importer with full support for most FBX features.\n"
  18938. "If exporting a FBX scene from Autodesk Maya, use these FBX export settings:\n"
  18939. "[codeblock]\n"
  18940. "- Smoothing Groups\n"
  18941. "- Smooth Mesh\n"
  18942. "- Triangluate (for meshes with blend shapes)\n"
  18943. "- Bake Animation\n"
  18944. "- Resample All\n"
  18945. "- Deformed Models\n"
  18946. "- Skins\n"
  18947. "- Blend Shapes\n"
  18948. "- Curve Filters\n"
  18949. "- Constant Key Reducer\n"
  18950. "- Auto Tangents Only\n"
  18951. "- *Do not check* Constraints (as it will break the file)\n"
  18952. "- Can check Embed Media (embeds textures into the exported FBX file)\n"
  18953. " - Note that when importing embedded media, the texture and mesh will be a "
  18954. "single immutable file.\n"
  18955. " - You will have to re-export then re-import the FBX if the texture has "
  18956. "changed.\n"
  18957. "- Units: Centimeters\n"
  18958. "- Up Axis: Y\n"
  18959. "- Binary format in FBX 2017\n"
  18960. "[/codeblock]"
  18961. msgstr ""
  18962. #: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
  18963. msgid ""
  18964. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  18965. "loading and saving is [i]not[/i] available in exported projects. References "
  18966. "to [EditorSceneImporterGLTF] within a script will cause an error in an "
  18967. "exported project."
  18968. msgstr ""
  18969. #: doc/classes/EditorScenePostImport.xml
  18970. msgid "Post-processes scenes after import."
  18971. msgstr ""
  18972. #: doc/classes/EditorScenePostImport.xml
  18973. msgid ""
  18974. "Imported scenes can be automatically modified right after import by setting "
  18975. "their [b]Custom Script[/b] Import property to a [code]tool[/code] script "
  18976. "that inherits from this class.\n"
  18977. "The [method post_import] callback receives the imported scene's root node "
  18978. "and returns the modified version of the scene. Usage example:\n"
  18979. "[codeblock]\n"
  18980. "tool # Needed so it runs in editor\n"
  18981. "extends EditorScenePostImport\n"
  18982. "\n"
  18983. "# This sample changes all node names\n"
  18984. "\n"
  18985. "# Called right after the scene is imported and gets the root node\n"
  18986. "func post_import(scene):\n"
  18987. " # Change all node names to \"modified_[oldnodename]\"\n"
  18988. " iterate(scene)\n"
  18989. " return scene # Remember to return the imported scene\n"
  18990. "\n"
  18991. "func iterate(node):\n"
  18992. " if node != null:\n"
  18993. " node.name = \"modified_\" + node.name\n"
  18994. " for child in node.get_children():\n"
  18995. " iterate(child)\n"
  18996. "[/codeblock]"
  18997. msgstr ""
  18998. #: doc/classes/EditorScenePostImport.xml
  18999. msgid ""
  19000. "Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
  19001. "code])."
  19002. msgstr ""
  19003. #: doc/classes/EditorScenePostImport.xml
  19004. msgid "Returns the resource folder the imported scene file is located in."
  19005. msgstr ""
  19006. #: doc/classes/EditorScenePostImport.xml
  19007. msgid ""
  19008. "Called after the scene was imported. This method must return the modified "
  19009. "version of the scene."
  19010. msgstr ""
  19011. #: doc/classes/EditorScript.xml
  19012. msgid "Base script that can be used to add extension functions to the editor."
  19013. msgstr ""
  19014. #: doc/classes/EditorScript.xml
  19015. msgid ""
  19016. "Scripts extending this class and implementing its [method _run] method can "
  19017. "be executed from the Script Editor's [b]File > Run[/b] menu option (or by "
  19018. "pressing [code]Ctrl+Shift+X[/code]) while the editor is running. This is "
  19019. "useful for adding custom in-editor functionality to Godot. For more complex "
  19020. "additions, consider using [EditorPlugin]s instead.\n"
  19021. "[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.\n"
  19022. "[b]Example script:[/b]\n"
  19023. "[codeblock]\n"
  19024. "tool\n"
  19025. "extends EditorScript\n"
  19026. "\n"
  19027. "func _run():\n"
  19028. " print(\"Hello from the Godot Editor!\")\n"
  19029. "[/codeblock]\n"
  19030. "[b]Note:[/b] The script is run in the Editor context, which means the output "
  19031. "is visible in the console window started with the Editor (stdout) instead of "
  19032. "the usual Godot [b]Output[/b] dock.\n"
  19033. "[b]Note:[/b] EditorScript is reference counted, meaning it is destroyed when "
  19034. "nothing references it. This can cause errors during asynchronous operations "
  19035. "if there are no references to the script."
  19036. msgstr ""
  19037. #: doc/classes/EditorScript.xml
  19038. msgid "This method is executed by the Editor when [b]File > Run[/b] is used."
  19039. msgstr ""
  19040. #: doc/classes/EditorScript.xml
  19041. msgid ""
  19042. "Adds [code]node[/code] as a child of the root node in the editor context.\n"
  19043. "[b]Warning:[/b] The implementation of this method is currently disabled."
  19044. msgstr ""
  19045. #: doc/classes/EditorScript.xml
  19046. msgid "Returns the [EditorInterface] singleton instance."
  19047. msgstr ""
  19048. #: doc/classes/EditorScript.xml
  19049. msgid "Returns the Editor's currently active scene."
  19050. msgstr ""
  19051. #: doc/classes/EditorScriptPicker.xml
  19052. msgid ""
  19053. "Godot editor's control for selecting the [code]script[/code] property of a "
  19054. "[Node]."
  19055. msgstr ""
  19056. #: doc/classes/EditorScriptPicker.xml
  19057. msgid ""
  19058. "Similar to [EditorResourcePicker] this [Control] node is used in the "
  19059. "editor's Inspector dock, but only to edit the [code]script[/code] property "
  19060. "of a [Node]. Default options for creating new resources of all possible "
  19061. "subtypes are replaced with dedicated buttons that open the \"Attach Node "
  19062. "Script\" dialog. Can be used with [EditorInspectorPlugin] to recreate the "
  19063. "same behavior.\n"
  19064. "[b]Note:[/b] You must set the [member script_owner] for the custom context "
  19065. "menu items to work."
  19066. msgstr ""
  19067. #: doc/classes/EditorScriptPicker.xml
  19068. msgid "The owner [Node] of the script property that holds the edited resource."
  19069. msgstr ""
  19070. #: doc/classes/EditorSelection.xml
  19071. msgid "Manages the SceneTree selection in the editor."
  19072. msgstr ""
  19073. #: doc/classes/EditorSelection.xml
  19074. msgid ""
  19075. "This object manages the SceneTree selection in the editor.\n"
  19076. "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
  19077. "the singleton using [method EditorInterface.get_selection]."
  19078. msgstr ""
  19079. #: doc/classes/EditorSelection.xml
  19080. msgid ""
  19081. "Adds a node to the selection.\n"
  19082. "[b]Note:[/b] The newly selected node will not be automatically edited in the "
  19083. "inspector. If you want to edit a node, use [method EditorInterface."
  19084. "edit_node]."
  19085. msgstr ""
  19086. #: doc/classes/EditorSelection.xml
  19087. msgid "Clear the selection."
  19088. msgstr ""
  19089. #: doc/classes/EditorSelection.xml
  19090. msgid "Gets the list of selected nodes."
  19091. msgstr ""
  19092. #: doc/classes/EditorSelection.xml
  19093. msgid ""
  19094. "Gets the list of selected nodes, optimized for transform operations (i.e. "
  19095. "moving them, rotating, etc). This list avoids situations where a node is "
  19096. "selected and also child/grandchild."
  19097. msgstr ""
  19098. #: doc/classes/EditorSelection.xml
  19099. msgid "Removes a node from the selection."
  19100. msgstr ""
  19101. #: doc/classes/EditorSelection.xml
  19102. msgid "Emitted when the selection changes."
  19103. msgstr ""
  19104. #: doc/classes/EditorSettings.xml
  19105. msgid "Object that holds the project-independent editor settings."
  19106. msgstr ""
  19107. #: doc/classes/EditorSettings.xml
  19108. msgid ""
  19109. "Object that holds the project-independent editor settings. These settings "
  19110. "are generally visible in the [b]Editor > Editor Settings[/b] menu.\n"
  19111. "Property names use slash delimiters to distinguish sections. Setting values "
  19112. "can be of any [Variant] type. It's recommended to use [code]snake_case[/"
  19113. "code] for editor settings to be consistent with the Godot editor itself.\n"
  19114. "Accessing the settings can be done using the following methods, such as:\n"
  19115. "[codeblock]\n"
  19116. "# `settings.set(\"some/property\", value)` also works as this class "
  19117. "overrides `_set()` internally.\n"
  19118. "settings.set_setting(\"some/property\",value)\n"
  19119. "\n"
  19120. "# `settings.get(\"some/property\", value)` also works as this class "
  19121. "overrides `_get()` internally.\n"
  19122. "settings.get_setting(\"some/property\")\n"
  19123. "\n"
  19124. "var list_of_settings = settings.get_property_list()\n"
  19125. "[/codeblock]\n"
  19126. "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
  19127. "the singleton using [method EditorInterface.get_editor_settings]."
  19128. msgstr ""
  19129. #: doc/classes/EditorSettings.xml
  19130. msgid ""
  19131. "Adds a custom property info to a property. The dictionary must contain:\n"
  19132. "- [code]name[/code]: [String] (the name of the property)\n"
  19133. "- [code]type[/code]: [int] (see [enum Variant.Type])\n"
  19134. "- optionally [code]hint[/code]: [int] (see [enum PropertyHint]) and "
  19135. "[code]hint_string[/code]: [String]\n"
  19136. "[b]Example:[/b]\n"
  19137. "[codeblock]\n"
  19138. "editor_settings.set(\"category/property_name\", 0)\n"
  19139. "\n"
  19140. "var property_info = {\n"
  19141. " \"name\": \"category/property_name\",\n"
  19142. " \"type\": TYPE_INT,\n"
  19143. " \"hint\": PROPERTY_HINT_ENUM,\n"
  19144. " \"hint_string\": \"one,two,three\"\n"
  19145. "}\n"
  19146. "\n"
  19147. "editor_settings.add_property_info(property_info)\n"
  19148. "[/codeblock]"
  19149. msgstr ""
  19150. #: doc/classes/EditorSettings.xml
  19151. msgid "Erases the setting whose name is specified by [code]property[/code]."
  19152. msgstr ""
  19153. #: doc/classes/EditorSettings.xml
  19154. msgid "Returns the list of favorite files and directories for this project."
  19155. msgstr ""
  19156. #: doc/classes/EditorSettings.xml
  19157. msgid ""
  19158. "Returns project-specific metadata for the [code]section[/code] and "
  19159. "[code]key[/code] specified. If the metadata doesn't exist, [code]default[/"
  19160. "code] will be returned instead. See also [method set_project_metadata]."
  19161. msgstr ""
  19162. #: doc/classes/EditorSettings.xml
  19163. msgid ""
  19164. "Returns the project-specific settings path. Projects all have a unique "
  19165. "subdirectory inside the settings path where project-specific settings are "
  19166. "saved."
  19167. msgstr ""
  19168. #: doc/classes/EditorSettings.xml
  19169. msgid ""
  19170. "Returns the list of recently visited folders in the file dialog for this "
  19171. "project."
  19172. msgstr ""
  19173. #: doc/classes/EditorSettings.xml
  19174. msgid ""
  19175. "Returns the value of the setting specified by [code]name[/code]. This is "
  19176. "equivalent to using [method Object.get] on the EditorSettings instance."
  19177. msgstr ""
  19178. #: doc/classes/EditorSettings.xml
  19179. msgid ""
  19180. "Gets the global settings path for the engine. Inside this path, you can find "
  19181. "some standard paths such as:\n"
  19182. "[code]settings/tmp[/code] - Used for temporary storage of files\n"
  19183. "[code]settings/templates[/code] - Where export templates are located"
  19184. msgstr ""
  19185. #: doc/classes/EditorSettings.xml
  19186. msgid ""
  19187. "Returns [code]true[/code] if the setting specified by [code]name[/code] "
  19188. "exists, [code]false[/code] otherwise."
  19189. msgstr ""
  19190. #: doc/classes/EditorSettings.xml
  19191. msgid ""
  19192. "Returns [code]true[/code] if the setting specified by [code]name[/code] can "
  19193. "have its value reverted to the default value, [code]false[/code] otherwise. "
  19194. "When this method returns [code]true[/code], a Revert button will display "
  19195. "next to the setting in the Editor Settings."
  19196. msgstr ""
  19197. #: doc/classes/EditorSettings.xml
  19198. msgid ""
  19199. "Returns the default value of the setting specified by [code]name[/code]. "
  19200. "This is the value that would be applied when clicking the Revert button in "
  19201. "the Editor Settings."
  19202. msgstr ""
  19203. #: doc/classes/EditorSettings.xml
  19204. msgid "Sets the list of favorite files and directories for this project."
  19205. msgstr ""
  19206. #: doc/classes/EditorSettings.xml
  19207. msgid ""
  19208. "Sets the initial value of the setting specified by [code]name[/code] to "
  19209. "[code]value[/code]. This is used to provide a value for the Revert button in "
  19210. "the Editor Settings. If [code]update_current[/code] is true, the current "
  19211. "value of the setting will be set to [code]value[/code] as well."
  19212. msgstr ""
  19213. #: doc/classes/EditorSettings.xml
  19214. msgid ""
  19215. "Sets project-specific metadata with the [code]section[/code], [code]key[/"
  19216. "code] and [code]data[/code] specified. This metadata is stored outside the "
  19217. "project folder and therefore won't be checked into version control. See also "
  19218. "[method get_project_metadata]."
  19219. msgstr ""
  19220. #: doc/classes/EditorSettings.xml
  19221. msgid ""
  19222. "Sets the list of recently visited folders in the file dialog for this "
  19223. "project."
  19224. msgstr ""
  19225. #: doc/classes/EditorSettings.xml
  19226. msgid ""
  19227. "Sets the [code]value[/code] of the setting specified by [code]name[/code]. "
  19228. "This is equivalent to using [method Object.set] on the EditorSettings "
  19229. "instance."
  19230. msgstr ""
  19231. #: doc/classes/EditorSettings.xml
  19232. msgid "Emitted after any editor setting has changed."
  19233. msgstr ""
  19234. #: doc/classes/EditorSettings.xml
  19235. msgid ""
  19236. "Emitted after any editor setting has changed. It's used by various editor "
  19237. "plugins to update their visuals on theme changes or logic on configuration "
  19238. "changes."
  19239. msgstr ""
  19240. #: doc/classes/EditorSpatialGizmo.xml
  19241. msgid "Custom gizmo for editing Spatial objects."
  19242. msgstr ""
  19243. #: doc/classes/EditorSpatialGizmo.xml
  19244. msgid ""
  19245. "Custom gizmo that is used for providing custom visualization and editing "
  19246. "(handles) for 3D Spatial objects. See [EditorSpatialGizmoPlugin] for more "
  19247. "information."
  19248. msgstr ""
  19249. #: doc/classes/EditorSpatialGizmo.xml
  19250. msgid ""
  19251. "Adds the specified [code]segments[/code] to the gizmo's collision shape for "
  19252. "picking. Call this function during [method redraw]."
  19253. msgstr ""
  19254. #: doc/classes/EditorSpatialGizmo.xml
  19255. msgid ""
  19256. "Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be "
  19257. "generated from a regular [Mesh] too. Call this function during [method "
  19258. "redraw]."
  19259. msgstr ""
  19260. #: doc/classes/EditorSpatialGizmo.xml
  19261. msgid ""
  19262. "Adds a list of handles (points) which can be used to deform the object being "
  19263. "edited.\n"
  19264. "There are virtual functions which will be called upon editing of these "
  19265. "handles. Call this function during [method redraw]."
  19266. msgstr ""
  19267. #: doc/classes/EditorSpatialGizmo.xml
  19268. msgid ""
  19269. "Adds lines to the gizmo (as sets of 2 points), with a given material. The "
  19270. "lines are used for visualizing the gizmo. Call this function during [method "
  19271. "redraw]."
  19272. msgstr ""
  19273. #: doc/classes/EditorSpatialGizmo.xml
  19274. msgid ""
  19275. "Adds a mesh to the gizmo with the specified [code]billboard[/code] state, "
  19276. "[code]skeleton[/code] and [code]material[/code]. If [code]billboard[/code] "
  19277. "is [code]true[/code], the mesh will rotate to always face the camera. Call "
  19278. "this function during [method redraw]."
  19279. msgstr ""
  19280. #: doc/classes/EditorSpatialGizmo.xml
  19281. msgid ""
  19282. "Adds an unscaled billboard for visualization. Call this function during "
  19283. "[method redraw]."
  19284. msgstr ""
  19285. #: doc/classes/EditorSpatialGizmo.xml
  19286. msgid ""
  19287. "Removes everything in the gizmo including meshes, collisions and handles."
  19288. msgstr ""
  19289. #: doc/classes/EditorSpatialGizmo.xml
  19290. msgid ""
  19291. "Commit a handle being edited (handles must have been previously added by "
  19292. "[method add_handles]).\n"
  19293. "If the [code]cancel[/code] parameter is [code]true[/code], an option to "
  19294. "restore the edited value to the original is provided."
  19295. msgstr ""
  19296. #: doc/classes/EditorSpatialGizmo.xml
  19297. msgid ""
  19298. "Gets the name of an edited handle (handles must have been previously added "
  19299. "by [method add_handles]).\n"
  19300. "Handles can be named for reference to the user when editing."
  19301. msgstr ""
  19302. #: doc/classes/EditorSpatialGizmo.xml
  19303. msgid ""
  19304. "Gets actual value of a handle. This value can be anything and used for "
  19305. "eventually undoing the motion when calling [method commit_handle]."
  19306. msgstr ""
  19307. #: doc/classes/EditorSpatialGizmo.xml
  19308. msgid ""
  19309. "Returns the [EditorSpatialGizmoPlugin] that owns this gizmo. It's useful to "
  19310. "retrieve materials using [method EditorSpatialGizmoPlugin.get_material]."
  19311. msgstr ""
  19312. #: doc/classes/EditorSpatialGizmo.xml
  19313. msgid "Returns the Spatial node associated with this gizmo."
  19314. msgstr ""
  19315. #: doc/classes/EditorSpatialGizmo.xml
  19316. msgid ""
  19317. "Returns [code]true[/code] if the handle at index [code]index[/code] is "
  19318. "highlighted by being hovered with the mouse."
  19319. msgstr ""
  19320. #: doc/classes/EditorSpatialGizmo.xml
  19321. msgid ""
  19322. "This function is called when the [Spatial] this gizmo refers to changes (the "
  19323. "[method Spatial.update_gizmo] is called)."
  19324. msgstr ""
  19325. #: doc/classes/EditorSpatialGizmo.xml
  19326. msgid ""
  19327. "This function is used when the user drags a gizmo handle (previously added "
  19328. "with [method add_handles]) in screen coordinates.\n"
  19329. "The [Camera] is also provided so screen coordinates can be converted to "
  19330. "raycasts."
  19331. msgstr ""
  19332. #: doc/classes/EditorSpatialGizmo.xml
  19333. msgid ""
  19334. "Sets the gizmo's hidden state. If [code]true[/code], the gizmo will be "
  19335. "hidden. If [code]false[/code], it will be shown."
  19336. msgstr ""
  19337. #: doc/classes/EditorSpatialGizmo.xml
  19338. msgid ""
  19339. "Sets the reference [Spatial] node for the gizmo. [code]node[/code] must "
  19340. "inherit from [Spatial]."
  19341. msgstr ""
  19342. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19343. msgid "Used by the editor to define Spatial gizmo types."
  19344. msgstr ""
  19345. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19346. msgid ""
  19347. "[EditorSpatialGizmoPlugin] allows you to define a new type of Gizmo. There "
  19348. "are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the "
  19349. "simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the "
  19350. "tutorial in the documentation for more info.\n"
  19351. "To use [EditorSpatialGizmoPlugin], register it using the [method "
  19352. "EditorPlugin.add_spatial_gizmo_plugin] method first."
  19353. msgstr ""
  19354. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19355. msgid ""
  19356. "Adds a new material to the internal material list for the plugin. It can "
  19357. "then be accessed with [method get_material]. Should not be overridden."
  19358. msgstr ""
  19359. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19360. msgid ""
  19361. "Override this method to define whether the gizmo can be hidden or not. "
  19362. "Returns [code]true[/code] if not overridden."
  19363. msgstr ""
  19364. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19365. msgid ""
  19366. "Override this method to commit gizmo handles. Called for this plugin's "
  19367. "active gizmos."
  19368. msgstr ""
  19369. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19370. msgid ""
  19371. "Override this method to return a custom [EditorSpatialGizmo] for the spatial "
  19372. "nodes of your choice, return [code]null[/code] for the rest of nodes. See "
  19373. "also [method has_gizmo]."
  19374. msgstr ""
  19375. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19376. msgid ""
  19377. "Creates a handle material with its variants (selected and/or editable) and "
  19378. "adds them to the internal material list. They can then be accessed with "
  19379. "[method get_material] and used in [method EditorSpatialGizmo.add_handles]. "
  19380. "Should not be overridden.\n"
  19381. "You can optionally provide a texture to use instead of the default icon."
  19382. msgstr ""
  19383. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19384. msgid ""
  19385. "Creates an icon material with its variants (selected and/or editable) and "
  19386. "adds them to the internal material list. They can then be accessed with "
  19387. "[method get_material] and used in [method EditorSpatialGizmo."
  19388. "add_unscaled_billboard]. Should not be overridden."
  19389. msgstr ""
  19390. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19391. msgid ""
  19392. "Creates an unshaded material with its variants (selected and/or editable) "
  19393. "and adds them to the internal material list. They can then be accessed with "
  19394. "[method get_material] and used in [method EditorSpatialGizmo.add_mesh] and "
  19395. "[method EditorSpatialGizmo.add_lines]. Should not be overridden."
  19396. msgstr ""
  19397. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19398. msgid ""
  19399. "Override this method to provide gizmo's handle names. Called for this "
  19400. "plugin's active gizmos."
  19401. msgstr ""
  19402. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19403. msgid ""
  19404. "Gets actual value of a handle from gizmo. Called for this plugin's active "
  19405. "gizmos."
  19406. msgstr ""
  19407. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19408. msgid ""
  19409. "Gets material from the internal list of materials. If an "
  19410. "[EditorSpatialGizmo] is provided, it will try to get the corresponding "
  19411. "variant (selected and/or editable)."
  19412. msgstr ""
  19413. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19414. msgid ""
  19415. "Override this method to provide the name that will appear in the gizmo "
  19416. "visibility menu."
  19417. msgstr ""
  19418. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19419. msgid ""
  19420. "Override this method to set the gizmo's priority. Higher values correspond "
  19421. "to higher priority. If a gizmo with higher priority conflicts with another "
  19422. "gizmo, only the gizmo with higher priority will be used.\n"
  19423. "All built-in editor gizmos return a priority of [code]-1[/code]. If not "
  19424. "overridden, this method will return [code]0[/code], which means custom "
  19425. "gizmos will automatically override built-in gizmos."
  19426. msgstr ""
  19427. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19428. msgid ""
  19429. "Override this method to define which Spatial nodes have a gizmo from this "
  19430. "plugin. Whenever a [Spatial] node is added to a scene this method is called, "
  19431. "if it returns [code]true[/code] the node gets a generic [EditorSpatialGizmo] "
  19432. "assigned and is added to this plugin's list of active gizmos."
  19433. msgstr ""
  19434. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19435. msgid ""
  19436. "Gets whether a handle is highlighted or not. Called for this plugin's active "
  19437. "gizmos."
  19438. msgstr ""
  19439. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19440. msgid ""
  19441. "Override this method to define whether a Spatial with this gizmo should be "
  19442. "selectable even when the gizmo is hidden."
  19443. msgstr ""
  19444. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19445. msgid ""
  19446. "Callback to redraw the provided gizmo. Called for this plugin's active "
  19447. "gizmos."
  19448. msgstr ""
  19449. #: doc/classes/EditorSpatialGizmoPlugin.xml
  19450. msgid ""
  19451. "Update the value of a handle after it has been updated. Called for this "
  19452. "plugin's active gizmos."
  19453. msgstr ""
  19454. #: doc/classes/EditorSpinSlider.xml
  19455. msgid "Godot editor's control for editing numeric values."
  19456. msgstr ""
  19457. #: doc/classes/EditorSpinSlider.xml
  19458. msgid ""
  19459. "This [Control] node is used in the editor's Inspector dock to allow editing "
  19460. "of numeric values. Can be used with [EditorInspectorPlugin] to recreate the "
  19461. "same behavior."
  19462. msgstr ""
  19463. #: doc/classes/EditorSpinSlider.xml
  19464. msgid "If [code]true[/code], the slider is hidden."
  19465. msgstr ""
  19466. #: doc/classes/EditorVCSInterface.xml
  19467. msgid ""
  19468. "Version Control System (VCS) interface, which reads and writes to the local "
  19469. "VCS in use."
  19470. msgstr ""
  19471. #: doc/classes/EditorVCSInterface.xml
  19472. msgid ""
  19473. "Defines the API that the editor uses to extract information from the "
  19474. "underlying VCS. The implementation of this API is included in VCS plugins, "
  19475. "which are scripts that inherit [EditorVCSInterface] and are attached (on "
  19476. "demand) to the singleton instance of [EditorVCSInterface]. Instead of "
  19477. "performing the task themselves, all the virtual functions listed below are "
  19478. "calling the internally overridden functions in the VCS plugins to provide a "
  19479. "plug-n-play experience. A custom VCS plugin is supposed to inherit from "
  19480. "[EditorVCSInterface] and override these virtual functions."
  19481. msgstr ""
  19482. #: doc/classes/EditorVCSInterface.xml
  19483. msgid "Checks out a [code]branch_name[/code] in the VCS."
  19484. msgstr ""
  19485. #: doc/classes/EditorVCSInterface.xml
  19486. msgid ""
  19487. "Commits the currently staged changes and applies the commit [code]msg[/code] "
  19488. "to the resulting commit."
  19489. msgstr ""
  19490. #: doc/classes/EditorVCSInterface.xml
  19491. msgid "Creates a new branch named [code]branch_name[/code] in the VCS."
  19492. msgstr ""
  19493. #: doc/classes/EditorVCSInterface.xml
  19494. msgid ""
  19495. "Creates a new remote destination with name [code]remote_name[/code] and "
  19496. "points it to [code]remote_url[/code]. This can be both an HTTPS remote or an "
  19497. "SSH remote."
  19498. msgstr ""
  19499. #: doc/classes/EditorVCSInterface.xml
  19500. msgid "Discards the changes made in file present at [code]file_path[/code]."
  19501. msgstr ""
  19502. #: doc/classes/EditorVCSInterface.xml
  19503. msgid ""
  19504. "Fetches new changes from the remote, but doesn't write changes to the "
  19505. "current working directory. Equivalent to [code]git fetch[/code]."
  19506. msgstr ""
  19507. #: doc/classes/EditorVCSInterface.xml
  19508. msgid ""
  19509. "Gets an instance of an [Array] of [String]s containing available branch "
  19510. "names in the VCS."
  19511. msgstr ""
  19512. #: doc/classes/EditorVCSInterface.xml
  19513. msgid "Gets the current branch name defined in the VCS."
  19514. msgstr ""
  19515. #: doc/classes/EditorVCSInterface.xml
  19516. msgid ""
  19517. "Returns an [Array] of [Dictionary] items (see [method create_diff_file], "
  19518. "[method create_diff_hunk], [method create_diff_line], [method "
  19519. "add_line_diffs_into_diff_hunk] and [method add_diff_hunks_into_diff_file]), "
  19520. "each containing information about a diff. If [code]identifier[/code] is a "
  19521. "file path, returns a file diff, and if it is a commit identifier, then "
  19522. "returns a commit diff."
  19523. msgstr ""
  19524. #: doc/classes/EditorVCSInterface.xml
  19525. msgid ""
  19526. "Returns an [Array] of [Dictionary] items (see [method create_diff_hunk]), "
  19527. "each containing a line diff between a file at [code]file_path[/code] and the "
  19528. "[code]text[/code] which is passed in."
  19529. msgstr ""
  19530. #: doc/classes/EditorVCSInterface.xml
  19531. msgid ""
  19532. "Returns an [Array] of [Dictionary] items (see [method create_status_file]), "
  19533. "each containing the status data of every modified file in the project folder."
  19534. msgstr ""
  19535. #: doc/classes/EditorVCSInterface.xml
  19536. msgid ""
  19537. "Returns an [Array] of [Dictionary] items (see [method create_commit]), each "
  19538. "containing the data for a past commit."
  19539. msgstr ""
  19540. #: doc/classes/EditorVCSInterface.xml
  19541. msgid ""
  19542. "Returns an [Array] of [String]s, each containing the name of a remote "
  19543. "configured in the VCS."
  19544. msgstr ""
  19545. #: doc/classes/EditorVCSInterface.xml
  19546. #, fuzzy
  19547. msgid "Returns the name of the underlying VCS provider."
  19548. msgstr "Mengembalikan nilai sinus hiperbolik invers dari parameter."
  19549. #: doc/classes/EditorVCSInterface.xml
  19550. msgid ""
  19551. "Initializes the VCS plugin when called from the editor. Returns whether or "
  19552. "not the plugin was successfully initialized. A VCS project is initialized at "
  19553. "[code]project_path[/code]."
  19554. msgstr ""
  19555. #: doc/classes/EditorVCSInterface.xml
  19556. msgid "Pulls changes from the remote. This can give rise to merge conflicts."
  19557. msgstr ""
  19558. #: doc/classes/EditorVCSInterface.xml
  19559. msgid ""
  19560. "Pushes changes to the [code]remote[/code]. Optionally, if [code]force[/code] "
  19561. "is set to true, a force push will override the change history already "
  19562. "present on the remote."
  19563. msgstr ""
  19564. #: doc/classes/EditorVCSInterface.xml
  19565. msgid "Remove a branch from the local VCS."
  19566. msgstr ""
  19567. #: doc/classes/EditorVCSInterface.xml
  19568. msgid "Remove a remote from the local VCS."
  19569. msgstr ""
  19570. #: doc/classes/EditorVCSInterface.xml
  19571. msgid ""
  19572. "Set user credentials in the underlying VCS. [code]username[/code] and "
  19573. "[code]password[/code] are used only during HTTPS authentication unless not "
  19574. "already mentioned in the remote URL. [code]ssh_public_key_path[/code], "
  19575. "[code]ssh_private_key_path[/code], and [code]ssh_passphrase[/code] are only "
  19576. "used during SSH authentication."
  19577. msgstr ""
  19578. #: doc/classes/EditorVCSInterface.xml
  19579. msgid ""
  19580. "Shuts down VCS plugin instance. Called when the user either closes the "
  19581. "editor or shuts down the VCS plugin through the editor UI."
  19582. msgstr ""
  19583. #: doc/classes/EditorVCSInterface.xml
  19584. msgid "Stages the file present at [code]file_path[/code] to the staged area."
  19585. msgstr ""
  19586. #: doc/classes/EditorVCSInterface.xml
  19587. msgid ""
  19588. "Unstages the file present at [code]file_path[/code] from the staged area to "
  19589. "the unstaged area."
  19590. msgstr ""
  19591. #: doc/classes/EditorVCSInterface.xml
  19592. msgid ""
  19593. "Helper function to add an array of [code]diff_hunks[/code] into a "
  19594. "[code]diff_file[/code]."
  19595. msgstr ""
  19596. #: doc/classes/EditorVCSInterface.xml
  19597. msgid ""
  19598. "Helper function to add an array of [code]line_diffs[/code] into a "
  19599. "[code]diff_hunk[/code]."
  19600. msgstr ""
  19601. #: doc/classes/EditorVCSInterface.xml
  19602. msgid ""
  19603. "Helper function to create a commit [Dictionary] item. [code]msg[/code] is "
  19604. "the commit message of the commit. [code]author[/code] is a single human-"
  19605. "readable string containing all the author's details, e.g. the email and name "
  19606. "configured in the VCS. [code]id[/code] is the identifier of the commit, in "
  19607. "whichever format your VCS may provide an identifier to commits. "
  19608. "[code]unix_timestamp[/code] is the UTC Unix timestamp of when the commit was "
  19609. "created. [code]offset_minutes[/code] is the timezone offset in minutes, "
  19610. "recorded from the system timezone where the commit was created."
  19611. msgstr ""
  19612. #: doc/classes/EditorVCSInterface.xml
  19613. msgid ""
  19614. "Helper function to create a [code]Dictionary[/code] for storing old and new "
  19615. "diff file paths."
  19616. msgstr ""
  19617. #: doc/classes/EditorVCSInterface.xml
  19618. msgid ""
  19619. "Helper function to create a [code]Dictionary[/code] for storing diff hunk "
  19620. "data. [code]old_start[/code] is the starting line number in old file. "
  19621. "[code]new_start[/code] is the starting line number in new file. "
  19622. "[code]old_lines[/code] is the number of lines in the old file. "
  19623. "[code]new_lines[/code] is the number of lines in the new file."
  19624. msgstr ""
  19625. #: doc/classes/EditorVCSInterface.xml
  19626. msgid ""
  19627. "Helper function to create a [code]Dictionary[/code] for storing a line diff. "
  19628. "[code]new_line_no[/code] is the line number in the new file (can be "
  19629. "[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
  19630. "line number in the old file (can be [code]-1[/code] if the line is added). "
  19631. "[code]content[/code] is the diff text. [code]status[/code] is a single "
  19632. "character string which stores the line origin."
  19633. msgstr ""
  19634. #: doc/classes/EditorVCSInterface.xml
  19635. msgid ""
  19636. "Helper function to create a [code]Dictionary[/code] used by editor to read "
  19637. "the status of a file."
  19638. msgstr ""
  19639. #: doc/classes/EditorVCSInterface.xml
  19640. msgid "Pops up an error message in the edior."
  19641. msgstr ""
  19642. #: doc/classes/EditorVCSInterface.xml
  19643. msgid "A new file has been added."
  19644. msgstr ""
  19645. #: doc/classes/EditorVCSInterface.xml
  19646. msgid "An earlier added file has been modified."
  19647. msgstr ""
  19648. #: doc/classes/EditorVCSInterface.xml
  19649. msgid "An earlier added file has been renamed."
  19650. msgstr ""
  19651. #: doc/classes/EditorVCSInterface.xml
  19652. msgid "An earlier added file has been deleted."
  19653. msgstr ""
  19654. #: doc/classes/EditorVCSInterface.xml
  19655. msgid "An earlier added file has been typechanged."
  19656. msgstr ""
  19657. #: doc/classes/EditorVCSInterface.xml
  19658. msgid "A file is left unmerged."
  19659. msgstr ""
  19660. #: doc/classes/EditorVCSInterface.xml
  19661. msgid "A commit is encountered from the commit area."
  19662. msgstr ""
  19663. #: doc/classes/EditorVCSInterface.xml
  19664. msgid "A file is encountered from the staged area."
  19665. msgstr ""
  19666. #: doc/classes/EditorVCSInterface.xml
  19667. msgid "A file is encountered from the unstaged area."
  19668. msgstr ""
  19669. #: doc/classes/EncodedObjectAsID.xml
  19670. msgid "Holds a reference to an [Object]'s instance ID."
  19671. msgstr ""
  19672. #: doc/classes/EncodedObjectAsID.xml
  19673. msgid ""
  19674. "Utility class which holds a reference to the internal identifier of an "
  19675. "[Object] instance, as given by [method Object.get_instance_id]. This ID can "
  19676. "then be used to retrieve the object instance with [method @GDScript."
  19677. "instance_from_id].\n"
  19678. "This class is used internally by the editor inspector and script debugger, "
  19679. "but can also be used in plugins to pass and display objects as their IDs."
  19680. msgstr ""
  19681. #: doc/classes/EncodedObjectAsID.xml
  19682. msgid ""
  19683. "The [Object] identifier stored in this [EncodedObjectAsID] instance. The "
  19684. "object instance can be retrieved with [method @GDScript.instance_from_id]."
  19685. msgstr ""
  19686. #: doc/classes/Engine.xml
  19687. msgid "Access to engine properties."
  19688. msgstr ""
  19689. #: doc/classes/Engine.xml
  19690. msgid ""
  19691. "The [Engine] singleton allows you to query and modify the project's run-time "
  19692. "parameters, such as frames per second, time scale, and others."
  19693. msgstr ""
  19694. #: doc/classes/Engine.xml
  19695. msgid ""
  19696. "Returns engine author information in a Dictionary.\n"
  19697. "[code]lead_developers[/code] - Array of Strings, lead developer names\n"
  19698. "[code]founders[/code] - Array of Strings, founder names\n"
  19699. "[code]project_managers[/code] - Array of Strings, project manager names\n"
  19700. "[code]developers[/code] - Array of Strings, developer names"
  19701. msgstr ""
  19702. #: doc/classes/Engine.xml
  19703. msgid ""
  19704. "Returns an Array of copyright information Dictionaries.\n"
  19705. "[code]name[/code] - String, component name\n"
  19706. "[code]parts[/code] - Array of Dictionaries {[code]files[/code], "
  19707. "[code]copyright[/code], [code]license[/code]} describing subsections of the "
  19708. "component"
  19709. msgstr ""
  19710. #: doc/classes/Engine.xml
  19711. msgid ""
  19712. "Returns a Dictionary of Arrays of donor names.\n"
  19713. "{[code]platinum_sponsors[/code], [code]gold_sponsors[/code], "
  19714. "[code]silver_sponsors[/code], [code]bronze_sponsors[/code], "
  19715. "[code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/"
  19716. "code], [code]bronze_donors[/code]}"
  19717. msgstr ""
  19718. #: doc/classes/Engine.xml
  19719. msgid ""
  19720. "Returns the total number of frames drawn. On headless platforms, or if the "
  19721. "render loop is disabled with [code]--disable-render-loop[/code] via command "
  19722. "line, [method get_frames_drawn] always returns [code]0[/code]. See [method "
  19723. "get_idle_frames]."
  19724. msgstr ""
  19725. #: doc/classes/Engine.xml
  19726. msgid "Returns the frames per second of the running game."
  19727. msgstr ""
  19728. #: doc/classes/Engine.xml
  19729. msgid ""
  19730. "Returns the total number of frames passed since engine initialization which "
  19731. "is advanced on each [b]idle frame[/b], regardless of whether the render loop "
  19732. "is enabled. See also [method get_frames_drawn] and [method "
  19733. "get_physics_frames].\n"
  19734. "[method get_idle_frames] can be used to run expensive logic less often "
  19735. "without relying on a [Timer]:\n"
  19736. "[codeblock]\n"
  19737. "func _process(_delta):\n"
  19738. " if Engine.get_idle_frames() % 2 == 0:\n"
  19739. " pass # Run expensive logic only once every 2 idle (render) frames "
  19740. "here.\n"
  19741. "[/codeblock]"
  19742. msgstr ""
  19743. #: doc/classes/Engine.xml
  19744. msgid ""
  19745. "Returns Dictionary of licenses used by Godot and included third party "
  19746. "components."
  19747. msgstr ""
  19748. #: doc/classes/Engine.xml
  19749. msgid "Returns Godot license text."
  19750. msgstr ""
  19751. #: doc/classes/Engine.xml
  19752. msgid "Returns the main loop object (see [MainLoop] and [SceneTree])."
  19753. msgstr ""
  19754. #: doc/classes/Engine.xml
  19755. msgid ""
  19756. "Returns the total number of frames passed since engine initialization which "
  19757. "is advanced on each [b]physics frame[/b]. See also [method "
  19758. "get_idle_frames].\n"
  19759. "[method get_physics_frames] can be used to run expensive logic less often "
  19760. "without relying on a [Timer]:\n"
  19761. "[codeblock]\n"
  19762. "func _physics_process(_delta):\n"
  19763. " if Engine.get_physics_frames() % 2 == 0:\n"
  19764. " pass # Run expensive logic only once every 2 physics frames here.\n"
  19765. "[/codeblock]"
  19766. msgstr ""
  19767. #: doc/classes/Engine.xml
  19768. msgid ""
  19769. "Returns the fraction through the current physics tick we are at the time of "
  19770. "rendering the frame. This can be used to implement fixed timestep "
  19771. "interpolation."
  19772. msgstr ""
  19773. #: doc/classes/Engine.xml
  19774. msgid ""
  19775. "Returns a global singleton with given [code]name[/code]. Often used for "
  19776. "plugins, e.g. [code]GodotPayment[/code] on Android."
  19777. msgstr ""
  19778. #: doc/classes/Engine.xml
  19779. msgid ""
  19780. "Returns the current engine version information in a Dictionary.\n"
  19781. "[code]major[/code] - Holds the major version number as an int\n"
  19782. "[code]minor[/code] - Holds the minor version number as an int\n"
  19783. "[code]patch[/code] - Holds the patch version number as an int\n"
  19784. "[code]hex[/code] - Holds the full version number encoded as a "
  19785. "hexadecimal int with one byte (2 places) per number (see example below)\n"
  19786. "[code]status[/code] - Holds the status (e.g. \"beta\", \"rc1\", "
  19787. "\"rc2\", ... \"stable\") as a String\n"
  19788. "[code]build[/code] - Holds the build name (e.g. \"custom_build\") as a "
  19789. "String\n"
  19790. "[code]hash[/code] - Holds the full Git commit hash as a String\n"
  19791. "[code]year[/code] - Holds the year the version was released in as an "
  19792. "int\n"
  19793. "[code]string[/code] - [code]major[/code] + [code]minor[/code] + "
  19794. "[code]patch[/code] + [code]status[/code] + [code]build[/code] in a single "
  19795. "String\n"
  19796. "The [code]hex[/code] value is encoded as follows, from left to right: one "
  19797. "byte for the major, one byte for the minor, one byte for the patch version. "
  19798. "For example, \"3.1.12\" would be [code]0x03010C[/code]. [b]Note:[/b] It's "
  19799. "still an int internally, and printing it will give you its decimal "
  19800. "representation, which is not particularly meaningful. Use hexadecimal "
  19801. "literals for easy version comparisons from code:\n"
  19802. "[codeblock]\n"
  19803. "if Engine.get_version_info().hex >= 0x030200:\n"
  19804. " # Do things specific to version 3.2 or later\n"
  19805. "else:\n"
  19806. " # Do things specific to versions before 3.2\n"
  19807. "[/codeblock]"
  19808. msgstr ""
  19809. #: doc/classes/Engine.xml
  19810. msgid ""
  19811. "Returns [code]true[/code] if a singleton with given [code]name[/code] exists "
  19812. "in global scope."
  19813. msgstr ""
  19814. #: doc/classes/Engine.xml
  19815. msgid ""
  19816. "Returns [code]true[/code] if the game is inside the fixed process and "
  19817. "physics phase of the game loop."
  19818. msgstr ""
  19819. #: doc/classes/Engine.xml
  19820. msgid ""
  19821. "If [code]true[/code], the script is currently running inside the editor. "
  19822. "This is useful for [code]tool[/code] scripts to conditionally draw editor "
  19823. "helpers, or prevent accidentally running \"game\" code that would affect the "
  19824. "scene state while in the editor:\n"
  19825. "[codeblock]\n"
  19826. "if Engine.editor_hint:\n"
  19827. " draw_gizmos()\n"
  19828. "else:\n"
  19829. " simulate_physics()\n"
  19830. "[/codeblock]\n"
  19831. "See [url=$DOCS_URL/tutorials/plugins/running_code_in_the_editor.html]Running "
  19832. "code in the editor[/url] in the documentation for more information.\n"
  19833. "[b]Note:[/b] To detect whether the script is run from an editor [i]build[/i] "
  19834. "(e.g. when pressing [code]F5[/code]), use [method OS.has_feature] with the "
  19835. "[code]\"editor\"[/code] argument instead. [code]OS.has_feature(\"editor\")[/"
  19836. "code] will evaluate to [code]true[/code] both when the code is running in "
  19837. "the editor and when running the project from the editor, but it will "
  19838. "evaluate to [code]false[/code] when the code is run from an exported project."
  19839. msgstr ""
  19840. #: doc/classes/Engine.xml
  19841. msgid ""
  19842. "The number of fixed iterations per second. This controls how often physics "
  19843. "simulation and [method Node._physics_process] methods are run. This value "
  19844. "should generally always be set to [code]60[/code] or above, as Godot doesn't "
  19845. "interpolate the physics step. As a result, values lower than [code]60[/code] "
  19846. "will look stuttery. This value can be increased to make input more reactive "
  19847. "or work around collision tunneling issues, but keep in mind doing so will "
  19848. "increase CPU usage. See also [member target_fps] and [member ProjectSettings."
  19849. "physics/common/physics_fps].\n"
  19850. "[b]Note:[/b] Only 8 physics ticks may be simulated per rendered frame at "
  19851. "most. If more than 8 physics ticks have to be simulated per rendered frame "
  19852. "to keep up with rendering, the game will appear to slow down (even if "
  19853. "[code]delta[/code] is used consistently in physics calculations). Therefore, "
  19854. "it is recommended not to increase [member Engine.iterations_per_second] "
  19855. "above 240. Otherwise, the game will slow down when the rendering framerate "
  19856. "goes below 30 FPS."
  19857. msgstr ""
  19858. #: doc/classes/Engine.xml
  19859. msgid ""
  19860. "Controls how much physics ticks are synchronized with real time. For 0 or "
  19861. "less, the ticks are synchronized. Such values are recommended for network "
  19862. "games, where clock synchronization matters. Higher values cause higher "
  19863. "deviation of the in-game clock and real clock but smooth out framerate "
  19864. "jitters. The default value of 0.5 should be fine for most; values above 2 "
  19865. "could cause the game to react to dropped frames with a noticeable delay and "
  19866. "are not recommended.\n"
  19867. "[b]Note:[/b] For best results, when using a custom physics interpolation "
  19868. "solution, the physics jitter fix should be disabled by setting [member "
  19869. "physics_jitter_fix] to [code]0[/code]."
  19870. msgstr ""
  19871. #: doc/classes/Engine.xml
  19872. msgid ""
  19873. "If [code]false[/code], stops printing error and warning messages to the "
  19874. "console and editor Output log. This can be used to hide error and warning "
  19875. "messages during unit test suite runs. This property is equivalent to the "
  19876. "[member ProjectSettings.application/run/disable_stderr] project setting.\n"
  19877. "[b]Warning:[/b] If you set this to [code]false[/code] anywhere in the "
  19878. "project, important error messages may be hidden even if they are emitted "
  19879. "from other scripts. If this is set to [code]false[/code] in a [code]tool[/"
  19880. "code] script, this will also impact the editor itself. Do [i]not[/i] report "
  19881. "bugs before ensuring error messages are enabled (as they are by default).\n"
  19882. "[b]Note:[/b] This property does not impact the editor's Errors tab when "
  19883. "running a project from the editor."
  19884. msgstr ""
  19885. #: doc/classes/Engine.xml
  19886. msgid ""
  19887. "The desired frames per second. If the hardware cannot keep up, this setting "
  19888. "may not be respected. A value of 0 means no limit."
  19889. msgstr ""
  19890. #: doc/classes/Engine.xml
  19891. msgid ""
  19892. "Controls how fast or slow the in-game clock ticks versus the real life one. "
  19893. "It defaults to 1.0. A value of 2.0 means the game moves twice as fast as "
  19894. "real life, whilst a value of 0.5 means the game moves at half the regular "
  19895. "speed."
  19896. msgstr ""
  19897. #: doc/classes/Environment.xml
  19898. msgid ""
  19899. "Resource for environment nodes (like [WorldEnvironment]) that define "
  19900. "multiple rendering options."
  19901. msgstr ""
  19902. #: doc/classes/Environment.xml
  19903. msgid ""
  19904. "Resource for environment nodes (like [WorldEnvironment]) that define "
  19905. "multiple environment operations (such as background [Sky] or [Color], "
  19906. "ambient light, fog, depth-of-field...). These parameters affect the final "
  19907. "render of the scene. The order of these operations is:\n"
  19908. "- Depth of Field Blur\n"
  19909. "- Glow\n"
  19910. "- Tonemap (Auto Exposure)\n"
  19911. "- Adjustments\n"
  19912. "If the target [Viewport] is set to \"2D Without Sampling\", all post-"
  19913. "processing effects will be unavailable. With \"3D Without Effects\", the "
  19914. "following options will be unavailable:\n"
  19915. "- Ssao\n"
  19916. "- Ss Reflections\n"
  19917. "This can be configured for the root Viewport with [member ProjectSettings."
  19918. "rendering/quality/intended_usage/framebuffer_allocation], or for specific "
  19919. "Viewports via the [member Viewport.usage] property.\n"
  19920. "Note that [member ProjectSettings.rendering/quality/intended_usage/"
  19921. "framebuffer_allocation] has a mobile platform override to use \"3D Without "
  19922. "Effects\" by default. It improves the performance on mobile devices, but at "
  19923. "the same time affects the screen display on mobile devices."
  19924. msgstr ""
  19925. #: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
  19926. #, fuzzy
  19927. msgid "Environment and post-processing"
  19928. msgstr ""
  19929. "https://docs.godotengine.org/en/latest/tutorials/3d/"
  19930. "environment_and_post_processing.html"
  19931. #: doc/classes/Environment.xml
  19932. msgid "Light transport in game engines"
  19933. msgstr ""
  19934. #: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
  19935. #: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
  19936. msgid "3D Material Testers Demo"
  19937. msgstr ""
  19938. #: doc/classes/Environment.xml
  19939. msgid ""
  19940. "Returns [code]true[/code] if the glow level [code]idx[/code] is specified, "
  19941. "[code]false[/code] otherwise."
  19942. msgstr ""
  19943. #: doc/classes/Environment.xml
  19944. msgid ""
  19945. "Enables or disables the glow level at index [code]idx[/code]. Each level "
  19946. "relies on the previous level. This means that enabling higher glow levels "
  19947. "will slow down the glow effect rendering, even if previous levels aren't "
  19948. "enabled."
  19949. msgstr ""
  19950. #: doc/classes/Environment.xml
  19951. msgid ""
  19952. "The global brightness value of the rendered scene. Effective only if "
  19953. "[code]adjustment_enabled[/code] is [code]true[/code]."
  19954. msgstr ""
  19955. #: doc/classes/Environment.xml
  19956. msgid ""
  19957. "Applies the provided [Texture] resource to affect the global color aspect of "
  19958. "the rendered scene. Effective only if [code]adjustment_enabled[/code] is "
  19959. "[code]true[/code]."
  19960. msgstr ""
  19961. #: doc/classes/Environment.xml
  19962. msgid ""
  19963. "The global contrast value of the rendered scene (default value is 1). "
  19964. "Effective only if [code]adjustment_enabled[/code] is [code]true[/code]."
  19965. msgstr ""
  19966. #: doc/classes/Environment.xml
  19967. msgid ""
  19968. "If [code]true[/code], enables the [code]adjustment_*[/code] properties "
  19969. "provided by this resource. If [code]false[/code], modifications to the "
  19970. "[code]adjustment_*[/code] properties will have no effect on the rendered "
  19971. "scene."
  19972. msgstr ""
  19973. #: doc/classes/Environment.xml
  19974. msgid ""
  19975. "The global color saturation value of the rendered scene (default value is "
  19976. "1). Effective only if [code]adjustment_enabled[/code] is [code]true[/code]."
  19977. msgstr ""
  19978. #: doc/classes/Environment.xml
  19979. msgid "The ambient light's [Color]."
  19980. msgstr ""
  19981. #: doc/classes/Environment.xml
  19982. msgid ""
  19983. "The ambient light's energy. The higher the value, the stronger the light."
  19984. msgstr ""
  19985. #: doc/classes/Environment.xml
  19986. msgid ""
  19987. "Defines the amount of light that the sky brings on the scene. A value of "
  19988. "[code]0.0[/code] means that the sky's light emission has no effect on the "
  19989. "scene illumination, thus all ambient illumination is provided by the ambient "
  19990. "light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
  19991. "the light that affects the scene is provided by the sky, thus the ambient "
  19992. "light parameter has no effect on the scene.\n"
  19993. "[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
  19994. "between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
  19995. msgstr ""
  19996. #: doc/classes/Environment.xml
  19997. msgid ""
  19998. "If [code]true[/code], enables the tonemapping auto exposure mode of the "
  19999. "scene renderer. If [code]true[/code], the renderer will automatically "
  20000. "determine the exposure setting to adapt to the scene's illumination and the "
  20001. "observed light."
  20002. msgstr ""
  20003. #: doc/classes/Environment.xml
  20004. msgid "The maximum luminance value for the auto exposure."
  20005. msgstr ""
  20006. #: doc/classes/Environment.xml
  20007. msgid "The minimum luminance value for the auto exposure."
  20008. msgstr ""
  20009. #: doc/classes/Environment.xml
  20010. msgid ""
  20011. "The scale of the auto exposure effect. Affects the intensity of auto "
  20012. "exposure."
  20013. msgstr ""
  20014. #: doc/classes/Environment.xml
  20015. msgid ""
  20016. "The speed of the auto exposure effect. Affects the time needed for the "
  20017. "camera to perform auto exposure."
  20018. msgstr ""
  20019. #: doc/classes/Environment.xml
  20020. msgid "The ID of the camera feed to show in the background."
  20021. msgstr ""
  20022. #: doc/classes/Environment.xml
  20023. msgid ""
  20024. "The maximum layer ID to display. Only effective when using the [constant "
  20025. "BG_CANVAS] background mode."
  20026. msgstr ""
  20027. #: doc/classes/Environment.xml
  20028. msgid ""
  20029. "The [Color] displayed for clear areas of the scene. Only effective when "
  20030. "using the [constant BG_COLOR] or [constant BG_COLOR_SKY] background modes)."
  20031. msgstr ""
  20032. #: doc/classes/Environment.xml
  20033. msgid "The power of the light emitted by the background."
  20034. msgstr ""
  20035. #: doc/classes/Environment.xml
  20036. msgid "The background mode. See [enum BGMode] for possible values."
  20037. msgstr ""
  20038. #: doc/classes/Environment.xml
  20039. msgid "The [Sky] resource defined as background."
  20040. msgstr ""
  20041. #: doc/classes/Environment.xml
  20042. msgid "The [Sky] resource's custom field of view."
  20043. msgstr ""
  20044. #: doc/classes/Environment.xml
  20045. msgid "The [Sky] resource's rotation expressed as a [Basis]."
  20046. msgstr ""
  20047. #: doc/classes/Environment.xml
  20048. msgid "The [Sky] resource's rotation expressed as Euler angles in radians."
  20049. msgstr ""
  20050. #: doc/classes/Environment.xml
  20051. msgid "The [Sky] resource's rotation expressed as Euler angles in degrees."
  20052. msgstr ""
  20053. #: doc/classes/Environment.xml
  20054. msgid "The amount of far blur for the depth-of-field effect."
  20055. msgstr ""
  20056. #: doc/classes/Environment.xml
  20057. msgid ""
  20058. "The distance from the camera where the far blur effect affects the rendering."
  20059. msgstr ""
  20060. #: doc/classes/Environment.xml
  20061. msgid "If [code]true[/code], enables the depth-of-field far blur effect."
  20062. msgstr ""
  20063. #: doc/classes/Environment.xml
  20064. msgid ""
  20065. "The depth-of-field far blur's quality. Higher values can mitigate the "
  20066. "visible banding effect seen at higher strengths, but are much slower."
  20067. msgstr ""
  20068. #: doc/classes/Environment.xml
  20069. msgid "The length of the transition between the no-blur area and far blur."
  20070. msgstr ""
  20071. #: doc/classes/Environment.xml
  20072. msgid "The amount of near blur for the depth-of-field effect."
  20073. msgstr ""
  20074. #: doc/classes/Environment.xml
  20075. msgid ""
  20076. "Distance from the camera where the near blur effect affects the rendering."
  20077. msgstr ""
  20078. #: doc/classes/Environment.xml
  20079. msgid "If [code]true[/code], enables the depth-of-field near blur effect."
  20080. msgstr ""
  20081. #: doc/classes/Environment.xml
  20082. msgid ""
  20083. "The depth-of-field near blur's quality. Higher values can mitigate the "
  20084. "visible banding effect seen at higher strengths, but are much slower."
  20085. msgstr ""
  20086. #: doc/classes/Environment.xml
  20087. msgid "The length of the transition between the near blur and no-blur area."
  20088. msgstr ""
  20089. #: doc/classes/Environment.xml
  20090. msgid "The fog's [Color]."
  20091. msgstr ""
  20092. #: doc/classes/Environment.xml
  20093. msgid "The fog's depth starting distance from the camera."
  20094. msgstr ""
  20095. #: doc/classes/Environment.xml
  20096. msgid ""
  20097. "The fog depth's intensity curve. A number of presets are available in the "
  20098. "[b]Inspector[/b] by right-clicking the curve."
  20099. msgstr ""
  20100. #: doc/classes/Environment.xml
  20101. msgid ""
  20102. "If [code]true[/code], the depth fog effect is enabled. When enabled, fog "
  20103. "will appear in the distance (relative to the camera)."
  20104. msgstr ""
  20105. #: doc/classes/Environment.xml
  20106. msgid ""
  20107. "The fog's depth end distance from the camera. If this value is set to 0, it "
  20108. "will be equal to the current camera's [member Camera.far] value."
  20109. msgstr ""
  20110. #: doc/classes/Environment.xml
  20111. msgid ""
  20112. "If [code]true[/code], fog effects are enabled. [member fog_height_enabled] "
  20113. "and/or [member fog_depth_enabled] must be set to [code]true[/code] to "
  20114. "actually display fog."
  20115. msgstr ""
  20116. #: doc/classes/Environment.xml
  20117. msgid ""
  20118. "The height fog's intensity. A number of presets are available in the "
  20119. "[b]Inspector[/b] by right-clicking the curve."
  20120. msgstr ""
  20121. #: doc/classes/Environment.xml
  20122. msgid ""
  20123. "If [code]true[/code], the height fog effect is enabled. When enabled, fog "
  20124. "will appear in a defined height range, regardless of the distance from the "
  20125. "camera. This can be used to simulate \"deep water\" effects with a lower "
  20126. "performance cost compared to a dedicated shader."
  20127. msgstr ""
  20128. #: doc/classes/Environment.xml
  20129. msgid ""
  20130. "The Y coordinate where the height fog will be the most intense. If this "
  20131. "value is greater than [member fog_height_min], fog will be displayed from "
  20132. "bottom to top. Otherwise, it will be displayed from top to bottom."
  20133. msgstr ""
  20134. #: doc/classes/Environment.xml
  20135. msgid ""
  20136. "The Y coordinate where the height fog will be the least intense. If this "
  20137. "value is greater than [member fog_height_max], fog will be displayed from "
  20138. "top to bottom. Otherwise, it will be displayed from bottom to top."
  20139. msgstr ""
  20140. #: doc/classes/Environment.xml
  20141. msgid ""
  20142. "The intensity of the depth fog color transition when looking towards the "
  20143. "sun. The sun's direction is determined automatically using the "
  20144. "DirectionalLight node in the scene."
  20145. msgstr ""
  20146. #: doc/classes/Environment.xml
  20147. msgid "The depth fog's [Color] when looking towards the sun."
  20148. msgstr ""
  20149. #: doc/classes/Environment.xml
  20150. msgid ""
  20151. "The intensity of the fog light transmittance effect. Amount of light that "
  20152. "the fog transmits."
  20153. msgstr ""
  20154. #: doc/classes/Environment.xml
  20155. msgid ""
  20156. "Enables fog's light transmission effect. If [code]true[/code], light will be "
  20157. "more visible in the fog to simulate light scattering as in real life."
  20158. msgstr ""
  20159. #: doc/classes/Environment.xml
  20160. msgid ""
  20161. "Smooths out the blockiness created by sampling higher levels, at the cost of "
  20162. "performance.\n"
  20163. "[b]Note:[/b] When using the GLES2 renderer, this is only available if the "
  20164. "GPU supports the [code]GL_EXT_gpu_shader4[/code] extension."
  20165. msgstr ""
  20166. #: doc/classes/Environment.xml
  20167. msgid "The glow blending mode."
  20168. msgstr ""
  20169. #: doc/classes/Environment.xml
  20170. msgid ""
  20171. "The bloom's intensity. If set to a value higher than [code]0[/code], this "
  20172. "will make glow visible in areas darker than the [member glow_hdr_threshold]."
  20173. msgstr ""
  20174. #: doc/classes/Environment.xml
  20175. msgid ""
  20176. "If [code]true[/code], the glow effect is enabled.\n"
  20177. "[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
  20178. "intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
  20179. "Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
  20180. "intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
  20181. "by default, so its [code].mobile[/code] override needs to be changed to "
  20182. "[b]3D[/b].\n"
  20183. "[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
  20184. "default for performance reasons. This means glow will only be visible if "
  20185. "[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
  20186. "[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
  20187. "increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
  20188. "behave on mobile like it does on desktop (at a performance cost), enable "
  20189. "[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
  20190. "override."
  20191. msgstr ""
  20192. #: doc/classes/Environment.xml
  20193. msgid ""
  20194. "The higher threshold of the HDR glow. Areas brighter than this threshold "
  20195. "will be clamped for the purposes of the glow effect."
  20196. msgstr ""
  20197. #: doc/classes/Environment.xml
  20198. msgid "The bleed scale of the HDR glow."
  20199. msgstr ""
  20200. #: doc/classes/Environment.xml
  20201. msgid ""
  20202. "The lower threshold of the HDR glow. When using the GLES2 renderer (which "
  20203. "doesn't support HDR), this needs to be below [code]1.0[/code] for glow to be "
  20204. "visible. A value of [code]0.9[/code] works well in this case."
  20205. msgstr ""
  20206. #: doc/classes/Environment.xml
  20207. msgid ""
  20208. "Takes more samples during downsample pass of glow. This ensures that single "
  20209. "pixels are captured by glow which makes the glow look smoother and more "
  20210. "stable during movement. However, it is very expensive and makes the glow "
  20211. "post process take twice as long."
  20212. msgstr ""
  20213. #: doc/classes/Environment.xml
  20214. msgid ""
  20215. "The glow intensity. When using the GLES2 renderer, this should be increased "
  20216. "to 1.5 to compensate for the lack of HDR rendering."
  20217. msgstr ""
  20218. #: doc/classes/Environment.xml
  20219. msgid ""
  20220. "If [code]true[/code], the 1st level of glow is enabled. This is the most "
  20221. "\"local\" level (least blurry)."
  20222. msgstr ""
  20223. #: doc/classes/Environment.xml
  20224. msgid "If [code]true[/code], the 2th level of glow is enabled."
  20225. msgstr ""
  20226. #: doc/classes/Environment.xml
  20227. msgid "If [code]true[/code], the 3th level of glow is enabled."
  20228. msgstr ""
  20229. #: doc/classes/Environment.xml
  20230. msgid "If [code]true[/code], the 4th level of glow is enabled."
  20231. msgstr ""
  20232. #: doc/classes/Environment.xml
  20233. msgid "If [code]true[/code], the 5th level of glow is enabled."
  20234. msgstr ""
  20235. #: doc/classes/Environment.xml
  20236. msgid "If [code]true[/code], the 6th level of glow is enabled."
  20237. msgstr ""
  20238. #: doc/classes/Environment.xml
  20239. msgid ""
  20240. "If [code]true[/code], the 7th level of glow is enabled. This is the most "
  20241. "\"global\" level (blurriest)."
  20242. msgstr ""
  20243. #: doc/classes/Environment.xml
  20244. msgid ""
  20245. "The glow strength. When using the GLES2 renderer, this should be increased "
  20246. "to 1.3 to compensate for the lack of HDR rendering."
  20247. msgstr ""
  20248. #: doc/classes/Environment.xml
  20249. msgid "The depth tolerance for screen-space reflections."
  20250. msgstr ""
  20251. #: doc/classes/Environment.xml
  20252. msgid ""
  20253. "If [code]true[/code], screen-space reflections are enabled. Screen-space "
  20254. "reflections are more accurate than reflections from [GIProbe]s or "
  20255. "[ReflectionProbe]s, but are slower and can't reflect surfaces occluded by "
  20256. "others."
  20257. msgstr ""
  20258. #: doc/classes/Environment.xml
  20259. msgid ""
  20260. "The fade-in distance for screen-space reflections. Affects the area from the "
  20261. "reflected material to the screen-space reflection)."
  20262. msgstr ""
  20263. #: doc/classes/Environment.xml
  20264. msgid ""
  20265. "The fade-out distance for screen-space reflections. Affects the area from "
  20266. "the screen-space reflection to the \"global\" reflection."
  20267. msgstr ""
  20268. #: doc/classes/Environment.xml
  20269. msgid ""
  20270. "The maximum number of steps for screen-space reflections. Higher values are "
  20271. "slower."
  20272. msgstr ""
  20273. #: doc/classes/Environment.xml
  20274. msgid ""
  20275. "If [code]true[/code], screen-space reflections will take the material "
  20276. "roughness into account."
  20277. msgstr ""
  20278. #: doc/classes/Environment.xml
  20279. msgid ""
  20280. "The screen-space ambient occlusion intensity on materials that have an AO "
  20281. "texture defined. Values higher than [code]0[/code] will make the SSAO effect "
  20282. "visible in areas darkened by AO textures."
  20283. msgstr ""
  20284. #: doc/classes/Environment.xml
  20285. msgid ""
  20286. "The screen-space ambient occlusion bias. This should be kept high enough to "
  20287. "prevent \"smooth\" curves from being affected by ambient occlusion."
  20288. msgstr ""
  20289. #: doc/classes/Environment.xml
  20290. msgid ""
  20291. "The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for "
  20292. "possible values."
  20293. msgstr ""
  20294. #: doc/classes/Environment.xml
  20295. msgid "The screen-space ambient occlusion color."
  20296. msgstr ""
  20297. #: doc/classes/Environment.xml
  20298. msgid "The screen-space ambient occlusion edge sharpness."
  20299. msgstr ""
  20300. #: doc/classes/Environment.xml
  20301. msgid ""
  20302. "If [code]true[/code], the screen-space ambient occlusion effect is enabled. "
  20303. "This darkens objects' corners and cavities to simulate ambient light not "
  20304. "reaching the entire object as in real life. This works well for small, "
  20305. "dynamic objects, but baked lighting or ambient occlusion textures will do a "
  20306. "better job at displaying ambient occlusion on large static objects. This is "
  20307. "a costly effect and should be disabled first when running into performance "
  20308. "issues."
  20309. msgstr ""
  20310. #: doc/classes/Environment.xml
  20311. msgid ""
  20312. "The primary screen-space ambient occlusion intensity. See also [member "
  20313. "ssao_radius]."
  20314. msgstr ""
  20315. #: doc/classes/Environment.xml
  20316. msgid ""
  20317. "The secondary screen-space ambient occlusion intensity. See also [member "
  20318. "ssao_radius2]."
  20319. msgstr ""
  20320. #: doc/classes/Environment.xml
  20321. msgid ""
  20322. "The screen-space ambient occlusion intensity in direct light. In real life, "
  20323. "ambient occlusion only applies to indirect light, which means its effects "
  20324. "can't be seen in direct light. Values higher than [code]0[/code] will make "
  20325. "the SSAO effect visible in direct light."
  20326. msgstr ""
  20327. #: doc/classes/Environment.xml
  20328. msgid ""
  20329. "The screen-space ambient occlusion quality. Higher qualities will make "
  20330. "better use of small objects for ambient occlusion, but are slower."
  20331. msgstr ""
  20332. #: doc/classes/Environment.xml
  20333. msgid "The primary screen-space ambient occlusion radius."
  20334. msgstr ""
  20335. #: doc/classes/Environment.xml
  20336. msgid ""
  20337. "The secondary screen-space ambient occlusion radius. If set to a value "
  20338. "higher than [code]0[/code], enables the secondary screen-space ambient "
  20339. "occlusion effect which can be used to improve the effect's appearance (at "
  20340. "the cost of performance)."
  20341. msgstr ""
  20342. #: doc/classes/Environment.xml
  20343. msgid "The default exposure used for tonemapping."
  20344. msgstr ""
  20345. #: doc/classes/Environment.xml
  20346. msgid ""
  20347. "The tonemapping mode to use. Tonemapping is the process that \"converts\" "
  20348. "HDR values to be suitable for rendering on a SDR display. (Godot doesn't "
  20349. "support rendering on HDR displays yet.)"
  20350. msgstr ""
  20351. #: doc/classes/Environment.xml
  20352. msgid ""
  20353. "The white reference value for tonemapping. Only effective if the [member "
  20354. "tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."
  20355. msgstr ""
  20356. #: doc/classes/Environment.xml
  20357. msgid ""
  20358. "Keeps on screen every pixel drawn in the background. Only select this mode "
  20359. "if you really need to keep the old data. On modern GPUs it will generally "
  20360. "not be faster than clearing the background, and can be significantly slower, "
  20361. "particularly on mobile.\n"
  20362. "It can only be safely used in fully-interior scenes (no visible sky or sky "
  20363. "reflections). If enabled in a scene where the background is visible, \"ghost "
  20364. "trail\" artifacts will be visible when moving the camera."
  20365. msgstr ""
  20366. #: doc/classes/Environment.xml
  20367. msgid ""
  20368. "Clears the background using the clear color defined in [member "
  20369. "ProjectSettings.rendering/environment/default_clear_color]."
  20370. msgstr ""
  20371. #: doc/classes/Environment.xml
  20372. msgid "Clears the background using a custom clear color."
  20373. msgstr ""
  20374. #: doc/classes/Environment.xml
  20375. msgid "Displays a user-defined sky in the background."
  20376. msgstr ""
  20377. #: doc/classes/Environment.xml
  20378. msgid ""
  20379. "Clears the background using a custom clear color and allows defining a sky "
  20380. "for shading and reflection. This mode is slightly faster than [constant "
  20381. "BG_SKY] and should be preferred in scenes where reflections can be visible, "
  20382. "but the sky itself never is (e.g. top-down camera)."
  20383. msgstr ""
  20384. #: doc/classes/Environment.xml
  20385. msgid "Displays a [CanvasLayer] in the background."
  20386. msgstr ""
  20387. #: doc/classes/Environment.xml
  20388. msgid "Displays a camera feed in the background."
  20389. msgstr ""
  20390. #: doc/classes/Environment.xml
  20391. msgid "Represents the size of the [enum BGMode] enum."
  20392. msgstr ""
  20393. #: doc/classes/Environment.xml
  20394. msgid ""
  20395. "Additive glow blending mode. Mostly used for particles, glows (bloom), lens "
  20396. "flare, bright sources."
  20397. msgstr ""
  20398. #: doc/classes/Environment.xml
  20399. msgid ""
  20400. "Screen glow blending mode. Increases brightness, used frequently with bloom."
  20401. msgstr ""
  20402. #: doc/classes/Environment.xml
  20403. msgid ""
  20404. "Soft light glow blending mode. Modifies contrast, exposes shadows and "
  20405. "highlights (vivid bloom)."
  20406. msgstr ""
  20407. #: doc/classes/Environment.xml
  20408. msgid ""
  20409. "Replace glow blending mode. Replaces all pixels' color by the glow value. "
  20410. "This can be used to simulate a full-screen blur effect by tweaking the glow "
  20411. "parameters to match the original image's brightness."
  20412. msgstr ""
  20413. #: doc/classes/Environment.xml
  20414. msgid ""
  20415. "Linear tonemapper operator. Reads the linear data and passes it on "
  20416. "unmodified. This can cause bright lighting to look blown out, with "
  20417. "noticeable clipping in the output colors."
  20418. msgstr ""
  20419. #: doc/classes/Environment.xml
  20420. msgid ""
  20421. "Reinhardt tonemapper operator. Performs a variation on rendered pixels' "
  20422. "colors by this formula: [code]color = color / (1 + color)[/code]. This "
  20423. "avoids clipping bright highlights, but the resulting image can look a bit "
  20424. "dull."
  20425. msgstr ""
  20426. #: doc/classes/Environment.xml
  20427. msgid ""
  20428. "Filmic tonemapper operator. This avoids clipping bright highlights, with a "
  20429. "resulting image that usually looks more vivid than [constant "
  20430. "TONE_MAPPER_REINHARDT]."
  20431. msgstr ""
  20432. #: doc/classes/Environment.xml
  20433. msgid ""
  20434. "Use the legacy Godot version of the Academy Color Encoding System "
  20435. "tonemapper. Unlike [constant TONE_MAPPER_ACES_FITTED], this version of ACES "
  20436. "does not handle bright lighting in a physically accurate way. ACES typically "
  20437. "has a more contrasted output compared to [constant TONE_MAPPER_REINHARDT] "
  20438. "and [constant TONE_MAPPER_FILMIC].\n"
  20439. "[b]Note:[/b] This tonemapping operator will be removed in Godot 4.0 in favor "
  20440. "of the more accurate [constant TONE_MAPPER_ACES_FITTED]."
  20441. msgstr ""
  20442. #: doc/classes/Environment.xml
  20443. msgid ""
  20444. "Use the Academy Color Encoding System tonemapper. ACES is slightly more "
  20445. "expensive than other options, but it handles bright lighting in a more "
  20446. "realistic fashion by desaturating it as it becomes brighter. ACES typically "
  20447. "has a more contrasted output compared to [constant TONE_MAPPER_REINHARDT] "
  20448. "and [constant TONE_MAPPER_FILMIC]."
  20449. msgstr ""
  20450. #: doc/classes/Environment.xml
  20451. msgid "Low depth-of-field blur quality (fastest)."
  20452. msgstr ""
  20453. #: doc/classes/Environment.xml
  20454. msgid "Medium depth-of-field blur quality."
  20455. msgstr ""
  20456. #: doc/classes/Environment.xml
  20457. msgid "High depth-of-field blur quality (slowest)."
  20458. msgstr ""
  20459. #: doc/classes/Environment.xml
  20460. msgid "No blur for the screen-space ambient occlusion effect (fastest)."
  20461. msgstr ""
  20462. #: doc/classes/Environment.xml
  20463. msgid "1×1 blur for the screen-space ambient occlusion effect."
  20464. msgstr ""
  20465. #: doc/classes/Environment.xml
  20466. msgid "2×2 blur for the screen-space ambient occlusion effect."
  20467. msgstr ""
  20468. #: doc/classes/Environment.xml
  20469. msgid "3×3 blur for the screen-space ambient occlusion effect (slowest)."
  20470. msgstr ""
  20471. #: doc/classes/Environment.xml
  20472. msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
  20473. msgstr ""
  20474. #: doc/classes/Environment.xml
  20475. msgid "Medium quality for the screen-space ambient occlusion effect."
  20476. msgstr ""
  20477. #: doc/classes/Environment.xml
  20478. msgid "High quality for the screen-space ambient occlusion effect (slowest)."
  20479. msgstr ""
  20480. #: doc/classes/Expression.xml
  20481. msgid "A class that stores an expression you can execute."
  20482. msgstr ""
  20483. #: doc/classes/Expression.xml
  20484. msgid ""
  20485. "An expression can be made of any arithmetic operation, built-in math "
  20486. "function call, method call of a passed instance, or built-in type "
  20487. "construction call.\n"
  20488. "An example expression text using the built-in math functions could be "
  20489. "[code]sqrt(pow(3,2) + pow(4,2))[/code].\n"
  20490. "In the following example we use a [LineEdit] node to write our expression "
  20491. "and show the result.\n"
  20492. "[codeblock]\n"
  20493. "onready var expression = Expression.new()\n"
  20494. "\n"
  20495. "func _ready():\n"
  20496. " $LineEdit.connect(\"text_entered\", self, \"_on_text_entered\")\n"
  20497. "\n"
  20498. "func _on_text_entered(command):\n"
  20499. " var error = expression.parse(command, [])\n"
  20500. " if error != OK:\n"
  20501. " print(expression.get_error_text())\n"
  20502. " return\n"
  20503. " var result = expression.execute([], null, true)\n"
  20504. " if not expression.has_execute_failed():\n"
  20505. " $LineEdit.text = str(result)\n"
  20506. "[/codeblock]"
  20507. msgstr ""
  20508. #: doc/classes/Expression.xml
  20509. msgid ""
  20510. "Executes the expression that was previously parsed by [method parse] and "
  20511. "returns the result. Before you use the returned object, you should check if "
  20512. "the method failed by calling [method has_execute_failed].\n"
  20513. "If you defined input variables in [method parse], you can specify their "
  20514. "values in the inputs array, in the same order."
  20515. msgstr ""
  20516. #: doc/classes/Expression.xml
  20517. msgid "Returns the error text if [method parse] has failed."
  20518. msgstr ""
  20519. #: doc/classes/Expression.xml
  20520. msgid "Returns [code]true[/code] if [method execute] has failed."
  20521. msgstr ""
  20522. #: doc/classes/Expression.xml
  20523. msgid ""
  20524. "Parses the expression and returns an [enum Error] code.\n"
  20525. "You can optionally specify names of variables that may appear in the "
  20526. "expression with [code]input_names[/code], so that you can bind them when it "
  20527. "gets executed."
  20528. msgstr ""
  20529. #: doc/classes/ExternalTexture.xml
  20530. msgid "Enable OpenGL ES external texture extension."
  20531. msgstr ""
  20532. #: doc/classes/ExternalTexture.xml
  20533. msgid ""
  20534. "Enable support for the OpenGL ES external texture extension as defined by "
  20535. "[url=https://www.khronos.org/registry/OpenGL/extensions/OES/"
  20536. "OES_EGL_image_external.txt]OES_EGL_image_external[/url].\n"
  20537. "[b]Note:[/b] This is only supported for Android platforms."
  20538. msgstr ""
  20539. #: doc/classes/ExternalTexture.xml
  20540. #, fuzzy
  20541. msgid "Returns the external texture name."
  20542. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  20543. #: doc/classes/ExternalTexture.xml
  20544. msgid "External texture size."
  20545. msgstr ""
  20546. #: doc/classes/File.xml
  20547. msgid "Type to handle file reading and writing operations."
  20548. msgstr ""
  20549. #: doc/classes/File.xml
  20550. msgid ""
  20551. "File type. This is used to permanently store data into the user device's "
  20552. "file system and to read from it. This can be used to store game save data or "
  20553. "player configuration files, for example.\n"
  20554. "Here's a sample on how to write and read from a file:\n"
  20555. "[codeblock]\n"
  20556. "func save(content):\n"
  20557. " var file = File.new()\n"
  20558. " file.open(\"user://save_game.dat\", File.WRITE)\n"
  20559. " file.store_string(content)\n"
  20560. " file.close()\n"
  20561. "\n"
  20562. "func load():\n"
  20563. " var file = File.new()\n"
  20564. " file.open(\"user://save_game.dat\", File.READ)\n"
  20565. " var content = file.get_as_text()\n"
  20566. " file.close()\n"
  20567. " return content\n"
  20568. "[/codeblock]\n"
  20569. "In the example above, the file will be saved in the user data folder as "
  20570. "specified in the [url=$DOCS_URL/tutorials/io/data_paths.html]Data paths[/"
  20571. "url] documentation.\n"
  20572. "[b]Note:[/b] To access project resources once exported, it is recommended to "
  20573. "use [ResourceLoader] instead of the [File] API, as some files are converted "
  20574. "to engine-specific formats and their original source files might not be "
  20575. "present in the exported PCK package.\n"
  20576. "[b]Note:[/b] Files are automatically closed only if the process exits "
  20577. "\"normally\" (such as by clicking the window manager's close button or "
  20578. "pressing [b]Alt + F4[/b]). If you stop the project execution by pressing "
  20579. "[b]F8[/b] while the project is running, the file won't be closed as the game "
  20580. "process will be killed. You can work around this by calling [method flush] "
  20581. "at regular intervals."
  20582. msgstr ""
  20583. #: doc/classes/File.xml
  20584. msgid "File system"
  20585. msgstr ""
  20586. #: doc/classes/File.xml
  20587. msgid ""
  20588. "Closes the currently opened file and prevents subsequent read/write "
  20589. "operations. Use [method flush] to persist the data to disk without closing "
  20590. "the file."
  20591. msgstr ""
  20592. #: doc/classes/File.xml
  20593. msgid ""
  20594. "Returns [code]true[/code] if the file cursor has already read past the end "
  20595. "of the file.\n"
  20596. "[b]Note:[/b] [code]eof_reached() == false[/code] cannot be used to check "
  20597. "whether there is more data available. To loop while there is more data "
  20598. "available, use:\n"
  20599. "[codeblock]\n"
  20600. "while file.get_position() < file.get_len():\n"
  20601. " # Read data\n"
  20602. "[/codeblock]"
  20603. msgstr ""
  20604. #: doc/classes/File.xml
  20605. msgid ""
  20606. "Returns [code]true[/code] if the file exists in the given path.\n"
  20607. "[b]Note:[/b] Many resources types are imported (e.g. textures or sound "
  20608. "files), and their source asset will not be included in the exported game, as "
  20609. "only the imported version is used. See [method ResourceLoader.exists] for an "
  20610. "alternative approach that takes resource remapping into account."
  20611. msgstr ""
  20612. #: doc/classes/File.xml
  20613. msgid ""
  20614. "Writes the file's buffer to disk. Flushing is automatically performed when "
  20615. "the file is closed. This means you don't need to call [method flush] "
  20616. "manually before closing a file using [method close]. Still, calling [method "
  20617. "flush] can be used to ensure the data is safe even if the project crashes "
  20618. "instead of being closed gracefully.\n"
  20619. "[b]Note:[/b] Only call [method flush] when you actually need it. Otherwise, "
  20620. "it will decrease performance due to constant disk writes."
  20621. msgstr ""
  20622. #: doc/classes/File.xml
  20623. msgid ""
  20624. "Returns the next 16 bits from the file as an integer. See [method store_16] "
  20625. "for details on what values can be stored and retrieved this way."
  20626. msgstr ""
  20627. #: doc/classes/File.xml
  20628. msgid ""
  20629. "Returns the next 32 bits from the file as an integer. See [method store_32] "
  20630. "for details on what values can be stored and retrieved this way."
  20631. msgstr ""
  20632. #: doc/classes/File.xml
  20633. msgid ""
  20634. "Returns the next 64 bits from the file as an integer. See [method store_64] "
  20635. "for details on what values can be stored and retrieved this way."
  20636. msgstr ""
  20637. #: doc/classes/File.xml
  20638. msgid ""
  20639. "Returns the next 8 bits from the file as an integer. See [method store_8] "
  20640. "for details on what values can be stored and retrieved this way."
  20641. msgstr ""
  20642. #: doc/classes/File.xml
  20643. msgid ""
  20644. "Returns the whole file as a [String]. Text is interpreted as being UTF-8 "
  20645. "encoded.\n"
  20646. "If [code]skip_cr[/code] is [code]true[/code], carriage return characters "
  20647. "([code]\\r[/code], CR) will be ignored when parsing the UTF-8, so that only "
  20648. "line feed characters ([code]\\n[/code], LF) represent a new line (Unix "
  20649. "convention)."
  20650. msgstr ""
  20651. #: doc/classes/File.xml
  20652. msgid "Returns next [code]len[/code] bytes of the file as a [PoolByteArray]."
  20653. msgstr ""
  20654. #: doc/classes/File.xml
  20655. msgid ""
  20656. "Returns the next value of the file in CSV (Comma-Separated Values) format. "
  20657. "You can pass a different delimiter [code]delim[/code] to use other than the "
  20658. "default [code]\",\"[/code] (comma). This delimiter must be one-character "
  20659. "long, and cannot be a double quotation mark.\n"
  20660. "Text is interpreted as being UTF-8 encoded. Text values must be enclosed in "
  20661. "double quotes if they include the delimiter character. Double quotes within "
  20662. "a text value can be escaped by doubling their occurrence.\n"
  20663. "For example, the following CSV lines are valid and will be properly parsed "
  20664. "as two strings each:\n"
  20665. "[codeblock]\n"
  20666. "Alice,\"Hello, Bob!\"\n"
  20667. "Bob,Alice! What a surprise!\n"
  20668. "Alice,\"I thought you'd reply with \"\"Hello, world\"\".\"\n"
  20669. "[/codeblock]\n"
  20670. "Note how the second line can omit the enclosing quotes as it does not "
  20671. "include the delimiter. However it [i]could[/i] very well use quotes, it was "
  20672. "only written without for demonstration purposes. The third line must use "
  20673. "[code]\"\"[/code] for each quotation mark that needs to be interpreted as "
  20674. "such instead of the end of a text value."
  20675. msgstr ""
  20676. #: doc/classes/File.xml
  20677. msgid "Returns the next 64 bits from the file as a floating-point number."
  20678. msgstr ""
  20679. #: doc/classes/File.xml
  20680. msgid ""
  20681. "Returns the last error that happened when trying to perform operations. "
  20682. "Compare with the [code]ERR_FILE_*[/code] constants from [enum Error]."
  20683. msgstr ""
  20684. #: doc/classes/File.xml
  20685. msgid "Returns the next 32 bits from the file as a floating-point number."
  20686. msgstr ""
  20687. #: doc/classes/File.xml
  20688. msgid "Returns the size of the file in bytes."
  20689. msgstr ""
  20690. #: doc/classes/File.xml
  20691. msgid ""
  20692. "Returns the next line of the file as a [String].\n"
  20693. "Text is interpreted as being UTF-8 encoded."
  20694. msgstr ""
  20695. #: doc/classes/File.xml
  20696. msgid ""
  20697. "Returns an MD5 String representing the file at the given path or an empty "
  20698. "[String] on failure."
  20699. msgstr ""
  20700. #: doc/classes/File.xml
  20701. msgid ""
  20702. "Returns the last time the [code]file[/code] was modified in unix timestamp "
  20703. "format or returns a [String] \"ERROR IN [code]file[/code]\". This unix "
  20704. "timestamp can be converted to datetime by using [method OS."
  20705. "get_datetime_from_unix_time]."
  20706. msgstr ""
  20707. #: doc/classes/File.xml
  20708. msgid ""
  20709. "Returns a [String] saved in Pascal format from the file.\n"
  20710. "Text is interpreted as being UTF-8 encoded."
  20711. msgstr ""
  20712. #: doc/classes/File.xml
  20713. msgid "Returns the path as a [String] for the current open file."
  20714. msgstr ""
  20715. #: doc/classes/File.xml
  20716. msgid "Returns the absolute path as a [String] for the current open file."
  20717. msgstr ""
  20718. #: doc/classes/File.xml
  20719. msgid "Returns the file cursor's position."
  20720. msgstr ""
  20721. #: doc/classes/File.xml
  20722. msgid "Returns the next bits from the file as a floating-point number."
  20723. msgstr ""
  20724. #: doc/classes/File.xml
  20725. msgid ""
  20726. "Returns a SHA-256 [String] representing the file at the given path or an "
  20727. "empty [String] on failure."
  20728. msgstr ""
  20729. #: doc/classes/File.xml
  20730. msgid ""
  20731. "Returns the next [Variant] value from the file. If [code]allow_objects[/"
  20732. "code] is [code]true[/code], decoding objects is allowed.\n"
  20733. "[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
  20734. "Do not use this option if the serialized object comes from untrusted sources "
  20735. "to avoid potential security threats such as remote code execution."
  20736. msgstr ""
  20737. #: doc/classes/File.xml
  20738. msgid "Returns [code]true[/code] if the file is currently opened."
  20739. msgstr ""
  20740. #: doc/classes/File.xml
  20741. msgid "Opens the file for writing or reading, depending on the flags."
  20742. msgstr ""
  20743. #: doc/classes/File.xml
  20744. msgid ""
  20745. "Opens a compressed file for reading or writing.\n"
  20746. "[b]Note:[/b] [method open_compressed] can only read files that were saved by "
  20747. "Godot, not third-party compression formats. See [url=https://github.com/"
  20748. "godotengine/godot/issues/28999]GitHub issue #28999[/url] for a workaround."
  20749. msgstr ""
  20750. #: doc/classes/File.xml
  20751. msgid ""
  20752. "Opens an encrypted file in write or read mode. You need to pass a binary key "
  20753. "to encrypt/decrypt it.\n"
  20754. "[b]Note:[/b] The provided key must be 32 bytes long."
  20755. msgstr ""
  20756. #: doc/classes/File.xml
  20757. msgid ""
  20758. "Opens an encrypted file in write or read mode. You need to pass a password "
  20759. "to encrypt/decrypt it."
  20760. msgstr ""
  20761. #: doc/classes/File.xml
  20762. msgid ""
  20763. "Changes the file reading/writing cursor to the specified position (in bytes "
  20764. "from the beginning of the file)."
  20765. msgstr ""
  20766. #: doc/classes/File.xml
  20767. msgid ""
  20768. "Changes the file reading/writing cursor to the specified position (in bytes "
  20769. "from the end of the file).\n"
  20770. "[b]Note:[/b] This is an offset, so you should use negative numbers or the "
  20771. "cursor will be at the end of the file."
  20772. msgstr ""
  20773. #: doc/classes/File.xml
  20774. msgid ""
  20775. "Stores an integer as 16 bits in the file.\n"
  20776. "[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, "
  20777. "2^16 - 1][/code]. Any other value will overflow and wrap around.\n"
  20778. "To store a signed integer, use [method store_64] or store a signed integer "
  20779. "from the interval [code][-2^15, 2^15 - 1][/code] (i.e. keeping one bit for "
  20780. "the signedness) and compute its sign manually when reading. For example:\n"
  20781. "[codeblock]\n"
  20782. "const MAX_15B = 1 << 15\n"
  20783. "const MAX_16B = 1 << 16\n"
  20784. "\n"
  20785. "func unsigned16_to_signed(unsigned):\n"
  20786. " return (unsigned + MAX_15B) % MAX_16B - MAX_15B\n"
  20787. "\n"
  20788. "func _ready():\n"
  20789. " var f = File.new()\n"
  20790. " f.open(\"user://file.dat\", File.WRITE_READ)\n"
  20791. " f.store_16(-42) # This wraps around and stores 65494 (2^16 - 42).\n"
  20792. " f.store_16(121) # In bounds, will store 121.\n"
  20793. " f.seek(0) # Go back to start to read the stored value.\n"
  20794. " var read1 = f.get_16() # 65494\n"
  20795. " var read2 = f.get_16() # 121\n"
  20796. " var converted1 = unsigned16_to_signed(read1) # -42\n"
  20797. " var converted2 = unsigned16_to_signed(read2) # 121\n"
  20798. "[/codeblock]"
  20799. msgstr ""
  20800. #: doc/classes/File.xml
  20801. msgid ""
  20802. "Stores an integer as 32 bits in the file.\n"
  20803. "[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, "
  20804. "2^32 - 1][/code]. Any other value will overflow and wrap around.\n"
  20805. "To store a signed integer, use [method store_64], or convert it manually "
  20806. "(see [method store_16] for an example)."
  20807. msgstr ""
  20808. #: doc/classes/File.xml
  20809. msgid ""
  20810. "Stores an integer as 64 bits in the file.\n"
  20811. "[b]Note:[/b] The [code]value[/code] must lie in the interval [code][-2^63, "
  20812. "2^63 - 1][/code] (i.e. be a valid [int] value)."
  20813. msgstr ""
  20814. #: doc/classes/File.xml
  20815. msgid ""
  20816. "Stores an integer as 8 bits in the file.\n"
  20817. "[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255]"
  20818. "[/code]. Any other value will overflow and wrap around.\n"
  20819. "To store a signed integer, use [method store_64], or convert it manually "
  20820. "(see [method store_16] for an example)."
  20821. msgstr ""
  20822. #: doc/classes/File.xml
  20823. msgid "Stores the given array of bytes in the file."
  20824. msgstr ""
  20825. #: doc/classes/File.xml
  20826. msgid ""
  20827. "Store the given [PoolStringArray] in the file as a line formatted in the CSV "
  20828. "(Comma-Separated Values) format. You can pass a different delimiter "
  20829. "[code]delim[/code] to use other than the default [code]\",\"[/code] (comma). "
  20830. "This delimiter must be one-character long.\n"
  20831. "Text will be encoded as UTF-8."
  20832. msgstr ""
  20833. #: doc/classes/File.xml
  20834. msgid "Stores a floating-point number as 64 bits in the file."
  20835. msgstr ""
  20836. #: doc/classes/File.xml
  20837. msgid "Stores a floating-point number as 32 bits in the file."
  20838. msgstr ""
  20839. #: doc/classes/File.xml
  20840. msgid ""
  20841. "Appends [code]line[/code] to the file followed by a line return character "
  20842. "([code]\\n[/code]), encoding the text as UTF-8."
  20843. msgstr ""
  20844. #: doc/classes/File.xml
  20845. msgid ""
  20846. "Stores the given [String] as a line in the file in Pascal format (i.e. also "
  20847. "store the length of the string).\n"
  20848. "Text will be encoded as UTF-8."
  20849. msgstr ""
  20850. #: doc/classes/File.xml
  20851. msgid "Stores a floating-point number in the file."
  20852. msgstr ""
  20853. #: doc/classes/File.xml
  20854. msgid ""
  20855. "Appends [code]string[/code] to the file without a line return, encoding the "
  20856. "text as UTF-8.\n"
  20857. "[b]Note:[/b] This method is intended to be used to write text files. The "
  20858. "string is stored as a UTF-8 encoded buffer without string length or "
  20859. "terminating zero, which means that it can't be loaded back easily. If you "
  20860. "want to store a retrievable string in a binary file, consider using [method "
  20861. "store_pascal_string] instead. For retrieving strings from a text file, you "
  20862. "can use [code]get_buffer(length).get_string_from_utf8()[/code] (if you know "
  20863. "the length) or [method get_as_text]."
  20864. msgstr ""
  20865. #: doc/classes/File.xml
  20866. msgid ""
  20867. "Stores any Variant value in the file. If [code]full_objects[/code] is "
  20868. "[code]true[/code], encoding objects is allowed (and can potentially include "
  20869. "code).\n"
  20870. "[b]Note:[/b] Not all properties are included. Only properties that are "
  20871. "configured with the [constant PROPERTY_USAGE_STORAGE] flag set will be "
  20872. "serialized. You can add a new usage flag to a property by overriding the "
  20873. "[method Object._get_property_list] method in your class. You can also check "
  20874. "how property usage is configured by calling [method Object."
  20875. "_get_property_list]. See [enum PropertyUsageFlags] for the possible usage "
  20876. "flags."
  20877. msgstr ""
  20878. #: doc/classes/File.xml
  20879. msgid ""
  20880. "If [code]true[/code], the file is read with big-endian [url=https://en."
  20881. "wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the "
  20882. "file is read with little-endian endianness. If in doubt, leave this to "
  20883. "[code]false[/code] as most files are written with little-endian endianness.\n"
  20884. "[b]Note:[/b] [member endian_swap] is only about the file format, not the CPU "
  20885. "type. The CPU endianness doesn't affect the default endianness for files "
  20886. "written.\n"
  20887. "[b]Note:[/b] This is always reset to [code]false[/code] whenever you open "
  20888. "the file. Therefore, you must set [member endian_swap] [i]after[/i] opening "
  20889. "the file, not before."
  20890. msgstr ""
  20891. #: doc/classes/File.xml
  20892. msgid ""
  20893. "Opens the file for read operations. The cursor is positioned at the "
  20894. "beginning of the file."
  20895. msgstr ""
  20896. #: doc/classes/File.xml
  20897. msgid ""
  20898. "Opens the file for write operations. The file is created if it does not "
  20899. "exist, and truncated if it does."
  20900. msgstr ""
  20901. #: doc/classes/File.xml
  20902. msgid ""
  20903. "Opens the file for read and write operations. Does not truncate the file. "
  20904. "The cursor is positioned at the beginning of the file."
  20905. msgstr ""
  20906. #: doc/classes/File.xml
  20907. msgid ""
  20908. "Opens the file for read and write operations. The file is created if it does "
  20909. "not exist, and truncated if it does. The cursor is positioned at the "
  20910. "beginning of the file."
  20911. msgstr ""
  20912. #: doc/classes/File.xml
  20913. msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
  20914. msgstr ""
  20915. #: doc/classes/File.xml
  20916. msgid ""
  20917. "Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
  20918. "compression method."
  20919. msgstr ""
  20920. #: doc/classes/File.xml
  20921. msgid ""
  20922. "Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
  20923. "method."
  20924. msgstr ""
  20925. #: doc/classes/File.xml
  20926. msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
  20927. msgstr ""
  20928. #: doc/classes/FileDialog.xml
  20929. msgid "Dialog for selecting files or directories in the filesystem."
  20930. msgstr ""
  20931. #: doc/classes/FileDialog.xml
  20932. msgid ""
  20933. "FileDialog is a preset dialog used to choose files and directories in the "
  20934. "filesystem. It supports filter masks. The FileDialog automatically sets its "
  20935. "window title according to the [member mode]. If you want to use a custom "
  20936. "title, disable this by setting [member mode_overrides_title] to [code]false[/"
  20937. "code]."
  20938. msgstr ""
  20939. #: doc/classes/FileDialog.xml
  20940. msgid ""
  20941. "Adds [code]filter[/code] to the list of filters, which restricts what files "
  20942. "can be picked.\n"
  20943. "A [code]filter[/code] should be of the form [code]\"filename.extension ; "
  20944. "Description\"[/code], where filename and extension can be [code]*[/code] to "
  20945. "match any string. Filters starting with [code].[/code] (i.e. empty "
  20946. "filenames) are not allowed.\n"
  20947. "Example filters: [code]\"*.png ; PNG Images\"[/code], [code]\"project."
  20948. "godot ; Godot Project\"[/code]."
  20949. msgstr ""
  20950. #: doc/classes/FileDialog.xml
  20951. msgid "Clear all the added filters in the dialog."
  20952. msgstr ""
  20953. #: doc/classes/FileDialog.xml
  20954. msgid "Clear currently selected items in the dialog."
  20955. msgstr ""
  20956. #: doc/classes/FileDialog.xml
  20957. msgid ""
  20958. "Returns the LineEdit for the selected file.\n"
  20959. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  20960. "may cause a crash. If you wish to hide it or any of its children, use their "
  20961. "[member CanvasItem.visible] property."
  20962. msgstr ""
  20963. #: doc/classes/FileDialog.xml
  20964. msgid ""
  20965. "Returns the vertical box container of the dialog, custom controls can be "
  20966. "added to it.\n"
  20967. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  20968. "may cause a crash. If you wish to hide it or any of its children, use their "
  20969. "[member CanvasItem.visible] property."
  20970. msgstr ""
  20971. #: doc/classes/FileDialog.xml
  20972. msgid "Invalidate and update the current dialog content list."
  20973. msgstr ""
  20974. #: doc/classes/FileDialog.xml
  20975. msgid ""
  20976. "The file system access scope. See enum [code]Access[/code] constants.\n"
  20977. "[b]Warning:[/b] Currently, in sandboxed environments such as HTML5 builds or "
  20978. "sandboxed macOS apps, FileDialog cannot access the host file system. See "
  20979. "[url=https://github.com/godotengine/godot-proposals/issues/1123]godot-"
  20980. "proposals#1123[/url]."
  20981. msgstr ""
  20982. #: doc/classes/FileDialog.xml
  20983. msgid "The current working directory of the file dialog."
  20984. msgstr ""
  20985. #: doc/classes/FileDialog.xml
  20986. msgid "The currently selected file of the file dialog."
  20987. msgstr ""
  20988. #: doc/classes/FileDialog.xml
  20989. msgid "The currently selected file path of the file dialog."
  20990. msgstr ""
  20991. #: doc/classes/FileDialog.xml
  20992. msgid ""
  20993. "The available file type filters. For example, this shows only [code].png[/"
  20994. "code] and [code].gd[/code] files: [code]set_filters(PoolStringArray([\"*."
  20995. "png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]. Multiple file types "
  20996. "can also be specified in a single filter. [code]\"*.png, *.jpg, *.jpeg ; "
  20997. "Supported Images\"[/code] will show both PNG and JPEG files when selected."
  20998. msgstr ""
  20999. #: doc/classes/FileDialog.xml
  21000. msgid ""
  21001. "The dialog's open or save mode, which affects the selection behavior. See "
  21002. "enum [code]Mode[/code] constants."
  21003. msgstr ""
  21004. #: doc/classes/FileDialog.xml
  21005. msgid ""
  21006. "If [code]true[/code], changing the [code]Mode[/code] property will set the "
  21007. "window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] "
  21008. "will change the window title to \"Open a File\")."
  21009. msgstr ""
  21010. #: doc/classes/FileDialog.xml
  21011. msgid "If [code]true[/code], the dialog will show hidden files."
  21012. msgstr ""
  21013. #: doc/classes/FileDialog.xml
  21014. msgid "Emitted when the user selects a directory."
  21015. msgstr ""
  21016. #: doc/classes/FileDialog.xml
  21017. msgid ""
  21018. "Emitted when the user selects a file by double-clicking it or pressing the "
  21019. "[b]OK[/b] button."
  21020. msgstr ""
  21021. #: doc/classes/FileDialog.xml
  21022. msgid "Emitted when the user selects multiple files."
  21023. msgstr ""
  21024. #: doc/classes/FileDialog.xml
  21025. msgid "The dialog allows selecting one, and only one file."
  21026. msgstr ""
  21027. #: doc/classes/FileDialog.xml
  21028. msgid "The dialog allows selecting multiple files."
  21029. msgstr ""
  21030. #: doc/classes/FileDialog.xml
  21031. msgid ""
  21032. "The dialog only allows selecting a directory, disallowing the selection of "
  21033. "any file."
  21034. msgstr ""
  21035. #: doc/classes/FileDialog.xml
  21036. msgid "The dialog allows selecting one file or directory."
  21037. msgstr ""
  21038. #: doc/classes/FileDialog.xml
  21039. msgid "The dialog will warn when a file exists."
  21040. msgstr ""
  21041. #: doc/classes/FileDialog.xml
  21042. msgid ""
  21043. "The dialog only allows accessing files under the [Resource] path "
  21044. "([code]res://[/code])."
  21045. msgstr ""
  21046. #: doc/classes/FileDialog.xml
  21047. msgid ""
  21048. "The dialog only allows accessing files under user data path ([code]user://[/"
  21049. "code])."
  21050. msgstr ""
  21051. #: doc/classes/FileDialog.xml
  21052. msgid "The dialog allows accessing files on the whole file system."
  21053. msgstr ""
  21054. #: doc/classes/FileDialog.xml
  21055. msgid "The color modulation applied to the file icon."
  21056. msgstr ""
  21057. #: doc/classes/FileDialog.xml
  21058. msgid ""
  21059. "The color tint for disabled files (when the [FileDialog] is used in open "
  21060. "folder mode)."
  21061. msgstr ""
  21062. #: doc/classes/FileDialog.xml
  21063. msgid "The color modulation applied to the folder icon."
  21064. msgstr ""
  21065. #: doc/classes/FileDialog.xml
  21066. msgid "Custom icon for files."
  21067. msgstr ""
  21068. #: doc/classes/FileDialog.xml
  21069. msgid "Custom icon for folders."
  21070. msgstr ""
  21071. #: doc/classes/FileDialog.xml
  21072. msgid "Custom icon for the parent folder arrow."
  21073. msgstr ""
  21074. #: doc/classes/FileDialog.xml
  21075. msgid "Custom icon for the reload button."
  21076. msgstr ""
  21077. #: doc/classes/FileDialog.xml
  21078. msgid "Custom icon for the toggle hidden button."
  21079. msgstr ""
  21080. #: doc/classes/float.xml
  21081. msgid "Float built-in type."
  21082. msgstr ""
  21083. #: doc/classes/float.xml
  21084. msgid ""
  21085. "The [float] built-in type is a 64-bit double-precision floating-point "
  21086. "number, equivalent to [code]double[/code] in C++. This type has 14 reliable "
  21087. "decimal digits of precision. The [float] type can be stored in [Variant], "
  21088. "which is the generic type used by the engine. The maximum value of [float] "
  21089. "is approximately [code]1.79769e308[/code], and the minimum is approximately "
  21090. "[code]-1.79769e308[/code].\n"
  21091. "Most methods and properties in the engine use 32-bit single-precision "
  21092. "floating-point numbers instead, equivalent to [code]float[/code] in C++, "
  21093. "which have 6 reliable decimal digits of precision. For data structures such "
  21094. "as [Vector2] and [Vector3], Godot uses 32-bit floating-point numbers.\n"
  21095. "Math done using the [float] type is not guaranteed to be exact or "
  21096. "deterministic, and will often result in small errors. You should usually use "
  21097. "the [method @GDScript.is_equal_approx] and [method @GDScript.is_zero_approx] "
  21098. "methods instead of [code]==[/code] to compare [float] values for equality."
  21099. msgstr ""
  21100. #: doc/classes/float.xml
  21101. msgid "Wikipedia: Double-precision floating-point format"
  21102. msgstr ""
  21103. #: doc/classes/float.xml
  21104. msgid "Wikipedia: Single-precision floating-point format"
  21105. msgstr ""
  21106. #: doc/classes/float.xml
  21107. msgid ""
  21108. "Cast a [bool] value to a floating-point value, [code]float(true)[/code] will "
  21109. "be equal to 1.0 and [code]float(false)[/code] will be equal to 0.0."
  21110. msgstr ""
  21111. #: doc/classes/float.xml
  21112. msgid ""
  21113. "Cast an [int] value to a floating-point value, [code]float(1)[/code] will be "
  21114. "equal to 1.0."
  21115. msgstr ""
  21116. #: doc/classes/float.xml
  21117. msgid ""
  21118. "Cast a [String] value to a floating-point value. This method accepts float "
  21119. "value strings like [code]\"1.23\"[/code] and exponential notation strings "
  21120. "for its parameter so calling [code]float(\"1e3\")[/code] will return 1000.0 "
  21121. "and calling [code]float(\"1e-3\")[/code] will return 0.001. Calling this "
  21122. "method with an invalid float string will return 0. This method stops parsing "
  21123. "at the first invalid character and will return the parsed result so far, so "
  21124. "calling [code]float(\"1a3\")[/code] will return 1 while calling "
  21125. "[code]float(\"1e3a2\")[/code] will return 1000.0."
  21126. msgstr ""
  21127. #: doc/classes/FlowContainer.xml
  21128. msgid "Base class for flow containers."
  21129. msgstr ""
  21130. #: doc/classes/FlowContainer.xml
  21131. msgid ""
  21132. "Arranges child [Control] nodes vertically or horizontally in a left-to-right "
  21133. "or top-to-bottom flow.\n"
  21134. "A line is filled with [Control] nodes until no more fit on the same line, "
  21135. "similar to text in an autowrapped label."
  21136. msgstr ""
  21137. #: doc/classes/FlowContainer.xml
  21138. #, fuzzy
  21139. msgid "Returns the current line count."
  21140. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  21141. #: doc/classes/Font.xml
  21142. msgid "Internationalized font and text drawing support."
  21143. msgstr ""
  21144. #: doc/classes/Font.xml
  21145. msgid ""
  21146. "Font contains a Unicode-compatible character set, as well as the ability to "
  21147. "draw it with variable width, ascent, descent and kerning. For creating fonts "
  21148. "from TTF files (or other font formats), see the editor support for fonts.\n"
  21149. "[b]Note:[/b] If a [DynamicFont] doesn't contain a character used in a "
  21150. "string, the character in question will be replaced with codepoint "
  21151. "[code]0xfffd[/code] if it's available in the [DynamicFont]. If this "
  21152. "replacement character isn't available in the DynamicFont, the character will "
  21153. "be hidden without displaying any replacement character in the string.\n"
  21154. "[b]Note:[/b] If a [BitmapFont] doesn't contain a character used in a string, "
  21155. "the character in question will be hidden without displaying any replacement "
  21156. "character in the string.\n"
  21157. "[b]Note:[/b] Unicode characters after [code]0xffff[/code] (such as most "
  21158. "emoji) are [i]not[/i] supported on Windows. They will display as unknown "
  21159. "characters instead. This will be resolved in Godot 4.0."
  21160. msgstr ""
  21161. #: doc/classes/Font.xml
  21162. msgid ""
  21163. "Draw [code]string[/code] into a canvas item using the font at a given "
  21164. "position, with [code]modulate[/code] color, and optionally clipping the "
  21165. "width. [code]position[/code] specifies the baseline, not the top. To draw "
  21166. "from the top, [i]ascent[/i] must be added to the Y axis.\n"
  21167. "See also [method CanvasItem.draw_string]."
  21168. msgstr ""
  21169. #: doc/classes/Font.xml
  21170. msgid ""
  21171. "Draw character [code]char[/code] into a canvas item using the font at a "
  21172. "given position, with [code]modulate[/code] color, and optionally kerning if "
  21173. "[code]next[/code] is passed. clipping the width. [code]position[/code] "
  21174. "specifies the baseline, not the top. To draw from the top, [i]ascent[/i] "
  21175. "must be added to the Y axis. The width used by the character is returned, "
  21176. "making this function useful for drawing strings character by character.\n"
  21177. "If [code]outline[/code] is [code]true[/code], the outline of the character "
  21178. "is drawn instead of the character itself."
  21179. msgstr ""
  21180. #: doc/classes/Font.xml
  21181. msgid "Returns the font ascent (number of pixels above the baseline)."
  21182. msgstr ""
  21183. #: doc/classes/Font.xml
  21184. msgid ""
  21185. "Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
  21186. "following contents:\n"
  21187. "[code]points[/code] - [PoolVector3Array], containing outline points. "
  21188. "[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
  21189. "the type of the point, using the [enum ContourPointTag] values.\n"
  21190. "[code]contours[/code] - [PoolIntArray], containing indices the end "
  21191. "points of each contour.\n"
  21192. "[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
  21193. "code], clockwise contours must be filled."
  21194. msgstr ""
  21195. #: doc/classes/Font.xml
  21196. msgid ""
  21197. "Returns the size of a character, optionally taking kerning into account if "
  21198. "the next character is provided. Note that the height returned is the font "
  21199. "height (see [method get_height]) and has no relation to the glyph height."
  21200. msgstr ""
  21201. #: doc/classes/Font.xml
  21202. #, fuzzy
  21203. msgid "Returns resource id of the cache texture containing the char."
  21204. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  21205. #: doc/classes/Font.xml
  21206. #, fuzzy
  21207. msgid "Returns size of the cache texture containing the char."
  21208. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  21209. #: doc/classes/Font.xml
  21210. #, fuzzy
  21211. msgid "Returns char offset from the baseline."
  21212. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  21213. #: doc/classes/Font.xml
  21214. #, fuzzy
  21215. msgid "Returns size of the char."
  21216. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  21217. #: doc/classes/Font.xml
  21218. msgid "Returns rectangle in the cache texture containing the char."
  21219. msgstr ""
  21220. #: doc/classes/Font.xml
  21221. msgid "Returns the font descent (number of pixels below the baseline)."
  21222. msgstr ""
  21223. #: doc/classes/Font.xml
  21224. msgid "Returns the total font height (ascent plus descent) in pixels."
  21225. msgstr ""
  21226. #: doc/classes/Font.xml
  21227. msgid ""
  21228. "Returns the size of a string, taking kerning and advance into account. Note "
  21229. "that the height returned is the font height (see [method get_height]) and "
  21230. "has no relation to the string."
  21231. msgstr ""
  21232. #: doc/classes/Font.xml
  21233. msgid ""
  21234. "Returns the size that the string would have with word wrapping enabled with "
  21235. "a fixed [code]width[/code]."
  21236. msgstr ""
  21237. #: doc/classes/Font.xml
  21238. msgid "Returns [code]true[/code] if the font has an outline."
  21239. msgstr ""
  21240. #: doc/classes/Font.xml
  21241. msgid ""
  21242. "After editing a font (changing size, ascent, char rects, etc.). Call this "
  21243. "function to propagate changes to controls that might use it."
  21244. msgstr ""
  21245. #: doc/classes/Font.xml
  21246. msgid "Contour point is on the curve."
  21247. msgstr ""
  21248. #: doc/classes/Font.xml
  21249. msgid ""
  21250. "Contour point isn't on the curve, but serves as a control point for a conic "
  21251. "(quadratic) Bézier arc."
  21252. msgstr ""
  21253. #: doc/classes/Font.xml
  21254. msgid ""
  21255. "Contour point isn't on the curve, but serves as a control point for a cubic "
  21256. "Bézier arc."
  21257. msgstr ""
  21258. #: doc/classes/FuncRef.xml
  21259. msgid "Reference to a function in an object."
  21260. msgstr ""
  21261. #: doc/classes/FuncRef.xml
  21262. msgid ""
  21263. "In GDScript, functions are not [i]first-class objects[/i]. This means it is "
  21264. "impossible to store them directly as variables, return them from another "
  21265. "function, or pass them as arguments.\n"
  21266. "However, by creating a [FuncRef] using the [method @GDScript.funcref] "
  21267. "function, a reference to a function in a given object can be created, passed "
  21268. "around and called."
  21269. msgstr ""
  21270. #: doc/classes/FuncRef.xml
  21271. msgid ""
  21272. "Calls the referenced function previously set in [member function] or [method "
  21273. "@GDScript.funcref]."
  21274. msgstr ""
  21275. #: doc/classes/FuncRef.xml
  21276. msgid ""
  21277. "Calls the referenced function previously set in [member function] or [method "
  21278. "@GDScript.funcref]. Contrarily to [method call_func], this method does not "
  21279. "support a variable number of arguments but expects all parameters to be "
  21280. "passed via a single [Array]."
  21281. msgstr ""
  21282. #: doc/classes/FuncRef.xml
  21283. msgid "Returns whether the object still exists and has the function assigned."
  21284. msgstr ""
  21285. #: doc/classes/FuncRef.xml
  21286. msgid ""
  21287. "The object containing the referenced function. This object must be of a type "
  21288. "actually inheriting from [Object], not a built-in type such as [int], "
  21289. "[Vector2] or [Dictionary]."
  21290. msgstr ""
  21291. #: doc/classes/FuncRef.xml
  21292. msgid "The name of the referenced function."
  21293. msgstr ""
  21294. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21295. msgid ""
  21296. "An external library containing functions or script classes to use in Godot."
  21297. msgstr ""
  21298. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21299. msgid ""
  21300. "A GDNative library can implement [NativeScript]s, global functions to call "
  21301. "with the [GDNative] class, or low-level engine extensions through interfaces "
  21302. "such as [ARVRInterfaceGDNative]. The library must be compiled for each "
  21303. "platform and architecture that the project will run on."
  21304. msgstr ""
  21305. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21306. msgid ""
  21307. "Returns paths to all dependency libraries for the current platform and "
  21308. "architecture."
  21309. msgstr ""
  21310. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21311. msgid ""
  21312. "Returns the path to the dynamic library file for the current platform and "
  21313. "architecture."
  21314. msgstr ""
  21315. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21316. msgid ""
  21317. "This resource in INI-style [ConfigFile] format, as in [code].gdnlib[/code] "
  21318. "files."
  21319. msgstr ""
  21320. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21321. msgid ""
  21322. "If [code]true[/code], Godot loads only one copy of the library and each "
  21323. "script that references the library will share static data like static or "
  21324. "global variables.\n"
  21325. "If [code]false[/code], Godot loads a separate copy of the library into "
  21326. "memory for each script that references it."
  21327. msgstr ""
  21328. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21329. msgid ""
  21330. "If [code]true[/code], the editor will temporarily unload the library "
  21331. "whenever the user switches away from the editor window, allowing the user to "
  21332. "recompile the library without restarting Godot.\n"
  21333. "[b]Note:[/b] If the library defines tool scripts that run inside the editor, "
  21334. "[code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor "
  21335. "will attempt to unload the tool scripts while they're in use and crash."
  21336. msgstr ""
  21337. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21338. msgid ""
  21339. "If [code]true[/code], Godot loads the library at startup rather than the "
  21340. "first time a script uses the library, calling [code]{prefix}"
  21341. "gdnative_singleton[/code] after initializing the library (where [code]"
  21342. "{prefix}[/code] is the value of [member symbol_prefix]). The library remains "
  21343. "loaded as long as Godot is running.\n"
  21344. "[b]Note:[/b] A singleton library cannot be [member reloadable]."
  21345. msgstr ""
  21346. #: modules/gdnative/doc_classes/GDNativeLibrary.xml
  21347. msgid ""
  21348. "The prefix this library's entry point functions begin with. For example, a "
  21349. "GDNativeLibrary would declare its [code]gdnative_init[/code] function as "
  21350. "[code]godot_gdnative_init[/code] by default.\n"
  21351. "On platforms that require statically linking libraries (currently only iOS), "
  21352. "each library must have a different [code]symbol_prefix[/code]."
  21353. msgstr ""
  21354. #: modules/gdscript/doc_classes/GDScript.xml
  21355. msgid "A script implemented in the GDScript programming language."
  21356. msgstr ""
  21357. #: modules/gdscript/doc_classes/GDScript.xml
  21358. msgid ""
  21359. "A script implemented in the GDScript programming language. The script "
  21360. "extends the functionality of all objects that instance it.\n"
  21361. "[method new] creates a new instance of the script. [method Object."
  21362. "set_script] extends an existing object, if that object's class matches one "
  21363. "of the script's base classes."
  21364. msgstr ""
  21365. #: modules/gdscript/doc_classes/GDScript.xml
  21366. msgid "Returns byte code for the script source code."
  21367. msgstr ""
  21368. #: modules/gdscript/doc_classes/GDScript.xml
  21369. msgid ""
  21370. "Returns a new instance of the script.\n"
  21371. "For example:\n"
  21372. "[codeblock]\n"
  21373. "var MyClass = load(\"myclass.gd\")\n"
  21374. "var instance = MyClass.new()\n"
  21375. "assert(instance.get_script() == MyClass)\n"
  21376. "[/codeblock]"
  21377. msgstr ""
  21378. #: modules/gdscript/doc_classes/GDScriptFunctionState.xml
  21379. msgid "State of a function call after yielding."
  21380. msgstr ""
  21381. #: modules/gdscript/doc_classes/GDScriptFunctionState.xml
  21382. msgid ""
  21383. "Calling [method @GDScript.yield] within a function will cause that function "
  21384. "to yield and return its current state as an object of this type. The yielded "
  21385. "function call can then be resumed later by calling [method resume] on this "
  21386. "state object."
  21387. msgstr ""
  21388. #: modules/gdscript/doc_classes/GDScriptFunctionState.xml
  21389. msgid ""
  21390. "Check whether the function call may be resumed. This is not the case if the "
  21391. "function state was already resumed.\n"
  21392. "If [code]extended_check[/code] is enabled, it also checks if the associated "
  21393. "script and object still exist. The extended check is done in debug mode as "
  21394. "part of [method GDScriptFunctionState.resume], but you can use this if you "
  21395. "know you may be trying to resume without knowing for sure the object and/or "
  21396. "script have survived up to that point."
  21397. msgstr ""
  21398. #: modules/gdscript/doc_classes/GDScriptFunctionState.xml
  21399. msgid ""
  21400. "Resume execution of the yielded function call.\n"
  21401. "If handed an argument, return the argument from the [method @GDScript.yield] "
  21402. "call in the yielded function call. You can pass e.g. an [Array] to hand "
  21403. "multiple arguments.\n"
  21404. "This function returns what the resumed function call returns, possibly "
  21405. "another function state if yielded again."
  21406. msgstr ""
  21407. #: doc/classes/Generic6DOFJoint.xml
  21408. msgid ""
  21409. "The generic 6-degrees-of-freedom joint can implement a variety of joint "
  21410. "types by locking certain axes' rotation or translation."
  21411. msgstr ""
  21412. #: doc/classes/Generic6DOFJoint.xml
  21413. msgid ""
  21414. "The first 3 DOF axes are linear axes, which represent translation of Bodies, "
  21415. "and the latter 3 DOF axes represent the angular motion. Each axis can be "
  21416. "either locked, or limited."
  21417. msgstr ""
  21418. #: doc/classes/Generic6DOFJoint.xml
  21419. msgid ""
  21420. "The amount of rotational damping across the X axis.\n"
  21421. "The lower, the longer an impulse from one side takes to travel to the other "
  21422. "side."
  21423. msgstr ""
  21424. #: doc/classes/Generic6DOFJoint.xml
  21425. msgid "If [code]true[/code], rotation across the X axis is limited."
  21426. msgstr ""
  21427. #: doc/classes/Generic6DOFJoint.xml
  21428. msgid ""
  21429. "When rotating across the X axis, this error tolerance factor defines how "
  21430. "much the correction gets slowed down. The lower, the slower."
  21431. msgstr ""
  21432. #: doc/classes/Generic6DOFJoint.xml
  21433. msgid ""
  21434. "The maximum amount of force that can occur, when rotating around the X axis."
  21435. msgstr ""
  21436. #: doc/classes/Generic6DOFJoint.xml
  21437. msgid ""
  21438. "The minimum rotation in negative direction to break loose and rotate around "
  21439. "the X axis."
  21440. msgstr ""
  21441. #: doc/classes/Generic6DOFJoint.xml
  21442. msgid ""
  21443. "The amount of rotational restitution across the X axis. The lower, the more "
  21444. "restitution occurs."
  21445. msgstr ""
  21446. #: doc/classes/Generic6DOFJoint.xml
  21447. msgid "The speed of all rotations across the X axis."
  21448. msgstr ""
  21449. #: doc/classes/Generic6DOFJoint.xml
  21450. msgid ""
  21451. "The minimum rotation in positive direction to break loose and rotate around "
  21452. "the X axis."
  21453. msgstr ""
  21454. #: doc/classes/Generic6DOFJoint.xml
  21455. msgid ""
  21456. "The amount of rotational damping across the Y axis. The lower, the more "
  21457. "dampening occurs."
  21458. msgstr ""
  21459. #: doc/classes/Generic6DOFJoint.xml
  21460. msgid "If [code]true[/code], rotation across the Y axis is limited."
  21461. msgstr ""
  21462. #: doc/classes/Generic6DOFJoint.xml
  21463. msgid ""
  21464. "When rotating across the Y axis, this error tolerance factor defines how "
  21465. "much the correction gets slowed down. The lower, the slower."
  21466. msgstr ""
  21467. #: doc/classes/Generic6DOFJoint.xml
  21468. msgid ""
  21469. "The maximum amount of force that can occur, when rotating around the Y axis."
  21470. msgstr ""
  21471. #: doc/classes/Generic6DOFJoint.xml
  21472. msgid ""
  21473. "The minimum rotation in negative direction to break loose and rotate around "
  21474. "the Y axis."
  21475. msgstr ""
  21476. #: doc/classes/Generic6DOFJoint.xml
  21477. msgid ""
  21478. "The amount of rotational restitution across the Y axis. The lower, the more "
  21479. "restitution occurs."
  21480. msgstr ""
  21481. #: doc/classes/Generic6DOFJoint.xml
  21482. msgid "The speed of all rotations across the Y axis."
  21483. msgstr ""
  21484. #: doc/classes/Generic6DOFJoint.xml
  21485. msgid ""
  21486. "The minimum rotation in positive direction to break loose and rotate around "
  21487. "the Y axis."
  21488. msgstr ""
  21489. #: doc/classes/Generic6DOFJoint.xml
  21490. msgid ""
  21491. "The amount of rotational damping across the Z axis. The lower, the more "
  21492. "dampening occurs."
  21493. msgstr ""
  21494. #: doc/classes/Generic6DOFJoint.xml
  21495. msgid "If [code]true[/code], rotation across the Z axis is limited."
  21496. msgstr ""
  21497. #: doc/classes/Generic6DOFJoint.xml
  21498. msgid ""
  21499. "When rotating across the Z axis, this error tolerance factor defines how "
  21500. "much the correction gets slowed down. The lower, the slower."
  21501. msgstr ""
  21502. #: doc/classes/Generic6DOFJoint.xml
  21503. msgid ""
  21504. "The maximum amount of force that can occur, when rotating around the Z axis."
  21505. msgstr ""
  21506. #: doc/classes/Generic6DOFJoint.xml
  21507. msgid ""
  21508. "The minimum rotation in negative direction to break loose and rotate around "
  21509. "the Z axis."
  21510. msgstr ""
  21511. #: doc/classes/Generic6DOFJoint.xml
  21512. msgid ""
  21513. "The amount of rotational restitution across the Z axis. The lower, the more "
  21514. "restitution occurs."
  21515. msgstr ""
  21516. #: doc/classes/Generic6DOFJoint.xml
  21517. msgid "The speed of all rotations across the Z axis."
  21518. msgstr ""
  21519. #: doc/classes/Generic6DOFJoint.xml
  21520. msgid ""
  21521. "The minimum rotation in positive direction to break loose and rotate around "
  21522. "the Z axis."
  21523. msgstr ""
  21524. #: doc/classes/Generic6DOFJoint.xml
  21525. msgid "If [code]true[/code], a rotating motor at the X axis is enabled."
  21526. msgstr ""
  21527. #: doc/classes/Generic6DOFJoint.xml
  21528. msgid "Maximum acceleration for the motor at the X axis."
  21529. msgstr ""
  21530. #: doc/classes/Generic6DOFJoint.xml
  21531. msgid "Target speed for the motor at the X axis."
  21532. msgstr ""
  21533. #: doc/classes/Generic6DOFJoint.xml
  21534. msgid "If [code]true[/code], a rotating motor at the Y axis is enabled."
  21535. msgstr ""
  21536. #: doc/classes/Generic6DOFJoint.xml
  21537. msgid "Maximum acceleration for the motor at the Y axis."
  21538. msgstr ""
  21539. #: doc/classes/Generic6DOFJoint.xml
  21540. msgid "Target speed for the motor at the Y axis."
  21541. msgstr ""
  21542. #: doc/classes/Generic6DOFJoint.xml
  21543. msgid "If [code]true[/code], a rotating motor at the Z axis is enabled."
  21544. msgstr ""
  21545. #: doc/classes/Generic6DOFJoint.xml
  21546. msgid "Maximum acceleration for the motor at the Z axis."
  21547. msgstr ""
  21548. #: doc/classes/Generic6DOFJoint.xml
  21549. msgid "Target speed for the motor at the Z axis."
  21550. msgstr ""
  21551. #: doc/classes/Generic6DOFJoint.xml
  21552. msgid "The amount of damping that happens at the X motion."
  21553. msgstr ""
  21554. #: doc/classes/Generic6DOFJoint.xml
  21555. msgid "If [code]true[/code], the linear motion across the X axis is limited."
  21556. msgstr ""
  21557. #: doc/classes/Generic6DOFJoint.xml
  21558. msgid "The minimum difference between the pivot points' X axis."
  21559. msgstr ""
  21560. #: doc/classes/Generic6DOFJoint.xml
  21561. msgid ""
  21562. "The amount of restitution on the X axis movement. The lower, the more "
  21563. "momentum gets lost."
  21564. msgstr ""
  21565. #: doc/classes/Generic6DOFJoint.xml
  21566. msgid ""
  21567. "A factor applied to the movement across the X axis. The lower, the slower "
  21568. "the movement."
  21569. msgstr ""
  21570. #: doc/classes/Generic6DOFJoint.xml
  21571. msgid "The maximum difference between the pivot points' X axis."
  21572. msgstr ""
  21573. #: doc/classes/Generic6DOFJoint.xml
  21574. msgid "The amount of damping that happens at the Y motion."
  21575. msgstr ""
  21576. #: doc/classes/Generic6DOFJoint.xml
  21577. msgid "If [code]true[/code], the linear motion across the Y axis is limited."
  21578. msgstr ""
  21579. #: doc/classes/Generic6DOFJoint.xml
  21580. msgid "The minimum difference between the pivot points' Y axis."
  21581. msgstr ""
  21582. #: doc/classes/Generic6DOFJoint.xml
  21583. msgid ""
  21584. "The amount of restitution on the Y axis movement. The lower, the more "
  21585. "momentum gets lost."
  21586. msgstr ""
  21587. #: doc/classes/Generic6DOFJoint.xml
  21588. msgid ""
  21589. "A factor applied to the movement across the Y axis. The lower, the slower "
  21590. "the movement."
  21591. msgstr ""
  21592. #: doc/classes/Generic6DOFJoint.xml
  21593. msgid "The maximum difference between the pivot points' Y axis."
  21594. msgstr ""
  21595. #: doc/classes/Generic6DOFJoint.xml
  21596. msgid "The amount of damping that happens at the Z motion."
  21597. msgstr ""
  21598. #: doc/classes/Generic6DOFJoint.xml
  21599. msgid "If [code]true[/code], the linear motion across the Z axis is limited."
  21600. msgstr ""
  21601. #: doc/classes/Generic6DOFJoint.xml
  21602. msgid "The minimum difference between the pivot points' Z axis."
  21603. msgstr ""
  21604. #: doc/classes/Generic6DOFJoint.xml
  21605. msgid ""
  21606. "The amount of restitution on the Z axis movement. The lower, the more "
  21607. "momentum gets lost."
  21608. msgstr ""
  21609. #: doc/classes/Generic6DOFJoint.xml
  21610. msgid ""
  21611. "A factor applied to the movement across the Z axis. The lower, the slower "
  21612. "the movement."
  21613. msgstr ""
  21614. #: doc/classes/Generic6DOFJoint.xml
  21615. msgid "The maximum difference between the pivot points' Z axis."
  21616. msgstr ""
  21617. #: doc/classes/Generic6DOFJoint.xml
  21618. msgid ""
  21619. "If [code]true[/code], then there is a linear motor on the X axis. It will "
  21620. "attempt to reach the target velocity while staying within the force limits."
  21621. msgstr ""
  21622. #: doc/classes/Generic6DOFJoint.xml
  21623. msgid ""
  21624. "The maximum force the linear motor can apply on the X axis while trying to "
  21625. "reach the target velocity."
  21626. msgstr ""
  21627. #: doc/classes/Generic6DOFJoint.xml
  21628. msgid "The speed that the linear motor will attempt to reach on the X axis."
  21629. msgstr ""
  21630. #: doc/classes/Generic6DOFJoint.xml
  21631. msgid ""
  21632. "If [code]true[/code], then there is a linear motor on the Y axis. It will "
  21633. "attempt to reach the target velocity while staying within the force limits."
  21634. msgstr ""
  21635. #: doc/classes/Generic6DOFJoint.xml
  21636. msgid ""
  21637. "The maximum force the linear motor can apply on the Y axis while trying to "
  21638. "reach the target velocity."
  21639. msgstr ""
  21640. #: doc/classes/Generic6DOFJoint.xml
  21641. msgid "The speed that the linear motor will attempt to reach on the Y axis."
  21642. msgstr ""
  21643. #: doc/classes/Generic6DOFJoint.xml
  21644. msgid ""
  21645. "If [code]true[/code], then there is a linear motor on the Z axis. It will "
  21646. "attempt to reach the target velocity while staying within the force limits."
  21647. msgstr ""
  21648. #: doc/classes/Generic6DOFJoint.xml
  21649. msgid ""
  21650. "The maximum force the linear motor can apply on the Z axis while trying to "
  21651. "reach the target velocity."
  21652. msgstr ""
  21653. #: doc/classes/Generic6DOFJoint.xml
  21654. msgid "The speed that the linear motor will attempt to reach on the Z axis."
  21655. msgstr ""
  21656. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21657. msgid "The minimum difference between the pivot points' axes."
  21658. msgstr ""
  21659. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21660. msgid "The maximum difference between the pivot points' axes."
  21661. msgstr ""
  21662. #: doc/classes/Generic6DOFJoint.xml
  21663. msgid ""
  21664. "A factor applied to the movement across the axes. The lower, the slower the "
  21665. "movement."
  21666. msgstr ""
  21667. #: doc/classes/Generic6DOFJoint.xml
  21668. msgid ""
  21669. "The amount of restitution on the axes' movement. The lower, the more "
  21670. "momentum gets lost."
  21671. msgstr ""
  21672. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21673. msgid ""
  21674. "The amount of damping that happens at the linear motion across the axes."
  21675. msgstr ""
  21676. #: doc/classes/Generic6DOFJoint.xml
  21677. msgid "The velocity the linear motor will try to reach."
  21678. msgstr ""
  21679. #: doc/classes/Generic6DOFJoint.xml
  21680. msgid ""
  21681. "The maximum force the linear motor will apply while trying to reach the "
  21682. "velocity target."
  21683. msgstr ""
  21684. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21685. msgid ""
  21686. "The minimum rotation in negative direction to break loose and rotate around "
  21687. "the axes."
  21688. msgstr ""
  21689. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21690. msgid ""
  21691. "The minimum rotation in positive direction to break loose and rotate around "
  21692. "the axes."
  21693. msgstr ""
  21694. #: doc/classes/Generic6DOFJoint.xml
  21695. msgid "The speed of all rotations across the axes."
  21696. msgstr ""
  21697. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21698. msgid ""
  21699. "The amount of rotational damping across the axes. The lower, the more "
  21700. "dampening occurs."
  21701. msgstr ""
  21702. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21703. msgid ""
  21704. "The amount of rotational restitution across the axes. The lower, the more "
  21705. "restitution occurs."
  21706. msgstr ""
  21707. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21708. msgid ""
  21709. "The maximum amount of force that can occur, when rotating around the axes."
  21710. msgstr ""
  21711. #: doc/classes/Generic6DOFJoint.xml
  21712. msgid ""
  21713. "When rotating across the axes, this error tolerance factor defines how much "
  21714. "the correction gets slowed down. The lower, the slower."
  21715. msgstr ""
  21716. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21717. msgid "Target speed for the motor at the axes."
  21718. msgstr ""
  21719. #: doc/classes/Generic6DOFJoint.xml doc/classes/PhysicsServer.xml
  21720. msgid "Maximum acceleration for the motor at the axes."
  21721. msgstr ""
  21722. #: doc/classes/Generic6DOFJoint.xml
  21723. msgid "If enabled, linear motion is possible within the given limits."
  21724. msgstr ""
  21725. #: doc/classes/Generic6DOFJoint.xml
  21726. msgid "If enabled, rotational motion is possible within the given limits."
  21727. msgstr ""
  21728. #: doc/classes/Generic6DOFJoint.xml
  21729. msgid "If enabled, there is a rotational motor across these axes."
  21730. msgstr ""
  21731. #: doc/classes/Generic6DOFJoint.xml
  21732. msgid "If enabled, there is a linear motor across these axes."
  21733. msgstr ""
  21734. #: doc/classes/Generic6DOFJoint.xml doc/classes/HingeJoint.xml
  21735. msgid "Represents the size of the [enum Flag] enum."
  21736. msgstr ""
  21737. #: doc/classes/Geometry.xml
  21738. msgid "Helper node to calculate generic geometry operations."
  21739. msgstr ""
  21740. #: doc/classes/Geometry.xml
  21741. msgid ""
  21742. "Geometry provides users with a set of helper functions to create geometric "
  21743. "shapes, compute intersections between shapes, and process various other "
  21744. "geometric operations."
  21745. msgstr ""
  21746. #: doc/classes/Geometry.xml
  21747. msgid ""
  21748. "Returns an array with 6 [Plane]s that describe the sides of a box centered "
  21749. "at the origin. The box size is defined by [code]extents[/code], which "
  21750. "represents one (positive) corner of the box (i.e. half its actual size)."
  21751. msgstr ""
  21752. #: doc/classes/Geometry.xml
  21753. msgid ""
  21754. "Returns an array of [Plane]s closely bounding a faceted capsule centered at "
  21755. "the origin with radius [code]radius[/code] and height [code]height[/code]. "
  21756. "The parameter [code]sides[/code] defines how many planes will be generated "
  21757. "for the side part of the capsule, whereas [code]lats[/code] gives the number "
  21758. "of latitudinal steps at the bottom and top of the capsule. The parameter "
  21759. "[code]axis[/code] describes the axis along which the capsule is oriented (0 "
  21760. "for X, 1 for Y, 2 for Z)."
  21761. msgstr ""
  21762. #: doc/classes/Geometry.xml
  21763. msgid ""
  21764. "Returns an array of [Plane]s closely bounding a faceted cylinder centered at "
  21765. "the origin with radius [code]radius[/code] and height [code]height[/code]. "
  21766. "The parameter [code]sides[/code] defines how many planes will be generated "
  21767. "for the round part of the cylinder. The parameter [code]axis[/code] "
  21768. "describes the axis along which the cylinder is oriented (0 for X, 1 for Y, 2 "
  21769. "for Z)."
  21770. msgstr ""
  21771. #: doc/classes/Geometry.xml
  21772. msgid ""
  21773. "Clips the polygon defined by the points in [code]points[/code] against the "
  21774. "[code]plane[/code] and returns the points of the clipped polygon."
  21775. msgstr ""
  21776. #: doc/classes/Geometry.xml
  21777. msgid ""
  21778. "Clips [code]polygon_a[/code] against [code]polygon_b[/code] and returns an "
  21779. "array of clipped polygons. This performs [constant OPERATION_DIFFERENCE] "
  21780. "between polygons. Returns an empty array if [code]polygon_b[/code] "
  21781. "completely overlaps [code]polygon_a[/code].\n"
  21782. "If [code]polygon_b[/code] is enclosed by [code]polygon_a[/code], returns an "
  21783. "outer polygon (boundary) and inner polygon (hole) which could be "
  21784. "distinguished by calling [method is_polygon_clockwise]."
  21785. msgstr ""
  21786. #: doc/classes/Geometry.xml
  21787. msgid ""
  21788. "Clips [code]polyline[/code] against [code]polygon[/code] and returns an "
  21789. "array of clipped polylines. This performs [constant OPERATION_DIFFERENCE] "
  21790. "between the polyline and the polygon. This operation can be thought of as "
  21791. "cutting a line with a closed shape."
  21792. msgstr ""
  21793. #: doc/classes/Geometry.xml
  21794. msgid ""
  21795. "Given an array of [Vector2]s, returns the convex hull as a list of points in "
  21796. "counterclockwise order. The last point is the same as the first one."
  21797. msgstr ""
  21798. #: doc/classes/Geometry.xml
  21799. msgid ""
  21800. "Mutually excludes common area defined by intersection of [code]polygon_a[/"
  21801. "code] and [code]polygon_b[/code] (see [method intersect_polygons_2d]) and "
  21802. "returns an array of excluded polygons. This performs [constant "
  21803. "OPERATION_XOR] between polygons. In other words, returns all but common area "
  21804. "between polygons.\n"
  21805. "The operation may result in an outer polygon (boundary) and inner polygon "
  21806. "(hole) produced which could be distinguished by calling [method "
  21807. "is_polygon_clockwise]."
  21808. msgstr ""
  21809. #: doc/classes/Geometry.xml
  21810. msgid ""
  21811. "Returns the 3D point on the 3D segment ([code]s1[/code], [code]s2[/code]) "
  21812. "that is closest to [code]point[/code]. The returned point will always be "
  21813. "inside the specified segment."
  21814. msgstr ""
  21815. #: doc/classes/Geometry.xml
  21816. msgid ""
  21817. "Returns the 2D point on the 2D segment ([code]s1[/code], [code]s2[/code]) "
  21818. "that is closest to [code]point[/code]. The returned point will always be "
  21819. "inside the specified segment."
  21820. msgstr ""
  21821. #: doc/classes/Geometry.xml
  21822. msgid ""
  21823. "Returns the 3D point on the 3D line defined by ([code]s1[/code], [code]s2[/"
  21824. "code]) that is closest to [code]point[/code]. The returned point can be "
  21825. "inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. "
  21826. "somewhere on the line extending from the segment."
  21827. msgstr ""
  21828. #: doc/classes/Geometry.xml
  21829. msgid ""
  21830. "Returns the 2D point on the 2D line defined by ([code]s1[/code], [code]s2[/"
  21831. "code]) that is closest to [code]point[/code]. The returned point can be "
  21832. "inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. "
  21833. "somewhere on the line extending from the segment."
  21834. msgstr ""
  21835. #: doc/classes/Geometry.xml
  21836. msgid ""
  21837. "Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/"
  21838. "code], [code]q2[/code]), finds those two points on the two segments that are "
  21839. "closest to each other. Returns a [PoolVector3Array] that contains this point "
  21840. "on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on "
  21841. "([code]q1[/code], [code]q2[/code])."
  21842. msgstr ""
  21843. #: doc/classes/Geometry.xml
  21844. msgid ""
  21845. "Given the two 2D segments ([code]p1[/code], [code]q1[/code]) and ([code]p2[/"
  21846. "code], [code]q2[/code]), finds those two points on the two segments that are "
  21847. "closest to each other. Returns a [PoolVector2Array] that contains this point "
  21848. "on ([code]p1[/code], [code]q1[/code]) as well the accompanying point on "
  21849. "([code]p2[/code], [code]q2[/code])."
  21850. msgstr ""
  21851. #: doc/classes/Geometry.xml
  21852. msgid "Used internally by the engine."
  21853. msgstr ""
  21854. #: doc/classes/Geometry.xml
  21855. msgid ""
  21856. "Intersects [code]polygon_a[/code] with [code]polygon_b[/code] and returns an "
  21857. "array of intersected polygons. This performs [constant "
  21858. "OPERATION_INTERSECTION] between polygons. In other words, returns common "
  21859. "area shared by polygons. Returns an empty array if no intersection occurs.\n"
  21860. "The operation may result in an outer polygon (boundary) and inner polygon "
  21861. "(hole) produced which could be distinguished by calling [method "
  21862. "is_polygon_clockwise]."
  21863. msgstr ""
  21864. #: doc/classes/Geometry.xml
  21865. msgid ""
  21866. "Intersects [code]polyline[/code] with [code]polygon[/code] and returns an "
  21867. "array of intersected polylines. This performs [constant "
  21868. "OPERATION_INTERSECTION] between the polyline and the polygon. This operation "
  21869. "can be thought of as chopping a line with a closed shape."
  21870. msgstr ""
  21871. #: doc/classes/Geometry.xml
  21872. msgid ""
  21873. "Returns [code]true[/code] if [code]point[/code] is inside the circle or if "
  21874. "it's located exactly [i]on[/i] the circle's boundary, otherwise returns "
  21875. "[code]false[/code]."
  21876. msgstr ""
  21877. #: doc/classes/Geometry.xml
  21878. msgid ""
  21879. "Returns [code]true[/code] if [code]point[/code] is inside [code]polygon[/"
  21880. "code] or if it's located exactly [i]on[/i] polygon's boundary, otherwise "
  21881. "returns [code]false[/code]."
  21882. msgstr ""
  21883. #: doc/classes/Geometry.xml
  21884. msgid ""
  21885. "Returns [code]true[/code] if [code]polygon[/code]'s vertices are ordered in "
  21886. "clockwise order, otherwise returns [code]false[/code]."
  21887. msgstr ""
  21888. #: doc/classes/Geometry.xml
  21889. msgid ""
  21890. "Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
  21891. "([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
  21892. "point of intersection as [Vector2]. If no intersection takes place, returns "
  21893. "[code]null[/code].\n"
  21894. "[b]Note:[/b] The lines are specified using direction vectors, not end points."
  21895. msgstr ""
  21896. #: doc/classes/Geometry.xml
  21897. msgid ""
  21898. "Given an array of [Vector2]s representing tiles, builds an atlas. The "
  21899. "returned dictionary has two keys: [code]points[/code] is an array of "
  21900. "[Vector2] that specifies the positions of each tile, [code]size[/code] "
  21901. "contains the overall size of the whole atlas as [Vector2]."
  21902. msgstr ""
  21903. #: doc/classes/Geometry.xml
  21904. msgid ""
  21905. "Merges (combines) [code]polygon_a[/code] and [code]polygon_b[/code] and "
  21906. "returns an array of merged polygons. This performs [constant "
  21907. "OPERATION_UNION] between polygons.\n"
  21908. "The operation may result in an outer polygon (boundary) and multiple inner "
  21909. "polygons (holes) produced which could be distinguished by calling [method "
  21910. "is_polygon_clockwise]."
  21911. msgstr ""
  21912. #: doc/classes/Geometry.xml
  21913. msgid ""
  21914. "Inflates or deflates [code]polygon[/code] by [code]delta[/code] units "
  21915. "(pixels). If [code]delta[/code] is positive, makes the polygon grow outward. "
  21916. "If [code]delta[/code] is negative, shrinks the polygon inward. Returns an "
  21917. "array of polygons because inflating/deflating may result in multiple "
  21918. "discrete polygons. Returns an empty array if [code]delta[/code] is negative "
  21919. "and the absolute value of it approximately exceeds the minimum bounding "
  21920. "rectangle dimensions of the polygon.\n"
  21921. "Each polygon's vertices will be rounded as determined by [code]join_type[/"
  21922. "code], see [enum PolyJoinType].\n"
  21923. "The operation may result in an outer polygon (boundary) and inner polygon "
  21924. "(hole) produced which could be distinguished by calling [method "
  21925. "is_polygon_clockwise].\n"
  21926. "[b]Note:[/b] To translate the polygon's vertices specifically, use the "
  21927. "[method Transform2D.xform] method:\n"
  21928. "[codeblock]\n"
  21929. "var polygon = PoolVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, "
  21930. "100), Vector2(0, 100)])\n"
  21931. "var offset = Vector2(50, 50)\n"
  21932. "polygon = Transform2D(0, offset).xform(polygon)\n"
  21933. "print(polygon) # prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, "
  21934. "150), Vector2(50, 150)]\n"
  21935. "[/codeblock]"
  21936. msgstr ""
  21937. #: doc/classes/Geometry.xml
  21938. msgid ""
  21939. "Inflates or deflates [code]polyline[/code] by [code]delta[/code] units "
  21940. "(pixels), producing polygons. If [code]delta[/code] is positive, makes the "
  21941. "polyline grow outward. Returns an array of polygons because inflating/"
  21942. "deflating may result in multiple discrete polygons. If [code]delta[/code] is "
  21943. "negative, returns an empty array.\n"
  21944. "Each polygon's vertices will be rounded as determined by [code]join_type[/"
  21945. "code], see [enum PolyJoinType].\n"
  21946. "Each polygon's endpoints will be rounded as determined by [code]end_type[/"
  21947. "code], see [enum PolyEndType].\n"
  21948. "The operation may result in an outer polygon (boundary) and inner polygon "
  21949. "(hole) produced which could be distinguished by calling [method "
  21950. "is_polygon_clockwise]."
  21951. msgstr ""
  21952. #: doc/classes/Geometry.xml
  21953. msgid ""
  21954. "Returns if [code]point[/code] is inside the triangle specified by [code]a[/"
  21955. "code], [code]b[/code] and [code]c[/code]."
  21956. msgstr ""
  21957. #: doc/classes/Geometry.xml
  21958. msgid ""
  21959. "Tests if the 3D ray starting at [code]from[/code] with the direction of "
  21960. "[code]dir[/code] intersects the triangle specified by [code]a[/code], "
  21961. "[code]b[/code] and [code]c[/code]. If yes, returns the point of intersection "
  21962. "as [Vector3]. If no intersection takes place, an empty [Variant] is returned."
  21963. msgstr ""
  21964. #: doc/classes/Geometry.xml
  21965. msgid ""
  21966. "Given the 2D segment ([code]segment_from[/code], [code]segment_to[/code]), "
  21967. "returns the position on the segment (as a number between 0 and 1) at which "
  21968. "the segment hits the circle that is located at position "
  21969. "[code]circle_position[/code] and has radius [code]circle_radius[/code]. If "
  21970. "the segment does not intersect the circle, -1 is returned (this is also the "
  21971. "case if the line extending the segment would intersect the circle, but the "
  21972. "segment does not)."
  21973. msgstr ""
  21974. #: doc/classes/Geometry.xml
  21975. msgid ""
  21976. "Given a convex hull defined though the [Plane]s in the array [code]planes[/"
  21977. "code], tests if the segment ([code]from[/code], [code]to[/code]) intersects "
  21978. "with that hull. If an intersection is found, returns a [PoolVector3Array] "
  21979. "containing the point the intersection and the hull's normal. If no "
  21980. "intersecion is found, an the returned array is empty."
  21981. msgstr ""
  21982. #: doc/classes/Geometry.xml
  21983. msgid ""
  21984. "Checks if the segment ([code]from[/code], [code]to[/code]) intersects the "
  21985. "cylinder with height [code]height[/code] that is centered at the origin and "
  21986. "has radius [code]radius[/code]. If no, returns an empty [PoolVector3Array]. "
  21987. "If an intersection takes place, the returned array contains the point of "
  21988. "intersection and the cylinder's normal at the point of intersection."
  21989. msgstr ""
  21990. #: doc/classes/Geometry.xml
  21991. msgid ""
  21992. "Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
  21993. "([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
  21994. "of intersection as [Vector2]. If no intersection takes place, returns "
  21995. "[code]null[/code]."
  21996. msgstr ""
  21997. #: doc/classes/Geometry.xml
  21998. msgid ""
  21999. "Checks if the segment ([code]from[/code], [code]to[/code]) intersects the "
  22000. "sphere that is located at [code]sphere_position[/code] and has radius "
  22001. "[code]sphere_radius[/code]. If no, returns an empty [PoolVector3Array]. If "
  22002. "yes, returns a [PoolVector3Array] containing the point of intersection and "
  22003. "the sphere's normal at the point of intersection."
  22004. msgstr ""
  22005. #: doc/classes/Geometry.xml
  22006. msgid ""
  22007. "Tests if the segment ([code]from[/code], [code]to[/code]) intersects the "
  22008. "triangle [code]a[/code], [code]b[/code], [code]c[/code]. If yes, returns the "
  22009. "point of intersection as [Vector3]. If no intersection takes place, an empty "
  22010. "[Variant] is returned."
  22011. msgstr ""
  22012. #: doc/classes/Geometry.xml
  22013. msgid ""
  22014. "Triangulates the area specified by discrete set of [code]points[/code] such "
  22015. "that no point is inside the circumcircle of any resulting triangle. Returns "
  22016. "a [PoolIntArray] where each triangle consists of three consecutive point "
  22017. "indices into [code]points[/code] (i.e. the returned array will have [code]n "
  22018. "* 3[/code] elements, with [code]n[/code] being the number of found "
  22019. "triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
  22020. "returned."
  22021. msgstr ""
  22022. #: doc/classes/Geometry.xml
  22023. msgid ""
  22024. "Triangulates the polygon specified by the points in [code]polygon[/code]. "
  22025. "Returns a [PoolIntArray] where each triangle consists of three consecutive "
  22026. "point indices into [code]polygon[/code] (i.e. the returned array will have "
  22027. "[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
  22028. "triangles). Output triangles will always be counter clockwise, and the "
  22029. "contour will be flipped if it's clockwise. If the triangulation did not "
  22030. "succeed, an empty [PoolIntArray] is returned."
  22031. msgstr ""
  22032. #: doc/classes/Geometry.xml
  22033. msgid ""
  22034. "Create regions where either subject or clip polygons (or both) are filled."
  22035. msgstr ""
  22036. #: doc/classes/Geometry.xml
  22037. msgid ""
  22038. "Create regions where subject polygons are filled except where clip polygons "
  22039. "are filled."
  22040. msgstr ""
  22041. #: doc/classes/Geometry.xml
  22042. msgid "Create regions where both subject and clip polygons are filled."
  22043. msgstr ""
  22044. #: doc/classes/Geometry.xml
  22045. msgid ""
  22046. "Create regions where either subject or clip polygons are filled but not "
  22047. "where both are filled."
  22048. msgstr ""
  22049. #: doc/classes/Geometry.xml
  22050. msgid ""
  22051. "Squaring is applied uniformally at all convex edge joins at [code]1 * delta[/"
  22052. "code]."
  22053. msgstr ""
  22054. #: doc/classes/Geometry.xml
  22055. msgid ""
  22056. "While flattened paths can never perfectly trace an arc, they are "
  22057. "approximated by a series of arc chords."
  22058. msgstr ""
  22059. #: doc/classes/Geometry.xml
  22060. msgid ""
  22061. "There's a necessary limit to mitered joins since offsetting edges that join "
  22062. "at very acute angles will produce excessively long and narrow \"spikes\". "
  22063. "For any given edge join, when miter offsetting would exceed that maximum "
  22064. "distance, \"square\" joining is applied."
  22065. msgstr ""
  22066. #: doc/classes/Geometry.xml
  22067. msgid ""
  22068. "Endpoints are joined using the [enum PolyJoinType] value and the path filled "
  22069. "as a polygon."
  22070. msgstr ""
  22071. #: doc/classes/Geometry.xml
  22072. msgid ""
  22073. "Endpoints are joined using the [enum PolyJoinType] value and the path filled "
  22074. "as a polyline."
  22075. msgstr ""
  22076. #: doc/classes/Geometry.xml
  22077. msgid "Endpoints are squared off with no extension."
  22078. msgstr ""
  22079. #: doc/classes/Geometry.xml
  22080. msgid "Endpoints are squared off and extended by [code]delta[/code] units."
  22081. msgstr ""
  22082. #: doc/classes/Geometry.xml
  22083. msgid "Endpoints are rounded off and extended by [code]delta[/code] units."
  22084. msgstr ""
  22085. #: doc/classes/GeometryInstance.xml
  22086. msgid "Base node for geometry-based visual instances."
  22087. msgstr ""
  22088. #: doc/classes/GeometryInstance.xml
  22089. msgid ""
  22090. "Base node for geometry-based visual instances. Shares some common "
  22091. "functionality like visibility and custom materials."
  22092. msgstr ""
  22093. #: doc/classes/GeometryInstance.xml
  22094. msgid ""
  22095. "Returns the [enum GeometryInstance.Flags] that have been set for this object."
  22096. msgstr ""
  22097. #: doc/classes/GeometryInstance.xml
  22098. msgid ""
  22099. "Overrides the bounding box of this node with a custom one. To remove it, set "
  22100. "an [AABB] with all fields set to zero."
  22101. msgstr ""
  22102. #: doc/classes/GeometryInstance.xml
  22103. msgid ""
  22104. "Sets the [enum GeometryInstance.Flags] specified. See [enum GeometryInstance."
  22105. "Flags] for options."
  22106. msgstr ""
  22107. #: doc/classes/GeometryInstance.xml
  22108. msgid ""
  22109. "The selected shadow casting flag. See [enum ShadowCastingSetting] for "
  22110. "possible values."
  22111. msgstr ""
  22112. #: doc/classes/GeometryInstance.xml
  22113. msgid ""
  22114. "The extra distance added to the GeometryInstance's bounding box ([AABB]) to "
  22115. "increase its cull box."
  22116. msgstr ""
  22117. #: doc/classes/GeometryInstance.xml
  22118. msgid ""
  22119. "When disabled, the mesh will be taken into account when computing indirect "
  22120. "lighting, but the resulting lightmap will not be saved. Useful for emissive "
  22121. "only materials or shadow casters."
  22122. msgstr ""
  22123. #: doc/classes/GeometryInstance.xml
  22124. msgid ""
  22125. "Scale factor for the generated baked lightmap. Useful for adding detail to "
  22126. "certain mesh instances."
  22127. msgstr ""
  22128. #: doc/classes/GeometryInstance.xml
  22129. msgid ""
  22130. "The GeometryInstance's max LOD distance.\n"
  22131. "[b]Note:[/b] This property currently has no effect."
  22132. msgstr ""
  22133. #: doc/classes/GeometryInstance.xml
  22134. msgid ""
  22135. "The GeometryInstance's max LOD margin.\n"
  22136. "[b]Note:[/b] This property currently has no effect."
  22137. msgstr ""
  22138. #: doc/classes/GeometryInstance.xml
  22139. msgid ""
  22140. "The GeometryInstance's min LOD distance.\n"
  22141. "[b]Note:[/b] This property currently has no effect."
  22142. msgstr ""
  22143. #: doc/classes/GeometryInstance.xml
  22144. msgid ""
  22145. "The GeometryInstance's min LOD margin.\n"
  22146. "[b]Note:[/b] This property currently has no effect."
  22147. msgstr ""
  22148. #: doc/classes/GeometryInstance.xml
  22149. msgid ""
  22150. "The material overlay for the whole geometry.\n"
  22151. "If a material is assigned to this property, it will be rendered on top of "
  22152. "any other active material for all the surfaces."
  22153. msgstr ""
  22154. #: doc/classes/GeometryInstance.xml
  22155. msgid ""
  22156. "The material override for the whole geometry.\n"
  22157. "If a material is assigned to this property, it will be used instead of any "
  22158. "material set in any material slot of the mesh."
  22159. msgstr ""
  22160. #: doc/classes/GeometryInstance.xml
  22161. msgid ""
  22162. "If [code]true[/code], this GeometryInstance will be used when baking lights "
  22163. "using a [GIProbe] or [BakedLightmap]."
  22164. msgstr ""
  22165. #: doc/classes/GeometryInstance.xml
  22166. msgid "The generated lightmap texture will have the original size."
  22167. msgstr ""
  22168. #: doc/classes/GeometryInstance.xml
  22169. msgid "The generated lightmap texture will be twice as large, on each axis."
  22170. msgstr ""
  22171. #: doc/classes/GeometryInstance.xml
  22172. msgid "The generated lightmap texture will be 4 times as large, on each axis."
  22173. msgstr ""
  22174. #: doc/classes/GeometryInstance.xml
  22175. msgid "The generated lightmap texture will be 8 times as large, on each axis."
  22176. msgstr ""
  22177. #: doc/classes/GeometryInstance.xml
  22178. msgid "Will not cast any shadows."
  22179. msgstr ""
  22180. #: doc/classes/GeometryInstance.xml
  22181. msgid ""
  22182. "Will cast shadows from all visible faces in the GeometryInstance.\n"
  22183. "Will take culling into account, so faces not being rendered will not be "
  22184. "taken into account when shadow casting."
  22185. msgstr ""
  22186. #: doc/classes/GeometryInstance.xml
  22187. msgid ""
  22188. "Will cast shadows from all visible faces in the GeometryInstance.\n"
  22189. "Will not take culling into account, so all faces will be taken into account "
  22190. "when shadow casting."
  22191. msgstr ""
  22192. #: doc/classes/GeometryInstance.xml
  22193. msgid ""
  22194. "Will only show the shadows casted from this object.\n"
  22195. "In other words, the actual mesh will not be visible, only the shadows casted "
  22196. "from the mesh will be."
  22197. msgstr ""
  22198. #: doc/classes/GeometryInstance.xml
  22199. msgid ""
  22200. "Will allow the GeometryInstance to be used when baking lights using a "
  22201. "[GIProbe] or [BakedLightmap]."
  22202. msgstr ""
  22203. #: doc/classes/GeometryInstance.xml
  22204. msgid ""
  22205. "Unused in this class, exposed for consistency with [enum VisualServer."
  22206. "InstanceFlags]."
  22207. msgstr ""
  22208. #: doc/classes/GIProbe.xml
  22209. msgid "Real-time global illumination (GI) probe."
  22210. msgstr ""
  22211. #: doc/classes/GIProbe.xml
  22212. msgid ""
  22213. "[GIProbe]s are used to provide high-quality real-time indirect light to "
  22214. "scenes. They precompute the effect of objects that emit light and the effect "
  22215. "of static geometry to simulate the behavior of complex light in real-time. "
  22216. "[GIProbe]s need to be baked before using, however, once baked, dynamic "
  22217. "objects will receive light from them. Further, lights can be fully dynamic "
  22218. "or baked.\n"
  22219. "Having [GIProbe]s in a scene can be expensive, the quality of the probe can "
  22220. "be turned down in exchange for better performance in the [ProjectSettings] "
  22221. "using [member ProjectSettings.rendering/quality/voxel_cone_tracing/"
  22222. "high_quality].\n"
  22223. "[b]Procedural generation:[/b] [GIProbe] can be baked in an exported project, "
  22224. "which makes it suitable for procedurally generated or user-built levels as "
  22225. "long as all the geometry is generated in advance.\n"
  22226. "[b]Performance:[/b] [GIProbe] is relatively demanding on the GPU and is not "
  22227. "suited to low-end hardware such as integrated graphics (consider "
  22228. "[BakedLightmap] instead). To provide a fallback for low-end hardware, "
  22229. "consider adding an option to disable [GIProbe] in your project's options "
  22230. "menus. A [GIProbe] node can be disabled by hiding it.\n"
  22231. "[b]Note:[/b] Meshes should have sufficiently thick walls to avoid light "
  22232. "leaks (avoid one-sided walls). For interior levels, enclose your level "
  22233. "geometry in a sufficiently large box and bridge the loops to close the mesh. "
  22234. "To further prevent light leaks, you can also strategically place temporary "
  22235. "[MeshInstance] nodes with [member GeometryInstance.use_in_baked_light] "
  22236. "enabled. These temporary nodes can then be hidden after baking the [GIProbe] "
  22237. "node.\n"
  22238. "[b]Note:[/b] Due to a renderer limitation, emissive [ShaderMaterial]s cannot "
  22239. "emit light when used in a [GIProbe]. Only emissive [SpatialMaterial]s can "
  22240. "emit light in a [GIProbe]."
  22241. msgstr ""
  22242. #: doc/classes/GIProbe.xml
  22243. msgid "GI probes"
  22244. msgstr ""
  22245. #: doc/classes/GIProbe.xml
  22246. msgid ""
  22247. "Bakes the effect from all [GeometryInstance]s marked with [member "
  22248. "GeometryInstance.use_in_baked_light] and [Light]s marked with either "
  22249. "[constant Light.BAKE_INDIRECT] or [constant Light.BAKE_ALL]. If "
  22250. "[code]create_visual_debug[/code] is [code]true[/code], after baking the "
  22251. "light, this will generate a [MultiMesh] that has a cube representing each "
  22252. "solid cell with each cube colored to the cell's albedo color. This can be "
  22253. "used to visualize the [GIProbe]'s data and debug any issues that may be "
  22254. "occurring.\n"
  22255. "[b]Note:[/b] [method bake] works from the editor and in exported projects. "
  22256. "This makes it suitable for procedurally generated or user-built levels. "
  22257. "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
  22258. "Reducing [member subdiv] can speed up baking.\n"
  22259. "[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
  22260. "[method bake] is called. If you are procedurally creating those and some "
  22261. "meshes or lights are missing from your baked [GIProbe], use "
  22262. "[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
  22263. "directly."
  22264. msgstr ""
  22265. #: doc/classes/GIProbe.xml
  22266. msgid "Calls [method bake] with [code]create_visual_debug[/code] enabled."
  22267. msgstr ""
  22268. #: doc/classes/GIProbe.xml
  22269. msgid ""
  22270. "Offsets the lookup of the light contribution from the [GIProbe]. This can be "
  22271. "used to avoid self-shadowing, but may introduce light leaking at higher "
  22272. "values. This and [member normal_bias] should be played around with to "
  22273. "minimize self-shadowing and light leaking.\n"
  22274. "[b]Note:[/b] [code]bias[/code] should usually be above 1.0 as that is the "
  22275. "size of the voxels."
  22276. msgstr ""
  22277. #: doc/classes/GIProbe.xml
  22278. msgid ""
  22279. "[i]Deprecated.[/i] This property has been deprecated due to known bugs and "
  22280. "no longer has any effect when enabled."
  22281. msgstr ""
  22282. #: doc/classes/GIProbe.xml
  22283. msgid "The [GIProbeData] resource that holds the data for this [GIProbe]."
  22284. msgstr ""
  22285. #: doc/classes/GIProbe.xml
  22286. msgid ""
  22287. "The maximum brightness that the [GIProbe] will recognize. Brightness will be "
  22288. "scaled within this range."
  22289. msgstr ""
  22290. #: doc/classes/GIProbe.xml
  22291. msgid ""
  22292. "Energy multiplier. Makes the lighting contribution from the [GIProbe] "
  22293. "brighter."
  22294. msgstr ""
  22295. #: doc/classes/GIProbe.xml
  22296. msgid ""
  22297. "The size of the area covered by the [GIProbe]. If you make the extents "
  22298. "larger without increasing the subdivisions with [member subdiv], the size of "
  22299. "each cell will increase and result in lower detailed lighting."
  22300. msgstr ""
  22301. #: doc/classes/GIProbe.xml
  22302. msgid ""
  22303. "If [code]true[/code], ignores the sky contribution when calculating lighting."
  22304. msgstr ""
  22305. #: doc/classes/GIProbe.xml
  22306. msgid ""
  22307. "Offsets the lookup into the [GIProbe] based on the object's normal "
  22308. "direction. Can be used to reduce some self-shadowing artifacts."
  22309. msgstr ""
  22310. #: doc/classes/GIProbe.xml
  22311. msgid ""
  22312. "How much light propagates through the probe internally. A higher value "
  22313. "allows light to spread further."
  22314. msgstr ""
  22315. #: doc/classes/GIProbe.xml
  22316. msgid ""
  22317. "Number of times to subdivide the grid that the [GIProbe] operates on. A "
  22318. "higher number results in finer detail and thus higher visual quality, while "
  22319. "lower numbers result in better performance."
  22320. msgstr ""
  22321. #: doc/classes/GIProbe.xml
  22322. msgid ""
  22323. "Use 64 subdivisions. This is the lowest quality setting, but the fastest. "
  22324. "Use it if you can, but especially use it on lower-end hardware."
  22325. msgstr ""
  22326. #: doc/classes/GIProbe.xml
  22327. msgid "Use 128 subdivisions. This is the default quality setting."
  22328. msgstr ""
  22329. #: doc/classes/GIProbe.xml
  22330. msgid "Use 256 subdivisions."
  22331. msgstr ""
  22332. #: doc/classes/GIProbe.xml
  22333. msgid ""
  22334. "Use 512 subdivisions. This is the highest quality setting, but the slowest. "
  22335. "On lower-end hardware, this could cause the GPU to stall."
  22336. msgstr ""
  22337. #: doc/classes/GIProbe.xml
  22338. msgid "Represents the size of the [enum Subdiv] enum."
  22339. msgstr ""
  22340. #: modules/gltf/doc_classes/GLTFAccessor.xml
  22341. msgid ""
  22342. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22343. "loading and saving is [i]not[/i] available in exported projects. References "
  22344. "to [GLTFAccessor] within a script will cause an error in an exported project."
  22345. msgstr ""
  22346. #: modules/gltf/doc_classes/GLTFAnimation.xml
  22347. msgid ""
  22348. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22349. "loading and saving is [i]not[/i] available in exported projects. References "
  22350. "to [GLTFAnimation] within a script will cause an error in an exported "
  22351. "project."
  22352. msgstr ""
  22353. #: modules/gltf/doc_classes/GLTFBufferView.xml
  22354. msgid ""
  22355. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22356. "loading and saving is [i]not[/i] available in exported projects. References "
  22357. "to [GLTFBufferView] within a script will cause an error in an exported "
  22358. "project."
  22359. msgstr ""
  22360. #: modules/gltf/doc_classes/GLTFCamera.xml
  22361. msgid ""
  22362. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22363. "loading and saving is [i]not[/i] available in exported projects. References "
  22364. "to [GLTFCamera] within a script will cause an error in an exported project."
  22365. msgstr ""
  22366. #: modules/gltf/doc_classes/GLTFDocument.xml
  22367. msgid ""
  22368. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22369. "loading and saving is [i]not[/i] available in exported projects. References "
  22370. "to [GLTFDocument] within a script will cause an error in an exported project."
  22371. msgstr ""
  22372. #: modules/gltf/doc_classes/GLTFLight.xml
  22373. msgid ""
  22374. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22375. "loading and saving is [i]not[/i] available in exported projects. References "
  22376. "to [GLTFLight] within a script will cause an error in an exported project."
  22377. msgstr ""
  22378. #: modules/gltf/doc_classes/GLTFLight.xml
  22379. msgid ""
  22380. "The [Color] of the light. Defaults to white. A black color causes the light "
  22381. "to have no effect."
  22382. msgstr ""
  22383. #: modules/gltf/doc_classes/GLTFLight.xml
  22384. msgid ""
  22385. "The inner angle of the cone in a spotlight. Must be less than or equal to "
  22386. "the outer cone angle.\n"
  22387. "Within this angle, the light is at full brightness. Between the inner and "
  22388. "outer cone angles, there is a transition from full brightness to zero "
  22389. "brightness. When creating a Godot [SpotLight], the ratio between the inner "
  22390. "and outer cone angles is used to calculate the attenuation of the light."
  22391. msgstr ""
  22392. #: modules/gltf/doc_classes/GLTFLight.xml
  22393. msgid ""
  22394. "The intensity of the light. This is expressed in candelas (lumens per "
  22395. "steradian) for point and spot lights, and lux (lumens per m²) for "
  22396. "directional lights. When creating a Godot light, this value is converted to "
  22397. "a unitless multiplier."
  22398. msgstr ""
  22399. #: modules/gltf/doc_classes/GLTFLight.xml
  22400. msgid ""
  22401. "The outer angle of the cone in a spotlight. Must be greater than or equal to "
  22402. "the inner angle.\n"
  22403. "At this angle, the light drops off to zero brightness. Between the inner and "
  22404. "outer cone angles, there is a transition from full brightness to zero "
  22405. "brightness. If this angle is a half turn, then the spotlight emits in all "
  22406. "directions. When creating a Godot [SpotLight], the outer cone angle is used "
  22407. "as the angle of the spotlight."
  22408. msgstr ""
  22409. #: modules/gltf/doc_classes/GLTFLight.xml
  22410. msgid ""
  22411. "The range of the light, beyond which the light has no effect. GLTF lights "
  22412. "with no range defined behave like physical lights (which have infinite "
  22413. "range). When creating a Godot light, the range is clamped to 4096."
  22414. msgstr ""
  22415. #: modules/gltf/doc_classes/GLTFLight.xml
  22416. msgid ""
  22417. "The type of the light. The values accepted by Godot are \"point\", \"spot\", "
  22418. "and \"directional\", which correspond to Godot's [OmniLight], [SpotLight], "
  22419. "and [DirectionalLight] respectively."
  22420. msgstr ""
  22421. #: modules/gltf/doc_classes/GLTFMesh.xml
  22422. msgid ""
  22423. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22424. "loading and saving is [i]not[/i] available in exported projects. References "
  22425. "to [GLTFMesh] within a script will cause an error in an exported project."
  22426. msgstr ""
  22427. #: modules/gltf/doc_classes/GLTFNode.xml
  22428. msgid ""
  22429. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22430. "loading and saving is [i]not[/i] available in exported projects. References "
  22431. "to [GLTFNode] within a script will cause an error in an exported project."
  22432. msgstr ""
  22433. #: modules/gltf/doc_classes/GLTFSkeleton.xml
  22434. msgid ""
  22435. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22436. "loading and saving is [i]not[/i] available in exported projects. References "
  22437. "to [GLTFSkeleton] within a script will cause an error in an exported project."
  22438. msgstr ""
  22439. #: modules/gltf/doc_classes/GLTFSpecGloss.xml
  22440. msgid ""
  22441. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22442. "loading and saving is [i]not[/i] available in exported projects. References "
  22443. "to [GLTFSpecGloss] within a script will cause an error in an exported "
  22444. "project."
  22445. msgstr ""
  22446. #: modules/gltf/doc_classes/GLTFState.xml
  22447. msgid ""
  22448. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22449. "loading and saving is [i]not[/i] available in exported projects. References "
  22450. "to [GLTFState] within a script will cause an error in an exported project."
  22451. msgstr ""
  22452. #: modules/gltf/doc_classes/GLTFTexture.xml
  22453. msgid ""
  22454. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  22455. "loading and saving is [i]not[/i] available in exported projects. References "
  22456. "to [GLTFTexture] within a script will cause an error in an exported project."
  22457. msgstr ""
  22458. #: modules/mono/doc_classes/GodotSharp.xml
  22459. msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
  22460. msgstr ""
  22461. #: modules/mono/doc_classes/GodotSharp.xml
  22462. msgid ""
  22463. "This class is a bridge between Godot and the Mono runtime. It exposes "
  22464. "several low-level operations and is only available in Mono-enabled Godot "
  22465. "builds.\n"
  22466. "See also [CSharpScript]."
  22467. msgstr ""
  22468. #: modules/mono/doc_classes/GodotSharp.xml
  22469. msgid "Attaches the current thread to the Mono runtime."
  22470. msgstr ""
  22471. #: modules/mono/doc_classes/GodotSharp.xml
  22472. msgid "Detaches the current thread from the Mono runtime."
  22473. msgstr ""
  22474. #: modules/mono/doc_classes/GodotSharp.xml
  22475. msgid ""
  22476. "Returns the current MonoDomain ID.\n"
  22477. "[b]Note:[/b] The Mono runtime must be initialized for this method to work "
  22478. "(use [method is_runtime_initialized] to check). If the Mono runtime isn't "
  22479. "initialized at the time this method is called, the engine will crash."
  22480. msgstr ""
  22481. #: modules/mono/doc_classes/GodotSharp.xml
  22482. msgid ""
  22483. "Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as "
  22484. "[method get_domain_id], unless the scripts domain isn't loaded.\n"
  22485. "[b]Note:[/b] The Mono runtime must be initialized for this method to work "
  22486. "(use [method is_runtime_initialized] to check). If the Mono runtime isn't "
  22487. "initialized at the time this method is called, the engine will crash."
  22488. msgstr ""
  22489. #: modules/mono/doc_classes/GodotSharp.xml
  22490. msgid ""
  22491. "Returns [code]true[/code] if the domain is being finalized, [code]false[/"
  22492. "code] otherwise."
  22493. msgstr ""
  22494. #: modules/mono/doc_classes/GodotSharp.xml
  22495. msgid ""
  22496. "Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/"
  22497. "code] otherwise."
  22498. msgstr ""
  22499. #: modules/mono/doc_classes/GodotSharp.xml
  22500. msgid ""
  22501. "Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/"
  22502. "code] otherwise."
  22503. msgstr ""
  22504. #: modules/mono/doc_classes/GodotSharp.xml
  22505. msgid ""
  22506. "Returns [code]true[/code] if the scripts domain is loaded, [code]false[/"
  22507. "code] otherwise."
  22508. msgstr ""
  22509. #: doc/classes/Gradient.xml
  22510. msgid ""
  22511. "A color interpolator resource which can be used to generate colors between "
  22512. "user-defined color points."
  22513. msgstr ""
  22514. #: doc/classes/Gradient.xml
  22515. msgid ""
  22516. "Given a set of colors, this resource will interpolate them in order. This "
  22517. "means that if you have color 1, color 2 and color 3, the gradient will "
  22518. "interpolate from color 1 to color 2 and from color 2 to color 3. The "
  22519. "gradient will initially have 2 colors (black and white), one (black) at "
  22520. "gradient lower offset 0 and the other (white) at the gradient higher offset "
  22521. "1.\n"
  22522. "See also [Curve] which supports more complex easing methods, but does not "
  22523. "support colors."
  22524. msgstr ""
  22525. #: doc/classes/Gradient.xml
  22526. msgid ""
  22527. "Adds the specified color to the end of the ramp, with the specified offset."
  22528. msgstr ""
  22529. #: doc/classes/Gradient.xml
  22530. msgid "Returns the color of the ramp color at index [code]point[/code]."
  22531. msgstr ""
  22532. #: doc/classes/Gradient.xml
  22533. msgid "Returns the offset of the ramp color at index [code]point[/code]."
  22534. msgstr ""
  22535. #: doc/classes/Gradient.xml
  22536. msgid "Returns the number of colors in the ramp."
  22537. msgstr ""
  22538. #: doc/classes/Gradient.xml
  22539. msgid "Returns the interpolated color specified by [code]offset[/code]."
  22540. msgstr ""
  22541. #: doc/classes/Gradient.xml
  22542. msgid "Removes the color at the index [code]point[/code]."
  22543. msgstr ""
  22544. #: doc/classes/Gradient.xml
  22545. msgid "Sets the color of the ramp color at index [code]point[/code]."
  22546. msgstr ""
  22547. #: doc/classes/Gradient.xml
  22548. msgid "Sets the offset for the ramp color at index [code]point[/code]."
  22549. msgstr ""
  22550. #: doc/classes/Gradient.xml
  22551. msgid "Gradient's colors returned as a [PoolColorArray]."
  22552. msgstr ""
  22553. #: doc/classes/Gradient.xml
  22554. msgid ""
  22555. "Defines how the colors between points of the gradient are interpolated. See "
  22556. "[enum InterpolationMode] for available modes."
  22557. msgstr ""
  22558. #: doc/classes/Gradient.xml
  22559. msgid "Gradient's offsets returned as a [PoolRealArray]."
  22560. msgstr ""
  22561. #: doc/classes/Gradient.xml
  22562. msgid ""
  22563. "Constant interpolation, color changes abruptly at each point and stays "
  22564. "uniform between. This might cause visible aliasing when used for a gradient "
  22565. "texture in some cases."
  22566. msgstr ""
  22567. #: doc/classes/GradientTexture.xml
  22568. msgid "Gradient-filled texture."
  22569. msgstr ""
  22570. #: doc/classes/GradientTexture.xml
  22571. msgid ""
  22572. "GradientTexture uses a [Gradient] to fill the texture data. The gradient "
  22573. "will be filled from left to right using colors obtained from the gradient. "
  22574. "This means the texture does not necessarily represent an exact copy of the "
  22575. "gradient, but instead an interpolation of samples obtained from the gradient "
  22576. "at fixed steps (see [member width]). See also [GradientTexture2D] and "
  22577. "[CurveTexture]."
  22578. msgstr ""
  22579. #: doc/classes/GradientTexture.xml
  22580. msgid "The [Gradient] that will be used to fill the texture."
  22581. msgstr ""
  22582. #: doc/classes/GradientTexture.xml
  22583. msgid "The number of color samples that will be obtained from the [Gradient]."
  22584. msgstr ""
  22585. #: doc/classes/GradientTexture2D.xml
  22586. msgid "Gradient-filled 2D texture."
  22587. msgstr ""
  22588. #: doc/classes/GradientTexture2D.xml
  22589. msgid ""
  22590. "The texture uses a [Gradient] to fill the texture data in 2D space. The "
  22591. "gradient is filled according to the specified [member fill] and [member "
  22592. "repeat] types using colors obtained from the gradient. The texture does not "
  22593. "necessarily represent an exact copy of the gradient, but instead an "
  22594. "interpolation of samples obtained from the gradient at fixed steps (see "
  22595. "[member width] and [member height]). See also [GradientTexture] and "
  22596. "[CurveTexture]."
  22597. msgstr ""
  22598. #: doc/classes/GradientTexture2D.xml
  22599. msgid ""
  22600. "The gradient fill type, one of the [enum Fill] values. The texture is filled "
  22601. "by interpolating colors starting from [member fill_from] to [member fill_to] "
  22602. "offsets."
  22603. msgstr ""
  22604. #: doc/classes/GradientTexture2D.xml
  22605. msgid ""
  22606. "The initial offset used to fill the texture specified in UV coordinates."
  22607. msgstr ""
  22608. #: doc/classes/GradientTexture2D.xml
  22609. msgid "The final offset used to fill the texture specified in UV coordinates."
  22610. msgstr ""
  22611. #: doc/classes/GradientTexture2D.xml
  22612. #, fuzzy
  22613. msgid "The [Gradient] used to fill the texture."
  22614. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  22615. #: doc/classes/GradientTexture2D.xml
  22616. msgid ""
  22617. "The number of vertical color samples that will be obtained from the "
  22618. "[Gradient], which also represents the texture's height."
  22619. msgstr ""
  22620. #: doc/classes/GradientTexture2D.xml
  22621. msgid ""
  22622. "The gradient repeat type, one of the [enum Repeat] values. The texture is "
  22623. "filled starting from [member fill_from] to [member fill_to] offsets by "
  22624. "default, but the gradient fill can be repeated to cover the entire texture."
  22625. msgstr ""
  22626. #: doc/classes/GradientTexture2D.xml
  22627. msgid ""
  22628. "If [code]true[/code], the generated texture will support high dynamic range "
  22629. "([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work "
  22630. "if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/"
  22631. "code], the generated texture will use low dynamic range; overbright colors "
  22632. "will be clamped ([constant Image.FORMAT_RGBA8] format)."
  22633. msgstr ""
  22634. #: doc/classes/GradientTexture2D.xml
  22635. msgid ""
  22636. "The number of horizontal color samples that will be obtained from the "
  22637. "[Gradient], which also represents the texture's width."
  22638. msgstr ""
  22639. #: doc/classes/GradientTexture2D.xml
  22640. msgid "The colors are linearly interpolated in a straight line."
  22641. msgstr ""
  22642. #: doc/classes/GradientTexture2D.xml
  22643. msgid "The colors are linearly interpolated in a circular pattern."
  22644. msgstr ""
  22645. #: doc/classes/GradientTexture2D.xml
  22646. msgid ""
  22647. "The gradient fill is restricted to the range defined by [member fill_from] "
  22648. "to [member fill_to] offsets."
  22649. msgstr ""
  22650. #: doc/classes/GradientTexture2D.xml
  22651. msgid ""
  22652. "The texture is filled starting from [member fill_from] to [member fill_to] "
  22653. "offsets, repeating the same pattern in both directions."
  22654. msgstr ""
  22655. #: doc/classes/GradientTexture2D.xml
  22656. msgid ""
  22657. "The texture is filled starting from [member fill_from] to [member fill_to] "
  22658. "offsets, mirroring the pattern in both directions."
  22659. msgstr ""
  22660. #: doc/classes/GraphEdit.xml
  22661. msgid ""
  22662. "GraphEdit is an area capable of showing various GraphNodes. It manages "
  22663. "connection events between them."
  22664. msgstr ""
  22665. #: doc/classes/GraphEdit.xml
  22666. msgid ""
  22667. "GraphEdit manages the showing of GraphNodes it contains, as well as "
  22668. "connections and disconnections between them. Signals are sent for each of "
  22669. "these two events. Disconnection between GraphNode slots is disabled by "
  22670. "default.\n"
  22671. "It is greatly advised to enable low-processor usage mode (see [member OS."
  22672. "low_processor_usage_mode]) when using GraphEdits."
  22673. msgstr ""
  22674. #: doc/classes/GraphEdit.xml
  22675. msgid ""
  22676. "Makes possible the connection between two different slot types. The type is "
  22677. "defined with the [method GraphNode.set_slot] method."
  22678. msgstr ""
  22679. #: doc/classes/GraphEdit.xml
  22680. msgid ""
  22681. "Makes possible to disconnect nodes when dragging from the slot at the left "
  22682. "if it has the specified type."
  22683. msgstr ""
  22684. #: doc/classes/GraphEdit.xml
  22685. msgid ""
  22686. "Makes possible to disconnect nodes when dragging from the slot at the right "
  22687. "if it has the specified type."
  22688. msgstr ""
  22689. #: doc/classes/GraphEdit.xml
  22690. msgid "Removes all connections between nodes."
  22691. msgstr ""
  22692. #: doc/classes/GraphEdit.xml
  22693. msgid ""
  22694. "Create a connection between the [code]from_port[/code] slot of the "
  22695. "[code]from[/code] GraphNode and the [code]to_port[/code] slot of the "
  22696. "[code]to[/code] GraphNode. If the connection already exists, no connection "
  22697. "is created."
  22698. msgstr ""
  22699. #: doc/classes/GraphEdit.xml
  22700. msgid ""
  22701. "Removes the connection between the [code]from_port[/code] slot of the "
  22702. "[code]from[/code] GraphNode and the [code]to_port[/code] slot of the "
  22703. "[code]to[/code] GraphNode. If the connection does not exist, no connection "
  22704. "is removed."
  22705. msgstr ""
  22706. #: doc/classes/GraphEdit.xml
  22707. msgid ""
  22708. "Returns an Array containing the list of connections. A connection consists "
  22709. "in a structure of the form [code]{ from_port: 0, from: \"GraphNode name 0\", "
  22710. "to_port: 1, to: \"GraphNode name 1\" }[/code]."
  22711. msgstr ""
  22712. #: doc/classes/GraphEdit.xml
  22713. msgid ""
  22714. "Gets the [HBoxContainer] that contains the zooming and grid snap controls in "
  22715. "the top left of the graph. You can use this method to reposition the toolbar "
  22716. "or to add your own custom controls to it.\n"
  22717. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  22718. "may cause a crash. If you wish to hide it or any of its children, use their "
  22719. "[member CanvasItem.visible] property."
  22720. msgstr ""
  22721. #: doc/classes/GraphEdit.xml
  22722. msgid ""
  22723. "Returns [code]true[/code] if the [code]from_port[/code] slot of the "
  22724. "[code]from[/code] GraphNode is connected to the [code]to_port[/code] slot of "
  22725. "the [code]to[/code] GraphNode."
  22726. msgstr ""
  22727. #: doc/classes/GraphEdit.xml
  22728. msgid "Returns whether it's possible to connect slots of the specified types."
  22729. msgstr ""
  22730. #: doc/classes/GraphEdit.xml
  22731. msgid ""
  22732. "Makes it not possible to connect between two different slot types. The type "
  22733. "is defined with the [method GraphNode.set_slot] method."
  22734. msgstr ""
  22735. #: doc/classes/GraphEdit.xml
  22736. msgid ""
  22737. "Removes the possibility to disconnect nodes when dragging from the slot at "
  22738. "the left if it has the specified type."
  22739. msgstr ""
  22740. #: doc/classes/GraphEdit.xml
  22741. msgid ""
  22742. "Removes the possibility to disconnect nodes when dragging from the slot at "
  22743. "the right if it has the specified type."
  22744. msgstr ""
  22745. #: doc/classes/GraphEdit.xml
  22746. msgid ""
  22747. "Sets the coloration of the connection between [code]from[/code]'s "
  22748. "[code]from_port[/code] and [code]to[/code]'s [code]to_port[/code] with the "
  22749. "color provided in the [code]activity[/code] theme property."
  22750. msgstr ""
  22751. #: doc/classes/GraphEdit.xml
  22752. msgid "Sets the specified [code]node[/code] as the one selected."
  22753. msgstr ""
  22754. #: doc/classes/GraphEdit.xml
  22755. msgid "If [code]true[/code], the minimap is visible."
  22756. msgstr ""
  22757. #: doc/classes/GraphEdit.xml
  22758. msgid "The opacity of the minimap rectangle."
  22759. msgstr ""
  22760. #: doc/classes/GraphEdit.xml
  22761. msgid ""
  22762. "The size of the minimap rectangle. The map itself is based on the size of "
  22763. "the grid area and is scaled to fit this rectangle."
  22764. msgstr ""
  22765. #: doc/classes/GraphEdit.xml
  22766. msgid ""
  22767. "If [code]true[/code], enables disconnection of existing connections in the "
  22768. "GraphEdit by dragging the right end."
  22769. msgstr ""
  22770. #: doc/classes/GraphEdit.xml
  22771. msgid "The scroll offset."
  22772. msgstr ""
  22773. #: doc/classes/GraphEdit.xml
  22774. msgid ""
  22775. "If [code]true[/code], makes a label with the current zoom level visible. The "
  22776. "zoom value is displayed in percents."
  22777. msgstr ""
  22778. #: doc/classes/GraphEdit.xml
  22779. msgid "The snapping distance in pixels."
  22780. msgstr ""
  22781. #: doc/classes/GraphEdit.xml
  22782. msgid "If [code]true[/code], enables snapping."
  22783. msgstr ""
  22784. #: doc/classes/GraphEdit.xml
  22785. msgid "The current zoom value."
  22786. msgstr ""
  22787. #: doc/classes/GraphEdit.xml
  22788. msgid "The upper zoom limit."
  22789. msgstr ""
  22790. #: doc/classes/GraphEdit.xml
  22791. msgid "The lower zoom limit."
  22792. msgstr ""
  22793. #: doc/classes/GraphEdit.xml
  22794. msgid "The step of each zoom level."
  22795. msgstr ""
  22796. #: doc/classes/GraphEdit.xml
  22797. msgid "Emitted at the beginning of a GraphNode movement."
  22798. msgstr ""
  22799. #: doc/classes/GraphEdit.xml
  22800. msgid "Emitted at the end of a GraphNode movement."
  22801. msgstr ""
  22802. #: doc/classes/GraphEdit.xml
  22803. msgid ""
  22804. "Emitted when user dragging connection from input port into empty space of "
  22805. "the graph."
  22806. msgstr ""
  22807. #: doc/classes/GraphEdit.xml
  22808. msgid ""
  22809. "Emitted to the GraphEdit when the connection between the [code]from_slot[/"
  22810. "code] slot of the [code]from[/code] GraphNode and the [code]to_slot[/code] "
  22811. "slot of the [code]to[/code] GraphNode is attempted to be created."
  22812. msgstr ""
  22813. #: doc/classes/GraphEdit.xml
  22814. msgid ""
  22815. "Emitted when user dragging connection from output port into empty space of "
  22816. "the graph."
  22817. msgstr ""
  22818. #: doc/classes/GraphEdit.xml
  22819. msgid "Emitted when the user presses [code]Ctrl + C[/code]."
  22820. msgstr ""
  22821. #: doc/classes/GraphEdit.xml
  22822. msgid ""
  22823. "Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
  22824. "Provides a list of node names to be removed (all selected nodes, excluding "
  22825. "nodes without closing button)."
  22826. msgstr ""
  22827. #: doc/classes/GraphEdit.xml
  22828. msgid ""
  22829. "Emitted to the GraphEdit when the connection between [code]from_slot[/code] "
  22830. "slot of [code]from[/code] GraphNode and [code]to_slot[/code] slot of "
  22831. "[code]to[/code] GraphNode is attempted to be removed."
  22832. msgstr ""
  22833. #: doc/classes/GraphEdit.xml
  22834. msgid ""
  22835. "Emitted when a GraphNode is attempted to be duplicated in the GraphEdit."
  22836. msgstr ""
  22837. #: doc/classes/GraphEdit.xml
  22838. msgid "Emitted when a GraphNode is selected."
  22839. msgstr ""
  22840. #: doc/classes/GraphEdit.xml
  22841. msgid "Emitted when the user presses [code]Ctrl + V[/code]."
  22842. msgstr ""
  22843. #: doc/classes/GraphEdit.xml
  22844. msgid ""
  22845. "Emitted when a popup is requested. Happens on right-clicking in the "
  22846. "GraphEdit. [code]position[/code] is the position of the mouse pointer when "
  22847. "the signal is sent."
  22848. msgstr ""
  22849. #: doc/classes/GraphEdit.xml
  22850. msgid ""
  22851. "Emitted when the scroll offset is changed by the user. It will not be "
  22852. "emitted when changed in code."
  22853. msgstr ""
  22854. #: doc/classes/GraphEdit.xml
  22855. msgid "Color of major grid lines."
  22856. msgstr ""
  22857. #: doc/classes/GraphEdit.xml
  22858. msgid "Color of minor grid lines."
  22859. msgstr ""
  22860. #: doc/classes/GraphEdit.xml
  22861. msgid "The fill color of the selection rectangle."
  22862. msgstr ""
  22863. #: doc/classes/GraphEdit.xml
  22864. msgid "The outline color of the selection rectangle."
  22865. msgstr ""
  22866. #: doc/classes/GraphEdit.xml
  22867. msgid ""
  22868. "The horizontal range within which a port can be grabbed (on both sides)."
  22869. msgstr ""
  22870. #: doc/classes/GraphEdit.xml
  22871. msgid "The vertical range within which a port can be grabbed (on both sides)."
  22872. msgstr ""
  22873. #: doc/classes/GraphEdit.xml
  22874. msgid "The icon for the zoom out button."
  22875. msgstr ""
  22876. #: doc/classes/GraphEdit.xml
  22877. msgid "The icon for the zoom in button."
  22878. msgstr ""
  22879. #: doc/classes/GraphEdit.xml
  22880. msgid "The icon for the zoom reset button."
  22881. msgstr ""
  22882. #: doc/classes/GraphEdit.xml
  22883. msgid "The icon for the snap toggle button."
  22884. msgstr ""
  22885. #: doc/classes/GraphEdit.xml
  22886. msgid "The background drawn under the grid."
  22887. msgstr ""
  22888. #: doc/classes/GraphNode.xml
  22889. msgid ""
  22890. "A GraphNode is a container with potentially several input and output slots "
  22891. "allowing connections between GraphNodes. Slots can have different, "
  22892. "incompatible types."
  22893. msgstr ""
  22894. #: doc/classes/GraphNode.xml
  22895. msgid ""
  22896. "A GraphNode is a container. Each GraphNode can have several input and output "
  22897. "slots, sometimes referred to as ports, allowing connections between "
  22898. "GraphNodes. To add a slot to GraphNode, add any [Control]-derived child node "
  22899. "to it.\n"
  22900. "After adding at least one child to GraphNode new sections will be "
  22901. "automatically created in the Inspector called 'Slot'. When 'Slot' is "
  22902. "expanded you will see list with index number for each slot. You can click on "
  22903. "each of them to expand further.\n"
  22904. "In the Inspector you can enable (show) or disable (hide) slots. By default, "
  22905. "all slots are disabled so you may not see any slots on your GraphNode "
  22906. "initially. You can assign a type to each slot. Only slots of the same type "
  22907. "will be able to connect to each other. You can also assign colors to slots. "
  22908. "A tuple of input and output slots is defined for each GUI element included "
  22909. "in the GraphNode. Input connections are on the left and output connections "
  22910. "are on the right side of GraphNode. Only enabled slots are counted as "
  22911. "connections."
  22912. msgstr ""
  22913. #: doc/classes/GraphNode.xml
  22914. msgid "Disables all input and output slots of the GraphNode."
  22915. msgstr ""
  22916. #: doc/classes/GraphNode.xml
  22917. msgid "Disables input and output slot whose index is [code]idx[/code]."
  22918. msgstr ""
  22919. #: doc/classes/GraphNode.xml
  22920. msgid "Returns the [Color] of the input connection [code]idx[/code]."
  22921. msgstr ""
  22922. #: doc/classes/GraphNode.xml
  22923. msgid ""
  22924. "Returns the number of enabled input slots (connections) to the GraphNode."
  22925. msgstr ""
  22926. #: doc/classes/GraphNode.xml
  22927. msgid "Returns the position of the input connection [code]idx[/code]."
  22928. msgstr ""
  22929. #: doc/classes/GraphNode.xml
  22930. msgid "Returns the type of the input connection [code]idx[/code]."
  22931. msgstr ""
  22932. #: doc/classes/GraphNode.xml
  22933. msgid "Returns the [Color] of the output connection [code]idx[/code]."
  22934. msgstr ""
  22935. #: doc/classes/GraphNode.xml
  22936. msgid ""
  22937. "Returns the number of enabled output slots (connections) of the GraphNode."
  22938. msgstr ""
  22939. #: doc/classes/GraphNode.xml
  22940. msgid "Returns the position of the output connection [code]idx[/code]."
  22941. msgstr ""
  22942. #: doc/classes/GraphNode.xml
  22943. msgid "Returns the type of the output connection [code]idx[/code]."
  22944. msgstr ""
  22945. #: doc/classes/GraphNode.xml
  22946. msgid "Returns the left (input) [Color] of the slot [code]idx[/code]."
  22947. msgstr ""
  22948. #: doc/classes/GraphNode.xml
  22949. msgid "Returns the right (output) [Color] of the slot [code]idx[/code]."
  22950. msgstr ""
  22951. #: doc/classes/GraphNode.xml
  22952. msgid "Returns the left (input) type of the slot [code]idx[/code]."
  22953. msgstr ""
  22954. #: doc/classes/GraphNode.xml
  22955. msgid "Returns the right (output) type of the slot [code]idx[/code]."
  22956. msgstr ""
  22957. #: doc/classes/GraphNode.xml
  22958. msgid ""
  22959. "Returns [code]true[/code] if left (input) side of the slot [code]idx[/code] "
  22960. "is enabled."
  22961. msgstr ""
  22962. #: doc/classes/GraphNode.xml
  22963. msgid ""
  22964. "Returns [code]true[/code] if right (output) side of the slot [code]idx[/"
  22965. "code] is enabled."
  22966. msgstr ""
  22967. #: doc/classes/GraphNode.xml
  22968. msgid ""
  22969. "Sets properties of the slot with ID [code]idx[/code].\n"
  22970. "If [code]enable_left[/code]/[code]right[/code], a port will appear and the "
  22971. "slot will be able to be connected from this side.\n"
  22972. "[code]type_left[/code]/[code]right[/code] is an arbitrary type of the port. "
  22973. "Only ports with the same type values can be connected.\n"
  22974. "[code]color_left[/code]/[code]right[/code] is the tint of the port's icon on "
  22975. "this side.\n"
  22976. "[code]custom_left[/code]/[code]right[/code] is a custom texture for this "
  22977. "side's port.\n"
  22978. "[b]Note:[/b] This method only sets properties of the slot. To create the "
  22979. "slot, add a [Control]-derived child to the GraphNode.\n"
  22980. "Individual properties can be set using one of the [code]set_slot_*[/code] "
  22981. "methods. You must enable at least one side of the slot to do so."
  22982. msgstr ""
  22983. #: doc/classes/GraphNode.xml
  22984. msgid ""
  22985. "Sets the [Color] of the left (input) side of the slot [code]idx[/code] to "
  22986. "[code]color_left[/code]."
  22987. msgstr ""
  22988. #: doc/classes/GraphNode.xml
  22989. msgid ""
  22990. "Sets the [Color] of the right (output) side of the slot [code]idx[/code] to "
  22991. "[code]color_right[/code]."
  22992. msgstr ""
  22993. #: doc/classes/GraphNode.xml
  22994. msgid ""
  22995. "Toggles the left (input) side of the slot [code]idx[/code]. If "
  22996. "[code]enable_left[/code] is [code]true[/code], a port will appear on the "
  22997. "left side and the slot will be able to be connected from this side."
  22998. msgstr ""
  22999. #: doc/classes/GraphNode.xml
  23000. msgid ""
  23001. "Toggles the right (output) side of the slot [code]idx[/code]. If "
  23002. "[code]enable_right[/code] is [code]true[/code], a port will appear on the "
  23003. "right side and the slot will be able to be connected from this side."
  23004. msgstr ""
  23005. #: doc/classes/GraphNode.xml
  23006. msgid ""
  23007. "Sets the left (input) type of the slot [code]idx[/code] to [code]type_left[/"
  23008. "code]."
  23009. msgstr ""
  23010. #: doc/classes/GraphNode.xml
  23011. msgid ""
  23012. "Sets the right (output) type of the slot [code]idx[/code] to "
  23013. "[code]type_right[/code]."
  23014. msgstr ""
  23015. #: doc/classes/GraphNode.xml
  23016. msgid "If [code]true[/code], the GraphNode is a comment node."
  23017. msgstr ""
  23018. #: doc/classes/GraphNode.xml
  23019. msgid ""
  23020. "The offset of the GraphNode, relative to the scroll offset of the "
  23021. "[GraphEdit].\n"
  23022. "[b]Note:[/b] You cannot use position directly, as [GraphEdit] is a "
  23023. "[Container]."
  23024. msgstr ""
  23025. #: doc/classes/GraphNode.xml
  23026. msgid "Sets the overlay shown above the GraphNode. See [enum Overlay]."
  23027. msgstr ""
  23028. #: doc/classes/GraphNode.xml
  23029. msgid ""
  23030. "If [code]true[/code], the user can resize the GraphNode.\n"
  23031. "[b]Note:[/b] Dragging the handle will only emit the [signal resize_request] "
  23032. "signal, the GraphNode needs to be resized manually."
  23033. msgstr ""
  23034. #: doc/classes/GraphNode.xml
  23035. msgid "If [code]true[/code], the GraphNode is selected."
  23036. msgstr ""
  23037. #: doc/classes/GraphNode.xml
  23038. msgid ""
  23039. "If [code]true[/code], the close button will be visible.\n"
  23040. "[b]Note:[/b] Pressing it will only emit the [signal close_request] signal, "
  23041. "the GraphNode needs to be removed manually."
  23042. msgstr ""
  23043. #: doc/classes/GraphNode.xml
  23044. msgid "The text displayed in the GraphNode's title bar."
  23045. msgstr ""
  23046. #: doc/classes/GraphNode.xml
  23047. msgid ""
  23048. "Emitted when the GraphNode is requested to be closed. Happens on clicking "
  23049. "the close button (see [member show_close])."
  23050. msgstr ""
  23051. #: doc/classes/GraphNode.xml
  23052. msgid "Emitted when the GraphNode is dragged."
  23053. msgstr ""
  23054. #: doc/classes/GraphNode.xml
  23055. msgid "Emitted when the GraphNode is moved."
  23056. msgstr ""
  23057. #: doc/classes/GraphNode.xml
  23058. msgid ""
  23059. "Emitted when the GraphNode is requested to be displayed over other ones. "
  23060. "Happens on focusing (clicking into) the GraphNode."
  23061. msgstr ""
  23062. #: doc/classes/GraphNode.xml
  23063. msgid ""
  23064. "Emitted when the GraphNode is requested to be resized. Happens on dragging "
  23065. "the resizer handle (see [member resizable])."
  23066. msgstr ""
  23067. #: doc/classes/GraphNode.xml
  23068. msgid "Emitted when any GraphNode's slot is updated."
  23069. msgstr ""
  23070. #: doc/classes/GraphNode.xml
  23071. msgid "No overlay is shown."
  23072. msgstr ""
  23073. #: doc/classes/GraphNode.xml
  23074. msgid "Show overlay set in the [code]breakpoint[/code] theme property."
  23075. msgstr ""
  23076. #: doc/classes/GraphNode.xml
  23077. msgid "Show overlay set in the [code]position[/code] theme property."
  23078. msgstr ""
  23079. #: doc/classes/GraphNode.xml
  23080. msgid "The color modulation applied to the close button icon."
  23081. msgstr ""
  23082. #: doc/classes/GraphNode.xml
  23083. msgid "The color modulation applied to the resizer icon."
  23084. msgstr ""
  23085. #: doc/classes/GraphNode.xml
  23086. msgid "Color of the title text."
  23087. msgstr ""
  23088. #: doc/classes/GraphNode.xml doc/classes/WindowDialog.xml
  23089. msgid "The vertical offset of the close button."
  23090. msgstr ""
  23091. #: doc/classes/GraphNode.xml
  23092. msgid "Horizontal offset for the ports."
  23093. msgstr ""
  23094. #: doc/classes/GraphNode.xml
  23095. msgid "The vertical distance between ports."
  23096. msgstr ""
  23097. #: doc/classes/GraphNode.xml
  23098. msgid "Vertical offset of the title text."
  23099. msgstr ""
  23100. #: doc/classes/GraphNode.xml
  23101. msgid "Font used for the title text."
  23102. msgstr ""
  23103. #: doc/classes/GraphNode.xml
  23104. msgid ""
  23105. "The icon for the close button, visible when [member show_close] is enabled."
  23106. msgstr ""
  23107. #: doc/classes/GraphNode.xml
  23108. msgid "The icon used for representing ports."
  23109. msgstr ""
  23110. #: doc/classes/GraphNode.xml
  23111. msgid "The icon used for resizer, visible when [member resizable] is enabled."
  23112. msgstr ""
  23113. #: doc/classes/GraphNode.xml
  23114. msgid ""
  23115. "The background used when [member overlay] is set to [constant "
  23116. "OVERLAY_BREAKPOINT]."
  23117. msgstr ""
  23118. #: doc/classes/GraphNode.xml
  23119. msgid "The [StyleBox] used when [member comment] is enabled."
  23120. msgstr ""
  23121. #: doc/classes/GraphNode.xml
  23122. msgid ""
  23123. "The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
  23124. "focused."
  23125. msgstr ""
  23126. #: doc/classes/GraphNode.xml
  23127. msgid "The default background for [GraphNode]."
  23128. msgstr ""
  23129. #: doc/classes/GraphNode.xml
  23130. msgid ""
  23131. "The background used when [member overlay] is set to [constant "
  23132. "OVERLAY_POSITION]."
  23133. msgstr ""
  23134. #: doc/classes/GraphNode.xml
  23135. msgid "The background used when the [GraphNode] is selected."
  23136. msgstr ""
  23137. #: doc/classes/GridContainer.xml
  23138. msgid ""
  23139. "Grid container used to arrange Control-derived children in a grid like "
  23140. "layout."
  23141. msgstr ""
  23142. #: doc/classes/GridContainer.xml
  23143. msgid ""
  23144. "GridContainer will arrange its Control-derived children in a grid like "
  23145. "structure, the grid columns are specified using the [member columns] "
  23146. "property and the number of rows will be equal to the number of children in "
  23147. "the container divided by the number of columns. For example, if the "
  23148. "container has 5 children, and 2 columns, there will be 3 rows in the "
  23149. "container.\n"
  23150. "Notice that grid layout will preserve the columns and rows for every size of "
  23151. "the container, and that empty columns will be expanded automatically.\n"
  23152. "[b]Note:[/b] GridContainer only works with child nodes inheriting from "
  23153. "Control. It won't rearrange child nodes inheriting from Node2D."
  23154. msgstr ""
  23155. #: doc/classes/GridContainer.xml
  23156. msgid ""
  23157. "The number of columns in the [GridContainer]. If modified, [GridContainer] "
  23158. "reorders its Control-derived children to accommodate the new layout."
  23159. msgstr ""
  23160. #: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
  23161. #: doc/classes/VFlowContainer.xml
  23162. msgid "The horizontal separation of children nodes."
  23163. msgstr ""
  23164. #: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
  23165. #: doc/classes/VFlowContainer.xml
  23166. msgid "The vertical separation of children nodes."
  23167. msgstr ""
  23168. #: modules/gridmap/doc_classes/GridMap.xml
  23169. msgid "Node for 3D tile-based maps."
  23170. msgstr ""
  23171. #: modules/gridmap/doc_classes/GridMap.xml
  23172. msgid ""
  23173. "GridMap lets you place meshes on a grid interactively. It works both from "
  23174. "the editor and from scripts, which can help you create in-game level "
  23175. "editors.\n"
  23176. "GridMaps use a [MeshLibrary] which contains a list of tiles. Each tile is a "
  23177. "mesh with materials plus optional collision and navigation shapes.\n"
  23178. "A GridMap contains a collection of cells. Each grid cell refers to a tile in "
  23179. "the [MeshLibrary]. All cells in the map have the same dimensions.\n"
  23180. "Internally, a GridMap is split into a sparse collection of octants for "
  23181. "efficient rendering and physics processing. Every octant has the same "
  23182. "dimensions and can contain several cells.\n"
  23183. "[b]Note:[/b] GridMap doesn't extend [VisualInstance] and therefore can't be "
  23184. "hidden or cull masked based on [member VisualInstance.layers]. If you make a "
  23185. "light not affect the first layer, the whole GridMap won't be lit by the "
  23186. "light in question."
  23187. msgstr ""
  23188. #: modules/gridmap/doc_classes/GridMap.xml
  23189. msgid "Using gridmaps"
  23190. msgstr ""
  23191. #: modules/gridmap/doc_classes/GridMap.xml
  23192. msgid "Clear all cells."
  23193. msgstr ""
  23194. #: modules/gridmap/doc_classes/GridMap.xml
  23195. msgid ""
  23196. "Returns an array of [ArrayMesh]es and [Transform] references of all bake "
  23197. "meshes that exist within the current GridMap."
  23198. msgstr ""
  23199. #: modules/gridmap/doc_classes/GridMap.xml
  23200. msgid ""
  23201. "The [MeshLibrary] item index located at the grid-based X, Y and Z "
  23202. "coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be "
  23203. "returned."
  23204. msgstr ""
  23205. #: modules/gridmap/doc_classes/GridMap.xml
  23206. msgid ""
  23207. "The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is "
  23208. "returned if the cell is empty."
  23209. msgstr ""
  23210. #: modules/gridmap/doc_classes/GridMap.xml
  23211. msgid "Returns an individual bit on the [member collision_layer]."
  23212. msgstr ""
  23213. #: modules/gridmap/doc_classes/GridMap.xml
  23214. msgid "Returns an individual bit on the [member collision_mask]."
  23215. msgstr ""
  23216. #: modules/gridmap/doc_classes/GridMap.xml
  23217. msgid ""
  23218. "Returns an array of [Transform] and [Mesh] references corresponding to the "
  23219. "non-empty cells in the grid. The transforms are specified in world space."
  23220. msgstr ""
  23221. #: modules/gridmap/doc_classes/GridMap.xml
  23222. msgid ""
  23223. "Returns an array of [Vector3] with the non-empty cell coordinates in the "
  23224. "grid map."
  23225. msgstr ""
  23226. #: modules/gridmap/doc_classes/GridMap.xml
  23227. msgid ""
  23228. "Returns an array of all cells with the given item index specified in "
  23229. "[code]item[/code]."
  23230. msgstr ""
  23231. #: modules/gridmap/doc_classes/GridMap.xml
  23232. msgid ""
  23233. "Returns the position of a grid cell in the GridMap's local coordinate space."
  23234. msgstr ""
  23235. #: modules/gridmap/doc_classes/GridMap.xml
  23236. msgid ""
  23237. "Sets the mesh index for the cell referenced by its grid-based X, Y and Z "
  23238. "coordinates.\n"
  23239. "A negative item index such as [constant INVALID_CELL_ITEM] will clear the "
  23240. "cell.\n"
  23241. "Optionally, the item's orientation can be passed. For valid orientation "
  23242. "values, see [method Basis.get_orthogonal_index]."
  23243. msgstr ""
  23244. #: modules/gridmap/doc_classes/GridMap.xml
  23245. msgid "Sets an individual bit on the [member collision_layer]."
  23246. msgstr ""
  23247. #: modules/gridmap/doc_classes/GridMap.xml
  23248. msgid "Sets an individual bit on the [member collision_mask]."
  23249. msgstr ""
  23250. #: modules/gridmap/doc_classes/GridMap.xml
  23251. msgid ""
  23252. "Returns the coordinates of the grid cell containing the given point.\n"
  23253. "[code]pos[/code] should be in the GridMap's local coordinate space."
  23254. msgstr ""
  23255. #: modules/gridmap/doc_classes/GridMap.xml
  23256. msgid ""
  23257. "If [code]true[/code], this GridMap uses cell navmesh resources to create "
  23258. "navigation regions."
  23259. msgstr ""
  23260. #: modules/gridmap/doc_classes/GridMap.xml
  23261. msgid "If [code]true[/code], grid items are centered on the X axis."
  23262. msgstr ""
  23263. #: modules/gridmap/doc_classes/GridMap.xml
  23264. msgid "If [code]true[/code], grid items are centered on the Y axis."
  23265. msgstr ""
  23266. #: modules/gridmap/doc_classes/GridMap.xml
  23267. msgid "If [code]true[/code], grid items are centered on the Z axis."
  23268. msgstr ""
  23269. #: modules/gridmap/doc_classes/GridMap.xml
  23270. msgid ""
  23271. "The size of each octant measured in number of cells. This applies to all "
  23272. "three axis."
  23273. msgstr ""
  23274. #: modules/gridmap/doc_classes/GridMap.xml
  23275. msgid ""
  23276. "The scale of the cell items.\n"
  23277. "This does not affect the size of the grid cells themselves, only the items "
  23278. "in them. This can be used to make cell items overlap their neighbors."
  23279. msgstr ""
  23280. #: modules/gridmap/doc_classes/GridMap.xml
  23281. msgid ""
  23282. "The dimensions of the grid's cells.\n"
  23283. "This does not affect the size of the meshes. See [member cell_scale]."
  23284. msgstr ""
  23285. #: modules/gridmap/doc_classes/GridMap.xml
  23286. msgid ""
  23287. "The physics layers this GridMap is in.\n"
  23288. "GridMaps act as static bodies, meaning they aren't affected by gravity or "
  23289. "other forces. They only affect other physics bodies that collide with them."
  23290. msgstr ""
  23291. #: modules/gridmap/doc_classes/GridMap.xml
  23292. msgid ""
  23293. "The physics layers this GridMap detects collisions in. See [url=$DOCS_URL/"
  23294. "tutorials/physics/physics_introduction.html#collision-layers-and-"
  23295. "masks]Collision layers and masks[/url] in the documentation for more "
  23296. "information."
  23297. msgstr ""
  23298. #: modules/gridmap/doc_classes/GridMap.xml
  23299. msgid "The assigned [MeshLibrary]."
  23300. msgstr ""
  23301. #: modules/gridmap/doc_classes/GridMap.xml
  23302. msgid "The navigation layers the GridMap generates its navigation regions in."
  23303. msgstr ""
  23304. #: modules/gridmap/doc_classes/GridMap.xml
  23305. msgid ""
  23306. "Overrides the default friction and bounce physics properties for the whole "
  23307. "[GridMap]."
  23308. msgstr ""
  23309. #: modules/gridmap/doc_classes/GridMap.xml
  23310. msgid ""
  23311. "Controls whether this GridMap will be baked in a [BakedLightmap] or not."
  23312. msgstr ""
  23313. #: modules/gridmap/doc_classes/GridMap.xml
  23314. msgid "Emitted when [member cell_size] changes."
  23315. msgstr ""
  23316. #: modules/gridmap/doc_classes/GridMap.xml
  23317. msgid ""
  23318. "Invalid cell item that can be used in [method set_cell_item] to clear cells "
  23319. "(or represent an empty cell in [method get_cell_item])."
  23320. msgstr ""
  23321. #: doc/classes/GrooveJoint2D.xml
  23322. msgid "Groove constraint for 2D physics."
  23323. msgstr ""
  23324. #: doc/classes/GrooveJoint2D.xml
  23325. msgid ""
  23326. "Groove constraint for 2D physics. This is useful for making a body \"slide\" "
  23327. "through a segment placed in another."
  23328. msgstr ""
  23329. #: doc/classes/GrooveJoint2D.xml
  23330. msgid ""
  23331. "The body B's initial anchor position defined by the joint's origin and a "
  23332. "local offset [member initial_offset] along the joint's Y axis (along the "
  23333. "groove)."
  23334. msgstr ""
  23335. #: doc/classes/GrooveJoint2D.xml
  23336. msgid ""
  23337. "The groove's length. The groove is from the joint's origin towards [member "
  23338. "length] along the joint's local Y axis."
  23339. msgstr ""
  23340. #: doc/classes/HashingContext.xml
  23341. msgid "Context to compute cryptographic hashes over multiple iterations."
  23342. msgstr ""
  23343. #: doc/classes/HashingContext.xml
  23344. msgid ""
  23345. "The HashingContext class provides an interface for computing cryptographic "
  23346. "hashes over multiple iterations. This is useful for example when computing "
  23347. "hashes of big files (so you don't have to load them all in memory), network "
  23348. "streams, and data streams in general (so you don't have to hold buffers).\n"
  23349. "The [enum HashType] enum shows the supported hashing algorithms.\n"
  23350. "[codeblock]\n"
  23351. "const CHUNK_SIZE = 1024\n"
  23352. "\n"
  23353. "func hash_file(path):\n"
  23354. " var ctx = HashingContext.new()\n"
  23355. " var file = File.new()\n"
  23356. " # Start a SHA-256 context.\n"
  23357. " ctx.start(HashingContext.HASH_SHA256)\n"
  23358. " # Check that file exists.\n"
  23359. " if not file.file_exists(path):\n"
  23360. " return\n"
  23361. " # Open the file to hash.\n"
  23362. " file.open(path, File.READ)\n"
  23363. " # Update the context after reading each chunk.\n"
  23364. " while not file.eof_reached():\n"
  23365. " ctx.update(file.get_buffer(CHUNK_SIZE))\n"
  23366. " # Get the computed hash.\n"
  23367. " var res = ctx.finish()\n"
  23368. " # Print the result as hex string and array.\n"
  23369. " printt(res.hex_encode(), Array(res))\n"
  23370. "[/codeblock]"
  23371. msgstr ""
  23372. #: doc/classes/HashingContext.xml
  23373. msgid "Closes the current context, and return the computed hash."
  23374. msgstr ""
  23375. #: doc/classes/HashingContext.xml
  23376. msgid ""
  23377. "Starts a new hash computation of the given [code]type[/code] (e.g. [constant "
  23378. "HASH_SHA256] to start computation of a SHA-256)."
  23379. msgstr ""
  23380. #: doc/classes/HashingContext.xml
  23381. msgid "Updates the computation with the given [code]chunk[/code] of data."
  23382. msgstr ""
  23383. #: doc/classes/HashingContext.xml
  23384. msgid "Hashing algorithm: MD5."
  23385. msgstr ""
  23386. #: doc/classes/HashingContext.xml
  23387. msgid "Hashing algorithm: SHA-1."
  23388. msgstr ""
  23389. #: doc/classes/HashingContext.xml
  23390. msgid "Hashing algorithm: SHA-256."
  23391. msgstr ""
  23392. #: doc/classes/HBoxContainer.xml
  23393. msgid "Horizontal box container."
  23394. msgstr ""
  23395. #: doc/classes/HBoxContainer.xml
  23396. msgid "Horizontal box container. See [BoxContainer]."
  23397. msgstr ""
  23398. #: doc/classes/HBoxContainer.xml
  23399. msgid "The horizontal space between the [HBoxContainer]'s elements."
  23400. msgstr ""
  23401. #: doc/classes/HeightMapShape.xml
  23402. msgid "Height map shape for 3D physics."
  23403. msgstr ""
  23404. #: doc/classes/HeightMapShape.xml
  23405. msgid ""
  23406. "Height map shape resource, which can be added to a [PhysicsBody] or [Area]."
  23407. msgstr ""
  23408. #: doc/classes/HeightMapShape.xml
  23409. msgid ""
  23410. "Height map data, pool array must be of [member map_width] * [member "
  23411. "map_depth] size."
  23412. msgstr ""
  23413. #: doc/classes/HeightMapShape.xml
  23414. msgid ""
  23415. "Number of vertices in the depth of the height map. Changing this will resize "
  23416. "the [member map_data]."
  23417. msgstr ""
  23418. #: doc/classes/HeightMapShape.xml
  23419. msgid ""
  23420. "Number of vertices in the width of the height map. Changing this will resize "
  23421. "the [member map_data]."
  23422. msgstr ""
  23423. #: doc/classes/HFlowContainer.xml
  23424. msgid "Horizontal flow container."
  23425. msgstr ""
  23426. #: doc/classes/HFlowContainer.xml
  23427. msgid "Horizontal version of [FlowContainer]."
  23428. msgstr ""
  23429. #: doc/classes/HingeJoint.xml
  23430. msgid "A hinge between two 3D PhysicsBodies."
  23431. msgstr ""
  23432. #: doc/classes/HingeJoint.xml
  23433. msgid ""
  23434. "A HingeJoint normally uses the Z axis of body A as the hinge axis, another "
  23435. "axis can be specified when adding it manually though. See also "
  23436. "[Generic6DOFJoint]."
  23437. msgstr ""
  23438. #: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
  23439. #: doc/classes/SpriteBase3D.xml
  23440. msgid "Returns the value of the specified flag."
  23441. msgstr ""
  23442. #: doc/classes/HingeJoint.xml doc/classes/ParticlesMaterial.xml
  23443. #: doc/classes/PinJoint.xml
  23444. msgid "Returns the value of the specified parameter."
  23445. msgstr ""
  23446. #: doc/classes/HingeJoint.xml
  23447. msgid "If [code]true[/code], enables the specified flag."
  23448. msgstr ""
  23449. #: doc/classes/HingeJoint.xml doc/classes/PinJoint.xml
  23450. msgid "Sets the value of the specified parameter."
  23451. msgstr ""
  23452. #: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml
  23453. msgid ""
  23454. "The speed with which the rotation across the axis perpendicular to the hinge "
  23455. "gets corrected."
  23456. msgstr ""
  23457. #: doc/classes/HingeJoint.xml
  23458. msgid ""
  23459. "If [code]true[/code], the hinges maximum and minimum rotation, defined by "
  23460. "[member angular_limit/lower] and [member angular_limit/upper] has effects."
  23461. msgstr ""
  23462. #: doc/classes/HingeJoint.xml
  23463. msgid ""
  23464. "The minimum rotation. Only active if [member angular_limit/enable] is "
  23465. "[code]true[/code]."
  23466. msgstr ""
  23467. #: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml
  23468. msgid "The lower this value, the more the rotation gets slowed down."
  23469. msgstr ""
  23470. #: doc/classes/HingeJoint.xml
  23471. msgid ""
  23472. "The maximum rotation. Only active if [member angular_limit/enable] is "
  23473. "[code]true[/code]."
  23474. msgstr ""
  23475. #: doc/classes/HingeJoint.xml
  23476. msgid "When activated, a motor turns the hinge."
  23477. msgstr ""
  23478. #: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml
  23479. msgid "Maximum acceleration for the motor."
  23480. msgstr ""
  23481. #: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml
  23482. msgid "Target speed for the motor."
  23483. msgstr ""
  23484. #: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml
  23485. msgid ""
  23486. "The speed with which the two bodies get pulled together when they move in "
  23487. "different directions."
  23488. msgstr ""
  23489. #: doc/classes/HMACContext.xml
  23490. msgid "Used to create an HMAC for a message using a key."
  23491. msgstr ""
  23492. #: doc/classes/HMACContext.xml
  23493. msgid ""
  23494. "The HMACContext class is useful for advanced HMAC use cases, such as "
  23495. "streaming the message as it supports creating the message over time rather "
  23496. "than providing it all at once.\n"
  23497. "[codeblock]\n"
  23498. "extends Node\n"
  23499. "var ctx = HMACContext.new()\n"
  23500. "\n"
  23501. "func _ready():\n"
  23502. " var key = \"supersecret\".to_utf8()\n"
  23503. " var err = ctx.start(HashingContext.HASH_SHA256, key)\n"
  23504. " assert(err == OK)\n"
  23505. " var msg1 = \"this is \".to_utf8()\n"
  23506. " var msg2 = \"super duper secret\".to_utf8()\n"
  23507. " err = ctx.update(msg1)\n"
  23508. " assert(err == OK)\n"
  23509. " err = ctx.update(msg2)\n"
  23510. " assert(err == OK)\n"
  23511. " var hmac = ctx.finish()\n"
  23512. " print(hmac.hex_encode())\n"
  23513. "[/codeblock]\n"
  23514. "And in C# we can use the following.\n"
  23515. "[codeblock]\n"
  23516. "using Godot;\n"
  23517. "using System;\n"
  23518. "using System.Diagnostics;\n"
  23519. "\n"
  23520. "public class CryptoNode : Node\n"
  23521. "{\n"
  23522. " private HMACContext ctx = new HMACContext();\n"
  23523. " public override void _Ready()\n"
  23524. " {\n"
  23525. " PoolByteArray key = String(\"supersecret\").to_utf8();\n"
  23526. " Error err = ctx.Start(HashingContext.HASH_SHA256, key);\n"
  23527. " GD.Assert(err == OK);\n"
  23528. " PoolByteArray msg1 = String(\"this is \").to_utf8();\n"
  23529. " PoolByteArray msg2 = String(\"super duper secret\").to_utf8();\n"
  23530. " err = ctx.Update(msg1);\n"
  23531. " GD.Assert(err == OK);\n"
  23532. " err = ctx.Update(msg2);\n"
  23533. " GD.Assert(err == OK);\n"
  23534. " PoolByteArray hmac = ctx.Finish();\n"
  23535. " GD.Print(hmac.HexEncode());\n"
  23536. " }\n"
  23537. "}\n"
  23538. "[/codeblock]\n"
  23539. "[b]Note:[/b] Not available in HTML5 exports."
  23540. msgstr ""
  23541. #: doc/classes/HMACContext.xml
  23542. msgid ""
  23543. "Returns the resulting HMAC. If the HMAC failed, an empty [PoolByteArray] is "
  23544. "returned."
  23545. msgstr ""
  23546. #: doc/classes/HMACContext.xml
  23547. msgid ""
  23548. "Initializes the HMACContext. This method cannot be called again on the same "
  23549. "HMACContext until [method finish] has been called."
  23550. msgstr ""
  23551. #: doc/classes/HMACContext.xml
  23552. msgid ""
  23553. "Updates the message to be HMACed. This can be called multiple times before "
  23554. "[method finish] is called to append [code]data[/code] to the message, but "
  23555. "cannot be called until [method start] has been called."
  23556. msgstr ""
  23557. #: doc/classes/HScrollBar.xml
  23558. msgid "Horizontal scroll bar."
  23559. msgstr ""
  23560. #: doc/classes/HScrollBar.xml
  23561. msgid ""
  23562. "Horizontal version of [ScrollBar], which goes from left (min) to right (max)."
  23563. msgstr ""
  23564. #: doc/classes/HScrollBar.xml
  23565. msgid ""
  23566. "Icon used as a button to scroll the [ScrollBar] left. Supports custom step "
  23567. "using the [member ScrollBar.custom_step] property."
  23568. msgstr ""
  23569. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23570. msgid "Displayed when the mouse cursor hovers over the decrement button."
  23571. msgstr ""
  23572. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23573. msgid "Displayed when the decrement button is being pressed."
  23574. msgstr ""
  23575. #: doc/classes/HScrollBar.xml
  23576. msgid ""
  23577. "Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
  23578. "using the [member ScrollBar.custom_step] property."
  23579. msgstr ""
  23580. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23581. msgid "Displayed when the mouse cursor hovers over the increment button."
  23582. msgstr ""
  23583. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23584. msgid "Displayed when the increment button is being pressed."
  23585. msgstr ""
  23586. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23587. msgid ""
  23588. "Used as texture for the grabber, the draggable element representing current "
  23589. "scroll."
  23590. msgstr ""
  23591. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23592. msgid "Used when the mouse hovers over the grabber."
  23593. msgstr ""
  23594. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23595. msgid "Used when the grabber is being dragged."
  23596. msgstr ""
  23597. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23598. msgid "Used as background of this [ScrollBar]."
  23599. msgstr ""
  23600. #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
  23601. msgid "Used as background when the [ScrollBar] has the GUI focus."
  23602. msgstr ""
  23603. #: doc/classes/HSeparator.xml
  23604. msgid "Horizontal separator."
  23605. msgstr ""
  23606. #: doc/classes/HSeparator.xml
  23607. msgid ""
  23608. "Horizontal separator. See [Separator]. Even though it looks horizontal, it "
  23609. "is used to separate objects vertically."
  23610. msgstr ""
  23611. #: doc/classes/HSeparator.xml
  23612. msgid ""
  23613. "The height of the area covered by the separator. Effectively works like a "
  23614. "minimum height."
  23615. msgstr ""
  23616. #: doc/classes/HSeparator.xml
  23617. msgid "The style for the separator line. Works best with [StyleBoxLine]."
  23618. msgstr ""
  23619. #: doc/classes/HSlider.xml
  23620. msgid "Horizontal slider."
  23621. msgstr ""
  23622. #: doc/classes/HSlider.xml
  23623. msgid ""
  23624. "Horizontal slider. See [Slider]. This one goes from left (min) to right "
  23625. "(max).\n"
  23626. "[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
  23627. "signals are part of the [Range] class which this class inherits from."
  23628. msgstr ""
  23629. #: doc/classes/HSlider.xml doc/classes/VSlider.xml
  23630. msgid "The texture for the grabber (the draggable element)."
  23631. msgstr ""
  23632. #: doc/classes/HSlider.xml doc/classes/VSlider.xml
  23633. msgid "The texture for the grabber when it's disabled."
  23634. msgstr ""
  23635. #: doc/classes/HSlider.xml doc/classes/VSlider.xml
  23636. msgid "The texture for the grabber when it's focused."
  23637. msgstr ""
  23638. #: doc/classes/HSlider.xml doc/classes/VSlider.xml
  23639. msgid ""
  23640. "The texture for the ticks, visible when [member Slider.tick_count] is "
  23641. "greater than 0."
  23642. msgstr ""
  23643. #: doc/classes/HSlider.xml
  23644. msgid "The background of the area to the left of the grabber."
  23645. msgstr ""
  23646. #: doc/classes/HSlider.xml
  23647. msgid ""
  23648. "The background for the whole slider. Determines the height of the "
  23649. "[code]grabber_area[/code]."
  23650. msgstr ""
  23651. #: doc/classes/HSplitContainer.xml
  23652. msgid "Horizontal split container."
  23653. msgstr ""
  23654. #: doc/classes/HSplitContainer.xml
  23655. msgid ""
  23656. "Horizontal split container. See [SplitContainer]. This goes from left to "
  23657. "right."
  23658. msgstr ""
  23659. #: doc/classes/HSplitContainer.xml doc/classes/VSplitContainer.xml
  23660. msgid ""
  23661. "Boolean value. If 1 ([code]true[/code]), the grabber will hide automatically "
  23662. "when it isn't under the cursor. If 0 ([code]false[/code]), it's always "
  23663. "visible."
  23664. msgstr ""
  23665. #: doc/classes/HSplitContainer.xml doc/classes/VSplitContainer.xml
  23666. msgid "The space between sides of the container."
  23667. msgstr ""
  23668. #: doc/classes/HSplitContainer.xml doc/classes/VSplitContainer.xml
  23669. msgid "The icon used for the grabber drawn in the middle area."
  23670. msgstr ""
  23671. #: doc/classes/HTTPClient.xml
  23672. msgid "Low-level hyper-text transfer protocol client."
  23673. msgstr ""
  23674. #: doc/classes/HTTPClient.xml
  23675. msgid ""
  23676. "Hyper-text transfer protocol client (sometimes called \"User Agent\"). Used "
  23677. "to make HTTP requests to download web content, upload files and other data "
  23678. "or to communicate with various services, among other use cases.\n"
  23679. "See the [HTTPRequest] node for a higher-level alternative.\n"
  23680. "[b]Note:[/b] This client only needs to connect to a host once (see [method "
  23681. "connect_to_host]) to send multiple requests. Because of this, methods that "
  23682. "take URLs usually take just the part after the host instead of the full URL, "
  23683. "as the client is already connected to a host. See [method request] for a "
  23684. "full example and to get started.\n"
  23685. "A [HTTPClient] should be reused between multiple requests or to connect to "
  23686. "different hosts instead of creating one client per request. Supports SSL and "
  23687. "SSL server certificate verification. HTTP status codes in the 2xx range "
  23688. "indicate success, 3xx redirection (i.e. \"try again, but over here\"), 4xx "
  23689. "something was wrong with the request, and 5xx something went wrong on the "
  23690. "server's side.\n"
  23691. "For more information on HTTP, see https://developer.mozilla.org/en-US/docs/"
  23692. "Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools."
  23693. "ietf.org/html/rfc2616).\n"
  23694. "[b]Note:[/b] When performing HTTP requests from a project exported to HTML5, "
  23695. "keep in mind the remote server may not allow requests from foreign origins "
  23696. "due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/"
  23697. "url]. If you host the server in question, you should modify its backend to "
  23698. "allow requests from foreign origins by adding the [code]Access-Control-Allow-"
  23699. "Origin: *[/code] HTTP header.\n"
  23700. "[b]Note:[/b] SSL/TLS support is currently limited to TLS 1.0, TLS 1.1, and "
  23701. "TLS 1.2. Attempting to connect to a TLS 1.3-only server will return an "
  23702. "error.\n"
  23703. "[b]Warning:[/b] SSL/TLS certificate revocation and certificate pinning are "
  23704. "currently not supported. Revoked certificates are accepted as long as they "
  23705. "are otherwise valid. If this is a concern, you may want to use automatically "
  23706. "managed certificates with a short validity period."
  23707. msgstr ""
  23708. #: doc/classes/HTTPClient.xml
  23709. msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
  23710. msgstr ""
  23711. #: doc/classes/HTTPClient.xml
  23712. msgid ""
  23713. "Connects to a host. This needs to be done before any requests are sent.\n"
  23714. "The host should not have http:// prepended but will strip the protocol "
  23715. "identifier if provided.\n"
  23716. "If no [code]port[/code] is specified (or [code]-1[/code] is used), it is "
  23717. "automatically set to 80 for HTTP and 443 for HTTPS (if [code]use_ssl[/code] "
  23718. "is enabled).\n"
  23719. "[code]verify_host[/code] will check the SSL identity of the host if set to "
  23720. "[code]true[/code]."
  23721. msgstr ""
  23722. #: doc/classes/HTTPClient.xml
  23723. msgid ""
  23724. "Returns the response's body length.\n"
  23725. "[b]Note:[/b] Some Web servers may not send a body length. In this case, the "
  23726. "value returned will be [code]-1[/code]. If using chunked transfer encoding, "
  23727. "the body length will also be [code]-1[/code]."
  23728. msgstr ""
  23729. #: doc/classes/HTTPClient.xml
  23730. msgid "Returns the response's HTTP status code."
  23731. msgstr ""
  23732. #: doc/classes/HTTPClient.xml
  23733. msgid "Returns the response headers."
  23734. msgstr ""
  23735. #: doc/classes/HTTPClient.xml
  23736. msgid ""
  23737. "Returns all response headers as a Dictionary of structure [code]{ \"key\": "
  23738. "\"value1; value2\" }[/code] where the case-sensitivity of the keys and "
  23739. "values is kept like the server delivers it. A value is a simple String, this "
  23740. "string can have more than one value where \"; \" is used as separator.\n"
  23741. "[b]Example:[/b]\n"
  23742. "[codeblock]\n"
  23743. "{\n"
  23744. " \"content-length\": 12,\n"
  23745. " \"Content-Type\": \"application/json; charset=UTF-8\",\n"
  23746. "}\n"
  23747. "[/codeblock]"
  23748. msgstr ""
  23749. #: doc/classes/HTTPClient.xml
  23750. msgid ""
  23751. "Returns a [enum Status] constant. Need to call [method poll] in order to get "
  23752. "status updates."
  23753. msgstr ""
  23754. #: doc/classes/HTTPClient.xml
  23755. msgid "If [code]true[/code], this [HTTPClient] has a response available."
  23756. msgstr ""
  23757. #: doc/classes/HTTPClient.xml
  23758. msgid "If [code]true[/code], this [HTTPClient] has a response that is chunked."
  23759. msgstr ""
  23760. #: doc/classes/HTTPClient.xml
  23761. msgid ""
  23762. "This needs to be called in order to have any request processed. Check "
  23763. "results with [method get_status]."
  23764. msgstr ""
  23765. #: doc/classes/HTTPClient.xml
  23766. msgid ""
  23767. "Generates a GET/POST application/x-www-form-urlencoded style query string "
  23768. "from a provided dictionary, e.g.:\n"
  23769. "[codeblock]\n"
  23770. "var fields = {\"username\": \"user\", \"password\": \"pass\"}\n"
  23771. "var query_string = http_client.query_string_from_dict(fields)\n"
  23772. "# Returns \"username=user&password=pass\"\n"
  23773. "[/codeblock]\n"
  23774. "Furthermore, if a key has a [code]null[/code] value, only the key itself is "
  23775. "added, without equal sign and value. If the value is an array, for each "
  23776. "value in it a pair with the same key is added.\n"
  23777. "[codeblock]\n"
  23778. "var fields = {\"single\": 123, \"not_valued\": null, \"multiple\": [22, 33, "
  23779. "44]}\n"
  23780. "var query_string = http_client.query_string_from_dict(fields)\n"
  23781. "# Returns \"single=123&not_valued&multiple=22&multiple=33&multiple=44\"\n"
  23782. "[/codeblock]"
  23783. msgstr ""
  23784. #: doc/classes/HTTPClient.xml
  23785. msgid "Reads one chunk from the response."
  23786. msgstr ""
  23787. #: doc/classes/HTTPClient.xml
  23788. msgid ""
  23789. "Sends a request to the connected host.\n"
  23790. "The URL parameter is usually just the part after the host, so for "
  23791. "[code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. "
  23792. "When sending requests to an HTTP proxy server, it should be an absolute URL. "
  23793. "For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also "
  23794. "allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the "
  23795. "authority component ([code]host:port[/code]).\n"
  23796. "Headers are HTTP request headers. For available HTTP methods, see [enum "
  23797. "Method].\n"
  23798. "To create a POST request with query strings to push to the server, do:\n"
  23799. "[codeblock]\n"
  23800. "var fields = {\"username\" : \"user\", \"password\" : \"pass\"}\n"
  23801. "var query_string = http_client.query_string_from_dict(fields)\n"
  23802. "var headers = [\"Content-Type: application/x-www-form-urlencoded\", "
  23803. "\"Content-Length: \" + str(query_string.length())]\n"
  23804. "var result = http_client.request(http_client.METHOD_POST, \"/index.php\", "
  23805. "headers, query_string)\n"
  23806. "[/codeblock]\n"
  23807. "[b]Note:[/b] The [code]request_data[/code] parameter is ignored if "
  23808. "[code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET "
  23809. "methods can't contain request data. As a workaround, you can pass request "
  23810. "data as a query string in the URL. See [method String.http_escape] for an "
  23811. "example."
  23812. msgstr ""
  23813. #: doc/classes/HTTPClient.xml
  23814. msgid ""
  23815. "Sends a raw request to the connected host.\n"
  23816. "The URL parameter is usually just the part after the host, so for "
  23817. "[code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. "
  23818. "When sending requests to an HTTP proxy server, it should be an absolute URL. "
  23819. "For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also "
  23820. "allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the "
  23821. "authority component ([code]host:port[/code]).\n"
  23822. "Headers are HTTP request headers. For available HTTP methods, see [enum "
  23823. "Method].\n"
  23824. "Sends the body data raw, as a byte array and does not encode it in any way."
  23825. msgstr ""
  23826. #: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
  23827. msgid ""
  23828. "Sets the proxy server for HTTP requests.\n"
  23829. "The proxy server is unset if [code]host[/code] is empty or [code]port[/code] "
  23830. "is -1."
  23831. msgstr ""
  23832. #: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
  23833. msgid ""
  23834. "Sets the proxy server for HTTPS requests.\n"
  23835. "The proxy server is unset if [code]host[/code] is empty or [code]port[/code] "
  23836. "is -1."
  23837. msgstr ""
  23838. #: doc/classes/HTTPClient.xml
  23839. msgid ""
  23840. "If [code]true[/code], execution will block until all data is read from the "
  23841. "response."
  23842. msgstr ""
  23843. #: doc/classes/HTTPClient.xml
  23844. msgid "The connection to use for this client."
  23845. msgstr ""
  23846. #: doc/classes/HTTPClient.xml
  23847. msgid ""
  23848. "The size of the buffer used and maximum bytes to read per iteration. See "
  23849. "[method read_response_body_chunk]."
  23850. msgstr ""
  23851. #: doc/classes/HTTPClient.xml
  23852. msgid ""
  23853. "HTTP GET method. The GET method requests a representation of the specified "
  23854. "resource. Requests using GET should only retrieve data."
  23855. msgstr ""
  23856. #: doc/classes/HTTPClient.xml
  23857. msgid ""
  23858. "HTTP HEAD method. The HEAD method asks for a response identical to that of a "
  23859. "GET request, but without the response body. This is useful to request "
  23860. "metadata like HTTP headers or to check if a resource exists."
  23861. msgstr ""
  23862. #: doc/classes/HTTPClient.xml
  23863. msgid ""
  23864. "HTTP POST method. The POST method is used to submit an entity to the "
  23865. "specified resource, often causing a change in state or side effects on the "
  23866. "server. This is often used for forms and submitting data or uploading files."
  23867. msgstr ""
  23868. #: doc/classes/HTTPClient.xml
  23869. msgid ""
  23870. "HTTP PUT method. The PUT method asks to replace all current representations "
  23871. "of the target resource with the request payload. (You can think of POST as "
  23872. "\"create or update\" and PUT as \"update\", although many services tend to "
  23873. "not make a clear distinction or change their meaning)."
  23874. msgstr ""
  23875. #: doc/classes/HTTPClient.xml
  23876. msgid ""
  23877. "HTTP DELETE method. The DELETE method requests to delete the specified "
  23878. "resource."
  23879. msgstr ""
  23880. #: doc/classes/HTTPClient.xml
  23881. msgid ""
  23882. "HTTP OPTIONS method. The OPTIONS method asks for a description of the "
  23883. "communication options for the target resource. Rarely used."
  23884. msgstr ""
  23885. #: doc/classes/HTTPClient.xml
  23886. msgid ""
  23887. "HTTP TRACE method. The TRACE method performs a message loop-back test along "
  23888. "the path to the target resource. Returns the entire HTTP request received in "
  23889. "the response body. Rarely used."
  23890. msgstr ""
  23891. #: doc/classes/HTTPClient.xml
  23892. msgid ""
  23893. "HTTP CONNECT method. The CONNECT method establishes a tunnel to the server "
  23894. "identified by the target resource. Rarely used."
  23895. msgstr ""
  23896. #: doc/classes/HTTPClient.xml
  23897. msgid ""
  23898. "HTTP PATCH method. The PATCH method is used to apply partial modifications "
  23899. "to a resource."
  23900. msgstr ""
  23901. #: doc/classes/HTTPClient.xml
  23902. msgid "Represents the size of the [enum Method] enum."
  23903. msgstr ""
  23904. #: doc/classes/HTTPClient.xml
  23905. msgid "Status: Disconnected from the server."
  23906. msgstr ""
  23907. #: doc/classes/HTTPClient.xml
  23908. msgid "Status: Currently resolving the hostname for the given URL into an IP."
  23909. msgstr ""
  23910. #: doc/classes/HTTPClient.xml
  23911. msgid "Status: DNS failure: Can't resolve the hostname for the given URL."
  23912. msgstr ""
  23913. #: doc/classes/HTTPClient.xml
  23914. msgid "Status: Currently connecting to server."
  23915. msgstr ""
  23916. #: doc/classes/HTTPClient.xml
  23917. msgid "Status: Can't connect to the server."
  23918. msgstr ""
  23919. #: doc/classes/HTTPClient.xml
  23920. msgid "Status: Connection established."
  23921. msgstr ""
  23922. #: doc/classes/HTTPClient.xml
  23923. msgid "Status: Currently sending request."
  23924. msgstr ""
  23925. #: doc/classes/HTTPClient.xml
  23926. msgid "Status: HTTP body received."
  23927. msgstr ""
  23928. #: doc/classes/HTTPClient.xml
  23929. msgid "Status: Error in HTTP connection."
  23930. msgstr ""
  23931. #: doc/classes/HTTPClient.xml
  23932. msgid "Status: Error in SSL handshake."
  23933. msgstr ""
  23934. #: doc/classes/HTTPClient.xml
  23935. msgid ""
  23936. "HTTP status code [code]100 Continue[/code]. Interim response that indicates "
  23937. "everything so far is OK and that the client should continue with the request "
  23938. "(or ignore this status if already finished)."
  23939. msgstr ""
  23940. #: doc/classes/HTTPClient.xml
  23941. msgid ""
  23942. "HTTP status code [code]101 Switching Protocol[/code]. Sent in response to an "
  23943. "[code]Upgrade[/code] request header by the client. Indicates the protocol "
  23944. "the server is switching to."
  23945. msgstr ""
  23946. #: doc/classes/HTTPClient.xml
  23947. msgid ""
  23948. "HTTP status code [code]102 Processing[/code] (WebDAV). Indicates that the "
  23949. "server has received and is processing the request, but no response is "
  23950. "available yet."
  23951. msgstr ""
  23952. #: doc/classes/HTTPClient.xml
  23953. msgid ""
  23954. "HTTP status code [code]200 OK[/code]. The request has succeeded. Default "
  23955. "response for successful requests. Meaning varies depending on the request. "
  23956. "GET: The resource has been fetched and is transmitted in the message body. "
  23957. "HEAD: The entity headers are in the message body. POST: The resource "
  23958. "describing the result of the action is transmitted in the message body. "
  23959. "TRACE: The message body contains the request message as received by the "
  23960. "server."
  23961. msgstr ""
  23962. #: doc/classes/HTTPClient.xml
  23963. msgid ""
  23964. "HTTP status code [code]201 Created[/code]. The request has succeeded and a "
  23965. "new resource has been created as a result of it. This is typically the "
  23966. "response sent after a PUT request."
  23967. msgstr ""
  23968. #: doc/classes/HTTPClient.xml
  23969. msgid ""
  23970. "HTTP status code [code]202 Accepted[/code]. The request has been received "
  23971. "but not yet acted upon. It is non-committal, meaning that there is no way in "
  23972. "HTTP to later send an asynchronous response indicating the outcome of "
  23973. "processing the request. It is intended for cases where another process or "
  23974. "server handles the request, or for batch processing."
  23975. msgstr ""
  23976. #: doc/classes/HTTPClient.xml
  23977. msgid ""
  23978. "HTTP status code [code]203 Non-Authoritative Information[/code]. This "
  23979. "response code means returned meta-information set is not exact set as "
  23980. "available from the origin server, but collected from a local or a third "
  23981. "party copy. Except this condition, 200 OK response should be preferred "
  23982. "instead of this response."
  23983. msgstr ""
  23984. #: doc/classes/HTTPClient.xml
  23985. msgid ""
  23986. "HTTP status code [code]204 No Content[/code]. There is no content to send "
  23987. "for this request, but the headers may be useful. The user-agent may update "
  23988. "its cached headers for this resource with the new ones."
  23989. msgstr ""
  23990. #: doc/classes/HTTPClient.xml
  23991. msgid ""
  23992. "HTTP status code [code]205 Reset Content[/code]. The server has fulfilled "
  23993. "the request and desires that the client resets the \"document view\" that "
  23994. "caused the request to be sent to its original state as received from the "
  23995. "origin server."
  23996. msgstr ""
  23997. #: doc/classes/HTTPClient.xml
  23998. msgid ""
  23999. "HTTP status code [code]206 Partial Content[/code]. This response code is "
  24000. "used because of a range header sent by the client to separate download into "
  24001. "multiple streams."
  24002. msgstr ""
  24003. #: doc/classes/HTTPClient.xml
  24004. msgid ""
  24005. "HTTP status code [code]207 Multi-Status[/code] (WebDAV). A Multi-Status "
  24006. "response conveys information about multiple resources in situations where "
  24007. "multiple status codes might be appropriate."
  24008. msgstr ""
  24009. #: doc/classes/HTTPClient.xml
  24010. msgid ""
  24011. "HTTP status code [code]208 Already Reported[/code] (WebDAV). Used inside a "
  24012. "DAV: propstat response element to avoid enumerating the internal members of "
  24013. "multiple bindings to the same collection repeatedly."
  24014. msgstr ""
  24015. #: doc/classes/HTTPClient.xml
  24016. msgid ""
  24017. "HTTP status code [code]226 IM Used[/code] (WebDAV). The server has fulfilled "
  24018. "a GET request for the resource, and the response is a representation of the "
  24019. "result of one or more instance-manipulations applied to the current instance."
  24020. msgstr ""
  24021. #: doc/classes/HTTPClient.xml
  24022. msgid ""
  24023. "HTTP status code [code]300 Multiple Choice[/code]. The request has more than "
  24024. "one possible responses and there is no standardized way to choose one of the "
  24025. "responses. User-agent or user should choose one of them."
  24026. msgstr ""
  24027. #: doc/classes/HTTPClient.xml
  24028. msgid ""
  24029. "HTTP status code [code]301 Moved Permanently[/code]. Redirection. This "
  24030. "response code means the URI of requested resource has been changed. The new "
  24031. "URI is usually included in the response."
  24032. msgstr ""
  24033. #: doc/classes/HTTPClient.xml
  24034. msgid ""
  24035. "HTTP status code [code]302 Found[/code]. Temporary redirection. This "
  24036. "response code means the URI of requested resource has been changed "
  24037. "temporarily. New changes in the URI might be made in the future. Therefore, "
  24038. "this same URI should be used by the client in future requests."
  24039. msgstr ""
  24040. #: doc/classes/HTTPClient.xml
  24041. msgid ""
  24042. "HTTP status code [code]303 See Other[/code]. The server is redirecting the "
  24043. "user agent to a different resource, as indicated by a URI in the Location "
  24044. "header field, which is intended to provide an indirect response to the "
  24045. "original request."
  24046. msgstr ""
  24047. #: doc/classes/HTTPClient.xml
  24048. msgid ""
  24049. "HTTP status code [code]304 Not Modified[/code]. A conditional GET or HEAD "
  24050. "request has been received and would have resulted in a 200 OK response if it "
  24051. "were not for the fact that the condition evaluated to [code]false[/code]."
  24052. msgstr ""
  24053. #: doc/classes/HTTPClient.xml
  24054. msgid ""
  24055. "HTTP status code [code]305 Use Proxy[/code]. [i]Deprecated. Do not use.[/i]"
  24056. msgstr ""
  24057. #: doc/classes/HTTPClient.xml
  24058. msgid ""
  24059. "HTTP status code [code]306 Switch Proxy[/code]. [i]Deprecated. Do not use.[/"
  24060. "i]"
  24061. msgstr ""
  24062. #: doc/classes/HTTPClient.xml
  24063. msgid ""
  24064. "HTTP status code [code]307 Temporary Redirect[/code]. The target resource "
  24065. "resides temporarily under a different URI and the user agent MUST NOT change "
  24066. "the request method if it performs an automatic redirection to that URI."
  24067. msgstr ""
  24068. #: doc/classes/HTTPClient.xml
  24069. msgid ""
  24070. "HTTP status code [code]308 Permanent Redirect[/code]. The target resource "
  24071. "has been assigned a new permanent URI and any future references to this "
  24072. "resource ought to use one of the enclosed URIs."
  24073. msgstr ""
  24074. #: doc/classes/HTTPClient.xml
  24075. msgid ""
  24076. "HTTP status code [code]400 Bad Request[/code]. The request was invalid. The "
  24077. "server cannot or will not process the request due to something that is "
  24078. "perceived to be a client error (e.g., malformed request syntax, invalid "
  24079. "request message framing, invalid request contents, or deceptive request "
  24080. "routing)."
  24081. msgstr ""
  24082. #: doc/classes/HTTPClient.xml
  24083. msgid ""
  24084. "HTTP status code [code]401 Unauthorized[/code]. Credentials required. The "
  24085. "request has not been applied because it lacks valid authentication "
  24086. "credentials for the target resource."
  24087. msgstr ""
  24088. #: doc/classes/HTTPClient.xml
  24089. msgid ""
  24090. "HTTP status code [code]402 Payment Required[/code]. This response code is "
  24091. "reserved for future use. Initial aim for creating this code was using it for "
  24092. "digital payment systems, however this is not currently used."
  24093. msgstr ""
  24094. #: doc/classes/HTTPClient.xml
  24095. msgid ""
  24096. "HTTP status code [code]403 Forbidden[/code]. The client does not have access "
  24097. "rights to the content, i.e. they are unauthorized, so server is rejecting to "
  24098. "give proper response. Unlike [code]401[/code], the client's identity is "
  24099. "known to the server."
  24100. msgstr ""
  24101. #: doc/classes/HTTPClient.xml
  24102. msgid ""
  24103. "HTTP status code [code]404 Not Found[/code]. The server can not find "
  24104. "requested resource. Either the URL is not recognized or the endpoint is "
  24105. "valid but the resource itself does not exist. May also be sent instead of "
  24106. "403 to hide existence of a resource if the client is not authorized."
  24107. msgstr ""
  24108. #: doc/classes/HTTPClient.xml
  24109. msgid ""
  24110. "HTTP status code [code]405 Method Not Allowed[/code]. The request's HTTP "
  24111. "method is known by the server but has been disabled and cannot be used. For "
  24112. "example, an API may forbid DELETE-ing a resource. The two mandatory methods, "
  24113. "GET and HEAD, must never be disabled and should not return this error code."
  24114. msgstr ""
  24115. #: doc/classes/HTTPClient.xml
  24116. msgid ""
  24117. "HTTP status code [code]406 Not Acceptable[/code]. The target resource does "
  24118. "not have a current representation that would be acceptable to the user "
  24119. "agent, according to the proactive negotiation header fields received in the "
  24120. "request. Used when negotiation content."
  24121. msgstr ""
  24122. #: doc/classes/HTTPClient.xml
  24123. msgid ""
  24124. "HTTP status code [code]407 Proxy Authentication Required[/code]. Similar to "
  24125. "401 Unauthorized, but it indicates that the client needs to authenticate "
  24126. "itself in order to use a proxy."
  24127. msgstr ""
  24128. #: doc/classes/HTTPClient.xml
  24129. msgid ""
  24130. "HTTP status code [code]408 Request Timeout[/code]. The server did not "
  24131. "receive a complete request message within the time that it was prepared to "
  24132. "wait."
  24133. msgstr ""
  24134. #: doc/classes/HTTPClient.xml
  24135. msgid ""
  24136. "HTTP status code [code]409 Conflict[/code]. The request could not be "
  24137. "completed due to a conflict with the current state of the target resource. "
  24138. "This code is used in situations where the user might be able to resolve the "
  24139. "conflict and resubmit the request."
  24140. msgstr ""
  24141. #: doc/classes/HTTPClient.xml
  24142. msgid ""
  24143. "HTTP status code [code]410 Gone[/code]. The target resource is no longer "
  24144. "available at the origin server and this condition is likely permanent."
  24145. msgstr ""
  24146. #: doc/classes/HTTPClient.xml
  24147. msgid ""
  24148. "HTTP status code [code]411 Length Required[/code]. The server refuses to "
  24149. "accept the request without a defined Content-Length header."
  24150. msgstr ""
  24151. #: doc/classes/HTTPClient.xml
  24152. msgid ""
  24153. "HTTP status code [code]412 Precondition Failed[/code]. One or more "
  24154. "conditions given in the request header fields evaluated to [code]false[/"
  24155. "code] when tested on the server."
  24156. msgstr ""
  24157. #: doc/classes/HTTPClient.xml
  24158. msgid ""
  24159. "HTTP status code [code]413 Entity Too Large[/code]. The server is refusing "
  24160. "to process a request because the request payload is larger than the server "
  24161. "is willing or able to process."
  24162. msgstr ""
  24163. #: doc/classes/HTTPClient.xml
  24164. msgid ""
  24165. "HTTP status code [code]414 Request-URI Too Long[/code]. The server is "
  24166. "refusing to service the request because the request-target is longer than "
  24167. "the server is willing to interpret."
  24168. msgstr ""
  24169. #: doc/classes/HTTPClient.xml
  24170. msgid ""
  24171. "HTTP status code [code]415 Unsupported Media Type[/code]. The origin server "
  24172. "is refusing to service the request because the payload is in a format not "
  24173. "supported by this method on the target resource."
  24174. msgstr ""
  24175. #: doc/classes/HTTPClient.xml
  24176. msgid ""
  24177. "HTTP status code [code]416 Requested Range Not Satisfiable[/code]. None of "
  24178. "the ranges in the request's Range header field overlap the current extent of "
  24179. "the selected resource or the set of ranges requested has been rejected due "
  24180. "to invalid ranges or an excessive request of small or overlapping ranges."
  24181. msgstr ""
  24182. #: doc/classes/HTTPClient.xml
  24183. msgid ""
  24184. "HTTP status code [code]417 Expectation Failed[/code]. The expectation given "
  24185. "in the request's Expect header field could not be met by at least one of the "
  24186. "inbound servers."
  24187. msgstr ""
  24188. #: doc/classes/HTTPClient.xml
  24189. msgid ""
  24190. "HTTP status code [code]418 I'm A Teapot[/code]. Any attempt to brew coffee "
  24191. "with a teapot should result in the error code \"418 I'm a teapot\". The "
  24192. "resulting entity body MAY be short and stout."
  24193. msgstr ""
  24194. #: doc/classes/HTTPClient.xml
  24195. msgid ""
  24196. "HTTP status code [code]421 Misdirected Request[/code]. The request was "
  24197. "directed at a server that is not able to produce a response. This can be "
  24198. "sent by a server that is not configured to produce responses for the "
  24199. "combination of scheme and authority that are included in the request URI."
  24200. msgstr ""
  24201. #: doc/classes/HTTPClient.xml
  24202. msgid ""
  24203. "HTTP status code [code]422 Unprocessable Entity[/code] (WebDAV). The server "
  24204. "understands the content type of the request entity (hence a 415 Unsupported "
  24205. "Media Type status code is inappropriate), and the syntax of the request "
  24206. "entity is correct (thus a 400 Bad Request status code is inappropriate) but "
  24207. "was unable to process the contained instructions."
  24208. msgstr ""
  24209. #: doc/classes/HTTPClient.xml
  24210. msgid ""
  24211. "HTTP status code [code]423 Locked[/code] (WebDAV). The source or destination "
  24212. "resource of a method is locked."
  24213. msgstr ""
  24214. #: doc/classes/HTTPClient.xml
  24215. msgid ""
  24216. "HTTP status code [code]424 Failed Dependency[/code] (WebDAV). The method "
  24217. "could not be performed on the resource because the requested action depended "
  24218. "on another action and that action failed."
  24219. msgstr ""
  24220. #: doc/classes/HTTPClient.xml
  24221. msgid ""
  24222. "HTTP status code [code]426 Upgrade Required[/code]. The server refuses to "
  24223. "perform the request using the current protocol but might be willing to do so "
  24224. "after the client upgrades to a different protocol."
  24225. msgstr ""
  24226. #: doc/classes/HTTPClient.xml
  24227. msgid ""
  24228. "HTTP status code [code]428 Precondition Required[/code]. The origin server "
  24229. "requires the request to be conditional."
  24230. msgstr ""
  24231. #: doc/classes/HTTPClient.xml
  24232. msgid ""
  24233. "HTTP status code [code]429 Too Many Requests[/code]. The user has sent too "
  24234. "many requests in a given amount of time (see \"rate limiting\"). Back off "
  24235. "and increase time between requests or try again later."
  24236. msgstr ""
  24237. #: doc/classes/HTTPClient.xml
  24238. msgid ""
  24239. "HTTP status code [code]431 Request Header Fields Too Large[/code]. The "
  24240. "server is unwilling to process the request because its header fields are too "
  24241. "large. The request MAY be resubmitted after reducing the size of the request "
  24242. "header fields."
  24243. msgstr ""
  24244. #: doc/classes/HTTPClient.xml
  24245. msgid ""
  24246. "HTTP status code [code]451 Response Unavailable For Legal Reasons[/code]. "
  24247. "The server is denying access to the resource as a consequence of a legal "
  24248. "demand."
  24249. msgstr ""
  24250. #: doc/classes/HTTPClient.xml
  24251. msgid ""
  24252. "HTTP status code [code]500 Internal Server Error[/code]. The server "
  24253. "encountered an unexpected condition that prevented it from fulfilling the "
  24254. "request."
  24255. msgstr ""
  24256. #: doc/classes/HTTPClient.xml
  24257. msgid ""
  24258. "HTTP status code [code]501 Not Implemented[/code]. The server does not "
  24259. "support the functionality required to fulfill the request."
  24260. msgstr ""
  24261. #: doc/classes/HTTPClient.xml
  24262. msgid ""
  24263. "HTTP status code [code]502 Bad Gateway[/code]. The server, while acting as a "
  24264. "gateway or proxy, received an invalid response from an inbound server it "
  24265. "accessed while attempting to fulfill the request. Usually returned by load "
  24266. "balancers or proxies."
  24267. msgstr ""
  24268. #: doc/classes/HTTPClient.xml
  24269. msgid ""
  24270. "HTTP status code [code]503 Service Unavailable[/code]. The server is "
  24271. "currently unable to handle the request due to a temporary overload or "
  24272. "scheduled maintenance, which will likely be alleviated after some delay. Try "
  24273. "again later."
  24274. msgstr ""
  24275. #: doc/classes/HTTPClient.xml
  24276. msgid ""
  24277. "HTTP status code [code]504 Gateway Timeout[/code]. The server, while acting "
  24278. "as a gateway or proxy, did not receive a timely response from an upstream "
  24279. "server it needed to access in order to complete the request. Usually "
  24280. "returned by load balancers or proxies."
  24281. msgstr ""
  24282. #: doc/classes/HTTPClient.xml
  24283. msgid ""
  24284. "HTTP status code [code]505 HTTP Version Not Supported[/code]. The server "
  24285. "does not support, or refuses to support, the major version of HTTP that was "
  24286. "used in the request message."
  24287. msgstr ""
  24288. #: doc/classes/HTTPClient.xml
  24289. msgid ""
  24290. "HTTP status code [code]506 Variant Also Negotiates[/code]. The server has an "
  24291. "internal configuration error: the chosen variant resource is configured to "
  24292. "engage in transparent content negotiation itself, and is therefore not a "
  24293. "proper end point in the negotiation process."
  24294. msgstr ""
  24295. #: doc/classes/HTTPClient.xml
  24296. msgid ""
  24297. "HTTP status code [code]507 Insufficient Storage[/code]. The method could not "
  24298. "be performed on the resource because the server is unable to store the "
  24299. "representation needed to successfully complete the request."
  24300. msgstr ""
  24301. #: doc/classes/HTTPClient.xml
  24302. msgid ""
  24303. "HTTP status code [code]508 Loop Detected[/code]. The server terminated an "
  24304. "operation because it encountered an infinite loop while processing a request "
  24305. "with \"Depth: infinity\". This status indicates that the entire operation "
  24306. "failed."
  24307. msgstr ""
  24308. #: doc/classes/HTTPClient.xml
  24309. msgid ""
  24310. "HTTP status code [code]510 Not Extended[/code]. The policy for accessing the "
  24311. "resource has not been met in the request. The server should send back all "
  24312. "the information necessary for the client to issue an extended request."
  24313. msgstr ""
  24314. #: doc/classes/HTTPClient.xml
  24315. msgid ""
  24316. "HTTP status code [code]511 Network Authentication Required[/code]. The "
  24317. "client needs to authenticate to gain network access."
  24318. msgstr ""
  24319. #: doc/classes/HTTPRequest.xml
  24320. msgid "A node with the ability to send HTTP(S) requests."
  24321. msgstr ""
  24322. #: doc/classes/HTTPRequest.xml
  24323. msgid ""
  24324. "A node with the ability to send HTTP requests. Uses [HTTPClient] "
  24325. "internally.\n"
  24326. "Can be used to make HTTP requests, i.e. download or upload files or web "
  24327. "content via HTTP.\n"
  24328. "[b]Warning:[/b] See the notes and warnings on [HTTPClient] for limitations, "
  24329. "especially regarding SSL security.\n"
  24330. "[b]Example of contacting a REST API and printing one of its returned fields:"
  24331. "[/b]\n"
  24332. "[codeblock]\n"
  24333. "func _ready():\n"
  24334. " # Create an HTTP request node and connect its completion signal.\n"
  24335. " var http_request = HTTPRequest.new()\n"
  24336. " add_child(http_request)\n"
  24337. " http_request.connect(\"request_completed\", self, "
  24338. "\"_http_request_completed\")\n"
  24339. "\n"
  24340. " # Perform a GET request. The URL below returns JSON as of writing.\n"
  24341. " var error = http_request.request(\"https://httpbin.org/get\")\n"
  24342. " if error != OK:\n"
  24343. " push_error(\"An error occurred in the HTTP request.\")\n"
  24344. "\n"
  24345. " # Perform a POST request. The URL below returns JSON as of writing.\n"
  24346. " # Note: Don't make simultaneous requests using a single HTTPRequest "
  24347. "node.\n"
  24348. " # The snippet below is provided for reference only.\n"
  24349. " var body = to_json({\"name\": \"Godette\"})\n"
  24350. " error = http_request.request(\"https://httpbin.org/post\", [], true, "
  24351. "HTTPClient.METHOD_POST, body)\n"
  24352. " if error != OK:\n"
  24353. " push_error(\"An error occurred in the HTTP request.\")\n"
  24354. "\n"
  24355. "\n"
  24356. "# Called when the HTTP request is completed.\n"
  24357. "func _http_request_completed(result, response_code, headers, body):\n"
  24358. " var response = parse_json(body.get_string_from_utf8())\n"
  24359. "\n"
  24360. " # Will print the user agent string used by the HTTPRequest node (as "
  24361. "recognized by httpbin.org).\n"
  24362. " print(response.headers[\"User-Agent\"])\n"
  24363. "[/codeblock]\n"
  24364. "[b]Example of loading and displaying an image using HTTPRequest:[/b]\n"
  24365. "[codeblock]\n"
  24366. "func _ready():\n"
  24367. " # Create an HTTP request node and connect its completion signal.\n"
  24368. " var http_request = HTTPRequest.new()\n"
  24369. " add_child(http_request)\n"
  24370. " http_request.connect(\"request_completed\", self, "
  24371. "\"_http_request_completed\")\n"
  24372. "\n"
  24373. " # Perform the HTTP request. The URL below returns a PNG image as of "
  24374. "writing.\n"
  24375. " var error = http_request.request(\"https://via.placeholder.com/512\")\n"
  24376. " if error != OK:\n"
  24377. " push_error(\"An error occurred in the HTTP request.\")\n"
  24378. "\n"
  24379. "\n"
  24380. "# Called when the HTTP request is completed.\n"
  24381. "func _http_request_completed(result, response_code, headers, body):\n"
  24382. " var image = Image.new()\n"
  24383. " var error = image.load_png_from_buffer(body)\n"
  24384. " if error != OK:\n"
  24385. " push_error(\"Couldn't load the image.\")\n"
  24386. "\n"
  24387. " var texture = ImageTexture.new()\n"
  24388. " texture.create_from_image(image)\n"
  24389. "\n"
  24390. " # Display the image in a TextureRect node.\n"
  24391. " var texture_rect = TextureRect.new()\n"
  24392. " add_child(texture_rect)\n"
  24393. " texture_rect.texture = texture\n"
  24394. "[/codeblock]"
  24395. msgstr ""
  24396. #: doc/classes/HTTPRequest.xml
  24397. msgid "Cancels the current request."
  24398. msgstr ""
  24399. #: doc/classes/HTTPRequest.xml
  24400. msgid ""
  24401. "Returns the response body length.\n"
  24402. "[b]Note:[/b] Some Web servers may not send a body length. In this case, the "
  24403. "value returned will be [code]-1[/code]. If using chunked transfer encoding, "
  24404. "the body length will also be [code]-1[/code]."
  24405. msgstr ""
  24406. #: doc/classes/HTTPRequest.xml
  24407. msgid "Returns the amount of bytes this HTTPRequest downloaded."
  24408. msgstr ""
  24409. #: doc/classes/HTTPRequest.xml
  24410. msgid ""
  24411. "Returns the current status of the underlying [HTTPClient]. See [enum "
  24412. "HTTPClient.Status]."
  24413. msgstr ""
  24414. #: doc/classes/HTTPRequest.xml
  24415. msgid ""
  24416. "Creates request on the underlying [HTTPClient]. If there is no configuration "
  24417. "errors, it tries to connect using [method HTTPClient.connect_to_host] and "
  24418. "passes parameters onto [method HTTPClient.request].\n"
  24419. "Returns [constant OK] if request is successfully created. (Does not imply "
  24420. "that the server has responded), [constant ERR_UNCONFIGURED] if not in the "
  24421. "tree, [constant ERR_BUSY] if still processing previous request, [constant "
  24422. "ERR_INVALID_PARAMETER] if given string is not a valid URL format, or "
  24423. "[constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot "
  24424. "connect to host.\n"
  24425. "[b]Note:[/b] When [code]method[/code] is [constant HTTPClient.METHOD_GET], "
  24426. "the payload sent via [code]request_data[/code] might be ignored by the "
  24427. "server or even cause the server to reject the request (check [url=https://"
  24428. "datatracker.ietf.org/doc/html/rfc7231#section-4.3.1]RFC 7231 section 4.3.1[/"
  24429. "url] for more details). As a workaround, you can send data as a query string "
  24430. "in the URL. See [method String.http_escape] for an example."
  24431. msgstr ""
  24432. #: doc/classes/HTTPRequest.xml
  24433. msgid ""
  24434. "Creates request on the underlying [HTTPClient] using a raw array of bytes "
  24435. "for the request body. If there is no configuration errors, it tries to "
  24436. "connect using [method HTTPClient.connect_to_host] and passes parameters onto "
  24437. "[method HTTPClient.request].\n"
  24438. "Returns [constant OK] if request is successfully created. (Does not imply "
  24439. "that the server has responded), [constant ERR_UNCONFIGURED] if not in the "
  24440. "tree, [constant ERR_BUSY] if still processing previous request, [constant "
  24441. "ERR_INVALID_PARAMETER] if given string is not a valid URL format, or "
  24442. "[constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot "
  24443. "connect to host."
  24444. msgstr ""
  24445. #: doc/classes/HTTPRequest.xml
  24446. msgid ""
  24447. "Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
  24448. "When only small files are expected, this can be used to prevent disallow "
  24449. "receiving files that are too large, preventing potential denial of service "
  24450. "attacks."
  24451. msgstr ""
  24452. #: doc/classes/HTTPRequest.xml
  24453. msgid ""
  24454. "The size of the buffer used and maximum bytes to read per iteration. See "
  24455. "[member HTTPClient.read_chunk_size].\n"
  24456. "Set this to a lower value (e.g. 4096 for 4 KiB) when downloading small files "
  24457. "to decrease memory usage at the cost of download speeds."
  24458. msgstr ""
  24459. #: doc/classes/HTTPRequest.xml
  24460. msgid ""
  24461. "The file to download into. If set to a non-empty string, the request output "
  24462. "will be written to the file located at the path. If a file already exists at "
  24463. "the specified location, it will be overwritten as soon as body data begins "
  24464. "to be received.\n"
  24465. "[b]Note:[/b] Folders are not automatically created when the file is created. "
  24466. "If [member download_file] points to a subfolder, it's recommended to create "
  24467. "the necessary folders beforehand using [method Directory.make_dir_recursive] "
  24468. "to ensure the file can be written."
  24469. msgstr ""
  24470. #: doc/classes/HTTPRequest.xml
  24471. msgid ""
  24472. "Maximum number of allowed redirects. This is used to prevent endless "
  24473. "redirect loops."
  24474. msgstr ""
  24475. #: doc/classes/HTTPRequest.xml
  24476. msgid ""
  24477. "If set to a value greater than [code]0.0[/code] before the request starts, "
  24478. "the HTTP request will time out after [code]timeout[/code] seconds have "
  24479. "passed and the request is not [i]completed[/i] yet. For small HTTP requests "
  24480. "such as REST API usage, set [member timeout] to a value between [code]10.0[/"
  24481. "code] and [code]30.0[/code] to prevent the application from getting stuck if "
  24482. "the request fails to get a response in a timely manner. For file downloads, "
  24483. "leave this to [code]0.0[/code] to prevent the download from failing if it "
  24484. "takes too much time."
  24485. msgstr ""
  24486. #: doc/classes/HTTPRequest.xml
  24487. msgid "If [code]true[/code], multithreading is used to improve performance."
  24488. msgstr ""
  24489. #: doc/classes/HTTPRequest.xml
  24490. msgid "Emitted when a request is completed."
  24491. msgstr ""
  24492. #: doc/classes/HTTPRequest.xml
  24493. msgid "Request successful."
  24494. msgstr ""
  24495. #: doc/classes/HTTPRequest.xml
  24496. msgid "Request failed while connecting."
  24497. msgstr ""
  24498. #: doc/classes/HTTPRequest.xml
  24499. msgid "Request failed while resolving."
  24500. msgstr ""
  24501. #: doc/classes/HTTPRequest.xml
  24502. msgid "Request failed due to connection (read/write) error."
  24503. msgstr ""
  24504. #: doc/classes/HTTPRequest.xml
  24505. msgid "Request failed on SSL handshake."
  24506. msgstr ""
  24507. #: doc/classes/HTTPRequest.xml
  24508. msgid "Request does not have a response (yet)."
  24509. msgstr ""
  24510. #: doc/classes/HTTPRequest.xml
  24511. msgid "Request exceeded its maximum size limit, see [member body_size_limit]."
  24512. msgstr ""
  24513. #: doc/classes/HTTPRequest.xml
  24514. msgid "Request failed (currently unused)."
  24515. msgstr ""
  24516. #: doc/classes/HTTPRequest.xml
  24517. msgid "HTTPRequest couldn't open the download file."
  24518. msgstr ""
  24519. #: doc/classes/HTTPRequest.xml
  24520. msgid "HTTPRequest couldn't write to the download file."
  24521. msgstr ""
  24522. #: doc/classes/HTTPRequest.xml
  24523. msgid "Request reached its maximum redirect limit, see [member max_redirects]."
  24524. msgstr ""
  24525. #: doc/classes/Image.xml
  24526. msgid "Image datatype."
  24527. msgstr ""
  24528. #: doc/classes/Image.xml
  24529. msgid ""
  24530. "Native image datatype. Contains image data which can be converted to an "
  24531. "[ImageTexture] and provides commonly used [i]image processing[/i] methods. "
  24532. "The maximum width and height for an [Image] are [constant MAX_WIDTH] and "
  24533. "[constant MAX_HEIGHT].\n"
  24534. "An [Image] cannot be assigned to a [code]texture[/code] property of an "
  24535. "object directly (such as [Sprite]), and has to be converted manually to an "
  24536. "[ImageTexture] first.\n"
  24537. "[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics "
  24538. "hardware limitations. Larger images may fail to import."
  24539. msgstr ""
  24540. #: doc/classes/Image.xml doc/classes/ImageTexture.xml
  24541. msgid "Importing images"
  24542. msgstr ""
  24543. #: doc/classes/Image.xml
  24544. msgid ""
  24545. "Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image "
  24546. "at coordinates [code]dest[/code], clipped accordingly to both image bounds. "
  24547. "This image and [code]src[/code] image [b]must[/b] have the same format. "
  24548. "[code]src_rect[/code] with not positive size is treated as empty."
  24549. msgstr ""
  24550. #: doc/classes/Image.xml
  24551. msgid ""
  24552. "Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image "
  24553. "using [code]mask[/code] image at coordinates [code]dst[/code], clipped "
  24554. "accordingly to both image bounds. Alpha channels are required for both "
  24555. "[code]src[/code] and [code]mask[/code]. [code]dst[/code] pixels and "
  24556. "[code]src[/code] pixels will blend if the corresponding mask pixel's alpha "
  24557. "value is not 0. This image and [code]src[/code] image [b]must[/b] have the "
  24558. "same format. [code]src[/code] image and [code]mask[/code] image [b]must[/b] "
  24559. "have the same size (width and height) but they can have different formats. "
  24560. "[code]src_rect[/code] with not positive size is treated as empty."
  24561. msgstr ""
  24562. #: doc/classes/Image.xml
  24563. msgid ""
  24564. "Copies [code]src_rect[/code] from [code]src[/code] image to this image at "
  24565. "coordinates [code]dst[/code], clipped accordingly to both image bounds. This "
  24566. "image and [code]src[/code] image [b]must[/b] have the same format. "
  24567. "[code]src_rect[/code] with not positive size is treated as empty."
  24568. msgstr ""
  24569. #: doc/classes/Image.xml
  24570. msgid ""
  24571. "Blits [code]src_rect[/code] area from [code]src[/code] image to this image "
  24572. "at the coordinates given by [code]dst[/code], clipped accordingly to both "
  24573. "image bounds. [code]src[/code] pixel is copied onto [code]dst[/code] if the "
  24574. "corresponding [code]mask[/code] pixel's alpha value is not 0. This image and "
  24575. "[code]src[/code] image [b]must[/b] have the same format. [code]src[/code] "
  24576. "image and [code]mask[/code] image [b]must[/b] have the same size (width and "
  24577. "height) but they can have different formats. [code]src_rect[/code] with not "
  24578. "positive size is treated as empty."
  24579. msgstr ""
  24580. #: doc/classes/Image.xml
  24581. msgid ""
  24582. "Converts a bumpmap to a normalmap. A bumpmap provides a height offset per-"
  24583. "pixel, while a normalmap provides a normal direction per pixel."
  24584. msgstr ""
  24585. #: doc/classes/Image.xml
  24586. msgid "Removes the image's mipmaps."
  24587. msgstr ""
  24588. #: doc/classes/Image.xml
  24589. msgid ""
  24590. "Compresses the image to use less memory. Can not directly access pixel data "
  24591. "while the image is compressed. Returns error if the chosen compression mode "
  24592. "is not available. See [enum CompressMode] and [enum CompressSource] "
  24593. "constants."
  24594. msgstr ""
  24595. #: doc/classes/Image.xml
  24596. msgid "Converts the image's format. See [enum Format] constants."
  24597. msgstr ""
  24598. #: doc/classes/Image.xml
  24599. msgid "Copies [code]src[/code] image to this image."
  24600. msgstr ""
  24601. #: doc/classes/Image.xml
  24602. msgid ""
  24603. "Creates an empty image of given size and format. See [enum Format] "
  24604. "constants. If [code]use_mipmaps[/code] is [code]true[/code] then generate "
  24605. "mipmaps for this image. See the [method generate_mipmaps]."
  24606. msgstr ""
  24607. #: doc/classes/Image.xml
  24608. msgid ""
  24609. "Creates a new image of given size and format. See [enum Format] constants. "
  24610. "Fills the image with the given raw data. If [code]use_mipmaps[/code] is "
  24611. "[code]true[/code] then loads mipmaps for this image from [code]data[/code]. "
  24612. "See [method generate_mipmaps]."
  24613. msgstr ""
  24614. #: doc/classes/Image.xml
  24615. msgid ""
  24616. "Crops the image to the given [code]width[/code] and [code]height[/code]. If "
  24617. "the specified size is larger than the current size, the extra area is filled "
  24618. "with black pixels."
  24619. msgstr ""
  24620. #: doc/classes/Image.xml
  24621. msgid ""
  24622. "Decompresses the image if it is compressed. Returns an error if decompress "
  24623. "function is not available."
  24624. msgstr ""
  24625. #: doc/classes/Image.xml
  24626. msgid ""
  24627. "Returns [constant ALPHA_BLEND] if the image has data for alpha values. "
  24628. "Returns [constant ALPHA_BIT] if all the alpha values are stored in a single "
  24629. "bit. Returns [constant ALPHA_NONE] if no data for alpha values is found."
  24630. msgstr ""
  24631. #: doc/classes/Image.xml
  24632. msgid ""
  24633. "Stretches the image and enlarges it by a factor of 2. No interpolation is "
  24634. "done."
  24635. msgstr ""
  24636. #: doc/classes/Image.xml
  24637. msgid "Fills the image with [code]color[/code]."
  24638. msgstr ""
  24639. #: doc/classes/Image.xml
  24640. msgid "Fills [code]rect[/code] with [code]color[/code]."
  24641. msgstr ""
  24642. #: doc/classes/Image.xml
  24643. msgid "Blends low-alpha pixels with nearby pixels."
  24644. msgstr ""
  24645. #: doc/classes/Image.xml
  24646. msgid "Flips the image horizontally."
  24647. msgstr ""
  24648. #: doc/classes/Image.xml
  24649. msgid "Flips the image vertically."
  24650. msgstr ""
  24651. #: doc/classes/Image.xml
  24652. msgid ""
  24653. "Generates mipmaps for the image. Mipmaps are precalculated lower-resolution "
  24654. "copies of the image that are automatically used if the image needs to be "
  24655. "scaled down when rendered. They help improve image quality and performance "
  24656. "when rendering. This method returns an error if the image is compressed, in "
  24657. "a custom format, or if the image's width/height is [code]0[/code].\n"
  24658. "[b]Note:[/b] Mipmap generation is done on the CPU, is single-threaded and is "
  24659. "[i]always[/i] done on the main thread. This means generating mipmaps will "
  24660. "result in noticeable stuttering during gameplay, even if [method "
  24661. "generate_mipmaps] is called from a [Thread]."
  24662. msgstr ""
  24663. #: doc/classes/Image.xml
  24664. msgid "Returns a copy of the image's raw data."
  24665. msgstr ""
  24666. #: doc/classes/Image.xml
  24667. msgid "Returns the image's format. See [enum Format] constants."
  24668. msgstr ""
  24669. #: doc/classes/Image.xml
  24670. msgid "Returns the image's height."
  24671. msgstr ""
  24672. #: doc/classes/Image.xml
  24673. msgid ""
  24674. "Returns the offset where the image's mipmap with index [code]mipmap[/code] "
  24675. "is stored in the [code]data[/code] dictionary."
  24676. msgstr ""
  24677. #: doc/classes/Image.xml
  24678. msgid ""
  24679. "Returns the color of the pixel at [code](x, y)[/code] if the image is "
  24680. "locked. If the image is unlocked, it always returns a [Color] with the value "
  24681. "[code](0, 0, 0, 1.0)[/code]. This is the same as [method get_pixelv], but "
  24682. "two integer arguments instead of a Vector2 argument."
  24683. msgstr ""
  24684. #: doc/classes/Image.xml
  24685. msgid ""
  24686. "Returns the color of the pixel at [code]src[/code] if the image is locked. "
  24687. "If the image is unlocked, it always returns a [Color] with the value [code]"
  24688. "(0, 0, 0, 1.0)[/code]. This is the same as [method get_pixel], but with a "
  24689. "Vector2 argument instead of two integer arguments."
  24690. msgstr ""
  24691. #: doc/classes/Image.xml
  24692. msgid ""
  24693. "Returns a new image that is a copy of the image's area specified with "
  24694. "[code]rect[/code]."
  24695. msgstr ""
  24696. #: doc/classes/Image.xml
  24697. msgid "Returns the image's size (width and height)."
  24698. msgstr ""
  24699. #: doc/classes/Image.xml
  24700. msgid ""
  24701. "Returns a [Rect2] enclosing the visible portion of the image, considering "
  24702. "each pixel with a non-zero alpha channel as visible."
  24703. msgstr ""
  24704. #: doc/classes/Image.xml
  24705. msgid "Returns the image's width."
  24706. msgstr ""
  24707. #: doc/classes/Image.xml
  24708. msgid "Returns [code]true[/code] if the image has generated mipmaps."
  24709. msgstr ""
  24710. #: doc/classes/Image.xml
  24711. msgid "Returns [code]true[/code] if the image is compressed."
  24712. msgstr ""
  24713. #: doc/classes/Image.xml
  24714. msgid "Returns [code]true[/code] if the image has no data."
  24715. msgstr ""
  24716. #: doc/classes/Image.xml
  24717. msgid ""
  24718. "Returns [code]true[/code] if all the image's pixels have an alpha value of "
  24719. "0. Returns [code]false[/code] if any pixel has an alpha value higher than 0."
  24720. msgstr ""
  24721. #: doc/classes/Image.xml
  24722. msgid ""
  24723. "Loads an image from file [code]path[/code]. See [url=$DOCS_URL/tutorials/"
  24724. "assets_pipeline/importing_images.html#supported-image-formats]Supported "
  24725. "image formats[/url] for a list of supported image formats and limitations.\n"
  24726. "[b]Warning:[/b] This method should only be used in the editor or in cases "
  24727. "when you need to load external images at run-time, such as images located at "
  24728. "the [code]user://[/code] directory, and may not work in exported projects.\n"
  24729. "See also [ImageTexture] description for usage examples."
  24730. msgstr ""
  24731. #: doc/classes/Image.xml
  24732. msgid ""
  24733. "Loads an image from the binary contents of a BMP file.\n"
  24734. "[b]Note:[/b] Godot's BMP module doesn't support 16-bit per pixel images. "
  24735. "Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported."
  24736. msgstr ""
  24737. #: doc/classes/Image.xml
  24738. msgid "Loads an image from the binary contents of a JPEG file."
  24739. msgstr ""
  24740. #: doc/classes/Image.xml
  24741. msgid "Loads an image from the binary contents of a PNG file."
  24742. msgstr ""
  24743. #: doc/classes/Image.xml
  24744. msgid "Loads an image from the binary contents of a TGA file."
  24745. msgstr ""
  24746. #: doc/classes/Image.xml
  24747. msgid "Loads an image from the binary contents of a WebP file."
  24748. msgstr ""
  24749. #: doc/classes/Image.xml
  24750. msgid ""
  24751. "Locks the data for reading and writing access. Sends an error to the console "
  24752. "if the image is not locked when reading or writing a pixel."
  24753. msgstr ""
  24754. #: doc/classes/Image.xml
  24755. msgid ""
  24756. "Converts the image's data to represent coordinates on a 3D plane. This is "
  24757. "used when the image represents a normalmap. A normalmap can add lots of "
  24758. "detail to a 3D surface without increasing the polygon count."
  24759. msgstr ""
  24760. #: doc/classes/Image.xml
  24761. msgid ""
  24762. "Multiplies color values with alpha values. Resulting color values for a "
  24763. "pixel are [code](color * alpha)/256[/code]."
  24764. msgstr ""
  24765. #: doc/classes/Image.xml
  24766. msgid ""
  24767. "Resizes the image to the given [code]width[/code] and [code]height[/code]. "
  24768. "New pixels are calculated using the [code]interpolation[/code] mode defined "
  24769. "via [enum Interpolation] constants."
  24770. msgstr ""
  24771. #: doc/classes/Image.xml
  24772. msgid ""
  24773. "Resizes the image to the nearest power of 2 for the width and height. If "
  24774. "[code]square[/code] is [code]true[/code] then set width and height to be the "
  24775. "same. New pixels are calculated using the [code]interpolation[/code] mode "
  24776. "defined via [enum Interpolation] constants."
  24777. msgstr ""
  24778. #: doc/classes/Image.xml
  24779. msgid ""
  24780. "Converts a standard RGBE (Red Green Blue Exponent) image to an sRGB image."
  24781. msgstr ""
  24782. #: doc/classes/Image.xml
  24783. msgid ""
  24784. "Saves the image as an EXR file to [code]path[/code]. If [code]grayscale[/"
  24785. "code] is [code]true[/code] and the image has only one channel, it will be "
  24786. "saved explicitly as monochrome rather than one red channel. This function "
  24787. "will return [constant ERR_UNAVAILABLE] if Godot was compiled without the "
  24788. "TinyEXR module.\n"
  24789. "[b]Note:[/b] The TinyEXR module is disabled in non-editor builds, which "
  24790. "means [method save_exr] will return [constant ERR_UNAVAILABLE] when it is "
  24791. "called from an exported project."
  24792. msgstr ""
  24793. #: doc/classes/Image.xml
  24794. msgid "Saves the image as a PNG file to [code]path[/code]."
  24795. msgstr ""
  24796. #: doc/classes/Image.xml
  24797. msgid ""
  24798. "Sets the [Color] of the pixel at [code](x, y)[/code] if the image is locked. "
  24799. "Example:\n"
  24800. "[codeblock]\n"
  24801. "var img = Image.new()\n"
  24802. "img.create(img_width, img_height, false, Image.FORMAT_RGBA8)\n"
  24803. "img.lock()\n"
  24804. "img.set_pixel(x, y, color) # Works\n"
  24805. "img.unlock()\n"
  24806. "img.set_pixel(x, y, color) # Does not have an effect\n"
  24807. "[/codeblock]"
  24808. msgstr ""
  24809. #: doc/classes/Image.xml
  24810. msgid ""
  24811. "Sets the [Color] of the pixel at [code](dst.x, dst.y)[/code] if the image is "
  24812. "locked. Note that the [code]dst[/code] values must be integers. Example:\n"
  24813. "[codeblock]\n"
  24814. "var img = Image.new()\n"
  24815. "img.create(img_width, img_height, false, Image.FORMAT_RGBA8)\n"
  24816. "img.lock()\n"
  24817. "img.set_pixelv(Vector2(x, y), color) # Works\n"
  24818. "img.unlock()\n"
  24819. "img.set_pixelv(Vector2(x, y), color) # Does not have an effect\n"
  24820. "[/codeblock]"
  24821. msgstr ""
  24822. #: doc/classes/Image.xml
  24823. msgid "Shrinks the image by a factor of 2."
  24824. msgstr ""
  24825. #: doc/classes/Image.xml
  24826. msgid "Converts the raw data from the sRGB colorspace to a linear scale."
  24827. msgstr ""
  24828. #: doc/classes/Image.xml
  24829. msgid "Unlocks the data and prevents changes."
  24830. msgstr ""
  24831. #: doc/classes/Image.xml
  24832. msgid ""
  24833. "Holds all the image's color data in a given format. See [enum Format] "
  24834. "constants."
  24835. msgstr ""
  24836. #: doc/classes/Image.xml
  24837. msgid "The maximal width allowed for [Image] resources."
  24838. msgstr ""
  24839. #: doc/classes/Image.xml
  24840. msgid "The maximal height allowed for [Image] resources."
  24841. msgstr ""
  24842. #: doc/classes/Image.xml
  24843. msgid "Texture format with a single 8-bit depth representing luminance."
  24844. msgstr ""
  24845. #: doc/classes/Image.xml
  24846. msgid ""
  24847. "OpenGL texture format with two values, luminance and alpha each stored with "
  24848. "8 bits."
  24849. msgstr ""
  24850. #: doc/classes/Image.xml
  24851. msgid ""
  24852. "OpenGL texture format [code]RED[/code] with a single component and a "
  24853. "bitdepth of 8.\n"
  24854. "[b]Note:[/b] When using the GLES2 backend, this uses the alpha channel "
  24855. "instead of the red channel for storage."
  24856. msgstr ""
  24857. #: doc/classes/Image.xml
  24858. msgid ""
  24859. "OpenGL texture format [code]RG[/code] with two components and a bitdepth of "
  24860. "8 for each."
  24861. msgstr ""
  24862. #: doc/classes/Image.xml
  24863. msgid ""
  24864. "OpenGL texture format [code]RGB[/code] with three components, each with a "
  24865. "bitdepth of 8.\n"
  24866. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  24867. "conversion is performed."
  24868. msgstr ""
  24869. #: doc/classes/Image.xml
  24870. msgid ""
  24871. "OpenGL texture format [code]RGBA[/code] with four components, each with a "
  24872. "bitdepth of 8.\n"
  24873. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  24874. "conversion is performed."
  24875. msgstr ""
  24876. #: doc/classes/Image.xml
  24877. msgid ""
  24878. "OpenGL texture format [code]RGBA[/code] with four components, each with a "
  24879. "bitdepth of 4."
  24880. msgstr ""
  24881. #: doc/classes/Image.xml
  24882. msgid ""
  24883. "OpenGL texture format [code]GL_RGB5_A1[/code] where 5 bits of depth for each "
  24884. "component of RGB and one bit for alpha."
  24885. msgstr ""
  24886. #: doc/classes/Image.xml
  24887. msgid ""
  24888. "OpenGL texture format [code]GL_R32F[/code] where there's one component, a 32-"
  24889. "bit floating-point value."
  24890. msgstr ""
  24891. #: doc/classes/Image.xml
  24892. msgid ""
  24893. "OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
  24894. "each a 32-bit floating-point values."
  24895. msgstr ""
  24896. #: doc/classes/Image.xml
  24897. msgid ""
  24898. "OpenGL texture format [code]GL_RGB32F[/code] where there are three "
  24899. "components, each a 32-bit floating-point values."
  24900. msgstr ""
  24901. #: doc/classes/Image.xml
  24902. msgid ""
  24903. "OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
  24904. "components, each a 32-bit floating-point values."
  24905. msgstr ""
  24906. #: doc/classes/Image.xml
  24907. msgid ""
  24908. "OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-"
  24909. "bit \"half-precision\" floating-point value."
  24910. msgstr ""
  24911. #: doc/classes/Image.xml
  24912. msgid ""
  24913. "OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
  24914. "each a 16-bit \"half-precision\" floating-point value."
  24915. msgstr ""
  24916. #: doc/classes/Image.xml
  24917. msgid ""
  24918. "OpenGL texture format [code]GL_RGB32F[/code] where there are three "
  24919. "components, each a 16-bit \"half-precision\" floating-point value."
  24920. msgstr ""
  24921. #: doc/classes/Image.xml
  24922. msgid ""
  24923. "OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
  24924. "components, each a 16-bit \"half-precision\" floating-point value."
  24925. msgstr ""
  24926. #: doc/classes/Image.xml
  24927. msgid ""
  24928. "A special OpenGL texture format where the three color components have 9 bits "
  24929. "of precision and all three share a single 5-bit exponent."
  24930. msgstr ""
  24931. #: doc/classes/Image.xml
  24932. msgid ""
  24933. "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
  24934. "texture format that uses Block Compression 1, and is the smallest variation "
  24935. "of S3TC, only providing 1 bit of alpha and color data being premultiplied "
  24936. "with alpha.\n"
  24937. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  24938. "conversion is performed."
  24939. msgstr ""
  24940. #: doc/classes/Image.xml
  24941. msgid ""
  24942. "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
  24943. "texture format that uses Block Compression 2, and color data is interpreted "
  24944. "as not having been premultiplied by alpha. Well suited for images with sharp "
  24945. "alpha transitions between translucent and opaque areas.\n"
  24946. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  24947. "conversion is performed."
  24948. msgstr ""
  24949. #: doc/classes/Image.xml
  24950. msgid ""
  24951. "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
  24952. "texture format also known as Block Compression 3 or BC3 that contains 64 "
  24953. "bits of alpha channel data followed by 64 bits of DXT1-encoded color data. "
  24954. "Color data is not premultiplied by alpha, same as DXT3. DXT5 generally "
  24955. "produces superior results for transparent gradients compared to DXT3.\n"
  24956. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  24957. "conversion is performed."
  24958. msgstr ""
  24959. #: doc/classes/Image.xml
  24960. msgid ""
  24961. "Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
  24962. "Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
  24963. "normalizing the red channel data using the same compression algorithm that "
  24964. "DXT5 uses for the alpha channel."
  24965. msgstr ""
  24966. #: doc/classes/Image.xml
  24967. msgid ""
  24968. "Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
  24969. "Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
  24970. "normalizing the red and green channel data using the same compression "
  24971. "algorithm that DXT5 uses for the alpha channel."
  24972. msgstr ""
  24973. #: doc/classes/Image.xml
  24974. msgid ""
  24975. "Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
  24976. "BPTC_Texture_Compression]BPTC[/url] compression with unsigned normalized "
  24977. "RGBA components.\n"
  24978. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  24979. "conversion is performed."
  24980. msgstr ""
  24981. #: doc/classes/Image.xml
  24982. msgid ""
  24983. "Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
  24984. "BPTC_Texture_Compression]BPTC[/url] compression with signed floating-point "
  24985. "RGB components."
  24986. msgstr ""
  24987. #: doc/classes/Image.xml
  24988. msgid ""
  24989. "Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
  24990. "BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point "
  24991. "RGB components."
  24992. msgstr ""
  24993. #: doc/classes/Image.xml
  24994. msgid ""
  24995. "Texture format used on PowerVR-supported mobile platforms, uses 2-bit color "
  24996. "depth with no alpha. More information can be found [url=https://en.wikipedia."
  24997. "org/wiki/PVRTC]here[/url].\n"
  24998. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  24999. "conversion is performed."
  25000. msgstr ""
  25001. #: doc/classes/Image.xml
  25002. msgid ""
  25003. "Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an "
  25004. "alpha component."
  25005. msgstr ""
  25006. #: doc/classes/Image.xml
  25007. msgid ""
  25008. "Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-"
  25009. "bit color depth and no alpha."
  25010. msgstr ""
  25011. #: doc/classes/Image.xml
  25012. msgid ""
  25013. "Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an "
  25014. "alpha component."
  25015. msgstr ""
  25016. #: doc/classes/Image.xml
  25017. msgid ""
  25018. "[url=https://en.wikipedia.org/wiki/"
  25019. "Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/"
  25020. "url], also referred to as \"ETC1\", and is part of the OpenGL ES graphics "
  25021. "standard. This format cannot store an alpha channel."
  25022. msgstr ""
  25023. #: doc/classes/Image.xml
  25024. msgid ""
  25025. "[url=https://en.wikipedia.org/wiki/"
  25026. "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
  25027. "format 2[/url] ([code]R11_EAC[/code] variant), which provides one channel of "
  25028. "unsigned data."
  25029. msgstr ""
  25030. #: doc/classes/Image.xml
  25031. msgid ""
  25032. "[url=https://en.wikipedia.org/wiki/"
  25033. "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
  25034. "format 2[/url] ([code]SIGNED_R11_EAC[/code] variant), which provides one "
  25035. "channel of signed data."
  25036. msgstr ""
  25037. #: doc/classes/Image.xml
  25038. msgid ""
  25039. "[url=https://en.wikipedia.org/wiki/"
  25040. "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
  25041. "format 2[/url] ([code]RG11_EAC[/code] variant), which provides two channels "
  25042. "of unsigned data."
  25043. msgstr ""
  25044. #: doc/classes/Image.xml
  25045. msgid ""
  25046. "[url=https://en.wikipedia.org/wiki/"
  25047. "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
  25048. "format 2[/url] ([code]SIGNED_RG11_EAC[/code] variant), which provides two "
  25049. "channels of signed data."
  25050. msgstr ""
  25051. #: doc/classes/Image.xml
  25052. msgid ""
  25053. "[url=https://en.wikipedia.org/wiki/"
  25054. "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
  25055. "format 2[/url] ([code]RGB8[/code] variant), which is a follow-up of ETC1 and "
  25056. "compresses RGB888 data.\n"
  25057. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  25058. "conversion is performed."
  25059. msgstr ""
  25060. #: doc/classes/Image.xml
  25061. msgid ""
  25062. "[url=https://en.wikipedia.org/wiki/"
  25063. "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
  25064. "format 2[/url] ([code]RGBA8[/code]variant), which compresses RGBA8888 data "
  25065. "with full alpha support.\n"
  25066. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  25067. "conversion is performed."
  25068. msgstr ""
  25069. #: doc/classes/Image.xml
  25070. msgid ""
  25071. "[url=https://en.wikipedia.org/wiki/"
  25072. "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
  25073. "format 2[/url] ([code]RGB8_PUNCHTHROUGH_ALPHA1[/code] variant), which "
  25074. "compresses RGBA data to make alpha either fully transparent or fully "
  25075. "opaque.\n"
  25076. "[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
  25077. "conversion is performed."
  25078. msgstr ""
  25079. #: doc/classes/Image.xml
  25080. msgid "Represents the size of the [enum Format] enum."
  25081. msgstr ""
  25082. #: doc/classes/Image.xml
  25083. msgid ""
  25084. "Performs nearest-neighbor interpolation. If the image is resized, it will be "
  25085. "pixelated."
  25086. msgstr ""
  25087. #: doc/classes/Image.xml
  25088. msgid ""
  25089. "Performs bilinear interpolation. If the image is resized, it will be blurry. "
  25090. "This mode is faster than [constant INTERPOLATE_CUBIC], but it results in "
  25091. "lower quality."
  25092. msgstr ""
  25093. #: doc/classes/Image.xml
  25094. msgid ""
  25095. "Performs cubic interpolation. If the image is resized, it will be blurry. "
  25096. "This mode often gives better results compared to [constant "
  25097. "INTERPOLATE_BILINEAR], at the cost of being slower."
  25098. msgstr ""
  25099. #: doc/classes/Image.xml
  25100. msgid ""
  25101. "Performs bilinear separately on the two most-suited mipmap levels, then "
  25102. "linearly interpolates between them.\n"
  25103. "It's slower than [constant INTERPOLATE_BILINEAR], but produces higher-"
  25104. "quality results with far fewer aliasing artifacts.\n"
  25105. "If the image does not have mipmaps, they will be generated and used "
  25106. "internally, but no mipmaps will be generated on the resulting image.\n"
  25107. "[b]Note:[/b] If you intend to scale multiple copies of the original image, "
  25108. "it's better to call [method generate_mipmaps]] on it in advance, to avoid "
  25109. "wasting processing power in generating them again and again.\n"
  25110. "On the other hand, if the image already has mipmaps, they will be used, and "
  25111. "a new set will be generated for the resulting image."
  25112. msgstr ""
  25113. #: doc/classes/Image.xml
  25114. msgid ""
  25115. "Performs Lanczos interpolation. This is the slowest image resizing mode, but "
  25116. "it typically gives the best results, especially when downscalng images."
  25117. msgstr ""
  25118. #: doc/classes/Image.xml
  25119. msgid "Image does not have alpha."
  25120. msgstr ""
  25121. #: doc/classes/Image.xml
  25122. msgid "Image stores alpha in a single bit."
  25123. msgstr ""
  25124. #: doc/classes/Image.xml
  25125. msgid "Image uses alpha."
  25126. msgstr ""
  25127. #: doc/classes/Image.xml
  25128. msgid "Use S3TC compression."
  25129. msgstr ""
  25130. #: doc/classes/Image.xml
  25131. msgid "Use PVRTC2 compression."
  25132. msgstr ""
  25133. #: doc/classes/Image.xml
  25134. msgid "Use PVRTC4 compression."
  25135. msgstr ""
  25136. #: doc/classes/Image.xml
  25137. msgid "Use ETC compression."
  25138. msgstr ""
  25139. #: doc/classes/Image.xml
  25140. msgid "Use ETC2 compression."
  25141. msgstr ""
  25142. #: doc/classes/Image.xml
  25143. msgid ""
  25144. "Source texture (before compression) is a regular texture. Default for all "
  25145. "textures."
  25146. msgstr ""
  25147. #: doc/classes/Image.xml
  25148. msgid "Source texture (before compression) is in sRGB space."
  25149. msgstr ""
  25150. #: doc/classes/Image.xml
  25151. msgid ""
  25152. "Source texture (before compression) is a normal texture (e.g. it can be "
  25153. "compressed into two channels)."
  25154. msgstr ""
  25155. #: doc/classes/Image.xml
  25156. msgid "Source texture (before compression) is a [TextureLayered]."
  25157. msgstr ""
  25158. #: doc/classes/ImageTexture.xml
  25159. msgid "A [Texture] based on an [Image]."
  25160. msgstr ""
  25161. #: doc/classes/ImageTexture.xml
  25162. msgid ""
  25163. "A [Texture] based on an [Image]. For an image to be displayed, an "
  25164. "[ImageTexture] has to be created from it using the [method "
  25165. "create_from_image] method:\n"
  25166. "[codeblock]\n"
  25167. "var texture = ImageTexture.new()\n"
  25168. "var image = Image.new()\n"
  25169. "image.load(\"res://icon.png\")\n"
  25170. "texture.create_from_image(image)\n"
  25171. "$Sprite.texture = texture\n"
  25172. "[/codeblock]\n"
  25173. "This way, textures can be created at run-time by loading images both from "
  25174. "within the editor and externally.\n"
  25175. "[b]Warning:[/b] Prefer to load imported textures with [method @GDScript."
  25176. "load] over loading them from within the filesystem dynamically with [method "
  25177. "Image.load], as it may not work in exported projects:\n"
  25178. "[codeblock]\n"
  25179. "var texture = load(\"res://icon.png\")\n"
  25180. "$Sprite.texture = texture\n"
  25181. "[/codeblock]\n"
  25182. "This is because images have to be imported as [StreamTexture] first to be "
  25183. "loaded with [method @GDScript.load]. If you'd still like to load an image "
  25184. "file just like any other [Resource], import it as an [Image] resource "
  25185. "instead, and then load it normally using the [method @GDScript.load] "
  25186. "method.\n"
  25187. "But do note that the image data can still be retrieved from an imported "
  25188. "texture as well using the [method Texture.get_data] method, which returns a "
  25189. "copy of the data:\n"
  25190. "[codeblock]\n"
  25191. "var texture = load(\"res://icon.png\")\n"
  25192. "var image : Image = texture.get_data()\n"
  25193. "[/codeblock]\n"
  25194. "An [ImageTexture] is not meant to be operated from within the editor "
  25195. "interface directly, and is mostly useful for rendering images on screen "
  25196. "dynamically via code. If you need to generate images procedurally from "
  25197. "within the editor, consider saving and importing images as custom texture "
  25198. "resources implementing a new [EditorImportPlugin].\n"
  25199. "[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics "
  25200. "hardware limitations."
  25201. msgstr ""
  25202. #: doc/classes/ImageTexture.xml
  25203. msgid ""
  25204. "Create a new [ImageTexture] with [code]width[/code] and [code]height[/"
  25205. "code].\n"
  25206. "[code]format[/code] is a value from [enum Image.Format], [code]flags[/code] "
  25207. "is any combination of [enum Texture.Flags]."
  25208. msgstr ""
  25209. #: doc/classes/ImageTexture.xml
  25210. msgid ""
  25211. "Initializes the texture by allocating and setting the data from an [Image] "
  25212. "with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color "
  25213. "space conversion can take place, according to [enum Image.Format]."
  25214. msgstr ""
  25215. #: doc/classes/ImageTexture.xml
  25216. msgid "Returns the format of the texture, one of [enum Image.Format]."
  25217. msgstr ""
  25218. #: doc/classes/ImageTexture.xml
  25219. msgid ""
  25220. "Loads an image from a file path and creates a texture from it.\n"
  25221. "[b]Note:[/b] This method is deprecated and will be removed in Godot 4.0, use "
  25222. "[method Image.load] and [method create_from_image] instead."
  25223. msgstr ""
  25224. #: doc/classes/ImageTexture.xml
  25225. msgid ""
  25226. "Replaces the texture's data with a new [Image].\n"
  25227. "[b]Note:[/b] The texture has to be initialized first with the [method "
  25228. "create_from_image] method before it can be updated. The new image "
  25229. "dimensions, format, and mipmaps configuration should match the existing "
  25230. "texture's image configuration, otherwise it has to be re-created with the "
  25231. "[method create_from_image] method.\n"
  25232. "Use this method over [method create_from_image] if you need to update the "
  25233. "texture frequently, which is faster than allocating additional memory for a "
  25234. "new texture each time."
  25235. msgstr ""
  25236. #: doc/classes/ImageTexture.xml doc/classes/VisualServer.xml
  25237. msgid "Resizes the texture to the specified dimensions."
  25238. msgstr ""
  25239. #: doc/classes/ImageTexture.xml
  25240. msgid "The storage quality for [constant STORAGE_COMPRESS_LOSSY]."
  25241. msgstr ""
  25242. #: doc/classes/ImageTexture.xml
  25243. msgid "The storage type (raw, lossy, or compressed)."
  25244. msgstr ""
  25245. #: doc/classes/ImageTexture.xml
  25246. msgid "[Image] data is stored raw and unaltered."
  25247. msgstr ""
  25248. #: doc/classes/ImageTexture.xml
  25249. msgid ""
  25250. "[Image] data is compressed with a lossy algorithm. You can set the storage "
  25251. "quality with [member lossy_quality]."
  25252. msgstr ""
  25253. #: doc/classes/ImageTexture.xml
  25254. msgid "[Image] data is compressed with a lossless algorithm."
  25255. msgstr ""
  25256. #: doc/classes/ImmediateGeometry.xml
  25257. msgid "Draws simple geometry from code."
  25258. msgstr ""
  25259. #: doc/classes/ImmediateGeometry.xml
  25260. msgid ""
  25261. "Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.\n"
  25262. "See also [ArrayMesh], [MeshDataTool] and [SurfaceTool] for procedural "
  25263. "geometry generation.\n"
  25264. "[b]Note:[/b] ImmediateGeometry3D is best suited to small amounts of mesh "
  25265. "data that change every frame. It will be slow when handling large amounts of "
  25266. "mesh data. If mesh data doesn't change often, use [ArrayMesh], "
  25267. "[MeshDataTool] or [SurfaceTool] instead.\n"
  25268. "[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
  25269. "OpenGL/Face-culling]winding order[/url] for front faces of triangle "
  25270. "primitive modes.\n"
  25271. "[b]Note:[/b] In case of missing points when handling large amounts of mesh "
  25272. "data, try increasing its buffer size limit under [member ProjectSettings."
  25273. "rendering/limits/buffers/immediate_buffer_size_kb]."
  25274. msgstr ""
  25275. #: doc/classes/ImmediateGeometry.xml
  25276. msgid ""
  25277. "Simple helper to draw an UV sphere with given latitude, longitude and radius."
  25278. msgstr ""
  25279. #: doc/classes/ImmediateGeometry.xml
  25280. msgid ""
  25281. "Adds a vertex in local coordinate space with the currently set color/uv/etc."
  25282. msgstr ""
  25283. #: doc/classes/ImmediateGeometry.xml
  25284. msgid ""
  25285. "Begin drawing (and optionally pass a texture override). When done call "
  25286. "[method end]. For more information on how this works, search for "
  25287. "[code]glBegin()[/code] and [code]glEnd()[/code] references.\n"
  25288. "For the type of primitive, see the [enum Mesh.PrimitiveType] enum."
  25289. msgstr ""
  25290. #: doc/classes/ImmediateGeometry.xml
  25291. msgid "Clears everything that was drawn using begin/end."
  25292. msgstr ""
  25293. #: doc/classes/ImmediateGeometry.xml
  25294. msgid "Ends a drawing context and displays the results."
  25295. msgstr ""
  25296. #: doc/classes/ImmediateGeometry.xml
  25297. msgid "The current drawing color."
  25298. msgstr ""
  25299. #: doc/classes/ImmediateGeometry.xml
  25300. msgid "The next vertex's normal."
  25301. msgstr ""
  25302. #: doc/classes/ImmediateGeometry.xml
  25303. msgid "The next vertex's tangent (and binormal facing)."
  25304. msgstr ""
  25305. #: doc/classes/ImmediateGeometry.xml
  25306. msgid "The next vertex's UV."
  25307. msgstr ""
  25308. #: doc/classes/ImmediateGeometry.xml
  25309. msgid "The next vertex's second layer UV."
  25310. msgstr ""
  25311. #: doc/classes/Input.xml
  25312. msgid "A singleton that deals with inputs."
  25313. msgstr ""
  25314. #: doc/classes/Input.xml
  25315. msgid ""
  25316. "A singleton that deals with inputs. This includes key presses, mouse buttons "
  25317. "and movement, joypads, and input actions. Actions and their events can be "
  25318. "set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or "
  25319. "with the [InputMap] class."
  25320. msgstr ""
  25321. #: doc/classes/Input.xml
  25322. msgid "Inputs tutorial index"
  25323. msgstr ""
  25324. #: doc/classes/Input.xml
  25325. msgid ""
  25326. "This will simulate pressing the specified action.\n"
  25327. "The strength can be used for non-boolean actions, it's ranged between 0 and "
  25328. "1 representing the intensity of the given action.\n"
  25329. "[b]Note:[/b] This method will not cause any [method Node._input] calls. It "
  25330. "is intended to be used with [method is_action_pressed] and [method "
  25331. "is_action_just_pressed]. If you want to simulate [code]_input[/code], use "
  25332. "[method parse_input_event] instead."
  25333. msgstr ""
  25334. #: doc/classes/Input.xml
  25335. msgid "If the specified action is already pressed, this will release it."
  25336. msgstr ""
  25337. #: doc/classes/Input.xml
  25338. msgid ""
  25339. "Adds a new mapping entry (in SDL2 format) to the mapping database. "
  25340. "Optionally update already connected devices."
  25341. msgstr ""
  25342. #: doc/classes/Input.xml
  25343. msgid ""
  25344. "Sends all input events which are in the current buffer to the game loop. "
  25345. "These events may have been buffered as a result of accumulated input "
  25346. "([member use_accumulated_input]) or agile input flushing ([member "
  25347. "ProjectSettings.input_devices/buffering/agile_event_flushing]).\n"
  25348. "The engine will already do this itself at key execution points (at least "
  25349. "once per frame). However, this can be useful in advanced cases where you "
  25350. "want precise control over the timing of event handling."
  25351. msgstr ""
  25352. #: doc/classes/Input.xml
  25353. msgid ""
  25354. "Returns the acceleration of the device's accelerometer sensor, if the device "
  25355. "has one. Otherwise, the method returns [constant Vector3.ZERO].\n"
  25356. "Note this method returns an empty [Vector3] when running from the editor "
  25357. "even when your device has an accelerometer. You must export your project to "
  25358. "a supported device to read values from the accelerometer.\n"
  25359. "[b]Note:[/b] This method only works on iOS, Android, and UWP. On other "
  25360. "platforms, it always returns [constant Vector3.ZERO]. On Android the unit of "
  25361. "measurement for each axis is m/s² while on iOS and UWP it's a multiple of "
  25362. "the Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)."
  25363. msgstr ""
  25364. #: doc/classes/Input.xml
  25365. msgid ""
  25366. "Returns a value between 0 and 1 representing the raw intensity of the given "
  25367. "action, ignoring the action's deadzone. In most cases, you should use "
  25368. "[method get_action_strength] instead.\n"
  25369. "If [code]exact[/code] is [code]false[/code], it ignores additional input "
  25370. "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
  25371. "direction for [InputEventJoypadMotion] events."
  25372. msgstr ""
  25373. #: doc/classes/Input.xml
  25374. msgid ""
  25375. "Returns a value between 0 and 1 representing the intensity of the given "
  25376. "action. In a joypad, for example, the further away the axis (analog sticks "
  25377. "or L2, R2 triggers) is from the dead zone, the closer the value will be to "
  25378. "1. If the action is mapped to a control that has no axis as the keyboard, "
  25379. "the value returned will be 0 or 1.\n"
  25380. "If [code]exact[/code] is [code]false[/code], it ignores additional input "
  25381. "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
  25382. "direction for [InputEventJoypadMotion] events."
  25383. msgstr ""
  25384. #: doc/classes/Input.xml
  25385. msgid ""
  25386. "Get axis input by specifying two actions, one negative and one positive.\n"
  25387. "This is a shorthand for writing [code]Input."
  25388. "get_action_strength(\"positive_action\") - Input."
  25389. "get_action_strength(\"negative_action\")[/code]."
  25390. msgstr ""
  25391. #: doc/classes/Input.xml
  25392. msgid ""
  25393. "Returns an [Array] containing the device IDs of all currently connected "
  25394. "joypads."
  25395. msgstr ""
  25396. #: doc/classes/Input.xml
  25397. msgid "Returns the currently assigned cursor shape (see [enum CursorShape])."
  25398. msgstr ""
  25399. #: doc/classes/Input.xml
  25400. msgid ""
  25401. "Returns the gravity of the device's accelerometer sensor, if the device has "
  25402. "one. Otherwise, the method returns [constant Vector3.ZERO].\n"
  25403. "[b]Note:[/b] This method only works on Android and iOS. On other platforms, "
  25404. "it always returns [constant Vector3.ZERO]. On Android the unit of "
  25405. "measurement for each axis is m/s² while on iOS it's a multiple of the "
  25406. "Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)."
  25407. msgstr ""
  25408. #: doc/classes/Input.xml
  25409. msgid ""
  25410. "Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the "
  25411. "gyroscope sensor, if the device has one. Otherwise, the method returns "
  25412. "[constant Vector3.ZERO].\n"
  25413. "[b]Note:[/b] This method only works on Android and iOS. On other platforms, "
  25414. "it always returns [constant Vector3.ZERO]."
  25415. msgstr ""
  25416. #: doc/classes/Input.xml
  25417. msgid ""
  25418. "Returns the current value of the joypad axis at given index (see [enum "
  25419. "JoystickList])."
  25420. msgstr ""
  25421. #: doc/classes/Input.xml
  25422. msgid "Returns the index of the provided axis name."
  25423. msgstr ""
  25424. #: doc/classes/Input.xml
  25425. msgid ""
  25426. "Receives a [enum JoystickList] axis and returns its equivalent name as a "
  25427. "string."
  25428. msgstr ""
  25429. #: doc/classes/Input.xml
  25430. msgid "Returns the index of the provided button name."
  25431. msgstr ""
  25432. #: doc/classes/Input.xml
  25433. msgid ""
  25434. "Receives a gamepad button from [enum JoystickList] and returns its "
  25435. "equivalent name as a string."
  25436. msgstr ""
  25437. #: doc/classes/Input.xml
  25438. msgid ""
  25439. "Returns a SDL2-compatible device GUID on platforms that use gamepad "
  25440. "remapping. Returns [code]\"Default Gamepad\"[/code] otherwise."
  25441. msgstr ""
  25442. #: doc/classes/Input.xml
  25443. msgid "Returns the name of the joypad at the specified device index."
  25444. msgstr ""
  25445. #: doc/classes/Input.xml
  25446. msgid "Returns the duration of the current vibration effect in seconds."
  25447. msgstr ""
  25448. #: doc/classes/Input.xml
  25449. msgid ""
  25450. "Returns the strength of the joypad vibration: x is the strength of the weak "
  25451. "motor, and y is the strength of the strong motor."
  25452. msgstr ""
  25453. #: doc/classes/Input.xml
  25454. msgid ""
  25455. "Returns the mouse speed for the last time the cursor was moved, and this "
  25456. "until the next frame where the mouse moves. This means that even if the "
  25457. "mouse is not moving, this function will still return the value of the last "
  25458. "motion."
  25459. msgstr ""
  25460. #: doc/classes/Input.xml
  25461. msgid ""
  25462. "Returns the magnetic field strength in micro-Tesla for all axes of the "
  25463. "device's magnetometer sensor, if the device has one. Otherwise, the method "
  25464. "returns [constant Vector3.ZERO].\n"
  25465. "[b]Note:[/b] This method only works on Android, iOS and UWP. On other "
  25466. "platforms, it always returns [constant Vector3.ZERO]."
  25467. msgstr ""
  25468. #: doc/classes/Input.xml
  25469. msgid ""
  25470. "Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at "
  25471. "the same time, the bits are added together."
  25472. msgstr ""
  25473. #: doc/classes/Input.xml
  25474. msgid ""
  25475. "Gets an input vector by specifying four actions for the positive and "
  25476. "negative X and Y axes.\n"
  25477. "This method is useful when getting vector input, such as from a joystick, "
  25478. "directional pad, arrows, or WASD. The vector has its length limited to 1 and "
  25479. "has a circular deadzone, which is useful for using vector input as "
  25480. "movement.\n"
  25481. "By default, the deadzone is automatically calculated from the average of the "
  25482. "action deadzones. However, you can override the deadzone to be whatever you "
  25483. "want (on the range of 0 to 1)."
  25484. msgstr ""
  25485. #: doc/classes/Input.xml
  25486. msgid ""
  25487. "Returns [code]true[/code] when the user starts pressing the action event, "
  25488. "meaning it's [code]true[/code] only on the frame that the user pressed down "
  25489. "the button.\n"
  25490. "This is useful for code that needs to run only once when an action is "
  25491. "pressed, instead of every frame while it's pressed.\n"
  25492. "If [code]exact[/code] is [code]false[/code], it ignores additional input "
  25493. "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
  25494. "direction for [InputEventJoypadMotion] events.\n"
  25495. "[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
  25496. "return [code]false[/code] even if one of the action's keys is pressed. See "
  25497. "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
  25498. "examples[/url] in the documentation for more information."
  25499. msgstr ""
  25500. #: doc/classes/Input.xml
  25501. msgid ""
  25502. "Returns [code]true[/code] when the user stops pressing the action event, "
  25503. "meaning it's [code]true[/code] only on the frame that the user released the "
  25504. "button.\n"
  25505. "If [code]exact[/code] is [code]false[/code], it ignores additional input "
  25506. "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
  25507. "direction for [InputEventJoypadMotion] events."
  25508. msgstr ""
  25509. #: doc/classes/Input.xml
  25510. msgid ""
  25511. "Returns [code]true[/code] if you are pressing the action event. Note that if "
  25512. "an action has multiple buttons assigned and more than one of them is "
  25513. "pressed, releasing one button will release the action, even if some other "
  25514. "button assigned to this action is still pressed.\n"
  25515. "If [code]exact[/code] is [code]false[/code], it ignores additional input "
  25516. "modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
  25517. "direction for [InputEventJoypadMotion] events.\n"
  25518. "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
  25519. "[code]false[/code] even if one of the action's keys is pressed. See "
  25520. "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
  25521. "examples[/url] in the documentation for more information."
  25522. msgstr ""
  25523. #: doc/classes/Input.xml
  25524. msgid ""
  25525. "Returns [code]true[/code] if you are pressing the joypad button (see [enum "
  25526. "JoystickList])."
  25527. msgstr ""
  25528. #: doc/classes/Input.xml
  25529. msgid ""
  25530. "Returns [code]true[/code] if the system knows the specified device. This "
  25531. "means that it sets all button and axis indices exactly as defined in [enum "
  25532. "JoystickList]. Unknown joypads are not expected to match these constants, "
  25533. "but you can still retrieve events from them."
  25534. msgstr ""
  25535. #: doc/classes/Input.xml
  25536. msgid ""
  25537. "Returns [code]true[/code] if you are pressing the key in the current "
  25538. "keyboard layout. You can pass a [enum KeyList] constant.\n"
  25539. "[method is_key_pressed] is only recommended over [method "
  25540. "is_physical_key_pressed] in non-game applications. This ensures that "
  25541. "shortcut keys behave as expected depending on the user's keyboard layout, as "
  25542. "keyboard shortcuts are generally dependent on the keyboard layout in non-"
  25543. "game applications. If in doubt, use [method is_physical_key_pressed].\n"
  25544. "[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
  25545. "[code]false[/code] even if one of the action's keys is pressed. See "
  25546. "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
  25547. "examples[/url] in the documentation for more information."
  25548. msgstr ""
  25549. #: doc/classes/Input.xml
  25550. msgid ""
  25551. "Returns [code]true[/code] if you are pressing the mouse button specified "
  25552. "with [enum ButtonList]."
  25553. msgstr ""
  25554. #: doc/classes/Input.xml
  25555. msgid ""
  25556. "Returns [code]true[/code] if you are pressing the key in the physical "
  25557. "location on the 101/102-key US QWERTY keyboard. You can pass a [enum "
  25558. "KeyList] constant.\n"
  25559. "[method is_physical_key_pressed] is recommended over [method is_key_pressed] "
  25560. "for in-game actions, as it will make W/A/S/D layouts work regardless of the "
  25561. "user's keyboard layout. [method is_physical_key_pressed] will also ensure "
  25562. "that the top row number keys work on any keyboard layout. If in doubt, use "
  25563. "[method is_physical_key_pressed].\n"
  25564. "[b]Note:[/b] Due to keyboard ghosting, [method is_physical_key_pressed] may "
  25565. "return [code]false[/code] even if one of the action's keys is pressed. See "
  25566. "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
  25567. "examples[/url] in the documentation for more information."
  25568. msgstr ""
  25569. #: doc/classes/Input.xml
  25570. msgid ""
  25571. "Notifies the [Input] singleton that a connection has changed, to update the "
  25572. "state for the [code]device[/code] index.\n"
  25573. "This is used internally and should not have to be called from user scripts. "
  25574. "See [signal joy_connection_changed] for the signal emitted when this is "
  25575. "triggered internally."
  25576. msgstr ""
  25577. #: doc/classes/Input.xml
  25578. msgid ""
  25579. "Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
  25580. "events from code. Also generates [method Node._input] calls.\n"
  25581. "Example:\n"
  25582. "[codeblock]\n"
  25583. "var a = InputEventAction.new()\n"
  25584. "a.action = \"ui_cancel\"\n"
  25585. "a.pressed = true\n"
  25586. "Input.parse_input_event(a)\n"
  25587. "[/codeblock]"
  25588. msgstr ""
  25589. #: doc/classes/Input.xml
  25590. msgid ""
  25591. "Removes all mappings from the internal database that match the given GUID."
  25592. msgstr ""
  25593. #: doc/classes/Input.xml
  25594. msgid ""
  25595. "Sets the acceleration value of the accelerometer sensor. Can be used for "
  25596. "debugging on devices without a hardware sensor, for example in an editor on "
  25597. "a PC.\n"
  25598. "[b]Note:[/b] This value can be immediately overwritten by the hardware "
  25599. "sensor value on Android and iOS."
  25600. msgstr ""
  25601. #: doc/classes/Input.xml
  25602. msgid ""
  25603. "Sets a custom mouse cursor image, which is only visible inside the game "
  25604. "window. The hotspot can also be specified. Passing [code]null[/code] to the "
  25605. "image parameter resets to the system cursor. See [enum CursorShape] for the "
  25606. "list of shapes.\n"
  25607. "[code]image[/code]'s size must be lower than 256×256.\n"
  25608. "[code]hotspot[/code] must be within [code]image[/code]'s size.\n"
  25609. "[b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If "
  25610. "using an [AnimatedTexture], only the first frame will be displayed.\n"
  25611. "[b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or "
  25612. "[b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] "
  25613. "compression mode can't be used for custom cursors.\n"
  25614. "[b]Note:[/b] On the web platform, the maximum allowed cursor image size is "
  25615. "128×128. Cursor images larger than 32×32 will also only be displayed if the "
  25616. "mouse cursor image is entirely located within the page for [url=https://"
  25617. "chromestatus.com/feature/5825971391299584]security reasons[/url]."
  25618. msgstr ""
  25619. #: doc/classes/Input.xml
  25620. msgid ""
  25621. "Sets the default cursor shape to be used in the viewport instead of "
  25622. "[constant CURSOR_ARROW].\n"
  25623. "[b]Note:[/b] If you want to change the default cursor shape for [Control]'s "
  25624. "nodes, use [member Control.mouse_default_cursor_shape] instead.\n"
  25625. "[b]Note:[/b] This method generates an [InputEventMouseMotion] to update "
  25626. "cursor immediately."
  25627. msgstr ""
  25628. #: doc/classes/Input.xml
  25629. msgid ""
  25630. "Sets the gravity value of the accelerometer sensor. Can be used for "
  25631. "debugging on devices without a hardware sensor, for example in an editor on "
  25632. "a PC.\n"
  25633. "[b]Note:[/b] This value can be immediately overwritten by the hardware "
  25634. "sensor value on Android and iOS."
  25635. msgstr ""
  25636. #: doc/classes/Input.xml
  25637. msgid ""
  25638. "Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
  25639. "debugging on devices without a hardware sensor, for example in an editor on "
  25640. "a PC.\n"
  25641. "[b]Note:[/b] This value can be immediately overwritten by the hardware "
  25642. "sensor value on Android and iOS."
  25643. msgstr ""
  25644. #: doc/classes/Input.xml
  25645. msgid ""
  25646. "Sets the value of the magnetic field of the magnetometer sensor. Can be used "
  25647. "for debugging on devices without a hardware sensor, for example in an editor "
  25648. "on a PC.\n"
  25649. "[b]Note:[/b] This value can be immediately overwritten by the hardware "
  25650. "sensor value on Android and iOS."
  25651. msgstr ""
  25652. #: doc/classes/Input.xml
  25653. msgid ""
  25654. "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
  25655. "strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
  25656. "weak motor (between 0 and 1) and [code]strong_magnitude[/code] is the "
  25657. "strength of the strong motor (between 0 and 1). [code]duration[/code] is the "
  25658. "duration of the effect in seconds (a duration of 0 will try to play the "
  25659. "vibration indefinitely).\n"
  25660. "[b]Note:[/b] Not every hardware is compatible with long effect durations; it "
  25661. "is recommended to restart an effect if it has to be played for more than a "
  25662. "few seconds."
  25663. msgstr ""
  25664. #: doc/classes/Input.xml
  25665. msgid "Stops the vibration of the joypad."
  25666. msgstr ""
  25667. #: doc/classes/Input.xml
  25668. msgid ""
  25669. "Vibrate handheld devices.\n"
  25670. "[b]Note:[/b] This method is implemented on Android, iOS, and HTML5.\n"
  25671. "[b]Note:[/b] For Android, it requires enabling the [code]VIBRATE[/code] "
  25672. "permission in the export preset.\n"
  25673. "[b]Note:[/b] For iOS, specifying the duration is supported in iOS 13 and "
  25674. "later.\n"
  25675. "[b]Note:[/b] Some web browsers such as Safari and Firefox for Android do not "
  25676. "support this method."
  25677. msgstr ""
  25678. #: doc/classes/Input.xml
  25679. msgid ""
  25680. "Sets the mouse position to the specified vector, provided in pixels and "
  25681. "relative to an origin at the upper left corner of the game window.\n"
  25682. "Mouse position is clipped to the limits of the screen resolution, or to the "
  25683. "limits of the game window if [enum MouseMode] is set to [constant "
  25684. "MOUSE_MODE_CONFINED]."
  25685. msgstr ""
  25686. #: doc/classes/Input.xml
  25687. msgid "Controls the mouse mode. See [enum MouseMode] for more information."
  25688. msgstr ""
  25689. #: doc/classes/Input.xml
  25690. msgid ""
  25691. "If [code]true[/code], similar input events sent by the operating system are "
  25692. "accumulated. When input accumulation is enabled, all input events generated "
  25693. "during a frame will be merged and emitted when the frame is done rendering. "
  25694. "Therefore, this limits the number of input method calls per second to the "
  25695. "rendering FPS.\n"
  25696. "Input accumulation can be disabled to get slightly more precise/reactive "
  25697. "input at the cost of increased CPU usage. In applications where drawing "
  25698. "freehand lines is required, input accumulation should generally be disabled "
  25699. "while the user is drawing the line to get results that closely follow the "
  25700. "actual input.\n"
  25701. "[b]Note:[/b] Input accumulation is [i]enabled[/i] by default. It is "
  25702. "recommended to keep it enabled for games which don't require very reactive "
  25703. "input, as this will decrease CPU usage."
  25704. msgstr ""
  25705. #: doc/classes/Input.xml
  25706. msgid "Emitted when a joypad device has been connected or disconnected."
  25707. msgstr ""
  25708. #: doc/classes/Input.xml
  25709. msgid "Makes the mouse cursor visible if it is hidden."
  25710. msgstr ""
  25711. #: doc/classes/Input.xml
  25712. msgid "Makes the mouse cursor hidden if it is visible."
  25713. msgstr ""
  25714. #: doc/classes/Input.xml
  25715. msgid ""
  25716. "Captures the mouse. The mouse will be hidden and its position locked at the "
  25717. "center of the screen.\n"
  25718. "[b]Note:[/b] If you want to process the mouse's movement in this mode, you "
  25719. "need to use [member InputEventMouseMotion.relative]."
  25720. msgstr ""
  25721. #: doc/classes/Input.xml
  25722. msgid "Makes the mouse cursor visible but confines it to the game window."
  25723. msgstr ""
  25724. #: doc/classes/Input.xml
  25725. msgid "Arrow cursor. Standard, default pointing cursor."
  25726. msgstr ""
  25727. #: doc/classes/Input.xml
  25728. msgid ""
  25729. "I-beam cursor. Usually used to show where the text cursor will appear when "
  25730. "the mouse is clicked."
  25731. msgstr ""
  25732. #: doc/classes/Input.xml
  25733. msgid ""
  25734. "Pointing hand cursor. Usually used to indicate the pointer is over a link or "
  25735. "other interactable item."
  25736. msgstr ""
  25737. #: doc/classes/Input.xml
  25738. msgid ""
  25739. "Cross cursor. Typically appears over regions in which a drawing operation "
  25740. "can be performed or for selections."
  25741. msgstr ""
  25742. #: doc/classes/Input.xml
  25743. msgid ""
  25744. "Wait cursor. Indicates that the application is busy performing an operation. "
  25745. "This cursor shape denotes that the application isn't usable during the "
  25746. "operation (e.g. something is blocking its main thread)."
  25747. msgstr ""
  25748. #: doc/classes/Input.xml
  25749. msgid ""
  25750. "Busy cursor. Indicates that the application is busy performing an operation. "
  25751. "This cursor shape denotes that the application is still usable during the "
  25752. "operation."
  25753. msgstr ""
  25754. #: doc/classes/Input.xml
  25755. msgid "Drag cursor. Usually displayed when dragging something."
  25756. msgstr ""
  25757. #: doc/classes/Input.xml
  25758. msgid ""
  25759. "Can drop cursor. Usually displayed when dragging something to indicate that "
  25760. "it can be dropped at the current position."
  25761. msgstr ""
  25762. #: doc/classes/Input.xml
  25763. msgid ""
  25764. "Forbidden cursor. Indicates that the current action is forbidden (for "
  25765. "example, when dragging something) or that the control at a position is "
  25766. "disabled."
  25767. msgstr ""
  25768. #: doc/classes/Input.xml
  25769. msgid ""
  25770. "Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
  25771. "user they can resize the window or the panel vertically."
  25772. msgstr ""
  25773. #: doc/classes/Input.xml
  25774. msgid ""
  25775. "Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
  25776. "the user they can resize the window or the panel horizontally."
  25777. msgstr ""
  25778. #: doc/classes/Input.xml
  25779. msgid ""
  25780. "Window resize mouse cursor. The cursor is a double-headed arrow that goes "
  25781. "from the bottom left to the top right. It tells the user they can resize the "
  25782. "window or the panel both horizontally and vertically."
  25783. msgstr ""
  25784. #: doc/classes/Input.xml
  25785. msgid ""
  25786. "Window resize mouse cursor. The cursor is a double-headed arrow that goes "
  25787. "from the top left to the bottom right, the opposite of [constant "
  25788. "CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel "
  25789. "both horizontally and vertically."
  25790. msgstr ""
  25791. #: doc/classes/Input.xml
  25792. msgid "Move cursor. Indicates that something can be moved."
  25793. msgstr ""
  25794. #: doc/classes/Input.xml
  25795. msgid ""
  25796. "Vertical split mouse cursor. On Windows, it's the same as [constant "
  25797. "CURSOR_VSIZE]."
  25798. msgstr ""
  25799. #: doc/classes/Input.xml
  25800. msgid ""
  25801. "Horizontal split mouse cursor. On Windows, it's the same as [constant "
  25802. "CURSOR_HSIZE]."
  25803. msgstr ""
  25804. #: doc/classes/Input.xml
  25805. msgid "Help cursor. Usually a question mark."
  25806. msgstr ""
  25807. #: doc/classes/InputEvent.xml
  25808. msgid "Generic input event."
  25809. msgstr ""
  25810. #: doc/classes/InputEvent.xml
  25811. msgid "Base class of all sort of input event. See [method Node._input]."
  25812. msgstr ""
  25813. #: doc/classes/InputEvent.xml
  25814. msgid "InputEvent"
  25815. msgstr ""
  25816. #: doc/classes/InputEvent.xml
  25817. msgid ""
  25818. "Returns [code]true[/code] if the given input event and this input event can "
  25819. "be added together (only for events of type [InputEventMouseMotion]).\n"
  25820. "The given input event's position, global position and speed will be copied. "
  25821. "The resulting [code]relative[/code] is a sum of both events. Both events' "
  25822. "modifiers have to be identical."
  25823. msgstr ""
  25824. #: doc/classes/InputEvent.xml
  25825. msgid "Returns a [String] representation of the event."
  25826. msgstr ""
  25827. #: doc/classes/InputEvent.xml
  25828. msgid ""
  25829. "Returns a value between 0.0 and 1.0 depending on the given actions' state. "
  25830. "Useful for getting the value of events of type [InputEventJoypadMotion].\n"
  25831. "If [code]exact_match[/code] is [code]false[/code], it ignores additional "
  25832. "input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
  25833. "the direction for [InputEventJoypadMotion] events."
  25834. msgstr ""
  25835. #: doc/classes/InputEvent.xml
  25836. msgid ""
  25837. "Returns [code]true[/code] if this input event matches a pre-defined action "
  25838. "of any type.\n"
  25839. "If [code]exact_match[/code] is [code]false[/code], it ignores additional "
  25840. "input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
  25841. "the direction for [InputEventJoypadMotion] events."
  25842. msgstr ""
  25843. #: doc/classes/InputEvent.xml
  25844. msgid ""
  25845. "Returns [code]true[/code] if the given action is being pressed (and is not "
  25846. "an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is "
  25847. "[code]true[/code]). Not relevant for events of type [InputEventMouseMotion] "
  25848. "or [InputEventScreenDrag].\n"
  25849. "If [code]exact_match[/code] is [code]false[/code], it ignores additional "
  25850. "input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
  25851. "the direction for [InputEventJoypadMotion] events.\n"
  25852. "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
  25853. "[code]false[/code] even if one of the action's keys is pressed. See "
  25854. "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
  25855. "examples[/url] in the documentation for more information."
  25856. msgstr ""
  25857. #: doc/classes/InputEvent.xml
  25858. msgid ""
  25859. "Returns [code]true[/code] if the given action is released (i.e. not "
  25860. "pressed). Not relevant for events of type [InputEventMouseMotion] or "
  25861. "[InputEventScreenDrag].\n"
  25862. "If [code]exact_match[/code] is [code]false[/code], it ignores additional "
  25863. "input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
  25864. "the direction for [InputEventJoypadMotion] events."
  25865. msgstr ""
  25866. #: doc/classes/InputEvent.xml
  25867. msgid ""
  25868. "Returns [code]true[/code] if this input event's type is one that can be "
  25869. "assigned to an input action."
  25870. msgstr ""
  25871. #: doc/classes/InputEvent.xml
  25872. msgid ""
  25873. "Returns [code]true[/code] if this input event is an echo event (only for "
  25874. "events of type [InputEventKey])."
  25875. msgstr ""
  25876. #: doc/classes/InputEvent.xml
  25877. msgid ""
  25878. "Returns [code]true[/code] if this input event is pressed. Not relevant for "
  25879. "events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
  25880. "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
  25881. "[code]false[/code] even if one of the action's keys is pressed. See "
  25882. "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
  25883. "examples[/url] in the documentation for more information."
  25884. msgstr ""
  25885. #: doc/classes/InputEvent.xml
  25886. msgid ""
  25887. "Returns [code]true[/code] if the specified [code]event[/code] matches this "
  25888. "event. Only valid for action events i.e key ([InputEventKey]), button "
  25889. "([InputEventMouseButton] or [InputEventJoypadButton]), axis "
  25890. "[InputEventJoypadMotion] or action ([InputEventAction]) events.\n"
  25891. "If [code]exact_match[/code] is [code]false[/code], it ignores additional "
  25892. "input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
  25893. "the direction for [InputEventJoypadMotion] events."
  25894. msgstr ""
  25895. #: doc/classes/InputEvent.xml
  25896. msgid ""
  25897. "Returns a copy of the given input event which has been offset by "
  25898. "[code]local_ofs[/code] and transformed by [code]xform[/code]. Relevant for "
  25899. "events of type [InputEventMouseButton], [InputEventMouseMotion], "
  25900. "[InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] "
  25901. "and [InputEventPanGesture]."
  25902. msgstr ""
  25903. #: doc/classes/InputEvent.xml
  25904. msgid ""
  25905. "The event's device ID.\n"
  25906. "[b]Note:[/b] This device ID will always be [code]-1[/code] for emulated "
  25907. "mouse input from a touchscreen. This can be used to distinguish emulated "
  25908. "mouse input from physical mouse input."
  25909. msgstr ""
  25910. #: doc/classes/InputEventAction.xml
  25911. msgid "Input event type for actions."
  25912. msgstr ""
  25913. #: doc/classes/InputEventAction.xml
  25914. msgid ""
  25915. "Contains a generic action which can be targeted from several types of "
  25916. "inputs. Actions can be created from the [b]Input Map[/b] tab in the "
  25917. "[b]Project > Project Settings[/b] menu. See [method Node._input]."
  25918. msgstr ""
  25919. #: doc/classes/InputEventAction.xml
  25920. msgid "InputEvent: Actions"
  25921. msgstr ""
  25922. #: doc/classes/InputEventAction.xml
  25923. msgid "The action's name. Actions are accessed via this [String]."
  25924. msgstr ""
  25925. #: doc/classes/InputEventAction.xml
  25926. msgid ""
  25927. "If [code]true[/code], the action's state is pressed. If [code]false[/code], "
  25928. "the action's state is released."
  25929. msgstr ""
  25930. #: doc/classes/InputEventAction.xml
  25931. msgid ""
  25932. "The action's strength between 0 and 1. This value is considered as equal to "
  25933. "0 if pressed is [code]false[/code]. The event strength allows faking analog "
  25934. "joypad motion events, by specifying how strongly the joypad axis is bent or "
  25935. "pressed."
  25936. msgstr ""
  25937. #: doc/classes/InputEventGesture.xml
  25938. msgid "Base class for touch control gestures."
  25939. msgstr ""
  25940. #: doc/classes/InputEventGesture.xml
  25941. msgid ""
  25942. "The local gesture position relative to the [Viewport]. If used in [method "
  25943. "Control._gui_input], the position is relative to the current [Control] that "
  25944. "received this gesture."
  25945. msgstr ""
  25946. #: doc/classes/InputEventJoypadButton.xml
  25947. msgid "Input event for gamepad buttons."
  25948. msgstr ""
  25949. #: doc/classes/InputEventJoypadButton.xml
  25950. msgid ""
  25951. "Input event type for gamepad buttons. For gamepad analog sticks and "
  25952. "joysticks, see [InputEventJoypadMotion]."
  25953. msgstr ""
  25954. #: doc/classes/InputEventJoypadButton.xml
  25955. msgid "Button identifier. One of the [enum JoystickList] button constants."
  25956. msgstr ""
  25957. #: doc/classes/InputEventJoypadButton.xml
  25958. msgid ""
  25959. "If [code]true[/code], the button's state is pressed. If [code]false[/code], "
  25960. "the button's state is released."
  25961. msgstr ""
  25962. #: doc/classes/InputEventJoypadButton.xml
  25963. msgid ""
  25964. "Represents the pressure the user puts on the button with their finger, if "
  25965. "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
  25966. msgstr ""
  25967. #: doc/classes/InputEventJoypadMotion.xml
  25968. msgid ""
  25969. "Input event type for gamepad joysticks and other motions. For buttons, see "
  25970. "[code]InputEventJoypadButton[/code]."
  25971. msgstr ""
  25972. #: doc/classes/InputEventJoypadMotion.xml
  25973. msgid ""
  25974. "Stores information about joystick motions. One [InputEventJoypadMotion] "
  25975. "represents one axis at a time."
  25976. msgstr ""
  25977. #: doc/classes/InputEventJoypadMotion.xml
  25978. msgid "Axis identifier. Use one of the [enum JoystickList] axis constants."
  25979. msgstr ""
  25980. #: doc/classes/InputEventJoypadMotion.xml
  25981. msgid ""
  25982. "Current position of the joystick on the given axis. The value ranges from "
  25983. "[code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the "
  25984. "axis is in its resting position."
  25985. msgstr ""
  25986. #: doc/classes/InputEventKey.xml
  25987. msgid "Input event type for keyboard events."
  25988. msgstr ""
  25989. #: doc/classes/InputEventKey.xml
  25990. msgid ""
  25991. "Stores key presses on the keyboard. Supports key presses, key releases and "
  25992. "[member echo] events."
  25993. msgstr ""
  25994. #: doc/classes/InputEventKey.xml
  25995. msgid ""
  25996. "Returns the physical scancode combined with modifier keys such as "
  25997. "[code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].\n"
  25998. "To get a human-readable representation of the [InputEventKey] with "
  25999. "modifiers, use [code]OS.get_scancode_string(event."
  26000. "get_physical_scancode_with_modifiers())[/code] where [code]event[/code] is "
  26001. "the [InputEventKey]."
  26002. msgstr ""
  26003. #: doc/classes/InputEventKey.xml
  26004. msgid ""
  26005. "Returns the scancode combined with modifier keys such as [code]Shift[/code] "
  26006. "or [code]Alt[/code]. See also [InputEventWithModifiers].\n"
  26007. "To get a human-readable representation of the [InputEventKey] with "
  26008. "modifiers, use [code]OS.get_scancode_string(event."
  26009. "get_scancode_with_modifiers())[/code] where [code]event[/code] is the "
  26010. "[InputEventKey]."
  26011. msgstr ""
  26012. #: doc/classes/InputEventKey.xml
  26013. msgid ""
  26014. "If [code]true[/code], the key was already pressed before this event. It "
  26015. "means the user is holding the key down."
  26016. msgstr ""
  26017. #: doc/classes/InputEventKey.xml
  26018. msgid ""
  26019. "Key physical scancode, which corresponds to one of the [enum KeyList] "
  26020. "constants. Represent the physical location of a key on the 101/102-key US "
  26021. "QWERTY keyboard.\n"
  26022. "To get a human-readable representation of the [InputEventKey], use [code]OS."
  26023. "get_scancode_string(event.physical_scancode)[/code] where [code]event[/code] "
  26024. "is the [InputEventKey]."
  26025. msgstr ""
  26026. #: doc/classes/InputEventKey.xml
  26027. msgid ""
  26028. "If [code]true[/code], the key's state is pressed. If [code]false[/code], the "
  26029. "key's state is released."
  26030. msgstr ""
  26031. #: doc/classes/InputEventKey.xml
  26032. msgid ""
  26033. "The key scancode, which corresponds to one of the [enum KeyList] constants. "
  26034. "Represent key in the current keyboard layout.\n"
  26035. "To get a human-readable representation of the [InputEventKey], use [code]OS."
  26036. "get_scancode_string(event.scancode)[/code] where [code]event[/code] is the "
  26037. "[InputEventKey]."
  26038. msgstr ""
  26039. #: doc/classes/InputEventKey.xml
  26040. msgid ""
  26041. "The key Unicode identifier (when relevant). Unicode identifiers for the "
  26042. "composite characters and complex scripts may not be available unless IME "
  26043. "input mode is active. See [method OS.set_ime_active] for more information."
  26044. msgstr ""
  26045. #: doc/classes/InputEventMIDI.xml
  26046. msgid "Input event for MIDI inputs."
  26047. msgstr ""
  26048. #: doc/classes/InputEventMIDI.xml
  26049. msgid ""
  26050. "InputEventMIDI allows receiving input events from MIDI devices such as a "
  26051. "piano. MIDI stands for Musical Instrument Digital Interface.\n"
  26052. "MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your "
  26053. "device supports both be sure to check the settings in the device to see "
  26054. "which output it's using.\n"
  26055. "To receive input events from MIDI devices, you need to call [method OS."
  26056. "open_midi_inputs]. You can check which devices are detected using [method OS."
  26057. "get_connected_midi_inputs].\n"
  26058. "Note that Godot does not currently support MIDI output, so there is no way "
  26059. "to emit MIDI signals from Godot. Only MIDI input works."
  26060. msgstr ""
  26061. #: doc/classes/InputEventMIDI.xml
  26062. msgid "MIDI Message Status Byte List"
  26063. msgstr ""
  26064. #: doc/classes/InputEventMIDI.xml
  26065. msgid "Wikipedia General MIDI Instrument List"
  26066. msgstr ""
  26067. #: doc/classes/InputEventMIDI.xml
  26068. msgid "Wikipedia Piano Key Frequencies List"
  26069. msgstr ""
  26070. #: doc/classes/InputEventMIDI.xml
  26071. msgid ""
  26072. "The MIDI channel of this input event. There are 16 channels, so this value "
  26073. "ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion "
  26074. "instruments, the rest of the channels are for non-percussion instruments."
  26075. msgstr ""
  26076. #: doc/classes/InputEventMIDI.xml
  26077. msgid ""
  26078. "If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
  26079. "the controller number, otherwise this is zero. Controllers include devices "
  26080. "such as pedals and levers."
  26081. msgstr ""
  26082. #: doc/classes/InputEventMIDI.xml
  26083. msgid ""
  26084. "If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates "
  26085. "the controller value, otherwise this is zero. Controllers include devices "
  26086. "such as pedals and levers."
  26087. msgstr ""
  26088. #: doc/classes/InputEventMIDI.xml
  26089. msgid ""
  26090. "The instrument of this input event. This value ranges from 0 to 127. Refer "
  26091. "to the instrument list on the General MIDI wikipedia article to see a list "
  26092. "of instruments, except that this value is 0-index, so subtract one from "
  26093. "every number on that chart. A standard piano will have an instrument number "
  26094. "of 0."
  26095. msgstr ""
  26096. #: doc/classes/InputEventMIDI.xml
  26097. msgid ""
  26098. "Returns a value indicating the type of message for this MIDI signal. This is "
  26099. "a member of the [enum @GlobalScope.MidiMessageList] enum.\n"
  26100. "For MIDI messages between 0x80 and 0xEF, only the left half of the bits are "
  26101. "returned as this value, as the other part is the channel (ex: 0x94 becomes "
  26102. "0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.\n"
  26103. "Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they "
  26104. "might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, "
  26105. "therefore your code should treat the input as stopped if some period of time "
  26106. "has passed.\n"
  26107. "For more information, see the MIDI message status byte list chart linked "
  26108. "above."
  26109. msgstr ""
  26110. #: doc/classes/InputEventMIDI.xml
  26111. msgid ""
  26112. "The pitch index number of this MIDI signal. This value ranges from 0 to 127. "
  26113. "On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
  26114. "the piano key frequency chart on Wikipedia for more information."
  26115. msgstr ""
  26116. #: doc/classes/InputEventMIDI.xml
  26117. msgid ""
  26118. "The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
  26119. "devices, this value is always zero."
  26120. msgstr ""
  26121. #: doc/classes/InputEventMIDI.xml
  26122. msgid ""
  26123. "The velocity of the MIDI signal. This value ranges from 0 to 127. For a "
  26124. "piano, this corresponds to how quickly the key was pressed, and is rarely "
  26125. "above about 110 in practice."
  26126. msgstr ""
  26127. #: doc/classes/InputEventMouse.xml
  26128. msgid "Base input event type for mouse events."
  26129. msgstr ""
  26130. #: doc/classes/InputEventMouse.xml
  26131. msgid "Stores general mouse events information."
  26132. msgstr ""
  26133. #: doc/classes/InputEventMouse.xml
  26134. msgid ""
  26135. "The mouse button mask identifier, one of or a bitwise combination of the "
  26136. "[enum ButtonList] button masks."
  26137. msgstr ""
  26138. #: doc/classes/InputEventMouse.xml
  26139. msgid ""
  26140. "When received in [method Node._input] or [method Node._unhandled_input], "
  26141. "returns the mouse's position in the root [Viewport] using the coordinate "
  26142. "system of the root [Viewport].\n"
  26143. "When received in [method Control._gui_input], returns the mouse's position "
  26144. "in the [CanvasLayer] that the [Control] is in using the coordinate system of "
  26145. "the [CanvasLayer]."
  26146. msgstr ""
  26147. #: doc/classes/InputEventMouse.xml
  26148. msgid ""
  26149. "When received in [method Node._input] or [method Node._unhandled_input], "
  26150. "returns the mouse's position in the [Viewport] this [Node] is in using the "
  26151. "coordinate system of this [Viewport].\n"
  26152. "When received in [method Control._gui_input], returns the mouse's position "
  26153. "in the [Control] using the local coordinate system of the [Control]."
  26154. msgstr ""
  26155. #: doc/classes/InputEventMouseButton.xml
  26156. msgid "Input event type for mouse button events."
  26157. msgstr ""
  26158. #: doc/classes/InputEventMouseButton.xml
  26159. msgid "Contains mouse click information. See [method Node._input]."
  26160. msgstr ""
  26161. #: doc/classes/InputEventMouseButton.xml
  26162. msgid ""
  26163. "The mouse button identifier, one of the [enum ButtonList] button or button "
  26164. "wheel constants."
  26165. msgstr ""
  26166. #: doc/classes/InputEventMouseButton.xml
  26167. msgid "If [code]true[/code], the mouse button's state is a double-click."
  26168. msgstr ""
  26169. #: doc/classes/InputEventMouseButton.xml
  26170. msgid ""
  26171. "The amount (or delta) of the event. When used for high-precision scroll "
  26172. "events, this indicates the scroll amount (vertical or horizontal). This is "
  26173. "only supported on some platforms; the reported sensitivity varies depending "
  26174. "on the platform. May be [code]0[/code] if not supported."
  26175. msgstr ""
  26176. #: doc/classes/InputEventMouseButton.xml
  26177. msgid ""
  26178. "If [code]true[/code], the mouse button's state is pressed. If [code]false[/"
  26179. "code], the mouse button's state is released."
  26180. msgstr ""
  26181. #: doc/classes/InputEventMouseMotion.xml
  26182. msgid "Input event type for mouse motion events."
  26183. msgstr ""
  26184. #: doc/classes/InputEventMouseMotion.xml
  26185. msgid ""
  26186. "Contains mouse and pen motion information. Supports relative, absolute "
  26187. "positions and speed. See [method Node._input].\n"
  26188. "[b]Note:[/b] The behavior of this event is affected by the value of [member "
  26189. "Input.use_accumulated_input]. When set to [code]true[/code] (default), mouse/"
  26190. "pen motion events received from the OS will be merged to emit an accumulated "
  26191. "event only once per frame rendered at most. When set to [code]false[/code], "
  26192. "the events will be emitted as received, which means that they can be emitted "
  26193. "multiple times per frame rendered, allowing for precise input reporting at "
  26194. "the expense of CPU usage.\n"
  26195. "[b]Note:[/b] If you use InputEventMouseMotion to draw lines, consider "
  26196. "implementing [url=https://en.wikipedia.org/wiki/"
  26197. "Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
  26198. "avoid visible gaps in lines if the user is moving the mouse quickly."
  26199. msgstr ""
  26200. #: doc/classes/InputEventMouseMotion.xml
  26201. msgid "Mouse and input coordinates"
  26202. msgstr ""
  26203. #: doc/classes/InputEventMouseMotion.xml
  26204. msgid ""
  26205. "Returns [code]true[/code] when using the eraser end of a stylus pen.\n"
  26206. "[b]Note:[/b] This property is implemented on Linux, macOS and Windows."
  26207. msgstr ""
  26208. #: doc/classes/InputEventMouseMotion.xml
  26209. msgid ""
  26210. "Represents the pressure the user puts on the pen. Ranges from [code]0.0[/"
  26211. "code] to [code]1.0[/code]."
  26212. msgstr ""
  26213. #: doc/classes/InputEventMouseMotion.xml
  26214. msgid ""
  26215. "The mouse position relative to the previous position (position at the last "
  26216. "frame).\n"
  26217. "[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse "
  26218. "moves, the last event won't have a relative position of [code]Vector2(0, 0)[/"
  26219. "code] when the user stops moving the mouse."
  26220. msgstr ""
  26221. #: doc/classes/InputEventMouseMotion.xml
  26222. msgid "The mouse speed in pixels per second."
  26223. msgstr ""
  26224. #: doc/classes/InputEventMouseMotion.xml
  26225. msgid ""
  26226. "Represents the angles of tilt of the pen. Positive X-coordinate value "
  26227. "indicates a tilt to the right. Positive Y-coordinate value indicates a tilt "
  26228. "toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both "
  26229. "axes."
  26230. msgstr ""
  26231. #: doc/classes/InputEventScreenDrag.xml
  26232. msgid ""
  26233. "Input event type for screen drag events. Only available on mobile devices."
  26234. msgstr ""
  26235. #: doc/classes/InputEventScreenDrag.xml
  26236. msgid "Contains screen drag information. See [method Node._input]."
  26237. msgstr ""
  26238. #: doc/classes/InputEventScreenDrag.xml
  26239. msgid "The drag event index in the case of a multi-drag event."
  26240. msgstr ""
  26241. #: doc/classes/InputEventScreenDrag.xml
  26242. msgid "The drag position."
  26243. msgstr ""
  26244. #: doc/classes/InputEventScreenDrag.xml
  26245. msgid ""
  26246. "The drag position relative to the previous position (position at the last "
  26247. "frame)."
  26248. msgstr ""
  26249. #: doc/classes/InputEventScreenDrag.xml
  26250. msgid "The drag speed."
  26251. msgstr ""
  26252. #: doc/classes/InputEventScreenTouch.xml
  26253. msgid ""
  26254. "Input event type for screen touch events.\n"
  26255. "(only available on mobile devices)"
  26256. msgstr ""
  26257. #: doc/classes/InputEventScreenTouch.xml
  26258. msgid ""
  26259. "Stores multi-touch press/release information. Supports touch press, touch "
  26260. "release and [member index] for multi-touch count and order."
  26261. msgstr ""
  26262. #: doc/classes/InputEventScreenTouch.xml
  26263. msgid ""
  26264. "The touch index in the case of a multi-touch event. One index = one finger."
  26265. msgstr ""
  26266. #: doc/classes/InputEventScreenTouch.xml
  26267. msgid "The touch position."
  26268. msgstr ""
  26269. #: doc/classes/InputEventScreenTouch.xml
  26270. msgid ""
  26271. "If [code]true[/code], the touch's state is pressed. If [code]false[/code], "
  26272. "the touch's state is released."
  26273. msgstr ""
  26274. #: doc/classes/InputEventWithModifiers.xml
  26275. msgid "Base class for keys events with modifiers."
  26276. msgstr ""
  26277. #: doc/classes/InputEventWithModifiers.xml
  26278. msgid ""
  26279. "Contains keys events information with modifiers support like [code]Shift[/"
  26280. "code] or [code]Alt[/code]. See [method Node._input]."
  26281. msgstr ""
  26282. #: doc/classes/InputEventWithModifiers.xml
  26283. msgid "State of the [code]Alt[/code] modifier."
  26284. msgstr ""
  26285. #: doc/classes/InputEventWithModifiers.xml
  26286. msgid "State of the [code]Command[/code] modifier."
  26287. msgstr ""
  26288. #: doc/classes/InputEventWithModifiers.xml
  26289. msgid "State of the [code]Ctrl[/code] modifier."
  26290. msgstr ""
  26291. #: doc/classes/InputEventWithModifiers.xml
  26292. msgid "State of the [code]Meta[/code] modifier."
  26293. msgstr ""
  26294. #: doc/classes/InputEventWithModifiers.xml
  26295. msgid "State of the [code]Shift[/code] modifier."
  26296. msgstr ""
  26297. #: doc/classes/InputMap.xml
  26298. msgid "Singleton that manages [InputEventAction]."
  26299. msgstr ""
  26300. #: doc/classes/InputMap.xml
  26301. msgid ""
  26302. "Manages all [InputEventAction] which can be created/modified from the "
  26303. "project settings menu [b]Project > Project Settings > Input Map[/b] or in "
  26304. "code with [method add_action] and [method action_add_event]. See [method "
  26305. "Node._input]."
  26306. msgstr ""
  26307. #: doc/classes/InputMap.xml
  26308. msgid ""
  26309. "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
  26310. msgstr ""
  26311. #: doc/classes/InputMap.xml
  26312. msgid "Removes an [InputEvent] from an action."
  26313. msgstr ""
  26314. #: doc/classes/InputMap.xml
  26315. msgid "Removes all events from an action."
  26316. msgstr ""
  26317. #: doc/classes/InputMap.xml
  26318. msgid "Returns a deadzone value for the action."
  26319. msgstr ""
  26320. #: doc/classes/InputMap.xml
  26321. msgid ""
  26322. "Returns [code]true[/code] if the action has the given [InputEvent] "
  26323. "associated with it."
  26324. msgstr ""
  26325. #: doc/classes/InputMap.xml
  26326. msgid "Sets a deadzone value for the action."
  26327. msgstr ""
  26328. #: doc/classes/InputMap.xml
  26329. msgid ""
  26330. "Adds an empty action to the [InputMap] with a configurable [code]deadzone[/"
  26331. "code].\n"
  26332. "An [InputEvent] can then be added to this action with [method "
  26333. "action_add_event]."
  26334. msgstr ""
  26335. #: doc/classes/InputMap.xml
  26336. msgid "Removes an action from the [InputMap]."
  26337. msgstr ""
  26338. #: doc/classes/InputMap.xml
  26339. msgid ""
  26340. "Returns [code]true[/code] if the given event is part of an existing action. "
  26341. "This method ignores keyboard modifiers if the given [InputEvent] is not "
  26342. "pressed (for proper release detection). See [method action_has_event] if you "
  26343. "don't want this behavior.\n"
  26344. "If [code]exact_match[/code] is [code]false[/code], it ignores additional "
  26345. "input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
  26346. "the direction for [InputEventJoypadMotion] events."
  26347. msgstr ""
  26348. #: doc/classes/InputMap.xml
  26349. msgid ""
  26350. "Returns an array of [InputEvent]s associated with a given action.\n"
  26351. "[b]Note:[/b] When used in the editor (e.g. a tool script or [EditorPlugin]), "
  26352. "this method will return events for the editor action. If you want to access "
  26353. "your project's input binds from the editor, read the [code]input/*[/code] "
  26354. "settings from [ProjectSettings]."
  26355. msgstr ""
  26356. #: doc/classes/InputMap.xml
  26357. msgid "Returns an array of all actions in the [InputMap]."
  26358. msgstr ""
  26359. #: doc/classes/InputMap.xml
  26360. msgid ""
  26361. "Returns [code]true[/code] if the [InputMap] has a registered action with the "
  26362. "given name."
  26363. msgstr ""
  26364. #: doc/classes/InputMap.xml
  26365. msgid ""
  26366. "Clears all [InputEventAction] in the [InputMap] and load it anew from "
  26367. "[ProjectSettings]."
  26368. msgstr ""
  26369. #: doc/classes/InstancePlaceholder.xml
  26370. msgid "Placeholder for the root [Node] of a [PackedScene]."
  26371. msgstr ""
  26372. #: doc/classes/InstancePlaceholder.xml
  26373. msgid ""
  26374. "Turning on the option [b]Load As Placeholder[/b] for an instanced scene in "
  26375. "the editor causes it to be replaced by an InstancePlaceholder when running "
  26376. "the game. This makes it possible to delay actually loading the scene until "
  26377. "calling [method replace_by_instance]. This is useful to avoid loading large "
  26378. "scenes all at once by loading parts of it selectively.\n"
  26379. "The InstancePlaceholder does not have a transform. This causes any child "
  26380. "nodes to be positioned relatively to the Viewport from point (0,0), rather "
  26381. "than their parent as displayed in the editor. Replacing the placeholder with "
  26382. "a scene with a transform will transform children relatively to their parent "
  26383. "again."
  26384. msgstr ""
  26385. #: doc/classes/InstancePlaceholder.xml
  26386. msgid ""
  26387. "Call this method to actually load in the node. The created node will be "
  26388. "placed as a sibling [i]above[/i] the [InstancePlaceholder] in the scene "
  26389. "tree. The [Node]'s reference is also returned for convenience.\n"
  26390. "[b]Note:[/b] [method create_instance] is not thread-safe. Use [method Object."
  26391. "call_deferred] if calling from a thread."
  26392. msgstr ""
  26393. #: doc/classes/InstancePlaceholder.xml
  26394. msgid ""
  26395. "Gets the path to the [PackedScene] resource file that is loaded by default "
  26396. "when calling [method replace_by_instance]. Not thread-safe. Use [method "
  26397. "Object.call_deferred] if calling from a thread."
  26398. msgstr ""
  26399. #: doc/classes/InstancePlaceholder.xml
  26400. msgid ""
  26401. "Returns the list of properties that will be applied to the node when [method "
  26402. "create_instance] is called.\n"
  26403. "If [code]with_order[/code] is [code]true[/code], a key named [code].order[/"
  26404. "code] (note the leading period) is added to the dictionary. This [code]."
  26405. "order[/code] key is an [Array] of [String] property names specifying the "
  26406. "order in which properties will be applied (with index 0 being the first)."
  26407. msgstr ""
  26408. #: doc/classes/InstancePlaceholder.xml
  26409. msgid ""
  26410. "Replaces this placeholder by the scene handed as an argument, or the "
  26411. "original scene if no argument is given. As for all resources, the scene is "
  26412. "loaded only if it's not loaded already. By manually loading the scene "
  26413. "beforehand, delays caused by this function can be avoided."
  26414. msgstr ""
  26415. #: doc/classes/int.xml
  26416. msgid "Integer built-in type."
  26417. msgstr ""
  26418. #: doc/classes/int.xml
  26419. msgid ""
  26420. "Signed 64-bit integer type.\n"
  26421. "It can take values in the interval [code][-2^63, 2^63 - 1][/code], i.e. "
  26422. "[code][-9223372036854775808, 9223372036854775807][/code]. Exceeding those "
  26423. "bounds will wrap around.\n"
  26424. "[int] is a [Variant] type, and will thus be used when assigning an integer "
  26425. "value to a [Variant]. It can also be enforced with the [code]: int[/code] "
  26426. "type hint.\n"
  26427. "[codeblock]\n"
  26428. "var my_variant = 0 # int, value 0.\n"
  26429. "my_variant += 4.2 # float, value 4.2.\n"
  26430. "var my_int: int = 1 # int, value 1.\n"
  26431. "my_int = 4.2 # int, value 4, the right value is implicitly cast to int.\n"
  26432. "my_int = int(\"6.7\") # int, value 6, the String is explicitly cast with "
  26433. "int.\n"
  26434. "\n"
  26435. "var max_int = 9223372036854775807\n"
  26436. "print(max_int) # 9223372036854775807, OK.\n"
  26437. "max_int += 1\n"
  26438. "print(max_int) # -9223372036854775808, we overflowed and wrapped around.\n"
  26439. "[/codeblock]"
  26440. msgstr ""
  26441. #: doc/classes/int.xml
  26442. msgid ""
  26443. "Cast a [bool] value to an integer value, [code]int(true)[/code] will be "
  26444. "equals to 1 and [code]int(false)[/code] will be equals to 0."
  26445. msgstr ""
  26446. #: doc/classes/int.xml
  26447. msgid ""
  26448. "Cast a float value to an integer value, this method simply removes the "
  26449. "number fractions (i.e. rounds [code]from[/code] towards zero), so for "
  26450. "example [code]int(2.7)[/code] will be equals to 2, [code]int(0.1)[/code] "
  26451. "will be equals to 0 and [code]int(-2.7)[/code] will be equals to -2. This "
  26452. "operation is also called truncation."
  26453. msgstr ""
  26454. #: doc/classes/int.xml
  26455. msgid ""
  26456. "Cast a [String] value to an integer value, this method is an integer parser "
  26457. "from a string, so calling this method with an invalid integer string will "
  26458. "return 0, a valid string will be something like [code]'1.7'[/code]. This "
  26459. "method will ignore all non-number characters, so calling [code]int('1e3')[/"
  26460. "code] will return 13."
  26461. msgstr ""
  26462. #: doc/classes/InterpolatedCamera.xml
  26463. msgid "[i]Deprecated.[/i] Camera which moves toward another node."
  26464. msgstr ""
  26465. #: doc/classes/InterpolatedCamera.xml
  26466. msgid ""
  26467. "[i]Deprecated (will be removed in Godot 4.0).[/i] InterpolatedCamera is a "
  26468. "[Camera] which smoothly moves to match a target node's position and "
  26469. "rotation.\n"
  26470. "If it is not [member enabled] or does not have a valid target set, "
  26471. "InterpolatedCamera acts like a normal Camera."
  26472. msgstr ""
  26473. #: doc/classes/InterpolatedCamera.xml
  26474. msgid "Sets the node to move toward and orient with."
  26475. msgstr ""
  26476. #: doc/classes/InterpolatedCamera.xml
  26477. msgid ""
  26478. "If [code]true[/code], and a target is set, the camera will move "
  26479. "automatically."
  26480. msgstr ""
  26481. #: doc/classes/InterpolatedCamera.xml
  26482. msgid ""
  26483. "The camera's process callback. See [enum InterpolatedCameraProcessMode]."
  26484. msgstr ""
  26485. #: doc/classes/InterpolatedCamera.xml
  26486. msgid ""
  26487. "How quickly the camera moves toward its target. Higher values will result in "
  26488. "tighter camera motion."
  26489. msgstr ""
  26490. #: doc/classes/InterpolatedCamera.xml
  26491. msgid "The target's [NodePath]."
  26492. msgstr ""
  26493. #: doc/classes/IntervalTweener.xml
  26494. msgid "Creates an idle interval in a [SceneTreeTween] animation."
  26495. msgstr ""
  26496. #: doc/classes/IntervalTweener.xml
  26497. msgid ""
  26498. "[IntervalTweener] is used to make delays in a tweening sequence. See [method "
  26499. "SceneTreeTween.tween_interval] for more usage information.\n"
  26500. "[b]Note:[/b] [method SceneTreeTween.tween_interval] is the only correct way "
  26501. "to create [IntervalTweener]. Any [IntervalTweener] created manually will not "
  26502. "function correctly."
  26503. msgstr ""
  26504. #: doc/classes/IP.xml
  26505. msgid "Internet protocol (IP) support functions such as DNS resolution."
  26506. msgstr ""
  26507. #: doc/classes/IP.xml
  26508. msgid ""
  26509. "IP contains support functions for the Internet Protocol (IP). TCP/IP support "
  26510. "is in different classes (see [StreamPeerTCP] and [TCP_Server]). IP provides "
  26511. "DNS hostname resolution support, both blocking and threaded."
  26512. msgstr ""
  26513. #: doc/classes/IP.xml
  26514. msgid ""
  26515. "Removes all of a [code]hostname[/code]'s cached references. If no "
  26516. "[code]hostname[/code] is given, all cached IP addresses are removed."
  26517. msgstr ""
  26518. #: doc/classes/IP.xml
  26519. msgid ""
  26520. "Removes a given item [code]id[/code] from the queue. This should be used to "
  26521. "free a queue after it has completed to enable more queries to happen."
  26522. msgstr ""
  26523. #: doc/classes/IP.xml
  26524. msgid "Returns all the user's current IPv4 and IPv6 addresses as an array."
  26525. msgstr ""
  26526. #: doc/classes/IP.xml
  26527. msgid ""
  26528. "Returns all network adapters as an array.\n"
  26529. "Each adapter is a dictionary of the form:\n"
  26530. "[codeblock]\n"
  26531. "{\n"
  26532. " \"index\": \"1\", # Interface index.\n"
  26533. " \"name\": \"eth0\", # Interface name.\n"
  26534. " \"friendly\": \"Ethernet One\", # A friendly name (might be empty).\n"
  26535. " \"addresses\": [\"192.168.1.101\"], # An array of IP addresses "
  26536. "associated to this interface.\n"
  26537. "}\n"
  26538. "[/codeblock]"
  26539. msgstr ""
  26540. #: doc/classes/IP.xml
  26541. msgid ""
  26542. "Returns a queued hostname's IP address, given its queue [code]id[/code]. "
  26543. "Returns an empty string on error or if resolution hasn't happened yet (see "
  26544. "[method get_resolve_item_status])."
  26545. msgstr ""
  26546. #: doc/classes/IP.xml
  26547. msgid ""
  26548. "Return resolved addresses, or an empty array if an error happened or "
  26549. "resolution didn't happen yet (see [method get_resolve_item_status])."
  26550. msgstr ""
  26551. #: doc/classes/IP.xml
  26552. msgid ""
  26553. "Returns a queued hostname's status as a [enum ResolverStatus] constant, "
  26554. "given its queue [code]id[/code]."
  26555. msgstr ""
  26556. #: doc/classes/IP.xml
  26557. msgid ""
  26558. "Returns a given hostname's IPv4 or IPv6 address when resolved (blocking-type "
  26559. "method). The address type returned depends on the [enum Type] constant given "
  26560. "as [code]ip_type[/code]."
  26561. msgstr ""
  26562. #: doc/classes/IP.xml
  26563. msgid ""
  26564. "Resolves a given hostname in a blocking way. Addresses are returned as an "
  26565. "[Array] of IPv4 or IPv6 depending on [code]ip_type[/code]."
  26566. msgstr ""
  26567. #: doc/classes/IP.xml
  26568. msgid ""
  26569. "Creates a queue item to resolve a hostname to an IPv4 or IPv6 address "
  26570. "depending on the [enum Type] constant given as [code]ip_type[/code]. Returns "
  26571. "the queue ID if successful, or [constant RESOLVER_INVALID_ID] on error."
  26572. msgstr ""
  26573. #: doc/classes/IP.xml
  26574. msgid "DNS hostname resolver status: No status."
  26575. msgstr ""
  26576. #: doc/classes/IP.xml
  26577. msgid "DNS hostname resolver status: Waiting."
  26578. msgstr ""
  26579. #: doc/classes/IP.xml
  26580. msgid "DNS hostname resolver status: Done."
  26581. msgstr ""
  26582. #: doc/classes/IP.xml
  26583. msgid "DNS hostname resolver status: Error."
  26584. msgstr ""
  26585. #: doc/classes/IP.xml
  26586. msgid ""
  26587. "Maximum number of concurrent DNS resolver queries allowed, [constant "
  26588. "RESOLVER_INVALID_ID] is returned if exceeded."
  26589. msgstr ""
  26590. #: doc/classes/IP.xml
  26591. msgid ""
  26592. "Invalid ID constant. Returned if [constant RESOLVER_MAX_QUERIES] is exceeded."
  26593. msgstr ""
  26594. #: doc/classes/IP.xml
  26595. msgid "Address type: None."
  26596. msgstr ""
  26597. #: doc/classes/IP.xml
  26598. msgid "Address type: Internet protocol version 4 (IPv4)."
  26599. msgstr ""
  26600. #: doc/classes/IP.xml
  26601. msgid "Address type: Internet protocol version 6 (IPv6)."
  26602. msgstr ""
  26603. #: doc/classes/IP.xml
  26604. msgid "Address type: Any."
  26605. msgstr ""
  26606. #: doc/classes/ItemList.xml
  26607. msgid ""
  26608. "Control that provides a list of selectable items (and/or icons) in a single "
  26609. "column, or optionally in multiple columns."
  26610. msgstr ""
  26611. #: doc/classes/ItemList.xml
  26612. msgid ""
  26613. "This control provides a selectable list of items that may be in a single (or "
  26614. "multiple columns) with option of text, icons, or both text and icon. "
  26615. "Tooltips are supported and may be different for every item in the list.\n"
  26616. "Selectable items in the list may be selected or deselected and multiple "
  26617. "selection may be enabled. Selection with right mouse button may also be "
  26618. "enabled to allow use of popup context menus. Items may also be \"activated\" "
  26619. "by double-clicking them or by pressing Enter.\n"
  26620. "Item text only supports single-line strings, newline characters (e.g. "
  26621. "[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
  26622. "enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
  26623. "fully fit its content by default. You need to set [member "
  26624. "fixed_column_width] greater than zero to wrap the text.\n"
  26625. "[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
  26626. "searching within the list while the control is focused. Press a key that "
  26627. "matches the first letter of an item's name to select the first item starting "
  26628. "with the given letter. After that point, there are two ways to perform "
  26629. "incremental search: 1) Press the same key again before the timeout duration "
  26630. "to select the next item starting with the same letter. 2) Press letter keys "
  26631. "that match the rest of the word before the timeout duration to match to "
  26632. "select the item in question directly. Both of these actions will be reset to "
  26633. "the beginning of the list if the timeout duration has passed since the last "
  26634. "keystroke was registered. You can adjust the timeout duration by changing "
  26635. "[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
  26636. msgstr ""
  26637. #: doc/classes/ItemList.xml
  26638. msgid "Adds an item to the item list with no text, only an icon."
  26639. msgstr ""
  26640. #: doc/classes/ItemList.xml
  26641. msgid ""
  26642. "Adds an item to the item list with specified text. Specify an [code]icon[/"
  26643. "code], or use [code]null[/code] as the [code]icon[/code] for a list item "
  26644. "with no icon.\n"
  26645. "If selectable is [code]true[/code], the list item will be selectable."
  26646. msgstr ""
  26647. #: doc/classes/ItemList.xml
  26648. msgid "Removes all items from the list."
  26649. msgstr ""
  26650. #: doc/classes/ItemList.xml
  26651. msgid ""
  26652. "Ensure current selection is visible, adjusting the scroll position as "
  26653. "necessary."
  26654. msgstr ""
  26655. #: doc/classes/ItemList.xml
  26656. msgid ""
  26657. "Returns the item index at the given [code]position[/code].\n"
  26658. "When there is no item at that point, -1 will be returned if [code]exact[/"
  26659. "code] is [code]true[/code], and the closest item index will be returned "
  26660. "otherwise."
  26661. msgstr ""
  26662. #: doc/classes/ItemList.xml
  26663. msgid "Returns the number of items currently in the list."
  26664. msgstr ""
  26665. #: doc/classes/ItemList.xml
  26666. msgid ""
  26667. "Returns the custom background color of the item specified by [code]idx[/"
  26668. "code] index."
  26669. msgstr ""
  26670. #: doc/classes/ItemList.xml
  26671. msgid ""
  26672. "Returns the custom foreground color of the item specified by [code]idx[/"
  26673. "code] index."
  26674. msgstr ""
  26675. #: doc/classes/ItemList.xml
  26676. msgid "Returns the icon associated with the specified index."
  26677. msgstr ""
  26678. #: doc/classes/ItemList.xml
  26679. msgid "Returns a [Color] modulating item's icon at the specified index."
  26680. msgstr ""
  26681. #: doc/classes/ItemList.xml
  26682. msgid ""
  26683. "Returns the region of item's icon used. The whole icon will be used if the "
  26684. "region has no area."
  26685. msgstr ""
  26686. #: doc/classes/ItemList.xml
  26687. msgid "Returns the metadata value of the specified index."
  26688. msgstr ""
  26689. #: doc/classes/ItemList.xml
  26690. msgid "Returns the text associated with the specified index."
  26691. msgstr ""
  26692. #: doc/classes/ItemList.xml
  26693. msgid "Returns the tooltip hint associated with the specified index."
  26694. msgstr ""
  26695. #: doc/classes/ItemList.xml
  26696. msgid "Returns an array with the indexes of the selected items."
  26697. msgstr ""
  26698. #: doc/classes/ItemList.xml doc/classes/RichTextLabel.xml
  26699. msgid ""
  26700. "Returns the vertical scrollbar.\n"
  26701. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  26702. "may cause a crash. If you wish to hide it or any of its children, use their "
  26703. "[member CanvasItem.visible] property."
  26704. msgstr ""
  26705. #: doc/classes/ItemList.xml
  26706. msgid "Returns [code]true[/code] if one or more items are selected."
  26707. msgstr ""
  26708. #: doc/classes/ItemList.xml
  26709. msgid ""
  26710. "Returns [code]true[/code] if the item at the specified index is disabled."
  26711. msgstr ""
  26712. #: doc/classes/ItemList.xml
  26713. msgid ""
  26714. "Returns [code]true[/code] if the item icon will be drawn transposed, i.e. "
  26715. "the X and Y axes are swapped."
  26716. msgstr ""
  26717. #: doc/classes/ItemList.xml
  26718. msgid ""
  26719. "Returns [code]true[/code] if the item at the specified index is selectable."
  26720. msgstr ""
  26721. #: doc/classes/ItemList.xml
  26722. msgid ""
  26723. "Returns [code]true[/code] if the tooltip is enabled for specified item index."
  26724. msgstr ""
  26725. #: doc/classes/ItemList.xml
  26726. msgid ""
  26727. "Returns [code]true[/code] if the item at the specified index is currently "
  26728. "selected."
  26729. msgstr ""
  26730. #: doc/classes/ItemList.xml
  26731. msgid "Moves item from index [code]from_idx[/code] to [code]to_idx[/code]."
  26732. msgstr ""
  26733. #: doc/classes/ItemList.xml
  26734. msgid "Removes the item specified by [code]idx[/code] index from the list."
  26735. msgstr ""
  26736. #: doc/classes/ItemList.xml
  26737. msgid ""
  26738. "Select the item at the specified index.\n"
  26739. "[b]Note:[/b] This method does not trigger the item selection signal."
  26740. msgstr ""
  26741. #: doc/classes/ItemList.xml
  26742. msgid ""
  26743. "Sets the background color of the item specified by [code]idx[/code] index to "
  26744. "the specified [Color]."
  26745. msgstr ""
  26746. #: doc/classes/ItemList.xml
  26747. msgid ""
  26748. "Sets the foreground color of the item specified by [code]idx[/code] index to "
  26749. "the specified [Color]."
  26750. msgstr ""
  26751. #: doc/classes/ItemList.xml
  26752. msgid ""
  26753. "Disables (or enables) the item at the specified index.\n"
  26754. "Disabled items cannot be selected and do not trigger activation signals "
  26755. "(when double-clicking or pressing Enter)."
  26756. msgstr ""
  26757. #: doc/classes/ItemList.xml
  26758. msgid ""
  26759. "Sets (or replaces) the icon's [Texture] associated with the specified index."
  26760. msgstr ""
  26761. #: doc/classes/ItemList.xml
  26762. msgid ""
  26763. "Sets a modulating [Color] of the item associated with the specified index."
  26764. msgstr ""
  26765. #: doc/classes/ItemList.xml
  26766. msgid ""
  26767. "Sets the region of item's icon used. The whole icon will be used if the "
  26768. "region has no area."
  26769. msgstr ""
  26770. #: doc/classes/ItemList.xml
  26771. msgid "Sets whether the item icon will be drawn transposed."
  26772. msgstr ""
  26773. #: doc/classes/ItemList.xml
  26774. msgid ""
  26775. "Sets a value (of any type) to be stored with the item associated with the "
  26776. "specified index."
  26777. msgstr ""
  26778. #: doc/classes/ItemList.xml
  26779. msgid ""
  26780. "Allows or disallows selection of the item associated with the specified "
  26781. "index."
  26782. msgstr ""
  26783. #: doc/classes/ItemList.xml
  26784. msgid "Sets text of the item associated with the specified index."
  26785. msgstr ""
  26786. #: doc/classes/ItemList.xml
  26787. msgid "Sets the tooltip hint for the item associated with the specified index."
  26788. msgstr ""
  26789. #: doc/classes/ItemList.xml
  26790. msgid "Sets whether the tooltip hint is enabled for specified item index."
  26791. msgstr ""
  26792. #: doc/classes/ItemList.xml
  26793. msgid "Sorts items in the list by their text."
  26794. msgstr ""
  26795. #: doc/classes/ItemList.xml
  26796. msgid "Ensures the item associated with the specified index is not selected."
  26797. msgstr ""
  26798. #: doc/classes/ItemList.xml
  26799. msgid "Ensures there are no items selected."
  26800. msgstr ""
  26801. #: doc/classes/ItemList.xml
  26802. msgid ""
  26803. "If [code]true[/code], the currently selected item can be selected again."
  26804. msgstr ""
  26805. #: doc/classes/ItemList.xml
  26806. msgid "If [code]true[/code], right mouse button click can select items."
  26807. msgstr ""
  26808. #: doc/classes/ItemList.xml
  26809. msgid ""
  26810. "If [code]true[/code], the control will automatically resize the height to "
  26811. "fit its content."
  26812. msgstr ""
  26813. #: doc/classes/ItemList.xml
  26814. msgid ""
  26815. "The width all columns will be adjusted to.\n"
  26816. "A value of zero disables the adjustment, each item will have a width equal "
  26817. "to the width of its content and the columns will have an uneven width."
  26818. msgstr ""
  26819. #: doc/classes/ItemList.xml
  26820. msgid ""
  26821. "The size all icons will be adjusted to.\n"
  26822. "If either X or Y component is not greater than zero, icon size won't be "
  26823. "affected."
  26824. msgstr ""
  26825. #: doc/classes/ItemList.xml
  26826. msgid ""
  26827. "The icon position, whether above or to the left of the text. See the [enum "
  26828. "IconMode] constants."
  26829. msgstr ""
  26830. #: doc/classes/ItemList.xml
  26831. msgid ""
  26832. "The scale of icon applied after [member fixed_icon_size] and transposing "
  26833. "takes effect."
  26834. msgstr ""
  26835. #: doc/classes/ItemList.xml
  26836. msgid ""
  26837. "Maximum columns the list will have.\n"
  26838. "If greater than zero, the content will be split among the specified "
  26839. "columns.\n"
  26840. "A value of zero means unlimited columns, i.e. all items will be put in the "
  26841. "same row."
  26842. msgstr ""
  26843. #: doc/classes/ItemList.xml
  26844. msgid ""
  26845. "Maximum lines of text allowed in each item. Space will be reserved even when "
  26846. "there is not enough lines of text to display.\n"
  26847. "[b]Note:[/b] This property takes effect only when [member icon_mode] is "
  26848. "[constant ICON_MODE_TOP]. To make the text wrap, [member fixed_column_width] "
  26849. "should be greater than zero."
  26850. msgstr ""
  26851. #: doc/classes/ItemList.xml
  26852. msgid ""
  26853. "Whether all columns will have the same width.\n"
  26854. "If [code]true[/code], the width is equal to the largest column width of all "
  26855. "columns."
  26856. msgstr ""
  26857. #: doc/classes/ItemList.xml
  26858. msgid ""
  26859. "Allows single or multiple item selection. See the [enum SelectMode] "
  26860. "constants."
  26861. msgstr ""
  26862. #: doc/classes/ItemList.xml
  26863. msgid ""
  26864. "Triggered when specified list item is activated via double-clicking or by "
  26865. "pressing Enter."
  26866. msgstr ""
  26867. #: doc/classes/ItemList.xml
  26868. msgid ""
  26869. "Triggered when specified list item has been selected via right mouse "
  26870. "clicking.\n"
  26871. "The click position is also provided to allow appropriate popup of context "
  26872. "menus at the correct location.\n"
  26873. "[member allow_rmb_select] must be enabled."
  26874. msgstr ""
  26875. #: doc/classes/ItemList.xml
  26876. msgid ""
  26877. "Triggered when specified item has been selected.\n"
  26878. "[member allow_reselect] must be enabled to reselect an item."
  26879. msgstr ""
  26880. #: doc/classes/ItemList.xml
  26881. msgid ""
  26882. "Triggered when a multiple selection is altered on a list allowing multiple "
  26883. "selection."
  26884. msgstr ""
  26885. #: doc/classes/ItemList.xml
  26886. msgid ""
  26887. "Triggered when a left mouse click is issued within the rect of the list but "
  26888. "on empty space."
  26889. msgstr ""
  26890. #: doc/classes/ItemList.xml
  26891. msgid ""
  26892. "Triggered when a right mouse click is issued within the rect of the list but "
  26893. "on empty space.\n"
  26894. "[member allow_rmb_select] must be enabled."
  26895. msgstr ""
  26896. #: doc/classes/ItemList.xml
  26897. msgid "Icon is drawn above the text."
  26898. msgstr ""
  26899. #: doc/classes/ItemList.xml
  26900. msgid "Icon is drawn to the left of the text."
  26901. msgstr ""
  26902. #: doc/classes/ItemList.xml
  26903. msgid "Only allow selecting a single item."
  26904. msgstr ""
  26905. #: doc/classes/ItemList.xml
  26906. msgid "Allows selecting multiple items by holding Ctrl or Shift."
  26907. msgstr ""
  26908. #: doc/classes/ItemList.xml doc/classes/Tree.xml
  26909. msgid "Default text [Color] of the item."
  26910. msgstr ""
  26911. #: doc/classes/ItemList.xml doc/classes/Tree.xml
  26912. msgid "Text [Color] used when the item is selected."
  26913. msgstr ""
  26914. #: doc/classes/ItemList.xml
  26915. msgid ""
  26916. "[Color] of the guideline. The guideline is a line drawn between each row of "
  26917. "items."
  26918. msgstr ""
  26919. #: doc/classes/ItemList.xml
  26920. msgid "The horizontal spacing between items."
  26921. msgstr ""
  26922. #: doc/classes/ItemList.xml
  26923. msgid "The spacing between item's icon and text."
  26924. msgstr ""
  26925. #: doc/classes/ItemList.xml
  26926. msgid "The vertical spacing between each line of text."
  26927. msgstr ""
  26928. #: doc/classes/ItemList.xml
  26929. msgid "The vertical spacing between items."
  26930. msgstr ""
  26931. #: doc/classes/ItemList.xml doc/classes/Tree.xml
  26932. msgid "[Font] of the item's text."
  26933. msgstr ""
  26934. #: doc/classes/ItemList.xml
  26935. msgid ""
  26936. "Default [StyleBox] for the [ItemList], i.e. used when the control is not "
  26937. "being focused."
  26938. msgstr ""
  26939. #: doc/classes/ItemList.xml
  26940. msgid "[StyleBox] used when the [ItemList] is being focused."
  26941. msgstr ""
  26942. #: doc/classes/ItemList.xml
  26943. msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
  26944. msgstr ""
  26945. #: doc/classes/ItemList.xml
  26946. msgid ""
  26947. "[StyleBox] used for the cursor, when the [ItemList] is not being focused."
  26948. msgstr ""
  26949. #: doc/classes/ItemList.xml
  26950. msgid ""
  26951. "[StyleBox] for the selected items, used when the [ItemList] is not being "
  26952. "focused."
  26953. msgstr ""
  26954. #: doc/classes/ItemList.xml
  26955. msgid ""
  26956. "[StyleBox] for the selected items, used when the [ItemList] is being focused."
  26957. msgstr ""
  26958. #: doc/classes/JavaScript.xml
  26959. msgid ""
  26960. "Singleton that connects the engine with the browser's JavaScript context in "
  26961. "HTML5 export."
  26962. msgstr ""
  26963. #: doc/classes/JavaScript.xml
  26964. msgid ""
  26965. "The JavaScript singleton is implemented only in the HTML5 export. It's used "
  26966. "to access the browser's JavaScript context. This allows interaction with "
  26967. "embedding pages or calling third-party JavaScript APIs.\n"
  26968. "[b]Note:[/b] This singleton can be disabled at build-time to improve "
  26969. "security. By default, the JavaScript singleton is enabled. Official export "
  26970. "templates also have the JavaScript singleton enabled. See [url=$DOCS_URL/"
  26971. "development/compiling/compiling_for_web.html]Compiling for the Web[/url] in "
  26972. "the documentation for more information."
  26973. msgstr ""
  26974. #: doc/classes/JavaScript.xml
  26975. msgid ""
  26976. "Creates a reference to a script function that can be used as a callback by "
  26977. "JavaScript. The reference must be kept until the callback happens, or it "
  26978. "won't be called at all. See [JavaScriptObject] for usage."
  26979. msgstr ""
  26980. #: doc/classes/JavaScript.xml
  26981. msgid ""
  26982. "Creates a new JavaScript object using the [code]new[/code] constructor. The "
  26983. "[code]object[/code] must a valid property of the JavaScript [code]window[/"
  26984. "code]. See [JavaScriptObject] for usage."
  26985. msgstr ""
  26986. #: doc/classes/JavaScript.xml
  26987. msgid ""
  26988. "Prompts the user to download a file containing the specified [code]buffer[/"
  26989. "code]. The file will have the given [code]name[/code] and [code]mime[/code] "
  26990. "type.\n"
  26991. "[b]Note:[/b] The browser may override the [url=https://en.wikipedia.org/wiki/"
  26992. "Media_type]MIME type[/url] provided based on the file [code]name[/code]'s "
  26993. "extension.\n"
  26994. "[b]Note:[/b] Browsers might block the download if [method download_buffer] "
  26995. "is not being called from a user interaction (e.g. button click).\n"
  26996. "[b]Note:[/b] Browsers might ask the user for permission or block the "
  26997. "download if multiple download requests are made in a quick succession."
  26998. msgstr ""
  26999. #: doc/classes/JavaScript.xml
  27000. msgid ""
  27001. "Execute the string [code]code[/code] as JavaScript code within the browser "
  27002. "window. This is a call to the actual global JavaScript function [code]eval()"
  27003. "[/code].\n"
  27004. "If [code]use_global_execution_context[/code] is [code]true[/code], the code "
  27005. "will be evaluated in the global execution context. Otherwise, it is "
  27006. "evaluated in the execution context of a function within the engine's runtime "
  27007. "environment."
  27008. msgstr ""
  27009. #: doc/classes/JavaScript.xml
  27010. msgid ""
  27011. "Returns an interface to a JavaScript object that can be used by scripts. The "
  27012. "[code]interface[/code] must be a valid property of the JavaScript "
  27013. "[code]window[/code]. The callback must accept a single [Array] argument, "
  27014. "which will contain the JavaScript [code]arguments[/code]. See "
  27015. "[JavaScriptObject] for usage."
  27016. msgstr ""
  27017. #: doc/classes/JavaScript.xml
  27018. msgid ""
  27019. "Returns [code]true[/code] if a new version of the progressive web app is "
  27020. "waiting to be activated.\n"
  27021. "[b]Note:[/b] Only relevant when exported as a Progressive Web App."
  27022. msgstr ""
  27023. #: doc/classes/JavaScript.xml
  27024. msgid ""
  27025. "Performs the live update of the progressive web app. Forcing the new version "
  27026. "to be installed and the page to be reloaded.\n"
  27027. "[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
  27028. "[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
  27029. "[method pwa_needs_update] returns [code]true[/code]."
  27030. msgstr ""
  27031. #: doc/classes/JavaScript.xml
  27032. msgid ""
  27033. "Emitted when an update for this progressive web app has been detected but is "
  27034. "waiting to be activated because a previous version is active. See [method "
  27035. "pwa_update] to force the update to take place immediately."
  27036. msgstr ""
  27037. #: doc/classes/JavaScriptObject.xml
  27038. msgid "A wrapper class for native JavaScript objects."
  27039. msgstr ""
  27040. #: doc/classes/JavaScriptObject.xml
  27041. msgid ""
  27042. "JavaScriptObject is used to interact with JavaScript objects retrieved or "
  27043. "created via [method JavaScript.get_interface], [method JavaScript."
  27044. "create_object], or [method JavaScript.create_callback].\n"
  27045. "Example:\n"
  27046. "[codeblock]\n"
  27047. "extends Node\n"
  27048. "\n"
  27049. "var _my_js_callback = JavaScript.create_callback(self, \"myCallback\") # "
  27050. "This reference must be kept\n"
  27051. "var console = JavaScript.get_interface(\"console\")\n"
  27052. "\n"
  27053. "func _init():\n"
  27054. " var buf = JavaScript.create_object(\"ArrayBuffer\", 10) # new "
  27055. "ArrayBuffer(10)\n"
  27056. " print(buf) # prints [JavaScriptObject:OBJECT_ID]\n"
  27057. " var uint8arr = JavaScript.create_object(\"Uint8Array\", buf) # new "
  27058. "Uint8Array(buf)\n"
  27059. " uint8arr[1] = 255\n"
  27060. " prints(uint8arr[1], uint8arr.byteLength) # prints 255 10\n"
  27061. " console.log(uint8arr) # prints in browser console \"Uint8Array(10) [ 0, "
  27062. "255, 0, 0, 0, 0, 0, 0, 0, 0 ]\"\n"
  27063. "\n"
  27064. " # Equivalent of JavaScript: Array.from(uint8arr).forEach(myCallback)\n"
  27065. " JavaScript.get_interface(\"Array\").from(uint8arr)."
  27066. "forEach(_my_js_callback)\n"
  27067. "\n"
  27068. "func myCallback(args):\n"
  27069. " # Will be called with the parameters passed to the \"forEach\" callback\n"
  27070. " # [0, 0, [JavaScriptObject:1173]]\n"
  27071. " # [255, 1, [JavaScriptObject:1173]]\n"
  27072. " # ...\n"
  27073. " # [0, 9, [JavaScriptObject:1180]]\n"
  27074. " print(args)\n"
  27075. "[/codeblock]\n"
  27076. "[b]Note:[/b] Only available in the HTML5 platform."
  27077. msgstr ""
  27078. #: doc/classes/JNISingleton.xml
  27079. msgid ""
  27080. "Singleton that connects the engine with Android plugins to interface with "
  27081. "native Android code."
  27082. msgstr ""
  27083. #: doc/classes/JNISingleton.xml
  27084. msgid ""
  27085. "The JNISingleton is implemented only in the Android export. It's used to "
  27086. "call methods and connect signals from an Android plugin written in Java or "
  27087. "Kotlin. Methods and signals can be called and connected to the JNISingleton "
  27088. "as if it is a Node. See [url=https://en.wikipedia.org/wiki/"
  27089. "Java_Native_Interface]Java Native Interface - Wikipedia[/url] for more "
  27090. "information."
  27091. msgstr ""
  27092. #: doc/classes/JNISingleton.xml
  27093. msgid "Creating Android plugins"
  27094. msgstr ""
  27095. #: doc/classes/Joint.xml
  27096. msgid "Base class for all 3D joints."
  27097. msgstr ""
  27098. #: doc/classes/Joint.xml
  27099. msgid ""
  27100. "Joints are used to bind together two physics bodies. They have a solver "
  27101. "priority and can define if the bodies of the two attached nodes should be "
  27102. "able to collide with each other."
  27103. msgstr ""
  27104. #: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
  27105. #: doc/classes/VehicleWheel.xml
  27106. msgid "3D Truck Town Demo"
  27107. msgstr ""
  27108. #: doc/classes/Joint.xml
  27109. msgid ""
  27110. "If [code]true[/code], the two bodies of the nodes are not able to collide "
  27111. "with each other."
  27112. msgstr ""
  27113. #: doc/classes/Joint.xml
  27114. msgid "The node attached to the first side (A) of the joint."
  27115. msgstr ""
  27116. #: doc/classes/Joint.xml
  27117. msgid "The node attached to the second side (B) of the joint."
  27118. msgstr ""
  27119. #: doc/classes/Joint.xml
  27120. msgid ""
  27121. "The priority used to define which solver is executed first for multiple "
  27122. "joints. The lower the value, the higher the priority."
  27123. msgstr ""
  27124. #: doc/classes/Joint2D.xml
  27125. msgid "Base node for all joint constraints in 2D physics."
  27126. msgstr ""
  27127. #: doc/classes/Joint2D.xml
  27128. msgid ""
  27129. "Base node for all joint constraints in 2D physics. Joints take 2 bodies and "
  27130. "apply a custom constraint."
  27131. msgstr ""
  27132. #: doc/classes/Joint2D.xml
  27133. msgid ""
  27134. "When [member node_a] and [member node_b] move in different directions the "
  27135. "[code]bias[/code] controls how fast the joint pulls them back to their "
  27136. "original position. The lower the [code]bias[/code] the more the two bodies "
  27137. "can pull on the joint."
  27138. msgstr ""
  27139. #: doc/classes/Joint2D.xml
  27140. msgid ""
  27141. "If [code]true[/code], [member node_a] and [member node_b] can not collide."
  27142. msgstr ""
  27143. #: doc/classes/Joint2D.xml
  27144. msgid "The first body attached to the joint. Must derive from [PhysicsBody2D]."
  27145. msgstr ""
  27146. #: doc/classes/Joint2D.xml
  27147. msgid ""
  27148. "The second body attached to the joint. Must derive from [PhysicsBody2D]."
  27149. msgstr ""
  27150. #: doc/classes/JSON.xml
  27151. msgid "Helper class for parsing JSON data."
  27152. msgstr ""
  27153. #: doc/classes/JSON.xml
  27154. msgid ""
  27155. "Helper class for parsing JSON data. For usage example and other important "
  27156. "hints, see [JSONParseResult]."
  27157. msgstr ""
  27158. #: doc/classes/JSON.xml
  27159. msgid ""
  27160. "Parses a JSON-encoded string and returns a [JSONParseResult] containing the "
  27161. "result."
  27162. msgstr ""
  27163. #: doc/classes/JSON.xml
  27164. msgid ""
  27165. "Converts a [Variant] var to JSON text and returns the result. Useful for "
  27166. "serializing data to store or send over the network.\n"
  27167. "[b]Note:[/b] The JSON specification does not define integer or float types, "
  27168. "but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
  27169. "will convert all numerical values to [float] types.\n"
  27170. "The [code]indent[/code] parameter controls if and how something is indented, "
  27171. "the string used for this parameter will be used where there should be an "
  27172. "indent in the output, even spaces like [code]\" \"[/code] will work. "
  27173. "[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
  27174. "to make a newline for each indent respectively.\n"
  27175. "[b]Example output:[/b]\n"
  27176. "[codeblock]\n"
  27177. "## JSON.print(my_dictionary)\n"
  27178. "{\"name\":\"my_dictionary\",\"version\":\"1.0.0\",\"entities\":[{\"name\":"
  27179. "\"entity_0\",\"value\":\"value_0\"},{\"name\":\"entity_1\",\"value\":"
  27180. "\"value_1\"}]}\n"
  27181. "\n"
  27182. "## JSON.print(my_dictionary, \"\\t\")\n"
  27183. "{\n"
  27184. " \"name\": \"my_dictionary\",\n"
  27185. " \"version\": \"1.0.0\",\n"
  27186. " \"entities\": [\n"
  27187. " {\n"
  27188. " \"name\": \"entity_0\",\n"
  27189. " \"value\": \"value_0\"\n"
  27190. " },\n"
  27191. " {\n"
  27192. " \"name\": \"entity_1\",\n"
  27193. " \"value\": \"value_1\"\n"
  27194. " }\n"
  27195. " ]\n"
  27196. "}\n"
  27197. "\n"
  27198. "## JSON.print(my_dictionary, \"...\")\n"
  27199. "{\n"
  27200. "...\"name\": \"my_dictionary\",\n"
  27201. "...\"version\": \"1.0.0\",\n"
  27202. "...\"entities\": [\n"
  27203. "......{\n"
  27204. ".........\"name\": \"entity_0\",\n"
  27205. ".........\"value\": \"value_0\"\n"
  27206. "......},\n"
  27207. "......{\n"
  27208. ".........\"name\": \"entity_1\",\n"
  27209. ".........\"value\": \"value_1\"\n"
  27210. "......}\n"
  27211. "...]\n"
  27212. "}\n"
  27213. "[/codeblock]"
  27214. msgstr ""
  27215. #: doc/classes/JSONParseResult.xml
  27216. msgid "Data class wrapper for decoded JSON."
  27217. msgstr ""
  27218. #: doc/classes/JSONParseResult.xml
  27219. msgid ""
  27220. "Returned by [method JSON.parse], [JSONParseResult] contains the decoded JSON "
  27221. "or error information if the JSON source wasn't successfully parsed. You can "
  27222. "check if the JSON source was successfully parsed with [code]if json_result."
  27223. "error == OK[/code]."
  27224. msgstr ""
  27225. #: doc/classes/JSONParseResult.xml
  27226. msgid ""
  27227. "The error type if the JSON source was not successfully parsed. See the [enum "
  27228. "Error] constants."
  27229. msgstr ""
  27230. #: doc/classes/JSONParseResult.xml
  27231. msgid ""
  27232. "The line number where the error occurred if the JSON source was not "
  27233. "successfully parsed."
  27234. msgstr ""
  27235. #: doc/classes/JSONParseResult.xml
  27236. msgid ""
  27237. "The error message if the JSON source was not successfully parsed. See the "
  27238. "[enum Error] constants."
  27239. msgstr ""
  27240. #: doc/classes/JSONParseResult.xml
  27241. msgid ""
  27242. "A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the "
  27243. "[code]is[/code] keyword to check if it is what you expect. For example, if "
  27244. "the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] "
  27245. "will be returned. If the JSON source starts with brackets ([code][][/code]), "
  27246. "an [Array] will be returned.\n"
  27247. "[b]Note:[/b] The JSON specification does not define integer or float types, "
  27248. "but only a [i]number[/i] type. Therefore, parsing a JSON text will convert "
  27249. "all numerical values to [float] types.\n"
  27250. "[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, "
  27251. "thus, you should not rely on keys being in a certain order if a dictionary "
  27252. "is constructed from JSON. In contrast, JSON arrays retain the order of their "
  27253. "elements:\n"
  27254. "[codeblock]\n"
  27255. "var p = JSON.parse('[\"hello\", \"world\", \"!\"]')\n"
  27256. "if typeof(p.result) == TYPE_ARRAY:\n"
  27257. " print(p.result[0]) # Prints \"hello\"\n"
  27258. "else:\n"
  27259. " push_error(\"Unexpected results.\")\n"
  27260. "[/codeblock]"
  27261. msgstr ""
  27262. #: doc/classes/JSONRPC.xml
  27263. msgid "A helper to handle dictionaries which look like JSONRPC documents."
  27264. msgstr ""
  27265. #: doc/classes/JSONRPC.xml
  27266. msgid ""
  27267. "[url=https://www.jsonrpc.org/]JSON-RPC[/url] is a standard which wraps a "
  27268. "method call in a [JSON] object. The object has a particular structure and "
  27269. "identifies which method is called, the parameters to that function, and "
  27270. "carries an ID to keep track of responses. This class implements that "
  27271. "standard on top of [Dictionary]; you will have to convert between a "
  27272. "[Dictionary] and [JSON] with other functions."
  27273. msgstr ""
  27274. #: doc/classes/JSONRPC.xml
  27275. msgid ""
  27276. "Returns a dictionary in the form of a JSON-RPC notification. Notifications "
  27277. "are one-shot messages which do not expect a response.\n"
  27278. "- [code]method[/code]: Name of the method being called.\n"
  27279. "- [code]params[/code]: An array or dictionary of parameters being passed to "
  27280. "the method."
  27281. msgstr ""
  27282. #: doc/classes/JSONRPC.xml
  27283. msgid ""
  27284. "Returns a dictionary in the form of a JSON-RPC request. Requests are sent to "
  27285. "a server with the expectation of a response. The ID field is used for the "
  27286. "server to specify which exact request it is responding to.\n"
  27287. "- [code]method[/code]: Name of the method being called.\n"
  27288. "- [code]params[/code]: An array or dictionary of parameters being passed to "
  27289. "the method.\n"
  27290. "- [code]id[/code]: Uniquely identifies this request. The server is expected "
  27291. "to send a response with the same ID."
  27292. msgstr ""
  27293. #: doc/classes/JSONRPC.xml
  27294. msgid ""
  27295. "When a server has received and processed a request, it is expected to send a "
  27296. "response. If you did not want a response then you need to have sent a "
  27297. "Notification instead.\n"
  27298. "- [code]result[/code]: The return value of the function which was called.\n"
  27299. "- [code]id[/code]: The ID of the request this response is targeted to."
  27300. msgstr ""
  27301. #: doc/classes/JSONRPC.xml
  27302. msgid ""
  27303. "Creates a response which indicates a previous reply has failed in some way.\n"
  27304. "- [code]code[/code]: The error code corresponding to what kind of error this "
  27305. "is. See the [enum ErrorCode] constants.\n"
  27306. "- [code]message[/code]: A custom message about this error.\n"
  27307. "- [code]id[/code]: The request this error is a response to."
  27308. msgstr ""
  27309. #: doc/classes/JSONRPC.xml
  27310. msgid ""
  27311. "Given a Dictionary which takes the form of a JSON-RPC request: unpack the "
  27312. "request and run it. Methods are resolved by looking at the field called "
  27313. "\"method\" and looking for an equivalently named function in the JSONRPC "
  27314. "object. If one is found that method is called.\n"
  27315. "To add new supported methods extend the JSONRPC class and call [method "
  27316. "process_action] on your subclass.\n"
  27317. "[code]action[/code]: The action to be run, as a Dictionary in the form of a "
  27318. "JSON-RPC request or notification."
  27319. msgstr ""
  27320. #: doc/classes/JSONRPC.xml
  27321. msgid ""
  27322. "A method call was requested but no function of that name existed in the "
  27323. "JSONRPC subclass."
  27324. msgstr ""
  27325. #: doc/classes/KinematicBody.xml
  27326. msgid "Kinematic body 3D node."
  27327. msgstr ""
  27328. #: doc/classes/KinematicBody.xml
  27329. msgid ""
  27330. "Kinematic bodies are special types of bodies that are meant to be user-"
  27331. "controlled. They are not affected by physics at all; to other types of "
  27332. "bodies, such as a character or a rigid body, these are the same as a static "
  27333. "body. However, they have two main uses:\n"
  27334. "[b]Simulated motion:[/b] When these bodies are moved manually, either from "
  27335. "code or from an [AnimationPlayer] (with [member AnimationPlayer."
  27336. "playback_process_mode] set to \"physics\"), the physics will automatically "
  27337. "compute an estimate of their linear and angular velocity. This makes them "
  27338. "very useful for moving platforms or other AnimationPlayer-controlled objects "
  27339. "(like a door, a bridge that opens, etc).\n"
  27340. "[b]Kinematic characters:[/b] KinematicBody also has an API for moving "
  27341. "objects (the [method move_and_collide] and [method move_and_slide] methods) "
  27342. "while performing collision tests. This makes them really useful to implement "
  27343. "characters that collide against a world, but don't require advanced physics."
  27344. msgstr ""
  27345. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27346. msgid "Kinematic character (2D)"
  27347. msgstr ""
  27348. #: doc/classes/KinematicBody.xml
  27349. msgid ""
  27350. "Returns [code]true[/code] if the specified [code]axis[/code] is locked. See "
  27351. "also [member move_lock_x], [member move_lock_y] and [member move_lock_z]."
  27352. msgstr ""
  27353. #: doc/classes/KinematicBody.xml
  27354. msgid ""
  27355. "Returns the floor's collision angle at the last collision point according to "
  27356. "[code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This "
  27357. "value is always positive and only valid after calling [method "
  27358. "move_and_slide] and when [method is_on_floor] returns [code]true[/code]."
  27359. msgstr ""
  27360. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27361. msgid ""
  27362. "Returns the surface normal of the floor at the last collision point. Only "
  27363. "valid after calling [method move_and_slide] or [method "
  27364. "move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/"
  27365. "code]."
  27366. msgstr ""
  27367. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27368. msgid ""
  27369. "Returns the linear velocity of the floor at the last collision point. Only "
  27370. "valid after calling [method move_and_slide] or [method "
  27371. "move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/"
  27372. "code]."
  27373. msgstr ""
  27374. #: doc/classes/KinematicBody.xml
  27375. msgid ""
  27376. "Returns a [KinematicCollision], which contains information about the latest "
  27377. "collision that occurred during the last call to [method move_and_slide]."
  27378. msgstr ""
  27379. #: doc/classes/KinematicBody.xml
  27380. msgid ""
  27381. "Returns a [KinematicCollision], which contains information about a collision "
  27382. "that occurred during the last call to [method move_and_slide] or [method "
  27383. "move_and_slide_with_snap]. Since the body can collide several times in a "
  27384. "single call to [method move_and_slide], you must specify the index of the "
  27385. "collision in the range 0 to ([method get_slide_count] - 1)."
  27386. msgstr ""
  27387. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27388. msgid ""
  27389. "Returns the number of times the body collided and changed direction during "
  27390. "the last call to [method move_and_slide] or [method "
  27391. "move_and_slide_with_snap]."
  27392. msgstr ""
  27393. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27394. msgid ""
  27395. "Returns [code]true[/code] if the body collided with the ceiling on the last "
  27396. "call of [method move_and_slide] or [method move_and_slide_with_snap]. "
  27397. "Otherwise, returns [code]false[/code]."
  27398. msgstr ""
  27399. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27400. msgid ""
  27401. "Returns [code]true[/code] if the body collided with the floor on the last "
  27402. "call of [method move_and_slide] or [method move_and_slide_with_snap]. "
  27403. "Otherwise, returns [code]false[/code]."
  27404. msgstr ""
  27405. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27406. msgid ""
  27407. "Returns [code]true[/code] if the body collided with a wall on the last call "
  27408. "of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, "
  27409. "returns [code]false[/code]."
  27410. msgstr ""
  27411. #: doc/classes/KinematicBody.xml
  27412. msgid ""
  27413. "Moves the body along the vector [code]rel_vec[/code]. The body will stop if "
  27414. "it collides. Returns a [KinematicCollision], which contains information "
  27415. "about the collision when stopped, or when touching another body along the "
  27416. "motion.\n"
  27417. "If [code]test_only[/code] is [code]true[/code], the body does not move but "
  27418. "the would-be collision information is given."
  27419. msgstr ""
  27420. #: doc/classes/KinematicBody.xml
  27421. msgid ""
  27422. "Moves the body along a vector. If the body collides with another, it will "
  27423. "slide along the other body rather than stop immediately. If the other body "
  27424. "is a [KinematicBody] or [RigidBody], it will also be affected by the motion "
  27425. "of the other body. You can use this to make moving and rotating platforms, "
  27426. "or to make nodes push other nodes.\n"
  27427. "This method should be used in [method Node._physics_process] (or in a method "
  27428. "called by [method Node._physics_process]), as it uses the physics step's "
  27429. "[code]delta[/code] value automatically in calculations. Otherwise, the "
  27430. "simulation will run at an incorrect speed.\n"
  27431. "[code]linear_velocity[/code] is the velocity vector (typically meters per "
  27432. "second). Unlike in [method move_and_collide], you should [i]not[/i] multiply "
  27433. "it by [code]delta[/code] — the physics engine handles applying the "
  27434. "velocity.\n"
  27435. "[code]up_direction[/code] is the up direction, used to determine what is a "
  27436. "wall and what is a floor or a ceiling. If set to the default value of "
  27437. "[code]Vector3(0, 0, 0)[/code], everything is considered a wall.\n"
  27438. "If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on "
  27439. "slopes when you include gravity in [code]linear_velocity[/code] and the body "
  27440. "is standing still.\n"
  27441. "If the body collides, it will change direction a maximum of "
  27442. "[code]max_slides[/code] times before it stops.\n"
  27443. "[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope "
  27444. "is still considered a floor (or a ceiling), rather than a wall. The default "
  27445. "value equals 45 degrees.\n"
  27446. "If [code]infinite_inertia[/code] is [code]true[/code], body will be able to "
  27447. "push [RigidBody] nodes, but it won't also detect any collisions with them. "
  27448. "If [code]false[/code], it will interact with [RigidBody] nodes like with "
  27449. "[StaticBody].\n"
  27450. "Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a "
  27451. "slide collision occurred. To get detailed information about collisions that "
  27452. "occurred, use [method get_slide_collision].\n"
  27453. "When the body touches a moving platform, the platform's velocity is "
  27454. "automatically added to the body motion. If a collision occurs due to the "
  27455. "platform's motion, it will always be first in the slide collisions."
  27456. msgstr ""
  27457. #: doc/classes/KinematicBody.xml
  27458. msgid ""
  27459. "Moves the body while keeping it attached to slopes. Similar to [method "
  27460. "move_and_slide].\n"
  27461. "As long as the [code]snap[/code] vector is in contact with the ground, the "
  27462. "body will remain attached to the surface. This means you must disable snap "
  27463. "in order to jump, for example. You can do this by setting [code]snap[/code] "
  27464. "to [code](0, 0, 0)[/code] or by using [method move_and_slide] instead."
  27465. msgstr ""
  27466. #: doc/classes/KinematicBody.xml
  27467. msgid ""
  27468. "Locks or unlocks the specified [code]axis[/code] depending on the value of "
  27469. "[code]lock[/code]. See also [member move_lock_x], [member move_lock_y] and "
  27470. "[member move_lock_z]."
  27471. msgstr ""
  27472. #: doc/classes/KinematicBody.xml
  27473. msgid ""
  27474. "Checks for collisions without moving the body. Virtually sets the node's "
  27475. "position, scale and rotation to that of the given [Transform], then tries to "
  27476. "move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
  27477. "code] if a collision would stop the body from moving along the whole path.\n"
  27478. "Use [method move_and_collide] instead for detecting collision with touching "
  27479. "bodies."
  27480. msgstr ""
  27481. #: doc/classes/KinematicBody.xml
  27482. msgid "Lock the body's X axis movement."
  27483. msgstr ""
  27484. #: doc/classes/KinematicBody.xml
  27485. msgid "Lock the body's Y axis movement."
  27486. msgstr ""
  27487. #: doc/classes/KinematicBody.xml
  27488. msgid "Lock the body's Z axis movement."
  27489. msgstr ""
  27490. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27491. msgid ""
  27492. "Extra margin used for collision recovery in motion functions (see [method "
  27493. "move_and_collide], [method move_and_slide], [method "
  27494. "move_and_slide_with_snap]).\n"
  27495. "If the body is at least this close to another body, it will consider them to "
  27496. "be colliding and will be pushed away before performing the actual motion.\n"
  27497. "A higher value means it's more flexible for detecting collision, which helps "
  27498. "with consistently detecting walls and floors.\n"
  27499. "A lower value forces the collision algorithm to use more exact detection, so "
  27500. "it can be used in cases that specifically require precision, e.g at very low "
  27501. "scale to avoid visible jittering, or for stability with a stack of kinematic "
  27502. "bodies."
  27503. msgstr ""
  27504. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27505. msgid ""
  27506. "If [code]true[/code], the body's movement will be synchronized to the "
  27507. "physics frame. This is useful when animating movement via [AnimationPlayer], "
  27508. "for example on moving platforms. Do [b]not[/b] use together with [method "
  27509. "move_and_slide] or [method move_and_collide] functions."
  27510. msgstr ""
  27511. #: doc/classes/KinematicBody.xml
  27512. msgid ""
  27513. "Lock the body's X axis movement. Deprecated alias for [member "
  27514. "axis_lock_motion_x]."
  27515. msgstr ""
  27516. #: doc/classes/KinematicBody.xml
  27517. msgid ""
  27518. "Lock the body's Y axis movement. Deprecated alias for [member "
  27519. "axis_lock_motion_y]."
  27520. msgstr ""
  27521. #: doc/classes/KinematicBody.xml
  27522. msgid ""
  27523. "Lock the body's Z axis movement. Deprecated alias for [member "
  27524. "axis_lock_motion_z]."
  27525. msgstr ""
  27526. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27527. msgid ""
  27528. "Sets the behavior to apply when you leave a moving platform. By default, to "
  27529. "be physically accurate, when you leave the last platform velocity is "
  27530. "applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for "
  27531. "available behavior."
  27532. msgstr ""
  27533. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27534. msgid "Add the last platform velocity when you leave a moving platform."
  27535. msgstr ""
  27536. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27537. msgid ""
  27538. "Add the last platform velocity when you leave a moving platform, but any "
  27539. "downward motion is ignored. It's useful to keep full jump height even when "
  27540. "the platform is moving down."
  27541. msgstr ""
  27542. #: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
  27543. msgid "Do nothing when leaving a platform."
  27544. msgstr ""
  27545. #: doc/classes/KinematicBody2D.xml
  27546. msgid "Kinematic body 2D node."
  27547. msgstr ""
  27548. #: doc/classes/KinematicBody2D.xml
  27549. msgid ""
  27550. "Kinematic bodies are special types of bodies that are meant to be user-"
  27551. "controlled. They are not affected by physics at all; to other types of "
  27552. "bodies, such as a character or a rigid body, these are the same as a static "
  27553. "body. However, they have two main uses:\n"
  27554. "[b]Simulated motion:[/b] When these bodies are moved manually, either from "
  27555. "code or from an [AnimationPlayer] (with [member AnimationPlayer."
  27556. "playback_process_mode] set to \"physics\"), the physics will automatically "
  27557. "compute an estimate of their linear and angular velocity. This makes them "
  27558. "very useful for moving platforms or other AnimationPlayer-controlled objects "
  27559. "(like a door, a bridge that opens, etc).\n"
  27560. "[b]Kinematic characters:[/b] KinematicBody2D also has an API for moving "
  27561. "objects (the [method move_and_collide] and [method move_and_slide] methods) "
  27562. "while performing collision tests. This makes them really useful to implement "
  27563. "characters that collide against a world, but don't require advanced physics."
  27564. msgstr ""
  27565. #: doc/classes/KinematicBody2D.xml
  27566. msgid "Using KinematicBody2D"
  27567. msgstr ""
  27568. #: doc/classes/KinematicBody2D.xml
  27569. msgid ""
  27570. "Returns the floor's collision angle at the last collision point according to "
  27571. "[code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This "
  27572. "value is always positive and only valid after calling [method "
  27573. "move_and_slide] and when [method is_on_floor] returns [code]true[/code]."
  27574. msgstr ""
  27575. #: doc/classes/KinematicBody2D.xml
  27576. msgid ""
  27577. "Returns a [KinematicCollision2D], which contains information about the "
  27578. "latest collision that occurred during the last call to [method "
  27579. "move_and_slide]."
  27580. msgstr ""
  27581. #: doc/classes/KinematicBody2D.xml
  27582. msgid ""
  27583. "Returns a [KinematicCollision2D], which contains information about a "
  27584. "collision that occurred during the last call to [method move_and_slide] or "
  27585. "[method move_and_slide_with_snap]. Since the body can collide several times "
  27586. "in a single call to [method move_and_slide], you must specify the index of "
  27587. "the collision in the range 0 to ([method get_slide_count] - 1).\n"
  27588. "[b]Example usage:[/b]\n"
  27589. "[codeblock]\n"
  27590. "for i in get_slide_count():\n"
  27591. " var collision = get_slide_collision(i)\n"
  27592. " print(\"Collided with: \", collision.collider.name)\n"
  27593. "[/codeblock]"
  27594. msgstr ""
  27595. #: doc/classes/KinematicBody2D.xml
  27596. msgid ""
  27597. "Moves the body along the vector [code]rel_vec[/code]. The body will stop if "
  27598. "it collides. Returns a [KinematicCollision2D], which contains information "
  27599. "about the collision when stopped, or when touching another body along the "
  27600. "motion.\n"
  27601. "If [code]test_only[/code] is [code]true[/code], the body does not move but "
  27602. "the would-be collision information is given."
  27603. msgstr ""
  27604. #: doc/classes/KinematicBody2D.xml
  27605. msgid ""
  27606. "Moves the body along a vector. If the body collides with another, it will "
  27607. "slide along the other body rather than stop immediately. If the other body "
  27608. "is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the "
  27609. "motion of the other body. You can use this to make moving and rotating "
  27610. "platforms, or to make nodes push other nodes.\n"
  27611. "This method should be used in [method Node._physics_process] (or in a method "
  27612. "called by [method Node._physics_process]), as it uses the physics step's "
  27613. "[code]delta[/code] value automatically in calculations. Otherwise, the "
  27614. "simulation will run at an incorrect speed.\n"
  27615. "[code]linear_velocity[/code] is the velocity vector in pixels per second. "
  27616. "Unlike in [method move_and_collide], you should [i]not[/i] multiply it by "
  27617. "[code]delta[/code] — the physics engine handles applying the velocity.\n"
  27618. "[code]up_direction[/code] is the up direction, used to determine what is a "
  27619. "wall and what is a floor or a ceiling. If set to the default value of "
  27620. "[code]Vector2(0, 0)[/code], everything is considered a wall. This is useful "
  27621. "for topdown games.\n"
  27622. "If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on "
  27623. "slopes when you include gravity in [code]linear_velocity[/code] and the body "
  27624. "is standing still.\n"
  27625. "If the body collides, it will change direction a maximum of "
  27626. "[code]max_slides[/code] times before it stops.\n"
  27627. "[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope "
  27628. "is still considered a floor (or a ceiling), rather than a wall. The default "
  27629. "value equals 45 degrees.\n"
  27630. "If [code]infinite_inertia[/code] is [code]true[/code], body will be able to "
  27631. "push [RigidBody2D] nodes, but it won't also detect any collisions with them. "
  27632. "If [code]false[/code], it will interact with [RigidBody2D] nodes like with "
  27633. "[StaticBody2D].\n"
  27634. "Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a "
  27635. "slide collision occurred. To get detailed information about collisions that "
  27636. "occurred, use [method get_slide_collision].\n"
  27637. "When the body touches a moving platform, the platform's velocity is "
  27638. "automatically added to the body motion. If a collision occurs due to the "
  27639. "platform's motion, it will always be first in the slide collisions."
  27640. msgstr ""
  27641. #: doc/classes/KinematicBody2D.xml
  27642. msgid ""
  27643. "Moves the body while keeping it attached to slopes. Similar to [method "
  27644. "move_and_slide].\n"
  27645. "As long as the [code]snap[/code] vector is in contact with the ground, the "
  27646. "body will remain attached to the surface. This means you must disable snap "
  27647. "in order to jump, for example. You can do this by setting [code]snap[/code] "
  27648. "to [code](0, 0)[/code] or by using [method move_and_slide] instead."
  27649. msgstr ""
  27650. #: doc/classes/KinematicBody2D.xml
  27651. msgid ""
  27652. "Checks for collisions without moving the body. Virtually sets the node's "
  27653. "position, scale and rotation to that of the given [Transform2D], then tries "
  27654. "to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
  27655. "code] if a collision would stop the body from moving along the whole path.\n"
  27656. "Use [method move_and_collide] instead for detecting collision with touching "
  27657. "bodies."
  27658. msgstr ""
  27659. #: doc/classes/KinematicCollision.xml
  27660. msgid "Collision data for [KinematicBody] collisions."
  27661. msgstr ""
  27662. #: doc/classes/KinematicCollision.xml
  27663. msgid ""
  27664. "Contains collision data for [KinematicBody] collisions. When a "
  27665. "[KinematicBody] is moved using [method KinematicBody.move_and_collide], it "
  27666. "stops if it detects a collision with another body. If a collision is "
  27667. "detected, a KinematicCollision object is returned.\n"
  27668. "This object contains information about the collision, including the "
  27669. "colliding object, the remaining motion, and the collision position. This "
  27670. "information can be used to calculate a collision response."
  27671. msgstr ""
  27672. #: doc/classes/KinematicCollision.xml
  27673. msgid ""
  27674. "The collision angle according to [code]up_direction[/code], which is "
  27675. "[code]Vector3.UP[/code] by default. This value is always positive."
  27676. msgstr ""
  27677. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27678. msgid "The colliding body."
  27679. msgstr ""
  27680. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27681. msgid ""
  27682. "The colliding body's unique instance ID. See [method Object.get_instance_id]."
  27683. msgstr ""
  27684. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27685. msgid "The colliding body's metadata. See [Object]."
  27686. msgstr ""
  27687. #: doc/classes/KinematicCollision.xml
  27688. msgid "The colliding body's [RID] used by the [PhysicsServer]."
  27689. msgstr ""
  27690. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27691. msgid "The colliding body's shape."
  27692. msgstr ""
  27693. #: doc/classes/KinematicCollision.xml
  27694. msgid "The colliding shape's index. See [CollisionObject]."
  27695. msgstr ""
  27696. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27697. msgid "The colliding object's velocity."
  27698. msgstr ""
  27699. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27700. msgid "The moving object's colliding shape."
  27701. msgstr ""
  27702. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27703. msgid "The colliding body's shape's normal at the point of collision."
  27704. msgstr ""
  27705. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27706. msgid "The point of collision, in global coordinates."
  27707. msgstr ""
  27708. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27709. msgid "The moving object's remaining movement vector."
  27710. msgstr ""
  27711. #: doc/classes/KinematicCollision.xml doc/classes/KinematicCollision2D.xml
  27712. msgid "The distance the moving object traveled before collision."
  27713. msgstr ""
  27714. #: doc/classes/KinematicCollision2D.xml
  27715. msgid "Collision data for [KinematicBody2D] collisions."
  27716. msgstr ""
  27717. #: doc/classes/KinematicCollision2D.xml
  27718. msgid ""
  27719. "Contains collision data for [KinematicBody2D] collisions. When a "
  27720. "[KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], "
  27721. "it stops if it detects a collision with another body. If a collision is "
  27722. "detected, a KinematicCollision2D object is returned.\n"
  27723. "This object contains information about the collision, including the "
  27724. "colliding object, the remaining motion, and the collision position. This "
  27725. "information can be used to calculate a collision response."
  27726. msgstr ""
  27727. #: doc/classes/KinematicCollision2D.xml
  27728. msgid ""
  27729. "The collision angle according to [code]up_direction[/code], which is "
  27730. "[code]Vector2.UP[/code] by default. This value is always positive."
  27731. msgstr ""
  27732. #: doc/classes/KinematicCollision2D.xml
  27733. msgid "The colliding body's [RID] used by the [Physics2DServer]."
  27734. msgstr ""
  27735. #: doc/classes/KinematicCollision2D.xml
  27736. msgid "The colliding shape's index. See [CollisionObject2D]."
  27737. msgstr ""
  27738. #: doc/classes/Label.xml
  27739. msgid ""
  27740. "Displays plain text in a line or wrapped inside a rectangle. For formatted "
  27741. "text, use [RichTextLabel]."
  27742. msgstr ""
  27743. #: doc/classes/Label.xml
  27744. msgid ""
  27745. "Label displays plain text on the screen. It gives you control over the "
  27746. "horizontal and vertical alignment and can wrap the text inside the node's "
  27747. "bounding rectangle. It doesn't support bold, italics, or other formatting. "
  27748. "For that, use [RichTextLabel] instead.\n"
  27749. "[b]Note:[/b] Contrarily to most other [Control]s, Label's [member Control."
  27750. "mouse_filter] defaults to [constant Control.MOUSE_FILTER_IGNORE] (i.e. it "
  27751. "doesn't react to mouse input events). This implies that a label won't "
  27752. "display any configured [member Control.hint_tooltip], unless you change its "
  27753. "mouse filter.\n"
  27754. "[b]Note:[/b] Unicode characters after [code]0xffff[/code] (such as most "
  27755. "emoji) are [i]not[/i] supported on Windows. They will display as unknown "
  27756. "characters instead. This will be resolved in Godot 4.0."
  27757. msgstr ""
  27758. #: doc/classes/Label.xml
  27759. msgid "Returns the amount of lines of text the Label has."
  27760. msgstr ""
  27761. #: doc/classes/Label.xml
  27762. msgid "Returns the font size in pixels."
  27763. msgstr ""
  27764. #: doc/classes/Label.xml
  27765. msgid ""
  27766. "Returns the total number of printable characters in the text (excluding "
  27767. "spaces and newlines)."
  27768. msgstr ""
  27769. #: doc/classes/Label.xml
  27770. msgid ""
  27771. "Returns the number of lines shown. Useful if the [Label]'s height cannot "
  27772. "currently display all lines."
  27773. msgstr ""
  27774. #: doc/classes/Label.xml
  27775. msgid ""
  27776. "Controls the text's horizontal align. Supports left, center, right, and "
  27777. "fill, or justify. Set it to one of the [enum Align] constants."
  27778. msgstr ""
  27779. #: doc/classes/Label.xml
  27780. msgid ""
  27781. "If [code]true[/code], wraps the text inside the node's bounding rectangle. "
  27782. "If you resize the node, it will change its height automatically to show all "
  27783. "the text."
  27784. msgstr ""
  27785. #: doc/classes/Label.xml
  27786. msgid ""
  27787. "If [code]true[/code], the Label only shows the text that fits inside its "
  27788. "bounding rectangle and will clip text horizontally."
  27789. msgstr ""
  27790. #: doc/classes/Label.xml
  27791. msgid ""
  27792. "The node ignores the first [code]lines_skipped[/code] lines before it starts "
  27793. "to display text."
  27794. msgstr ""
  27795. #: doc/classes/Label.xml
  27796. msgid "Limits the lines of text the node shows on screen."
  27797. msgstr ""
  27798. #: doc/classes/Label.xml
  27799. msgid ""
  27800. "Limits the amount of visible characters. If you set [code]percent_visible[/"
  27801. "code] to 0.5, only up to half of the text's characters will display on "
  27802. "screen. Useful to animate the text in a dialog box."
  27803. msgstr ""
  27804. #: doc/classes/Label.xml doc/classes/Label3D.xml
  27805. msgid "The text to display on screen."
  27806. msgstr ""
  27807. #: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
  27808. msgid "If [code]true[/code], all the text displays as UPPERCASE."
  27809. msgstr ""
  27810. #: doc/classes/Label.xml
  27811. msgid ""
  27812. "Controls the text's vertical align. Supports top, center, bottom, and fill. "
  27813. "Set it to one of the [enum VAlign] constants."
  27814. msgstr ""
  27815. #: doc/classes/Label.xml
  27816. msgid "Restricts the number of characters to display. Set to -1 to disable."
  27817. msgstr ""
  27818. #: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
  27819. msgid "Align rows to the left (default)."
  27820. msgstr ""
  27821. #: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
  27822. msgid "Align rows centered."
  27823. msgstr ""
  27824. #: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
  27825. msgid "Align rows to the right."
  27826. msgstr ""
  27827. #: doc/classes/Label.xml doc/classes/Label3D.xml
  27828. msgid "Expand row whitespaces to fit the width."
  27829. msgstr ""
  27830. #: doc/classes/Label.xml doc/classes/Label3D.xml
  27831. msgid "Align the whole text to the top."
  27832. msgstr ""
  27833. #: doc/classes/Label.xml doc/classes/Label3D.xml
  27834. msgid "Align the whole text to the center."
  27835. msgstr ""
  27836. #: doc/classes/Label.xml doc/classes/Label3D.xml
  27837. msgid "Align the whole text to the bottom."
  27838. msgstr ""
  27839. #: doc/classes/Label.xml doc/classes/Label3D.xml
  27840. msgid "Align the whole text by spreading the rows."
  27841. msgstr ""
  27842. #: doc/classes/Label.xml
  27843. msgid "Default text [Color] of the [Label]."
  27844. msgstr ""
  27845. #: doc/classes/Label.xml
  27846. msgid "[Color] of the text's shadow effect."
  27847. msgstr ""
  27848. #: doc/classes/Label.xml
  27849. msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
  27850. msgstr ""
  27851. #: doc/classes/Label.xml
  27852. msgid "Vertical space between lines in multiline [Label]."
  27853. msgstr ""
  27854. #: doc/classes/Label.xml
  27855. msgid ""
  27856. "Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
  27857. "around the whole text as an outline."
  27858. msgstr ""
  27859. #: doc/classes/Label.xml
  27860. msgid "The horizontal offset of the text's shadow."
  27861. msgstr ""
  27862. #: doc/classes/Label.xml
  27863. msgid "The vertical offset of the text's shadow."
  27864. msgstr ""
  27865. #: doc/classes/Label.xml
  27866. msgid "[Font] used for the [Label]'s text."
  27867. msgstr ""
  27868. #: doc/classes/Label.xml
  27869. msgid "Background [StyleBox] for the [Label]."
  27870. msgstr ""
  27871. #: doc/classes/Label3D.xml
  27872. msgid "Displays plain text in a 3D world."
  27873. msgstr ""
  27874. #: doc/classes/Label3D.xml
  27875. msgid ""
  27876. "Label3D displays plain text in a 3D world. It gives you control over the "
  27877. "horizontal and vertical alignment."
  27878. msgstr ""
  27879. #: doc/classes/Label3D.xml
  27880. msgid ""
  27881. "Returns a [TriangleMesh] with the label's vertices following its current "
  27882. "configuration (such as its [member pixel_size])."
  27883. msgstr ""
  27884. #: doc/classes/Label3D.xml
  27885. msgid ""
  27886. "If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
  27887. "DrawFlags] for a list of flags."
  27888. msgstr ""
  27889. #: doc/classes/Label3D.xml
  27890. msgid ""
  27891. "The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
  27892. "possible values."
  27893. msgstr ""
  27894. #: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
  27895. msgid "Threshold at which the alpha scissor will discard values."
  27896. msgstr ""
  27897. #: doc/classes/Label3D.xml
  27898. msgid "If [code]true[/code], wraps the text to the [member width]."
  27899. msgstr ""
  27900. #: doc/classes/Label3D.xml
  27901. msgid ""
  27902. "The billboard mode to use for the label. See [enum SpatialMaterial."
  27903. "BillboardMode] for possible values."
  27904. msgstr ""
  27905. #: doc/classes/Label3D.xml
  27906. msgid ""
  27907. "If [code]true[/code], text can be seen from the back as well, if "
  27908. "[code]false[/code], it is invisible when looking at it from behind."
  27909. msgstr ""
  27910. #: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
  27911. msgid ""
  27912. "If [code]true[/code], the label is rendered at the same size regardless of "
  27913. "distance."
  27914. msgstr ""
  27915. #: doc/classes/Label3D.xml
  27916. msgid "[Font] used for the [Label3D]'s text."
  27917. msgstr ""
  27918. #: doc/classes/Label3D.xml
  27919. msgid ""
  27920. "Controls the text's horizontal alignment. Supports left, center, right. Set "
  27921. "it to one of the [enum Align] constants."
  27922. msgstr ""
  27923. #: doc/classes/Label3D.xml
  27924. msgid "Vertical space between lines in multiline [Label3D]."
  27925. msgstr ""
  27926. #: doc/classes/Label3D.xml
  27927. msgid "Text [Color] of the [Label3D]."
  27928. msgstr ""
  27929. #: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
  27930. #: doc/classes/SpriteBase3D.xml
  27931. msgid ""
  27932. "If [code]true[/code], depth testing is disabled and the object will be drawn "
  27933. "in render order."
  27934. msgstr ""
  27935. #: doc/classes/Label3D.xml
  27936. msgid "The text drawing offset (in pixels)."
  27937. msgstr ""
  27938. #: doc/classes/Label3D.xml
  27939. msgid "The tint of [Font]'s outline."
  27940. msgstr ""
  27941. #: doc/classes/Label3D.xml
  27942. msgid ""
  27943. "Sets the render priority for the text outline. Higher priority objects will "
  27944. "be sorted in front of lower priority objects.\n"
  27945. "[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
  27946. "ALPHA_CUT_DISABLED] (default value).\n"
  27947. "[b]Note:[/b] This only applies to sorting of transparent objects. This will "
  27948. "not impact how transparent objects are sorted relative to opaque objects. "
  27949. "This is because opaque objects are not sorted, while transparent objects are "
  27950. "sorted from back to front (subject to priority)."
  27951. msgstr ""
  27952. #: doc/classes/Label3D.xml
  27953. msgid "The size of one pixel's width on the label to scale it in 3D."
  27954. msgstr ""
  27955. #: doc/classes/Label3D.xml
  27956. msgid ""
  27957. "Sets the render priority for the text. Higher priority objects will be "
  27958. "sorted in front of lower priority objects.\n"
  27959. "[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
  27960. "ALPHA_CUT_DISABLED] (default value).\n"
  27961. "[b]Note:[/b] This only applies to sorting of transparent objects. This will "
  27962. "not impact how transparent objects are sorted relative to opaque objects. "
  27963. "This is because opaque objects are not sorted, while transparent objects are "
  27964. "sorted from back to front (subject to priority)."
  27965. msgstr ""
  27966. #: doc/classes/Label3D.xml
  27967. msgid ""
  27968. "If [code]true[/code], the [Light] in the [Environment] has effects on the "
  27969. "label."
  27970. msgstr ""
  27971. #: doc/classes/Label3D.xml
  27972. msgid ""
  27973. "Controls the text's vertical alignment. Supports top, center, bottom. Set it "
  27974. "to one of the [enum VAlign] constants."
  27975. msgstr ""
  27976. #: doc/classes/Label3D.xml
  27977. msgid "Text width (in pixels), used for autowrap and fill alignment."
  27978. msgstr ""
  27979. #: doc/classes/Label3D.xml
  27980. msgid "If set, lights in the environment affect the label."
  27981. msgstr ""
  27982. #: doc/classes/Label3D.xml
  27983. msgid ""
  27984. "If set, text can be seen from the back as well. If not, the text is "
  27985. "invisible when looking at it from behind."
  27986. msgstr ""
  27987. #: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
  27988. #: doc/classes/SpriteBase3D.xml
  27989. msgid ""
  27990. "Disables the depth test, so this object is drawn on top of all others. "
  27991. "However, objects drawn after it in the draw order may cover it."
  27992. msgstr ""
  27993. #: doc/classes/Label3D.xml
  27994. msgid ""
  27995. "Label is scaled by depth so that it always appears the same size on screen."
  27996. msgstr ""
  27997. #: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
  27998. msgid "Represents the size of the [enum DrawFlags] enum."
  27999. msgstr ""
  28000. #: doc/classes/Label3D.xml
  28001. msgid ""
  28002. "This mode performs standard alpha blending. It can display translucent "
  28003. "areas, but transparency sorting issues may be visible when multiple "
  28004. "transparent materials are overlapping."
  28005. msgstr ""
  28006. #: doc/classes/Label3D.xml
  28007. msgid ""
  28008. "This mode only allows fully transparent or fully opaque pixels. This mode is "
  28009. "also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
  28010. "[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
  28011. "outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
  28012. "[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
  28013. "scripts), this mode might have transparency sorting issues between the main "
  28014. "text and the outline."
  28015. msgstr ""
  28016. #: doc/classes/Label3D.xml
  28017. msgid ""
  28018. "This mode draws fully opaque pixels in the depth prepass. This is slower "
  28019. "than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
  28020. "allows displaying translucent areas and smooth edges while using proper "
  28021. "sorting.\n"
  28022. "[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
  28023. "scripts), this mode might have transparency sorting issues between the main "
  28024. "text and the outline."
  28025. msgstr ""
  28026. #: doc/classes/LargeTexture.xml
  28027. msgid ""
  28028. "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
  28029. "offsets."
  28030. msgstr ""
  28031. #: doc/classes/LargeTexture.xml
  28032. msgid ""
  28033. "[i]Deprecated (will be removed in Godot 4.0).[/i] A [Texture] capable of "
  28034. "storing many smaller textures with offsets.\n"
  28035. "You can dynamically add pieces ([Texture]s) to this [LargeTexture] using "
  28036. "different offsets."
  28037. msgstr ""
  28038. #: doc/classes/LargeTexture.xml
  28039. msgid ""
  28040. "Adds [code]texture[/code] to this [LargeTexture], starting on offset "
  28041. "[code]ofs[/code]."
  28042. msgstr ""
  28043. #: doc/classes/LargeTexture.xml
  28044. msgid "Clears the [LargeTexture]."
  28045. msgstr ""
  28046. #: doc/classes/LargeTexture.xml
  28047. msgid "Returns the number of pieces currently in this [LargeTexture]."
  28048. msgstr ""
  28049. #: doc/classes/LargeTexture.xml
  28050. msgid "Returns the offset of the piece with the index [code]idx[/code]."
  28051. msgstr ""
  28052. #: doc/classes/LargeTexture.xml
  28053. msgid "Returns the [Texture] of the piece with the index [code]idx[/code]."
  28054. msgstr ""
  28055. #: doc/classes/LargeTexture.xml
  28056. msgid ""
  28057. "Sets the offset of the piece with the index [code]idx[/code] to [code]ofs[/"
  28058. "code]."
  28059. msgstr ""
  28060. #: doc/classes/LargeTexture.xml
  28061. msgid ""
  28062. "Sets the [Texture] of the piece with index [code]idx[/code] to "
  28063. "[code]texture[/code]."
  28064. msgstr ""
  28065. #: doc/classes/LargeTexture.xml
  28066. msgid "Sets the size of this [LargeTexture]."
  28067. msgstr ""
  28068. #: doc/classes/Light.xml
  28069. msgid "Provides a base class for different kinds of light nodes."
  28070. msgstr ""
  28071. #: doc/classes/Light.xml
  28072. msgid ""
  28073. "Light is the [i]abstract[/i] base class for light nodes. As it can't be "
  28074. "instanced, it shouldn't be used directly. Other types of light nodes inherit "
  28075. "from it. Light contains the common variables and parameters used for "
  28076. "lighting."
  28077. msgstr ""
  28078. #: doc/classes/Light.xml doc/classes/SpotLight.xml
  28079. msgid "3D lights and shadows"
  28080. msgstr ""
  28081. #: doc/classes/Light.xml
  28082. msgid "Returns the value of the specified [enum Light.Param] parameter."
  28083. msgstr ""
  28084. #: doc/classes/Light.xml
  28085. msgid "Sets the value of the specified [enum Light.Param] parameter."
  28086. msgstr ""
  28087. #: doc/classes/Light.xml
  28088. msgid ""
  28089. "If [code]true[/code], the light only appears in the editor and will not be "
  28090. "visible at runtime."
  28091. msgstr ""
  28092. #: doc/classes/Light.xml
  28093. msgid "The light's bake mode. See [enum BakeMode]."
  28094. msgstr ""
  28095. #: doc/classes/Light.xml
  28096. msgid ""
  28097. "The light's color. An [i]overbright[/i] color can be used to achieve a "
  28098. "result equivalent to increasing the light's [member light_energy]."
  28099. msgstr ""
  28100. #: doc/classes/Light.xml
  28101. msgid "The light will affect objects in the selected layers."
  28102. msgstr ""
  28103. #: doc/classes/Light.xml
  28104. msgid ""
  28105. "The light's strength multiplier (this is not a physical unit). For "
  28106. "[OmniLight] and [SpotLight], changing this value will only change the light "
  28107. "color's intensity, not the light's radius."
  28108. msgstr ""
  28109. #: doc/classes/Light.xml
  28110. msgid ""
  28111. "Secondary multiplier used with indirect light (light bounces). This works on "
  28112. "both [BakedLightmap] and [GIProbe]."
  28113. msgstr ""
  28114. #: doc/classes/Light.xml
  28115. msgid ""
  28116. "If [code]true[/code], the light's effect is reversed, darkening areas and "
  28117. "casting bright shadows."
  28118. msgstr ""
  28119. #: doc/classes/Light.xml
  28120. msgid ""
  28121. "The size of the light in Godot units. Only considered in baked lightmaps and "
  28122. "only if [member light_bake_mode] is set to [constant BAKE_ALL]. Increasing "
  28123. "this value will make the shadows appear blurrier. This can be used to "
  28124. "simulate area lights to an extent.\n"
  28125. "[b]Note:[/b] [member light_size] is not affected by [member Spatial.scale] "
  28126. "(the light's scale or its parent's scale)."
  28127. msgstr ""
  28128. #: doc/classes/Light.xml
  28129. msgid ""
  28130. "The intensity of the specular blob in objects affected by the light. At "
  28131. "[code]0[/code], the light becomes a pure diffuse light. When not baking "
  28132. "emission, this can be used to avoid unrealistic reflections when placing "
  28133. "lights above an emissive surface."
  28134. msgstr ""
  28135. #: doc/classes/Light.xml
  28136. msgid ""
  28137. "Used to adjust shadow appearance. Too small a value results in self-"
  28138. "shadowing (\"shadow acne\"), while too large a value causes shadows to "
  28139. "separate from casters (\"peter-panning\"). Adjust as needed."
  28140. msgstr ""
  28141. #: doc/classes/Light.xml
  28142. msgid "The color of shadows cast by this light."
  28143. msgstr ""
  28144. #: doc/classes/Light.xml
  28145. msgid ""
  28146. "Attempts to reduce [member shadow_bias] gap by rendering screen-space "
  28147. "contact shadows. This has a performance impact, especially at higher "
  28148. "values.\n"
  28149. "[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
  28150. "[code]0.0[/code] is recommended."
  28151. msgstr ""
  28152. #: doc/classes/Light.xml
  28153. msgid "If [code]true[/code], the light will cast shadows."
  28154. msgstr ""
  28155. #: doc/classes/Light.xml
  28156. msgid ""
  28157. "If [code]true[/code], reverses the backface culling of the mesh. This can be "
  28158. "useful when you have a flat mesh that has a light behind it. If you need to "
  28159. "cast a shadow on both sides of the mesh, set the mesh to use double-sided "
  28160. "shadows with [constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED]."
  28161. msgstr ""
  28162. #: doc/classes/Light.xml
  28163. msgid "Constant for accessing [member light_energy]."
  28164. msgstr ""
  28165. #: doc/classes/Light.xml
  28166. msgid "Constant for accessing [member light_indirect_energy]."
  28167. msgstr ""
  28168. #: doc/classes/Light.xml
  28169. msgid "Constant for accessing [member light_size]."
  28170. msgstr ""
  28171. #: doc/classes/Light.xml
  28172. msgid "Constant for accessing [member light_specular]."
  28173. msgstr ""
  28174. #: doc/classes/Light.xml
  28175. msgid ""
  28176. "Constant for accessing [member OmniLight.omni_range] or [member SpotLight."
  28177. "spot_range]."
  28178. msgstr ""
  28179. #: doc/classes/Light.xml
  28180. msgid ""
  28181. "Constant for accessing [member OmniLight.omni_attenuation] or [member "
  28182. "SpotLight.spot_attenuation]."
  28183. msgstr ""
  28184. #: doc/classes/Light.xml
  28185. msgid "Constant for accessing [member SpotLight.spot_angle]."
  28186. msgstr ""
  28187. #: doc/classes/Light.xml
  28188. msgid "Constant for accessing [member SpotLight.spot_angle_attenuation]."
  28189. msgstr ""
  28190. #: doc/classes/Light.xml
  28191. msgid "Constant for accessing [member shadow_contact]."
  28192. msgstr ""
  28193. #: doc/classes/Light.xml
  28194. msgid ""
  28195. "Constant for accessing [member DirectionalLight."
  28196. "directional_shadow_max_distance]."
  28197. msgstr ""
  28198. #: doc/classes/Light.xml
  28199. msgid ""
  28200. "Constant for accessing [member DirectionalLight.directional_shadow_split_1]."
  28201. msgstr ""
  28202. #: doc/classes/Light.xml
  28203. msgid ""
  28204. "Constant for accessing [member DirectionalLight.directional_shadow_split_2]."
  28205. msgstr ""
  28206. #: doc/classes/Light.xml
  28207. msgid ""
  28208. "Constant for accessing [member DirectionalLight.directional_shadow_split_3]."
  28209. msgstr ""
  28210. #: doc/classes/Light.xml
  28211. msgid ""
  28212. "Constant for accessing [member DirectionalLight."
  28213. "directional_shadow_normal_bias]."
  28214. msgstr ""
  28215. #: doc/classes/Light.xml
  28216. msgid "Constant for accessing [member shadow_bias]."
  28217. msgstr ""
  28218. #: doc/classes/Light.xml
  28219. msgid ""
  28220. "Constant for accessing [member DirectionalLight."
  28221. "directional_shadow_bias_split_scale]."
  28222. msgstr ""
  28223. #: doc/classes/Light.xml
  28224. msgid ""
  28225. "Light is ignored when baking.\n"
  28226. "[b]Note:[/b] Hiding a light does [i]not[/i] affect baking."
  28227. msgstr ""
  28228. #: doc/classes/Light.xml
  28229. msgid "Only indirect lighting will be baked (default)."
  28230. msgstr ""
  28231. #: doc/classes/Light.xml
  28232. msgid ""
  28233. "Both direct and indirect light will be baked.\n"
  28234. "[b]Note:[/b] You should hide the light if you don't want it to appear twice "
  28235. "(dynamic and baked)."
  28236. msgstr ""
  28237. #: doc/classes/Light2D.xml
  28238. msgid "Casts light in a 2D environment."
  28239. msgstr ""
  28240. #: doc/classes/Light2D.xml
  28241. msgid ""
  28242. "Casts light in a 2D environment. Light is defined by a (usually grayscale) "
  28243. "texture, a color, an energy value, a mode (see constants), and various other "
  28244. "parameters (range and shadows-related).\n"
  28245. "[b]Note:[/b] Light2D can also be used as a mask."
  28246. msgstr ""
  28247. #: doc/classes/Light2D.xml
  28248. msgid "The Light2D's [Color]."
  28249. msgstr ""
  28250. #: doc/classes/Light2D.xml
  28251. msgid "If [code]true[/code], Light2D will only appear when editing the scene."
  28252. msgstr ""
  28253. #: doc/classes/Light2D.xml
  28254. msgid "If [code]true[/code], Light2D will emit light."
  28255. msgstr ""
  28256. #: doc/classes/Light2D.xml
  28257. msgid ""
  28258. "The Light2D's energy value. The larger the value, the stronger the light."
  28259. msgstr ""
  28260. #: doc/classes/Light2D.xml
  28261. msgid "The Light2D's mode. See [enum Mode] constants for values."
  28262. msgstr ""
  28263. #: doc/classes/Light2D.xml
  28264. msgid "The offset of the Light2D's [code]texture[/code]."
  28265. msgstr ""
  28266. #: doc/classes/Light2D.xml
  28267. msgid "The height of the Light2D. Used with 2D normal mapping."
  28268. msgstr ""
  28269. #: doc/classes/Light2D.xml
  28270. msgid ""
  28271. "The layer mask. Only objects with a matching mask will be affected by the "
  28272. "Light2D."
  28273. msgstr ""
  28274. #: doc/classes/Light2D.xml
  28275. msgid "Maximum layer value of objects that are affected by the Light2D."
  28276. msgstr ""
  28277. #: doc/classes/Light2D.xml
  28278. msgid "Minimum layer value of objects that are affected by the Light2D."
  28279. msgstr ""
  28280. #: doc/classes/Light2D.xml
  28281. msgid ""
  28282. "Maximum [code]z[/code] value of objects that are affected by the Light2D."
  28283. msgstr ""
  28284. #: doc/classes/Light2D.xml
  28285. msgid ""
  28286. "Minimum [code]z[/code] value of objects that are affected by the Light2D."
  28287. msgstr ""
  28288. #: doc/classes/Light2D.xml
  28289. msgid "Shadow buffer size."
  28290. msgstr ""
  28291. #: doc/classes/Light2D.xml
  28292. msgid "[Color] of shadows cast by the Light2D."
  28293. msgstr ""
  28294. #: doc/classes/Light2D.xml
  28295. msgid "If [code]true[/code], the Light2D will cast shadows."
  28296. msgstr ""
  28297. #: doc/classes/Light2D.xml
  28298. msgid "Shadow filter type. See [enum ShadowFilter] for possible values."
  28299. msgstr ""
  28300. #: doc/classes/Light2D.xml
  28301. msgid "Smoothing value for shadows."
  28302. msgstr ""
  28303. #: doc/classes/Light2D.xml
  28304. msgid "Smooth shadow gradient length."
  28305. msgstr ""
  28306. #: doc/classes/Light2D.xml
  28307. msgid ""
  28308. "The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders "
  28309. "with a matching light mask will cast shadows."
  28310. msgstr ""
  28311. #: doc/classes/Light2D.xml
  28312. msgid "[Texture] used for the Light2D's appearance."
  28313. msgstr ""
  28314. #: doc/classes/Light2D.xml
  28315. msgid "The [code]texture[/code]'s scale factor."
  28316. msgstr ""
  28317. #: doc/classes/Light2D.xml
  28318. msgid ""
  28319. "Adds the value of pixels corresponding to the Light2D to the values of "
  28320. "pixels under it. This is the common behavior of a light."
  28321. msgstr ""
  28322. #: doc/classes/Light2D.xml
  28323. msgid ""
  28324. "Subtracts the value of pixels corresponding to the Light2D to the values of "
  28325. "pixels under it, resulting in inversed light effect."
  28326. msgstr ""
  28327. #: doc/classes/Light2D.xml
  28328. msgid ""
  28329. "Mix the value of pixels corresponding to the Light2D to the values of pixels "
  28330. "under it by linear interpolation."
  28331. msgstr ""
  28332. #: doc/classes/Light2D.xml
  28333. msgid ""
  28334. "The light texture of the Light2D is used as a mask, hiding or revealing "
  28335. "parts of the screen underneath depending on the value of each pixel of the "
  28336. "light (mask) texture."
  28337. msgstr ""
  28338. #: doc/classes/Light2D.xml
  28339. msgid "No filter applies to the shadow map. See [member shadow_filter]."
  28340. msgstr ""
  28341. #: doc/classes/Light2D.xml
  28342. msgid ""
  28343. "Percentage closer filtering (3 samples) applies to the shadow map. See "
  28344. "[member shadow_filter]."
  28345. msgstr ""
  28346. #: doc/classes/Light2D.xml
  28347. msgid ""
  28348. "Percentage closer filtering (5 samples) applies to the shadow map. See "
  28349. "[member shadow_filter]."
  28350. msgstr ""
  28351. #: doc/classes/Light2D.xml
  28352. msgid ""
  28353. "Percentage closer filtering (7 samples) applies to the shadow map. See "
  28354. "[member shadow_filter]."
  28355. msgstr ""
  28356. #: doc/classes/Light2D.xml
  28357. msgid ""
  28358. "Percentage closer filtering (9 samples) applies to the shadow map. See "
  28359. "[member shadow_filter]."
  28360. msgstr ""
  28361. #: doc/classes/Light2D.xml
  28362. msgid ""
  28363. "Percentage closer filtering (13 samples) applies to the shadow map. See "
  28364. "[member shadow_filter]."
  28365. msgstr ""
  28366. #: doc/classes/LightOccluder2D.xml
  28367. msgid "Occludes light cast by a Light2D, casting shadows."
  28368. msgstr ""
  28369. #: doc/classes/LightOccluder2D.xml
  28370. msgid ""
  28371. "Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must "
  28372. "be provided with an [OccluderPolygon2D] in order for the shadow to be "
  28373. "computed."
  28374. msgstr ""
  28375. #: doc/classes/LightOccluder2D.xml
  28376. msgid ""
  28377. "The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only "
  28378. "from Light2D(s) that have the same light mask(s)."
  28379. msgstr ""
  28380. #: doc/classes/LightOccluder2D.xml
  28381. msgid "The [OccluderPolygon2D] used to compute the shadow."
  28382. msgstr ""
  28383. #: doc/classes/Line2D.xml
  28384. msgid "A 2D line."
  28385. msgstr ""
  28386. #: doc/classes/Line2D.xml
  28387. msgid ""
  28388. "A line through several points in 2D space. Supports varying width and color "
  28389. "over the line's length, texturing, and several cap/joint types.\n"
  28390. "[b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a "
  28391. "time. To increase this limit, open the Project Settings and increase [member "
  28392. "ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and "
  28393. "[member ProjectSettings.rendering/limits/buffers/"
  28394. "canvas_polygon_index_buffer_size_kb]."
  28395. msgstr ""
  28396. #: doc/classes/Line2D.xml
  28397. msgid ""
  28398. "Adds a point with the specified [code]position[/code] relative to the line's "
  28399. "own position. Appends the new point at the end of the point list.\n"
  28400. "If [code]index[/code] is given, the new point is inserted before the "
  28401. "existing point identified by index [code]index[/code]. Every existing point "
  28402. "starting from [code]index[/code] is shifted further down the list of points. "
  28403. "The index must be greater than or equal to [code]0[/code] and must not "
  28404. "exceed the number of existing points in the line. See [method "
  28405. "get_point_count]."
  28406. msgstr ""
  28407. #: doc/classes/Line2D.xml
  28408. msgid "Removes all points from the line."
  28409. msgstr ""
  28410. #: doc/classes/Line2D.xml
  28411. #, fuzzy
  28412. msgid "Returns the amount of points in the line."
  28413. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  28414. #: doc/classes/Line2D.xml
  28415. #, fuzzy
  28416. msgid "Returns the position of the point at index [code]index[/code]."
  28417. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  28418. #: doc/classes/Line2D.xml
  28419. #, fuzzy
  28420. msgid "Removes the point at index [code]index[/code] from the line."
  28421. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  28422. #: doc/classes/Line2D.xml
  28423. #, fuzzy
  28424. msgid ""
  28425. "Overwrites the position of the point at index [code]index[/code] with the "
  28426. "supplied [code]position[/code]."
  28427. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  28428. #: doc/classes/Line2D.xml
  28429. msgid ""
  28430. "If [code]true[/code], the line's border will attempt to perform antialiasing "
  28431. "by drawing thin OpenGL smooth lines on the line's edges.\n"
  28432. "[b]Note:[/b] Line2D is not accelerated by batching if [member antialiased] "
  28433. "is [code]true[/code].\n"
  28434. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  28435. "correct for translucent lines and may not work on certain platforms. As a "
  28436. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  28437. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  28438. "AntialiasedLine2D node. That node relies on a texture with custom mipmaps to "
  28439. "perform antialiasing. 2D batching is also still supported with those "
  28440. "antialiased lines."
  28441. msgstr ""
  28442. #: doc/classes/Line2D.xml
  28443. msgid ""
  28444. "Controls the style of the line's first point. Use [enum LineCapMode] "
  28445. "constants."
  28446. msgstr ""
  28447. #: doc/classes/Line2D.xml
  28448. msgid "The line's color. Will not be used if a gradient is set."
  28449. msgstr ""
  28450. #: doc/classes/Line2D.xml
  28451. msgid ""
  28452. "Controls the style of the line's last point. Use [enum LineCapMode] "
  28453. "constants."
  28454. msgstr ""
  28455. #: doc/classes/Line2D.xml
  28456. msgid ""
  28457. "The gradient is drawn through the whole line from start to finish. The "
  28458. "default color will not be used if a gradient is set."
  28459. msgstr ""
  28460. #: doc/classes/Line2D.xml
  28461. msgid "The style for the points between the start and the end."
  28462. msgstr ""
  28463. #: doc/classes/Line2D.xml
  28464. msgid ""
  28465. "The points that form the lines. The line is drawn between every point set in "
  28466. "this array. Points are interpreted as local vectors."
  28467. msgstr ""
  28468. #: doc/classes/Line2D.xml
  28469. msgid ""
  28470. "The smoothness of the rounded joints and caps. Higher values result in "
  28471. "smoother corners, but are more demanding to render and update. This is only "
  28472. "used if a cap or joint is set as round.\n"
  28473. "[b]Note:[/b] The default value is tuned for lines with the default [member "
  28474. "width]. For thin lines, this value should be reduced to a number between "
  28475. "[code]2[/code] and [code]4[/code] to improve performance."
  28476. msgstr ""
  28477. #: doc/classes/Line2D.xml
  28478. msgid ""
  28479. "The direction difference in radians between vector points. This value is "
  28480. "only used if [member joint_mode] is set to [constant LINE_JOINT_SHARP]."
  28481. msgstr ""
  28482. #: doc/classes/Line2D.xml
  28483. msgid ""
  28484. "The texture used for the line's texture. Uses [code]texture_mode[/code] for "
  28485. "drawing style."
  28486. msgstr ""
  28487. #: doc/classes/Line2D.xml
  28488. msgid ""
  28489. "The style to render the [code]texture[/code] on the line. Use [enum "
  28490. "LineTextureMode] constants."
  28491. msgstr ""
  28492. #: doc/classes/Line2D.xml
  28493. msgid "The line's width."
  28494. msgstr ""
  28495. #: doc/classes/Line2D.xml
  28496. msgid ""
  28497. "The line's width varies with the curve. The original width is simply "
  28498. "multiply by the value of the Curve."
  28499. msgstr ""
  28500. #: doc/classes/Line2D.xml
  28501. msgid ""
  28502. "The line's joints will be pointy. If [code]sharp_limit[/code] is greater "
  28503. "than the rotation of a joint, it becomes a bevel joint instead."
  28504. msgstr ""
  28505. #: doc/classes/Line2D.xml
  28506. msgid "The line's joints will be bevelled/chamfered."
  28507. msgstr ""
  28508. #: doc/classes/Line2D.xml
  28509. msgid "The line's joints will be rounded."
  28510. msgstr ""
  28511. #: doc/classes/Line2D.xml
  28512. msgid "Don't draw a line cap."
  28513. msgstr ""
  28514. #: doc/classes/Line2D.xml
  28515. msgid "Draws the line cap as a box."
  28516. msgstr ""
  28517. #: doc/classes/Line2D.xml
  28518. msgid "Draws the line cap as a circle."
  28519. msgstr ""
  28520. #: doc/classes/Line2D.xml
  28521. msgid ""
  28522. "Takes the left pixels of the texture and renders it over the whole line."
  28523. msgstr ""
  28524. #: doc/classes/Line2D.xml
  28525. msgid ""
  28526. "Tiles the texture over the line. The texture must be imported with "
  28527. "[b]Repeat[/b] enabled for it to work properly."
  28528. msgstr ""
  28529. #: doc/classes/Line2D.xml
  28530. msgid ""
  28531. "Stretches the texture across the line. Import the texture with [b]Repeat[/b] "
  28532. "disabled for best results."
  28533. msgstr ""
  28534. #: doc/classes/LineEdit.xml
  28535. msgid "Control that provides single-line string editing."
  28536. msgstr ""
  28537. #: doc/classes/LineEdit.xml
  28538. msgid ""
  28539. "LineEdit provides a single-line string editor, used for text fields.\n"
  28540. "It features many built-in shortcuts which will always be available "
  28541. "([code]Ctrl[/code] here maps to [code]Command[/code] on macOS):\n"
  28542. "- Ctrl + C: Copy\n"
  28543. "- Ctrl + X: Cut\n"
  28544. "- Ctrl + V or Ctrl + Y: Paste/\"yank\"\n"
  28545. "- Ctrl + Z: Undo\n"
  28546. "- Ctrl + Shift + Z: Redo\n"
  28547. "- Ctrl + U: Delete text from the cursor position to the beginning of the "
  28548. "line\n"
  28549. "- Ctrl + K: Delete text from the cursor position to the end of the line\n"
  28550. "- Ctrl + A: Select all text\n"
  28551. "- Up/Down arrow: Move the cursor to the beginning/end of the line\n"
  28552. "On macOS, some extra keyboard shortcuts are available:\n"
  28553. "- Ctrl + F: Like the right arrow key, move the cursor one character right\n"
  28554. "- Ctrl + B: Like the left arrow key, move the cursor one character left\n"
  28555. "- Ctrl + P: Like the up arrow key, move the cursor to the previous line\n"
  28556. "- Ctrl + N: Like the down arrow key, move the cursor to the next line\n"
  28557. "- Ctrl + D: Like the Delete key, delete the character on the right side of "
  28558. "cursor\n"
  28559. "- Ctrl + H: Like the Backspace key, delete the character on the left side of "
  28560. "the cursor\n"
  28561. "- Command + Left arrow: Like the Home key, move the cursor to the beginning "
  28562. "of the line\n"
  28563. "- Command + Right arrow: Like the End key, move the cursor to the end of the "
  28564. "line"
  28565. msgstr ""
  28566. #: doc/classes/LineEdit.xml
  28567. msgid ""
  28568. "Adds [code]text[/code] after the cursor. If the resulting value is longer "
  28569. "than [member max_length], nothing happens."
  28570. msgstr ""
  28571. #: doc/classes/LineEdit.xml
  28572. msgid "Erases the [LineEdit]'s [member text]."
  28573. msgstr ""
  28574. #: doc/classes/LineEdit.xml
  28575. msgid ""
  28576. "Deletes one character at the cursor's current position (equivalent to "
  28577. "pressing the [code]Delete[/code] key)."
  28578. msgstr ""
  28579. #: doc/classes/LineEdit.xml
  28580. msgid ""
  28581. "Deletes a section of the [member text] going from position "
  28582. "[code]from_column[/code] to [code]to_column[/code]. Both parameters should "
  28583. "be within the text's length."
  28584. msgstr ""
  28585. #: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
  28586. msgid "Clears the current selection."
  28587. msgstr ""
  28588. #: doc/classes/LineEdit.xml
  28589. msgid ""
  28590. "Returns the [PopupMenu] of this [LineEdit]. By default, this menu is "
  28591. "displayed when right-clicking on the [LineEdit].\n"
  28592. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  28593. "may cause a crash. If you wish to hide it or any of its children, use their "
  28594. "[member CanvasItem.visible] property."
  28595. msgstr ""
  28596. #: doc/classes/LineEdit.xml
  28597. msgid ""
  28598. "Returns the scroll offset due to [member caret_position], as a number of "
  28599. "characters."
  28600. msgstr ""
  28601. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28602. msgid "Returns the selection begin column."
  28603. msgstr ""
  28604. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28605. msgid "Returns the selection end column."
  28606. msgstr ""
  28607. #: doc/classes/LineEdit.xml
  28608. msgid "Returns [code]true[/code] if the user has selected text."
  28609. msgstr ""
  28610. #: doc/classes/LineEdit.xml
  28611. msgid "Executes a given action as defined in the [enum MenuItems] enum."
  28612. msgstr ""
  28613. #: doc/classes/LineEdit.xml
  28614. msgid ""
  28615. "Selects characters inside [LineEdit] between [code]from[/code] and [code]to[/"
  28616. "code]. By default, [code]from[/code] is at the beginning and [code]to[/code] "
  28617. "at the end.\n"
  28618. "[codeblock]\n"
  28619. "text = \"Welcome\"\n"
  28620. "select() # Will select \"Welcome\".\n"
  28621. "select(4) # Will select \"ome\".\n"
  28622. "select(2, 5) # Will select \"lco\".\n"
  28623. "[/codeblock]"
  28624. msgstr ""
  28625. #: doc/classes/LineEdit.xml
  28626. msgid "Selects the whole [String]."
  28627. msgstr ""
  28628. #: doc/classes/LineEdit.xml
  28629. msgid "Text alignment as defined in the [enum Align] enum."
  28630. msgstr ""
  28631. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28632. msgid "If [code]true[/code], the caret (visual cursor) blinks."
  28633. msgstr ""
  28634. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28635. msgid "Duration (in seconds) of a caret's blinking cycle."
  28636. msgstr ""
  28637. #: doc/classes/LineEdit.xml
  28638. msgid ""
  28639. "The cursor's position inside the [LineEdit]. When set, the text may scroll "
  28640. "to accommodate it."
  28641. msgstr ""
  28642. #: doc/classes/LineEdit.xml
  28643. msgid ""
  28644. "If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/"
  28645. "code] is not empty, which can be used to clear the text quickly."
  28646. msgstr ""
  28647. #: doc/classes/LineEdit.xml
  28648. msgid "If [code]true[/code], the context menu will appear when right-clicked."
  28649. msgstr ""
  28650. #: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
  28651. #: doc/classes/TextEdit.xml
  28652. msgid ""
  28653. "If [code]true[/code], the selected text will be deselected when focus is "
  28654. "lost."
  28655. msgstr ""
  28656. #: doc/classes/LineEdit.xml
  28657. msgid ""
  28658. "If [code]false[/code], existing text cannot be modified and new text cannot "
  28659. "be added."
  28660. msgstr ""
  28661. #: doc/classes/LineEdit.xml
  28662. msgid ""
  28663. "If [code]true[/code], the [LineEdit] width will increase to stay longer than "
  28664. "the [member text]. It will [b]not[/b] compress if the [member text] is "
  28665. "shortened."
  28666. msgstr ""
  28667. #: doc/classes/LineEdit.xml
  28668. msgid ""
  28669. "Maximum amount of characters that can be entered inside the [LineEdit]. If "
  28670. "[code]0[/code], there is no limit.\n"
  28671. "When a limit is defined, characters that would exceed [member max_length] "
  28672. "are truncated. This happens both for existing [member text] contents when "
  28673. "setting the max length, or for new text inserted in the [LineEdit], "
  28674. "including pasting. If any input text is truncated, the [signal "
  28675. "text_change_rejected] signal is emitted with the truncated substring as "
  28676. "parameter.\n"
  28677. "[b]Example:[/b]\n"
  28678. "[codeblock]\n"
  28679. "text = \"Hello world\"\n"
  28680. "max_length = 5\n"
  28681. "# `text` becomes \"Hello\".\n"
  28682. "max_length = 10\n"
  28683. "text += \" goodbye\"\n"
  28684. "# `text` becomes \"Hello good\".\n"
  28685. "# `text_change_rejected` is emitted with \"bye\" as parameter.\n"
  28686. "[/codeblock]"
  28687. msgstr ""
  28688. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28689. msgid ""
  28690. "If [code]false[/code], using middle mouse button to paste clipboard will be "
  28691. "disabled.\n"
  28692. "[b]Note:[/b] This method is only implemented on Linux."
  28693. msgstr ""
  28694. #: doc/classes/LineEdit.xml
  28695. msgid ""
  28696. "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
  28697. "code]."
  28698. msgstr ""
  28699. #: doc/classes/LineEdit.xml
  28700. msgid ""
  28701. "Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s "
  28702. "default value (see [member text])."
  28703. msgstr ""
  28704. #: doc/classes/LineEdit.xml
  28705. msgid ""
  28706. "Sets the icon that will appear in the right end of the [LineEdit] if there's "
  28707. "no [member text], or always, if [member clear_button_enabled] is set to "
  28708. "[code]false[/code]."
  28709. msgstr ""
  28710. #: doc/classes/LineEdit.xml
  28711. msgid ""
  28712. "If [code]true[/code], every character is replaced with the secret character "
  28713. "(see [member secret_character])."
  28714. msgstr ""
  28715. #: doc/classes/LineEdit.xml
  28716. msgid ""
  28717. "The character to use to mask secret input (defaults to \"*\"). Only a single "
  28718. "character can be used as the secret character."
  28719. msgstr ""
  28720. #: doc/classes/LineEdit.xml
  28721. msgid ""
  28722. "If [code]false[/code], it's impossible to select the text using mouse nor "
  28723. "keyboard."
  28724. msgstr ""
  28725. #: doc/classes/LineEdit.xml
  28726. msgid "If [code]false[/code], using shortcuts will be disabled."
  28727. msgstr ""
  28728. #: doc/classes/LineEdit.xml
  28729. msgid ""
  28730. "String value of the [LineEdit].\n"
  28731. "[b]Note:[/b] Changing text using this property won't emit the [signal "
  28732. "text_changed] signal."
  28733. msgstr ""
  28734. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28735. msgid ""
  28736. "If [code]true[/code], the native virtual keyboard is shown when focused on "
  28737. "platforms that support it."
  28738. msgstr ""
  28739. #: doc/classes/LineEdit.xml
  28740. msgid ""
  28741. "Emitted when appending text that overflows the [member max_length]. The "
  28742. "appended text is truncated to fit [member max_length], and the part that "
  28743. "couldn't fit is passed as the [code]rejected_substring[/code] argument."
  28744. msgstr ""
  28745. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28746. msgid "Emitted when the text changes."
  28747. msgstr ""
  28748. #: doc/classes/LineEdit.xml
  28749. msgid "Emitted when the user presses [constant KEY_ENTER] on the [LineEdit]."
  28750. msgstr ""
  28751. #: doc/classes/LineEdit.xml
  28752. msgid "Aligns the text on the left-hand side of the [LineEdit]."
  28753. msgstr ""
  28754. #: doc/classes/LineEdit.xml
  28755. msgid "Centers the text in the middle of the [LineEdit]."
  28756. msgstr ""
  28757. #: doc/classes/LineEdit.xml
  28758. msgid "Aligns the text on the right-hand side of the [LineEdit]."
  28759. msgstr ""
  28760. #: doc/classes/LineEdit.xml
  28761. msgid "Stretches whitespaces to fit the [LineEdit]'s width."
  28762. msgstr ""
  28763. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28764. msgid "Cuts (copies and clears) the selected text."
  28765. msgstr ""
  28766. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28767. msgid "Copies the selected text."
  28768. msgstr ""
  28769. #: doc/classes/LineEdit.xml
  28770. msgid ""
  28771. "Pastes the clipboard text over the selected text (or at the cursor's "
  28772. "position).\n"
  28773. "Non-printable escape characters are automatically stripped from the OS "
  28774. "clipboard via [method String.strip_escapes]."
  28775. msgstr ""
  28776. #: doc/classes/LineEdit.xml
  28777. msgid "Erases the whole [LineEdit] text."
  28778. msgstr ""
  28779. #: doc/classes/LineEdit.xml
  28780. msgid "Selects the whole [LineEdit] text."
  28781. msgstr ""
  28782. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28783. msgid "Undoes the previous action."
  28784. msgstr ""
  28785. #: doc/classes/LineEdit.xml
  28786. msgid "Reverse the last undo action."
  28787. msgstr ""
  28788. #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
  28789. msgid "Represents the size of the [enum MenuItems] enum."
  28790. msgstr ""
  28791. #: doc/classes/LineEdit.xml
  28792. msgid "Color used as default tint for the clear button."
  28793. msgstr ""
  28794. #: doc/classes/LineEdit.xml
  28795. msgid "Color used for the clear button when it's pressed."
  28796. msgstr ""
  28797. #: doc/classes/LineEdit.xml
  28798. msgid "Color of the [LineEdit]'s visual cursor (caret)."
  28799. msgstr ""
  28800. #: doc/classes/LineEdit.xml
  28801. msgid "Default font color."
  28802. msgstr ""
  28803. #: doc/classes/LineEdit.xml
  28804. msgid "Font color for selected text (inside the selection rectangle)."
  28805. msgstr ""
  28806. #: doc/classes/LineEdit.xml
  28807. msgid "Font color when editing is disabled."
  28808. msgstr ""
  28809. #: doc/classes/LineEdit.xml
  28810. msgid "Color of the selection rectangle."
  28811. msgstr ""
  28812. #: doc/classes/LineEdit.xml
  28813. msgid ""
  28814. "Minimum horizontal space for the text (not counting the clear button and "
  28815. "content margins). This value is measured in count of space characters (i.e. "
  28816. "this amount of space characters can be displayed without scrolling)."
  28817. msgstr ""
  28818. #: doc/classes/LineEdit.xml
  28819. msgid "Font used for the text."
  28820. msgstr ""
  28821. #: doc/classes/LineEdit.xml
  28822. msgid "Texture for the clear button. See [member clear_button_enabled]."
  28823. msgstr ""
  28824. #: doc/classes/LineEdit.xml
  28825. msgid "Background used when [LineEdit] has GUI focus."
  28826. msgstr ""
  28827. #: doc/classes/LineEdit.xml
  28828. msgid "Default background for the [LineEdit]."
  28829. msgstr ""
  28830. #: doc/classes/LineEdit.xml
  28831. msgid ""
  28832. "Background used when [LineEdit] is in read-only mode ([member editable] is "
  28833. "set to [code]false[/code])."
  28834. msgstr ""
  28835. #: doc/classes/LineShape2D.xml
  28836. msgid "Line shape for 2D collisions."
  28837. msgstr ""
  28838. #: doc/classes/LineShape2D.xml
  28839. msgid ""
  28840. "Line shape for 2D collisions. It works like a 2D plane and will not allow "
  28841. "any physics body to go to the negative side. Not recommended for rigid "
  28842. "bodies, and usually not recommended for static bodies either because it "
  28843. "forces checks against it on every frame."
  28844. msgstr ""
  28845. #: doc/classes/LineShape2D.xml
  28846. msgid "The line's distance from the origin."
  28847. msgstr ""
  28848. #: doc/classes/LineShape2D.xml
  28849. msgid "The line's normal."
  28850. msgstr ""
  28851. #: doc/classes/LinkButton.xml
  28852. msgid "Simple button used to represent a link to some resource."
  28853. msgstr ""
  28854. #: doc/classes/LinkButton.xml
  28855. msgid ""
  28856. "This kind of button is primarily used when the interaction with the button "
  28857. "causes a context change (like linking to a web page).\n"
  28858. "See also [BaseButton] which contains common properties and methods "
  28859. "associated with this node."
  28860. msgstr ""
  28861. #: doc/classes/LinkButton.xml
  28862. msgid ""
  28863. "Determines when to show the underline. See [enum UnderlineMode] for options."
  28864. msgstr ""
  28865. #: doc/classes/LinkButton.xml
  28866. msgid "The LinkButton will always show an underline at the bottom of its text."
  28867. msgstr ""
  28868. #: doc/classes/LinkButton.xml
  28869. msgid ""
  28870. "The LinkButton will show an underline at the bottom of its text when the "
  28871. "mouse cursor is over it."
  28872. msgstr ""
  28873. #: doc/classes/LinkButton.xml
  28874. msgid "The LinkButton will never show an underline at the bottom of its text."
  28875. msgstr ""
  28876. #: doc/classes/LinkButton.xml
  28877. msgid "Default text [Color] of the [LinkButton]."
  28878. msgstr ""
  28879. #: doc/classes/LinkButton.xml
  28880. msgid ""
  28881. "Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
  28882. "text color of the button. Disabled, hovered, and pressed states take "
  28883. "precedence over this color."
  28884. msgstr ""
  28885. #: doc/classes/LinkButton.xml
  28886. msgid "Text [Color] used when the [LinkButton] is being hovered."
  28887. msgstr ""
  28888. #: doc/classes/LinkButton.xml
  28889. msgid "Text [Color] used when the [LinkButton] is being pressed."
  28890. msgstr ""
  28891. #: doc/classes/LinkButton.xml
  28892. msgid "The vertical space between the baseline of text and the underline."
  28893. msgstr ""
  28894. #: doc/classes/LinkButton.xml
  28895. msgid "[Font] of the [LinkButton]'s text."
  28896. msgstr ""
  28897. #: doc/classes/LinkButton.xml
  28898. msgid ""
  28899. "[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
  28900. "current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
  28901. "visual effect."
  28902. msgstr ""
  28903. #: doc/classes/Listener.xml doc/classes/Listener2D.xml
  28904. msgid "Overrides the location sounds are heard from."
  28905. msgstr ""
  28906. #: doc/classes/Listener.xml
  28907. msgid ""
  28908. "Once added to the scene tree and enabled using [method make_current], this "
  28909. "node will override the location sounds are heard from. This can be used to "
  28910. "listen from a location different from the [Camera]."
  28911. msgstr ""
  28912. #: doc/classes/Listener.xml
  28913. msgid "Disables the listener to use the current camera's listener instead."
  28914. msgstr ""
  28915. #: doc/classes/Listener.xml
  28916. msgid "Returns the listener's global orthonormalized [Transform]."
  28917. msgstr ""
  28918. #: doc/classes/Listener.xml
  28919. msgid ""
  28920. "Returns [code]true[/code] if the listener was made current using [method "
  28921. "make_current], [code]false[/code] otherwise.\n"
  28922. "[b]Note:[/b] There may be more than one Listener marked as \"current\" in "
  28923. "the scene tree, but only the one that was made current last will be used."
  28924. msgstr ""
  28925. #: doc/classes/Listener.xml
  28926. msgid "Enables the listener. This will override the current camera's listener."
  28927. msgstr ""
  28928. #: doc/classes/Listener2D.xml
  28929. msgid ""
  28930. "Once added to the scene tree and enabled using [method make_current], this "
  28931. "node will override the location sounds are heard from. Only one [Listener2D] "
  28932. "can be current. Using [method make_current] will disable the previous "
  28933. "[Listener2D].\n"
  28934. "If there is no active [Listener2D] in the current [Viewport], center of the "
  28935. "screen will be used as a hearing point for the audio. [Listener2D] needs to "
  28936. "be inside [SceneTree] to function."
  28937. msgstr ""
  28938. #: doc/classes/Listener2D.xml
  28939. msgid ""
  28940. "Disables the [Listener2D]. If it's not set as current, this method will have "
  28941. "no effect."
  28942. msgstr ""
  28943. #: doc/classes/Listener2D.xml
  28944. msgid "Returns [code]true[/code] if this [Listener2D] is currently active."
  28945. msgstr ""
  28946. #: doc/classes/Listener2D.xml
  28947. msgid ""
  28948. "Makes the [Listener2D] active, setting it as the hearing point for the "
  28949. "sounds. If there is already another active [Listener2D], it will be "
  28950. "disabled.\n"
  28951. "This method will have no effect if the [Listener2D] is not added to "
  28952. "[SceneTree]."
  28953. msgstr ""
  28954. #: doc/classes/MainLoop.xml
  28955. msgid "Abstract base class for the game's main loop."
  28956. msgstr ""
  28957. #: doc/classes/MainLoop.xml
  28958. msgid ""
  28959. "[MainLoop] is the abstract base class for a Godot project's game loop. It is "
  28960. "inherited by [SceneTree], which is the default game loop implementation used "
  28961. "in Godot projects, though it is also possible to write and use one's own "
  28962. "[MainLoop] subclass instead of the scene tree.\n"
  28963. "Upon the application start, a [MainLoop] implementation must be provided to "
  28964. "the OS; otherwise, the application will exit. This happens automatically "
  28965. "(and a [SceneTree] is created) unless a main [Script] is provided from the "
  28966. "command line (with e.g. [code]godot -s my_loop.gd[/code], which should then "
  28967. "be a [MainLoop] implementation.\n"
  28968. "Here is an example script implementing a simple [MainLoop]:\n"
  28969. "[codeblock]\n"
  28970. "extends MainLoop\n"
  28971. "\n"
  28972. "var time_elapsed = 0\n"
  28973. "var keys_typed = []\n"
  28974. "var quit = false\n"
  28975. "\n"
  28976. "func _initialize():\n"
  28977. " print(\"Initialized:\")\n"
  28978. " print(\" Starting time: %s\" % str(time_elapsed))\n"
  28979. "\n"
  28980. "func _idle(delta):\n"
  28981. " time_elapsed += delta\n"
  28982. " # Return true to end the main loop.\n"
  28983. " return quit\n"
  28984. "\n"
  28985. "func _input_event(event):\n"
  28986. " # Record keys.\n"
  28987. " if event is InputEventKey and event.pressed and !event.echo:\n"
  28988. " keys_typed.append(OS.get_scancode_string(event.scancode))\n"
  28989. " # Quit on Escape press.\n"
  28990. " if event.scancode == KEY_ESCAPE:\n"
  28991. " quit = true\n"
  28992. " # Quit on any mouse click.\n"
  28993. " if event is InputEventMouseButton:\n"
  28994. " quit = true\n"
  28995. "\n"
  28996. "func _finalize():\n"
  28997. " print(\"Finalized:\")\n"
  28998. " print(\" End time: %s\" % str(time_elapsed))\n"
  28999. " print(\" Keys typed: %s\" % var2str(keys_typed))\n"
  29000. "[/codeblock]"
  29001. msgstr ""
  29002. #: doc/classes/MainLoop.xml
  29003. msgid ""
  29004. "Called when files are dragged from the OS file manager and dropped in the "
  29005. "game window. The arguments are a list of file paths and the identifier of "
  29006. "the screen where the drag originated."
  29007. msgstr ""
  29008. #: doc/classes/MainLoop.xml
  29009. msgid "Called before the program exits."
  29010. msgstr ""
  29011. #: doc/classes/MainLoop.xml
  29012. msgid ""
  29013. "Called when the user performs an action in the system global menu (e.g. the "
  29014. "Mac OS menu bar)."
  29015. msgstr ""
  29016. #: doc/classes/MainLoop.xml
  29017. msgid ""
  29018. "Called each idle frame with the time since the last idle frame as argument "
  29019. "(in seconds). Equivalent to [method Node._process].\n"
  29020. "If implemented, the method must return a boolean value. [code]true[/code] "
  29021. "ends the main loop, while [code]false[/code] lets it proceed to the next "
  29022. "frame."
  29023. msgstr ""
  29024. #: doc/classes/MainLoop.xml
  29025. msgid "Called once during initialization."
  29026. msgstr ""
  29027. #: doc/classes/MainLoop.xml
  29028. msgid "Called whenever an [InputEvent] is received by the main loop."
  29029. msgstr ""
  29030. #: doc/classes/MainLoop.xml
  29031. msgid ""
  29032. "Deprecated callback, does not do anything. Use [method _input_event] to "
  29033. "parse text input. Will be removed in Godot 4.0."
  29034. msgstr ""
  29035. #: doc/classes/MainLoop.xml
  29036. msgid ""
  29037. "Called each physics frame with the time since the last physics frame as "
  29038. "argument ([code]delta[/code], in seconds). Equivalent to [method Node."
  29039. "_physics_process].\n"
  29040. "If implemented, the method must return a boolean value. [code]true[/code] "
  29041. "ends the main loop, while [code]false[/code] lets it proceed to the next "
  29042. "frame."
  29043. msgstr ""
  29044. #: doc/classes/MainLoop.xml
  29045. msgid ""
  29046. "Should not be called manually, override [method _finalize] instead. Will be "
  29047. "removed in Godot 4.0."
  29048. msgstr ""
  29049. #: doc/classes/MainLoop.xml
  29050. msgid ""
  29051. "Should not be called manually, override [method _idle] instead. Will be "
  29052. "removed in Godot 4.0."
  29053. msgstr ""
  29054. #: doc/classes/MainLoop.xml
  29055. msgid ""
  29056. "Should not be called manually, override [method _initialize] instead. Will "
  29057. "be removed in Godot 4.0."
  29058. msgstr ""
  29059. #: doc/classes/MainLoop.xml
  29060. msgid ""
  29061. "Should not be called manually, override [method _input_event] instead. Will "
  29062. "be removed in Godot 4.0."
  29063. msgstr ""
  29064. #: doc/classes/MainLoop.xml
  29065. msgid ""
  29066. "Should not be called manually, override [method _input_text] instead. Will "
  29067. "be removed in Godot 4.0."
  29068. msgstr ""
  29069. #: doc/classes/MainLoop.xml
  29070. msgid ""
  29071. "Should not be called manually, override [method _iteration] instead. Will be "
  29072. "removed in Godot 4.0."
  29073. msgstr ""
  29074. #: doc/classes/MainLoop.xml
  29075. msgid "Emitted when a user responds to a permission request."
  29076. msgstr ""
  29077. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29078. msgid ""
  29079. "Notification received from the OS when the mouse enters the game window.\n"
  29080. "Implemented on desktop and web platforms."
  29081. msgstr ""
  29082. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29083. msgid ""
  29084. "Notification received from the OS when the mouse leaves the game window.\n"
  29085. "Implemented on desktop and web platforms."
  29086. msgstr ""
  29087. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29088. msgid ""
  29089. "Notification received from the OS when the game window is focused.\n"
  29090. "Implemented on all platforms."
  29091. msgstr ""
  29092. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29093. msgid ""
  29094. "Notification received from the OS when the game window is unfocused.\n"
  29095. "Implemented on all platforms."
  29096. msgstr ""
  29097. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29098. msgid ""
  29099. "Notification received from the OS when a quit request is sent (e.g. closing "
  29100. "the window with a \"Close\" button or Alt+F4).\n"
  29101. "Implemented on desktop platforms."
  29102. msgstr ""
  29103. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29104. msgid ""
  29105. "Notification received from the OS when a go back request is sent (e.g. "
  29106. "pressing the \"Back\" button on Android).\n"
  29107. "Specific to the Android platform."
  29108. msgstr ""
  29109. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29110. msgid ""
  29111. "Notification received from the OS when an unfocus request is sent (e.g. "
  29112. "another OS window wants to take the focus).\n"
  29113. "No supported platforms currently send this notification."
  29114. msgstr ""
  29115. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29116. msgid ""
  29117. "Notification received from the OS when the application is exceeding its "
  29118. "allocated memory.\n"
  29119. "Specific to the iOS platform."
  29120. msgstr ""
  29121. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29122. msgid ""
  29123. "Notification received when translations may have changed. Can be triggered "
  29124. "by the user changing the locale. Can be used to respond to language changes, "
  29125. "for example to change the UI strings on the fly. Useful when working with "
  29126. "the built-in translation support, like [method Object.tr]."
  29127. msgstr ""
  29128. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29129. msgid ""
  29130. "Notification received from the OS when a request for \"About\" information "
  29131. "is sent.\n"
  29132. "Specific to the macOS platform."
  29133. msgstr ""
  29134. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29135. msgid ""
  29136. "Notification received from Godot's crash handler when the engine is about to "
  29137. "crash.\n"
  29138. "Implemented on desktop platforms if the crash handler is enabled."
  29139. msgstr ""
  29140. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29141. msgid ""
  29142. "Notification received from the OS when an update of the Input Method Engine "
  29143. "occurs (e.g. change of IME cursor position or composition string).\n"
  29144. "Specific to the macOS platform."
  29145. msgstr ""
  29146. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29147. msgid ""
  29148. "Notification received from the OS when the app is resumed.\n"
  29149. "Specific to the Android platform."
  29150. msgstr ""
  29151. #: doc/classes/MainLoop.xml doc/classes/Node.xml
  29152. msgid ""
  29153. "Notification received from the OS when the app is paused.\n"
  29154. "Specific to the Android platform."
  29155. msgstr ""
  29156. #: doc/classes/MarginContainer.xml
  29157. msgid "Simple margin container."
  29158. msgstr ""
  29159. #: doc/classes/MarginContainer.xml
  29160. msgid ""
  29161. "Adds a top, left, bottom, and right margin to all [Control] nodes that are "
  29162. "direct children of the container. To control the [MarginContainer]'s margin, "
  29163. "use the [code]margin_*[/code] theme properties listed below.\n"
  29164. "[b]Note:[/b] Be careful, [Control] margin values are different than the "
  29165. "constant margin values. If you want to change the custom margin values of "
  29166. "the [MarginContainer] by code, you should use the following examples:\n"
  29167. "[codeblock]\n"
  29168. "# This code sample assumes the current script is extending MarginContainer.\n"
  29169. "var margin_value = 100\n"
  29170. "add_constant_override(\"margin_top\", margin_value)\n"
  29171. "add_constant_override(\"margin_left\", margin_value)\n"
  29172. "add_constant_override(\"margin_bottom\", margin_value)\n"
  29173. "add_constant_override(\"margin_right\", margin_value)\n"
  29174. "[/codeblock]"
  29175. msgstr ""
  29176. #: doc/classes/MarginContainer.xml
  29177. msgid ""
  29178. "All direct children of [MarginContainer] will have a bottom margin of "
  29179. "[code]margin_bottom[/code] pixels."
  29180. msgstr ""
  29181. #: doc/classes/MarginContainer.xml
  29182. msgid ""
  29183. "All direct children of [MarginContainer] will have a left margin of "
  29184. "[code]margin_left[/code] pixels."
  29185. msgstr ""
  29186. #: doc/classes/MarginContainer.xml
  29187. msgid ""
  29188. "All direct children of [MarginContainer] will have a right margin of "
  29189. "[code]margin_right[/code] pixels."
  29190. msgstr ""
  29191. #: doc/classes/MarginContainer.xml
  29192. msgid ""
  29193. "All direct children of [MarginContainer] will have a top margin of "
  29194. "[code]margin_top[/code] pixels."
  29195. msgstr ""
  29196. #: doc/classes/Marshalls.xml
  29197. msgid "Data transformation (marshalling) and encoding helpers."
  29198. msgstr ""
  29199. #: doc/classes/Marshalls.xml
  29200. msgid "Provides data transformation and encoding utility functions."
  29201. msgstr ""
  29202. #: doc/classes/Marshalls.xml
  29203. msgid ""
  29204. "Returns a decoded [PoolByteArray] corresponding to the Base64-encoded string "
  29205. "[code]base64_str[/code]."
  29206. msgstr ""
  29207. #: doc/classes/Marshalls.xml
  29208. msgid ""
  29209. "Returns a decoded string corresponding to the Base64-encoded string "
  29210. "[code]base64_str[/code]."
  29211. msgstr ""
  29212. #: doc/classes/Marshalls.xml
  29213. msgid ""
  29214. "Returns a decoded [Variant] corresponding to the Base64-encoded string "
  29215. "[code]base64_str[/code]. If [code]allow_objects[/code] is [code]true[/code], "
  29216. "decoding objects is allowed.\n"
  29217. "[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
  29218. "Do not use this option if the serialized object comes from untrusted sources "
  29219. "to avoid potential security threats such as remote code execution."
  29220. msgstr ""
  29221. #: doc/classes/Marshalls.xml
  29222. msgid "Returns a Base64-encoded string of a given [PoolByteArray]."
  29223. msgstr ""
  29224. #: doc/classes/Marshalls.xml
  29225. msgid ""
  29226. "Returns a Base64-encoded string of the UTF-8 string [code]utf8_str[/code]."
  29227. msgstr ""
  29228. #: doc/classes/Marshalls.xml
  29229. msgid ""
  29230. "Returns a Base64-encoded string of the [Variant] [code]variant[/code]. If "
  29231. "[code]full_objects[/code] is [code]true[/code], encoding objects is allowed "
  29232. "(and can potentially include code)."
  29233. msgstr ""
  29234. #: doc/classes/Material.xml
  29235. msgid "Abstract base [Resource] for coloring and shading geometry."
  29236. msgstr ""
  29237. #: doc/classes/Material.xml
  29238. msgid ""
  29239. "Material is a base [Resource] used for coloring and shading geometry. All "
  29240. "materials inherit from it and almost all [VisualInstance] derived nodes "
  29241. "carry a Material. A few flags and parameters are shared between all material "
  29242. "types and are configured here."
  29243. msgstr ""
  29244. #: doc/classes/Material.xml
  29245. msgid ""
  29246. "Sets the [Material] to be used for the next pass. This renders the object "
  29247. "again using a different material.\n"
  29248. "[b]Note:[/b] This only applies to [SpatialMaterial]s and [ShaderMaterial]s "
  29249. "with type \"Spatial\"."
  29250. msgstr ""
  29251. #: doc/classes/Material.xml
  29252. msgid ""
  29253. "Sets the render priority for transparent objects in 3D scenes. Higher "
  29254. "priority objects will be sorted in front of lower priority objects.\n"
  29255. "[b]Note:[/b] This only applies to sorting of transparent objects. This will "
  29256. "not impact how transparent objects are sorted relative to opaque objects. "
  29257. "This is because opaque objects are not sorted, while transparent objects are "
  29258. "sorted from back to front (subject to priority)."
  29259. msgstr ""
  29260. #: doc/classes/Material.xml
  29261. msgid "Maximum value for the [member render_priority] parameter."
  29262. msgstr ""
  29263. #: doc/classes/Material.xml
  29264. msgid "Minimum value for the [member render_priority] parameter."
  29265. msgstr ""
  29266. #: doc/classes/MenuButton.xml
  29267. msgid "Special button that brings up a [PopupMenu] when clicked."
  29268. msgstr ""
  29269. #: doc/classes/MenuButton.xml
  29270. msgid ""
  29271. "Special button that brings up a [PopupMenu] when clicked.\n"
  29272. "New items can be created inside this [PopupMenu] using [code]get_popup()."
  29273. "add_item(\"My Item Name\")[/code]. You can also create them directly from "
  29274. "the editor. To do so, select the [MenuButton] node, then in the toolbar at "
  29275. "the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the "
  29276. "popup. You will be able to give each item new properties.\n"
  29277. "See also [BaseButton] which contains common properties and methods "
  29278. "associated with this node."
  29279. msgstr ""
  29280. #: doc/classes/MenuButton.xml doc/classes/OptionButton.xml
  29281. msgid ""
  29282. "Returns the [PopupMenu] contained in this button.\n"
  29283. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  29284. "may cause a crash. If you wish to hide it or any of its children, use their "
  29285. "[member CanvasItem.visible] property."
  29286. msgstr ""
  29287. #: doc/classes/MenuButton.xml
  29288. msgid ""
  29289. "If [code]true[/code], shortcuts are disabled and cannot be used to trigger "
  29290. "the button."
  29291. msgstr ""
  29292. #: doc/classes/MenuButton.xml
  29293. msgid ""
  29294. "If [code]true[/code], when the cursor hovers above another [MenuButton] "
  29295. "within the same parent which also has [code]switch_on_hover[/code] enabled, "
  29296. "it will close the current [MenuButton] and open the other one."
  29297. msgstr ""
  29298. #: doc/classes/MenuButton.xml
  29299. msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
  29300. msgstr ""
  29301. #: doc/classes/MenuButton.xml
  29302. msgid "Default text [Color] of the [MenuButton]."
  29303. msgstr ""
  29304. #: doc/classes/MenuButton.xml
  29305. msgid "Text [Color] used when the [MenuButton] is disabled."
  29306. msgstr ""
  29307. #: doc/classes/MenuButton.xml
  29308. msgid ""
  29309. "Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
  29310. "text color of the button. Disabled, hovered, and pressed states take "
  29311. "precedence over this color."
  29312. msgstr ""
  29313. #: doc/classes/MenuButton.xml
  29314. msgid "Text [Color] used when the [MenuButton] is being hovered."
  29315. msgstr ""
  29316. #: doc/classes/MenuButton.xml
  29317. msgid "Text [Color] used when the [MenuButton] is being pressed."
  29318. msgstr ""
  29319. #: doc/classes/MenuButton.xml
  29320. msgid "The horizontal space between [MenuButton]'s icon and text."
  29321. msgstr ""
  29322. #: doc/classes/MenuButton.xml
  29323. msgid "[Font] of the [MenuButton]'s text."
  29324. msgstr ""
  29325. #: doc/classes/MenuButton.xml
  29326. msgid "[StyleBox] used when the [MenuButton] is disabled."
  29327. msgstr ""
  29328. #: doc/classes/MenuButton.xml
  29329. msgid ""
  29330. "[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
  29331. "current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
  29332. "visual effect."
  29333. msgstr ""
  29334. #: doc/classes/MenuButton.xml
  29335. msgid "[StyleBox] used when the [MenuButton] is being hovered."
  29336. msgstr ""
  29337. #: doc/classes/MenuButton.xml
  29338. msgid "Default [StyleBox] for the [MenuButton]."
  29339. msgstr ""
  29340. #: doc/classes/MenuButton.xml
  29341. msgid "[StyleBox] used when the [MenuButton] is being pressed."
  29342. msgstr ""
  29343. #: doc/classes/Mesh.xml
  29344. msgid "A [Resource] that contains vertex array-based geometry."
  29345. msgstr ""
  29346. #: doc/classes/Mesh.xml
  29347. msgid ""
  29348. "Mesh is a type of [Resource] that contains vertex array-based geometry, "
  29349. "divided in [i]surfaces[/i]. Each surface contains a completely separate "
  29350. "array and a material used to draw it. Design wise, a mesh with multiple "
  29351. "surfaces is preferred to a single surface, because objects created in 3D "
  29352. "editing software commonly contain multiple materials."
  29353. msgstr ""
  29354. #: doc/classes/Mesh.xml
  29355. msgid ""
  29356. "Calculate a [ConvexPolygonShape] from the mesh.\n"
  29357. "If [code]clean[/code] is [code]true[/code] (default), duplicate and interior "
  29358. "vertices are removed automatically. You can set it to [code]false[/code] to "
  29359. "make the process faster if not needed.\n"
  29360. "If [code]simplify[/code] is [code]true[/code], the geometry can be further "
  29361. "simplified to reduce the amount of vertices. Disabled by default."
  29362. msgstr ""
  29363. #: doc/classes/Mesh.xml
  29364. msgid ""
  29365. "Calculate an outline mesh at a defined offset (margin) from the original "
  29366. "mesh.\n"
  29367. "[b]Note:[/b] This method typically returns the vertices in reverse order (e."
  29368. "g. clockwise to counterclockwise)."
  29369. msgstr ""
  29370. #: doc/classes/Mesh.xml
  29371. msgid "Calculate a [ConcavePolygonShape] from the mesh."
  29372. msgstr ""
  29373. #: doc/classes/Mesh.xml
  29374. msgid "Generate a [TriangleMesh] from the mesh."
  29375. msgstr ""
  29376. #: doc/classes/Mesh.xml
  29377. msgid ""
  29378. "Returns the smallest [AABB] enclosing this mesh in local space. Not affected "
  29379. "by [code]custom_aabb[/code]. See also [method VisualInstance."
  29380. "get_transformed_aabb].\n"
  29381. "[b]Note:[/b] This is only implemented for [ArrayMesh] and [PrimitiveMesh]."
  29382. msgstr ""
  29383. #: doc/classes/Mesh.xml
  29384. msgid ""
  29385. "Returns all the vertices that make up the faces of the mesh. Each three "
  29386. "vertices represent one triangle."
  29387. msgstr ""
  29388. #: doc/classes/Mesh.xml
  29389. msgid "Returns the amount of surfaces that the [Mesh] holds."
  29390. msgstr ""
  29391. #: doc/classes/Mesh.xml
  29392. msgid ""
  29393. "Returns the arrays for the vertices, normals, uvs, etc. that make up the "
  29394. "requested surface (see [method ArrayMesh.add_surface_from_arrays])."
  29395. msgstr ""
  29396. #: doc/classes/Mesh.xml
  29397. msgid "Returns the blend shape arrays for the requested surface."
  29398. msgstr ""
  29399. #: doc/classes/Mesh.xml
  29400. msgid ""
  29401. "Returns a [Material] in a given surface. Surface is rendered using this "
  29402. "material."
  29403. msgstr ""
  29404. #: doc/classes/Mesh.xml
  29405. msgid ""
  29406. "Sets a [Material] for a given surface. Surface will be rendered using this "
  29407. "material."
  29408. msgstr ""
  29409. #: doc/classes/Mesh.xml
  29410. msgid ""
  29411. "Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides "
  29412. "[member BakedLightmap.default_texels_per_unit]."
  29413. msgstr ""
  29414. #: doc/classes/Mesh.xml
  29415. msgid "Render array as points (one vertex equals one point)."
  29416. msgstr ""
  29417. #: doc/classes/Mesh.xml
  29418. msgid "Render array as lines (every two vertices a line is created)."
  29419. msgstr ""
  29420. #: doc/classes/Mesh.xml
  29421. msgid "Render array as line strip."
  29422. msgstr ""
  29423. #: doc/classes/Mesh.xml
  29424. msgid "Render array as line loop (like line strip, but closed)."
  29425. msgstr ""
  29426. #: doc/classes/Mesh.xml
  29427. msgid "Render array as triangles (every three vertices a triangle is created)."
  29428. msgstr ""
  29429. #: doc/classes/Mesh.xml
  29430. msgid "Render array as triangle strips."
  29431. msgstr ""
  29432. #: doc/classes/Mesh.xml
  29433. msgid "Render array as triangle fans."
  29434. msgstr ""
  29435. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29436. msgid "Blend shapes are normalized."
  29437. msgstr ""
  29438. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29439. msgid "Blend shapes are relative to base weight."
  29440. msgstr ""
  29441. #: doc/classes/Mesh.xml
  29442. msgid ""
  29443. "Mesh array contains vertices. All meshes require a vertex array so this "
  29444. "should always be present."
  29445. msgstr ""
  29446. #: doc/classes/Mesh.xml
  29447. msgid "Mesh array contains normals."
  29448. msgstr ""
  29449. #: doc/classes/Mesh.xml
  29450. msgid "Mesh array contains tangents."
  29451. msgstr ""
  29452. #: doc/classes/Mesh.xml
  29453. msgid "Mesh array contains colors."
  29454. msgstr ""
  29455. #: doc/classes/Mesh.xml
  29456. msgid "Mesh array contains UVs."
  29457. msgstr ""
  29458. #: doc/classes/Mesh.xml
  29459. msgid "Mesh array contains second UV."
  29460. msgstr ""
  29461. #: doc/classes/Mesh.xml
  29462. msgid "Mesh array contains bones."
  29463. msgstr ""
  29464. #: doc/classes/Mesh.xml
  29465. msgid "Mesh array contains bone weights."
  29466. msgstr ""
  29467. #: doc/classes/Mesh.xml
  29468. msgid "Mesh array uses indices."
  29469. msgstr ""
  29470. #: doc/classes/Mesh.xml
  29471. msgid ""
  29472. "Used internally to calculate other [code]ARRAY_COMPRESS_*[/code] enum "
  29473. "values. Do not use."
  29474. msgstr ""
  29475. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29476. msgid "Flag used to mark a compressed (half float) vertex array."
  29477. msgstr ""
  29478. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29479. msgid "Flag used to mark a compressed (half float) normal array."
  29480. msgstr ""
  29481. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29482. msgid "Flag used to mark a compressed (half float) tangent array."
  29483. msgstr ""
  29484. #: doc/classes/Mesh.xml
  29485. msgid ""
  29486. "Flag used to mark a compressed (half float) color array.\n"
  29487. "[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
  29488. "unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
  29489. "1)[/code] and reduce colors' precision."
  29490. msgstr ""
  29491. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29492. msgid "Flag used to mark a compressed (half float) UV coordinates array."
  29493. msgstr ""
  29494. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29495. msgid ""
  29496. "Flag used to mark a compressed (half float) UV coordinates array for the "
  29497. "second UV coordinates."
  29498. msgstr ""
  29499. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29500. msgid "Flag used to mark a compressed bone array."
  29501. msgstr ""
  29502. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29503. msgid "Flag used to mark a compressed (half float) weight array."
  29504. msgstr ""
  29505. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29506. msgid "Flag used to mark a compressed index array."
  29507. msgstr ""
  29508. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29509. msgid "Flag used to mark that the array contains 2D vertices."
  29510. msgstr ""
  29511. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29512. msgid "Flag used to mark that the array uses 16-bit bones instead of 8-bit."
  29513. msgstr ""
  29514. #: doc/classes/Mesh.xml doc/classes/VisualServer.xml
  29515. msgid ""
  29516. "Flag used to mark that the array uses an octahedral representation of normal "
  29517. "and tangent vectors rather than cartesian."
  29518. msgstr ""
  29519. #: doc/classes/Mesh.xml
  29520. msgid ""
  29521. "Used to set flags [constant ARRAY_COMPRESS_VERTEX], [constant "
  29522. "ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
  29523. "ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
  29524. "ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
  29525. "ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
  29526. "[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
  29527. "colors will be stored as 8-bit unsigned integers. This will clamp overbright "
  29528. "colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
  29529. msgstr ""
  29530. #: doc/classes/Mesh.xml
  29531. msgid "Array of vertices."
  29532. msgstr ""
  29533. #: doc/classes/Mesh.xml
  29534. msgid "Array of normals."
  29535. msgstr ""
  29536. #: doc/classes/Mesh.xml
  29537. msgid "Array of tangents as an array of floats, 4 floats per tangent."
  29538. msgstr ""
  29539. #: doc/classes/Mesh.xml
  29540. msgid "Array of colors."
  29541. msgstr ""
  29542. #: doc/classes/Mesh.xml
  29543. msgid "Array of UV coordinates."
  29544. msgstr ""
  29545. #: doc/classes/Mesh.xml
  29546. msgid "Array of second set of UV coordinates."
  29547. msgstr ""
  29548. #: doc/classes/Mesh.xml
  29549. msgid "Array of bone data."
  29550. msgstr ""
  29551. #: doc/classes/Mesh.xml
  29552. msgid "Array of weights."
  29553. msgstr ""
  29554. #: doc/classes/Mesh.xml
  29555. msgid "Array of indices."
  29556. msgstr ""
  29557. #: doc/classes/MeshDataTool.xml
  29558. msgid "Helper tool to access and edit [Mesh] data."
  29559. msgstr ""
  29560. #: doc/classes/MeshDataTool.xml
  29561. msgid ""
  29562. "MeshDataTool provides access to individual vertices in a [Mesh]. It allows "
  29563. "users to read and edit vertex data of meshes. It also creates an array of "
  29564. "faces and edges.\n"
  29565. "To use MeshDataTool, load a mesh with [method create_from_surface]. When you "
  29566. "are finished editing the data commit the data to a mesh with [method "
  29567. "commit_to_surface].\n"
  29568. "Below is an example of how MeshDataTool may be used.\n"
  29569. "[codeblock]\n"
  29570. "var mesh = ArrayMesh.new()\n"
  29571. "mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, CubeMesh.new()."
  29572. "get_mesh_arrays())\n"
  29573. "var mdt = MeshDataTool.new()\n"
  29574. "mdt.create_from_surface(mesh, 0)\n"
  29575. "for i in range(mdt.get_vertex_count()):\n"
  29576. " var vertex = mdt.get_vertex(i)\n"
  29577. " # In this example we extend the mesh by one unit, which results in "
  29578. "separated faces as it is flat shaded.\n"
  29579. " vertex += mdt.get_vertex_normal(i)\n"
  29580. " # Save your change.\n"
  29581. " mdt.set_vertex(i, vertex)\n"
  29582. "mesh.surface_remove(0)\n"
  29583. "mdt.commit_to_surface(mesh)\n"
  29584. "var mi = MeshInstance.new()\n"
  29585. "mi.mesh = mesh\n"
  29586. "add_child(mi)\n"
  29587. "[/codeblock]\n"
  29588. "See also [ArrayMesh], [ImmediateGeometry] and [SurfaceTool] for procedural "
  29589. "geometry generation.\n"
  29590. "[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
  29591. "OpenGL/Face-culling]winding order[/url] for front faces of triangle "
  29592. "primitive modes."
  29593. msgstr ""
  29594. #: doc/classes/MeshDataTool.xml
  29595. msgid "Clears all data currently in MeshDataTool."
  29596. msgstr ""
  29597. #: doc/classes/MeshDataTool.xml
  29598. msgid "Adds a new surface to specified [Mesh] with edited data."
  29599. msgstr ""
  29600. #: doc/classes/MeshDataTool.xml
  29601. msgid ""
  29602. "Uses specified surface of given [Mesh] to populate data for MeshDataTool.\n"
  29603. "Requires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]."
  29604. msgstr ""
  29605. #: doc/classes/MeshDataTool.xml
  29606. msgid "Returns the number of edges in this [Mesh]."
  29607. msgstr ""
  29608. #: doc/classes/MeshDataTool.xml
  29609. msgid "Returns array of faces that touch given edge."
  29610. msgstr ""
  29611. #: doc/classes/MeshDataTool.xml
  29612. msgid "Returns meta information assigned to given edge."
  29613. msgstr ""
  29614. #: doc/classes/MeshDataTool.xml
  29615. msgid ""
  29616. "Returns index of specified vertex connected to given edge.\n"
  29617. "Vertex argument can only be 0 or 1 because edges are comprised of two "
  29618. "vertices."
  29619. msgstr ""
  29620. #: doc/classes/MeshDataTool.xml
  29621. msgid "Returns the number of faces in this [Mesh]."
  29622. msgstr ""
  29623. #: doc/classes/MeshDataTool.xml
  29624. msgid ""
  29625. "Returns specified edge associated with given face.\n"
  29626. "Edge argument must be either 0, 1, or 2 because a face only has three edges."
  29627. msgstr ""
  29628. #: doc/classes/MeshDataTool.xml
  29629. msgid "Returns the metadata associated with the given face."
  29630. msgstr ""
  29631. #: doc/classes/MeshDataTool.xml
  29632. msgid "Calculates and returns the face normal of the given face."
  29633. msgstr ""
  29634. #: doc/classes/MeshDataTool.xml
  29635. msgid ""
  29636. "Returns the specified vertex of the given face.\n"
  29637. "Vertex argument must be either 0, 1, or 2 because faces contain three "
  29638. "vertices."
  29639. msgstr ""
  29640. #: doc/classes/MeshDataTool.xml
  29641. msgid ""
  29642. "Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format "
  29643. "flags combined together. For example, a mesh containing both vertices and "
  29644. "normals would return a format of [code]3[/code] because [constant ArrayMesh."
  29645. "ARRAY_FORMAT_VERTEX] is [code]1[/code] and [constant ArrayMesh."
  29646. "ARRAY_FORMAT_NORMAL] is [code]2[/code].\n"
  29647. "See [enum ArrayMesh.ArrayFormat] for a list of format flags."
  29648. msgstr ""
  29649. #: doc/classes/MeshDataTool.xml
  29650. msgid "Returns the material assigned to the [Mesh]."
  29651. msgstr ""
  29652. #: doc/classes/MeshDataTool.xml
  29653. msgid "Returns the vertex at given index."
  29654. msgstr ""
  29655. #: doc/classes/MeshDataTool.xml
  29656. msgid "Returns the bones of the given vertex."
  29657. msgstr ""
  29658. #: doc/classes/MeshDataTool.xml
  29659. msgid "Returns the color of the given vertex."
  29660. msgstr ""
  29661. #: doc/classes/MeshDataTool.xml
  29662. msgid "Returns the total number of vertices in [Mesh]."
  29663. msgstr ""
  29664. #: doc/classes/MeshDataTool.xml
  29665. msgid "Returns an array of edges that share the given vertex."
  29666. msgstr ""
  29667. #: doc/classes/MeshDataTool.xml
  29668. msgid "Returns an array of faces that share the given vertex."
  29669. msgstr ""
  29670. #: doc/classes/MeshDataTool.xml
  29671. msgid "Returns the metadata associated with the given vertex."
  29672. msgstr ""
  29673. #: doc/classes/MeshDataTool.xml
  29674. msgid "Returns the normal of the given vertex."
  29675. msgstr ""
  29676. #: doc/classes/MeshDataTool.xml
  29677. msgid "Returns the tangent of the given vertex."
  29678. msgstr ""
  29679. #: doc/classes/MeshDataTool.xml
  29680. msgid "Returns the UV of the given vertex."
  29681. msgstr ""
  29682. #: doc/classes/MeshDataTool.xml
  29683. msgid "Returns the UV2 of the given vertex."
  29684. msgstr ""
  29685. #: doc/classes/MeshDataTool.xml
  29686. msgid "Returns bone weights of the given vertex."
  29687. msgstr ""
  29688. #: doc/classes/MeshDataTool.xml
  29689. msgid "Sets the metadata of the given edge."
  29690. msgstr ""
  29691. #: doc/classes/MeshDataTool.xml
  29692. msgid "Sets the metadata of the given face."
  29693. msgstr ""
  29694. #: doc/classes/MeshDataTool.xml
  29695. msgid "Sets the material to be used by newly-constructed [Mesh]."
  29696. msgstr ""
  29697. #: doc/classes/MeshDataTool.xml
  29698. msgid "Sets the position of the given vertex."
  29699. msgstr ""
  29700. #: doc/classes/MeshDataTool.xml
  29701. msgid "Sets the bones of the given vertex."
  29702. msgstr ""
  29703. #: doc/classes/MeshDataTool.xml
  29704. msgid "Sets the color of the given vertex."
  29705. msgstr ""
  29706. #: doc/classes/MeshDataTool.xml
  29707. msgid "Sets the metadata associated with the given vertex."
  29708. msgstr ""
  29709. #: doc/classes/MeshDataTool.xml
  29710. msgid "Sets the normal of the given vertex."
  29711. msgstr ""
  29712. #: doc/classes/MeshDataTool.xml
  29713. msgid "Sets the tangent of the given vertex."
  29714. msgstr ""
  29715. #: doc/classes/MeshDataTool.xml
  29716. msgid "Sets the UV of the given vertex."
  29717. msgstr ""
  29718. #: doc/classes/MeshDataTool.xml
  29719. msgid "Sets the UV2 of the given vertex."
  29720. msgstr ""
  29721. #: doc/classes/MeshDataTool.xml
  29722. msgid "Sets the bone weights of the given vertex."
  29723. msgstr ""
  29724. #: doc/classes/MeshInstance.xml
  29725. msgid "Node that instances meshes into a scenario."
  29726. msgstr ""
  29727. #: doc/classes/MeshInstance.xml
  29728. msgid ""
  29729. "MeshInstance is a node that takes a [Mesh] resource and adds it to the "
  29730. "current scenario by creating an instance of it. This is the class most often "
  29731. "used to get 3D geometry rendered and can be used to instance a single [Mesh] "
  29732. "in many places. This allows reusing geometry, which can save on resources. "
  29733. "When a [Mesh] has to be instanced more than thousands of times at close "
  29734. "proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead."
  29735. msgstr ""
  29736. #: doc/classes/MeshInstance.xml
  29737. msgid ""
  29738. "This helper creates a [StaticBody] child node with a [ConvexPolygonShape] "
  29739. "collision shape calculated from the mesh geometry. It's mainly used for "
  29740. "testing.\n"
  29741. "If [code]clean[/code] is [code]true[/code] (default), duplicate and interior "
  29742. "vertices are removed automatically. You can set it to [code]false[/code] to "
  29743. "make the process faster if not needed.\n"
  29744. "If [code]simplify[/code] is [code]true[/code], the geometry can be further "
  29745. "simplified to reduce the amount of vertices. Disabled by default."
  29746. msgstr ""
  29747. #: doc/classes/MeshInstance.xml
  29748. msgid ""
  29749. "This helper creates a [MeshInstance] child node with gizmos at every vertex "
  29750. "calculated from the mesh geometry. It's mainly used for testing."
  29751. msgstr ""
  29752. #: doc/classes/MeshInstance.xml
  29753. msgid ""
  29754. "This helper creates a [StaticBody] child node with multiple "
  29755. "[ConvexPolygonShape] collision shapes calculated from the mesh geometry via "
  29756. "convex decomposition. It's mainly used for testing."
  29757. msgstr ""
  29758. #: doc/classes/MeshInstance.xml
  29759. msgid ""
  29760. "This helper creates a [StaticBody] child node with a [ConcavePolygonShape] "
  29761. "collision shape calculated from the mesh geometry. It's mainly used for "
  29762. "testing."
  29763. msgstr ""
  29764. #: doc/classes/MeshInstance.xml
  29765. msgid ""
  29766. "Returns the [Material] that will be used by the [Mesh] when drawing. This "
  29767. "can return the [member GeometryInstance.material_override], the surface "
  29768. "override [Material] defined in this [MeshInstance], or the surface "
  29769. "[Material] defined in the [Mesh]. For example, if [member GeometryInstance."
  29770. "material_override] is used, all surfaces will return the override material."
  29771. msgstr ""
  29772. #: doc/classes/MeshInstance.xml
  29773. msgid ""
  29774. "Returns the override [Material] for a surface of the [Mesh] resource.\n"
  29775. "[b]Note:[/b] This function only returns [i]override[/i] materials associated "
  29776. "with this [MeshInstance]. Consider using [method get_active_material] or "
  29777. "[method Mesh.surface_get_material] to get materials associated with the "
  29778. "[Mesh] resource."
  29779. msgstr ""
  29780. #: doc/classes/MeshInstance.xml
  29781. #, fuzzy
  29782. msgid "Returns the number of surface override materials."
  29783. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  29784. #: doc/classes/MeshInstance.xml
  29785. msgid ""
  29786. "Returns [code]true[/code] if this [MeshInstance] can be merged with the "
  29787. "specified [code]other_mesh_instance[/code], using the [method MeshInstance."
  29788. "merge_meshes] function.\n"
  29789. "In order to be mergeable, properties of the [MeshInstance] must match, and "
  29790. "each surface must match, in terms of material, attributes and vertex format."
  29791. msgstr ""
  29792. #: doc/classes/MeshInstance.xml
  29793. msgid ""
  29794. "This function can merge together the data from several source "
  29795. "[MeshInstance]s into a single destination [MeshInstance] (the MeshInstance "
  29796. "the function is called from). This is primarily useful for improving "
  29797. "performance by reducing the number of drawcalls and [Node]s.\n"
  29798. "Merging should only be attempted for simple meshes that do not contain "
  29799. "animation.\n"
  29800. "The final vertices can either be returned in global space, or in local space "
  29801. "relative to the destination [MeshInstance] global transform (the destination "
  29802. "Node must be inside the [SceneTree] for local space to work).\n"
  29803. "The function will make a final check for compatibility between the "
  29804. "[MeshInstance]s by default, this should always be used unless you have "
  29805. "previously checked for compatibility using [method MeshInstance."
  29806. "is_mergeable_with]. If the compatibility check is omitted and the meshes are "
  29807. "merged, you may see rendering errors.\n"
  29808. "[b]Note:[/b] The requirements for similarity between meshes are quite "
  29809. "stringent. They can be checked using the [method MeshInstance."
  29810. "is_mergeable_with] function prior to calling [method MeshInstance."
  29811. "merge_meshes].\n"
  29812. "Also note that any initial data in the destination [MeshInstance] data will "
  29813. "be discarded."
  29814. msgstr ""
  29815. #: doc/classes/MeshInstance.xml
  29816. msgid ""
  29817. "Sets the override [Material] for the specified surface of the [Mesh] "
  29818. "resource. This material is associated with this [MeshInstance] rather than "
  29819. "with the [Mesh] resource."
  29820. msgstr ""
  29821. #: doc/classes/MeshInstance.xml
  29822. msgid "The [Mesh] resource for the instance."
  29823. msgstr ""
  29824. #: doc/classes/MeshInstance.xml
  29825. msgid "[NodePath] to the [Skeleton] associated with the instance."
  29826. msgstr ""
  29827. #: doc/classes/MeshInstance.xml
  29828. msgid "Sets the skin to be used by this instance."
  29829. msgstr ""
  29830. #: doc/classes/MeshInstance.xml
  29831. msgid ""
  29832. "If [code]true[/code], normals are transformed when software skinning is "
  29833. "used. Set to [code]false[/code] when normals are not needed for better "
  29834. "performance.\n"
  29835. "See [member ProjectSettings.rendering/quality/skinning/"
  29836. "software_skinning_fallback] for details about how software skinning is "
  29837. "enabled."
  29838. msgstr ""
  29839. #: doc/classes/MeshInstance2D.xml
  29840. msgid "Node used for displaying a [Mesh] in 2D."
  29841. msgstr ""
  29842. #: doc/classes/MeshInstance2D.xml
  29843. msgid ""
  29844. "Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be "
  29845. "automatically created from an existing [Sprite] via a tool in the editor "
  29846. "toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to "
  29847. "MeshInstance2D[/b] at the top of the 2D editor viewport."
  29848. msgstr ""
  29849. #: doc/classes/MeshInstance2D.xml
  29850. msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
  29851. msgstr ""
  29852. #: doc/classes/MeshInstance2D.xml doc/classes/MultiMeshInstance2D.xml
  29853. msgid ""
  29854. "The normal map that will be used if using the default [CanvasItemMaterial].\n"
  29855. "[b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. "
  29856. "See [url=http://wiki.polycount.com/wiki/"
  29857. "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
  29858. "a comparison of normal map coordinates expected by popular engines."
  29859. msgstr ""
  29860. #: doc/classes/MeshInstance2D.xml doc/classes/MultiMeshInstance2D.xml
  29861. msgid ""
  29862. "The [Texture] that will be used if using the default [CanvasItemMaterial]. "
  29863. "Can be accessed as [code]TEXTURE[/code] in CanvasItem shader."
  29864. msgstr ""
  29865. #: doc/classes/MeshInstance2D.xml doc/classes/MultiMeshInstance2D.xml
  29866. msgid "Emitted when the [member texture] is changed."
  29867. msgstr ""
  29868. #: doc/classes/MeshLibrary.xml
  29869. msgid "Library of meshes."
  29870. msgstr ""
  29871. #: doc/classes/MeshLibrary.xml
  29872. msgid ""
  29873. "A library of meshes. Contains a list of [Mesh] resources, each with a name "
  29874. "and ID. Each item can also include collision and navigation shapes. This "
  29875. "resource is used in [GridMap]."
  29876. msgstr ""
  29877. #: doc/classes/MeshLibrary.xml
  29878. msgid "Clears the library."
  29879. msgstr ""
  29880. #: doc/classes/MeshLibrary.xml
  29881. msgid ""
  29882. "Creates a new item in the library with the given ID.\n"
  29883. "You can get an unused ID from [method get_last_unused_item_id]."
  29884. msgstr ""
  29885. #: doc/classes/MeshLibrary.xml
  29886. msgid "Returns the first item with the given name."
  29887. msgstr ""
  29888. #: doc/classes/MeshLibrary.xml
  29889. msgid "Returns the list of item IDs in use."
  29890. msgstr ""
  29891. #: doc/classes/MeshLibrary.xml
  29892. msgid "Returns the item's mesh."
  29893. msgstr ""
  29894. #: doc/classes/MeshLibrary.xml
  29895. msgid "Returns the transform applied to the item's mesh."
  29896. msgstr ""
  29897. #: doc/classes/MeshLibrary.xml
  29898. msgid "Returns the item's name."
  29899. msgstr ""
  29900. #: doc/classes/MeshLibrary.xml
  29901. msgid "Returns the item's navigation mesh."
  29902. msgstr ""
  29903. #: doc/classes/MeshLibrary.xml
  29904. msgid "Returns the transform applied to the item's navigation mesh."
  29905. msgstr ""
  29906. #: doc/classes/MeshLibrary.xml
  29907. msgid ""
  29908. "When running in the editor, returns a generated item preview (a 3D rendering "
  29909. "in isometric perspective). When used in a running project, returns the "
  29910. "manually-defined item preview which can be set using [method "
  29911. "set_item_preview]. Returns an empty [Texture] if no preview was manually set "
  29912. "in a running project."
  29913. msgstr ""
  29914. #: doc/classes/MeshLibrary.xml
  29915. msgid ""
  29916. "Returns an item's collision shapes.\n"
  29917. "The array consists of each [Shape] followed by its [Transform]."
  29918. msgstr ""
  29919. #: doc/classes/MeshLibrary.xml
  29920. msgid "Gets an unused ID for a new item."
  29921. msgstr ""
  29922. #: doc/classes/MeshLibrary.xml
  29923. msgid "Removes the item."
  29924. msgstr ""
  29925. #: doc/classes/MeshLibrary.xml
  29926. msgid "Sets the item's mesh."
  29927. msgstr ""
  29928. #: doc/classes/MeshLibrary.xml
  29929. msgid "Sets the transform to apply to the item's mesh."
  29930. msgstr ""
  29931. #: doc/classes/MeshLibrary.xml
  29932. msgid ""
  29933. "Sets the item's name.\n"
  29934. "This name is shown in the editor. It can also be used to look up the item "
  29935. "later using [method find_item_by_name]."
  29936. msgstr ""
  29937. #: doc/classes/MeshLibrary.xml
  29938. msgid "Sets the item's navigation mesh."
  29939. msgstr ""
  29940. #: doc/classes/MeshLibrary.xml
  29941. msgid "Sets the transform to apply to the item's navigation mesh."
  29942. msgstr ""
  29943. #: doc/classes/MeshLibrary.xml
  29944. msgid "Sets a texture to use as the item's preview icon in the editor."
  29945. msgstr ""
  29946. #: doc/classes/MeshLibrary.xml
  29947. msgid ""
  29948. "Sets an item's collision shapes.\n"
  29949. "The array should consist of [Shape] objects, each followed by a [Transform] "
  29950. "that will be applied to it. For shapes that should not have a transform, use "
  29951. "[constant Transform.IDENTITY]."
  29952. msgstr ""
  29953. #: doc/classes/MeshTexture.xml
  29954. msgid "Simple texture that uses a mesh to draw itself."
  29955. msgstr ""
  29956. #: doc/classes/MeshTexture.xml
  29957. msgid ""
  29958. "Simple texture that uses a mesh to draw itself. It's limited because flags "
  29959. "can't be changed and region drawing is not supported."
  29960. msgstr ""
  29961. #: doc/classes/MeshTexture.xml
  29962. msgid "Sets the base texture that the Mesh will use to draw."
  29963. msgstr ""
  29964. #: doc/classes/MeshTexture.xml
  29965. msgid "Sets the size of the image, needed for reference."
  29966. msgstr ""
  29967. #: doc/classes/MeshTexture.xml
  29968. msgid "Sets the mesh used to draw. It must be a mesh using 2D vertices."
  29969. msgstr ""
  29970. #: doc/classes/MethodTweener.xml
  29971. msgid ""
  29972. "Interpolates an abstract value and supplies it to a method called over time."
  29973. msgstr ""
  29974. #: doc/classes/MethodTweener.xml
  29975. msgid ""
  29976. "[MethodTweener] is similar to a combination of [CallbackTweener] and "
  29977. "[PropertyTweener]. It calls a method providing an interpolated value as a "
  29978. "parameter. See [method SceneTreeTween.tween_method] for more usage "
  29979. "information.\n"
  29980. "[b]Note:[/b] [method SceneTreeTween.tween_method] is the only correct way to "
  29981. "create [MethodTweener]. Any [MethodTweener] created manually will not "
  29982. "function correctly."
  29983. msgstr ""
  29984. #: doc/classes/MethodTweener.xml
  29985. msgid ""
  29986. "Sets the time in seconds after which the [MethodTweener] will start "
  29987. "interpolating. By default there's no delay."
  29988. msgstr ""
  29989. #: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
  29990. msgid ""
  29991. "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
  29992. "default easing is used from the [SceneTreeTween] that contains this Tweener."
  29993. msgstr ""
  29994. #: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
  29995. msgid ""
  29996. "Sets the type of used transition from [enum Tween.TransitionType]. If not "
  29997. "set, the default transition is used from the [SceneTreeTween] that contains "
  29998. "this Tweener."
  29999. msgstr ""
  30000. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30001. msgid "Generic mobile VR implementation."
  30002. msgstr ""
  30003. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30004. msgid ""
  30005. "This is a generic mobile VR implementation where you need to provide details "
  30006. "about the phone and HMD used. It does not rely on any existing framework. "
  30007. "This is the most basic interface we have. For the best effect, you need a "
  30008. "mobile phone with a gyroscope and accelerometer.\n"
  30009. "Note that even though there is no positional tracking, the camera will "
  30010. "assume the headset is at a height of 1.85 meters. You can change this by "
  30011. "setting [member eye_height].\n"
  30012. "You can initialise this interface as follows:\n"
  30013. "[codeblock]\n"
  30014. "var interface = ARVRServer.find_interface(\"Native mobile\")\n"
  30015. "if interface and interface.initialize():\n"
  30016. " get_viewport().arvr = true\n"
  30017. "[/codeblock]"
  30018. msgstr ""
  30019. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30020. msgid ""
  30021. "The distance between the display and the lenses inside of the device in "
  30022. "centimeters."
  30023. msgstr ""
  30024. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30025. msgid "The width of the display in centimeters."
  30026. msgstr ""
  30027. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30028. msgid ""
  30029. "The height at which the camera is placed in relation to the ground (i.e. "
  30030. "[ARVROrigin] node)."
  30031. msgstr ""
  30032. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30033. msgid ""
  30034. "The interocular distance, also known as the interpupillary distance. The "
  30035. "distance between the pupils of the left and right eye."
  30036. msgstr ""
  30037. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30038. msgid ""
  30039. "The k1 lens factor is one of the two constants that define the strength of "
  30040. "the lens used and directly influences the lens distortion effect."
  30041. msgstr ""
  30042. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30043. msgid "The k2 lens factor, see k1."
  30044. msgstr ""
  30045. #: modules/mobile_vr/doc_classes/MobileVRInterface.xml
  30046. msgid ""
  30047. "The oversample setting. Because of the lens distortion we have to render our "
  30048. "buffers at a higher resolution then the screen can natively handle. A value "
  30049. "between 1.5 and 2.0 often provides good results but at the cost of "
  30050. "performance."
  30051. msgstr ""
  30052. #: doc/classes/MultiMesh.xml
  30053. msgid "Provides high-performance mesh instancing."
  30054. msgstr ""
  30055. #: doc/classes/MultiMesh.xml
  30056. msgid ""
  30057. "MultiMesh provides low-level mesh instancing. Drawing thousands of "
  30058. "[MeshInstance] nodes can be slow, since each object is submitted to the GPU "
  30059. "then drawn individually.\n"
  30060. "MultiMesh is much faster as it can draw thousands of instances with a single "
  30061. "draw call, resulting in less API overhead.\n"
  30062. "As a drawback, if the instances are too far away from each other, "
  30063. "performance may be reduced as every single instance will always render (they "
  30064. "are spatially indexed as one, for the whole object).\n"
  30065. "Since instances may have any behavior, the AABB used for visibility must be "
  30066. "provided by the user."
  30067. msgstr ""
  30068. #: doc/classes/MultiMesh.xml
  30069. msgid ""
  30070. "Returns the visibility axis-aligned bounding box in local space. See also "
  30071. "[method VisualInstance.get_transformed_aabb]."
  30072. msgstr ""
  30073. #: doc/classes/MultiMesh.xml
  30074. msgid "Gets a specific instance's color."
  30075. msgstr ""
  30076. #: doc/classes/MultiMesh.xml
  30077. msgid "Returns the custom data that has been set for a specific instance."
  30078. msgstr ""
  30079. #: doc/classes/MultiMesh.xml
  30080. msgid "Returns the [Transform] of a specific instance."
  30081. msgstr ""
  30082. #: doc/classes/MultiMesh.xml
  30083. msgid "Returns the [Transform2D] of a specific instance."
  30084. msgstr ""
  30085. #: doc/classes/MultiMesh.xml
  30086. msgid ""
  30087. "When using [i]physics interpolation[/i], this function allows you to prevent "
  30088. "interpolation on an instance in the current physics tick.\n"
  30089. "This allows you to move instances instantaneously, and should usually be "
  30090. "used when initially placing an instance such as a bullet to prevent "
  30091. "graphical glitches."
  30092. msgstr ""
  30093. #: doc/classes/MultiMesh.xml
  30094. msgid ""
  30095. "Sets all data related to the instances in one go. This is especially useful "
  30096. "when loading the data from disk or preparing the data from GDNative.\n"
  30097. "All data is packed in one large float array. An array may look like this: "
  30098. "Transform for instance 1, color data for instance 1, custom data for "
  30099. "instance 1, transform for instance 2, color data for instance 2, etc...\n"
  30100. "[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, "
  30101. "[code]COLOR_8BIT[/code] / [code]CUSTOM_DATA_8BIT[/code] is stored as 1 float "
  30102. "(4 bytes as is) and [code]COLOR_FLOAT[/code] / [code]CUSTOM_DATA_FLOAT[/"
  30103. "code] is stored as 4 floats."
  30104. msgstr ""
  30105. #: doc/classes/MultiMesh.xml
  30106. msgid ""
  30107. "An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
  30108. "used with [i]physics interpolation[/i]. This method takes two arrays, and "
  30109. "can set the data for the current and previous tick in one go. The renderer "
  30110. "will automatically interpolate the data at each frame.\n"
  30111. "This is useful for situations where the order of instances may change from "
  30112. "physics tick to tick, such as particle systems.\n"
  30113. "When the order of instances is coherent, the simpler [method MultiMesh."
  30114. "set_as_bulk_array] can still be used with interpolation."
  30115. msgstr ""
  30116. #: doc/classes/MultiMesh.xml
  30117. msgid ""
  30118. "Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
  30119. "existing vertex colors.\n"
  30120. "For the color to take effect, ensure that [member color_format] is non-"
  30121. "[code]null[/code] on the [MultiMesh] and [member SpatialMaterial."
  30122. "vertex_color_use_as_albedo] is [code]true[/code] on the material. If the "
  30123. "color doesn't look as expected, make sure the material's albedo color is set "
  30124. "to pure white ([code]Color(1, 1, 1)[/code])."
  30125. msgstr ""
  30126. #: doc/classes/MultiMesh.xml
  30127. msgid ""
  30128. "Sets custom data for a specific instance. Although [Color] is used, it is "
  30129. "just a container for 4 floating point numbers. The format of the number can "
  30130. "change depending on the [enum CustomDataFormat] used."
  30131. msgstr ""
  30132. #: doc/classes/MultiMesh.xml
  30133. msgid "Sets the [Transform] for a specific instance."
  30134. msgstr ""
  30135. #: doc/classes/MultiMesh.xml
  30136. msgid "Sets the [Transform2D] for a specific instance."
  30137. msgstr ""
  30138. #: doc/classes/MultiMesh.xml
  30139. msgid "Format of colors in color array that gets passed to shader."
  30140. msgstr ""
  30141. #: doc/classes/MultiMesh.xml
  30142. msgid "Format of custom data in custom data array that gets passed to shader."
  30143. msgstr ""
  30144. #: doc/classes/MultiMesh.xml
  30145. msgid ""
  30146. "Number of instances that will get drawn. This clears and (re)sizes the "
  30147. "buffers. By default, all instances are drawn but you can limit this with "
  30148. "[member visible_instance_count]."
  30149. msgstr ""
  30150. #: doc/classes/MultiMesh.xml
  30151. msgid "Mesh to be drawn."
  30152. msgstr ""
  30153. #: doc/classes/MultiMesh.xml
  30154. msgid ""
  30155. "Choose whether to use an interpolation method that favors speed or quality.\n"
  30156. "When using low physics tick rates (typically below 20) or high rates of "
  30157. "object rotation, you may get better results from the high quality setting.\n"
  30158. "[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
  30159. "special cases mentioned above, the quality should be comparable to high "
  30160. "quality."
  30161. msgstr ""
  30162. #: doc/classes/MultiMesh.xml
  30163. msgid "Format of transform used to transform mesh, either 2D or 3D."
  30164. msgstr ""
  30165. #: doc/classes/MultiMesh.xml
  30166. msgid ""
  30167. "Limits the number of instances drawn, -1 draws all instances. Changing this "
  30168. "does not change the sizes of the buffers."
  30169. msgstr ""
  30170. #: doc/classes/MultiMesh.xml
  30171. msgid "Use this when using 2D transforms."
  30172. msgstr ""
  30173. #: doc/classes/MultiMesh.xml
  30174. msgid "Use this when using 3D transforms."
  30175. msgstr ""
  30176. #: doc/classes/MultiMesh.xml
  30177. msgid "Use when you are not using per-instance [Color]s."
  30178. msgstr ""
  30179. #: doc/classes/MultiMesh.xml
  30180. msgid ""
  30181. "Compress [Color] data into 8 bits when passing to shader. This uses less "
  30182. "memory and can be faster, but the [Color] loses precision."
  30183. msgstr ""
  30184. #: doc/classes/MultiMesh.xml
  30185. msgid ""
  30186. "The [Color] passed into [method set_instance_color] will use 4 floats. Use "
  30187. "this for highest precision [Color]."
  30188. msgstr ""
  30189. #: doc/classes/MultiMesh.xml
  30190. msgid "Use when you are not using per-instance custom data."
  30191. msgstr ""
  30192. #: doc/classes/MultiMesh.xml
  30193. msgid ""
  30194. "Compress custom_data into 8 bits when passing to shader. This uses less "
  30195. "memory and can be faster, but loses precision and range. Floats packed into "
  30196. "8 bits can only represent values between 0 and 1, numbers outside that range "
  30197. "will be clamped."
  30198. msgstr ""
  30199. #: doc/classes/MultiMesh.xml
  30200. msgid ""
  30201. "The [Color] passed into [method set_instance_custom_data] will use 4 floats. "
  30202. "Use this for highest precision."
  30203. msgstr ""
  30204. #: doc/classes/MultiMesh.xml
  30205. msgid ""
  30206. "Always interpolate using Basis lerping, which can produce warping artifacts "
  30207. "in some situations."
  30208. msgstr ""
  30209. #: doc/classes/MultiMesh.xml
  30210. msgid ""
  30211. "Attempt to interpolate using Basis slerping (spherical linear interpolation) "
  30212. "where possible, otherwise fall back to lerping."
  30213. msgstr ""
  30214. #: doc/classes/MultiMeshInstance.xml
  30215. msgid "Node that instances a [MultiMesh]."
  30216. msgstr ""
  30217. #: doc/classes/MultiMeshInstance.xml
  30218. msgid ""
  30219. "[MultiMeshInstance] is a specialized node to instance [GeometryInstance]s "
  30220. "based on a [MultiMesh] resource.\n"
  30221. "This is useful to optimize the rendering of a high amount of instances of a "
  30222. "given mesh (for example trees in a forest or grass strands)."
  30223. msgstr ""
  30224. #: doc/classes/MultiMeshInstance.xml
  30225. msgid ""
  30226. "The [MultiMesh] resource that will be used and shared among all instances of "
  30227. "the [MultiMeshInstance]."
  30228. msgstr ""
  30229. #: doc/classes/MultiMeshInstance2D.xml
  30230. msgid "Node that instances a [MultiMesh] in 2D."
  30231. msgstr ""
  30232. #: doc/classes/MultiMeshInstance2D.xml
  30233. msgid ""
  30234. "[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] "
  30235. "resource in 2D.\n"
  30236. "Usage is the same as [MultiMeshInstance]."
  30237. msgstr ""
  30238. #: doc/classes/MultiMeshInstance2D.xml
  30239. msgid "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."
  30240. msgstr ""
  30241. #: doc/classes/MultiplayerAPI.xml
  30242. msgid "High-level multiplayer API."
  30243. msgstr ""
  30244. #: doc/classes/MultiplayerAPI.xml
  30245. msgid ""
  30246. "This class implements most of the logic behind the high-level multiplayer "
  30247. "API. See also [NetworkedMultiplayerPeer].\n"
  30248. "By default, [SceneTree] has a reference to this class that is used to "
  30249. "provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene.\n"
  30250. "It is possible to override the MultiplayerAPI instance used by specific "
  30251. "Nodes by setting the [member Node.custom_multiplayer] property, effectively "
  30252. "allowing to run both client and server in the same scene.\n"
  30253. "[b]Note:[/b] The high-level multiplayer API protocol is an implementation "
  30254. "detail and isn't meant to be used by non-Godot servers. It may change "
  30255. "without notice."
  30256. msgstr ""
  30257. #: doc/classes/MultiplayerAPI.xml
  30258. msgid ""
  30259. "Clears the current MultiplayerAPI network state (you shouldn't call this "
  30260. "unless you know what you are doing)."
  30261. msgstr ""
  30262. #: doc/classes/MultiplayerAPI.xml
  30263. msgid ""
  30264. "Returns the peer IDs of all connected peers of this MultiplayerAPI's [member "
  30265. "network_peer]."
  30266. msgstr ""
  30267. #: doc/classes/MultiplayerAPI.xml
  30268. msgid ""
  30269. "Returns the unique peer ID of this MultiplayerAPI's [member network_peer]."
  30270. msgstr ""
  30271. #: doc/classes/MultiplayerAPI.xml
  30272. msgid ""
  30273. "Returns the sender's peer ID for the RPC currently being executed.\n"
  30274. "[b]Note:[/b] If not inside an RPC this method will return 0."
  30275. msgstr ""
  30276. #: doc/classes/MultiplayerAPI.xml doc/classes/SceneTree.xml
  30277. msgid "Returns [code]true[/code] if there is a [member network_peer] set."
  30278. msgstr ""
  30279. #: doc/classes/MultiplayerAPI.xml
  30280. msgid ""
  30281. "Returns [code]true[/code] if this MultiplayerAPI's [member network_peer] is "
  30282. "in server mode (listening for connections)."
  30283. msgstr ""
  30284. #: doc/classes/MultiplayerAPI.xml
  30285. msgid ""
  30286. "Method used for polling the MultiplayerAPI. You only need to worry about "
  30287. "this if you are using [member Node.custom_multiplayer] override or you set "
  30288. "[member SceneTree.multiplayer_poll] to [code]false[/code]. By default, "
  30289. "[SceneTree] will poll its MultiplayerAPI for you.\n"
  30290. "[b]Note:[/b] This method results in RPCs and RSETs being called, so they "
  30291. "will be executed in the same context of this function (e.g. [code]_process[/"
  30292. "code], [code]physics[/code], [Thread])."
  30293. msgstr ""
  30294. #: doc/classes/MultiplayerAPI.xml
  30295. msgid ""
  30296. "Sends the given raw [code]bytes[/code] to a specific peer identified by "
  30297. "[code]id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). "
  30298. "Default ID is [code]0[/code], i.e. broadcast to all peers."
  30299. msgstr ""
  30300. #: doc/classes/MultiplayerAPI.xml
  30301. #, fuzzy
  30302. msgid ""
  30303. "If [code]true[/code] (or if the [member network_peer] has [member PacketPeer."
  30304. "allow_object_decoding] set to [code]true[/code]), the MultiplayerAPI will "
  30305. "allow encoding and decoding of object during RPCs/RSETs.\n"
  30306. "[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
  30307. "Do not use this option if the serialized object comes from untrusted sources "
  30308. "to avoid potential security threats such as remote code execution."
  30309. msgstr ""
  30310. "Merubah sebuah array byte ke nilai asalnya. Ketika [code]allow_objects[/"
  30311. "code] adalah [code]true[/code] perubahan diperbolehkan.\n"
  30312. "[b]PERINGATAN:[/b] Deserialisasi sebuah obyek dapat membuahkan kode yang "
  30313. "dapat dijalankan. Jangan gunakan opsi ini saat obyek diterima dari sumber "
  30314. "yang tidak dapat dipercaya untuk alasan keamanan (injeksi kode dari luar)."
  30315. #: doc/classes/MultiplayerAPI.xml
  30316. msgid ""
  30317. "The peer object to handle the RPC system (effectively enabling networking "
  30318. "when set). Depending on the peer itself, the MultiplayerAPI will become a "
  30319. "network server (check with [method is_network_server]) and will set root "
  30320. "node's network mode to master, or it will become a regular peer with root "
  30321. "node set to puppet. All child nodes are set to inherit the network mode by "
  30322. "default. Handling of networking-related events (connection, disconnection, "
  30323. "new clients) is done by connecting to MultiplayerAPI's signals."
  30324. msgstr ""
  30325. #: doc/classes/MultiplayerAPI.xml
  30326. msgid ""
  30327. "If [code]true[/code], the MultiplayerAPI's [member network_peer] refuses new "
  30328. "incoming connections."
  30329. msgstr ""
  30330. #: doc/classes/MultiplayerAPI.xml
  30331. msgid ""
  30332. "The root node to use for RPCs. Instead of an absolute path, a relative path "
  30333. "will be used to find the node upon which the RPC should be executed.\n"
  30334. "This effectively allows to have different branches of the scene tree to be "
  30335. "managed by different MultiplayerAPI, allowing for example to run both client "
  30336. "and server in the same scene."
  30337. msgstr ""
  30338. #: doc/classes/MultiplayerAPI.xml
  30339. msgid ""
  30340. "Emitted when this MultiplayerAPI's [member network_peer] successfully "
  30341. "connected to a server. Only emitted on clients."
  30342. msgstr ""
  30343. #: doc/classes/MultiplayerAPI.xml
  30344. msgid ""
  30345. "Emitted when this MultiplayerAPI's [member network_peer] fails to establish "
  30346. "a connection to a server. Only emitted on clients."
  30347. msgstr ""
  30348. #: doc/classes/MultiplayerAPI.xml
  30349. msgid ""
  30350. "Emitted when this MultiplayerAPI's [member network_peer] connects with a new "
  30351. "peer. ID is the peer ID of the new peer. Clients get notified when other "
  30352. "clients connect to the same server. Upon connecting to a server, a client "
  30353. "also receives this signal for the server (with ID being 1)."
  30354. msgstr ""
  30355. #: doc/classes/MultiplayerAPI.xml
  30356. msgid ""
  30357. "Emitted when this MultiplayerAPI's [member network_peer] disconnects from a "
  30358. "peer. Clients get notified when other clients disconnect from the same "
  30359. "server."
  30360. msgstr ""
  30361. #: doc/classes/MultiplayerAPI.xml
  30362. msgid ""
  30363. "Emitted when this MultiplayerAPI's [member network_peer] receive a "
  30364. "[code]packet[/code] with custom data (see [method send_bytes]). ID is the "
  30365. "peer ID of the peer that sent the packet."
  30366. msgstr ""
  30367. #: doc/classes/MultiplayerAPI.xml
  30368. msgid ""
  30369. "Emitted when this MultiplayerAPI's [member network_peer] disconnects from "
  30370. "server. Only emitted on clients."
  30371. msgstr ""
  30372. #: doc/classes/MultiplayerAPI.xml
  30373. msgid ""
  30374. "Used with [method Node.rpc_config] or [method Node.rset_config] to disable a "
  30375. "method or property for all RPC calls, making it unavailable. Default for all "
  30376. "methods."
  30377. msgstr ""
  30378. #: doc/classes/MultiplayerAPI.xml
  30379. msgid ""
  30380. "Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
  30381. "method to be called or a property to be changed only on the remote end, not "
  30382. "locally. Analogous to the [code]remote[/code] keyword. Calls and property "
  30383. "changes are accepted from all remote peers, no matter if they are node's "
  30384. "master or puppets."
  30385. msgstr ""
  30386. #: doc/classes/MultiplayerAPI.xml
  30387. msgid ""
  30388. "Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
  30389. "method to be called or a property to be changed only on the network master "
  30390. "for this node. Analogous to the [code]master[/code] keyword. Only accepts "
  30391. "calls or property changes from the node's network puppets, see [method Node."
  30392. "set_network_master]."
  30393. msgstr ""
  30394. #: doc/classes/MultiplayerAPI.xml
  30395. msgid ""
  30396. "Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
  30397. "method to be called or a property to be changed only on puppets for this "
  30398. "node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or "
  30399. "property changes from the node's network master, see [method Node."
  30400. "set_network_master]."
  30401. msgstr ""
  30402. #: doc/classes/MultiplayerAPI.xml
  30403. msgid ""
  30404. "[i]Deprecated.[/i] Use [constant RPC_MODE_PUPPET] instead. Analogous to the "
  30405. "[code]slave[/code] keyword."
  30406. msgstr ""
  30407. #: doc/classes/MultiplayerAPI.xml
  30408. msgid ""
  30409. "Behave like [constant RPC_MODE_REMOTE] but also make the call or property "
  30410. "change locally. Analogous to the [code]remotesync[/code] keyword."
  30411. msgstr ""
  30412. #: doc/classes/MultiplayerAPI.xml
  30413. msgid ""
  30414. "[i]Deprecated.[/i] Use [constant RPC_MODE_REMOTESYNC] instead. Analogous to "
  30415. "the [code]sync[/code] keyword."
  30416. msgstr ""
  30417. #: doc/classes/MultiplayerAPI.xml
  30418. msgid ""
  30419. "Behave like [constant RPC_MODE_MASTER] but also make the call or property "
  30420. "change locally. Analogous to the [code]mastersync[/code] keyword."
  30421. msgstr ""
  30422. #: doc/classes/MultiplayerAPI.xml
  30423. msgid ""
  30424. "Behave like [constant RPC_MODE_PUPPET] but also make the call or property "
  30425. "change locally. Analogous to the [code]puppetsync[/code] keyword."
  30426. msgstr ""
  30427. #: doc/classes/Mutex.xml
  30428. msgid "A synchronization mutex (mutual exclusion)."
  30429. msgstr ""
  30430. #: doc/classes/Mutex.xml
  30431. msgid ""
  30432. "A synchronization mutex (mutual exclusion). This is used to synchronize "
  30433. "multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees "
  30434. "that only one thread can ever acquire the lock at a time. A mutex can be "
  30435. "used to protect a critical section; however, be careful to avoid deadlocks."
  30436. msgstr ""
  30437. #: doc/classes/Mutex.xml
  30438. msgid ""
  30439. "Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
  30440. "[b]Note:[/b] This function returns without blocking if the thread already "
  30441. "has ownership of the mutex."
  30442. msgstr ""
  30443. #: doc/classes/Mutex.xml
  30444. msgid ""
  30445. "Tries locking this [Mutex], but does not block. Returns [constant OK] on "
  30446. "success, [constant ERR_BUSY] otherwise.\n"
  30447. "[b]Note:[/b] This function returns [constant OK] if the thread already has "
  30448. "ownership of the mutex."
  30449. msgstr ""
  30450. #: doc/classes/Mutex.xml
  30451. msgid ""
  30452. "Unlocks this [Mutex], leaving it to other threads.\n"
  30453. "[b]Note:[/b] If a thread called [method lock] or [method try_lock] multiple "
  30454. "times while already having ownership of the mutex, it must also call [method "
  30455. "unlock] the same number of times in order to unlock it correctly."
  30456. msgstr ""
  30457. #: modules/gdnative/doc_classes/NativeScript.xml
  30458. msgid ""
  30459. "Returns the documentation string that was previously set with "
  30460. "[code]godot_nativescript_set_class_documentation[/code]."
  30461. msgstr ""
  30462. #: modules/gdnative/doc_classes/NativeScript.xml
  30463. msgid ""
  30464. "Returns the documentation string that was previously set with "
  30465. "[code]godot_nativescript_set_method_documentation[/code]."
  30466. msgstr ""
  30467. #: modules/gdnative/doc_classes/NativeScript.xml
  30468. msgid ""
  30469. "Returns the documentation string that was previously set with "
  30470. "[code]godot_nativescript_set_property_documentation[/code]."
  30471. msgstr ""
  30472. #: modules/gdnative/doc_classes/NativeScript.xml
  30473. msgid ""
  30474. "Returns the documentation string that was previously set with "
  30475. "[code]godot_nativescript_set_signal_documentation[/code]."
  30476. msgstr ""
  30477. #: modules/gdnative/doc_classes/NativeScript.xml
  30478. msgid ""
  30479. "Constructs a new object of the base type with a script of this type already "
  30480. "attached.\n"
  30481. "[b]Note:[/b] Any arguments passed to this function will be ignored and not "
  30482. "passed to the native constructor function. This will change with in a future "
  30483. "API extension."
  30484. msgstr ""
  30485. #: doc/classes/Navigation.xml
  30486. msgid "Mesh-based navigation and pathfinding node."
  30487. msgstr ""
  30488. #: doc/classes/Navigation.xml
  30489. msgid ""
  30490. "[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
  30491. "deprecated and will be removed in a future version. Use [method "
  30492. "NavigationServer.map_get_path] instead.\n"
  30493. "Provides navigation and pathfinding within a collection of "
  30494. "[NavigationMesh]es. By default, these will be automatically collected from "
  30495. "child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
  30496. "class also assists with aligning navigation agents with the meshes they are "
  30497. "navigating on."
  30498. msgstr ""
  30499. #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
  30500. #: doc/classes/NavigationServer.xml
  30501. msgid "3D Navmesh Demo"
  30502. msgstr ""
  30503. #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
  30504. msgid ""
  30505. "Returns the navigation point closest to the point given. Points are in local "
  30506. "coordinate space."
  30507. msgstr ""
  30508. #: doc/classes/Navigation.xml
  30509. msgid ""
  30510. "Returns the surface normal at the navigation point closest to the point "
  30511. "given. Useful for rotating a navigation agent according to the navigation "
  30512. "mesh it moves on."
  30513. msgstr ""
  30514. #: doc/classes/Navigation.xml
  30515. msgid ""
  30516. "Returns the owner of the [NavigationMesh] which contains the navigation "
  30517. "point closest to the point given. This is usually a [NavigationMeshInstance]."
  30518. msgstr ""
  30519. #: doc/classes/Navigation.xml
  30520. msgid ""
  30521. "Returns the navigation point closest to the given line segment. When "
  30522. "enabling [code]use_collision[/code], only considers intersection points "
  30523. "between segment and navigation meshes. If multiple intersection points are "
  30524. "found, the one closest to the segment start point is returned."
  30525. msgstr ""
  30526. #: doc/classes/Navigation.xml
  30527. #, fuzzy
  30528. msgid "Returns the [RID] of the navigation map on the [NavigationServer]."
  30529. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  30530. #: doc/classes/Navigation.xml
  30531. msgid ""
  30532. "[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
  30533. "deprecated and will be removed in a future version. Use [method "
  30534. "NavigationServer.map_get_path] instead.\n"
  30535. "Returns the path between two given points. Points are in local coordinate "
  30536. "space. If [code]optimize[/code] is [code]true[/code] (the default), the "
  30537. "agent properties associated with each [NavigationMesh] (radius, height, "
  30538. "etc.) are considered in the path calculation, otherwise they are ignored."
  30539. msgstr ""
  30540. #: doc/classes/Navigation.xml
  30541. msgid "The cell height to use for fields."
  30542. msgstr ""
  30543. #: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
  30544. msgid "The XZ plane cell size to use for fields."
  30545. msgstr ""
  30546. #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
  30547. msgid ""
  30548. "This value is used to detect the near edges to connect compatible regions."
  30549. msgstr ""
  30550. #: doc/classes/Navigation.xml
  30551. msgid ""
  30552. "A bitfield determining all navigation map layers the navigation can use on a "
  30553. "[method Navigation.get_simple_path] path query."
  30554. msgstr ""
  30555. #: doc/classes/Navigation.xml
  30556. msgid ""
  30557. "Defines which direction is up. By default, this is [code](0, 1, 0)[/code], "
  30558. "which is the world's \"up\" direction."
  30559. msgstr ""
  30560. #: doc/classes/Navigation.xml doc/classes/Navigation2DServer.xml
  30561. #: doc/classes/NavigationServer.xml
  30562. msgid ""
  30563. "Emitted when a navigation map is updated, when a region moves or is modified."
  30564. msgstr ""
  30565. #: doc/classes/Navigation2D.xml
  30566. msgid "2D navigation and pathfinding node."
  30567. msgstr ""
  30568. #: doc/classes/Navigation2D.xml
  30569. msgid ""
  30570. "[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
  30571. "deprecated and will be removed in a future version. Use [method "
  30572. "Navigation2DServer.map_get_path] instead.\n"
  30573. "Navigation2D provides navigation and pathfinding within a 2D area, specified "
  30574. "as a collection of [NavigationPolygon] resources. By default, these are "
  30575. "automatically collected from child [NavigationPolygonInstance] nodes."
  30576. msgstr ""
  30577. #: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
  30578. #: doc/classes/NavigationPolygon.xml
  30579. msgid "2D Navigation Demo"
  30580. msgstr ""
  30581. #: doc/classes/Navigation2D.xml
  30582. msgid ""
  30583. "Returns the owner of the [NavigationPolygon] which contains the navigation "
  30584. "point closest to the point given. This is usually a "
  30585. "[NavigationPolygonInstance]."
  30586. msgstr ""
  30587. #: doc/classes/Navigation2D.xml
  30588. msgid ""
  30589. "[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
  30590. "deprecated and will be removed in a future version. Use [method "
  30591. "Navigation2DServer.map_get_path] instead.\n"
  30592. "Returns the path between two given points. Points are in local coordinate "
  30593. "space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
  30594. "is smoothed by merging path segments where possible."
  30595. msgstr ""
  30596. #: doc/classes/Navigation2D.xml
  30597. msgid "The XY plane cell size to use for fields."
  30598. msgstr ""
  30599. #: doc/classes/Navigation2D.xml
  30600. msgid ""
  30601. "A bitfield determining all navigation map layers the navigation can use on a "
  30602. "[method Navigation2D.get_simple_path] path query."
  30603. msgstr ""
  30604. #: doc/classes/Navigation2DServer.xml
  30605. msgid "Server interface for low-level 2D navigation access."
  30606. msgstr ""
  30607. #: doc/classes/Navigation2DServer.xml
  30608. msgid ""
  30609. "Navigation2DServer is the server responsible for all 2D navigation. It "
  30610. "handles several objects, namely maps, regions and agents.\n"
  30611. "Maps are made up of regions, which are made of navigation polygons. "
  30612. "Together, they define the navigable areas in the 2D world.\n"
  30613. "[b]Note:[/b] Most NavigationServer changes take effect after the next "
  30614. "physics frame and not immediately. This includes all changes made to maps, "
  30615. "regions or agents by navigation related Nodes in the SceneTree or made "
  30616. "through scripts.\n"
  30617. "For two regions to be connected to each other, they must share a similar "
  30618. "edge. An edge is considered connected to another if both of its two vertices "
  30619. "are at a distance less than navigation map [code]edge_connection_margin[/"
  30620. "code] to the respective other edge's vertex.\n"
  30621. "You may assign navigation layers to regions with [method Navigation2DServer."
  30622. "region_set_navigation_layers], which then can be checked upon when "
  30623. "requesting a path with [method Navigation2DServer.map_get_path]. This allows "
  30624. "allowing or forbidding some areas to 2D objects.\n"
  30625. "To use the collision avoidance system, you may use agents. You can set an "
  30626. "agent's target velocity, then the servers will emit a callback with a "
  30627. "modified velocity.\n"
  30628. "[b]Note:[/b] The collision avoidance system ignores regions. Using the "
  30629. "modified velocity as-is might lead to pushing and agent outside of a "
  30630. "navigable area. This is a limitation of the collision avoidance system, any "
  30631. "more complex situation may require the use of the physics engine.\n"
  30632. "This server keeps tracks of any call and executes them during the sync "
  30633. "phase. This means that you can request any change to the map, using any "
  30634. "thread, without worrying."
  30635. msgstr ""
  30636. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30637. msgid "Creates the agent."
  30638. msgstr ""
  30639. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30640. msgid ""
  30641. "Returns the navigation map [RID] the requested [code]agent[/code] is "
  30642. "currently assigned to."
  30643. msgstr ""
  30644. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30645. msgid "Returns [code]true[/code] if the map got changed the previous frame."
  30646. msgstr ""
  30647. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30648. msgid ""
  30649. "Callback called at the end of the RVO process. If a callback is created "
  30650. "manually and the agent is placed on a navigation map it will calculate "
  30651. "avoidance for the agent and dispatch the calculated [code]safe_velocity[/"
  30652. "code] to the [code]receiver[/code] object with a signal to the chosen "
  30653. "[code]method[/code] name.\n"
  30654. "[b]Note:[/b] Created callbacks are always processed independently of the "
  30655. "SceneTree state as long as the agent is on a navigation map and not freed. "
  30656. "To disable the dispatch of a callback from an agent use [method "
  30657. "agent_set_callback] again with a [code]null[/code] object as the "
  30658. "[code]receiver[/code]."
  30659. msgstr ""
  30660. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30661. msgid "Puts the agent in the map."
  30662. msgstr ""
  30663. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30664. msgid ""
  30665. "Sets the maximum number of other agents the agent takes into account in the "
  30666. "navigation. The larger this number, the longer the running time of the "
  30667. "simulation. If the number is too low, the simulation will not be safe."
  30668. msgstr ""
  30669. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30670. msgid "Sets the maximum speed of the agent. Must be positive."
  30671. msgstr ""
  30672. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30673. msgid ""
  30674. "Sets the maximum distance to other agents this agent takes into account in "
  30675. "the navigation. The larger this number, the longer the running time of the "
  30676. "simulation. If the number is too low, the simulation will not be safe."
  30677. msgstr ""
  30678. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30679. #, fuzzy
  30680. msgid "Sets the position of the agent in world space."
  30681. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  30682. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30683. #, fuzzy
  30684. msgid "Sets the radius of the agent."
  30685. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  30686. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30687. msgid "Sets the new target velocity."
  30688. msgstr ""
  30689. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30690. msgid ""
  30691. "The minimal amount of time for which the agent's velocities that are "
  30692. "computed by the simulation are safe with respect to other agents. The larger "
  30693. "this number, the sooner this agent will respond to the presence of other "
  30694. "agents, but the less freedom this agent has in choosing its velocities. Must "
  30695. "be positive."
  30696. msgstr ""
  30697. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30698. #, fuzzy
  30699. msgid "Sets the current velocity of the agent."
  30700. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  30701. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30702. msgid "Destroys the given RID."
  30703. msgstr ""
  30704. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30705. msgid ""
  30706. "Returns all created navigation map [RID]s on the NavigationServer. This "
  30707. "returns both 2D and 3D created navigation maps as there is technically no "
  30708. "distinction between them."
  30709. msgstr ""
  30710. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30711. msgid "Create a new map."
  30712. msgstr ""
  30713. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30714. msgid ""
  30715. "This function immediately forces synchronization of the specified navigation "
  30716. "[code]map[/code] [RID]. By default navigation maps are only synchronized at "
  30717. "the end of each physics frame. This function can be used to immediately "
  30718. "(re)calculate all the navigation meshes and region connections of the "
  30719. "navigation map. This makes it possible to query a navigation path for a "
  30720. "changed map immediately and in the same frame (multiple times if needed).\n"
  30721. "Due to technical restrictions the current NavigationServer command queue "
  30722. "will be flushed. This means all already queued update commands for this "
  30723. "physics frame will be executed, even those intended for other maps, regions "
  30724. "and agents not part of the specified map. The expensive computation of the "
  30725. "navigation meshes and region connections of a map will only be done for the "
  30726. "specified map. Other maps will receive the normal synchronization at the end "
  30727. "of the physics frame. Should the specified map receive changes after the "
  30728. "forced update it will update again as well when the other maps receive their "
  30729. "update.\n"
  30730. "Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
  30731. "is untouched by this function and continues to happen for all maps and "
  30732. "agents at the end of the physics frame.\n"
  30733. "[b]Note:[/b] With great power comes great responsibility. This function "
  30734. "should only be used by users that really know what they are doing and have a "
  30735. "good reason for it. Forcing an immediate update of a navigation map requires "
  30736. "locking the NavigationServer and flushing the entire NavigationServer "
  30737. "command queue. Not only can this severely impact the performance of a game "
  30738. "but it can also introduce bugs if used inappropriately without much "
  30739. "foresight."
  30740. msgstr ""
  30741. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30742. msgid ""
  30743. "Returns all navigation agents [RID]s that are currently assigned to the "
  30744. "requested navigation [code]map[/code]."
  30745. msgstr ""
  30746. #: doc/classes/Navigation2DServer.xml
  30747. msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented."
  30748. msgstr ""
  30749. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30750. #, fuzzy
  30751. msgid "Returns the map cell size."
  30752. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  30753. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30754. msgid ""
  30755. "Returns the point closest to the provided [code]to_point[/code] on the "
  30756. "navigation mesh surface."
  30757. msgstr ""
  30758. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30759. msgid ""
  30760. "Returns the owner region RID for the point returned by [method "
  30761. "map_get_closest_point]."
  30762. msgstr ""
  30763. #: doc/classes/Navigation2DServer.xml
  30764. msgid ""
  30765. "Returns the edge connection margin of the map. The edge connection margin is "
  30766. "a distance used to connect two regions."
  30767. msgstr ""
  30768. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30769. msgid ""
  30770. "Returns the navigation path to reach the destination from the origin. "
  30771. "[code]navigation_layers[/code] is a bitmask of all region layers that are "
  30772. "allowed to be in the path."
  30773. msgstr ""
  30774. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30775. msgid ""
  30776. "Returns all navigation regions [RID]s that are currently assigned to the "
  30777. "requested navigation [code]map[/code]."
  30778. msgstr ""
  30779. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30780. msgid "Returns [code]true[/code] if the map is active."
  30781. msgstr ""
  30782. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30783. msgid "Sets the map active."
  30784. msgstr ""
  30785. #: doc/classes/Navigation2DServer.xml
  30786. msgid ""
  30787. "Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/"
  30788. "b] Currently not implemented."
  30789. msgstr ""
  30790. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30791. msgid "Set the map cell size used to weld the navigation mesh polygons."
  30792. msgstr ""
  30793. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30794. msgid ""
  30795. "Set the map edge connection margin used to weld the compatible region edges."
  30796. msgstr ""
  30797. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30798. msgid "Creates a new region."
  30799. msgstr ""
  30800. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30801. msgid ""
  30802. "Returns the ending point of a connection door. [code]connection[/code] is an "
  30803. "index between 0 and the return value of [method "
  30804. "region_get_connections_count]."
  30805. msgstr ""
  30806. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30807. msgid ""
  30808. "Returns the starting point of a connection door. [code]connection[/code] is "
  30809. "an index between 0 and the return value of [method "
  30810. "region_get_connections_count]."
  30811. msgstr ""
  30812. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30813. msgid ""
  30814. "Returns how many connections this [code]region[/code] has with other regions "
  30815. "in the map."
  30816. msgstr ""
  30817. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30818. #, fuzzy
  30819. msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]."
  30820. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  30821. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30822. msgid ""
  30823. "Returns the navigation map [RID] the requested [code]region[/code] is "
  30824. "currently assigned to."
  30825. msgstr ""
  30826. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30827. #, fuzzy
  30828. msgid "Returns the region's navigation layers."
  30829. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  30830. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30831. #, fuzzy
  30832. msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
  30833. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  30834. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30835. msgid ""
  30836. "Returns [code]true[/code] if the provided [code]point[/code] in world space "
  30837. "is currently owned by the provided navigation [code]region[/code]. Owned in "
  30838. "this context means that one of the region's navigation mesh polygon faces "
  30839. "has a possible position at the closest distance to this point compared to "
  30840. "all other navigation meshes from other navigation regions that are also "
  30841. "registered on the navigation map of the provided region.\n"
  30842. "If multiple navigation meshes have positions at equal distance the "
  30843. "navigation region whose polygons are processed first wins the ownership. "
  30844. "Polygons are processed in the same order that navigation regions were "
  30845. "registered on the NavigationServer.\n"
  30846. "[b]Note:[/b] If navigation meshes from different navigation regions overlap "
  30847. "(which should be avoided in general) the result might not be what is "
  30848. "expected."
  30849. msgstr ""
  30850. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30851. #, fuzzy
  30852. msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
  30853. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  30854. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30855. #, fuzzy
  30856. msgid "Sets the map for the region."
  30857. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  30858. #: doc/classes/Navigation2DServer.xml
  30859. msgid ""
  30860. "Set the region's navigation layers. This allows selecting regions from a "
  30861. "path request (when using [method Navigation2DServer.map_get_path])."
  30862. msgstr ""
  30863. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30864. #, fuzzy
  30865. msgid "Sets the navigation mesh for the region."
  30866. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  30867. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30868. msgid "Sets the global transformation for the region."
  30869. msgstr ""
  30870. #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
  30871. #, fuzzy
  30872. msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]."
  30873. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  30874. #: doc/classes/NavigationAgent.xml
  30875. msgid "3D agent used in navigation for collision avoidance."
  30876. msgstr ""
  30877. #: doc/classes/NavigationAgent.xml
  30878. msgid ""
  30879. "3D agent that is used in navigation to reach a location while avoiding "
  30880. "static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
  30881. "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
  30882. "navigation data to work correctly. By default this node will register to the "
  30883. "default [World] navigation map. If this node is a child of a [Navigation] "
  30884. "node it will register to the navigation map of the navigation node or the "
  30885. "function [method set_navigation] can be used to set the navigation node "
  30886. "directly. [NavigationAgent] is physics safe.\n"
  30887. "[b]Note:[/b] After [method set_target_location] is used it is required to "
  30888. "use the [method get_next_location] function once every physics frame to "
  30889. "update the internal path logic of the NavigationAgent. The returned vector "
  30890. "position from this function should be used as the next movement position for "
  30891. "the agent's parent Node.\n"
  30892. "[b]Note:[/b] By default, the expensive calculations for avoidance are done "
  30893. "in a thread. In HTML5 exports without thread support, they will be done on "
  30894. "the main thread, which can lead to performance issues."
  30895. msgstr ""
  30896. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  30897. msgid ""
  30898. "Returns the distance to the target location, using the agent's global "
  30899. "position. The user must set the target location with [method "
  30900. "set_target_location] in order for this to be accurate."
  30901. msgstr ""
  30902. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  30903. msgid ""
  30904. "Returns the reachable final location in global coordinates. This can change "
  30905. "if the navigation path is altered in any way. Because of this, it would be "
  30906. "best to check this each frame."
  30907. msgstr ""
  30908. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  30909. msgid ""
  30910. "Returns this agent's current path from start to finish in global "
  30911. "coordinates. The path only updates when the target location is changed or "
  30912. "the agent requires a repath. The path array is not intended to be used in "
  30913. "direct path movement as the agent has its own internal path logic that would "
  30914. "get corrupted by changing the path array manually. Use the intended [method "
  30915. "get_next_location] once every physics frame to receive the next path point "
  30916. "for the agents movement as this function also updates the internal path "
  30917. "logic."
  30918. msgstr ""
  30919. #: doc/classes/NavigationAgent.xml
  30920. msgid ""
  30921. "Returns which index the agent is currently on in the navigation path's "
  30922. "[PoolVector3Array]."
  30923. msgstr ""
  30924. #: doc/classes/NavigationAgent.xml
  30925. msgid ""
  30926. "Returns the [Navigation] node that the agent is using for its navigation "
  30927. "system."
  30928. msgstr ""
  30929. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  30930. msgid ""
  30931. "Returns the [RID] of the navigation map for this NavigationAgent node. This "
  30932. "function returns always the map set on the NavigationAgent node and not the "
  30933. "map of the abstract agent on the NavigationServer. If the agent map is "
  30934. "changed directly with the NavigationServer API the NavigationAgent node will "
  30935. "not be aware of the map change. Use [method set_navigation_map] to change "
  30936. "the navigation map for the NavigationAgent and also update the agent on the "
  30937. "NavigationServer."
  30938. msgstr ""
  30939. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  30940. msgid ""
  30941. "Returns the next location in global coordinates that can be moved to, making "
  30942. "sure that there are no static objects in the way. If the agent does not have "
  30943. "a navigation path, it will return the position of the agent's parent. The "
  30944. "use of this function once every physics frame is required to update the "
  30945. "internal path logic of the NavigationAgent."
  30946. msgstr ""
  30947. #: doc/classes/NavigationAgent.xml
  30948. #, fuzzy
  30949. msgid "Returns the [RID] of this agent on the [NavigationServer]."
  30950. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  30951. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  30952. msgid ""
  30953. "Returns the user-defined target location (set with [method "
  30954. "set_target_location])."
  30955. msgstr ""
  30956. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  30957. msgid ""
  30958. "Returns [code]true[/code] if the navigation path's final location has been "
  30959. "reached."
  30960. msgstr ""
  30961. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  30962. msgid ""
  30963. "Returns [code]true[/code] if the target location is reachable. The target "
  30964. "location is set using [method set_target_location]."
  30965. msgstr ""
  30966. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  30967. msgid ""
  30968. "Returns [code]true[/code] if the target location is reached. The target "
  30969. "location is set using [method set_target_location]. It may not always be "
  30970. "possible to reach the target location. It should always be possible to reach "
  30971. "the final location though. See [method get_final_location]."
  30972. msgstr ""
  30973. #: doc/classes/NavigationAgent.xml
  30974. msgid ""
  30975. "Sets the [Navigation] node used by the agent. Useful when you don't want to "
  30976. "make the agent a child of a [Navigation] node."
  30977. msgstr ""
  30978. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  30979. msgid ""
  30980. "Sets the [RID] of the navigation map this NavigationAgent node should use "
  30981. "and also updates the [code]agent[/code] on the NavigationServer."
  30982. msgstr ""
  30983. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  30984. msgid ""
  30985. "Sets the user desired final location. This will clear the current navigation "
  30986. "path."
  30987. msgstr ""
  30988. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  30989. msgid ""
  30990. "Sends the passed in velocity to the collision avoidance algorithm. It will "
  30991. "adjust the velocity to avoid collisions. Once the adjustment to the velocity "
  30992. "is complete, it will emit the [signal velocity_computed] signal."
  30993. msgstr ""
  30994. #: doc/classes/NavigationAgent.xml
  30995. msgid ""
  30996. "The NavigationAgent height offset is subtracted from the y-axis value of any "
  30997. "vector path position for this NavigationAgent. The NavigationAgent height "
  30998. "offset does not change or influence the navigation mesh or pathfinding query "
  30999. "result. Additional navigation maps that use regions with navigation meshes "
  31000. "that the developer baked with appropriate agent radius or height values are "
  31001. "required to support different-sized agents."
  31002. msgstr ""
  31003. #: doc/classes/NavigationAgent.xml
  31004. msgid ""
  31005. "If [code]true[/code] the agent is registered for an RVO avoidance callback "
  31006. "on the [NavigationServer]. When [method set_velocity] is used and the "
  31007. "processing is completed a [code]safe_velocity[/code] Vector3 is received "
  31008. "with a signal connection to [signal velocity_computed]. Avoidance processing "
  31009. "with many registered agents has a significant performance cost and should "
  31010. "only be enabled on agents that currently require it."
  31011. msgstr ""
  31012. #: doc/classes/NavigationAgent.xml
  31013. msgid ""
  31014. "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
  31015. "horizontal plane."
  31016. msgstr ""
  31017. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31018. msgid "The maximum number of neighbors for the agent to consider."
  31019. msgstr ""
  31020. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31021. msgid "The maximum speed that an agent can move."
  31022. msgstr ""
  31023. #: doc/classes/NavigationAgent.xml
  31024. msgid ""
  31025. "A bitfield determining all navigation map layers the [NavigationAgent] "
  31026. "belongs to. On path requests the agent will ignore navmeshes without at "
  31027. "least one matching layer."
  31028. msgstr ""
  31029. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31030. msgid "The distance to search for other agents."
  31031. msgstr ""
  31032. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31033. msgid ""
  31034. "The distance threshold before a path point is considered to be reached. This "
  31035. "will allow an agent to not have to hit a path point on the path exactly, but "
  31036. "in the area. If this value is set to high the NavigationAgent will skip "
  31037. "points on the path which can lead to leaving the navigation mesh. If this "
  31038. "value is set to low the NavigationAgent will be stuck in a repath loop cause "
  31039. "it will constantly overshoot or undershoot the distance to the next point on "
  31040. "each physics frame update."
  31041. msgstr ""
  31042. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31043. msgid ""
  31044. "The maximum distance the agent is allowed away from the ideal path to the "
  31045. "final location. This can happen due to trying to avoid collisions. When the "
  31046. "maximum distance is exceeded, it recalculates the ideal path."
  31047. msgstr ""
  31048. #: doc/classes/NavigationAgent.xml
  31049. msgid ""
  31050. "The radius of the avoidance agent. This is the \"body\" of the avoidance "
  31051. "agent and not the avoidance maneuver starting radius (which is controlled by "
  31052. "[member neighbor_dist]).\n"
  31053. "Does not affect normal pathfinding. To change an actor's pathfinding radius "
  31054. "bake [NavigationMesh] resources with a different [member NavigationMesh."
  31055. "agent_radius] property and use different navigation maps for each actor size."
  31056. msgstr ""
  31057. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31058. msgid ""
  31059. "The distance threshold before the final target point is considered to be "
  31060. "reached. This will allow an agent to not have to hit the point of the final "
  31061. "target exactly, but only the area. If this value is set to low the "
  31062. "NavigationAgent will be stuck in a repath loop cause it will constantly "
  31063. "overshoot or undershoot the distance to the final target point on each "
  31064. "physics frame update."
  31065. msgstr ""
  31066. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31067. msgid ""
  31068. "The minimal amount of time for which this agent's velocities, that are "
  31069. "computed with the collision avoidance algorithm, are safe with respect to "
  31070. "other agents. The larger the number, the sooner the agent will respond to "
  31071. "other agents, but the less freedom in choosing its velocities. Must be "
  31072. "positive."
  31073. msgstr ""
  31074. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31075. msgid "Notifies when the final location is reached."
  31076. msgstr ""
  31077. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31078. msgid ""
  31079. "Notifies when the navigation path changes. This can be triggered by the "
  31080. "navigation system or by the user changing the path."
  31081. msgstr ""
  31082. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31083. msgid ""
  31084. "Notifies when the player-defined target, set with [method "
  31085. "set_target_location], is reached."
  31086. msgstr ""
  31087. #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
  31088. msgid ""
  31089. "Notifies when the collision avoidance velocity is calculated after a call to "
  31090. "[method set_velocity]. Only emitted when [member avoidance_enabled] is true."
  31091. msgstr ""
  31092. #: doc/classes/NavigationAgent2D.xml
  31093. msgid "2D agent used in navigation for collision avoidance."
  31094. msgstr ""
  31095. #: doc/classes/NavigationAgent2D.xml
  31096. msgid ""
  31097. "2D agent that is used in navigation to reach a location while avoiding "
  31098. "static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
  31099. "(Reciprocal Velocity Obstacles) collision avoidance. The agent needs "
  31100. "navigation data to work correctly. By default this node will register to the "
  31101. "default [World2D] navigation map. If this node is a child of a "
  31102. "[Navigation2D] node it will register to the navigation map of the navigation "
  31103. "node or the function [method set_navigation] can be used to set the "
  31104. "navigation node directly. [NavigationAgent2D] is physics safe.\n"
  31105. "[b]Note:[/b] After [method set_target_location] is used it is required to "
  31106. "use the [method get_next_location] function once every physics frame to "
  31107. "update the internal path logic of the NavigationAgent. The returned vector "
  31108. "position from this function should be used as the next movement position for "
  31109. "the agent's parent Node.\n"
  31110. "[b]Note:[/b] By default, the expensive calculations for avoidance are done "
  31111. "in a thread. In HTML5 exports without thread support, they will be done on "
  31112. "the main thread, which can lead to performance issues."
  31113. msgstr ""
  31114. #: doc/classes/NavigationAgent2D.xml
  31115. msgid ""
  31116. "Returns which index the agent is currently on in the navigation path's "
  31117. "[PoolVector2Array]."
  31118. msgstr ""
  31119. #: doc/classes/NavigationAgent2D.xml
  31120. msgid ""
  31121. "Returns the [Navigation2D] node that the agent is using for its navigation "
  31122. "system."
  31123. msgstr ""
  31124. #: doc/classes/NavigationAgent2D.xml
  31125. #, fuzzy
  31126. msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
  31127. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  31128. #: doc/classes/NavigationAgent2D.xml
  31129. msgid ""
  31130. "Sets the [Navigation2D] node used by the agent. Useful when you don't want "
  31131. "to make the agent a child of a [Navigation2D] node."
  31132. msgstr ""
  31133. #: doc/classes/NavigationAgent2D.xml
  31134. msgid ""
  31135. "If [code]true[/code] the agent is registered for an RVO avoidance callback "
  31136. "on the [Navigation2DServer]. When [method set_velocity] is used and the "
  31137. "processing is completed a [code]safe_velocity[/code] Vector2 is received "
  31138. "with a signal connection to [signal velocity_computed]. Avoidance processing "
  31139. "with many registered agents has a significant performance cost and should "
  31140. "only be enabled on agents that currently require it."
  31141. msgstr ""
  31142. #: doc/classes/NavigationAgent2D.xml
  31143. msgid ""
  31144. "A bitfield determining all navigation map layers the [NavigationAgent2D] "
  31145. "belongs to. On path requests the agent will ignore navmeshes without at "
  31146. "least one matching layer."
  31147. msgstr ""
  31148. #: doc/classes/NavigationAgent2D.xml
  31149. msgid ""
  31150. "The radius of the avoidance agent. This is the \"body\" of the avoidance "
  31151. "agent and not the avoidance maneuver starting radius (which is controlled by "
  31152. "[member neighbor_dist]).\n"
  31153. "Does not affect normal pathfinding."
  31154. msgstr ""
  31155. #: doc/classes/NavigationMesh.xml
  31156. msgid "A mesh to approximate the walkable areas and obstacles."
  31157. msgstr ""
  31158. #: doc/classes/NavigationMesh.xml
  31159. msgid ""
  31160. "A navigation mesh is a collection of polygons that define which areas of an "
  31161. "environment are traversable to aid agents in pathfinding through complicated "
  31162. "spaces."
  31163. msgstr ""
  31164. #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml
  31165. msgid ""
  31166. "Adds a polygon using the indices of the vertices you get when calling "
  31167. "[method get_vertices]."
  31168. msgstr ""
  31169. #: doc/classes/NavigationMesh.xml
  31170. msgid ""
  31171. "Clears the array of polygons, but it doesn't clear the array of vertices."
  31172. msgstr ""
  31173. #: doc/classes/NavigationMesh.xml
  31174. msgid ""
  31175. "Initializes the navigation mesh by setting the vertices and indices "
  31176. "according to a [Mesh]."
  31177. msgstr ""
  31178. #: doc/classes/NavigationMesh.xml
  31179. msgid ""
  31180. "Returns whether the specified [code]bit[/code] of the [member "
  31181. "geometry_collision_mask] is set."
  31182. msgstr ""
  31183. #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml
  31184. msgid ""
  31185. "Returns a [PoolIntArray] containing the indices of the vertices of a created "
  31186. "polygon."
  31187. msgstr ""
  31188. #: doc/classes/NavigationMesh.xml
  31189. msgid "Returns the number of polygons in the navigation mesh."
  31190. msgstr ""
  31191. #: doc/classes/NavigationMesh.xml
  31192. msgid ""
  31193. "Returns a [PoolVector3Array] containing all the vertices being used to "
  31194. "create the polygons."
  31195. msgstr ""
  31196. #: doc/classes/NavigationMesh.xml
  31197. msgid ""
  31198. "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
  31199. "code] in the [member geometry_collision_mask].\n"
  31200. "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
  31201. "code] in the [member geometry_collision_mask]."
  31202. msgstr ""
  31203. #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml
  31204. msgid ""
  31205. "Sets the vertices that can be then indexed to create polygons with the "
  31206. "[method add_polygon] method."
  31207. msgstr ""
  31208. #: doc/classes/NavigationMesh.xml
  31209. msgid ""
  31210. "The minimum floor to ceiling height that will still allow the floor area to "
  31211. "be considered walkable.\n"
  31212. "[b]Note:[/b] While baking, this value will be rounded up to the nearest "
  31213. "multiple of [member cell_height]."
  31214. msgstr ""
  31215. #: doc/classes/NavigationMesh.xml
  31216. msgid ""
  31217. "The minimum ledge height that is considered to still be traversable.\n"
  31218. "[b]Note:[/b] While baking, this value will be rounded down to the nearest "
  31219. "multiple of [member cell_height]."
  31220. msgstr ""
  31221. #: doc/classes/NavigationMesh.xml
  31222. msgid "The maximum slope that is considered walkable, in degrees."
  31223. msgstr ""
  31224. #: doc/classes/NavigationMesh.xml
  31225. msgid ""
  31226. "The distance to erode/shrink the walkable area of the heightfield away from "
  31227. "obstructions.\n"
  31228. "[b]Note:[/b] While baking, this value will be rounded up to the nearest "
  31229. "multiple of [member cell_size]."
  31230. msgstr ""
  31231. #: doc/classes/NavigationMesh.xml
  31232. msgid "The Y axis cell size to use for fields."
  31233. msgstr ""
  31234. #: doc/classes/NavigationMesh.xml
  31235. msgid ""
  31236. "The sampling distance to use when generating the detail mesh, in cell unit."
  31237. msgstr ""
  31238. #: doc/classes/NavigationMesh.xml
  31239. msgid ""
  31240. "The maximum distance the detail mesh surface should deviate from "
  31241. "heightfield, in cell unit."
  31242. msgstr ""
  31243. #: doc/classes/NavigationMesh.xml
  31244. msgid ""
  31245. "The maximum distance a simplfied contour's border edges should deviate the "
  31246. "original raw contour."
  31247. msgstr ""
  31248. #: doc/classes/NavigationMesh.xml
  31249. msgid ""
  31250. "The maximum allowed length for contour edges along the border of the mesh.\n"
  31251. "[b]Note:[/b] While baking, this value will be rounded up to the nearest "
  31252. "multiple of [member cell_size]."
  31253. msgstr ""
  31254. #: doc/classes/NavigationMesh.xml
  31255. msgid ""
  31256. "If the baking [AABB] has a volume the navigation mesh baking will be "
  31257. "restricted to its enclosing area."
  31258. msgstr ""
  31259. #: doc/classes/NavigationMesh.xml
  31260. msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
  31261. msgstr ""
  31262. #: doc/classes/NavigationMesh.xml
  31263. msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
  31264. msgstr ""
  31265. #: doc/classes/NavigationMesh.xml
  31266. msgid ""
  31267. "If [code]true[/code], marks non-walkable spans as walkable if their maximum "
  31268. "is within [member agent_max_climb] of a walkable neighbor."
  31269. msgstr ""
  31270. #: doc/classes/NavigationMesh.xml
  31271. msgid ""
  31272. "If [code]true[/code], marks walkable spans as not walkable if the clearance "
  31273. "above the span is less than [member agent_height]."
  31274. msgstr ""
  31275. #: doc/classes/NavigationMesh.xml
  31276. msgid ""
  31277. "The physics layers to scan for static colliders.\n"
  31278. "Only used when [member geometry_parsed_geometry_type] is [constant "
  31279. "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]."
  31280. msgstr ""
  31281. #: doc/classes/NavigationMesh.xml
  31282. msgid ""
  31283. "Determines which type of nodes will be parsed as geometry. See [enum "
  31284. "ParsedGeometryType] for possible values."
  31285. msgstr ""
  31286. #: doc/classes/NavigationMesh.xml
  31287. msgid ""
  31288. "The source of the geometry used when baking. See [enum SourceGeometryMode] "
  31289. "for possible values."
  31290. msgstr ""
  31291. #: doc/classes/NavigationMesh.xml
  31292. msgid ""
  31293. "The name of the group to scan for geometry.\n"
  31294. "Only used when [member geometry_source_geometry_mode] is [constant "
  31295. "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant "
  31296. "SOURCE_GEOMETRY_GROUPS_EXPLICIT]."
  31297. msgstr ""
  31298. #: doc/classes/NavigationMesh.xml
  31299. msgid ""
  31300. "The maximum number of vertices allowed for polygons generated during the "
  31301. "contour to polygon conversion process."
  31302. msgstr ""
  31303. #: doc/classes/NavigationMesh.xml
  31304. msgid ""
  31305. "Any regions with a size smaller than this will be merged with larger regions "
  31306. "if possible.\n"
  31307. "[b]Note:[/b] This value will be squared to calculate the number of cells. "
  31308. "For example, a value of 20 will set the number of cells to 400."
  31309. msgstr ""
  31310. #: doc/classes/NavigationMesh.xml
  31311. msgid ""
  31312. "The minimum size of a region for it to be created.\n"
  31313. "[b]Note:[/b] This value will be squared to calculate the minimum number of "
  31314. "cells allowed to form isolated island areas. For example, a value of 8 will "
  31315. "set the number of cells to 64."
  31316. msgstr ""
  31317. #: doc/classes/NavigationMesh.xml
  31318. msgid ""
  31319. "Partitioning algorithm for creating the navigation mesh polys. See [enum "
  31320. "SamplePartitionType] for possible values."
  31321. msgstr ""
  31322. #: doc/classes/NavigationMesh.xml
  31323. msgid ""
  31324. "Watershed partitioning. Generally the best choice if you precompute the "
  31325. "navigation mesh, use this if you have large open areas."
  31326. msgstr ""
  31327. #: doc/classes/NavigationMesh.xml
  31328. msgid ""
  31329. "Monotone partitioning. Use this if you want fast navigation mesh generation."
  31330. msgstr ""
  31331. #: doc/classes/NavigationMesh.xml
  31332. msgid ""
  31333. "Layer partitioning. Good choice to use for tiled navigation mesh with medium "
  31334. "and small sized tiles."
  31335. msgstr ""
  31336. #: doc/classes/NavigationMesh.xml
  31337. msgid "Represents the size of the [enum SamplePartitionType] enum."
  31338. msgstr ""
  31339. #: doc/classes/NavigationMesh.xml
  31340. msgid ""
  31341. "Parses mesh instances as geometry. This includes [MeshInstance], [CSGShape], "
  31342. "and [GridMap] nodes."
  31343. msgstr ""
  31344. #: doc/classes/NavigationMesh.xml
  31345. msgid ""
  31346. "Parses [StaticBody] colliders as geometry. The collider should be in any of "
  31347. "the layers specified by [member geometry_collision_mask]."
  31348. msgstr ""
  31349. #: doc/classes/NavigationMesh.xml
  31350. msgid ""
  31351. "Both [constant PARSED_GEOMETRY_MESH_INSTANCES] and [constant "
  31352. "PARSED_GEOMETRY_STATIC_COLLIDERS]."
  31353. msgstr ""
  31354. #: doc/classes/NavigationMesh.xml
  31355. msgid "Represents the size of the [enum ParsedGeometryType] enum."
  31356. msgstr ""
  31357. #: doc/classes/NavigationMesh.xml
  31358. msgid ""
  31359. "Scans the child nodes of [NavigationMeshInstance] recursively for geometry."
  31360. msgstr ""
  31361. #: doc/classes/NavigationMesh.xml
  31362. msgid ""
  31363. "Scans nodes in a group and their child nodes recursively for geometry. The "
  31364. "group is specified by [member geometry_source_group_name]."
  31365. msgstr ""
  31366. #: doc/classes/NavigationMesh.xml
  31367. msgid ""
  31368. "Uses nodes in a group for geometry. The group is specified by [member "
  31369. "geometry_source_group_name]."
  31370. msgstr ""
  31371. #: doc/classes/NavigationMesh.xml
  31372. msgid "Represents the size of the [enum SourceGeometryMode] enum."
  31373. msgstr ""
  31374. #: doc/classes/NavigationMeshGenerator.xml
  31375. msgid "Helper class for creating and clearing navigation meshes."
  31376. msgstr ""
  31377. #: doc/classes/NavigationMeshGenerator.xml
  31378. msgid ""
  31379. "This class is responsible for creating and clearing 3D navigation meshes "
  31380. "used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
  31381. "[NavigationMeshGenerator] has very limited to no use for 2D as the "
  31382. "navigation mesh baking process expects 3D node types and 3D source geometry "
  31383. "to parse.\n"
  31384. "The entire navigation mesh baking is best done in a separate thread as the "
  31385. "voxelization, collision tests and mesh optimization steps involved are very "
  31386. "performance and time hungry operations.\n"
  31387. "Navigation mesh baking happens in multiple steps and the result depends on "
  31388. "3D source geometry and properties of the [NavigationMesh] resource. In the "
  31389. "first step, starting from a root node and depending on [NavigationMesh] "
  31390. "properties all valid 3D source geometry nodes are collected from the "
  31391. "[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
  31392. "geometry data and a combined 3D mesh is build. Due to the many different "
  31393. "types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
  31394. "various [CollisionObject]s, some operations to collect geometry data can "
  31395. "trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
  31396. "synchronization can have a negative effect on baking time or framerate as it "
  31397. "often involves [Mutex] locking for thread security. Many parsable objects "
  31398. "and the continuous synchronization with other threaded Servers can increase "
  31399. "the baking time significantly. On the other hand only a few but very large "
  31400. "and complex objects will take some time to prepare for the Servers which can "
  31401. "noticeably stall the next frame render. As a general rule the total amount "
  31402. "of parsable objects and their individual size and complexity should be "
  31403. "balanced to avoid framerate issues or very long baking times. The combined "
  31404. "mesh is then passed to the Recast Navigation Object to test the source "
  31405. "geometry for walkable terrain suitable to [NavigationMesh] agent properties "
  31406. "by creating a voxel world around the meshes bounding area.\n"
  31407. "The finalized navigation mesh is then returned and stored inside the "
  31408. "[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
  31409. "nodes.\n"
  31410. "[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
  31411. "obstruct navigation baking does not always work. The navigation baking has "
  31412. "no concept of what is a geometry \"inside\" when dealing with mesh source "
  31413. "geometry and this is intentional. Depending on current baking parameters, as "
  31414. "soon as the obstructing mesh is large enough to fit a navigation mesh area "
  31415. "inside, the baking will generate navigation mesh areas that are inside the "
  31416. "obstructing source geometry mesh."
  31417. msgstr ""
  31418. #: doc/classes/NavigationMeshGenerator.xml
  31419. msgid ""
  31420. "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
  31421. "nodes under the provided [code]root_node[/code] or a specific group of nodes "
  31422. "for potential source geometry. The parse behavior can be controlled with the "
  31423. "[member NavigationMesh.geometry_parsed_geometry_type] and [member "
  31424. "NavigationMesh.geometry_source_geometry_mode] properties on the "
  31425. "[NavigationMesh] resource."
  31426. msgstr ""
  31427. #: doc/classes/NavigationMeshGenerator.xml
  31428. msgid ""
  31429. "Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
  31430. "resource."
  31431. msgstr ""
  31432. #: doc/classes/NavigationMeshInstance.xml
  31433. msgid "An instance of a [NavigationMesh]."
  31434. msgstr ""
  31435. #: doc/classes/NavigationMeshInstance.xml
  31436. msgid ""
  31437. "An instance of a [NavigationMesh]. It tells the [Navigation] node what can "
  31438. "be navigated and what cannot, based on the [NavigationMesh] resource.\n"
  31439. "By default this node will register to the default [World] navigation map. If "
  31440. "this node is a child of a [Navigation] node it will register to the "
  31441. "navigation map of the navigation node.\n"
  31442. "Two regions can be connected to each other if they share a similar edge. You "
  31443. "can set the minimum distance between two vertices required to connect two "
  31444. "edges by using [method NavigationServer.map_set_edge_connection_margin].\n"
  31445. "[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting "
  31446. "two regions. They must share a similar edge.\n"
  31447. "The cost of entering this region from another region can be controlled with "
  31448. "the [member enter_cost] value.\n"
  31449. "[b]Note:[/b] This value is not added to the path cost when the start "
  31450. "position is already inside this region.\n"
  31451. "The cost of traveling distances inside this region can be controlled with "
  31452. "the [member travel_cost] multiplier."
  31453. msgstr ""
  31454. #: doc/classes/NavigationMeshInstance.xml
  31455. msgid ""
  31456. "Bakes the [NavigationMesh]. If [code]on_thread[/code] is set to [code]true[/"
  31457. "code] (default), the baking is done on a separate thread. Baking on separate "
  31458. "thread is useful because navigation baking is not a cheap operation. When it "
  31459. "is completed, it automatically sets the new [NavigationMesh]. Please note "
  31460. "that baking on separate thread may be very slow if geometry is parsed from "
  31461. "meshes as async access to each mesh involves heavy synchronization. Also, "
  31462. "please note that baking on a separate thread is automatically disabled on "
  31463. "operating systems that cannot use threads (such as HTML5 with threads "
  31464. "disabled)."
  31465. msgstr ""
  31466. #: doc/classes/NavigationMeshInstance.xml
  31467. msgid ""
  31468. "Returns the [RID] of this region on the [NavigationServer]. Combined with "
  31469. "[method NavigationServer.map_get_closest_point_owner] can be used to "
  31470. "identify the [NavigationMeshInstance] closest to a point on the merged "
  31471. "navigation map."
  31472. msgstr ""
  31473. #: doc/classes/NavigationMeshInstance.xml
  31474. msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
  31475. msgstr ""
  31476. #: doc/classes/NavigationMeshInstance.xml
  31477. #: doc/classes/NavigationPolygonInstance.xml
  31478. msgid ""
  31479. "When pathfinding enters this region's navmesh from another regions navmesh "
  31480. "the [code]enter_cost[/code] value is added to the path distance for "
  31481. "determining the shortest path."
  31482. msgstr ""
  31483. #: doc/classes/NavigationMeshInstance.xml
  31484. msgid ""
  31485. "A bitfield determining all navigation map layers the [NavigationMesh] "
  31486. "belongs to. On path requests with [method NavigationServer.map_get_path] "
  31487. "navmeshes without matching layers will be ignored and the navigation map "
  31488. "will only proximity merge different navmeshes with matching layers."
  31489. msgstr ""
  31490. #: doc/classes/NavigationMeshInstance.xml
  31491. msgid "The [NavigationMesh] resource to use."
  31492. msgstr ""
  31493. #: doc/classes/NavigationMeshInstance.xml
  31494. #: doc/classes/NavigationPolygonInstance.xml
  31495. msgid ""
  31496. "When pathfinding moves inside this region's navmesh the traveled distances "
  31497. "are multiplied with [code]travel_cost[/code] for determining the shortest "
  31498. "path."
  31499. msgstr ""
  31500. #: doc/classes/NavigationMeshInstance.xml
  31501. msgid "Notifies when the navigation mesh bake operation is completed."
  31502. msgstr ""
  31503. #: doc/classes/NavigationMeshInstance.xml
  31504. msgid "Notifies when the [NavigationMesh] has changed."
  31505. msgstr ""
  31506. #: doc/classes/NavigationObstacle.xml
  31507. msgid "3D obstacle used in navigation for collision avoidance."
  31508. msgstr ""
  31509. #: doc/classes/NavigationObstacle.xml
  31510. msgid ""
  31511. "3D obstacle used in navigation for collision avoidance. The obstacle needs "
  31512. "navigation data to work correctly. This can be done by having the obstacle "
  31513. "as a child of a [Navigation] node, or using [method set_navigation]. "
  31514. "[NavigationObstacle] is physics safe.\n"
  31515. "[b]Note:[/b] Obstacles are intended as a last resort option for constantly "
  31516. "moving objects that cannot be (re)baked to a navigation mesh efficiently."
  31517. msgstr ""
  31518. #: doc/classes/NavigationObstacle.xml
  31519. msgid ""
  31520. "Returns the [Navigation] node that the obstacle is using for its navigation "
  31521. "system."
  31522. msgstr ""
  31523. #: doc/classes/NavigationObstacle.xml
  31524. msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
  31525. msgstr ""
  31526. #: doc/classes/NavigationObstacle.xml
  31527. msgid ""
  31528. "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
  31529. "to make the obstacle a child of a [Navigation] node."
  31530. msgstr ""
  31531. #: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
  31532. msgid ""
  31533. "Enables radius estimation algorithm which uses parent's collision shapes to "
  31534. "determine the obstacle radius."
  31535. msgstr ""
  31536. #: doc/classes/NavigationObstacle.xml doc/classes/NavigationObstacle2D.xml
  31537. msgid ""
  31538. "The radius of the agent. Used only if [member estimate_radius] is set to "
  31539. "[code]false[/code]."
  31540. msgstr ""
  31541. #: doc/classes/NavigationObstacle2D.xml
  31542. msgid "2D obstacle used in navigation for collision avoidance."
  31543. msgstr ""
  31544. #: doc/classes/NavigationObstacle2D.xml
  31545. msgid ""
  31546. "2D obstacle used in navigation for collision avoidance. The obstacle needs "
  31547. "navigation data to work correctly. This can be done by having the obstacle "
  31548. "as a child of a [Navigation2D] node, or using [method set_navigation]. "
  31549. "[NavigationObstacle2D] is physics safe.\n"
  31550. "[b]Note:[/b] Obstacles are intended as a last resort option for constantly "
  31551. "moving objects that cannot be (re)baked to a navigation mesh efficiently."
  31552. msgstr ""
  31553. #: doc/classes/NavigationObstacle2D.xml
  31554. msgid ""
  31555. "Returns the [Navigation2D] node that the obstacle is using for its "
  31556. "navigation system."
  31557. msgstr ""
  31558. #: doc/classes/NavigationObstacle2D.xml
  31559. msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
  31560. msgstr ""
  31561. #: doc/classes/NavigationObstacle2D.xml
  31562. msgid ""
  31563. "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
  31564. "want to make the obstacle a child of a [Navigation2D] node."
  31565. msgstr ""
  31566. #: doc/classes/NavigationPolygon.xml
  31567. msgid ""
  31568. "A node that has methods to draw outlines or use indices of vertices to "
  31569. "create navigation polygons."
  31570. msgstr ""
  31571. #: doc/classes/NavigationPolygon.xml
  31572. msgid ""
  31573. "There are two ways to create polygons. Either by using the [method "
  31574. "add_outline] method, or using the [method add_polygon] method.\n"
  31575. "Using [method add_outline]:\n"
  31576. "[codeblock]\n"
  31577. "var polygon = NavigationPolygon.new()\n"
  31578. "var outline = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, "
  31579. "50), Vector2(50, 0)])\n"
  31580. "polygon.add_outline(outline)\n"
  31581. "polygon.make_polygons_from_outlines()\n"
  31582. "$NavigationPolygonInstance.navpoly = polygon\n"
  31583. "[/codeblock]\n"
  31584. "Using [method add_polygon] and indices of the vertices array.\n"
  31585. "[codeblock]\n"
  31586. "var polygon = NavigationPolygon.new()\n"
  31587. "var vertices = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, "
  31588. "50), Vector2(50, 0)])\n"
  31589. "polygon.set_vertices(vertices)\n"
  31590. "var indices = PoolIntArray([0, 1, 2, 3])\n"
  31591. "polygon.add_polygon(indices)\n"
  31592. "$NavigationPolygonInstance.navpoly = polygon\n"
  31593. "[/codeblock]"
  31594. msgstr ""
  31595. #: doc/classes/NavigationPolygon.xml
  31596. msgid ""
  31597. "Appends a [PoolVector2Array] that contains the vertices of an outline to the "
  31598. "internal array that contains all the outlines. You have to call [method "
  31599. "make_polygons_from_outlines] in order for this array to be converted to "
  31600. "polygons that the engine will use."
  31601. msgstr ""
  31602. #: doc/classes/NavigationPolygon.xml
  31603. msgid ""
  31604. "Adds a [PoolVector2Array] that contains the vertices of an outline to the "
  31605. "internal array that contains all the outlines at a fixed position. You have "
  31606. "to call [method make_polygons_from_outlines] in order for this array to be "
  31607. "converted to polygons that the engine will use."
  31608. msgstr ""
  31609. #: doc/classes/NavigationPolygon.xml
  31610. msgid ""
  31611. "Clears the array of the outlines, but it doesn't clear the vertices and the "
  31612. "polygons that were created by them."
  31613. msgstr ""
  31614. #: doc/classes/NavigationPolygon.xml
  31615. msgid ""
  31616. "Clears the array of polygons, but it doesn't clear the array of outlines and "
  31617. "vertices."
  31618. msgstr ""
  31619. #: doc/classes/NavigationPolygon.xml
  31620. msgid ""
  31621. "Returns the [NavigationMesh] resulting from this navigation polygon. This "
  31622. "navmesh can be used to update the navmesh of a region with the [method "
  31623. "NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server "
  31624. "behind the scene)."
  31625. msgstr ""
  31626. #: doc/classes/NavigationPolygon.xml
  31627. msgid ""
  31628. "Returns a [PoolVector2Array] containing the vertices of an outline that was "
  31629. "created in the editor or by script."
  31630. msgstr ""
  31631. #: doc/classes/NavigationPolygon.xml
  31632. msgid ""
  31633. "Returns the number of outlines that were created in the editor or by script."
  31634. msgstr ""
  31635. #: doc/classes/NavigationPolygon.xml
  31636. msgid "Returns the count of all polygons."
  31637. msgstr ""
  31638. #: doc/classes/NavigationPolygon.xml
  31639. msgid ""
  31640. "Returns a [PoolVector2Array] containing all the vertices being used to "
  31641. "create the polygons."
  31642. msgstr ""
  31643. #: doc/classes/NavigationPolygon.xml
  31644. msgid "Creates polygons from the outlines added in the editor or by script."
  31645. msgstr ""
  31646. #: doc/classes/NavigationPolygon.xml
  31647. msgid ""
  31648. "Removes an outline created in the editor or by script. You have to call "
  31649. "[method make_polygons_from_outlines] for the polygons to update."
  31650. msgstr ""
  31651. #: doc/classes/NavigationPolygon.xml
  31652. msgid ""
  31653. "Changes an outline created in the editor or by script. You have to call "
  31654. "[method make_polygons_from_outlines] for the polygons to update."
  31655. msgstr ""
  31656. #: doc/classes/NavigationPolygonInstance.xml
  31657. msgid "A region of the 2D navigation map."
  31658. msgstr ""
  31659. #: doc/classes/NavigationPolygonInstance.xml
  31660. msgid ""
  31661. "A region of the navigation map. It tells the [Navigation2DServer] what can "
  31662. "be navigated and what cannot, based on its [NavigationPolygon] resource.\n"
  31663. "By default this node will register to the default [World2D] navigation map. "
  31664. "If this node is a child of a [Navigation2D] node it will register to the "
  31665. "navigation map of the navigation node.\n"
  31666. "Two regions can be connected to each other if they share a similar edge. You "
  31667. "can set the minimum distance between two vertices required to connect two "
  31668. "edges by using [method Navigation2DServer.map_set_edge_connection_margin].\n"
  31669. "[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting "
  31670. "two regions. They must share a similar edge.\n"
  31671. "The pathfinding cost of entering this region from another region can be "
  31672. "controlled with the [member enter_cost] value.\n"
  31673. "[b]Note:[/b] This value is not added to the path cost when the start "
  31674. "position is already inside this region.\n"
  31675. "The pathfinding cost of traveling distances inside this region can be "
  31676. "controlled with the [member travel_cost] multiplier."
  31677. msgstr ""
  31678. #: doc/classes/NavigationPolygonInstance.xml
  31679. msgid ""
  31680. "Returns the [RID] of this region on the [Navigation2DServer]. Combined with "
  31681. "[method Navigation2DServer.map_get_closest_point_owner] can be used to "
  31682. "identify the [NavigationPolygonInstance] closest to a point on the merged "
  31683. "navigation map."
  31684. msgstr ""
  31685. #: doc/classes/NavigationPolygonInstance.xml
  31686. msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled."
  31687. msgstr ""
  31688. #: doc/classes/NavigationPolygonInstance.xml
  31689. msgid ""
  31690. "A bitfield determining all navigation map layers the [NavigationPolygon] "
  31691. "belongs to. On path requests with [method Navigation2DServer.map_get_path] "
  31692. "navmeshes without matching layers will be ignored and the navigation map "
  31693. "will only proximity merge different navmeshes with matching layers."
  31694. msgstr ""
  31695. #: doc/classes/NavigationPolygonInstance.xml
  31696. msgid "The [NavigationPolygon] resource to use."
  31697. msgstr ""
  31698. #: doc/classes/NavigationServer.xml
  31699. msgid "Server interface for low-level 3D navigation access."
  31700. msgstr ""
  31701. #: doc/classes/NavigationServer.xml
  31702. msgid ""
  31703. "NavigationServer is the server responsible for all 3D navigation. It handles "
  31704. "several objects, namely maps, regions and agents.\n"
  31705. "Maps are made up of regions, which are made of navigation meshes. Together, "
  31706. "they define the navigable areas in the 3D world.\n"
  31707. "[b]Note:[/b] Most NavigationServer changes take effect after the next "
  31708. "physics frame and not immediately. This includes all changes made to maps, "
  31709. "regions or agents by navigation related Nodes in the SceneTree or made "
  31710. "through scripts.\n"
  31711. "For two regions to be connected to each other, they must share a similar "
  31712. "edge. An edge is considered connected to another if both of its two vertices "
  31713. "are at a distance less than [member Navigation.edge_connection_margin] to "
  31714. "the respective other edge's vertex.\n"
  31715. "To use the collision avoidance system, you may use agents. You can set an "
  31716. "agent's target velocity, then the servers will emit a callback with a "
  31717. "modified velocity.\n"
  31718. "[b]Note:[/b] The collision avoidance system ignores regions. Using the "
  31719. "modified velocity as-is might lead to pushing and agent outside of a "
  31720. "navigable area. This is a limitation of the collision avoidance system, any "
  31721. "more complex situation may require the use of the physics engine.\n"
  31722. "[b]Note:[/b] By default, the expensive calculations for avoidance are done "
  31723. "in a thread. In HTML5 exports without thread support, they will be done on "
  31724. "the main thread, which can lead to performance issues.\n"
  31725. "This server keeps tracks of any call and executes them during the sync "
  31726. "phase. This means that you can request any change to the map, using any "
  31727. "thread, without worrying."
  31728. msgstr ""
  31729. #: doc/classes/NavigationServer.xml
  31730. #, fuzzy
  31731. msgid "Returns the map cell height."
  31732. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  31733. #: doc/classes/NavigationServer.xml
  31734. msgid ""
  31735. "Returns the normal for the point returned by [method map_get_closest_point]."
  31736. msgstr ""
  31737. #: doc/classes/NavigationServer.xml
  31738. msgid ""
  31739. "Returns the closest point between the navigation surface and the segment."
  31740. msgstr ""
  31741. #: doc/classes/NavigationServer.xml
  31742. msgid ""
  31743. "Returns the edge connection margin of the map. This distance is the minimum "
  31744. "vertex distance needed to connect two edges from different regions."
  31745. msgstr ""
  31746. #: doc/classes/NavigationServer.xml
  31747. #, fuzzy
  31748. msgid "Returns the map's up direction."
  31749. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  31750. #: doc/classes/NavigationServer.xml
  31751. msgid "Set the map cell height used to weld the navigation mesh polygons."
  31752. msgstr ""
  31753. #: doc/classes/NavigationServer.xml
  31754. msgid "Sets the map up direction."
  31755. msgstr ""
  31756. #: doc/classes/NavigationServer.xml
  31757. msgid ""
  31758. "Process the collision avoidance agents.\n"
  31759. "The result of this process is needed by the physics server, so this must be "
  31760. "called in the main thread.\n"
  31761. "[b]Note:[/b] This function is not thread safe."
  31762. msgstr ""
  31763. #: doc/classes/NavigationServer.xml
  31764. msgid "Bakes the navigation mesh."
  31765. msgstr ""
  31766. #: doc/classes/NavigationServer.xml
  31767. msgid ""
  31768. "Set the region's navigation layers. This allows selecting regions from a "
  31769. "path request (when using [method NavigationServer.map_get_path])."
  31770. msgstr ""
  31771. #: doc/classes/NavigationServer.xml
  31772. msgid "Control activation of this server."
  31773. msgstr ""
  31774. #: doc/classes/NetworkedMultiplayerCustom.xml
  31775. msgid ""
  31776. "A [NetworkedMultiplayerPeer] implementation that can be controlled from a "
  31777. "script."
  31778. msgstr ""
  31779. #: doc/classes/NetworkedMultiplayerCustom.xml
  31780. msgid ""
  31781. "A [NetworkedMultiplayerPeer] implementation that can be used as a [member "
  31782. "MultiplayerAPI.network_peer] and controlled from a script.\n"
  31783. "Its purpose is to allow adding a new backend for the high-Level multiplayer "
  31784. "API without needing to use GDNative."
  31785. msgstr ""
  31786. #: doc/classes/NetworkedMultiplayerCustom.xml
  31787. msgid ""
  31788. "Deliver a packet to the local [MultiplayerAPI].\n"
  31789. "When your script receives a packet from other peers over the network "
  31790. "(originating from the [signal packet_generated] signal on the sending peer), "
  31791. "passing it to this method will deliver it locally."
  31792. msgstr ""
  31793. #: doc/classes/NetworkedMultiplayerCustom.xml
  31794. msgid ""
  31795. "Initialize the peer with the given [code]peer_id[/code] (must be between 1 "
  31796. "and 2147483647).\n"
  31797. "Can only be called if the connection status is [constant "
  31798. "NetworkedMultiplayerPeer.CONNECTION_CONNECTING]. See [method "
  31799. "set_connection_status]."
  31800. msgstr ""
  31801. #: doc/classes/NetworkedMultiplayerCustom.xml
  31802. msgid ""
  31803. "Set the state of the connection. See [enum NetworkedMultiplayerPeer."
  31804. "ConnectionStatus].\n"
  31805. "This will emit the [signal NetworkedMultiplayerPeer.connection_succeeded], "
  31806. "[signal NetworkedMultiplayerPeer.connection_failed] or [signal "
  31807. "NetworkedMultiplayerPeer.server_disconnected] signals depending on the "
  31808. "status and if the peer has the unique network id of [code]1[/code].\n"
  31809. "You can only change to [constant NetworkedMultiplayerPeer."
  31810. "CONNECTION_CONNECTING] from [constant NetworkedMultiplayerPeer."
  31811. "CONNECTION_DISCONNECTED] and to [constant NetworkedMultiplayerPeer."
  31812. "CONNECTION_CONNECTED] from [constant NetworkedMultiplayerPeer."
  31813. "CONNECTION_CONNECTING]."
  31814. msgstr ""
  31815. #: doc/classes/NetworkedMultiplayerCustom.xml
  31816. msgid "Set the max packet size that this peer can handle."
  31817. msgstr ""
  31818. #: doc/classes/NetworkedMultiplayerCustom.xml
  31819. msgid ""
  31820. "Emitted when the local [MultiplayerAPI] generates a packet.\n"
  31821. "Your script should take this packet and send it to the requested peer over "
  31822. "the network (which should call [method deliver_packet] with the data when "
  31823. "it's received)."
  31824. msgstr ""
  31825. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31826. msgid ""
  31827. "PacketPeer implementation using the [url=http://enet.bespin.org/index."
  31828. "html]ENet[/url] library."
  31829. msgstr ""
  31830. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31831. msgid ""
  31832. "A PacketPeer implementation that should be passed to [member SceneTree."
  31833. "network_peer] after being initialized as either a client or server. Events "
  31834. "can then be handled by connecting to [SceneTree] signals.\n"
  31835. "ENet's purpose is to provide a relatively thin, simple and robust network "
  31836. "communication layer on top of UDP (User Datagram Protocol).\n"
  31837. "[b]Note:[/b] ENet only uses UDP, not TCP. When forwarding the server port to "
  31838. "make your server accessible on the public Internet, you only need to forward "
  31839. "the server port in UDP. You can use the [UPNP] class to try to forward the "
  31840. "server port automatically when starting the server."
  31841. msgstr ""
  31842. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31843. msgid ""
  31844. "Closes the connection. Ignored if no connection is currently established. If "
  31845. "this is a server it tries to notify all clients before forcibly "
  31846. "disconnecting them. If this is a client it simply closes the connection to "
  31847. "the server."
  31848. msgstr ""
  31849. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31850. msgid ""
  31851. "Create client that connects to a server at [code]address[/code] using "
  31852. "specified [code]port[/code]. The given address needs to be either a fully "
  31853. "qualified domain name (e.g. [code]\"www.example.com\"[/code]) or an IP "
  31854. "address in IPv4 or IPv6 format (e.g. [code]\"192.168.1.1\"[/code]). The "
  31855. "[code]port[/code] is the port the server is listening on. The "
  31856. "[code]in_bandwidth[/code] and [code]out_bandwidth[/code] parameters can be "
  31857. "used to limit the incoming and outgoing bandwidth to the given number of "
  31858. "bytes per second. The default of 0 means unlimited bandwidth. Note that ENet "
  31859. "will strategically drop packets on specific sides of a connection between "
  31860. "peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth "
  31861. "parameters also determine the window size of a connection which limits the "
  31862. "amount of reliable packets that may be in transit at any given time. Returns "
  31863. "[constant OK] if a client was created, [constant ERR_ALREADY_IN_USE] if this "
  31864. "NetworkedMultiplayerENet instance already has an open connection (in which "
  31865. "case you need to call [method close_connection] first) or [constant "
  31866. "ERR_CANT_CREATE] if the client could not be created. If [code]client_port[/"
  31867. "code] is specified, the client will also listen to the given port; this is "
  31868. "useful for some NAT traversal techniques."
  31869. msgstr ""
  31870. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31871. msgid ""
  31872. "Create server that listens to connections via [code]port[/code]. The port "
  31873. "needs to be an available, unused port between 0 and 65535. Note that ports "
  31874. "below 1024 are privileged and may require elevated permissions depending on "
  31875. "the platform. To change the interface the server listens on, use [method "
  31876. "set_bind_ip]. The default IP is the wildcard [code]\"*\"[/code], which "
  31877. "listens on all available interfaces. [code]max_clients[/code] is the maximum "
  31878. "number of clients that are allowed at once, any number up to 4095 may be "
  31879. "used, although the achievable number of simultaneous clients may be far "
  31880. "lower and depends on the application. For additional details on the "
  31881. "bandwidth parameters, see [method create_client]. Returns [constant OK] if a "
  31882. "server was created, [constant ERR_ALREADY_IN_USE] if this "
  31883. "NetworkedMultiplayerENet instance already has an open connection (in which "
  31884. "case you need to call [method close_connection] first) or [constant "
  31885. "ERR_CANT_CREATE] if the server could not be created."
  31886. msgstr ""
  31887. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31888. msgid ""
  31889. "Disconnect the given peer. If \"now\" is set to [code]true[/code], the "
  31890. "connection will be closed immediately without flushing queued messages."
  31891. msgstr ""
  31892. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31893. msgid ""
  31894. "Returns the channel of the last packet fetched via [method PacketPeer."
  31895. "get_packet]."
  31896. msgstr ""
  31897. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31898. msgid ""
  31899. "Returns the channel of the next packet that will be retrieved via [method "
  31900. "PacketPeer.get_packet]."
  31901. msgstr ""
  31902. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31903. #: modules/websocket/doc_classes/WebSocketServer.xml
  31904. msgid "Returns the IP address of the given peer."
  31905. msgstr ""
  31906. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31907. #: modules/websocket/doc_classes/WebSocketServer.xml
  31908. msgid "Returns the remote port of the given peer."
  31909. msgstr ""
  31910. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31911. msgid ""
  31912. "The IP used when creating a server. This is set to the wildcard [code]\"*\"[/"
  31913. "code] by default, which binds to all available interfaces. The given IP "
  31914. "needs to be in IPv4 or IPv6 address format, for example: "
  31915. "[code]\"192.168.1.1\"[/code]."
  31916. msgstr ""
  31917. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31918. msgid ""
  31919. "Configure the [X509Certificate] to use when [member use_dtls] is [code]true[/"
  31920. "code]. For servers, you must also setup the [CryptoKey] via [method "
  31921. "set_dtls_key]."
  31922. msgstr ""
  31923. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31924. msgid ""
  31925. "Configure the [CryptoKey] to use when [member use_dtls] is [code]true[/"
  31926. "code]. Remember to also call [method set_dtls_certificate] to setup your "
  31927. "[X509Certificate]."
  31928. msgstr ""
  31929. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31930. msgid ""
  31931. "Sets the timeout parameters for a peer.The timeout parameters control how "
  31932. "and when a peer will timeout from a failure to acknowledge reliable traffic. "
  31933. "Timeout values are expressed in milliseconds.\n"
  31934. "The [code]timeout_limit[/code] is a factor that, multiplied by a value based "
  31935. "on the average round trip time, will determine the timeout limit for a "
  31936. "reliable packet. When that limit is reached, the timeout will be doubled, "
  31937. "and the peer will be disconnected if that limit has reached "
  31938. "[code]timeout_min[/code]. The [code]timeout_max[/code] parameter, on the "
  31939. "other hand, defines a fixed timeout for which any packet must be "
  31940. "acknowledged or the peer will be dropped."
  31941. msgstr ""
  31942. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31943. msgid ""
  31944. "Enforce ordered packets when using [constant NetworkedMultiplayerPeer."
  31945. "TRANSFER_MODE_UNRELIABLE] (thus behaving similarly to [constant "
  31946. "NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE_ORDERED]). This is the "
  31947. "only way to use ordering with the RPC system."
  31948. msgstr ""
  31949. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31950. msgid ""
  31951. "The number of channels to be used by ENet. Channels are used to separate "
  31952. "different kinds of data. In reliable or ordered mode, for example, the "
  31953. "packet delivery order is ensured on a per-channel basis. This is done to "
  31954. "combat latency and reduces ordering restrictions on packets. The delivery "
  31955. "status of a packet in one channel won't stall the delivery of other packets "
  31956. "in another channel."
  31957. msgstr ""
  31958. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31959. msgid ""
  31960. "The compression method used for network packets. These have different "
  31961. "tradeoffs of compression speed versus bandwidth, you may need to test which "
  31962. "one works best for your use case if you use compression at all.\n"
  31963. "[b]Note:[/b] Most games' network design involve sending many small packets "
  31964. "frequently (smaller than 4 KB each). If in doubt, it is recommended to keep "
  31965. "the default compression algorithm as it works best on these small packets.\n"
  31966. "[b]Note:[/b] [member compression_mode] must be set to the same value on both "
  31967. "the server and all its clients. Clients will fail to connect if the [member "
  31968. "compression_mode] set on the client differs from the one set on the server. "
  31969. "Prior to Godot 3.4, the default [member compression_mode] was [constant "
  31970. "COMPRESS_NONE]. Nonetheless, mixing engine versions between clients and "
  31971. "server is not recommended and not officially supported."
  31972. msgstr ""
  31973. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31974. msgid ""
  31975. "The hostname used for DTLS verification, to be compared against the \"CN\" "
  31976. "value in the certificate provided by the server.\n"
  31977. "When set to an empty string, the [code]address[/code] parameter passed to "
  31978. "[method create_client] is used instead."
  31979. msgstr ""
  31980. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31981. msgid ""
  31982. "Enable or disable certificate verification when [member use_dtls] is "
  31983. "[code]true[/code]."
  31984. msgstr ""
  31985. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31986. msgid ""
  31987. "Enable or disable the server feature that notifies clients of other peers' "
  31988. "connection/disconnection, and relays messages between them. When this option "
  31989. "is [code]false[/code], clients won't be automatically notified of other "
  31990. "peers and won't be able to send them packets through the server."
  31991. msgstr ""
  31992. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  31993. msgid ""
  31994. "Set the default channel to be used to transfer data. By default, this value "
  31995. "is [code]-1[/code] which means that ENet will only use 2 channels: one for "
  31996. "reliable packets, and one for unreliable packets. The channel [code]0[/code] "
  31997. "is reserved and cannot be used. Setting this member to any value between "
  31998. "[code]0[/code] and [member channel_count] (excluded) will force ENet to use "
  31999. "that channel for sending data. See [member channel_count] for more "
  32000. "information about ENet channels."
  32001. msgstr ""
  32002. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32003. msgid ""
  32004. "When enabled, the client or server created by this peer, will use "
  32005. "[PacketPeerDTLS] instead of raw UDP sockets for communicating with the "
  32006. "remote peer. This will make the communication encrypted with DTLS at the "
  32007. "cost of higher resource usage and potentially larger packet size.\n"
  32008. "[b]Note:[/b] When creating a DTLS server, make sure you setup the key/"
  32009. "certificate pair via [method set_dtls_key] and [method "
  32010. "set_dtls_certificate]. For DTLS clients, have a look at the [member "
  32011. "dtls_verify] option, and configure the certificate accordingly via [method "
  32012. "set_dtls_certificate]."
  32013. msgstr ""
  32014. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32015. msgid ""
  32016. "No compression. This uses the most bandwidth, but has the upside of "
  32017. "requiring the fewest CPU resources. This option may also be used to make "
  32018. "network debugging using tools like Wireshark easier."
  32019. msgstr ""
  32020. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32021. msgid ""
  32022. "ENet's built-in range encoding. Works well on small packets, but is not the "
  32023. "most efficient algorithm on packets larger than 4 KB."
  32024. msgstr ""
  32025. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32026. msgid ""
  32027. "[url=http://fastlz.org/]FastLZ[/url] compression. This option uses less CPU "
  32028. "resources compared to [constant COMPRESS_ZLIB], at the expense of using more "
  32029. "bandwidth."
  32030. msgstr ""
  32031. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32032. msgid ""
  32033. "[url=https://www.zlib.net/]Zlib[/url] compression. This option uses less "
  32034. "bandwidth compared to [constant COMPRESS_FASTLZ], at the expense of using "
  32035. "more CPU resources. Note that this algorithm is not very efficient on "
  32036. "packets smaller than 4 KB. Therefore, it's recommended to use other "
  32037. "compression algorithms in most cases."
  32038. msgstr ""
  32039. #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
  32040. msgid "[url=https://facebook.github.io/zstd/]Zstandard[/url] compression."
  32041. msgstr ""
  32042. #: doc/classes/NetworkedMultiplayerPeer.xml
  32043. msgid "A high-level network interface to simplify multiplayer interactions."
  32044. msgstr ""
  32045. #: doc/classes/NetworkedMultiplayerPeer.xml
  32046. msgid ""
  32047. "Manages the connection to network peers. Assigns unique IDs to each client "
  32048. "connected to the server. See also [MultiplayerAPI].\n"
  32049. "[b]Note:[/b] The high-level multiplayer API protocol is an implementation "
  32050. "detail and isn't meant to be used by non-Godot servers. It may change "
  32051. "without notice."
  32052. msgstr ""
  32053. #: doc/classes/NetworkedMultiplayerPeer.xml
  32054. msgid "High-level multiplayer"
  32055. msgstr ""
  32056. #: doc/classes/NetworkedMultiplayerPeer.xml
  32057. msgid "WebRTC Signaling Demo"
  32058. msgstr ""
  32059. #: doc/classes/NetworkedMultiplayerPeer.xml
  32060. msgid ""
  32061. "Returns the current state of the connection. See [enum ConnectionStatus]."
  32062. msgstr ""
  32063. #: doc/classes/NetworkedMultiplayerPeer.xml
  32064. msgid ""
  32065. "Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent "
  32066. "packet."
  32067. msgstr ""
  32068. #: doc/classes/NetworkedMultiplayerPeer.xml
  32069. msgid "Returns the ID of this [NetworkedMultiplayerPeer]."
  32070. msgstr ""
  32071. #: doc/classes/NetworkedMultiplayerPeer.xml
  32072. msgid "Waits up to 1 second to receive a new network event."
  32073. msgstr ""
  32074. #: doc/classes/NetworkedMultiplayerPeer.xml
  32075. msgid ""
  32076. "Sets the peer to which packets will be sent.\n"
  32077. "The [code]id[/code] can be one of: [constant TARGET_PEER_BROADCAST] to send "
  32078. "to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer "
  32079. "acting as server, a valid peer ID to send to that specific peer, a negative "
  32080. "peer ID to send to all peers except that one. By default, the target peer is "
  32081. "[constant TARGET_PEER_BROADCAST]."
  32082. msgstr ""
  32083. #: doc/classes/NetworkedMultiplayerPeer.xml
  32084. msgid ""
  32085. "If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new "
  32086. "connections."
  32087. msgstr ""
  32088. #: doc/classes/NetworkedMultiplayerPeer.xml
  32089. msgid ""
  32090. "The manner in which to send packets to the [code]target_peer[/code]. See "
  32091. "[enum TransferMode]."
  32092. msgstr ""
  32093. #: doc/classes/NetworkedMultiplayerPeer.xml
  32094. msgid "Emitted when a connection attempt fails."
  32095. msgstr ""
  32096. #: doc/classes/NetworkedMultiplayerPeer.xml
  32097. msgid "Emitted when a connection attempt succeeds."
  32098. msgstr ""
  32099. #: doc/classes/NetworkedMultiplayerPeer.xml
  32100. msgid "Emitted by the server when a client connects."
  32101. msgstr ""
  32102. #: doc/classes/NetworkedMultiplayerPeer.xml
  32103. msgid "Emitted by the server when a client disconnects."
  32104. msgstr ""
  32105. #: doc/classes/NetworkedMultiplayerPeer.xml
  32106. msgid "Emitted by clients when the server disconnects."
  32107. msgstr ""
  32108. #: doc/classes/NetworkedMultiplayerPeer.xml
  32109. msgid ""
  32110. "Packets are not acknowledged, no resend attempts are made for lost packets. "
  32111. "Packets may arrive in any order. Potentially faster than [constant "
  32112. "TRANSFER_MODE_UNRELIABLE_ORDERED]. Use for non-critical data, and always "
  32113. "consider whether the order matters."
  32114. msgstr ""
  32115. #: doc/classes/NetworkedMultiplayerPeer.xml
  32116. msgid ""
  32117. "Packets are not acknowledged, no resend attempts are made for lost packets. "
  32118. "Packets are received in the order they were sent in. Potentially faster than "
  32119. "[constant TRANSFER_MODE_RELIABLE]. Use for non-critical data or data that "
  32120. "would be outdated if received late due to resend attempt(s) anyway, for "
  32121. "example movement and positional data."
  32122. msgstr ""
  32123. #: doc/classes/NetworkedMultiplayerPeer.xml
  32124. msgid ""
  32125. "Packets must be received and resend attempts should be made until the "
  32126. "packets are acknowledged. Packets must be received in the order they were "
  32127. "sent in. Most reliable transfer mode, but potentially the slowest due to the "
  32128. "overhead. Use for critical data that must be transmitted and arrive in "
  32129. "order, for example an ability being triggered or a chat message. Consider "
  32130. "carefully if the information really is critical, and use sparingly."
  32131. msgstr ""
  32132. #: doc/classes/NetworkedMultiplayerPeer.xml
  32133. msgid "The ongoing connection disconnected."
  32134. msgstr ""
  32135. #: doc/classes/NetworkedMultiplayerPeer.xml
  32136. msgid "A connection attempt is ongoing."
  32137. msgstr ""
  32138. #: doc/classes/NetworkedMultiplayerPeer.xml
  32139. msgid "The connection attempt succeeded."
  32140. msgstr ""
  32141. #: doc/classes/NetworkedMultiplayerPeer.xml
  32142. msgid "Packets are sent to the server and then redistributed to other peers."
  32143. msgstr ""
  32144. #: doc/classes/NetworkedMultiplayerPeer.xml
  32145. msgid "Packets are sent to the server alone."
  32146. msgstr ""
  32147. #: doc/classes/NinePatchRect.xml
  32148. msgid ""
  32149. "Scalable texture-based frame that tiles the texture's centers and sides, but "
  32150. "keeps the corners' original size. Perfect for panels and dialog boxes."
  32151. msgstr ""
  32152. #: doc/classes/NinePatchRect.xml
  32153. msgid ""
  32154. "Also known as 9-slice panels, NinePatchRect produces clean panels of any "
  32155. "size, based on a small texture. To do so, it splits the texture in a 3×3 "
  32156. "grid. When you scale the node, it tiles the texture's sides horizontally or "
  32157. "vertically, the center on both axes but it doesn't scale or tile the corners."
  32158. msgstr ""
  32159. #: doc/classes/NinePatchRect.xml
  32160. msgid ""
  32161. "Returns the size of the margin identified by the given [enum Margin] "
  32162. "constant."
  32163. msgstr ""
  32164. #: doc/classes/NinePatchRect.xml
  32165. msgid ""
  32166. "Sets the size of the margin identified by the given [enum Margin] constant "
  32167. "to [code]value[/code] in pixels."
  32168. msgstr ""
  32169. #: doc/classes/NinePatchRect.xml
  32170. msgid ""
  32171. "The stretch mode to use for horizontal stretching/tiling. See [enum "
  32172. "NinePatchRect.AxisStretchMode] for possible values."
  32173. msgstr ""
  32174. #: doc/classes/NinePatchRect.xml
  32175. msgid ""
  32176. "The stretch mode to use for vertical stretching/tiling. See [enum "
  32177. "NinePatchRect.AxisStretchMode] for possible values."
  32178. msgstr ""
  32179. #: doc/classes/NinePatchRect.xml
  32180. msgid ""
  32181. "If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's "
  32182. "borders."
  32183. msgstr ""
  32184. #: doc/classes/NinePatchRect.xml
  32185. msgid ""
  32186. "The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's "
  32187. "bottom corners and side will have a height of 16 pixels. You can set all 4 "
  32188. "margin values individually to create panels with non-uniform borders."
  32189. msgstr ""
  32190. #: doc/classes/NinePatchRect.xml
  32191. msgid ""
  32192. "The width of the 9-slice's left column. A margin of 16 means the 9-slice's "
  32193. "left corners and side will have a width of 16 pixels. You can set all 4 "
  32194. "margin values individually to create panels with non-uniform borders."
  32195. msgstr ""
  32196. #: doc/classes/NinePatchRect.xml
  32197. msgid ""
  32198. "The width of the 9-slice's right column. A margin of 16 means the 9-slice's "
  32199. "right corners and side will have a width of 16 pixels. You can set all 4 "
  32200. "margin values individually to create panels with non-uniform borders."
  32201. msgstr ""
  32202. #: doc/classes/NinePatchRect.xml
  32203. msgid ""
  32204. "The height of the 9-slice's top row. A margin of 16 means the 9-slice's top "
  32205. "corners and side will have a height of 16 pixels. You can set all 4 margin "
  32206. "values individually to create panels with non-uniform borders."
  32207. msgstr ""
  32208. #: doc/classes/NinePatchRect.xml
  32209. msgid ""
  32210. "Rectangular region of the texture to sample from. If you're working with an "
  32211. "atlas, use this property to define the area the 9-slice should use. All "
  32212. "other properties are relative to this one. If the rect is empty, "
  32213. "NinePatchRect will use the whole texture."
  32214. msgstr ""
  32215. #: doc/classes/NinePatchRect.xml
  32216. msgid "The node's texture resource."
  32217. msgstr ""
  32218. #: doc/classes/NinePatchRect.xml
  32219. msgid "Emitted when the node's texture changes."
  32220. msgstr ""
  32221. #: doc/classes/NinePatchRect.xml
  32222. msgid ""
  32223. "Stretches the center texture across the NinePatchRect. This may cause the "
  32224. "texture to be distorted."
  32225. msgstr ""
  32226. #: doc/classes/NinePatchRect.xml
  32227. msgid ""
  32228. "Repeats the center texture across the NinePatchRect. This won't cause any "
  32229. "visible distortion. The texture must be seamless for this to work without "
  32230. "displaying artifacts between edges.\n"
  32231. "[b]Note:[/b] Only supported when using the GLES3 renderer. When using the "
  32232. "GLES2 renderer, this will behave like [constant AXIS_STRETCH_MODE_STRETCH]."
  32233. msgstr ""
  32234. #: doc/classes/NinePatchRect.xml
  32235. msgid ""
  32236. "Repeats the center texture across the NinePatchRect, but will also stretch "
  32237. "the texture to make sure each tile is visible in full. This may cause the "
  32238. "texture to be distorted, but less than [constant AXIS_STRETCH_MODE_STRETCH]. "
  32239. "The texture must be seamless for this to work without displaying artifacts "
  32240. "between edges.\n"
  32241. "[b]Note:[/b] Only supported when using the GLES3 renderer. When using the "
  32242. "GLES2 renderer, this will behave like [constant AXIS_STRETCH_MODE_STRETCH]."
  32243. msgstr ""
  32244. #: doc/classes/Node.xml
  32245. msgid "Base class for all [i]scene[/i] objects."
  32246. msgstr ""
  32247. #: doc/classes/Node.xml
  32248. msgid ""
  32249. "Nodes are Godot's building blocks. They can be assigned as the child of "
  32250. "another node, resulting in a tree arrangement. A given node can contain any "
  32251. "number of nodes as children with the requirement that all siblings (direct "
  32252. "children of a node) should have unique names.\n"
  32253. "A tree of nodes is called a [i]scene[/i]. Scenes can be saved to the disk "
  32254. "and then instanced into other scenes. This allows for very high flexibility "
  32255. "in the architecture and data model of Godot projects.\n"
  32256. "[b]Scene tree:[/b] The [SceneTree] contains the active tree of nodes. When a "
  32257. "node is added to the scene tree, it receives the [constant "
  32258. "NOTIFICATION_ENTER_TREE] notification and its [method _enter_tree] callback "
  32259. "is triggered. Child nodes are always added [i]after[/i] their parent node, i."
  32260. "e. the [method _enter_tree] callback of a parent node will be triggered "
  32261. "before its child's.\n"
  32262. "Once all nodes have been added in the scene tree, they receive the [constant "
  32263. "NOTIFICATION_READY] notification and their respective [method _ready] "
  32264. "callbacks are triggered. For groups of nodes, the [method _ready] callback "
  32265. "is called in reverse order, starting with the children and moving up to the "
  32266. "parent nodes.\n"
  32267. "This means that when adding a node to the scene tree, the following order "
  32268. "will be used for the callbacks: [method _enter_tree] of the parent, [method "
  32269. "_enter_tree] of the children, [method _ready] of the children and finally "
  32270. "[method _ready] of the parent (recursively for the entire scene tree).\n"
  32271. "[b]Processing:[/b] Nodes can override the \"process\" state, so that they "
  32272. "receive a callback on each frame requesting them to process (do something). "
  32273. "Normal processing (callback [method _process], toggled with [method "
  32274. "set_process]) happens as fast as possible and is dependent on the frame "
  32275. "rate, so the processing time [i]delta[/i] (in seconds) is passed as an "
  32276. "argument. Physics processing (callback [method _physics_process], toggled "
  32277. "with [method set_physics_process]) happens a fixed number of times per "
  32278. "second (60 by default) and is useful for code related to the physics "
  32279. "engine.\n"
  32280. "Nodes can also process input events. When present, the [method _input] "
  32281. "function will be called for each input that the program receives. In many "
  32282. "cases, this can be overkill (unless used for simple projects), and the "
  32283. "[method _unhandled_input] function might be preferred; it is called when the "
  32284. "input event was not handled by anyone else (typically, GUI [Control] nodes), "
  32285. "ensuring that the node only receives the events that were meant for it.\n"
  32286. "To keep track of the scene hierarchy (especially when instancing scenes into "
  32287. "other scenes), an \"owner\" can be set for the node with the [member owner] "
  32288. "property. This keeps track of who instanced what. This is mostly useful when "
  32289. "writing editors and tools, though.\n"
  32290. "Finally, when a node is freed with [method Object.free] or [method "
  32291. "queue_free], it will also free all its children.\n"
  32292. "[b]Groups:[/b] Nodes can be added to as many groups as you want to be easy "
  32293. "to manage, you could create groups like \"enemies\" or \"collectables\" for "
  32294. "example, depending on your game. See [method add_to_group], [method "
  32295. "is_in_group] and [method remove_from_group]. You can then retrieve all nodes "
  32296. "in these groups, iterate them and even call methods on groups via the "
  32297. "methods on [SceneTree].\n"
  32298. "[b]Networking with nodes:[/b] After connecting to a server (or making one, "
  32299. "see [NetworkedMultiplayerENet]), it is possible to use the built-in RPC "
  32300. "(remote procedure call) system to communicate over the network. By calling "
  32301. "[method rpc] with a method name, it will be called locally and in all "
  32302. "connected peers (peers = clients and the server that accepts connections). "
  32303. "To identify which node receives the RPC call, Godot will use its [NodePath] "
  32304. "(make sure node names are the same on all peers). Also, take a look at the "
  32305. "high-level networking tutorial and corresponding demos."
  32306. msgstr ""
  32307. #: doc/classes/Node.xml
  32308. msgid "Nodes and Scenes"
  32309. msgstr "Node dan Scene"
  32310. #: doc/classes/Node.xml
  32311. msgid "All Demos"
  32312. msgstr ""
  32313. #: doc/classes/Node.xml
  32314. msgid ""
  32315. "Called when the node enters the [SceneTree] (e.g. upon instancing, scene "
  32316. "changing, or after calling [method add_child] in a script). If the node has "
  32317. "children, its [method _enter_tree] callback will be called first, and then "
  32318. "that of the children.\n"
  32319. "Corresponds to the [constant NOTIFICATION_ENTER_TREE] notification in "
  32320. "[method Object._notification]."
  32321. msgstr ""
  32322. #: doc/classes/Node.xml
  32323. msgid ""
  32324. "Called when the node is about to leave the [SceneTree] (e.g. upon freeing, "
  32325. "scene changing, or after calling [method remove_child] in a script). If the "
  32326. "node has children, its [method _exit_tree] callback will be called last, "
  32327. "after all its children have left the tree.\n"
  32328. "Corresponds to the [constant NOTIFICATION_EXIT_TREE] notification in [method "
  32329. "Object._notification] and signal [signal tree_exiting]. To get notified when "
  32330. "the node has already left the active tree, connect to the [signal "
  32331. "tree_exited]."
  32332. msgstr ""
  32333. #: doc/classes/Node.xml
  32334. msgid ""
  32335. "The string returned from this method is displayed as a warning in the Scene "
  32336. "Dock if the script that overrides it is a [code]tool[/code] script.\n"
  32337. "Returning an empty string produces no warning.\n"
  32338. "Call [method update_configuration_warning] when the warning needs to be "
  32339. "updated for this node."
  32340. msgstr ""
  32341. #: doc/classes/Node.xml
  32342. msgid ""
  32343. "Called when there is an input event. The input event propagates up through "
  32344. "the node tree until a node consumes it.\n"
  32345. "It is only called if input processing is enabled, which is done "
  32346. "automatically if this method is overridden, and can be toggled with [method "
  32347. "set_process_input].\n"
  32348. "To consume the input event and stop it propagating further to other nodes, "
  32349. "[method SceneTree.set_input_as_handled] can be called.\n"
  32350. "For gameplay input, [method _unhandled_input] and [method "
  32351. "_unhandled_key_input] are usually a better fit as they allow the GUI to "
  32352. "intercept the events first.\n"
  32353. "[b]Note:[/b] This method is only called if the node is present in the scene "
  32354. "tree (i.e. if it's not an orphan)."
  32355. msgstr ""
  32356. #: doc/classes/Node.xml
  32357. msgid ""
  32358. "Called during the physics processing step of the main loop. Physics "
  32359. "processing means that the frame rate is synced to the physics, i.e. the "
  32360. "[code]delta[/code] variable should be constant. [code]delta[/code] is in "
  32361. "seconds.\n"
  32362. "It is only called if physics processing is enabled, which is done "
  32363. "automatically if this method is overridden, and can be toggled with [method "
  32364. "set_physics_process].\n"
  32365. "Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
  32366. "[method Object._notification].\n"
  32367. "[b]Note:[/b] This method is only called if the node is present in the scene "
  32368. "tree (i.e. if it's not an orphan)."
  32369. msgstr ""
  32370. #: doc/classes/Node.xml
  32371. msgid ""
  32372. "Called during the processing step of the main loop. Processing happens at "
  32373. "every frame and as fast as possible, so the [code]delta[/code] time since "
  32374. "the previous frame is not constant. [code]delta[/code] is in seconds.\n"
  32375. "It is only called if processing is enabled, which is done automatically if "
  32376. "this method is overridden, and can be toggled with [method set_process].\n"
  32377. "Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
  32378. "Object._notification].\n"
  32379. "[b]Note:[/b] This method is only called if the node is present in the scene "
  32380. "tree (i.e. if it's not an orphan)."
  32381. msgstr ""
  32382. #: doc/classes/Node.xml
  32383. msgid ""
  32384. "Called when the node is \"ready\", i.e. when both the node and its children "
  32385. "have entered the scene tree. If the node has children, their [method _ready] "
  32386. "callbacks get triggered first, and the parent node will receive the ready "
  32387. "notification afterwards.\n"
  32388. "Corresponds to the [constant NOTIFICATION_READY] notification in [method "
  32389. "Object._notification]. See also the [code]onready[/code] keyword for "
  32390. "variables.\n"
  32391. "Usually used for initialization. For even earlier initialization, [method "
  32392. "Object._init] may be used. See also [method _enter_tree].\n"
  32393. "[b]Note:[/b] [method _ready] may be called only once for each node. After "
  32394. "removing a node from the scene tree and adding it again, [code]_ready[/code] "
  32395. "will not be called a second time. This can be bypassed by requesting another "
  32396. "call with [method request_ready], which may be called anywhere before adding "
  32397. "the node again."
  32398. msgstr ""
  32399. #: doc/classes/Node.xml
  32400. msgid ""
  32401. "Called when an [InputEvent] hasn't been consumed by [method _input] or any "
  32402. "GUI [Control] item. The input event propagates up through the node tree "
  32403. "until a node consumes it.\n"
  32404. "It is only called if unhandled input processing is enabled, which is done "
  32405. "automatically if this method is overridden, and can be toggled with [method "
  32406. "set_process_unhandled_input].\n"
  32407. "To consume the input event and stop it propagating further to other nodes, "
  32408. "[method SceneTree.set_input_as_handled] can be called.\n"
  32409. "For gameplay input, this and [method _unhandled_key_input] are usually a "
  32410. "better fit than [method _input] as they allow the GUI to intercept the "
  32411. "events first.\n"
  32412. "[b]Note:[/b] This method is only called if the node is present in the scene "
  32413. "tree (i.e. if it's not an orphan)."
  32414. msgstr ""
  32415. #: doc/classes/Node.xml
  32416. msgid ""
  32417. "Called when an [InputEventKey] hasn't been consumed by [method _input] or "
  32418. "any GUI [Control] item. The input event propagates up through the node tree "
  32419. "until a node consumes it.\n"
  32420. "It is only called if unhandled key input processing is enabled, which is "
  32421. "done automatically if this method is overridden, and can be toggled with "
  32422. "[method set_process_unhandled_key_input].\n"
  32423. "To consume the input event and stop it propagating further to other nodes, "
  32424. "[method SceneTree.set_input_as_handled] can be called.\n"
  32425. "For gameplay input, this and [method _unhandled_input] are usually a better "
  32426. "fit than [method _input] as they allow the GUI to intercept the events "
  32427. "first.\n"
  32428. "[b]Note:[/b] This method is only called if the node is present in the scene "
  32429. "tree (i.e. if it's not an orphan)."
  32430. msgstr ""
  32431. #: doc/classes/Node.xml
  32432. msgid ""
  32433. "Adds a child node. Nodes can have any number of children, but every child "
  32434. "must have a unique name. Child nodes are automatically deleted when the "
  32435. "parent node is deleted, so an entire scene can be removed by deleting its "
  32436. "topmost node.\n"
  32437. "If [code]legible_unique_name[/code] is [code]true[/code], the child node "
  32438. "will have a human-readable name based on the name of the node being "
  32439. "instanced instead of its type.\n"
  32440. "[b]Note:[/b] If the child node already has a parent, the function will fail. "
  32441. "Use [method remove_child] first to remove the node from its current parent. "
  32442. "For example:\n"
  32443. "[codeblock]\n"
  32444. "if child_node.get_parent():\n"
  32445. " child_node.get_parent().remove_child(child_node)\n"
  32446. "add_child(child_node)\n"
  32447. "[/codeblock]\n"
  32448. "[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you "
  32449. "must set [member owner] in addition to calling [method add_child]. This is "
  32450. "typically relevant for [url=$DOCS_URL/tutorials/plugins/"
  32451. "running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/"
  32452. "tutorials/plugins/editor/index.html]editor plugins[/url]. If [method "
  32453. "add_child] is called without setting [member owner], the newly added [Node] "
  32454. "will not be visible in the scene tree, though it will be visible in the "
  32455. "2D/3D view."
  32456. msgstr ""
  32457. #: doc/classes/Node.xml
  32458. msgid ""
  32459. "Adds [code]child_node[/code] as a child. The child is placed below the given "
  32460. "[code]node[/code] in the list of children.\n"
  32461. "If [code]legible_unique_name[/code] is [code]true[/code], the child node "
  32462. "will have a human-readable name based on the name of the node being "
  32463. "instanced instead of its type."
  32464. msgstr ""
  32465. #: doc/classes/Node.xml
  32466. msgid ""
  32467. "Adds the node to a group. Groups are helpers to name and organize a subset "
  32468. "of nodes, for example \"enemies\" or \"collectables\". A node can be in any "
  32469. "number of groups. Nodes can be assigned a group at any time, but will not be "
  32470. "added until they are inside the scene tree (see [method is_inside_tree]). "
  32471. "See notes in the description, and the group methods in [SceneTree].\n"
  32472. "The [code]persistent[/code] option is used when packing node to "
  32473. "[PackedScene] and saving to file. Non-persistent groups aren't stored.\n"
  32474. "[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
  32475. "guaranteed. The order of node groups should not be relied upon as it can "
  32476. "vary across project runs."
  32477. msgstr ""
  32478. #: doc/classes/Node.xml
  32479. msgid ""
  32480. "Returns [code]true[/code] if the node can process while the scene tree is "
  32481. "paused (see [member pause_mode]). Always returns [code]true[/code] if the "
  32482. "scene tree is not paused, and [code]false[/code] if the node is not in the "
  32483. "tree."
  32484. msgstr ""
  32485. #: doc/classes/Node.xml
  32486. msgid ""
  32487. "Creates a new [SceneTreeTween] and binds it to this node. This is equivalent "
  32488. "of doing:\n"
  32489. "[codeblock]\n"
  32490. "get_tree().create_tween().bind_node(self)\n"
  32491. "[/codeblock]"
  32492. msgstr ""
  32493. #: doc/classes/Node.xml
  32494. msgid ""
  32495. "Duplicates the node, returning a new node.\n"
  32496. "You can fine-tune the behavior using the [code]flags[/code] (see [enum "
  32497. "DuplicateFlags]).\n"
  32498. "[b]Note:[/b] It will not work properly if the node contains a script with "
  32499. "constructor arguments (i.e. needs to supply arguments to [method Object."
  32500. "_init] method). In that case, the node will be duplicated without a script."
  32501. msgstr ""
  32502. #: doc/classes/Node.xml
  32503. msgid ""
  32504. "Finds a descendant of this node whose name matches [code]mask[/code] as in "
  32505. "[method String.match] (i.e. case-sensitive, but [code]\"*\"[/code] matches "
  32506. "zero or more characters and [code]\"?\"[/code] matches any single character "
  32507. "except [code]\".\"[/code]). Returns [code]null[/code] if no matching [Node] "
  32508. "is found.\n"
  32509. "[b]Note:[/b] It does not match against the full path, just against "
  32510. "individual node names.\n"
  32511. "If [code]owned[/code] is [code]true[/code], this method only finds nodes "
  32512. "whose owner is this node. This is especially important for scenes "
  32513. "instantiated through a script, because those scenes don't have an owner.\n"
  32514. "[b]Note:[/b] As this method walks through all the descendants of the node, "
  32515. "it is the slowest way to get a reference to another node. Whenever possible, "
  32516. "consider using [method get_node] instead. To avoid using [method find_node] "
  32517. "too often, consider caching the node reference into a variable."
  32518. msgstr ""
  32519. #: doc/classes/Node.xml
  32520. msgid ""
  32521. "Finds the first parent of the current node whose name matches [code]mask[/"
  32522. "code] as in [method String.match] (i.e. case-sensitive, but [code]\"*\"[/"
  32523. "code] matches zero or more characters and [code]\"?\"[/code] matches any "
  32524. "single character except [code]\".\"[/code]).\n"
  32525. "[b]Note:[/b] It does not match against the full path, just against "
  32526. "individual node names.\n"
  32527. "[b]Note:[/b] As this method walks upwards in the scene tree, it can be slow "
  32528. "in large, deeply nested scene trees. Whenever possible, consider using "
  32529. "[method get_node] instead. To avoid using [method find_parent] too often, "
  32530. "consider caching the node reference into a variable."
  32531. msgstr ""
  32532. #: doc/classes/Node.xml
  32533. msgid ""
  32534. "Returns a child node by its index (see [method get_child_count]). This "
  32535. "method is often used for iterating all children of a node.\n"
  32536. "To access a child node via its name, use [method get_node]."
  32537. msgstr ""
  32538. #: doc/classes/Node.xml
  32539. msgid "Returns the number of child nodes."
  32540. msgstr ""
  32541. #: doc/classes/Node.xml
  32542. msgid "Returns an array of references to node's children."
  32543. msgstr ""
  32544. #: doc/classes/Node.xml
  32545. msgid ""
  32546. "Returns an array listing the groups that the node is a member of.\n"
  32547. "[b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] "
  32548. "guaranteed. The order of node groups should not be relied upon as it can "
  32549. "vary across project runs.\n"
  32550. "[b]Note:[/b] The engine uses some group names internally (all starting with "
  32551. "an underscore). To avoid conflicts with internal groups, do not add custom "
  32552. "groups whose name starts with an underscore. To exclude internal groups "
  32553. "while looping over [method get_groups], use the following snippet:\n"
  32554. "[codeblock]\n"
  32555. "# Stores the node's non-internal groups only (as an array of Strings).\n"
  32556. "var non_internal_groups = []\n"
  32557. "for group in get_groups():\n"
  32558. " if not group.begins_with(\"_\"):\n"
  32559. " non_internal_groups.push_back(group)\n"
  32560. "[/codeblock]"
  32561. msgstr ""
  32562. #: doc/classes/Node.xml
  32563. msgid ""
  32564. "Returns the node's index, i.e. its position among the siblings of its parent."
  32565. msgstr ""
  32566. #: doc/classes/Node.xml
  32567. msgid ""
  32568. "Returns the peer ID of the network master for this node. See [method "
  32569. "set_network_master]."
  32570. msgstr ""
  32571. #: doc/classes/Node.xml
  32572. msgid ""
  32573. "Fetches a node. The [NodePath] can be either a relative path (from the "
  32574. "current node) or an absolute path (in the scene tree) to a node. If the path "
  32575. "does not exist, [code]null[/code] is returned and an error is logged. "
  32576. "Attempts to access methods on the return value will result in an \"Attempt "
  32577. "to call <method> on a null instance.\" error.\n"
  32578. "[b]Note:[/b] Fetching absolute paths only works when the node is inside the "
  32579. "scene tree (see [method is_inside_tree]).\n"
  32580. "[b]Example:[/b] Assume your current node is Character and the following "
  32581. "tree:\n"
  32582. "[codeblock]\n"
  32583. "/root\n"
  32584. "/root/Character\n"
  32585. "/root/Character/Sword\n"
  32586. "/root/Character/Backpack/Dagger\n"
  32587. "/root/MyGame\n"
  32588. "/root/Swamp/Alligator\n"
  32589. "/root/Swamp/Mosquito\n"
  32590. "/root/Swamp/Goblin\n"
  32591. "[/codeblock]\n"
  32592. "Possible paths are:\n"
  32593. "[codeblock]\n"
  32594. "get_node(\"Sword\")\n"
  32595. "get_node(\"Backpack/Dagger\")\n"
  32596. "get_node(\"../Swamp/Alligator\")\n"
  32597. "get_node(\"/root/MyGame\")\n"
  32598. "[/codeblock]"
  32599. msgstr ""
  32600. #: doc/classes/Node.xml
  32601. msgid ""
  32602. "Fetches a node and one of its resources as specified by the [NodePath]'s "
  32603. "subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
  32604. "resources are specified in the [NodePath], the last one will be fetched.\n"
  32605. "The return value is an array of size 3: the first index points to the [Node] "
  32606. "(or [code]null[/code] if not found), the second index points to the "
  32607. "[Resource] (or [code]null[/code] if not found), and the third index is the "
  32608. "remaining [NodePath], if any.\n"
  32609. "For example, assuming that [code]Area2D/CollisionShape2D[/code] is a valid "
  32610. "node and that its [code]shape[/code] property has been assigned a "
  32611. "[RectangleShape2D] resource, one could have this kind of output:\n"
  32612. "[codeblock]\n"
  32613. "print(get_node_and_resource(\"Area2D/CollisionShape2D\")) # "
  32614. "[[CollisionShape2D:1161], Null, ]\n"
  32615. "print(get_node_and_resource(\"Area2D/CollisionShape2D:shape\")) # "
  32616. "[[CollisionShape2D:1161], [RectangleShape2D:1156], ]\n"
  32617. "print(get_node_and_resource(\"Area2D/CollisionShape2D:shape:extents\")) # "
  32618. "[[CollisionShape2D:1161], [RectangleShape2D:1156], :extents]\n"
  32619. "[/codeblock]"
  32620. msgstr ""
  32621. #: doc/classes/Node.xml
  32622. msgid ""
  32623. "Similar to [method get_node], but does not log an error if [code]path[/code] "
  32624. "does not point to a valid [Node]."
  32625. msgstr ""
  32626. #: doc/classes/Node.xml
  32627. msgid ""
  32628. "Returns the parent node of the current node, or [code]null[/code] if the "
  32629. "node lacks a parent."
  32630. msgstr ""
  32631. #: doc/classes/Node.xml
  32632. msgid ""
  32633. "Returns the absolute path of the current node. This only works if the "
  32634. "current node is inside the scene tree (see [method is_inside_tree])."
  32635. msgstr ""
  32636. #: doc/classes/Node.xml
  32637. msgid ""
  32638. "Returns the relative [NodePath] from this node to the specified [code]node[/"
  32639. "code]. Both nodes must be in the same scene or the function will fail."
  32640. msgstr ""
  32641. #: doc/classes/Node.xml
  32642. msgid ""
  32643. "Returns the time elapsed (in seconds) since the last physics-bound frame "
  32644. "(see [method _physics_process]). This is always a constant value in physics "
  32645. "processing unless the frames per second is changed via [member Engine."
  32646. "iterations_per_second]."
  32647. msgstr ""
  32648. #: doc/classes/Node.xml
  32649. msgid ""
  32650. "Returns the node's order in the scene tree branch. For example, if called on "
  32651. "the first child node the position is [code]0[/code]."
  32652. msgstr ""
  32653. #: doc/classes/Node.xml
  32654. msgid ""
  32655. "Returns the time elapsed (in seconds) since the last process callback. This "
  32656. "value may vary from frame to frame."
  32657. msgstr ""
  32658. #: doc/classes/Node.xml
  32659. msgid ""
  32660. "Returns [code]true[/code] if this is an instance load placeholder. See "
  32661. "[InstancePlaceholder]."
  32662. msgstr ""
  32663. #: doc/classes/Node.xml
  32664. msgid "Returns the [SceneTree] that contains this node."
  32665. msgstr ""
  32666. #: doc/classes/Node.xml
  32667. msgid "Returns the node's [Viewport]."
  32668. msgstr ""
  32669. #: doc/classes/Node.xml
  32670. msgid ""
  32671. "Returns [code]true[/code] if the node that the [NodePath] points to exists."
  32672. msgstr ""
  32673. #: doc/classes/Node.xml
  32674. msgid ""
  32675. "Returns [code]true[/code] if the [NodePath] points to a valid node and its "
  32676. "subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
  32677. "shape[/code]. Properties with a non-[Resource] type (e.g. nodes or primitive "
  32678. "math types) are not considered resources."
  32679. msgstr ""
  32680. #: doc/classes/Node.xml
  32681. msgid ""
  32682. "Returns [code]true[/code] if the given node is a direct or indirect child of "
  32683. "the current node."
  32684. msgstr ""
  32685. #: doc/classes/Node.xml
  32686. msgid ""
  32687. "Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
  32688. "dock."
  32689. msgstr ""
  32690. #: doc/classes/Node.xml
  32691. msgid ""
  32692. "Returns [code]true[/code] if the given node occurs later in the scene "
  32693. "hierarchy than the current node."
  32694. msgstr ""
  32695. #: doc/classes/Node.xml
  32696. msgid ""
  32697. "Returns [code]true[/code] if this node is in the specified group. See notes "
  32698. "in the description, and the group methods in [SceneTree]."
  32699. msgstr ""
  32700. #: doc/classes/Node.xml
  32701. msgid ""
  32702. "Returns [code]true[/code] if this node is currently inside a [SceneTree]."
  32703. msgstr ""
  32704. #: doc/classes/Node.xml
  32705. msgid ""
  32706. "Returns [code]true[/code] if the local system is the master of this node."
  32707. msgstr ""
  32708. #: doc/classes/Node.xml
  32709. msgid ""
  32710. "Returns [code]true[/code] if the physics interpolated flag is set for this "
  32711. "Node (see [member physics_interpolation_mode]).\n"
  32712. "[b]Note:[/b] Interpolation will only be active if both the flag is set "
  32713. "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
  32714. "be tested using [method is_physics_interpolated_and_enabled]."
  32715. msgstr ""
  32716. #: doc/classes/Node.xml
  32717. msgid ""
  32718. "Returns [code]true[/code] if physics interpolation is enabled (see [member "
  32719. "physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
  32720. "This is a convenience version of [method is_physics_interpolated] that also "
  32721. "checks whether physics interpolation is enabled globally.\n"
  32722. "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
  32723. "physics/common/physics_interpolation]."
  32724. msgstr ""
  32725. #: doc/classes/Node.xml
  32726. msgid ""
  32727. "Returns [code]true[/code] if physics processing is enabled (see [method "
  32728. "set_physics_process])."
  32729. msgstr ""
  32730. #: doc/classes/Node.xml
  32731. msgid ""
  32732. "Returns [code]true[/code] if internal physics processing is enabled (see "
  32733. "[method set_physics_process_internal])."
  32734. msgstr ""
  32735. #: doc/classes/Node.xml
  32736. msgid ""
  32737. "Returns [code]true[/code] if processing is enabled (see [method "
  32738. "set_process])."
  32739. msgstr ""
  32740. #: doc/classes/Node.xml
  32741. msgid ""
  32742. "Returns [code]true[/code] if the node is processing input (see [method "
  32743. "set_process_input])."
  32744. msgstr ""
  32745. #: doc/classes/Node.xml
  32746. msgid ""
  32747. "Returns [code]true[/code] if internal processing is enabled (see [method "
  32748. "set_process_internal])."
  32749. msgstr ""
  32750. #: doc/classes/Node.xml
  32751. msgid ""
  32752. "Returns [code]true[/code] if the node is processing unhandled input (see "
  32753. "[method set_process_unhandled_input])."
  32754. msgstr ""
  32755. #: doc/classes/Node.xml
  32756. msgid ""
  32757. "Returns [code]true[/code] if the node is processing unhandled key input (see "
  32758. "[method set_process_unhandled_key_input])."
  32759. msgstr ""
  32760. #: doc/classes/Node.xml
  32761. msgid ""
  32762. "Moves a child node to a different position (order) among the other children. "
  32763. "Since calls, signals, etc are performed by tree order, changing the order of "
  32764. "children nodes may be useful."
  32765. msgstr ""
  32766. #: doc/classes/Node.xml
  32767. msgid ""
  32768. "Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
  32769. "Works only in debug builds."
  32770. msgstr ""
  32771. #: doc/classes/Node.xml
  32772. msgid ""
  32773. "Prints the tree to stdout. Used mainly for debugging purposes. This version "
  32774. "displays the path relative to the current node, and is good for copy/pasting "
  32775. "into the [method get_node] function.\n"
  32776. "[b]Example output:[/b]\n"
  32777. "[codeblock]\n"
  32778. "TheGame\n"
  32779. "TheGame/Menu\n"
  32780. "TheGame/Menu/Label\n"
  32781. "TheGame/Menu/Camera2D\n"
  32782. "TheGame/SplashScreen\n"
  32783. "TheGame/SplashScreen/Camera2D\n"
  32784. "[/codeblock]"
  32785. msgstr ""
  32786. #: doc/classes/Node.xml
  32787. msgid ""
  32788. "Similar to [method print_tree], this prints the tree to stdout. This version "
  32789. "displays a more graphical representation similar to what is displayed in the "
  32790. "scene inspector. It is useful for inspecting larger trees.\n"
  32791. "[b]Example output:[/b]\n"
  32792. "[codeblock]\n"
  32793. " ┖╴TheGame\n"
  32794. " ┠╴Menu\n"
  32795. " ┃ ┠╴Label\n"
  32796. " ┃ ┖╴Camera2D\n"
  32797. " ┖╴SplashScreen\n"
  32798. " ┖╴Camera2D\n"
  32799. "[/codeblock]"
  32800. msgstr ""
  32801. #: doc/classes/Node.xml
  32802. msgid ""
  32803. "Calls the given method (if present) with the arguments given in [code]args[/"
  32804. "code] on this node and recursively on all its children. If the "
  32805. "[code]parent_first[/code] argument is [code]true[/code], the method will be "
  32806. "called on the current node first, then on all its children. If "
  32807. "[code]parent_first[/code] is [code]false[/code], the children will be called "
  32808. "first."
  32809. msgstr ""
  32810. #: doc/classes/Node.xml
  32811. msgid ""
  32812. "Notifies the current node and all its children recursively by calling "
  32813. "[method Object.notification] on all of them."
  32814. msgstr ""
  32815. #: doc/classes/Node.xml
  32816. msgid ""
  32817. "Queues a node for deletion at the end of the current frame. When deleted, "
  32818. "all of its child nodes will be deleted as well. This method ensures it's "
  32819. "safe to delete the node, contrary to [method Object.free]. Use [method "
  32820. "Object.is_queued_for_deletion] to check whether a node will be deleted at "
  32821. "the end of the frame.\n"
  32822. "[b]Important:[/b] If you have a variable pointing to a node, it will [i]not[/"
  32823. "i] be assigned to [code]null[/code] once the node is freed. Instead, it will "
  32824. "point to a [i]previously freed instance[/i] and you should validate it with "
  32825. "[method @GDScript.is_instance_valid] before attempting to call its methods "
  32826. "or access its properties."
  32827. msgstr ""
  32828. #: doc/classes/Node.xml
  32829. msgid ""
  32830. "Moves this node to the bottom of parent node's children hierarchy. This is "
  32831. "often useful in GUIs ([Control] nodes), because their order of drawing "
  32832. "depends on their order in the tree. The top Node is drawn first, then any "
  32833. "siblings below the top Node in the hierarchy are successively drawn on top "
  32834. "of it. After using [code]raise[/code], a Control will be drawn on top of its "
  32835. "siblings."
  32836. msgstr ""
  32837. #: doc/classes/Node.xml
  32838. msgid ""
  32839. "Removes a node and sets all its children as children of the parent node (if "
  32840. "it exists). All event subscriptions that pass by the removed node will be "
  32841. "unsubscribed."
  32842. msgstr ""
  32843. #: doc/classes/Node.xml
  32844. msgid ""
  32845. "Removes a child node. The node is NOT deleted and must be deleted manually.\n"
  32846. "[b]Note:[/b] This function may set the [member owner] of the removed Node "
  32847. "(or its descendants) to be [code]null[/code], if that [member owner] is no "
  32848. "longer a parent or ancestor."
  32849. msgstr ""
  32850. #: doc/classes/Node.xml
  32851. msgid ""
  32852. "Removes a node from a group. See notes in the description, and the group "
  32853. "methods in [SceneTree]."
  32854. msgstr ""
  32855. #: doc/classes/Node.xml
  32856. msgid ""
  32857. "Replaces a node in a scene by the given one. Subscriptions that pass through "
  32858. "this node will be lost.\n"
  32859. "[b]Note:[/b] The given node will become the new parent of any child nodes "
  32860. "that the replaced node had.\n"
  32861. "[b]Note:[/b] The replaced node is not automatically freed, so you either "
  32862. "need to keep it in a variable for later use or free it using [method Object."
  32863. "free]."
  32864. msgstr ""
  32865. #: doc/classes/Node.xml
  32866. msgid ""
  32867. "Requests that [code]_ready[/code] be called again. Note that the method "
  32868. "won't be called immediately, but is scheduled for when the node is added to "
  32869. "the scene tree again (see [method _ready]). [code]_ready[/code] is called "
  32870. "only for the node which requested it, which means that you need to request "
  32871. "ready for each child if you want them to call [code]_ready[/code] too (in "
  32872. "which case, [code]_ready[/code] will be called in the same order as it would "
  32873. "normally)."
  32874. msgstr ""
  32875. #: doc/classes/Node.xml
  32876. msgid ""
  32877. "When physics interpolation is active, moving a node to a radically different "
  32878. "transform (such as placement within a level) can result in a visible glitch "
  32879. "as the object is rendered moving from the old to new position over the "
  32880. "physics tick.\n"
  32881. "This glitch can be prevented by calling [code]reset_physics_interpolation[/"
  32882. "code], which temporarily turns off interpolation until the physics tick is "
  32883. "complete.\n"
  32884. "[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
  32885. "node and all children recursively.\n"
  32886. "[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
  32887. "rather than before."
  32888. msgstr ""
  32889. #: doc/classes/Node.xml
  32890. msgid ""
  32891. "Sends a remote procedure call request for the given [code]method[/code] to "
  32892. "peers on the network (and locally), optionally sending all additional "
  32893. "arguments as arguments to the method called by the RPC. The call request "
  32894. "will only be received by nodes with the same [NodePath], including the exact "
  32895. "same node name. Behaviour depends on the RPC configuration for the given "
  32896. "method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
  32897. "See also [method rset] and [method rset_config] for properties. Returns "
  32898. "[code]null[/code].\n"
  32899. "[b]Note:[/b] You can only safely use RPCs on clients after you received the "
  32900. "[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
  32901. "to keep track of the connection state, either by the [SceneTree] signals "
  32902. "like [code]server_disconnected[/code] or by checking [code]SceneTree."
  32903. "network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
  32904. msgstr ""
  32905. #: doc/classes/Node.xml
  32906. msgid ""
  32907. "Changes the RPC mode for the given [code]method[/code] to the given "
  32908. "[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
  32909. "annotating methods and properties with the corresponding keywords "
  32910. "([code]remote[/code], [code]master[/code], [code]puppet[/code], "
  32911. "[code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). "
  32912. "By default, methods are not exposed to networking (and RPCs). See also "
  32913. "[method rset] and [method rset_config] for properties."
  32914. msgstr ""
  32915. #: doc/classes/Node.xml
  32916. msgid ""
  32917. "Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
  32918. "(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
  32919. "code]."
  32920. msgstr ""
  32921. #: doc/classes/Node.xml
  32922. msgid ""
  32923. "Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
  32924. msgstr ""
  32925. #: doc/classes/Node.xml
  32926. msgid ""
  32927. "Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
  32928. "using an unreliable protocol (see [method NetworkedMultiplayerPeer."
  32929. "set_target_peer]). Returns [code]null[/code]."
  32930. msgstr ""
  32931. #: doc/classes/Node.xml
  32932. msgid ""
  32933. "Remotely changes a property's value on other peers (and locally). Behaviour "
  32934. "depends on the RPC configuration for the given property, see [method "
  32935. "rset_config]. See also [method rpc] for RPCs for methods, most information "
  32936. "applies to this method as well."
  32937. msgstr ""
  32938. #: doc/classes/Node.xml
  32939. msgid ""
  32940. "Changes the RPC mode for the given [code]property[/code] to the given "
  32941. "[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
  32942. "annotating methods and properties with the corresponding keywords "
  32943. "([code]remote[/code], [code]master[/code], [code]puppet[/code], "
  32944. "[code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). "
  32945. "By default, properties are not exposed to networking (and RPCs). See also "
  32946. "[method rpc] and [method rpc_config] for methods."
  32947. msgstr ""
  32948. #: doc/classes/Node.xml
  32949. msgid ""
  32950. "Remotely changes the property's value on a specific peer identified by "
  32951. "[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
  32952. msgstr ""
  32953. #: doc/classes/Node.xml
  32954. msgid ""
  32955. "Remotely changes the property's value on other peers (and locally) using an "
  32956. "unreliable protocol."
  32957. msgstr ""
  32958. #: doc/classes/Node.xml
  32959. msgid ""
  32960. "Remotely changes property's value on a specific peer identified by "
  32961. "[code]peer_id[/code] using an unreliable protocol (see [method "
  32962. "NetworkedMultiplayerPeer.set_target_peer])."
  32963. msgstr ""
  32964. #: doc/classes/Node.xml
  32965. msgid "Sets the folded state of the node in the Scene dock."
  32966. msgstr ""
  32967. #: doc/classes/Node.xml
  32968. msgid ""
  32969. "Sets the node's network master to the peer with the given peer ID. The "
  32970. "network master is the peer that has authority over the node on the network. "
  32971. "Useful in conjunction with the [code]master[/code] and [code]puppet[/code] "
  32972. "keywords. Inherited from the parent node by default, which ultimately "
  32973. "defaults to peer ID 1 (the server). If [code]recursive[/code], the given "
  32974. "peer is recursively set as the master for all children of this node."
  32975. msgstr ""
  32976. #: doc/classes/Node.xml
  32977. msgid ""
  32978. "Enables or disables physics (i.e. fixed framerate) processing. When a node "
  32979. "is being processed, it will receive a [constant "
  32980. "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
  32981. "iterations_per_second] to change) interval (and the [method "
  32982. "_physics_process] callback will be called if exists). Enabled automatically "
  32983. "if [method _physics_process] is overridden. Any calls to this before [method "
  32984. "_ready] will be ignored."
  32985. msgstr ""
  32986. #: doc/classes/Node.xml
  32987. msgid ""
  32988. "Enables or disables internal physics for this node. Internal physics "
  32989. "processing happens in isolation from the normal [method _physics_process] "
  32990. "calls and is used by some nodes internally to guarantee proper functioning "
  32991. "even if the node is paused or physics processing is disabled for scripting "
  32992. "([method set_physics_process]). Only useful for advanced uses to manipulate "
  32993. "built-in nodes' behavior.\n"
  32994. "[b]Warning:[/b] Built-in Nodes rely on the internal processing for their own "
  32995. "logic, so changing this value from your code may lead to unexpected "
  32996. "behavior. Script access to this internal logic is provided for specific "
  32997. "advanced uses, but is unsafe and not supported."
  32998. msgstr ""
  32999. #: doc/classes/Node.xml
  33000. msgid ""
  33001. "Enables or disables processing. When a node is being processed, it will "
  33002. "receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
  33003. "[method _process] callback will be called if exists). Enabled automatically "
  33004. "if [method _process] is overridden. Any calls to this before [method _ready] "
  33005. "will be ignored."
  33006. msgstr ""
  33007. #: doc/classes/Node.xml
  33008. msgid ""
  33009. "Enables or disables input processing. This is not required for GUI controls! "
  33010. "Enabled automatically if [method _input] is overridden. Any calls to this "
  33011. "before [method _ready] will be ignored."
  33012. msgstr ""
  33013. #: doc/classes/Node.xml
  33014. msgid ""
  33015. "Enables or disabled internal processing for this node. Internal processing "
  33016. "happens in isolation from the normal [method _process] calls and is used by "
  33017. "some nodes internally to guarantee proper functioning even if the node is "
  33018. "paused or processing is disabled for scripting ([method set_process]). Only "
  33019. "useful for advanced uses to manipulate built-in nodes' behavior.\n"
  33020. "[b]Warning:[/b] Built-in Nodes rely on the internal processing for their own "
  33021. "logic, so changing this value from your code may lead to unexpected "
  33022. "behavior. Script access to this internal logic is provided for specific "
  33023. "advanced uses, but is unsafe and not supported."
  33024. msgstr ""
  33025. #: doc/classes/Node.xml
  33026. msgid ""
  33027. "Enables unhandled input processing. This is not required for GUI controls! "
  33028. "It enables the node to receive all input that was not previously handled "
  33029. "(usually by a [Control]). Enabled automatically if [method _unhandled_input] "
  33030. "is overridden. Any calls to this before [method _ready] will be ignored."
  33031. msgstr ""
  33032. #: doc/classes/Node.xml
  33033. msgid ""
  33034. "Enables unhandled key input processing. Enabled automatically if [method "
  33035. "_unhandled_key_input] is overridden. Any calls to this before [method "
  33036. "_ready] will be ignored."
  33037. msgstr ""
  33038. #: doc/classes/Node.xml
  33039. msgid ""
  33040. "Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
  33041. msgstr ""
  33042. #: doc/classes/Node.xml
  33043. msgid ""
  33044. "Updates the warning displayed for this node in the Scene Dock.\n"
  33045. "Use [method _get_configuration_warning] to setup the warning message to "
  33046. "display."
  33047. msgstr ""
  33048. #: doc/classes/Node.xml
  33049. msgid ""
  33050. "The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
  33051. "use the default [SceneTree] one."
  33052. msgstr ""
  33053. #: doc/classes/Node.xml
  33054. msgid ""
  33055. "If a scene is instantiated from a file, its topmost node contains the "
  33056. "absolute file path from which it was loaded in [member filename] (e.g. "
  33057. "[code]res://levels/1.tscn[/code]). Otherwise, [member filename] is set to an "
  33058. "empty string."
  33059. msgstr ""
  33060. #: doc/classes/Node.xml
  33061. msgid ""
  33062. "The [MultiplayerAPI] instance associated with this node. Either the [member "
  33063. "custom_multiplayer], or the default SceneTree one (if inside tree)."
  33064. msgstr ""
  33065. #: doc/classes/Node.xml
  33066. msgid ""
  33067. "The name of the node. This name is unique among the siblings (other child "
  33068. "nodes from the same parent). When set to an existing name, the node will be "
  33069. "automatically renamed.\n"
  33070. "[b]Note:[/b] Auto-generated names might include the [code]@[/code] "
  33071. "character, which is reserved for unique names when using [method add_child]. "
  33072. "When setting the name manually, any [code]@[/code] will be removed."
  33073. msgstr ""
  33074. #: doc/classes/Node.xml
  33075. msgid ""
  33076. "The node owner. A node can have any other node as owner (as long as it is a "
  33077. "valid parent, grandparent, etc. ascending in the tree). When saving a node "
  33078. "(using [PackedScene]), all the nodes it owns will be saved with it. This "
  33079. "allows for the creation of complex [SceneTree]s, with instancing and "
  33080. "subinstancing.\n"
  33081. "[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you "
  33082. "must set [member owner] in addition to calling [method add_child]. This is "
  33083. "typically relevant for [url=$DOCS_URL/tutorials/plugins/"
  33084. "running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/"
  33085. "tutorials/plugins/editor/index.html]editor plugins[/url]. If [method "
  33086. "add_child] is called without setting [member owner], the newly added [Node] "
  33087. "will not be visible in the scene tree, though it will be visible in the "
  33088. "2D/3D view."
  33089. msgstr ""
  33090. #: doc/classes/Node.xml
  33091. msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
  33092. msgstr ""
  33093. #: doc/classes/Node.xml
  33094. msgid ""
  33095. "Allows enabling or disabling physics interpolation per node, offering a "
  33096. "finer grain of control than turning physics interpolation on and off "
  33097. "globally.\n"
  33098. "[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
  33099. "interpolation can sometimes give superior results."
  33100. msgstr ""
  33101. #: doc/classes/Node.xml
  33102. msgid ""
  33103. "The node's priority in the execution order of the enabled processing "
  33104. "callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
  33105. "NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose "
  33106. "process priority value is [i]lower[/i] will have their processing callbacks "
  33107. "executed first."
  33108. msgstr ""
  33109. #: doc/classes/Node.xml
  33110. msgid ""
  33111. "Sets this node's name as a unique name in its [member owner]. This allows "
  33112. "the node to be accessed as [code]%Name[/code] instead of the full path, from "
  33113. "any node within that scene.\n"
  33114. "If another node with the same owner already had that name declared as "
  33115. "unique, that other node's name will no longer be set as having a unique name."
  33116. msgstr ""
  33117. #: doc/classes/Node.xml
  33118. msgid ""
  33119. "Emitted when a child node enters the scene tree, either because it entered "
  33120. "on its own or because this node entered with it.\n"
  33121. "This signal is emitted [i]after[/i] the child node's own [constant "
  33122. "NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
  33123. msgstr ""
  33124. #: doc/classes/Node.xml
  33125. msgid ""
  33126. "Emitted when a child node is about to exit the scene tree, either because it "
  33127. "is being removed or freed directly, or because this node is exiting the "
  33128. "tree.\n"
  33129. "When this signal is received, the child [code]node[/code] is still in the "
  33130. "tree and valid. This signal is emitted [i]after[/i] the child node's own "
  33131. "[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
  33132. msgstr ""
  33133. #: doc/classes/Node.xml
  33134. msgid "Emitted when the node is ready."
  33135. msgstr ""
  33136. #: doc/classes/Node.xml
  33137. msgid "Emitted when the node is renamed."
  33138. msgstr ""
  33139. #: doc/classes/Node.xml
  33140. msgid ""
  33141. "Emitted when the node enters the tree.\n"
  33142. "This signal is emitted [i]after[/i] the related [constant "
  33143. "NOTIFICATION_ENTER_TREE] notification."
  33144. msgstr ""
  33145. #: doc/classes/Node.xml
  33146. msgid "Emitted after the node exits the tree and is no longer active."
  33147. msgstr ""
  33148. #: doc/classes/Node.xml
  33149. msgid ""
  33150. "Emitted when the node is still active but about to exit the tree. This is "
  33151. "the right place for de-initialization (or a \"destructor\", if you will).\n"
  33152. "This signal is emitted [i]before[/i] the related [constant "
  33153. "NOTIFICATION_EXIT_TREE] notification."
  33154. msgstr ""
  33155. #: doc/classes/Node.xml
  33156. msgid ""
  33157. "Notification received when the node enters a [SceneTree].\n"
  33158. "This notification is emitted [i]before[/i] the related [signal tree_entered]."
  33159. msgstr ""
  33160. #: doc/classes/Node.xml
  33161. msgid ""
  33162. "Notification received when the node is about to exit a [SceneTree].\n"
  33163. "This notification is emitted [i]after[/i] the related [signal tree_exiting]."
  33164. msgstr ""
  33165. #: doc/classes/Node.xml
  33166. msgid "Notification received when the node is moved in the parent."
  33167. msgstr ""
  33168. #: doc/classes/Node.xml
  33169. msgid "Notification received when the node is ready. See [method _ready]."
  33170. msgstr ""
  33171. #: doc/classes/Node.xml
  33172. msgid "Notification received when the node is paused."
  33173. msgstr ""
  33174. #: doc/classes/Node.xml
  33175. msgid "Notification received when the node is unpaused."
  33176. msgstr ""
  33177. #: doc/classes/Node.xml
  33178. msgid ""
  33179. "Notification received every frame when the physics process flag is set (see "
  33180. "[method set_physics_process])."
  33181. msgstr ""
  33182. #: doc/classes/Node.xml
  33183. msgid ""
  33184. "Notification received every frame when the process flag is set (see [method "
  33185. "set_process])."
  33186. msgstr ""
  33187. #: doc/classes/Node.xml
  33188. msgid ""
  33189. "Notification received when a node is set as a child of another node.\n"
  33190. "[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
  33191. msgstr ""
  33192. #: doc/classes/Node.xml
  33193. msgid ""
  33194. "Notification received when a node is unparented (parent removed it from the "
  33195. "list of children)."
  33196. msgstr ""
  33197. #: doc/classes/Node.xml
  33198. msgid "Notification received when the node is instanced."
  33199. msgstr ""
  33200. #: doc/classes/Node.xml
  33201. msgid ""
  33202. "Notification received when a drag operation begins. All nodes receive this "
  33203. "notification, not only the dragged one.\n"
  33204. "Can be triggered either by dragging a [Control] that provides drag data (see "
  33205. "[method Control.get_drag_data]) or using [method Control.force_drag].\n"
  33206. "Use [method Viewport.gui_get_drag_data] to get the dragged data."
  33207. msgstr ""
  33208. #: doc/classes/Node.xml
  33209. msgid ""
  33210. "Notification received when a drag operation ends.\n"
  33211. "Use [method Viewport.gui_is_drag_successful] to check if the drag succeeded."
  33212. msgstr ""
  33213. #: doc/classes/Node.xml
  33214. msgid "Notification received when the node's [NodePath] changed."
  33215. msgstr ""
  33216. #: doc/classes/Node.xml
  33217. msgid ""
  33218. "Notification received every frame when the internal process flag is set (see "
  33219. "[method set_process_internal])."
  33220. msgstr ""
  33221. #: doc/classes/Node.xml
  33222. msgid ""
  33223. "Notification received every frame when the internal physics process flag is "
  33224. "set (see [method set_physics_process_internal])."
  33225. msgstr ""
  33226. #: doc/classes/Node.xml
  33227. msgid ""
  33228. "Notification received when the node is ready, just before [constant "
  33229. "NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the "
  33230. "node enters tree, instead of only once."
  33231. msgstr ""
  33232. #: doc/classes/Node.xml
  33233. msgid ""
  33234. "Notification received when [method reset_physics_interpolation] is called on "
  33235. "the node or parent nodes."
  33236. msgstr ""
  33237. #: doc/classes/Node.xml
  33238. msgid ""
  33239. "Inherits pause mode from the node's parent. For the root node, it is "
  33240. "equivalent to [constant PAUSE_MODE_STOP]. Default."
  33241. msgstr ""
  33242. #: doc/classes/Node.xml
  33243. msgid "Stops processing when the [SceneTree] is paused."
  33244. msgstr ""
  33245. #: doc/classes/Node.xml
  33246. msgid "Continue to process regardless of the [SceneTree] pause state."
  33247. msgstr ""
  33248. #: doc/classes/Node.xml
  33249. msgid ""
  33250. "Inherits physics interpolation mode from the node's parent. For the root "
  33251. "node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
  33252. msgstr ""
  33253. #: doc/classes/Node.xml
  33254. msgid ""
  33255. "Turn off physics interpolation in this node and children set to [constant "
  33256. "PHYSICS_INTERPOLATION_MODE_INHERIT]."
  33257. msgstr ""
  33258. #: doc/classes/Node.xml
  33259. msgid ""
  33260. "Turn on physics interpolation in this node and children set to [constant "
  33261. "PHYSICS_INTERPOLATION_MODE_INHERIT]."
  33262. msgstr ""
  33263. #: doc/classes/Node.xml
  33264. msgid "Duplicate the node's signals."
  33265. msgstr ""
  33266. #: doc/classes/Node.xml
  33267. msgid "Duplicate the node's groups."
  33268. msgstr ""
  33269. #: doc/classes/Node.xml
  33270. msgid "Duplicate the node's scripts."
  33271. msgstr ""
  33272. #: doc/classes/Node.xml
  33273. msgid ""
  33274. "Duplicate using instancing.\n"
  33275. "An instance stays linked to the original so when the original changes, the "
  33276. "instance changes too."
  33277. msgstr ""
  33278. #: doc/classes/Node2D.xml
  33279. msgid ""
  33280. "A 2D game object, inherited by all 2D-related nodes. Has a position, "
  33281. "rotation, scale, and Z index."
  33282. msgstr ""
  33283. #: doc/classes/Node2D.xml
  33284. msgid ""
  33285. "A 2D game object, with a transform (position, rotation, and scale). All 2D "
  33286. "nodes, including physics objects and sprites, inherit from Node2D. Use "
  33287. "Node2D as a parent node to move, scale and rotate children in a 2D project. "
  33288. "Also gives control of the node's render order."
  33289. msgstr ""
  33290. #: doc/classes/Node2D.xml doc/classes/Vector2.xml
  33291. msgid "All 2D Demos"
  33292. msgstr ""
  33293. #: doc/classes/Node2D.xml
  33294. msgid "Multiplies the current scale by the [code]ratio[/code] vector."
  33295. msgstr ""
  33296. #: doc/classes/Node2D.xml
  33297. msgid ""
  33298. "Returns the angle between the node and the [code]point[/code] in radians.\n"
  33299. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
  33300. "node2d_get_angle_to.png]Illustration of the returned angle.[/url]"
  33301. msgstr ""
  33302. #: doc/classes/Node2D.xml
  33303. msgid "Returns the [Transform2D] relative to this node's parent."
  33304. msgstr ""
  33305. #: doc/classes/Node2D.xml
  33306. msgid "Adds the [code]offset[/code] vector to the node's global position."
  33307. msgstr ""
  33308. #: doc/classes/Node2D.xml
  33309. msgid ""
  33310. "Rotates the node so it points towards the [code]point[/code], which is "
  33311. "expected to use global coordinates."
  33312. msgstr ""
  33313. #: doc/classes/Node2D.xml
  33314. msgid ""
  33315. "Applies a local translation on the node's X axis based on the [method Node."
  33316. "_process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/"
  33317. "code], normalizes the movement."
  33318. msgstr ""
  33319. #: doc/classes/Node2D.xml
  33320. msgid ""
  33321. "Applies a local translation on the node's Y axis based on the [method Node."
  33322. "_process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/"
  33323. "code], normalizes the movement."
  33324. msgstr ""
  33325. #: doc/classes/Node2D.xml
  33326. msgid ""
  33327. "Applies a rotation to the node, in radians, starting from its current "
  33328. "rotation."
  33329. msgstr ""
  33330. #: doc/classes/Node2D.xml
  33331. msgid ""
  33332. "Transforms the provided local position into a position in global coordinate "
  33333. "space. The input is expected to be local relative to the [Node2D] it is "
  33334. "called on. e.g. Applying this method to the positions of child nodes will "
  33335. "correctly transform their positions into the global coordinate space, but "
  33336. "applying it to a node's own position will give an incorrect result, as it "
  33337. "will incorporate the node's own transformation into its global position."
  33338. msgstr ""
  33339. #: doc/classes/Node2D.xml
  33340. msgid ""
  33341. "Transforms the provided global position into a position in local coordinate "
  33342. "space. The output will be local relative to the [Node2D] it is called on. e."
  33343. "g. It is appropriate for determining the positions of child nodes, but it is "
  33344. "not appropriate for determining its own position relative to its parent."
  33345. msgstr ""
  33346. #: doc/classes/Node2D.xml
  33347. msgid ""
  33348. "Translates the node by the given [code]offset[/code] in local coordinates."
  33349. msgstr ""
  33350. #: doc/classes/Node2D.xml
  33351. msgid "Global position."
  33352. msgstr ""
  33353. #: doc/classes/Node2D.xml
  33354. msgid "Global rotation in radians."
  33355. msgstr ""
  33356. #: doc/classes/Node2D.xml
  33357. msgid "Global rotation in degrees."
  33358. msgstr ""
  33359. #: doc/classes/Node2D.xml
  33360. msgid "Global scale."
  33361. msgstr ""
  33362. #: doc/classes/Node2D.xml
  33363. msgid "Global [Transform2D]."
  33364. msgstr ""
  33365. #: doc/classes/Node2D.xml
  33366. msgid "Position, relative to the node's parent."
  33367. msgstr ""
  33368. #: doc/classes/Node2D.xml
  33369. msgid "Rotation in radians, relative to the node's parent."
  33370. msgstr ""
  33371. #: doc/classes/Node2D.xml
  33372. msgid "Rotation in degrees, relative to the node's parent."
  33373. msgstr ""
  33374. #: doc/classes/Node2D.xml
  33375. msgid ""
  33376. "The node's scale. Unscaled value: [code](1, 1)[/code].\n"
  33377. "[b]Note:[/b] Negative X scales in 2D are not decomposable from the "
  33378. "transformation matrix. Due to the way scale is represented with "
  33379. "transformation matrices in Godot, negative scales on the X axis will be "
  33380. "changed to negative scales on the Y axis and a rotation of 180 degrees when "
  33381. "decomposed."
  33382. msgstr ""
  33383. #: doc/classes/Node2D.xml
  33384. msgid "Local [Transform2D]."
  33385. msgstr ""
  33386. #: doc/classes/Node2D.xml
  33387. msgid ""
  33388. "If [code]true[/code], the node's Z index is relative to its parent's Z "
  33389. "index. If this node's Z index is 2 and its parent's effective Z index is 3, "
  33390. "then this node's effective Z index will be 2 + 3 = 5."
  33391. msgstr ""
  33392. #: doc/classes/Node2D.xml
  33393. msgid ""
  33394. "Z index. Controls the order in which the nodes render. A node with a higher "
  33395. "Z index will display in front of others. Must be between [constant "
  33396. "VisualServer.CANVAS_ITEM_Z_MIN] and [constant VisualServer."
  33397. "CANVAS_ITEM_Z_MAX] (inclusive)."
  33398. msgstr ""
  33399. #: doc/classes/NodePath.xml
  33400. msgid "Pre-parsed scene tree path."
  33401. msgstr ""
  33402. #: doc/classes/NodePath.xml
  33403. msgid ""
  33404. "A pre-parsed relative or absolute path in a scene tree, for use with [method "
  33405. "Node.get_node] and similar functions. It can reference a node, a resource "
  33406. "within a node, or a property of a node or resource. For instance, "
  33407. "[code]\"Path2D/PathFollow2D/Sprite:texture:size\"[/code] would refer to the "
  33408. "[code]size[/code] property of the [code]texture[/code] resource on the node "
  33409. "named [code]\"Sprite\"[/code] which is a child of the other named nodes in "
  33410. "the path.\n"
  33411. "You will usually just pass a string to [method Node.get_node] and it will be "
  33412. "automatically converted, but you may occasionally want to parse a path ahead "
  33413. "of time with [NodePath] or the literal syntax [code]@\"path\"[/code]. "
  33414. "Exporting a [NodePath] variable will give you a node selection widget in the "
  33415. "properties panel of the editor, which can often be useful.\n"
  33416. "A [NodePath] is composed of a list of slash-separated node names (like a "
  33417. "filesystem path) and an optional colon-separated list of \"subnames\" which "
  33418. "can be resources or properties.\n"
  33419. "Some examples of NodePaths include the following:\n"
  33420. "[codeblock]\n"
  33421. "# No leading slash means it is relative to the current node.\n"
  33422. "@\"A\" # Immediate child A\n"
  33423. "@\"A/B\" # A's child B\n"
  33424. "@\".\" # The current node.\n"
  33425. "@\"..\" # The parent node.\n"
  33426. "@\"../C\" # A sibling node C.\n"
  33427. "# A leading slash means it is absolute from the SceneTree.\n"
  33428. "@\"/root\" # Equivalent to get_tree().get_root().\n"
  33429. "@\"/root/Main\" # If your main scene's root node were named \"Main\".\n"
  33430. "@\"/root/MyAutoload\" # If you have an autoloaded node or scene.\n"
  33431. "[/codeblock]\n"
  33432. "[b]Note:[/b] In the editor, [NodePath] properties are automatically updated "
  33433. "when moving, renaming or deleting a node in the scene tree, but they are "
  33434. "never updated at runtime."
  33435. msgstr ""
  33436. #: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
  33437. #: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
  33438. #: doc/classes/TileSet.xml
  33439. msgid "2D Role Playing Game Demo"
  33440. msgstr ""
  33441. #: doc/classes/NodePath.xml
  33442. msgid ""
  33443. "Creates a NodePath from a string, e.g. [code]\"Path2D/PathFollow2D/Sprite:"
  33444. "texture:size\"[/code]. A path is absolute if it starts with a slash. "
  33445. "Absolute paths are only valid in the global scene tree, not within "
  33446. "individual scenes. In a relative path, [code]\".\"[/code] and [code]\"..\"[/"
  33447. "code] indicate the current node and its parent.\n"
  33448. "The \"subnames\" optionally included after the path to the target node can "
  33449. "point to resources or properties, and can also be nested.\n"
  33450. "Examples of valid NodePaths (assuming that those nodes exist and have the "
  33451. "referenced resources or properties):\n"
  33452. "[codeblock]\n"
  33453. "# Points to the Sprite node\n"
  33454. "\"Path2D/PathFollow2D/Sprite\"\n"
  33455. "# Points to the Sprite node and its \"texture\" resource.\n"
  33456. "# get_node() would retrieve \"Sprite\", while get_node_and_resource()\n"
  33457. "# would retrieve both the Sprite node and the \"texture\" resource.\n"
  33458. "\"Path2D/PathFollow2D/Sprite:texture\"\n"
  33459. "# Points to the Sprite node and its \"position\" property.\n"
  33460. "\"Path2D/PathFollow2D/Sprite:position\"\n"
  33461. "# Points to the Sprite node and the \"x\" component of its \"position\" "
  33462. "property.\n"
  33463. "\"Path2D/PathFollow2D/Sprite:position:x\"\n"
  33464. "# Absolute path (from \"root\")\n"
  33465. "\"/root/Level/Path2D\"\n"
  33466. "[/codeblock]"
  33467. msgstr ""
  33468. #: doc/classes/NodePath.xml
  33469. msgid ""
  33470. "Returns a node path with a colon character ([code]:[/code]) prepended, "
  33471. "transforming it to a pure property path with no node name (defaults to "
  33472. "resolving from the current node).\n"
  33473. "[codeblock]\n"
  33474. "# This will be parsed as a node path to the \"x\" property in the "
  33475. "\"position\" node\n"
  33476. "var node_path = NodePath(\"position:x\")\n"
  33477. "# This will be parsed as a node path to the \"x\" component of the "
  33478. "\"position\" property in the current node\n"
  33479. "var property_path = node_path.get_as_property_path()\n"
  33480. "print(property_path) # :position:x\n"
  33481. "[/codeblock]"
  33482. msgstr ""
  33483. #: doc/classes/NodePath.xml
  33484. msgid ""
  33485. "Returns all subnames concatenated with a colon character ([code]:[/code]) as "
  33486. "separator, i.e. the right side of the first colon in a node path.\n"
  33487. "[codeblock]\n"
  33488. "var nodepath = NodePath(\"Path2D/PathFollow2D/Sprite:texture:load_path\")\n"
  33489. "print(nodepath.get_concatenated_subnames()) # texture:load_path\n"
  33490. "[/codeblock]"
  33491. msgstr ""
  33492. #: doc/classes/NodePath.xml
  33493. msgid ""
  33494. "Gets the node name indicated by [code]idx[/code] (0 to [method "
  33495. "get_name_count] - 1).\n"
  33496. "[codeblock]\n"
  33497. "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
  33498. "print(node_path.get_name(0)) # Path2D\n"
  33499. "print(node_path.get_name(1)) # PathFollow2D\n"
  33500. "print(node_path.get_name(2)) # Sprite\n"
  33501. "[/codeblock]"
  33502. msgstr ""
  33503. #: doc/classes/NodePath.xml
  33504. msgid ""
  33505. "Gets the number of node names which make up the path. Subnames (see [method "
  33506. "get_subname_count]) are not included.\n"
  33507. "For example, [code]\"Path2D/PathFollow2D/Sprite\"[/code] has 3 names."
  33508. msgstr ""
  33509. #: doc/classes/NodePath.xml
  33510. msgid ""
  33511. "Gets the resource or property name indicated by [code]idx[/code] (0 to "
  33512. "[method get_subname_count]).\n"
  33513. "[codeblock]\n"
  33514. "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite:texture:load_path\")\n"
  33515. "print(node_path.get_subname(0)) # texture\n"
  33516. "print(node_path.get_subname(1)) # load_path\n"
  33517. "[/codeblock]"
  33518. msgstr ""
  33519. #: doc/classes/NodePath.xml
  33520. msgid ""
  33521. "Gets the number of resource or property names (\"subnames\") in the path. "
  33522. "Each subname is listed after a colon character ([code]:[/code]) in the node "
  33523. "path.\n"
  33524. "For example, [code]\"Path2D/PathFollow2D/Sprite:texture:load_path\"[/code] "
  33525. "has 2 subnames."
  33526. msgstr ""
  33527. #: doc/classes/NodePath.xml
  33528. msgid ""
  33529. "Returns [code]true[/code] if the node path is absolute (as opposed to "
  33530. "relative), which means that it starts with a slash character ([code]/[/"
  33531. "code]). Absolute node paths can be used to access the root node ([code]\"/"
  33532. "root\"[/code]) or autoloads (e.g. [code]\"/global\"[/code] if a \"global\" "
  33533. "autoload was registered)."
  33534. msgstr ""
  33535. #: doc/classes/NodePath.xml
  33536. msgid "Returns [code]true[/code] if the node path is empty."
  33537. msgstr ""
  33538. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33539. msgid "[OpenSimplexNoise] filled texture."
  33540. msgstr ""
  33541. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33542. msgid ""
  33543. "Uses an [OpenSimplexNoise] to fill the texture data. You can specify the "
  33544. "texture size but keep in mind that larger textures will take longer to "
  33545. "generate and seamless noise only works with square sized textures.\n"
  33546. "NoiseTexture can also generate normalmap textures.\n"
  33547. "The class uses [Thread]s to generate the texture data internally, so [method "
  33548. "Texture.get_data] may return [code]null[/code] if the generation process has "
  33549. "not completed yet. In that case, you need to wait for the texture to be "
  33550. "generated before accessing the data:\n"
  33551. "[codeblock]\n"
  33552. "var texture = preload(\"res://noise.tres\")\n"
  33553. "yield(texture, \"changed\")\n"
  33554. "var image = texture.get_data()\n"
  33555. "[/codeblock]"
  33556. msgstr ""
  33557. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33558. msgid ""
  33559. "If [code]true[/code], the resulting texture contains a normal map created "
  33560. "from the original noise interpreted as a bump map."
  33561. msgstr ""
  33562. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33563. msgid ""
  33564. "Strength of the bump maps used in this texture. A higher value will make the "
  33565. "bump maps appear larger while a lower value will make them appear softer."
  33566. msgstr ""
  33567. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33568. msgid "Height of the generated texture."
  33569. msgstr ""
  33570. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33571. msgid "The [OpenSimplexNoise] instance used to generate the noise."
  33572. msgstr ""
  33573. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33574. msgid ""
  33575. "An offset used to specify the noise space coordinate of the top left corner "
  33576. "of the generated noise. This value is ignored if [member seamless] is "
  33577. "enabled."
  33578. msgstr ""
  33579. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33580. msgid ""
  33581. "Whether the texture can be tiled without visible seams or not. Seamless "
  33582. "textures take longer to generate.\n"
  33583. "[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless "
  33584. "noise. This is due to the way noise uses higher dimensions for generating "
  33585. "seamless noise."
  33586. msgstr ""
  33587. #: modules/opensimplex/doc_classes/NoiseTexture.xml
  33588. msgid "Width of the generated texture."
  33589. msgstr ""
  33590. #: doc/classes/Object.xml
  33591. msgid "Base class for all non-built-in types."
  33592. msgstr ""
  33593. #: doc/classes/Object.xml
  33594. msgid ""
  33595. "Every class which is not a built-in type inherits from this class.\n"
  33596. "You can construct Objects from scripting languages, using [code]Object.new()"
  33597. "[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
  33598. "Object\" node in VisualScript.\n"
  33599. "Objects do not manage memory. If a class inherits from Object, you will have "
  33600. "to delete instances of it manually. To do so, call the [method free] method "
  33601. "from your script or delete the instance from C++.\n"
  33602. "Some classes that extend Object add memory management. This is the case of "
  33603. "[Reference], which counts references and deletes itself automatically when "
  33604. "no longer referenced. [Node], another fundamental type, deletes all its "
  33605. "children when freed from memory.\n"
  33606. "Objects export properties, which are mainly useful for storage and editing, "
  33607. "but not really so much in programming. Properties are exported in [method "
  33608. "_get_property_list] and handled in [method _get] and [method _set]. However, "
  33609. "scripting languages and C++ have simpler means to export them.\n"
  33610. "Property membership can be tested directly in GDScript using [code]in[/"
  33611. "code]:\n"
  33612. "[codeblock]\n"
  33613. "var n = Node2D.new()\n"
  33614. "print(\"position\" in n) # Prints \"True\".\n"
  33615. "print(\"other_property\" in n) # Prints \"False\".\n"
  33616. "[/codeblock]\n"
  33617. "The [code]in[/code] operator will evaluate to [code]true[/code] as long as "
  33618. "the key exists, even if the value is [code]null[/code].\n"
  33619. "Objects also receive notifications. Notifications are a simple way to notify "
  33620. "the object about different events, so they can all be handled together. See "
  33621. "[method _notification].\n"
  33622. "[b]Note:[/b] Unlike references to a [Reference], references to an Object "
  33623. "stored in a variable can become invalid without warning. Therefore, it's "
  33624. "recommended to use [Reference] for data classes instead of [Object].\n"
  33625. "[b]Note:[/b] Due to a bug, you can't create a \"plain\" Object using "
  33626. "[code]Object.new()[/code]. Instead, use [code]ClassDB.instance(\"Object\")[/"
  33627. "code]. This bug only applies to Object itself, not any of its descendents "
  33628. "like [Reference]."
  33629. msgstr ""
  33630. #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
  33631. msgid "When and how to avoid using nodes for everything"
  33632. msgstr ""
  33633. #: doc/classes/Object.xml
  33634. msgid "Advanced exports using _get_property_list()"
  33635. msgstr ""
  33636. #: doc/classes/Object.xml
  33637. msgid ""
  33638. "Virtual method which can be overridden to customize the return value of "
  33639. "[method get].\n"
  33640. "Returns the given property. Returns [code]null[/code] if the [code]property[/"
  33641. "code] does not exist."
  33642. msgstr ""
  33643. #: doc/classes/Object.xml
  33644. msgid ""
  33645. "Virtual method which can be overridden to customize the return value of "
  33646. "[method get_property_list].\n"
  33647. "Returns the object's property list as an [Array] of dictionaries.\n"
  33648. "Each property's [Dictionary] must contain at least [code]name: String[/code] "
  33649. "and [code]type: int[/code] (see [enum Variant.Type]) entries. Optionally, it "
  33650. "can also include [code]hint: int[/code] (see [enum PropertyHint]), "
  33651. "[code]hint_string: String[/code], and [code]usage: int[/code] (see [enum "
  33652. "PropertyUsageFlags])."
  33653. msgstr ""
  33654. #: doc/classes/Object.xml
  33655. msgid ""
  33656. "Called when the object is initialized in memory. Can be defined to take in "
  33657. "parameters, that are passed in when constructing.\n"
  33658. "[b]Note:[/b] If [method _init] is defined with required parameters, then "
  33659. "explicit construction is the only valid means of creating an Object of the "
  33660. "class. If any other means (such as [method PackedScene.instance]) is used, "
  33661. "then initialization will fail."
  33662. msgstr ""
  33663. #: doc/classes/Object.xml
  33664. msgid ""
  33665. "Called whenever the object receives a notification, which is identified in "
  33666. "[code]what[/code] by a constant. The base [Object] has two constants "
  33667. "[constant NOTIFICATION_POSTINITIALIZE] and [constant "
  33668. "NOTIFICATION_PREDELETE], but subclasses such as [Node] define a lot more "
  33669. "notifications which are also received by this method."
  33670. msgstr ""
  33671. #: doc/classes/Object.xml
  33672. msgid ""
  33673. "Virtual method which can be overridden to customize the return value of "
  33674. "[method set].\n"
  33675. "Sets a property. Returns [code]true[/code] if the [code]property[/code] "
  33676. "exists."
  33677. msgstr ""
  33678. #: doc/classes/Object.xml
  33679. msgid ""
  33680. "Virtual method which can be overridden to customize the return value of "
  33681. "[method to_string], and thus the object's representation where it is "
  33682. "converted to a string, e.g. with [code]print(obj)[/code].\n"
  33683. "Returns a [String] representing the object. If not overridden, defaults to "
  33684. "[code]\"[ClassName:RID]\"[/code]."
  33685. msgstr ""
  33686. #: doc/classes/Object.xml
  33687. msgid ""
  33688. "Adds a user-defined [code]signal[/code]. Arguments are optional, but can be "
  33689. "added as an [Array] of dictionaries, each containing [code]name: String[/"
  33690. "code] and [code]type: int[/code] (see [enum Variant.Type]) entries."
  33691. msgstr ""
  33692. #: doc/classes/Object.xml
  33693. msgid ""
  33694. "Calls the [code]method[/code] on the object and returns the result. This "
  33695. "method supports a variable number of arguments, so parameters are passed as "
  33696. "a comma separated list. Example:\n"
  33697. "[codeblock]\n"
  33698. "call(\"set\", \"position\", Vector2(42.0, 0.0))\n"
  33699. "[/codeblock]\n"
  33700. "[b]Note:[/b] In C#, the method name must be specified as snake_case if it is "
  33701. "defined by a built-in Godot node. This doesn't apply to user-defined methods "
  33702. "where you should use the same convention as in the C# source (typically "
  33703. "PascalCase)."
  33704. msgstr ""
  33705. #: doc/classes/Object.xml
  33706. msgid ""
  33707. "Calls the [code]method[/code] on the object during idle time. This method "
  33708. "supports a variable number of arguments, so parameters are passed as a comma "
  33709. "separated list. Example:\n"
  33710. "[codeblock]\n"
  33711. "call_deferred(\"set\", \"position\", Vector2(42.0, 0.0))\n"
  33712. "[/codeblock]\n"
  33713. "[b]Note:[/b] In C#, the method name must be specified as snake_case if it is "
  33714. "defined by a built-in Godot node. This doesn't apply to user-defined methods "
  33715. "where you should use the same convention as in the C# source (typically "
  33716. "PascalCase)."
  33717. msgstr ""
  33718. #: doc/classes/Object.xml
  33719. msgid ""
  33720. "Calls the [code]method[/code] on the object and returns the result. "
  33721. "Contrarily to [method call], this method does not support a variable number "
  33722. "of arguments but expects all parameters to be via a single [Array].\n"
  33723. "[codeblock]\n"
  33724. "callv(\"set\", [ \"position\", Vector2(42.0, 0.0) ])\n"
  33725. "[/codeblock]"
  33726. msgstr ""
  33727. #: doc/classes/Object.xml
  33728. msgid ""
  33729. "Returns [code]true[/code] if the object can translate strings. See [method "
  33730. "set_message_translation] and [method tr]."
  33731. msgstr ""
  33732. #: doc/classes/Object.xml
  33733. msgid ""
  33734. "Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/"
  33735. "code] object. Pass optional [code]binds[/code] to the call as an [Array] of "
  33736. "parameters. These parameters will be passed to the method after any "
  33737. "parameter used in the call to [method emit_signal]. Use [code]flags[/code] "
  33738. "to set deferred or one-shot connections. See [enum ConnectFlags] constants.\n"
  33739. "A [code]signal[/code] can only be connected once to a [code]method[/code]. "
  33740. "It will print an error if already connected, unless the signal was connected "
  33741. "with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method "
  33742. "is_connected] to check for existing connections.\n"
  33743. "If the [code]target[/code] is destroyed in the game's lifecycle, the "
  33744. "connection will be lost.\n"
  33745. "Examples:\n"
  33746. "[codeblock]\n"
  33747. "connect(\"pressed\", self, \"_on_Button_pressed\") # BaseButton signal\n"
  33748. "connect(\"text_entered\", self, \"_on_LineEdit_text_entered\") # LineEdit "
  33749. "signal\n"
  33750. "connect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # User-"
  33751. "defined signal\n"
  33752. "[/codeblock]\n"
  33753. "An example of the relationship between [code]binds[/code] passed to [method "
  33754. "connect] and parameters used when calling [method emit_signal]:\n"
  33755. "[codeblock]\n"
  33756. "connect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # "
  33757. "weapon_type and damage are passed last\n"
  33758. "emit_signal(\"hit\", \"Dark lord\", 5) # \"Dark lord\" and 5 are passed "
  33759. "first\n"
  33760. "func _on_Player_hit(hit_by, level, weapon_type, damage):\n"
  33761. " print(\"Hit by %s (lvl %d) with weapon %s for %d damage\" % [hit_by, "
  33762. "level, weapon_type, damage])\n"
  33763. "[/codeblock]"
  33764. msgstr ""
  33765. #: doc/classes/Object.xml
  33766. msgid ""
  33767. "Disconnects a [code]signal[/code] from a [code]method[/code] on the given "
  33768. "[code]target[/code].\n"
  33769. "If you try to disconnect a connection that does not exist, the method will "
  33770. "print an error. Use [method is_connected] to ensure that the connection "
  33771. "exists."
  33772. msgstr ""
  33773. #: doc/classes/Object.xml
  33774. msgid ""
  33775. "Emits the given [code]signal[/code]. The signal must exist, so it should be "
  33776. "a built-in signal of this class or one of its parent classes, or a user-"
  33777. "defined signal. This method supports a variable number of arguments, so "
  33778. "parameters are passed as a comma separated list. Example:\n"
  33779. "[codeblock]\n"
  33780. "emit_signal(\"hit\", weapon_type, damage)\n"
  33781. "emit_signal(\"game_over\")\n"
  33782. "[/codeblock]"
  33783. msgstr ""
  33784. #: doc/classes/Object.xml
  33785. msgid ""
  33786. "Deletes the object from memory immediately. For [Node]s, you may want to use "
  33787. "[method Node.queue_free] to queue the node for safe deletion at the end of "
  33788. "the current frame.\n"
  33789. "[b]Important:[/b] If you have a variable pointing to an object, it will "
  33790. "[i]not[/i] be assigned to [code]null[/code] once the object is freed. "
  33791. "Instead, it will point to a [i]previously freed instance[/i] and you should "
  33792. "validate it with [method @GDScript.is_instance_valid] before attempting to "
  33793. "call its methods or access its properties."
  33794. msgstr ""
  33795. #: doc/classes/Object.xml
  33796. msgid ""
  33797. "Returns the [Variant] value of the given [code]property[/code]. If the "
  33798. "[code]property[/code] doesn't exist, this will return [code]null[/code].\n"
  33799. "[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
  33800. "is defined by a built-in Godot node. This doesn't apply to user-defined "
  33801. "properties where you should use the same convention as in the C# source "
  33802. "(typically PascalCase)."
  33803. msgstr ""
  33804. #: doc/classes/Object.xml
  33805. msgid ""
  33806. "Returns the object's class as a [String]. See also [method is_class].\n"
  33807. "[b]Note:[/b] [method get_class] does not take [code]class_name[/code] "
  33808. "declarations into account. If the object has a [code]class_name[/code] "
  33809. "defined, the base class name will be returned instead."
  33810. msgstr ""
  33811. #: doc/classes/Object.xml
  33812. msgid ""
  33813. "Returns an [Array] of dictionaries with information about signals that are "
  33814. "connected to the object.\n"
  33815. "Each [Dictionary] contains three String entries:\n"
  33816. "- [code]source[/code] is a reference to the signal emitter.\n"
  33817. "- [code]signal_name[/code] is the name of the connected signal.\n"
  33818. "- [code]method_name[/code] is the name of the method to which the signal is "
  33819. "connected."
  33820. msgstr ""
  33821. #: doc/classes/Object.xml
  33822. msgid ""
  33823. "Gets the object's property indexed by the given [NodePath]. The node path "
  33824. "should be relative to the current object and can use the colon character "
  33825. "([code]:[/code]) to access nested properties. Examples: [code]\"position:"
  33826. "x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
  33827. "[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
  33828. "support actual paths to [Node]s in the scene tree, only colon-separated sub-"
  33829. "property paths. For the purpose of nodes, use [method Node."
  33830. "get_node_and_resource] instead."
  33831. msgstr ""
  33832. #: doc/classes/Object.xml
  33833. msgid ""
  33834. "Returns the object's unique instance ID.\n"
  33835. "This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
  33836. "object instance with [method @GDScript.instance_from_id]."
  33837. msgstr ""
  33838. #: doc/classes/Object.xml
  33839. msgid ""
  33840. "Returns the object's metadata entry for the given [code]name[/code].\n"
  33841. "Throws error if the entry does not exist, unless [code]default[/code] is not "
  33842. "[code]null[/code] (in which case the default value will be returned)."
  33843. msgstr ""
  33844. #: doc/classes/Object.xml
  33845. msgid "Returns the object's metadata as a [PoolStringArray]."
  33846. msgstr ""
  33847. #: doc/classes/Object.xml
  33848. msgid "Returns the object's methods and their signatures as an [Array]."
  33849. msgstr ""
  33850. #: doc/classes/Object.xml
  33851. msgid ""
  33852. "Returns the object's property list as an [Array] of dictionaries.\n"
  33853. "Each property's [Dictionary] contain at least [code]name: String[/code] and "
  33854. "[code]type: int[/code] (see [enum Variant.Type]) entries. Optionally, it can "
  33855. "also include [code]hint: int[/code] (see [enum PropertyHint]), "
  33856. "[code]hint_string: String[/code], and [code]usage: int[/code] (see [enum "
  33857. "PropertyUsageFlags])."
  33858. msgstr ""
  33859. #: doc/classes/Object.xml
  33860. msgid ""
  33861. "Returns the object's [Script] instance, or [code]null[/code] if none is "
  33862. "assigned."
  33863. msgstr ""
  33864. #: doc/classes/Object.xml
  33865. msgid "Returns an [Array] of connections for the given [code]signal[/code]."
  33866. msgstr ""
  33867. #: doc/classes/Object.xml
  33868. msgid "Returns the list of signals as an [Array] of dictionaries."
  33869. msgstr ""
  33870. #: doc/classes/Object.xml
  33871. msgid ""
  33872. "Returns [code]true[/code] if a metadata entry is found with the given "
  33873. "[code]name[/code]."
  33874. msgstr ""
  33875. #: doc/classes/Object.xml
  33876. msgid ""
  33877. "Returns [code]true[/code] if the object contains the given [code]method[/"
  33878. "code]."
  33879. msgstr ""
  33880. #: doc/classes/Object.xml
  33881. msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
  33882. msgstr ""
  33883. #: doc/classes/Object.xml
  33884. msgid ""
  33885. "Returns [code]true[/code] if the given user-defined [code]signal[/code] "
  33886. "exists. Only signals added using [method add_user_signal] are taken into "
  33887. "account."
  33888. msgstr ""
  33889. #: doc/classes/Object.xml
  33890. msgid "Returns [code]true[/code] if signal emission blocking is enabled."
  33891. msgstr ""
  33892. #: doc/classes/Object.xml
  33893. msgid ""
  33894. "Returns [code]true[/code] if the object inherits from the given [code]class[/"
  33895. "code]. See also [method get_class].\n"
  33896. "[b]Note:[/b] [method is_class] does not take [code]class_name[/code] "
  33897. "declarations into account. If the object has a [code]class_name[/code] "
  33898. "defined, [method is_class] will return [code]false[/code] for that name."
  33899. msgstr ""
  33900. #: doc/classes/Object.xml
  33901. msgid ""
  33902. "Returns [code]true[/code] if a connection exists for a given [code]signal[/"
  33903. "code], [code]target[/code], and [code]method[/code]."
  33904. msgstr ""
  33905. #: doc/classes/Object.xml
  33906. msgid ""
  33907. "Returns [code]true[/code] if the [method Node.queue_free] method was called "
  33908. "for the object."
  33909. msgstr ""
  33910. #: doc/classes/Object.xml
  33911. msgid ""
  33912. "Send a given notification to the object, which will also trigger a call to "
  33913. "the [method _notification] method of all classes that the object inherits "
  33914. "from.\n"
  33915. "If [code]reversed[/code] is [code]true[/code], [method _notification] is "
  33916. "called first on the object's own class, and then up to its successive parent "
  33917. "classes. If [code]reversed[/code] is [code]false[/code], [method "
  33918. "_notification] is called first on the highest ancestor ([Object] itself), "
  33919. "and then down to its successive inheriting classes."
  33920. msgstr ""
  33921. #: doc/classes/Object.xml
  33922. msgid ""
  33923. "Notify the editor that the property list has changed, so that editor plugins "
  33924. "can take the new values into account. Does nothing on export builds."
  33925. msgstr ""
  33926. #: doc/classes/Object.xml
  33927. msgid ""
  33928. "Removes a given entry from the object's metadata. See also [method set_meta]."
  33929. msgstr ""
  33930. #: doc/classes/Object.xml
  33931. msgid ""
  33932. "Assigns a new value to the given property. If the [code]property[/code] does "
  33933. "not exist or the given value's type doesn't match, nothing will happen.\n"
  33934. "[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
  33935. "is defined by a built-in Godot node. This doesn't apply to user-defined "
  33936. "properties where you should use the same convention as in the C# source "
  33937. "(typically PascalCase)."
  33938. msgstr ""
  33939. #: doc/classes/Object.xml
  33940. msgid "If set to [code]true[/code], signal emission is blocked."
  33941. msgstr ""
  33942. #: doc/classes/Object.xml
  33943. msgid ""
  33944. "Assigns a new value to the given property, after the current frame's physics "
  33945. "step. This is equivalent to calling [method set] via [method call_deferred], "
  33946. "i.e. [code]call_deferred(\"set\", property, value)[/code].\n"
  33947. "[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
  33948. "is defined by a built-in Godot node. This doesn't apply to user-defined "
  33949. "properties where you should use the same convention as in the C# source "
  33950. "(typically PascalCase)."
  33951. msgstr ""
  33952. #: doc/classes/Object.xml
  33953. msgid ""
  33954. "Assigns a new value to the property identified by the [NodePath]. The node "
  33955. "path should be relative to the current object and can use the colon "
  33956. "character ([code]:[/code]) to access nested properties. Example:\n"
  33957. "[codeblock]\n"
  33958. "set_indexed(\"position\", Vector2(42, 0))\n"
  33959. "set_indexed(\"position:y\", -10)\n"
  33960. "print(position) # (42, -10)\n"
  33961. "[/codeblock]"
  33962. msgstr ""
  33963. #: doc/classes/Object.xml
  33964. msgid ""
  33965. "Defines whether the object can translate strings (with calls to [method "
  33966. "tr]). Enabled by default."
  33967. msgstr ""
  33968. #: doc/classes/Object.xml
  33969. msgid ""
  33970. "Adds, changes or removes a given entry in the object's metadata. Metadata "
  33971. "are serialized and can take any [Variant] value.\n"
  33972. "To remove a given entry from the object's metadata, use [method "
  33973. "remove_meta]. Metadata is also removed if its value is set to [code]null[/"
  33974. "code]. This means you can also use [code]set_meta(\"name\", null)[/code] to "
  33975. "remove metadata for [code]\"name\"[/code]."
  33976. msgstr ""
  33977. #: doc/classes/Object.xml
  33978. msgid ""
  33979. "Assigns a script to the object. Each object can have a single script "
  33980. "assigned to it, which are used to extend its functionality.\n"
  33981. "If the object already had a script, the previous script instance will be "
  33982. "freed and its variables and state will be lost. The new script's [method "
  33983. "_init] method will be called."
  33984. msgstr ""
  33985. #: doc/classes/Object.xml
  33986. msgid ""
  33987. "Returns a [String] representing the object. If not overridden, defaults to "
  33988. "[code]\"[ClassName:RID]\"[/code].\n"
  33989. "Override the method [method _to_string] to customize the [String] "
  33990. "representation."
  33991. msgstr ""
  33992. #: doc/classes/Object.xml
  33993. msgid ""
  33994. "Translates a message using translation catalogs configured in the Project "
  33995. "Settings.\n"
  33996. "Only works if message translation is enabled (which it is by default), "
  33997. "otherwise it returns the [code]message[/code] unchanged. See [method "
  33998. "set_message_translation]."
  33999. msgstr ""
  34000. #: doc/classes/Object.xml
  34001. msgid "Emitted whenever the object's script is changed."
  34002. msgstr ""
  34003. #: doc/classes/Object.xml
  34004. msgid "Called right when the object is initialized. Not available in script."
  34005. msgstr ""
  34006. #: doc/classes/Object.xml
  34007. msgid "Called before the object is about to be deleted."
  34008. msgstr ""
  34009. #: doc/classes/Object.xml
  34010. msgid ""
  34011. "Connects a signal in deferred mode. This way, signal emissions are stored in "
  34012. "a queue, then set on idle time."
  34013. msgstr ""
  34014. #: doc/classes/Object.xml
  34015. msgid "Persisting connections are saved when the object is serialized to file."
  34016. msgstr ""
  34017. #: doc/classes/Object.xml
  34018. msgid "One-shot connections disconnect themselves after emission."
  34019. msgstr ""
  34020. #: doc/classes/Object.xml
  34021. msgid ""
  34022. "Connect a signal as reference-counted. This means that a given signal can be "
  34023. "connected several times to the same target, and will only be fully "
  34024. "disconnected once no references are left."
  34025. msgstr ""
  34026. #: doc/classes/Occluder.xml
  34027. msgid "Allows [OccluderShape]s to be used for occlusion culling."
  34028. msgstr ""
  34029. #: doc/classes/Occluder.xml
  34030. msgid ""
  34031. "[Occluder]s that are placed within your scene will automatically cull "
  34032. "objects that are hidden from view by the occluder. This can increase "
  34033. "performance by decreasing the amount of objects drawn.\n"
  34034. "[Occluder]s are totally dynamic, you can move them as you wish. This means "
  34035. "you can for example, place occluders on a moving spaceship, and have it "
  34036. "occlude objects as it flies past.\n"
  34037. "You can place a large number of [Occluder]s within a scene. As it would be "
  34038. "counterproductive to cull against hundreds of occluders, the system will "
  34039. "automatically choose a selection of these for active use during any given "
  34040. "frame, based a screen space metric. Larger occluders are favored, as well as "
  34041. "those close to the camera. Note that a small occluder close to the camera "
  34042. "may be a better occluder in terms of screen space than a large occluder far "
  34043. "in the distance.\n"
  34044. "The type of occlusion primitive is determined by the [OccluderShape] that "
  34045. "you add to the [Occluder]. Some [OccluderShape]s may allow more than one "
  34046. "primitive in a single, node, for greater efficiency.\n"
  34047. "Although [Occluder]s work in general use, they also become even more "
  34048. "powerful when used in conjunction with the portal system. Occluders are "
  34049. "placed in rooms (based on their origin), and can block portals (and thus "
  34050. "entire rooms) as well as objects from rendering."
  34051. msgstr ""
  34052. #: doc/classes/OccluderPolygon2D.xml
  34053. msgid "Defines a 2D polygon for LightOccluder2D."
  34054. msgstr ""
  34055. #: doc/classes/OccluderPolygon2D.xml
  34056. msgid ""
  34057. "Editor facility that helps you draw a 2D polygon used as resource for "
  34058. "[LightOccluder2D]."
  34059. msgstr ""
  34060. #: doc/classes/OccluderPolygon2D.xml
  34061. msgid ""
  34062. "If [code]true[/code], closes the polygon. A closed OccluderPolygon2D "
  34063. "occludes the light coming from any direction. An opened OccluderPolygon2D "
  34064. "occludes the light only at its outline's direction."
  34065. msgstr ""
  34066. #: doc/classes/OccluderPolygon2D.xml
  34067. msgid "The culling mode to use."
  34068. msgstr ""
  34069. #: doc/classes/OccluderPolygon2D.xml
  34070. msgid ""
  34071. "A [Vector2] array with the index for polygon's vertices positions.\n"
  34072. "[b]Note:[/b] The returned value is a copy of the underlying array, rather "
  34073. "than a reference."
  34074. msgstr ""
  34075. #: doc/classes/OccluderPolygon2D.xml
  34076. msgid "Culling is disabled. See [member cull_mode]."
  34077. msgstr ""
  34078. #: doc/classes/OccluderPolygon2D.xml
  34079. msgid ""
  34080. "Culling is performed in the clockwise direction. See [member cull_mode]."
  34081. msgstr ""
  34082. #: doc/classes/OccluderPolygon2D.xml
  34083. msgid ""
  34084. "Culling is performed in the counterclockwise direction. See [member "
  34085. "cull_mode]."
  34086. msgstr ""
  34087. #: doc/classes/OccluderShape.xml
  34088. msgid ""
  34089. "Base class for shapes used for occlusion culling by the [Occluder] node."
  34090. msgstr ""
  34091. #: doc/classes/OccluderShape.xml
  34092. msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
  34093. msgstr ""
  34094. #: doc/classes/OccluderShapePolygon.xml
  34095. msgid "Polygon occlusion primitive for use with the [Occluder] node."
  34096. msgstr ""
  34097. #: doc/classes/OccluderShapePolygon.xml
  34098. msgid ""
  34099. "[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
  34100. "occlusion culling.\n"
  34101. "The polygon must be a convex polygon. The polygon points can be created and "
  34102. "deleted either in the Editor inspector or by calling "
  34103. "[code]set_polygon_points[/code]. The points of the edges can be set by "
  34104. "dragging the handles in the Editor viewport.\n"
  34105. "Additionally each polygon occluder can optionally support a single hole. If "
  34106. "you add at least three points in the Editor inspector to the hole, you can "
  34107. "drag the edge points of the hole in the Editor viewport.\n"
  34108. "In general, the lower the number of edges in polygons and holes, the faster "
  34109. "the system will operate at runtime, so in most cases you will want to use 4 "
  34110. "points for each."
  34111. msgstr ""
  34112. #: doc/classes/OccluderShapePolygon.xml
  34113. msgid "Sets an individual hole point position."
  34114. msgstr ""
  34115. #: doc/classes/OccluderShapePolygon.xml
  34116. msgid "Sets an individual polygon point position."
  34117. msgstr ""
  34118. #: doc/classes/OccluderShapePolygon.xml
  34119. msgid "Allows changing the hole geometry from code."
  34120. msgstr ""
  34121. #: doc/classes/OccluderShapePolygon.xml
  34122. msgid "Allows changing the polygon geometry from code."
  34123. msgstr ""
  34124. #: doc/classes/OccluderShapePolygon.xml
  34125. msgid ""
  34126. "Specifies whether the occluder should operate from both sides. If "
  34127. "[code]false[/code], the occluder will operate one way only."
  34128. msgstr ""
  34129. #: doc/classes/OccluderShapeSphere.xml
  34130. msgid "Spherical occlusion primitive for use with the [Occluder] node."
  34131. msgstr ""
  34132. #: doc/classes/OccluderShapeSphere.xml
  34133. msgid ""
  34134. "[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
  34135. "occlusion culling.\n"
  34136. "This shape can include multiple spheres. These can be created and deleted "
  34137. "either in the Editor inspector or by calling [code]set_spheres[/code]. The "
  34138. "sphere positions can be set by dragging the handle in the Editor viewport. "
  34139. "The radius can be set with the smaller handle."
  34140. msgstr ""
  34141. #: doc/classes/OccluderShapeSphere.xml
  34142. msgid "Sets an individual sphere's position."
  34143. msgstr ""
  34144. #: doc/classes/OccluderShapeSphere.xml
  34145. msgid "Sets an individual sphere's radius."
  34146. msgstr ""
  34147. #: doc/classes/OccluderShapeSphere.xml
  34148. msgid ""
  34149. "The sphere data can be accessed as an array of [Plane]s. The position of "
  34150. "each sphere is stored in the [code]normal[/code], and the radius is stored "
  34151. "in the [code]d[/code] value of the plane."
  34152. msgstr ""
  34153. #: doc/classes/OmniLight.xml
  34154. msgid "Omnidirectional light, such as a light bulb or a candle."
  34155. msgstr ""
  34156. #: doc/classes/OmniLight.xml
  34157. msgid ""
  34158. "An Omnidirectional light is a type of [Light] that emits light in all "
  34159. "directions. The light is attenuated by distance and this attenuation can be "
  34160. "configured by changing its energy, radius, and attenuation parameters.\n"
  34161. "[b]Note:[/b] By default, only 32 OmniLights may affect a single mesh "
  34162. "[i]resource[/i] at once. Consider splitting your level into several meshes "
  34163. "to decrease the likelihood that more than 32 lights will affect the same "
  34164. "mesh resource. Splitting the level mesh will also improve frustum culling "
  34165. "effectiveness, leading to greater performance. If you need to use more "
  34166. "lights per mesh, you can increase [member ProjectSettings.rendering/limits/"
  34167. "rendering/max_lights_per_object] at the cost of shader compilation times."
  34168. msgstr ""
  34169. #: doc/classes/OmniLight.xml
  34170. msgid ""
  34171. "The light's attenuation (drop-off) curve. A number of presets are available "
  34172. "in the [b]Inspector[/b] by right-clicking the curve."
  34173. msgstr ""
  34174. #: doc/classes/OmniLight.xml
  34175. msgid ""
  34176. "The light's radius. Note that the effectively lit area may appear to be "
  34177. "smaller depending on the [member omni_attenuation] in use. No matter the "
  34178. "[member omni_attenuation] in use, the light will never reach anything "
  34179. "outside this radius.\n"
  34180. "[b]Note:[/b] [member omni_range] is not affected by [member Spatial.scale] "
  34181. "(the light's scale or its parent's scale)."
  34182. msgstr ""
  34183. #: doc/classes/OmniLight.xml
  34184. msgid "See [enum ShadowDetail]."
  34185. msgstr ""
  34186. #: doc/classes/OmniLight.xml
  34187. msgid ""
  34188. "The shadow rendering mode to use for this [OmniLight]. See [enum "
  34189. "ShadowMode].\n"
  34190. "[b]Note:[/b] In GLES2, [constant SHADOW_CUBE] is only supported on GPUs that "
  34191. "feature support for depth cubemaps. Old GPUs such as the Radeon HD 4000 "
  34192. "series don't support cubemap shadows and will fall back to dual paraboloid "
  34193. "shadows as a result."
  34194. msgstr ""
  34195. #: doc/classes/OmniLight.xml
  34196. msgid ""
  34197. "Shadows are rendered to a dual-paraboloid texture. Faster than [constant "
  34198. "SHADOW_CUBE], but lower-quality."
  34199. msgstr ""
  34200. #: doc/classes/OmniLight.xml
  34201. msgid ""
  34202. "Shadows are rendered to a cubemap. Slower than [constant "
  34203. "SHADOW_DUAL_PARABOLOID], but higher-quality. Only supported on GPUs that "
  34204. "feature support for depth cubemaps."
  34205. msgstr ""
  34206. #: doc/classes/OmniLight.xml
  34207. msgid "Use more detail vertically when computing the shadow."
  34208. msgstr ""
  34209. #: doc/classes/OmniLight.xml
  34210. msgid "Use more detail horizontally when computing the shadow."
  34211. msgstr ""
  34212. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34213. msgid "Noise generator based on Open Simplex."
  34214. msgstr ""
  34215. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34216. msgid ""
  34217. "This resource allows you to configure and sample a fractal noise space. Here "
  34218. "is a brief usage example that configures an OpenSimplexNoise and gets "
  34219. "samples at various positions and dimensions:\n"
  34220. "[codeblock]\n"
  34221. "var noise = OpenSimplexNoise.new()\n"
  34222. "\n"
  34223. "# Configure\n"
  34224. "noise.seed = randi()\n"
  34225. "noise.octaves = 4\n"
  34226. "noise.period = 20.0\n"
  34227. "noise.persistence = 0.8\n"
  34228. "\n"
  34229. "# Sample\n"
  34230. "print(\"Values:\")\n"
  34231. "print(noise.get_noise_2d(1.0, 1.0))\n"
  34232. "print(noise.get_noise_3d(0.5, 3.0, 15.0))\n"
  34233. "print(noise.get_noise_4d(0.5, 1.9, 4.7, 0.0))\n"
  34234. "[/codeblock]"
  34235. msgstr ""
  34236. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34237. msgid ""
  34238. "Generate a noise image in [constant Image.FORMAT_L8] format with the "
  34239. "requested [code]width[/code] and [code]height[/code], based on the current "
  34240. "noise parameters. If [code]noise_offset[/code] is specified, then the offset "
  34241. "value is used as the coordinates of the top-left corner of the generated "
  34242. "noise."
  34243. msgstr ""
  34244. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34245. msgid ""
  34246. "Returns the 1D noise value [code][-1,1][/code] at the given x-coordinate.\n"
  34247. "[b]Note:[/b] This method actually returns the 2D noise value [code][-1,1][/"
  34248. "code] with fixed y-coordinate value 0.0."
  34249. msgstr ""
  34250. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34251. msgid "Returns the 2D noise value [code][-1,1][/code] at the given position."
  34252. msgstr ""
  34253. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34254. msgid "Returns the 3D noise value [code][-1,1][/code] at the given position."
  34255. msgstr ""
  34256. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34257. msgid "Returns the 4D noise value [code][-1,1][/code] at the given position."
  34258. msgstr ""
  34259. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34260. msgid ""
  34261. "Generate a tileable noise image in [constant Image.FORMAT_L8] format, based "
  34262. "on the current noise parameters. Generated seamless images are always square "
  34263. "([code]size[/code] × [code]size[/code]).\n"
  34264. "[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless "
  34265. "noise. This is due to the way noise uses higher dimensions for generating "
  34266. "seamless noise."
  34267. msgstr ""
  34268. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34269. msgid "Difference in period between [member octaves]."
  34270. msgstr ""
  34271. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34272. msgid ""
  34273. "Number of OpenSimplex noise layers that are sampled to get the fractal "
  34274. "noise. Higher values result in more detailed noise but take more time to "
  34275. "generate.\n"
  34276. "[b]Note:[/b] The maximum allowed value is 9."
  34277. msgstr ""
  34278. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34279. msgid ""
  34280. "Period of the base octave. A lower period results in a higher-frequency "
  34281. "noise (more value changes across the same distance)."
  34282. msgstr ""
  34283. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34284. msgid ""
  34285. "Contribution factor of the different octaves. A [code]persistence[/code] "
  34286. "value of 1 means all the octaves have the same contribution, a value of 0.5 "
  34287. "means each octave contributes half as much as the previous one."
  34288. msgstr ""
  34289. #: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
  34290. msgid ""
  34291. "Seed used to generate random values, different seeds will generate different "
  34292. "noise maps."
  34293. msgstr ""
  34294. #: doc/classes/OptionButton.xml
  34295. msgid "Button control that provides selectable options when pressed."
  34296. msgstr ""
  34297. #: doc/classes/OptionButton.xml
  34298. msgid ""
  34299. "OptionButton is a type button that provides a selectable list of items when "
  34300. "pressed. The item selected becomes the \"current\" item and is displayed as "
  34301. "the button text.\n"
  34302. "See also [BaseButton] which contains common properties and methods "
  34303. "associated with this node."
  34304. msgstr ""
  34305. #: doc/classes/OptionButton.xml
  34306. msgid ""
  34307. "Adds an item, with a [code]texture[/code] icon, text [code]label[/code] and "
  34308. "(optionally) [code]id[/code]. If no [code]id[/code] is passed, the item "
  34309. "index will be used as the item's ID. New items are appended at the end."
  34310. msgstr ""
  34311. #: doc/classes/OptionButton.xml
  34312. msgid ""
  34313. "Adds an item, with text [code]label[/code] and (optionally) [code]id[/code]. "
  34314. "If no [code]id[/code] is passed, the item index will be used as the item's "
  34315. "ID. New items are appended at the end."
  34316. msgstr ""
  34317. #: doc/classes/OptionButton.xml
  34318. msgid ""
  34319. "Adds a separator to the list of items. Separators help to group items. "
  34320. "Separator also takes up an index and is appended at the end."
  34321. msgstr ""
  34322. #: doc/classes/OptionButton.xml
  34323. msgid "Clears all the items in the [OptionButton]."
  34324. msgstr ""
  34325. #: doc/classes/OptionButton.xml
  34326. msgid "Returns the amount of items in the OptionButton, including separators."
  34327. msgstr ""
  34328. #: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml
  34329. msgid "Returns the icon of the item at index [code]idx[/code]."
  34330. msgstr ""
  34331. #: doc/classes/OptionButton.xml
  34332. msgid "Returns the ID of the item at index [code]idx[/code]."
  34333. msgstr ""
  34334. #: doc/classes/OptionButton.xml
  34335. msgid "Returns the index of the item with the given [code]id[/code]."
  34336. msgstr ""
  34337. #: doc/classes/OptionButton.xml
  34338. msgid ""
  34339. "Retrieves the metadata of an item. Metadata may be any type and can be used "
  34340. "to store extra information about an item, such as an external string ID."
  34341. msgstr ""
  34342. #: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml
  34343. msgid "Returns the text of the item at index [code]idx[/code]."
  34344. msgstr ""
  34345. #: doc/classes/OptionButton.xml
  34346. #, fuzzy
  34347. msgid "Returns the tooltip of the item at index [code]idx[/code]."
  34348. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  34349. #: doc/classes/OptionButton.xml
  34350. msgid ""
  34351. "Returns the ID of the selected item, or [code]-1[/code] if no item is "
  34352. "selected."
  34353. msgstr ""
  34354. #: doc/classes/OptionButton.xml
  34355. msgid ""
  34356. "Gets the metadata of the selected item. Metadata for items can be set using "
  34357. "[method set_item_metadata]."
  34358. msgstr ""
  34359. #: doc/classes/OptionButton.xml
  34360. msgid ""
  34361. "Returns [code]true[/code] if the item at index [code]idx[/code] is disabled."
  34362. msgstr ""
  34363. #: doc/classes/OptionButton.xml
  34364. msgid "Removes the item at index [code]idx[/code]."
  34365. msgstr ""
  34366. #: doc/classes/OptionButton.xml
  34367. msgid ""
  34368. "Selects an item by index and makes it the current item. This will work even "
  34369. "if the item is disabled.\n"
  34370. "Passing [code]-1[/code] as the index deselects any currently selected item."
  34371. msgstr ""
  34372. #: doc/classes/OptionButton.xml
  34373. msgid ""
  34374. "Sets whether the item at index [code]idx[/code] is disabled.\n"
  34375. "Disabled items are drawn differently in the dropdown and are not selectable "
  34376. "by the user. If the current selected item is set as disabled, it will remain "
  34377. "selected."
  34378. msgstr ""
  34379. #: doc/classes/OptionButton.xml
  34380. msgid "Sets the icon of the item at index [code]idx[/code]."
  34381. msgstr ""
  34382. #: doc/classes/OptionButton.xml
  34383. msgid "Sets the ID of the item at index [code]idx[/code]."
  34384. msgstr ""
  34385. #: doc/classes/OptionButton.xml
  34386. msgid ""
  34387. "Sets the metadata of an item. Metadata may be of any type and can be used to "
  34388. "store extra information about an item, such as an external string ID."
  34389. msgstr ""
  34390. #: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml
  34391. msgid "Sets the text of the item at index [code]idx[/code]."
  34392. msgstr ""
  34393. #: doc/classes/OptionButton.xml
  34394. #, fuzzy
  34395. msgid "Sets the tooltip of the item at index [code]idx[/code]."
  34396. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  34397. #: doc/classes/OptionButton.xml
  34398. msgid ""
  34399. "The index of the currently selected item, or [code]-1[/code] if no item is "
  34400. "selected."
  34401. msgstr ""
  34402. #: doc/classes/OptionButton.xml
  34403. msgid ""
  34404. "Emitted when the user navigates to an item using the [code]ui_up[/code] or "
  34405. "[code]ui_down[/code] actions. The index of the item selected is passed as "
  34406. "argument."
  34407. msgstr ""
  34408. #: doc/classes/OptionButton.xml
  34409. msgid ""
  34410. "Emitted when the current item has been changed by the user. The index of the "
  34411. "item selected is passed as argument."
  34412. msgstr ""
  34413. #: doc/classes/OptionButton.xml
  34414. msgid "Default text [Color] of the [OptionButton]."
  34415. msgstr ""
  34416. #: doc/classes/OptionButton.xml
  34417. msgid "Text [Color] used when the [OptionButton] is disabled."
  34418. msgstr ""
  34419. #: doc/classes/OptionButton.xml
  34420. msgid ""
  34421. "Text [Color] used when the [OptionButton] is focused. Only replaces the "
  34422. "normal text color of the button. Disabled, hovered, and pressed states take "
  34423. "precedence over this color."
  34424. msgstr ""
  34425. #: doc/classes/OptionButton.xml
  34426. msgid "Text [Color] used when the [OptionButton] is being hovered."
  34427. msgstr ""
  34428. #: doc/classes/OptionButton.xml
  34429. msgid "Text [Color] used when the [OptionButton] is being pressed."
  34430. msgstr ""
  34431. #: doc/classes/OptionButton.xml
  34432. msgid ""
  34433. "The horizontal space between the arrow icon and the right edge of the button."
  34434. msgstr ""
  34435. #: doc/classes/OptionButton.xml
  34436. msgid "The horizontal space between [OptionButton]'s icon and text."
  34437. msgstr ""
  34438. #: doc/classes/OptionButton.xml
  34439. msgid "[Font] of the [OptionButton]'s text."
  34440. msgstr ""
  34441. #: doc/classes/OptionButton.xml
  34442. msgid "The arrow icon to be drawn on the right end of the button."
  34443. msgstr ""
  34444. #: doc/classes/OptionButton.xml
  34445. msgid "[StyleBox] used when the [OptionButton] is disabled."
  34446. msgstr ""
  34447. #: doc/classes/OptionButton.xml
  34448. msgid ""
  34449. "[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
  34450. "current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
  34451. "visual effect."
  34452. msgstr ""
  34453. #: doc/classes/OptionButton.xml
  34454. msgid "[StyleBox] used when the [OptionButton] is being hovered."
  34455. msgstr ""
  34456. #: doc/classes/OptionButton.xml
  34457. msgid "Default [StyleBox] for the [OptionButton]."
  34458. msgstr ""
  34459. #: doc/classes/OptionButton.xml
  34460. msgid "[StyleBox] used when the [OptionButton] is being pressed."
  34461. msgstr ""
  34462. #: doc/classes/OS.xml
  34463. msgid "Operating System functions."
  34464. msgstr ""
  34465. #: doc/classes/OS.xml
  34466. msgid ""
  34467. "Operating System functions. OS wraps the most common functionality to "
  34468. "communicate with the host operating system, such as the clipboard, video "
  34469. "driver, date and time, timers, environment variables, execution of binaries, "
  34470. "command line, etc."
  34471. msgstr ""
  34472. #: doc/classes/OS.xml
  34473. msgid ""
  34474. "Displays a modal dialog box using the host OS' facilities. Execution is "
  34475. "blocked until the dialog is closed."
  34476. msgstr ""
  34477. #: doc/classes/OS.xml
  34478. msgid "Returns [code]true[/code] if the host OS allows drawing."
  34479. msgstr ""
  34480. #: doc/classes/OS.xml
  34481. msgid ""
  34482. "Returns [code]true[/code] if the current host platform is using multiple "
  34483. "threads."
  34484. msgstr ""
  34485. #: doc/classes/OS.xml
  34486. msgid "Centers the window on the screen if in windowed mode."
  34487. msgstr ""
  34488. #: doc/classes/OS.xml
  34489. msgid ""
  34490. "Shuts down system MIDI driver.\n"
  34491. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  34492. msgstr ""
  34493. #: doc/classes/OS.xml
  34494. msgid ""
  34495. "Crashes the engine (or the editor if called within a [code]tool[/code] "
  34496. "script). This should [i]only[/i] be used for testing the system's crash "
  34497. "handler, not for any other purpose. For general error reporting, use (in "
  34498. "order of preference) [method @GDScript.assert], [method @GDScript."
  34499. "push_error] or [method alert]. See also [method kill]."
  34500. msgstr ""
  34501. #: doc/classes/OS.xml
  34502. msgid ""
  34503. "Delays execution of the current thread by [code]msec[/code] milliseconds. "
  34504. "[code]msec[/code] must be greater than or equal to [code]0[/code]. "
  34505. "Otherwise, [method delay_msec] will do nothing and will print an error "
  34506. "message.\n"
  34507. "[b]Note:[/b] [method delay_msec] is a [i]blocking[/i] way to delay code "
  34508. "execution. To delay code execution in a non-blocking way, see [method "
  34509. "SceneTree.create_timer]. Yielding with [method SceneTree.create_timer] will "
  34510. "delay the execution of code placed below the [code]yield[/code] without "
  34511. "affecting the rest of the project (or editor, for [EditorPlugin]s and "
  34512. "[EditorScript]s).\n"
  34513. "[b]Note:[/b] When [method delay_msec] is called on the main thread, it will "
  34514. "freeze the project and will prevent it from redrawing and registering input "
  34515. "until the delay has passed. When using [method delay_msec] as part of an "
  34516. "[EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze "
  34517. "the project if it is currently running (since the project is an independent "
  34518. "child process)."
  34519. msgstr ""
  34520. #: doc/classes/OS.xml
  34521. msgid ""
  34522. "Delays execution of the current thread by [code]usec[/code] microseconds. "
  34523. "[code]usec[/code] must be greater than or equal to [code]0[/code]. "
  34524. "Otherwise, [method delay_usec] will do nothing and will print an error "
  34525. "message.\n"
  34526. "[b]Note:[/b] [method delay_usec] is a [i]blocking[/i] way to delay code "
  34527. "execution. To delay code execution in a non-blocking way, see [method "
  34528. "SceneTree.create_timer]. Yielding with [method SceneTree.create_timer] will "
  34529. "delay the execution of code placed below the [code]yield[/code] without "
  34530. "affecting the rest of the project (or editor, for [EditorPlugin]s and "
  34531. "[EditorScript]s).\n"
  34532. "[b]Note:[/b] When [method delay_usec] is called on the main thread, it will "
  34533. "freeze the project and will prevent it from redrawing and registering input "
  34534. "until the delay has passed. When using [method delay_usec] as part of an "
  34535. "[EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze "
  34536. "the project if it is currently running (since the project is an independent "
  34537. "child process)."
  34538. msgstr ""
  34539. #: doc/classes/OS.xml
  34540. msgid ""
  34541. "Dumps the memory allocation ringlist to a file (only works in debug).\n"
  34542. "Entry format per line: \"Address - Size - Description\"."
  34543. msgstr ""
  34544. #: doc/classes/OS.xml
  34545. msgid ""
  34546. "Dumps all used resources to file (only works in debug).\n"
  34547. "Entry format per line: \"Resource Type : Resource Location\".\n"
  34548. "At the end of the file is a statistic of all used Resource Types."
  34549. msgstr ""
  34550. #: doc/classes/OS.xml
  34551. msgid ""
  34552. "Execute the file at the given path with the arguments passed as an array of "
  34553. "strings. Platform path resolution will take place. The resolved file must "
  34554. "exist and be executable.\n"
  34555. "The arguments are used in the given order and separated by a space, so "
  34556. "[code]OS.execute(\"ping\", [\"-w\", \"3\", \"godotengine.org\"], false)[/"
  34557. "code] will resolve to [code]ping -w 3 godotengine.org[/code] in the system's "
  34558. "shell.\n"
  34559. "This method has slightly different behavior based on whether the "
  34560. "[code]blocking[/code] mode is enabled.\n"
  34561. "If [code]blocking[/code] is [code]true[/code], the Godot thread will pause "
  34562. "its execution while waiting for the process to terminate. The shell output "
  34563. "of the process will be written to the [code]output[/code] array as a single "
  34564. "string. When the process terminates, the Godot thread will resume "
  34565. "execution.\n"
  34566. "If [code]blocking[/code] is [code]false[/code], the Godot thread will "
  34567. "continue while the new process runs. It is not possible to retrieve the "
  34568. "shell output in non-blocking mode, so [code]output[/code] will be empty.\n"
  34569. "On Windows, if [code]open_console[/code] is [code]true[/code] and process is "
  34570. "console app, new terminal window will be opened, it's ignored on other "
  34571. "platforms.\n"
  34572. "The return value also depends on the blocking mode. When blocking, the "
  34573. "method will return an exit code of the process. When non-blocking, the "
  34574. "method returns a process ID, which you can use to monitor the process (and "
  34575. "potentially terminate it with [method kill]). If the process forking (non-"
  34576. "blocking) or opening (blocking) fails, the method will return [code]-1[/"
  34577. "code] or another exit code.\n"
  34578. "Example of blocking mode and retrieving the shell output:\n"
  34579. "[codeblock]\n"
  34580. "var output = []\n"
  34581. "var exit_code = OS.execute(\"ls\", [\"-l\", \"/tmp\"], true, output)\n"
  34582. "[/codeblock]\n"
  34583. "Example of non-blocking mode, running another instance of the project and "
  34584. "storing its process ID:\n"
  34585. "[codeblock]\n"
  34586. "var pid = OS.execute(OS.get_executable_path(), [], false)\n"
  34587. "[/codeblock]\n"
  34588. "If you wish to access a shell built-in or perform a composite command, a "
  34589. "platform-specific shell can be invoked. For example:\n"
  34590. "[codeblock]\n"
  34591. "OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
  34592. "[/codeblock]\n"
  34593. "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
  34594. "Windows.\n"
  34595. "[b]Note:[/b] To execute a Windows command interpreter built-in command, "
  34596. "specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
  34597. "first argument, and the desired command as the second argument.\n"
  34598. "[b]Note:[/b] To execute a PowerShell built-in command, specify "
  34599. "[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
  34600. "the first argument, and the desired command as the second argument.\n"
  34601. "[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
  34602. "executable name in [code]path[/code], [code]-c[/code] as the first argument, "
  34603. "and the desired command as the second argument."
  34604. msgstr ""
  34605. #: doc/classes/OS.xml
  34606. msgid "Returns the scancode of the given string (e.g. \"Escape\")."
  34607. msgstr ""
  34608. #: doc/classes/OS.xml
  34609. msgid "Returns the total number of available audio drivers."
  34610. msgstr ""
  34611. #: doc/classes/OS.xml
  34612. msgid "Returns the audio driver name for the given index."
  34613. msgstr ""
  34614. #: doc/classes/OS.xml
  34615. msgid ""
  34616. "Returns the [i]global[/i] cache data directory according to the operating "
  34617. "system's standards. On Linux, this path can be overridden by setting the "
  34618. "[code]XDG_CACHE_HOME[/code] environment variable before starting the "
  34619. "project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in Godot "
  34620. "projects[/url] in the documentation for more information. See also [method "
  34621. "get_config_dir] and [method get_data_dir].\n"
  34622. "Not to be confused with [method get_user_data_dir], which returns the "
  34623. "[i]project-specific[/i] user data path."
  34624. msgstr ""
  34625. #: doc/classes/OS.xml
  34626. msgid ""
  34627. "Returns the command-line arguments passed to the engine.\n"
  34628. "Command-line arguments can be written in any form, including both [code]--"
  34629. "key value[/code] and [code]--key=value[/code] forms so they can be properly "
  34630. "parsed, as long as custom command-line arguments do not conflict with engine "
  34631. "arguments.\n"
  34632. "You can also incorporate environment variables using the [method "
  34633. "get_environment] method.\n"
  34634. "You can set [member ProjectSettings.editor/main_run_args] to define command-"
  34635. "line arguments to be passed by the editor when running the project.\n"
  34636. "Here's a minimal example on how to parse command-line arguments into a "
  34637. "dictionary using the [code]--key=value[/code] form for arguments:\n"
  34638. "[codeblock]\n"
  34639. "var arguments = {}\n"
  34640. "for argument in OS.get_cmdline_args():\n"
  34641. " if argument.find(\"=\") > -1:\n"
  34642. " var key_value = argument.split(\"=\")\n"
  34643. " arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
  34644. " else:\n"
  34645. " # Options without an argument will be present in the dictionary,\n"
  34646. " # with the value set to an empty string.\n"
  34647. " arguments[argument.lstrip(\"--\")] = \"\"\n"
  34648. "[/codeblock]"
  34649. msgstr ""
  34650. #: doc/classes/OS.xml
  34651. msgid ""
  34652. "Returns the [i]global[/i] user configuration directory according to the "
  34653. "operating system's standards. On Linux, this path can be overridden by "
  34654. "setting the [code]XDG_CONFIG_HOME[/code] environment variable before "
  34655. "starting the project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File "
  34656. "paths in Godot projects[/url] in the documentation for more information. See "
  34657. "also [method get_cache_dir] and [method get_data_dir].\n"
  34658. "Not to be confused with [method get_user_data_dir], which returns the "
  34659. "[i]project-specific[/i] user data path."
  34660. msgstr ""
  34661. #: doc/classes/OS.xml
  34662. msgid ""
  34663. "Returns an array of MIDI device names.\n"
  34664. "The returned array will be empty if the system MIDI driver has not "
  34665. "previously been initialised with [method open_midi_inputs].\n"
  34666. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  34667. msgstr ""
  34668. #: doc/classes/OS.xml
  34669. msgid ""
  34670. "Returns the currently used video driver, using one of the values from [enum "
  34671. "VideoDriver]."
  34672. msgstr ""
  34673. #: doc/classes/OS.xml
  34674. msgid ""
  34675. "Returns the [i]global[/i] user data directory according to the operating "
  34676. "system's standards. On Linux, this path can be overridden by setting the "
  34677. "[code]XDG_DATA_HOME[/code] environment variable before starting the project. "
  34678. "See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in Godot "
  34679. "projects[/url] in the documentation for more information. See also [method "
  34680. "get_cache_dir] and [method get_config_dir].\n"
  34681. "Not to be confused with [method get_user_data_dir], which returns the "
  34682. "[i]project-specific[/i] user data path."
  34683. msgstr ""
  34684. #: doc/classes/OS.xml
  34685. msgid ""
  34686. "Deprecated, use [method Time.get_date_dict_from_system] instead.\n"
  34687. "Returns current date as a dictionary of keys: [code]year[/code], "
  34688. "[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] "
  34689. "(Daylight Savings Time)."
  34690. msgstr ""
  34691. #: doc/classes/OS.xml
  34692. msgid ""
  34693. "Deprecated, use [method Time.get_datetime_dict_from_system] instead.\n"
  34694. "Returns current datetime as a dictionary of keys: [code]year[/code], "
  34695. "[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] "
  34696. "(Daylight Savings Time), [code]hour[/code], [code]minute[/code], "
  34697. "[code]second[/code]."
  34698. msgstr ""
  34699. #: doc/classes/OS.xml
  34700. msgid ""
  34701. "Deprecated, use [method Time.get_datetime_dict_from_unix_time] instead.\n"
  34702. "Gets a dictionary of time values corresponding to the given UNIX epoch time "
  34703. "(in seconds).\n"
  34704. "The returned Dictionary's values will be the same as [method get_datetime], "
  34705. "with the exception of Daylight Savings Time as it cannot be determined from "
  34706. "the epoch."
  34707. msgstr ""
  34708. #: doc/classes/OS.xml
  34709. msgid ""
  34710. "Returns an [Array] of [Rect2], each of which is the bounding rectangle for a "
  34711. "display cutout or notch. These are non-functional areas on edge-to-edge "
  34712. "screens used by cameras and sensors. Returns an empty array if the device "
  34713. "does not have cutouts. See also [method get_window_safe_area].\n"
  34714. "[b]Note:[/b] Currently only implemented on Android. Other platforms will "
  34715. "return an empty array even if they do have display cutouts or notches."
  34716. msgstr ""
  34717. #: doc/classes/OS.xml
  34718. msgid "Returns the total amount of dynamic memory used (only works in debug)."
  34719. msgstr ""
  34720. #: doc/classes/OS.xml
  34721. msgid ""
  34722. "Returns the value of an environment variable. Returns an empty string if the "
  34723. "environment variable doesn't exist.\n"
  34724. "[b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment "
  34725. "variable names are case-sensitive on all platforms except Windows."
  34726. msgstr ""
  34727. #: doc/classes/OS.xml
  34728. msgid "Returns the path to the current engine executable."
  34729. msgstr ""
  34730. #: doc/classes/OS.xml
  34731. msgid ""
  34732. "With this function, you can get the list of dangerous permissions that have "
  34733. "been granted to the Android application.\n"
  34734. "[b]Note:[/b] This method is implemented on Android."
  34735. msgstr ""
  34736. #: doc/classes/OS.xml
  34737. msgid ""
  34738. "Returns the IME cursor position (the currently-edited portion of the string) "
  34739. "relative to the characters in the composition string.\n"
  34740. "[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to "
  34741. "notify it of changes to the IME cursor position.\n"
  34742. "[b]Note:[/b] This method is implemented on macOS."
  34743. msgstr ""
  34744. #: doc/classes/OS.xml
  34745. msgid ""
  34746. "Returns the IME intermediate composition string.\n"
  34747. "[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to "
  34748. "notify it of changes to the IME composition string.\n"
  34749. "[b]Note:[/b] This method is implemented on macOS."
  34750. msgstr ""
  34751. #: doc/classes/OS.xml
  34752. msgid ""
  34753. "Returns the current latin keyboard variant as a String.\n"
  34754. "Possible return values are: [code]\"QWERTY\"[/code], [code]\"AZERTY\"[/"
  34755. "code], [code]\"QZERTY\"[/code], [code]\"DVORAK\"[/code], [code]\"NEO\"[/"
  34756. "code], [code]\"COLEMAK\"[/code] or [code]\"ERROR\"[/code].\n"
  34757. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows. Returns "
  34758. "[code]\"QWERTY\"[/code] on unsupported platforms."
  34759. msgstr ""
  34760. #: doc/classes/OS.xml
  34761. msgid ""
  34762. "Returns the host OS locale as a string of the form "
  34763. "[code]language_Script_COUNTRY_VARIANT@extra[/code]. If you want only the "
  34764. "language code and not the fully specified locale from the OS, you can use "
  34765. "[method get_locale_language].\n"
  34766. "[code]language[/code] - 2 or 3-letter [url=https://en.wikipedia.org/wiki/"
  34767. "List_of_ISO_639-1_codes]language code[/url], in lower case.\n"
  34768. "[code]Script[/code] - optional, 4-letter [url=https://en.wikipedia.org/wiki/"
  34769. "ISO_15924]script code[/url], in title case.\n"
  34770. "[code]COUNTRY[/code] - optional, 2 or 3-letter [url=https://en.wikipedia.org/"
  34771. "wiki/ISO_3166-1]country code[/url], in upper case.\n"
  34772. "[code]VARIANT[/code] - optional, language variant, region and sort order. "
  34773. "Variant can have any number of underscored keywords.\n"
  34774. "[code]extra[/code] - optional, semicolon separated list of additional key "
  34775. "words. Currency, calendar, sort order and numbering system information."
  34776. msgstr ""
  34777. #: doc/classes/OS.xml
  34778. msgid ""
  34779. "Returns the host OS locale's 2 or 3-letter [url=https://en.wikipedia.org/"
  34780. "wiki/List_of_ISO_639-1_codes]language code[/url] as a string which should be "
  34781. "consistent on all platforms. This is equivalent to extracting the "
  34782. "[code]language[/code] part of the [method get_locale] string.\n"
  34783. "This can be used to narrow down fully specified locale strings to only the "
  34784. "\"common\" language code, when you don't need the additional information "
  34785. "about country code or variants. For example, for a French Canadian user with "
  34786. "[code]fr_CA[/code] locale, this would return [code]fr[/code]."
  34787. msgstr ""
  34788. #: doc/classes/OS.xml
  34789. msgid ""
  34790. "Returns the ID of the main thread. See [method get_thread_caller_id].\n"
  34791. "[b]Note:[/b] Thread IDs are not deterministic and may be reused across "
  34792. "application restarts."
  34793. msgstr ""
  34794. #: doc/classes/OS.xml
  34795. msgid ""
  34796. "Returns the model name of the current device.\n"
  34797. "[b]Note:[/b] This method is implemented on Android and iOS. Returns "
  34798. "[code]\"GenericDevice\"[/code] on unsupported platforms."
  34799. msgstr ""
  34800. #: doc/classes/OS.xml
  34801. msgid ""
  34802. "Returns the name of the host OS. Possible values are: [code]\"Android\"[/"
  34803. "code], [code]\"iOS\"[/code], [code]\"HTML5\"[/code], [code]\"OSX\"[/code], "
  34804. "[code]\"Server\"[/code], [code]\"Windows\"[/code], [code]\"UWP\"[/code], "
  34805. "[code]\"X11\"[/code]."
  34806. msgstr ""
  34807. #: doc/classes/OS.xml
  34808. msgid ""
  34809. "Returns internal structure pointers for use in GDNative plugins.\n"
  34810. "[b]Note:[/b] This method is implemented on Linux and Windows (other OSs will "
  34811. "soon be supported)."
  34812. msgstr ""
  34813. #: doc/classes/OS.xml
  34814. msgid ""
  34815. "Returns the amount of battery left in the device as a percentage. Returns "
  34816. "[code]-1[/code] if power state is unknown.\n"
  34817. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  34818. msgstr ""
  34819. #: doc/classes/OS.xml
  34820. msgid ""
  34821. "Returns an estimate of the time left in seconds before the device runs out "
  34822. "of battery. Returns [code]-1[/code] if power state is unknown.\n"
  34823. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  34824. msgstr ""
  34825. #: doc/classes/OS.xml
  34826. msgid ""
  34827. "Returns the current state of the device regarding battery and power. See "
  34828. "[enum PowerState] constants.\n"
  34829. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  34830. msgstr ""
  34831. #: doc/classes/OS.xml
  34832. msgid ""
  34833. "Returns the project's process ID.\n"
  34834. "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
  34835. "Windows."
  34836. msgstr ""
  34837. #: doc/classes/OS.xml
  34838. msgid ""
  34839. "Returns the number of [i]logical[/i] CPU cores available on the host "
  34840. "machine. On CPUs with HyperThreading enabled, this number will be greater "
  34841. "than the number of [i]physical[/i] CPU cores."
  34842. msgstr ""
  34843. #: doc/classes/OS.xml
  34844. msgid ""
  34845. "Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
  34846. "Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
  34847. "[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
  34848. "iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
  34849. "string."
  34850. msgstr ""
  34851. #: doc/classes/OS.xml
  34852. msgid "Returns the window size including decorations like window borders."
  34853. msgstr ""
  34854. #: doc/classes/OS.xml
  34855. msgid ""
  34856. "Returns the given scancode as a string (e.g. Return values: "
  34857. "[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
  34858. "See also [member InputEventKey.scancode] and [method InputEventKey."
  34859. "get_scancode_with_modifiers]."
  34860. msgstr ""
  34861. #: doc/classes/OS.xml
  34862. msgid "Returns the number of displays attached to the host machine."
  34863. msgstr ""
  34864. #: doc/classes/OS.xml
  34865. msgid ""
  34866. "Returns the dots per inch density of the specified screen. If [code]screen[/"
  34867. "code] is [code]-1[/code] (the default value), the current screen will be "
  34868. "used.\n"
  34869. "[b]Note:[/b] On macOS, returned value is inaccurate if fractional display "
  34870. "scaling mode is used.\n"
  34871. "[b]Note:[/b] On Android devices, the actual screen densities are grouped "
  34872. "into six generalized densities:\n"
  34873. "[codeblock]\n"
  34874. " ldpi - 120 dpi\n"
  34875. " mdpi - 160 dpi\n"
  34876. " hdpi - 240 dpi\n"
  34877. " xhdpi - 320 dpi\n"
  34878. " xxhdpi - 480 dpi\n"
  34879. "xxxhdpi - 640 dpi\n"
  34880. "[/codeblock]\n"
  34881. "[b]Note:[/b] This method is implemented on Android, Linux, macOS and "
  34882. "Windows. Returns [code]72[/code] on unsupported platforms."
  34883. msgstr ""
  34884. #: doc/classes/OS.xml
  34885. msgid ""
  34886. "Return the greatest scale factor of all screens.\n"
  34887. "[b]Note:[/b] On macOS returned value is [code]2.0[/code] if there is at "
  34888. "least one hiDPI (Retina) screen in the system, and [code]1.0[/code] in all "
  34889. "other cases.\n"
  34890. "[b]Note:[/b] This method is implemented on macOS."
  34891. msgstr ""
  34892. #: doc/classes/OS.xml
  34893. msgid ""
  34894. "Returns the position of the specified screen by index. If [code]screen[/"
  34895. "code] is [code]-1[/code] (the default value), the current screen will be "
  34896. "used."
  34897. msgstr ""
  34898. #: doc/classes/OS.xml
  34899. msgid ""
  34900. "Returns the current refresh rate of the specified screen. If [code]screen[/"
  34901. "code] is [code]-1[/code] (the default value), the current screen will be "
  34902. "used.\n"
  34903. "[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
  34904. "rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
  34905. "will always return [code]-1.0[/code] as there is no way to retrieve the "
  34906. "refresh rate on that platform.\n"
  34907. "To fallback to a default refresh rate if the method fails, try:\n"
  34908. "[codeblock]\n"
  34909. "var refresh_rate = OS.get_screen_refresh_rate()\n"
  34910. "if refresh_rate < 0:\n"
  34911. " refresh_rate = 60.0\n"
  34912. "[/codeblock]"
  34913. msgstr ""
  34914. #: doc/classes/OS.xml
  34915. msgid ""
  34916. "Return the scale factor of the specified screen by index. If [code]screen[/"
  34917. "code] is [code]-1[/code] (the default value), the current screen will be "
  34918. "used.\n"
  34919. "[b]Note:[/b] On macOS returned value is [code]2.0[/code] for hiDPI (Retina) "
  34920. "screen, and [code]1.0[/code] for all other cases.\n"
  34921. "[b]Note:[/b] This method is implemented on macOS."
  34922. msgstr ""
  34923. #: doc/classes/OS.xml
  34924. msgid ""
  34925. "Returns the dimensions in pixels of the specified screen. If [code]screen[/"
  34926. "code] is [code]-1[/code] (the default value), the current screen will be "
  34927. "used."
  34928. msgstr ""
  34929. #: doc/classes/OS.xml
  34930. msgid ""
  34931. "Returns the amount of time in milliseconds it took for the boot logo to "
  34932. "appear."
  34933. msgstr ""
  34934. #: doc/classes/OS.xml
  34935. msgid "Returns the maximum amount of static memory used (only works in debug)."
  34936. msgstr ""
  34937. #: doc/classes/OS.xml
  34938. msgid ""
  34939. "Returns the amount of static memory being used by the program in bytes (only "
  34940. "works in debug)."
  34941. msgstr ""
  34942. #: doc/classes/OS.xml
  34943. msgid ""
  34944. "Returns the actual path to commonly used folders across different platforms. "
  34945. "Available locations are specified in [enum SystemDir].\n"
  34946. "[b]Note:[/b] This method is implemented on Android, Linux, macOS and "
  34947. "Windows.\n"
  34948. "[b]Note:[/b] Shared storage is implemented on Android and allows to "
  34949. "differentiate between app specific and shared directories. Shared "
  34950. "directories have additional restrictions on Android."
  34951. msgstr ""
  34952. #: doc/classes/OS.xml
  34953. msgid "Returns the epoch time of the operating system in milliseconds."
  34954. msgstr ""
  34955. #: doc/classes/OS.xml
  34956. #, fuzzy
  34957. msgid "Returns the epoch time of the operating system in seconds."
  34958. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  34959. #: doc/classes/OS.xml
  34960. msgid ""
  34961. "Returns the total number of available tablet drivers.\n"
  34962. "[b]Note:[/b] This method is implemented on Windows."
  34963. msgstr ""
  34964. #: doc/classes/OS.xml
  34965. msgid ""
  34966. "Returns the tablet driver name for the given index.\n"
  34967. "[b]Note:[/b] This method is implemented on Windows."
  34968. msgstr ""
  34969. #: doc/classes/OS.xml
  34970. msgid ""
  34971. "Returns the ID of the current thread. This can be used in logs to ease "
  34972. "debugging of multi-threaded applications.\n"
  34973. "[b]Note:[/b] Thread IDs are not deterministic and may be reused across "
  34974. "application restarts."
  34975. msgstr ""
  34976. #: doc/classes/OS.xml
  34977. msgid ""
  34978. "Deprecated, use [method Time.get_ticks_msec] instead.\n"
  34979. "Returns the amount of time passed in milliseconds since the engine started."
  34980. msgstr ""
  34981. #: doc/classes/OS.xml
  34982. msgid ""
  34983. "Deprecated, use [method Time.get_ticks_usec] instead.\n"
  34984. "Returns the amount of time passed in microseconds since the engine started."
  34985. msgstr ""
  34986. #: doc/classes/OS.xml
  34987. msgid ""
  34988. "Deprecated, use [method Time.get_time_dict_from_system] instead.\n"
  34989. "Returns current time as a dictionary of keys: hour, minute, second."
  34990. msgstr ""
  34991. #: doc/classes/OS.xml
  34992. msgid ""
  34993. "Returns the current time zone as a dictionary with the keys: bias and name."
  34994. msgstr ""
  34995. #: doc/classes/OS.xml
  34996. msgid ""
  34997. "Returns a string that is unique to the device.\n"
  34998. "[b]Note:[/b] This string may change without notice if the user reinstalls/"
  34999. "upgrades their operating system or changes their hardware. This means it "
  35000. "should generally not be used to encrypt persistent data as the data saved "
  35001. "before an unexpected ID change would become inaccessible. The returned "
  35002. "string may also be falsified using external programs, so do not rely on the "
  35003. "string returned by [method get_unique_id] for security purposes.\n"
  35004. "[b]Note:[/b] Returns an empty string on HTML5 and UWP, as this method isn't "
  35005. "implemented on those platforms yet."
  35006. msgstr ""
  35007. #: doc/classes/OS.xml
  35008. msgid ""
  35009. "Returns the current UNIX epoch timestamp in seconds.\n"
  35010. "[b]Important:[/b] This is the system clock that the user can manually set. "
  35011. "[b]Never use[/b] this method for precise time calculation since its results "
  35012. "are also subject to automatic adjustments by the operating system. [b]Always "
  35013. "use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time "
  35014. "calculation instead, since they are guaranteed to be monotonic (i.e. never "
  35015. "decrease).\n"
  35016. "[b]Note:[/b] To get a floating point timestamp with sub-second precision, "
  35017. "use [method Time.get_unix_time_from_system]."
  35018. msgstr ""
  35019. #: doc/classes/OS.xml
  35020. msgid ""
  35021. "Gets an epoch time value from a dictionary of time values.\n"
  35022. "[code]datetime[/code] must be populated with the following keys: [code]year[/"
  35023. "code], [code]month[/code], [code]day[/code], [code]hour[/code], "
  35024. "[code]minute[/code], [code]second[/code].\n"
  35025. "If the dictionary is empty [code]0[/code] is returned. If some keys are "
  35026. "omitted, they default to the equivalent values for the UNIX epoch timestamp "
  35027. "0 (1970-01-01 at 00:00:00 UTC).\n"
  35028. "You can pass the output from [method get_datetime_from_unix_time] directly "
  35029. "into this function. Daylight Savings Time ([code]dst[/code]), if present, is "
  35030. "ignored."
  35031. msgstr ""
  35032. #: doc/classes/OS.xml
  35033. msgid ""
  35034. "Returns the absolute directory path where user data is written ([code]user://"
  35035. "[/code]).\n"
  35036. "On Linux, this is [code]~/.local/share/godot/app_userdata/[project_name][/"
  35037. "code], or [code]~/.local/share/[custom_name][/code] if "
  35038. "[code]use_custom_user_dir[/code] is set.\n"
  35039. "On macOS, this is [code]~/Library/Application Support/Godot/app_userdata/"
  35040. "[project_name][/code], or [code]~/Library/Application Support/[custom_name][/"
  35041. "code] if [code]use_custom_user_dir[/code] is set.\n"
  35042. "On Windows, this is [code]%APPDATA%\\Godot\\app_userdata\\[project_name][/"
  35043. "code], or [code]%APPDATA%\\[custom_name][/code] if "
  35044. "[code]use_custom_user_dir[/code] is set. [code]%APPDATA%[/code] expands to "
  35045. "[code]%USERPROFILE%\\AppData\\Roaming[/code].\n"
  35046. "If the project name is empty, [code]user://[/code] falls back to [code]res://"
  35047. "[/code].\n"
  35048. "Not to be confused with [method get_data_dir], which returns the [i]global[/"
  35049. "i] (non-project-specific) user data directory."
  35050. msgstr ""
  35051. #: doc/classes/OS.xml
  35052. msgid "Returns the number of video drivers supported on the current platform."
  35053. msgstr ""
  35054. #: doc/classes/OS.xml
  35055. msgid ""
  35056. "Returns the name of the video driver matching the given [code]driver[/code] "
  35057. "index. This index is a value from [enum VideoDriver], and you can use "
  35058. "[method get_current_video_driver] to get the current backend's index."
  35059. msgstr ""
  35060. #: doc/classes/OS.xml
  35061. msgid ""
  35062. "Returns the on-screen keyboard's height in pixels. Returns 0 if there is no "
  35063. "keyboard or if it is currently hidden."
  35064. msgstr ""
  35065. #: doc/classes/OS.xml
  35066. msgid ""
  35067. "Returns unobscured area of the window where interactive controls should be "
  35068. "rendered."
  35069. msgstr ""
  35070. #: doc/classes/OS.xml
  35071. msgid ""
  35072. "Add a new item with text \"label\" to global menu. Use \"_dock\" menu to add "
  35073. "item to the macOS dock icon menu.\n"
  35074. "[b]Note:[/b] This method is implemented on macOS."
  35075. msgstr ""
  35076. #: doc/classes/OS.xml
  35077. msgid ""
  35078. "Add a separator between items. Separators also occupy an index.\n"
  35079. "[b]Note:[/b] This method is implemented on macOS."
  35080. msgstr ""
  35081. #: doc/classes/OS.xml
  35082. msgid ""
  35083. "Clear the global menu, in effect removing all items.\n"
  35084. "[b]Note:[/b] This method is implemented on macOS."
  35085. msgstr ""
  35086. #: doc/classes/OS.xml
  35087. msgid ""
  35088. "Removes the item at index \"idx\" from the global menu. Note that the "
  35089. "indexes of items after the removed item are going to be shifted by one.\n"
  35090. "[b]Note:[/b] This method is implemented on macOS."
  35091. msgstr ""
  35092. #: doc/classes/OS.xml
  35093. msgid "Returns [code]true[/code] if there is content on the clipboard."
  35094. msgstr ""
  35095. #: doc/classes/OS.xml
  35096. msgid ""
  35097. "Returns [code]true[/code] if the environment variable with the name "
  35098. "[code]variable[/code] exists.\n"
  35099. "[b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment "
  35100. "variable names are case-sensitive on all platforms except Windows."
  35101. msgstr ""
  35102. #: doc/classes/OS.xml
  35103. msgid ""
  35104. "Returns [code]true[/code] if the feature for the given feature tag is "
  35105. "supported in the currently running instance, depending on the platform, "
  35106. "build etc. Can be used to check whether you're currently running a debug "
  35107. "build, on a certain platform or arch, etc. Refer to the [url=$DOCS_URL/"
  35108. "tutorials/export/feature_tags.html]Feature Tags[/url] documentation for more "
  35109. "details.\n"
  35110. "[b]Note:[/b] Tag names are case-sensitive."
  35111. msgstr ""
  35112. #: doc/classes/OS.xml
  35113. msgid ""
  35114. "Returns [code]true[/code] if the device has a touchscreen or emulates one."
  35115. msgstr ""
  35116. #: doc/classes/OS.xml
  35117. msgid ""
  35118. "Returns [code]true[/code] if the platform has a virtual keyboard, "
  35119. "[code]false[/code] otherwise."
  35120. msgstr ""
  35121. #: doc/classes/OS.xml
  35122. msgid "Hides the virtual keyboard if it is shown, does nothing otherwise."
  35123. msgstr ""
  35124. #: doc/classes/OS.xml
  35125. msgid ""
  35126. "Returns [code]true[/code] if the Godot binary used to run the project is a "
  35127. "[i]debug[/i] export template, or when running in the editor.\n"
  35128. "Returns [code]false[/code] if the Godot binary used to run the project is a "
  35129. "[i]release[/i] export template.\n"
  35130. "To check whether the Godot binary used to run the project is an export "
  35131. "template (debug or release), use [code]OS.has_feature(\"standalone\")[/code] "
  35132. "instead."
  35133. msgstr ""
  35134. #: doc/classes/OS.xml
  35135. msgid ""
  35136. "Returns [code]true[/code] if the [b]OK[/b] button should appear on the left "
  35137. "and [b]Cancel[/b] on the right."
  35138. msgstr ""
  35139. #: doc/classes/OS.xml
  35140. msgid ""
  35141. "Returns [code]true[/code] if the child process ID ([code]pid[/code]) is "
  35142. "still running or [code]false[/code] if it has terminated.\n"
  35143. "Must be a valid ID generated from [method execute].\n"
  35144. "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
  35145. "Windows."
  35146. msgstr ""
  35147. #: doc/classes/OS.xml
  35148. msgid ""
  35149. "Returns [code]true[/code] if the input scancode corresponds to a Unicode "
  35150. "character."
  35151. msgstr ""
  35152. #: doc/classes/OS.xml
  35153. msgid ""
  35154. "Returns [code]true[/code] if the engine was executed with [code]-v[/code] "
  35155. "(verbose stdout)."
  35156. msgstr ""
  35157. #: doc/classes/OS.xml
  35158. msgid ""
  35159. "If [code]true[/code], the [code]user://[/code] file system is persistent, so "
  35160. "that its state is the same after a player quits and starts the game again. "
  35161. "Relevant to the HTML5 platform, where this persistence may be unavailable."
  35162. msgstr ""
  35163. #: doc/classes/OS.xml
  35164. msgid ""
  35165. "Returns [code]true[/code] if the window should always be on top of other "
  35166. "windows."
  35167. msgstr ""
  35168. #: doc/classes/OS.xml
  35169. msgid ""
  35170. "Returns [code]true[/code] if the window is currently focused.\n"
  35171. "[b]Note:[/b] Only implemented on desktop platforms. On other platforms, it "
  35172. "will always return [code]true[/code]."
  35173. msgstr ""
  35174. #: doc/classes/OS.xml
  35175. msgid ""
  35176. "Returns active keyboard layout index.\n"
  35177. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35178. msgstr ""
  35179. #: doc/classes/OS.xml
  35180. msgid ""
  35181. "Returns the number of keyboard layouts.\n"
  35182. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35183. msgstr ""
  35184. #: doc/classes/OS.xml
  35185. msgid ""
  35186. "Returns the ISO-639/BCP-47 language code of the keyboard layout at position "
  35187. "[code]index[/code].\n"
  35188. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35189. msgstr ""
  35190. #: doc/classes/OS.xml
  35191. msgid ""
  35192. "Returns the localized name of the keyboard layout at position [code]index[/"
  35193. "code].\n"
  35194. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35195. msgstr ""
  35196. #: doc/classes/OS.xml
  35197. msgid ""
  35198. "Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
  35199. "keyboard layout.\n"
  35200. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35201. msgstr ""
  35202. #: doc/classes/OS.xml
  35203. msgid ""
  35204. "Sets active keyboard layout.\n"
  35205. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35206. msgstr ""
  35207. #: doc/classes/OS.xml
  35208. msgid ""
  35209. "Kill (terminate) the process identified by the given process ID ([code]pid[/"
  35210. "code]), e.g. the one returned by [method execute] in non-blocking mode. See "
  35211. "also [method crash].\n"
  35212. "[b]Note:[/b] This method can also be used to kill processes that were not "
  35213. "spawned by the game.\n"
  35214. "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
  35215. "Windows."
  35216. msgstr ""
  35217. #: doc/classes/OS.xml
  35218. msgid ""
  35219. "Moves the file or directory to the system's recycle bin. See also [method "
  35220. "Directory.remove].\n"
  35221. "The method takes only global paths, so you may need to use [method "
  35222. "ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/"
  35223. "code] as it will not work in exported project.\n"
  35224. "[b]Note:[/b] If the user has disabled the recycle bin on their system, the "
  35225. "file will be permanently deleted instead.\n"
  35226. "[codeblock]\n"
  35227. "var file_to_remove = \"user://slot1.sav\"\n"
  35228. "OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n"
  35229. "[/codeblock]"
  35230. msgstr ""
  35231. #: doc/classes/OS.xml
  35232. msgid ""
  35233. "Moves the window to the front.\n"
  35234. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35235. msgstr ""
  35236. #: doc/classes/OS.xml
  35237. msgid ""
  35238. "Returns [code]true[/code] if native video is playing.\n"
  35239. "[b]Note:[/b] This method is only implemented on iOS."
  35240. msgstr ""
  35241. #: doc/classes/OS.xml
  35242. msgid ""
  35243. "Pauses native video playback.\n"
  35244. "[b]Note:[/b] This method is only implemented on iOS."
  35245. msgstr ""
  35246. #: doc/classes/OS.xml
  35247. msgid ""
  35248. "Plays native video from the specified path, at the given volume and with "
  35249. "audio and subtitle tracks.\n"
  35250. "[b]Note:[/b] This method is only implemented on iOS."
  35251. msgstr ""
  35252. #: doc/classes/OS.xml
  35253. msgid ""
  35254. "Stops native video playback.\n"
  35255. "[b]Note:[/b] This method is implemented on iOS."
  35256. msgstr ""
  35257. #: doc/classes/OS.xml
  35258. msgid ""
  35259. "Resumes native video playback.\n"
  35260. "[b]Note:[/b] This method is implemented on iOS."
  35261. msgstr ""
  35262. #: doc/classes/OS.xml
  35263. msgid ""
  35264. "Initialises the singleton for the system MIDI driver.\n"
  35265. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35266. msgstr ""
  35267. #: doc/classes/OS.xml
  35268. msgid ""
  35269. "Shows all resources in the game. Optionally, the list can be written to a "
  35270. "file by specifying a file path in [code]tofile[/code]."
  35271. msgstr ""
  35272. #: doc/classes/OS.xml
  35273. msgid "Shows the list of loaded textures sorted by size in memory."
  35274. msgstr ""
  35275. #: doc/classes/OS.xml
  35276. msgid "Shows the number of resources loaded by the game of the given types."
  35277. msgstr ""
  35278. #: doc/classes/OS.xml
  35279. msgid "Shows all resources currently used by the game."
  35280. msgstr ""
  35281. #: doc/classes/OS.xml
  35282. msgid ""
  35283. "Request the user attention to the window. It'll flash the taskbar button on "
  35284. "Windows or bounce the dock icon on OSX.\n"
  35285. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35286. msgstr ""
  35287. #: doc/classes/OS.xml
  35288. msgid ""
  35289. "At the moment this function is only used by [code]AudioDriverOpenSL[/code] "
  35290. "to request permission for [code]RECORD_AUDIO[/code] on Android."
  35291. msgstr ""
  35292. #: doc/classes/OS.xml
  35293. msgid ""
  35294. "With this function, you can request dangerous permissions since normal "
  35295. "permissions are automatically granted at install time in Android "
  35296. "applications.\n"
  35297. "[b]Note:[/b] This method is implemented on Android."
  35298. msgstr ""
  35299. #: doc/classes/OS.xml
  35300. msgid ""
  35301. "Sets the value of the environment variable [code]variable[/code] to "
  35302. "[code]value[/code]. The environment variable will be set for the Godot "
  35303. "process and any process executed with [method execute] after running [method "
  35304. "set_environment]. The environment variable will [i]not[/i] persist to "
  35305. "processes run after the Godot process was terminated.\n"
  35306. "[b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment "
  35307. "variable names are case-sensitive on all platforms except Windows."
  35308. msgstr ""
  35309. #: doc/classes/OS.xml
  35310. msgid ""
  35311. "Sets the game's icon using an [Image] resource.\n"
  35312. "The same image is used for window caption, taskbar/dock and window selection "
  35313. "dialog. Image is scaled as needed.\n"
  35314. "[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows."
  35315. msgstr ""
  35316. #: doc/classes/OS.xml
  35317. msgid ""
  35318. "Sets whether IME input mode should be enabled.\n"
  35319. "If active IME handles key events before the application and creates an "
  35320. "composition string and suggestion list.\n"
  35321. "Application can retrieve the composition status by using [method "
  35322. "get_ime_selection] and [method get_ime_text] functions.\n"
  35323. "Completed composition string is committed when input is finished.\n"
  35324. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35325. msgstr ""
  35326. #: doc/classes/OS.xml
  35327. msgid ""
  35328. "Sets position of IME suggestion list popup (in window coordinates).\n"
  35329. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35330. msgstr ""
  35331. #: doc/classes/OS.xml
  35332. msgid ""
  35333. "Sets the game's icon using a multi-size platform-specific icon file ([code]*."
  35334. "ico[/code] on Windows and [code]*.icns[/code] on macOS).\n"
  35335. "Appropriate size sub-icons are used for window caption, taskbar/dock and "
  35336. "window selection dialog.\n"
  35337. "[b]Note:[/b] This method is implemented on macOS and Windows."
  35338. msgstr ""
  35339. #: doc/classes/OS.xml
  35340. msgid "Sets the name of the current thread."
  35341. msgstr ""
  35342. #: doc/classes/OS.xml
  35343. msgid "Enables backup saves if [code]enabled[/code] is [code]true[/code]."
  35344. msgstr ""
  35345. #: doc/classes/OS.xml
  35346. msgid ""
  35347. "Sets whether the window should always be on top.\n"
  35348. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35349. msgstr ""
  35350. #: doc/classes/OS.xml
  35351. msgid ""
  35352. "Sets a polygonal region of the window which accepts mouse events. Mouse "
  35353. "events outside the region will be passed through.\n"
  35354. "Passing an empty array will disable passthrough support (all mouse events "
  35355. "will be intercepted by the window, which is the default behavior).\n"
  35356. "[codeblock]\n"
  35357. "# Set region, using Path2D node.\n"
  35358. "OS.set_window_mouse_passthrough($Path2D.curve.get_baked_points())\n"
  35359. "\n"
  35360. "# Set region, using Polygon2D node.\n"
  35361. "OS.set_window_mouse_passthrough($Polygon2D.polygon)\n"
  35362. "\n"
  35363. "# Reset region to default.\n"
  35364. "OS.set_window_mouse_passthrough([])\n"
  35365. "[/codeblock]\n"
  35366. "[b]Note:[/b] On Windows, the portion of a window that lies outside the "
  35367. "region is not drawn, while on Linux and macOS it is.\n"
  35368. "[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
  35369. msgstr ""
  35370. #: doc/classes/OS.xml
  35371. msgid ""
  35372. "Sets the window title to the specified string.\n"
  35373. "[b]Note:[/b] This should be used sporadically. Don't set this every frame, "
  35374. "as that will negatively affect performance on some window managers.\n"
  35375. "[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows."
  35376. msgstr ""
  35377. #: doc/classes/OS.xml
  35378. msgid ""
  35379. "Requests the OS to open a resource with the most appropriate program. For "
  35380. "example:\n"
  35381. "- [code]OS.shell_open(\"C:\\\\Users\\name\\Downloads\")[/code] on Windows "
  35382. "opens the file explorer at the user's Downloads folder.\n"
  35383. "- [code]OS.shell_open(\"https://godotengine.org\")[/code] opens the default "
  35384. "web browser on the official Godot website.\n"
  35385. "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
  35386. "default email client with the \"To\" field set to [code]example@example.com[/"
  35387. "code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
  35388. "[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
  35389. "added.\n"
  35390. "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
  35391. "or [code]user://[/code] path into a system path for use with this method.\n"
  35392. "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
  35393. "and Windows."
  35394. msgstr ""
  35395. #: doc/classes/OS.xml
  35396. msgid ""
  35397. "Shows the virtual keyboard if the platform has one.\n"
  35398. "The [code]existing_text[/code] parameter is useful for implementing your own "
  35399. "[LineEdit] or [TextEdit], as it tells the virtual keyboard what text has "
  35400. "already been typed (the virtual keyboard uses it for auto-correct and "
  35401. "predictions).\n"
  35402. "The [code]multiline[/code] parameter needs to be set to [code]true[/code] to "
  35403. "be able to enter multiple lines of text, as in [TextEdit].\n"
  35404. "[b]Note:[/b] This method is implemented on Android, iOS and UWP."
  35405. msgstr ""
  35406. #: doc/classes/OS.xml
  35407. msgid "The clipboard from the host OS. Might be unavailable on some platforms."
  35408. msgstr ""
  35409. #: doc/classes/OS.xml
  35410. msgid "The current screen index (starting from 0)."
  35411. msgstr ""
  35412. #: doc/classes/OS.xml
  35413. msgid ""
  35414. "If [code]true[/code], the engine filters the time delta measured between "
  35415. "each frame, and attempts to compensate for random variation. This will only "
  35416. "operate on systems where V-Sync is active."
  35417. msgstr ""
  35418. #: doc/classes/OS.xml
  35419. msgid ""
  35420. "The exit code passed to the OS when the main loop exits. By convention, an "
  35421. "exit code of [code]0[/code] indicates success whereas a non-zero exit code "
  35422. "indicates an error. For portability reasons, the exit code should be set "
  35423. "between 0 and 125 (inclusive).\n"
  35424. "[b]Note:[/b] This value will be ignored if using [method SceneTree.quit] "
  35425. "with an [code]exit_code[/code] argument passed."
  35426. msgstr ""
  35427. #: doc/classes/OS.xml
  35428. msgid ""
  35429. "If [code]true[/code], the engine tries to keep the screen on while the game "
  35430. "is running. Useful on mobile."
  35431. msgstr ""
  35432. #: doc/classes/OS.xml
  35433. msgid ""
  35434. "If [code]true[/code], the engine optimizes for low processor usage by only "
  35435. "refreshing the screen if needed. Can improve battery consumption on mobile."
  35436. msgstr ""
  35437. #: doc/classes/OS.xml
  35438. msgid ""
  35439. "The amount of sleeping between frames when the low-processor usage mode is "
  35440. "enabled (in microseconds). Higher values will result in lower CPU usage."
  35441. msgstr ""
  35442. #: doc/classes/OS.xml
  35443. msgid ""
  35444. "The maximum size of the window (without counting window manager "
  35445. "decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to "
  35446. "reset to the system default value."
  35447. msgstr ""
  35448. #: doc/classes/OS.xml
  35449. msgid ""
  35450. "The minimum size of the window in pixels (without counting window manager "
  35451. "decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to "
  35452. "reset to the system's default value.\n"
  35453. "[b]Note:[/b] By default, the project window has a minimum size of "
  35454. "[code]Vector2(64, 64)[/code]. This prevents issues that can arise when the "
  35455. "window is resized to a near-zero size."
  35456. msgstr ""
  35457. #: doc/classes/OS.xml
  35458. msgid "The current screen orientation."
  35459. msgstr ""
  35460. #: doc/classes/OS.xml
  35461. msgid "The current tablet driver in use."
  35462. msgstr ""
  35463. #: doc/classes/OS.xml
  35464. msgid "If [code]true[/code], vertical synchronization (Vsync) is enabled."
  35465. msgstr ""
  35466. #: doc/classes/OS.xml
  35467. msgid ""
  35468. "If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating "
  35469. "system's window compositor will be used for vsync when the compositor is "
  35470. "enabled and the game is in windowed mode.\n"
  35471. "[b]Note:[/b] This option is experimental and meant to alleviate stutter "
  35472. "experienced by some users. However, some users have experienced a Vsync "
  35473. "framerate halving (e.g. from 60 FPS to 30 FPS) when using it.\n"
  35474. "[b]Note:[/b] This property is only implemented on Windows."
  35475. msgstr ""
  35476. #: doc/classes/OS.xml
  35477. msgid ""
  35478. "If [code]true[/code], removes the window frame.\n"
  35479. "[b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] "
  35480. "disables per-pixel transparency."
  35481. msgstr ""
  35482. #: doc/classes/OS.xml
  35483. msgid "If [code]true[/code], the window is fullscreen."
  35484. msgstr ""
  35485. #: doc/classes/OS.xml
  35486. msgid "If [code]true[/code], the window is maximized."
  35487. msgstr ""
  35488. #: doc/classes/OS.xml
  35489. msgid "If [code]true[/code], the window is minimized."
  35490. msgstr ""
  35491. #: doc/classes/OS.xml
  35492. msgid ""
  35493. "If [code]true[/code], the window background is transparent and the window "
  35494. "frame is removed.\n"
  35495. "Use [code]get_tree().get_root().set_transparent_background(true)[/code] to "
  35496. "disable main viewport background rendering.\n"
  35497. "[b]Note:[/b] This property has no effect if [member ProjectSettings.display/"
  35498. "window/per_pixel_transparency/allowed] setting is disabled.\n"
  35499. "[b]Note:[/b] This property is implemented on HTML5, Linux, macOS, Windows, "
  35500. "and Android. It can't be changed at runtime for Android. Use [member "
  35501. "ProjectSettings.display/window/per_pixel_transparency/enabled] to set it at "
  35502. "startup instead."
  35503. msgstr ""
  35504. #: doc/classes/OS.xml
  35505. msgid ""
  35506. "The window position relative to the screen, the origin is the top left "
  35507. "corner, +Y axis goes to the bottom and +X axis goes to the right."
  35508. msgstr ""
  35509. #: doc/classes/OS.xml
  35510. msgid "If [code]true[/code], the window is resizable by the user."
  35511. msgstr ""
  35512. #: doc/classes/OS.xml
  35513. msgid "The size of the window (without counting window manager decorations)."
  35514. msgstr ""
  35515. #: doc/classes/OS.xml
  35516. msgid ""
  35517. "The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL "
  35518. "2.1 on desktop platforms and WebGL 1.0 on the web."
  35519. msgstr ""
  35520. #: doc/classes/OS.xml
  35521. msgid ""
  35522. "The GLES3 rendering backend. It uses OpenGL ES 3.0 on mobile devices, OpenGL "
  35523. "3.3 on desktop platforms and WebGL 2.0 on the web."
  35524. msgstr ""
  35525. #: doc/classes/OS.xml
  35526. msgid "Sunday."
  35527. msgstr ""
  35528. #: doc/classes/OS.xml
  35529. msgid "Monday."
  35530. msgstr ""
  35531. #: doc/classes/OS.xml
  35532. msgid "Tuesday."
  35533. msgstr ""
  35534. #: doc/classes/OS.xml
  35535. msgid "Wednesday."
  35536. msgstr ""
  35537. #: doc/classes/OS.xml
  35538. msgid "Thursday."
  35539. msgstr ""
  35540. #: doc/classes/OS.xml
  35541. msgid "Friday."
  35542. msgstr ""
  35543. #: doc/classes/OS.xml
  35544. msgid "Saturday."
  35545. msgstr ""
  35546. #: doc/classes/OS.xml
  35547. msgid "January."
  35548. msgstr ""
  35549. #: doc/classes/OS.xml
  35550. msgid "February."
  35551. msgstr ""
  35552. #: doc/classes/OS.xml
  35553. msgid "March."
  35554. msgstr ""
  35555. #: doc/classes/OS.xml
  35556. msgid "April."
  35557. msgstr ""
  35558. #: doc/classes/OS.xml
  35559. msgid "May."
  35560. msgstr ""
  35561. #: doc/classes/OS.xml
  35562. msgid "June."
  35563. msgstr ""
  35564. #: doc/classes/OS.xml
  35565. msgid "July."
  35566. msgstr ""
  35567. #: doc/classes/OS.xml
  35568. msgid "August."
  35569. msgstr ""
  35570. #: doc/classes/OS.xml
  35571. msgid "September."
  35572. msgstr ""
  35573. #: doc/classes/OS.xml
  35574. msgid "October."
  35575. msgstr ""
  35576. #: doc/classes/OS.xml
  35577. msgid "November."
  35578. msgstr ""
  35579. #: doc/classes/OS.xml
  35580. msgid "December."
  35581. msgstr ""
  35582. #: doc/classes/OS.xml
  35583. msgid ""
  35584. "Application handle:\n"
  35585. "- Windows: [code]HINSTANCE[/code] of the application\n"
  35586. "- MacOS: [code]NSApplication*[/code] of the application (not yet "
  35587. "implemented)\n"
  35588. "- Android: [code]JNIEnv*[/code] of the application (not yet implemented)"
  35589. msgstr ""
  35590. #: doc/classes/OS.xml
  35591. msgid ""
  35592. "Display handle:\n"
  35593. "- Linux: [code]X11::Display*[/code] for the display"
  35594. msgstr ""
  35595. #: doc/classes/OS.xml
  35596. msgid ""
  35597. "Window handle:\n"
  35598. "- Windows: [code]HWND[/code] of the main window\n"
  35599. "- Linux: [code]X11::Window*[/code] of the main window\n"
  35600. "- MacOS: [code]NSWindow*[/code] of the main window (not yet implemented)\n"
  35601. "- Android: [code]jObject[/code] the main android activity (not yet "
  35602. "implemented)"
  35603. msgstr ""
  35604. #: doc/classes/OS.xml
  35605. msgid ""
  35606. "Window view:\n"
  35607. "- Windows: [code]HDC[/code] of the main window drawing context\n"
  35608. "- MacOS: [code]NSView*[/code] of the main windows view (not yet implemented)"
  35609. msgstr ""
  35610. #: doc/classes/OS.xml
  35611. msgid ""
  35612. "OpenGL Context:\n"
  35613. "- Windows: [code]HGLRC[/code]\n"
  35614. "- Linux: [code]X11::GLXContext[/code]\n"
  35615. "- MacOS: [code]NSOpenGLContext*[/code] (not yet implemented)"
  35616. msgstr ""
  35617. #: doc/classes/OS.xml
  35618. msgid "Landscape screen orientation."
  35619. msgstr ""
  35620. #: doc/classes/OS.xml
  35621. msgid "Portrait screen orientation."
  35622. msgstr ""
  35623. #: doc/classes/OS.xml
  35624. msgid "Reverse landscape screen orientation."
  35625. msgstr ""
  35626. #: doc/classes/OS.xml
  35627. msgid "Reverse portrait screen orientation."
  35628. msgstr ""
  35629. #: doc/classes/OS.xml
  35630. msgid "Uses landscape or reverse landscape based on the hardware sensor."
  35631. msgstr ""
  35632. #: doc/classes/OS.xml
  35633. msgid "Uses portrait or reverse portrait based on the hardware sensor."
  35634. msgstr ""
  35635. #: doc/classes/OS.xml
  35636. msgid "Uses most suitable orientation based on the hardware sensor."
  35637. msgstr ""
  35638. #: doc/classes/OS.xml
  35639. msgid "Desktop directory path."
  35640. msgstr ""
  35641. #: doc/classes/OS.xml
  35642. msgid "DCIM (Digital Camera Images) directory path."
  35643. msgstr ""
  35644. #: doc/classes/OS.xml
  35645. msgid "Documents directory path."
  35646. msgstr ""
  35647. #: doc/classes/OS.xml
  35648. msgid "Downloads directory path."
  35649. msgstr ""
  35650. #: doc/classes/OS.xml
  35651. msgid "Movies directory path."
  35652. msgstr ""
  35653. #: doc/classes/OS.xml
  35654. msgid "Music directory path."
  35655. msgstr ""
  35656. #: doc/classes/OS.xml
  35657. msgid "Pictures directory path."
  35658. msgstr ""
  35659. #: doc/classes/OS.xml
  35660. msgid "Ringtones directory path."
  35661. msgstr ""
  35662. #: doc/classes/OS.xml
  35663. msgid "Unknown powerstate."
  35664. msgstr ""
  35665. #: doc/classes/OS.xml
  35666. msgid "Unplugged, running on battery."
  35667. msgstr ""
  35668. #: doc/classes/OS.xml
  35669. msgid "Plugged in, no battery available."
  35670. msgstr ""
  35671. #: doc/classes/OS.xml
  35672. msgid "Plugged in, battery charging."
  35673. msgstr ""
  35674. #: doc/classes/OS.xml
  35675. msgid "Plugged in, battery fully charged."
  35676. msgstr ""
  35677. #: doc/classes/PackedDataContainerRef.xml
  35678. msgid "Reference version of [PackedDataContainer]."
  35679. msgstr ""
  35680. #: doc/classes/PackedScene.xml
  35681. msgid "An abstraction of a serialized scene."
  35682. msgstr ""
  35683. #: doc/classes/PackedScene.xml
  35684. msgid ""
  35685. "A simplified interface to a scene file. Provides access to operations and "
  35686. "checks that can be performed on the scene resource itself.\n"
  35687. "Can be used to save a node to a file. When saving, the node as well as all "
  35688. "the nodes it owns get saved (see [code]owner[/code] property on [Node]).\n"
  35689. "[b]Note:[/b] The node doesn't need to own itself.\n"
  35690. "[b]Example of loading a saved scene:[/b]\n"
  35691. "[codeblock]\n"
  35692. "# Use `load()` instead of `preload()` if the path isn't known at compile-"
  35693. "time.\n"
  35694. "var scene = preload(\"res://scene.tscn\").instance()\n"
  35695. "# Add the node as a child of the node the script is attached to.\n"
  35696. "add_child(scene)\n"
  35697. "[/codeblock]\n"
  35698. "[b]Example of saving a node with different owners:[/b] The following example "
  35699. "creates 3 objects: [code]Node2D[/code] ([code]node[/code]), "
  35700. "[code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/"
  35701. "code] ([code]collision[/code]). [code]collision[/code] is a child of "
  35702. "[code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/"
  35703. "code] is owned by [code]node[/code] and [code]pack[/code] will therefore "
  35704. "only save those two nodes, but not [code]collision[/code].\n"
  35705. "[codeblock]\n"
  35706. "# Create the objects.\n"
  35707. "var node = Node2D.new()\n"
  35708. "var rigid = RigidBody2D.new()\n"
  35709. "var collision = CollisionShape2D.new()\n"
  35710. "\n"
  35711. "# Create the object hierarchy.\n"
  35712. "rigid.add_child(collision)\n"
  35713. "node.add_child(rigid)\n"
  35714. "\n"
  35715. "# Change owner of `rigid`, but not of `collision`.\n"
  35716. "rigid.owner = node\n"
  35717. "\n"
  35718. "var scene = PackedScene.new()\n"
  35719. "# Only `node` and `rigid` are now packed.\n"
  35720. "var result = scene.pack(node)\n"
  35721. "if result == OK:\n"
  35722. " var error = ResourceSaver.save(\"res://path/name.scn\", scene) # Or "
  35723. "\"user://...\"\n"
  35724. " if error != OK:\n"
  35725. " push_error(\"An error occurred while saving the scene to disk.\")\n"
  35726. "[/codeblock]"
  35727. msgstr ""
  35728. #: doc/classes/PackedScene.xml
  35729. msgid "Returns [code]true[/code] if the scene file has nodes."
  35730. msgstr ""
  35731. #: doc/classes/PackedScene.xml
  35732. msgid ""
  35733. "Returns the [code]SceneState[/code] representing the scene file contents."
  35734. msgstr ""
  35735. #: doc/classes/PackedScene.xml
  35736. msgid ""
  35737. "Instantiates the scene's node hierarchy. Triggers child scene "
  35738. "instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] "
  35739. "notification on the root node."
  35740. msgstr ""
  35741. #: doc/classes/PackedScene.xml
  35742. msgid ""
  35743. "Pack will ignore any sub-nodes not owned by given node. See [member Node."
  35744. "owner]."
  35745. msgstr ""
  35746. #: doc/classes/PackedScene.xml
  35747. msgid ""
  35748. "A dictionary representation of the scene contents.\n"
  35749. "Available keys include \"rnames\" and \"variants\" for resources, "
  35750. "\"node_count\", \"nodes\", \"node_paths\" for nodes, \"editable_instances\" "
  35751. "for base scene children overrides, \"conn_count\" and \"conns\" for signal "
  35752. "connections, and \"version\" for the format style of the PackedScene."
  35753. msgstr ""
  35754. #: doc/classes/PackedScene.xml
  35755. msgid "If passed to [method instance], blocks edits to the scene state."
  35756. msgstr ""
  35757. #: doc/classes/PackedScene.xml
  35758. msgid ""
  35759. "If passed to [method instance], provides local scene resources to the local "
  35760. "scene.\n"
  35761. "[b]Note:[/b] Only available in editor builds."
  35762. msgstr ""
  35763. #: doc/classes/PackedScene.xml
  35764. msgid ""
  35765. "If passed to [method instance], provides local scene resources to the local "
  35766. "scene. Only the main scene should receive the main edit state.\n"
  35767. "[b]Note:[/b] Only available in editor builds."
  35768. msgstr ""
  35769. #: doc/classes/PackedScene.xml
  35770. msgid ""
  35771. "It's similar to [constant GEN_EDIT_STATE_MAIN], but for the case where the "
  35772. "scene is being instantiated to be the base of another one.\n"
  35773. "[b]Note:[/b] Only available in editor builds."
  35774. msgstr ""
  35775. #: modules/gltf/doc_classes/PackedSceneGLTF.xml
  35776. msgid ""
  35777. "[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
  35778. "loading and saving is [i]not[/i] available in exported projects. References "
  35779. "to [PackedSceneGLTF] within a script will cause an error in an exported "
  35780. "project."
  35781. msgstr ""
  35782. #: doc/classes/PacketPeer.xml
  35783. msgid "Abstraction and base class for packet-based protocols."
  35784. msgstr ""
  35785. #: doc/classes/PacketPeer.xml
  35786. msgid ""
  35787. "PacketPeer is an abstraction and base class for packet-based protocols (such "
  35788. "as UDP). It provides an API for sending and receiving packets both as raw "
  35789. "data or variables. This makes it easy to transfer data over a protocol, "
  35790. "without having to encode data as low-level bytes or having to worry about "
  35791. "network ordering."
  35792. msgstr ""
  35793. #: doc/classes/PacketPeer.xml
  35794. msgid "Returns the number of packets currently available in the ring-buffer."
  35795. msgstr ""
  35796. #: doc/classes/PacketPeer.xml
  35797. msgid "Gets a raw packet."
  35798. msgstr ""
  35799. #: doc/classes/PacketPeer.xml
  35800. msgid ""
  35801. "Returns the error state of the last packet received (via [method get_packet] "
  35802. "and [method get_var])."
  35803. msgstr ""
  35804. #: doc/classes/PacketPeer.xml
  35805. #, fuzzy
  35806. msgid ""
  35807. "Gets a Variant. If [code]allow_objects[/code] (or [member "
  35808. "allow_object_decoding]) is [code]true[/code], decoding objects is allowed.\n"
  35809. "[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
  35810. "Do not use this option if the serialized object comes from untrusted sources "
  35811. "to avoid potential security threats such as remote code execution."
  35812. msgstr ""
  35813. "Merubah sebuah array byte ke nilai asalnya. Ketika [code]allow_objects[/"
  35814. "code] adalah [code]true[/code] perubahan diperbolehkan.\n"
  35815. "[b]PERINGATAN:[/b] Deserialisasi sebuah obyek dapat membuahkan kode yang "
  35816. "dapat dijalankan. Jangan gunakan opsi ini saat obyek diterima dari sumber "
  35817. "yang tidak dapat dipercaya untuk alasan keamanan (injeksi kode dari luar)."
  35818. #: doc/classes/PacketPeer.xml
  35819. msgid "Sends a raw packet."
  35820. msgstr ""
  35821. #: doc/classes/PacketPeer.xml
  35822. msgid ""
  35823. "Sends a [Variant] as a packet. If [code]full_objects[/code] (or [member "
  35824. "allow_object_decoding]) is [code]true[/code], encoding objects is allowed "
  35825. "(and can potentially include code)."
  35826. msgstr ""
  35827. #: doc/classes/PacketPeer.xml
  35828. #, fuzzy
  35829. msgid ""
  35830. "[i]Deprecated.[/i] Use [code]get_var[/code] and [code]put_var[/code] "
  35831. "parameters instead.\n"
  35832. "If [code]true[/code], the PacketPeer will allow encoding and decoding of "
  35833. "object via [method get_var] and [method put_var].\n"
  35834. "[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
  35835. "Do not use this option if the serialized object comes from untrusted sources "
  35836. "to avoid potential security threats such as remote code execution."
  35837. msgstr ""
  35838. "Merubah sebuah array byte ke nilai asalnya. Ketika [code]allow_objects[/"
  35839. "code] adalah [code]true[/code] perubahan diperbolehkan.\n"
  35840. "[b]PERINGATAN:[/b] Deserialisasi sebuah obyek dapat membuahkan kode yang "
  35841. "dapat dijalankan. Jangan gunakan opsi ini saat obyek diterima dari sumber "
  35842. "yang tidak dapat dipercaya untuk alasan keamanan (injeksi kode dari luar)."
  35843. #: doc/classes/PacketPeer.xml
  35844. msgid ""
  35845. "Maximum buffer size allowed when encoding [Variant]s. Raise this value to "
  35846. "support heavier memory allocations.\n"
  35847. "The [method put_var] method allocates memory on the stack, and the buffer "
  35848. "used will grow automatically to the closest power of two to match the size "
  35849. "of the [Variant]. If the [Variant] is bigger than "
  35850. "[code]encode_buffer_max_size[/code], the method will error out with "
  35851. "[constant ERR_OUT_OF_MEMORY]."
  35852. msgstr ""
  35853. #: doc/classes/PacketPeerDTLS.xml
  35854. msgid "DTLS packet peer."
  35855. msgstr ""
  35856. #: doc/classes/PacketPeerDTLS.xml
  35857. msgid ""
  35858. "This class represents a DTLS peer connection. It can be used to connect to a "
  35859. "DTLS server, and is returned by [method DTLSServer.take_connection].\n"
  35860. "[b]Warning:[/b] SSL/TLS certificate revocation and certificate pinning are "
  35861. "currently not supported. Revoked certificates are accepted as long as they "
  35862. "are otherwise valid. If this is a concern, you may want to use automatically "
  35863. "managed certificates with a short validity period."
  35864. msgstr ""
  35865. #: doc/classes/PacketPeerDTLS.xml
  35866. msgid ""
  35867. "Connects a [code]peer[/code] beginning the DTLS handshake using the "
  35868. "underlying [PacketPeerUDP] which must be connected (see [method "
  35869. "PacketPeerUDP.connect_to_host]). If [code]validate_certs[/code] is "
  35870. "[code]true[/code], [PacketPeerDTLS] will validate that the certificate "
  35871. "presented by the remote peer and match it with the [code]for_hostname[/code] "
  35872. "argument. You can specify a custom [X509Certificate] to use for validation "
  35873. "via the [code]valid_certificate[/code] argument."
  35874. msgstr ""
  35875. #: doc/classes/PacketPeerDTLS.xml
  35876. msgid "Disconnects this peer, terminating the DTLS session."
  35877. msgstr ""
  35878. #: doc/classes/PacketPeerDTLS.xml doc/classes/StreamPeerSSL.xml
  35879. msgid "Returns the status of the connection. See [enum Status] for values."
  35880. msgstr ""
  35881. #: doc/classes/PacketPeerDTLS.xml
  35882. msgid ""
  35883. "Poll the connection to check for incoming packets. Call this frequently to "
  35884. "update the status and keep the connection working."
  35885. msgstr ""
  35886. #: doc/classes/PacketPeerDTLS.xml
  35887. msgid "A status representing a [PacketPeerDTLS] that is disconnected."
  35888. msgstr ""
  35889. #: doc/classes/PacketPeerDTLS.xml
  35890. msgid ""
  35891. "A status representing a [PacketPeerDTLS] that is currently performing the "
  35892. "handshake with a remote peer."
  35893. msgstr ""
  35894. #: doc/classes/PacketPeerDTLS.xml
  35895. msgid ""
  35896. "A status representing a [PacketPeerDTLS] that is connected to a remote peer."
  35897. msgstr ""
  35898. #: doc/classes/PacketPeerDTLS.xml
  35899. msgid "A status representing a [PacketPeerDTLS] in a generic error state."
  35900. msgstr ""
  35901. #: doc/classes/PacketPeerDTLS.xml
  35902. msgid ""
  35903. "An error status that shows a mismatch in the DTLS certificate domain "
  35904. "presented by the host and the domain requested for validation."
  35905. msgstr ""
  35906. #: doc/classes/PacketPeerStream.xml
  35907. msgid "Wrapper to use a PacketPeer over a StreamPeer."
  35908. msgstr ""
  35909. #: doc/classes/PacketPeerStream.xml
  35910. msgid ""
  35911. "PacketStreamPeer provides a wrapper for working using packets over a stream. "
  35912. "This allows for using packet based code with StreamPeers. PacketPeerStream "
  35913. "implements a custom protocol over the StreamPeer, so the user should not "
  35914. "read or write to the wrapped StreamPeer directly."
  35915. msgstr ""
  35916. #: doc/classes/PacketPeerStream.xml
  35917. msgid "The wrapped [StreamPeer] object."
  35918. msgstr ""
  35919. #: doc/classes/PacketPeerUDP.xml
  35920. msgid "UDP packet peer."
  35921. msgstr ""
  35922. #: doc/classes/PacketPeerUDP.xml
  35923. msgid ""
  35924. "UDP packet peer. Can be used to send raw UDP packets as well as [Variant]s."
  35925. msgstr ""
  35926. #: doc/classes/PacketPeerUDP.xml
  35927. msgid "Closes the UDP socket the [PacketPeerUDP] is currently listening on."
  35928. msgstr ""
  35929. #: doc/classes/PacketPeerUDP.xml
  35930. msgid ""
  35931. "Calling this method connects this UDP peer to the given [code]host[/code]/"
  35932. "[code]port[/code] pair. UDP is in reality connectionless, so this option "
  35933. "only means that incoming packets from different addresses are automatically "
  35934. "discarded, and that outgoing packets are always sent to the connected "
  35935. "address (future calls to [method set_dest_address] are not allowed). This "
  35936. "method does not send any data to the remote peer, to do that, use [method "
  35937. "PacketPeer.put_var] or [method PacketPeer.put_packet] as usual. See also "
  35938. "[UDPServer].\n"
  35939. "[b]Note:[/b] Connecting to the remote peer does not help to protect from "
  35940. "malicious attacks like IP spoofing, etc. Think about using an encryption "
  35941. "technique like SSL or DTLS if you feel like your application is transferring "
  35942. "sensitive information."
  35943. msgstr ""
  35944. #: doc/classes/PacketPeerUDP.xml
  35945. msgid ""
  35946. "Returns the IP of the remote peer that sent the last packet(that was "
  35947. "received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])."
  35948. msgstr ""
  35949. #: doc/classes/PacketPeerUDP.xml
  35950. msgid ""
  35951. "Returns the port of the remote peer that sent the last packet(that was "
  35952. "received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])."
  35953. msgstr ""
  35954. #: doc/classes/PacketPeerUDP.xml
  35955. msgid ""
  35956. "Returns [code]true[/code] if the UDP socket is open and has been connected "
  35957. "to a remote address. See [method connect_to_host]."
  35958. msgstr ""
  35959. #: doc/classes/PacketPeerUDP.xml
  35960. msgid "Returns whether this [PacketPeerUDP] is listening."
  35961. msgstr ""
  35962. #: doc/classes/PacketPeerUDP.xml
  35963. msgid ""
  35964. "Joins the multicast group specified by [code]multicast_address[/code] using "
  35965. "the interface identified by [code]interface_name[/code].\n"
  35966. "You can join the same multicast group with multiple interfaces. Use [method "
  35967. "IP.get_local_interfaces] to know which are available.\n"
  35968. "[b]Note:[/b] Some Android devices might require the "
  35969. "[code]CHANGE_WIFI_MULTICAST_STATE[/code] permission for multicast to work."
  35970. msgstr ""
  35971. #: doc/classes/PacketPeerUDP.xml
  35972. msgid ""
  35973. "Removes the interface identified by [code]interface_name[/code] from the "
  35974. "multicast group specified by [code]multicast_address[/code]."
  35975. msgstr ""
  35976. #: doc/classes/PacketPeerUDP.xml
  35977. msgid ""
  35978. "Makes this [PacketPeerUDP] listen on the [code]port[/code] binding to "
  35979. "[code]bind_address[/code] with a buffer size [code]recv_buf_size[/code].\n"
  35980. "If [code]bind_address[/code] is set to [code]\"*\"[/code] (default), the "
  35981. "peer will listen on all available addresses (both IPv4 and IPv6).\n"
  35982. "If [code]bind_address[/code] is set to [code]\"0.0.0.0\"[/code] (for IPv4) "
  35983. "or [code]\"::\"[/code] (for IPv6), the peer will listen on all available "
  35984. "addresses matching that IP type.\n"
  35985. "If [code]bind_address[/code] is set to any valid address (e.g. "
  35986. "[code]\"192.168.1.101\"[/code], [code]\"::1\"[/code], etc), the peer will "
  35987. "only listen on the interface with that addresses (or fail if no interface "
  35988. "with the given address exists)."
  35989. msgstr ""
  35990. #: doc/classes/PacketPeerUDP.xml
  35991. msgid ""
  35992. "Enable or disable sending of broadcast packets (e.g. "
  35993. "[code]set_dest_address(\"255.255.255.255\", 4343)[/code]. This option is "
  35994. "disabled by default.\n"
  35995. "[b]Note:[/b] Some Android devices might require the "
  35996. "[code]CHANGE_WIFI_MULTICAST_STATE[/code] permission and this option to be "
  35997. "enabled to receive broadcast packets too."
  35998. msgstr ""
  35999. #: doc/classes/PacketPeerUDP.xml
  36000. msgid ""
  36001. "Sets the destination address and port for sending packets and variables. A "
  36002. "hostname will be resolved using DNS if needed.\n"
  36003. "[b]Note:[/b] [method set_broadcast_enabled] must be enabled before sending "
  36004. "packets to a broadcast address (e.g. [code]255.255.255.255[/code])."
  36005. msgstr ""
  36006. #: doc/classes/PacketPeerUDP.xml
  36007. msgid ""
  36008. "Waits for a packet to arrive on the listening port. See [method listen].\n"
  36009. "[b]Note:[/b] [method wait] can't be interrupted once it has been called. "
  36010. "This can be worked around by allowing the other party to send a specific "
  36011. "\"death pill\" packet like this:\n"
  36012. "[codeblock]\n"
  36013. "# Server\n"
  36014. "socket.set_dest_address(\"127.0.0.1\", 789)\n"
  36015. "socket.put_packet(\"Time to stop\".to_ascii())\n"
  36016. "\n"
  36017. "# Client\n"
  36018. "while socket.wait() == OK:\n"
  36019. " var data = socket.get_packet().get_string_from_ascii()\n"
  36020. " if data == \"Time to stop\":\n"
  36021. " return\n"
  36022. "[/codeblock]"
  36023. msgstr ""
  36024. #: doc/classes/Panel.xml
  36025. msgid "Provides an opaque background for [Control] children."
  36026. msgstr ""
  36027. #: doc/classes/Panel.xml
  36028. msgid ""
  36029. "Panel is a [Control] that displays an opaque background. It's commonly used "
  36030. "as a parent and container for other types of [Control] nodes."
  36031. msgstr ""
  36032. #: doc/classes/Panel.xml
  36033. msgid "2D Finite State Machine Demo"
  36034. msgstr ""
  36035. #: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
  36036. msgid "3D Inverse Kinematics Demo"
  36037. msgstr ""
  36038. #: doc/classes/Panel.xml
  36039. msgid "The style of this [Panel]."
  36040. msgstr ""
  36041. #: doc/classes/PanelContainer.xml
  36042. msgid "Panel container type."
  36043. msgstr ""
  36044. #: doc/classes/PanelContainer.xml
  36045. msgid ""
  36046. "Panel container type. This container fits controls inside of the delimited "
  36047. "area of a stylebox. It's useful for giving controls an outline."
  36048. msgstr ""
  36049. #: doc/classes/PanelContainer.xml
  36050. msgid "The style of [PanelContainer]'s background."
  36051. msgstr ""
  36052. #: doc/classes/PanoramaSky.xml
  36053. msgid "A type of [Sky] used to draw a background texture."
  36054. msgstr ""
  36055. #: doc/classes/PanoramaSky.xml
  36056. msgid ""
  36057. "A resource referenced in an [Environment] that is used to draw a background. "
  36058. "The Panorama sky functions similar to skyboxes in other engines, except it "
  36059. "uses an equirectangular sky map instead of a cube map.\n"
  36060. "Using an HDR panorama is strongly recommended for accurate, high-quality "
  36061. "reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR "
  36062. "([code].exr[/code]) image formats for this purpose.\n"
  36063. "You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/"
  36064. "cubemap_to_panorama.html]this tool[/url] to convert a cube map to an "
  36065. "equirectangular sky map."
  36066. msgstr ""
  36067. #: doc/classes/PanoramaSky.xml
  36068. msgid "[Texture] to be applied to the PanoramaSky."
  36069. msgstr ""
  36070. #: doc/classes/ParallaxBackground.xml
  36071. msgid "A node used to create a parallax scrolling background."
  36072. msgstr ""
  36073. #: doc/classes/ParallaxBackground.xml
  36074. msgid ""
  36075. "A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create "
  36076. "a parallax effect. Each [ParallaxLayer] can move at a different speed using "
  36077. "[member ParallaxLayer.motion_offset]. This creates an illusion of depth in a "
  36078. "2D game. If not used with a [Camera2D], you must manually calculate the "
  36079. "[member scroll_offset]."
  36080. msgstr ""
  36081. #: doc/classes/ParallaxBackground.xml
  36082. msgid "The base position offset for all [ParallaxLayer] children."
  36083. msgstr ""
  36084. #: doc/classes/ParallaxBackground.xml
  36085. msgid "The base motion scale for all [ParallaxLayer] children."
  36086. msgstr ""
  36087. #: doc/classes/ParallaxBackground.xml
  36088. msgid ""
  36089. "If [code]true[/code], elements in [ParallaxLayer] child aren't affected by "
  36090. "the zoom level of the camera."
  36091. msgstr ""
  36092. #: doc/classes/ParallaxBackground.xml
  36093. msgid ""
  36094. "Top-left limits for scrolling to begin. If the camera is outside of this "
  36095. "limit, the background will stop scrolling. Must be lower than [member "
  36096. "scroll_limit_end] to work."
  36097. msgstr ""
  36098. #: doc/classes/ParallaxBackground.xml
  36099. msgid ""
  36100. "Bottom-right limits for scrolling to end. If the camera is outside of this "
  36101. "limit, the background will stop scrolling. Must be higher than [member "
  36102. "scroll_limit_begin] to work."
  36103. msgstr ""
  36104. #: doc/classes/ParallaxBackground.xml
  36105. msgid ""
  36106. "The ParallaxBackground's scroll value. Calculated automatically when using a "
  36107. "[Camera2D], but can be used to manually manage scrolling when no camera is "
  36108. "present."
  36109. msgstr ""
  36110. #: doc/classes/ParallaxLayer.xml
  36111. msgid "A parallax scrolling layer to be used with [ParallaxBackground]."
  36112. msgstr ""
  36113. #: doc/classes/ParallaxLayer.xml
  36114. msgid ""
  36115. "A ParallaxLayer must be the child of a [ParallaxBackground] node. Each "
  36116. "ParallaxLayer can be set to move at different speeds relative to the camera "
  36117. "movement or the [member ParallaxBackground.scroll_offset] value.\n"
  36118. "This node's children will be affected by its scroll offset.\n"
  36119. "[b]Note:[/b] Any changes to this node's position and scale made after it "
  36120. "enters the scene will be ignored."
  36121. msgstr ""
  36122. #: doc/classes/ParallaxLayer.xml
  36123. msgid ""
  36124. "The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite "
  36125. "scrolling background. If an axis is set to [code]0[/code], the [Texture] "
  36126. "will not be mirrored."
  36127. msgstr ""
  36128. #: doc/classes/ParallaxLayer.xml
  36129. msgid ""
  36130. "The ParallaxLayer's offset relative to the parent ParallaxBackground's "
  36131. "[member ParallaxBackground.scroll_offset]."
  36132. msgstr ""
  36133. #: doc/classes/ParallaxLayer.xml
  36134. msgid ""
  36135. "Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], "
  36136. "it will not scroll."
  36137. msgstr ""
  36138. #: doc/classes/Particles.xml
  36139. msgid "GPU-based 3D particle emitter."
  36140. msgstr ""
  36141. #: doc/classes/Particles.xml
  36142. msgid ""
  36143. "3D particle node used to create a variety of particle systems and effects. "
  36144. "[Particles] features an emitter that generates some number of particles at a "
  36145. "given rate.\n"
  36146. "Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
  36147. "to configure particle appearance and behavior. Alternatively, you can add a "
  36148. "[ShaderMaterial] which will be applied to all particles.\n"
  36149. "[b]Note:[/b] [Particles] only work when using the GLES3 renderer. If using "
  36150. "the GLES2 renderer, use [CPUParticles] instead. You can convert [Particles] "
  36151. "to [CPUParticles] by selecting the node, clicking the [b]Particles[/b] menu "
  36152. "at the top of the 3D editor viewport then choosing [b]Convert to "
  36153. "CPUParticles[/b].\n"
  36154. "[b]Note:[/b] On macOS, [Particles] rendering is much slower than "
  36155. "[CPUParticles] due to transform feedback being implemented on the CPU "
  36156. "instead of the GPU. Consider using [CPUParticles] instead when targeting "
  36157. "macOS.\n"
  36158. "[b]Note:[/b] After working on a Particles node, remember to update its "
  36159. "[member visibility_aabb] by selecting it, clicking the [b]Particles[/b] menu "
  36160. "at the top of the 3D editor viewport then choose [b]Generate Visibility "
  36161. "AABB[/b]. Otherwise, particles may suddenly disappear depending on the "
  36162. "camera position and angle."
  36163. msgstr ""
  36164. #: doc/classes/Particles.xml
  36165. msgid "Controlling thousands of fish with Particles"
  36166. msgstr ""
  36167. #: doc/classes/Particles.xml
  36168. msgid ""
  36169. "Returns the axis-aligned bounding box that contains all the particles that "
  36170. "are active in the current frame."
  36171. msgstr ""
  36172. #: doc/classes/Particles.xml
  36173. msgid "Returns the [Mesh] that is drawn at index [code]pass[/code]."
  36174. msgstr ""
  36175. #: doc/classes/Particles.xml
  36176. msgid "Restarts the particle emission, clearing existing particles."
  36177. msgstr ""
  36178. #: doc/classes/Particles.xml
  36179. msgid "Sets the [Mesh] that is drawn at index [code]pass[/code]."
  36180. msgstr ""
  36181. #: doc/classes/Particles.xml
  36182. msgid "[Mesh] that is drawn for the first draw pass."
  36183. msgstr ""
  36184. #: doc/classes/Particles.xml
  36185. msgid "[Mesh] that is drawn for the second draw pass."
  36186. msgstr ""
  36187. #: doc/classes/Particles.xml
  36188. msgid "[Mesh] that is drawn for the third draw pass."
  36189. msgstr ""
  36190. #: doc/classes/Particles.xml
  36191. msgid "[Mesh] that is drawn for the fourth draw pass."
  36192. msgstr ""
  36193. #: doc/classes/Particles.xml
  36194. msgid "The number of draw passes when rendering particles."
  36195. msgstr ""
  36196. #: doc/classes/Particles.xml
  36197. msgid ""
  36198. "Time ratio between each emission. If [code]0[/code], particles are emitted "
  36199. "continuously. If [code]1[/code], all particles are emitted simultaneously."
  36200. msgstr ""
  36201. #: doc/classes/Particles.xml
  36202. msgid ""
  36203. "If [code]true[/code], only [code]amount[/code] particles will be emitted."
  36204. msgstr ""
  36205. #: doc/classes/Particles.xml
  36206. msgid ""
  36207. "Amount of time to preprocess the particles before animation starts. Lets you "
  36208. "start the animation some time after particles have started emitting."
  36209. msgstr ""
  36210. #: doc/classes/Particles.xml doc/classes/Particles2D.xml
  36211. msgid ""
  36212. "[Material] for processing particles. Can be a [ParticlesMaterial] or a "
  36213. "[ShaderMaterial]."
  36214. msgstr ""
  36215. #: doc/classes/Particles.xml
  36216. msgid "Emission randomness ratio."
  36217. msgstr ""
  36218. #: doc/classes/Particles.xml
  36219. msgid ""
  36220. "Speed scaling ratio. A value of [code]0[/code] can be used to pause the "
  36221. "particles."
  36222. msgstr ""
  36223. #: doc/classes/Particles.xml
  36224. msgid ""
  36225. "The [AABB] that determines the node's region which needs to be visible on "
  36226. "screen for the particle system to be active.\n"
  36227. "Grow the box if particles suddenly appear/disappear when the node enters/"
  36228. "exits the screen. The [AABB] can be grown via code or with the [b]Particles "
  36229. "→ Generate AABB[/b] editor tool.\n"
  36230. "[b]Note:[/b] If the [ParticlesMaterial] in use is configured to cast "
  36231. "shadows, you may want to enlarge this AABB to ensure the shadow is updated "
  36232. "when particles are off-screen."
  36233. msgstr ""
  36234. #: doc/classes/Particles.xml
  36235. msgid "Maximum number of draw passes supported."
  36236. msgstr ""
  36237. #: doc/classes/Particles2D.xml
  36238. msgid "GPU-based 2D particle emitter."
  36239. msgstr ""
  36240. #: doc/classes/Particles2D.xml
  36241. msgid ""
  36242. "2D particle node used to create a variety of particle systems and effects. "
  36243. "[Particles2D] features an emitter that generates some number of particles at "
  36244. "a given rate.\n"
  36245. "Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
  36246. "to configure particle appearance and behavior. Alternatively, you can add a "
  36247. "[ShaderMaterial] which will be applied to all particles.\n"
  36248. "[b]Note:[/b] [Particles2D] only work when using the GLES3 renderer. If using "
  36249. "the GLES2 renderer, use [CPUParticles2D] instead. You can convert "
  36250. "[Particles2D] to [CPUParticles2D] by selecting the node, clicking the "
  36251. "[b]Particles[/b] menu at the top of the 2D editor viewport then choosing "
  36252. "[b]Convert to CPUParticles2D[/b].\n"
  36253. "[b]Note:[/b] On macOS, [Particles2D] rendering is much slower than "
  36254. "[CPUParticles2D] due to transform feedback being implemented on the CPU "
  36255. "instead of the GPU. Consider using [CPUParticles2D] instead when targeting "
  36256. "macOS.\n"
  36257. "[b]Note:[/b] After working on a Particles node, remember to update its "
  36258. "[member visibility_rect] by selecting it, clicking the [b]Particles[/b] menu "
  36259. "at the top of the 2D editor viewport then choose [b]Generate Visibility "
  36260. "Rect[/b]. Otherwise, particles may suddenly disappear depending on the "
  36261. "camera position and angle.\n"
  36262. "[b]Note:[/b] Unlike [CPUParticles2D], [Particles2D] currently ignore the "
  36263. "texture region defined in [AtlasTexture]s."
  36264. msgstr ""
  36265. #: doc/classes/Particles2D.xml
  36266. msgid "Particle systems (2D)"
  36267. msgstr ""
  36268. #: doc/classes/Particles2D.xml
  36269. msgid "2D Particles Demo"
  36270. msgstr ""
  36271. #: doc/classes/Particles2D.xml
  36272. msgid ""
  36273. "2D Dodge The Creeps Demo (uses GPUParticles2D for the trail behind the "
  36274. "player)"
  36275. msgstr ""
  36276. #: doc/classes/Particles2D.xml
  36277. msgid "Returns a rectangle containing the positions of all existing particles."
  36278. msgstr ""
  36279. #: doc/classes/Particles2D.xml
  36280. msgid "Restarts all the existing particles."
  36281. msgstr ""
  36282. #: doc/classes/Particles2D.xml
  36283. msgid ""
  36284. "The [Rect2] that determines the node's region which needs to be visible on "
  36285. "screen for the particle system to be active.\n"
  36286. "Grow the rect if particles suddenly appear/disappear when the node enters/"
  36287. "exits the screen. The [Rect2] can be grown via code or with the [b]Particles "
  36288. "→ Generate Visibility Rect[/b] editor tool."
  36289. msgstr ""
  36290. #: doc/classes/ParticlesMaterial.xml
  36291. msgid "Particle properties for [Particles] and [Particles2D] nodes."
  36292. msgstr ""
  36293. #: doc/classes/ParticlesMaterial.xml
  36294. msgid ""
  36295. "ParticlesMaterial defines particle properties and behavior. It is used in "
  36296. "the [code]process_material[/code] of [Particles] and [Particles2D] emitter "
  36297. "nodes.\n"
  36298. "Some of this material's properties are applied to each particle when "
  36299. "emitted, while others can have a [CurveTexture] applied to vary values over "
  36300. "the lifetime of the particle.\n"
  36301. "When a randomness ratio is applied to a property it is used to scale that "
  36302. "property by a random amount. The random ratio is used to interpolate between "
  36303. "[code]1.0[/code] and a random number less than one, the result is multiplied "
  36304. "by the property to obtain the randomized property. For example a random "
  36305. "ratio of [code]0.4[/code] would scale the original property between "
  36306. "[code]0.4-1.0[/code] of its original value."
  36307. msgstr ""
  36308. #: doc/classes/ParticlesMaterial.xml
  36309. msgid "Returns [code]true[/code] if the specified flag is enabled."
  36310. msgstr ""
  36311. #: doc/classes/ParticlesMaterial.xml
  36312. msgid "Returns the randomness ratio associated with the specified parameter."
  36313. msgstr ""
  36314. #: doc/classes/ParticlesMaterial.xml
  36315. #, fuzzy
  36316. msgid "Returns the [Texture] used by the specified parameter."
  36317. msgstr "Mengembalikan nilai sinus hiperbolik invers dari parameter."
  36318. #: doc/classes/ParticlesMaterial.xml
  36319. msgid ""
  36320. "If [code]true[/code], enables the specified flag. See [enum Flags] for "
  36321. "options."
  36322. msgstr ""
  36323. #: doc/classes/ParticlesMaterial.xml
  36324. msgid "Sets the specified [enum Parameter]."
  36325. msgstr ""
  36326. #: doc/classes/ParticlesMaterial.xml
  36327. msgid "Sets the randomness ratio for the specified [enum Parameter]."
  36328. msgstr ""
  36329. #: doc/classes/ParticlesMaterial.xml
  36330. msgid "Sets the [Texture] for the specified [enum Parameter]."
  36331. msgstr ""
  36332. #: doc/classes/ParticlesMaterial.xml
  36333. msgid ""
  36334. "Initial rotation applied to each particle, in degrees.\n"
  36335. "[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
  36336. "flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
  36337. "draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
  36338. msgstr ""
  36339. #: doc/classes/ParticlesMaterial.xml
  36340. msgid "Each particle's rotation will be animated along this [CurveTexture]."
  36341. msgstr ""
  36342. #: doc/classes/ParticlesMaterial.xml
  36343. msgid ""
  36344. "Initial angular velocity applied to each particle in [i]degrees[/i] per "
  36345. "second. Sets the speed of rotation of the particle.\n"
  36346. "[b]Note:[/b] Only applied when [member flag_disable_z] or [member "
  36347. "flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to "
  36348. "draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]."
  36349. msgstr ""
  36350. #: doc/classes/ParticlesMaterial.xml
  36351. msgid "Each particle's angular velocity will vary along this [CurveTexture]."
  36352. msgstr ""
  36353. #: doc/classes/ParticlesMaterial.xml
  36354. msgid "Each particle's animation offset will vary along this [CurveTexture]."
  36355. msgstr ""
  36356. #: doc/classes/ParticlesMaterial.xml
  36357. msgid "Each particle's animation speed will vary along this [CurveTexture]."
  36358. msgstr ""
  36359. #: doc/classes/ParticlesMaterial.xml
  36360. msgid ""
  36361. "Each particle's initial color. If the [Particles2D]'s [code]texture[/code] "
  36362. "is defined, it will be multiplied by this color. To have particle display "
  36363. "color in a [SpatialMaterial] make sure to set [member SpatialMaterial."
  36364. "vertex_color_use_as_albedo] to [code]true[/code]."
  36365. msgstr ""
  36366. #: doc/classes/ParticlesMaterial.xml
  36367. msgid "Damping will vary along this [CurveTexture]."
  36368. msgstr ""
  36369. #: doc/classes/ParticlesMaterial.xml
  36370. msgid ""
  36371. "The box's extents if [code]emission_shape[/code] is set to [constant "
  36372. "EMISSION_SHAPE_BOX]."
  36373. msgstr ""
  36374. #: doc/classes/ParticlesMaterial.xml
  36375. msgid ""
  36376. "Particle color will be modulated by color determined by sampling this "
  36377. "texture at the same point as the [member emission_point_texture]."
  36378. msgstr ""
  36379. #: doc/classes/ParticlesMaterial.xml
  36380. msgid ""
  36381. "Particle velocity and rotation will be set by sampling this texture at the "
  36382. "same point as the [member emission_point_texture]. Used only in [constant "
  36383. "EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or "
  36384. "node by selecting \"Create Emission Points from Mesh/Node\" under the "
  36385. "\"Particles\" tool in the toolbar."
  36386. msgstr ""
  36387. #: doc/classes/ParticlesMaterial.xml
  36388. msgid ""
  36389. "The number of emission points if [code]emission_shape[/code] is set to "
  36390. "[constant EMISSION_SHAPE_POINTS] or [constant "
  36391. "EMISSION_SHAPE_DIRECTED_POINTS]."
  36392. msgstr ""
  36393. #: doc/classes/ParticlesMaterial.xml
  36394. msgid ""
  36395. "Particles will be emitted at positions determined by sampling this texture "
  36396. "at a random position. Used with [constant EMISSION_SHAPE_POINTS] and "
  36397. "[constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from "
  36398. "mesh or node by selecting \"Create Emission Points from Mesh/Node\" under "
  36399. "the \"Particles\" tool in the toolbar."
  36400. msgstr ""
  36401. #: doc/classes/ParticlesMaterial.xml
  36402. msgid ""
  36403. "The axis of the ring when using the emitter [constant EMISSION_SHAPE_RING]."
  36404. msgstr ""
  36405. #: doc/classes/ParticlesMaterial.xml
  36406. msgid ""
  36407. "The height of the ring when using the emitter [constant EMISSION_SHAPE_RING]."
  36408. msgstr ""
  36409. #: doc/classes/ParticlesMaterial.xml
  36410. msgid ""
  36411. "The inner radius of the ring when using the emitter [constant "
  36412. "EMISSION_SHAPE_RING]."
  36413. msgstr ""
  36414. #: doc/classes/ParticlesMaterial.xml
  36415. msgid ""
  36416. "The radius of the ring when using the emitter [constant EMISSION_SHAPE_RING]."
  36417. msgstr ""
  36418. #: doc/classes/ParticlesMaterial.xml
  36419. msgid ""
  36420. "Particles will be emitted inside this region. Use [enum EmissionShape] "
  36421. "constants for values."
  36422. msgstr ""
  36423. #: doc/classes/ParticlesMaterial.xml
  36424. msgid ""
  36425. "The sphere's radius if [code]emission_shape[/code] is set to [constant "
  36426. "EMISSION_SHAPE_SPHERE]."
  36427. msgstr ""
  36428. #: doc/classes/ParticlesMaterial.xml
  36429. msgid "Amount of [member spread] along the Y axis."
  36430. msgstr ""
  36431. #: doc/classes/ParticlesMaterial.xml
  36432. msgid "Each particle's hue will vary along this [CurveTexture]."
  36433. msgstr ""
  36434. #: doc/classes/ParticlesMaterial.xml
  36435. msgid ""
  36436. "Each particle's linear acceleration will vary along this [CurveTexture]."
  36437. msgstr ""
  36438. #: doc/classes/ParticlesMaterial.xml
  36439. msgid ""
  36440. "Orbital velocity applied to each particle. Makes the particles circle around "
  36441. "origin. Specified in number of full rotations around origin per second.\n"
  36442. "[b]Note:[/b] Only available when [member flag_disable_z] is [code]true[/"
  36443. "code]."
  36444. msgstr ""
  36445. #: doc/classes/ParticlesMaterial.xml
  36446. msgid "Each particle's orbital velocity will vary along this [CurveTexture]."
  36447. msgstr ""
  36448. #: doc/classes/ParticlesMaterial.xml
  36449. msgid ""
  36450. "Each particle's radial acceleration will vary along this [CurveTexture]."
  36451. msgstr ""
  36452. #: doc/classes/ParticlesMaterial.xml
  36453. msgid "Each particle's scale will vary along this [CurveTexture]."
  36454. msgstr ""
  36455. #: doc/classes/ParticlesMaterial.xml
  36456. msgid ""
  36457. "Each particle's tangential acceleration will vary along this [CurveTexture]."
  36458. msgstr ""
  36459. #: doc/classes/ParticlesMaterial.xml
  36460. msgid "Trail particles' color will vary along this [GradientTexture]."
  36461. msgstr ""
  36462. #: doc/classes/ParticlesMaterial.xml
  36463. msgid ""
  36464. "Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] "
  36465. "particles. The remaining particles will be used as trail(s)."
  36466. msgstr ""
  36467. #: doc/classes/ParticlesMaterial.xml
  36468. msgid "Trail particles' size will vary along this [CurveTexture]."
  36469. msgstr ""
  36470. #: doc/classes/ParticlesMaterial.xml
  36471. msgid ""
  36472. "Use with [method set_param], [method set_param_randomness], and [method "
  36473. "set_param_texture] to set initial velocity properties."
  36474. msgstr ""
  36475. #: doc/classes/ParticlesMaterial.xml
  36476. msgid ""
  36477. "Use with [method set_param], [method set_param_randomness], and [method "
  36478. "set_param_texture] to set angular velocity properties."
  36479. msgstr ""
  36480. #: doc/classes/ParticlesMaterial.xml
  36481. msgid ""
  36482. "Use with [method set_param], [method set_param_randomness], and [method "
  36483. "set_param_texture] to set orbital velocity properties."
  36484. msgstr ""
  36485. #: doc/classes/ParticlesMaterial.xml
  36486. msgid ""
  36487. "Use with [method set_param], [method set_param_randomness], and [method "
  36488. "set_param_texture] to set linear acceleration properties."
  36489. msgstr ""
  36490. #: doc/classes/ParticlesMaterial.xml
  36491. msgid ""
  36492. "Use with [method set_param], [method set_param_randomness], and [method "
  36493. "set_param_texture] to set radial acceleration properties."
  36494. msgstr ""
  36495. #: doc/classes/ParticlesMaterial.xml
  36496. msgid ""
  36497. "Use with [method set_param], [method set_param_randomness], and [method "
  36498. "set_param_texture] to set tangential acceleration properties."
  36499. msgstr ""
  36500. #: doc/classes/ParticlesMaterial.xml
  36501. msgid ""
  36502. "Use with [method set_param], [method set_param_randomness], and [method "
  36503. "set_param_texture] to set damping properties."
  36504. msgstr ""
  36505. #: doc/classes/ParticlesMaterial.xml
  36506. msgid ""
  36507. "Use with [method set_param], [method set_param_randomness], and [method "
  36508. "set_param_texture] to set angle properties."
  36509. msgstr ""
  36510. #: doc/classes/ParticlesMaterial.xml
  36511. msgid ""
  36512. "Use with [method set_param], [method set_param_randomness], and [method "
  36513. "set_param_texture] to set scale properties."
  36514. msgstr ""
  36515. #: doc/classes/ParticlesMaterial.xml
  36516. msgid ""
  36517. "Use with [method set_param], [method set_param_randomness], and [method "
  36518. "set_param_texture] to set hue variation properties."
  36519. msgstr ""
  36520. #: doc/classes/ParticlesMaterial.xml
  36521. msgid ""
  36522. "Use with [method set_param], [method set_param_randomness], and [method "
  36523. "set_param_texture] to set animation speed properties."
  36524. msgstr ""
  36525. #: doc/classes/ParticlesMaterial.xml
  36526. msgid ""
  36527. "Use with [method set_param], [method set_param_randomness], and [method "
  36528. "set_param_texture] to set animation offset properties."
  36529. msgstr ""
  36530. #: doc/classes/ParticlesMaterial.xml
  36531. msgid "Use with [method set_flag] to set [member flag_align_y]."
  36532. msgstr ""
  36533. #: doc/classes/ParticlesMaterial.xml
  36534. msgid "Use with [method set_flag] to set [member flag_rotate_y]."
  36535. msgstr ""
  36536. #: doc/classes/ParticlesMaterial.xml
  36537. msgid "Use with [method set_flag] to set [member flag_disable_z]."
  36538. msgstr ""
  36539. #: doc/classes/ParticlesMaterial.xml
  36540. msgid ""
  36541. "Particles will be emitted at a position determined by sampling a random "
  36542. "point on the [member emission_point_texture]. Particle color will be "
  36543. "modulated by [member emission_color_texture]."
  36544. msgstr ""
  36545. #: doc/classes/ParticlesMaterial.xml
  36546. msgid ""
  36547. "Particles will be emitted at a position determined by sampling a random "
  36548. "point on the [member emission_point_texture]. Particle velocity and rotation "
  36549. "will be set based on [member emission_normal_texture]. Particle color will "
  36550. "be modulated by [member emission_color_texture]."
  36551. msgstr ""
  36552. #: doc/classes/Path.xml
  36553. msgid "Contains a [Curve3D] path for [PathFollow] nodes to follow."
  36554. msgstr ""
  36555. #: doc/classes/Path.xml
  36556. msgid ""
  36557. "Can have [PathFollow] child nodes moving along the [Curve3D]. See "
  36558. "[PathFollow] for more information on the usage.\n"
  36559. "Note that the path is considered as relative to the moved nodes (children of "
  36560. "[PathFollow]). As such, the curve should usually start with a zero vector "
  36561. "[code](0, 0, 0)[/code]."
  36562. msgstr ""
  36563. #: doc/classes/Path.xml
  36564. msgid "A [Curve3D] describing the path."
  36565. msgstr ""
  36566. #: doc/classes/Path.xml
  36567. msgid "Emitted when the [member curve] changes."
  36568. msgstr ""
  36569. #: doc/classes/Path2D.xml
  36570. msgid "Contains a [Curve2D] path for [PathFollow2D] nodes to follow."
  36571. msgstr ""
  36572. #: doc/classes/Path2D.xml
  36573. msgid ""
  36574. "Can have [PathFollow2D] child nodes moving along the [Curve2D]. See "
  36575. "[PathFollow2D] for more information on usage.\n"
  36576. "[b]Note:[/b] The path is considered as relative to the moved nodes (children "
  36577. "of [PathFollow2D]). As such, the curve should usually start with a zero "
  36578. "vector ([code](0, 0)[/code])."
  36579. msgstr ""
  36580. #: doc/classes/Path2D.xml
  36581. msgid "A [Curve2D] describing the path."
  36582. msgstr ""
  36583. #: doc/classes/PathFollow.xml
  36584. msgid "Point sampler for a [Path]."
  36585. msgstr ""
  36586. #: doc/classes/PathFollow.xml
  36587. msgid ""
  36588. "This node takes its parent [Path], and returns the coordinates of a point "
  36589. "within it, given a distance from the first vertex.\n"
  36590. "It is useful for making other nodes follow a path, without coding the "
  36591. "movement pattern. For that, the nodes must be children of this node. The "
  36592. "descendant nodes will then move accordingly when setting an offset in this "
  36593. "node."
  36594. msgstr ""
  36595. #: doc/classes/PathFollow.xml
  36596. msgid ""
  36597. "If [code]true[/code], the position between two cached points is interpolated "
  36598. "cubically, and linearly otherwise.\n"
  36599. "The points along the [Curve3D] of the [Path] are precomputed before use, for "
  36600. "faster calculations. The point at the requested offset is then calculated "
  36601. "interpolating between two adjacent cached points. This may present a problem "
  36602. "if the curve makes sharp turns, as the cached points may not follow the "
  36603. "curve closely enough.\n"
  36604. "There are two answers to this problem: either increase the number of cached "
  36605. "points and increase memory consumption, or make a cubic interpolation "
  36606. "between two points at the cost of (slightly) slower calculations."
  36607. msgstr ""
  36608. #: doc/classes/PathFollow.xml doc/classes/PathFollow2D.xml
  36609. msgid "The node's offset along the curve."
  36610. msgstr ""
  36611. #: doc/classes/PathFollow.xml doc/classes/PathFollow2D.xml
  36612. msgid ""
  36613. "If [code]true[/code], any offset outside the path's length will wrap around, "
  36614. "instead of stopping at the ends. Use it for cyclic paths."
  36615. msgstr ""
  36616. #: doc/classes/PathFollow.xml
  36617. msgid ""
  36618. "The distance from the first vertex, measured in 3D units along the path. "
  36619. "This sets this node's position to a point within the path."
  36620. msgstr ""
  36621. #: doc/classes/PathFollow.xml
  36622. msgid ""
  36623. "Allows or forbids rotation on one or more axes, depending on the [enum "
  36624. "RotationMode] constants being used."
  36625. msgstr ""
  36626. #: doc/classes/PathFollow.xml
  36627. msgid ""
  36628. "The distance from the first vertex, considering 0.0 as the first vertex and "
  36629. "1.0 as the last. This is just another way of expressing the offset within "
  36630. "the path, as the offset supplied is multiplied internally by the path's "
  36631. "length."
  36632. msgstr ""
  36633. #: doc/classes/PathFollow.xml doc/classes/PathFollow2D.xml
  36634. msgid "The node's offset perpendicular to the curve."
  36635. msgstr ""
  36636. #: doc/classes/PathFollow.xml
  36637. msgid "Forbids the PathFollow to rotate."
  36638. msgstr ""
  36639. #: doc/classes/PathFollow.xml
  36640. msgid "Allows the PathFollow to rotate in the Y axis only."
  36641. msgstr ""
  36642. #: doc/classes/PathFollow.xml
  36643. msgid "Allows the PathFollow to rotate in both the X, and Y axes."
  36644. msgstr ""
  36645. #: doc/classes/PathFollow.xml
  36646. msgid "Allows the PathFollow to rotate in any axis."
  36647. msgstr ""
  36648. #: doc/classes/PathFollow.xml
  36649. msgid ""
  36650. "Uses the up vector information in a [Curve3D] to enforce orientation. This "
  36651. "rotation mode requires the [Path]'s [member Curve3D.up_vector_enabled] "
  36652. "property to be set to [code]true[/code]."
  36653. msgstr ""
  36654. #: doc/classes/PathFollow2D.xml
  36655. msgid "Point sampler for a [Path2D]."
  36656. msgstr ""
  36657. #: doc/classes/PathFollow2D.xml
  36658. msgid ""
  36659. "This node takes its parent [Path2D], and returns the coordinates of a point "
  36660. "within it, given a distance from the first vertex.\n"
  36661. "It is useful for making other nodes follow a path, without coding the "
  36662. "movement pattern. For that, the nodes must be children of this node. The "
  36663. "descendant nodes will then move accordingly when setting an offset in this "
  36664. "node."
  36665. msgstr ""
  36666. #: doc/classes/PathFollow2D.xml
  36667. msgid ""
  36668. "If [code]true[/code], the position between two cached points is interpolated "
  36669. "cubically, and linearly otherwise.\n"
  36670. "The points along the [Curve2D] of the [Path2D] are precomputed before use, "
  36671. "for faster calculations. The point at the requested offset is then "
  36672. "calculated interpolating between two adjacent cached points. This may "
  36673. "present a problem if the curve makes sharp turns, as the cached points may "
  36674. "not follow the curve closely enough.\n"
  36675. "There are two answers to this problem: either increase the number of cached "
  36676. "points and increase memory consumption, or make a cubic interpolation "
  36677. "between two points at the cost of (slightly) slower calculations."
  36678. msgstr ""
  36679. #: doc/classes/PathFollow2D.xml
  36680. msgid ""
  36681. "How far to look ahead of the curve to calculate the tangent if the node is "
  36682. "rotating. E.g. shorter lookaheads will lead to faster rotations."
  36683. msgstr ""
  36684. #: doc/classes/PathFollow2D.xml
  36685. msgid "The distance along the path in pixels."
  36686. msgstr ""
  36687. #: doc/classes/PathFollow2D.xml
  36688. msgid ""
  36689. "If [code]true[/code], this node rotates to follow the path, making its "
  36690. "descendants rotate."
  36691. msgstr ""
  36692. #: doc/classes/PathFollow2D.xml
  36693. msgid ""
  36694. "The distance along the path as a number in the range 0.0 (for the first "
  36695. "vertex) to 1.0 (for the last). This is just another way of expressing the "
  36696. "offset within the path, as the offset supplied is multiplied internally by "
  36697. "the path's length."
  36698. msgstr ""
  36699. #: doc/classes/PCKPacker.xml
  36700. msgid "Creates packages that can be loaded into a running project."
  36701. msgstr ""
  36702. #: doc/classes/PCKPacker.xml
  36703. msgid ""
  36704. "The [PCKPacker] is used to create packages that can be loaded into a running "
  36705. "project using [method ProjectSettings.load_resource_pack].\n"
  36706. "[codeblock]\n"
  36707. "var packer = PCKPacker.new()\n"
  36708. "packer.pck_start(\"test.pck\")\n"
  36709. "packer.add_file(\"res://text.txt\", \"text.txt\")\n"
  36710. "packer.flush()\n"
  36711. "[/codeblock]\n"
  36712. "The above [PCKPacker] creates package [code]test.pck[/code], then adds a "
  36713. "file named [code]text.txt[/code] at the root of the package."
  36714. msgstr ""
  36715. #: doc/classes/PCKPacker.xml
  36716. msgid ""
  36717. "Adds the [code]source_path[/code] file to the current PCK package at the "
  36718. "[code]pck_path[/code] internal path (should start with [code]res://[/code])."
  36719. msgstr ""
  36720. #: doc/classes/PCKPacker.xml
  36721. msgid ""
  36722. "Writes the files specified using all [method add_file] calls since the last "
  36723. "flush. If [code]verbose[/code] is [code]true[/code], a list of files added "
  36724. "will be printed to the console for easier debugging."
  36725. msgstr ""
  36726. #: doc/classes/PCKPacker.xml
  36727. msgid ""
  36728. "Creates a new PCK file with the name [code]pck_name[/code]. The [code].pck[/"
  36729. "code] file extension isn't added automatically, so it should be part of "
  36730. "[code]pck_name[/code] (even though it's not required)."
  36731. msgstr ""
  36732. #: doc/classes/Performance.xml
  36733. msgid "Exposes performance-related data."
  36734. msgstr ""
  36735. #: doc/classes/Performance.xml
  36736. msgid ""
  36737. "This class provides access to a number of different monitors related to "
  36738. "performance, such as memory usage, draw calls, and FPS. These are the same "
  36739. "as the values displayed in the [b]Monitor[/b] tab in the editor's "
  36740. "[b]Debugger[/b] panel. By using the [method get_monitor] method of this "
  36741. "class, you can access this data from your code.\n"
  36742. "[b]Note:[/b] A few of these monitors are only available in debug mode and "
  36743. "will always return 0 when used in a release build.\n"
  36744. "[b]Note:[/b] Many of these monitors are not updated in real-time, so there "
  36745. "may be a short delay between changes."
  36746. msgstr ""
  36747. #: doc/classes/Performance.xml
  36748. msgid ""
  36749. "Returns the value of one of the available monitors. You should provide one "
  36750. "of the [enum Monitor] constants as the argument, like this:\n"
  36751. "[codeblock]\n"
  36752. "print(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the "
  36753. "console\n"
  36754. "[/codeblock]"
  36755. msgstr ""
  36756. #: doc/classes/Performance.xml
  36757. msgid "Number of frames per second."
  36758. msgstr ""
  36759. #: doc/classes/Performance.xml
  36760. msgid "Time it took to complete one frame, in seconds."
  36761. msgstr ""
  36762. #: doc/classes/Performance.xml
  36763. msgid "Time it took to complete one physics frame, in seconds."
  36764. msgstr ""
  36765. #: doc/classes/Performance.xml
  36766. msgid ""
  36767. "Static memory currently used, in bytes. Not available in release builds."
  36768. msgstr ""
  36769. #: doc/classes/Performance.xml
  36770. msgid ""
  36771. "Dynamic memory currently used, in bytes. Not available in release builds."
  36772. msgstr ""
  36773. #: doc/classes/Performance.xml
  36774. msgid "Available static memory. Not available in release builds."
  36775. msgstr ""
  36776. #: doc/classes/Performance.xml
  36777. msgid "Available dynamic memory. Not available in release builds."
  36778. msgstr ""
  36779. #: doc/classes/Performance.xml
  36780. msgid ""
  36781. "Largest amount of memory the message queue buffer has used, in bytes. The "
  36782. "message queue is used for deferred functions calls and notifications."
  36783. msgstr ""
  36784. #: doc/classes/Performance.xml
  36785. msgid "Number of objects currently instanced (including nodes)."
  36786. msgstr ""
  36787. #: doc/classes/Performance.xml
  36788. msgid "Number of resources currently used."
  36789. msgstr ""
  36790. #: doc/classes/Performance.xml
  36791. msgid ""
  36792. "Number of nodes currently instanced in the scene tree. This also includes "
  36793. "the root node."
  36794. msgstr ""
  36795. #: doc/classes/Performance.xml
  36796. msgid ""
  36797. "Number of orphan nodes, i.e. nodes which are not parented to a node of the "
  36798. "scene tree."
  36799. msgstr ""
  36800. #: doc/classes/Performance.xml
  36801. msgid "3D objects drawn per frame."
  36802. msgstr ""
  36803. #: doc/classes/Performance.xml
  36804. msgid "Vertices drawn per frame. 3D only."
  36805. msgstr ""
  36806. #: doc/classes/Performance.xml
  36807. msgid "Material changes per frame. 3D only."
  36808. msgstr ""
  36809. #: doc/classes/Performance.xml
  36810. msgid "Shader changes per frame. 3D only."
  36811. msgstr ""
  36812. #: doc/classes/Performance.xml
  36813. msgid "Render surface changes per frame. 3D only."
  36814. msgstr ""
  36815. #: doc/classes/Performance.xml
  36816. msgid "Draw calls per frame. 3D only."
  36817. msgstr ""
  36818. #: doc/classes/Performance.xml
  36819. msgid "Items or joined items drawn per frame."
  36820. msgstr ""
  36821. #: doc/classes/Performance.xml
  36822. msgid "Draw calls per frame."
  36823. msgstr ""
  36824. #: doc/classes/Performance.xml doc/classes/VisualServer.xml
  36825. msgid ""
  36826. "The amount of video memory used, i.e. texture and vertex memory combined."
  36827. msgstr ""
  36828. #: doc/classes/Performance.xml doc/classes/VisualServer.xml
  36829. msgid "The amount of texture memory used."
  36830. msgstr ""
  36831. #: doc/classes/Performance.xml doc/classes/VisualServer.xml
  36832. msgid "The amount of vertex memory used."
  36833. msgstr ""
  36834. #: doc/classes/Performance.xml doc/classes/VisualServer.xml
  36835. msgid ""
  36836. "Unimplemented in the GLES2 and GLES3 rendering backends, always returns 0."
  36837. msgstr ""
  36838. #: doc/classes/Performance.xml
  36839. msgid "Number of active [RigidBody2D] nodes in the game."
  36840. msgstr ""
  36841. #: doc/classes/Performance.xml
  36842. msgid "Number of collision pairs in the 2D physics engine."
  36843. msgstr ""
  36844. #: doc/classes/Performance.xml
  36845. msgid "Number of islands in the 2D physics engine."
  36846. msgstr ""
  36847. #: doc/classes/Performance.xml
  36848. msgid "Number of active [RigidBody] and [VehicleBody] nodes in the game."
  36849. msgstr ""
  36850. #: doc/classes/Performance.xml
  36851. msgid "Number of collision pairs in the 3D physics engine."
  36852. msgstr ""
  36853. #: doc/classes/Performance.xml
  36854. msgid "Number of islands in the 3D physics engine."
  36855. msgstr ""
  36856. #: doc/classes/Performance.xml
  36857. msgid "Output latency of the [AudioServer]."
  36858. msgstr ""
  36859. #: doc/classes/Performance.xml
  36860. msgid "Represents the size of the [enum Monitor] enum."
  36861. msgstr ""
  36862. #: doc/classes/PHashTranslation.xml
  36863. msgid "Optimized translation."
  36864. msgstr ""
  36865. #: doc/classes/PHashTranslation.xml
  36866. msgid ""
  36867. "Optimized translation. Uses real-time compressed translations, which results "
  36868. "in very small dictionaries."
  36869. msgstr ""
  36870. #: doc/classes/PHashTranslation.xml
  36871. msgid ""
  36872. "Generates and sets an optimized translation from the given [Translation] "
  36873. "resource."
  36874. msgstr ""
  36875. #: doc/classes/Physics2DDirectBodyState.xml
  36876. msgid "Direct access object to a physics body in the [Physics2DServer]."
  36877. msgstr ""
  36878. #: doc/classes/Physics2DDirectBodyState.xml
  36879. msgid ""
  36880. "Provides direct access to a physics body in the [Physics2DServer], allowing "
  36881. "safe changes to physics properties. This object is passed via the direct "
  36882. "state callback of rigid/character bodies, and is intended for changing the "
  36883. "direct state of that body. See [method RigidBody2D._integrate_forces]."
  36884. msgstr ""
  36885. #: doc/classes/Physics2DDirectBodyState.xml
  36886. #: doc/classes/Physics2DDirectSpaceState.xml
  36887. #: doc/classes/PhysicsDirectBodyState.xml
  36888. #: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
  36889. msgid "Ray-casting"
  36890. msgstr ""
  36891. #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
  36892. msgid "Adds a constant directional force without affecting rotation."
  36893. msgstr ""
  36894. #: doc/classes/Physics2DDirectBodyState.xml
  36895. #: doc/classes/PhysicsDirectBodyState.xml doc/classes/RigidBody2D.xml
  36896. msgid ""
  36897. "Adds a positioned force to the body. Both the force and the offset from the "
  36898. "body origin are in global coordinates."
  36899. msgstr ""
  36900. #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
  36901. msgid "Adds a constant rotational force."
  36902. msgstr ""
  36903. #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
  36904. msgid "Applies a directional impulse without affecting rotation."
  36905. msgstr ""
  36906. #: doc/classes/Physics2DDirectBodyState.xml
  36907. msgid ""
  36908. "Applies a positioned impulse to the body. An impulse is time-independent! "
  36909. "Applying an impulse every frame would result in a framerate-dependent force. "
  36910. "For this reason, it should only be used when simulating one-time impacts "
  36911. "(use the \"_force\" functions otherwise). The offset uses the rotation of "
  36912. "the global coordinate system, but is centered at the object's origin."
  36913. msgstr ""
  36914. #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
  36915. msgid "Applies a rotational impulse to the body."
  36916. msgstr ""
  36917. #: doc/classes/Physics2DDirectBodyState.xml
  36918. #: doc/classes/PhysicsDirectBodyState.xml
  36919. msgid "Returns the collider's [RID]."
  36920. msgstr ""
  36921. #: doc/classes/Physics2DDirectBodyState.xml
  36922. #: doc/classes/PhysicsDirectBodyState.xml
  36923. msgid "Returns the collider's object id."
  36924. msgstr ""
  36925. #: doc/classes/Physics2DDirectBodyState.xml
  36926. msgid ""
  36927. "Returns the collider object. This depends on how it was created (will return "
  36928. "a scene node if such was used to create it)."
  36929. msgstr ""
  36930. #: doc/classes/Physics2DDirectBodyState.xml
  36931. #: doc/classes/PhysicsDirectBodyState.xml
  36932. msgid "Returns the contact position in the collider."
  36933. msgstr ""
  36934. #: doc/classes/Physics2DDirectBodyState.xml
  36935. #: doc/classes/PhysicsDirectBodyState.xml
  36936. msgid "Returns the collider's shape index."
  36937. msgstr ""
  36938. #: doc/classes/Physics2DDirectBodyState.xml
  36939. msgid ""
  36940. "Returns the collided shape's metadata. This metadata is different from "
  36941. "[method Object.get_meta], and is set with [method Physics2DServer."
  36942. "shape_set_data]."
  36943. msgstr ""
  36944. #: doc/classes/Physics2DDirectBodyState.xml
  36945. #: doc/classes/PhysicsDirectBodyState.xml
  36946. msgid "Returns the linear velocity vector at the collider's contact point."
  36947. msgstr ""
  36948. #: doc/classes/Physics2DDirectBodyState.xml
  36949. msgid ""
  36950. "Returns the number of contacts this body has with other bodies.\n"
  36951. "[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
  36952. "monitor contacts. See [member RigidBody2D.contact_monitor]."
  36953. msgstr ""
  36954. #: doc/classes/Physics2DDirectBodyState.xml
  36955. #: doc/classes/PhysicsDirectBodyState.xml
  36956. msgid "Returns the local normal at the contact point."
  36957. msgstr ""
  36958. #: doc/classes/Physics2DDirectBodyState.xml
  36959. #: doc/classes/PhysicsDirectBodyState.xml
  36960. msgid "Returns the local position of the contact point."
  36961. msgstr ""
  36962. #: doc/classes/Physics2DDirectBodyState.xml
  36963. #: doc/classes/PhysicsDirectBodyState.xml
  36964. msgid "Returns the local shape index of the collision."
  36965. msgstr ""
  36966. #: doc/classes/Physics2DDirectBodyState.xml
  36967. #: doc/classes/PhysicsDirectBodyState.xml
  36968. msgid "Returns the current state of the space, useful for queries."
  36969. msgstr ""
  36970. #: doc/classes/Physics2DDirectBodyState.xml
  36971. #: doc/classes/PhysicsDirectBodyState.xml
  36972. msgid ""
  36973. "Returns the body's velocity at the given relative position, including both "
  36974. "translation and rotation."
  36975. msgstr ""
  36976. #: doc/classes/Physics2DDirectBodyState.xml
  36977. #: doc/classes/PhysicsDirectBodyState.xml
  36978. msgid "Calls the built-in force integration code."
  36979. msgstr ""
  36980. #: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
  36981. msgid "The body's rotational velocity in [i]radians[/i] per second."
  36982. msgstr ""
  36983. #: doc/classes/Physics2DDirectBodyState.xml
  36984. #: doc/classes/PhysicsDirectBodyState.xml
  36985. msgid "The inverse of the inertia of the body."
  36986. msgstr ""
  36987. #: doc/classes/Physics2DDirectBodyState.xml
  36988. #: doc/classes/PhysicsDirectBodyState.xml
  36989. msgid "The inverse of the mass of the body."
  36990. msgstr ""
  36991. #: doc/classes/Physics2DDirectBodyState.xml
  36992. msgid "The body's linear velocity in pixels per second."
  36993. msgstr ""
  36994. #: doc/classes/Physics2DDirectBodyState.xml
  36995. #: doc/classes/PhysicsDirectBodyState.xml
  36996. msgid "If [code]true[/code], this body is currently sleeping (not active)."
  36997. msgstr ""
  36998. #: doc/classes/Physics2DDirectBodyState.xml
  36999. #: doc/classes/PhysicsDirectBodyState.xml
  37000. msgid "The timestep (delta) used for the simulation."
  37001. msgstr ""
  37002. #: doc/classes/Physics2DDirectBodyState.xml
  37003. #: doc/classes/PhysicsDirectBodyState.xml
  37004. msgid ""
  37005. "The rate at which the body stops rotating, if there are not any other forces "
  37006. "moving it."
  37007. msgstr ""
  37008. #: doc/classes/Physics2DDirectBodyState.xml
  37009. #: doc/classes/PhysicsDirectBodyState.xml
  37010. msgid "The total gravity vector being currently applied to this body."
  37011. msgstr ""
  37012. #: doc/classes/Physics2DDirectBodyState.xml
  37013. #: doc/classes/PhysicsDirectBodyState.xml
  37014. msgid ""
  37015. "The rate at which the body stops moving, if there are not any other forces "
  37016. "moving it."
  37017. msgstr ""
  37018. #: doc/classes/Physics2DDirectBodyState.xml
  37019. #: doc/classes/PhysicsDirectBodyState.xml
  37020. msgid "The body's transformation matrix."
  37021. msgstr ""
  37022. #: doc/classes/Physics2DDirectSpaceState.xml
  37023. msgid "Direct access object to a space in the [Physics2DServer]."
  37024. msgstr ""
  37025. #: doc/classes/Physics2DDirectSpaceState.xml
  37026. msgid ""
  37027. "Direct access object to a space in the [Physics2DServer]. It's used mainly "
  37028. "to do queries against objects and areas residing in a given space."
  37029. msgstr ""
  37030. #: doc/classes/Physics2DDirectSpaceState.xml
  37031. msgid ""
  37032. "Checks how far a [Shape2D] can move without colliding. All the parameters "
  37033. "for the query, including the shape and the motion, are supplied through a "
  37034. "[Physics2DShapeQueryParameters] object.\n"
  37035. "Returns an array with the safe and unsafe proportions (between 0 and 1) of "
  37036. "the motion. The safe proportion is the maximum fraction of the motion that "
  37037. "can be made without a collision. The unsafe proportion is the minimum "
  37038. "fraction of the distance that must be moved for a collision. If no collision "
  37039. "is detected a result of [code][1.0, 1.0][/code] will be returned.\n"
  37040. "[b]Note:[/b] Any [Shape2D]s that the shape is already colliding with e.g. "
  37041. "inside of, will be ignored. Use [method collide_shape] to determine the "
  37042. "[Shape2D]s that the shape is already colliding with."
  37043. msgstr ""
  37044. #: doc/classes/Physics2DDirectSpaceState.xml
  37045. msgid ""
  37046. "Checks the intersections of a shape, given through a "
  37047. "[Physics2DShapeQueryParameters] object, against the space. The resulting "
  37048. "array contains a list of points where the shape intersects another. Like "
  37049. "with [method intersect_shape], the number of returned results can be limited "
  37050. "to save processing time."
  37051. msgstr ""
  37052. #: doc/classes/Physics2DDirectSpaceState.xml
  37053. msgid ""
  37054. "Checks the intersections of a shape, given through a "
  37055. "[Physics2DShapeQueryParameters] object, against the space. If it collides "
  37056. "with more than one shape, the nearest one is selected. If the shape did not "
  37057. "intersect anything, then an empty dictionary is returned instead.\n"
  37058. "[b]Note:[/b] This method does not take into account the [code]motion[/code] "
  37059. "property of the object. The returned object is a dictionary containing the "
  37060. "following fields:\n"
  37061. "[code]collider_id[/code]: The colliding object's ID.\n"
  37062. "[code]linear_velocity[/code]: The colliding object's velocity [Vector2]. If "
  37063. "the object is an [Area2D], the result is [code](0, 0)[/code].\n"
  37064. "[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
  37065. "different from [method Object.get_meta], and is set with [method "
  37066. "Physics2DServer.shape_set_data].\n"
  37067. "[code]normal[/code]: The object's surface normal at the intersection point.\n"
  37068. "[code]point[/code]: The intersection point.\n"
  37069. "[code]rid[/code]: The intersecting object's [RID].\n"
  37070. "[code]shape[/code]: The shape index of the colliding shape."
  37071. msgstr ""
  37072. #: doc/classes/Physics2DDirectSpaceState.xml
  37073. msgid ""
  37074. "Checks whether a point is inside any solid shape. The shapes the point is "
  37075. "inside of are returned in an array containing dictionaries with the "
  37076. "following fields:\n"
  37077. "[code]collider[/code]: The colliding object.\n"
  37078. "[code]collider_id[/code]: The colliding object's ID.\n"
  37079. "[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
  37080. "different from [method Object.get_meta], and is set with [method "
  37081. "Physics2DServer.shape_set_data].\n"
  37082. "[code]rid[/code]: The intersecting object's [RID].\n"
  37083. "[code]shape[/code]: The shape index of the colliding shape.\n"
  37084. "The number of intersections can be limited with the [code]max_results[/code] "
  37085. "parameter, to reduce the processing time.\n"
  37086. "Additionally, the method can take an [code]exclude[/code] array of objects "
  37087. "or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
  37088. "code] bitmask representing the physics layers to check in, or booleans to "
  37089. "determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
  37090. "respectively.\n"
  37091. "[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in "
  37092. "[code]Segments[/code] build mode are not solid shapes. Therefore, they will "
  37093. "not be detected."
  37094. msgstr ""
  37095. #: doc/classes/Physics2DDirectSpaceState.xml
  37096. msgid ""
  37097. "Checks whether a point is inside any solid shape, in a specific canvas layer "
  37098. "given by [code]canvas_instance_id[/code]. The shapes the point is inside of "
  37099. "are returned in an array containing dictionaries with the following fields:\n"
  37100. "[code]collider[/code]: The colliding object.\n"
  37101. "[code]collider_id[/code]: The colliding object's ID.\n"
  37102. "[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
  37103. "different from [method Object.get_meta], and is set with [method "
  37104. "Physics2DServer.shape_set_data].\n"
  37105. "[code]rid[/code]: The intersecting object's [RID].\n"
  37106. "[code]shape[/code]: The shape index of the colliding shape.\n"
  37107. "The number of intersections can be limited with the [code]max_results[/code] "
  37108. "parameter, to reduce the processing time.\n"
  37109. "Additionally, the method can take an [code]exclude[/code] array of objects "
  37110. "or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
  37111. "code] bitmask representing the physics layers to check in, or booleans to "
  37112. "determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
  37113. "respectively.\n"
  37114. "[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in "
  37115. "[code]Segments[/code] build mode are not solid shapes. Therefore, they will "
  37116. "not be detected."
  37117. msgstr ""
  37118. #: doc/classes/Physics2DDirectSpaceState.xml
  37119. msgid ""
  37120. "Intersects a ray in a given space. The returned object is a dictionary with "
  37121. "the following fields:\n"
  37122. "[code]collider[/code]: The colliding object.\n"
  37123. "[code]collider_id[/code]: The colliding object's ID.\n"
  37124. "[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
  37125. "different from [method Object.get_meta], and is set with [method "
  37126. "Physics2DServer.shape_set_data].\n"
  37127. "[code]normal[/code]: The object's surface normal at the intersection point.\n"
  37128. "[code]position[/code]: The intersection point.\n"
  37129. "[code]rid[/code]: The intersecting object's [RID].\n"
  37130. "[code]shape[/code]: The shape index of the colliding shape.\n"
  37131. "If the ray did not intersect anything, then an empty dictionary is returned "
  37132. "instead.\n"
  37133. "Additionally, the method can take an [code]exclude[/code] array of objects "
  37134. "or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
  37135. "code] bitmask representing the physics layers to check in, or booleans to "
  37136. "determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
  37137. "respectively."
  37138. msgstr ""
  37139. #: doc/classes/Physics2DDirectSpaceState.xml
  37140. msgid ""
  37141. "Checks the intersections of a shape, given through a "
  37142. "[Physics2DShapeQueryParameters] object, against the space. The intersected "
  37143. "shapes are returned in an array containing dictionaries with the following "
  37144. "fields:\n"
  37145. "[code]collider[/code]: The colliding object.\n"
  37146. "[code]collider_id[/code]: The colliding object's ID.\n"
  37147. "[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
  37148. "different from [method Object.get_meta], and is set with [method "
  37149. "Physics2DServer.shape_set_data].\n"
  37150. "[code]rid[/code]: The intersecting object's [RID].\n"
  37151. "[code]shape[/code]: The shape index of the colliding shape.\n"
  37152. "The number of intersections can be limited with the [code]max_results[/code] "
  37153. "parameter, to reduce the processing time."
  37154. msgstr ""
  37155. #: doc/classes/Physics2DServer.xml
  37156. msgid "Server interface for low-level 2D physics access."
  37157. msgstr ""
  37158. #: doc/classes/Physics2DServer.xml
  37159. msgid ""
  37160. "Physics2DServer is the server responsible for all 2D physics. It can create "
  37161. "many kinds of physics objects, but does not insert them on the node tree."
  37162. msgstr ""
  37163. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37164. msgid ""
  37165. "Adds a shape to the area, along with a transform matrix. Shapes are usually "
  37166. "referenced by their index, so you should track which shape has a given index."
  37167. msgstr ""
  37168. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37169. msgid ""
  37170. "Assigns the area to a descendant of [Object], so it can exist in the node "
  37171. "tree."
  37172. msgstr ""
  37173. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37174. msgid ""
  37175. "Removes all shapes from an area. It does not delete the shapes, so they can "
  37176. "be reassigned later."
  37177. msgstr ""
  37178. #: doc/classes/Physics2DServer.xml
  37179. msgid ""
  37180. "Creates an [Area2D]. After creating an [Area2D] with this method, assign it "
  37181. "to a space using [method area_set_space] to use the created [Area2D] in the "
  37182. "physics world."
  37183. msgstr ""
  37184. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37185. msgid "Gets the instance ID of the object the area is assigned to."
  37186. msgstr ""
  37187. #: doc/classes/Physics2DServer.xml
  37188. msgid ""
  37189. "Returns an area parameter value. See [enum AreaParameter] for a list of "
  37190. "available parameters."
  37191. msgstr ""
  37192. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37193. msgid "Returns the [RID] of the nth shape of an area."
  37194. msgstr ""
  37195. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37196. msgid "Returns the number of shapes assigned to an area."
  37197. msgstr ""
  37198. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37199. msgid "Returns the transform matrix of a shape within an area."
  37200. msgstr ""
  37201. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37202. msgid "Returns the space assigned to the area."
  37203. msgstr ""
  37204. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37205. msgid "Returns the space override mode for the area."
  37206. msgstr ""
  37207. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37208. msgid "Returns the transform matrix for an area."
  37209. msgstr ""
  37210. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37211. msgid ""
  37212. "Removes a shape from an area. It does not delete the shape, so it can be "
  37213. "reassigned later."
  37214. msgstr ""
  37215. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37216. msgid "Assigns the area to one or many physics layers."
  37217. msgstr ""
  37218. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37219. msgid "Sets which physics layers the area will monitor."
  37220. msgstr ""
  37221. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37222. msgid ""
  37223. "Sets the function to call when any body/area enters or exits the area. This "
  37224. "callback will be called for any object interacting with the area, and takes "
  37225. "five parameters:\n"
  37226. "1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on "
  37227. "whether the object entered or exited the area.\n"
  37228. "2: [RID] of the object that entered/exited the area.\n"
  37229. "3: Instance ID of the object that entered/exited the area.\n"
  37230. "4: The shape index of the object that entered/exited the area.\n"
  37231. "5: The shape index of the area where the object entered/exited."
  37232. msgstr ""
  37233. #: doc/classes/Physics2DServer.xml
  37234. msgid ""
  37235. "Sets the value for an area parameter. See [enum AreaParameter] for a list of "
  37236. "available parameters."
  37237. msgstr ""
  37238. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37239. msgid ""
  37240. "Substitutes a given area shape by another. The old shape is selected by its "
  37241. "index, the new one by its [RID]."
  37242. msgstr ""
  37243. #: doc/classes/Physics2DServer.xml
  37244. msgid "Disables a given shape in an area."
  37245. msgstr ""
  37246. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37247. msgid "Sets the transform matrix for an area shape."
  37248. msgstr ""
  37249. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37250. msgid "Assigns a space to the area."
  37251. msgstr ""
  37252. #: doc/classes/Physics2DServer.xml
  37253. msgid ""
  37254. "Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] "
  37255. "for a list of available modes."
  37256. msgstr ""
  37257. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37258. msgid "Sets the transform matrix for an area."
  37259. msgstr ""
  37260. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37261. msgid "Adds a body to the list of bodies exempt from collisions."
  37262. msgstr ""
  37263. #: doc/classes/Physics2DServer.xml
  37264. msgid ""
  37265. "Adds a positioned force to the applied force and torque. As with [method "
  37266. "body_apply_impulse], both the force and the offset from the body origin are "
  37267. "in global coordinates. A force differs from an impulse in that, while the "
  37268. "two are forces, the impulse clears itself after being applied."
  37269. msgstr ""
  37270. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37271. msgid ""
  37272. "Adds a shape to the body, along with a transform matrix. Shapes are usually "
  37273. "referenced by their index, so you should track which shape has a given index."
  37274. msgstr ""
  37275. #: doc/classes/Physics2DServer.xml
  37276. msgid ""
  37277. "Adds a positioned impulse to the applied force and torque. Both the force "
  37278. "and the offset from the body origin are in global coordinates."
  37279. msgstr ""
  37280. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37281. msgid "Removes all shapes from a body."
  37282. msgstr ""
  37283. #: doc/classes/Physics2DServer.xml
  37284. msgid "Creates a physics body."
  37285. msgstr ""
  37286. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37287. msgid "Returns the physics layer or layers a body belongs to."
  37288. msgstr ""
  37289. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37290. msgid "Returns the physics layer or layers a body can collide with."
  37291. msgstr ""
  37292. #: doc/classes/Physics2DServer.xml
  37293. msgid "Returns the continuous collision detection mode."
  37294. msgstr ""
  37295. #: doc/classes/Physics2DServer.xml
  37296. msgid ""
  37297. "Returns the [Physics2DDirectBodyState] of the body. Returns [code]null[/"
  37298. "code] if the body is destroyed or removed from the physics space."
  37299. msgstr ""
  37300. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37301. msgid ""
  37302. "Returns the maximum contacts that can be reported. See [method "
  37303. "body_set_max_contacts_reported]."
  37304. msgstr ""
  37305. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37306. msgid "Returns the body mode."
  37307. msgstr ""
  37308. #: doc/classes/Physics2DServer.xml
  37309. msgid ""
  37310. "Returns the value of a body parameter. See [enum BodyParameter] for a list "
  37311. "of available parameters."
  37312. msgstr ""
  37313. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37314. msgid "Returns the [RID] of the nth shape of a body."
  37315. msgstr ""
  37316. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37317. msgid "Returns the number of shapes assigned to a body."
  37318. msgstr ""
  37319. #: doc/classes/Physics2DServer.xml
  37320. msgid "Returns the metadata of a shape of a body."
  37321. msgstr ""
  37322. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37323. msgid "Returns the transform matrix of a body shape."
  37324. msgstr ""
  37325. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37326. msgid "Returns the [RID] of the space assigned to a body."
  37327. msgstr ""
  37328. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37329. msgid "Returns a body state."
  37330. msgstr ""
  37331. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37332. msgid ""
  37333. "Returns whether a body uses a callback function to calculate its own physics "
  37334. "(see [method body_set_force_integration_callback])."
  37335. msgstr ""
  37336. #: doc/classes/Physics2DServer.xml
  37337. msgid "Removes a body from the list of bodies exempt from collisions."
  37338. msgstr ""
  37339. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37340. msgid ""
  37341. "Removes a shape from a body. The shape is not deleted, so it can be reused "
  37342. "afterwards."
  37343. msgstr ""
  37344. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37345. #: doc/classes/RigidBody.xml
  37346. msgid ""
  37347. "Sets an axis velocity. The velocity in the given vector axis will be set as "
  37348. "the given vector length. This is useful for jumping behavior."
  37349. msgstr ""
  37350. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37351. msgid "Sets the physics layer or layers a body belongs to."
  37352. msgstr ""
  37353. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37354. msgid "Sets the physics layer or layers a body can collide with."
  37355. msgstr ""
  37356. #: doc/classes/Physics2DServer.xml
  37357. msgid ""
  37358. "Sets the continuous collision detection mode using one of the [enum CCDMode] "
  37359. "constants.\n"
  37360. "Continuous collision detection tries to predict where a moving body will "
  37361. "collide, instead of moving it and correcting its movement if it collided."
  37362. msgstr ""
  37363. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37364. msgid ""
  37365. "Sets the function used to calculate physics for an object, if that object "
  37366. "allows it (see [method body_set_omit_force_integration])."
  37367. msgstr ""
  37368. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37369. msgid ""
  37370. "Sets the maximum contacts to report. Bodies can keep a log of the contacts "
  37371. "with other bodies, this is enabled by setting the maximum amount of contacts "
  37372. "reported to a number greater than 0."
  37373. msgstr ""
  37374. #: doc/classes/Physics2DServer.xml
  37375. msgid "Sets the body mode using one of the [enum BodyMode] constants."
  37376. msgstr ""
  37377. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37378. msgid ""
  37379. "Sets whether a body uses a callback function to calculate its own physics "
  37380. "(see [method body_set_force_integration_callback])."
  37381. msgstr ""
  37382. #: doc/classes/Physics2DServer.xml
  37383. msgid ""
  37384. "Sets a body parameter. See [enum BodyParameter] for a list of available "
  37385. "parameters."
  37386. msgstr ""
  37387. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37388. msgid ""
  37389. "Substitutes a given body shape by another. The old shape is selected by its "
  37390. "index, the new one by its [RID]."
  37391. msgstr ""
  37392. #: doc/classes/Physics2DServer.xml
  37393. msgid ""
  37394. "Enables one way collision on body if [code]enable[/code] is [code]true[/"
  37395. "code]."
  37396. msgstr ""
  37397. #: doc/classes/Physics2DServer.xml
  37398. msgid "Disables shape in body if [code]disable[/code] is [code]true[/code]."
  37399. msgstr ""
  37400. #: doc/classes/Physics2DServer.xml
  37401. msgid ""
  37402. "Sets metadata of a shape within a body. This metadata is different from "
  37403. "[method Object.set_meta], and can be retrieved on shape queries."
  37404. msgstr ""
  37405. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37406. msgid "Sets the transform matrix for a body shape."
  37407. msgstr ""
  37408. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37409. msgid "Assigns a space to the body (see [method space_create])."
  37410. msgstr ""
  37411. #: doc/classes/Physics2DServer.xml
  37412. msgid ""
  37413. "Sets a body state using one of the [enum BodyState] constants.\n"
  37414. "Note that the method doesn't take effect immediately. The state will change "
  37415. "on the next physics frame."
  37416. msgstr ""
  37417. #: doc/classes/Physics2DServer.xml
  37418. msgid ""
  37419. "Returns [code]true[/code] if a collision would result from moving in the "
  37420. "given direction from a given point in space. Margin increases the size of "
  37421. "the shapes involved in the collision detection. [Physics2DTestMotionResult] "
  37422. "can be passed to return additional information in."
  37423. msgstr ""
  37424. #: doc/classes/Physics2DServer.xml
  37425. msgid ""
  37426. "Creates a damped spring joint between two bodies. If not specified, the "
  37427. "second body is assumed to be the joint itself."
  37428. msgstr ""
  37429. #: doc/classes/Physics2DServer.xml
  37430. #, fuzzy
  37431. msgid "Returns the value of a damped spring joint parameter."
  37432. msgstr "Mengembalikan nilai sinus hiperbolik invers dari parameter."
  37433. #: doc/classes/Physics2DServer.xml
  37434. msgid ""
  37435. "Sets a damped spring joint parameter. See [enum DampedStringParam] for a "
  37436. "list of available parameters."
  37437. msgstr ""
  37438. #: doc/classes/Physics2DServer.xml
  37439. msgid ""
  37440. "Destroys any of the objects created by Physics2DServer. If the [RID] passed "
  37441. "is not one of the objects that can be created by Physics2DServer, an error "
  37442. "will be sent to the console."
  37443. msgstr ""
  37444. #: doc/classes/Physics2DServer.xml
  37445. msgid ""
  37446. "Returns information about the current state of the 2D physics engine. See "
  37447. "[enum ProcessInfo] for a list of available states."
  37448. msgstr ""
  37449. #: doc/classes/Physics2DServer.xml
  37450. msgid ""
  37451. "Creates a groove joint between two bodies. If not specified, the bodies are "
  37452. "assumed to be the joint itself."
  37453. msgstr ""
  37454. #: doc/classes/Physics2DServer.xml
  37455. msgid "Returns the value of a joint parameter."
  37456. msgstr ""
  37457. #: doc/classes/Physics2DServer.xml
  37458. msgid "Returns a joint's type (see [enum JointType])."
  37459. msgstr ""
  37460. #: doc/classes/Physics2DServer.xml
  37461. msgid ""
  37462. "Sets a joint parameter. See [enum JointParam] for a list of available "
  37463. "parameters."
  37464. msgstr ""
  37465. #: doc/classes/Physics2DServer.xml
  37466. msgid ""
  37467. "Creates a pin joint between two bodies. If not specified, the second body is "
  37468. "assumed to be the joint itself."
  37469. msgstr ""
  37470. #: doc/classes/Physics2DServer.xml
  37471. msgid "Activates or deactivates the 2D physics engine."
  37472. msgstr ""
  37473. #: doc/classes/Physics2DServer.xml
  37474. msgid ""
  37475. "Sets the amount of iterations for calculating velocities of colliding "
  37476. "bodies. The greater the amount of iterations, the more accurate the "
  37477. "collisions will be. However, a greater amount of iterations requires more "
  37478. "CPU power, which can decrease performance. The default value is [code]8[/"
  37479. "code]."
  37480. msgstr ""
  37481. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37482. msgid "Returns the shape data."
  37483. msgstr ""
  37484. #: doc/classes/Physics2DServer.xml
  37485. msgid "Returns a shape's type (see [enum ShapeType])."
  37486. msgstr ""
  37487. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37488. msgid ""
  37489. "Sets the shape data that defines its shape and size. The data to be passed "
  37490. "depends on the kind of shape created [method shape_get_type]."
  37491. msgstr ""
  37492. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37493. msgid ""
  37494. "Creates a space. A space is a collection of parameters for the physics "
  37495. "engine that can be assigned to an area or a body. It can be assigned to an "
  37496. "area with [method area_set_space], or to a body with [method body_set_space]."
  37497. msgstr ""
  37498. #: doc/classes/Physics2DServer.xml
  37499. msgid ""
  37500. "Returns the state of a space, a [Physics2DDirectSpaceState]. This object can "
  37501. "be used to make collision/intersection queries."
  37502. msgstr ""
  37503. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37504. msgid "Returns the value of a space parameter."
  37505. msgstr ""
  37506. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37507. msgid "Returns whether the space is active."
  37508. msgstr ""
  37509. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37510. msgid ""
  37511. "Marks a space as active. It will not have an effect, unless it is assigned "
  37512. "to an area or body."
  37513. msgstr ""
  37514. #: doc/classes/Physics2DServer.xml
  37515. msgid ""
  37516. "Sets the value for a space parameter. See [enum SpaceParameter] for a list "
  37517. "of available parameters."
  37518. msgstr ""
  37519. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37520. msgid ""
  37521. "Constant to set/get the maximum distance a pair of bodies has to move before "
  37522. "their collision status has to be recalculated."
  37523. msgstr ""
  37524. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37525. msgid ""
  37526. "Constant to set/get the maximum distance a shape can be from another before "
  37527. "they are considered separated."
  37528. msgstr ""
  37529. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37530. msgid ""
  37531. "Constant to set/get the maximum distance a shape can penetrate another shape "
  37532. "before it is considered a collision."
  37533. msgstr ""
  37534. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37535. msgid ""
  37536. "Constant to set/get the threshold linear velocity of activity. A body marked "
  37537. "as potentially inactive for both linear and angular velocity will be put to "
  37538. "sleep after the time given."
  37539. msgstr ""
  37540. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37541. msgid ""
  37542. "Constant to set/get the threshold angular velocity of activity. A body "
  37543. "marked as potentially inactive for both linear and angular velocity will be "
  37544. "put to sleep after the time given."
  37545. msgstr ""
  37546. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37547. msgid ""
  37548. "Constant to set/get the maximum time of activity. A body marked as "
  37549. "potentially inactive for both linear and angular velocity will be put to "
  37550. "sleep after this time."
  37551. msgstr ""
  37552. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37553. msgid ""
  37554. "Constant to set/get the default solver bias for all physics constraints. A "
  37555. "solver bias is a factor controlling how much two objects \"rebound\", after "
  37556. "violating a constraint, to avoid leaving them in that state because of "
  37557. "numerical imprecision."
  37558. msgstr ""
  37559. #: doc/classes/Physics2DServer.xml
  37560. msgid ""
  37561. "This is the constant for creating line shapes. A line shape is an infinite "
  37562. "line with an origin point, and a normal. Thus, it can be used for front/"
  37563. "behind checks."
  37564. msgstr ""
  37565. #: doc/classes/Physics2DServer.xml
  37566. msgid ""
  37567. "This is the constant for creating segment shapes. A segment shape is a line "
  37568. "from a point A to a point B. It can be checked for intersections."
  37569. msgstr ""
  37570. #: doc/classes/Physics2DServer.xml
  37571. msgid ""
  37572. "This is the constant for creating circle shapes. A circle shape only has a "
  37573. "radius. It can be used for intersections and inside/outside checks."
  37574. msgstr ""
  37575. #: doc/classes/Physics2DServer.xml
  37576. msgid ""
  37577. "This is the constant for creating rectangle shapes. A rectangle shape is "
  37578. "defined by a width and a height. It can be used for intersections and inside/"
  37579. "outside checks."
  37580. msgstr ""
  37581. #: doc/classes/Physics2DServer.xml
  37582. msgid ""
  37583. "This is the constant for creating capsule shapes. A capsule shape is defined "
  37584. "by a radius and a length. It can be used for intersections and inside/"
  37585. "outside checks."
  37586. msgstr ""
  37587. #: doc/classes/Physics2DServer.xml
  37588. msgid ""
  37589. "This is the constant for creating convex polygon shapes. A polygon is "
  37590. "defined by a list of points. It can be used for intersections and inside/"
  37591. "outside checks. Unlike the [member CollisionPolygon2D.polygon] property, "
  37592. "polygons modified with [method shape_set_data] do not verify that the points "
  37593. "supplied form is a convex polygon."
  37594. msgstr ""
  37595. #: doc/classes/Physics2DServer.xml
  37596. msgid ""
  37597. "This is the constant for creating concave polygon shapes. A polygon is "
  37598. "defined by a list of points. It can be used for intersections checks, but "
  37599. "not for inside/outside checks."
  37600. msgstr ""
  37601. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37602. msgid ""
  37603. "This constant is used internally by the engine. Any attempt to create this "
  37604. "kind of shape results in an error."
  37605. msgstr ""
  37606. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37607. msgid "Constant to set/get gravity strength in an area."
  37608. msgstr ""
  37609. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37610. msgid "Constant to set/get gravity vector/center in an area."
  37611. msgstr ""
  37612. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37613. msgid ""
  37614. "Constant to set/get whether the gravity vector of an area is a direction, or "
  37615. "a center point."
  37616. msgstr ""
  37617. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37618. msgid ""
  37619. "Constant to set/get the falloff factor for point gravity of an area. The "
  37620. "greater this value is, the faster the strength of gravity decreases with the "
  37621. "square of distance."
  37622. msgstr ""
  37623. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37624. msgid ""
  37625. "This constant was used to set/get the falloff factor for point gravity. It "
  37626. "has been superseded by [constant AREA_PARAM_GRAVITY_DISTANCE_SCALE]."
  37627. msgstr ""
  37628. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37629. msgid "Constant to set/get the linear dampening factor of an area."
  37630. msgstr ""
  37631. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37632. msgid "Constant to set/get the angular dampening factor of an area."
  37633. msgstr ""
  37634. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37635. msgid "Constant to set/get the priority (order of processing) of an area."
  37636. msgstr ""
  37637. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37638. msgid ""
  37639. "This area does not affect gravity/damp. These are generally areas that exist "
  37640. "only to detect collisions, and objects entering or exiting them."
  37641. msgstr ""
  37642. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37643. msgid ""
  37644. "This area adds its gravity/damp values to whatever has been calculated so "
  37645. "far. This way, many overlapping areas can combine their physics to make "
  37646. "interesting effects."
  37647. msgstr ""
  37648. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37649. msgid ""
  37650. "This area adds its gravity/damp values to whatever has been calculated so "
  37651. "far. Then stops taking into account the rest of the areas, even the default "
  37652. "one."
  37653. msgstr ""
  37654. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37655. msgid ""
  37656. "This area replaces any gravity/damp, even the default one, and stops taking "
  37657. "into account the rest of the areas."
  37658. msgstr ""
  37659. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37660. msgid ""
  37661. "This area replaces any gravity/damp calculated so far, but keeps calculating "
  37662. "the rest of the areas, down to the default one."
  37663. msgstr ""
  37664. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37665. msgid "Constant for static bodies."
  37666. msgstr ""
  37667. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37668. msgid "Constant for kinematic bodies."
  37669. msgstr ""
  37670. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37671. msgid "Constant for rigid bodies."
  37672. msgstr ""
  37673. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37674. msgid ""
  37675. "Constant for rigid bodies in character mode. In this mode, a body can not "
  37676. "rotate, and only its linear velocity is affected by physics."
  37677. msgstr ""
  37678. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37679. msgid "Constant to set/get a body's bounce factor."
  37680. msgstr ""
  37681. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37682. msgid "Constant to set/get a body's friction."
  37683. msgstr ""
  37684. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37685. msgid "Constant to set/get a body's mass."
  37686. msgstr ""
  37687. #: doc/classes/Physics2DServer.xml
  37688. msgid "Constant to set/get a body's inertia."
  37689. msgstr ""
  37690. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37691. msgid "Constant to set/get a body's gravity multiplier."
  37692. msgstr ""
  37693. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37694. msgid "Constant to set/get a body's linear dampening factor."
  37695. msgstr ""
  37696. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37697. msgid "Constant to set/get a body's angular dampening factor."
  37698. msgstr ""
  37699. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37700. msgid "Represents the size of the [enum BodyParameter] enum."
  37701. msgstr ""
  37702. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37703. msgid "Constant to set/get the current transform matrix of the body."
  37704. msgstr ""
  37705. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37706. msgid "Constant to set/get the current linear velocity of the body."
  37707. msgstr ""
  37708. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37709. msgid "Constant to set/get the current angular velocity of the body."
  37710. msgstr ""
  37711. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37712. msgid "Constant to sleep/wake up a body, or to get whether it is sleeping."
  37713. msgstr ""
  37714. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37715. msgid "Constant to set/get whether the body can sleep."
  37716. msgstr ""
  37717. #: doc/classes/Physics2DServer.xml
  37718. msgid "Constant to create pin joints."
  37719. msgstr ""
  37720. #: doc/classes/Physics2DServer.xml
  37721. msgid "Constant to create groove joints."
  37722. msgstr ""
  37723. #: doc/classes/Physics2DServer.xml
  37724. msgid "Constant to create damped spring joints."
  37725. msgstr ""
  37726. #: doc/classes/Physics2DServer.xml
  37727. msgid ""
  37728. "Sets the resting length of the spring joint. The joint will always try to go "
  37729. "to back this length when pulled apart."
  37730. msgstr ""
  37731. #: doc/classes/Physics2DServer.xml
  37732. msgid ""
  37733. "Sets the stiffness of the spring joint. The joint applies a force equal to "
  37734. "the stiffness times the distance from its resting length."
  37735. msgstr ""
  37736. #: doc/classes/Physics2DServer.xml
  37737. msgid ""
  37738. "Sets the damping ratio of the spring joint. A value of 0 indicates an "
  37739. "undamped spring, while 1 causes the system to reach equilibrium as fast as "
  37740. "possible (critical damping)."
  37741. msgstr ""
  37742. #: doc/classes/Physics2DServer.xml
  37743. msgid ""
  37744. "Disables continuous collision detection. This is the fastest way to detect "
  37745. "body collisions, but can miss small, fast-moving objects."
  37746. msgstr ""
  37747. #: doc/classes/Physics2DServer.xml
  37748. msgid ""
  37749. "Enables continuous collision detection by raycasting. It is faster than "
  37750. "shapecasting, but less precise."
  37751. msgstr ""
  37752. #: doc/classes/Physics2DServer.xml
  37753. msgid ""
  37754. "Enables continuous collision detection by shapecasting. It is the slowest "
  37755. "CCD method, and the most precise."
  37756. msgstr ""
  37757. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37758. msgid ""
  37759. "The value of the first parameter and area callback function receives, when "
  37760. "an object enters one of its shapes."
  37761. msgstr ""
  37762. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37763. msgid ""
  37764. "The value of the first parameter and area callback function receives, when "
  37765. "an object exits one of its shapes."
  37766. msgstr ""
  37767. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37768. msgid "Constant to get the number of objects that are not sleeping."
  37769. msgstr ""
  37770. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37771. msgid "Constant to get the number of possible collisions."
  37772. msgstr ""
  37773. #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
  37774. msgid ""
  37775. "Constant to get the number of space regions where a collision could occur."
  37776. msgstr ""
  37777. #: doc/classes/Physics2DShapeQueryParameters.xml
  37778. msgid "Parameters to be sent to a 2D shape physics query."
  37779. msgstr ""
  37780. #: doc/classes/Physics2DShapeQueryParameters.xml
  37781. msgid ""
  37782. "This class contains the shape and other parameters for 2D intersection/"
  37783. "collision queries."
  37784. msgstr ""
  37785. #: doc/classes/Physics2DShapeQueryParameters.xml
  37786. msgid ""
  37787. "Sets the [Shape2D] that will be used for collision/intersection queries."
  37788. msgstr ""
  37789. #: doc/classes/Physics2DShapeQueryParameters.xml
  37790. msgid "If [code]true[/code], the query will take [Area2D]s into account."
  37791. msgstr ""
  37792. #: doc/classes/Physics2DShapeQueryParameters.xml
  37793. msgid ""
  37794. "If [code]true[/code], the query will take [PhysicsBody2D]s into account."
  37795. msgstr ""
  37796. #: doc/classes/Physics2DShapeQueryParameters.xml
  37797. #: doc/classes/PhysicsShapeQueryParameters.xml
  37798. msgid ""
  37799. "The physics layer(s) the query will take into account (as a bitmask). See "
  37800. "[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
  37801. "and-masks]Collision layers and masks[/url] in the documentation for more "
  37802. "information."
  37803. msgstr ""
  37804. #: doc/classes/Physics2DShapeQueryParameters.xml
  37805. #: doc/classes/PhysicsShapeQueryParameters.xml
  37806. msgid ""
  37807. "The list of objects or object [RID]s that will be excluded from collisions."
  37808. msgstr ""
  37809. #: doc/classes/Physics2DShapeQueryParameters.xml
  37810. #: doc/classes/PhysicsShapeQueryParameters.xml
  37811. msgid "The collision margin for the shape."
  37812. msgstr ""
  37813. #: doc/classes/Physics2DShapeQueryParameters.xml
  37814. msgid "The motion of the shape being queried for."
  37815. msgstr ""
  37816. #: doc/classes/Physics2DShapeQueryParameters.xml
  37817. #: doc/classes/PhysicsShapeQueryParameters.xml
  37818. msgid "The queried shape's [RID]. See also [method set_shape]."
  37819. msgstr ""
  37820. #: doc/classes/Physics2DShapeQueryParameters.xml
  37821. #: doc/classes/PhysicsShapeQueryParameters.xml
  37822. msgid "The queried shape's transform matrix."
  37823. msgstr ""
  37824. #: doc/classes/PhysicsBody.xml
  37825. msgid "Base class for all objects affected by physics in 3D space."
  37826. msgstr ""
  37827. #: doc/classes/PhysicsBody.xml
  37828. msgid ""
  37829. "PhysicsBody is an abstract base class for implementing a physics body. All "
  37830. "*Body types inherit from it."
  37831. msgstr ""
  37832. #: doc/classes/PhysicsBody.xml doc/classes/PhysicsBody2D.xml
  37833. #: doc/classes/SoftBody.xml
  37834. msgid "Adds a body to the list of bodies that this body can't collide with."
  37835. msgstr ""
  37836. #: doc/classes/PhysicsBody.xml doc/classes/PhysicsBody2D.xml
  37837. #: doc/classes/SoftBody.xml
  37838. msgid ""
  37839. "Returns an array of nodes that were added as collision exceptions for this "
  37840. "body."
  37841. msgstr ""
  37842. #: doc/classes/PhysicsBody.xml doc/classes/PhysicsBody2D.xml
  37843. #: doc/classes/SoftBody.xml
  37844. msgid ""
  37845. "Removes a body from the list of bodies that this body can't collide with."
  37846. msgstr ""
  37847. #: doc/classes/PhysicsBody2D.xml
  37848. msgid "Base class for all objects affected by physics in 2D space."
  37849. msgstr ""
  37850. #: doc/classes/PhysicsBody2D.xml
  37851. msgid ""
  37852. "PhysicsBody2D is an abstract base class for implementing a physics body. All "
  37853. "*Body2D types inherit from it."
  37854. msgstr ""
  37855. #: doc/classes/PhysicsBody2D.xml
  37856. msgid ""
  37857. "Both collision_layer and collision_mask. Returns collision_layer when "
  37858. "accessed. Updates collision_layer and collision_mask when modified."
  37859. msgstr ""
  37860. #: doc/classes/PhysicsDirectBodyState.xml
  37861. msgid "Direct access object to a physics body in the [PhysicsServer]."
  37862. msgstr ""
  37863. #: doc/classes/PhysicsDirectBodyState.xml
  37864. msgid ""
  37865. "Provides direct access to a physics body in the [PhysicsServer], allowing "
  37866. "safe changes to physics properties. This object is passed via the direct "
  37867. "state callback of rigid/character bodies, and is intended for changing the "
  37868. "direct state of that body. See [method RigidBody._integrate_forces]."
  37869. msgstr ""
  37870. #: doc/classes/PhysicsDirectBodyState.xml
  37871. msgid ""
  37872. "Adds a constant directional force without affecting rotation.\n"
  37873. "This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]."
  37874. msgstr ""
  37875. #: doc/classes/PhysicsDirectBodyState.xml
  37876. msgid "Adds a constant rotational force without affecting position."
  37877. msgstr ""
  37878. #: doc/classes/PhysicsDirectBodyState.xml
  37879. msgid ""
  37880. "Applies a single directional impulse without affecting rotation.\n"
  37881. "This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code]."
  37882. msgstr ""
  37883. #: doc/classes/PhysicsDirectBodyState.xml
  37884. msgid ""
  37885. "Applies a positioned impulse to the body. An impulse is time-independent! "
  37886. "Applying an impulse every frame would result in a framerate-dependent force. "
  37887. "For this reason it should only be used when simulating one-time impacts. The "
  37888. "position uses the rotation of the global coordinate system, but is centered "
  37889. "at the object's origin."
  37890. msgstr ""
  37891. #: doc/classes/PhysicsDirectBodyState.xml
  37892. msgid ""
  37893. "Apply a torque impulse (which will be affected by the body mass and shape). "
  37894. "This will rotate the body around the vector [code]j[/code] passed as "
  37895. "parameter."
  37896. msgstr ""
  37897. #: doc/classes/PhysicsDirectBodyState.xml
  37898. msgid "Returns the collider object."
  37899. msgstr ""
  37900. #: doc/classes/PhysicsDirectBodyState.xml
  37901. msgid ""
  37902. "Returns the number of contacts this body has with other bodies.\n"
  37903. "[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
  37904. "monitor contacts. See [member RigidBody.contact_monitor]."
  37905. msgstr ""
  37906. #: doc/classes/PhysicsDirectBodyState.xml
  37907. msgid "Impulse created by the contact. Only implemented for Bullet physics."
  37908. msgstr ""
  37909. #: doc/classes/PhysicsDirectBodyState.xml doc/classes/RigidBody.xml
  37910. msgid ""
  37911. "The body's rotational velocity in axis-angle format. The magnitude of the "
  37912. "vector is the rotation rate in [i]radians[/i] per second."
  37913. msgstr ""
  37914. #: doc/classes/PhysicsDirectBodyState.xml
  37915. msgid "The body's linear velocity in units per second."
  37916. msgstr ""
  37917. #: doc/classes/PhysicsDirectSpaceState.xml
  37918. msgid "Direct access object to a space in the [PhysicsServer]."
  37919. msgstr ""
  37920. #: doc/classes/PhysicsDirectSpaceState.xml
  37921. msgid ""
  37922. "Direct access object to a space in the [PhysicsServer]. It's used mainly to "
  37923. "do queries against objects and areas residing in a given space."
  37924. msgstr ""
  37925. #: doc/classes/PhysicsDirectSpaceState.xml
  37926. msgid ""
  37927. "Checks how far a [Shape] can move without colliding. All the parameters for "
  37928. "the query, including the shape, are supplied through a "
  37929. "[PhysicsShapeQueryParameters] object.\n"
  37930. "Returns an array with the safe and unsafe proportions (between 0 and 1) of "
  37931. "the motion. The safe proportion is the maximum fraction of the motion that "
  37932. "can be made without a collision. The unsafe proportion is the minimum "
  37933. "fraction of the distance that must be moved for a collision. If no collision "
  37934. "is detected a result of [code][1.0, 1.0][/code] will be returned.\n"
  37935. "[b]Note:[/b] Any [Shape]s that the shape is already colliding with e.g. "
  37936. "inside of, will be ignored. Use [method collide_shape] to determine the "
  37937. "[Shape]s that the shape is already colliding with."
  37938. msgstr ""
  37939. #: doc/classes/PhysicsDirectSpaceState.xml
  37940. msgid ""
  37941. "Checks the intersections of a shape, given through a "
  37942. "[PhysicsShapeQueryParameters] object, against the space. The resulting array "
  37943. "contains a list of points where the shape intersects another. Like with "
  37944. "[method intersect_shape], the number of returned results can be limited to "
  37945. "save processing time."
  37946. msgstr ""
  37947. #: doc/classes/PhysicsDirectSpaceState.xml
  37948. msgid ""
  37949. "Checks the intersections of a shape, given through a "
  37950. "[PhysicsShapeQueryParameters] object, against the space. If it collides with "
  37951. "more than one shape, the nearest one is selected. The returned object is a "
  37952. "dictionary containing the following fields:\n"
  37953. "[code]collider_id[/code]: The colliding object's ID.\n"
  37954. "[code]linear_velocity[/code]: The colliding object's velocity [Vector3]. If "
  37955. "the object is an [Area], the result is [code](0, 0, 0)[/code].\n"
  37956. "[code]normal[/code]: The object's surface normal at the intersection point.\n"
  37957. "[code]point[/code]: The intersection point.\n"
  37958. "[code]rid[/code]: The intersecting object's [RID].\n"
  37959. "[code]shape[/code]: The shape index of the colliding shape.\n"
  37960. "If the shape did not intersect anything, then an empty dictionary is "
  37961. "returned instead."
  37962. msgstr ""
  37963. #: doc/classes/PhysicsDirectSpaceState.xml
  37964. msgid ""
  37965. "Checks whether a point is inside any solid shape. The shapes the point is "
  37966. "inside of are returned in an array containing dictionaries with the "
  37967. "following fields:\n"
  37968. "[code]collider[/code]: The colliding object.\n"
  37969. "[code]collider_id[/code]: The colliding object's ID.\n"
  37970. "[code]rid[/code]: The intersecting object's [RID].\n"
  37971. "[code]shape[/code]: The shape index of the colliding shape.\n"
  37972. "The number of intersections can be limited with the [code]max_results[/code] "
  37973. "parameter, to reduce the processing time.\n"
  37974. "Additionally, the method can take an [code]exclude[/code] array of objects "
  37975. "or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
  37976. "code] bitmask representing the physics layers to check in, or booleans to "
  37977. "determine if the ray should collide with [PhysicsBody]s or [Area]s, "
  37978. "respectively."
  37979. msgstr ""
  37980. #: doc/classes/PhysicsDirectSpaceState.xml
  37981. msgid ""
  37982. "Intersects a ray in a given space. The returned object is a dictionary with "
  37983. "the following fields:\n"
  37984. "[code]collider[/code]: The colliding object.\n"
  37985. "[code]collider_id[/code]: The colliding object's ID.\n"
  37986. "[code]normal[/code]: The object's surface normal at the intersection point.\n"
  37987. "[code]position[/code]: The intersection point.\n"
  37988. "[code]rid[/code]: The intersecting object's [RID].\n"
  37989. "[code]shape[/code]: The shape index of the colliding shape.\n"
  37990. "If the ray did not intersect anything, then an empty dictionary is returned "
  37991. "instead.\n"
  37992. "Additionally, the method can take an [code]exclude[/code] array of objects "
  37993. "or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
  37994. "code] bitmask representing the physics layers to check in, or booleans to "
  37995. "determine if the ray should collide with [PhysicsBody]s or [Area]s, "
  37996. "respectively."
  37997. msgstr ""
  37998. #: doc/classes/PhysicsDirectSpaceState.xml
  37999. msgid ""
  38000. "Checks the intersections of a shape, given through a "
  38001. "[PhysicsShapeQueryParameters] object, against the space. The intersected "
  38002. "shapes are returned in an array containing dictionaries with the following "
  38003. "fields:\n"
  38004. "[code]collider[/code]: The colliding object.\n"
  38005. "[code]collider_id[/code]: The colliding object's ID.\n"
  38006. "[code]rid[/code]: The intersecting object's [RID].\n"
  38007. "[code]shape[/code]: The shape index of the colliding shape.\n"
  38008. "The number of intersections can be limited with the [code]max_results[/code] "
  38009. "parameter, to reduce the processing time."
  38010. msgstr ""
  38011. #: doc/classes/PhysicsMaterial.xml
  38012. msgid "A material for physics properties."
  38013. msgstr ""
  38014. #: doc/classes/PhysicsMaterial.xml
  38015. msgid ""
  38016. "Provides a means of modifying the collision properties of a [PhysicsBody]."
  38017. msgstr ""
  38018. #: doc/classes/PhysicsMaterial.xml
  38019. msgid ""
  38020. "If [code]true[/code], subtracts the bounciness from the colliding object's "
  38021. "bounciness instead of adding it."
  38022. msgstr ""
  38023. #: doc/classes/PhysicsMaterial.xml
  38024. msgid ""
  38025. "The body's bounciness. Values range from [code]0[/code] (no bounce) to "
  38026. "[code]1[/code] (full bounciness)."
  38027. msgstr ""
  38028. #: doc/classes/PhysicsMaterial.xml
  38029. msgid ""
  38030. "The body's friction. Values range from [code]0[/code] (frictionless) to "
  38031. "[code]1[/code] (maximum friction)."
  38032. msgstr ""
  38033. #: doc/classes/PhysicsMaterial.xml
  38034. msgid ""
  38035. "If [code]true[/code], the physics engine will use the friction of the object "
  38036. "marked as \"rough\" when two objects collide. If [code]false[/code], the "
  38037. "physics engine will use the lowest friction of all colliding objects "
  38038. "instead. If [code]true[/code] for both colliding objects, the physics engine "
  38039. "will use the highest friction."
  38040. msgstr ""
  38041. #: doc/classes/PhysicsServer.xml
  38042. msgid "Server interface for low-level physics access."
  38043. msgstr ""
  38044. #: doc/classes/PhysicsServer.xml
  38045. msgid ""
  38046. "PhysicsServer is the server responsible for all 3D physics. It can create "
  38047. "many kinds of physics objects, but does not insert them on the node tree."
  38048. msgstr ""
  38049. #: doc/classes/PhysicsServer.xml
  38050. msgid "Creates an [Area]."
  38051. msgstr ""
  38052. #: doc/classes/PhysicsServer.xml
  38053. msgid ""
  38054. "Returns an area parameter value. A list of available parameters is on the "
  38055. "[enum AreaParameter] constants."
  38056. msgstr ""
  38057. #: doc/classes/PhysicsServer.xml
  38058. msgid "If [code]true[/code], area collides with rays."
  38059. msgstr ""
  38060. #: doc/classes/PhysicsServer.xml
  38061. msgid ""
  38062. "Sets the value for an area parameter. A list of available parameters is on "
  38063. "the [enum AreaParameter] constants."
  38064. msgstr ""
  38065. #: doc/classes/PhysicsServer.xml
  38066. msgid "Sets object pickable with rays."
  38067. msgstr ""
  38068. #: doc/classes/PhysicsServer.xml
  38069. msgid ""
  38070. "Sets the space override mode for the area. The modes are described in the "
  38071. "[enum AreaSpaceOverrideMode] constants."
  38072. msgstr ""
  38073. #: doc/classes/PhysicsServer.xml
  38074. msgid ""
  38075. "Gives the body a push at a [code]position[/code] in the direction of the "
  38076. "[code]impulse[/code]."
  38077. msgstr ""
  38078. #: doc/classes/PhysicsServer.xml
  38079. msgid "Gives the body a push to rotate it."
  38080. msgstr ""
  38081. #: doc/classes/PhysicsServer.xml
  38082. msgid ""
  38083. "Creates a physics body. The first parameter can be any value from [enum "
  38084. "BodyMode] constants, for the type of body created. Additionally, the body "
  38085. "can be created in sleeping state to save processing time."
  38086. msgstr ""
  38087. #: doc/classes/PhysicsServer.xml
  38088. msgid ""
  38089. "Returns the [PhysicsDirectBodyState] of the body. Returns [code]null[/code] "
  38090. "if the body is destroyed or removed from the physics space."
  38091. msgstr ""
  38092. #: doc/classes/PhysicsServer.xml
  38093. msgid ""
  38094. "Returns the value of a body parameter. A list of available parameters is on "
  38095. "the [enum BodyParameter] constants."
  38096. msgstr ""
  38097. #: doc/classes/PhysicsServer.xml
  38098. msgid ""
  38099. "If [code]true[/code], the continuous collision detection mode is enabled."
  38100. msgstr ""
  38101. #: doc/classes/PhysicsServer.xml
  38102. msgid "If [code]true[/code], the body can be detected by rays."
  38103. msgstr ""
  38104. #: doc/classes/PhysicsServer.xml
  38105. msgid ""
  38106. "Removes a body from the list of bodies exempt from collisions.\n"
  38107. "Continuous collision detection tries to predict where a moving body will "
  38108. "collide, instead of moving it and correcting its movement if it collided."
  38109. msgstr ""
  38110. #: doc/classes/PhysicsServer.xml
  38111. msgid ""
  38112. "If [code]true[/code], the continuous collision detection mode is enabled.\n"
  38113. "Continuous collision detection tries to predict where a moving body will "
  38114. "collide, instead of moving it and correcting its movement if it collided."
  38115. msgstr ""
  38116. #: doc/classes/PhysicsServer.xml
  38117. msgid "Sets the body mode, from one of the [enum BodyMode] constants."
  38118. msgstr ""
  38119. #: doc/classes/PhysicsServer.xml
  38120. msgid ""
  38121. "Sets a body parameter. A list of available parameters is on the [enum "
  38122. "BodyParameter] constants."
  38123. msgstr ""
  38124. #: doc/classes/PhysicsServer.xml
  38125. msgid "Sets the body pickable with rays if [code]enabled[/code] is set."
  38126. msgstr ""
  38127. #: doc/classes/PhysicsServer.xml
  38128. msgid "Sets a body state (see [enum BodyState] constants)."
  38129. msgstr ""
  38130. #: doc/classes/PhysicsServer.xml
  38131. msgid ""
  38132. "Returns [code]true[/code] if a collision would result from moving in the "
  38133. "given direction from a given point in space. [PhysicsTestMotionResult] can "
  38134. "be passed to return additional information in."
  38135. msgstr ""
  38136. #: doc/classes/PhysicsServer.xml
  38137. msgid ""
  38138. "Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."
  38139. msgstr ""
  38140. #: doc/classes/PhysicsServer.xml
  38141. msgid ""
  38142. "Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."
  38143. msgstr ""
  38144. #: doc/classes/PhysicsServer.xml
  38145. msgid ""
  38146. "Destroys any of the objects created by PhysicsServer. If the [RID] passed is "
  38147. "not one of the objects that can be created by PhysicsServer, an error will "
  38148. "be sent to the console."
  38149. msgstr ""
  38150. #: doc/classes/PhysicsServer.xml
  38151. msgid ""
  38152. "Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."
  38153. msgstr ""
  38154. #: doc/classes/PhysicsServer.xml
  38155. msgid ""
  38156. "Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] "
  38157. "constants)."
  38158. msgstr ""
  38159. #: doc/classes/PhysicsServer.xml
  38160. msgid ""
  38161. "Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."
  38162. msgstr ""
  38163. #: doc/classes/PhysicsServer.xml
  38164. msgid ""
  38165. "Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] "
  38166. "constants)."
  38167. msgstr ""
  38168. #: doc/classes/PhysicsServer.xml
  38169. msgid ""
  38170. "Returns information about the current state of the 3D physics engine. See "
  38171. "[enum ProcessInfo] for a list of available states. Only implemented for "
  38172. "Godot Physics."
  38173. msgstr ""
  38174. #: doc/classes/PhysicsServer.xml
  38175. msgid "Gets a hinge_joint flag (see [enum HingeJointFlag] constants)."
  38176. msgstr ""
  38177. #: doc/classes/PhysicsServer.xml
  38178. msgid "Gets a hinge_joint parameter (see [enum HingeJointParam])."
  38179. msgstr ""
  38180. #: doc/classes/PhysicsServer.xml
  38181. msgid "Sets a hinge_joint flag (see [enum HingeJointFlag] constants)."
  38182. msgstr ""
  38183. #: doc/classes/PhysicsServer.xml
  38184. msgid "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)."
  38185. msgstr ""
  38186. #: doc/classes/PhysicsServer.xml
  38187. msgid "Creates a [ConeTwistJoint]."
  38188. msgstr ""
  38189. #: doc/classes/PhysicsServer.xml
  38190. msgid "Creates a [Generic6DOFJoint]."
  38191. msgstr ""
  38192. #: doc/classes/PhysicsServer.xml
  38193. msgid "Creates a [HingeJoint]."
  38194. msgstr ""
  38195. #: doc/classes/PhysicsServer.xml
  38196. msgid "Creates a [PinJoint]."
  38197. msgstr ""
  38198. #: doc/classes/PhysicsServer.xml
  38199. msgid "Creates a [SliderJoint]."
  38200. msgstr ""
  38201. #: doc/classes/PhysicsServer.xml
  38202. msgid "Gets the priority value of the Joint."
  38203. msgstr ""
  38204. #: doc/classes/PhysicsServer.xml
  38205. #, fuzzy
  38206. msgid "Returns the type of the Joint."
  38207. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  38208. #: doc/classes/PhysicsServer.xml
  38209. msgid "Sets the priority value of the Joint."
  38210. msgstr ""
  38211. #: doc/classes/PhysicsServer.xml
  38212. msgid ""
  38213. "Returns position of the joint in the local space of body a of the joint."
  38214. msgstr ""
  38215. #: doc/classes/PhysicsServer.xml
  38216. msgid ""
  38217. "Returns position of the joint in the local space of body b of the joint."
  38218. msgstr ""
  38219. #: doc/classes/PhysicsServer.xml
  38220. msgid "Gets a pin_joint parameter (see [enum PinJointParam] constants)."
  38221. msgstr ""
  38222. #: doc/classes/PhysicsServer.xml
  38223. msgid "Sets position of the joint in the local space of body a of the joint."
  38224. msgstr ""
  38225. #: doc/classes/PhysicsServer.xml
  38226. msgid "Sets position of the joint in the local space of body b of the joint."
  38227. msgstr ""
  38228. #: doc/classes/PhysicsServer.xml
  38229. msgid "Sets a pin_joint parameter (see [enum PinJointParam] constants)."
  38230. msgstr ""
  38231. #: doc/classes/PhysicsServer.xml
  38232. msgid "Activates or deactivates the 3D physics engine."
  38233. msgstr ""
  38234. #: doc/classes/PhysicsServer.xml
  38235. msgid ""
  38236. "Sets the amount of iterations for calculating velocities of colliding "
  38237. "bodies. The greater the amount of iterations, the more accurate the "
  38238. "collisions will be. However, a greater amount of iterations requires more "
  38239. "CPU power, which can decrease performance. The default value is [code]8[/"
  38240. "code].\n"
  38241. "[b]Note:[/b] Only has an effect when using the GodotPhysics engine, not the "
  38242. "default Bullet physics engine."
  38243. msgstr ""
  38244. #: doc/classes/PhysicsServer.xml
  38245. msgid ""
  38246. "Creates a shape of a type from [enum ShapeType]. Does not assign it to a "
  38247. "body or an area. To do so, you must use [method area_set_shape] or [method "
  38248. "body_set_shape]."
  38249. msgstr ""
  38250. #: doc/classes/PhysicsServer.xml
  38251. msgid "Returns the type of shape (see [enum ShapeType] constants)."
  38252. msgstr ""
  38253. #: doc/classes/PhysicsServer.xml
  38254. msgid "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."
  38255. msgstr ""
  38256. #: doc/classes/PhysicsServer.xml
  38257. msgid ""
  38258. "Returns the state of a space, a [PhysicsDirectSpaceState]. This object can "
  38259. "be used to make collision/intersection queries."
  38260. msgstr ""
  38261. #: doc/classes/PhysicsServer.xml
  38262. msgid ""
  38263. "Sets the value for a space parameter. A list of available parameters is on "
  38264. "the [enum SpaceParameter] constants."
  38265. msgstr ""
  38266. #: doc/classes/PhysicsServer.xml
  38267. msgid "The [Joint] is a [PinJoint]."
  38268. msgstr ""
  38269. #: doc/classes/PhysicsServer.xml
  38270. msgid "The [Joint] is a [HingeJoint]."
  38271. msgstr ""
  38272. #: doc/classes/PhysicsServer.xml
  38273. msgid "The [Joint] is a [SliderJoint]."
  38274. msgstr ""
  38275. #: doc/classes/PhysicsServer.xml
  38276. msgid "The [Joint] is a [ConeTwistJoint]."
  38277. msgstr ""
  38278. #: doc/classes/PhysicsServer.xml
  38279. msgid "The [Joint] is a [Generic6DOFJoint]."
  38280. msgstr ""
  38281. #: doc/classes/PhysicsServer.xml
  38282. msgid ""
  38283. "The strength with which the pinned objects try to stay in positional "
  38284. "relation to each other.\n"
  38285. "The higher, the stronger."
  38286. msgstr ""
  38287. #: doc/classes/PhysicsServer.xml
  38288. msgid ""
  38289. "The strength with which the pinned objects try to stay in velocity relation "
  38290. "to each other.\n"
  38291. "The higher, the stronger."
  38292. msgstr ""
  38293. #: doc/classes/PhysicsServer.xml
  38294. msgid ""
  38295. "If above 0, this value is the maximum value for an impulse that this Joint "
  38296. "puts on its ends."
  38297. msgstr ""
  38298. #: doc/classes/PhysicsServer.xml
  38299. msgid "The maximum rotation across the Hinge."
  38300. msgstr ""
  38301. #: doc/classes/PhysicsServer.xml
  38302. msgid "The minimum rotation across the Hinge."
  38303. msgstr ""
  38304. #: doc/classes/PhysicsServer.xml
  38305. msgid "If [code]true[/code], the Hinge has a maximum and a minimum rotation."
  38306. msgstr ""
  38307. #: doc/classes/PhysicsServer.xml
  38308. msgid "If [code]true[/code], a motor turns the Hinge."
  38309. msgstr ""
  38310. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38311. msgid ""
  38312. "The maximum difference between the pivot points on their X axis before "
  38313. "damping happens."
  38314. msgstr ""
  38315. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38316. msgid ""
  38317. "The minimum difference between the pivot points on their X axis before "
  38318. "damping happens."
  38319. msgstr ""
  38320. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38321. msgid ""
  38322. "A factor applied to the movement across the slider axis once the limits get "
  38323. "surpassed. The lower, the slower the movement."
  38324. msgstr ""
  38325. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38326. msgid ""
  38327. "The amount of restitution once the limits are surpassed. The lower, the more "
  38328. "velocityenergy gets lost."
  38329. msgstr ""
  38330. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38331. msgid "The amount of damping once the slider limits are surpassed."
  38332. msgstr ""
  38333. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38334. msgid ""
  38335. "A factor applied to the movement across the slider axis as long as the "
  38336. "slider is in the limits. The lower, the slower the movement."
  38337. msgstr ""
  38338. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38339. msgid "The amount of restitution inside the slider limits."
  38340. msgstr ""
  38341. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38342. msgid "The amount of damping inside the slider limits."
  38343. msgstr ""
  38344. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38345. msgid "A factor applied to the movement across axes orthogonal to the slider."
  38346. msgstr ""
  38347. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38348. msgid ""
  38349. "The amount of restitution when movement is across axes orthogonal to the "
  38350. "slider."
  38351. msgstr ""
  38352. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38353. msgid ""
  38354. "The amount of damping when movement is across axes orthogonal to the slider."
  38355. msgstr ""
  38356. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38357. msgid "The upper limit of rotation in the slider."
  38358. msgstr ""
  38359. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38360. msgid "The lower limit of rotation in the slider."
  38361. msgstr ""
  38362. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38363. msgid "A factor applied to the all rotation once the limit is surpassed."
  38364. msgstr ""
  38365. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38366. msgid "The amount of restitution of the rotation when the limit is surpassed."
  38367. msgstr ""
  38368. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38369. msgid "The amount of damping of the rotation when the limit is surpassed."
  38370. msgstr ""
  38371. #: doc/classes/PhysicsServer.xml
  38372. msgid "A factor that gets applied to the all rotation in the limits."
  38373. msgstr ""
  38374. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38375. msgid "The amount of restitution of the rotation in the limits."
  38376. msgstr ""
  38377. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38378. msgid "The amount of damping of the rotation in the limits."
  38379. msgstr ""
  38380. #: doc/classes/PhysicsServer.xml
  38381. msgid ""
  38382. "A factor that gets applied to the all rotation across axes orthogonal to the "
  38383. "slider."
  38384. msgstr ""
  38385. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38386. msgid ""
  38387. "The amount of restitution of the rotation across axes orthogonal to the "
  38388. "slider."
  38389. msgstr ""
  38390. #: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
  38391. msgid ""
  38392. "The amount of damping of the rotation across axes orthogonal to the slider."
  38393. msgstr ""
  38394. #: doc/classes/PhysicsServer.xml
  38395. msgid "Represents the size of the [enum SliderJointParam] enum."
  38396. msgstr ""
  38397. #: doc/classes/PhysicsServer.xml
  38398. msgid ""
  38399. "The ease with which the Joint twists, if it's too low, it takes more force "
  38400. "to twist the joint."
  38401. msgstr ""
  38402. #: doc/classes/PhysicsServer.xml
  38403. msgid ""
  38404. "A factor that gets applied to the movement across the axes. The lower, the "
  38405. "slower the movement."
  38406. msgstr ""
  38407. #: doc/classes/PhysicsServer.xml
  38408. msgid ""
  38409. "The amount of restitution on the axes movement. The lower, the more velocity-"
  38410. "energy gets lost."
  38411. msgstr ""
  38412. #: doc/classes/PhysicsServer.xml
  38413. msgid "The velocity that the joint's linear motor will attempt to reach."
  38414. msgstr ""
  38415. #: doc/classes/PhysicsServer.xml
  38416. msgid ""
  38417. "The maximum force that the linear motor can apply while trying to reach the "
  38418. "target velocity."
  38419. msgstr ""
  38420. #: doc/classes/PhysicsServer.xml
  38421. msgid "A factor that gets multiplied onto all rotations across the axes."
  38422. msgstr ""
  38423. #: doc/classes/PhysicsServer.xml
  38424. msgid ""
  38425. "When correcting the crossing of limits in rotation across the axes, this "
  38426. "error tolerance factor defines how much the correction gets slowed down. The "
  38427. "lower, the slower."
  38428. msgstr ""
  38429. #: doc/classes/PhysicsServer.xml
  38430. msgid "If set, linear motion is possible within the given limits."
  38431. msgstr ""
  38432. #: doc/classes/PhysicsServer.xml
  38433. msgid "If set, rotational motion is possible."
  38434. msgstr ""
  38435. #: doc/classes/PhysicsServer.xml
  38436. msgid "If set, there is a rotational motor across these axes."
  38437. msgstr ""
  38438. #: doc/classes/PhysicsServer.xml
  38439. msgid ""
  38440. "If set, there is a linear motor on this axis that targets a specific "
  38441. "velocity."
  38442. msgstr ""
  38443. #: doc/classes/PhysicsServer.xml
  38444. msgid "The [Shape] is a [PlaneShape]."
  38445. msgstr ""
  38446. #: doc/classes/PhysicsServer.xml
  38447. msgid "The [Shape] is a [RayShape]."
  38448. msgstr ""
  38449. #: doc/classes/PhysicsServer.xml
  38450. msgid "The [Shape] is a [SphereShape]."
  38451. msgstr ""
  38452. #: doc/classes/PhysicsServer.xml
  38453. msgid "The [Shape] is a [BoxShape]."
  38454. msgstr ""
  38455. #: doc/classes/PhysicsServer.xml
  38456. msgid "The [Shape] is a [CapsuleShape]."
  38457. msgstr ""
  38458. #: doc/classes/PhysicsServer.xml
  38459. msgid "The [Shape] is a [CylinderShape]."
  38460. msgstr ""
  38461. #: doc/classes/PhysicsServer.xml
  38462. msgid "The [Shape] is a [ConvexPolygonShape]."
  38463. msgstr ""
  38464. #: doc/classes/PhysicsServer.xml
  38465. msgid "The [Shape] is a [ConcavePolygonShape]."
  38466. msgstr ""
  38467. #: doc/classes/PhysicsServer.xml
  38468. msgid "The [Shape] is a [HeightMapShape]."
  38469. msgstr ""
  38470. #: doc/classes/PhysicsShapeQueryParameters.xml
  38471. msgid "Parameters to be sent to a 3D shape physics query."
  38472. msgstr ""
  38473. #: doc/classes/PhysicsShapeQueryParameters.xml
  38474. msgid ""
  38475. "This class contains the shape and other parameters for 3D intersection/"
  38476. "collision queries."
  38477. msgstr ""
  38478. #: doc/classes/PhysicsShapeQueryParameters.xml
  38479. msgid "Sets the [Shape] that will be used for collision/intersection queries."
  38480. msgstr ""
  38481. #: doc/classes/PhysicsShapeQueryParameters.xml
  38482. msgid "If [code]true[/code], the query will take [Area]s into account."
  38483. msgstr ""
  38484. #: doc/classes/PhysicsShapeQueryParameters.xml
  38485. msgid "If [code]true[/code], the query will take [PhysicsBody]s into account."
  38486. msgstr ""
  38487. #: doc/classes/PinJoint.xml
  38488. msgid "Pin joint for 3D PhysicsBodies."
  38489. msgstr ""
  38490. #: doc/classes/PinJoint.xml
  38491. msgid ""
  38492. "Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. "
  38493. "See also [Generic6DOFJoint]."
  38494. msgstr ""
  38495. #: doc/classes/PinJoint.xml
  38496. msgid ""
  38497. "The force with which the pinned objects stay in positional relation to each "
  38498. "other. The higher, the stronger."
  38499. msgstr ""
  38500. #: doc/classes/PinJoint.xml
  38501. msgid ""
  38502. "The force with which the pinned objects stay in velocity relation to each "
  38503. "other. The higher, the stronger."
  38504. msgstr ""
  38505. #: doc/classes/PinJoint.xml
  38506. msgid ""
  38507. "If above 0, this value is the maximum value for an impulse that this Joint "
  38508. "produces."
  38509. msgstr ""
  38510. #: doc/classes/PinJoint2D.xml
  38511. msgid "Pin Joint for 2D shapes."
  38512. msgstr ""
  38513. #: doc/classes/PinJoint2D.xml
  38514. msgid ""
  38515. "Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together."
  38516. msgstr ""
  38517. #: doc/classes/PinJoint2D.xml
  38518. msgid ""
  38519. "The higher this value, the more the bond to the pinned partner can flex."
  38520. msgstr ""
  38521. #: doc/classes/Plane.xml
  38522. msgid "Plane in hessian form."
  38523. msgstr ""
  38524. #: doc/classes/Plane.xml
  38525. msgid ""
  38526. "Plane represents a normalized plane equation. Basically, \"normal\" is the "
  38527. "normal of the plane (a,b,c normalized), and \"d\" is the distance from the "
  38528. "origin to the plane (in the direction of \"normal\"). \"Over\" or \"Above\" "
  38529. "the plane is considered the side of the plane towards where the normal is "
  38530. "pointing."
  38531. msgstr ""
  38532. #: doc/classes/Plane.xml
  38533. msgid ""
  38534. "Creates a plane from the four parameters. The three components of the "
  38535. "resulting plane's [member normal] are [code]a[/code], [code]b[/code] and "
  38536. "[code]c[/code], and the plane has a distance of [code]d[/code] from the "
  38537. "origin."
  38538. msgstr ""
  38539. #: doc/classes/Plane.xml
  38540. msgid "Creates a plane from the three points, given in clockwise order."
  38541. msgstr ""
  38542. #: doc/classes/Plane.xml
  38543. msgid "Creates a plane from the normal and the plane's distance to the origin."
  38544. msgstr ""
  38545. #: doc/classes/Plane.xml
  38546. msgid "Returns the center of the plane."
  38547. msgstr ""
  38548. #: doc/classes/Plane.xml
  38549. msgid ""
  38550. "Returns the shortest distance from the plane to the position [code]point[/"
  38551. "code]."
  38552. msgstr ""
  38553. #: doc/classes/Plane.xml
  38554. msgid ""
  38555. "Returns the center of the plane.\n"
  38556. "This method is deprecated, please use [method center] instead."
  38557. msgstr ""
  38558. #: doc/classes/Plane.xml
  38559. msgid ""
  38560. "Returns [code]true[/code] if [code]point[/code] is inside the plane. "
  38561. "Comparison uses a custom minimum [code]epsilon[/code] threshold."
  38562. msgstr ""
  38563. #: doc/classes/Plane.xml
  38564. msgid ""
  38565. "Returns the intersection point of the three planes [code]b[/code], [code]c[/"
  38566. "code] and this plane. If no intersection is found, [code]null[/code] is "
  38567. "returned."
  38568. msgstr ""
  38569. #: doc/classes/Plane.xml
  38570. msgid ""
  38571. "Returns the intersection point of a ray consisting of the position "
  38572. "[code]from[/code] and the direction normal [code]dir[/code] with this plane. "
  38573. "If no intersection is found, [code]null[/code] is returned."
  38574. msgstr ""
  38575. #: doc/classes/Plane.xml
  38576. msgid ""
  38577. "Returns the intersection point of a segment from position [code]begin[/code] "
  38578. "to position [code]end[/code] with this plane. If no intersection is found, "
  38579. "[code]null[/code] is returned."
  38580. msgstr ""
  38581. #: doc/classes/Plane.xml
  38582. msgid ""
  38583. "Returns [code]true[/code] if this plane and [code]plane[/code] are "
  38584. "approximately equal, by running [method @GDScript.is_equal_approx] on each "
  38585. "component."
  38586. msgstr ""
  38587. #: doc/classes/Plane.xml
  38588. msgid ""
  38589. "Returns [code]true[/code] if [code]point[/code] is located above the plane."
  38590. msgstr ""
  38591. #: doc/classes/Plane.xml
  38592. msgid "Returns a copy of the plane, normalized."
  38593. msgstr ""
  38594. #: doc/classes/Plane.xml
  38595. msgid ""
  38596. "Returns the orthogonal projection of [code]point[/code] into a point in the "
  38597. "plane."
  38598. msgstr ""
  38599. #: doc/classes/Plane.xml
  38600. msgid ""
  38601. "The distance from the origin to the plane, in the direction of [member "
  38602. "normal]. This value is typically non-negative.\n"
  38603. "In the scalar equation of the plane [code]ax + by + cz = d[/code], this is "
  38604. "[code]d[/code], while the [code](a, b, c)[/code] coordinates are represented "
  38605. "by the [member normal] property."
  38606. msgstr ""
  38607. #: doc/classes/Plane.xml
  38608. msgid ""
  38609. "The normal of the plane, which must be normalized.\n"
  38610. "In the scalar equation of the plane [code]ax + by + cz = d[/code], this is "
  38611. "the vector [code](a, b, c)[/code], where [code]d[/code] is the [member d] "
  38612. "property."
  38613. msgstr ""
  38614. #: doc/classes/Plane.xml
  38615. msgid "The X component of the plane's [member normal] vector."
  38616. msgstr ""
  38617. #: doc/classes/Plane.xml
  38618. msgid "The Y component of the plane's [member normal] vector."
  38619. msgstr ""
  38620. #: doc/classes/Plane.xml
  38621. msgid "The Z component of the plane's [member normal] vector."
  38622. msgstr ""
  38623. #: doc/classes/Plane.xml
  38624. msgid "A plane that extends in the Y and Z axes (normal vector points +X)."
  38625. msgstr ""
  38626. #: doc/classes/Plane.xml
  38627. msgid "A plane that extends in the X and Z axes (normal vector points +Y)."
  38628. msgstr ""
  38629. #: doc/classes/Plane.xml
  38630. msgid "A plane that extends in the X and Y axes (normal vector points +Z)."
  38631. msgstr ""
  38632. #: doc/classes/PlaneMesh.xml
  38633. msgid "Class representing a planar [PrimitiveMesh]."
  38634. msgstr ""
  38635. #: doc/classes/PlaneMesh.xml
  38636. msgid ""
  38637. "Class representing a planar [PrimitiveMesh]. This flat mesh does not have a "
  38638. "thickness. By default, this mesh is aligned on the X and Z axes; this "
  38639. "default rotation isn't suited for use with billboarded materials. For "
  38640. "billboarded materials, use [QuadMesh] instead.\n"
  38641. "[b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you "
  38642. "may stumble upon UV jittering issues depending on the camera angle. To solve "
  38643. "this, increase [member subdivide_depth] and [member subdivide_width] until "
  38644. "you no longer notice UV jittering."
  38645. msgstr ""
  38646. #: doc/classes/PlaneMesh.xml
  38647. msgid "Offset from the origin of the generated plane. Useful for particles."
  38648. msgstr ""
  38649. #: doc/classes/PlaneMesh.xml
  38650. msgid "Size of the generated plane."
  38651. msgstr ""
  38652. #: doc/classes/PlaneMesh.xml
  38653. msgid "Number of subdivision along the Z axis."
  38654. msgstr ""
  38655. #: doc/classes/PlaneMesh.xml
  38656. msgid "Number of subdivision along the X axis."
  38657. msgstr ""
  38658. #: doc/classes/PlaneShape.xml
  38659. msgid "Infinite plane shape for 3D collisions."
  38660. msgstr ""
  38661. #: doc/classes/PlaneShape.xml
  38662. msgid ""
  38663. "An infinite plane shape for 3D collisions. Note that the [Plane]'s normal "
  38664. "matters; anything \"below\" the plane will collide with it. If the "
  38665. "[PlaneShape] is used in a [PhysicsBody], it will cause colliding objects "
  38666. "placed \"below\" it to teleport \"above\" the plane."
  38667. msgstr ""
  38668. #: doc/classes/PlaneShape.xml
  38669. msgid "The [Plane] used by the [PlaneShape] for collision."
  38670. msgstr ""
  38671. #: doc/classes/PointMesh.xml
  38672. msgid "Mesh with a single Point primitive."
  38673. msgstr ""
  38674. #: doc/classes/PointMesh.xml
  38675. msgid ""
  38676. "The PointMesh is made from a single point. Instead of relying on triangles, "
  38677. "points are rendered as a single rectangle on the screen with a constant "
  38678. "size. They are intended to be used with Particle systems, but can be used as "
  38679. "a cheap way to render constant size billboarded sprites (for example in a "
  38680. "point cloud).\n"
  38681. "PointMeshes, must be used with a material that has a point size. Point size "
  38682. "can be accessed in a shader with [code]POINT_SIZE[/code], or in a "
  38683. "[SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] "
  38684. "and the variable [member SpatialMaterial.params_point_size].\n"
  38685. "When using PointMeshes, properties that normally alter vertices will be "
  38686. "ignored, including billboard mode, grow, and cull face."
  38687. msgstr ""
  38688. #: doc/classes/Polygon2D.xml
  38689. msgid "A 2D polygon."
  38690. msgstr ""
  38691. #: doc/classes/Polygon2D.xml
  38692. msgid ""
  38693. "A Polygon2D is defined by a set of points. Each point is connected to the "
  38694. "next, with the final point being connected to the first, resulting in a "
  38695. "closed polygon. Polygon2Ds can be filled with color (solid or gradient) or "
  38696. "filled with a given texture.\n"
  38697. "[b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a "
  38698. "time. To increase this limit, open the Project Settings and increase [member "
  38699. "ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and "
  38700. "[member ProjectSettings.rendering/limits/buffers/"
  38701. "canvas_polygon_index_buffer_size_kb]."
  38702. msgstr ""
  38703. #: doc/classes/Polygon2D.xml
  38704. msgid ""
  38705. "Adds a bone with the specified [code]path[/code] and [code]weights[/code]."
  38706. msgstr ""
  38707. #: doc/classes/Polygon2D.xml
  38708. msgid "Removes all bones from this [Polygon2D]."
  38709. msgstr ""
  38710. #: doc/classes/Polygon2D.xml
  38711. msgid "Removes the specified bone from this [Polygon2D]."
  38712. msgstr ""
  38713. #: doc/classes/Polygon2D.xml
  38714. msgid "Returns the number of bones in this [Polygon2D]."
  38715. msgstr ""
  38716. #: doc/classes/Polygon2D.xml
  38717. msgid "Returns the path to the node associated with the specified bone."
  38718. msgstr ""
  38719. #: doc/classes/Polygon2D.xml
  38720. msgid "Returns the height values of the specified bone."
  38721. msgstr ""
  38722. #: doc/classes/Polygon2D.xml
  38723. msgid "Sets the path to the node associated with the specified bone."
  38724. msgstr ""
  38725. #: doc/classes/Polygon2D.xml
  38726. msgid "Sets the weight values for the specified bone."
  38727. msgstr ""
  38728. #: doc/classes/Polygon2D.xml
  38729. msgid ""
  38730. "If [code]true[/code], attempts to perform antialiasing for polygon edges by "
  38731. "drawing a thin OpenGL smooth line on the edges.\n"
  38732. "[b]Note:[/b] Due to how it works, built-in antialiasing will not look "
  38733. "correct for translucent polygons and may not work on certain platforms. As a "
  38734. "workaround, install the [url=https://github.com/godot-extended-libraries/"
  38735. "godot-antialiased-line2d]Antialiased Line2D[/url] add-on then create an "
  38736. "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps "
  38737. "to perform antialiasing."
  38738. msgstr ""
  38739. #: doc/classes/Polygon2D.xml
  38740. msgid ""
  38741. "The polygon's fill color. If [code]texture[/code] is defined, it will be "
  38742. "multiplied by this color. It will also be the default color for vertices not "
  38743. "set in [code]vertex_colors[/code]."
  38744. msgstr ""
  38745. #: doc/classes/Polygon2D.xml
  38746. msgid ""
  38747. "Added padding applied to the bounding box when using [code]invert[/code]. "
  38748. "Setting this value too small may result in a \"Bad Polygon\" error."
  38749. msgstr ""
  38750. #: doc/classes/Polygon2D.xml
  38751. msgid ""
  38752. "If [code]true[/code], polygon will be inverted, containing the area outside "
  38753. "the defined points and extending to the [code]invert_border[/code]."
  38754. msgstr ""
  38755. #: doc/classes/Polygon2D.xml
  38756. msgid "The offset applied to each vertex."
  38757. msgstr ""
  38758. #: doc/classes/Polygon2D.xml
  38759. msgid ""
  38760. "The polygon's list of vertices. The final point will be connected to the "
  38761. "first.\n"
  38762. "[b]Note:[/b] This returns a copy of the [PoolVector2Array] rather than a "
  38763. "reference."
  38764. msgstr ""
  38765. #: doc/classes/Polygon2D.xml
  38766. msgid ""
  38767. "The polygon's fill texture. Use [code]uv[/code] to set texture coordinates."
  38768. msgstr ""
  38769. #: doc/classes/Polygon2D.xml
  38770. msgid ""
  38771. "Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] "
  38772. "the texture's origin (its top-left corner) will be placed at the polygon's "
  38773. "[code]position[/code]."
  38774. msgstr ""
  38775. #: doc/classes/Polygon2D.xml
  38776. msgid "The texture's rotation in radians."
  38777. msgstr ""
  38778. #: doc/classes/Polygon2D.xml
  38779. msgid "The texture's rotation in degrees."
  38780. msgstr ""
  38781. #: doc/classes/Polygon2D.xml
  38782. msgid ""
  38783. "Amount to multiply the [code]uv[/code] coordinates when using a "
  38784. "[code]texture[/code]. Larger values make the texture smaller, and vice versa."
  38785. msgstr ""
  38786. #: doc/classes/Polygon2D.xml
  38787. msgid ""
  38788. "Texture coordinates for each vertex of the polygon. There should be one "
  38789. "[code]uv[/code] per polygon vertex. If there are fewer, undefined vertices "
  38790. "will use [code](0, 0)[/code]."
  38791. msgstr ""
  38792. #: doc/classes/Polygon2D.xml
  38793. msgid ""
  38794. "Color for each vertex. Colors are interpolated between vertices, resulting "
  38795. "in smooth gradients. There should be one per polygon vertex. If there are "
  38796. "fewer, undefined vertices will use [code]color[/code]."
  38797. msgstr ""
  38798. #: doc/classes/PoolByteArray.xml
  38799. msgid "A pooled array of bytes."
  38800. msgstr ""
  38801. #: doc/classes/PoolByteArray.xml
  38802. msgid ""
  38803. "An array specifically designed to hold bytes. Optimized for memory usage, "
  38804. "does not fragment the memory.\n"
  38805. "[b]Note:[/b] This type is passed by value and not by reference. This means "
  38806. "that when [i]mutating[/i] a class property of type [PoolByteArray] or "
  38807. "mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
  38808. "be lost:\n"
  38809. "[codeblock]\n"
  38810. "var array = [PoolByteArray()]\n"
  38811. "array[0].push_back(123)\n"
  38812. "print(array) # [[]] (empty PoolByteArray within an Array)\n"
  38813. "[/codeblock]\n"
  38814. "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
  38815. "[code]=[/code] for it to be changed:\n"
  38816. "[codeblock]\n"
  38817. "var array = [PoolByteArray()]\n"
  38818. "var pool_array = array[0]\n"
  38819. "pool_array.push_back(123)\n"
  38820. "array[0] = pool_array\n"
  38821. "print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
  38822. "[/codeblock]"
  38823. msgstr ""
  38824. #: doc/classes/PoolByteArray.xml
  38825. msgid ""
  38826. "Constructs a new [PoolByteArray]. Optionally, you can pass in a generic "
  38827. "[Array] that will be converted."
  38828. msgstr ""
  38829. #: doc/classes/PoolByteArray.xml
  38830. msgid "Appends a [PoolByteArray] at the end of this array."
  38831. msgstr ""
  38832. #: doc/classes/PoolByteArray.xml
  38833. msgid ""
  38834. "Returns a new [PoolByteArray] with the data compressed. Set the compression "
  38835. "mode using one of [enum File.CompressionMode]'s constants."
  38836. msgstr ""
  38837. #: doc/classes/PoolByteArray.xml
  38838. msgid ""
  38839. "Returns a new [PoolByteArray] with the data decompressed. Set "
  38840. "[code]buffer_size[/code] to the size of the uncompressed data. Set the "
  38841. "compression mode using one of [enum File.CompressionMode]'s constants."
  38842. msgstr ""
  38843. #: doc/classes/PoolByteArray.xml
  38844. msgid ""
  38845. "Returns a new [PoolByteArray] with the data decompressed. Set the "
  38846. "compression mode using one of [enum File.CompressionMode]'s constants. "
  38847. "[b]This method only accepts gzip and deflate compression modes.[/b]\n"
  38848. "This method is potentially slower than [code]decompress[/code], as it may "
  38849. "have to re-allocate its output buffer multiple times while decompressing, "
  38850. "where as [code]decompress[/code] knows its output buffer size from the "
  38851. "beginning.\n"
  38852. "\n"
  38853. "GZIP has a maximal compression ratio of 1032:1, meaning it's very possible "
  38854. "for a small compressed payload to decompress to a potentially very large "
  38855. "output. To guard against this, you may provide a maximum size this function "
  38856. "is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 "
  38857. "will allow for unbounded output. If any positive value is passed, and the "
  38858. "decompression exceeds that amount in bytes, then an error will be returned."
  38859. msgstr ""
  38860. #: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
  38861. #: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
  38862. #: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
  38863. #: doc/classes/PoolVector3Array.xml
  38864. msgid ""
  38865. "Assigns the given value to all elements in the array. This can typically be "
  38866. "used together with [method resize] to create an array with a given size and "
  38867. "initialized elements."
  38868. msgstr ""
  38869. #: doc/classes/PoolByteArray.xml
  38870. msgid ""
  38871. "Returns a copy of the array's contents as [String]. Fast alternative to "
  38872. "[method get_string_from_utf8] if the content is ASCII-only. Unlike the UTF-8 "
  38873. "function this function maps every byte to a character in the array. "
  38874. "Multibyte sequences will not be interpreted correctly. For parsing user "
  38875. "input always use [method get_string_from_utf8]."
  38876. msgstr ""
  38877. #: doc/classes/PoolByteArray.xml
  38878. msgid ""
  38879. "Returns a copy of the array's contents as [String]. Slower than [method "
  38880. "get_string_from_ascii] but supports UTF-8 encoded data. Use this function if "
  38881. "you are unsure about the source of the data. For user input this function "
  38882. "should always be preferred."
  38883. msgstr ""
  38884. #: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
  38885. #: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
  38886. #: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
  38887. #: doc/classes/PoolVector3Array.xml
  38888. msgid ""
  38889. "Returns [code]true[/code] if the array contains the given value.\n"
  38890. "[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
  38891. msgstr ""
  38892. #: doc/classes/PoolByteArray.xml
  38893. msgid ""
  38894. "Returns a hexadecimal representation of this array as a [String].\n"
  38895. "[codeblock]\n"
  38896. "var array = PoolByteArray([11, 46, 255])\n"
  38897. "print(array.hex_encode()) # Prints: 0b2eff\n"
  38898. "[/codeblock]"
  38899. msgstr ""
  38900. #: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
  38901. #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
  38902. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  38903. msgid ""
  38904. "Inserts a new element at a given position in the array. The position must be "
  38905. "valid, or at the end of the array ([code]idx == size()[/code])."
  38906. msgstr ""
  38907. #: doc/classes/PoolByteArray.xml doc/classes/PoolRealArray.xml
  38908. msgid "Appends an element at the end of the array."
  38909. msgstr ""
  38910. #: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
  38911. #: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
  38912. #: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
  38913. #: doc/classes/PoolVector3Array.xml
  38914. msgid "Removes an element from the array by index."
  38915. msgstr ""
  38916. #: doc/classes/PoolByteArray.xml doc/classes/PoolIntArray.xml
  38917. #: doc/classes/PoolRealArray.xml
  38918. msgid ""
  38919. "Sets the size of the array. If the array is grown, reserves elements at the "
  38920. "end of the array. If the array is shrunk, truncates the array to the new "
  38921. "size.\n"
  38922. "[b]Note:[/b] Added elements are not automatically initialized to 0 and will "
  38923. "contain garbage, i.e. indeterminate values."
  38924. msgstr ""
  38925. #: doc/classes/PoolByteArray.xml
  38926. msgid "Changes the byte at the given index."
  38927. msgstr ""
  38928. #: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
  38929. #: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
  38930. #: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
  38931. #: doc/classes/PoolVector3Array.xml
  38932. msgid "Sorts the elements of the array in ascending order."
  38933. msgstr ""
  38934. #: doc/classes/PoolByteArray.xml
  38935. msgid ""
  38936. "Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
  38937. "new [PoolByteArray]. Any negative index is considered to be from the end of "
  38938. "the array."
  38939. msgstr ""
  38940. #: doc/classes/PoolColorArray.xml
  38941. msgid "A pooled array of [Color]s."
  38942. msgstr ""
  38943. #: doc/classes/PoolColorArray.xml
  38944. msgid ""
  38945. "An array specifically designed to hold [Color]. Optimized for memory usage, "
  38946. "does not fragment the memory.\n"
  38947. "[b]Note:[/b] This type is passed by value and not by reference. This means "
  38948. "that when [i]mutating[/i] a class property of type [PoolColorArray] or "
  38949. "mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
  38950. "be lost:\n"
  38951. "[codeblock]\n"
  38952. "var array = [PoolColorArray()]\n"
  38953. "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
  38954. "print(array) # [[]] (empty PoolColorArray within an Array)\n"
  38955. "[/codeblock]\n"
  38956. "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
  38957. "[code]=[/code] for it to be changed:\n"
  38958. "[codeblock]\n"
  38959. "var array = [PoolColorArray()]\n"
  38960. "var pool_array = array[0]\n"
  38961. "pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
  38962. "array[0] = pool_array\n"
  38963. "print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
  38964. "inside an Array)\n"
  38965. "[/codeblock]"
  38966. msgstr ""
  38967. #: doc/classes/PoolColorArray.xml
  38968. msgid ""
  38969. "Constructs a new [PoolColorArray]. Optionally, you can pass in a generic "
  38970. "[Array] that will be converted."
  38971. msgstr ""
  38972. #: doc/classes/PoolColorArray.xml
  38973. msgid "Appends a [PoolColorArray] at the end of this array."
  38974. msgstr ""
  38975. #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
  38976. msgid "Appends a value to the array."
  38977. msgstr ""
  38978. #: doc/classes/PoolColorArray.xml doc/classes/PoolStringArray.xml
  38979. #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
  38980. msgid ""
  38981. "Sets the size of the array. If the array is grown, reserves elements at the "
  38982. "end of the array. If the array is shrunk, truncates the array to the new "
  38983. "size."
  38984. msgstr ""
  38985. #: doc/classes/PoolColorArray.xml
  38986. msgid "Changes the [Color] at the given index."
  38987. msgstr ""
  38988. #: doc/classes/PoolIntArray.xml
  38989. msgid "A pooled array of integers ([int])."
  38990. msgstr ""
  38991. #: doc/classes/PoolIntArray.xml
  38992. msgid ""
  38993. "An array specifically designed to hold integer values ([int]). Optimized for "
  38994. "memory usage, does not fragment the memory.\n"
  38995. "[b]Note:[/b] This type is passed by value and not by reference. This means "
  38996. "that when [i]mutating[/i] a class property of type [PoolIntArray] or "
  38997. "mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
  38998. "lost:\n"
  38999. "[codeblock]\n"
  39000. "var array = [PoolIntArray()]\n"
  39001. "array[0].push_back(1234)\n"
  39002. "print(array) # [[]] (empty PoolIntArray within an Array)\n"
  39003. "[/codeblock]\n"
  39004. "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
  39005. "[code]=[/code] for it to be changed:\n"
  39006. "[codeblock]\n"
  39007. "var array = [PoolIntArray()]\n"
  39008. "var pool_array = array[0]\n"
  39009. "pool_array.push_back(1234)\n"
  39010. "array[0] = pool_array\n"
  39011. "print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
  39012. "[/codeblock]\n"
  39013. "[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
  39014. "can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
  39015. "[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
  39016. "around. In comparison, [int] uses signed 64-bit integers which can hold much "
  39017. "larger values."
  39018. msgstr ""
  39019. #: doc/classes/PoolIntArray.xml
  39020. msgid ""
  39021. "Constructs a new [PoolIntArray]. Optionally, you can pass in a generic "
  39022. "[Array] that will be converted."
  39023. msgstr ""
  39024. #: doc/classes/PoolIntArray.xml
  39025. msgid "Appends a [PoolIntArray] at the end of this array."
  39026. msgstr ""
  39027. #: doc/classes/PoolIntArray.xml
  39028. msgid ""
  39029. "Inserts a new int at a given position in the array. The position must be "
  39030. "valid, or at the end of the array ([code]idx == size()[/code])."
  39031. msgstr ""
  39032. #: doc/classes/PoolIntArray.xml
  39033. msgid "Changes the int at the given index."
  39034. msgstr ""
  39035. #: doc/classes/PoolRealArray.xml
  39036. msgid "A pooled array of real numbers ([float])."
  39037. msgstr ""
  39038. #: doc/classes/PoolRealArray.xml
  39039. msgid ""
  39040. "An array specifically designed to hold floating-point values. Optimized for "
  39041. "memory usage, does not fragment the memory.\n"
  39042. "[b]Note:[/b] This type is passed by value and not by reference. This means "
  39043. "that when [i]mutating[/i] a class property of type [PoolRealArray] or "
  39044. "mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
  39045. "be lost:\n"
  39046. "[codeblock]\n"
  39047. "var array = [PoolRealArray()]\n"
  39048. "array[0].push_back(12.34)\n"
  39049. "print(array) # [[]] (empty PoolRealArray within an Array)\n"
  39050. "[/codeblock]\n"
  39051. "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
  39052. "[code]=[/code] for it to be changed:\n"
  39053. "[codeblock]\n"
  39054. "var array = [PoolRealArray()]\n"
  39055. "var pool_array = array[0]\n"
  39056. "pool_array.push_back(12.34)\n"
  39057. "array[0] = pool_array\n"
  39058. "print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
  39059. "[/codeblock]\n"
  39060. "[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
  39061. "[PoolRealArray] are 32-bit floats. This means values stored in "
  39062. "[PoolRealArray] have lower precision compared to primitive [float]s. If you "
  39063. "need to store 64-bit floats in an array, use a generic [Array] with [float] "
  39064. "elements as these will still be 64-bit. However, using a generic [Array] to "
  39065. "store [float]s will use roughly 6 times more memory compared to a "
  39066. "[PoolRealArray]."
  39067. msgstr ""
  39068. #: doc/classes/PoolRealArray.xml
  39069. msgid ""
  39070. "Constructs a new [PoolRealArray]. Optionally, you can pass in a generic "
  39071. "[Array] that will be converted."
  39072. msgstr ""
  39073. #: doc/classes/PoolRealArray.xml
  39074. msgid "Appends a [PoolRealArray] at the end of this array."
  39075. msgstr ""
  39076. #: doc/classes/PoolRealArray.xml
  39077. msgid "Changes the float at the given index."
  39078. msgstr ""
  39079. #: doc/classes/PoolStringArray.xml
  39080. msgid "A pooled array of [String]s."
  39081. msgstr ""
  39082. #: doc/classes/PoolStringArray.xml
  39083. msgid ""
  39084. "An array specifically designed to hold [String]s. Optimized for memory "
  39085. "usage, does not fragment the memory.\n"
  39086. "[b]Note:[/b] This type is passed by value and not by reference. This means "
  39087. "that when [i]mutating[/i] a class property of type [PoolStringArray] or "
  39088. "mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
  39089. "be lost:\n"
  39090. "[codeblock]\n"
  39091. "var array = [PoolStringArray()]\n"
  39092. "array[0].push_back(\"hello\")\n"
  39093. "print(array) # [[]] (empty PoolStringArray within an Array)\n"
  39094. "[/codeblock]\n"
  39095. "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
  39096. "with [code]=[/code] for it to be changed:\n"
  39097. "[codeblock]\n"
  39098. "var array = [PoolStringArray()]\n"
  39099. "var pool_array = array[0]\n"
  39100. "pool_array.push_back(\"hello\")\n"
  39101. "array[0] = pool_array\n"
  39102. "print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
  39103. "[/codeblock]"
  39104. msgstr ""
  39105. #: doc/classes/PoolStringArray.xml
  39106. msgid ""
  39107. "Constructs a new [PoolStringArray]. Optionally, you can pass in a generic "
  39108. "[Array] that will be converted."
  39109. msgstr ""
  39110. #: doc/classes/PoolStringArray.xml
  39111. msgid "Appends a [PoolStringArray] at the end of this array."
  39112. msgstr ""
  39113. #: doc/classes/PoolStringArray.xml
  39114. msgid ""
  39115. "Returns a [String] with each element of the array joined with the given "
  39116. "[code]delimiter[/code]."
  39117. msgstr ""
  39118. #: doc/classes/PoolStringArray.xml
  39119. msgid "Appends a string element at end of the array."
  39120. msgstr ""
  39121. #: doc/classes/PoolStringArray.xml
  39122. msgid "Changes the [String] at the given index."
  39123. msgstr ""
  39124. #: doc/classes/PoolVector2Array.xml
  39125. msgid "A pooled array of [Vector2]s."
  39126. msgstr ""
  39127. #: doc/classes/PoolVector2Array.xml
  39128. msgid ""
  39129. "An array specifically designed to hold [Vector2]. Optimized for memory "
  39130. "usage, does not fragment the memory.\n"
  39131. "[b]Note:[/b] This type is passed by value and not by reference. This means "
  39132. "that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
  39133. "mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
  39134. "will be lost:\n"
  39135. "[codeblock]\n"
  39136. "var array = [PoolVector2Array()]\n"
  39137. "array[0].push_back(Vector2(12, 34))\n"
  39138. "print(array) # [[]] (empty PoolVector2Array within an Array)\n"
  39139. "[/codeblock]\n"
  39140. "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
  39141. "with [code]=[/code] for it to be changed:\n"
  39142. "[codeblock]\n"
  39143. "var array = [PoolVector2Array()]\n"
  39144. "var pool_array = array[0]\n"
  39145. "pool_array.push_back(Vector2(12, 34))\n"
  39146. "array[0] = pool_array\n"
  39147. "print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
  39148. "Array)\n"
  39149. "[/codeblock]"
  39150. msgstr ""
  39151. #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
  39152. #: doc/classes/TileSet.xml
  39153. msgid "2D Navigation Astar Demo"
  39154. msgstr ""
  39155. #: doc/classes/PoolVector2Array.xml
  39156. msgid ""
  39157. "Constructs a new [PoolVector2Array]. Optionally, you can pass in a generic "
  39158. "[Array] that will be converted."
  39159. msgstr ""
  39160. #: doc/classes/PoolVector2Array.xml
  39161. msgid "Appends a [PoolVector2Array] at the end of this array."
  39162. msgstr ""
  39163. #: doc/classes/PoolVector2Array.xml
  39164. msgid "Inserts a [Vector2] at the end."
  39165. msgstr ""
  39166. #: doc/classes/PoolVector2Array.xml
  39167. msgid "Changes the [Vector2] at the given index."
  39168. msgstr ""
  39169. #: doc/classes/PoolVector3Array.xml
  39170. msgid "A pooled array of [Vector3]."
  39171. msgstr ""
  39172. #: doc/classes/PoolVector3Array.xml
  39173. msgid ""
  39174. "An array specifically designed to hold [Vector3]. Optimized for memory "
  39175. "usage, does not fragment the memory.\n"
  39176. "[b]Note:[/b] This type is passed by value and not by reference. This means "
  39177. "that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
  39178. "mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
  39179. "will be lost:\n"
  39180. "[codeblock]\n"
  39181. "var array = [PoolVector3Array()]\n"
  39182. "array[0].push_back(Vector3(12, 34, 56))\n"
  39183. "print(array) # [[]] (empty PoolVector3Array within an Array)\n"
  39184. "[/codeblock]\n"
  39185. "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
  39186. "with [code]=[/code] for it to be changed:\n"
  39187. "[codeblock]\n"
  39188. "var array = [PoolVector3Array()]\n"
  39189. "var pool_array = array[0]\n"
  39190. "pool_array.push_back(Vector3(12, 34, 56))\n"
  39191. "array[0] = pool_array\n"
  39192. "print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
  39193. "Array)\n"
  39194. "[/codeblock]"
  39195. msgstr ""
  39196. #: doc/classes/PoolVector3Array.xml
  39197. msgid ""
  39198. "Constructs a new [PoolVector3Array]. Optionally, you can pass in a generic "
  39199. "[Array] that will be converted."
  39200. msgstr ""
  39201. #: doc/classes/PoolVector3Array.xml
  39202. msgid "Appends a [PoolVector3Array] at the end of this array."
  39203. msgstr ""
  39204. #: doc/classes/PoolVector3Array.xml
  39205. msgid "Inserts a [Vector3] at the end."
  39206. msgstr ""
  39207. #: doc/classes/PoolVector3Array.xml
  39208. msgid "Changes the [Vector3] at the given index."
  39209. msgstr ""
  39210. #: doc/classes/Popup.xml
  39211. msgid "Base container control for popups and dialogs."
  39212. msgstr ""
  39213. #: doc/classes/Popup.xml
  39214. msgid ""
  39215. "Popup is a base [Control] used to show dialogs and popups. It's a subwindow "
  39216. "and modal by default (see [Control]) and has helpers for custom popup "
  39217. "behavior. All popup methods ensure correct placement within the viewport."
  39218. msgstr ""
  39219. #: doc/classes/Popup.xml
  39220. msgid "Popup (show the control in modal form)."
  39221. msgstr ""
  39222. #: doc/classes/Popup.xml
  39223. msgid ""
  39224. "Popup (show the control in modal form) in the center of the screen relative "
  39225. "to its current canvas transform, at the current size, or at a size "
  39226. "determined by [code]size[/code]."
  39227. msgstr ""
  39228. #: doc/classes/Popup.xml
  39229. msgid ""
  39230. "Popup (show the control in modal form) in the center of the screen relative "
  39231. "to the current canvas transform, clamping the size to [code]size[/code], "
  39232. "then ensuring the popup is no larger than the viewport size multiplied by "
  39233. "[code]fallback_ratio[/code]."
  39234. msgstr ""
  39235. #: doc/classes/Popup.xml
  39236. msgid ""
  39237. "Popup (show the control in modal form) in the center of the screen relative "
  39238. "to the current canvas transform, ensuring the size is never smaller than "
  39239. "[code]minsize[/code]."
  39240. msgstr ""
  39241. #: doc/classes/Popup.xml
  39242. msgid ""
  39243. "Popup (show the control in modal form) in the center of the screen relative "
  39244. "to the current canvas transform, scaled at a ratio of size of the screen."
  39245. msgstr ""
  39246. #: doc/classes/Popup.xml
  39247. msgid "Shrink popup to keep to the minimum size of content."
  39248. msgstr ""
  39249. #: doc/classes/Popup.xml
  39250. msgid ""
  39251. "If [code]true[/code], the popup will not be hidden when a click event occurs "
  39252. "outside of it, or when it receives the [code]ui_cancel[/code] action event.\n"
  39253. "[b]Note:[/b] Enabling this property doesn't affect the Close or Cancel "
  39254. "buttons' behavior in dialogs that inherit from this class. As a workaround, "
  39255. "you can use [method WindowDialog.get_close_button] or [method "
  39256. "ConfirmationDialog.get_cancel] and hide the buttons in question by setting "
  39257. "their [member CanvasItem.visible] property to [code]false[/code]."
  39258. msgstr ""
  39259. #: doc/classes/Popup.xml
  39260. msgid ""
  39261. "Emitted when a popup is about to be shown. This is often used in [PopupMenu] "
  39262. "to clear the list of options then create a new one according to the current "
  39263. "context."
  39264. msgstr ""
  39265. #: doc/classes/Popup.xml
  39266. msgid "Emitted when a popup is hidden."
  39267. msgstr ""
  39268. #: doc/classes/Popup.xml
  39269. msgid "Notification sent right after the popup is shown."
  39270. msgstr ""
  39271. #: doc/classes/Popup.xml
  39272. msgid "Notification sent right after the popup is hidden."
  39273. msgstr ""
  39274. #: doc/classes/PopupDialog.xml
  39275. msgid "Base class for popup dialogs."
  39276. msgstr ""
  39277. #: doc/classes/PopupDialog.xml
  39278. msgid ""
  39279. "PopupDialog is a base class for popup dialogs, along with [WindowDialog]."
  39280. msgstr ""
  39281. #: doc/classes/PopupDialog.xml
  39282. msgid "Sets a custom [StyleBox] for the panel of the [PopupDialog]."
  39283. msgstr ""
  39284. #: doc/classes/PopupMenu.xml
  39285. msgid "PopupMenu displays a list of options."
  39286. msgstr ""
  39287. #: doc/classes/PopupMenu.xml
  39288. msgid ""
  39289. "[PopupMenu] is a [Control] that displays a list of options. They are popular "
  39290. "in toolbars or context menus.\n"
  39291. "[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
  39292. "searching within the list while the control is focused. Press a key that "
  39293. "matches the first letter of an item's name to select the first item starting "
  39294. "with the given letter. After that point, there are two ways to perform "
  39295. "incremental search: 1) Press the same key again before the timeout duration "
  39296. "to select the next item starting with the same letter. 2) Press letter keys "
  39297. "that match the rest of the word before the timeout duration to match to "
  39298. "select the item in question directly. Both of these actions will be reset to "
  39299. "the beginning of the list if the timeout duration has passed since the last "
  39300. "keystroke was registered. You can adjust the timeout duration by changing "
  39301. "[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
  39302. msgstr ""
  39303. #: doc/classes/PopupMenu.xml
  39304. msgid ""
  39305. "Adds a new checkable item with text [code]label[/code].\n"
  39306. "An [code]id[/code] can optionally be provided, as well as an accelerator "
  39307. "([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
  39308. "from the index. If no [code]accel[/code] is provided then the default "
  39309. "[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
  39310. "more info on accelerators.\n"
  39311. "[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
  39312. "built-in checking behavior and must be checked/unchecked manually. See "
  39313. "[method set_item_checked] for more info on how to control it."
  39314. msgstr ""
  39315. #: doc/classes/PopupMenu.xml
  39316. msgid ""
  39317. "Adds a new checkable item and assigns the specified [ShortCut] to it. Sets "
  39318. "the label of the checkbox to the [ShortCut]'s name.\n"
  39319. "An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
  39320. "provided, one will be created from the index.\n"
  39321. "[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
  39322. "built-in checking behavior and must be checked/unchecked manually. See "
  39323. "[method set_item_checked] for more info on how to control it."
  39324. msgstr ""
  39325. #: doc/classes/PopupMenu.xml
  39326. msgid ""
  39327. "Adds a new checkable item with text [code]label[/code] and icon "
  39328. "[code]texture[/code].\n"
  39329. "An [code]id[/code] can optionally be provided, as well as an accelerator "
  39330. "([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
  39331. "from the index. If no [code]accel[/code] is provided then the default "
  39332. "[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
  39333. "more info on accelerators.\n"
  39334. "[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
  39335. "built-in checking behavior and must be checked/unchecked manually. See "
  39336. "[method set_item_checked] for more info on how to control it."
  39337. msgstr ""
  39338. #: doc/classes/PopupMenu.xml
  39339. msgid ""
  39340. "Adds a new checkable item and assigns the specified [ShortCut] and icon "
  39341. "[code]texture[/code] to it. Sets the label of the checkbox to the "
  39342. "[ShortCut]'s name.\n"
  39343. "An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
  39344. "provided, one will be created from the index.\n"
  39345. "[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
  39346. "built-in checking behavior and must be checked/unchecked manually. See "
  39347. "[method set_item_checked] for more info on how to control it."
  39348. msgstr ""
  39349. #: doc/classes/PopupMenu.xml
  39350. msgid ""
  39351. "Adds a new item with text [code]label[/code] and icon [code]texture[/code].\n"
  39352. "An [code]id[/code] can optionally be provided, as well as an accelerator "
  39353. "([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
  39354. "from the index. If no [code]accel[/code] is provided then the default "
  39355. "[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
  39356. "more info on accelerators."
  39357. msgstr ""
  39358. #: doc/classes/PopupMenu.xml
  39359. msgid "Same as [method add_icon_check_item], but uses a radio check button."
  39360. msgstr ""
  39361. #: doc/classes/PopupMenu.xml
  39362. msgid ""
  39363. "Same as [method add_icon_check_shortcut], but uses a radio check button."
  39364. msgstr ""
  39365. #: doc/classes/PopupMenu.xml
  39366. msgid ""
  39367. "Adds a new item and assigns the specified [ShortCut] and icon [code]texture[/"
  39368. "code] to it. Sets the label of the checkbox to the [ShortCut]'s name.\n"
  39369. "An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
  39370. "provided, one will be created from the index."
  39371. msgstr ""
  39372. #: doc/classes/PopupMenu.xml
  39373. msgid ""
  39374. "Adds a new item with text [code]label[/code].\n"
  39375. "An [code]id[/code] can optionally be provided, as well as an accelerator "
  39376. "([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
  39377. "from the index. If no [code]accel[/code] is provided then the default "
  39378. "[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
  39379. "more info on accelerators."
  39380. msgstr ""
  39381. #: doc/classes/PopupMenu.xml
  39382. msgid ""
  39383. "Adds a new multistate item with text [code]label[/code].\n"
  39384. "Contrarily to normal binary items, multistate items can have more than two "
  39385. "states, as defined by [code]max_states[/code]. Each press or activate of the "
  39386. "item will increase the state by one. The default value is defined by "
  39387. "[code]default_state[/code].\n"
  39388. "An [code]id[/code] can optionally be provided, as well as an accelerator "
  39389. "([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
  39390. "from the index. If no [code]accel[/code] is provided then the default "
  39391. "[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
  39392. "more info on accelerators."
  39393. msgstr ""
  39394. #: doc/classes/PopupMenu.xml
  39395. msgid ""
  39396. "Adds a new radio check button with text [code]label[/code].\n"
  39397. "An [code]id[/code] can optionally be provided, as well as an accelerator "
  39398. "([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
  39399. "from the index. If no [code]accel[/code] is provided then the default "
  39400. "[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
  39401. "more info on accelerators.\n"
  39402. "[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
  39403. "built-in checking behavior and must be checked/unchecked manually. See "
  39404. "[method set_item_checked] for more info on how to control it."
  39405. msgstr ""
  39406. #: doc/classes/PopupMenu.xml
  39407. msgid ""
  39408. "Adds a new radio check button and assigns a [ShortCut] to it. Sets the label "
  39409. "of the checkbox to the [ShortCut]'s name.\n"
  39410. "An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
  39411. "provided, one will be created from the index.\n"
  39412. "[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
  39413. "built-in checking behavior and must be checked/unchecked manually. See "
  39414. "[method set_item_checked] for more info on how to control it."
  39415. msgstr ""
  39416. #: doc/classes/PopupMenu.xml
  39417. msgid ""
  39418. "Adds a separator between items. Separators also occupy an index, which you "
  39419. "can set by using the [code]id[/code] parameter.\n"
  39420. "A [code]label[/code] can optionally be provided, which will appear at the "
  39421. "center of the separator."
  39422. msgstr ""
  39423. #: doc/classes/PopupMenu.xml
  39424. msgid ""
  39425. "Adds a [ShortCut].\n"
  39426. "An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
  39427. "provided, one will be created from the index."
  39428. msgstr ""
  39429. #: doc/classes/PopupMenu.xml
  39430. msgid ""
  39431. "Adds an item that will act as a submenu of the parent [PopupMenu] node when "
  39432. "clicked. The [code]submenu[/code] argument is the name of the child "
  39433. "[PopupMenu] node that will be shown when the item is clicked.\n"
  39434. "An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
  39435. "provided, one will be created from the index."
  39436. msgstr ""
  39437. #: doc/classes/PopupMenu.xml
  39438. msgid "Removes all items from the [PopupMenu]."
  39439. msgstr ""
  39440. #: doc/classes/PopupMenu.xml
  39441. msgid ""
  39442. "Returns the index of the currently focused item. Returns [code]-1[/code] if "
  39443. "no item is focused."
  39444. msgstr ""
  39445. #: doc/classes/PopupMenu.xml
  39446. msgid ""
  39447. "Returns the accelerator of the item at index [code]idx[/code]. Accelerators "
  39448. "are special combinations of keys that activate the item, no matter which "
  39449. "control is focused."
  39450. msgstr ""
  39451. #: doc/classes/PopupMenu.xml
  39452. msgid "Returns the number of items in the [PopupMenu]."
  39453. msgstr ""
  39454. #: doc/classes/PopupMenu.xml
  39455. msgid ""
  39456. "Returns the id of the item at index [code]idx[/code]. [code]id[/code] can be "
  39457. "manually assigned, while index can not."
  39458. msgstr ""
  39459. #: doc/classes/PopupMenu.xml
  39460. msgid ""
  39461. "Returns the index of the item containing the specified [code]id[/code]. "
  39462. "Index is automatically assigned to each item by the engine. Index can not be "
  39463. "set manually."
  39464. msgstr ""
  39465. #: doc/classes/PopupMenu.xml
  39466. msgid ""
  39467. "Returns the metadata of the specified item, which might be of any type. You "
  39468. "can set it with [method set_item_metadata], which provides a simple way of "
  39469. "assigning context data to items."
  39470. msgstr ""
  39471. #: doc/classes/PopupMenu.xml
  39472. msgid ""
  39473. "Returns the [ShortCut] associated with the specified [code]idx[/code] item."
  39474. msgstr ""
  39475. #: doc/classes/PopupMenu.xml
  39476. msgid ""
  39477. "Returns the submenu name of the item at index [code]idx[/code]. See [method "
  39478. "add_submenu_item] for more info on how to add a submenu."
  39479. msgstr ""
  39480. #: doc/classes/PopupMenu.xml
  39481. #, fuzzy
  39482. msgid ""
  39483. "Returns the tooltip associated with the specified index [code]idx[/code]."
  39484. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  39485. #: doc/classes/PopupMenu.xml
  39486. msgid ""
  39487. "Returns [code]true[/code] if the popup will be hidden when the window loses "
  39488. "focus or not."
  39489. msgstr ""
  39490. #: doc/classes/PopupMenu.xml
  39491. msgid ""
  39492. "Returns [code]true[/code] if the item at index [code]idx[/code] is checkable "
  39493. "in some way, i.e. if it has a checkbox or radio button.\n"
  39494. "[b]Note:[/b] Checkable items just display a checkmark or radio button, but "
  39495. "don't have any built-in checking behavior and must be checked/unchecked "
  39496. "manually."
  39497. msgstr ""
  39498. #: doc/classes/PopupMenu.xml
  39499. msgid ""
  39500. "Returns [code]true[/code] if the item at index [code]idx[/code] is checked."
  39501. msgstr ""
  39502. #: doc/classes/PopupMenu.xml
  39503. msgid ""
  39504. "Returns [code]true[/code] if the item at index [code]idx[/code] is disabled. "
  39505. "When it is disabled it can't be selected, or its action invoked.\n"
  39506. "See [method set_item_disabled] for more info on how to disable an item."
  39507. msgstr ""
  39508. #: doc/classes/PopupMenu.xml
  39509. msgid ""
  39510. "Returns [code]true[/code] if the item at index [code]idx[/code] has radio "
  39511. "button-style checkability.\n"
  39512. "[b]Note:[/b] This is purely cosmetic; you must add the logic for checking/"
  39513. "unchecking items in radio groups."
  39514. msgstr ""
  39515. #: doc/classes/PopupMenu.xml
  39516. msgid ""
  39517. "Returns [code]true[/code] if the item is a separator. If it is, it will be "
  39518. "displayed as a line. See [method add_separator] for more info on how to add "
  39519. "a separator."
  39520. msgstr ""
  39521. #: doc/classes/PopupMenu.xml
  39522. msgid "Returns [code]true[/code] if the specified item's shortcut is disabled."
  39523. msgstr ""
  39524. #: doc/classes/PopupMenu.xml
  39525. msgid ""
  39526. "Removes the item at index [code]idx[/code] from the menu.\n"
  39527. "[b]Note:[/b] The indices of items after the removed item will be shifted by "
  39528. "one."
  39529. msgstr ""
  39530. #: doc/classes/PopupMenu.xml
  39531. #, fuzzy
  39532. msgid ""
  39533. "Sets the currently focused item as the given [code]index[/code].\n"
  39534. "Passing [code]-1[/code] as the index makes so that no item is focused."
  39535. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  39536. #: doc/classes/PopupMenu.xml
  39537. msgid "Hides the [PopupMenu] when the window loses focus."
  39538. msgstr ""
  39539. #: doc/classes/PopupMenu.xml
  39540. msgid ""
  39541. "Sets the accelerator of the item at index [code]idx[/code]. Accelerators are "
  39542. "special combinations of keys that activate the item, no matter which control "
  39543. "is focused."
  39544. msgstr ""
  39545. #: doc/classes/PopupMenu.xml
  39546. msgid ""
  39547. "Sets whether the item at index [code]idx[/code] has a checkbox. If "
  39548. "[code]false[/code], sets the type of the item to plain text.\n"
  39549. "[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
  39550. "built-in checking behavior and must be checked/unchecked manually."
  39551. msgstr ""
  39552. #: doc/classes/PopupMenu.xml
  39553. msgid ""
  39554. "Sets the type of the item at the specified index [code]idx[/code] to radio "
  39555. "button. If [code]false[/code], sets the type of the item to plain text."
  39556. msgstr ""
  39557. #: doc/classes/PopupMenu.xml
  39558. msgid ""
  39559. "Mark the item at index [code]idx[/code] as a separator, which means that it "
  39560. "would be displayed as a line. If [code]false[/code], sets the type of the "
  39561. "item to plain text."
  39562. msgstr ""
  39563. #: doc/classes/PopupMenu.xml
  39564. msgid "Sets the checkstate status of the item at index [code]idx[/code]."
  39565. msgstr ""
  39566. #: doc/classes/PopupMenu.xml
  39567. msgid ""
  39568. "Enables/disables the item at index [code]idx[/code]. When it is disabled, it "
  39569. "can't be selected and its action can't be invoked."
  39570. msgstr ""
  39571. #: doc/classes/PopupMenu.xml
  39572. msgid "Replaces the [Texture] icon of the specified [code]idx[/code]."
  39573. msgstr ""
  39574. #: doc/classes/PopupMenu.xml
  39575. msgid "Sets the [code]id[/code] of the item at index [code]idx[/code]."
  39576. msgstr ""
  39577. #: doc/classes/PopupMenu.xml
  39578. msgid ""
  39579. "Sets the metadata of an item, which may be of any type. You can later get it "
  39580. "with [method get_item_metadata], which provides a simple way of assigning "
  39581. "context data to items."
  39582. msgstr ""
  39583. #: doc/classes/PopupMenu.xml
  39584. msgid ""
  39585. "Sets the state of a multistate item. See [method add_multistate_item] for "
  39586. "details."
  39587. msgstr ""
  39588. #: doc/classes/PopupMenu.xml
  39589. msgid "Sets a [ShortCut] for the specified item [code]idx[/code]."
  39590. msgstr ""
  39591. #: doc/classes/PopupMenu.xml
  39592. msgid "Disables the [ShortCut] of the specified index [code]idx[/code]."
  39593. msgstr ""
  39594. #: doc/classes/PopupMenu.xml
  39595. msgid ""
  39596. "Sets the submenu of the item at index [code]idx[/code]. The submenu is the "
  39597. "name of a child [PopupMenu] node that would be shown when the item is "
  39598. "clicked."
  39599. msgstr ""
  39600. #: doc/classes/PopupMenu.xml
  39601. msgid ""
  39602. "Sets the [String] tooltip of the item at the specified index [code]idx[/"
  39603. "code]."
  39604. msgstr ""
  39605. #: doc/classes/PopupMenu.xml
  39606. msgid ""
  39607. "Toggles the check state of the item of the specified index [code]idx[/code]."
  39608. msgstr ""
  39609. #: doc/classes/PopupMenu.xml
  39610. msgid ""
  39611. "Cycle to the next state of a multistate item. See [method "
  39612. "add_multistate_item] for details."
  39613. msgstr ""
  39614. #: doc/classes/PopupMenu.xml
  39615. msgid "If [code]true[/code], allows navigating [PopupMenu] with letter keys."
  39616. msgstr ""
  39617. #: doc/classes/PopupMenu.xml
  39618. msgid ""
  39619. "If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button "
  39620. "is selected."
  39621. msgstr ""
  39622. #: doc/classes/PopupMenu.xml
  39623. msgid "If [code]true[/code], hides the [PopupMenu] when an item is selected."
  39624. msgstr ""
  39625. #: doc/classes/PopupMenu.xml
  39626. msgid ""
  39627. "If [code]true[/code], hides the [PopupMenu] when a state item is selected."
  39628. msgstr ""
  39629. #: doc/classes/PopupMenu.xml
  39630. msgid ""
  39631. "Sets the delay time in seconds for the submenu item to popup on mouse "
  39632. "hovering. If the popup menu is added as a child of another (acting as a "
  39633. "submenu), it will inherit the delay time of the parent menu item."
  39634. msgstr ""
  39635. #: doc/classes/PopupMenu.xml
  39636. msgid ""
  39637. "Emitted when user navigated to an item of some [code]id[/code] using "
  39638. "[code]ui_up[/code] or [code]ui_down[/code] action."
  39639. msgstr ""
  39640. #: doc/classes/PopupMenu.xml
  39641. msgid ""
  39642. "Emitted when an item of some [code]id[/code] is pressed or its accelerator "
  39643. "is activated."
  39644. msgstr ""
  39645. #: doc/classes/PopupMenu.xml
  39646. msgid ""
  39647. "Emitted when an item of some [code]index[/code] is pressed or its "
  39648. "accelerator is activated."
  39649. msgstr ""
  39650. #: doc/classes/PopupMenu.xml
  39651. msgid "The default text [Color] for menu items' names."
  39652. msgstr ""
  39653. #: doc/classes/PopupMenu.xml
  39654. msgid ""
  39655. "The text [Color] used for shortcuts and accelerators that show next to the "
  39656. "menu item name when defined. See [method get_item_accelerator] for more info "
  39657. "on accelerators."
  39658. msgstr ""
  39659. #: doc/classes/PopupMenu.xml
  39660. msgid "[Color] used for disabled menu items' text."
  39661. msgstr ""
  39662. #: doc/classes/PopupMenu.xml
  39663. msgid "[Color] used for the hovered text."
  39664. msgstr ""
  39665. #: doc/classes/PopupMenu.xml
  39666. msgid "[Color] used for labeled separators' text. See [method add_separator]."
  39667. msgstr ""
  39668. #: doc/classes/PopupMenu.xml
  39669. msgid ""
  39670. "The horizontal space between the item's name and the shortcut text/submenu "
  39671. "arrow."
  39672. msgstr ""
  39673. #: doc/classes/PopupMenu.xml
  39674. msgid "The vertical space between each menu item."
  39675. msgstr ""
  39676. #: doc/classes/PopupMenu.xml
  39677. msgid "[Font] used for the menu items."
  39678. msgstr ""
  39679. #: doc/classes/PopupMenu.xml
  39680. msgid "[Font] used for the labeled separator."
  39681. msgstr ""
  39682. #: doc/classes/PopupMenu.xml
  39683. msgid "[Texture] icon for the checked checkbox items."
  39684. msgstr ""
  39685. #: doc/classes/PopupMenu.xml
  39686. msgid "[Texture] icon for the checked radio button items."
  39687. msgstr ""
  39688. #: doc/classes/PopupMenu.xml
  39689. msgid "[Texture] icon for the unchecked radio button items."
  39690. msgstr ""
  39691. #: doc/classes/PopupMenu.xml
  39692. msgid "[Texture] icon for the submenu arrow."
  39693. msgstr ""
  39694. #: doc/classes/PopupMenu.xml
  39695. msgid "[Texture] icon for the unchecked checkbox items."
  39696. msgstr ""
  39697. #: doc/classes/PopupMenu.xml
  39698. msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
  39699. msgstr ""
  39700. #: doc/classes/PopupMenu.xml
  39701. msgid ""
  39702. "[StyleBox] for the left side of labeled separator. See [method "
  39703. "add_separator]."
  39704. msgstr ""
  39705. #: doc/classes/PopupMenu.xml
  39706. msgid ""
  39707. "[StyleBox] for the right side of labeled separator. See [method "
  39708. "add_separator]."
  39709. msgstr ""
  39710. #: doc/classes/PopupMenu.xml
  39711. msgid "Default [StyleBox] of the [PopupMenu] items."
  39712. msgstr ""
  39713. #: doc/classes/PopupMenu.xml
  39714. msgid "[StyleBox] used when the [PopupMenu] item is disabled."
  39715. msgstr ""
  39716. #: doc/classes/PopupMenu.xml
  39717. msgid "[StyleBox] used for the separators. See [method add_separator]."
  39718. msgstr ""
  39719. #: doc/classes/PopupPanel.xml
  39720. msgid "Class for displaying popups with a panel background."
  39721. msgstr ""
  39722. #: doc/classes/PopupPanel.xml
  39723. msgid ""
  39724. "Class for displaying popups with a panel background. In some cases it might "
  39725. "be simpler to use than [Popup], since it provides a configurable background. "
  39726. "If you are making windows, better check [WindowDialog].\n"
  39727. "If any [Control] node is added as a child of this [PopupPanel], it will be "
  39728. "stretched to fit the panel's size (similar to how [PanelContainer] works)."
  39729. msgstr ""
  39730. #: doc/classes/PopupPanel.xml
  39731. msgid "The background panel style of this [PopupPanel]."
  39732. msgstr ""
  39733. #: doc/classes/Portal.xml
  39734. msgid "Portal nodes are used to enable visibility between [Room]s."
  39735. msgstr ""
  39736. #: doc/classes/Portal.xml
  39737. msgid ""
  39738. "[Portal]s are a special type of [MeshInstance] that allow the portal culling "
  39739. "system to 'see' from one room to the next. They often correspond to doors "
  39740. "and windows in level geometry. By only allowing [Camera]s to see through "
  39741. "portals, this allows the system to cull out all the objects in rooms that "
  39742. "cannot be seen through portals. This is a form of [b]occlusion culling[/b], "
  39743. "and can greatly increase performance.\n"
  39744. "There are some limitations to the form of portals:\n"
  39745. "They must be single sided convex polygons, and usually you would orientate "
  39746. "their front faces [b]outward[/b] from the [Room] they are placed in. The "
  39747. "vertices should be positioned on a single plane (although their positioning "
  39748. "does not have to be perfect).\n"
  39749. "There is no need to place an opposite portal in an adjacent room, links are "
  39750. "made two-way automatically."
  39751. msgstr ""
  39752. #: doc/classes/Portal.xml doc/classes/Room.xml
  39753. msgid "Sets individual points. Primarily for use by the editor."
  39754. msgstr ""
  39755. #: doc/classes/Portal.xml
  39756. msgid ""
  39757. "This is a shortcut for setting the linked [Room] in the name of the [Portal] "
  39758. "(the name is used during conversion)."
  39759. msgstr ""
  39760. #: doc/classes/Portal.xml
  39761. msgid ""
  39762. "The points defining the shape of the [Portal] polygon (which should be "
  39763. "convex).\n"
  39764. "These are defined in 2D, with [code]0,0[/code] being the origin of the "
  39765. "[Portal] node's [member Spatial.global_transform].\n"
  39766. "[b]Note:[/b] These raw points are sanitized for winding order internally."
  39767. msgstr ""
  39768. #: doc/classes/Portal.xml
  39769. msgid ""
  39770. "Visibility through [Portal]s can be turned on and off at runtime - this is "
  39771. "useful for having closable doors."
  39772. msgstr ""
  39773. #: doc/classes/Portal.xml
  39774. msgid ""
  39775. "Some objects are so big that they may be present in more than one [Room] "
  39776. "('sprawling'). As we often don't want objects that *just* breach the edges "
  39777. "to be assigned to neighbouring rooms, you can assign an extra margin through "
  39778. "the [Portal] to allow objects to breach without sprawling."
  39779. msgstr ""
  39780. #: doc/classes/Portal.xml
  39781. msgid ""
  39782. "Portals default to being two way - see through in both directions, however "
  39783. "you can make them one way, visible from the source room only."
  39784. msgstr ""
  39785. #: doc/classes/Portal.xml
  39786. msgid ""
  39787. "In most cases you will want to use the default [Portal] margin in your "
  39788. "portals (this is set in the [RoomManager]).\n"
  39789. "If you want to override this default, set this value to [code]false[/code], "
  39790. "and the local [member portal_margin] will take effect."
  39791. msgstr ""
  39792. #: doc/classes/Position2D.xml
  39793. msgid "Generic 2D position hint for editing."
  39794. msgstr ""
  39795. #: doc/classes/Position2D.xml
  39796. msgid ""
  39797. "Generic 2D position hint for editing. It's just like a plain [Node2D], but "
  39798. "it displays as a cross in the 2D editor at all times. You can set cross' "
  39799. "visual size by using the gizmo in the 2D editor while the node is selected."
  39800. msgstr ""
  39801. #: doc/classes/Position3D.xml
  39802. msgid "Generic 3D position hint for editing."
  39803. msgstr ""
  39804. #: doc/classes/Position3D.xml
  39805. msgid ""
  39806. "Generic 3D position hint for editing. It's just like a plain [Spatial], but "
  39807. "it displays as a cross in the 3D editor at all times."
  39808. msgstr ""
  39809. #: doc/classes/PrimitiveMesh.xml
  39810. msgid ""
  39811. "Base class for all primitive meshes. Handles applying a [Material] to a "
  39812. "primitive mesh."
  39813. msgstr ""
  39814. #: doc/classes/PrimitiveMesh.xml
  39815. msgid ""
  39816. "Base class for all primitive meshes. Handles applying a [Material] to a "
  39817. "primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], "
  39818. "[PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]."
  39819. msgstr ""
  39820. #: doc/classes/PrimitiveMesh.xml
  39821. msgid ""
  39822. "Returns mesh arrays used to constitute surface of [Mesh]. The result can be "
  39823. "passed to [method ArrayMesh.add_surface_from_arrays] to create a new "
  39824. "surface. For example:\n"
  39825. "[codeblock]\n"
  39826. "var c := CylinderMesh.new()\n"
  39827. "var arr_mesh := ArrayMesh.new()\n"
  39828. "arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c."
  39829. "get_mesh_arrays())\n"
  39830. "[/codeblock]"
  39831. msgstr ""
  39832. #: doc/classes/PrimitiveMesh.xml
  39833. msgid ""
  39834. "If set, the order of the vertices in each triangle are reversed resulting in "
  39835. "the backside of the mesh being drawn.\n"
  39836. "This gives the same result as using [constant SpatialMaterial.CULL_BACK] in "
  39837. "[member SpatialMaterial.params_cull_mode]."
  39838. msgstr ""
  39839. #: doc/classes/PrimitiveMesh.xml
  39840. msgid "The current [Material] of the primitive mesh."
  39841. msgstr ""
  39842. #: doc/classes/PrismMesh.xml
  39843. msgid "Class representing a prism-shaped [PrimitiveMesh]."
  39844. msgstr ""
  39845. #: doc/classes/PrismMesh.xml
  39846. msgid ""
  39847. "Displacement of the upper edge along the X axis. 0.0 positions edge straight "
  39848. "above the bottom-left edge."
  39849. msgstr ""
  39850. #: doc/classes/PrismMesh.xml
  39851. msgid "Size of the prism."
  39852. msgstr ""
  39853. #: doc/classes/PrismMesh.xml
  39854. msgid "Number of added edge loops along the Z axis."
  39855. msgstr ""
  39856. #: doc/classes/PrismMesh.xml
  39857. msgid "Number of added edge loops along the Y axis."
  39858. msgstr ""
  39859. #: doc/classes/PrismMesh.xml
  39860. msgid "Number of added edge loops along the X axis."
  39861. msgstr ""
  39862. #: doc/classes/ProceduralSky.xml
  39863. msgid ""
  39864. "Type of [Sky] that is generated procedurally based on user input parameters."
  39865. msgstr ""
  39866. #: doc/classes/ProceduralSky.xml
  39867. msgid ""
  39868. "ProceduralSky provides a way to create an effective background quickly by "
  39869. "defining procedural parameters for the sun, the sky and the ground. The sky "
  39870. "and ground are very similar, they are defined by a color at the horizon, "
  39871. "another color, and finally an easing curve to interpolate between these two "
  39872. "colors. Similarly, the sun is described by a position in the sky, a color, "
  39873. "and an easing curve. However, the sun also defines a minimum and maximum "
  39874. "angle, these two values define at what distance the easing curve begins and "
  39875. "ends from the sun, and thus end up defining the size of the sun in the sky.\n"
  39876. "The ProceduralSky is updated on the CPU after the parameters change. It is "
  39877. "stored in a texture and then displayed as a background in the scene. This "
  39878. "makes it relatively unsuitable for real-time updates during gameplay. "
  39879. "However, with a small enough texture size, it can still be updated "
  39880. "relatively frequently, as it is updated on a background thread when multi-"
  39881. "threading is available."
  39882. msgstr ""
  39883. #: doc/classes/ProceduralSky.xml
  39884. msgid "Color of the ground at the bottom."
  39885. msgstr ""
  39886. #: doc/classes/ProceduralSky.xml
  39887. msgid ""
  39888. "How quickly the [member ground_horizon_color] fades into the [member "
  39889. "ground_bottom_color]."
  39890. msgstr ""
  39891. #: doc/classes/ProceduralSky.xml
  39892. msgid "Amount of energy contribution from the ground."
  39893. msgstr ""
  39894. #: doc/classes/ProceduralSky.xml
  39895. msgid "Color of the ground at the horizon."
  39896. msgstr ""
  39897. #: doc/classes/ProceduralSky.xml
  39898. msgid ""
  39899. "How quickly the [member sky_horizon_color] fades into the [member "
  39900. "sky_top_color]."
  39901. msgstr ""
  39902. #: doc/classes/ProceduralSky.xml
  39903. msgid "Amount of energy contribution from the sky."
  39904. msgstr ""
  39905. #: doc/classes/ProceduralSky.xml
  39906. msgid "Color of the sky at the horizon."
  39907. msgstr ""
  39908. #: doc/classes/ProceduralSky.xml
  39909. msgid "Color of the sky at the top."
  39910. msgstr ""
  39911. #: doc/classes/ProceduralSky.xml
  39912. msgid "Distance from center of sun where it fades out completely."
  39913. msgstr ""
  39914. #: doc/classes/ProceduralSky.xml
  39915. msgid "Distance from sun where it goes from solid to starting to fade."
  39916. msgstr ""
  39917. #: doc/classes/ProceduralSky.xml
  39918. msgid "The sun's color."
  39919. msgstr ""
  39920. #: doc/classes/ProceduralSky.xml
  39921. msgid ""
  39922. "How quickly the sun fades away between [member sun_angle_min] and [member "
  39923. "sun_angle_max]."
  39924. msgstr ""
  39925. #: doc/classes/ProceduralSky.xml
  39926. msgid "Amount of energy contribution from the sun."
  39927. msgstr ""
  39928. #: doc/classes/ProceduralSky.xml
  39929. msgid "The sun's height using polar coordinates."
  39930. msgstr ""
  39931. #: doc/classes/ProceduralSky.xml
  39932. msgid "The direction of the sun using polar coordinates."
  39933. msgstr ""
  39934. #: doc/classes/ProceduralSky.xml
  39935. msgid ""
  39936. "Size of [Texture] that the ProceduralSky will generate. The size is set "
  39937. "using [enum TextureSize]."
  39938. msgstr ""
  39939. #: doc/classes/ProceduralSky.xml
  39940. msgid "Sky texture will be 256x128."
  39941. msgstr ""
  39942. #: doc/classes/ProceduralSky.xml
  39943. msgid "Sky texture will be 512x256."
  39944. msgstr ""
  39945. #: doc/classes/ProceduralSky.xml
  39946. msgid "Sky texture will be 1024x512. This is the default size."
  39947. msgstr ""
  39948. #: doc/classes/ProceduralSky.xml
  39949. msgid "Sky texture will be 2048x1024."
  39950. msgstr ""
  39951. #: doc/classes/ProceduralSky.xml
  39952. msgid "Sky texture will be 4096x2048."
  39953. msgstr ""
  39954. #: doc/classes/ProceduralSky.xml
  39955. msgid "Represents the size of the [enum TextureSize] enum."
  39956. msgstr ""
  39957. #: doc/classes/ProgressBar.xml
  39958. msgid "General-purpose progress bar."
  39959. msgstr ""
  39960. #: doc/classes/ProgressBar.xml
  39961. msgid "General-purpose progress bar. Shows fill percentage from right to left."
  39962. msgstr ""
  39963. #: doc/classes/ProgressBar.xml
  39964. msgid "If [code]true[/code], the fill percentage is displayed on the bar."
  39965. msgstr ""
  39966. #: doc/classes/ProgressBar.xml
  39967. msgid "The color of the text."
  39968. msgstr ""
  39969. #: doc/classes/ProgressBar.xml
  39970. msgid "The color of the text's shadow."
  39971. msgstr ""
  39972. #: doc/classes/ProgressBar.xml
  39973. msgid ""
  39974. "Font used to draw the fill percentage if [member percent_visible] is "
  39975. "[code]true[/code]."
  39976. msgstr ""
  39977. #: doc/classes/ProgressBar.xml
  39978. msgid "The style of the background."
  39979. msgstr ""
  39980. #: doc/classes/ProgressBar.xml
  39981. msgid "The style of the progress (i.e. the part that fills the bar)."
  39982. msgstr ""
  39983. #: doc/classes/ProjectSettings.xml
  39984. msgid "Contains global variables accessible from everywhere."
  39985. msgstr ""
  39986. #: doc/classes/ProjectSettings.xml
  39987. msgid ""
  39988. "Contains global variables accessible from everywhere. Use [method "
  39989. "get_setting], [method set_setting] or [method has_setting] to access them. "
  39990. "Variables stored in [code]project.godot[/code] are also loaded into "
  39991. "ProjectSettings, making this object very useful for reading custom game "
  39992. "configuration options.\n"
  39993. "When naming a Project Settings property, use the full path to the setting "
  39994. "including the category. For example, [code]\"application/config/name\"[/"
  39995. "code] for the project name. Category and property names can be viewed in the "
  39996. "Project Settings dialog.\n"
  39997. "[b]Feature tags:[/b] Project settings can be overridden for specific "
  39998. "platforms and configurations (debug, release, ...) using [url=$DOCS_URL/"
  39999. "tutorials/export/feature_tags.html]feature tags[/url].\n"
  40000. "[b]Overriding:[/b] Any project setting can be overridden by creating a file "
  40001. "named [code]override.cfg[/code] in the project's root directory. This can "
  40002. "also be used in exported projects by placing this file in the same directory "
  40003. "as the project binary. Overriding will still take the base project "
  40004. "settings' [url=$DOCS_URL/tutorials/export/feature_tags.html]feature tags[/"
  40005. "url] in account. Therefore, make sure to [i]also[/i] override the setting "
  40006. "with the desired feature tags if you want them to override base project "
  40007. "settings on all platforms and configurations."
  40008. msgstr ""
  40009. #: doc/classes/ProjectSettings.xml
  40010. msgid ""
  40011. "Adds a custom property info to a property. The dictionary must contain:\n"
  40012. "- [code]name[/code]: [String] (the property's name)\n"
  40013. "- [code]type[/code]: [int] (see [enum Variant.Type])\n"
  40014. "- optionally [code]hint[/code]: [int] (see [enum PropertyHint]) and "
  40015. "[code]hint_string[/code]: [String]\n"
  40016. "[b]Example:[/b]\n"
  40017. "[codeblock]\n"
  40018. "ProjectSettings.set(\"category/property_name\", 0)\n"
  40019. "\n"
  40020. "var property_info = {\n"
  40021. " \"name\": \"category/property_name\",\n"
  40022. " \"type\": TYPE_INT,\n"
  40023. " \"hint\": PROPERTY_HINT_ENUM,\n"
  40024. " \"hint_string\": \"one,two,three\"\n"
  40025. "}\n"
  40026. "\n"
  40027. "ProjectSettings.add_property_info(property_info)\n"
  40028. "[/codeblock]"
  40029. msgstr ""
  40030. #: doc/classes/ProjectSettings.xml
  40031. msgid "Clears the whole configuration (not recommended, may break things)."
  40032. msgstr ""
  40033. #: doc/classes/ProjectSettings.xml
  40034. msgid ""
  40035. "Returns the order of a configuration value (influences when saved to the "
  40036. "config file)."
  40037. msgstr ""
  40038. #: doc/classes/ProjectSettings.xml
  40039. msgid ""
  40040. "Returns the value of a setting.\n"
  40041. "[b]Example:[/b]\n"
  40042. "[codeblock]\n"
  40043. "print(ProjectSettings.get_setting(\"application/config/name\"))\n"
  40044. "[/codeblock]"
  40045. msgstr ""
  40046. #: doc/classes/ProjectSettings.xml
  40047. msgid ""
  40048. "Returns the absolute, native OS path corresponding to the localized "
  40049. "[code]path[/code] (starting with [code]res://[/code] or [code]user://[/"
  40050. "code]). The returned path will vary depending on the operating system and "
  40051. "user preferences. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths "
  40052. "in Godot projects[/url] to see what those paths convert to. See also [method "
  40053. "localize_path].\n"
  40054. "[b]Note:[/b] [method globalize_path] with [code]res://[/code] will not work "
  40055. "in an exported project. Instead, prepend the executable's base directory to "
  40056. "the path when running from an exported project:\n"
  40057. "[codeblock]\n"
  40058. "var path = \"\"\n"
  40059. "if OS.has_feature(\"editor\"):\n"
  40060. " # Running from an editor binary.\n"
  40061. " # `path` will contain the absolute path to `hello.txt` located in the "
  40062. "project root.\n"
  40063. " path = ProjectSettings.globalize_path(\"res://hello.txt\")\n"
  40064. "else:\n"
  40065. " # Running from an exported project.\n"
  40066. " # `path` will contain the absolute path to `hello.txt` next to the "
  40067. "executable.\n"
  40068. " # This is *not* identical to using `ProjectSettings.globalize_path()` "
  40069. "with a `res://` path,\n"
  40070. " # but is close enough in spirit.\n"
  40071. " path = OS.get_executable_path().get_base_dir().plus_file(\"hello.txt\")\n"
  40072. "[/codeblock]"
  40073. msgstr ""
  40074. #: doc/classes/ProjectSettings.xml
  40075. msgid "Returns [code]true[/code] if a configuration value is present."
  40076. msgstr ""
  40077. #: doc/classes/ProjectSettings.xml
  40078. msgid ""
  40079. "Loads the contents of the .pck or .zip file specified by [code]pack[/code] "
  40080. "into the resource filesystem ([code]res://[/code]). Returns [code]true[/"
  40081. "code] on success.\n"
  40082. "[b]Note:[/b] If a file from [code]pack[/code] shares the same path as a file "
  40083. "already in the resource filesystem, any attempts to load that file will use "
  40084. "the file from [code]pack[/code] unless [code]replace_files[/code] is set to "
  40085. "[code]false[/code].\n"
  40086. "[b]Note:[/b] The optional [code]offset[/code] parameter can be used to "
  40087. "specify the offset in bytes to the start of the resource pack. This is only "
  40088. "supported for .pck files."
  40089. msgstr ""
  40090. #: doc/classes/ProjectSettings.xml
  40091. msgid ""
  40092. "Returns the localized path (starting with [code]res://[/code]) corresponding "
  40093. "to the absolute, native OS [code]path[/code]. See also [method "
  40094. "globalize_path]."
  40095. msgstr ""
  40096. #: doc/classes/ProjectSettings.xml
  40097. msgid ""
  40098. "Returns [code]true[/code] if the specified property exists and its initial "
  40099. "value differs from the current value."
  40100. msgstr ""
  40101. #: doc/classes/ProjectSettings.xml
  40102. msgid ""
  40103. "Returns the specified property's initial value. Returns [code]null[/code] if "
  40104. "the property does not exist."
  40105. msgstr ""
  40106. #: doc/classes/ProjectSettings.xml
  40107. msgid ""
  40108. "Saves the configuration to the [code]project.godot[/code] file.\n"
  40109. "[b]Note:[/b] This method is intended to be used by editor plugins, as "
  40110. "modified [ProjectSettings] can't be loaded back in the running app. If you "
  40111. "want to change project settings in exported projects, use [method "
  40112. "save_custom] to save [code]override.cfg[/code] file."
  40113. msgstr ""
  40114. #: doc/classes/ProjectSettings.xml
  40115. msgid ""
  40116. "Saves the configuration to a custom file. The file extension must be [code]."
  40117. "godot[/code] (to save in text-based [ConfigFile] format) or [code].binary[/"
  40118. "code] (to save in binary format). You can also save [code]override.cfg[/"
  40119. "code] file, which is also text, but can be used in exported projects unlike "
  40120. "other formats."
  40121. msgstr ""
  40122. #: doc/classes/ProjectSettings.xml
  40123. msgid ""
  40124. "Sets the specified property's initial value. This is the value the property "
  40125. "reverts to."
  40126. msgstr ""
  40127. #: doc/classes/ProjectSettings.xml
  40128. msgid ""
  40129. "Sets the order of a configuration value (influences when saved to the config "
  40130. "file)."
  40131. msgstr ""
  40132. #: doc/classes/ProjectSettings.xml
  40133. msgid ""
  40134. "Sets the value of a setting.\n"
  40135. "[b]Example:[/b]\n"
  40136. "[codeblock]\n"
  40137. "ProjectSettings.set_setting(\"application/config/name\", \"Example\")\n"
  40138. "[/codeblock]\n"
  40139. "This can also be used to erase custom project settings. To do this change "
  40140. "the setting value to [code]null[/code]."
  40141. msgstr ""
  40142. #: doc/classes/ProjectSettings.xml
  40143. msgid ""
  40144. "Comma-separated list of custom Android modules (which must have been built "
  40145. "in the Android export templates) using their Java package path, e.g. "
  40146. "[code]\"org/godotengine/godot/MyCustomSingleton,com/example/foo/"
  40147. "FrenchFriesFactory\"[/code].\n"
  40148. "[b]Note:[/b] Since Godot 3.2.2, the [code]org/godotengine/godot/"
  40149. "GodotPaymentV3[/code] module was deprecated and replaced by the "
  40150. "[code]GodotPayment[/code] plugin which should be enabled in the Android "
  40151. "export preset under [code]Plugins[/code] section. The singleton to access in "
  40152. "code was also renamed to [code]GodotPayment[/code]."
  40153. msgstr ""
  40154. #: doc/classes/ProjectSettings.xml
  40155. msgid "Background color for the boot splash."
  40156. msgstr ""
  40157. #: doc/classes/ProjectSettings.xml
  40158. msgid ""
  40159. "If [code]true[/code], scale the boot splash image to the full window size "
  40160. "(preserving the aspect ratio) when the engine starts. If [code]false[/code], "
  40161. "the engine will leave it at the default pixel size."
  40162. msgstr ""
  40163. #: doc/classes/ProjectSettings.xml
  40164. msgid ""
  40165. "Path to an image used as the boot splash. If left empty, the default Godot "
  40166. "Engine splash will be displayed instead.\n"
  40167. "[b]Note:[/b] Only effective if [member application/boot_splash/show_image] "
  40168. "is [code]true[/code]."
  40169. msgstr ""
  40170. #: doc/classes/ProjectSettings.xml
  40171. msgid ""
  40172. "If [code]true[/code], displays the image specified in [member application/"
  40173. "boot_splash/image] when the engine starts. If [code]false[/code], only "
  40174. "displays the plain color specified in [member application/boot_splash/"
  40175. "bg_color]."
  40176. msgstr ""
  40177. #: doc/classes/ProjectSettings.xml
  40178. msgid ""
  40179. "If [code]true[/code], applies linear filtering when scaling the image "
  40180. "(recommended for high-resolution artwork). If [code]false[/code], uses "
  40181. "nearest-neighbor interpolation (recommended for pixel art)."
  40182. msgstr ""
  40183. #: doc/classes/ProjectSettings.xml
  40184. msgid ""
  40185. "This user directory is used for storing persistent data ([code]user://[/"
  40186. "code] filesystem). If left empty, [code]user://[/code] resolves to a project-"
  40187. "specific folder in Godot's own configuration folder (see [method OS."
  40188. "get_user_data_dir]). If a custom directory name is defined, this name will "
  40189. "be used instead and appended to the system-specific user data directory "
  40190. "(same parent folder as the Godot configuration folder documented in [method "
  40191. "OS.get_user_data_dir]).\n"
  40192. "The [member application/config/use_custom_user_dir] setting must be enabled "
  40193. "for this to take effect."
  40194. msgstr ""
  40195. #: doc/classes/ProjectSettings.xml
  40196. msgid ""
  40197. "The project's description, displayed as a tooltip in the Project Manager "
  40198. "when hovering the project."
  40199. msgstr ""
  40200. #: doc/classes/ProjectSettings.xml
  40201. msgid ""
  40202. "Icon used for the project, set when project loads. Exporters will also use "
  40203. "this icon when possible."
  40204. msgstr ""
  40205. #: doc/classes/ProjectSettings.xml
  40206. msgid ""
  40207. "Icon set in [code].icns[/code] format used on macOS to set the game's icon. "
  40208. "This is done automatically on start by calling [method OS.set_native_icon]."
  40209. msgstr ""
  40210. #: doc/classes/ProjectSettings.xml
  40211. msgid ""
  40212. "The project's name. It is used both by the Project Manager and by exporters. "
  40213. "The project name can be translated by translating its value in localization "
  40214. "files. The window title will be set to match the project name automatically "
  40215. "on startup.\n"
  40216. "[b]Note:[/b] Changing this value will also change the user data folder's "
  40217. "path if [member application/config/use_custom_user_dir] is [code]false[/"
  40218. "code]. After renaming the project, you will no longer be able to access "
  40219. "existing data in [code]user://[/code] unless you rename the old folder to "
  40220. "match the new project name. See [url=$DOCS_URL/tutorials/io/data_paths."
  40221. "html]Data paths[/url] in the documentation for more information."
  40222. msgstr ""
  40223. #: doc/classes/ProjectSettings.xml
  40224. msgid ""
  40225. "Specifies a file to override project settings. For example: [code]user://"
  40226. "custom_settings.cfg[/code]. See \"Overriding\" in the [ProjectSettings] "
  40227. "class description at the top for more information.\n"
  40228. "[b]Note:[/b] Regardless of this setting's value, [code]res://override.cfg[/"
  40229. "code] will still be read to override the project settings."
  40230. msgstr ""
  40231. #: doc/classes/ProjectSettings.xml
  40232. msgid ""
  40233. "If [code]true[/code], the project will save user data to its own user "
  40234. "directory (see [member application/config/custom_user_dir_name]). This "
  40235. "setting is only effective on desktop platforms. A name must be set in the "
  40236. "[member application/config/custom_user_dir_name] setting for this to take "
  40237. "effect. If [code]false[/code], the project will save user data to [code](OS "
  40238. "user data directory)/Godot/app_userdata/(project name)[/code]."
  40239. msgstr ""
  40240. #: doc/classes/ProjectSettings.xml
  40241. msgid ""
  40242. "If [code]true[/code], the project will use a hidden directory ([code]."
  40243. "import[/code]) for storing project-specific data (metadata, shader cache, "
  40244. "etc.).\n"
  40245. "If [code]false[/code], a non-hidden directory ([code]import[/code]) will be "
  40246. "used instead.\n"
  40247. "[b]Note:[/b] Restart the application after changing this setting.\n"
  40248. "[b]Note:[/b] Changing this value can help on platforms or with third-party "
  40249. "tools where hidden directory patterns are disallowed. Only modify this "
  40250. "setting if you know that your environment requires it, as changing the "
  40251. "default can impact compatibility with some external tools or plugins which "
  40252. "expect the default [code].import[/code] folder."
  40253. msgstr ""
  40254. #: doc/classes/ProjectSettings.xml
  40255. msgid ""
  40256. "Icon set in [code].ico[/code] format used on Windows to set the game's icon. "
  40257. "This is done automatically on start by calling [method OS.set_native_icon]."
  40258. msgstr ""
  40259. #: doc/classes/ProjectSettings.xml
  40260. msgid ""
  40261. "Time samples for frame deltas are subject to random variation introduced by "
  40262. "the platform, even when frames are displayed at regular intervals thanks to "
  40263. "V-Sync. This can lead to jitter. Delta smoothing can often give a better "
  40264. "result by filtering the input deltas to correct for minor fluctuations from "
  40265. "the refresh rate.\n"
  40266. "[b]Note:[/b] Delta smoothing is only attempted when [member display/window/"
  40267. "vsync/use_vsync] is switched on, as it does not work well without V-Sync.\n"
  40268. "It may take several seconds at a stable frame rate before the smoothing is "
  40269. "initially activated. It will only be active on machines where performance is "
  40270. "adequate to render frames at the refresh rate."
  40271. msgstr ""
  40272. #: doc/classes/ProjectSettings.xml
  40273. msgid ""
  40274. "[b]Experimental.[/b] Shifts the measurement of delta time for each frame to "
  40275. "just after the drawing has taken place. This may lead to more consistent "
  40276. "deltas and a reduction in frame stutters."
  40277. msgstr ""
  40278. #: doc/classes/ProjectSettings.xml
  40279. msgid ""
  40280. "If [code]true[/code], disables printing to standard error. If [code]true[/"
  40281. "code], this also hides error and warning messages printed by [method "
  40282. "@GDScript.push_error] and [method @GDScript.push_warning]. See also [member "
  40283. "application/run/disable_stdout].\n"
  40284. "Changes to this setting will only be applied upon restarting the application."
  40285. msgstr ""
  40286. #: doc/classes/ProjectSettings.xml
  40287. msgid ""
  40288. "If [code]true[/code], disables printing to standard output. This is "
  40289. "equivalent to starting the editor or project with the [code]--quiet[/code] "
  40290. "command line argument. See also [member application/run/disable_stderr].\n"
  40291. "Changes to this setting will only be applied upon restarting the application."
  40292. msgstr ""
  40293. #: doc/classes/ProjectSettings.xml
  40294. msgid ""
  40295. "If [code]true[/code], flushes the standard output stream every time a line "
  40296. "is printed. This affects both terminal logging and file logging.\n"
  40297. "When running a project, this setting must be enabled if you want logs to be "
  40298. "collected by service managers such as systemd/journalctl. This setting is "
  40299. "disabled by default on release builds, since flushing on every printed line "
  40300. "will negatively affect performance if lots of lines are printed in a rapid "
  40301. "succession. Also, if this setting is enabled, logged files will still be "
  40302. "written successfully if the application crashes or is otherwise killed by "
  40303. "the user (without being closed \"normally\").\n"
  40304. "[b]Note:[/b] Regardless of this setting, the standard error stream "
  40305. "([code]stderr[/code]) is always flushed when a line is printed to it.\n"
  40306. "Changes to this setting will only be applied upon restarting the application."
  40307. msgstr ""
  40308. #: doc/classes/ProjectSettings.xml
  40309. msgid ""
  40310. "Debug build override for [member application/run/flush_stdout_on_print], as "
  40311. "performance is less important during debugging.\n"
  40312. "Changes to this setting will only be applied upon restarting the application."
  40313. msgstr ""
  40314. #: doc/classes/ProjectSettings.xml
  40315. msgid ""
  40316. "Forces a delay between frames in the main loop (in milliseconds). This may "
  40317. "be useful if you plan to disable vertical synchronization."
  40318. msgstr ""
  40319. #: doc/classes/ProjectSettings.xml
  40320. msgid ""
  40321. "If [code]true[/code], enables low-processor usage mode. This setting only "
  40322. "works on desktop platforms. The screen is not redrawn if nothing changes "
  40323. "visually. This is meant for writing applications and editors, but is pretty "
  40324. "useless (and can hurt performance) in most games."
  40325. msgstr ""
  40326. #: doc/classes/ProjectSettings.xml
  40327. msgid ""
  40328. "Amount of sleeping between frames when the low-processor usage mode is "
  40329. "enabled (in microseconds). Higher values will result in lower CPU usage."
  40330. msgstr ""
  40331. #: doc/classes/ProjectSettings.xml
  40332. msgid "Path to the main scene file that will be loaded when the project runs."
  40333. msgstr ""
  40334. #: doc/classes/ProjectSettings.xml
  40335. msgid ""
  40336. "Audio buses will disable automatically when sound goes below a given dB "
  40337. "threshold for a given time. This saves CPU as effects assigned to that bus "
  40338. "will no longer do any processing."
  40339. msgstr ""
  40340. #: doc/classes/ProjectSettings.xml
  40341. msgid ""
  40342. "Default [AudioBusLayout] resource file to use in the project, unless "
  40343. "overridden by the scene."
  40344. msgstr ""
  40345. #: doc/classes/ProjectSettings.xml
  40346. msgid ""
  40347. "Specifies the audio driver to use. This setting is platform-dependent as "
  40348. "each platform supports different audio drivers. If left empty, the default "
  40349. "audio driver will be used."
  40350. msgstr ""
  40351. #: doc/classes/ProjectSettings.xml
  40352. msgid ""
  40353. "If [code]true[/code], microphone input will be allowed. This requires "
  40354. "appropriate permissions to be set when exporting to Android or iOS.\n"
  40355. "[b]Note:[/b] If the operating system blocks access to audio input devices "
  40356. "(due to the user's privacy settings), audio capture will only return "
  40357. "silence. On Windows 10 and later, make sure that apps are allowed to access "
  40358. "the microphone in the OS' privacy settings."
  40359. msgstr ""
  40360. #: doc/classes/ProjectSettings.xml
  40361. msgid ""
  40362. "The mixing rate used for audio (in Hz). In general, it's better to not touch "
  40363. "this and leave it to the host operating system."
  40364. msgstr ""
  40365. #: doc/classes/ProjectSettings.xml
  40366. msgid ""
  40367. "Safer override for [member audio/mix_rate] in the Web platform. Here "
  40368. "[code]0[/code] means \"let the browser choose\" (since some browsers do not "
  40369. "like forcing the mix rate)."
  40370. msgstr ""
  40371. #: doc/classes/ProjectSettings.xml
  40372. msgid ""
  40373. "Specifies the preferred output latency in milliseconds for audio. Lower "
  40374. "values will result in lower audio latency at the cost of increased CPU "
  40375. "usage. Low values may result in audible cracking on slower hardware.\n"
  40376. "Audio output latency may be constrained by the host operating system and "
  40377. "audio hardware drivers. If the host can not provide the specified audio "
  40378. "output latency then Godot will attempt to use the nearest latency allowed by "
  40379. "the host. As such you should always use [method AudioServer."
  40380. "get_output_latency] to determine the actual audio output latency.\n"
  40381. "[b]Note:[/b] This setting is ignored on Windows."
  40382. msgstr ""
  40383. #: doc/classes/ProjectSettings.xml
  40384. msgid ""
  40385. "Safer override for [member audio/output_latency] in the Web platform, to "
  40386. "avoid audio issues especially on mobile devices."
  40387. msgstr ""
  40388. #: doc/classes/ProjectSettings.xml
  40389. msgid ""
  40390. "Setting to hardcode audio delay when playing video. Best to leave this "
  40391. "untouched unless you know what you are doing."
  40392. msgstr ""
  40393. #: doc/classes/ProjectSettings.xml
  40394. msgid ""
  40395. "The default compression level for gzip. Affects compressed scenes and "
  40396. "resources. Higher levels result in smaller files at the cost of compression "
  40397. "speed. Decompression speed is mostly unaffected by the compression level. "
  40398. "[code]-1[/code] uses the default gzip compression level, which is identical "
  40399. "to [code]6[/code] but could change in the future due to underlying zlib "
  40400. "updates."
  40401. msgstr ""
  40402. #: doc/classes/ProjectSettings.xml
  40403. msgid ""
  40404. "The default compression level for Zlib. Affects compressed scenes and "
  40405. "resources. Higher levels result in smaller files at the cost of compression "
  40406. "speed. Decompression speed is mostly unaffected by the compression level. "
  40407. "[code]-1[/code] uses the default gzip compression level, which is identical "
  40408. "to [code]6[/code] but could change in the future due to underlying zlib "
  40409. "updates."
  40410. msgstr ""
  40411. #: doc/classes/ProjectSettings.xml
  40412. msgid ""
  40413. "The default compression level for Zstandard. Affects compressed scenes and "
  40414. "resources. Higher levels result in smaller files at the cost of compression "
  40415. "speed. Decompression speed is mostly unaffected by the compression level."
  40416. msgstr ""
  40417. #: doc/classes/ProjectSettings.xml
  40418. msgid ""
  40419. "Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-"
  40420. "distance matching[/url] in Zstandard."
  40421. msgstr ""
  40422. #: doc/classes/ProjectSettings.xml
  40423. msgid ""
  40424. "Largest size limit (in power of 2) allowed when compressing using long-"
  40425. "distance matching with Zstandard. Higher values can result in better "
  40426. "compression, but will require more memory when compressing and decompressing."
  40427. msgstr ""
  40428. #: doc/classes/ProjectSettings.xml
  40429. msgid ""
  40430. "If [code]true[/code], displays getters and setters in autocompletion results "
  40431. "in the script editor. This setting is meant to be used when porting old "
  40432. "projects (Godot 2), as using member variables is the preferred style from "
  40433. "Godot 3 onwards."
  40434. msgstr ""
  40435. #: doc/classes/ProjectSettings.xml
  40436. msgid ""
  40437. "If [code]true[/code], enables warnings when a constant is used as a function."
  40438. msgstr ""
  40439. #: doc/classes/ProjectSettings.xml
  40440. msgid ""
  40441. "If [code]true[/code], enables warnings when deprecated keywords such as "
  40442. "[code]slave[/code] are used."
  40443. msgstr ""
  40444. #: doc/classes/ProjectSettings.xml
  40445. msgid ""
  40446. "If [code]true[/code], enables specific GDScript warnings (see [code]debug/"
  40447. "gdscript/warnings/*[/code] settings). If [code]false[/code], disables all "
  40448. "GDScript warnings."
  40449. msgstr ""
  40450. #: doc/classes/ProjectSettings.xml
  40451. msgid ""
  40452. "If [code]true[/code], scripts in the [code]res://addons[/code] folder will "
  40453. "not generate warnings."
  40454. msgstr ""
  40455. #: doc/classes/ProjectSettings.xml
  40456. msgid ""
  40457. "If [code]true[/code], enables warnings when the type of the default value "
  40458. "set to an exported variable is different than the specified export type."
  40459. msgstr ""
  40460. #: doc/classes/ProjectSettings.xml
  40461. msgid ""
  40462. "If [code]true[/code], enables warnings when a function is declared with the "
  40463. "same name as a constant."
  40464. msgstr ""
  40465. #: doc/classes/ProjectSettings.xml
  40466. msgid ""
  40467. "If [code]true[/code], enables warnings when a function is declared with the "
  40468. "same name as a variable. This will turn into an error in a future version "
  40469. "when first-class functions become supported in GDScript."
  40470. msgstr ""
  40471. #: doc/classes/ProjectSettings.xml
  40472. msgid ""
  40473. "If [code]true[/code], enables warnings when a function assigned to a "
  40474. "variable may yield and return a function state instead of a value."
  40475. msgstr ""
  40476. #: doc/classes/ProjectSettings.xml
  40477. msgid ""
  40478. "If [code]true[/code], enables warnings when using a function as if it was a "
  40479. "property."
  40480. msgstr ""
  40481. #: doc/classes/ProjectSettings.xml
  40482. msgid ""
  40483. "If [code]true[/code], enables warnings when a ternary operator may emit "
  40484. "values with incompatible types."
  40485. msgstr ""
  40486. #: doc/classes/ProjectSettings.xml
  40487. msgid ""
  40488. "If [code]true[/code], enables warnings when dividing an integer by another "
  40489. "integer (the decimal part will be discarded)."
  40490. msgstr ""
  40491. #: doc/classes/ProjectSettings.xml
  40492. msgid ""
  40493. "If [code]true[/code], enables warnings when passing a floating-point value "
  40494. "to a function that expects an integer (it will be converted and lose "
  40495. "precision)."
  40496. msgstr ""
  40497. #: doc/classes/ProjectSettings.xml
  40498. msgid ""
  40499. "If [code]true[/code], enables warnings when using a property as if it was a "
  40500. "function."
  40501. msgstr ""
  40502. #: doc/classes/ProjectSettings.xml
  40503. msgid ""
  40504. "If [code]true[/code], enables warnings when calling a function without using "
  40505. "its return value (by assigning it to a variable or using it as a function "
  40506. "argument). Such return values are sometimes used to denote possible errors "
  40507. "using the [enum Error] enum."
  40508. msgstr ""
  40509. #: doc/classes/ProjectSettings.xml
  40510. msgid ""
  40511. "If [code]true[/code], enables warnings when defining a local or subclass "
  40512. "member variable that would shadow a variable at an upper level (such as a "
  40513. "member variable)."
  40514. msgstr ""
  40515. #: doc/classes/ProjectSettings.xml
  40516. msgid ""
  40517. "If [code]true[/code], enables warnings when calling an expression that has "
  40518. "no effect on the surrounding code, such as writing [code]2 + 2[/code] as a "
  40519. "statement."
  40520. msgstr ""
  40521. #: doc/classes/ProjectSettings.xml
  40522. msgid ""
  40523. "If [code]true[/code], enables warnings when calling a ternary expression "
  40524. "that has no effect on the surrounding code, such as writing [code]42 if "
  40525. "active else 0[/code] as a statement."
  40526. msgstr ""
  40527. #: doc/classes/ProjectSettings.xml
  40528. msgid ""
  40529. "If [code]true[/code], all warnings will be reported as if they were errors."
  40530. msgstr ""
  40531. #: doc/classes/ProjectSettings.xml
  40532. msgid ""
  40533. "If [code]true[/code], enables warnings when using a variable that wasn't "
  40534. "previously assigned."
  40535. msgstr ""
  40536. #: doc/classes/ProjectSettings.xml
  40537. msgid ""
  40538. "If [code]true[/code], enables warnings when assigning a variable using an "
  40539. "assignment operator like [code]+=[/code] if the variable wasn't previously "
  40540. "assigned."
  40541. msgstr ""
  40542. #: doc/classes/ProjectSettings.xml
  40543. msgid ""
  40544. "If [code]true[/code], enables warnings when unreachable code is detected "
  40545. "(such as after a [code]return[/code] statement that will always be executed)."
  40546. msgstr ""
  40547. #: doc/classes/ProjectSettings.xml
  40548. msgid ""
  40549. "If [code]true[/code], enables warnings when using an expression whose type "
  40550. "may not be compatible with the function parameter expected."
  40551. msgstr ""
  40552. #: doc/classes/ProjectSettings.xml
  40553. msgid "If [code]true[/code], enables warnings when performing an unsafe cast."
  40554. msgstr ""
  40555. #: doc/classes/ProjectSettings.xml
  40556. msgid ""
  40557. "If [code]true[/code], enables warnings when calling a method whose presence "
  40558. "is not guaranteed at compile-time in the class."
  40559. msgstr ""
  40560. #: doc/classes/ProjectSettings.xml
  40561. msgid ""
  40562. "If [code]true[/code], enables warnings when accessing a property whose "
  40563. "presence is not guaranteed at compile-time in the class."
  40564. msgstr ""
  40565. #: doc/classes/ProjectSettings.xml
  40566. msgid ""
  40567. "If [code]true[/code], enables warnings when a function parameter is unused."
  40568. msgstr ""
  40569. #: doc/classes/ProjectSettings.xml
  40570. msgid ""
  40571. "If [code]true[/code], enables warnings when a member variable is unused."
  40572. msgstr ""
  40573. #: doc/classes/ProjectSettings.xml
  40574. msgid "If [code]true[/code], enables warnings when a signal is unused."
  40575. msgstr ""
  40576. #: doc/classes/ProjectSettings.xml
  40577. msgid "If [code]true[/code], enables warnings when a local variable is unused."
  40578. msgstr ""
  40579. #: doc/classes/ProjectSettings.xml
  40580. msgid ""
  40581. "If [code]true[/code], enables warnings when a variable is declared with the "
  40582. "same name as a function. This will turn into an error in a future version "
  40583. "when first-class functions become supported in GDScript."
  40584. msgstr ""
  40585. #: doc/classes/ProjectSettings.xml
  40586. msgid ""
  40587. "If [code]true[/code], enables warnings when assigning the result of a "
  40588. "function that returns [code]void[/code] to a variable."
  40589. msgstr ""
  40590. #: doc/classes/ProjectSettings.xml
  40591. msgid ""
  40592. "Message to be displayed before the backtrace when the engine crashes. By "
  40593. "default, this message is only used in exported projects due to the editor-"
  40594. "only override applied to this setting."
  40595. msgstr ""
  40596. #: doc/classes/ProjectSettings.xml
  40597. msgid ""
  40598. "Editor-only override for [member debug/settings/crash_handler/message]. Does "
  40599. "not affect exported projects in debug or release mode."
  40600. msgstr ""
  40601. #: doc/classes/ProjectSettings.xml
  40602. msgid ""
  40603. "Maximum number of frames per second allowed. The actual number of frames per "
  40604. "second may still be below this value if the game is lagging. See also "
  40605. "[member physics/common/physics_fps].\n"
  40606. "If [member display/window/vsync/use_vsync] is enabled, it takes precedence "
  40607. "and the forced FPS number cannot exceed the monitor's refresh rate.\n"
  40608. "This setting is therefore mostly relevant for lowering the maximum FPS below "
  40609. "VSync, e.g. to perform non-real-time rendering of static frames, or test the "
  40610. "project under lag conditions.\n"
  40611. "[b]Note:[/b] This property is only read when the project starts. To change "
  40612. "the rendering FPS cap at runtime, set [member Engine.target_fps] instead."
  40613. msgstr ""
  40614. #: doc/classes/ProjectSettings.xml
  40615. msgid "Maximum call stack allowed for debugging GDScript."
  40616. msgstr ""
  40617. #: doc/classes/ProjectSettings.xml
  40618. msgid ""
  40619. "If [code]true[/code], enables warnings which can help pinpoint where nodes "
  40620. "are being incorrectly updated, which will result in incorrect interpolation "
  40621. "and visual glitches.\n"
  40622. "When a node is being interpolated, it is essential that the transform is set "
  40623. "during [method Node._physics_process] (during a physics tick) rather than "
  40624. "[method Node._process] (during a frame)."
  40625. msgstr ""
  40626. #: doc/classes/ProjectSettings.xml
  40627. msgid "Maximum amount of functions per frame allowed when profiling."
  40628. msgstr ""
  40629. #: doc/classes/ProjectSettings.xml
  40630. msgid "Print frames per second to standard output every second."
  40631. msgstr ""
  40632. #: doc/classes/ProjectSettings.xml
  40633. msgid ""
  40634. "Print more information to standard output when running. It displays "
  40635. "information such as memory leaks, which scenes and resources are being "
  40636. "loaded, etc."
  40637. msgstr ""
  40638. #: doc/classes/ProjectSettings.xml
  40639. msgid "Maximum call stack in visual scripting, to avoid infinite recursion."
  40640. msgstr ""
  40641. #: doc/classes/ProjectSettings.xml
  40642. msgid ""
  40643. "Color of the contact points between collision shapes, visible when \"Visible "
  40644. "Collision Shapes\" is enabled in the Debug menu."
  40645. msgstr ""
  40646. #: doc/classes/ProjectSettings.xml
  40647. msgid ""
  40648. "Sets whether 2D physics will display collision outlines in game when "
  40649. "\"Visible Collision Shapes\" is enabled in the Debug menu."
  40650. msgstr ""
  40651. #: doc/classes/ProjectSettings.xml
  40652. msgid ""
  40653. "Maximum number of contact points between collision shapes to display when "
  40654. "\"Visible Collision Shapes\" is enabled in the Debug menu."
  40655. msgstr ""
  40656. #: doc/classes/ProjectSettings.xml
  40657. msgid ""
  40658. "Color of the collision shapes, visible when \"Visible Collision Shapes\" is "
  40659. "enabled in the Debug menu."
  40660. msgstr ""
  40661. #: doc/classes/ProjectSettings.xml
  40662. msgid ""
  40663. "Color of the disabled navigation geometry, visible when \"Visible "
  40664. "Navigation\" is enabled in the Debug menu."
  40665. msgstr ""
  40666. #: doc/classes/ProjectSettings.xml
  40667. msgid ""
  40668. "Color of the navigation geometry, visible when \"Visible Navigation\" is "
  40669. "enabled in the Debug menu."
  40670. msgstr ""
  40671. #: doc/classes/ProjectSettings.xml
  40672. msgid "Custom image for the mouse cursor (limited to 256×256)."
  40673. msgstr ""
  40674. #: doc/classes/ProjectSettings.xml
  40675. msgid "Hotspot for the custom mouse cursor image."
  40676. msgstr ""
  40677. #: doc/classes/ProjectSettings.xml
  40678. msgid "Position offset for tooltips, relative to the mouse cursor's hotspot."
  40679. msgstr ""
  40680. #: doc/classes/ProjectSettings.xml
  40681. msgid ""
  40682. "If [code]true[/code], allows HiDPI display on Windows, macOS, and the HTML5 "
  40683. "platform. This setting has no effect on desktop Linux, as DPI-awareness "
  40684. "fallbacks are not supported there."
  40685. msgstr ""
  40686. #: doc/classes/ProjectSettings.xml
  40687. msgid ""
  40688. "If [code]true[/code], keeps the screen on (even in case of inactivity), so "
  40689. "the screensaver does not take over. Works on desktop and mobile platforms."
  40690. msgstr ""
  40691. #: doc/classes/ProjectSettings.xml
  40692. msgid ""
  40693. "The default screen orientation to use on mobile devices.\n"
  40694. "[b]Note:[/b] When set to a portrait orientation, this project setting does "
  40695. "not flip the project resolution's width and height automatically. Instead, "
  40696. "you have to set [member display/window/size/width] and [member display/"
  40697. "window/size/height] accordingly."
  40698. msgstr ""
  40699. #: doc/classes/ProjectSettings.xml
  40700. msgid ""
  40701. "If [code]true[/code], the home indicator is hidden automatically. This only "
  40702. "affects iOS devices without a physical home button."
  40703. msgstr ""
  40704. #: doc/classes/ProjectSettings.xml
  40705. msgid ""
  40706. "If [code]true[/code], allows per-pixel transparency for the window "
  40707. "background. This affects performance, so leave it on [code]false[/code] "
  40708. "unless you need it.\n"
  40709. "See [member OS.window_per_pixel_transparency_enabled] for more details.\n"
  40710. "[b]Note:[/b] This feature is implemented on HTML5, Linux, macOS, Windows, "
  40711. "and Android."
  40712. msgstr ""
  40713. #: doc/classes/ProjectSettings.xml
  40714. msgid ""
  40715. "Sets the window background to transparent when it starts.\n"
  40716. "See [member OS.window_per_pixel_transparency_enabled] for more details.\n"
  40717. "[b]Note:[/b] This feature is implemented on HTML5, Linux, macOS, Windows, "
  40718. "and Android."
  40719. msgstr ""
  40720. #: doc/classes/ProjectSettings.xml
  40721. msgid ""
  40722. "Forces the main window to be always on top.\n"
  40723. "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
  40724. msgstr ""
  40725. #: doc/classes/ProjectSettings.xml
  40726. msgid ""
  40727. "Forces the main window to be borderless.\n"
  40728. "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
  40729. msgstr ""
  40730. #: doc/classes/ProjectSettings.xml
  40731. msgid ""
  40732. "Sets the main window to full screen when the project starts. Note that this "
  40733. "is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless "
  40734. "window is used to emulate fullscreen. On macOS, a new desktop is used to "
  40735. "display the running project.\n"
  40736. "Regardless of the platform, enabling fullscreen will change the window size "
  40737. "to match the monitor's size. Therefore, make sure your project supports "
  40738. "[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
  40739. "resolutions[/url] when enabling fullscreen mode.\n"
  40740. "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
  40741. msgstr ""
  40742. #: doc/classes/ProjectSettings.xml
  40743. msgid ""
  40744. "Sets the game's main viewport height. On desktop platforms, this is the "
  40745. "default window size. Stretch mode settings also use this as a reference when "
  40746. "enabled."
  40747. msgstr ""
  40748. #: doc/classes/ProjectSettings.xml
  40749. msgid ""
  40750. "Allows the window to be resizable by default.\n"
  40751. "[b]Note:[/b] This setting is ignored on iOS."
  40752. msgstr ""
  40753. #: doc/classes/ProjectSettings.xml
  40754. msgid ""
  40755. "If greater than zero, overrides the window height when running the game. "
  40756. "Useful for testing stretch modes."
  40757. msgstr ""
  40758. #: doc/classes/ProjectSettings.xml
  40759. msgid ""
  40760. "If greater than zero, overrides the window width when running the game. "
  40761. "Useful for testing stretch modes."
  40762. msgstr ""
  40763. #: doc/classes/ProjectSettings.xml
  40764. msgid ""
  40765. "Sets the game's main viewport width. On desktop platforms, this is the "
  40766. "default window size. Stretch mode settings also use this as a reference when "
  40767. "enabled."
  40768. msgstr ""
  40769. #: doc/classes/ProjectSettings.xml
  40770. msgid ""
  40771. "Specifies the tablet driver to use. If left empty, the default driver will "
  40772. "be used."
  40773. msgstr ""
  40774. #: doc/classes/ProjectSettings.xml
  40775. msgid ""
  40776. "If [code]true[/code], enables vertical synchronization. This eliminates "
  40777. "tearing that may appear in moving scenes, at the cost of higher input "
  40778. "latency and stuttering at lower framerates. If [code]false[/code], vertical "
  40779. "synchronization will be disabled, however, many platforms will enforce it "
  40780. "regardless (such as mobile platforms and HTML5)."
  40781. msgstr ""
  40782. #: doc/classes/ProjectSettings.xml
  40783. msgid ""
  40784. "If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], "
  40785. "enables vertical synchronization via the operating system's window "
  40786. "compositor when in windowed mode and the compositor is enabled. This will "
  40787. "prevent stutter in certain situations. (Windows only.)\n"
  40788. "[b]Note:[/b] This option is experimental and meant to alleviate stutter "
  40789. "experienced by some users. However, some users have experienced a Vsync "
  40790. "framerate halving (e.g. from 60 FPS to 30 FPS) when using it."
  40791. msgstr ""
  40792. #: doc/classes/ProjectSettings.xml
  40793. msgid ""
  40794. "The command-line arguments to append to Godot's own command line when "
  40795. "running the project. This doesn't affect the editor itself.\n"
  40796. "It is possible to make another executable run Godot by using the "
  40797. "[code]%command%[/code] placeholder. The placeholder will be replaced with "
  40798. "Godot's own command line. Program-specific arguments should be placed "
  40799. "[i]before[/i] the placeholder, whereas Godot-specific arguments should be "
  40800. "placed [i]after[/i] the placeholder.\n"
  40801. "For example, this can be used to force the project to run on the dedicated "
  40802. "GPU in a NVIDIA Optimus system on Linux:\n"
  40803. "[codeblock]\n"
  40804. "prime-run %command%\n"
  40805. "[/codeblock]"
  40806. msgstr ""
  40807. #: doc/classes/ProjectSettings.xml
  40808. msgid ""
  40809. "Default naming style for scene files to infer from their root nodes. "
  40810. "Possible options are:\n"
  40811. "- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
  40812. "casing.\n"
  40813. "- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
  40814. "casing.\n"
  40815. "- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
  40816. "casing."
  40817. msgstr ""
  40818. #: doc/classes/ProjectSettings.xml
  40819. msgid ""
  40820. "Search path for project-specific script templates. Godot will search for "
  40821. "script templates both in the editor-specific path and in this project-"
  40822. "specific path."
  40823. msgstr ""
  40824. #: doc/classes/ProjectSettings.xml
  40825. msgid ""
  40826. "Text-based file extensions to include in the script editor's \"Find in "
  40827. "Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
  40828. "parse your scene files, especially if you use built-in scripts which are "
  40829. "serialized in the scene files."
  40830. msgstr ""
  40831. #: doc/classes/ProjectSettings.xml
  40832. msgid ""
  40833. "Load the previously opened VCS plugin when the editor starts up. This is set "
  40834. "to [code]true[/code] whenever a new VCS plugin is initialized."
  40835. msgstr ""
  40836. #: doc/classes/ProjectSettings.xml
  40837. msgid ""
  40838. "Last loaded VCS plugin name. Used to autoload the plugin when the editor "
  40839. "starts up."
  40840. msgstr ""
  40841. #: doc/classes/ProjectSettings.xml
  40842. msgid ""
  40843. "Default value for [member ScrollContainer.scroll_deadzone], which will be "
  40844. "used for all [ScrollContainer]s unless overridden."
  40845. msgstr ""
  40846. #: doc/classes/ProjectSettings.xml
  40847. msgid ""
  40848. "If enabled, the moment [member Viewport.gui_disable_input] is set to "
  40849. "[code]false[/code] to disable GUI input in a viewport, current mouse over "
  40850. "and mouse focus will be dropped.\n"
  40851. "That behavior helps to keep a robust GUI state, with no surprises when input "
  40852. "is resumed regardless what has happened in the meantime.\n"
  40853. "If disabled, the legacy behavior is used, which consists in just not doing "
  40854. "anything besides the GUI input disable itself.\n"
  40855. "[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
  40856. "and is the recommended setting."
  40857. msgstr ""
  40858. #: doc/classes/ProjectSettings.xml
  40859. msgid ""
  40860. "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
  40861. "UWP to follow interface conventions."
  40862. msgstr ""
  40863. #: doc/classes/ProjectSettings.xml
  40864. msgid ""
  40865. "Path to a custom [Theme] resource file to use for the project ([code]theme[/"
  40866. "code] or generic [code]tres[/code]/[code]res[/code] extension)."
  40867. msgstr ""
  40868. #: doc/classes/ProjectSettings.xml
  40869. msgid ""
  40870. "Path to a custom [Font] resource to use as default for all GUI elements of "
  40871. "the project."
  40872. msgstr ""
  40873. #: doc/classes/ProjectSettings.xml
  40874. msgid "If [code]true[/code], makes sure the theme used works with HiDPI."
  40875. msgstr ""
  40876. #: doc/classes/ProjectSettings.xml
  40877. msgid ""
  40878. "Timer setting for incremental search in [Tree], [ItemList], etc. controls "
  40879. "(in milliseconds)."
  40880. msgstr ""
  40881. #: doc/classes/ProjectSettings.xml
  40882. msgid "Timer for detecting idle in [TextEdit] (in seconds)."
  40883. msgstr ""
  40884. #: doc/classes/ProjectSettings.xml
  40885. msgid "Default delay for tooltips (in seconds)."
  40886. msgstr ""
  40887. #: doc/classes/ProjectSettings.xml
  40888. msgid ""
  40889. "Default [InputEventAction] to confirm a focused button, menu or list item, "
  40890. "or validate input.\n"
  40891. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  40892. "necessary for the internal logic of several [Control]s. The events assigned "
  40893. "to the action can however be modified."
  40894. msgstr ""
  40895. #: doc/classes/ProjectSettings.xml
  40896. msgid ""
  40897. "Default [InputEventAction] to discard a modal or pending input.\n"
  40898. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  40899. "necessary for the internal logic of several [Control]s. The events assigned "
  40900. "to the action can however be modified."
  40901. msgstr ""
  40902. #: doc/classes/ProjectSettings.xml
  40903. msgid ""
  40904. "Default [InputEventAction] to move down in the UI.\n"
  40905. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  40906. "necessary for the internal logic of several [Control]s. The events assigned "
  40907. "to the action can however be modified."
  40908. msgstr ""
  40909. #: doc/classes/ProjectSettings.xml
  40910. msgid ""
  40911. "Default [InputEventAction] to go to the end position of a [Control] (e.g. "
  40912. "last item in an [ItemList] or a [Tree]), matching the behavior of [constant "
  40913. "KEY_END] on typical desktop UI systems.\n"
  40914. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  40915. "necessary for the internal logic of several [Control]s. The events assigned "
  40916. "to the action can however be modified."
  40917. msgstr ""
  40918. #: doc/classes/ProjectSettings.xml
  40919. msgid ""
  40920. "Default [InputEventAction] to focus the next [Control] in the scene. The "
  40921. "focus behavior can be configured via [member Control.focus_next].\n"
  40922. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  40923. "necessary for the internal logic of several [Control]s. The events assigned "
  40924. "to the action can however be modified."
  40925. msgstr ""
  40926. #: doc/classes/ProjectSettings.xml
  40927. msgid ""
  40928. "Default [InputEventAction] to focus the previous [Control] in the scene. The "
  40929. "focus behavior can be configured via [member Control.focus_previous].\n"
  40930. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  40931. "necessary for the internal logic of several [Control]s. The events assigned "
  40932. "to the action can however be modified."
  40933. msgstr ""
  40934. #: doc/classes/ProjectSettings.xml
  40935. msgid ""
  40936. "Default [InputEventAction] to go to the start position of a [Control] (e.g. "
  40937. "first item in an [ItemList] or a [Tree]), matching the behavior of [constant "
  40938. "KEY_HOME] on typical desktop UI systems.\n"
  40939. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  40940. "necessary for the internal logic of several [Control]s. The events assigned "
  40941. "to the action can however be modified."
  40942. msgstr ""
  40943. #: doc/classes/ProjectSettings.xml
  40944. msgid ""
  40945. "Default [InputEventAction] to move left in the UI.\n"
  40946. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  40947. "necessary for the internal logic of several [Control]s. The events assigned "
  40948. "to the action can however be modified."
  40949. msgstr ""
  40950. #: doc/classes/ProjectSettings.xml
  40951. msgid ""
  40952. "Default [InputEventAction] to go down a page in a [Control] (e.g. in an "
  40953. "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on "
  40954. "typical desktop UI systems.\n"
  40955. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  40956. "necessary for the internal logic of several [Control]s. The events assigned "
  40957. "to the action can however be modified."
  40958. msgstr ""
  40959. #: doc/classes/ProjectSettings.xml
  40960. msgid ""
  40961. "Default [InputEventAction] to go up a page in a [Control] (e.g. in an "
  40962. "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on "
  40963. "typical desktop UI systems.\n"
  40964. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  40965. "necessary for the internal logic of several [Control]s. The events assigned "
  40966. "to the action can however be modified."
  40967. msgstr ""
  40968. #: doc/classes/ProjectSettings.xml
  40969. msgid ""
  40970. "Default [InputEventAction] to move right in the UI.\n"
  40971. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  40972. "necessary for the internal logic of several [Control]s. The events assigned "
  40973. "to the action can however be modified."
  40974. msgstr ""
  40975. #: doc/classes/ProjectSettings.xml
  40976. msgid ""
  40977. "Default [InputEventAction] to select an item in a [Control] (e.g. in an "
  40978. "[ItemList] or a [Tree]).\n"
  40979. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  40980. "necessary for the internal logic of several [Control]s. The events assigned "
  40981. "to the action can however be modified."
  40982. msgstr ""
  40983. #: doc/classes/ProjectSettings.xml
  40984. msgid ""
  40985. "Default [InputEventAction] to move up in the UI.\n"
  40986. "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
  40987. "necessary for the internal logic of several [Control]s. The events assigned "
  40988. "to the action can however be modified."
  40989. msgstr ""
  40990. #: doc/classes/ProjectSettings.xml
  40991. msgid ""
  40992. "If [code]true[/code], key/touch/joystick events will be flushed just before "
  40993. "every idle and physics frame.\n"
  40994. "If [code]false[/code], such events will be flushed only once per idle frame, "
  40995. "between iterations of the engine.\n"
  40996. "Enabling this can greatly improve the responsiveness to input, specially in "
  40997. "devices that need to run multiple physics frames per visible (idle) frame, "
  40998. "because they can't run at the target frame rate.\n"
  40999. "[b]Note:[/b] Currently implemented only in Android."
  41000. msgstr ""
  41001. #: doc/classes/ProjectSettings.xml
  41002. msgid ""
  41003. "If [code]true[/code], sends mouse input events when tapping or swiping on "
  41004. "the touchscreen."
  41005. msgstr ""
  41006. #: doc/classes/ProjectSettings.xml
  41007. msgid ""
  41008. "If [code]true[/code], sends touch input events when clicking or dragging the "
  41009. "mouse."
  41010. msgstr ""
  41011. #: doc/classes/ProjectSettings.xml
  41012. msgid "Default delay for touch events. This only affects iOS devices."
  41013. msgstr ""
  41014. #: doc/classes/ProjectSettings.xml
  41015. msgid ""
  41016. "Optional name for the 2D navigation layer 1. If left empty, the layer will "
  41017. "display as \"Layer 1\"."
  41018. msgstr ""
  41019. #: doc/classes/ProjectSettings.xml
  41020. msgid ""
  41021. "Optional name for the 2D navigation layer 10. If left empty, the layer will "
  41022. "display as \"Layer 10\"."
  41023. msgstr ""
  41024. #: doc/classes/ProjectSettings.xml
  41025. msgid ""
  41026. "Optional name for the 2D navigation layer 11. If left empty, the layer will "
  41027. "display as \"Layer 11\"."
  41028. msgstr ""
  41029. #: doc/classes/ProjectSettings.xml
  41030. msgid ""
  41031. "Optional name for the 2D navigation layer 12. If left empty, the layer will "
  41032. "display as \"Layer 12\"."
  41033. msgstr ""
  41034. #: doc/classes/ProjectSettings.xml
  41035. msgid ""
  41036. "Optional name for the 2D navigation layer 13. If left empty, the layer will "
  41037. "display as \"Layer 13\"."
  41038. msgstr ""
  41039. #: doc/classes/ProjectSettings.xml
  41040. msgid ""
  41041. "Optional name for the 2D navigation layer 14. If left empty, the layer will "
  41042. "display as \"Layer 14\"."
  41043. msgstr ""
  41044. #: doc/classes/ProjectSettings.xml
  41045. msgid ""
  41046. "Optional name for the 2D navigation layer 15. If left empty, the layer will "
  41047. "display as \"Layer 15\"."
  41048. msgstr ""
  41049. #: doc/classes/ProjectSettings.xml
  41050. msgid ""
  41051. "Optional name for the 2D navigation layer 16. If left empty, the layer will "
  41052. "display as \"Layer 16\"."
  41053. msgstr ""
  41054. #: doc/classes/ProjectSettings.xml
  41055. msgid ""
  41056. "Optional name for the 2D navigation layer 17. If left empty, the layer will "
  41057. "display as \"Layer 17\"."
  41058. msgstr ""
  41059. #: doc/classes/ProjectSettings.xml
  41060. msgid ""
  41061. "Optional name for the 2D navigation layer 18. If left empty, the layer will "
  41062. "display as \"Layer 18\"."
  41063. msgstr ""
  41064. #: doc/classes/ProjectSettings.xml
  41065. msgid ""
  41066. "Optional name for the 2D navigation layer 19. If left empty, the layer will "
  41067. "display as \"Layer 19\"."
  41068. msgstr ""
  41069. #: doc/classes/ProjectSettings.xml
  41070. msgid ""
  41071. "Optional name for the 2D navigation layer 2. If left empty, the layer will "
  41072. "display as \"Layer 2\"."
  41073. msgstr ""
  41074. #: doc/classes/ProjectSettings.xml
  41075. msgid ""
  41076. "Optional name for the 2D navigation layer 20. If left empty, the layer will "
  41077. "display as \"Layer 20\"."
  41078. msgstr ""
  41079. #: doc/classes/ProjectSettings.xml
  41080. msgid ""
  41081. "Optional name for the 2D navigation layer 21. If left empty, the layer will "
  41082. "display as \"Layer 21\"."
  41083. msgstr ""
  41084. #: doc/classes/ProjectSettings.xml
  41085. msgid ""
  41086. "Optional name for the 2D navigation layer 22. If left empty, the layer will "
  41087. "display as \"Layer 22\"."
  41088. msgstr ""
  41089. #: doc/classes/ProjectSettings.xml
  41090. msgid ""
  41091. "Optional name for the 2D navigation layer 23. If left empty, the layer will "
  41092. "display as \"Layer 23\"."
  41093. msgstr ""
  41094. #: doc/classes/ProjectSettings.xml
  41095. msgid ""
  41096. "Optional name for the 2D navigation layer 24. If left empty, the layer will "
  41097. "display as \"Layer 24\"."
  41098. msgstr ""
  41099. #: doc/classes/ProjectSettings.xml
  41100. msgid ""
  41101. "Optional name for the 2D navigation layer 25. If left empty, the layer will "
  41102. "display as \"Layer 25\"."
  41103. msgstr ""
  41104. #: doc/classes/ProjectSettings.xml
  41105. msgid ""
  41106. "Optional name for the 2D navigation layer 26. If left empty, the layer will "
  41107. "display as \"Layer 26\"."
  41108. msgstr ""
  41109. #: doc/classes/ProjectSettings.xml
  41110. msgid ""
  41111. "Optional name for the 2D navigation layer 27. If left empty, the layer will "
  41112. "display as \"Layer 27\"."
  41113. msgstr ""
  41114. #: doc/classes/ProjectSettings.xml
  41115. msgid ""
  41116. "Optional name for the 2D navigation layer 28. If left empty, the layer will "
  41117. "display as \"Layer 28\"."
  41118. msgstr ""
  41119. #: doc/classes/ProjectSettings.xml
  41120. msgid ""
  41121. "Optional name for the 2D navigation layer 29. If left empty, the layer will "
  41122. "display as \"Layer 29\"."
  41123. msgstr ""
  41124. #: doc/classes/ProjectSettings.xml
  41125. msgid ""
  41126. "Optional name for the 2D navigation layer 3. If left empty, the layer will "
  41127. "display as \"Layer 3\"."
  41128. msgstr ""
  41129. #: doc/classes/ProjectSettings.xml
  41130. msgid ""
  41131. "Optional name for the 2D navigation layer 30. If left empty, the layer will "
  41132. "display as \"Layer 30\"."
  41133. msgstr ""
  41134. #: doc/classes/ProjectSettings.xml
  41135. msgid ""
  41136. "Optional name for the 2D navigation layer 31. If left empty, the layer will "
  41137. "display as \"Layer 31\"."
  41138. msgstr ""
  41139. #: doc/classes/ProjectSettings.xml
  41140. msgid ""
  41141. "Optional name for the 2D navigation layer 32. If left empty, the layer will "
  41142. "display as \"Layer 32\"."
  41143. msgstr ""
  41144. #: doc/classes/ProjectSettings.xml
  41145. msgid ""
  41146. "Optional name for the 2D navigation layer 4. If left empty, the layer will "
  41147. "display as \"Layer 4\"."
  41148. msgstr ""
  41149. #: doc/classes/ProjectSettings.xml
  41150. msgid ""
  41151. "Optional name for the 2D navigation layer 5. If left empty, the layer will "
  41152. "display as \"Layer 5\"."
  41153. msgstr ""
  41154. #: doc/classes/ProjectSettings.xml
  41155. msgid ""
  41156. "Optional name for the 2D navigation layer 6. If left empty, the layer will "
  41157. "display as \"Layer 6\"."
  41158. msgstr ""
  41159. #: doc/classes/ProjectSettings.xml
  41160. msgid ""
  41161. "Optional name for the 2D navigation layer 7. If left empty, the layer will "
  41162. "display as \"Layer 7\"."
  41163. msgstr ""
  41164. #: doc/classes/ProjectSettings.xml
  41165. msgid ""
  41166. "Optional name for the 2D navigation layer 8. If left empty, the layer will "
  41167. "display as \"Layer 8\"."
  41168. msgstr ""
  41169. #: doc/classes/ProjectSettings.xml
  41170. msgid ""
  41171. "Optional name for the 2D navigation layer 9. If left empty, the layer will "
  41172. "display as \"Layer 9\"."
  41173. msgstr ""
  41174. #: doc/classes/ProjectSettings.xml
  41175. msgid "Optional name for the 2D physics layer 1."
  41176. msgstr ""
  41177. #: doc/classes/ProjectSettings.xml
  41178. msgid "Optional name for the 2D physics layer 10."
  41179. msgstr ""
  41180. #: doc/classes/ProjectSettings.xml
  41181. msgid "Optional name for the 2D physics layer 11."
  41182. msgstr ""
  41183. #: doc/classes/ProjectSettings.xml
  41184. msgid "Optional name for the 2D physics layer 12."
  41185. msgstr ""
  41186. #: doc/classes/ProjectSettings.xml
  41187. msgid "Optional name for the 2D physics layer 13."
  41188. msgstr ""
  41189. #: doc/classes/ProjectSettings.xml
  41190. msgid "Optional name for the 2D physics layer 14."
  41191. msgstr ""
  41192. #: doc/classes/ProjectSettings.xml
  41193. msgid "Optional name for the 2D physics layer 15."
  41194. msgstr ""
  41195. #: doc/classes/ProjectSettings.xml
  41196. msgid "Optional name for the 2D physics layer 16."
  41197. msgstr ""
  41198. #: doc/classes/ProjectSettings.xml
  41199. msgid "Optional name for the 2D physics layer 17."
  41200. msgstr ""
  41201. #: doc/classes/ProjectSettings.xml
  41202. msgid "Optional name for the 2D physics layer 18."
  41203. msgstr ""
  41204. #: doc/classes/ProjectSettings.xml
  41205. msgid "Optional name for the 2D physics layer 19."
  41206. msgstr ""
  41207. #: doc/classes/ProjectSettings.xml
  41208. msgid "Optional name for the 2D physics layer 2."
  41209. msgstr ""
  41210. #: doc/classes/ProjectSettings.xml
  41211. msgid "Optional name for the 2D physics layer 20."
  41212. msgstr ""
  41213. #: doc/classes/ProjectSettings.xml
  41214. msgid "Optional name for the 2D physics layer 21."
  41215. msgstr ""
  41216. #: doc/classes/ProjectSettings.xml
  41217. msgid "Optional name for the 2D physics layer 22."
  41218. msgstr ""
  41219. #: doc/classes/ProjectSettings.xml
  41220. msgid "Optional name for the 2D physics layer 23."
  41221. msgstr ""
  41222. #: doc/classes/ProjectSettings.xml
  41223. msgid "Optional name for the 2D physics layer 24."
  41224. msgstr ""
  41225. #: doc/classes/ProjectSettings.xml
  41226. msgid "Optional name for the 2D physics layer 25."
  41227. msgstr ""
  41228. #: doc/classes/ProjectSettings.xml
  41229. msgid "Optional name for the 2D physics layer 26."
  41230. msgstr ""
  41231. #: doc/classes/ProjectSettings.xml
  41232. msgid "Optional name for the 2D physics layer 27."
  41233. msgstr ""
  41234. #: doc/classes/ProjectSettings.xml
  41235. msgid "Optional name for the 2D physics layer 28."
  41236. msgstr ""
  41237. #: doc/classes/ProjectSettings.xml
  41238. msgid "Optional name for the 2D physics layer 29."
  41239. msgstr ""
  41240. #: doc/classes/ProjectSettings.xml
  41241. msgid "Optional name for the 2D physics layer 3."
  41242. msgstr ""
  41243. #: doc/classes/ProjectSettings.xml
  41244. msgid "Optional name for the 2D physics layer 30."
  41245. msgstr ""
  41246. #: doc/classes/ProjectSettings.xml
  41247. msgid "Optional name for the 2D physics layer 31."
  41248. msgstr ""
  41249. #: doc/classes/ProjectSettings.xml
  41250. msgid "Optional name for the 2D physics layer 32."
  41251. msgstr ""
  41252. #: doc/classes/ProjectSettings.xml
  41253. msgid "Optional name for the 2D physics layer 4."
  41254. msgstr ""
  41255. #: doc/classes/ProjectSettings.xml
  41256. msgid "Optional name for the 2D physics layer 5."
  41257. msgstr ""
  41258. #: doc/classes/ProjectSettings.xml
  41259. msgid "Optional name for the 2D physics layer 6."
  41260. msgstr ""
  41261. #: doc/classes/ProjectSettings.xml
  41262. msgid "Optional name for the 2D physics layer 7."
  41263. msgstr ""
  41264. #: doc/classes/ProjectSettings.xml
  41265. msgid "Optional name for the 2D physics layer 8."
  41266. msgstr ""
  41267. #: doc/classes/ProjectSettings.xml
  41268. msgid "Optional name for the 2D physics layer 9."
  41269. msgstr ""
  41270. #: doc/classes/ProjectSettings.xml
  41271. msgid "Optional name for the 2D render layer 1."
  41272. msgstr ""
  41273. #: doc/classes/ProjectSettings.xml
  41274. msgid "Optional name for the 2D render layer 10."
  41275. msgstr ""
  41276. #: doc/classes/ProjectSettings.xml
  41277. msgid "Optional name for the 2D render layer 11."
  41278. msgstr ""
  41279. #: doc/classes/ProjectSettings.xml
  41280. msgid "Optional name for the 2D render layer 12."
  41281. msgstr ""
  41282. #: doc/classes/ProjectSettings.xml
  41283. msgid "Optional name for the 2D render layer 13."
  41284. msgstr ""
  41285. #: doc/classes/ProjectSettings.xml
  41286. msgid "Optional name for the 2D render layer 14."
  41287. msgstr ""
  41288. #: doc/classes/ProjectSettings.xml
  41289. msgid "Optional name for the 2D render layer 15."
  41290. msgstr ""
  41291. #: doc/classes/ProjectSettings.xml
  41292. msgid "Optional name for the 2D render layer 16."
  41293. msgstr ""
  41294. #: doc/classes/ProjectSettings.xml
  41295. msgid "Optional name for the 2D render layer 17."
  41296. msgstr ""
  41297. #: doc/classes/ProjectSettings.xml
  41298. msgid "Optional name for the 2D render layer 18."
  41299. msgstr ""
  41300. #: doc/classes/ProjectSettings.xml
  41301. msgid "Optional name for the 2D render layer 19."
  41302. msgstr ""
  41303. #: doc/classes/ProjectSettings.xml
  41304. msgid "Optional name for the 2D render layer 2."
  41305. msgstr ""
  41306. #: doc/classes/ProjectSettings.xml
  41307. msgid "Optional name for the 2D render layer 20."
  41308. msgstr ""
  41309. #: doc/classes/ProjectSettings.xml
  41310. msgid "Optional name for the 2D render layer 3."
  41311. msgstr ""
  41312. #: doc/classes/ProjectSettings.xml
  41313. msgid "Optional name for the 2D render layer 4."
  41314. msgstr ""
  41315. #: doc/classes/ProjectSettings.xml
  41316. msgid "Optional name for the 2D render layer 5."
  41317. msgstr ""
  41318. #: doc/classes/ProjectSettings.xml
  41319. msgid "Optional name for the 2D render layer 6."
  41320. msgstr ""
  41321. #: doc/classes/ProjectSettings.xml
  41322. msgid "Optional name for the 2D render layer 7."
  41323. msgstr ""
  41324. #: doc/classes/ProjectSettings.xml
  41325. msgid "Optional name for the 2D render layer 8."
  41326. msgstr ""
  41327. #: doc/classes/ProjectSettings.xml
  41328. msgid "Optional name for the 2D render layer 9."
  41329. msgstr ""
  41330. #: doc/classes/ProjectSettings.xml
  41331. msgid ""
  41332. "Optional name for the 3D navigation layer 1. If left empty, the layer will "
  41333. "display as \"Layer 1\"."
  41334. msgstr ""
  41335. #: doc/classes/ProjectSettings.xml
  41336. msgid ""
  41337. "Optional name for the 3D navigation layer 10. If left empty, the layer will "
  41338. "display as \"Layer 10\"."
  41339. msgstr ""
  41340. #: doc/classes/ProjectSettings.xml
  41341. msgid ""
  41342. "Optional name for the 3D navigation layer 11. If left empty, the layer will "
  41343. "display as \"Layer 11\"."
  41344. msgstr ""
  41345. #: doc/classes/ProjectSettings.xml
  41346. msgid ""
  41347. "Optional name for the 3D navigation layer 12. If left empty, the layer will "
  41348. "display as \"Layer 12\"."
  41349. msgstr ""
  41350. #: doc/classes/ProjectSettings.xml
  41351. msgid ""
  41352. "Optional name for the 3D navigation layer 13. If left empty, the layer will "
  41353. "display as \"Layer 13\"."
  41354. msgstr ""
  41355. #: doc/classes/ProjectSettings.xml
  41356. msgid ""
  41357. "Optional name for the 3D navigation layer 14. If left empty, the layer will "
  41358. "display as \"Layer 14\"."
  41359. msgstr ""
  41360. #: doc/classes/ProjectSettings.xml
  41361. msgid ""
  41362. "Optional name for the 3D navigation layer 15. If left empty, the layer will "
  41363. "display as \"Layer 15\"."
  41364. msgstr ""
  41365. #: doc/classes/ProjectSettings.xml
  41366. msgid ""
  41367. "Optional name for the 3D navigation layer 16. If left empty, the layer will "
  41368. "display as \"Layer 16\"."
  41369. msgstr ""
  41370. #: doc/classes/ProjectSettings.xml
  41371. msgid ""
  41372. "Optional name for the 3D navigation layer 17. If left empty, the layer will "
  41373. "display as \"Layer 17\"."
  41374. msgstr ""
  41375. #: doc/classes/ProjectSettings.xml
  41376. msgid ""
  41377. "Optional name for the 3D navigation layer 18. If left empty, the layer will "
  41378. "display as \"Layer 18\"."
  41379. msgstr ""
  41380. #: doc/classes/ProjectSettings.xml
  41381. msgid ""
  41382. "Optional name for the 3D navigation layer 19. If left empty, the layer will "
  41383. "display as \"Layer 19\"."
  41384. msgstr ""
  41385. #: doc/classes/ProjectSettings.xml
  41386. msgid ""
  41387. "Optional name for the 3D navigation layer 2. If left empty, the layer will "
  41388. "display as \"Layer 2\"."
  41389. msgstr ""
  41390. #: doc/classes/ProjectSettings.xml
  41391. msgid ""
  41392. "Optional name for the 3D navigation layer 20. If left empty, the layer will "
  41393. "display as \"Layer 20\"."
  41394. msgstr ""
  41395. #: doc/classes/ProjectSettings.xml
  41396. msgid ""
  41397. "Optional name for the 3D navigation layer 21. If left empty, the layer will "
  41398. "display as \"Layer 21\"."
  41399. msgstr ""
  41400. #: doc/classes/ProjectSettings.xml
  41401. msgid ""
  41402. "Optional name for the 3D navigation layer 22. If left empty, the layer will "
  41403. "display as \"Layer 22\"."
  41404. msgstr ""
  41405. #: doc/classes/ProjectSettings.xml
  41406. msgid ""
  41407. "Optional name for the 3D navigation layer 23. If left empty, the layer will "
  41408. "display as \"Layer 23\"."
  41409. msgstr ""
  41410. #: doc/classes/ProjectSettings.xml
  41411. msgid ""
  41412. "Optional name for the 3D navigation layer 24. If left empty, the layer will "
  41413. "display as \"Layer 24\"."
  41414. msgstr ""
  41415. #: doc/classes/ProjectSettings.xml
  41416. msgid ""
  41417. "Optional name for the 3D navigation layer 25. If left empty, the layer will "
  41418. "display as \"Layer 25\"."
  41419. msgstr ""
  41420. #: doc/classes/ProjectSettings.xml
  41421. msgid ""
  41422. "Optional name for the 3D navigation layer 26. If left empty, the layer will "
  41423. "display as \"Layer 26\"."
  41424. msgstr ""
  41425. #: doc/classes/ProjectSettings.xml
  41426. msgid ""
  41427. "Optional name for the 3D navigation layer 27. If left empty, the layer will "
  41428. "display as \"Layer 27\"."
  41429. msgstr ""
  41430. #: doc/classes/ProjectSettings.xml
  41431. msgid ""
  41432. "Optional name for the 3D navigation layer 28. If left empty, the layer will "
  41433. "display as \"Layer 28\"."
  41434. msgstr ""
  41435. #: doc/classes/ProjectSettings.xml
  41436. msgid ""
  41437. "Optional name for the 3D navigation layer 29. If left empty, the layer will "
  41438. "display as \"Layer 29\"."
  41439. msgstr ""
  41440. #: doc/classes/ProjectSettings.xml
  41441. msgid ""
  41442. "Optional name for the 3D navigation layer 3. If left empty, the layer will "
  41443. "display as \"Layer 3\"."
  41444. msgstr ""
  41445. #: doc/classes/ProjectSettings.xml
  41446. msgid ""
  41447. "Optional name for the 3D navigation layer 30. If left empty, the layer will "
  41448. "display as \"Layer 30\"."
  41449. msgstr ""
  41450. #: doc/classes/ProjectSettings.xml
  41451. msgid ""
  41452. "Optional name for the 3D navigation layer 31. If left empty, the layer will "
  41453. "display as \"Layer 31\"."
  41454. msgstr ""
  41455. #: doc/classes/ProjectSettings.xml
  41456. msgid ""
  41457. "Optional name for the 3D navigation layer 32. If left empty, the layer will "
  41458. "display as \"Layer 32\"."
  41459. msgstr ""
  41460. #: doc/classes/ProjectSettings.xml
  41461. msgid ""
  41462. "Optional name for the 3D navigation layer 4. If left empty, the layer will "
  41463. "display as \"Layer 4\"."
  41464. msgstr ""
  41465. #: doc/classes/ProjectSettings.xml
  41466. msgid ""
  41467. "Optional name for the 3D navigation layer 5. If left empty, the layer will "
  41468. "display as \"Layer 5\"."
  41469. msgstr ""
  41470. #: doc/classes/ProjectSettings.xml
  41471. msgid ""
  41472. "Optional name for the 3D navigation layer 6. If left empty, the layer will "
  41473. "display as \"Layer 6\"."
  41474. msgstr ""
  41475. #: doc/classes/ProjectSettings.xml
  41476. msgid ""
  41477. "Optional name for the 3D navigation layer 7. If left empty, the layer will "
  41478. "display as \"Layer 7\"."
  41479. msgstr ""
  41480. #: doc/classes/ProjectSettings.xml
  41481. msgid ""
  41482. "Optional name for the 3D navigation layer 8. If left empty, the layer will "
  41483. "display as \"Layer 8\"."
  41484. msgstr ""
  41485. #: doc/classes/ProjectSettings.xml
  41486. msgid ""
  41487. "Optional name for the 3D navigation layer 9. If left empty, the layer will "
  41488. "display as \"Layer 9\"."
  41489. msgstr ""
  41490. #: doc/classes/ProjectSettings.xml
  41491. msgid "Optional name for the 3D physics layer 1."
  41492. msgstr ""
  41493. #: doc/classes/ProjectSettings.xml
  41494. msgid "Optional name for the 3D physics layer 10."
  41495. msgstr ""
  41496. #: doc/classes/ProjectSettings.xml
  41497. msgid "Optional name for the 3D physics layer 11."
  41498. msgstr ""
  41499. #: doc/classes/ProjectSettings.xml
  41500. msgid "Optional name for the 3D physics layer 12."
  41501. msgstr ""
  41502. #: doc/classes/ProjectSettings.xml
  41503. msgid "Optional name for the 3D physics layer 13."
  41504. msgstr ""
  41505. #: doc/classes/ProjectSettings.xml
  41506. msgid "Optional name for the 3D physics layer 14."
  41507. msgstr ""
  41508. #: doc/classes/ProjectSettings.xml
  41509. msgid "Optional name for the 3D physics layer 15."
  41510. msgstr ""
  41511. #: doc/classes/ProjectSettings.xml
  41512. msgid "Optional name for the 3D physics layer 16."
  41513. msgstr ""
  41514. #: doc/classes/ProjectSettings.xml
  41515. msgid "Optional name for the 3D physics layer 17."
  41516. msgstr ""
  41517. #: doc/classes/ProjectSettings.xml
  41518. msgid "Optional name for the 3D physics layer 18."
  41519. msgstr ""
  41520. #: doc/classes/ProjectSettings.xml
  41521. msgid "Optional name for the 3D physics layer 19."
  41522. msgstr ""
  41523. #: doc/classes/ProjectSettings.xml
  41524. msgid "Optional name for the 3D physics layer 2."
  41525. msgstr ""
  41526. #: doc/classes/ProjectSettings.xml
  41527. msgid "Optional name for the 3D physics layer 20."
  41528. msgstr ""
  41529. #: doc/classes/ProjectSettings.xml
  41530. msgid "Optional name for the 3D physics layer 21."
  41531. msgstr ""
  41532. #: doc/classes/ProjectSettings.xml
  41533. msgid "Optional name for the 3D physics layer 22."
  41534. msgstr ""
  41535. #: doc/classes/ProjectSettings.xml
  41536. msgid "Optional name for the 3D physics layer 23."
  41537. msgstr ""
  41538. #: doc/classes/ProjectSettings.xml
  41539. msgid "Optional name for the 3D physics layer 24."
  41540. msgstr ""
  41541. #: doc/classes/ProjectSettings.xml
  41542. msgid "Optional name for the 3D physics layer 25."
  41543. msgstr ""
  41544. #: doc/classes/ProjectSettings.xml
  41545. msgid "Optional name for the 3D physics layer 26."
  41546. msgstr ""
  41547. #: doc/classes/ProjectSettings.xml
  41548. msgid "Optional name for the 3D physics layer 27."
  41549. msgstr ""
  41550. #: doc/classes/ProjectSettings.xml
  41551. msgid "Optional name for the 3D physics layer 28."
  41552. msgstr ""
  41553. #: doc/classes/ProjectSettings.xml
  41554. msgid "Optional name for the 3D physics layer 29."
  41555. msgstr ""
  41556. #: doc/classes/ProjectSettings.xml
  41557. msgid "Optional name for the 3D physics layer 3."
  41558. msgstr ""
  41559. #: doc/classes/ProjectSettings.xml
  41560. msgid "Optional name for the 3D physics layer 30."
  41561. msgstr ""
  41562. #: doc/classes/ProjectSettings.xml
  41563. msgid "Optional name for the 3D physics layer 31."
  41564. msgstr ""
  41565. #: doc/classes/ProjectSettings.xml
  41566. msgid "Optional name for the 3D physics layer 32."
  41567. msgstr ""
  41568. #: doc/classes/ProjectSettings.xml
  41569. msgid "Optional name for the 3D physics layer 4."
  41570. msgstr ""
  41571. #: doc/classes/ProjectSettings.xml
  41572. msgid "Optional name for the 3D physics layer 5."
  41573. msgstr ""
  41574. #: doc/classes/ProjectSettings.xml
  41575. msgid "Optional name for the 3D physics layer 6."
  41576. msgstr ""
  41577. #: doc/classes/ProjectSettings.xml
  41578. msgid "Optional name for the 3D physics layer 7."
  41579. msgstr ""
  41580. #: doc/classes/ProjectSettings.xml
  41581. msgid "Optional name for the 3D physics layer 8."
  41582. msgstr ""
  41583. #: doc/classes/ProjectSettings.xml
  41584. msgid "Optional name for the 3D physics layer 9."
  41585. msgstr ""
  41586. #: doc/classes/ProjectSettings.xml
  41587. msgid "Optional name for the 3D render layer 1."
  41588. msgstr ""
  41589. #: doc/classes/ProjectSettings.xml
  41590. msgid "Optional name for the 3D render layer 10."
  41591. msgstr ""
  41592. #: doc/classes/ProjectSettings.xml
  41593. msgid "Optional name for the 3D render layer 11."
  41594. msgstr ""
  41595. #: doc/classes/ProjectSettings.xml
  41596. msgid "Optional name for the 3D render layer 12."
  41597. msgstr ""
  41598. #: doc/classes/ProjectSettings.xml
  41599. msgid "Optional name for the 3D render layer 13."
  41600. msgstr ""
  41601. #: doc/classes/ProjectSettings.xml
  41602. msgid "Optional name for the 3D render layer 14."
  41603. msgstr ""
  41604. #: doc/classes/ProjectSettings.xml
  41605. msgid "Optional name for the 3D render layer 15."
  41606. msgstr ""
  41607. #: doc/classes/ProjectSettings.xml
  41608. msgid "Optional name for the 3D render layer 16."
  41609. msgstr ""
  41610. #: doc/classes/ProjectSettings.xml
  41611. msgid "Optional name for the 3D render layer 17."
  41612. msgstr ""
  41613. #: doc/classes/ProjectSettings.xml
  41614. msgid "Optional name for the 3D render layer 18."
  41615. msgstr ""
  41616. #: doc/classes/ProjectSettings.xml
  41617. msgid "Optional name for the 3D render layer 19."
  41618. msgstr ""
  41619. #: doc/classes/ProjectSettings.xml
  41620. msgid "Optional name for the 3D render layer 2."
  41621. msgstr ""
  41622. #: doc/classes/ProjectSettings.xml
  41623. msgid "Optional name for the 3D render layer 20."
  41624. msgstr ""
  41625. #: doc/classes/ProjectSettings.xml
  41626. msgid "Optional name for the 3D render layer 3."
  41627. msgstr ""
  41628. #: doc/classes/ProjectSettings.xml
  41629. msgid "Optional name for the 3D render layer 4."
  41630. msgstr ""
  41631. #: doc/classes/ProjectSettings.xml
  41632. msgid "Optional name for the 3D render layer 5."
  41633. msgstr ""
  41634. #: doc/classes/ProjectSettings.xml
  41635. msgid "Optional name for the 3D render layer 6."
  41636. msgstr ""
  41637. #: doc/classes/ProjectSettings.xml
  41638. msgid "Optional name for the 3D render layer 7."
  41639. msgstr ""
  41640. #: doc/classes/ProjectSettings.xml
  41641. msgid "Optional name for the 3D render layer 8."
  41642. msgstr ""
  41643. #: doc/classes/ProjectSettings.xml
  41644. msgid "Optional name for the 3D render layer 9."
  41645. msgstr ""
  41646. #: doc/classes/ProjectSettings.xml
  41647. msgid ""
  41648. "The locale to fall back to if a translation isn't available in a given "
  41649. "language. If left empty, [code]en[/code] (English) will be used."
  41650. msgstr ""
  41651. #: doc/classes/ProjectSettings.xml
  41652. msgid ""
  41653. "If non-empty, this locale will be used when running the project from the "
  41654. "editor."
  41655. msgstr ""
  41656. #: doc/classes/ProjectSettings.xml
  41657. msgid "If [code]true[/code], logs all output to files."
  41658. msgstr ""
  41659. #: doc/classes/ProjectSettings.xml
  41660. msgid ""
  41661. "Desktop override for [member logging/file_logging/enable_file_logging], as "
  41662. "log files are not readily accessible on mobile/Web platforms."
  41663. msgstr ""
  41664. #: doc/classes/ProjectSettings.xml
  41665. msgid ""
  41666. "Path to logs within the project. Using an [code]user://[/code] path is "
  41667. "recommended."
  41668. msgstr ""
  41669. #: doc/classes/ProjectSettings.xml
  41670. msgid "Specifies the maximum amount of log files allowed (used for rotation)."
  41671. msgstr ""
  41672. #: doc/classes/ProjectSettings.xml
  41673. msgid ""
  41674. "Godot uses a message queue to defer some function calls. If you run out of "
  41675. "space on it (you will see an error), you can increase the size here."
  41676. msgstr ""
  41677. #: doc/classes/ProjectSettings.xml
  41678. msgid ""
  41679. "This is used by servers when used in multi-threading mode (servers and "
  41680. "visual). RIDs are preallocated to avoid stalling the server requesting them "
  41681. "on threads. If servers get stalled too often when loading resources in a "
  41682. "thread, increase this number."
  41683. msgstr ""
  41684. #: doc/classes/ProjectSettings.xml
  41685. msgid ""
  41686. "The policy to use for unhandled Mono (C#) exceptions. The default "
  41687. "\"Terminate Application\" exits the project as soon as an unhandled "
  41688. "exception is thrown. \"Log Error\" logs an error message to the console "
  41689. "instead, and will not interrupt the project execution when an unhandled "
  41690. "exception is thrown.\n"
  41691. "[b]Note:[/b] The unhandled exception policy is always set to \"Log Error\" "
  41692. "in the editor, which also includes C# [code]tool[/code] scripts running "
  41693. "within the editor as well as editor plugin code."
  41694. msgstr ""
  41695. #: doc/classes/ProjectSettings.xml
  41696. msgid ""
  41697. "Default cell height for 2D navigation maps. See [method Navigation2DServer."
  41698. "map_set_cell_height].\n"
  41699. "[b]Note:[/b] Currently not implemented."
  41700. msgstr ""
  41701. #: doc/classes/ProjectSettings.xml
  41702. msgid ""
  41703. "Default cell size for 2D navigation maps. See [method Navigation2DServer."
  41704. "map_set_cell_size]."
  41705. msgstr ""
  41706. #: doc/classes/ProjectSettings.xml
  41707. msgid ""
  41708. "Default edge connection margin for 2D navigation maps. See [method "
  41709. "Navigation2DServer.map_set_edge_connection_margin]."
  41710. msgstr ""
  41711. #: doc/classes/ProjectSettings.xml
  41712. msgid ""
  41713. "Default cell height for 3D navigation maps. See [method NavigationServer."
  41714. "map_set_cell_height]."
  41715. msgstr ""
  41716. #: doc/classes/ProjectSettings.xml
  41717. msgid ""
  41718. "Default cell size for 3D navigation maps. See [method NavigationServer."
  41719. "map_set_cell_size]."
  41720. msgstr ""
  41721. #: doc/classes/ProjectSettings.xml
  41722. msgid ""
  41723. "Default edge connection margin for 3D navigation maps. See [method "
  41724. "NavigationServer.map_set_edge_connection_margin]."
  41725. msgstr ""
  41726. #: doc/classes/ProjectSettings.xml
  41727. msgid ""
  41728. "Default map up vector for 3D navigation maps. See [method NavigationServer."
  41729. "map_set_up]."
  41730. msgstr ""
  41731. #: doc/classes/ProjectSettings.xml
  41732. msgid ""
  41733. "Maximum amount of characters allowed to send as output from the debugger. "
  41734. "Over this value, content is dropped. This helps not to stall the debugger "
  41735. "connection."
  41736. msgstr ""
  41737. #: doc/classes/ProjectSettings.xml
  41738. msgid ""
  41739. "Maximum number of errors allowed to be sent as output from the debugger. "
  41740. "Over this value, content is dropped. This helps not to stall the debugger "
  41741. "connection."
  41742. msgstr ""
  41743. #: doc/classes/ProjectSettings.xml
  41744. msgid ""
  41745. "Maximum amount of messages allowed to send as output from the debugger. Over "
  41746. "this value, content is dropped. This helps not to stall the debugger "
  41747. "connection."
  41748. msgstr ""
  41749. #: doc/classes/ProjectSettings.xml
  41750. msgid ""
  41751. "Maximum number of warnings allowed to be sent as output from the debugger. "
  41752. "Over this value, content is dropped. This helps not to stall the debugger "
  41753. "connection."
  41754. msgstr ""
  41755. #: doc/classes/ProjectSettings.xml
  41756. msgid ""
  41757. "Default size of packet peer stream for deserializing Godot data (in bytes, "
  41758. "specified as a power of two). The default value [code]16[/code] is equal to "
  41759. "65,536 bytes. Over this size, data is dropped."
  41760. msgstr ""
  41761. #: doc/classes/ProjectSettings.xml
  41762. msgid "Timeout (in seconds) for connection attempts using TCP."
  41763. msgstr ""
  41764. #: doc/classes/ProjectSettings.xml
  41765. msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer."
  41766. msgstr ""
  41767. #: doc/classes/ProjectSettings.xml
  41768. msgid "Maximum size (in kiB) for the [WebSocketClient] input buffer."
  41769. msgstr ""
  41770. #: doc/classes/ProjectSettings.xml
  41771. msgid "Maximum number of concurrent input packets for [WebSocketClient]."
  41772. msgstr ""
  41773. #: doc/classes/ProjectSettings.xml
  41774. msgid "Maximum size (in kiB) for the [WebSocketClient] output buffer."
  41775. msgstr ""
  41776. #: doc/classes/ProjectSettings.xml
  41777. msgid "Maximum number of concurrent output packets for [WebSocketClient]."
  41778. msgstr ""
  41779. #: doc/classes/ProjectSettings.xml
  41780. msgid "Maximum size (in kiB) for the [WebSocketServer] input buffer."
  41781. msgstr ""
  41782. #: doc/classes/ProjectSettings.xml
  41783. msgid "Maximum number of concurrent input packets for [WebSocketServer]."
  41784. msgstr ""
  41785. #: doc/classes/ProjectSettings.xml
  41786. msgid "Maximum size (in kiB) for the [WebSocketServer] output buffer."
  41787. msgstr ""
  41788. #: doc/classes/ProjectSettings.xml
  41789. msgid "Maximum number of concurrent output packets for [WebSocketServer]."
  41790. msgstr ""
  41791. #: doc/classes/ProjectSettings.xml
  41792. msgid ""
  41793. "Amount of read ahead used by remote filesystem. Higher values decrease the "
  41794. "effects of latency at the cost of higher bandwidth usage."
  41795. msgstr ""
  41796. #: doc/classes/ProjectSettings.xml
  41797. msgid "Page size used by remote filesystem (in bytes)."
  41798. msgstr ""
  41799. #: doc/classes/ProjectSettings.xml
  41800. msgid ""
  41801. "The CA certificates bundle to use for SSL connections. If this is set to a "
  41802. "non-empty value, this will [i]override[/i] Godot's default [url=https://"
  41803. "github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates."
  41804. "crt]Mozilla certificate bundle[/url]. If left empty, the default certificate "
  41805. "bundle will be used.\n"
  41806. "If in doubt, leave this setting empty."
  41807. msgstr ""
  41808. #: doc/classes/ProjectSettings.xml
  41809. msgid ""
  41810. "When creating node names automatically, set the type of casing in this "
  41811. "project. This is mostly an editor setting."
  41812. msgstr ""
  41813. #: doc/classes/ProjectSettings.xml
  41814. msgid ""
  41815. "What to use to separate node name from number. This is mostly an editor "
  41816. "setting."
  41817. msgstr ""
  41818. #: doc/classes/ProjectSettings.xml
  41819. msgid ""
  41820. "Size of the hash table used for the broad-phase 2D hash grid algorithm.\n"
  41821. "[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
  41822. "enabled."
  41823. msgstr ""
  41824. #: doc/classes/ProjectSettings.xml
  41825. msgid ""
  41826. "Additional expansion applied to object bounds in the 2D physics bounding "
  41827. "volume hierarchy. This can reduce BVH processing at the cost of a slightly "
  41828. "coarser broadphase, which can stress the physics more in some situations.\n"
  41829. "The default value will work well in most situations. A value of 0.0 will "
  41830. "turn this optimization off, and larger values may work better for larger, "
  41831. "faster moving objects.\n"
  41832. "[b]Note:[/b] Used only if [member ProjectSettings.physics/2d/use_bvh] is "
  41833. "enabled."
  41834. msgstr ""
  41835. #: doc/classes/ProjectSettings.xml
  41836. msgid ""
  41837. "Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
  41838. "[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
  41839. "enabled."
  41840. msgstr ""
  41841. #: doc/classes/ProjectSettings.xml
  41842. msgid ""
  41843. "The default angular damp in 2D.\n"
  41844. "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
  41845. "At value [code]0[/code] objects will keep moving with the same velocity. "
  41846. "Values greater than [code]1[/code] will aim to reduce the velocity to "
  41847. "[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
  41848. "to reduce the velocity to [code]0[/code] in half a second. A value equal to "
  41849. "or greater than the physics frame rate ([member ProjectSettings.physics/"
  41850. "common/physics_fps], [code]60[/code] by default) will bring the object to a "
  41851. "stop in one iteration."
  41852. msgstr ""
  41853. #: doc/classes/ProjectSettings.xml
  41854. msgid ""
  41855. "The default gravity strength in 2D (in pixels per second squared).\n"
  41856. "[b]Note:[/b] This property is only read when the project starts. To change "
  41857. "the default gravity at runtime, use the following code sample:\n"
  41858. "[codeblock]\n"
  41859. "# Set the default gravity strength to 98.\n"
  41860. "Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), "
  41861. "Physics2DServer.AREA_PARAM_GRAVITY, 98)\n"
  41862. "[/codeblock]"
  41863. msgstr ""
  41864. #: doc/classes/ProjectSettings.xml
  41865. msgid ""
  41866. "The default gravity direction in 2D.\n"
  41867. "[b]Note:[/b] This property is only read when the project starts. To change "
  41868. "the default gravity vector at runtime, use the following code sample:\n"
  41869. "[codeblock]\n"
  41870. "# Set the default gravity direction to `Vector2(0, 1)`.\n"
  41871. "Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), "
  41872. "Physics2DServer.AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1))\n"
  41873. "[/codeblock]"
  41874. msgstr ""
  41875. #: doc/classes/ProjectSettings.xml
  41876. msgid ""
  41877. "The default linear damp in 2D.\n"
  41878. "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
  41879. "At value [code]0[/code] objects will keep moving with the same velocity. "
  41880. "Values greater than [code]1[/code] will aim to reduce the velocity to "
  41881. "[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
  41882. "to reduce the velocity to [code]0[/code] in half a second. A value equal to "
  41883. "or greater than the physics frame rate ([member ProjectSettings.physics/"
  41884. "common/physics_fps], [code]60[/code] by default) will bring the object to a "
  41885. "stop in one iteration."
  41886. msgstr ""
  41887. #: doc/classes/ProjectSettings.xml
  41888. msgid ""
  41889. "Threshold defining the surface size that constitutes a large object with "
  41890. "regard to cells in the broad-phase 2D hash grid algorithm.\n"
  41891. "[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
  41892. "enabled."
  41893. msgstr ""
  41894. #: doc/classes/ProjectSettings.xml
  41895. msgid ""
  41896. "Sets which physics engine to use for 2D physics.\n"
  41897. "\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
  41898. "alternative 2D physics server implemented."
  41899. msgstr ""
  41900. #: doc/classes/ProjectSettings.xml
  41901. msgid ""
  41902. "Threshold angular velocity under which a 2D physics body will be considered "
  41903. "inactive. See [constant Physics2DServer."
  41904. "SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
  41905. msgstr ""
  41906. #: doc/classes/ProjectSettings.xml
  41907. msgid ""
  41908. "Threshold linear velocity under which a 2D physics body will be considered "
  41909. "inactive. See [constant Physics2DServer."
  41910. "SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
  41911. msgstr ""
  41912. #: doc/classes/ProjectSettings.xml
  41913. msgid ""
  41914. "Sets whether physics is run on the main thread or a separate one. Running "
  41915. "the server on a thread increases performance, but restricts API access to "
  41916. "only physics process.\n"
  41917. "[b]Warning:[/b] As of Godot 3.2, there are mixed reports about the use of a "
  41918. "Multi-Threaded thread model for physics. Be sure to assess whether it does "
  41919. "give you extra performance and no regressions when using it."
  41920. msgstr ""
  41921. #: doc/classes/ProjectSettings.xml
  41922. msgid ""
  41923. "Time (in seconds) of inactivity before which a 2D physics body will put to "
  41924. "sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
  41925. msgstr ""
  41926. #: doc/classes/ProjectSettings.xml
  41927. msgid ""
  41928. "Enables the use of bounding volume hierarchy instead of hash grid for 2D "
  41929. "physics spatial partitioning. This may give better performance."
  41930. msgstr ""
  41931. #: doc/classes/ProjectSettings.xml
  41932. msgid ""
  41933. "Sets whether the 3D physics world will be created with support for "
  41934. "[SoftBody] physics. Only applies to the Bullet physics engine."
  41935. msgstr ""
  41936. #: doc/classes/ProjectSettings.xml
  41937. msgid ""
  41938. "The default angular damp in 3D.\n"
  41939. "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
  41940. "At value [code]0[/code] objects will keep moving with the same velocity. "
  41941. "Values greater than [code]1[/code] will aim to reduce the velocity to "
  41942. "[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
  41943. "to reduce the velocity to [code]0[/code] in half a second. A value equal to "
  41944. "or greater than the physics frame rate ([member ProjectSettings.physics/"
  41945. "common/physics_fps], [code]60[/code] by default) will bring the object to a "
  41946. "stop in one iteration."
  41947. msgstr ""
  41948. #: doc/classes/ProjectSettings.xml
  41949. msgid ""
  41950. "The default gravity strength in 3D (in meters per second squared).\n"
  41951. "[b]Note:[/b] This property is only read when the project starts. To change "
  41952. "the default gravity at runtime, use the following code sample:\n"
  41953. "[codeblock]\n"
  41954. "# Set the default gravity strength to 9.8.\n"
  41955. "PhysicsServer.area_set_param(get_viewport().find_world().get_space(), "
  41956. "PhysicsServer.AREA_PARAM_GRAVITY, 9.8)\n"
  41957. "[/codeblock]"
  41958. msgstr ""
  41959. #: doc/classes/ProjectSettings.xml
  41960. msgid ""
  41961. "The default gravity direction in 3D.\n"
  41962. "[b]Note:[/b] This property is only read when the project starts. To change "
  41963. "the default gravity vector at runtime, use the following code sample:\n"
  41964. "[codeblock]\n"
  41965. "# Set the default gravity direction to `Vector3(0, -1, 0)`.\n"
  41966. "PhysicsServer.area_set_param(get_viewport().find_world().get_space(), "
  41967. "PhysicsServer.AREA_PARAM_GRAVITY_VECTOR, Vector3(0, -1, 0))\n"
  41968. "[/codeblock]"
  41969. msgstr ""
  41970. #: doc/classes/ProjectSettings.xml
  41971. msgid ""
  41972. "The default linear damp in 3D.\n"
  41973. "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
  41974. "At value [code]0[/code] objects will keep moving with the same velocity. "
  41975. "Values greater than [code]1[/code] will aim to reduce the velocity to "
  41976. "[code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim "
  41977. "to reduce the velocity to [code]0[/code] in half a second. A value equal to "
  41978. "or greater than the physics frame rate ([member ProjectSettings.physics/"
  41979. "common/physics_fps], [code]60[/code] by default) will bring the object to a "
  41980. "stop in one iteration."
  41981. msgstr ""
  41982. #: doc/classes/ProjectSettings.xml
  41983. msgid ""
  41984. "Additional expansion applied to object bounds in the 3D physics bounding "
  41985. "volume hierarchy. This can reduce BVH processing at the cost of a slightly "
  41986. "coarser broadphase, which can stress the physics more in some situations.\n"
  41987. "The default value will work well in most situations. A value of 0.0 will "
  41988. "turn this optimization off, and larger values may work better for larger, "
  41989. "faster moving objects.\n"
  41990. "[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
  41991. "use_bvh] is enabled."
  41992. msgstr ""
  41993. #: doc/classes/ProjectSettings.xml
  41994. msgid ""
  41995. "Enables the use of bounding volume hierarchy instead of octree for 3D "
  41996. "physics spatial partitioning. This may give better performance."
  41997. msgstr ""
  41998. #: doc/classes/ProjectSettings.xml
  41999. msgid ""
  42000. "Sets which physics engine to use for 3D physics.\n"
  42001. "\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
  42002. "physics engine. The \"GodotPhysics\" engine is still supported as an "
  42003. "alternative."
  42004. msgstr ""
  42005. #: doc/classes/ProjectSettings.xml
  42006. msgid ""
  42007. "If [code]true[/code], smooths out collision with trimesh shapes "
  42008. "([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
  42009. "internal edge information for every trimesh shape created.\n"
  42010. "[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
  42011. "[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
  42012. "code]."
  42013. msgstr ""
  42014. #: doc/classes/ProjectSettings.xml
  42015. msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
  42016. msgstr ""
  42017. #: doc/classes/ProjectSettings.xml
  42018. msgid ""
  42019. "If enabled, 2D and 3D physics picking behaves this way in relation to "
  42020. "pause:\n"
  42021. "- When pause is started, every collision object that is hovered or captured "
  42022. "(3D only) is released from that condition, getting the relevant mouse-exit "
  42023. "callback, unless its pause mode makes it immune to pause.\n"
  42024. "- During pause, picking only considers collision objects immune to pause, "
  42025. "sending input events and enter/exit callbacks to them as expected.\n"
  42026. "If disabled, the legacy behavior is used, which consists in queuing the "
  42027. "picking input events during pause (so nodes won't get them) and flushing "
  42028. "that queue on resume, against the state of the 2D/3D world at that point."
  42029. msgstr ""
  42030. #: doc/classes/ProjectSettings.xml
  42031. msgid ""
  42032. "The number of fixed iterations per second. This controls how often physics "
  42033. "simulation and [method Node._physics_process] methods are run. See also "
  42034. "[member debug/settings/fps/force_fps].\n"
  42035. "[b]Note:[/b] This property is only read when the project starts. To change "
  42036. "the physics FPS at runtime, set [member Engine.iterations_per_second] "
  42037. "instead.\n"
  42038. "[b]Note:[/b] Only 8 physics ticks may be simulated per rendered frame at "
  42039. "most. If more than 8 physics ticks have to be simulated per rendered frame "
  42040. "to keep up with rendering, the game will appear to slow down (even if "
  42041. "[code]delta[/code] is used consistently in physics calculations). Therefore, "
  42042. "it is recommended not to increase [member physics/common/physics_fps] above "
  42043. "240. Otherwise, the game will slow down when the rendering framerate goes "
  42044. "below 30 FPS."
  42045. msgstr ""
  42046. #: doc/classes/ProjectSettings.xml
  42047. msgid ""
  42048. "If [code]true[/code], the renderer will interpolate the transforms of "
  42049. "physics objects between the last two transforms, such that smooth motion is "
  42050. "seen when physics ticks do not coincide with rendered frames.\n"
  42051. "[b]Note:[/b] When moving objects to new positions (rather than the usual "
  42052. "physics motion) you may want to temporarily turn off interpolation to "
  42053. "prevent a visible glitch. You can do this using the [method Node."
  42054. "reset_physics_interpolation] function."
  42055. msgstr ""
  42056. #: doc/classes/ProjectSettings.xml
  42057. msgid ""
  42058. "Controls how much physics ticks are synchronized with real time. For 0 or "
  42059. "less, the ticks are synchronized. Such values are recommended for network "
  42060. "games, where clock synchronization matters. Higher values cause higher "
  42061. "deviation of in-game clock and real clock, but allows smoothing out "
  42062. "framerate jitters. The default value of 0.5 should be fine for most; values "
  42063. "above 2 could cause the game to react to dropped frames with a noticeable "
  42064. "delay and are not recommended.\n"
  42065. "[b]Note:[/b] For best results, when using a custom physics interpolation "
  42066. "solution, the physics jitter fix should be disabled by setting [member "
  42067. "physics/common/physics_jitter_fix] to [code]0[/code].\n"
  42068. "[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
  42069. "physics/common/physics_interpolation] is enabled.\n"
  42070. "[b]Note:[/b] This property is only read when the project starts. To change "
  42071. "the value at runtime, set [member Engine.physics_jitter_fix] instead."
  42072. msgstr ""
  42073. #: doc/classes/ProjectSettings.xml
  42074. msgid ""
  42075. "[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
  42076. "uploading batching data. This may not be necessary but can be used for "
  42077. "safety.\n"
  42078. "[b]Note:[/b] Use with care. You are advised to leave this as default for "
  42079. "exports. A non-default setting that works better on your machine may "
  42080. "adversely affect performance for end users."
  42081. msgstr ""
  42082. #: doc/classes/ProjectSettings.xml
  42083. msgid ""
  42084. "[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
  42085. "for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
  42086. "flag.\n"
  42087. "[b]Note:[/b] Use with care. You are advised to leave this as default for "
  42088. "exports. A non-default setting that works better on your machine may "
  42089. "adversely affect performance for end users."
  42090. msgstr ""
  42091. #: doc/classes/ProjectSettings.xml
  42092. msgid ""
  42093. "[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
  42094. "[code]glBufferData[/code] is called with NULL data and the full buffer size "
  42095. "prior to uploading new data. This can be important to avoid stalling on some "
  42096. "hardware.\n"
  42097. "[b]Note:[/b] Use with care. You are advised to leave this as default for "
  42098. "exports. A non-default setting that works better on your machine may "
  42099. "adversely affect performance for end users."
  42100. msgstr ""
  42101. #: doc/classes/ProjectSettings.xml
  42102. msgid ""
  42103. "[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
  42104. "for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
  42105. "flag.\n"
  42106. "[b]Note:[/b] Use with care. You are advised to leave this as default for "
  42107. "exports. A non-default setting that works better on your machine may "
  42108. "adversely affect performance for end users."
  42109. msgstr ""
  42110. #: doc/classes/ProjectSettings.xml
  42111. msgid ""
  42112. "Choose between fixed mode where corner scalings are preserved matching the "
  42113. "artwork, and scaling mode.\n"
  42114. "Not available in GLES3 when [member rendering/batching/options/use_batching] "
  42115. "is off."
  42116. msgstr ""
  42117. #: doc/classes/ProjectSettings.xml
  42118. msgid ""
  42119. "Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
  42120. "[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
  42121. "[url=https://github.com/godotengine/godot/issues/9913]GitHub issue 9913[/"
  42122. "url] for details.\n"
  42123. "If [code]true[/code], this option enables a \"safe\" code path for such "
  42124. "NVIDIA GPUs at the cost of performance. This option affects GLES2 and GLES3 "
  42125. "rendering, but only on desktop platforms."
  42126. msgstr ""
  42127. #: doc/classes/ProjectSettings.xml
  42128. msgid ""
  42129. "If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
  42130. "This provides greater compatibility with a wide range of hardware, and also "
  42131. "may be faster in some circumstances.\n"
  42132. "Currently only available when [member rendering/batching/options/"
  42133. "use_batching] is active.\n"
  42134. "[b]Note:[/b] Antialiased software skinned polys are not supported, and will "
  42135. "be rendered without antialiasing.\n"
  42136. "[b]Note:[/b] Custom shaders that use the [code]VERTEX[/code] built-in "
  42137. "operate with [code]VERTEX[/code] position [i]after[/i] skinning, whereas "
  42138. "with hardware skinning, [code]VERTEX[/code] is the position [i]before[/i] "
  42139. "skinning."
  42140. msgstr ""
  42141. #: doc/classes/ProjectSettings.xml
  42142. msgid ""
  42143. "If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
  42144. "May help in some pixel art styles.\n"
  42145. "This snapping is performed on the GPU in the vertex shader.\n"
  42146. "Consider using the project setting [member rendering/batching/precision/"
  42147. "uv_contract] to prevent artifacts."
  42148. msgstr ""
  42149. #: doc/classes/ProjectSettings.xml
  42150. msgid ""
  42151. "When batching is on, this regularly prints a frame diagnosis log. Note that "
  42152. "this will degrade performance."
  42153. msgstr ""
  42154. #: doc/classes/ProjectSettings.xml
  42155. msgid ""
  42156. "[b]Experimental.[/b] For regression testing against the old renderer. If "
  42157. "this is switched on, and [code]use_batching[/code] is set, the renderer will "
  42158. "swap alternately between using the old renderer, and the batched renderer, "
  42159. "on each frame. This makes it easy to identify visual differences. "
  42160. "Performance will be degraded."
  42161. msgstr ""
  42162. #: doc/classes/ProjectSettings.xml
  42163. msgid ""
  42164. "Lights have the potential to prevent joining items, and break many of the "
  42165. "performance benefits of batching. This setting enables some complex logic to "
  42166. "allow joining items if their lighting is similar, and overlap tests pass. "
  42167. "This can significantly improve performance in some games. Set to 0 to switch "
  42168. "off. With large values the cost of overlap tests may lead to diminishing "
  42169. "returns."
  42170. msgstr ""
  42171. #: doc/classes/ProjectSettings.xml
  42172. msgid ""
  42173. "Sets the proportion of the total screen area (in pixels) that must be saved "
  42174. "by a scissor operation in order to activate light scissoring. This can "
  42175. "prevent parts of items being rendered outside the light area. Lower values "
  42176. "scissor more aggressively. A value of 1 scissors none of the items, a value "
  42177. "of 0 scissors every item. The power of 4 of the value is used, in order to "
  42178. "emphasize the lower range, and multiplied by the total screen area in pixels "
  42179. "to give the threshold. This can reduce fill rate requirements in scenes with "
  42180. "a lot of lighting."
  42181. msgstr ""
  42182. #: doc/classes/ProjectSettings.xml
  42183. msgid ""
  42184. "Enabling this setting uses the legacy method to draw batches containing only "
  42185. "one rect. The legacy method is faster (approx twice as fast), but can cause "
  42186. "flicker on some systems. In order to directly compare performance with the "
  42187. "non-batching renderer you can set this to true, but it is recommended to "
  42188. "turn this off unless you can guarantee your target hardware will work with "
  42189. "this method."
  42190. msgstr ""
  42191. #: doc/classes/ProjectSettings.xml
  42192. msgid ""
  42193. "Turns 2D batching on and off. Batching increases performance by reducing the "
  42194. "amount of graphics API drawcalls."
  42195. msgstr ""
  42196. #: doc/classes/ProjectSettings.xml
  42197. msgid "Switches on 2D batching within the editor."
  42198. msgstr ""
  42199. #: doc/classes/ProjectSettings.xml
  42200. msgid ""
  42201. "Size of buffer reserved for batched vertices. Larger size enables larger "
  42202. "batches, but there are diminishing returns for the memory used. This should "
  42203. "only have a minor effect on performance."
  42204. msgstr ""
  42205. #: doc/classes/ProjectSettings.xml
  42206. msgid ""
  42207. "Including color in the vertex format has a cost, however, not including "
  42208. "color prevents batching across color changes. This threshold determines the "
  42209. "ratio of [code]number of vertex color changes / total number of vertices[/"
  42210. "code] above which vertices will be translated to colored format. A value of "
  42211. "0 will always use colored vertices, 1 will never use colored vertices."
  42212. msgstr ""
  42213. #: doc/classes/ProjectSettings.xml
  42214. msgid ""
  42215. "In certain circumstances, the batcher can reorder items in order to better "
  42216. "join them. This may result in better performance. An overlap test is needed "
  42217. "however for each item lookahead, so there is a trade off, with diminishing "
  42218. "returns. If you are getting no benefit, setting this to 0 will switch it off."
  42219. msgstr ""
  42220. #: doc/classes/ProjectSettings.xml
  42221. msgid ""
  42222. "Sets the number of commands to lookahead to determine whether to batch "
  42223. "render items. A value of 1 can join items consisting of single commands, 0 "
  42224. "turns off joining. Higher values are in theory more likely to join, however "
  42225. "this has diminishing returns and has a runtime cost so a small value is "
  42226. "recommended."
  42227. msgstr ""
  42228. #: doc/classes/ProjectSettings.xml
  42229. msgid ""
  42230. "On some platforms (especially mobile), precision issues in shaders can lead "
  42231. "to reading 1 texel outside of bounds, particularly where rects are scaled. "
  42232. "This can particularly lead to border artifacts around tiles in tilemaps.\n"
  42233. "This adjustment corrects for this by making a small contraction to the UV "
  42234. "coordinates used. Note that this can result in a slight squashing of border "
  42235. "texels."
  42236. msgstr ""
  42237. #: doc/classes/ProjectSettings.xml
  42238. msgid ""
  42239. "The amount of UV contraction. This figure is divided by 1000000, and is a "
  42240. "proportion of the total texture dimensions, where the width and height are "
  42241. "both ranged from 0.0 to 1.0.\n"
  42242. "Use the default unless correcting for a problem on particular hardware."
  42243. msgstr ""
  42244. #: doc/classes/ProjectSettings.xml
  42245. msgid ""
  42246. "Amount of light samples taken when using [constant BakedLightmap."
  42247. "BAKE_QUALITY_HIGH]."
  42248. msgstr ""
  42249. #: doc/classes/ProjectSettings.xml
  42250. msgid ""
  42251. "Amount of light samples taken when using [constant BakedLightmap."
  42252. "BAKE_QUALITY_LOW]."
  42253. msgstr ""
  42254. #: doc/classes/ProjectSettings.xml
  42255. msgid ""
  42256. "Amount of light samples taken when using [constant BakedLightmap."
  42257. "BAKE_QUALITY_MEDIUM]."
  42258. msgstr ""
  42259. #: doc/classes/ProjectSettings.xml
  42260. msgid ""
  42261. "Amount of light samples taken when using [constant BakedLightmap."
  42262. "BAKE_QUALITY_ULTRA]."
  42263. msgstr ""
  42264. #: doc/classes/ProjectSettings.xml
  42265. msgid ""
  42266. "Default background clear color. Overridable per [Viewport] using its "
  42267. "[Environment]. See [member Environment.background_mode] and [member "
  42268. "Environment.background_color] in particular. To change this default color "
  42269. "programmatically, use [method VisualServer.set_default_clear_color]."
  42270. msgstr ""
  42271. #: doc/classes/ProjectSettings.xml
  42272. msgid ""
  42273. "[Environment] that will be used as a fallback environment in case a scene "
  42274. "does not specify its own environment. The default environment is loaded in "
  42275. "at scene load time regardless of whether you have set an environment or not. "
  42276. "If you do not rely on the fallback environment, it is best to delete "
  42277. "[code]default_env.tres[/code], or to specify a different default environment "
  42278. "here."
  42279. msgstr ""
  42280. #: doc/classes/ProjectSettings.xml
  42281. msgid ""
  42282. "The use of half-float vertex compression may be producing rendering errors "
  42283. "on some platforms (especially iOS). These have been seen particularly in "
  42284. "particles. Disabling half-float may resolve these problems."
  42285. msgstr ""
  42286. #: doc/classes/ProjectSettings.xml
  42287. msgid ""
  42288. "iOS specific override for [member rendering/gles2/compatibility/"
  42289. "disable_half_float], due to poor support for half-float vertex compression "
  42290. "on many devices."
  42291. msgstr ""
  42292. #: doc/classes/ProjectSettings.xml
  42293. msgid ""
  42294. "If [code]true[/code] and available on the target Android device, enables "
  42295. "high floating point precision for all shader computations in GLES2.\n"
  42296. "[b]Warning:[/b] High floating point precision can be extremely slow on older "
  42297. "devices and is often not available at all. Use with caution."
  42298. msgstr ""
  42299. #: doc/classes/ProjectSettings.xml
  42300. msgid ""
  42301. "If [code]true[/code], every time an asynchronous shader compilation or an "
  42302. "asynchronous shader reconstruction from cache starts or finishes, a line "
  42303. "will be logged telling how many of those are happening.\n"
  42304. "If the platform doesn't support parallel shader compile, but only the "
  42305. "compile queue via a secondary GL context, what the message will tell is the "
  42306. "number of shader compiles currently queued.\n"
  42307. "[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
  42308. "shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
  42309. "code]."
  42310. msgstr ""
  42311. #: doc/classes/ProjectSettings.xml
  42312. msgid ""
  42313. "This is the maximum number of shaders that can be compiled (or reconstructed "
  42314. "from cache) at the same time.\n"
  42315. "At runtime, while that count is reached, other shaders that can be "
  42316. "asynchronously compiled will just use their fallback, without their setup "
  42317. "being started until the count gets lower.\n"
  42318. "This is a way to balance the CPU work between running the game and compiling "
  42319. "the shaders. The goal is to have as many asynchronous compiles in flight as "
  42320. "possible without impacting the responsiveness of the game, which beyond some "
  42321. "point would destroy the benefits of asynchronous compilation. In other "
  42322. "words, you may be able to afford that the FPS lowers a bit, and that will "
  42323. "already be better than the stalling that synchronous compilation could "
  42324. "cause.\n"
  42325. "The default value is a conservative one, so you are advised to tweak it "
  42326. "according to the hardware you are targeting.\n"
  42327. "[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
  42328. "shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
  42329. msgstr ""
  42330. #: doc/classes/ProjectSettings.xml
  42331. msgid ""
  42332. "The default is a very conservative override for [member rendering/gles3/"
  42333. "shaders/max_simultaneous_compiles].\n"
  42334. "Depending on the specific devices you are targeting, you may want to raise "
  42335. "it.\n"
  42336. "[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
  42337. "shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
  42338. msgstr ""
  42339. #: doc/classes/ProjectSettings.xml
  42340. msgid ""
  42341. "The default is a very conservative override for [member rendering/gles3/"
  42342. "shaders/max_simultaneous_compiles].\n"
  42343. "Depending on the specific browsers you are targeting, you may want to raise "
  42344. "it.\n"
  42345. "[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
  42346. "shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
  42347. msgstr ""
  42348. #: doc/classes/ProjectSettings.xml
  42349. msgid ""
  42350. "The maximum size, in megabytes, that the ubershader cache can grow up to. On "
  42351. "startup, the least recently used entries will be deleted until the total "
  42352. "size is within bounds.\n"
  42353. "[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
  42354. "shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
  42355. msgstr ""
  42356. #: doc/classes/ProjectSettings.xml
  42357. msgid ""
  42358. "An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
  42359. "smaller maximum size can be configured for mobile platforms, where storage "
  42360. "space is more limited.\n"
  42361. "[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
  42362. "shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
  42363. msgstr ""
  42364. #: doc/classes/ProjectSettings.xml
  42365. msgid ""
  42366. "An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
  42367. "smaller maximum size can be configured for web platforms, where storage "
  42368. "space is more limited.\n"
  42369. "[b]Note:[/b] Currently, shader caching is generally unavailable on web "
  42370. "platforms.\n"
  42371. "[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
  42372. "shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
  42373. msgstr ""
  42374. #: doc/classes/ProjectSettings.xml
  42375. msgid ""
  42376. "If set to [code]Asynchronous[/code] and available on the target device, "
  42377. "asynchronous compilation of shaders is enabled (in contrast to "
  42378. "[code]Asynchronous[/code]).\n"
  42379. "That means that when a shader is first used under some new rendering "
  42380. "situation, the game won't stall while such shader is being compiled. "
  42381. "Instead, a fallback will be used and the real shader will be compiled in the "
  42382. "background. Once the actual shader is compiled, it will be used the next "
  42383. "times it's used to draw a frame.\n"
  42384. "Depending on the async mode configured for a given material/shader, the "
  42385. "fallback will be an \"ubershader\" (the default) or just skip rendering any "
  42386. "item it is applied to.\n"
  42387. "An ubershader is a very complex shader, slow but suited to any rendering "
  42388. "situation, that the engine generates internally so it can be used from the "
  42389. "beginning while the traditional conditioned, optimized version of it is "
  42390. "being compiled.\n"
  42391. "To reduce loading times after the project has been launched at least once, "
  42392. "you can use [code]Asynchronous + Cache[/code]. This also causes the "
  42393. "ubershaders to be cached into storage so they can be ready faster next time "
  42394. "they are used (provided the platform provides support for it).\n"
  42395. "[b]Note:[/b] Asynchronous compilation is currently only supported for "
  42396. "spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
  42397. "not use asynchronous compilation even if this setting is set to "
  42398. "[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
  42399. msgstr ""
  42400. #: doc/classes/ProjectSettings.xml
  42401. msgid ""
  42402. "An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
  42403. "asynchronous compilation can be disabled on mobile platforms.\n"
  42404. "You may want to do that since mobile GPUs generally won't support "
  42405. "ubershaders due to their complexity."
  42406. msgstr ""
  42407. #: doc/classes/ProjectSettings.xml
  42408. msgid ""
  42409. "An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
  42410. "asynchronous compilation can be disabled on web platforms.\n"
  42411. "You may want to do that since certain browsers (especially on mobile "
  42412. "platforms) generally won't support ubershaders due to their complexity."
  42413. msgstr ""
  42414. #: doc/classes/ProjectSettings.xml
  42415. msgid ""
  42416. "Max buffer size for blend shapes. Any blend shape bigger than this will not "
  42417. "work."
  42418. msgstr ""
  42419. #: doc/classes/ProjectSettings.xml
  42420. msgid ""
  42421. "Max buffer size for drawing polygons. Any polygon bigger than this will not "
  42422. "work."
  42423. msgstr ""
  42424. #: doc/classes/ProjectSettings.xml
  42425. msgid ""
  42426. "Max index buffer size for drawing polygons. Any polygon bigger than this "
  42427. "will not work."
  42428. msgstr ""
  42429. #: doc/classes/ProjectSettings.xml
  42430. msgid ""
  42431. "Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
  42432. "Nodes using more than this size will not work."
  42433. msgstr ""
  42434. #: doc/classes/ProjectSettings.xml
  42435. msgid ""
  42436. "Max number of lights renderable per object. This is further limited by "
  42437. "hardware support. Most devices only support 409 lights, while many devices "
  42438. "(especially mobile) only support 102. Setting this low will slightly reduce "
  42439. "memory usage and may decrease shader compile times."
  42440. msgstr ""
  42441. #: doc/classes/ProjectSettings.xml
  42442. msgid ""
  42443. "Max amount of elements renderable in a frame. If more elements than this are "
  42444. "visible per frame, they will not be drawn. Keep in mind elements refer to "
  42445. "mesh surfaces and not meshes themselves. Setting this low will slightly "
  42446. "reduce memory usage and may decrease shader compile times, particularly on "
  42447. "web. For most uses, the default value is suitable, but consider lowering as "
  42448. "much as possible on web export."
  42449. msgstr ""
  42450. #: doc/classes/ProjectSettings.xml
  42451. msgid ""
  42452. "Max number of lights renderable in a frame. If more lights than this number "
  42453. "are used, they will be ignored. Setting this low will slightly reduce memory "
  42454. "usage and may decrease shader compile times, particularly on web. For most "
  42455. "uses, the default value is suitable, but consider lowering as much as "
  42456. "possible on web export."
  42457. msgstr ""
  42458. #: doc/classes/ProjectSettings.xml
  42459. msgid ""
  42460. "Max number of reflection probes renderable in a frame. If more reflection "
  42461. "probes than this number are used, they will be ignored. Setting this low "
  42462. "will slightly reduce memory usage and may decrease shader compile times, "
  42463. "particularly on web. For most uses, the default value is suitable, but "
  42464. "consider lowering as much as possible on web export."
  42465. msgstr ""
  42466. #: doc/classes/ProjectSettings.xml
  42467. msgid ""
  42468. "Shaders have a time variable that constantly increases. At some point, it "
  42469. "needs to be rolled back to zero to avoid precision errors on shader "
  42470. "animations. This setting specifies when (in seconds)."
  42471. msgstr ""
  42472. #: doc/classes/ProjectSettings.xml
  42473. msgid ""
  42474. "If [code]true[/code], the texture importer will import lossless textures "
  42475. "using the PNG format. Otherwise, it will default to using WebP."
  42476. msgstr ""
  42477. #: doc/classes/ProjectSettings.xml
  42478. msgid ""
  42479. "The default compression level for lossless WebP. Higher levels result in "
  42480. "smaller files at the cost of compression speed. Decompression speed is "
  42481. "mostly unaffected by the compression level. Supported values are 0 to 9. "
  42482. "Note that compression levels above 6 are very slow and offer very little "
  42483. "savings."
  42484. msgstr ""
  42485. #: doc/classes/ProjectSettings.xml
  42486. msgid ""
  42487. "On import, mesh vertex data will be split into two streams within a single "
  42488. "vertex buffer, one for position data and the other for interleaved "
  42489. "attributes data. Recommended to be enabled if targeting mobile devices. "
  42490. "Requires manual reimport of meshes after toggling."
  42491. msgstr ""
  42492. #: doc/classes/ProjectSettings.xml
  42493. msgid ""
  42494. "Determines the maximum number of polygon occluders that will be used at any "
  42495. "one time.\n"
  42496. "Although you can have many occluders in a scene, each frame the system will "
  42497. "choose from these the most relevant based on a screen space metric, in order "
  42498. "to give the best overall performance.\n"
  42499. "A greater number of polygons can potentially cull more objects, however the "
  42500. "cost of culling calculations scales with the number of occluders."
  42501. msgstr ""
  42502. #: doc/classes/ProjectSettings.xml
  42503. msgid ""
  42504. "Determines the maximum number of sphere occluders that will be used at any "
  42505. "one time.\n"
  42506. "Although you can have many occluders in a scene, each frame the system will "
  42507. "choose from these the most relevant based on a screen space metric, in order "
  42508. "to give the best overall performance."
  42509. msgstr ""
  42510. #: doc/classes/ProjectSettings.xml
  42511. msgid ""
  42512. "The default convention is for portal normals to point outward (face outward) "
  42513. "from the source room.\n"
  42514. "If you accidentally build your level with portals facing the wrong way, this "
  42515. "setting can fix the problem.\n"
  42516. "It will flip named portal meshes (i.e. [code]-portal[/code]) on the initial "
  42517. "conversion to [Portal] nodes."
  42518. msgstr ""
  42519. #: doc/classes/ProjectSettings.xml
  42520. msgid ""
  42521. "Show conversion logs.\n"
  42522. "[b]Note:[/b] This will automatically be disabled in exports."
  42523. msgstr ""
  42524. #: doc/classes/ProjectSettings.xml
  42525. msgid ""
  42526. "If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
  42527. "code]. If [code]false[/code], they will be sent as [code]notifications[/"
  42528. "code]."
  42529. msgstr ""
  42530. #: doc/classes/ProjectSettings.xml
  42531. msgid ""
  42532. "If enabled, while merging meshes, the system will also attempt to remove "
  42533. "[Spatial] nodes that no longer have any children.\n"
  42534. "Reducing the number of [Node]s in the scene tree can make traversal more "
  42535. "efficient, but can be switched off in case you wish to use empty [Spatial]s "
  42536. "for markers or some other purpose."
  42537. msgstr ""
  42538. #: doc/classes/ProjectSettings.xml
  42539. msgid ""
  42540. "Show logs during PVS generation.\n"
  42541. "[b]Note:[/b] This will automatically be disabled in exports."
  42542. msgstr ""
  42543. #: doc/classes/ProjectSettings.xml
  42544. msgid ""
  42545. "Uses a simplified method of generating PVS (potentially visible set) data. "
  42546. "The results may not be accurate where more than one portal join adjacent "
  42547. "rooms.\n"
  42548. "[b]Note:[/b] Generally you should only use this option if you encounter bugs "
  42549. "when it is set to [code]false[/code], i.e. there are problems with the "
  42550. "default method."
  42551. msgstr ""
  42552. #: doc/classes/ProjectSettings.xml
  42553. msgid ""
  42554. "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
  42555. "dynamic range. High dynamic range allows the use of [Color] values greater "
  42556. "than 1. This must be set to [code]true[/code] for glow rendering to work if "
  42557. "[member Environment.glow_hdr_threshold] is greater than or equal to "
  42558. "[code]1.0[/code].\n"
  42559. "[b]Note:[/b] Only available on the GLES3 backend."
  42560. msgstr ""
  42561. #: doc/classes/ProjectSettings.xml
  42562. msgid ""
  42563. "Lower-end override for [member rendering/quality/depth/hdr] on mobile "
  42564. "devices, due to performance concerns or driver support. This must be set to "
  42565. "[code]true[/code] for glow rendering to work if [member Environment."
  42566. "glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
  42567. "[b]Note:[/b] Only available on the GLES3 backend."
  42568. msgstr ""
  42569. #: doc/classes/ProjectSettings.xml
  42570. msgid ""
  42571. "If [code]true[/code], allocates the root [Viewport]'s framebuffer with full "
  42572. "floating-point precision (32-bit) instead of half floating-point precision "
  42573. "(16-bit). Only effective when [member rendering/quality/depth/hdr] is also "
  42574. "enabled.\n"
  42575. "[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
  42576. "full floating-point precision is slower, and is generally only needed for "
  42577. "advanced shaders that require a high level of precision. To reduce banding, "
  42578. "enable [member rendering/quality/filters/use_debanding] instead.\n"
  42579. "[b]Note:[/b] Only available on the GLES3 backend."
  42580. msgstr ""
  42581. #: doc/classes/ProjectSettings.xml
  42582. msgid ""
  42583. "Disables depth pre-pass for some GPU vendors (usually mobile), as their "
  42584. "architecture already does this."
  42585. msgstr ""
  42586. #: doc/classes/ProjectSettings.xml
  42587. msgid ""
  42588. "If [code]true[/code], performs a previous depth pass before rendering "
  42589. "materials. This increases performance in scenes with high overdraw, when "
  42590. "complex materials and lighting are used."
  42591. msgstr ""
  42592. #: doc/classes/ProjectSettings.xml
  42593. msgid ""
  42594. "The directional shadow's size in pixels. Higher values will result in "
  42595. "sharper shadows, at the cost of performance. The value will be rounded up to "
  42596. "the nearest power of 2. This setting can be changed at run-time; the change "
  42597. "will be applied immediately."
  42598. msgstr ""
  42599. #: doc/classes/ProjectSettings.xml
  42600. msgid ""
  42601. "Lower-end override for [member rendering/quality/directional_shadow/size] on "
  42602. "mobile devices, due to performance concerns or driver support."
  42603. msgstr ""
  42604. #: doc/classes/ProjectSettings.xml
  42605. msgid ""
  42606. "The video driver to use (\"GLES2\" or \"GLES3\").\n"
  42607. "[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
  42608. "video-driver[/code] command line argument, or by the [member rendering/"
  42609. "quality/driver/fallback_to_gles2] option if the target system does not "
  42610. "support GLES3 and falls back to GLES2. In such cases, this property is not "
  42611. "updated, so use [method OS.get_current_video_driver] to query it at run-time."
  42612. msgstr ""
  42613. #: doc/classes/ProjectSettings.xml
  42614. msgid ""
  42615. "If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
  42616. "driver is not supported.\n"
  42617. "[b]Note:[/b] The two video drivers are not drop-in replacements for each "
  42618. "other, so a game designed for GLES3 might not work properly when falling "
  42619. "back to GLES2. In particular, some features of the GLES3 backend are not "
  42620. "available in GLES2. Enabling this setting also means that both ETC and ETC2 "
  42621. "VRAM-compressed textures will be exported on Android and iOS, increasing the "
  42622. "data pack's size."
  42623. msgstr ""
  42624. #: doc/classes/ProjectSettings.xml
  42625. msgid ""
  42626. "Maximum anisotropic filter level used for textures with anisotropy enabled. "
  42627. "Higher values will result in sharper textures when viewed from oblique "
  42628. "angles, at the cost of performance. With the exception of [code]1[/code], "
  42629. "only power-of-two values are valid ([code]2[/code], [code]4[/code], [code]8[/"
  42630. "code], [code]16[/code]). A value of [code]1[/code] forcibly disables "
  42631. "anisotropic filtering, even on textures where it is enabled.\n"
  42632. "[b]Note:[/b] For performance reasons, anisotropic filtering [i]is not "
  42633. "enabled by default[/i] on textures. For this setting to have an effect, "
  42634. "anisotropic texture filtering can be enabled by selecting a texture in the "
  42635. "FileSystem dock, going to the Import dock, checking the [b]Anisotropic[/b] "
  42636. "checkbox then clicking [b]Reimport[/b]. However, anisotropic filtering is "
  42637. "rarely useful in 2D, so only enable it for textures in 2D if it makes a "
  42638. "meaningful visual difference.\n"
  42639. "[b]Note:[/b] This property is only read when the project starts. There is "
  42640. "currently no way to change this setting at run-time."
  42641. msgstr ""
  42642. #: doc/classes/ProjectSettings.xml
  42643. msgid ""
  42644. "Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
  42645. "around the edges of polygons. A higher MSAA value results in smoother edges "
  42646. "but can be significantly slower on some hardware.\n"
  42647. "[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
  42648. msgstr ""
  42649. #: doc/classes/ProjectSettings.xml
  42650. msgid ""
  42651. "If set to a value greater than [code]0.0[/code], contrast-adaptive "
  42652. "sharpening will be applied to the 3D viewport. This has a low performance "
  42653. "cost and can be used to recover some of the sharpness lost from using FXAA. "
  42654. "Values around [code]0.5[/code] generally give the best results. See also "
  42655. "[member rendering/quality/filters/use_fxaa]."
  42656. msgstr ""
  42657. #: doc/classes/ProjectSettings.xml
  42658. msgid ""
  42659. "If [code]true[/code], uses a fast post-processing filter to make banding "
  42660. "significantly less visible in 3D. 2D rendering is [i]not[/i] affected by "
  42661. "debanding unless the [member Environment.background_mode] is [constant "
  42662. "Environment.BG_CANVAS]. In this case, [member rendering/quality/"
  42663. "intended_usage/framebuffer_allocation] must also be set to [b]3D[/b].\n"
  42664. "In some cases, debanding may introduce a slightly noticeable dithering "
  42665. "pattern. It's recommended to enable debanding only when actually needed "
  42666. "since the dithering pattern will make lossless-compressed screenshots "
  42667. "larger.\n"
  42668. "[b]Note:[/b] Only available on the GLES3 backend. [member rendering/quality/"
  42669. "depth/hdr] must also be [code]true[/code] for debanding to be effective.\n"
  42670. "[b]Note:[/b] There are known issues with debanding breaking rendering on "
  42671. "mobile platforms. Due to this, it is recommended to leave this option "
  42672. "disabled when targeting mobile platforms.\n"
  42673. "[b]Note:[/b] This property is only read when the project starts. To set "
  42674. "debanding at run-time, set [member Viewport.debanding] on the root "
  42675. "[Viewport] instead."
  42676. msgstr ""
  42677. #: doc/classes/ProjectSettings.xml
  42678. msgid ""
  42679. "Enables FXAA in the root Viewport. FXAA is a popular screen-space "
  42680. "antialiasing method, which is fast but will make the image look blurry, "
  42681. "especially at lower resolutions. It can still work relatively well at large "
  42682. "resolutions such as 1440p and 4K. Some of the lost sharpness can be "
  42683. "recovered by enabling contrast-adaptive sharpening (see [member rendering/"
  42684. "quality/filters/sharpen_intensity])."
  42685. msgstr ""
  42686. #: doc/classes/ProjectSettings.xml
  42687. msgid ""
  42688. "If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
  42689. "mipmaps (also called \"bilinear filtering\"), which will result in visible "
  42690. "seams appearing between mipmap stages. This may increase performance in "
  42691. "mobile as less memory bandwidth is used. If [code]false[/code], linear "
  42692. "mipmap filtering (also called \"trilinear filtering\") is used."
  42693. msgstr ""
  42694. #: doc/classes/ProjectSettings.xml
  42695. msgid ""
  42696. "Strategy used for framebuffer allocation. The simpler it is, the less "
  42697. "resources it uses (but the less features it supports). If set to \"2D "
  42698. "Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
  42699. "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
  42700. "code] will not be available in shaders and post-processing effects such as "
  42701. "glow will not be available in [Environment]."
  42702. msgstr ""
  42703. #: doc/classes/ProjectSettings.xml
  42704. msgid ""
  42705. "Lower-end override for [member rendering/quality/intended_usage/"
  42706. "framebuffer_allocation] on mobile devices, due to performance concerns or "
  42707. "driver support."
  42708. msgstr ""
  42709. #: doc/classes/ProjectSettings.xml
  42710. msgid ""
  42711. "Enable usage of bicubic sampling in baked lightmaps. This results in "
  42712. "smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
  42713. "changes to this setting will only be applied upon restarting the application."
  42714. msgstr ""
  42715. #: doc/classes/ProjectSettings.xml
  42716. msgid ""
  42717. "Lower-end override for [member rendering/quality/lightmapping/"
  42718. "use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
  42719. msgstr ""
  42720. #: doc/classes/ProjectSettings.xml
  42721. msgid ""
  42722. "Size of the atlas used by reflection probes. A larger size can result in "
  42723. "higher visual quality, while a smaller size will be faster and take up less "
  42724. "memory."
  42725. msgstr ""
  42726. #: doc/classes/ProjectSettings.xml
  42727. msgid ""
  42728. "Number of subdivisions to use for the reflection atlas. A higher number "
  42729. "lowers the quality of each atlas, but allows you to use more."
  42730. msgstr ""
  42731. #: doc/classes/ProjectSettings.xml
  42732. msgid ""
  42733. "If [code]true[/code], uses a high amount of samples to create blurred "
  42734. "variants of reflection probes and panorama backgrounds (sky). Those blurred "
  42735. "variants are used by rough materials."
  42736. msgstr ""
  42737. #: doc/classes/ProjectSettings.xml
  42738. msgid ""
  42739. "Lower-end override for [member rendering/quality/reflections/"
  42740. "high_quality_ggx] on mobile devices, due to performance concerns or driver "
  42741. "support."
  42742. msgstr ""
  42743. #: doc/classes/ProjectSettings.xml
  42744. msgid ""
  42745. "Limits the size of the irradiance map which is normally determined by "
  42746. "[member Sky.radiance_size]. A higher size results in a higher quality "
  42747. "irradiance map similarly to [member rendering/quality/reflections/"
  42748. "high_quality_ggx]. Use a higher value when using high-frequency HDRI maps, "
  42749. "otherwise keep this as low as possible.\n"
  42750. "[b]Note:[/b] Low and mid range hardware do not support complex irradiance "
  42751. "maps well and may crash if this is set too high."
  42752. msgstr ""
  42753. #: doc/classes/ProjectSettings.xml
  42754. msgid ""
  42755. "If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
  42756. "probes and panorama backgrounds (sky). This reduces jitter noise on "
  42757. "reflections, but costs more performance and memory."
  42758. msgstr ""
  42759. #: doc/classes/ProjectSettings.xml
  42760. msgid ""
  42761. "Lower-end override for [member rendering/quality/reflections/"
  42762. "texture_array_reflections] on mobile devices, due to performance concerns or "
  42763. "driver support."
  42764. msgstr ""
  42765. #: doc/classes/ProjectSettings.xml
  42766. msgid ""
  42767. "If [code]true[/code], uses faster but lower-quality Blinn model to generate "
  42768. "blurred reflections instead of the GGX model."
  42769. msgstr ""
  42770. #: doc/classes/ProjectSettings.xml
  42771. msgid ""
  42772. "Lower-end override for [member rendering/quality/shading/"
  42773. "force_blinn_over_ggx] on mobile devices, due to performance concerns or "
  42774. "driver support."
  42775. msgstr ""
  42776. #: doc/classes/ProjectSettings.xml
  42777. msgid ""
  42778. "If [code]true[/code], uses faster but lower-quality Lambert material "
  42779. "lighting model instead of Burley."
  42780. msgstr ""
  42781. #: doc/classes/ProjectSettings.xml
  42782. msgid ""
  42783. "Lower-end override for [member rendering/quality/shading/"
  42784. "force_lambert_over_burley] on mobile devices, due to performance concerns or "
  42785. "driver support."
  42786. msgstr ""
  42787. #: doc/classes/ProjectSettings.xml
  42788. msgid ""
  42789. "If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
  42790. "[ShaderMaterial] rendering. This can be used to improve performance on low-"
  42791. "end mobile devices. The downside is that shading becomes much less accurate, "
  42792. "with visible linear interpolation between vertices that are joined together. "
  42793. "This can be compensated by ensuring meshes have a sufficient level of "
  42794. "subdivision (but not too much, to avoid reducing performance). Some material "
  42795. "features are also not supported when vertex shading is enabled.\n"
  42796. "See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
  42797. "enable vertex shading on specific materials only.\n"
  42798. "[b]Note:[/b] This setting does not affect unshaded materials."
  42799. msgstr ""
  42800. #: doc/classes/ProjectSettings.xml
  42801. msgid ""
  42802. "Lower-end override for [member rendering/quality/shading/"
  42803. "force_vertex_shading] on mobile devices, due to performance concerns or "
  42804. "driver support. If lighting looks broken after exporting the project to a "
  42805. "mobile platform, try disabling this setting."
  42806. msgstr ""
  42807. #: doc/classes/ProjectSettings.xml
  42808. msgid ""
  42809. "If [code]true[/code], enables new physical light attenuation for "
  42810. "[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
  42811. "appearance with a very small performance cost. When physical light "
  42812. "attenuation is enabled, lights will appear to be darker as a result of the "
  42813. "new attenuation formula. This can be compensated by adjusting the lights' "
  42814. "energy or attenuation values.\n"
  42815. "Changes to this setting will only be applied upon restarting the application."
  42816. msgstr ""
  42817. #: doc/classes/ProjectSettings.xml
  42818. msgid ""
  42819. "Size for cubemap into which the shadow is rendered before being copied into "
  42820. "the shadow atlas. A higher number can result in higher resolution shadows "
  42821. "when used with a higher [member rendering/quality/shadow_atlas/size]. "
  42822. "Setting higher than a quarter of the [member rendering/quality/shadow_atlas/"
  42823. "size] will not result in a perceptible increase in visual quality."
  42824. msgstr ""
  42825. #: doc/classes/ProjectSettings.xml
  42826. msgid ""
  42827. "Subdivision quadrant size for shadow mapping. See shadow mapping "
  42828. "documentation."
  42829. msgstr ""
  42830. #: doc/classes/ProjectSettings.xml
  42831. msgid ""
  42832. "Size for shadow atlas (used for OmniLights and SpotLights). The value will "
  42833. "be rounded up to the nearest power of 2. See shadow mapping documentation."
  42834. msgstr ""
  42835. #: doc/classes/ProjectSettings.xml
  42836. msgid ""
  42837. "Lower-end override for [member rendering/quality/shadow_atlas/size] on "
  42838. "mobile devices, due to performance concerns or driver support."
  42839. msgstr ""
  42840. #: doc/classes/ProjectSettings.xml
  42841. msgid ""
  42842. "Shadow filter mode. Higher-quality settings result in smoother shadows that "
  42843. "flicker less when moving. \"Disabled\" is the fastest option, but also has "
  42844. "the lowest quality. \"PCF5\" is smoother but is also slower. \"PCF13\" is "
  42845. "the smoothest option, but is also the slowest.\n"
  42846. "[b]Note:[/b] When using the GLES2 backend, the \"PCF13\" option actually "
  42847. "uses 16 samples to emulate linear filtering in the shader. This results in a "
  42848. "shadow appearance similar to the one produced by the GLES3 backend."
  42849. msgstr ""
  42850. #: doc/classes/ProjectSettings.xml
  42851. msgid ""
  42852. "Lower-end override for [member rendering/quality/shadows/filter_mode] on "
  42853. "mobile devices, due to performance concerns or driver support."
  42854. msgstr ""
  42855. #: doc/classes/ProjectSettings.xml
  42856. msgid ""
  42857. "Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
  42858. "GLES2 and GLES3).\n"
  42859. "See also [member rendering/quality/skinning/software_skinning_fallback]."
  42860. msgstr ""
  42861. #: doc/classes/ProjectSettings.xml
  42862. msgid ""
  42863. "Allows [MeshInstance] to perform skinning on the CPU when the hardware "
  42864. "doesn't support the default GPU skinning process with GLES2.\n"
  42865. "If [code]false[/code], an alternative skinning process on the GPU is used in "
  42866. "this case (slower in most cases).\n"
  42867. "See also [member rendering/quality/skinning/force_software_skinning].\n"
  42868. "[b]Note:[/b] When the software skinning fallback is triggered, custom vertex "
  42869. "shaders will behave in a different way, because the bone transform will be "
  42870. "already applied to the modelview matrix."
  42871. msgstr ""
  42872. #: doc/classes/ProjectSettings.xml
  42873. msgid ""
  42874. "Additional expansion applied to object bounds in the 3D rendering bounding "
  42875. "volume hierarchy. This can reduce BVH processing at the cost of a slightly "
  42876. "reduced accuracy.\n"
  42877. "The default value will work well in most situations. A value of 0.0 will "
  42878. "turn this optimization off, and larger values may work better for larger, "
  42879. "faster moving objects.\n"
  42880. "[b]Note:[/b] Used only if [member ProjectSettings.rendering/quality/"
  42881. "spatial_partitioning/use_bvh] is enabled."
  42882. msgstr ""
  42883. #: doc/classes/ProjectSettings.xml
  42884. msgid ""
  42885. "The rendering octree balance can be changed to favor smaller ([code]0[/"
  42886. "code]), or larger ([code]1[/code]) branches.\n"
  42887. "Larger branches can increase performance significantly in some projects.\n"
  42888. "[b]Note:[/b] Not used if [member ProjectSettings.rendering/quality/"
  42889. "spatial_partitioning/use_bvh] is enabled."
  42890. msgstr ""
  42891. #: doc/classes/ProjectSettings.xml
  42892. msgid ""
  42893. "Enables the use of bounding volume hierarchy instead of octree for rendering "
  42894. "spatial partitioning. This may give better performance."
  42895. msgstr ""
  42896. #: doc/classes/ProjectSettings.xml
  42897. msgid ""
  42898. "Improves quality of subsurface scattering, but cost significantly increases."
  42899. msgstr ""
  42900. #: doc/classes/ProjectSettings.xml
  42901. msgid "Quality setting for subsurface scattering (samples taken)."
  42902. msgstr ""
  42903. #: doc/classes/ProjectSettings.xml
  42904. msgid "Max radius used for subsurface scattering samples."
  42905. msgstr ""
  42906. #: doc/classes/ProjectSettings.xml
  42907. msgid ""
  42908. "Weight subsurface scattering samples. Helps to avoid reading samples from "
  42909. "unrelated parts of the screen."
  42910. msgstr ""
  42911. #: doc/classes/ProjectSettings.xml
  42912. msgid ""
  42913. "Use high-quality voxel cone tracing. This results in better-looking "
  42914. "reflections, but is much more expensive on the GPU."
  42915. msgstr ""
  42916. #: doc/classes/ProjectSettings.xml
  42917. msgid ""
  42918. "Thread model for rendering. Rendering on a thread can vastly improve "
  42919. "performance, but synchronizing to the main thread can cause a bit more "
  42920. "jitter."
  42921. msgstr ""
  42922. #: doc/classes/ProjectSettings.xml
  42923. msgid ""
  42924. "If [code]true[/code], a thread safe version of BVH (bounding volume "
  42925. "hierarchy) will be used in rendering and Godot physics.\n"
  42926. "Try enabling this option if you see any visual anomalies in 3D (such as "
  42927. "incorrect object visibility)."
  42928. msgstr ""
  42929. #: doc/classes/ProjectSettings.xml
  42930. msgid ""
  42931. "If [code]true[/code], the texture importer will import VRAM-compressed "
  42932. "textures using the BPTC algorithm. This texture compression algorithm is "
  42933. "only supported on desktop platforms, and only when using the GLES3 "
  42934. "renderer.\n"
  42935. "[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
  42936. "already imported before. To make this setting apply to textures that were "
  42937. "already imported, exit the editor, remove the [code].import/[/code] folder "
  42938. "located inside the project folder then restart the editor (see [member "
  42939. "application/config/use_hidden_project_data_directory])."
  42940. msgstr ""
  42941. #: doc/classes/ProjectSettings.xml
  42942. msgid ""
  42943. "If [code]true[/code], the texture importer will import VRAM-compressed "
  42944. "textures using the Ericsson Texture Compression algorithm. This algorithm "
  42945. "doesn't support alpha channels in textures.\n"
  42946. "[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
  42947. "already imported before. To make this setting apply to textures that were "
  42948. "already imported, exit the editor, remove the [code].import/[/code] folder "
  42949. "located inside the project folder then restart the editor (see [member "
  42950. "application/config/use_hidden_project_data_directory])."
  42951. msgstr ""
  42952. #: doc/classes/ProjectSettings.xml
  42953. msgid ""
  42954. "If [code]true[/code], the texture importer will import VRAM-compressed "
  42955. "textures using the Ericsson Texture Compression 2 algorithm. This texture "
  42956. "compression algorithm is only supported when using the GLES3 renderer.\n"
  42957. "[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
  42958. "already imported before. To make this setting apply to textures that were "
  42959. "already imported, exit the editor, remove the [code].import/[/code] folder "
  42960. "located inside the project folder then restart the editor (see [member "
  42961. "application/config/use_hidden_project_data_directory])."
  42962. msgstr ""
  42963. #: doc/classes/ProjectSettings.xml
  42964. msgid ""
  42965. "If [code]true[/code], the texture importer will import VRAM-compressed "
  42966. "textures using the PowerVR Texture Compression algorithm. This texture "
  42967. "compression algorithm is only supported on iOS.\n"
  42968. "[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
  42969. "already imported before. To make this setting apply to textures that were "
  42970. "already imported, exit the editor, remove the [code].import/[/code] folder "
  42971. "located inside the project folder then restart the editor (see [member "
  42972. "application/config/use_hidden_project_data_directory])."
  42973. msgstr ""
  42974. #: doc/classes/ProjectSettings.xml
  42975. msgid ""
  42976. "If [code]true[/code], the texture importer will import VRAM-compressed "
  42977. "textures using the S3 Texture Compression algorithm. This algorithm is only "
  42978. "supported on desktop platforms and consoles.\n"
  42979. "[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were "
  42980. "already imported before. To make this setting apply to textures that were "
  42981. "already imported, exit the editor, remove the [code].import/[/code] folder "
  42982. "located inside the project folder then restart the editor (see [member "
  42983. "application/config/use_hidden_project_data_directory])."
  42984. msgstr ""
  42985. #: doc/classes/ProjectSettings.xml
  42986. msgid ""
  42987. "Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
  42988. "pixels)."
  42989. msgstr ""
  42990. #: doc/classes/ProjectSettings.xml
  42991. msgid ""
  42992. "Objects can use this signal to restrict reading of settings only to "
  42993. "situations where a change has been made."
  42994. msgstr ""
  42995. #: doc/classes/PropertyTweener.xml
  42996. msgid "Interpolates an [Object]'s property over time."
  42997. msgstr ""
  42998. #: doc/classes/PropertyTweener.xml
  42999. msgid ""
  43000. "[PropertyTweener] is used to interpolate a property in an object. See "
  43001. "[method SceneTreeTween.tween_property] for more usage information.\n"
  43002. "[b]Note:[/b] [method SceneTreeTween.tween_property] is the only correct way "
  43003. "to create [PropertyTweener]. Any [PropertyTweener] created manually will not "
  43004. "function correctly."
  43005. msgstr ""
  43006. #: doc/classes/PropertyTweener.xml
  43007. msgid ""
  43008. "When called, the final value will be used as a relative value instead. "
  43009. "Example:\n"
  43010. "[codeblock]\n"
  43011. "var tween = get_tree().create_tween()\n"
  43012. "tween.tween_property(self, \"position\", Vector2.RIGHT * 100, 1)."
  43013. "as_relative() #the node will move by 100 pixels to the right\n"
  43014. "[/codeblock]"
  43015. msgstr ""
  43016. #: doc/classes/PropertyTweener.xml
  43017. msgid ""
  43018. "Sets a custom initial value to the [PropertyTweener]. Example:\n"
  43019. "[codeblock]\n"
  43020. "var tween = get_tree().create_tween()\n"
  43021. "tween.tween_property(self, \"position\", Vector2(200, 100), 1)."
  43022. "from(Vector2(100, 100) #this will move the node from position (100, 100) to "
  43023. "(200, 100)\n"
  43024. "[/codeblock]"
  43025. msgstr ""
  43026. #: doc/classes/PropertyTweener.xml
  43027. msgid ""
  43028. "Makes the [PropertyTweener] use the current property value (i.e. at the time "
  43029. "of creating this [PropertyTweener]) as a starting point. This is equivalent "
  43030. "of using [method from] with the current value. These two calls will do the "
  43031. "same:\n"
  43032. "[codeblock]\n"
  43033. "tween.tween_property(self, \"position\", Vector2(200, 100), 1)."
  43034. "from(position)\n"
  43035. "tween.tween_property(self, \"position\", Vector2(200, 100), 1)."
  43036. "from_current()\n"
  43037. "[/codeblock]"
  43038. msgstr ""
  43039. #: doc/classes/PropertyTweener.xml
  43040. msgid ""
  43041. "Sets the time in seconds after which the [PropertyTweener] will start "
  43042. "interpolating. By default there's no delay."
  43043. msgstr ""
  43044. #: doc/classes/ProximityGroup.xml
  43045. msgid "General-purpose 3D proximity detection node."
  43046. msgstr ""
  43047. #: doc/classes/ProximityGroup.xml
  43048. msgid ""
  43049. "General-purpose proximity detection node. [ProximityGroup] can be used for "
  43050. "[i]approximate[/i] distance checks, which are faster than exact distance "
  43051. "checks using [method Vector3.distance_to] or [method Vector3."
  43052. "distance_squared_to].\n"
  43053. "[ProximityGroup] nodes are automatically grouped together, as long as they "
  43054. "share the same [member group_name] and intersect with each other. By calling "
  43055. "the [method broadcast], you can invoke a specified method with various "
  43056. "parameters to all intersecting members.\n"
  43057. "[ProximityGroup] is cuboid-shaped and consists of a cluster of [Vector3] "
  43058. "coordinates. The coordinates are automatically calculated by calling [member "
  43059. "grid_radius]. To allow [ProximityGroup] to find its peers (and perform "
  43060. "automatic grouping), you need to define its [member group_name] to a non-"
  43061. "empty [String]. As soon as this object's shape intersects with another "
  43062. "[ProximityGroup] object' shape, and both share the same [member group_name], "
  43063. "they will belong together for as long as they intersect.\n"
  43064. "Since [ProximityGroup] doesn't rely the physics engine, you don't need to "
  43065. "add any other node as a child (unlike [PhysicsBody]).\n"
  43066. "The [ProximityGroup] uses the [SceneTree] groups in the background by "
  43067. "calling the method [method Node.add_to_group] internally. The [SceneTree] "
  43068. "group names are constructed by combining the [member group_name] with its "
  43069. "coordinates, which are calculated using the [member grid_radius] you defined "
  43070. "beforehand.\n"
  43071. "[b]Example:[/b] A [ProximityGroup] node named [code]\"PlanetEarth\"[/code] "
  43072. "at position [code]Vector3(6, 6, 6)[/code] with a [member group_name] set to "
  43073. "[code]\"planets\"[/code] and a [member grid_radius] of [code]Vector3(1, 2, 3)"
  43074. "[/code] will create the following [SceneTree] group names:\n"
  43075. "[codeblock]\n"
  43076. "- \"planets|5|4|3\"\n"
  43077. "- \"planets|5|4|4\"\n"
  43078. "- \"planets|5|4|5\"\n"
  43079. "- \"planets|5|4|6\"\n"
  43080. "- \"planets|5|4|7\"\n"
  43081. "- \"planets|5|4|8\"\n"
  43082. "- \"planets|5|4|9\"\n"
  43083. "- ...\n"
  43084. "[/codeblock]\n"
  43085. "If there is another [ProximityGroup] named [code]\"PlanetMars\"[/code] with "
  43086. "group name [code]\"planets\"[/code], and one of its coordinates is "
  43087. "[code]Vector3(5, 4, 7)[/code], it would normally create the [SceneTree] "
  43088. "group called [code]\"planets|5|4|7\"[/code]. However, since this group name "
  43089. "already exists, this [ProximityGroup] object will be [i]added[/i] to the "
  43090. "existing one. [code]\"PlanetEarth\"[/code] is already in this group. As long "
  43091. "as both nodes don't change their transform and stop intersecting (or exit "
  43092. "the scene tree), they are grouped together. As long as this intersection "
  43093. "exists, any call to [method broadcast] will affect [i]both[/i] "
  43094. "[ProximityGroup] nodes.\n"
  43095. "There are 3 caveats to keep in mind when using [ProximityGroup]:\n"
  43096. "- The larger the grid radius, the more coordinates and the more [SceneTree] "
  43097. "groups are created. This can have a performance impact if too many groups "
  43098. "are created.\n"
  43099. "- If the [ProximityGroup] node is transformed in any way (or is removed from "
  43100. "the scene tree), the groupings will have to be recalculated. This can also "
  43101. "have a performance impact.\n"
  43102. "- If your [member grid_radius] is smaller than [code]Vector3(1, 1, 1)[/"
  43103. "code], it will be rounded up to [code]Vector3(1, 1, 1)[/code]. Therefore, "
  43104. "small grid radius values may lead to unwanted groupings.\n"
  43105. "[b]Note:[/b] [ProximityGroup] will be removed in Godot 4.0 in favor of more "
  43106. "effective and faster [VisibilityNotifier] functionality. For most use cases, "
  43107. "[method Vector3.distance_to] or [method Vector3.distance_squared_to] are "
  43108. "fast enough too, especially if you call them less often using a [Timer] node."
  43109. msgstr ""
  43110. #: doc/classes/ProximityGroup.xml
  43111. msgid ""
  43112. "Calls on all intersecting [ProximityGroup] the given method and parameters.\n"
  43113. "If the [member dispatch_mode] is set to [constant MODE_PROXY] (the default), "
  43114. "all calls are delegated to their respective parent [Node]."
  43115. msgstr ""
  43116. #: doc/classes/ProximityGroup.xml
  43117. msgid ""
  43118. "Specifies which node gets contacted on a call of method [method broadcast]."
  43119. msgstr ""
  43120. #: doc/classes/ProximityGroup.xml
  43121. msgid ""
  43122. "The size of the space in 3D units. This also sets the amount of coordinates "
  43123. "required to calculate whether two [ProximityGroup] nodes are intersecting or "
  43124. "not. Smaller [member grid_radius] values can be used for more precise "
  43125. "proximity checks at the cost of performance, since more groups will be "
  43126. "created."
  43127. msgstr ""
  43128. #: doc/classes/ProximityGroup.xml
  43129. msgid ""
  43130. "Specify the common group name, to let other [ProximityGroup] nodes know, if "
  43131. "they should be auto-grouped with this node in case they intersect with each "
  43132. "other.\n"
  43133. "For example, if you have a [ProximityGroup] node named [code]\"Earth\"[/"
  43134. "code] and another called [code]\"Mars\"[/code], with both nodes having "
  43135. "[code]\"planet\"[/code] as their [member group_name]. Give both planets a "
  43136. "significantly larger [member grid_radius] than their actual radius, position "
  43137. "them close enough and they'll be automatically grouped."
  43138. msgstr ""
  43139. #: doc/classes/ProximityGroup.xml
  43140. msgid ""
  43141. "Emitted when the user calls the [method broadcast] method and has set "
  43142. "[member dispatch_mode] to [constant MODE_SIGNAL].\n"
  43143. "The given method and its parameters are passed on to the listeners who "
  43144. "connected to this signal of this object, as well as any [ProximityGroup] "
  43145. "node this node is grouped together with.\n"
  43146. "[b]Note:[/b] This signal is [i]not[/i] emitted by default, as the default "
  43147. "[member dispatch_mode] is [constant MODE_PROXY]."
  43148. msgstr ""
  43149. #: doc/classes/ProximityGroup.xml
  43150. msgid "This [ProximityGroup]'s parent will be target of [method broadcast]."
  43151. msgstr ""
  43152. #: doc/classes/ProximityGroup.xml
  43153. msgid ""
  43154. "This [ProximityGroup] will emit the [signal broadcast] [i]signal[/i] when "
  43155. "calling the [method broadcast] [i]method[/i]."
  43156. msgstr ""
  43157. #: doc/classes/QuadMesh.xml
  43158. msgid "Class representing a square mesh."
  43159. msgstr ""
  43160. #: doc/classes/QuadMesh.xml
  43161. msgid ""
  43162. "Class representing a square [PrimitiveMesh]. This flat mesh does not have a "
  43163. "thickness. By default, this mesh is aligned on the X and Y axes; this "
  43164. "default rotation is more suited for use with billboarded materials. Unlike "
  43165. "[PlaneMesh], this mesh doesn't provide subdivision options."
  43166. msgstr ""
  43167. #: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
  43168. #: doc/classes/ViewportTexture.xml
  43169. msgid "2D in 3D Demo"
  43170. msgstr ""
  43171. #: doc/classes/QuadMesh.xml
  43172. msgid "Offset of the generated Quad. Useful for particles."
  43173. msgstr ""
  43174. #: doc/classes/QuadMesh.xml
  43175. msgid "Size on the X and Y axes."
  43176. msgstr ""
  43177. #: doc/classes/Quat.xml
  43178. msgid "Quaternion."
  43179. msgstr ""
  43180. #: doc/classes/Quat.xml
  43181. msgid ""
  43182. "A unit quaternion used for representing 3D rotations. Quaternions need to be "
  43183. "normalized to be used for rotation.\n"
  43184. "It is similar to Basis, which implements matrix representation of rotations, "
  43185. "and can be parametrized using both an axis-angle pair or Euler angles. Basis "
  43186. "stores rotation, scale, and shearing, while Quat only stores rotation.\n"
  43187. "Due to its compactness and the way it is stored in memory, certain "
  43188. "operations (obtaining axis-angle and performing SLERP, in particular) are "
  43189. "more efficient and robust against floating-point errors."
  43190. msgstr ""
  43191. #: doc/classes/Quat.xml
  43192. msgid "Constructs a quaternion from the given [Basis]."
  43193. msgstr ""
  43194. #: doc/classes/Quat.xml
  43195. msgid ""
  43196. "Constructs a quaternion that will perform a rotation specified by Euler "
  43197. "angles (in the YXZ convention: when decomposing, first Z, then X, and Y "
  43198. "last), given in the vector format as (X angle, Y angle, Z angle)."
  43199. msgstr ""
  43200. #: doc/classes/Quat.xml
  43201. msgid ""
  43202. "Constructs a quaternion that will rotate around the given axis by the "
  43203. "specified angle. The axis must be a normalized vector."
  43204. msgstr ""
  43205. #: doc/classes/Quat.xml
  43206. msgid "Constructs a quaternion defined by the given values."
  43207. msgstr ""
  43208. #: doc/classes/Quat.xml
  43209. msgid ""
  43210. "Returns the angle between this quaternion and [code]to[/code]. This is the "
  43211. "magnitude of the angle you would need to rotate by to get from one to the "
  43212. "other.\n"
  43213. "[b]Note:[/b] This method has an abnormally high amount of floating-point "
  43214. "error, so methods such as [method @GDScript.is_zero_approx] will not work "
  43215. "reliably."
  43216. msgstr ""
  43217. #: doc/classes/Quat.xml
  43218. msgid ""
  43219. "Performs a cubic spherical interpolation between quaternions [code]pre_a[/"
  43220. "code], this vector, [code]b[/code], and [code]post_b[/code], by the given "
  43221. "amount [code]weight[/code]."
  43222. msgstr ""
  43223. #: doc/classes/Quat.xml
  43224. msgid "Returns the dot product of two quaternions."
  43225. msgstr ""
  43226. #: doc/classes/Quat.xml
  43227. msgid ""
  43228. "Returns Euler angles (in the YXZ convention: when decomposing, first Z, then "
  43229. "X, and Y last) corresponding to the rotation represented by the unit "
  43230. "quaternion. Returned vector contains the rotation angles in the format (X "
  43231. "angle, Y angle, Z angle)."
  43232. msgstr ""
  43233. #: doc/classes/Quat.xml
  43234. msgid "Returns the inverse of the quaternion."
  43235. msgstr ""
  43236. #: doc/classes/Quat.xml
  43237. msgid ""
  43238. "Returns [code]true[/code] if this quaternion and [code]quat[/code] are "
  43239. "approximately equal, by running [method @GDScript.is_equal_approx] on each "
  43240. "component."
  43241. msgstr ""
  43242. #: doc/classes/Quat.xml
  43243. msgid "Returns whether the quaternion is normalized or not."
  43244. msgstr ""
  43245. #: doc/classes/Quat.xml
  43246. msgid "Returns the length of the quaternion."
  43247. msgstr ""
  43248. #: doc/classes/Quat.xml
  43249. msgid "Returns the length of the quaternion, squared."
  43250. msgstr ""
  43251. #: doc/classes/Quat.xml
  43252. msgid "Returns a copy of the quaternion, normalized to unit length."
  43253. msgstr ""
  43254. #: doc/classes/Quat.xml
  43255. msgid ""
  43256. "Sets the quaternion to a rotation which rotates around axis by the specified "
  43257. "angle, in radians. The axis must be a normalized vector."
  43258. msgstr ""
  43259. #: doc/classes/Quat.xml
  43260. msgid ""
  43261. "Sets the quaternion to a rotation specified by Euler angles (in the YXZ "
  43262. "convention: when decomposing, first Z, then X, and Y last), given in the "
  43263. "vector format as (X angle, Y angle, Z angle)."
  43264. msgstr ""
  43265. #: doc/classes/Quat.xml
  43266. msgid ""
  43267. "Returns the result of the spherical linear interpolation between this "
  43268. "quaternion and [code]to[/code] by amount [code]weight[/code].\n"
  43269. "[b]Note:[/b] Both quaternions must be normalized."
  43270. msgstr ""
  43271. #: doc/classes/Quat.xml
  43272. msgid ""
  43273. "Returns the result of the spherical linear interpolation between this "
  43274. "quaternion and [code]to[/code] by amount [code]weight[/code], but without "
  43275. "checking if the rotation path is not bigger than 90 degrees."
  43276. msgstr ""
  43277. #: doc/classes/Quat.xml
  43278. msgid "Returns a vector transformed (multiplied) by this quaternion."
  43279. msgstr ""
  43280. #: doc/classes/Quat.xml
  43281. msgid ""
  43282. "W component of the quaternion (real part).\n"
  43283. "Quaternion components should usually not be manipulated directly."
  43284. msgstr ""
  43285. #: doc/classes/Quat.xml
  43286. msgid ""
  43287. "X component of the quaternion (imaginary [code]i[/code] axis part).\n"
  43288. "Quaternion components should usually not be manipulated directly."
  43289. msgstr ""
  43290. #: doc/classes/Quat.xml
  43291. msgid ""
  43292. "Y component of the quaternion (imaginary [code]j[/code] axis part).\n"
  43293. "Quaternion components should usually not be manipulated directly."
  43294. msgstr ""
  43295. #: doc/classes/Quat.xml
  43296. msgid ""
  43297. "Z component of the quaternion (imaginary [code]k[/code] axis part).\n"
  43298. "Quaternion components should usually not be manipulated directly."
  43299. msgstr ""
  43300. #: doc/classes/Quat.xml
  43301. msgid ""
  43302. "The identity quaternion, representing no rotation. Equivalent to an identity "
  43303. "[Basis] matrix. If a vector is transformed by an identity quaternion, it "
  43304. "will not change."
  43305. msgstr ""
  43306. #: doc/classes/RandomNumberGenerator.xml
  43307. msgid "A class for generating pseudo-random numbers."
  43308. msgstr ""
  43309. #: doc/classes/RandomNumberGenerator.xml
  43310. msgid ""
  43311. "RandomNumberGenerator is a class for generating pseudo-random numbers. It "
  43312. "currently uses [url=http://www.pcg-random.org/]PCG32[/url].\n"
  43313. "[b]Note:[/b] The underlying algorithm is an implementation detail. As a "
  43314. "result, it should not be depended upon for reproducible random streams "
  43315. "across Godot versions.\n"
  43316. "To generate a random float number (within a given range) based on a time-"
  43317. "dependant seed:\n"
  43318. "[codeblock]\n"
  43319. "var rng = RandomNumberGenerator.new()\n"
  43320. "func _ready():\n"
  43321. " rng.randomize()\n"
  43322. " var my_random_number = rng.randf_range(-10.0, 10.0)\n"
  43323. "[/codeblock]\n"
  43324. "[b]Note:[/b] The default values of [member seed] and [member state] "
  43325. "properties are pseudo-random, and changes when calling [method randomize]. "
  43326. "The [code]0[/code] value documented here is a placeholder, and not the "
  43327. "actual default seed."
  43328. msgstr ""
  43329. #: doc/classes/RandomNumberGenerator.xml
  43330. msgid "Random number generation"
  43331. msgstr ""
  43332. #: doc/classes/RandomNumberGenerator.xml
  43333. msgid ""
  43334. "Generates a pseudo-random float between [code]0.0[/code] and [code]1.0[/"
  43335. "code] (inclusive)."
  43336. msgstr ""
  43337. #: doc/classes/RandomNumberGenerator.xml
  43338. msgid ""
  43339. "Generates a pseudo-random float between [code]from[/code] and [code]to[/"
  43340. "code] (inclusive)."
  43341. msgstr ""
  43342. #: doc/classes/RandomNumberGenerator.xml
  43343. msgid ""
  43344. "Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-"
  43345. "distributed[/url] pseudo-random number, using Box-Muller transform with the "
  43346. "specified [code]mean[/code] and a standard [code]deviation[/code]. This is "
  43347. "also called Gaussian distribution."
  43348. msgstr ""
  43349. #: doc/classes/RandomNumberGenerator.xml
  43350. msgid ""
  43351. "Generates a pseudo-random 32-bit unsigned integer between [code]0[/code] and "
  43352. "[code]4294967295[/code] (inclusive)."
  43353. msgstr ""
  43354. #: doc/classes/RandomNumberGenerator.xml
  43355. msgid ""
  43356. "Generates a pseudo-random 32-bit signed integer between [code]from[/code] "
  43357. "and [code]to[/code] (inclusive)."
  43358. msgstr ""
  43359. #: doc/classes/RandomNumberGenerator.xml
  43360. msgid "Setups a time-based seed to generator."
  43361. msgstr ""
  43362. #: doc/classes/RandomNumberGenerator.xml
  43363. msgid ""
  43364. "Initializes the random number generator state based on the given seed value. "
  43365. "A given seed will give a reproducible sequence of pseudo-random numbers.\n"
  43366. "[b]Note:[/b] The RNG does not have an avalanche effect, and can output "
  43367. "similar random streams given similar seeds. Consider using a hash function "
  43368. "to improve your seed quality if they're sourced externally.\n"
  43369. "[b]Note:[/b] Setting this property produces a side effect of changing the "
  43370. "internal [member state], so make sure to initialize the seed [i]before[/i] "
  43371. "modifying the [member state]:\n"
  43372. "[codeblock]\n"
  43373. "var rng = RandomNumberGenerator.new()\n"
  43374. "rng.seed = hash(\"Godot\")\n"
  43375. "rng.state = 100 # Restore to some previously saved state.\n"
  43376. "[/codeblock]\n"
  43377. "[b]Warning:[/b] the getter of this property returns the previous [member "
  43378. "state], and not the initial seed value, which is going to be fixed in Godot "
  43379. "4.0."
  43380. msgstr ""
  43381. #: doc/classes/RandomNumberGenerator.xml
  43382. msgid ""
  43383. "The current state of the random number generator. Save and restore this "
  43384. "property to restore the generator to a previous state:\n"
  43385. "[codeblock]\n"
  43386. "var rng = RandomNumberGenerator.new()\n"
  43387. "print(rng.randf())\n"
  43388. "var saved_state = rng.state # Store current state.\n"
  43389. "print(rng.randf()) # Advance internal state.\n"
  43390. "rng.state = saved_state # Restore the state.\n"
  43391. "print(rng.randf()) # Prints the same value as in previous.\n"
  43392. "[/codeblock]\n"
  43393. "[b]Note:[/b] Do not set state to arbitrary values, since the random number "
  43394. "generator requires the state to have certain qualities to behave properly. "
  43395. "It should only be set to values that came from the state property itself. To "
  43396. "initialize the random number generator with arbitrary input, use [member "
  43397. "seed] instead."
  43398. msgstr ""
  43399. #: doc/classes/Range.xml
  43400. msgid "Abstract base class for range-based controls."
  43401. msgstr ""
  43402. #: doc/classes/Range.xml
  43403. msgid ""
  43404. "Range is a base class for [Control] nodes that change a floating-point "
  43405. "[member value] between a [member min_value] and [member max_value], using a "
  43406. "configured [member step] and [member page] size. See e.g. [ScrollBar] and "
  43407. "[Slider] for examples of higher level nodes using Range."
  43408. msgstr ""
  43409. #: doc/classes/Range.xml
  43410. msgid ""
  43411. "Binds two [Range]s together along with any ranges previously grouped with "
  43412. "either of them. When any of range's member variables change, it will share "
  43413. "the new value with all other ranges in its group."
  43414. msgstr ""
  43415. #: doc/classes/Range.xml
  43416. msgid "Stops the [Range] from sharing its member variables with any other."
  43417. msgstr ""
  43418. #: doc/classes/Range.xml
  43419. msgid ""
  43420. "If [code]true[/code], [member value] may be greater than [member max_value]."
  43421. msgstr ""
  43422. #: doc/classes/Range.xml
  43423. msgid ""
  43424. "If [code]true[/code], [member value] may be less than [member min_value]."
  43425. msgstr ""
  43426. #: doc/classes/Range.xml
  43427. msgid ""
  43428. "If [code]true[/code], and [code]min_value[/code] is greater than 0, "
  43429. "[code]value[/code] will be represented exponentially rather than linearly."
  43430. msgstr ""
  43431. #: doc/classes/Range.xml
  43432. msgid ""
  43433. "Maximum value. Range is clamped if [code]value[/code] is greater than "
  43434. "[code]max_value[/code]."
  43435. msgstr ""
  43436. #: doc/classes/Range.xml
  43437. msgid ""
  43438. "Minimum value. Range is clamped if [code]value[/code] is less than "
  43439. "[code]min_value[/code]."
  43440. msgstr ""
  43441. #: doc/classes/Range.xml
  43442. msgid ""
  43443. "Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size "
  43444. "multiplied by [code]page[/code] over the difference between [code]min_value[/"
  43445. "code] and [code]max_value[/code]."
  43446. msgstr ""
  43447. #: doc/classes/Range.xml
  43448. msgid "The value mapped between 0 and 1."
  43449. msgstr ""
  43450. #: doc/classes/Range.xml
  43451. msgid ""
  43452. "If [code]true[/code], [code]value[/code] will always be rounded to the "
  43453. "nearest integer."
  43454. msgstr ""
  43455. #: doc/classes/Range.xml
  43456. msgid ""
  43457. "If greater than 0, [code]value[/code] will always be rounded to a multiple "
  43458. "of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], "
  43459. "[code]value[/code] will first be rounded to a multiple of [code]step[/code] "
  43460. "then rounded to the nearest integer."
  43461. msgstr ""
  43462. #: doc/classes/Range.xml
  43463. msgid "Range's current value."
  43464. msgstr ""
  43465. #: doc/classes/Range.xml
  43466. msgid ""
  43467. "Emitted when [member min_value], [member max_value], [member page], or "
  43468. "[member step] change."
  43469. msgstr ""
  43470. #: doc/classes/Range.xml
  43471. msgid ""
  43472. "Emitted when [member value] changes. When used on a [Slider], this is called "
  43473. "continuously while dragging (potentially every frame). If you are performing "
  43474. "an expensive operation in a function connected to [signal value_changed], "
  43475. "consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
  43476. "[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
  43477. "value_changed] is also emitted when [code]value[/code] is set directly via "
  43478. "code."
  43479. msgstr ""
  43480. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43481. msgid "Query the closest object intersecting a ray."
  43482. msgstr ""
  43483. #: doc/classes/RayCast.xml
  43484. msgid ""
  43485. "A RayCast represents a line from its origin to its destination position, "
  43486. "[code]cast_to[/code]. It is used to query the 3D space in order to find the "
  43487. "closest object along the path of the ray.\n"
  43488. "RayCast can ignore some objects by adding them to the exception list via "
  43489. "[code]add_exception[/code] or by setting proper filtering with collision "
  43490. "layers and masks.\n"
  43491. "RayCast can be configured to report collisions with [Area]s ([member "
  43492. "collide_with_areas]) and/or [PhysicsBody]s ([member collide_with_bodies]).\n"
  43493. "Only enabled raycasts will be able to query the space and report "
  43494. "collisions.\n"
  43495. "RayCast calculates intersection every physics frame (see [Node]), and the "
  43496. "result is cached so it can be used later until the next frame. If multiple "
  43497. "queries are required between physics frames (or during the same frame), use "
  43498. "[method force_raycast_update] after adjusting the raycast."
  43499. msgstr ""
  43500. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43501. msgid ""
  43502. "Adds a collision exception so the ray does not report collisions with the "
  43503. "specified node."
  43504. msgstr ""
  43505. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43506. msgid ""
  43507. "Adds a collision exception so the ray does not report collisions with the "
  43508. "specified [RID]."
  43509. msgstr ""
  43510. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43511. msgid "Removes all collision exceptions for this ray."
  43512. msgstr ""
  43513. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43514. msgid ""
  43515. "Updates the collision information for the ray. Use this method to update the "
  43516. "collision information immediately instead of waiting for the next "
  43517. "[code]_physics_process[/code] call, for example if the ray or its parent has "
  43518. "changed state.\n"
  43519. "[b]Note:[/b] [code]enabled[/code] is not required for this to work."
  43520. msgstr ""
  43521. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43522. msgid ""
  43523. "Returns the first object that the ray intersects, or [code]null[/code] if no "
  43524. "object is intersecting the ray (i.e. [method is_colliding] returns "
  43525. "[code]false[/code])."
  43526. msgstr ""
  43527. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43528. msgid ""
  43529. "Returns the shape ID of the first object that the ray intersects, or "
  43530. "[code]0[/code] if no object is intersecting the ray (i.e. [method "
  43531. "is_colliding] returns [code]false[/code])."
  43532. msgstr ""
  43533. #: doc/classes/RayCast.xml
  43534. msgid ""
  43535. "Returns [code]true[/code] if the bit index passed is turned on.\n"
  43536. "[b]Note:[/b] Bit indices range from 0-19."
  43537. msgstr ""
  43538. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43539. msgid ""
  43540. "Returns the normal of the intersecting object's shape at the collision point."
  43541. msgstr ""
  43542. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43543. msgid ""
  43544. "Returns the collision point at which the ray intersects the closest object.\n"
  43545. "[b]Note:[/b] This point is in the [b]global[/b] coordinate system."
  43546. msgstr ""
  43547. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43548. msgid ""
  43549. "Returns whether any object is intersecting with the ray's vector "
  43550. "(considering the vector length)."
  43551. msgstr ""
  43552. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43553. msgid ""
  43554. "Removes a collision exception so the ray does report collisions with the "
  43555. "specified node."
  43556. msgstr ""
  43557. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43558. msgid ""
  43559. "Removes a collision exception so the ray does report collisions with the "
  43560. "specified [RID]."
  43561. msgstr ""
  43562. #: doc/classes/RayCast.xml
  43563. msgid ""
  43564. "Sets the bit index passed to the [code]value[/code] passed.\n"
  43565. "[b]Note:[/b] Bit indexes range from 0-19."
  43566. msgstr ""
  43567. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43568. msgid ""
  43569. "The ray's destination point, relative to the RayCast's [code]position[/code]."
  43570. msgstr ""
  43571. #: doc/classes/RayCast.xml
  43572. msgid "If [code]true[/code], collision with [Area]s will be reported."
  43573. msgstr ""
  43574. #: doc/classes/RayCast.xml
  43575. msgid "If [code]true[/code], collision with [PhysicsBody]s will be reported."
  43576. msgstr ""
  43577. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43578. msgid ""
  43579. "The ray's collision mask. Only objects in at least one collision layer "
  43580. "enabled in the mask will be detected. See [url=$DOCS_URL/tutorials/physics/"
  43581. "physics_introduction.html#collision-layers-and-masks]Collision layers and "
  43582. "masks[/url] in the documentation for more information."
  43583. msgstr ""
  43584. #: doc/classes/RayCast.xml
  43585. msgid ""
  43586. "The custom color to use to draw the shape in the editor and at run-time if "
  43587. "[b]Visible Collision Shapes[/b] is enabled in the [b]Debug[/b] menu. This "
  43588. "color will be highlighted at run-time if the [RayCast] is colliding with "
  43589. "something.\n"
  43590. "If set to [code]Color(0.0, 0.0, 0.0)[/code] (by default), the color set in "
  43591. "[member ProjectSettings.debug/shapes/collision/shape_color] is used."
  43592. msgstr ""
  43593. #: doc/classes/RayCast.xml
  43594. msgid ""
  43595. "If set to [code]1[/code], a line is used as the debug shape. Otherwise, a "
  43596. "truncated pyramid is drawn to represent the [RayCast]. Requires [b]Visible "
  43597. "Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for the debug "
  43598. "shape to be visible at run-time."
  43599. msgstr ""
  43600. #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
  43601. msgid "If [code]true[/code], collisions will be reported."
  43602. msgstr ""
  43603. #: doc/classes/RayCast.xml
  43604. msgid ""
  43605. "If [code]true[/code], collisions will be ignored for this RayCast's "
  43606. "immediate parent."
  43607. msgstr ""
  43608. #: doc/classes/RayCast2D.xml
  43609. msgid ""
  43610. "A RayCast represents a line from its origin to its destination position, "
  43611. "[code]cast_to[/code]. It is used to query the 2D space in order to find the "
  43612. "closest object along the path of the ray.\n"
  43613. "RayCast2D can ignore some objects by adding them to the exception list via "
  43614. "[code]add_exception[/code], by setting proper filtering with collision "
  43615. "layers, or by filtering object types with type masks.\n"
  43616. "RayCast2D can be configured to report collisions with [Area2D]s ([member "
  43617. "collide_with_areas]) and/or [PhysicsBody2D]s ([member "
  43618. "collide_with_bodies]).\n"
  43619. "Only enabled raycasts will be able to query the space and report "
  43620. "collisions.\n"
  43621. "RayCast2D calculates intersection every physics frame (see [Node]), and the "
  43622. "result is cached so it can be used later until the next frame. If multiple "
  43623. "queries are required between physics frames (or during the same frame) use "
  43624. "[method force_raycast_update] after adjusting the raycast."
  43625. msgstr ""
  43626. #: doc/classes/RayCast2D.xml
  43627. msgid ""
  43628. "Sets or clears individual bits on the collision mask. This makes selecting "
  43629. "the areas scanned easier."
  43630. msgstr ""
  43631. #: doc/classes/RayCast2D.xml
  43632. msgid "If [code]true[/code], collision with [Area2D]s will be reported."
  43633. msgstr ""
  43634. #: doc/classes/RayCast2D.xml
  43635. msgid "If [code]true[/code], collision with [PhysicsBody2D]s will be reported."
  43636. msgstr ""
  43637. #: doc/classes/RayCast2D.xml
  43638. msgid ""
  43639. "If [code]true[/code], the parent node will be excluded from collision "
  43640. "detection."
  43641. msgstr ""
  43642. #: doc/classes/RayShape.xml
  43643. msgid "Ray shape for 3D collisions."
  43644. msgstr ""
  43645. #: doc/classes/RayShape.xml
  43646. msgid ""
  43647. "Ray shape for 3D collisions, which can be set into a [PhysicsBody] or "
  43648. "[Area]. A ray is not really a collision body; instead, it tries to separate "
  43649. "itself from whatever is touching its far endpoint. It's often useful for "
  43650. "characters."
  43651. msgstr ""
  43652. #: doc/classes/RayShape.xml doc/classes/RayShape2D.xml
  43653. msgid "The ray's length."
  43654. msgstr ""
  43655. #: doc/classes/RayShape.xml doc/classes/RayShape2D.xml
  43656. msgid "If [code]true[/code], allow the shape to return the correct normal."
  43657. msgstr ""
  43658. #: doc/classes/RayShape2D.xml
  43659. msgid "Ray shape for 2D collisions."
  43660. msgstr ""
  43661. #: doc/classes/RayShape2D.xml
  43662. msgid ""
  43663. "Ray shape for 2D collisions. A ray is not really a collision body; instead, "
  43664. "it tries to separate itself from whatever is touching its far endpoint. It's "
  43665. "often useful for characters."
  43666. msgstr ""
  43667. #: doc/classes/Rect2.xml
  43668. msgid "2D axis-aligned bounding box."
  43669. msgstr ""
  43670. #: doc/classes/Rect2.xml
  43671. msgid ""
  43672. "[Rect2] consists of a position, a size, and several utility functions. It is "
  43673. "typically used for fast overlap tests.\n"
  43674. "It uses floating-point coordinates.\n"
  43675. "The 3D counterpart to [Rect2] is [AABB]."
  43676. msgstr ""
  43677. #: doc/classes/Rect2.xml
  43678. msgid "Constructs a [Rect2] by position and size."
  43679. msgstr ""
  43680. #: doc/classes/Rect2.xml
  43681. msgid "Constructs a [Rect2] by x, y, width, and height."
  43682. msgstr ""
  43683. #: doc/classes/Rect2.xml
  43684. msgid ""
  43685. "Returns a [Rect2] with equivalent position and area, modified so that the "
  43686. "top-left corner is the origin and [code]width[/code] and [code]height[/code] "
  43687. "are positive."
  43688. msgstr ""
  43689. #: doc/classes/Rect2.xml
  43690. msgid "Returns the intersection of this [Rect2] and b."
  43691. msgstr ""
  43692. #: doc/classes/Rect2.xml
  43693. msgid ""
  43694. "Returns [code]true[/code] if this [Rect2] completely encloses another one."
  43695. msgstr ""
  43696. #: doc/classes/Rect2.xml
  43697. msgid ""
  43698. "Returns a copy of this [Rect2] expanded to include a given point.\n"
  43699. "[b]Example:[/b]\n"
  43700. "[codeblock]\n"
  43701. "# position (-3, 2), size (1, 1)\n"
  43702. "var rect = Rect2(Vector2(-3, 2), Vector2(1, 1))\n"
  43703. "# position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)\n"
  43704. "var rect2 = rect.expand(Vector2(0, -1))\n"
  43705. "[/codeblock]"
  43706. msgstr ""
  43707. #: doc/classes/Rect2.xml
  43708. msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
  43709. msgstr ""
  43710. #: doc/classes/Rect2.xml
  43711. msgid ""
  43712. "Returns the center of the [Rect2], which is equal to [member position] + "
  43713. "([member size] / 2)."
  43714. msgstr ""
  43715. #: doc/classes/Rect2.xml
  43716. msgid ""
  43717. "Returns a copy of the [Rect2] grown a given amount of units towards all the "
  43718. "sides."
  43719. msgstr ""
  43720. #: doc/classes/Rect2.xml
  43721. msgid ""
  43722. "Returns a copy of the [Rect2] grown a given amount of units towards each "
  43723. "direction individually."
  43724. msgstr ""
  43725. #: doc/classes/Rect2.xml
  43726. msgid ""
  43727. "Returns a copy of the [Rect2] grown a given amount of units towards the "
  43728. "[enum Margin] direction."
  43729. msgstr ""
  43730. #: doc/classes/Rect2.xml
  43731. msgid ""
  43732. "Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
  43733. "code] otherwise. See also [method get_area].\n"
  43734. "[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
  43735. "[method has_no_area] will return [code]true[/code]."
  43736. msgstr ""
  43737. #: doc/classes/Rect2.xml
  43738. msgid ""
  43739. "Returns [code]true[/code] if the [Rect2] contains a point. By convention, "
  43740. "the right and bottom edges of the [Rect2] are considered exclusive, so "
  43741. "points on these edges are [b]not[/b] included.\n"
  43742. "[b]Note:[/b] This method is not reliable for [Rect2] with a [i]negative "
  43743. "size[/i]. Use [method abs] to get a positive sized equivalent rectangle to "
  43744. "check for contained points."
  43745. msgstr ""
  43746. #: doc/classes/Rect2.xml
  43747. msgid ""
  43748. "Returns [code]true[/code] if the [Rect2] overlaps with [code]b[/code] (i.e. "
  43749. "they have at least one point in common).\n"
  43750. "If [code]include_borders[/code] is [code]true[/code], they will also be "
  43751. "considered overlapping if their borders touch, even without intersection."
  43752. msgstr ""
  43753. #: doc/classes/Rect2.xml
  43754. msgid ""
  43755. "Returns [code]true[/code] if this [Rect2] and [code]rect[/code] are "
  43756. "approximately equal, by calling [code]is_equal_approx[/code] on each "
  43757. "component."
  43758. msgstr ""
  43759. #: doc/classes/Rect2.xml
  43760. msgid "Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code]."
  43761. msgstr ""
  43762. #: doc/classes/RectangleShape2D.xml
  43763. msgid "Rectangle shape for 2D collisions."
  43764. msgstr ""
  43765. #: doc/classes/RectangleShape2D.xml
  43766. msgid ""
  43767. "Rectangle shape for 2D collisions. This shape is useful for modeling box-"
  43768. "like 2D objects."
  43769. msgstr ""
  43770. #: doc/classes/RectangleShape2D.xml
  43771. msgid ""
  43772. "The rectangle's half extents. The width and height of this shape is twice "
  43773. "the half extents."
  43774. msgstr ""
  43775. #: doc/classes/Reference.xml
  43776. msgid "Base class for reference-counted objects."
  43777. msgstr ""
  43778. #: doc/classes/Reference.xml
  43779. msgid ""
  43780. "Base class for any object that keeps a reference count. [Resource] and many "
  43781. "other helper objects inherit this class.\n"
  43782. "Unlike other [Object] types, References keep an internal reference counter "
  43783. "so that they are automatically released when no longer in use, and only "
  43784. "then. References therefore do not need to be freed manually with [method "
  43785. "Object.free].\n"
  43786. "In the vast majority of use cases, instantiating and using [Reference]-"
  43787. "derived types is all you need to do. The methods provided in this class are "
  43788. "only for advanced users, and can cause issues if misused.\n"
  43789. "[b]Note:[/b] In C#, references will not be freed instantly after they are no "
  43790. "longer in use. Instead, garbage collection will run periodically and will "
  43791. "free references that are no longer in use. This means that unused references "
  43792. "will linger on for a while before being removed."
  43793. msgstr ""
  43794. #: doc/classes/Reference.xml
  43795. msgid ""
  43796. "Initializes the internal reference counter. Use this only if you really know "
  43797. "what you are doing.\n"
  43798. "Returns whether the initialization was successful."
  43799. msgstr ""
  43800. #: doc/classes/Reference.xml
  43801. msgid ""
  43802. "Increments the internal reference counter. Use this only if you really know "
  43803. "what you are doing.\n"
  43804. "Returns [code]true[/code] if the increment was successful, [code]false[/"
  43805. "code] otherwise."
  43806. msgstr ""
  43807. #: doc/classes/Reference.xml
  43808. msgid ""
  43809. "Decrements the internal reference counter. Use this only if you really know "
  43810. "what you are doing.\n"
  43811. "Returns [code]true[/code] if the decrement was successful, [code]false[/"
  43812. "code] otherwise."
  43813. msgstr ""
  43814. #: doc/classes/ReferenceRect.xml
  43815. msgid "Reference frame for GUI."
  43816. msgstr ""
  43817. #: doc/classes/ReferenceRect.xml
  43818. msgid ""
  43819. "A rectangle box that displays only a [member border_color] border color "
  43820. "around its rectangle. [ReferenceRect] has no fill [Color]. If you need to "
  43821. "display a rectangle filled with a solid color, consider using [ColorRect] "
  43822. "instead."
  43823. msgstr ""
  43824. #: doc/classes/ReferenceRect.xml
  43825. msgid "Sets the border [Color] of the [ReferenceRect]."
  43826. msgstr ""
  43827. #: doc/classes/ReferenceRect.xml
  43828. msgid ""
  43829. "Sets the border width of the [ReferenceRect]. The border grows both inwards "
  43830. "and outwards with respect to the rectangle box."
  43831. msgstr ""
  43832. #: doc/classes/ReferenceRect.xml
  43833. msgid ""
  43834. "If set to [code]true[/code], the [ReferenceRect] will only be visible while "
  43835. "in editor. Otherwise, [ReferenceRect] will be visible in game."
  43836. msgstr ""
  43837. #: doc/classes/ReflectionProbe.xml
  43838. msgid ""
  43839. "Captures its surroundings to create fast, accurate reflections from a given "
  43840. "point."
  43841. msgstr ""
  43842. #: doc/classes/ReflectionProbe.xml
  43843. msgid ""
  43844. "Capture its surroundings as a dual paraboloid image, and stores versions of "
  43845. "it with increasing levels of blur to simulate different material "
  43846. "roughnesses.\n"
  43847. "The [ReflectionProbe] is used to create high-quality reflections at a low "
  43848. "performance cost (when [member update_mode] is [constant UPDATE_ONCE]). "
  43849. "[ReflectionProbe]s can be blended together and with the rest of the scene "
  43850. "smoothly. [ReflectionProbe]s can also be combined with [GIProbe] and screen-"
  43851. "space reflections ([member Environment.ss_reflections_enabled]) to get more "
  43852. "accurate reflections in specific areas. [ReflectionProbe]s render all "
  43853. "objects within their [member cull_mask], so updating them can be quite "
  43854. "expensive. It is best to update them once with the important static objects "
  43855. "and then leave them as-is.\n"
  43856. "[b]Note:[/b] Unlike [GIProbe], [ReflectionProbe]s only source their "
  43857. "environment from a [WorldEnvironment] node. If you specify an [Environment] "
  43858. "resource within a [Camera] node, it will be ignored by the "
  43859. "[ReflectionProbe]. This can lead to incorrect lighting within the "
  43860. "[ReflectionProbe].\n"
  43861. "[b]Note:[/b] By default, Godot will only render 16 reflection probes. If you "
  43862. "need more, increase the number of atlas subdivisions. This setting can be "
  43863. "found in [member ProjectSettings.rendering/quality/reflections/"
  43864. "atlas_subdiv].\n"
  43865. "[b]Note:[/b] The GLES2 backend will only display two reflection probes at "
  43866. "the same time for a single mesh. If possible, split up large meshes that "
  43867. "span over multiple reflection probes into smaller ones."
  43868. msgstr ""
  43869. #: doc/classes/ReflectionProbe.xml
  43870. msgid ""
  43871. "If [code]true[/code], enables box projection. This makes reflections look "
  43872. "more correct in rectangle-shaped rooms by offsetting the reflection center "
  43873. "depending on the camera's location.\n"
  43874. "[b]Note:[/b] To better fit rectangle-shaped rooms that are not aligned to "
  43875. "the grid, you can rotate the [ReflectionProbe] node."
  43876. msgstr ""
  43877. #: doc/classes/ReflectionProbe.xml
  43878. msgid ""
  43879. "Sets the cull mask which determines what objects are drawn by this probe. "
  43880. "Every [VisualInstance] with a layer included in this cull mask will be "
  43881. "rendered by the probe. To improve performance, it is best to only include "
  43882. "large objects which are likely to take up a lot of space in the reflection."
  43883. msgstr ""
  43884. #: doc/classes/ReflectionProbe.xml
  43885. msgid ""
  43886. "If [code]true[/code], computes shadows in the reflection probe. This makes "
  43887. "the reflection probe slower to render; you may want to disable this if using "
  43888. "the [constant UPDATE_ALWAYS] [member update_mode]."
  43889. msgstr ""
  43890. #: doc/classes/ReflectionProbe.xml
  43891. msgid ""
  43892. "The size of the reflection probe. The larger the extents the more space "
  43893. "covered by the probe which will lower the perceived resolution. It is best "
  43894. "to keep the extents only as large as you need them.\n"
  43895. "[b]Note:[/b] To better fit areas that are not aligned to the grid, you can "
  43896. "rotate the [ReflectionProbe] node."
  43897. msgstr ""
  43898. #: doc/classes/ReflectionProbe.xml
  43899. msgid ""
  43900. "Defines the reflection intensity. Intensity modulates the strength of the "
  43901. "reflection."
  43902. msgstr ""
  43903. #: doc/classes/ReflectionProbe.xml
  43904. msgid ""
  43905. "Sets the ambient light color to be used when this probe is set to [member "
  43906. "interior_enable]."
  43907. msgstr ""
  43908. #: doc/classes/ReflectionProbe.xml
  43909. msgid ""
  43910. "Sets the contribution value for how much the reflection affects the ambient "
  43911. "light for this reflection probe when set to [member interior_enable]. Useful "
  43912. "so that ambient light matches the color of the room."
  43913. msgstr ""
  43914. #: doc/classes/ReflectionProbe.xml
  43915. msgid ""
  43916. "Sets the energy multiplier for this reflection probe's ambient light "
  43917. "contribution when set to [member interior_enable]."
  43918. msgstr ""
  43919. #: doc/classes/ReflectionProbe.xml
  43920. msgid ""
  43921. "If [code]true[/code], reflections will ignore sky contribution. Ambient "
  43922. "lighting is then controlled by the [code]interior_ambient_*[/code] "
  43923. "properties."
  43924. msgstr ""
  43925. #: doc/classes/ReflectionProbe.xml
  43926. msgid ""
  43927. "The maximum distance away from the [ReflectionProbe] an object can be before "
  43928. "it is culled. Decrease this to improve performance, especially when using "
  43929. "the [constant UPDATE_ALWAYS] [member update_mode].\n"
  43930. "[b]Note:[/b] The maximum reflection distance is always at least equal to the "
  43931. "[member extents]. This means that decreasing [member max_distance] will not "
  43932. "always cull objects from reflections, especially if the reflection probe's "
  43933. "[member extents] are already large."
  43934. msgstr ""
  43935. #: doc/classes/ReflectionProbe.xml
  43936. msgid ""
  43937. "Sets the origin offset to be used when this [ReflectionProbe] is in [member "
  43938. "box_projection] mode. This can be set to a non-zero value to ensure a "
  43939. "reflection fits a rectangle-shaped room, while reducing the amount of "
  43940. "objects that \"get in the way\" of the reflection."
  43941. msgstr ""
  43942. #: doc/classes/ReflectionProbe.xml
  43943. msgid ""
  43944. "Sets how frequently the [ReflectionProbe] is updated. Can be [constant "
  43945. "UPDATE_ONCE] or [constant UPDATE_ALWAYS]."
  43946. msgstr ""
  43947. #: doc/classes/ReflectionProbe.xml
  43948. msgid ""
  43949. "Update the probe once on the next frame (recommended for most objects). The "
  43950. "corresponding radiance map will be generated over the following six frames. "
  43951. "This takes more time to update than [constant UPDATE_ALWAYS], but it has a "
  43952. "lower performance cost and can result in higher-quality reflections. The "
  43953. "ReflectionProbe is updated when its transform changes, but not when nearby "
  43954. "geometry changes. You can force a [ReflectionProbe] update by moving the "
  43955. "[ReflectionProbe] slightly in any direction."
  43956. msgstr ""
  43957. #: doc/classes/ReflectionProbe.xml
  43958. msgid ""
  43959. "Update the probe every frame. This provides better results for fast-moving "
  43960. "dynamic objects (such as cars). However, it has a significant performance "
  43961. "cost. Due to the cost, it's recommended to only use one ReflectionProbe with "
  43962. "[constant UPDATE_ALWAYS] at most per scene. For all other use cases, use "
  43963. "[constant UPDATE_ONCE]."
  43964. msgstr ""
  43965. #: modules/regex/doc_classes/RegEx.xml
  43966. msgid "Class for searching text for patterns using regular expressions."
  43967. msgstr ""
  43968. #: modules/regex/doc_classes/RegEx.xml
  43969. msgid ""
  43970. "A regular expression (or regex) is a compact language that can be used to "
  43971. "recognise strings that follow a specific pattern, such as URLs, email "
  43972. "addresses, complete sentences, etc. For instance, a regex of [code]ab[0-9][/"
  43973. "code] would find any string that is [code]ab[/code] followed by any number "
  43974. "from [code]0[/code] to [code]9[/code]. For a more in-depth look, you can "
  43975. "easily find various tutorials and detailed explanations on the Internet.\n"
  43976. "To begin, the RegEx object needs to be compiled with the search pattern "
  43977. "using [method compile] before it can be used.\n"
  43978. "[codeblock]\n"
  43979. "var regex = RegEx.new()\n"
  43980. "regex.compile(\"\\\\w-(\\\\d+)\")\n"
  43981. "[/codeblock]\n"
  43982. "The search pattern must be escaped first for GDScript before it is escaped "
  43983. "for the expression. For example, [code]compile(\"\\\\d+\")[/code] would be "
  43984. "read by RegEx as [code]\\d+[/code]. Similarly, [code]compile(\"\\\"(?:\\\\\\"
  43985. "\\.|[^\\\"])*\\\"\")[/code] would be read as [code]\"(?:\\\\.|[^\"])*\"[/"
  43986. "code].\n"
  43987. "Using [method search], you can find the pattern within the given text. If a "
  43988. "pattern is found, [RegExMatch] is returned and you can retrieve details of "
  43989. "the results using methods such as [method RegExMatch.get_string] and [method "
  43990. "RegExMatch.get_start].\n"
  43991. "[codeblock]\n"
  43992. "var regex = RegEx.new()\n"
  43993. "regex.compile(\"\\\\w-(\\\\d+)\")\n"
  43994. "var result = regex.search(\"abc n-0123\")\n"
  43995. "if result:\n"
  43996. " print(result.get_string()) # Would print n-0123\n"
  43997. "[/codeblock]\n"
  43998. "The results of capturing groups [code]()[/code] can be retrieved by passing "
  43999. "the group number to the various methods in [RegExMatch]. Group 0 is the "
  44000. "default and will always refer to the entire pattern. In the above example, "
  44001. "calling [code]result.get_string(1)[/code] would give you [code]0123[/code].\n"
  44002. "This version of RegEx also supports named capturing groups, and the names "
  44003. "can be used to retrieve the results. If two or more groups have the same "
  44004. "name, the name would only refer to the first one with a match.\n"
  44005. "[codeblock]\n"
  44006. "var regex = RegEx.new()\n"
  44007. "regex.compile(\"d(?<digit>[0-9]+)|x(?<digit>[0-9a-f]+)\")\n"
  44008. "var result = regex.search(\"the number is x2f\")\n"
  44009. "if result:\n"
  44010. " print(result.get_string(\"digit\")) # Would print 2f\n"
  44011. "[/codeblock]\n"
  44012. "If you need to process multiple results, [method search_all] generates a "
  44013. "list of all non-overlapping results. This can be combined with a [code]for[/"
  44014. "code] loop for convenience.\n"
  44015. "[codeblock]\n"
  44016. "for result in regex.search_all(\"d01, d03, d0c, x3f and x42\"):\n"
  44017. " print(result.get_string(\"digit\"))\n"
  44018. "# Would print 01 03 0 3f 42\n"
  44019. "[/codeblock]\n"
  44020. "[b]Example of splitting a string using a RegEx:[/b]\n"
  44021. "[codeblock]\n"
  44022. "var regex = RegEx.new()\n"
  44023. "regex.compile(\"\\\\S+\") # Negated whitespace character class.\n"
  44024. "var results = []\n"
  44025. "for result in regex.search_all(\"One Two \\n\\tThree\"):\n"
  44026. " results.push_back(result.get_string())\n"
  44027. "# The `results` array now contains \"One\", \"Two\", \"Three\".\n"
  44028. "[/codeblock]\n"
  44029. "[b]Note:[/b] Godot's regex implementation is based on the [url=https://www."
  44030. "pcre.org/]PCRE2[/url] library. You can view the full pattern reference "
  44031. "[url=https://www.pcre.org/current/doc/html/pcre2pattern.html]here[/url].\n"
  44032. "[b]Tip:[/b] You can use [url=https://regexr.com/]Regexr[/url] to test "
  44033. "regular expressions online."
  44034. msgstr ""
  44035. #: modules/regex/doc_classes/RegEx.xml
  44036. msgid ""
  44037. "This method resets the state of the object, as if it was freshly created. "
  44038. "Namely, it unassigns the regular expression of this object."
  44039. msgstr ""
  44040. #: modules/regex/doc_classes/RegEx.xml
  44041. msgid ""
  44042. "Compiles and assign the search pattern to use. Returns [constant OK] if the "
  44043. "compilation is successful. If an error is encountered, details are printed "
  44044. "to standard output and an error is returned."
  44045. msgstr ""
  44046. #: modules/regex/doc_classes/RegEx.xml
  44047. msgid "Returns the number of capturing groups in compiled pattern."
  44048. msgstr ""
  44049. #: modules/regex/doc_classes/RegEx.xml
  44050. msgid ""
  44051. "Returns an array of names of named capturing groups in the compiled pattern. "
  44052. "They are ordered by appearance."
  44053. msgstr ""
  44054. #: modules/regex/doc_classes/RegEx.xml
  44055. msgid "Returns the original search pattern that was compiled."
  44056. msgstr ""
  44057. #: modules/regex/doc_classes/RegEx.xml
  44058. msgid "Returns whether this object has a valid search pattern assigned."
  44059. msgstr ""
  44060. #: modules/regex/doc_classes/RegEx.xml
  44061. msgid ""
  44062. "Searches the text for the compiled pattern. Returns a [RegExMatch] container "
  44063. "of the first matching result if found, otherwise [code]null[/code].\n"
  44064. "The region to search within can be specified with [code]offset[/code] and "
  44065. "[code]end[/code]. This is useful when searching for another match in the "
  44066. "same [code]subject[/code] by calling this method again after a previous "
  44067. "success. Setting these parameters differs from passing over a shortened "
  44068. "string. For example, the start anchor [code]^[/code] is not affected by "
  44069. "[code]offset[/code], and the character before [code]offset[/code] will be "
  44070. "checked for the word boundary [code]\\b[/code]."
  44071. msgstr ""
  44072. #: modules/regex/doc_classes/RegEx.xml
  44073. msgid ""
  44074. "Searches the text for the compiled pattern. Returns an array of [RegExMatch] "
  44075. "containers for each non-overlapping result. If no results were found, an "
  44076. "empty array is returned instead.\n"
  44077. "The region to search within can be specified with [code]offset[/code] and "
  44078. "[code]end[/code]. This is useful when searching for another match in the "
  44079. "same [code]subject[/code] by calling this method again after a previous "
  44080. "success. Setting these parameters differs from passing over a shortened "
  44081. "string. For example, the start anchor [code]^[/code] is not affected by "
  44082. "[code]offset[/code], and the character before [code]offset[/code] will be "
  44083. "checked for the word boundary [code]\\b[/code]."
  44084. msgstr ""
  44085. #: modules/regex/doc_classes/RegEx.xml
  44086. msgid ""
  44087. "Searches the text for the compiled pattern and replaces it with the "
  44088. "specified string. Escapes and backreferences such as [code]$1[/code] and "
  44089. "[code]$name[/code] are expanded and resolved. By default, only the first "
  44090. "instance is replaced, but it can be changed for all instances (global "
  44091. "replacement).\n"
  44092. "The region to search within can be specified with [code]offset[/code] and "
  44093. "[code]end[/code]. This is useful when searching for another match in the "
  44094. "same [code]subject[/code] by calling this method again after a previous "
  44095. "success. Setting these parameters differs from passing over a shortened "
  44096. "string. For example, the start anchor [code]^[/code] is not affected by "
  44097. "[code]offset[/code], and the character before [code]offset[/code] will be "
  44098. "checked for the word boundary [code]\\b[/code]."
  44099. msgstr ""
  44100. #: modules/regex/doc_classes/RegExMatch.xml
  44101. msgid "Contains the results of a [RegEx] search."
  44102. msgstr ""
  44103. #: modules/regex/doc_classes/RegExMatch.xml
  44104. msgid ""
  44105. "Contains the results of a single [RegEx] match returned by [method RegEx."
  44106. "search] and [method RegEx.search_all]. It can be used to find the position "
  44107. "and range of the match and its capturing groups, and it can extract its "
  44108. "substring for you."
  44109. msgstr ""
  44110. #: modules/regex/doc_classes/RegExMatch.xml
  44111. msgid ""
  44112. "Returns the end position of the match within the source string. The end "
  44113. "position of capturing groups can be retrieved by providing its group number "
  44114. "as an integer or its string name (if it's a named group). The default value "
  44115. "of 0 refers to the whole pattern.\n"
  44116. "Returns -1 if the group did not match or doesn't exist."
  44117. msgstr ""
  44118. #: modules/regex/doc_classes/RegExMatch.xml
  44119. msgid "Returns the number of capturing groups."
  44120. msgstr ""
  44121. #: modules/regex/doc_classes/RegExMatch.xml
  44122. msgid ""
  44123. "Returns the starting position of the match within the source string. The "
  44124. "starting position of capturing groups can be retrieved by providing its "
  44125. "group number as an integer or its string name (if it's a named group). The "
  44126. "default value of 0 refers to the whole pattern.\n"
  44127. "Returns -1 if the group did not match or doesn't exist."
  44128. msgstr ""
  44129. #: modules/regex/doc_classes/RegExMatch.xml
  44130. msgid ""
  44131. "Returns the substring of the match from the source string. Capturing groups "
  44132. "can be retrieved by providing its group number as an integer or its string "
  44133. "name (if it's a named group). The default value of 0 refers to the whole "
  44134. "pattern.\n"
  44135. "Returns an empty string if the group did not match or doesn't exist."
  44136. msgstr ""
  44137. #: modules/regex/doc_classes/RegExMatch.xml
  44138. msgid ""
  44139. "A dictionary of named groups and its corresponding group number. Only groups "
  44140. "that were matched are included. If multiple groups have the same name, that "
  44141. "name would refer to the first matching one."
  44142. msgstr ""
  44143. #: modules/regex/doc_classes/RegExMatch.xml
  44144. msgid "An [Array] of the match and its capturing groups."
  44145. msgstr ""
  44146. #: modules/regex/doc_classes/RegExMatch.xml
  44147. msgid ""
  44148. "The source string used with the search pattern to find this matching result."
  44149. msgstr ""
  44150. #: doc/classes/RemoteTransform.xml
  44151. msgid ""
  44152. "RemoteTransform pushes its own [Transform] to another [Spatial] derived Node "
  44153. "in the scene."
  44154. msgstr ""
  44155. #: doc/classes/RemoteTransform.xml
  44156. msgid ""
  44157. "RemoteTransform pushes its own [Transform] to another [Spatial] derived Node "
  44158. "(called the remote node) in the scene.\n"
  44159. "It can be set to update another Node's position, rotation and/or scale. It "
  44160. "can use either global or local coordinates."
  44161. msgstr ""
  44162. #: doc/classes/RemoteTransform.xml
  44163. msgid ""
  44164. "[RemoteTransform] caches the remote node. It may not notice if the remote "
  44165. "node disappears; [method force_update_cache] forces it to update the cache "
  44166. "again."
  44167. msgstr ""
  44168. #: doc/classes/RemoteTransform.xml
  44169. msgid ""
  44170. "The [NodePath] to the remote node, relative to the RemoteTransform's "
  44171. "position in the scene."
  44172. msgstr ""
  44173. #: doc/classes/RemoteTransform.xml doc/classes/RemoteTransform2D.xml
  44174. msgid "If [code]true[/code], the remote node's position is updated."
  44175. msgstr ""
  44176. #: doc/classes/RemoteTransform.xml doc/classes/RemoteTransform2D.xml
  44177. msgid "If [code]true[/code], the remote node's rotation is updated."
  44178. msgstr ""
  44179. #: doc/classes/RemoteTransform.xml doc/classes/RemoteTransform2D.xml
  44180. msgid "If [code]true[/code], the remote node's scale is updated."
  44181. msgstr ""
  44182. #: doc/classes/RemoteTransform.xml doc/classes/RemoteTransform2D.xml
  44183. msgid ""
  44184. "If [code]true[/code], global coordinates are used. If [code]false[/code], "
  44185. "local coordinates are used."
  44186. msgstr ""
  44187. #: doc/classes/RemoteTransform2D.xml
  44188. msgid ""
  44189. "RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
  44190. "derived Node in the scene."
  44191. msgstr ""
  44192. #: doc/classes/RemoteTransform2D.xml
  44193. msgid ""
  44194. "RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
  44195. "derived Node (called the remote node) in the scene.\n"
  44196. "It can be set to update another Node's position, rotation and/or scale. It "
  44197. "can use either global or local coordinates."
  44198. msgstr ""
  44199. #: doc/classes/RemoteTransform2D.xml
  44200. msgid ""
  44201. "[RemoteTransform2D] caches the remote node. It may not notice if the remote "
  44202. "node disappears; [method force_update_cache] forces it to update the cache "
  44203. "again."
  44204. msgstr ""
  44205. #: doc/classes/RemoteTransform2D.xml
  44206. msgid ""
  44207. "The [NodePath] to the remote node, relative to the RemoteTransform2D's "
  44208. "position in the scene."
  44209. msgstr ""
  44210. #: doc/classes/Resource.xml
  44211. msgid "Base class for all resources."
  44212. msgstr ""
  44213. #: doc/classes/Resource.xml
  44214. msgid ""
  44215. "Resource is the base class for all Godot-specific resource types, serving "
  44216. "primarily as data containers. Since they inherit from [Reference], resources "
  44217. "are reference-counted and freed when no longer in use. They are also cached "
  44218. "once loaded from disk, so that any further attempts to load a resource from "
  44219. "a given path will return the same reference (all this in contrast to a "
  44220. "[Node], which is not reference-counted and can be instanced from disk as "
  44221. "many times as desired). Resources can be saved externally on disk or bundled "
  44222. "into another object, such as a [Node] or another resource.\n"
  44223. "[b]Note:[/b] In C#, resources will not be freed instantly after they are no "
  44224. "longer in use. Instead, garbage collection will run periodically and will "
  44225. "free resources that are no longer in use. This means that unused resources "
  44226. "will linger on for a while before being removed."
  44227. msgstr ""
  44228. #: doc/classes/Resource.xml
  44229. msgid "Resources"
  44230. msgstr ""
  44231. #: doc/classes/Resource.xml
  44232. msgid ""
  44233. "Virtual function which can be overridden to customize the behavior value of "
  44234. "[method setup_local_to_scene]."
  44235. msgstr ""
  44236. #: doc/classes/Resource.xml
  44237. msgid ""
  44238. "Duplicates the resource, returning a new resource with the exported members "
  44239. "copied. [b]Note:[/b] To duplicate the resource the constructor is called "
  44240. "without arguments. This method will error when the constructor doesn't have "
  44241. "default values.\n"
  44242. "By default, sub-resources are shared between resource copies for efficiency. "
  44243. "This can be changed by passing [code]true[/code] to the [code]subresources[/"
  44244. "code] argument which will copy the subresources.\n"
  44245. "[b]Note:[/b] If [code]subresources[/code] is [code]true[/code], this method "
  44246. "will only perform a shallow copy. Nested resources within subresources will "
  44247. "not be duplicated and will still be shared.\n"
  44248. "[b]Note:[/b] When duplicating a resource, only [code]export[/code]ed "
  44249. "properties are copied. Other properties will be set to their default value "
  44250. "in the new resource."
  44251. msgstr ""
  44252. #: doc/classes/Resource.xml
  44253. msgid ""
  44254. "Emits the [signal changed] signal.\n"
  44255. "If external objects which depend on this resource should be updated, this "
  44256. "method must be called manually whenever the state of this resource has "
  44257. "changed (such as modification of properties).\n"
  44258. "The method is equivalent to:\n"
  44259. "[codeblock]\n"
  44260. "emit_signal(\"changed\")\n"
  44261. "[/codeblock]\n"
  44262. "[b]Note:[/b] This method is called automatically for built-in resources."
  44263. msgstr ""
  44264. #: doc/classes/Resource.xml
  44265. msgid ""
  44266. "If [member resource_local_to_scene] is enabled and the resource was loaded "
  44267. "from a [PackedScene] instantiation, returns the local scene where this "
  44268. "resource's unique copy is in use. Otherwise, returns [code]null[/code]."
  44269. msgstr ""
  44270. #: doc/classes/Resource.xml
  44271. msgid ""
  44272. "Returns the RID of the resource (or an empty RID). Many resources (such as "
  44273. "[Texture], [Mesh], etc) are high-level abstractions of resources stored in a "
  44274. "server, so this function will return the original RID."
  44275. msgstr ""
  44276. #: doc/classes/Resource.xml
  44277. msgid ""
  44278. "This method is called when a resource with [member resource_local_to_scene] "
  44279. "enabled is loaded from a [PackedScene] instantiation. Its behavior can be "
  44280. "customized by overriding [method _setup_local_to_scene] from script.\n"
  44281. "For most resources, this method performs no base logic. [ViewportTexture] "
  44282. "performs custom logic to properly set the proxy texture and flags in the "
  44283. "local viewport."
  44284. msgstr ""
  44285. #: doc/classes/Resource.xml
  44286. msgid ""
  44287. "Sets the path of the resource, potentially overriding an existing cache "
  44288. "entry for this path. This differs from setting [member resource_path], as "
  44289. "the latter would error out if another resource was already cached for the "
  44290. "given path."
  44291. msgstr ""
  44292. #: doc/classes/Resource.xml
  44293. msgid ""
  44294. "If [code]true[/code], the resource will be made unique in each instance of "
  44295. "its local scene. It can thus be modified in a scene instance without "
  44296. "impacting other instances of that same scene."
  44297. msgstr ""
  44298. #: doc/classes/Resource.xml
  44299. msgid ""
  44300. "The name of the resource. This is an optional identifier. If [member "
  44301. "resource_name] is not empty, its value will be displayed to represent the "
  44302. "current resource in the editor inspector. For built-in scripts, the [member "
  44303. "resource_name] will be displayed as the tab name in the script editor."
  44304. msgstr ""
  44305. #: doc/classes/Resource.xml
  44306. msgid ""
  44307. "The path to the resource. In case it has its own file, it will return its "
  44308. "filepath. If it's tied to the scene, it will return the scene's path, "
  44309. "followed by the resource's index."
  44310. msgstr ""
  44311. #: doc/classes/Resource.xml
  44312. msgid ""
  44313. "Emitted whenever the resource changes.\n"
  44314. "[b]Note:[/b] This signal is not emitted automatically for custom resources, "
  44315. "which means that you need to create a setter and emit the signal yourself."
  44316. msgstr ""
  44317. #: doc/classes/ResourceFormatLoader.xml
  44318. msgid "Loads a specific resource type from a file."
  44319. msgstr ""
  44320. #: doc/classes/ResourceFormatLoader.xml
  44321. msgid ""
  44322. "Godot loads resources in the editor or in exported games using "
  44323. "ResourceFormatLoaders. They are queried automatically via the "
  44324. "[ResourceLoader] singleton, or when a resource with internal dependencies is "
  44325. "loaded. Each file type may load as a different resource type, so multiple "
  44326. "ResourceFormatLoaders are registered in the engine.\n"
  44327. "Extending this class allows you to define your own loader. Be sure to "
  44328. "respect the documented return types and values. You should give it a global "
  44329. "class name with [code]class_name[/code] for it to be registered. Like built-"
  44330. "in ResourceFormatLoaders, it will be called automatically when loading "
  44331. "resources of its handled type(s). You may also implement a "
  44332. "[ResourceFormatSaver].\n"
  44333. "[b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type "
  44334. "you need exists but Godot is unable to load its format. Choosing one way "
  44335. "over another depends on if the format is suitable or not for the final "
  44336. "exported game. For example, it's better to import [code].png[/code] textures "
  44337. "as [code].stex[/code] ([StreamTexture]) first, so they can be loaded with "
  44338. "better efficiency on the graphics card."
  44339. msgstr ""
  44340. #: doc/classes/ResourceFormatLoader.xml
  44341. msgid ""
  44342. "If implemented, gets the dependencies of a given resource. If "
  44343. "[code]add_types[/code] is [code]true[/code], paths should be appended "
  44344. "[code]::TypeName[/code], where [code]TypeName[/code] is the class name of "
  44345. "the dependency.\n"
  44346. "[b]Note:[/b] Custom resource types defined by scripts aren't known by the "
  44347. "[ClassDB], so you might just return [code]\"Resource\"[/code] for them."
  44348. msgstr ""
  44349. #: doc/classes/ResourceFormatLoader.xml
  44350. msgid "Gets the list of extensions for files this loader is able to read."
  44351. msgstr ""
  44352. #: doc/classes/ResourceFormatLoader.xml
  44353. msgid ""
  44354. "Gets the class name of the resource associated with the given path. If the "
  44355. "loader cannot handle it, it should return [code]\"\"[/code].\n"
  44356. "[b]Note:[/b] Custom resource types defined by scripts aren't known by the "
  44357. "[ClassDB], so you might just return [code]\"Resource\"[/code] for them."
  44358. msgstr ""
  44359. #: doc/classes/ResourceFormatLoader.xml
  44360. msgid ""
  44361. "Tells which resource class this loader can load.\n"
  44362. "[b]Note:[/b] Custom resource types defined by scripts aren't known by the "
  44363. "[ClassDB], so you might just handle [code]\"Resource\"[/code] for them."
  44364. msgstr ""
  44365. #: doc/classes/ResourceFormatLoader.xml
  44366. msgid ""
  44367. "Loads a resource when the engine finds this loader to be compatible. If the "
  44368. "loaded resource is the result of an import, [code]original_path[/code] will "
  44369. "target the source file. Returns a [Resource] object on success, or an [enum "
  44370. "Error] constant in case of failure."
  44371. msgstr ""
  44372. #: doc/classes/ResourceFormatLoader.xml
  44373. msgid ""
  44374. "If implemented, renames dependencies within the given resource and saves it. "
  44375. "[code]renames[/code] is a dictionary [code]{ String => String }[/code] "
  44376. "mapping old dependency paths to new paths.\n"
  44377. "Returns [constant OK] on success, or an [enum Error] constant in case of "
  44378. "failure."
  44379. msgstr ""
  44380. #: doc/classes/ResourceFormatSaver.xml
  44381. msgid "Saves a specific resource type to a file."
  44382. msgstr ""
  44383. #: doc/classes/ResourceFormatSaver.xml
  44384. msgid ""
  44385. "The engine can save resources when you do it from the editor, or when you "
  44386. "use the [ResourceSaver] singleton. This is accomplished thanks to multiple "
  44387. "[ResourceFormatSaver]s, each handling its own format and called "
  44388. "automatically by the engine.\n"
  44389. "By default, Godot saves resources as [code].tres[/code] (text-based), [code]."
  44390. "res[/code] (binary) or another built-in format, but you can choose to create "
  44391. "your own format by extending this class. Be sure to respect the documented "
  44392. "return types and values. You should give it a global class name with "
  44393. "[code]class_name[/code] for it to be registered. Like built-in "
  44394. "ResourceFormatSavers, it will be called automatically when saving resources "
  44395. "of its recognized type(s). You may also implement a [ResourceFormatLoader]."
  44396. msgstr ""
  44397. #: doc/classes/ResourceFormatSaver.xml
  44398. msgid ""
  44399. "Returns the list of extensions available for saving the resource object, "
  44400. "provided it is recognized (see [method recognize])."
  44401. msgstr ""
  44402. #: doc/classes/ResourceFormatSaver.xml
  44403. msgid "Returns whether the given resource object can be saved by this saver."
  44404. msgstr ""
  44405. #: doc/classes/ResourceFormatSaver.xml
  44406. msgid ""
  44407. "Saves the given resource object to a file at the target [code]path[/code]. "
  44408. "[code]flags[/code] is a bitmask composed with [enum ResourceSaver."
  44409. "SaverFlags] constants.\n"
  44410. "Returns [constant OK] on success, or an [enum Error] constant in case of "
  44411. "failure."
  44412. msgstr ""
  44413. #: doc/classes/ResourceImporter.xml
  44414. msgid "Base class for the implementation of core resource importers."
  44415. msgstr ""
  44416. #: doc/classes/ResourceImporter.xml
  44417. msgid ""
  44418. "This is the base class for the resource importers implemented in core. To "
  44419. "implement your own resource importers using editor plugins, see "
  44420. "[EditorImportPlugin]."
  44421. msgstr ""
  44422. #: doc/classes/ResourceImporter.xml
  44423. msgid "Import plugins"
  44424. msgstr ""
  44425. #: doc/classes/ResourceImporter.xml
  44426. msgid "The default import order."
  44427. msgstr ""
  44428. #: doc/classes/ResourceImporter.xml
  44429. msgid ""
  44430. "The import order for scenes, which ensures scenes are imported [i]after[/i] "
  44431. "all other core resources such as textures. Custom importers should generally "
  44432. "have an import order lower than [code]100[/code] to avoid issues when "
  44433. "importing scenes that rely on custom resources."
  44434. msgstr ""
  44435. #: doc/classes/ResourceInteractiveLoader.xml
  44436. msgid "Interactive [Resource] loader."
  44437. msgstr ""
  44438. #: doc/classes/ResourceInteractiveLoader.xml
  44439. msgid ""
  44440. "Interactive [Resource] loader. This object is returned by [ResourceLoader] "
  44441. "when performing an interactive load. It allows loading resources with high "
  44442. "granularity, which makes it mainly useful for displaying loading bars or "
  44443. "percentages."
  44444. msgstr ""
  44445. #: doc/classes/ResourceInteractiveLoader.xml
  44446. msgid ""
  44447. "Returns the loaded resource if the load operation completed successfully, "
  44448. "[code]null[/code] otherwise."
  44449. msgstr ""
  44450. #: doc/classes/ResourceInteractiveLoader.xml
  44451. msgid ""
  44452. "Returns the load stage. The total amount of stages can be queried with "
  44453. "[method get_stage_count]."
  44454. msgstr ""
  44455. #: doc/classes/ResourceInteractiveLoader.xml
  44456. msgid ""
  44457. "Returns the total amount of stages (calls to [method poll]) needed to "
  44458. "completely load this resource."
  44459. msgstr ""
  44460. #: doc/classes/ResourceInteractiveLoader.xml
  44461. msgid ""
  44462. "Polls the loading operation, i.e. loads a data chunk up to the next stage.\n"
  44463. "Returns [constant OK] if the poll is successful but the load operation has "
  44464. "not finished yet (intermediate stage). This means [method poll] will have to "
  44465. "be called again until the last stage is completed.\n"
  44466. "Returns [constant ERR_FILE_EOF] if the load operation has completed "
  44467. "successfully. The loaded resource can be obtained by calling [method "
  44468. "get_resource].\n"
  44469. "Returns another [enum Error] code if the poll has failed."
  44470. msgstr ""
  44471. #: doc/classes/ResourceInteractiveLoader.xml
  44472. msgid ""
  44473. "Polls the loading operation successively until the resource is completely "
  44474. "loaded or a [method poll] fails.\n"
  44475. "Returns [constant ERR_FILE_EOF] if the load operation has completed "
  44476. "successfully. The loaded resource can be obtained by calling [method "
  44477. "get_resource].\n"
  44478. "Returns another [enum Error] code if a poll has failed, aborting the "
  44479. "operation."
  44480. msgstr ""
  44481. #: doc/classes/ResourceLoader.xml
  44482. msgid "Singleton used to load resource files."
  44483. msgstr ""
  44484. #: doc/classes/ResourceLoader.xml
  44485. msgid ""
  44486. "Singleton used to load resource files from the filesystem.\n"
  44487. "It uses the many [ResourceFormatLoader] classes registered in the engine "
  44488. "(either built-in or from a plugin) to load files into memory and convert "
  44489. "them to a format that can be used by the engine."
  44490. msgstr ""
  44491. #: doc/classes/ResourceLoader.xml
  44492. msgid ""
  44493. "Returns whether a recognized resource exists for the given [code]path[/"
  44494. "code].\n"
  44495. "An optional [code]type_hint[/code] can be used to further specify the "
  44496. "[Resource] type that should be handled by the [ResourceFormatLoader]."
  44497. msgstr ""
  44498. #: doc/classes/ResourceLoader.xml
  44499. msgid ""
  44500. "Returns the dependencies for the resource at the given [code]path[/code]."
  44501. msgstr ""
  44502. #: doc/classes/ResourceLoader.xml
  44503. msgid "Returns the list of recognized extensions for a resource type."
  44504. msgstr ""
  44505. #: doc/classes/ResourceLoader.xml
  44506. msgid ""
  44507. "[i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead."
  44508. msgstr ""
  44509. #: doc/classes/ResourceLoader.xml
  44510. msgid ""
  44511. "Returns whether a cached resource is available for the given [code]path[/"
  44512. "code].\n"
  44513. "Once a resource has been loaded by the engine, it is cached in memory for "
  44514. "faster access, and future calls to the [method load] or [method "
  44515. "load_interactive] methods will use the cached version. The cached resource "
  44516. "can be overridden by using [method Resource.take_over_path] on a new "
  44517. "resource for that same path."
  44518. msgstr ""
  44519. #: doc/classes/ResourceLoader.xml
  44520. msgid ""
  44521. "Loads a resource at the given [code]path[/code], caching the result for "
  44522. "further access.\n"
  44523. "The registered [ResourceFormatLoader]s are queried sequentially to find the "
  44524. "first one which can handle the file's extension, and then attempt loading. "
  44525. "If loading fails, the remaining ResourceFormatLoaders are also attempted.\n"
  44526. "An optional [code]type_hint[/code] can be used to further specify the "
  44527. "[Resource] type that should be handled by the [ResourceFormatLoader]. "
  44528. "Anything that inherits from [Resource] can be used as a type hint, for "
  44529. "example [Image].\n"
  44530. "If [code]no_cache[/code] is [code]true[/code], the resource cache will be "
  44531. "bypassed and the resource will be loaded anew. Otherwise, the cached "
  44532. "resource will be returned if it exists.\n"
  44533. "Returns an empty resource if no [ResourceFormatLoader] could handle the "
  44534. "file.\n"
  44535. "GDScript has a simplified [method @GDScript.load] built-in method which can "
  44536. "be used in most situations, leaving the use of [ResourceLoader] for more "
  44537. "advanced scenarios."
  44538. msgstr ""
  44539. #: doc/classes/ResourceLoader.xml
  44540. msgid ""
  44541. "Starts loading a resource interactively. The returned "
  44542. "[ResourceInteractiveLoader] object allows to load with high granularity, "
  44543. "calling its [method ResourceInteractiveLoader.poll] method successively to "
  44544. "load chunks.\n"
  44545. "An optional [code]type_hint[/code] can be used to further specify the "
  44546. "[Resource] type that should be handled by the [ResourceFormatLoader]. "
  44547. "Anything that inherits from [Resource] can be used as a type hint, for "
  44548. "example [Image]."
  44549. msgstr ""
  44550. #: doc/classes/ResourceLoader.xml
  44551. msgid ""
  44552. "Changes the behavior on missing sub-resources. The default behavior is to "
  44553. "abort loading."
  44554. msgstr ""
  44555. #: doc/classes/ResourcePreloader.xml
  44556. msgid "Resource Preloader Node."
  44557. msgstr ""
  44558. #: doc/classes/ResourcePreloader.xml
  44559. msgid ""
  44560. "This node is used to preload sub-resources inside a scene, so when the scene "
  44561. "is loaded, all the resources are ready to use and can be retrieved from the "
  44562. "preloader.\n"
  44563. "GDScript has a simplified [method @GDScript.preload] built-in method which "
  44564. "can be used in most situations, leaving the use of [ResourcePreloader] for "
  44565. "more advanced scenarios."
  44566. msgstr ""
  44567. #: doc/classes/ResourcePreloader.xml
  44568. msgid ""
  44569. "Adds a resource to the preloader with the given [code]name[/code]. If a "
  44570. "resource with the given [code]name[/code] already exists, the new resource "
  44571. "will be renamed to \"[code]name[/code] N\" where N is an incrementing number "
  44572. "starting from 2."
  44573. msgstr ""
  44574. #: doc/classes/ResourcePreloader.xml
  44575. msgid "Returns the resource associated to [code]name[/code]."
  44576. msgstr ""
  44577. #: doc/classes/ResourcePreloader.xml
  44578. msgid "Returns the list of resources inside the preloader."
  44579. msgstr ""
  44580. #: doc/classes/ResourcePreloader.xml
  44581. msgid ""
  44582. "Returns [code]true[/code] if the preloader contains a resource associated to "
  44583. "[code]name[/code]."
  44584. msgstr ""
  44585. #: doc/classes/ResourcePreloader.xml
  44586. msgid ""
  44587. "Removes the resource associated to [code]name[/code] from the preloader."
  44588. msgstr ""
  44589. #: doc/classes/ResourcePreloader.xml
  44590. msgid ""
  44591. "Renames a resource inside the preloader from [code]name[/code] to "
  44592. "[code]newname[/code]."
  44593. msgstr ""
  44594. #: doc/classes/ResourceSaver.xml
  44595. msgid "Singleton for saving Godot-specific resource types."
  44596. msgstr ""
  44597. #: doc/classes/ResourceSaver.xml
  44598. msgid ""
  44599. "Singleton for saving Godot-specific resource types to the filesystem.\n"
  44600. "It uses the many [ResourceFormatSaver] classes registered in the engine "
  44601. "(either built-in or from a plugin) to save engine-specific resource data to "
  44602. "text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files "
  44603. "(e.g. [code].res[/code] or [code].scn[/code])."
  44604. msgstr ""
  44605. #: doc/classes/ResourceSaver.xml
  44606. msgid ""
  44607. "Returns the list of extensions available for saving a resource of a given "
  44608. "type."
  44609. msgstr ""
  44610. #: doc/classes/ResourceSaver.xml
  44611. msgid ""
  44612. "Saves a resource to disk to the given path, using a [ResourceFormatSaver] "
  44613. "that recognizes the resource object.\n"
  44614. "The [code]flags[/code] bitmask can be specified to customize the save "
  44615. "behavior.\n"
  44616. "Returns [constant OK] on success."
  44617. msgstr ""
  44618. #: doc/classes/ResourceSaver.xml
  44619. msgid "Save the resource with a path relative to the scene which uses it."
  44620. msgstr ""
  44621. #: doc/classes/ResourceSaver.xml
  44622. msgid "Bundles external resources."
  44623. msgstr ""
  44624. #: doc/classes/ResourceSaver.xml
  44625. msgid ""
  44626. "Changes the [member Resource.resource_path] of the saved resource to match "
  44627. "its new location."
  44628. msgstr ""
  44629. #: doc/classes/ResourceSaver.xml
  44630. msgid ""
  44631. "Do not save editor-specific metadata (identified by their [code]__editor[/"
  44632. "code] prefix)."
  44633. msgstr ""
  44634. #: doc/classes/ResourceSaver.xml
  44635. msgid "Save as big endian (see [member File.endian_swap])."
  44636. msgstr ""
  44637. #: doc/classes/ResourceSaver.xml
  44638. msgid ""
  44639. "Compress the resource on save using [constant File.COMPRESSION_ZSTD]. Only "
  44640. "available for binary resource types."
  44641. msgstr ""
  44642. #: doc/classes/ResourceSaver.xml
  44643. msgid ""
  44644. "Take over the paths of the saved subresources (see [method Resource."
  44645. "take_over_path])."
  44646. msgstr ""
  44647. #: doc/classes/RichTextEffect.xml
  44648. msgid "A custom effect for use with [RichTextLabel]."
  44649. msgstr ""
  44650. #: doc/classes/RichTextEffect.xml
  44651. msgid ""
  44652. "A custom effect for use with [RichTextLabel].\n"
  44653. "[b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be "
  44654. "defined as a member variable called [code]bbcode[/code] in the script.\n"
  44655. "[codeblock]\n"
  44656. "# The RichTextEffect will be usable like this: `[example]Some text[/"
  44657. "example]`\n"
  44658. "var bbcode = \"example\"\n"
  44659. "[/codeblock]\n"
  44660. "[b]Note:[/b] As soon as a [RichTextLabel] contains at least one "
  44661. "[RichTextEffect], it will continuously process the effect unless the project "
  44662. "is paused. This may impact battery life negatively."
  44663. msgstr ""
  44664. #: doc/classes/RichTextEffect.xml
  44665. msgid ""
  44666. "Override this method to modify properties in [code]char_fx[/code]. The "
  44667. "method must return [code]true[/code] if the character could be transformed "
  44668. "successfully. If the method returns [code]false[/code], it will skip "
  44669. "transformation to avoid displaying broken text."
  44670. msgstr ""
  44671. #: doc/classes/RichTextLabel.xml
  44672. msgid "Label that displays rich text."
  44673. msgstr ""
  44674. #: doc/classes/RichTextLabel.xml
  44675. msgid ""
  44676. "Rich text can contain custom text, fonts, images and some basic formatting. "
  44677. "The label manages these as an internal tag stack. It also adapts itself to "
  44678. "given width/heights.\n"
  44679. "[b]Note:[/b] Assignments to [member bbcode_text] clear the tag stack and "
  44680. "reconstruct it from the property's contents. Any edits made to [member "
  44681. "bbcode_text] will erase previous edits made from other manual sources such "
  44682. "as [method append_bbcode] and the [code]push_*[/code] / [method pop] "
  44683. "methods.\n"
  44684. "[b]Note:[/b] RichTextLabel doesn't support entangled BBCode tags. For "
  44685. "example, instead of using [code][b]bold[i]bold italic[/b]italic[/i][/code], "
  44686. "use [code][b]bold[i]bold italic[/i][/b][i]italic[/i][/code].\n"
  44687. "[b]Note:[/b] [code]push_*/pop[/code] functions won't affect BBCode.\n"
  44688. "[b]Note:[/b] Unlike [Label], RichTextLabel doesn't have a [i]property[/i] to "
  44689. "horizontally align text to the center. Instead, enable [member "
  44690. "bbcode_enabled] and surround the text in a [code][center][/code] tag as "
  44691. "follows: [code][center]Example[/center][/code]. There is currently no built-"
  44692. "in way to vertically align text either, but this can be emulated by relying "
  44693. "on anchors/containers and the [member fit_content_height] property.\n"
  44694. "[b]Note:[/b] Unicode characters after [code]0xffff[/code] (such as most "
  44695. "emoji) are [i]not[/i] supported on Windows. They will display as unknown "
  44696. "characters instead. This will be resolved in Godot 4.0."
  44697. msgstr ""
  44698. #: doc/classes/RichTextLabel.xml
  44699. msgid "BBCode in RichTextLabel"
  44700. msgstr ""
  44701. #: doc/classes/RichTextLabel.xml
  44702. msgid "GUI Rich Text/BBcode Demo"
  44703. msgstr ""
  44704. #: doc/classes/RichTextLabel.xml
  44705. msgid ""
  44706. "Adds an image's opening and closing tags to the tag stack, optionally "
  44707. "providing a [code]width[/code] and [code]height[/code] to resize the image.\n"
  44708. "If [code]width[/code] or [code]height[/code] is set to 0, the image size "
  44709. "will be adjusted in order to keep the original aspect ratio."
  44710. msgstr ""
  44711. #: doc/classes/RichTextLabel.xml
  44712. msgid "Adds raw non-BBCode-parsed text to the tag stack."
  44713. msgstr ""
  44714. #: doc/classes/RichTextLabel.xml
  44715. msgid ""
  44716. "Parses [code]bbcode[/code] and adds tags to the tag stack as needed.\n"
  44717. "[b]Note:[/b] Using this method, you can't close a tag that was opened in a "
  44718. "previous [method append_bbcode] call. This is done to improve performance, "
  44719. "especially when updating large RichTextLabels since rebuilding the whole "
  44720. "BBCode every time would be slower. If you absolutely need to close a tag in "
  44721. "a future method call, append the [member bbcode_text] instead of using "
  44722. "[method append_bbcode].\n"
  44723. "[b]Note:[/b] This method internals' can't possibly fail, but an error code "
  44724. "is returned for backwards compatibility, which will always be [constant OK]."
  44725. msgstr ""
  44726. #: doc/classes/RichTextLabel.xml
  44727. msgid "Clears the tag stack and sets [member bbcode_text] to an empty string."
  44728. msgstr ""
  44729. #: doc/classes/RichTextLabel.xml
  44730. msgid "Returns the height of the content."
  44731. msgstr ""
  44732. #: doc/classes/RichTextLabel.xml
  44733. msgid ""
  44734. "Returns the total number of newlines in the tag stack's text tags. Considers "
  44735. "wrapped text as one line."
  44736. msgstr ""
  44737. #: doc/classes/RichTextLabel.xml
  44738. #, fuzzy
  44739. msgid "Returns the current selection text. Does not include BBCodes."
  44740. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  44741. #: doc/classes/RichTextLabel.xml
  44742. msgid ""
  44743. "Returns the total number of characters from text tags. Does not include "
  44744. "BBCodes."
  44745. msgstr ""
  44746. #: doc/classes/RichTextLabel.xml
  44747. msgid "Returns the number of visible lines."
  44748. msgstr ""
  44749. #: doc/classes/RichTextLabel.xml
  44750. msgid ""
  44751. "Installs a custom effect. [code]effect[/code] should be a valid "
  44752. "[RichTextEffect]."
  44753. msgstr ""
  44754. #: doc/classes/RichTextLabel.xml
  44755. msgid "Adds a newline tag to the tag stack."
  44756. msgstr ""
  44757. #: doc/classes/RichTextLabel.xml
  44758. msgid ""
  44759. "The assignment version of [method append_bbcode]. Clears the tag stack and "
  44760. "inserts the new content.\n"
  44761. "[b]Note:[/b] This method internals' can't possibly fail, but an error code "
  44762. "is returned for backwards compatibility, which will always be [constant OK]."
  44763. msgstr ""
  44764. #: doc/classes/RichTextLabel.xml
  44765. msgid "Parses BBCode parameter [code]expressions[/code] into a dictionary."
  44766. msgstr ""
  44767. #: doc/classes/RichTextLabel.xml
  44768. msgid ""
  44769. "Terminates the current tag. Use after [code]push_*[/code] methods to close "
  44770. "BBCodes manually. Does not need to follow [code]add_*[/code] methods."
  44771. msgstr ""
  44772. #: doc/classes/RichTextLabel.xml
  44773. msgid ""
  44774. "Adds an [code][align][/code] tag based on the given [code]align[/code] "
  44775. "value. See [enum Align] for possible values."
  44776. msgstr ""
  44777. #: doc/classes/RichTextLabel.xml
  44778. msgid ""
  44779. "Adds a [code][font][/code] tag with a bold font to the tag stack. This is "
  44780. "the same as adding a [code][b][/code] tag if not currently in a [code][i][/"
  44781. "code] tag."
  44782. msgstr ""
  44783. #: doc/classes/RichTextLabel.xml
  44784. msgid ""
  44785. "Adds a [code][font][/code] tag with a bold italics font to the tag stack."
  44786. msgstr ""
  44787. #: doc/classes/RichTextLabel.xml
  44788. msgid ""
  44789. "Adds a [code][cell][/code] tag to the tag stack. Must be inside a [code]"
  44790. "[table][/code] tag. See [method push_table] for details."
  44791. msgstr ""
  44792. #: doc/classes/RichTextLabel.xml
  44793. msgid "Adds a [code][color][/code] tag to the tag stack."
  44794. msgstr ""
  44795. #: doc/classes/RichTextLabel.xml
  44796. msgid ""
  44797. "Adds a [code][font][/code] tag to the tag stack. Overrides default fonts for "
  44798. "its duration."
  44799. msgstr ""
  44800. #: doc/classes/RichTextLabel.xml
  44801. msgid ""
  44802. "Adds an [code][indent][/code] tag to the tag stack. Multiplies [code]level[/"
  44803. "code] by current [member tab_size] to determine new margin length."
  44804. msgstr ""
  44805. #: doc/classes/RichTextLabel.xml
  44806. msgid ""
  44807. "Adds a [code][font][/code] tag with a italics font to the tag stack. This is "
  44808. "the same as adding a [code][i][/code] tag if not currently in a [code][b][/"
  44809. "code] tag."
  44810. msgstr ""
  44811. #: doc/classes/RichTextLabel.xml
  44812. msgid ""
  44813. "Adds a [code][list][/code] tag to the tag stack. Similar to the BBCodes "
  44814. "[code][ol][/code] or [code][ul][/code], but supports more list types. Not "
  44815. "fully implemented!"
  44816. msgstr ""
  44817. #: doc/classes/RichTextLabel.xml
  44818. msgid ""
  44819. "Adds a [code][meta][/code] tag to the tag stack. Similar to the BBCode [code]"
  44820. "[url=something]{text}[/url][/code], but supports non-[String] metadata types."
  44821. msgstr ""
  44822. #: doc/classes/RichTextLabel.xml
  44823. msgid "Adds a [code][font][/code] tag with a monospace font to the tag stack."
  44824. msgstr ""
  44825. #: doc/classes/RichTextLabel.xml
  44826. msgid "Adds a [code][font][/code] tag with a normal font to the tag stack."
  44827. msgstr ""
  44828. #: doc/classes/RichTextLabel.xml
  44829. msgid "Adds a [code][s][/code] tag to the tag stack."
  44830. msgstr ""
  44831. #: doc/classes/RichTextLabel.xml
  44832. msgid "Adds a [code][table=columns][/code] tag to the tag stack."
  44833. msgstr ""
  44834. #: doc/classes/RichTextLabel.xml
  44835. msgid "Adds a [code][u][/code] tag to the tag stack."
  44836. msgstr ""
  44837. #: doc/classes/RichTextLabel.xml
  44838. msgid ""
  44839. "Removes a line of content from the label. Returns [code]true[/code] if the "
  44840. "line exists.\n"
  44841. "The [code]line[/code] argument is the index of the line to remove, it can "
  44842. "take values in the interval [code][0, get_line_count() - 1][/code]."
  44843. msgstr ""
  44844. #: doc/classes/RichTextLabel.xml
  44845. msgid "Scrolls the window's top line to match [code]line[/code]."
  44846. msgstr ""
  44847. #: doc/classes/RichTextLabel.xml
  44848. msgid ""
  44849. "Edits the selected column's expansion options. If [code]expand[/code] is "
  44850. "[code]true[/code], the column expands in proportion to its expansion ratio "
  44851. "versus the other columns' ratios.\n"
  44852. "For example, 2 columns with ratios 3 and 4 plus 70 pixels in available width "
  44853. "would expand 30 and 40 pixels, respectively.\n"
  44854. "If [code]expand[/code] is [code]false[/code], the column will not contribute "
  44855. "to the total ratio."
  44856. msgstr ""
  44857. #: doc/classes/RichTextLabel.xml
  44858. msgid ""
  44859. "If [code]true[/code], the label uses BBCode formatting.\n"
  44860. "[b]Note:[/b] Trying to alter the [RichTextLabel]'s text with [method "
  44861. "add_text] will reset this to [code]false[/code]. Use instead [method "
  44862. "append_bbcode] to preserve BBCode formatting."
  44863. msgstr ""
  44864. #: doc/classes/RichTextLabel.xml
  44865. msgid ""
  44866. "The label's text in BBCode format. Is not representative of manual "
  44867. "modifications to the internal tag stack. Erases changes made by other "
  44868. "methods when edited.\n"
  44869. "[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
  44870. "[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
  44871. "as it replaces the whole text and can cause slowdowns. It will also erase "
  44872. "all BBCode that was added to stack using [code]push_*[/code] methods. Use "
  44873. "[method append_bbcode] for adding text instead, unless you absolutely need "
  44874. "to close a tag that was opened in an earlier method call."
  44875. msgstr ""
  44876. #: doc/classes/RichTextLabel.xml
  44877. msgid ""
  44878. "The currently installed custom effects. This is an array of "
  44879. "[RichTextEffect]s.\n"
  44880. "To add a custom effect, it's more convenient to use [method install_effect]."
  44881. msgstr ""
  44882. #: doc/classes/RichTextLabel.xml
  44883. msgid ""
  44884. "If [code]true[/code], the label's height will be automatically updated to "
  44885. "fit its content.\n"
  44886. "[b]Note:[/b] This property is used as a workaround to fix issues with "
  44887. "[RichTextLabel] in [Container]s, but it's unreliable in some cases and will "
  44888. "be removed in future versions."
  44889. msgstr ""
  44890. #: doc/classes/RichTextLabel.xml
  44891. msgid ""
  44892. "If [code]true[/code], the label underlines meta tags such as [code][url]"
  44893. "{text}[/url][/code]."
  44894. msgstr ""
  44895. #: doc/classes/RichTextLabel.xml
  44896. msgid "If [code]true[/code], the label uses the custom font color."
  44897. msgstr ""
  44898. #: doc/classes/RichTextLabel.xml
  44899. msgid ""
  44900. "The range of characters to display, as a [float] between 0.0 and 1.0. When "
  44901. "assigned an out of range value, it's the same as assigning 1.0.\n"
  44902. "[b]Note:[/b] Setting this property updates [member visible_characters] based "
  44903. "on current [method get_total_character_count]."
  44904. msgstr ""
  44905. #: doc/classes/RichTextLabel.xml
  44906. msgid ""
  44907. "If [code]true[/code], the scrollbar is visible. Setting this to [code]false[/"
  44908. "code] does not block scrolling completely. See [method scroll_to_line]."
  44909. msgstr ""
  44910. #: doc/classes/RichTextLabel.xml
  44911. msgid ""
  44912. "If [code]true[/code], the window scrolls down to display new content "
  44913. "automatically."
  44914. msgstr ""
  44915. #: doc/classes/RichTextLabel.xml
  44916. msgid "If [code]true[/code], the label allows text selection."
  44917. msgstr ""
  44918. #: doc/classes/RichTextLabel.xml
  44919. msgid ""
  44920. "The number of spaces associated with a single tab length. Does not affect "
  44921. "[code]\\t[/code] in text tags, only indent tags."
  44922. msgstr ""
  44923. #: doc/classes/RichTextLabel.xml
  44924. msgid ""
  44925. "The raw text of the label.\n"
  44926. "When set, clears the tag stack and adds a raw text tag to the top of it. "
  44927. "Does not parse BBCodes. Does not modify [member bbcode_text]."
  44928. msgstr ""
  44929. #: doc/classes/RichTextLabel.xml
  44930. msgid ""
  44931. "The restricted number of characters to display in the label. If [code]-1[/"
  44932. "code], all characters will be displayed.\n"
  44933. "[b]Note:[/b] Setting this property updates [member percent_visible] based on "
  44934. "current [method get_total_character_count]."
  44935. msgstr ""
  44936. #: doc/classes/RichTextLabel.xml
  44937. msgid ""
  44938. "Triggered when the user clicks on content between meta tags. If the meta is "
  44939. "defined in text, e.g. [code][url={\"data\"=\"hi\"}]hi[/url][/code], then the "
  44940. "parameter for this signal will be a [String] type. If a particular type or "
  44941. "an object is desired, the [method push_meta] method must be used to manually "
  44942. "insert the data into the tag stack."
  44943. msgstr ""
  44944. #: doc/classes/RichTextLabel.xml
  44945. msgid "Triggers when the mouse exits a meta tag."
  44946. msgstr ""
  44947. #: doc/classes/RichTextLabel.xml
  44948. msgid "Triggers when the mouse enters a meta tag."
  44949. msgstr ""
  44950. #: doc/classes/RichTextLabel.xml
  44951. msgid "Makes text left aligned."
  44952. msgstr ""
  44953. #: doc/classes/RichTextLabel.xml
  44954. msgid "Makes text centered."
  44955. msgstr ""
  44956. #: doc/classes/RichTextLabel.xml
  44957. msgid "Makes text right aligned."
  44958. msgstr ""
  44959. #: doc/classes/RichTextLabel.xml
  44960. msgid "Makes text fill width."
  44961. msgstr ""
  44962. #: doc/classes/RichTextLabel.xml
  44963. msgid "Aligns top of the inline image to the top of the text."
  44964. msgstr ""
  44965. #: doc/classes/RichTextLabel.xml
  44966. msgid "Aligns center of the inline image to the center of the text."
  44967. msgstr ""
  44968. #: doc/classes/RichTextLabel.xml
  44969. msgid "Aligns bottom of the inline image to the baseline of the text."
  44970. msgstr ""
  44971. #: doc/classes/RichTextLabel.xml
  44972. msgid "Aligns bottom of the inline image to the bottom of the text."
  44973. msgstr ""
  44974. #: doc/classes/RichTextLabel.xml
  44975. msgid "Each list item has a number marker."
  44976. msgstr ""
  44977. #: doc/classes/RichTextLabel.xml
  44978. msgid "Each list item has a letter marker."
  44979. msgstr ""
  44980. #: doc/classes/RichTextLabel.xml
  44981. msgid "Each list item has a filled circle marker."
  44982. msgstr ""
  44983. #: doc/classes/RichTextLabel.xml
  44984. msgid "The default text color."
  44985. msgstr ""
  44986. #: doc/classes/RichTextLabel.xml
  44987. msgid ""
  44988. "The color of selected text, used when [member selection_enabled] is "
  44989. "[code]true[/code]."
  44990. msgstr ""
  44991. #: doc/classes/RichTextLabel.xml
  44992. msgid "The color of the font's shadow."
  44993. msgstr ""
  44994. #: doc/classes/RichTextLabel.xml
  44995. msgid "The color of the selection box."
  44996. msgstr ""
  44997. #: doc/classes/RichTextLabel.xml
  44998. msgid "The vertical space between lines."
  44999. msgstr ""
  45000. #: doc/classes/RichTextLabel.xml
  45001. msgid ""
  45002. "Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
  45003. "the whole text as an outline."
  45004. msgstr ""
  45005. #: doc/classes/RichTextLabel.xml
  45006. msgid "The horizontal offset of the font's shadow."
  45007. msgstr ""
  45008. #: doc/classes/RichTextLabel.xml
  45009. msgid "The vertical offset of the font's shadow."
  45010. msgstr ""
  45011. #: doc/classes/RichTextLabel.xml
  45012. msgid "The horizontal separation of elements in a table."
  45013. msgstr ""
  45014. #: doc/classes/RichTextLabel.xml
  45015. msgid "The vertical separation of elements in a table."
  45016. msgstr ""
  45017. #: doc/classes/RichTextLabel.xml
  45018. msgid "The font used for bold text."
  45019. msgstr ""
  45020. #: doc/classes/RichTextLabel.xml
  45021. msgid "The font used for bold italics text."
  45022. msgstr ""
  45023. #: doc/classes/RichTextLabel.xml
  45024. msgid "The font used for italics text."
  45025. msgstr ""
  45026. #: doc/classes/RichTextLabel.xml
  45027. msgid "The font used for monospace text."
  45028. msgstr ""
  45029. #: doc/classes/RichTextLabel.xml
  45030. msgid "The default text font."
  45031. msgstr ""
  45032. #: doc/classes/RichTextLabel.xml
  45033. msgid "The background used when the [RichTextLabel] is focused."
  45034. msgstr ""
  45035. #: doc/classes/RichTextLabel.xml
  45036. msgid "The normal background for the [RichTextLabel]."
  45037. msgstr ""
  45038. #: doc/classes/RID.xml
  45039. msgid "Handle for a [Resource]'s unique ID."
  45040. msgstr ""
  45041. #: doc/classes/RID.xml
  45042. msgid ""
  45043. "The RID type is used to access the unique integer ID of a resource. They are "
  45044. "opaque, which means they do not grant access to the associated resource by "
  45045. "themselves. They are used by and with the low-level Server classes such as "
  45046. "[VisualServer]."
  45047. msgstr ""
  45048. #: doc/classes/RID.xml
  45049. msgid ""
  45050. "Creates a new RID instance with the ID of a given resource. When not handed "
  45051. "a valid resource, silently stores the unused ID 0."
  45052. msgstr ""
  45053. #: doc/classes/RID.xml
  45054. msgid "Returns the ID of the referenced resource."
  45055. msgstr ""
  45056. #: doc/classes/RigidBody.xml
  45057. msgid ""
  45058. "Physics Body whose position is determined through physics simulation in 3D "
  45059. "space."
  45060. msgstr ""
  45061. #: doc/classes/RigidBody.xml
  45062. msgid ""
  45063. "This is the node that implements full 3D physics. This means that you do not "
  45064. "control a RigidBody directly. Instead, you can apply forces to it (gravity, "
  45065. "impulses, etc.), and the physics simulation will calculate the resulting "
  45066. "movement, collision, bouncing, rotating, etc.\n"
  45067. "A RigidBody has 4 behavior [member mode]s: Rigid, Static, Character, and "
  45068. "Kinematic.\n"
  45069. "[b]Note:[/b] Don't change a RigidBody's position every frame or very often. "
  45070. "Sporadic changes work fine, but physics runs at a different granularity "
  45071. "(fixed Hz) than usual rendering (process callback) and maybe even in a "
  45072. "separate thread, so changing this from a process loop may result in strange "
  45073. "behavior. If you need to directly affect the body's state, use [method "
  45074. "_integrate_forces], which allows you to directly access the physics state.\n"
  45075. "If you need to override the default physics behavior, you can write a custom "
  45076. "force integration function. See [member custom_integrator].\n"
  45077. "With Bullet physics (the default), the center of mass is the RigidBody3D "
  45078. "center. With GodotPhysics, the center of mass is the average of the "
  45079. "[CollisionShape] centers."
  45080. msgstr ""
  45081. #: doc/classes/RigidBody.xml
  45082. msgid ""
  45083. "Called during physics processing, allowing you to read and safely modify the "
  45084. "simulation state for the object. By default, it works in addition to the "
  45085. "usual physics behavior, but the [member custom_integrator] property allows "
  45086. "you to disable the default behavior and do fully custom force integration "
  45087. "for a body."
  45088. msgstr ""
  45089. #: doc/classes/RigidBody.xml
  45090. msgid ""
  45091. "Adds a constant directional force (i.e. acceleration) without affecting "
  45092. "rotation.\n"
  45093. "This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]."
  45094. msgstr ""
  45095. #: doc/classes/RigidBody.xml
  45096. msgid ""
  45097. "Adds a constant directional force (i.e. acceleration).\n"
  45098. "The position uses the rotation of the global coordinate system, but is "
  45099. "centered at the object's origin."
  45100. msgstr ""
  45101. #: doc/classes/RigidBody.xml
  45102. msgid ""
  45103. "Adds a constant rotational force (i.e. a motor) without affecting position."
  45104. msgstr ""
  45105. #: doc/classes/RigidBody.xml
  45106. msgid ""
  45107. "Applies a directional impulse without affecting rotation.\n"
  45108. "This is equivalent to [code]apply_impulse(Vector3(0,0,0), impulse)[/code]."
  45109. msgstr ""
  45110. #: doc/classes/RigidBody.xml
  45111. msgid ""
  45112. "Applies a positioned impulse to the body. An impulse is time independent! "
  45113. "Applying an impulse every frame would result in a framerate-dependent force. "
  45114. "For this reason it should only be used when simulating one-time impacts. The "
  45115. "position uses the rotation of the global coordinate system, but is centered "
  45116. "at the object's origin."
  45117. msgstr ""
  45118. #: doc/classes/RigidBody.xml
  45119. msgid ""
  45120. "Applies a torque impulse which will be affected by the body mass and shape. "
  45121. "This will rotate the body around the [code]impulse[/code] vector passed."
  45122. msgstr ""
  45123. #: doc/classes/RigidBody.xml
  45124. msgid ""
  45125. "Returns [code]true[/code] if the specified linear or rotational axis is "
  45126. "locked."
  45127. msgstr ""
  45128. #: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
  45129. msgid ""
  45130. "Returns a list of the bodies colliding with this one. Requires [member "
  45131. "contact_monitor] to be set to [code]true[/code] and [member "
  45132. "contacts_reported] to be set high enough to detect all the collisions.\n"
  45133. "[b]Note:[/b] The result of this test is not immediate after moving objects. "
  45134. "For performance, list of collisions is updated once per frame and before the "
  45135. "physics step. Consider using signals instead."
  45136. msgstr ""
  45137. #: doc/classes/RigidBody.xml
  45138. msgid ""
  45139. "Returns the inverse inertia tensor basis. This is used to calculate the "
  45140. "angular acceleration resulting from a torque applied to the RigidBody."
  45141. msgstr ""
  45142. #: doc/classes/RigidBody.xml
  45143. msgid "Locks the specified linear or rotational axis."
  45144. msgstr ""
  45145. #: doc/classes/RigidBody.xml
  45146. msgid ""
  45147. "Damps the body's rotational forces. If this value is different from -1.0 it "
  45148. "will be added to any angular damp derived from the world or areas.\n"
  45149. "See [member ProjectSettings.physics/3d/default_angular_damp] for more "
  45150. "details about damping."
  45151. msgstr ""
  45152. #: doc/classes/RigidBody.xml
  45153. msgid "Lock the body's rotation in the X axis."
  45154. msgstr ""
  45155. #: doc/classes/RigidBody.xml
  45156. msgid "Lock the body's rotation in the Y axis."
  45157. msgstr ""
  45158. #: doc/classes/RigidBody.xml
  45159. msgid "Lock the body's rotation in the Z axis."
  45160. msgstr ""
  45161. #: doc/classes/RigidBody.xml
  45162. msgid "Lock the body's movement in the X axis."
  45163. msgstr ""
  45164. #: doc/classes/RigidBody.xml
  45165. msgid "Lock the body's movement in the Y axis."
  45166. msgstr ""
  45167. #: doc/classes/RigidBody.xml
  45168. msgid "Lock the body's movement in the Z axis."
  45169. msgstr ""
  45170. #: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
  45171. #: doc/classes/StaticBody.xml doc/classes/StaticBody2D.xml
  45172. msgid ""
  45173. "The body's bounciness. Values range from [code]0[/code] (no bounce) to "
  45174. "[code]1[/code] (full bounciness).\n"
  45175. "Deprecated, use [member PhysicsMaterial.bounce] instead via [member "
  45176. "physics_material_override]."
  45177. msgstr ""
  45178. #: doc/classes/RigidBody.xml
  45179. msgid ""
  45180. "If [code]true[/code], the body can enter sleep mode when there is no "
  45181. "movement. See [member sleeping].\n"
  45182. "[b]Note:[/b] A RigidBody3D will never enter sleep mode automatically if its "
  45183. "[member mode] is [constant MODE_CHARACTER]. It can still be put to sleep "
  45184. "manually by setting its [member sleeping] property to [code]true[/code]."
  45185. msgstr ""
  45186. #: doc/classes/RigidBody.xml
  45187. msgid ""
  45188. "If [code]true[/code], the RigidBody will emit signals when it collides with "
  45189. "another RigidBody. See also [member contacts_reported]."
  45190. msgstr ""
  45191. #: doc/classes/RigidBody.xml
  45192. msgid ""
  45193. "The maximum number of contacts that will be recorded. Requires [member "
  45194. "contact_monitor] to be set to [code]true[/code].\n"
  45195. "[b]Note:[/b] The number of contacts is different from the number of "
  45196. "collisions. Collisions between parallel edges will result in two contacts "
  45197. "(one at each end), and collisions between parallel faces will result in four "
  45198. "contacts (one at each corner)."
  45199. msgstr ""
  45200. #: doc/classes/RigidBody.xml
  45201. msgid ""
  45202. "If [code]true[/code], continuous collision detection is used.\n"
  45203. "Continuous collision detection tries to predict where a moving body will "
  45204. "collide, instead of moving it and correcting its movement if it collided. "
  45205. "Continuous collision detection is more precise, and misses fewer impacts by "
  45206. "small, fast-moving objects. Not using continuous collision detection is "
  45207. "faster to compute, but can miss small, fast-moving objects."
  45208. msgstr ""
  45209. #: doc/classes/RigidBody.xml
  45210. msgid ""
  45211. "If [code]true[/code], internal force integration will be disabled (like "
  45212. "gravity or air friction) for this body. Other than collision response, the "
  45213. "body will only move as determined by the [method _integrate_forces] "
  45214. "function, if defined."
  45215. msgstr ""
  45216. #: doc/classes/RigidBody.xml
  45217. msgid ""
  45218. "The body's friction, from 0 (frictionless) to 1 (max friction).\n"
  45219. "Deprecated, use [member PhysicsMaterial.friction] instead via [member "
  45220. "physics_material_override]."
  45221. msgstr ""
  45222. #: doc/classes/RigidBody.xml
  45223. msgid ""
  45224. "This is multiplied by the global 3D gravity setting found in [b]Project > "
  45225. "Project Settings > Physics > 3d[/b] to produce RigidBody's gravity. For "
  45226. "example, a value of 1 will be normal gravity, 2 will apply double gravity, "
  45227. "and 0.5 will apply half gravity to this object."
  45228. msgstr ""
  45229. #: doc/classes/RigidBody.xml
  45230. msgid ""
  45231. "The body's linear damp. Cannot be less than -1.0. If this value is different "
  45232. "from -1.0 it will be added to any linear damp derived from the world or "
  45233. "areas.\n"
  45234. "See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
  45235. "about damping."
  45236. msgstr ""
  45237. #: doc/classes/RigidBody.xml
  45238. msgid ""
  45239. "The body's linear velocity in units per second. Can be used sporadically, "
  45240. "but [b]don't set this every frame[/b], because physics may run in another "
  45241. "thread and runs at a different granularity. Use [method _integrate_forces] "
  45242. "as your process loop for precise control of the body state."
  45243. msgstr ""
  45244. #: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
  45245. msgid "The body's mass."
  45246. msgstr ""
  45247. #: doc/classes/RigidBody.xml
  45248. msgid "The body mode. See [enum Mode] for possible values."
  45249. msgstr ""
  45250. #: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
  45251. #: doc/classes/StaticBody.xml doc/classes/StaticBody2D.xml
  45252. msgid ""
  45253. "The physics material override for the body.\n"
  45254. "If a material is assigned to this property, it will be used instead of any "
  45255. "other physics material, such as an inherited one."
  45256. msgstr ""
  45257. #: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
  45258. msgid ""
  45259. "If [code]true[/code], the body will not move and will not calculate forces "
  45260. "until woken up by another body through, for example, a collision, or by "
  45261. "using the [method apply_impulse] or [method add_force] methods."
  45262. msgstr ""
  45263. #: doc/classes/RigidBody.xml
  45264. msgid ""
  45265. "The body's weight based on its mass and the global 3D gravity. Global values "
  45266. "are set in [b]Project > Project Settings > Physics > 3d[/b]."
  45267. msgstr ""
  45268. #: doc/classes/RigidBody.xml
  45269. msgid ""
  45270. "Emitted when a collision with another [PhysicsBody] or [GridMap] occurs. "
  45271. "Requires [member contact_monitor] to be set to [code]true[/code] and [member "
  45272. "contacts_reported] to be set high enough to detect all the collisions. "
  45273. "[GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
  45274. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  45275. "[PhysicsBody] or [GridMap]."
  45276. msgstr ""
  45277. #: doc/classes/RigidBody.xml
  45278. msgid ""
  45279. "Emitted when the collision with another [PhysicsBody] or [GridMap] ends. "
  45280. "Requires [member contact_monitor] to be set to [code]true[/code] and [member "
  45281. "contacts_reported] to be set high enough to detect all the collisions. "
  45282. "[GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
  45283. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  45284. "[PhysicsBody] or [GridMap]."
  45285. msgstr ""
  45286. #: doc/classes/RigidBody.xml
  45287. msgid ""
  45288. "Emitted when one of this RigidBody's [Shape]s collides with another "
  45289. "[PhysicsBody] or [GridMap]'s [Shape]s. Requires [member contact_monitor] to "
  45290. "be set to [code]true[/code] and [member contacts_reported] to be set high "
  45291. "enough to detect all the collisions. [GridMap]s are detected if the "
  45292. "[MeshLibrary] has Collision [Shape]s.\n"
  45293. "[code]body_rid[/code] the [RID] of the other [PhysicsBody] or "
  45294. "[MeshLibrary]'s [CollisionObject] used by the [PhysicsServer].\n"
  45295. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  45296. "[PhysicsBody] or [GridMap].\n"
  45297. "[code]body_shape_index[/code] the index of the [Shape] of the other "
  45298. "[PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the "
  45299. "[CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)"
  45300. "[/code].\n"
  45301. "[code]local_shape_index[/code] the index of the [Shape] of this RigidBody "
  45302. "used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
  45303. "shape_owner_get_owner(local_shape_index)[/code].\n"
  45304. "[b]Note:[/b] Bullet physics cannot identify the shape index when using a "
  45305. "[ConcavePolygonShape]. Don't use multiple [CollisionShape]s when using a "
  45306. "[ConcavePolygonShape] with Bullet physics if you need shape indices."
  45307. msgstr ""
  45308. #: doc/classes/RigidBody.xml
  45309. msgid ""
  45310. "Emitted when the collision between one of this RigidBody's [Shape]s and "
  45311. "another [PhysicsBody] or [GridMap]'s [Shape]s ends. Requires [member "
  45312. "contact_monitor] to be set to [code]true[/code] and [member "
  45313. "contacts_reported] to be set high enough to detect all the collisions. "
  45314. "[GridMap]s are detected if the [MeshLibrary] has Collision [Shape]s.\n"
  45315. "[code]body_rid[/code] the [RID] of the other [PhysicsBody] or "
  45316. "[MeshLibrary]'s [CollisionObject] used by the [PhysicsServer]. [GridMap]s "
  45317. "are detected if the Meshes have [Shape]s.\n"
  45318. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  45319. "[PhysicsBody] or [GridMap].\n"
  45320. "[code]body_shape_index[/code] the index of the [Shape] of the other "
  45321. "[PhysicsBody] or [GridMap] used by the [PhysicsServer]. Get the "
  45322. "[CollisionShape] node with [code]body.shape_owner_get_owner(body_shape_index)"
  45323. "[/code].\n"
  45324. "[code]local_shape_index[/code] the index of the [Shape] of this RigidBody "
  45325. "used by the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
  45326. "shape_owner_get_owner(local_shape_index)[/code].\n"
  45327. "[b]Note:[/b] Bullet physics cannot identify the shape index when using a "
  45328. "[ConcavePolygonShape]. Don't use multiple [CollisionShape]s when using a "
  45329. "[ConcavePolygonShape] with Bullet physics if you need shape indices."
  45330. msgstr ""
  45331. #: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
  45332. msgid ""
  45333. "Emitted when the physics engine changes the body's sleeping state.\n"
  45334. "[b]Note:[/b] Changing the value [member sleeping] will not trigger this "
  45335. "signal. It is only emitted if the sleeping state is changed by the physics "
  45336. "engine or [code]emit_signal(\"sleeping_state_changed\")[/code] is used."
  45337. msgstr ""
  45338. #: doc/classes/RigidBody.xml
  45339. msgid ""
  45340. "Rigid body mode. This is the \"natural\" state of a rigid body. It is "
  45341. "affected by forces, and can move, rotate, and be affected by user code."
  45342. msgstr ""
  45343. #: doc/classes/RigidBody.xml
  45344. msgid ""
  45345. "Static mode. The body behaves like a [StaticBody], and can only move by user "
  45346. "code."
  45347. msgstr ""
  45348. #: doc/classes/RigidBody.xml
  45349. msgid ""
  45350. "Character body mode. This behaves like a rigid body, but can not rotate."
  45351. msgstr ""
  45352. #: doc/classes/RigidBody.xml
  45353. msgid ""
  45354. "Kinematic body mode. The body behaves like a [KinematicBody], and can only "
  45355. "move by user code."
  45356. msgstr ""
  45357. #: doc/classes/RigidBody2D.xml
  45358. msgid "A body that is controlled by the 2D physics engine."
  45359. msgstr ""
  45360. #: doc/classes/RigidBody2D.xml
  45361. msgid ""
  45362. "This node implements simulated 2D physics. You do not control a RigidBody2D "
  45363. "directly. Instead, you apply forces to it (gravity, impulses, etc.) and the "
  45364. "physics simulation calculates the resulting movement based on its mass, "
  45365. "friction, and other physical properties.\n"
  45366. "A RigidBody2D has 4 behavior [member mode]s: Rigid, Static, Character, and "
  45367. "Kinematic.\n"
  45368. "[b]Note:[/b] You should not change a RigidBody2D's [code]position[/code] or "
  45369. "[code]linear_velocity[/code] every frame or even very often. If you need to "
  45370. "directly affect the body's state, use [method _integrate_forces], which "
  45371. "allows you to directly access the physics state.\n"
  45372. "Please also keep in mind that physics bodies manage their own transform "
  45373. "which overwrites the ones you set. So any direct or indirect transformation "
  45374. "(including scaling of the node or its parent) will be visible in the editor "
  45375. "only, and immediately reset at runtime.\n"
  45376. "If you need to override the default physics behavior or add a transformation "
  45377. "at runtime, you can write a custom force integration. See [member "
  45378. "custom_integrator].\n"
  45379. "The center of mass is always located at the node's origin without taking "
  45380. "into account the [CollisionShape2D] centroid offsets."
  45381. msgstr ""
  45382. #: doc/classes/RigidBody2D.xml
  45383. msgid "2D Physics Platformer Demo"
  45384. msgstr ""
  45385. #: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
  45386. msgid "Instancing Demo"
  45387. msgstr ""
  45388. #: doc/classes/RigidBody2D.xml
  45389. msgid ""
  45390. "Allows you to read and safely modify the simulation state for the object. "
  45391. "Use this instead of [method Node._physics_process] if you need to directly "
  45392. "change the body's [code]position[/code] or other physics properties. By "
  45393. "default, it works in addition to the usual physics behavior, but [member "
  45394. "custom_integrator] allows you to disable the default behavior and write "
  45395. "custom force integration for a body."
  45396. msgstr ""
  45397. #: doc/classes/RigidBody2D.xml
  45398. msgid ""
  45399. "Applies a positioned impulse to the body. An impulse is time-independent! "
  45400. "Applying an impulse every frame would result in a framerate-dependent force. "
  45401. "For this reason it should only be used when simulating one-time impacts (use "
  45402. "the \"_force\" functions otherwise). The position uses the rotation of the "
  45403. "global coordinate system, but is centered at the object's origin."
  45404. msgstr ""
  45405. #: doc/classes/RigidBody2D.xml
  45406. msgid ""
  45407. "Sets the body's velocity on the given axis. The velocity in the given vector "
  45408. "axis will be set as the given vector length. This is useful for jumping "
  45409. "behavior."
  45410. msgstr ""
  45411. #: doc/classes/RigidBody2D.xml
  45412. msgid ""
  45413. "Returns [code]true[/code] if a collision would result from moving in the "
  45414. "given vector. [code]margin[/code] increases the size of the shapes involved "
  45415. "in the collision detection, and [code]result[/code] is an object of type "
  45416. "[Physics2DTestMotionResult], which contains additional information about the "
  45417. "collision (should there be one)."
  45418. msgstr ""
  45419. #: doc/classes/RigidBody2D.xml
  45420. msgid ""
  45421. "Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
  45422. "will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
  45423. "Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
  45424. "added to the default project value.\n"
  45425. "See [member ProjectSettings.physics/2d/default_angular_damp] for more "
  45426. "details about damping."
  45427. msgstr ""
  45428. #: doc/classes/RigidBody2D.xml
  45429. msgid "The body's total applied force."
  45430. msgstr ""
  45431. #: doc/classes/RigidBody2D.xml
  45432. msgid "The body's total applied torque."
  45433. msgstr ""
  45434. #: doc/classes/RigidBody2D.xml
  45435. msgid ""
  45436. "If [code]true[/code], the body can enter sleep mode when there is no "
  45437. "movement. See [member sleeping].\n"
  45438. "[b]Note:[/b] A RigidBody2D will never enter sleep mode automatically if its "
  45439. "[member mode] is [constant MODE_CHARACTER]. It can still be put to sleep "
  45440. "manually by setting its [member sleeping] property to [code]true[/code]."
  45441. msgstr ""
  45442. #: doc/classes/RigidBody2D.xml
  45443. msgid ""
  45444. "If [code]true[/code], the body will emit signals when it collides with "
  45445. "another RigidBody2D. See also [member contacts_reported]."
  45446. msgstr ""
  45447. #: doc/classes/RigidBody2D.xml
  45448. msgid ""
  45449. "The maximum number of contacts that will be recorded. Requires [member "
  45450. "contact_monitor] to be set to [code]true[/code].\n"
  45451. "[b]Note:[/b] The number of contacts is different from the number of "
  45452. "collisions. Collisions between parallel edges will result in two contacts "
  45453. "(one at each end)."
  45454. msgstr ""
  45455. #: doc/classes/RigidBody2D.xml
  45456. msgid ""
  45457. "Continuous collision detection mode.\n"
  45458. "Continuous collision detection tries to predict where a moving body will "
  45459. "collide instead of moving it and correcting its movement after collision. "
  45460. "Continuous collision detection is slower, but more precise and misses fewer "
  45461. "collisions with small, fast-moving objects. Raycasting and shapecasting "
  45462. "methods are available. See [enum CCDMode] for details."
  45463. msgstr ""
  45464. #: doc/classes/RigidBody2D.xml
  45465. msgid ""
  45466. "If [code]true[/code], internal force integration is disabled for this body. "
  45467. "Aside from collision response, the body will only move as determined by the "
  45468. "[method _integrate_forces] function."
  45469. msgstr ""
  45470. #: doc/classes/RigidBody2D.xml
  45471. msgid ""
  45472. "The body's friction. Values range from [code]0[/code] (frictionless) to "
  45473. "[code]1[/code] (maximum friction).\n"
  45474. "Deprecated, use [member PhysicsMaterial.friction] instead via [member "
  45475. "physics_material_override]."
  45476. msgstr ""
  45477. #: doc/classes/RigidBody2D.xml
  45478. msgid ""
  45479. "Multiplies the gravity applied to the body. The body's gravity is calculated "
  45480. "from the [b]Default Gravity[/b] value in [b]Project > Project Settings > "
  45481. "Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s."
  45482. msgstr ""
  45483. #: doc/classes/RigidBody2D.xml
  45484. msgid ""
  45485. "The body's moment of inertia. This is like mass, but for rotation: it "
  45486. "determines how much torque it takes to rotate the body. The moment of "
  45487. "inertia is usually computed automatically from the mass and the shapes, but "
  45488. "this function allows you to set a custom value. Set 0 inertia to return to "
  45489. "automatically computing it."
  45490. msgstr ""
  45491. #: doc/classes/RigidBody2D.xml
  45492. msgid ""
  45493. "Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
  45494. "use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
  45495. "Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
  45496. "default project value.\n"
  45497. "See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
  45498. "about damping."
  45499. msgstr ""
  45500. #: doc/classes/RigidBody2D.xml
  45501. msgid ""
  45502. "The body's linear velocity in pixels per second. Can be used sporadically, "
  45503. "but [b]don't set this every frame[/b], because physics may run in another "
  45504. "thread and runs at a different granularity. Use [method _integrate_forces] "
  45505. "as your process loop for precise control of the body state."
  45506. msgstr ""
  45507. #: doc/classes/RigidBody2D.xml
  45508. msgid "The body's mode. See [enum Mode] for possible values."
  45509. msgstr ""
  45510. #: doc/classes/RigidBody2D.xml
  45511. msgid ""
  45512. "The body's weight based on its mass and the [b]Default Gravity[/b] value in "
  45513. "[b]Project > Project Settings > Physics > 2d[/b]."
  45514. msgstr ""
  45515. #: doc/classes/RigidBody2D.xml
  45516. msgid ""
  45517. "Emitted when a collision with another [PhysicsBody2D] or [TileMap] occurs. "
  45518. "Requires [member contact_monitor] to be set to [code]true[/code] and [member "
  45519. "contacts_reported] to be set high enough to detect all the collisions. "
  45520. "[TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.\n"
  45521. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  45522. "[PhysicsBody2D] or [TileMap]."
  45523. msgstr ""
  45524. #: doc/classes/RigidBody2D.xml
  45525. msgid ""
  45526. "Emitted when the collision with another [PhysicsBody2D] or [TileMap] ends. "
  45527. "Requires [member contact_monitor] to be set to [code]true[/code] and [member "
  45528. "contacts_reported] to be set high enough to detect all the collisions. "
  45529. "[TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.\n"
  45530. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  45531. "[PhysicsBody2D] or [TileMap]."
  45532. msgstr ""
  45533. #: doc/classes/RigidBody2D.xml
  45534. msgid ""
  45535. "Emitted when one of this RigidBody2D's [Shape2D]s collides with another "
  45536. "[PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] "
  45537. "to be set to [code]true[/code] and [member contacts_reported] to be set high "
  45538. "enough to detect all the collisions. [TileMap]s are detected if the "
  45539. "[TileSet] has Collision [Shape2D]s.\n"
  45540. "[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s "
  45541. "[CollisionObject2D] used by the [Physics2DServer].\n"
  45542. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  45543. "[PhysicsBody2D] or [TileMap].\n"
  45544. "[code]body_shape_index[/code] the index of the [Shape2D] of the other "
  45545. "[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
  45546. "[CollisionShape2D] node with [code]body."
  45547. "shape_owner_get_owner(body_shape_index)[/code].\n"
  45548. "[code]local_shape_index[/code] the index of the [Shape2D] of this "
  45549. "RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node "
  45550. "with [code]self.shape_owner_get_owner(local_shape_index)[/code]."
  45551. msgstr ""
  45552. #: doc/classes/RigidBody2D.xml
  45553. msgid ""
  45554. "Emitted when the collision between one of this RigidBody2D's [Shape2D]s and "
  45555. "another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member "
  45556. "contact_monitor] to be set to [code]true[/code] and [member "
  45557. "contacts_reported] to be set high enough to detect all the collisions. "
  45558. "[TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.\n"
  45559. "[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s "
  45560. "[CollisionObject2D] used by the [Physics2DServer].\n"
  45561. "[code]body[/code] the [Node], if it exists in the tree, of the other "
  45562. "[PhysicsBody2D] or [TileMap].\n"
  45563. "[code]body_shape_index[/code] the index of the [Shape2D] of the other "
  45564. "[PhysicsBody2D] or [TileMap] used by the [Physics2DServer]. Get the "
  45565. "[CollisionShape2D] node with [code]body."
  45566. "shape_owner_get_owner(body_shape_index)[/code].\n"
  45567. "[code]local_shape_index[/code] the index of the [Shape2D] of this "
  45568. "RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node "
  45569. "with [code]self.shape_owner_get_owner(local_shape_index)[/code]."
  45570. msgstr ""
  45571. #: doc/classes/RigidBody2D.xml
  45572. msgid ""
  45573. "Rigid mode. The body behaves as a physical object. It collides with other "
  45574. "bodies and responds to forces applied to it. This is the default mode."
  45575. msgstr ""
  45576. #: doc/classes/RigidBody2D.xml
  45577. msgid "Static mode. The body behaves like a [StaticBody2D] and does not move."
  45578. msgstr ""
  45579. #: doc/classes/RigidBody2D.xml
  45580. msgid ""
  45581. "Character mode. Similar to [constant MODE_RIGID], but the body can not "
  45582. "rotate."
  45583. msgstr ""
  45584. #: doc/classes/RigidBody2D.xml
  45585. msgid ""
  45586. "Kinematic mode. The body behaves like a [KinematicBody2D], and must be moved "
  45587. "by code."
  45588. msgstr ""
  45589. #: doc/classes/RigidBody2D.xml
  45590. msgid ""
  45591. "Continuous collision detection disabled. This is the fastest way to detect "
  45592. "body collisions, but can miss small, fast-moving objects."
  45593. msgstr ""
  45594. #: doc/classes/RigidBody2D.xml
  45595. msgid ""
  45596. "Continuous collision detection enabled using raycasting. This is faster than "
  45597. "shapecasting but less precise."
  45598. msgstr ""
  45599. #: doc/classes/RigidBody2D.xml
  45600. msgid ""
  45601. "Continuous collision detection enabled using shapecasting. This is the "
  45602. "slowest CCD method and the most precise."
  45603. msgstr ""
  45604. #: doc/classes/Room.xml
  45605. msgid "Room node, used to group objects together locally for [Portal] culling."
  45606. msgstr ""
  45607. #: doc/classes/Room.xml
  45608. msgid ""
  45609. "The [Portal] culling system requires levels to be built using objects "
  45610. "grouped together by location in areas called [Room]s. In many cases these "
  45611. "will correspond to actual rooms in buildings, but not necessarily (a canyon "
  45612. "area may be treated as a room).\n"
  45613. "Any [VisualInstance] that is a child or grandchild of a [Room] will be "
  45614. "assigned to that room, if the [code]portal_mode[/code] of that "
  45615. "[VisualInstance] is set to [code]STATIC[/code] (does not move) or "
  45616. "[code]DYNAMIC[/code] (moves only within the room).\n"
  45617. "Internally the room boundary must form a [b]convex hull[/b], and by default "
  45618. "this is determined automatically by the geometry of the objects you place "
  45619. "within the room.\n"
  45620. "You can alternatively precisely specify a [b]manual bound[/b]. If you place "
  45621. "a [MeshInstance] with a name prefixed by [code]Bound_[/code], it will turn "
  45622. "off the bound generation from geometry, and instead use the vertices of this "
  45623. "MeshInstance to directly calculate a convex hull during the conversion stage "
  45624. "(see [RoomManager]).\n"
  45625. "In order to see from one room into an adjacent room, [Portal]s must be "
  45626. "placed over non-occluded openings between rooms. These will often be placed "
  45627. "over doors and windows."
  45628. msgstr ""
  45629. #: doc/classes/Room.xml
  45630. msgid ""
  45631. "If [code]points[/code] are set, the [Room] bounding convex hull will be "
  45632. "built from these points. If no points are set, the room bound will either be "
  45633. "derived from a manual bound ([MeshInstance] with name prefix [code]Bound_[/"
  45634. "code]), or from the geometry within the room.\n"
  45635. "Note that you can use the [code]Generate Points[/code] editor button to get "
  45636. "started. This will use either the geometry or manual bound to generate the "
  45637. "room hull, and save the resulting points, allowing you to edit them to "
  45638. "further refine the bound."
  45639. msgstr ""
  45640. #: doc/classes/Room.xml
  45641. msgid ""
  45642. "The [code]simplify[/code] value determines to what degree room hulls "
  45643. "(bounds) are simplified, by removing similar planes. A value of 0 gives no "
  45644. "simplification, 1 gives maximum simplification."
  45645. msgstr ""
  45646. #: doc/classes/Room.xml
  45647. msgid ""
  45648. "The room hull simplification can either use the default value set in the "
  45649. "[RoomManager], or override this and use the per room setting."
  45650. msgstr ""
  45651. #: doc/classes/RoomGroup.xml
  45652. msgid "Groups [Room]s together to allow common functionality."
  45653. msgstr ""
  45654. #: doc/classes/RoomGroup.xml
  45655. msgid ""
  45656. "Although [Room] behavior can be specified individually, sometimes it is "
  45657. "faster and more convenient to write functionality for a group of rooms.\n"
  45658. "[RoomGroup]s should be placed as children of the [b]room list[/b] (the "
  45659. "parent [Node] of your [Room]s), and [Room]s should be placed in turn as "
  45660. "children of a [RoomGroup] in order to assign them to the RoomGroup.\n"
  45661. "A [RoomGroup] can for example be used to specify [Room]s that are "
  45662. "[b]outside[/b], and switch on or off a directional light, sky, or rain "
  45663. "effect as the player enters / exits the area.\n"
  45664. "[RoomGroup]s receive [b]gameplay callbacks[/b] when the "
  45665. "[code]gameplay_monitor[/code] is switched on, as [code]signal[/code]s or "
  45666. "[code]notification[/code]s as they enter and exit the [b]gameplay area[/b] "
  45667. "(see [RoomManager] for details)."
  45668. msgstr ""
  45669. #: doc/classes/RoomGroup.xml
  45670. msgid ""
  45671. "This priority will be applied to [Room]s within the group. The [Room] "
  45672. "priority allows the use of [b]internal rooms[/b], rooms [i]within[/i] "
  45673. "another room or rooms.\n"
  45674. "When the [Camera] is within more than one room (regular and internal), the "
  45675. "higher priority room will take precedence. So with for example, a house "
  45676. "inside a terrain 'room', you would make the house higher priority, so that "
  45677. "when the camera is within the house, the house is used as the source room, "
  45678. "but outside the house, the terrain room would be used instead."
  45679. msgstr ""
  45680. #: doc/classes/RoomManager.xml
  45681. msgid "The RoomManager node is used to control the portal culling system."
  45682. msgstr ""
  45683. #: doc/classes/RoomManager.xml
  45684. msgid ""
  45685. "In order to utilize the portal occlusion culling system, you must build your "
  45686. "level using [Room]s and [Portal]s. Before these can be used at runtime, they "
  45687. "must undergo a short conversion process to build the [code]room graph[/"
  45688. "code], runtime data needed for portal culling. The [code]room graph[/code] "
  45689. "is controlled by the [RoomManager] node, and the [RoomManager] also contains "
  45690. "settings that are common throughout the portal system."
  45691. msgstr ""
  45692. #: doc/classes/RoomManager.xml
  45693. msgid ""
  45694. "This function clears all converted data from the [b]room graph[/b]. Use this "
  45695. "before unloading a level, when transitioning from level to level, or "
  45696. "returning to a main menu."
  45697. msgstr ""
  45698. #: doc/classes/RoomManager.xml
  45699. msgid ""
  45700. "This is the most important function in the whole portal culling system. "
  45701. "Without it, the system cannot function.\n"
  45702. "First it goes through every [Room] that is a child of the [code]room list[/"
  45703. "code] node (and [RoomGroup]s within) and converts and adds it to the "
  45704. "[code]room graph[/code].\n"
  45705. "This works for both [Room] nodes, and [Spatial] nodes that follow a special "
  45706. "naming convention. They should begin with the prefix [i]'Room_'[/i], "
  45707. "followed by the name you wish to give the room, e.g. [i]'Room_lounge'[/i]. "
  45708. "This will automatically convert such [Spatial]s to [Room] nodes for you. "
  45709. "This is useful if you want to build you entire room system in e.g. Blender, "
  45710. "and reimport multiple times as you work on the level.\n"
  45711. "The conversion will try to assign [VisualInstance]s that are children and "
  45712. "grandchildren of the [Room] to the room. These should be given a suitable "
  45713. "[code]portal mode[/code] (see the [CullInstance] documentation). The default "
  45714. "[code]portal mode[/code] is [code]STATIC[/code] - objects which are not "
  45715. "expected to move while the level is played, which will typically be most "
  45716. "objects.\n"
  45717. "The conversion will usually use the geometry of these [VisualInstance]s (and "
  45718. "the [Portal]s) to calculate a convex hull bound for the room. These bounds "
  45719. "will be shown in the editor with a wireframe. Alternatively you can specify "
  45720. "a manual custom bound for any room, see the [Room] documentation.\n"
  45721. "By definition, [Camera]s within a room can see everything else within the "
  45722. "room (that is one advantage to using convex hulls). However, in order to see "
  45723. "from one room into adjacent rooms, you must place [Portal]s, which represent "
  45724. "openings that the camera can see through, like windows and doors.\n"
  45725. "[Portal]s are really just specialized [MeshInstance]s. In fact you will "
  45726. "usually first create a portal by creating a [MeshInstance], especially a "
  45727. "[code]plane[/code] mesh instance. You would move the plane in the editor to "
  45728. "cover a window or doorway, with the front face pointing outward from the "
  45729. "room. To let the conversion process know you want this mesh to be a portal, "
  45730. "again we use a special naming convention. [MeshInstance]s to be converted to "
  45731. "a [Portal] should start with the prefix [i]'Portal_'[/i].\n"
  45732. "You now have a choice - you can leave the name as [i]'Portal_'[/i] and allow "
  45733. "the system to automatically detect the nearest [Room] to link. In most cases "
  45734. "this will work fine.\n"
  45735. "An alternative method is to specify the [Room] to link to manually, "
  45736. "appending a suffix to the portal name, which should be the name of the room "
  45737. "you intend to link to. For example [i]'Portal_lounge'[/i] will attempt to "
  45738. "link to the room named [i]'Room_lounge'[/i].\n"
  45739. "There is a special case here - Godot does not allow two nodes to share the "
  45740. "same name. What if you want to manually have more than one portal leading "
  45741. "into the same room? Surely they will need to both be called, e.g. "
  45742. "[i]'Portal_lounge'[/i]?\n"
  45743. "The solution is a wildcard character. After the room name, if you use the "
  45744. "character [i]'*'[/i], this character and anything following it will be "
  45745. "ignored. So you can use for example [i]'Portal_lounge*0'[/i], "
  45746. "[i]'Portal_lounge*1'[/i] etc.\n"
  45747. "Note that [Portal]s that have already been converted to [Portal] nodes "
  45748. "(rather than [MeshInstance]s) still need to follow the same naming "
  45749. "convention, as they will be relinked each time during conversion.\n"
  45750. "It is recommended that you only place objects in rooms that are desired to "
  45751. "stay within those rooms - i.e. [code]portal mode[/code]s [code]STATIC[/code] "
  45752. "or [code]DYNAMIC[/code] (not crossing portals). [code]GLOBAL[/code] and "
  45753. "[code]ROAMING[/code] objects are best placed in another part of the scene "
  45754. "tree, to avoid confusion. See [CullInstance] for a full description of "
  45755. "portal modes."
  45756. msgstr ""
  45757. #: doc/classes/RoomManager.xml
  45758. msgid ""
  45759. "Switches the portal culling system on and off.\n"
  45760. "It is important to note that when portal culling is active, it is "
  45761. "responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
  45762. "helpers may not be available when active, so switching the active flag is "
  45763. "intended to be used to ensure your [Room] / [Portal] layout works within the "
  45764. "editor.\n"
  45765. "Switching to [code]active[/code] will have no effect when the [code]room "
  45766. "graph[/code] is unloaded (the rooms have not yet been converted).\n"
  45767. "[b]Note:[/b] For efficiency, the portal system is designed to work with only "
  45768. "the core visual object types. In particular, only nodes derived from "
  45769. "[VisualInstance] are expected to show when the system is active."
  45770. msgstr ""
  45771. #: doc/classes/RoomManager.xml
  45772. msgid ""
  45773. "Large objects can 'sprawl' over (be present in) more than one room. It can "
  45774. "be useful to visualize which objects are sprawling outside the current "
  45775. "room.\n"
  45776. "Toggling this setting turns this debug view on and off."
  45777. msgstr ""
  45778. #: doc/classes/RoomManager.xml
  45779. msgid ""
  45780. "Usually we don't want objects that only [b]just[/b] cross a boundary into an "
  45781. "adjacent [Room] to sprawl into that room. To prevent this, each [Portal] has "
  45782. "an extra margin, or tolerance zone where objects can enter without sprawling "
  45783. "to a neighbouring room.\n"
  45784. "In most cases you can set this here for all portals. It is possible to "
  45785. "override the margin for each portal."
  45786. msgstr ""
  45787. #: doc/classes/RoomManager.xml
  45788. msgid ""
  45789. "When using a partial or full PVS, the gameplay monitor allows you to receive "
  45790. "callbacks when roaming objects or rooms enter or exit the [b]gameplay area[/"
  45791. "b]. The gameplay area is defined as either the primary, or secondary PVS.\n"
  45792. "These callbacks allow you to, for example, reduce processing for objects "
  45793. "that are far from the player, or turn on and off AI.\n"
  45794. "You can either choose to receive callbacks as notifications through the "
  45795. "[code]_notification[/code] function, or as signals.\n"
  45796. "[code]NOTIFICATION_ENTER_GAMEPLAY[/code]\n"
  45797. "[code]NOTIFICATION_EXIT_GAMEPLAY[/code]\n"
  45798. "Signals: [code]\"gameplay_entered\"[/code], [code]\"gameplay_exited\"[/code]"
  45799. msgstr ""
  45800. #: doc/classes/RoomManager.xml
  45801. msgid ""
  45802. "If enabled, the system will attempt to merge similar meshes (particularly in "
  45803. "terms of materials) within [Room]s during conversion. This can significantly "
  45804. "reduce the number of drawcalls and state changes required during rendering, "
  45805. "albeit at a cost of reduced culling granularity.\n"
  45806. "[b]Note:[/b] This operates at runtime during the conversion process, and "
  45807. "will only operate on exported or running projects, in order to prevent "
  45808. "accidental alteration to the scene and loss of data."
  45809. msgstr ""
  45810. #: doc/classes/RoomManager.xml
  45811. msgid ""
  45812. "When converting rooms, the editor will warn you if overlap is detected "
  45813. "between rooms. Overlap can interfere with determining the room that cameras "
  45814. "and objects are within. A small amount can be acceptable, depending on your "
  45815. "level. Here you can alter the threshold at which the editor warning appears. "
  45816. "There are no other side effects."
  45817. msgstr ""
  45818. #: doc/classes/RoomManager.xml
  45819. msgid ""
  45820. "Portal rendering is recursive - each time a portal is seen through an "
  45821. "earlier portal there is some cost. For this reason, and to prevent the "
  45822. "possibility of infinite loops, this setting provides a hard limit on the "
  45823. "recursion depth.\n"
  45824. "[b]Note:[/b] This value is unused when using [code]Full[/code] PVS mode."
  45825. msgstr ""
  45826. #: doc/classes/RoomManager.xml
  45827. msgid ""
  45828. "Portal culling normally operates using the current [Camera] / [Camera]s, "
  45829. "however for debugging purposes within the editor, you can use this setting "
  45830. "to override this behavior and force it to use a particular camera to get a "
  45831. "better idea of what the occlusion culling is doing."
  45832. msgstr ""
  45833. #: doc/classes/RoomManager.xml
  45834. msgid ""
  45835. "Optionally during conversion the potentially visible set (PVS) of rooms that "
  45836. "are potentially visible from each room can be calculated. This can be used "
  45837. "either to aid in dynamic portal culling, or to totally replace portal "
  45838. "culling.\n"
  45839. "In [code]Full[/code] PVS Mode, all objects within the potentially visible "
  45840. "rooms will be frustum culled, and rendered if they are within the view "
  45841. "frustum."
  45842. msgstr ""
  45843. #: doc/classes/RoomManager.xml
  45844. msgid ""
  45845. "In order to reduce processing for roaming objects, an expansion is applied "
  45846. "to their AABB as they move. This expanded volume is used to calculate which "
  45847. "rooms the roaming object is within. If the object's exact AABB is still "
  45848. "within this expanded volume on the next move, there is no need to reprocess "
  45849. "the object, which can save considerable CPU.\n"
  45850. "The downside is that if the expansion is too much, the object may end up "
  45851. "unexpectedly sprawling into neighbouring rooms and showing up where it might "
  45852. "otherwise be culled.\n"
  45853. "In order to balance roaming performance against culling accuracy, this "
  45854. "expansion margin can be customized by the user. It will typically depend on "
  45855. "your room and object sizes, and movement speeds. The default value should "
  45856. "work reasonably in most circumstances."
  45857. msgstr ""
  45858. #: doc/classes/RoomManager.xml
  45859. msgid ""
  45860. "During the conversion process, the geometry of objects within [Room]s, or a "
  45861. "custom specified manual bound, are used to generate a [b]convex hull bound[/"
  45862. "b].\n"
  45863. "This convex hull is [b]required[/b] in the visibility system, and is used "
  45864. "for many purposes. Most importantly, it is used to decide whether the "
  45865. "[Camera] (or an object) is within a [Room]. The convex hull generating "
  45866. "algorithm is good, but occasionally it can create too many (or too few) "
  45867. "planes to give a good representation of the room volume.\n"
  45868. "The [code]room_simplify[/code] value can be used to gain fine control over "
  45869. "this process. It determines how similar planes can be for them to be "
  45870. "considered the same (and duplicates removed). The value can be set between 0 "
  45871. "(no simplification) and 1 (maximum simplification).\n"
  45872. "The value set here is the default for all rooms, but individual rooms can "
  45873. "override this value if desired.\n"
  45874. "The room convex hulls are shown as a wireframe in the editor."
  45875. msgstr ""
  45876. #: doc/classes/RoomManager.xml
  45877. msgid ""
  45878. "For the [Room] conversion process to succeed, you must point the "
  45879. "[RoomManager] to the parent [Node] of your [Room]s and [RoomGroup]s, which "
  45880. "we refer to as the [code]roomlist[/code] (the roomlist is not a special node "
  45881. "type, it is normally just a [Spatial])."
  45882. msgstr ""
  45883. #: doc/classes/RoomManager.xml
  45884. msgid "Shows the [Portal] margins when the portal gizmo is used in the editor."
  45885. msgstr ""
  45886. #: doc/classes/RoomManager.xml
  45887. msgid ""
  45888. "When receiving gameplay callbacks when objects enter and exit gameplay, the "
  45889. "[b]gameplay area[/b] can be defined by either the primary PVS (potentially "
  45890. "visible set) of [Room]s, or the secondary PVS (the primary PVS and their "
  45891. "neighbouring [Room]s).\n"
  45892. "Sometimes using the larger gameplay area of the secondary PVS may be "
  45893. "preferable."
  45894. msgstr ""
  45895. #: doc/classes/RoomManager.xml
  45896. msgid ""
  45897. "Use only [Portal]s at runtime to determine visibility. PVS will not be "
  45898. "generated at [Room]s conversion, and gameplay notifications cannot be used."
  45899. msgstr ""
  45900. #: doc/classes/RoomManager.xml
  45901. msgid ""
  45902. "Use a combination of PVS and [Portal]s to determine visibility (this is "
  45903. "usually fastest and most accurate)."
  45904. msgstr ""
  45905. #: doc/classes/RoomManager.xml
  45906. msgid ""
  45907. "Use only the PVS (potentially visible set) of [Room]s to determine "
  45908. "visibility."
  45909. msgstr ""
  45910. #: doc/classes/RootMotionView.xml
  45911. msgid "Editor-only helper for setting up root motion in [AnimationTree]."
  45912. msgstr ""
  45913. #: doc/classes/RootMotionView.xml
  45914. msgid ""
  45915. "[i]Root motion[/i] refers to an animation technique where a mesh's skeleton "
  45916. "is used to give impulse to a character. When working with 3D animations, a "
  45917. "popular technique is for animators to use the root skeleton bone to give "
  45918. "motion to the rest of the skeleton. This allows animating characters in a "
  45919. "way where steps actually match the floor below. It also allows precise "
  45920. "interaction with objects during cinematics. See also [AnimationTree].\n"
  45921. "[b]Note:[/b] [RootMotionView] is only visible in the editor. It will be "
  45922. "hidden automatically in the running project, and will also be converted to a "
  45923. "plain [Node] in the running project. This means a script attached to a "
  45924. "[RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of "
  45925. "[code]extends RootMotionView[/code]. Additionally, it must not be a "
  45926. "[code]tool[/code] script."
  45927. msgstr ""
  45928. #: doc/classes/RootMotionView.xml
  45929. msgid "Using AnimationTree - Root motion"
  45930. msgstr ""
  45931. #: doc/classes/RootMotionView.xml
  45932. msgid "Path to an [AnimationTree] node to use as a basis for root motion."
  45933. msgstr ""
  45934. #: doc/classes/RootMotionView.xml
  45935. msgid "The grid's cell size in 3D units."
  45936. msgstr ""
  45937. #: doc/classes/RootMotionView.xml
  45938. msgid "The grid's color."
  45939. msgstr ""
  45940. #: doc/classes/RootMotionView.xml
  45941. msgid ""
  45942. "The grid's radius in 3D units. The grid's opacity will fade gradually as the "
  45943. "distance from the origin increases until this [member radius] is reached."
  45944. msgstr ""
  45945. #: doc/classes/RootMotionView.xml
  45946. msgid ""
  45947. "If [code]true[/code], the grid's points will all be on the same Y coordinate "
  45948. "([i]local[/i] Y = 0). If [code]false[/code], the points' original Y "
  45949. "coordinate is preserved."
  45950. msgstr ""
  45951. #: doc/classes/SceneState.xml
  45952. msgid "A script interface to a scene file's data."
  45953. msgstr ""
  45954. #: doc/classes/SceneState.xml
  45955. msgid ""
  45956. "Maintains a list of resources, nodes, exported, and overridden properties, "
  45957. "and built-in scripts associated with a scene.\n"
  45958. "This class cannot be instantiated directly, it is retrieved for a given "
  45959. "scene as the result of [method PackedScene.get_state]."
  45960. msgstr ""
  45961. #: doc/classes/SceneState.xml
  45962. msgid ""
  45963. "Returns the list of bound parameters for the signal at [code]idx[/code]."
  45964. msgstr ""
  45965. #: doc/classes/SceneState.xml
  45966. msgid ""
  45967. "Returns the number of signal connections in the scene.\n"
  45968. "The [code]idx[/code] argument used to query connection metadata in other "
  45969. "[code]get_connection_*[/code] methods in the interval [code][0, "
  45970. "get_connection_count() - 1][/code]."
  45971. msgstr ""
  45972. #: doc/classes/SceneState.xml
  45973. msgid ""
  45974. "Returns the connection flags for the signal at [code]idx[/code]. See [enum "
  45975. "Object.ConnectFlags] constants."
  45976. msgstr ""
  45977. #: doc/classes/SceneState.xml
  45978. msgid "Returns the method connected to the signal at [code]idx[/code]."
  45979. msgstr ""
  45980. #: doc/classes/SceneState.xml
  45981. msgid "Returns the name of the signal at [code]idx[/code]."
  45982. msgstr ""
  45983. #: doc/classes/SceneState.xml
  45984. msgid ""
  45985. "Returns the path to the node that owns the signal at [code]idx[/code], "
  45986. "relative to the root node."
  45987. msgstr ""
  45988. #: doc/classes/SceneState.xml
  45989. msgid ""
  45990. "Returns the path to the node that owns the method connected to the signal at "
  45991. "[code]idx[/code], relative to the root node."
  45992. msgstr ""
  45993. #: doc/classes/SceneState.xml
  45994. msgid ""
  45995. "Returns the number of nodes in the scene.\n"
  45996. "The [code]idx[/code] argument used to query node data in other "
  45997. "[code]get_node_*[/code] methods in the interval [code][0, get_node_count() - "
  45998. "1][/code]."
  45999. msgstr ""
  46000. #: doc/classes/SceneState.xml
  46001. msgid ""
  46002. "Returns the list of group names associated with the node at [code]idx[/code]."
  46003. msgstr ""
  46004. #: doc/classes/SceneState.xml
  46005. msgid ""
  46006. "Returns the node's index, which is its position relative to its siblings. "
  46007. "This is only relevant and saved in scenes for cases where new nodes are "
  46008. "added to an instanced or inherited scene among siblings from the base scene. "
  46009. "Despite the name, this index is not related to the [code]idx[/code] argument "
  46010. "used here and in other methods."
  46011. msgstr ""
  46012. #: doc/classes/SceneState.xml
  46013. msgid ""
  46014. "Returns a [PackedScene] for the node at [code]idx[/code] (i.e. the whole "
  46015. "branch starting at this node, with its child nodes and resources), or "
  46016. "[code]null[/code] if the node is not an instance."
  46017. msgstr ""
  46018. #: doc/classes/SceneState.xml
  46019. msgid ""
  46020. "Returns the path to the represented scene file if the node at [code]idx[/"
  46021. "code] is an [InstancePlaceholder]."
  46022. msgstr ""
  46023. #: doc/classes/SceneState.xml
  46024. msgid "Returns the name of the node at [code]idx[/code]."
  46025. msgstr ""
  46026. #: doc/classes/SceneState.xml
  46027. msgid ""
  46028. "Returns the path to the owner of the node at [code]idx[/code], relative to "
  46029. "the root node."
  46030. msgstr ""
  46031. #: doc/classes/SceneState.xml
  46032. msgid ""
  46033. "Returns the path to the node at [code]idx[/code].\n"
  46034. "If [code]for_parent[/code] is [code]true[/code], returns the path of the "
  46035. "[code]idx[/code] node's parent instead."
  46036. msgstr ""
  46037. #: doc/classes/SceneState.xml
  46038. msgid ""
  46039. "Returns the number of exported or overridden properties for the node at "
  46040. "[code]idx[/code].\n"
  46041. "The [code]prop_idx[/code] argument used to query node property data in other "
  46042. "[code]get_node_property_*[/code] methods in the interval [code][0, "
  46043. "get_node_property_count() - 1][/code]."
  46044. msgstr ""
  46045. #: doc/classes/SceneState.xml
  46046. msgid ""
  46047. "Returns the name of the property at [code]prop_idx[/code] for the node at "
  46048. "[code]idx[/code]."
  46049. msgstr ""
  46050. #: doc/classes/SceneState.xml
  46051. msgid ""
  46052. "Returns the value of the property at [code]prop_idx[/code] for the node at "
  46053. "[code]idx[/code]."
  46054. msgstr ""
  46055. #: doc/classes/SceneState.xml
  46056. msgid "Returns the type of the node at [code]idx[/code]."
  46057. msgstr ""
  46058. #: doc/classes/SceneState.xml
  46059. msgid ""
  46060. "Returns [code]true[/code] if the node at [code]idx[/code] is an "
  46061. "[InstancePlaceholder]."
  46062. msgstr ""
  46063. #: doc/classes/SceneState.xml
  46064. msgid ""
  46065. "If passed to [method PackedScene.instance], blocks edits to the scene state."
  46066. msgstr ""
  46067. #: doc/classes/SceneState.xml
  46068. msgid ""
  46069. "If passed to [method PackedScene.instance], provides inherited scene "
  46070. "resources to the local scene.\n"
  46071. "[b]Note:[/b] Only available in editor builds."
  46072. msgstr ""
  46073. #: doc/classes/SceneState.xml
  46074. msgid ""
  46075. "If passed to [method PackedScene.instance], provides local scene resources "
  46076. "to the local scene. Only the main scene should receive the main edit state.\n"
  46077. "[b]Note:[/b] Only available in editor builds."
  46078. msgstr ""
  46079. #: doc/classes/SceneState.xml
  46080. msgid ""
  46081. "If passed to [method PackedScene.instance], it's similar to [constant "
  46082. "GEN_EDIT_STATE_MAIN], but for the case where the scene is being instantiated "
  46083. "to be the base of another one.\n"
  46084. "[b]Note:[/b] Only available in editor builds."
  46085. msgstr ""
  46086. #: doc/classes/SceneTree.xml
  46087. msgid "Manages the game loop via a hierarchy of nodes."
  46088. msgstr ""
  46089. #: doc/classes/SceneTree.xml
  46090. msgid ""
  46091. "As one of the most important classes, the [SceneTree] manages the hierarchy "
  46092. "of nodes in a scene as well as scenes themselves. Nodes can be added, "
  46093. "retrieved and removed. The whole scene tree (and thus the current scene) can "
  46094. "be paused. Scenes can be loaded, switched and reloaded.\n"
  46095. "You can also use the [SceneTree] to organize your nodes into groups: every "
  46096. "node can be assigned as many groups as you want to create, e.g. an \"enemy\" "
  46097. "group. You can then iterate these groups or even call methods and set "
  46098. "properties on all the group's members at once.\n"
  46099. "[SceneTree] is the default [MainLoop] implementation used by scenes, and is "
  46100. "thus in charge of the game loop."
  46101. msgstr ""
  46102. #: doc/classes/SceneTree.xml
  46103. msgid ""
  46104. "Calls [code]method[/code] on each member of the given group. You can pass "
  46105. "arguments to [code]method[/code] by specifying them at the end of the method "
  46106. "call. This method is equivalent of calling [method call_group_flags] with "
  46107. "[constant GROUP_CALL_DEFAULT] flag.\n"
  46108. "[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (7 "
  46109. "arguments passed to this method in total).\n"
  46110. "[b]Note:[/b] Due to design limitations, [method call_group] will fail "
  46111. "silently if one of the arguments is [code]null[/code].\n"
  46112. "[b]Note:[/b] [method call_group] will always call methods with an one-frame "
  46113. "delay, in a way similar to [method Object.call_deferred]. To call methods "
  46114. "immediately, use [method call_group_flags] with the [constant "
  46115. "GROUP_CALL_REALTIME] flag."
  46116. msgstr ""
  46117. #: doc/classes/SceneTree.xml
  46118. msgid ""
  46119. "Calls [code]method[/code] on each member of the given group, respecting the "
  46120. "given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] "
  46121. "by specifying them at the end of the method call.\n"
  46122. "[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (8 "
  46123. "arguments passed to this method in total).\n"
  46124. "[b]Note:[/b] Due to design limitations, [method call_group_flags] will fail "
  46125. "silently if one of the arguments is [code]null[/code].\n"
  46126. "[codeblock]\n"
  46127. "# Call the method immediately and in reverse order.\n"
  46128. "get_tree().call_group_flags(SceneTree.GROUP_CALL_REALTIME | SceneTree."
  46129. "GROUP_CALL_REVERSE, \"bases\", \"destroy\")\n"
  46130. "[/codeblock]"
  46131. msgstr ""
  46132. #: doc/classes/SceneTree.xml
  46133. msgid ""
  46134. "Changes the running scene to the one at the given [code]path[/code], after "
  46135. "loading it into a [PackedScene] and creating a new instance.\n"
  46136. "Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the "
  46137. "[code]path[/code] cannot be loaded into a [PackedScene], or [constant "
  46138. "ERR_CANT_CREATE] if that scene cannot be instantiated.\n"
  46139. "[b]Note:[/b] The scene change is deferred, which means that the new scene "
  46140. "node is added on the next idle frame. You won't be able to access it "
  46141. "immediately after the [method change_scene] call."
  46142. msgstr ""
  46143. #: doc/classes/SceneTree.xml
  46144. msgid ""
  46145. "Changes the running scene to a new instance of the given [PackedScene].\n"
  46146. "Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene "
  46147. "cannot be instantiated.\n"
  46148. "[b]Note:[/b] The scene change is deferred, which means that the new scene "
  46149. "node is added on the next idle frame. You won't be able to access it "
  46150. "immediately after the [method change_scene_to] call.\n"
  46151. "[b]Note:[/b] Passing a value of [code]null[/code] into the method will "
  46152. "unload the current scene without loading a new one."
  46153. msgstr ""
  46154. #: doc/classes/SceneTree.xml
  46155. msgid ""
  46156. "Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after "
  46157. "the given time in seconds elapsed in this [SceneTree]. If "
  46158. "[code]pause_mode_process[/code] is set to [code]false[/code], pausing the "
  46159. "[SceneTree] will also pause the timer.\n"
  46160. "Commonly used to create a one-shot delay timer as in the following example:\n"
  46161. "[codeblock]\n"
  46162. "func some_function():\n"
  46163. " print(\"start\")\n"
  46164. " yield(get_tree().create_timer(1.0), \"timeout\")\n"
  46165. " print(\"end\")\n"
  46166. "[/codeblock]\n"
  46167. "The timer will be automatically freed after its time elapses."
  46168. msgstr ""
  46169. #: doc/classes/SceneTree.xml
  46170. msgid "Creates and returns a new [SceneTreeTween]."
  46171. msgstr ""
  46172. #: doc/classes/SceneTree.xml
  46173. msgid ""
  46174. "Returns the current frame number, i.e. the total frame count since the "
  46175. "application started."
  46176. msgstr ""
  46177. #: doc/classes/SceneTree.xml
  46178. msgid ""
  46179. "Returns the peer IDs of all connected peers of this [SceneTree]'s [member "
  46180. "network_peer]."
  46181. msgstr ""
  46182. #: doc/classes/SceneTree.xml
  46183. msgid "Returns the unique peer ID of this [SceneTree]'s [member network_peer]."
  46184. msgstr ""
  46185. #: doc/classes/SceneTree.xml
  46186. msgid "Returns the number of nodes in this [SceneTree]."
  46187. msgstr ""
  46188. #: doc/classes/SceneTree.xml
  46189. msgid "Returns a list of all nodes assigned to the given group."
  46190. msgstr ""
  46191. #: doc/classes/SceneTree.xml
  46192. msgid ""
  46193. "Returns an array of currently existing [SceneTreeTween]s in the [SceneTree] "
  46194. "(both running and paused)."
  46195. msgstr ""
  46196. #: doc/classes/SceneTree.xml
  46197. msgid "Returns the sender's peer ID for the most recently received RPC call."
  46198. msgstr ""
  46199. #: doc/classes/SceneTree.xml
  46200. msgid "Returns [code]true[/code] if the given group exists."
  46201. msgstr ""
  46202. #: doc/classes/SceneTree.xml
  46203. msgid ""
  46204. "Returns [code]true[/code] if the most recent [InputEvent] was marked as "
  46205. "handled with [method set_input_as_handled]."
  46206. msgstr ""
  46207. #: doc/classes/SceneTree.xml
  46208. msgid ""
  46209. "Returns [code]true[/code] if this [SceneTree]'s [member network_peer] is in "
  46210. "server mode (listening for connections)."
  46211. msgstr ""
  46212. #: doc/classes/SceneTree.xml
  46213. msgid "Sends the given notification to all members of the [code]group[/code]."
  46214. msgstr ""
  46215. #: doc/classes/SceneTree.xml
  46216. msgid ""
  46217. "Sends the given notification to all members of the [code]group[/code], "
  46218. "respecting the given [enum GroupCallFlags]."
  46219. msgstr ""
  46220. #: doc/classes/SceneTree.xml
  46221. msgid ""
  46222. "Queues the given object for deletion, delaying the call to [method Object."
  46223. "free] to after the current frame."
  46224. msgstr ""
  46225. #: doc/classes/SceneTree.xml
  46226. msgid ""
  46227. "Quits the application at the end of the current iteration. A process "
  46228. "[code]exit_code[/code] can optionally be passed as an argument. If this "
  46229. "argument is [code]0[/code] or greater, it will override the [member OS."
  46230. "exit_code] defined before quitting the application.\n"
  46231. "[b]Note:[/b] On iOS this method doesn't work. Instead, as recommended by the "
  46232. "iOS Human Interface Guidelines, the user is expected to close apps via the "
  46233. "Home button."
  46234. msgstr ""
  46235. #: doc/classes/SceneTree.xml
  46236. msgid ""
  46237. "Reloads the currently active scene.\n"
  46238. "Returns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member "
  46239. "current_scene] was defined yet, [constant ERR_CANT_OPEN] if [member "
  46240. "current_scene] cannot be loaded into a [PackedScene], or [constant "
  46241. "ERR_CANT_CREATE] if the scene cannot be instantiated."
  46242. msgstr ""
  46243. #: doc/classes/SceneTree.xml
  46244. msgid ""
  46245. "Sets the given [code]property[/code] to [code]value[/code] on all members of "
  46246. "the given group."
  46247. msgstr ""
  46248. #: doc/classes/SceneTree.xml
  46249. msgid ""
  46250. "Sets the given [code]property[/code] to [code]value[/code] on all members of "
  46251. "the given group, respecting the given [enum GroupCallFlags]."
  46252. msgstr ""
  46253. #: doc/classes/SceneTree.xml
  46254. msgid "Marks the most recent [InputEvent] as handled."
  46255. msgstr ""
  46256. #: doc/classes/SceneTree.xml
  46257. msgid ""
  46258. "Configures screen stretching to the given [enum StretchMode], [enum "
  46259. "StretchAspect], minimum size and [code]scale[/code]."
  46260. msgstr ""
  46261. #: doc/classes/SceneTree.xml
  46262. msgid ""
  46263. "If [code]true[/code], the application automatically accepts quitting.\n"
  46264. "For mobile platforms, see [member quit_on_go_back]."
  46265. msgstr ""
  46266. #: doc/classes/SceneTree.xml
  46267. msgid "The current scene."
  46268. msgstr ""
  46269. #: doc/classes/SceneTree.xml
  46270. msgid ""
  46271. "If [code]true[/code], collision shapes will be visible when running the game "
  46272. "from the editor for debugging purposes.\n"
  46273. "[b]Note:[/b] This property is not designed to be changed at run-time. "
  46274. "Changing the value of [member debug_collisions_hint] while the project is "
  46275. "running will not have the desired effect."
  46276. msgstr ""
  46277. #: doc/classes/SceneTree.xml
  46278. msgid ""
  46279. "If [code]true[/code], navigation polygons will be visible when running the "
  46280. "game from the editor for debugging purposes.\n"
  46281. "[b]Note:[/b] This property is not designed to be changed at run-time. "
  46282. "Changing the value of [member debug_navigation_hint] while the project is "
  46283. "running will not have the desired effect."
  46284. msgstr ""
  46285. #: doc/classes/SceneTree.xml
  46286. msgid "The root of the edited scene."
  46287. msgstr ""
  46288. #: doc/classes/SceneTree.xml
  46289. msgid "The default [MultiplayerAPI] instance for this [SceneTree]."
  46290. msgstr ""
  46291. #: doc/classes/SceneTree.xml
  46292. msgid ""
  46293. "If [code]true[/code] (default value), enables automatic polling of the "
  46294. "[MultiplayerAPI] for this SceneTree during [signal idle_frame].\n"
  46295. "If [code]false[/code], you need to manually call [method MultiplayerAPI."
  46296. "poll] to process network packets and deliver RPCs/RSETs. This allows running "
  46297. "RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) "
  46298. "and for manual [Mutex] protection when accessing the [MultiplayerAPI] from "
  46299. "threads."
  46300. msgstr ""
  46301. #: doc/classes/SceneTree.xml
  46302. msgid ""
  46303. "The peer object to handle the RPC system (effectively enabling networking "
  46304. "when set). Depending on the peer itself, the [SceneTree] will become a "
  46305. "network server (check with [method is_network_server]) and will set the root "
  46306. "node's network mode to master, or it will become a regular peer with the "
  46307. "root node set to puppet. All child nodes are set to inherit the network mode "
  46308. "by default. Handling of networking-related events (connection, "
  46309. "disconnection, new clients) is done by connecting to [SceneTree]'s signals."
  46310. msgstr ""
  46311. #: doc/classes/SceneTree.xml
  46312. msgid ""
  46313. "If [code]true[/code], the [SceneTree] is paused. Doing so will have the "
  46314. "following behavior:\n"
  46315. "- 2D and 3D physics will be stopped. This includes signals and collision "
  46316. "detection.\n"
  46317. "- [method Node._process], [method Node._physics_process] and [method Node."
  46318. "_input] will not be called anymore in nodes."
  46319. msgstr ""
  46320. #: doc/classes/SceneTree.xml
  46321. msgid ""
  46322. "Although physics interpolation would normally be globally turned on and off "
  46323. "using [member ProjectSettings.physics/common/physics_interpolation], this "
  46324. "property allows control over interpolation at runtime."
  46325. msgstr ""
  46326. #: doc/classes/SceneTree.xml
  46327. msgid ""
  46328. "If [code]true[/code], the application quits automatically on going back (e."
  46329. "g. on Android).\n"
  46330. "To handle 'Go Back' button when this option is disabled, use [constant "
  46331. "MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
  46332. msgstr ""
  46333. #: doc/classes/SceneTree.xml
  46334. msgid ""
  46335. "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
  46336. "incoming connections."
  46337. msgstr ""
  46338. #: doc/classes/SceneTree.xml
  46339. msgid "The [SceneTree]'s root [Viewport]."
  46340. msgstr ""
  46341. #: doc/classes/SceneTree.xml
  46342. msgid ""
  46343. "If [code]true[/code], font oversampling is enabled. This means that "
  46344. "[DynamicFont]s will be rendered at higher or lower size than configured "
  46345. "based on the viewport's scaling ratio. For example, in a viewport scaled "
  46346. "with a factor 1.5, a font configured with size 14 would be rendered with "
  46347. "size 21 ([code]14 * 1.5[/code]).\n"
  46348. "[b]Note:[/b] Font oversampling is only used if the viewport stretch mode is "
  46349. "[constant STRETCH_MODE_VIEWPORT], and if the stretch aspect mode is "
  46350. "different from [constant STRETCH_ASPECT_IGNORE].\n"
  46351. "[b]Note:[/b] This property is set automatically for the active [SceneTree] "
  46352. "when the project starts based on the configuration of [code]rendering/"
  46353. "quality/dynamic_fonts/use_oversampling[/code] in [ProjectSettings]. The "
  46354. "property can however be overridden at runtime as needed."
  46355. msgstr ""
  46356. #: doc/classes/SceneTree.xml
  46357. msgid ""
  46358. "Emitted whenever this [SceneTree]'s [member network_peer] successfully "
  46359. "connected to a server. Only emitted on clients."
  46360. msgstr ""
  46361. #: doc/classes/SceneTree.xml
  46362. msgid ""
  46363. "Emitted whenever this [SceneTree]'s [member network_peer] fails to establish "
  46364. "a connection to a server. Only emitted on clients."
  46365. msgstr ""
  46366. #: doc/classes/SceneTree.xml
  46367. msgid ""
  46368. "Emitted when files are dragged from the OS file manager and dropped in the "
  46369. "game window. The arguments are a list of file paths and the identifier of "
  46370. "the screen where the drag originated."
  46371. msgstr ""
  46372. #: doc/classes/SceneTree.xml
  46373. msgid "Emitted whenever global menu item is clicked."
  46374. msgstr ""
  46375. #: doc/classes/SceneTree.xml
  46376. msgid ""
  46377. "Emitted immediately before [method Node._process] is called on every node in "
  46378. "the [SceneTree]."
  46379. msgstr ""
  46380. #: doc/classes/SceneTree.xml
  46381. msgid ""
  46382. "Emitted whenever this [SceneTree]'s [member network_peer] connects with a "
  46383. "new peer. ID is the peer ID of the new peer. Clients get notified when other "
  46384. "clients connect to the same server. Upon connecting to a server, a client "
  46385. "also receives this signal for the server (with ID being 1)."
  46386. msgstr ""
  46387. #: doc/classes/SceneTree.xml
  46388. msgid ""
  46389. "Emitted whenever this [SceneTree]'s [member network_peer] disconnects from a "
  46390. "peer. Clients get notified when other clients disconnect from the same "
  46391. "server."
  46392. msgstr ""
  46393. #: doc/classes/SceneTree.xml
  46394. msgid "Emitted whenever a node is added to the [SceneTree]."
  46395. msgstr ""
  46396. #: doc/classes/SceneTree.xml
  46397. msgid ""
  46398. "Emitted when a node's configuration changed. Only emitted in [code]tool[/"
  46399. "code] mode."
  46400. msgstr ""
  46401. #: doc/classes/SceneTree.xml
  46402. msgid "Emitted whenever a node is removed from the [SceneTree]."
  46403. msgstr ""
  46404. #: doc/classes/SceneTree.xml
  46405. msgid "Emitted whenever a node is renamed."
  46406. msgstr ""
  46407. #: doc/classes/SceneTree.xml
  46408. msgid ""
  46409. "Emitted immediately before [method Node._physics_process] is called on every "
  46410. "node in the [SceneTree]."
  46411. msgstr ""
  46412. #: doc/classes/SceneTree.xml
  46413. msgid ""
  46414. "Emitted when the screen resolution (fullscreen) or window size (windowed) "
  46415. "changes."
  46416. msgstr ""
  46417. #: doc/classes/SceneTree.xml
  46418. msgid ""
  46419. "Emitted whenever this [SceneTree]'s [member network_peer] disconnected from "
  46420. "server. Only emitted on clients."
  46421. msgstr ""
  46422. #: doc/classes/SceneTree.xml
  46423. msgid ""
  46424. "Emitted whenever the [SceneTree] hierarchy changed (children being moved or "
  46425. "renamed, etc.)."
  46426. msgstr ""
  46427. #: doc/classes/SceneTree.xml
  46428. msgid "Call a group with no flags (default)."
  46429. msgstr ""
  46430. #: doc/classes/SceneTree.xml
  46431. msgid "Call a group in reverse scene order."
  46432. msgstr ""
  46433. #: doc/classes/SceneTree.xml
  46434. msgid "Call a group immediately (calls are normally made on idle)."
  46435. msgstr ""
  46436. #: doc/classes/SceneTree.xml
  46437. msgid ""
  46438. "Call a group only once even if the call is executed many times.\n"
  46439. "[b]Note:[/b] Arguments are not taken into account when deciding whether the "
  46440. "call is unique or not. Therefore when the same method is called with "
  46441. "different arguments, only the first call will be performed."
  46442. msgstr ""
  46443. #: doc/classes/SceneTree.xml
  46444. msgid "No stretching."
  46445. msgstr ""
  46446. #: doc/classes/SceneTree.xml
  46447. msgid "Render stretching in higher resolution (interpolated)."
  46448. msgstr ""
  46449. #: doc/classes/SceneTree.xml
  46450. msgid ""
  46451. "Keep the specified display resolution. No interpolation. Content may appear "
  46452. "pixelated."
  46453. msgstr ""
  46454. #: doc/classes/SceneTree.xml
  46455. msgid ""
  46456. "Fill the window with the content stretched to cover excessive space. Content "
  46457. "may appear stretched."
  46458. msgstr ""
  46459. #: doc/classes/SceneTree.xml
  46460. msgid ""
  46461. "Retain the same aspect ratio by padding with black bars on either axis. This "
  46462. "prevents distortion."
  46463. msgstr ""
  46464. #: doc/classes/SceneTree.xml
  46465. msgid ""
  46466. "Expand vertically. Left/right black bars may appear if the window is too "
  46467. "wide."
  46468. msgstr ""
  46469. #: doc/classes/SceneTree.xml
  46470. msgid ""
  46471. "Expand horizontally. Top/bottom black bars may appear if the window is too "
  46472. "tall."
  46473. msgstr ""
  46474. #: doc/classes/SceneTree.xml
  46475. msgid ""
  46476. "Expand in both directions, retaining the same aspect ratio. This prevents "
  46477. "distortion while avoiding black bars."
  46478. msgstr ""
  46479. #: doc/classes/SceneTreeTimer.xml
  46480. msgid "One-shot timer."
  46481. msgstr ""
  46482. #: doc/classes/SceneTreeTimer.xml
  46483. msgid ""
  46484. "A one-shot timer managed by the scene tree, which emits [signal timeout] on "
  46485. "completion. See also [method SceneTree.create_timer].\n"
  46486. "As opposed to [Timer], it does not require the instantiation of a node. "
  46487. "Commonly used to create a one-shot delay timer as in the following example:\n"
  46488. "[codeblock]\n"
  46489. "func some_function():\n"
  46490. " print(\"Timer started.\")\n"
  46491. " yield(get_tree().create_timer(1.0), \"timeout\")\n"
  46492. " print(\"Timer ended.\")\n"
  46493. "[/codeblock]\n"
  46494. "The timer will be dereferenced after its time elapses. To preserve the "
  46495. "timer, you can keep a reference to it. See [Reference]."
  46496. msgstr ""
  46497. #: doc/classes/SceneTreeTimer.xml
  46498. msgid "The time remaining (in seconds)."
  46499. msgstr ""
  46500. #: doc/classes/SceneTreeTimer.xml doc/classes/Timer.xml
  46501. msgid "Emitted when the timer reaches 0."
  46502. msgstr ""
  46503. #: doc/classes/SceneTreeTween.xml
  46504. msgid ""
  46505. "Lightweight object used for general-purpose animation via script, using "
  46506. "[Tweener]s."
  46507. msgstr ""
  46508. #: doc/classes/SceneTreeTween.xml
  46509. msgid ""
  46510. "[SceneTreeTween] is a tween managed by the scene tree. As opposed to "
  46511. "[Tween], it does not require the instantiation of a node.\n"
  46512. "[SceneTreeTween]s are more light-weight than [AnimationPlayer], so they are "
  46513. "very much suited for simple animations or general tasks that don't require "
  46514. "visual tweaking provided by the editor. They can be used in a fire-and-"
  46515. "forget manner for some logic that normally would be done by code. You can e."
  46516. "g. make something shoot periodically by using a looped [CallbackTweener] "
  46517. "with a delay.\n"
  46518. "A [SceneTreeTween] can be created by using either [method SceneTree."
  46519. "create_tween] or [method Node.create_tween]. [SceneTreeTween]s created "
  46520. "manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
  46521. "used for tweening values, but you can do manual interpolation with [method "
  46522. "interpolate_value].\n"
  46523. "A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
  46524. "object, using [method tween_property], [method tween_interval], [method "
  46525. "tween_callback] or [method tween_method]:\n"
  46526. "[codeblock]\n"
  46527. "var tween = get_tree().create_tween()\n"
  46528. "tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
  46529. "tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
  46530. "tween.tween_callback($Sprite, \"queue_free\")\n"
  46531. "[/codeblock]\n"
  46532. "This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
  46533. "before finally calling [method Node.queue_free] to free the sprite. "
  46534. "[Tweener]s are executed one after another by default. This behavior can be "
  46535. "changed using [method parallel] and [method set_parallel].\n"
  46536. "When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
  46537. "chained method call can be used to tweak the properties of this [Tweener]. "
  46538. "For example, if you want to set a different transition type in the above "
  46539. "example, you can use [method set_trans]:\n"
  46540. "[codeblock]\n"
  46541. "var tween = get_tree().create_tween()\n"
  46542. "tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
  46543. "TRANS_SINE)\n"
  46544. "tween.tween_property($Sprite, \"scale\", Vector2(), 1).set_trans(Tween."
  46545. "TRANS_BOUNCE)\n"
  46546. "tween.tween_callback($Sprite, \"queue_free\")\n"
  46547. "[/codeblock]\n"
  46548. "Most of the [SceneTreeTween] methods can be chained this way too. In the "
  46549. "following example the [SceneTreeTween] is bound to the running script's node "
  46550. "and a default transition is set for its [Tweener]s:\n"
  46551. "[codeblock]\n"
  46552. "var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
  46553. "TRANS_ELASTIC)\n"
  46554. "tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
  46555. "tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
  46556. "tween.tween_callback($Sprite, \"queue_free\")\n"
  46557. "[/codeblock]\n"
  46558. "Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
  46559. "objects:\n"
  46560. "[codeblock]\n"
  46561. "var tween = create_tween()\n"
  46562. "for sprite in get_children():\n"
  46563. " tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
  46564. "[/codeblock]\n"
  46565. "In the example above, all children of a node are moved one after another to "
  46566. "position (0, 0).\n"
  46567. "You should avoid using more than one [SceneTreeTween] per object's property. "
  46568. "If two or more tweens animate one property at the same time, the last one "
  46569. "created will take priority and assign the final value. If you want to "
  46570. "interrupt and restart an animation, consider assigning the [SceneTreeTween] "
  46571. "to a variable:\n"
  46572. "[codeblock]\n"
  46573. "var tween\n"
  46574. "func animate():\n"
  46575. " if tween:\n"
  46576. " tween.kill() # Abort the previous animation.\n"
  46577. " tween = create_tween()\n"
  46578. "[/codeblock]\n"
  46579. "Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
  46580. "TransitionType] constant, and refers to the way the timing of the animation "
  46581. "is handled (see [url=https://easings.net/]easings.net[/url] for some "
  46582. "examples). The second accepts an [enum Tween.EaseType] constant, and "
  46583. "controls where the [code]trans_type[/code] is applied to the interpolation "
  46584. "(in the beginning, the end, or both). If you don't know which transition and "
  46585. "easing to pick, you can try different [enum Tween.TransitionType] constants "
  46586. "with [constant Tween.EASE_IN_OUT], and use the one that looks best.\n"
  46587. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
  46588. "tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
  46589. "[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
  46590. "prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
  46591. "immediately after it is created.\n"
  46592. "[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
  46593. "current frame, i.e. after [method Node._process] or [method Node."
  46594. "_physics_process] (depending on [enum Tween.TweenProcessMode])."
  46595. msgstr ""
  46596. #: doc/classes/SceneTreeTween.xml
  46597. msgid ""
  46598. "Binds this [SceneTreeTween] with the given [code]node[/code]. "
  46599. "[SceneTreeTween]s are processed directly by the [SceneTree], so they run "
  46600. "independently of the animated nodes. When you bind a [Node] with the "
  46601. "[SceneTreeTween], the [SceneTreeTween] will halt the animation when the "
  46602. "object is not inside tree and the [SceneTreeTween] will be automatically "
  46603. "killed when the bound object is freed. Also [constant TWEEN_PAUSE_BOUND] "
  46604. "will make the pausing behavior dependent on the bound node.\n"
  46605. "For a shorter way to create and bind a [SceneTreeTween], you can use [method "
  46606. "Node.create_tween]."
  46607. msgstr ""
  46608. #: doc/classes/SceneTreeTween.xml
  46609. msgid ""
  46610. "Used to chain two [Tweener]s after [method set_parallel] is called with "
  46611. "[code]true[/code].\n"
  46612. "[codeblock]\n"
  46613. "var tween = create_tween().set_parallel(true)\n"
  46614. "tween.tween_property(...)\n"
  46615. "tween.tween_property(...) # Will run parallelly with above.\n"
  46616. "tween.chain().tween_property(...) # Will run after two above are finished.\n"
  46617. "[/codeblock]"
  46618. msgstr ""
  46619. #: doc/classes/SceneTreeTween.xml
  46620. msgid ""
  46621. "Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
  46622. "seconds. This is mostly useful for manual control when the [SceneTreeTween] "
  46623. "is paused. It can also be used to end the [SceneTreeTween] animation "
  46624. "immediately, by setting [code]delta[/code] longer than the whole duration of "
  46625. "the [SceneTreeTween] animation.\n"
  46626. "Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
  46627. "haven't finished.\n"
  46628. "[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
  46629. "frame after its animation finishes. Calling [method stop] after performing "
  46630. "[method custom_step] instead keeps and resets the [SceneTreeTween]."
  46631. msgstr ""
  46632. #: doc/classes/SceneTreeTween.xml
  46633. msgid ""
  46634. "Returns the total time in seconds the [SceneTreeTween] has been animating (i."
  46635. "e. the time since it started, not counting pauses etc.). The time is "
  46636. "affected by [method set_speed_scale], and [method stop] will reset it to "
  46637. "[code]0[/code].\n"
  46638. "[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
  46639. "after the [SceneTreeTween] has finished animating will be slightly greater "
  46640. "than the actual [SceneTreeTween] duration."
  46641. msgstr ""
  46642. #: doc/classes/SceneTreeTween.xml
  46643. msgid ""
  46644. "This method can be used for manual interpolation of a value, when you don't "
  46645. "want [SceneTreeTween] to do animating for you. It's similar to [method "
  46646. "@GDScript.lerp], but with support for custom transition and easing.\n"
  46647. "[code]initial_value[/code] is the starting value of the interpolation.\n"
  46648. "[code]delta_value[/code] is the change of the value in the interpolation, i."
  46649. "e. it's equal to [code]final_value - initial_value[/code].\n"
  46650. "[code]elapsed_time[/code] is the time in seconds that passed after the "
  46651. "interpolation started and it's used to control the position of the "
  46652. "interpolation. E.g. when it's equal to half of the [code]duration[/code], "
  46653. "the interpolated value will be halfway between initial and final values. "
  46654. "This value can also be greater than [code]duration[/code] or lower than 0, "
  46655. "which will extrapolate the value.\n"
  46656. "[code]duration[/code] is the total time of the interpolation.\n"
  46657. "[b]Note:[/b] If [code]duration[/code] is equal to [code]0[/code], the method "
  46658. "will always return the final value, regardless of [code]elapsed_time[/code] "
  46659. "provided."
  46660. msgstr ""
  46661. #: doc/classes/SceneTreeTween.xml
  46662. msgid ""
  46663. "Returns whether the [SceneTreeTween] is currently running, i.e. it wasn't "
  46664. "paused and it's not finished."
  46665. msgstr ""
  46666. #: doc/classes/SceneTreeTween.xml
  46667. msgid ""
  46668. "Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
  46669. "[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
  46670. "SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
  46671. "[SceneTreeTween] might become invalid when it has finished tweening, is "
  46672. "killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
  46673. "[SceneTreeTween]s can't have [Tweener]s appended. You can however still use "
  46674. "[method interpolate_value]."
  46675. msgstr ""
  46676. #: doc/classes/SceneTreeTween.xml
  46677. msgid "Aborts all tweening operations and invalidates the [SceneTreeTween]."
  46678. msgstr ""
  46679. #: doc/classes/SceneTreeTween.xml
  46680. msgid ""
  46681. "Makes the next [Tweener] run parallelly to the previous one. Example:\n"
  46682. "[codeblock]\n"
  46683. "var tween = create_tween()\n"
  46684. "tween.tween_property(...)\n"
  46685. "tween.parallel().tween_property(...)\n"
  46686. "tween.parallel().tween_property(...)\n"
  46687. "[/codeblock]\n"
  46688. "All [Tweener]s in the example will run at the same time.\n"
  46689. "You can make the [SceneTreeTween] parallel by default by using [method "
  46690. "set_parallel]."
  46691. msgstr ""
  46692. #: doc/classes/SceneTreeTween.xml
  46693. msgid ""
  46694. "Pauses the tweening. The animation can be resumed by using [method play]."
  46695. msgstr ""
  46696. #: doc/classes/SceneTreeTween.xml
  46697. msgid "Resumes a paused or stopped [SceneTreeTween]."
  46698. msgstr ""
  46699. #: doc/classes/SceneTreeTween.xml
  46700. msgid ""
  46701. "Sets the default ease type for [PropertyTweener]s and [MethodTweener]s "
  46702. "animated by this [SceneTreeTween]."
  46703. msgstr ""
  46704. #: doc/classes/SceneTreeTween.xml
  46705. msgid ""
  46706. "Sets the number of times the tweening sequence will be repeated, i.e. "
  46707. "[code]set_loops(2)[/code] will run the animation twice.\n"
  46708. "Calling this method without arguments will make the [SceneTreeTween] run "
  46709. "infinitely, until either it is killed with [method kill], the "
  46710. "[SceneTreeTween]'s bound node is freed, or all the animated objects have "
  46711. "been freed (which makes further animation impossible).\n"
  46712. "[b]Warning:[/b] Make sure to always add some duration/delay when using "
  46713. "infinite loops. To prevent the game freezing, 0-duration looped animations "
  46714. "(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
  46715. "number of loops, which may produce unexpected results. If a "
  46716. "[SceneTreeTween]'s lifetime depends on some node, always use [method "
  46717. "bind_node]."
  46718. msgstr ""
  46719. #: doc/classes/SceneTreeTween.xml
  46720. msgid ""
  46721. "If [code]parallel[/code] is [code]true[/code], the [Tweener]s appended after "
  46722. "this method will by default run simultaneously, as opposed to sequentially."
  46723. msgstr ""
  46724. #: doc/classes/SceneTreeTween.xml
  46725. msgid ""
  46726. "Determines the behavior of the [SceneTreeTween] when the [SceneTree] is "
  46727. "paused. Check [enum TweenPauseMode] for options.\n"
  46728. "Default value is [constant TWEEN_PAUSE_BOUND]."
  46729. msgstr ""
  46730. #: doc/classes/SceneTreeTween.xml
  46731. msgid ""
  46732. "Determines whether the [SceneTreeTween] should run during idle frame (see "
  46733. "[method Node._process]) or physics frame (see [method Node."
  46734. "_physics_process].\n"
  46735. "Default value is [constant Tween.TWEEN_PROCESS_IDLE]."
  46736. msgstr ""
  46737. #: doc/classes/SceneTreeTween.xml
  46738. msgid ""
  46739. "Scales the speed of tweening. This affects all [Tweener]s and their delays."
  46740. msgstr ""
  46741. #: doc/classes/SceneTreeTween.xml
  46742. msgid ""
  46743. "Sets the default transition type for [PropertyTweener]s and [MethodTweener]s "
  46744. "animated by this [SceneTreeTween]."
  46745. msgstr ""
  46746. #: doc/classes/SceneTreeTween.xml
  46747. msgid ""
  46748. "Stops the tweening and resets the [SceneTreeTween] to its initial state. "
  46749. "This will not remove any appended [Tweener]s."
  46750. msgstr ""
  46751. #: doc/classes/SceneTreeTween.xml
  46752. msgid ""
  46753. "Creates and appends a [CallbackTweener]. This method can be used to call an "
  46754. "arbitrary method in any object. Use [code]binds[/code] to bind additional "
  46755. "arguments for the call.\n"
  46756. "Example: object that keeps shooting every 1 second.\n"
  46757. "[codeblock]\n"
  46758. "var tween = get_tree().create_tween().set_loops()\n"
  46759. "tween.tween_callback(self, \"shoot\").set_delay(1)\n"
  46760. "[/codeblock]\n"
  46761. "Example: turning a sprite red and then blue, with 2 second delay.\n"
  46762. "[codeblock]\n"
  46763. "var tween = get_tree().create_tween()\n"
  46764. "tween.tween_callback($Sprite, \"set_modulate\", [Color.red]).set_delay(2)\n"
  46765. "tween.tween_callback($Sprite, \"set_modulate\", [Color.blue]).set_delay(2)\n"
  46766. "[/codeblock]"
  46767. msgstr ""
  46768. #: doc/classes/SceneTreeTween.xml
  46769. msgid ""
  46770. "Creates and appends an [IntervalTweener]. This method can be used to create "
  46771. "delays in the tween animation, as an alternative to using the delay in other "
  46772. "[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
  46773. "acts as a timer). [code]time[/code] is the length of the interval, in "
  46774. "seconds.\n"
  46775. "Example: creating an interval in code execution.\n"
  46776. "[codeblock]\n"
  46777. "# ... some code\n"
  46778. "yield(create_tween().tween_interval(2), \"finished\")\n"
  46779. "# ... more code\n"
  46780. "[/codeblock]\n"
  46781. "Example: creating an object that moves back and forth and jumps every few "
  46782. "seconds.\n"
  46783. "[codeblock]\n"
  46784. "var tween = create_tween().set_loops()\n"
  46785. "tween.tween_property($Sprite, \"position:x\", 200.0, 1).as_relative()\n"
  46786. "tween.tween_callback(self, \"jump\")\n"
  46787. "tween.tween_interval(2)\n"
  46788. "tween.tween_property($Sprite, \"position:x\", -200.0, 1).as_relative()\n"
  46789. "tween.tween_callback(self, \"jump\")\n"
  46790. "tween.tween_interval(2)\n"
  46791. "[/codeblock]"
  46792. msgstr ""
  46793. #: doc/classes/SceneTreeTween.xml
  46794. msgid ""
  46795. "Creates and appends a [MethodTweener]. This method is similar to a "
  46796. "combination of [method tween_callback] and [method tween_property]. It calls "
  46797. "a method over time with a tweened value provided as an argument. The value "
  46798. "is tweened between [code]from[/code] and [code]to[/code] over the time "
  46799. "specified by [code]duration[/code], in seconds. Use [code]binds[/code] to "
  46800. "bind additional arguments for the call. You can use [method MethodTweener."
  46801. "set_ease] and [method MethodTweener.set_trans] to tweak the easing and "
  46802. "transition of the value or [method MethodTweener.set_delay] to delay the "
  46803. "tweening.\n"
  46804. "Example: making a 3D object look from one point to another point.\n"
  46805. "[codeblock]\n"
  46806. "var tween = create_tween()\n"
  46807. "tween.tween_method(self, \"look_at\", Vector3(-1, 0, -1), Vector3(1, 0, -1), "
  46808. "1, [Vector3.UP]) # The look_at() method takes up vector as second argument.\n"
  46809. "[/codeblock]\n"
  46810. "Example: setting a text of a [Label], using an intermediate method and after "
  46811. "a delay.\n"
  46812. "[codeblock]\n"
  46813. "func _ready():\n"
  46814. " var tween = create_tween()\n"
  46815. " tween.tween_method(self, \"set_label_text\", 0, 10, 1).set_delay(1)\n"
  46816. "\n"
  46817. "func set_label_text(value: int):\n"
  46818. " $Label.text = \"Counting \" + str(value)\n"
  46819. "[/codeblock]"
  46820. msgstr ""
  46821. #: doc/classes/SceneTreeTween.xml
  46822. msgid ""
  46823. "Creates and appends a [PropertyTweener]. This method tweens a "
  46824. "[code]property[/code] of an [code]object[/code] between an initial value and "
  46825. "[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
  46826. "seconds. The initial value by default is the property's value at the time "
  46827. "the tweening of the [PropertyTweener] starts. For example:\n"
  46828. "[codeblock]\n"
  46829. "var tween = create_tween()\n"
  46830. "tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
  46831. "tween.tween_property($Sprite, \"position\", Vector2(200, 300), 1)\n"
  46832. "[/codeblock]\n"
  46833. "will move the sprite to position (100, 200) and then to (200, 300). If you "
  46834. "use [method PropertyTweener.from] or [method PropertyTweener.from_current], "
  46835. "the starting position will be overwritten by the given value instead. See "
  46836. "other methods in [PropertyTweener] to see how the tweening can be tweaked "
  46837. "further.\n"
  46838. "[b]Note:[/b] You can find the correct property name by hovering over the "
  46839. "property in the Inspector. You can also provide the components of a property "
  46840. "directly by using [code]\"property:component\"[/code] (eg. [code]position:x[/"
  46841. "code]), where it would only apply to that particular component.\n"
  46842. "Example: moving object twice from the same position, with different "
  46843. "transition types.\n"
  46844. "[codeblock]\n"
  46845. "var tween = create_tween()\n"
  46846. "tween.tween_property($Sprite, \"position\", Vector2.RIGHT * 300, 1)."
  46847. "as_relative().set_trans(Tween.TRANS_SINE)\n"
  46848. "tween.tween_property($Sprite, \"position\", Vector2.RIGHT * 300, 1)."
  46849. "as_relative().from_current().set_trans(Tween.TRANS_EXPO)\n"
  46850. "[/codeblock]"
  46851. msgstr ""
  46852. #: doc/classes/SceneTreeTween.xml
  46853. msgid ""
  46854. "Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
  46855. "when the [SceneTreeTween] is set to infinite looping (see [method "
  46856. "set_loops]).\n"
  46857. "[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
  46858. "processing frame after this signal is emitted. Calling [method stop] inside "
  46859. "the signal callback will prevent the [SceneTreeTween] from being removed."
  46860. msgstr ""
  46861. #: doc/classes/SceneTreeTween.xml
  46862. msgid ""
  46863. "Emitted when a full loop is complete (see [method set_loops]), providing the "
  46864. "loop index. This signal is not emitted after the final loop, use [signal "
  46865. "finished] instead for this case."
  46866. msgstr ""
  46867. #: doc/classes/SceneTreeTween.xml
  46868. msgid ""
  46869. "Emitted when one step of the [SceneTreeTween] is complete, providing the "
  46870. "step index. One step is either a single [Tweener] or a group of [Tweener]s "
  46871. "running in parallel."
  46872. msgstr ""
  46873. #: doc/classes/SceneTreeTween.xml
  46874. msgid ""
  46875. "If the [SceneTreeTween] has a bound node, it will process when that node can "
  46876. "process (see [member Node.pause_mode]). Otherwise it's the same as [constant "
  46877. "TWEEN_PAUSE_STOP]."
  46878. msgstr ""
  46879. #: doc/classes/SceneTreeTween.xml
  46880. msgid "If [SceneTree] is paused, the [SceneTreeTween] will also pause."
  46881. msgstr ""
  46882. #: doc/classes/SceneTreeTween.xml
  46883. msgid ""
  46884. "The [SceneTreeTween] will process regardless of whether [SceneTree] is "
  46885. "paused."
  46886. msgstr ""
  46887. #: doc/classes/Script.xml
  46888. msgid "A class stored as a resource."
  46889. msgstr ""
  46890. #: doc/classes/Script.xml
  46891. msgid ""
  46892. "A class stored as a resource. A script extends the functionality of all "
  46893. "objects that instance it.\n"
  46894. "The [code]new[/code] method of a script subclass creates a new instance. "
  46895. "[method Object.set_script] extends an existing object, if that object's "
  46896. "class matches one of the script's base classes."
  46897. msgstr ""
  46898. #: doc/classes/Script.xml
  46899. msgid "Returns [code]true[/code] if the script can be instanced."
  46900. msgstr ""
  46901. #: doc/classes/Script.xml
  46902. msgid "Returns the script directly inherited by this script."
  46903. msgstr ""
  46904. #: doc/classes/Script.xml
  46905. msgid "Returns the script's base type."
  46906. msgstr ""
  46907. #: doc/classes/Script.xml
  46908. msgid "Returns the default value of the specified property."
  46909. msgstr ""
  46910. #: doc/classes/Script.xml
  46911. msgid "Returns a dictionary containing constant names and their values."
  46912. msgstr ""
  46913. #: doc/classes/Script.xml
  46914. msgid "Returns the list of methods in this [Script]."
  46915. msgstr ""
  46916. #: doc/classes/Script.xml
  46917. msgid "Returns the list of properties in this [Script]."
  46918. msgstr ""
  46919. #: doc/classes/Script.xml
  46920. msgid "Returns the list of user signals defined in this [Script]."
  46921. msgstr ""
  46922. #: doc/classes/Script.xml
  46923. msgid ""
  46924. "Returns [code]true[/code] if the script, or a base class, defines a signal "
  46925. "with the given name."
  46926. msgstr ""
  46927. #: doc/classes/Script.xml
  46928. msgid "Returns [code]true[/code] if the script contains non-empty source code."
  46929. msgstr ""
  46930. #: doc/classes/Script.xml
  46931. msgid ""
  46932. "Returns [code]true[/code] if [code]base_object[/code] is an instance of this "
  46933. "script."
  46934. msgstr ""
  46935. #: doc/classes/Script.xml
  46936. msgid ""
  46937. "Returns [code]true[/code] if the script is a tool script. A tool script can "
  46938. "run in the editor."
  46939. msgstr ""
  46940. #: doc/classes/Script.xml
  46941. msgid "Reloads the script's class implementation. Returns an error code."
  46942. msgstr ""
  46943. #: doc/classes/Script.xml
  46944. msgid ""
  46945. "The script source code or an empty string if source code is not available. "
  46946. "When set, does not reload the class implementation automatically."
  46947. msgstr ""
  46948. #: doc/classes/ScriptCreateDialog.xml
  46949. msgid "The Editor's popup dialog for creating new [Script] files."
  46950. msgstr ""
  46951. #: doc/classes/ScriptCreateDialog.xml
  46952. msgid ""
  46953. "The [ScriptCreateDialog] creates script files according to a given template "
  46954. "for a given scripting language. The standard use is to configure its fields "
  46955. "prior to calling one of the [method Popup.popup] methods.\n"
  46956. "[codeblock]\n"
  46957. "func _ready():\n"
  46958. " dialog.config(\"Node\", \"res://new_node.gd\") # For in-engine types\n"
  46959. " dialog.config(\"\\\"res://base_node.gd\\\"\", \"res://derived_node.gd\") "
  46960. "# For script types\n"
  46961. " dialog.popup_centered()\n"
  46962. "[/codeblock]"
  46963. msgstr ""
  46964. #: doc/classes/ScriptCreateDialog.xml
  46965. msgid "Prefills required fields to configure the ScriptCreateDialog for use."
  46966. msgstr ""
  46967. #: doc/classes/ScriptCreateDialog.xml
  46968. msgid "Emitted when the user clicks the OK button."
  46969. msgstr ""
  46970. #: doc/classes/ScriptEditor.xml
  46971. msgid "Godot editor's script editor."
  46972. msgstr ""
  46973. #: doc/classes/ScriptEditor.xml
  46974. msgid ""
  46975. "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
  46976. "the singleton using [method EditorInterface.get_script_editor]."
  46977. msgstr ""
  46978. #: doc/classes/ScriptEditor.xml
  46979. msgid "Returns a [Script] that is currently active in editor."
  46980. msgstr ""
  46981. #: doc/classes/ScriptEditor.xml
  46982. msgid ""
  46983. "Returns an array with all [Script] objects which are currently open in "
  46984. "editor."
  46985. msgstr ""
  46986. #: doc/classes/ScriptEditor.xml
  46987. msgid "Goes to the specified line in the current script."
  46988. msgstr ""
  46989. #: doc/classes/ScriptEditor.xml
  46990. msgid ""
  46991. "Opens the script create dialog. The script will extend [code]base_name[/"
  46992. "code]. The file extension can be omitted from [code]base_path[/code]. It "
  46993. "will be added based on the selected scripting language."
  46994. msgstr ""
  46995. #: doc/classes/ScriptEditor.xml
  46996. msgid ""
  46997. "Reload all currently opened scripts from disk in case the file contents are "
  46998. "newer."
  46999. msgstr ""
  47000. #: doc/classes/ScriptEditor.xml
  47001. msgid ""
  47002. "Emitted when user changed active script. Argument is a freshly activated "
  47003. "[Script]."
  47004. msgstr ""
  47005. #: doc/classes/ScriptEditor.xml
  47006. msgid ""
  47007. "Emitted when editor is about to close the active script. Argument is a "
  47008. "[Script] that is going to be closed."
  47009. msgstr ""
  47010. #: doc/classes/ScrollBar.xml
  47011. msgid "Base class for scroll bars."
  47012. msgstr ""
  47013. #: doc/classes/ScrollBar.xml
  47014. msgid ""
  47015. "Scrollbars are a [Range]-based [Control], that display a draggable area (the "
  47016. "size of the page). Horizontal ([HScrollBar]) and Vertical ([VScrollBar]) "
  47017. "versions are available."
  47018. msgstr ""
  47019. #: doc/classes/ScrollBar.xml
  47020. msgid ""
  47021. "Overrides the step used when clicking increment and decrement buttons or "
  47022. "when using arrow keys when the [ScrollBar] is focused."
  47023. msgstr ""
  47024. #: doc/classes/ScrollBar.xml
  47025. msgid "Emitted when the scrollbar is being scrolled."
  47026. msgstr ""
  47027. #: doc/classes/ScrollContainer.xml
  47028. msgid "A helper node for displaying scrollable elements such as lists."
  47029. msgstr ""
  47030. #: doc/classes/ScrollContainer.xml
  47031. msgid ""
  47032. "A ScrollContainer node meant to contain a [Control] child. ScrollContainers "
  47033. "will automatically create a scrollbar child ([HScrollBar], [VScrollBar], or "
  47034. "both) when needed and will only draw the Control within the ScrollContainer "
  47035. "area. Scrollbars will automatically be drawn at the right (for vertical) or "
  47036. "bottom (for horizontal) and will enable dragging to move the viewable "
  47037. "Control (and its children) within the ScrollContainer. Scrollbars will also "
  47038. "automatically resize the grabber based on the [member Control.rect_min_size] "
  47039. "of the Control relative to the ScrollContainer. Works great with a [Panel] "
  47040. "control. You can set [code]EXPAND[/code] on the children's size flags, so "
  47041. "they will upscale to the ScrollContainer's size if it's larger (scroll is "
  47042. "invisible for the chosen dimension)."
  47043. msgstr ""
  47044. #: doc/classes/ScrollContainer.xml
  47045. msgid ""
  47046. "Ensures the given [code]control[/code] is visible (must be a direct or "
  47047. "indirect child of the ScrollContainer). Used by [member follow_focus].\n"
  47048. "[b]Note:[/b] This will not work on a node that was just added during the "
  47049. "same frame. If you want to scroll to a newly added child, you must wait "
  47050. "until the next frame using [signal SceneTree.idle_frame]:\n"
  47051. "[codeblock]\n"
  47052. "add_child(child_node)\n"
  47053. "yield(get_tree(), \"idle_frame\")\n"
  47054. "ensure_control_visible(child_node)\n"
  47055. "[/codeblock]"
  47056. msgstr ""
  47057. #: doc/classes/ScrollContainer.xml
  47058. msgid ""
  47059. "Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer].\n"
  47060. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  47061. "may cause a crash. If you wish to disable the horizontal scrollbar, use "
  47062. "[member scroll_horizontal_enabled]. If you want to only hide it instead, use "
  47063. "its [member CanvasItem.visible] property."
  47064. msgstr ""
  47065. #: doc/classes/ScrollContainer.xml
  47066. msgid ""
  47067. "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer].\n"
  47068. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  47069. "may cause a crash. If you wish to disable the vertical scrollbar, use "
  47070. "[member scroll_vertical_enabled]. If you want to only hide it instead, use "
  47071. "its [member CanvasItem.visible] property."
  47072. msgstr ""
  47073. #: doc/classes/ScrollContainer.xml
  47074. msgid ""
  47075. "If [code]true[/code], the ScrollContainer will automatically scroll to "
  47076. "focused children (including indirect children) to make sure they are fully "
  47077. "visible."
  47078. msgstr ""
  47079. #: doc/classes/ScrollContainer.xml
  47080. msgid "The current horizontal scroll value."
  47081. msgstr ""
  47082. #: doc/classes/ScrollContainer.xml
  47083. msgid "If [code]true[/code], enables horizontal scrolling."
  47084. msgstr ""
  47085. #: doc/classes/ScrollContainer.xml
  47086. msgid "The current vertical scroll value."
  47087. msgstr ""
  47088. #: doc/classes/ScrollContainer.xml
  47089. msgid "If [code]true[/code], enables vertical scrolling."
  47090. msgstr ""
  47091. #: doc/classes/ScrollContainer.xml
  47092. msgid "Emitted when scrolling stops."
  47093. msgstr ""
  47094. #: doc/classes/ScrollContainer.xml
  47095. msgid "Emitted when scrolling is started."
  47096. msgstr ""
  47097. #: doc/classes/ScrollContainer.xml
  47098. msgid "The background [StyleBox] of the [ScrollContainer]."
  47099. msgstr ""
  47100. #: doc/classes/SegmentShape2D.xml
  47101. msgid "Segment shape for 2D collisions."
  47102. msgstr ""
  47103. #: doc/classes/SegmentShape2D.xml
  47104. msgid ""
  47105. "Segment shape for 2D collisions. Consists of two points, [code]a[/code] and "
  47106. "[code]b[/code]."
  47107. msgstr ""
  47108. #: doc/classes/SegmentShape2D.xml
  47109. msgid "The segment's first point position."
  47110. msgstr ""
  47111. #: doc/classes/SegmentShape2D.xml
  47112. msgid "The segment's second point position."
  47113. msgstr ""
  47114. #: doc/classes/Semaphore.xml
  47115. msgid "A synchronization semaphore."
  47116. msgstr ""
  47117. #: doc/classes/Semaphore.xml
  47118. msgid ""
  47119. "A synchronization semaphore which can be used to synchronize multiple "
  47120. "[Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. "
  47121. "For a binary version, see [Mutex]."
  47122. msgstr ""
  47123. #: doc/classes/Semaphore.xml
  47124. msgid ""
  47125. "Lowers the [Semaphore], allowing one more thread in.\n"
  47126. "[b]Note:[/b] This method internals' can't possibly fail, but an error code "
  47127. "is returned for backwards compatibility, which will always be [constant OK]."
  47128. msgstr ""
  47129. #: doc/classes/Semaphore.xml
  47130. msgid ""
  47131. "Like [method wait], but won't block, so if the value is zero, fails "
  47132. "immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
  47133. "[constant OK] to report success."
  47134. msgstr ""
  47135. #: doc/classes/Semaphore.xml
  47136. msgid ""
  47137. "Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
  47138. "[b]Note:[/b] This method internals' can't possibly fail, but an error code "
  47139. "is returned for backwards compatibility, which will always be [constant OK]."
  47140. msgstr ""
  47141. #: doc/classes/Separator.xml
  47142. msgid "Base class for separators."
  47143. msgstr ""
  47144. #: doc/classes/Separator.xml
  47145. msgid ""
  47146. "Separator is a [Control] used for separating other controls. It's purely a "
  47147. "visual decoration. Horizontal ([HSeparator]) and Vertical ([VSeparator]) "
  47148. "versions are available."
  47149. msgstr ""
  47150. #: doc/classes/Shader.xml
  47151. msgid "A custom shader program."
  47152. msgstr ""
  47153. #: doc/classes/Shader.xml
  47154. msgid ""
  47155. "This class allows you to define a custom shader program that can be used by "
  47156. "a [ShaderMaterial]. Shaders allow you to write your own custom behavior for "
  47157. "rendering objects or updating particle information. For a detailed "
  47158. "explanation and usage, please see the tutorials linked below."
  47159. msgstr ""
  47160. #: doc/classes/Shader.xml
  47161. msgid ""
  47162. "Returns the texture that is set as default for the specified parameter.\n"
  47163. "[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
  47164. "code exactly."
  47165. msgstr ""
  47166. #: doc/classes/Shader.xml
  47167. msgid ""
  47168. "Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], "
  47169. "[constant MODE_SPATIAL] or [constant MODE_PARTICLES]."
  47170. msgstr ""
  47171. #: doc/classes/Shader.xml
  47172. msgid ""
  47173. "Returns [code]true[/code] if the shader has this param defined as a uniform "
  47174. "in its code.\n"
  47175. "[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
  47176. "code exactly."
  47177. msgstr ""
  47178. #: doc/classes/Shader.xml
  47179. msgid ""
  47180. "Sets the default texture to be used with a texture uniform. The default is "
  47181. "used if a texture is not set in the [ShaderMaterial].\n"
  47182. "[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
  47183. "code exactly."
  47184. msgstr ""
  47185. #: doc/classes/Shader.xml
  47186. msgid ""
  47187. "Returns the shader's code as the user has written it, not the full generated "
  47188. "code used internally."
  47189. msgstr ""
  47190. #: doc/classes/Shader.xml
  47191. msgid ""
  47192. "Returns the shader's custom defines. Custom defines can be used in Godot to "
  47193. "add GLSL preprocessor directives (e.g: extensions) required for the shader "
  47194. "logic.\n"
  47195. "[b]Note:[/b] Custom defines are not validated by the Godot shader parser, so "
  47196. "care should be taken when using them."
  47197. msgstr ""
  47198. #: doc/classes/Shader.xml
  47199. msgid "Mode used to draw all 3D objects."
  47200. msgstr ""
  47201. #: doc/classes/Shader.xml
  47202. msgid "Mode used to draw all 2D objects."
  47203. msgstr ""
  47204. #: doc/classes/Shader.xml
  47205. msgid ""
  47206. "Mode used to calculate particle information on a per-particle basis. Not "
  47207. "used for drawing."
  47208. msgstr ""
  47209. #: doc/classes/ShaderMaterial.xml
  47210. msgid "A material that uses a custom [Shader] program."
  47211. msgstr ""
  47212. #: doc/classes/ShaderMaterial.xml
  47213. msgid ""
  47214. "A material that uses a custom [Shader] program to render either items to "
  47215. "screen or process particles. You can create multiple materials for the same "
  47216. "shader but configure different values for the uniforms defined in the "
  47217. "shader.\n"
  47218. "[b]Note:[/b] Due to a renderer limitation, emissive [ShaderMaterial]s cannot "
  47219. "emit light when used in a [GIProbe]. Only emissive [SpatialMaterial]s can "
  47220. "emit light in a [GIProbe]."
  47221. msgstr ""
  47222. #: doc/classes/ShaderMaterial.xml
  47223. msgid ""
  47224. "Returns the current value set for this material of a uniform in the shader."
  47225. msgstr ""
  47226. #: doc/classes/ShaderMaterial.xml
  47227. msgid ""
  47228. "Returns [code]true[/code] if the property identified by [code]name[/code] "
  47229. "can be reverted to a default value."
  47230. msgstr ""
  47231. #: doc/classes/ShaderMaterial.xml
  47232. msgid ""
  47233. "Returns the default value of the material property with given [code]name[/"
  47234. "code]."
  47235. msgstr ""
  47236. #: doc/classes/ShaderMaterial.xml
  47237. msgid ""
  47238. "Changes the value set for this material of a uniform in the shader.\n"
  47239. "[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
  47240. "code exactly."
  47241. msgstr ""
  47242. #: doc/classes/ShaderMaterial.xml
  47243. msgid "The [Shader] program used to render this material."
  47244. msgstr ""
  47245. #: doc/classes/Shape.xml
  47246. msgid "Base class for all 3D shape resources."
  47247. msgstr ""
  47248. #: doc/classes/Shape.xml
  47249. msgid ""
  47250. "Base class for all 3D shape resources. Nodes that inherit from this can be "
  47251. "used as shapes for a [PhysicsBody] or [Area] objects."
  47252. msgstr ""
  47253. #: doc/classes/Shape.xml
  47254. msgid ""
  47255. "Returns the [ArrayMesh] used to draw the debug collision for this [Shape]."
  47256. msgstr ""
  47257. #: doc/classes/Shape.xml
  47258. msgid ""
  47259. "The collision margin for the shape. Used in Bullet Physics only.\n"
  47260. "Collision margins allow collision detection to be more efficient by adding "
  47261. "an extra shell around shapes. Collision algorithms are more expensive when "
  47262. "objects overlap by more than their margin, so a higher value for margins is "
  47263. "better for performance, at the cost of accuracy around edges as it makes "
  47264. "them less sharp."
  47265. msgstr ""
  47266. #: doc/classes/Shape2D.xml
  47267. msgid "Base class for all 2D shapes."
  47268. msgstr ""
  47269. #: doc/classes/Shape2D.xml
  47270. msgid "Base class for all 2D shapes. All 2D shape types inherit from this."
  47271. msgstr ""
  47272. #: doc/classes/Shape2D.xml
  47273. msgid ""
  47274. "Returns [code]true[/code] if this shape is colliding with another.\n"
  47275. "This method needs the transformation matrix for this shape "
  47276. "([code]local_xform[/code]), the shape to check collisions with "
  47277. "([code]with_shape[/code]), and the transformation matrix of that shape "
  47278. "([code]shape_xform[/code])."
  47279. msgstr ""
  47280. #: doc/classes/Shape2D.xml
  47281. msgid ""
  47282. "Returns a list of contact point pairs where this shape touches another.\n"
  47283. "If there are no collisions, the returned list is empty. Otherwise, the "
  47284. "returned list contains contact points arranged in pairs, with entries "
  47285. "alternating between points on the boundary of this shape and points on the "
  47286. "boundary of [code]with_shape[/code].\n"
  47287. "A collision pair A, B can be used to calculate the collision normal with "
  47288. "[code](B - A).normalized()[/code], and the collision depth with [code](B - "
  47289. "A).length()[/code]. This information is typically used to separate shapes, "
  47290. "particularly in collision solvers.\n"
  47291. "This method needs the transformation matrix for this shape "
  47292. "([code]local_xform[/code]), the shape to check collisions with "
  47293. "([code]with_shape[/code]), and the transformation matrix of that shape "
  47294. "([code]shape_xform[/code])."
  47295. msgstr ""
  47296. #: doc/classes/Shape2D.xml
  47297. msgid ""
  47298. "Returns whether this shape would collide with another, if a given movement "
  47299. "was applied.\n"
  47300. "This method needs the transformation matrix for this shape "
  47301. "([code]local_xform[/code]), the movement to test on this shape "
  47302. "([code]local_motion[/code]), the shape to check collisions with "
  47303. "([code]with_shape[/code]), the transformation matrix of that shape "
  47304. "([code]shape_xform[/code]), and the movement to test onto the other object "
  47305. "([code]shape_motion[/code])."
  47306. msgstr ""
  47307. #: doc/classes/Shape2D.xml
  47308. msgid ""
  47309. "Returns a list of contact point pairs where this shape would touch another, "
  47310. "if a given movement was applied.\n"
  47311. "If there would be no collisions, the returned list is empty. Otherwise, the "
  47312. "returned list contains contact points arranged in pairs, with entries "
  47313. "alternating between points on the boundary of this shape and points on the "
  47314. "boundary of [code]with_shape[/code].\n"
  47315. "A collision pair A, B can be used to calculate the collision normal with "
  47316. "[code](B - A).normalized()[/code], and the collision depth with [code](B - "
  47317. "A).length()[/code]. This information is typically used to separate shapes, "
  47318. "particularly in collision solvers.\n"
  47319. "This method needs the transformation matrix for this shape "
  47320. "([code]local_xform[/code]), the movement to test on this shape "
  47321. "([code]local_motion[/code]), the shape to check collisions with "
  47322. "([code]with_shape[/code]), the transformation matrix of that shape "
  47323. "([code]shape_xform[/code]), and the movement to test onto the other object "
  47324. "([code]shape_motion[/code])."
  47325. msgstr ""
  47326. #: doc/classes/Shape2D.xml
  47327. msgid ""
  47328. "Draws a solid shape onto a [CanvasItem] with the [VisualServer] API filled "
  47329. "with the specified [code]color[/code]. The exact drawing method is specific "
  47330. "for each shape and cannot be configured."
  47331. msgstr ""
  47332. #: doc/classes/Shape2D.xml
  47333. msgid ""
  47334. "The shape's custom solver bias. Defines how much bodies react to enforce "
  47335. "contact separation when this shape is involved.\n"
  47336. "When set to [code]0.0[/code], the default value of [code]0.3[/code] is used."
  47337. msgstr ""
  47338. #: doc/classes/ShortCut.xml
  47339. msgid "A shortcut for binding input."
  47340. msgstr ""
  47341. #: doc/classes/ShortCut.xml
  47342. msgid ""
  47343. "A shortcut for binding input.\n"
  47344. "Shortcuts are commonly used for interacting with a [Control] element from a "
  47345. "[InputEvent]."
  47346. msgstr ""
  47347. #: doc/classes/ShortCut.xml
  47348. msgid "Returns the shortcut's [InputEvent] as a [String]."
  47349. msgstr ""
  47350. #: doc/classes/ShortCut.xml
  47351. msgid ""
  47352. "Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/"
  47353. "code]."
  47354. msgstr ""
  47355. #: doc/classes/ShortCut.xml
  47356. msgid "If [code]true[/code], this shortcut is valid."
  47357. msgstr ""
  47358. #: doc/classes/ShortCut.xml
  47359. msgid ""
  47360. "The shortcut's [InputEvent].\n"
  47361. "Generally the [InputEvent] is a keyboard key, though it can be any "
  47362. "[InputEvent]."
  47363. msgstr ""
  47364. #: doc/classes/Skeleton.xml
  47365. msgid "Skeleton for characters and animated objects."
  47366. msgstr ""
  47367. #: doc/classes/Skeleton.xml
  47368. msgid ""
  47369. "Skeleton provides a hierarchical interface for managing bones, including "
  47370. "pose, rest and animation (see [Animation]). It can also use ragdoll "
  47371. "physics.\n"
  47372. "The overall transform of a bone with respect to the skeleton is determined "
  47373. "by the following hierarchical order: rest pose, custom pose and pose.\n"
  47374. "Note that \"global pose\" below refers to the overall transform of the bone "
  47375. "with respect to skeleton, so it not the actual global/world transform of the "
  47376. "bone."
  47377. msgstr ""
  47378. #: doc/classes/Skeleton.xml
  47379. msgid ""
  47380. "Adds a bone, with name [code]name[/code]. [method get_bone_count] will "
  47381. "become the bone index."
  47382. msgstr ""
  47383. #: doc/classes/Skeleton.xml
  47384. msgid "[i]Deprecated soon.[/i]"
  47385. msgstr ""
  47386. #: doc/classes/Skeleton.xml
  47387. msgid "Clear all the bones in this skeleton."
  47388. msgstr ""
  47389. #: doc/classes/Skeleton.xml
  47390. msgid "Returns the bone index that matches [code]name[/code] as its name."
  47391. msgstr ""
  47392. #: doc/classes/Skeleton.xml
  47393. msgid "Returns the amount of bones in the skeleton."
  47394. msgstr ""
  47395. #: doc/classes/Skeleton.xml
  47396. msgid ""
  47397. "Returns the custom pose of the specified bone. Custom pose is applied on top "
  47398. "of the rest pose."
  47399. msgstr ""
  47400. #: doc/classes/Skeleton.xml
  47401. msgid ""
  47402. "Returns the overall transform of the specified bone, with respect to the "
  47403. "skeleton. Being relative to the skeleton frame, this is not the actual "
  47404. "\"global\" transform of the bone."
  47405. msgstr ""
  47406. #: doc/classes/Skeleton.xml
  47407. msgid ""
  47408. "Returns the overall transform of the specified bone, with respect to the "
  47409. "skeleton, but without any global pose overrides. Being relative to the "
  47410. "skeleton frame, this is not the actual \"global\" transform of the bone."
  47411. msgstr ""
  47412. #: doc/classes/Skeleton.xml
  47413. msgid "Returns the name of the bone at index [code]index[/code]."
  47414. msgstr ""
  47415. #: doc/classes/Skeleton.xml
  47416. msgid ""
  47417. "Returns the bone index which is the parent of the bone at [code]bone_idx[/"
  47418. "code]. If -1, then bone has no parent.\n"
  47419. "[b]Note:[/b] The parent bone returned will always be less than "
  47420. "[code]bone_idx[/code]."
  47421. msgstr ""
  47422. #: doc/classes/Skeleton.xml
  47423. msgid ""
  47424. "Returns the pose transform of the specified bone. Pose is applied on top of "
  47425. "the custom pose, which is applied on top the rest pose."
  47426. msgstr ""
  47427. #: doc/classes/Skeleton.xml
  47428. msgid "Returns the rest transform for a bone [code]bone_idx[/code]."
  47429. msgstr ""
  47430. #: doc/classes/Skeleton.xml
  47431. msgid ""
  47432. "Sets the bone index [code]parent_idx[/code] as the parent of the bone at "
  47433. "[code]bone_idx[/code]. If -1, then bone has no parent.\n"
  47434. "[b]Note:[/b] [code]parent_idx[/code] must be less than [code]bone_idx[/code]."
  47435. msgstr ""
  47436. #: doc/classes/Skeleton.xml
  47437. msgid "Sets the pose transform for bone [code]bone_idx[/code]."
  47438. msgstr ""
  47439. #: doc/classes/Skeleton.xml
  47440. msgid "Sets the rest transform for bone [code]bone_idx[/code]."
  47441. msgstr ""
  47442. #: doc/classes/Skeleton2D.xml
  47443. msgid "Skeleton for 2D characters and animated objects."
  47444. msgstr ""
  47445. #: doc/classes/Skeleton2D.xml
  47446. msgid ""
  47447. "Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of "
  47448. "[Bone2D]. Skeleton2D holds a reference to the rest pose of its children and "
  47449. "acts as a single point of access to its bones."
  47450. msgstr ""
  47451. #: doc/classes/Skeleton2D.xml
  47452. msgid ""
  47453. "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
  47454. "object to return is identified by the parameter [code]idx[/code]. Bones are "
  47455. "indexed by descending the node hierarchy from top to bottom, adding the "
  47456. "children of each branch before moving to the next sibling."
  47457. msgstr ""
  47458. #: doc/classes/Skeleton2D.xml
  47459. msgid ""
  47460. "Returns the number of [Bone2D] nodes in the node hierarchy parented by "
  47461. "Skeleton2D."
  47462. msgstr ""
  47463. #: doc/classes/Skeleton2D.xml
  47464. msgid "Returns the [RID] of a Skeleton2D instance."
  47465. msgstr ""
  47466. #: doc/classes/SkeletonIK.xml
  47467. msgid ""
  47468. "SkeletonIK is used to place the end bone of a [Skeleton] bone chain at a "
  47469. "certain point in 3D by rotating all bones in the chain accordingly."
  47470. msgstr ""
  47471. #: doc/classes/SkeletonIK.xml
  47472. msgid ""
  47473. "SkeletonIK is used to place the end bone of a [Skeleton] bone chain at a "
  47474. "certain point in 3D by rotating all bones in the chain accordingly. A "
  47475. "typical scenario for IK in games is to place a characters feet on the ground "
  47476. "or a characters hands on a currently hold object. SkeletonIK uses "
  47477. "FabrikInverseKinematic internally to solve the bone chain and applies the "
  47478. "results to the [Skeleton] [code]bones_global_pose_override[/code] property "
  47479. "for all affected bones in the chain. If fully applied this overwrites any "
  47480. "bone transform from [Animation]s or bone custom poses set by users. The "
  47481. "applied amount can be controlled with the [code]interpolation[/code] "
  47482. "property.\n"
  47483. "[codeblock]\n"
  47484. "# Apply IK effect automatically on every new frame (not the current)\n"
  47485. "skeleton_ik_node.start()\n"
  47486. "\n"
  47487. "# Apply IK effect only on the current frame\n"
  47488. "skeleton_ik_node.start(true)\n"
  47489. "\n"
  47490. "# Stop IK effect and reset bones_global_pose_override on Skeleton\n"
  47491. "skeleton_ik_node.stop()\n"
  47492. "\n"
  47493. "# Apply full IK effect\n"
  47494. "skeleton_ik_node.set_interpolation(1.0)\n"
  47495. "\n"
  47496. "# Apply half IK effect\n"
  47497. "skeleton_ik_node.set_interpolation(0.5)\n"
  47498. "\n"
  47499. "# Apply zero IK effect (a value at or below 0.01 also removes "
  47500. "bones_global_pose_override on Skeleton)\n"
  47501. "skeleton_ik_node.set_interpolation(0.0)\n"
  47502. "[/codeblock]"
  47503. msgstr ""
  47504. #: doc/classes/SkeletonIK.xml
  47505. msgid ""
  47506. "Returns the parent [Skeleton] Node that was present when SkeletonIK entered "
  47507. "the [SceneTree]. Returns null if the parent node was not a [Skeleton] Node "
  47508. "when SkeletonIK entered the [SceneTree]."
  47509. msgstr ""
  47510. #: doc/classes/SkeletonIK.xml
  47511. msgid ""
  47512. "Returns [code]true[/code] if SkeletonIK is applying IK effects on continues "
  47513. "frames to the [Skeleton] bones. Returns [code]false[/code] if SkeletonIK is "
  47514. "stopped or [method start] was used with the [code]one_time[/code] parameter "
  47515. "set to [code]true[/code]."
  47516. msgstr ""
  47517. #: doc/classes/SkeletonIK.xml
  47518. msgid ""
  47519. "Starts applying IK effects on each frame to the [Skeleton] bones but will "
  47520. "only take effect starting on the next frame. If [code]one_time[/code] is "
  47521. "[code]true[/code], this will take effect immediately but also reset on the "
  47522. "next frame."
  47523. msgstr ""
  47524. #: doc/classes/SkeletonIK.xml
  47525. msgid ""
  47526. "Stops applying IK effects on each frame to the [Skeleton] bones and also "
  47527. "calls [method Skeleton.clear_bones_global_pose_override] to remove existing "
  47528. "overrides on all bones."
  47529. msgstr ""
  47530. #: doc/classes/SkeletonIK.xml
  47531. msgid ""
  47532. "Interpolation value for how much the IK results are applied to the current "
  47533. "skeleton bone chain. A value of [code]1.0[/code] will overwrite all skeleton "
  47534. "bone transforms completely while a value of [code]0.0[/code] will visually "
  47535. "disable the SkeletonIK. A value at or below [code]0.01[/code] also calls "
  47536. "[method Skeleton.clear_bones_global_pose_override]."
  47537. msgstr ""
  47538. #: doc/classes/SkeletonIK.xml
  47539. msgid ""
  47540. "Secondary target position (first is [member target] property or [member "
  47541. "target_node]) for the IK chain. Use magnet position (pole target) to control "
  47542. "the bending of the IK chain. Only works if the bone chain has more than 2 "
  47543. "bones. The middle chain bone position will be linearly interpolated with the "
  47544. "magnet position."
  47545. msgstr ""
  47546. #: doc/classes/SkeletonIK.xml
  47547. msgid ""
  47548. "Number of iteration loops used by the IK solver to produce more accurate "
  47549. "(and elegant) bone chain results."
  47550. msgstr ""
  47551. #: doc/classes/SkeletonIK.xml
  47552. msgid ""
  47553. "The minimum distance between bone and goal target. If the distance is below "
  47554. "this value, the IK solver stops further iterations."
  47555. msgstr ""
  47556. #: doc/classes/SkeletonIK.xml
  47557. msgid ""
  47558. "If [code]true[/code] overwrites the rotation of the tip bone with the "
  47559. "rotation of the [member target] (or [member target_node] if defined)."
  47560. msgstr ""
  47561. #: doc/classes/SkeletonIK.xml
  47562. msgid "The name of the current root bone, the first bone in the IK chain."
  47563. msgstr ""
  47564. #: doc/classes/SkeletonIK.xml
  47565. msgid ""
  47566. "First target of the IK chain where the tip bone is placed and, if [member "
  47567. "override_tip_basis] is [code]true[/code], how the tip bone is rotated. If a "
  47568. "[member target_node] path is available the nodes transform is used instead "
  47569. "and this property is ignored."
  47570. msgstr ""
  47571. #: doc/classes/SkeletonIK.xml
  47572. msgid ""
  47573. "Target node [NodePath] for the IK chain. If available, the node's current "
  47574. "[Transform] is used instead of the [member target] property."
  47575. msgstr ""
  47576. #: doc/classes/SkeletonIK.xml
  47577. msgid ""
  47578. "The name of the current tip bone, the last bone in the IK chain placed at "
  47579. "the [member target] transform (or [member target_node] if defined)."
  47580. msgstr ""
  47581. #: doc/classes/SkeletonIK.xml
  47582. msgid ""
  47583. "If [code]true[/code], instructs the IK solver to consider the secondary "
  47584. "magnet target (pole target) when calculating the bone chain. Use the magnet "
  47585. "position (pole target) to control the bending of the IK chain."
  47586. msgstr ""
  47587. #: doc/classes/Sky.xml
  47588. msgid "The base class for [PanoramaSky] and [ProceduralSky]."
  47589. msgstr ""
  47590. #: doc/classes/Sky.xml
  47591. msgid ""
  47592. "The [Sky]'s radiance map size. The higher the radiance map size, the more "
  47593. "detailed the lighting from the [Sky] will be.\n"
  47594. "See [enum RadianceSize] constants for values.\n"
  47595. "[b]Note:[/b] You will only benefit from high radiance sizes if you have "
  47596. "perfectly sharp reflective surfaces in your project and are not using "
  47597. "[ReflectionProbe]s or [GIProbe]s. For most projects, keeping [member "
  47598. "radiance_size] to the default value is the best compromise between visuals "
  47599. "and performance. Be careful when using high radiance size values as these "
  47600. "can cause crashes on low-end GPUs."
  47601. msgstr ""
  47602. #: doc/classes/Sky.xml
  47603. msgid "Radiance texture size is 32×32 pixels."
  47604. msgstr ""
  47605. #: doc/classes/Sky.xml
  47606. msgid "Radiance texture size is 64×64 pixels."
  47607. msgstr ""
  47608. #: doc/classes/Sky.xml
  47609. msgid "Radiance texture size is 128×128 pixels."
  47610. msgstr ""
  47611. #: doc/classes/Sky.xml
  47612. msgid "Radiance texture size is 256×256 pixels."
  47613. msgstr ""
  47614. #: doc/classes/Sky.xml
  47615. msgid "Radiance texture size is 512×512 pixels."
  47616. msgstr ""
  47617. #: doc/classes/Sky.xml
  47618. msgid ""
  47619. "Radiance texture size is 1024×1024 pixels.\n"
  47620. "[b]Note:[/b] [constant RADIANCE_SIZE_1024] is not exposed in the inspector "
  47621. "as it is known to cause GPU hangs on certain systems."
  47622. msgstr ""
  47623. #: doc/classes/Sky.xml
  47624. msgid ""
  47625. "Radiance texture size is 2048×2048 pixels.\n"
  47626. "[b]Note:[/b] [constant RADIANCE_SIZE_2048] is not exposed in the inspector "
  47627. "as it is known to cause GPU hangs on certain systems."
  47628. msgstr ""
  47629. #: doc/classes/Sky.xml
  47630. msgid "Represents the size of the [enum RadianceSize] enum."
  47631. msgstr ""
  47632. #: doc/classes/Slider.xml
  47633. msgid "Base class for GUI sliders."
  47634. msgstr ""
  47635. #: doc/classes/Slider.xml
  47636. msgid ""
  47637. "Base class for GUI sliders.\n"
  47638. "[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
  47639. "signals are part of the [Range] class which this class inherits from."
  47640. msgstr ""
  47641. #: doc/classes/Slider.xml
  47642. msgid ""
  47643. "If [code]true[/code], the slider can be interacted with. If [code]false[/"
  47644. "code], the value can be changed only by code."
  47645. msgstr ""
  47646. #: doc/classes/Slider.xml
  47647. msgid "If [code]true[/code], the value can be changed using the mouse wheel."
  47648. msgstr ""
  47649. #: doc/classes/Slider.xml
  47650. msgid ""
  47651. "Number of ticks displayed on the slider, including border ticks. Ticks are "
  47652. "uniformly-distributed value markers."
  47653. msgstr ""
  47654. #: doc/classes/Slider.xml
  47655. msgid ""
  47656. "If [code]true[/code], the slider will display ticks for minimum and maximum "
  47657. "values."
  47658. msgstr ""
  47659. #: doc/classes/Slider.xml
  47660. msgid ""
  47661. "Emitted when dragging stops. If [code]value_changed[/code] is true, [member "
  47662. "Range.value] is different from the value when you started the dragging."
  47663. msgstr ""
  47664. #: doc/classes/Slider.xml
  47665. msgid "Emitted when dragging is started."
  47666. msgstr ""
  47667. #: doc/classes/SliderJoint.xml
  47668. msgid "Slider between two PhysicsBodies in 3D."
  47669. msgstr ""
  47670. #: doc/classes/SliderJoint.xml
  47671. msgid ""
  47672. "Slides across the X axis of the pivot object. See also [Generic6DOFJoint]."
  47673. msgstr ""
  47674. #: doc/classes/SliderJoint.xml
  47675. msgid ""
  47676. "The amount of damping of the rotation when the limit is surpassed.\n"
  47677. "A lower damping value allows a rotation initiated by body A to travel to "
  47678. "body B slower."
  47679. msgstr ""
  47680. #: doc/classes/SliderJoint.xml
  47681. msgid ""
  47682. "The amount of restitution of the rotation when the limit is surpassed.\n"
  47683. "Does not affect damping."
  47684. msgstr ""
  47685. #: doc/classes/SliderJoint.xml
  47686. msgid ""
  47687. "A factor applied to the all rotation once the limit is surpassed.\n"
  47688. "Makes all rotation slower when between 0 and 1."
  47689. msgstr ""
  47690. #: doc/classes/SliderJoint.xml
  47691. msgid "A factor applied to the all rotation in the limits."
  47692. msgstr ""
  47693. #: doc/classes/SliderJoint.xml
  47694. msgid ""
  47695. "A factor applied to the all rotation across axes orthogonal to the slider."
  47696. msgstr ""
  47697. #: doc/classes/SliderJoint.xml
  47698. msgid ""
  47699. "The amount of damping that happens once the limit defined by [member "
  47700. "linear_limit/lower_distance] and [member linear_limit/upper_distance] is "
  47701. "surpassed."
  47702. msgstr ""
  47703. #: doc/classes/SliderJoint.xml
  47704. msgid ""
  47705. "The amount of restitution once the limits are surpassed. The lower, the more "
  47706. "velocity-energy gets lost."
  47707. msgstr ""
  47708. #: doc/classes/SoftBody.xml
  47709. msgid "A soft mesh physics body."
  47710. msgstr ""
  47711. #: doc/classes/SoftBody.xml
  47712. msgid ""
  47713. "A deformable physics body. Used to create elastic or deformable objects such "
  47714. "as cloth, rubber, or other flexible materials.\n"
  47715. "[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
  47716. "recommended to use them for things that can affect gameplay (such as a "
  47717. "player character made entirely out of soft bodies)."
  47718. msgstr ""
  47719. #: doc/classes/SoftBody.xml
  47720. msgid "Returns local translation of a vertex in the surface array."
  47721. msgstr ""
  47722. #: doc/classes/SoftBody.xml
  47723. msgid "Returns [code]true[/code] if vertex is set to pinned."
  47724. msgstr ""
  47725. #: doc/classes/SoftBody.xml
  47726. msgid ""
  47727. "Sets the pinned state of a surface vertex. When set to [code]true[/code], "
  47728. "the optional [code]attachment_path[/code] can define a [Spatial] the pinned "
  47729. "vertex will be attached to."
  47730. msgstr ""
  47731. #: doc/classes/SoftBody.xml
  47732. msgid ""
  47733. "The physics layers this SoftBody is in.\n"
  47734. "Collidable objects can exist in any of 32 different layers. These layers "
  47735. "work like a tagging system, and are not visual. A collidable can use these "
  47736. "layers to select with which objects it can collide, using the collision_mask "
  47737. "property.\n"
  47738. "A contact is detected if object A is in any of the layers that object B "
  47739. "scans, or object B is in any layer scanned by object A. See [url=$DOCS_URL/"
  47740. "tutorials/physics/physics_introduction.html#collision-layers-and-"
  47741. "masks]Collision layers and masks[/url] in the documentation for more "
  47742. "information."
  47743. msgstr ""
  47744. #: doc/classes/SoftBody.xml
  47745. msgid ""
  47746. "The physics layers this SoftBody scans for collisions. See [url=$DOCS_URL/"
  47747. "tutorials/physics/physics_introduction.html#collision-layers-and-"
  47748. "masks]Collision layers and masks[/url] in the documentation for more "
  47749. "information."
  47750. msgstr ""
  47751. #: doc/classes/SoftBody.xml
  47752. msgid "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."
  47753. msgstr ""
  47754. #: doc/classes/SoftBody.xml
  47755. msgid ""
  47756. "If [code]true[/code], the [SoftBody] is simulated in physics. Can be set to "
  47757. "[code]false[/code] to pause the physics simulation."
  47758. msgstr ""
  47759. #: doc/classes/SoftBody.xml
  47760. msgid "If [code]true[/code], the [SoftBody] will respond to [RayCast]s."
  47761. msgstr ""
  47762. #: doc/classes/SoftBody.xml
  47763. msgid ""
  47764. "Increasing this value will improve the resulting simulation, but can affect "
  47765. "performance. Use with care."
  47766. msgstr ""
  47767. #: doc/classes/SoftBody.xml
  47768. msgid "The SoftBody's mass."
  47769. msgstr ""
  47770. #: doc/classes/Spatial.xml
  47771. msgid "Most basic 3D game object, parent of all 3D-related nodes."
  47772. msgstr ""
  47773. #: doc/classes/Spatial.xml
  47774. msgid ""
  47775. "Most basic 3D game object, with a 3D [Transform] and visibility settings. "
  47776. "All other 3D game objects inherit from Spatial. Use [Spatial] as a parent "
  47777. "node to move, scale, rotate and show/hide children in a 3D project.\n"
  47778. "Affine operations (rotate, scale, translate) happen in parent's local "
  47779. "coordinate system, unless the [Spatial] object is set as top-level. Affine "
  47780. "operations in this coordinate system correspond to direct affine operations "
  47781. "on the [Spatial]'s transform. The word local below refers to this coordinate "
  47782. "system. The coordinate system that is attached to the [Spatial] object "
  47783. "itself is referred to as object-local coordinate system.\n"
  47784. "[b]Note:[/b] Unless otherwise specified, all methods that have angle "
  47785. "parameters must have angles specified as [i]radians[/i]. To convert degrees "
  47786. "to radians, use [method @GDScript.deg2rad]."
  47787. msgstr ""
  47788. #: doc/classes/Spatial.xml
  47789. msgid "Introduction to 3D"
  47790. msgstr ""
  47791. #: doc/classes/Spatial.xml doc/classes/Vector3.xml
  47792. msgid "All 3D Demos"
  47793. msgstr ""
  47794. #: doc/classes/Spatial.xml
  47795. msgid ""
  47796. "When using physics interpolation, there will be circumstances in which you "
  47797. "want to know the interpolated (displayed) transform of a node rather than "
  47798. "the standard transform (which may only be accurate to the most recent "
  47799. "physics tick).\n"
  47800. "This is particularly important for frame-based operations that take place in "
  47801. "[method Node._process], rather than [method Node._physics_process]. Examples "
  47802. "include [Camera]s focusing on a node, or finding where to fire lasers from "
  47803. "on a frame rather than physics tick."
  47804. msgstr ""
  47805. #: doc/classes/Spatial.xml
  47806. msgid ""
  47807. "Returns the parent [Spatial], or an empty [Object] if no parent exists or "
  47808. "parent is not of type [Spatial]."
  47809. msgstr ""
  47810. #: doc/classes/Spatial.xml
  47811. msgid ""
  47812. "Returns the current [World] resource this [Spatial] node is registered to."
  47813. msgstr ""
  47814. #: doc/classes/Spatial.xml
  47815. msgid ""
  47816. "Rotates the global (world) transformation around axis, a unit [Vector3], by "
  47817. "specified angle in radians. The rotation axis is in global coordinate system."
  47818. msgstr ""
  47819. #: doc/classes/Spatial.xml
  47820. msgid ""
  47821. "Scales the global (world) transformation by the given [Vector3] scale "
  47822. "factors."
  47823. msgstr ""
  47824. #: doc/classes/Spatial.xml
  47825. msgid ""
  47826. "Moves the global (world) transformation by [Vector3] offset. The offset is "
  47827. "in global coordinate system."
  47828. msgstr ""
  47829. #: doc/classes/Spatial.xml
  47830. msgid ""
  47831. "Disables rendering of this node. Changes [member visible] to [code]false[/"
  47832. "code]."
  47833. msgstr ""
  47834. #: doc/classes/Spatial.xml
  47835. msgid ""
  47836. "Returns whether node notifies about its local transformation changes. "
  47837. "[Spatial] will not propagate this by default."
  47838. msgstr ""
  47839. #: doc/classes/Spatial.xml
  47840. msgid ""
  47841. "Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its "
  47842. "local transformation scale."
  47843. msgstr ""
  47844. #: doc/classes/Spatial.xml
  47845. msgid ""
  47846. "Returns whether this node is set as Toplevel, that is whether it ignores its "
  47847. "parent nodes transformations."
  47848. msgstr ""
  47849. #: doc/classes/Spatial.xml
  47850. msgid ""
  47851. "Returns whether the node notifies about its global and local transformation "
  47852. "changes. [Spatial] will not propagate this by default."
  47853. msgstr ""
  47854. #: doc/classes/Spatial.xml
  47855. msgid ""
  47856. "Returns [code]true[/code] if the node is present in the [SceneTree], its "
  47857. "[member visible] property is [code]true[/code] and all its antecedents are "
  47858. "also visible. If any antecedent is hidden, this node will not be visible in "
  47859. "the scene tree."
  47860. msgstr ""
  47861. #: doc/classes/Spatial.xml
  47862. msgid ""
  47863. "Rotates the node so that the local forward axis (-Z) points toward the "
  47864. "[code]target[/code] position.\n"
  47865. "The local up axis (+Y) points as close to the [code]up[/code] vector as "
  47866. "possible while staying perpendicular to the local forward axis. The "
  47867. "resulting transform is orthogonal, and the scale is preserved. Non-uniform "
  47868. "scaling may not work correctly.\n"
  47869. "The [code]target[/code] position cannot be the same as the node's position, "
  47870. "the [code]up[/code] vector cannot be zero, and the direction from the node's "
  47871. "position to the [code]target[/code] vector cannot be parallel to the "
  47872. "[code]up[/code] vector.\n"
  47873. "Operations take place in global space."
  47874. msgstr ""
  47875. #: doc/classes/Spatial.xml
  47876. msgid ""
  47877. "Moves the node to the specified [code]position[/code], and then rotates "
  47878. "itself to point toward the [code]target[/code] as per [method look_at]. "
  47879. "Operations take place in global space."
  47880. msgstr ""
  47881. #: doc/classes/Spatial.xml
  47882. msgid ""
  47883. "Resets this node's transformations (like scale, skew and taper) preserving "
  47884. "its rotation and translation by performing Gram-Schmidt orthonormalization "
  47885. "on this node's [Transform]."
  47886. msgstr ""
  47887. #: doc/classes/Spatial.xml
  47888. msgid ""
  47889. "Rotates the local transformation around axis, a unit [Vector3], by specified "
  47890. "angle in radians."
  47891. msgstr ""
  47892. #: doc/classes/Spatial.xml
  47893. msgid ""
  47894. "Rotates the local transformation around axis, a unit [Vector3], by specified "
  47895. "angle in radians. The rotation axis is in object-local coordinate system."
  47896. msgstr ""
  47897. #: doc/classes/Spatial.xml
  47898. msgid "Rotates the local transformation around the X axis by angle in radians."
  47899. msgstr ""
  47900. #: doc/classes/Spatial.xml
  47901. msgid "Rotates the local transformation around the Y axis by angle in radians."
  47902. msgstr ""
  47903. #: doc/classes/Spatial.xml
  47904. msgid "Rotates the local transformation around the Z axis by angle in radians."
  47905. msgstr ""
  47906. #: doc/classes/Spatial.xml
  47907. msgid ""
  47908. "Scales the local transformation by given 3D scale factors in object-local "
  47909. "coordinate system."
  47910. msgstr ""
  47911. #: doc/classes/Spatial.xml
  47912. msgid ""
  47913. "Makes the node ignore its parents transformations. Node transformations are "
  47914. "only in global space."
  47915. msgstr ""
  47916. #: doc/classes/Spatial.xml
  47917. msgid ""
  47918. "Sets whether the node uses a scale of [code](1, 1, 1)[/code] or its local "
  47919. "transformation scale. Changes to the local transformation scale are "
  47920. "preserved."
  47921. msgstr ""
  47922. #: doc/classes/Spatial.xml
  47923. msgid ""
  47924. "Reset all transformations for this node (sets its [Transform] to the "
  47925. "identity matrix)."
  47926. msgstr ""
  47927. #: doc/classes/Spatial.xml
  47928. msgid ""
  47929. "Sets whether the node ignores notification that its transformation (global "
  47930. "or local) changed."
  47931. msgstr ""
  47932. #: doc/classes/Spatial.xml
  47933. msgid ""
  47934. "Sets whether the node notifies about its local transformation changes. "
  47935. "[Spatial] will not propagate this by default."
  47936. msgstr ""
  47937. #: doc/classes/Spatial.xml
  47938. msgid ""
  47939. "Sets whether the node notifies about its global and local transformation "
  47940. "changes. [Spatial] will not propagate this by default, unless it is in the "
  47941. "editor context and it has a valid gizmo."
  47942. msgstr ""
  47943. #: doc/classes/Spatial.xml
  47944. msgid ""
  47945. "Enables rendering of this node. Changes [member visible] to [code]true[/"
  47946. "code]."
  47947. msgstr ""
  47948. #: doc/classes/Spatial.xml
  47949. msgid ""
  47950. "Transforms [code]local_point[/code] from this node's local space to world "
  47951. "space."
  47952. msgstr ""
  47953. #: doc/classes/Spatial.xml
  47954. msgid ""
  47955. "Transforms [code]global_point[/code] from world space to this node's local "
  47956. "space."
  47957. msgstr ""
  47958. #: doc/classes/Spatial.xml
  47959. msgid ""
  47960. "Changes the node's position by the given offset [Vector3].\n"
  47961. "Note that the translation [code]offset[/code] is affected by the node's "
  47962. "scale, so if scaled by e.g. [code](10, 1, 1)[/code], a translation by an "
  47963. "offset of [code](2, 0, 0)[/code] would actually add 20 ([code]2 * 10[/code]) "
  47964. "to the X coordinate."
  47965. msgstr ""
  47966. #: doc/classes/Spatial.xml
  47967. msgid ""
  47968. "Changes the node's position by the given offset [Vector3] in local space."
  47969. msgstr ""
  47970. #: doc/classes/Spatial.xml
  47971. msgid "Updates the [SpatialGizmo] of this node."
  47972. msgstr ""
  47973. #: doc/classes/Spatial.xml
  47974. msgid ""
  47975. "The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] "
  47976. "as custom visualization and editing handles in Editor."
  47977. msgstr ""
  47978. #: doc/classes/Spatial.xml
  47979. msgid ""
  47980. "Rotation part of the global transformation in radians, specified in terms of "
  47981. "YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n"
  47982. "[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a "
  47983. "vector. The three Euler angles, which are the three independent parameters "
  47984. "of the Euler-angle parametrization of the rotation matrix, are stored in a "
  47985. "[Vector3] data structure not because the rotation is a vector, but only "
  47986. "because [Vector3] exists as a convenient data-structure to store 3 floating-"
  47987. "point numbers. Therefore, applying affine operations on the rotation "
  47988. "\"vector\" is not meaningful."
  47989. msgstr ""
  47990. #: doc/classes/Spatial.xml
  47991. msgid "World space (global) [Transform] of this node."
  47992. msgstr ""
  47993. #: doc/classes/Spatial.xml
  47994. msgid ""
  47995. "Global position of this node. This is equivalent to [code]global_transform."
  47996. "origin[/code]."
  47997. msgstr ""
  47998. #: doc/classes/Spatial.xml
  47999. msgid ""
  48000. "Rotation part of the local transformation in radians, specified in terms of "
  48001. "YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n"
  48002. "[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a "
  48003. "vector. The three Euler angles, which are the three independent parameters "
  48004. "of the Euler-angle parametrization of the rotation matrix, are stored in a "
  48005. "[Vector3] data structure not because the rotation is a vector, but only "
  48006. "because [Vector3] exists as a convenient data-structure to store 3 floating-"
  48007. "point numbers. Therefore, applying affine operations on the rotation "
  48008. "\"vector\" is not meaningful."
  48009. msgstr ""
  48010. #: doc/classes/Spatial.xml
  48011. msgid ""
  48012. "Rotation part of the local transformation in degrees, specified in terms of "
  48013. "YXZ-Euler angles in the format (X angle, Y angle, Z angle)."
  48014. msgstr ""
  48015. #: doc/classes/Spatial.xml
  48016. msgid ""
  48017. "Scale part of the local transformation.\n"
  48018. "[b]Note:[/b] Mixed negative scales in 3D are not decomposable from the "
  48019. "transformation matrix. Due to the way scale is represented with "
  48020. "transformation matrices in Godot, the scale values will either be all "
  48021. "positive or all negative.\n"
  48022. "[b]Note:[/b] Not all nodes are visually scaled by the [member scale] "
  48023. "property. For example, [Light]s are not visually affected by [member scale]."
  48024. msgstr ""
  48025. #: doc/classes/Spatial.xml
  48026. msgid "Local space [Transform] of this node, with respect to the parent node."
  48027. msgstr ""
  48028. #: doc/classes/Spatial.xml
  48029. msgid "Local translation of this node."
  48030. msgstr ""
  48031. #: doc/classes/Spatial.xml
  48032. msgid ""
  48033. "If [code]true[/code], this node is drawn. The node is only visible if all of "
  48034. "its antecedents are visible as well (in other words, [method "
  48035. "is_visible_in_tree] must return [code]true[/code])."
  48036. msgstr ""
  48037. #: doc/classes/Spatial.xml
  48038. msgid ""
  48039. "Emitted by portal system gameplay monitor when a node enters the gameplay "
  48040. "area."
  48041. msgstr ""
  48042. #: doc/classes/Spatial.xml
  48043. msgid ""
  48044. "Emitted by portal system gameplay monitor when a node exits the gameplay "
  48045. "area."
  48046. msgstr ""
  48047. #: doc/classes/Spatial.xml
  48048. msgid "Emitted when node visibility changes."
  48049. msgstr ""
  48050. #: doc/classes/Spatial.xml
  48051. msgid ""
  48052. "Spatial nodes receives this notification when their global transform "
  48053. "changes. This means that either the current or a parent node changed its "
  48054. "transform.\n"
  48055. "In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first "
  48056. "need to ask for it, with [method set_notify_transform]. The notification is "
  48057. "also sent if the node is in the editor context and it has a valid gizmo."
  48058. msgstr ""
  48059. #: doc/classes/Spatial.xml
  48060. msgid ""
  48061. "Spatial nodes receives this notification when they are registered to new "
  48062. "[World] resource."
  48063. msgstr ""
  48064. #: doc/classes/Spatial.xml
  48065. msgid ""
  48066. "Spatial nodes receives this notification when they are unregistered from "
  48067. "current [World] resource."
  48068. msgstr ""
  48069. #: doc/classes/Spatial.xml
  48070. msgid "Spatial nodes receives this notification when their visibility changes."
  48071. msgstr ""
  48072. #: doc/classes/Spatial.xml
  48073. msgid ""
  48074. "Spatial nodes receives this notification if the portal system gameplay "
  48075. "monitor detects they have entered the gameplay area."
  48076. msgstr ""
  48077. #: doc/classes/Spatial.xml
  48078. msgid ""
  48079. "Spatial nodes receives this notification if the portal system gameplay "
  48080. "monitor detects they have exited the gameplay area."
  48081. msgstr ""
  48082. #: doc/classes/SpatialMaterial.xml
  48083. msgid "Default 3D rendering material."
  48084. msgstr ""
  48085. #: doc/classes/SpatialMaterial.xml
  48086. msgid ""
  48087. "This provides a default material with a wide variety of rendering features "
  48088. "and properties without the need to write shader code. See the tutorial below "
  48089. "for details."
  48090. msgstr ""
  48091. #: doc/classes/SpatialMaterial.xml
  48092. msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
  48093. msgstr ""
  48094. #: doc/classes/SpatialMaterial.xml
  48095. msgid ""
  48096. "Returns [code]true[/code], if the specified flag is enabled. See [enum "
  48097. "Flags] enumerator for options."
  48098. msgstr ""
  48099. #: doc/classes/SpatialMaterial.xml
  48100. msgid ""
  48101. "Returns the [Texture] associated with the specified [enum TextureParam]."
  48102. msgstr ""
  48103. #: doc/classes/SpatialMaterial.xml
  48104. msgid ""
  48105. "If [code]true[/code], enables the specified [enum Feature]. Many features "
  48106. "that are available in [SpatialMaterial]s need to be enabled before use. This "
  48107. "way the cost for using the feature is only incurred when specified. Features "
  48108. "can also be enabled by setting the corresponding member to [code]true[/code]."
  48109. msgstr ""
  48110. #: doc/classes/SpatialMaterial.xml
  48111. msgid ""
  48112. "If [code]true[/code], enables the specified flag. Flags are optional "
  48113. "behavior that can be turned on and off. Only one flag can be enabled at a "
  48114. "time with this function, the flag enumerators cannot be bit-masked together "
  48115. "to enable or disable multiple flags at once. Flags can also be enabled by "
  48116. "setting the corresponding member to [code]true[/code]. See [enum Flags] "
  48117. "enumerator for options."
  48118. msgstr ""
  48119. #: doc/classes/SpatialMaterial.xml
  48120. msgid ""
  48121. "Sets the [Texture] to be used by the specified [enum TextureParam]. This "
  48122. "function is called when setting members ending in [code]*_texture[/code]."
  48123. msgstr ""
  48124. #: doc/classes/SpatialMaterial.xml
  48125. msgid "The material's base color."
  48126. msgstr ""
  48127. #: doc/classes/SpatialMaterial.xml
  48128. msgid ""
  48129. "Texture to multiply by [member albedo_color]. Used for basic texturing of "
  48130. "objects."
  48131. msgstr ""
  48132. #: doc/classes/SpatialMaterial.xml
  48133. msgid ""
  48134. "The strength of the anisotropy effect. This is multiplied by [member "
  48135. "anisotropy_flowmap]'s alpha channel if a texture is defined there and the "
  48136. "texture contains an alpha channel."
  48137. msgstr ""
  48138. #: doc/classes/SpatialMaterial.xml
  48139. msgid ""
  48140. "If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of "
  48141. "the specular blob and aligns it to tangent space. This is useful for brushed "
  48142. "aluminium and hair reflections.\n"
  48143. "[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh "
  48144. "does not contain tangents, the anisotropy effect will appear broken.\n"
  48145. "[b]Note:[/b] Material anisotropy should not to be confused with anisotropic "
  48146. "texture filtering. Anisotropic texture filtering can be enabled by selecting "
  48147. "a texture in the FileSystem dock, going to the Import dock, checking the "
  48148. "[b]Anisotropic[/b] checkbox then clicking [b]Reimport[/b]. The anisotropic "
  48149. "filtering level can be changed by adjusting [member ProjectSettings."
  48150. "rendering/quality/filters/anisotropic_filter_level]."
  48151. msgstr ""
  48152. #: doc/classes/SpatialMaterial.xml
  48153. msgid ""
  48154. "Texture that offsets the tangent map for anisotropy calculations and "
  48155. "optionally controls the anisotropy effect (if an alpha channel is present). "
  48156. "The flowmap texture is expected to be a derivative map, with the red channel "
  48157. "representing distortion on the X axis and green channel representing "
  48158. "distortion on the Y axis. Values below 0.5 will result in negative "
  48159. "distortion, whereas values above 0.5 will result in positive distortion.\n"
  48160. "If present, the texture's alpha channel will be used to multiply the "
  48161. "strength of the [member anisotropy] effect. Fully opaque pixels will keep "
  48162. "the anisotropy effect's original strength while fully transparent pixels "
  48163. "will disable the anisotropy effect entirely. The flowmap texture's blue "
  48164. "channel is ignored."
  48165. msgstr ""
  48166. #: doc/classes/SpatialMaterial.xml
  48167. msgid ""
  48168. "If [code]true[/code], ambient occlusion is enabled. Ambient occlusion "
  48169. "darkens areas based on the [member ao_texture]."
  48170. msgstr ""
  48171. #: doc/classes/SpatialMaterial.xml
  48172. msgid ""
  48173. "Amount that ambient occlusion affects lighting from lights. If [code]0[/"
  48174. "code], ambient occlusion only affects ambient light. If [code]1[/code], "
  48175. "ambient occlusion affects lights just as much as it affects ambient light. "
  48176. "This can be used to impact the strength of the ambient occlusion effect, but "
  48177. "typically looks unrealistic."
  48178. msgstr ""
  48179. #: doc/classes/SpatialMaterial.xml
  48180. msgid ""
  48181. "If [code]true[/code], use [code]UV2[/code] coordinates to look up from the "
  48182. "[member ao_texture]."
  48183. msgstr ""
  48184. #: doc/classes/SpatialMaterial.xml
  48185. msgid ""
  48186. "Texture that defines the amount of ambient occlusion for a given point on "
  48187. "the object."
  48188. msgstr ""
  48189. #: doc/classes/SpatialMaterial.xml
  48190. msgid ""
  48191. "Specifies the channel of the [member ao_texture] in which the ambient "
  48192. "occlusion information is stored. This is useful when you store the "
  48193. "information for multiple effects in a single texture. For example if you "
  48194. "stored metallic in the red channel, roughness in the blue, and ambient "
  48195. "occlusion in the green you could reduce the number of textures you use."
  48196. msgstr ""
  48197. #: doc/classes/SpatialMaterial.xml
  48198. msgid ""
  48199. "If [member ProjectSettings.rendering/gles3/shaders/shader_compilation_mode] "
  48200. "is [code]Synchronous[/code] (with or without cache), this determines how "
  48201. "this material must behave in regards to asynchronous shader compilation.\n"
  48202. "[constant ASYNC_MODE_VISIBLE] is the default and the best for most cases."
  48203. msgstr ""
  48204. #: doc/classes/SpatialMaterial.xml
  48205. msgid ""
  48206. "Sets the strength of the clearcoat effect. Setting to [code]0[/code] looks "
  48207. "the same as disabling the clearcoat effect."
  48208. msgstr ""
  48209. #: doc/classes/SpatialMaterial.xml
  48210. msgid ""
  48211. "If [code]true[/code], clearcoat rendering is enabled. Adds a secondary "
  48212. "transparent pass to the lighting calculation resulting in an added specular "
  48213. "blob. This makes materials appear as if they have a clear layer on them that "
  48214. "can be either glossy or rough.\n"
  48215. "[b]Note:[/b] Clearcoat rendering is not visible if the material has [member "
  48216. "flags_unshaded] set to [code]true[/code]."
  48217. msgstr ""
  48218. #: doc/classes/SpatialMaterial.xml
  48219. msgid ""
  48220. "Sets the roughness of the clearcoat pass. A higher value results in a "
  48221. "smoother clearcoat while a lower value results in a rougher clearcoat."
  48222. msgstr ""
  48223. #: doc/classes/SpatialMaterial.xml
  48224. msgid ""
  48225. "Texture that defines the strength of the clearcoat effect and the glossiness "
  48226. "of the clearcoat. Strength is specified in the red channel while glossiness "
  48227. "is specified in the green channel."
  48228. msgstr ""
  48229. #: doc/classes/SpatialMaterial.xml
  48230. msgid ""
  48231. "If [code]true[/code], the shader will read depth texture at multiple points "
  48232. "along the view ray to determine occlusion and parrallax. This can be very "
  48233. "performance demanding, but results in more realistic looking depth mapping."
  48234. msgstr ""
  48235. #: doc/classes/SpatialMaterial.xml
  48236. msgid ""
  48237. "If [code]true[/code], depth mapping is enabled (also called \"parallax "
  48238. "mapping\" or \"height mapping\"). See also [member normal_enabled].\n"
  48239. "[b]Note:[/b] Depth mapping is not supported if triplanar mapping is used on "
  48240. "the same material. The value of [member depth_enabled] will be ignored if "
  48241. "[member uv1_triplanar] is enabled."
  48242. msgstr ""
  48243. #: doc/classes/SpatialMaterial.xml
  48244. msgid ""
  48245. "If [code]true[/code], direction of the binormal is flipped before using in "
  48246. "the depth effect. This may be necessary if you have encoded your binormals "
  48247. "in a way that is conflicting with the depth effect."
  48248. msgstr ""
  48249. #: doc/classes/SpatialMaterial.xml
  48250. msgid ""
  48251. "If [code]true[/code], direction of the tangent is flipped before using in "
  48252. "the depth effect. This may be necessary if you have encoded your tangents in "
  48253. "a way that is conflicting with the depth effect."
  48254. msgstr ""
  48255. #: doc/classes/SpatialMaterial.xml
  48256. msgid ""
  48257. "Number of layers to use when using [member depth_deep_parallax] and the view "
  48258. "direction is perpendicular to the surface of the object. A higher number "
  48259. "will be more performance demanding while a lower number may not look as "
  48260. "crisp."
  48261. msgstr ""
  48262. #: doc/classes/SpatialMaterial.xml
  48263. msgid ""
  48264. "Number of layers to use when using [member depth_deep_parallax] and the view "
  48265. "direction is parallel to the surface of the object. A higher number will be "
  48266. "more performance demanding while a lower number may not look as crisp."
  48267. msgstr ""
  48268. #: doc/classes/SpatialMaterial.xml
  48269. msgid ""
  48270. "Scales the depth offset effect. A higher number will create a larger depth."
  48271. msgstr ""
  48272. #: doc/classes/SpatialMaterial.xml
  48273. msgid ""
  48274. "Texture used to determine depth at a given pixel. Depth is always stored in "
  48275. "the red channel."
  48276. msgstr ""
  48277. #: doc/classes/SpatialMaterial.xml
  48278. msgid "Texture that specifies the color of the detail overlay."
  48279. msgstr ""
  48280. #: doc/classes/SpatialMaterial.xml
  48281. msgid ""
  48282. "Specifies how the [member detail_albedo] should blend with the current "
  48283. "[code]ALBEDO[/code]. See [enum BlendMode] for options."
  48284. msgstr ""
  48285. #: doc/classes/SpatialMaterial.xml
  48286. msgid ""
  48287. "If [code]true[/code], enables the detail overlay. Detail is a second texture "
  48288. "that gets mixed over the surface of the object based on [member "
  48289. "detail_mask]. This can be used to add variation to objects, or to blend "
  48290. "between two different albedo/normal textures."
  48291. msgstr ""
  48292. #: doc/classes/SpatialMaterial.xml
  48293. msgid ""
  48294. "Texture used to specify how the detail textures get blended with the base "
  48295. "textures."
  48296. msgstr ""
  48297. #: doc/classes/SpatialMaterial.xml
  48298. msgid ""
  48299. "Texture that specifies the per-pixel normal of the detail overlay.\n"
  48300. "[b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. "
  48301. "See [url=http://wiki.polycount.com/wiki/"
  48302. "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
  48303. "a comparison of normal map coordinates expected by popular engines."
  48304. msgstr ""
  48305. #: doc/classes/SpatialMaterial.xml
  48306. msgid ""
  48307. "Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail "
  48308. "layer. See [enum DetailUV] for options."
  48309. msgstr ""
  48310. #: doc/classes/SpatialMaterial.xml
  48311. msgid ""
  48312. "Distance at which the object appears fully opaque.\n"
  48313. "[b]Note:[/b] If [code]distance_fade_max_distance[/code] is less than "
  48314. "[code]distance_fade_min_distance[/code], the behavior will be reversed. The "
  48315. "object will start to fade away at [code]distance_fade_max_distance[/code] "
  48316. "and will fully disappear once it reaches [code]distance_fade_min_distance[/"
  48317. "code]."
  48318. msgstr ""
  48319. #: doc/classes/SpatialMaterial.xml
  48320. msgid ""
  48321. "Distance at which the object starts to become visible. If the object is less "
  48322. "than this distance away, it will be invisible.\n"
  48323. "[b]Note:[/b] If [code]distance_fade_min_distance[/code] is greater than "
  48324. "[code]distance_fade_max_distance[/code], the behavior will be reversed. The "
  48325. "object will start to fade away at [code]distance_fade_max_distance[/code] "
  48326. "and will fully disappear once it reaches [code]distance_fade_min_distance[/"
  48327. "code]."
  48328. msgstr ""
  48329. #: doc/classes/SpatialMaterial.xml
  48330. msgid ""
  48331. "Specifies which type of fade to use. Can be any of the [enum "
  48332. "DistanceFadeMode]s."
  48333. msgstr ""
  48334. #: doc/classes/SpatialMaterial.xml
  48335. msgid "The emitted light's color. See [member emission_enabled]."
  48336. msgstr ""
  48337. #: doc/classes/SpatialMaterial.xml
  48338. msgid ""
  48339. "If [code]true[/code], the body emits light. Emitting light makes the object "
  48340. "appear brighter. The object can also cast light on other objects if a "
  48341. "[GIProbe] or [BakedLightmap] is used and this object is used in baked "
  48342. "lighting."
  48343. msgstr ""
  48344. #: doc/classes/SpatialMaterial.xml
  48345. msgid "The emitted light's strength. See [member emission_enabled]."
  48346. msgstr ""
  48347. #: doc/classes/SpatialMaterial.xml
  48348. msgid "Use [code]UV2[/code] to read from the [member emission_texture]."
  48349. msgstr ""
  48350. #: doc/classes/SpatialMaterial.xml
  48351. msgid ""
  48352. "Sets how [member emission] interacts with [member emission_texture]. Can "
  48353. "either add or multiply. See [enum EmissionOperator] for options."
  48354. msgstr ""
  48355. #: doc/classes/SpatialMaterial.xml
  48356. msgid "Texture that specifies how much surface emits light at a given point."
  48357. msgstr ""
  48358. #: doc/classes/SpatialMaterial.xml
  48359. msgid ""
  48360. "Forces a conversion of the [member albedo_texture] from sRGB space to linear "
  48361. "space."
  48362. msgstr ""
  48363. #: doc/classes/SpatialMaterial.xml
  48364. msgid "Enables signed distance field rendering shader."
  48365. msgstr ""
  48366. #: doc/classes/SpatialMaterial.xml
  48367. msgid "If [code]true[/code], the object receives no ambient light."
  48368. msgstr ""
  48369. #: doc/classes/SpatialMaterial.xml
  48370. msgid ""
  48371. "If [code]true[/code], the object receives no shadow that would otherwise be "
  48372. "cast onto it."
  48373. msgstr ""
  48374. #: doc/classes/SpatialMaterial.xml
  48375. msgid ""
  48376. "If [code]true[/code], the shader will compute extra operations to make sure "
  48377. "the normal stays correct when using a non-uniform scale. Only enable if "
  48378. "using non-uniform scaling."
  48379. msgstr ""
  48380. #: doc/classes/SpatialMaterial.xml
  48381. msgid ""
  48382. "If [code]true[/code], the object is rendered at the same size regardless of "
  48383. "distance."
  48384. msgstr ""
  48385. #: doc/classes/SpatialMaterial.xml
  48386. msgid ""
  48387. "If [code]true[/code], transparency is enabled on the body. See also [member "
  48388. "params_blend_mode]."
  48389. msgstr ""
  48390. #: doc/classes/SpatialMaterial.xml
  48391. msgid "If [code]true[/code], the object is unaffected by lighting."
  48392. msgstr ""
  48393. #: doc/classes/SpatialMaterial.xml
  48394. msgid ""
  48395. "If [code]true[/code], render point size can be changed.\n"
  48396. "[b]Note:[/b] This is only effective for objects whose geometry is point-"
  48397. "based rather than triangle-based. See also [member params_point_size]."
  48398. msgstr ""
  48399. #: doc/classes/SpatialMaterial.xml
  48400. msgid ""
  48401. "If [code]true[/code], enables the \"shadow to opacity\" render mode where "
  48402. "lighting modifies the alpha so shadowed areas are opaque and non-shadowed "
  48403. "areas are transparent. Useful for overlaying shadows onto a camera feed in "
  48404. "AR."
  48405. msgstr ""
  48406. #: doc/classes/SpatialMaterial.xml
  48407. msgid ""
  48408. "If [code]true[/code], lighting is calculated per vertex rather than per "
  48409. "pixel. This may increase performance on low-end devices, especially for "
  48410. "meshes with a lower polygon count. The downside is that shading becomes much "
  48411. "less accurate, with visible linear interpolation between vertices that are "
  48412. "joined together. This can be compensated by ensuring meshes have a "
  48413. "sufficient level of subdivision (but not too much, to avoid reducing "
  48414. "performance). Some material features are also not supported when vertex "
  48415. "shading is enabled.\n"
  48416. "See also [member ProjectSettings.rendering/quality/shading/"
  48417. "force_vertex_shading] which can globally enable vertex shading on all "
  48418. "materials.\n"
  48419. "[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
  48420. "[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
  48421. "[code]mobile[/code] override.\n"
  48422. "[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
  48423. "flags_unshaded] is [code]true[/code]."
  48424. msgstr ""
  48425. #: doc/classes/SpatialMaterial.xml
  48426. msgid ""
  48427. "If [code]true[/code], triplanar mapping is calculated in world space rather "
  48428. "than object local space. See also [member uv1_triplanar]."
  48429. msgstr ""
  48430. #: doc/classes/SpatialMaterial.xml
  48431. msgid ""
  48432. "A high value makes the material appear more like a metal. Non-metals use "
  48433. "their albedo as the diffuse color and add diffuse to the specular "
  48434. "reflection. With non-metals, the reflection appears on top of the albedo "
  48435. "color. Metals use their albedo as a multiplier to the specular reflection "
  48436. "and set the diffuse color to black resulting in a tinted reflection. "
  48437. "Materials work better when fully metal or fully non-metal, values between "
  48438. "[code]0[/code] and [code]1[/code] should only be used for blending between "
  48439. "metal and non-metal sections. To alter the amount of reflection use [member "
  48440. "roughness]."
  48441. msgstr ""
  48442. #: doc/classes/SpatialMaterial.xml
  48443. msgid ""
  48444. "Sets the size of the specular lobe. The specular lobe is the bright spot "
  48445. "that is reflected from light sources.\n"
  48446. "[b]Note:[/b] Unlike [member metallic], this is not energy-conserving, so it "
  48447. "should be left at [code]0.5[/code] in most cases. See also [member "
  48448. "roughness]."
  48449. msgstr ""
  48450. #: doc/classes/SpatialMaterial.xml
  48451. msgid ""
  48452. "Texture used to specify metallic for an object. This is multiplied by "
  48453. "[member metallic]."
  48454. msgstr ""
  48455. #: doc/classes/SpatialMaterial.xml
  48456. msgid ""
  48457. "Specifies the channel of the [member metallic_texture] in which the metallic "
  48458. "information is stored. This is useful when you store the information for "
  48459. "multiple effects in a single texture. For example if you stored metallic in "
  48460. "the red channel, roughness in the blue, and ambient occlusion in the green "
  48461. "you could reduce the number of textures you use."
  48462. msgstr ""
  48463. #: doc/classes/SpatialMaterial.xml
  48464. msgid "If [code]true[/code], normal mapping is enabled."
  48465. msgstr ""
  48466. #: doc/classes/SpatialMaterial.xml
  48467. msgid "The strength of the normal map's effect."
  48468. msgstr ""
  48469. #: doc/classes/SpatialMaterial.xml
  48470. msgid ""
  48471. "Texture used to specify the normal at a given pixel. The "
  48472. "[code]normal_texture[/code] only uses the red and green channels; the blue "
  48473. "and alpha channels are ignored. The normal read from [code]normal_texture[/"
  48474. "code] is oriented around the surface normal provided by the [Mesh].\n"
  48475. "[b]Note:[/b] The mesh must have both normals and tangents defined in its "
  48476. "vertex data. Otherwise, the normal map won't render correctly and will only "
  48477. "appear to darken the whole surface. If creating geometry with [SurfaceTool], "
  48478. "you can use [method SurfaceTool.generate_normals] and [method SurfaceTool."
  48479. "generate_tangents] to automatically generate normals and tangents "
  48480. "respectively.\n"
  48481. "[b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. "
  48482. "See [url=http://wiki.polycount.com/wiki/"
  48483. "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
  48484. "a comparison of normal map coordinates expected by popular engines."
  48485. msgstr ""
  48486. #: doc/classes/SpatialMaterial.xml
  48487. msgid ""
  48488. "If [code]true[/code], the shader will keep the scale set for the mesh. "
  48489. "Otherwise the scale is lost when billboarding. Only applies when [member "
  48490. "params_billboard_mode] is [constant BILLBOARD_ENABLED]."
  48491. msgstr ""
  48492. #: doc/classes/SpatialMaterial.xml
  48493. msgid ""
  48494. "Controls how the object faces the camera. See [enum BillboardMode].\n"
  48495. "[b]Note:[/b] Billboard mode is not suitable for VR because the left-right "
  48496. "vector of the camera is not horizontal when the screen is attached to your "
  48497. "head instead of on the table. See [url=https://github.com/godotengine/godot/"
  48498. "issues/41567]GitHub issue #41567[/url] for details."
  48499. msgstr ""
  48500. #: doc/classes/SpatialMaterial.xml
  48501. msgid ""
  48502. "The material's blend mode.\n"
  48503. "[b]Note:[/b] Values other than [code]Mix[/code] force the object into the "
  48504. "transparent pipeline. See [enum BlendMode]."
  48505. msgstr ""
  48506. #: doc/classes/SpatialMaterial.xml
  48507. msgid ""
  48508. "Which side of the object is not drawn when backfaces are rendered. See [enum "
  48509. "CullMode]."
  48510. msgstr ""
  48511. #: doc/classes/SpatialMaterial.xml
  48512. msgid ""
  48513. "Determines when depth rendering takes place. See [enum DepthDrawMode]. See "
  48514. "also [member flags_transparent]."
  48515. msgstr ""
  48516. #: doc/classes/SpatialMaterial.xml
  48517. msgid ""
  48518. "The algorithm used for diffuse light scattering. See [enum DiffuseMode]."
  48519. msgstr ""
  48520. #: doc/classes/SpatialMaterial.xml
  48521. msgid ""
  48522. "If [code]true[/code], enables the vertex grow setting. See [member "
  48523. "params_grow_amount]."
  48524. msgstr ""
  48525. #: doc/classes/SpatialMaterial.xml
  48526. msgid "Grows object vertices in the direction of their normals."
  48527. msgstr ""
  48528. #: doc/classes/SpatialMaterial.xml
  48529. msgid "Currently unimplemented in Godot."
  48530. msgstr ""
  48531. #: doc/classes/SpatialMaterial.xml
  48532. msgid "The point size in pixels. See [member flags_use_point_size]."
  48533. msgstr ""
  48534. #: doc/classes/SpatialMaterial.xml
  48535. msgid "The method for rendering the specular blob. See [enum SpecularMode]."
  48536. msgstr ""
  48537. #: doc/classes/SpatialMaterial.xml
  48538. msgid ""
  48539. "If [code]true[/code], the shader will discard all pixels that have an alpha "
  48540. "value less than [member params_alpha_scissor_threshold]."
  48541. msgstr ""
  48542. #: doc/classes/SpatialMaterial.xml
  48543. msgid ""
  48544. "The number of horizontal frames in the particle sprite sheet. Only enabled "
  48545. "when using [constant BILLBOARD_PARTICLES]. See [member "
  48546. "params_billboard_mode]."
  48547. msgstr ""
  48548. #: doc/classes/SpatialMaterial.xml
  48549. msgid ""
  48550. "If [code]true[/code], particle animations are looped. Only enabled when "
  48551. "using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."
  48552. msgstr ""
  48553. #: doc/classes/SpatialMaterial.xml
  48554. msgid ""
  48555. "The number of vertical frames in the particle sprite sheet. Only enabled "
  48556. "when using [constant BILLBOARD_PARTICLES]. See [member "
  48557. "params_billboard_mode]."
  48558. msgstr ""
  48559. #: doc/classes/SpatialMaterial.xml
  48560. msgid ""
  48561. "Distance over which the fade effect takes place. The larger the distance the "
  48562. "longer it takes for an object to fade."
  48563. msgstr ""
  48564. #: doc/classes/SpatialMaterial.xml
  48565. msgid ""
  48566. "If [code]true[/code], the proximity fade effect is enabled. The proximity "
  48567. "fade effect fades out each pixel based on its distance to another object."
  48568. msgstr ""
  48569. #: doc/classes/SpatialMaterial.xml
  48570. msgid ""
  48571. "If [code]true[/code], the refraction effect is enabled. Refraction distorts "
  48572. "transparency based on light from behind the object. When using the GLES3 "
  48573. "backend, the material's roughness value will affect the blurriness of the "
  48574. "refraction. Higher roughness values will make the refraction look blurrier."
  48575. msgstr ""
  48576. #: doc/classes/SpatialMaterial.xml
  48577. msgid ""
  48578. "The strength of the refraction effect. Higher values result in a more "
  48579. "distorted appearance for the refraction."
  48580. msgstr ""
  48581. #: doc/classes/SpatialMaterial.xml
  48582. msgid ""
  48583. "Texture that controls the strength of the refraction per-pixel. Multiplied "
  48584. "by [member refraction_scale]."
  48585. msgstr ""
  48586. #: doc/classes/SpatialMaterial.xml
  48587. msgid ""
  48588. "Specifies the channel of the [member refraction_texture] in which the "
  48589. "refraction information is stored. This is useful when you store the "
  48590. "information for multiple effects in a single texture. For example if you "
  48591. "stored metallic in the red channel, roughness in the blue, and ambient "
  48592. "occlusion in the green you could reduce the number of textures you use."
  48593. msgstr ""
  48594. #: doc/classes/SpatialMaterial.xml
  48595. msgid "Sets the strength of the rim lighting effect."
  48596. msgstr ""
  48597. #: doc/classes/SpatialMaterial.xml
  48598. msgid ""
  48599. "If [code]true[/code], rim effect is enabled. Rim lighting increases the "
  48600. "brightness at glancing angles on an object.\n"
  48601. "[b]Note:[/b] Rim lighting is not visible if the material has [member "
  48602. "flags_unshaded] set to [code]true[/code]."
  48603. msgstr ""
  48604. #: doc/classes/SpatialMaterial.xml
  48605. msgid ""
  48606. "Texture used to set the strength of the rim lighting effect per-pixel. "
  48607. "Multiplied by [member rim]."
  48608. msgstr ""
  48609. #: doc/classes/SpatialMaterial.xml
  48610. msgid ""
  48611. "The amount of to blend light and albedo color when rendering rim effect. If "
  48612. "[code]0[/code] the light color is used, while [code]1[/code] means albedo "
  48613. "color is used. An intermediate value generally works best."
  48614. msgstr ""
  48615. #: doc/classes/SpatialMaterial.xml
  48616. msgid ""
  48617. "Surface reflection. A value of [code]0[/code] represents a perfect mirror "
  48618. "while a value of [code]1[/code] completely blurs the reflection. See also "
  48619. "[member metallic]."
  48620. msgstr ""
  48621. #: doc/classes/SpatialMaterial.xml
  48622. msgid ""
  48623. "Texture used to control the roughness per-pixel. Multiplied by [member "
  48624. "roughness]."
  48625. msgstr ""
  48626. #: doc/classes/SpatialMaterial.xml
  48627. msgid ""
  48628. "If [code]true[/code], subsurface scattering is enabled. Emulates light that "
  48629. "penetrates an object's surface, is scattered, and then emerges."
  48630. msgstr ""
  48631. #: doc/classes/SpatialMaterial.xml
  48632. msgid "The strength of the subsurface scattering effect."
  48633. msgstr ""
  48634. #: doc/classes/SpatialMaterial.xml
  48635. msgid ""
  48636. "Texture used to control the subsurface scattering strength. Stored in the "
  48637. "red texture channel. Multiplied by [member subsurf_scatter_strength]."
  48638. msgstr ""
  48639. #: doc/classes/SpatialMaterial.xml
  48640. msgid ""
  48641. "The color used by the transmission effect. Represents the light passing "
  48642. "through an object."
  48643. msgstr ""
  48644. #: doc/classes/SpatialMaterial.xml
  48645. msgid "If [code]true[/code], the transmission effect is enabled."
  48646. msgstr ""
  48647. #: doc/classes/SpatialMaterial.xml
  48648. msgid ""
  48649. "Texture used to control the transmission effect per-pixel. Added to [member "
  48650. "transmission]."
  48651. msgstr ""
  48652. #: doc/classes/SpatialMaterial.xml
  48653. msgid ""
  48654. "How much to offset the [code]UV[/code] coordinates. This amount will be "
  48655. "added to [code]UV[/code] in the vertex function. This can be used to offset "
  48656. "a texture."
  48657. msgstr ""
  48658. #: doc/classes/SpatialMaterial.xml
  48659. msgid ""
  48660. "How much to scale the [code]UV[/code] coordinates. This is multiplied by "
  48661. "[code]UV[/code] in the vertex function."
  48662. msgstr ""
  48663. #: doc/classes/SpatialMaterial.xml
  48664. msgid ""
  48665. "If [code]true[/code], instead of using [code]UV[/code] textures will use a "
  48666. "triplanar texture lookup to determine how to apply textures. Triplanar uses "
  48667. "the orientation of the object's surface to blend between texture "
  48668. "coordinates. It reads from the source texture 3 times, once for each axis "
  48669. "and then blends between the results based on how closely the pixel aligns "
  48670. "with each axis. This is often used for natural features to get a realistic "
  48671. "blend of materials. Because triplanar texturing requires many more texture "
  48672. "reads per-pixel it is much slower than normal UV texturing. Additionally, "
  48673. "because it is blending the texture between the three axes, it is unsuitable "
  48674. "when you are trying to achieve crisp texturing."
  48675. msgstr ""
  48676. #: doc/classes/SpatialMaterial.xml
  48677. msgid ""
  48678. "A lower number blends the texture more softly while a higher number blends "
  48679. "the texture more sharply."
  48680. msgstr ""
  48681. #: doc/classes/SpatialMaterial.xml
  48682. msgid ""
  48683. "How much to offset the [code]UV2[/code] coordinates. This amount will be "
  48684. "added to [code]UV2[/code] in the vertex function. This can be used to offset "
  48685. "a texture."
  48686. msgstr ""
  48687. #: doc/classes/SpatialMaterial.xml
  48688. msgid ""
  48689. "How much to scale the [code]UV2[/code] coordinates. This is multiplied by "
  48690. "[code]UV2[/code] in the vertex function."
  48691. msgstr ""
  48692. #: doc/classes/SpatialMaterial.xml
  48693. msgid ""
  48694. "If [code]true[/code], instead of using [code]UV2[/code] textures will use a "
  48695. "triplanar texture lookup to determine how to apply textures. Triplanar uses "
  48696. "the orientation of the object's surface to blend between texture "
  48697. "coordinates. It reads from the source texture 3 times, once for each axis "
  48698. "and then blends between the results based on how closely the pixel aligns "
  48699. "with each axis. This is often used for natural features to get a realistic "
  48700. "blend of materials. Because triplanar texturing requires many more texture "
  48701. "reads per-pixel it is much slower than normal UV texturing. Additionally, "
  48702. "because it is blending the texture between the three axes, it is unsuitable "
  48703. "when you are trying to achieve crisp texturing."
  48704. msgstr ""
  48705. #: doc/classes/SpatialMaterial.xml
  48706. msgid ""
  48707. "If [code]true[/code], the model's vertex colors are processed as sRGB mode."
  48708. msgstr ""
  48709. #: doc/classes/SpatialMaterial.xml
  48710. msgid "If [code]true[/code], the vertex color is used as albedo color."
  48711. msgstr ""
  48712. #: doc/classes/SpatialMaterial.xml
  48713. msgid "Texture specifying per-pixel color."
  48714. msgstr ""
  48715. #: doc/classes/SpatialMaterial.xml
  48716. msgid "Texture specifying per-pixel metallic value."
  48717. msgstr ""
  48718. #: doc/classes/SpatialMaterial.xml
  48719. msgid "Texture specifying per-pixel roughness value."
  48720. msgstr ""
  48721. #: doc/classes/SpatialMaterial.xml
  48722. msgid "Texture specifying per-pixel emission color."
  48723. msgstr ""
  48724. #: doc/classes/SpatialMaterial.xml
  48725. msgid "Texture specifying per-pixel normal vector."
  48726. msgstr ""
  48727. #: doc/classes/SpatialMaterial.xml
  48728. msgid "Texture specifying per-pixel rim value."
  48729. msgstr ""
  48730. #: doc/classes/SpatialMaterial.xml
  48731. msgid "Texture specifying per-pixel clearcoat value."
  48732. msgstr ""
  48733. #: doc/classes/SpatialMaterial.xml
  48734. msgid ""
  48735. "Texture specifying per-pixel flowmap direction for use with [member "
  48736. "anisotropy]."
  48737. msgstr ""
  48738. #: doc/classes/SpatialMaterial.xml
  48739. msgid "Texture specifying per-pixel ambient occlusion value."
  48740. msgstr ""
  48741. #: doc/classes/SpatialMaterial.xml
  48742. msgid "Texture specifying per-pixel depth."
  48743. msgstr ""
  48744. #: doc/classes/SpatialMaterial.xml
  48745. msgid "Texture specifying per-pixel subsurface scattering."
  48746. msgstr ""
  48747. #: doc/classes/SpatialMaterial.xml
  48748. msgid "Texture specifying per-pixel transmission color."
  48749. msgstr ""
  48750. #: doc/classes/SpatialMaterial.xml
  48751. msgid "Texture specifying per-pixel refraction strength."
  48752. msgstr ""
  48753. #: doc/classes/SpatialMaterial.xml
  48754. msgid "Texture specifying per-pixel detail mask blending value."
  48755. msgstr ""
  48756. #: doc/classes/SpatialMaterial.xml
  48757. msgid "Texture specifying per-pixel detail color."
  48758. msgstr ""
  48759. #: doc/classes/SpatialMaterial.xml
  48760. msgid "Texture specifying per-pixel detail normal."
  48761. msgstr ""
  48762. #: doc/classes/SpatialMaterial.xml
  48763. msgid "Represents the size of the [enum TextureParam] enum."
  48764. msgstr ""
  48765. #: doc/classes/SpatialMaterial.xml
  48766. msgid "Use [code]UV[/code] with the detail texture."
  48767. msgstr ""
  48768. #: doc/classes/SpatialMaterial.xml
  48769. msgid "Use [code]UV2[/code] with the detail texture."
  48770. msgstr ""
  48771. #: doc/classes/SpatialMaterial.xml
  48772. msgid "Constant for setting [member flags_transparent]."
  48773. msgstr ""
  48774. #: doc/classes/SpatialMaterial.xml
  48775. msgid "Constant for setting [member emission_enabled]."
  48776. msgstr ""
  48777. #: doc/classes/SpatialMaterial.xml
  48778. msgid "Constant for setting [member normal_enabled]."
  48779. msgstr ""
  48780. #: doc/classes/SpatialMaterial.xml
  48781. msgid "Constant for setting [member rim_enabled]."
  48782. msgstr ""
  48783. #: doc/classes/SpatialMaterial.xml
  48784. msgid "Constant for setting [member clearcoat_enabled]."
  48785. msgstr ""
  48786. #: doc/classes/SpatialMaterial.xml
  48787. msgid "Constant for setting [member anisotropy_enabled]."
  48788. msgstr ""
  48789. #: doc/classes/SpatialMaterial.xml
  48790. msgid "Constant for setting [member ao_enabled]."
  48791. msgstr ""
  48792. #: doc/classes/SpatialMaterial.xml
  48793. msgid "Constant for setting [member depth_enabled]."
  48794. msgstr ""
  48795. #: doc/classes/SpatialMaterial.xml
  48796. msgid "Constant for setting [member subsurf_scatter_enabled]."
  48797. msgstr ""
  48798. #: doc/classes/SpatialMaterial.xml
  48799. msgid "Constant for setting [member transmission_enabled]."
  48800. msgstr ""
  48801. #: doc/classes/SpatialMaterial.xml
  48802. msgid "Constant for setting [member refraction_enabled]."
  48803. msgstr ""
  48804. #: doc/classes/SpatialMaterial.xml
  48805. msgid "Constant for setting [member detail_enabled]."
  48806. msgstr ""
  48807. #: doc/classes/SpatialMaterial.xml
  48808. msgid ""
  48809. "Default blend mode. The color of the object is blended over the background "
  48810. "based on the object's alpha value."
  48811. msgstr ""
  48812. #: doc/classes/SpatialMaterial.xml
  48813. msgid "The color of the object is added to the background."
  48814. msgstr ""
  48815. #: doc/classes/SpatialMaterial.xml
  48816. msgid "The color of the object is subtracted from the background."
  48817. msgstr ""
  48818. #: doc/classes/SpatialMaterial.xml
  48819. msgid "The color of the object is multiplied by the background."
  48820. msgstr ""
  48821. #: doc/classes/SpatialMaterial.xml
  48822. msgid "Default depth draw mode. Depth is drawn only for opaque objects."
  48823. msgstr ""
  48824. #: doc/classes/SpatialMaterial.xml
  48825. msgid "Depth draw is calculated for both opaque and transparent objects."
  48826. msgstr ""
  48827. #: doc/classes/SpatialMaterial.xml
  48828. msgid "No depth draw."
  48829. msgstr ""
  48830. #: doc/classes/SpatialMaterial.xml
  48831. msgid ""
  48832. "For transparent objects, an opaque pass is made first with the opaque parts, "
  48833. "then transparency is drawn."
  48834. msgstr ""
  48835. #: doc/classes/SpatialMaterial.xml
  48836. msgid "Default cull mode. The back of the object is culled when not visible."
  48837. msgstr ""
  48838. #: doc/classes/SpatialMaterial.xml
  48839. msgid "The front of the object is culled when not visible."
  48840. msgstr ""
  48841. #: doc/classes/SpatialMaterial.xml
  48842. msgid "No culling is performed."
  48843. msgstr ""
  48844. #: doc/classes/SpatialMaterial.xml
  48845. msgid ""
  48846. "No lighting is used on the object. Color comes directly from [code]ALBEDO[/"
  48847. "code]."
  48848. msgstr ""
  48849. #: doc/classes/SpatialMaterial.xml
  48850. msgid ""
  48851. "Lighting is calculated per-vertex rather than per-pixel. This can be used to "
  48852. "increase the speed of the shader at the cost of quality."
  48853. msgstr ""
  48854. #: doc/classes/SpatialMaterial.xml
  48855. msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
  48856. msgstr ""
  48857. #: doc/classes/SpatialMaterial.xml
  48858. msgid ""
  48859. "Vertex color is in sRGB space and needs to be converted to linear. Only "
  48860. "applies in the GLES3 renderer."
  48861. msgstr ""
  48862. #: doc/classes/SpatialMaterial.xml
  48863. msgid ""
  48864. "Uses point size to alter the size of primitive points. Also changes the "
  48865. "albedo texture lookup to use [code]POINT_COORD[/code] instead of [code]UV[/"
  48866. "code]."
  48867. msgstr ""
  48868. #: doc/classes/SpatialMaterial.xml
  48869. msgid ""
  48870. "Object is scaled by depth so that it always appears the same size on screen."
  48871. msgstr ""
  48872. #: doc/classes/SpatialMaterial.xml
  48873. msgid ""
  48874. "Shader will keep the scale set for the mesh. Otherwise the scale is lost "
  48875. "when billboarding. Only applies when [member params_billboard_mode] is "
  48876. "[constant BILLBOARD_ENABLED]."
  48877. msgstr ""
  48878. #: doc/classes/SpatialMaterial.xml
  48879. msgid ""
  48880. "Use triplanar texture lookup for all texture lookups that would normally use "
  48881. "[code]UV[/code]."
  48882. msgstr ""
  48883. #: doc/classes/SpatialMaterial.xml
  48884. msgid ""
  48885. "Use triplanar texture lookup for all texture lookups that would normally use "
  48886. "[code]UV2[/code]."
  48887. msgstr ""
  48888. #: doc/classes/SpatialMaterial.xml
  48889. msgid ""
  48890. "Use [code]UV2[/code] coordinates to look up from the [member ao_texture]."
  48891. msgstr ""
  48892. #: doc/classes/SpatialMaterial.xml
  48893. msgid ""
  48894. "Use [code]UV2[/code] coordinates to look up from the [member "
  48895. "emission_texture]."
  48896. msgstr ""
  48897. #: doc/classes/SpatialMaterial.xml
  48898. msgid "Use alpha scissor. Set by [member params_use_alpha_scissor]."
  48899. msgstr ""
  48900. #: doc/classes/SpatialMaterial.xml
  48901. msgid ""
  48902. "Use world coordinates in the triplanar texture lookup instead of local "
  48903. "coordinates."
  48904. msgstr ""
  48905. #: doc/classes/SpatialMaterial.xml
  48906. msgid "Forces the shader to convert albedo from sRGB space to linear space."
  48907. msgstr ""
  48908. #: doc/classes/SpatialMaterial.xml
  48909. msgid "Disables receiving shadows from other objects."
  48910. msgstr ""
  48911. #: doc/classes/SpatialMaterial.xml
  48912. msgid "Disables receiving ambient light."
  48913. msgstr ""
  48914. #: doc/classes/SpatialMaterial.xml
  48915. msgid "Ensures that normals appear correct, even with non-uniform scaling."
  48916. msgstr ""
  48917. #: doc/classes/SpatialMaterial.xml
  48918. msgid "Enables the shadow to opacity feature."
  48919. msgstr ""
  48920. #: doc/classes/SpatialMaterial.xml
  48921. msgid "Default diffuse scattering algorithm."
  48922. msgstr ""
  48923. #: doc/classes/SpatialMaterial.xml
  48924. msgid "Diffuse scattering ignores roughness."
  48925. msgstr ""
  48926. #: doc/classes/SpatialMaterial.xml
  48927. msgid "Extends Lambert to cover more than 90 degrees when roughness increases."
  48928. msgstr ""
  48929. #: doc/classes/SpatialMaterial.xml
  48930. msgid "Attempts to use roughness to emulate microsurfacing."
  48931. msgstr ""
  48932. #: doc/classes/SpatialMaterial.xml
  48933. msgid "Uses a hard cut for lighting, with smoothing affected by roughness."
  48934. msgstr ""
  48935. #: doc/classes/SpatialMaterial.xml
  48936. msgid "Default specular blob."
  48937. msgstr ""
  48938. #: doc/classes/SpatialMaterial.xml
  48939. msgid "Older specular algorithm, included for compatibility."
  48940. msgstr ""
  48941. #: doc/classes/SpatialMaterial.xml
  48942. msgid "Toon blob which changes size based on roughness."
  48943. msgstr ""
  48944. #: doc/classes/SpatialMaterial.xml
  48945. msgid "No specular blob."
  48946. msgstr ""
  48947. #: doc/classes/SpatialMaterial.xml
  48948. msgid "Billboard mode is disabled."
  48949. msgstr ""
  48950. #: doc/classes/SpatialMaterial.xml
  48951. msgid "The object's Z axis will always face the camera."
  48952. msgstr ""
  48953. #: doc/classes/SpatialMaterial.xml
  48954. msgid "The object's X axis will always face the camera."
  48955. msgstr ""
  48956. #: doc/classes/SpatialMaterial.xml
  48957. msgid ""
  48958. "Used for particle systems when assigned to [Particles] and [CPUParticles] "
  48959. "nodes. Enables [code]particles_anim_*[/code] properties.\n"
  48960. "The [member ParticlesMaterial.anim_speed] or [member CPUParticles."
  48961. "anim_speed] should also be set to a positive value for the animation to play."
  48962. msgstr ""
  48963. #: doc/classes/SpatialMaterial.xml
  48964. msgid "Used to read from the red channel of a texture."
  48965. msgstr ""
  48966. #: doc/classes/SpatialMaterial.xml
  48967. msgid "Used to read from the green channel of a texture."
  48968. msgstr ""
  48969. #: doc/classes/SpatialMaterial.xml
  48970. msgid "Used to read from the blue channel of a texture."
  48971. msgstr ""
  48972. #: doc/classes/SpatialMaterial.xml
  48973. msgid "Used to read from the alpha channel of a texture."
  48974. msgstr ""
  48975. #: doc/classes/SpatialMaterial.xml
  48976. msgid "Adds the emission color to the color from the emission texture."
  48977. msgstr ""
  48978. #: doc/classes/SpatialMaterial.xml
  48979. msgid "Multiplies the emission color by the color from the emission texture."
  48980. msgstr ""
  48981. #: doc/classes/SpatialMaterial.xml
  48982. msgid "Do not use distance fade."
  48983. msgstr ""
  48984. #: doc/classes/SpatialMaterial.xml
  48985. msgid ""
  48986. "Smoothly fades the object out based on each pixel's distance from the camera "
  48987. "using the alpha channel."
  48988. msgstr ""
  48989. #: doc/classes/SpatialMaterial.xml
  48990. msgid ""
  48991. "Smoothly fades the object out based on each pixel's distance from the camera "
  48992. "using a dither approach. Dithering discards pixels based on a set pattern to "
  48993. "smoothly fade without enabling transparency. On certain hardware this can be "
  48994. "faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
  48995. msgstr ""
  48996. #: doc/classes/SpatialMaterial.xml
  48997. msgid ""
  48998. "Smoothly fades the object out based on the object's distance from the camera "
  48999. "using a dither approach. Dithering discards pixels based on a set pattern to "
  49000. "smoothly fade without enabling transparency. On certain hardware this can be "
  49001. "faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
  49002. msgstr ""
  49003. #: doc/classes/SpatialMaterial.xml
  49004. msgid ""
  49005. "The real conditioned shader needed on each situation will be sent for "
  49006. "background compilation. In the meantime, a very complex shader that adapts "
  49007. "to every situation will be used (\"ubershader\"). This ubershader is much "
  49008. "slower to render, but will keep the game running without stalling to "
  49009. "compile. Once shader compilation is done, the ubershader is replaced by the "
  49010. "traditional optimized shader."
  49011. msgstr ""
  49012. #: doc/classes/SpatialMaterial.xml
  49013. msgid ""
  49014. "Anything with this material applied won't be rendered while this material's "
  49015. "shader is being compiled.\n"
  49016. "This is useful for optimization, in cases where the visuals won't suffer "
  49017. "from having certain non-essential elements missing during the short time "
  49018. "their shaders are being compiled."
  49019. msgstr ""
  49020. #: doc/classes/SphereMesh.xml
  49021. msgid "Class representing a spherical [PrimitiveMesh]."
  49022. msgstr ""
  49023. #: doc/classes/SphereMesh.xml
  49024. msgid "Full height of the sphere."
  49025. msgstr ""
  49026. #: doc/classes/SphereMesh.xml
  49027. msgid ""
  49028. "If [code]true[/code], a hemisphere is created rather than a full sphere.\n"
  49029. "[b]Note:[/b] To get a regular hemisphere, the height and radius of the "
  49030. "sphere must be equal."
  49031. msgstr ""
  49032. #: doc/classes/SphereMesh.xml
  49033. msgid "Number of radial segments on the sphere."
  49034. msgstr ""
  49035. #: doc/classes/SphereMesh.xml
  49036. msgid "Radius of sphere."
  49037. msgstr ""
  49038. #: doc/classes/SphereMesh.xml
  49039. msgid "Number of segments along the height of the sphere."
  49040. msgstr ""
  49041. #: doc/classes/SphereShape.xml
  49042. msgid "Sphere shape for 3D collisions."
  49043. msgstr ""
  49044. #: doc/classes/SphereShape.xml
  49045. msgid ""
  49046. "Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or "
  49047. "[Area]. This shape is useful for modeling sphere-like 3D objects."
  49048. msgstr ""
  49049. #: doc/classes/SphereShape.xml
  49050. msgid "The sphere's radius. The shape's diameter is double the radius."
  49051. msgstr ""
  49052. #: doc/classes/SpinBox.xml
  49053. msgid "Numerical input text field."
  49054. msgstr ""
  49055. #: doc/classes/SpinBox.xml
  49056. msgid ""
  49057. "SpinBox is a numerical input text field. It allows entering integers and "
  49058. "floats.\n"
  49059. "[b]Example:[/b]\n"
  49060. "[codeblock]\n"
  49061. "var spin_box = SpinBox.new()\n"
  49062. "add_child(spin_box)\n"
  49063. "var line_edit = spin_box.get_line_edit()\n"
  49064. "line_edit.context_menu_enabled = false\n"
  49065. "spin_box.align = LineEdit.ALIGN_RIGHT\n"
  49066. "[/codeblock]\n"
  49067. "The above code will create a [SpinBox], disable context menu on it and set "
  49068. "the text alignment to right.\n"
  49069. "See [Range] class for more options over the [SpinBox].\n"
  49070. "[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
  49071. "[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
  49072. "[b]Note:[/b] If you want to implement drag and drop for the underlying "
  49073. "[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
  49074. "returned by [method get_line_edit]."
  49075. msgstr ""
  49076. #: doc/classes/SpinBox.xml
  49077. msgid "Applies the current value of this [SpinBox]."
  49078. msgstr ""
  49079. #: doc/classes/SpinBox.xml
  49080. msgid ""
  49081. "Returns the [LineEdit] instance from this [SpinBox]. You can use it to "
  49082. "access properties and methods of [LineEdit].\n"
  49083. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  49084. "may cause a crash. If you wish to hide it or any of its children, use their "
  49085. "[member CanvasItem.visible] property."
  49086. msgstr ""
  49087. #: doc/classes/SpinBox.xml
  49088. msgid "Sets the text alignment of the [SpinBox]."
  49089. msgstr ""
  49090. #: doc/classes/SpinBox.xml
  49091. msgid ""
  49092. "If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be "
  49093. "read only."
  49094. msgstr ""
  49095. #: doc/classes/SpinBox.xml
  49096. msgid ""
  49097. "Adds the specified [code]prefix[/code] string before the numerical value of "
  49098. "the [SpinBox]."
  49099. msgstr ""
  49100. #: doc/classes/SpinBox.xml
  49101. msgid ""
  49102. "Adds the specified [code]suffix[/code] string after the numerical value of "
  49103. "the [SpinBox]."
  49104. msgstr ""
  49105. #: doc/classes/SpinBox.xml
  49106. msgid "Sets a custom [Texture] for up and down arrows of the [SpinBox]."
  49107. msgstr ""
  49108. #: doc/classes/SplitContainer.xml
  49109. msgid "Container for splitting and adjusting."
  49110. msgstr ""
  49111. #: doc/classes/SplitContainer.xml
  49112. msgid ""
  49113. "Container for splitting two [Control]s vertically or horizontally, with a "
  49114. "grabber that allows adjusting the split offset or ratio."
  49115. msgstr ""
  49116. #: doc/classes/SplitContainer.xml
  49117. msgid ""
  49118. "Clamps the [member split_offset] value to not go outside the currently "
  49119. "possible minimal and maximum values."
  49120. msgstr ""
  49121. #: doc/classes/SplitContainer.xml
  49122. msgid ""
  49123. "If [code]true[/code], the area of the first [Control] will be collapsed and "
  49124. "the dragger will be disabled."
  49125. msgstr ""
  49126. #: doc/classes/SplitContainer.xml
  49127. msgid ""
  49128. "Determines the dragger's visibility. See [enum DraggerVisibility] for "
  49129. "details."
  49130. msgstr ""
  49131. #: doc/classes/SplitContainer.xml
  49132. msgid ""
  49133. "The initial offset of the splitting between the two [Control]s, with "
  49134. "[code]0[/code] being at the end of the first [Control]."
  49135. msgstr ""
  49136. #: doc/classes/SplitContainer.xml
  49137. msgid "Emitted when the dragger is dragged by user."
  49138. msgstr ""
  49139. #: doc/classes/SplitContainer.xml
  49140. msgid "The split dragger is visible when the cursor hovers it."
  49141. msgstr ""
  49142. #: doc/classes/SplitContainer.xml
  49143. msgid "The split dragger is never visible."
  49144. msgstr ""
  49145. #: doc/classes/SplitContainer.xml
  49146. msgid "The split dragger is never visible and its space collapsed."
  49147. msgstr ""
  49148. #: doc/classes/SpotLight.xml
  49149. msgid "A spotlight, such as a reflector spotlight or a lantern."
  49150. msgstr ""
  49151. #: doc/classes/SpotLight.xml
  49152. msgid ""
  49153. "A Spotlight is a type of [Light] node that emits lights in a specific "
  49154. "direction, in the shape of a cone. The light is attenuated through the "
  49155. "distance. This attenuation can be configured by changing the energy, radius "
  49156. "and attenuation parameters of [Light].\n"
  49157. "[b]Note:[/b] By default, only 32 SpotLights may affect a single mesh "
  49158. "[i]resource[/i] at once. Consider splitting your level into several meshes "
  49159. "to decrease the likelihood that more than 32 lights will affect the same "
  49160. "mesh resource. Splitting the level mesh will also improve frustum culling "
  49161. "effectiveness, leading to greater performance. If you need to use more "
  49162. "lights per mesh, you can increase [member ProjectSettings.rendering/limits/"
  49163. "rendering/max_lights_per_object] at the cost of shader compilation times."
  49164. msgstr ""
  49165. #: doc/classes/SpotLight.xml
  49166. msgid ""
  49167. "The spotlight's angle in degrees.\n"
  49168. "[b]Note:[/b] [member spot_angle] is not affected by [member Spatial.scale] "
  49169. "(the light's scale or its parent's scale)."
  49170. msgstr ""
  49171. #: doc/classes/SpotLight.xml
  49172. msgid "The spotlight's angular attenuation curve."
  49173. msgstr ""
  49174. #: doc/classes/SpotLight.xml
  49175. msgid "The spotlight's light energy attenuation curve."
  49176. msgstr ""
  49177. #: doc/classes/SpotLight.xml
  49178. msgid ""
  49179. "The maximal range that can be reached by the spotlight. Note that the "
  49180. "effectively lit area may appear to be smaller depending on the [member "
  49181. "spot_attenuation] in use. No matter the [member spot_attenuation] in use, "
  49182. "the light will never reach anything outside this range.\n"
  49183. "[b]Note:[/b] [member spot_range] is not affected by [member Spatial.scale] "
  49184. "(the light's scale or its parent's scale)."
  49185. msgstr ""
  49186. #: doc/classes/SpringArm.xml
  49187. msgid "A helper node, mostly used in 3rd person cameras."
  49188. msgstr ""
  49189. #: doc/classes/SpringArm.xml
  49190. msgid ""
  49191. "The SpringArm node is a node that casts a ray (or collision shape) along its "
  49192. "z axis and moves all its direct children to the collision point, minus a "
  49193. "margin.\n"
  49194. "The most common use case for this is to make a 3rd person camera that reacts "
  49195. "to collisions in the environment.\n"
  49196. "The SpringArm will either cast a ray, or if a shape is given, it will cast "
  49197. "the shape in the direction of its z axis.\n"
  49198. "If you use the SpringArm as a camera controller for your player, you might "
  49199. "need to exclude the player's collider from the SpringArm's collision check."
  49200. msgstr ""
  49201. #: doc/classes/SpringArm.xml
  49202. msgid ""
  49203. "Adds the [PhysicsBody] object with the given [RID] to the list of "
  49204. "[PhysicsBody] objects excluded from the collision check."
  49205. msgstr ""
  49206. #: doc/classes/SpringArm.xml
  49207. msgid ""
  49208. "Clears the list of [PhysicsBody] objects excluded from the collision check."
  49209. msgstr ""
  49210. #: doc/classes/SpringArm.xml
  49211. msgid "Returns the spring arm's current length."
  49212. msgstr ""
  49213. #: doc/classes/SpringArm.xml
  49214. msgid ""
  49215. "Removes the given [RID] from the list of [PhysicsBody] objects excluded from "
  49216. "the collision check."
  49217. msgstr ""
  49218. #: doc/classes/SpringArm.xml
  49219. msgid ""
  49220. "The layers against which the collision check shall be done. See "
  49221. "[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
  49222. "and-masks]Collision layers and masks[/url] in the documentation for more "
  49223. "information."
  49224. msgstr ""
  49225. #: doc/classes/SpringArm.xml
  49226. msgid ""
  49227. "When the collision check is made, a candidate length for the SpringArm is "
  49228. "given.\n"
  49229. "The margin is then subtracted to this length and the translation is applied "
  49230. "to the child objects of the SpringArm.\n"
  49231. "This margin is useful for when the SpringArm has a [Camera] as a child node: "
  49232. "without the margin, the [Camera] would be placed on the exact point of "
  49233. "collision, while with the margin the [Camera] would be placed close to the "
  49234. "point of collision."
  49235. msgstr ""
  49236. #: doc/classes/SpringArm.xml
  49237. msgid ""
  49238. "The [Shape] to use for the SpringArm.\n"
  49239. "When the shape is set, the SpringArm will cast the [Shape] on its z axis "
  49240. "instead of performing a ray cast."
  49241. msgstr ""
  49242. #: doc/classes/SpringArm.xml
  49243. msgid ""
  49244. "The maximum extent of the SpringArm. This is used as a length for both the "
  49245. "ray and the shape cast used internally to calculate the desired position of "
  49246. "the SpringArm's child nodes.\n"
  49247. "To know more about how to perform a shape cast or a ray cast, please consult "
  49248. "the [PhysicsDirectSpaceState] documentation."
  49249. msgstr ""
  49250. #: doc/classes/Sprite.xml
  49251. msgid "General-purpose sprite node."
  49252. msgstr ""
  49253. #: doc/classes/Sprite.xml
  49254. msgid ""
  49255. "A node that displays a 2D texture. The texture displayed can be a region "
  49256. "from a larger atlas texture, or a frame from a sprite sheet animation."
  49257. msgstr ""
  49258. #: doc/classes/Sprite.xml
  49259. msgid ""
  49260. "Returns a [Rect2] representing the Sprite's boundary in local coordinates. "
  49261. "Can be used to detect if the Sprite was clicked. Example:\n"
  49262. "[codeblock]\n"
  49263. "func _input(event):\n"
  49264. " if event is InputEventMouseButton and event.pressed and event."
  49265. "button_index == BUTTON_LEFT:\n"
  49266. " if get_rect().has_point(to_local(event.position)):\n"
  49267. " print(\"A click!\")\n"
  49268. "[/codeblock]"
  49269. msgstr ""
  49270. #: doc/classes/Sprite.xml
  49271. msgid ""
  49272. "Returns [code]true[/code], if the pixel at the given position is opaque and "
  49273. "[code]false[/code] in other case.\n"
  49274. "[b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is "
  49275. "[code]null[/code] or if the given position is invalid."
  49276. msgstr ""
  49277. #: doc/classes/Sprite.xml
  49278. msgid "If [code]true[/code], texture is centered."
  49279. msgstr ""
  49280. #: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
  49281. msgid ""
  49282. "Current frame to display from sprite sheet. [member hframes] or [member "
  49283. "vframes] must be greater than 1."
  49284. msgstr ""
  49285. #: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
  49286. msgid ""
  49287. "Coordinates of the frame to display from sprite sheet. This is as an alias "
  49288. "for the [member frame] property. [member hframes] or [member vframes] must "
  49289. "be greater than 1."
  49290. msgstr ""
  49291. #: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
  49292. msgid "The number of columns in the sprite sheet."
  49293. msgstr ""
  49294. #: doc/classes/Sprite.xml
  49295. msgid ""
  49296. "The normal map gives depth to the Sprite.\n"
  49297. "[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
  49298. "See [url=http://wiki.polycount.com/wiki/"
  49299. "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
  49300. "a comparison of normal map coordinates expected by popular engines."
  49301. msgstr ""
  49302. #: doc/classes/Sprite.xml
  49303. msgid ""
  49304. "If [code]true[/code], texture is cut from a larger atlas texture. See "
  49305. "[member region_rect]."
  49306. msgstr ""
  49307. #: doc/classes/Sprite.xml
  49308. msgid "If [code]true[/code], the outermost pixels get blurred out."
  49309. msgstr ""
  49310. #: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
  49311. msgid ""
  49312. "The region of the atlas texture to display. [member region_enabled] must be "
  49313. "[code]true[/code]."
  49314. msgstr ""
  49315. #: doc/classes/Sprite.xml
  49316. msgid "[Texture] object to draw."
  49317. msgstr ""
  49318. #: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
  49319. msgid "The number of rows in the sprite sheet."
  49320. msgstr ""
  49321. #: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
  49322. msgid "Emitted when the [member frame] changes."
  49323. msgstr ""
  49324. #: doc/classes/Sprite.xml
  49325. msgid "Emitted when the [member texture] changes."
  49326. msgstr ""
  49327. #: doc/classes/Sprite3D.xml
  49328. msgid "2D sprite node in a 3D world."
  49329. msgstr ""
  49330. #: doc/classes/Sprite3D.xml
  49331. msgid ""
  49332. "A node that displays a 2D texture in a 3D environment. The texture displayed "
  49333. "can be a region from a larger atlas texture, or a frame from a sprite sheet "
  49334. "animation."
  49335. msgstr ""
  49336. #: doc/classes/Sprite3D.xml
  49337. msgid ""
  49338. "If [code]true[/code], texture will be cut from a larger atlas texture. See "
  49339. "[member region_rect]."
  49340. msgstr ""
  49341. #: doc/classes/Sprite3D.xml
  49342. msgid ""
  49343. "[Texture] object to draw. If [member GeometryInstance.material_override] is "
  49344. "used, this will be overridden. The size information is still used."
  49345. msgstr ""
  49346. #: doc/classes/SpriteBase3D.xml
  49347. msgid "2D sprite node in 3D environment."
  49348. msgstr ""
  49349. #: doc/classes/SpriteBase3D.xml
  49350. msgid "A node that displays 2D texture information in a 3D environment."
  49351. msgstr ""
  49352. #: doc/classes/SpriteBase3D.xml
  49353. msgid "Returns the rectangle representing this sprite."
  49354. msgstr ""
  49355. #: doc/classes/SpriteBase3D.xml
  49356. msgid "If [code]true[/code], the specified flag will be enabled."
  49357. msgstr ""
  49358. #: doc/classes/SpriteBase3D.xml
  49359. msgid "The direction in which the front of the texture faces."
  49360. msgstr ""
  49361. #: doc/classes/SpriteBase3D.xml
  49362. msgid ""
  49363. "If [code]true[/code], texture can be seen from the back as well, if "
  49364. "[code]false[/code], it is invisible when looking at it from behind."
  49365. msgstr ""
  49366. #: doc/classes/SpriteBase3D.xml
  49367. msgid ""
  49368. "A color value used to [i]multiply[/i] the texture's colors. Can be used for "
  49369. "mood-coloring or to simulate the color of light.\n"
  49370. "[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
  49371. "the [SpriteBase3D], the material override must be configured to take vertex "
  49372. "colors into account for albedo. Otherwise, the color defined in [member "
  49373. "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
  49374. "vertex_color_use_as_albedo] must be [code]true[/code]. For a "
  49375. "[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
  49376. "shader's [code]fragment()[/code] function."
  49377. msgstr ""
  49378. #: doc/classes/SpriteBase3D.xml
  49379. msgid ""
  49380. "The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
  49381. "[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
  49382. "[member modulate] color's alpha channel.\n"
  49383. "[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
  49384. "the [SpriteBase3D], the material override must be configured to take vertex "
  49385. "colors into account for albedo. Otherwise, the opacity defined in [member "
  49386. "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
  49387. "vertex_color_use_as_albedo] must be [code]true[/code]. For a "
  49388. "[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
  49389. "shader's [code]fragment()[/code] function."
  49390. msgstr ""
  49391. #: doc/classes/SpriteBase3D.xml
  49392. msgid "The size of one pixel's width on the sprite to scale it in 3D."
  49393. msgstr ""
  49394. #: doc/classes/SpriteBase3D.xml
  49395. msgid ""
  49396. "Sets the render priority for the sprite. Higher priority objects will be "
  49397. "sorted in front of lower priority objects.\n"
  49398. "[b]Note:[/b] This only applies if [member alpha_cut] is set to [constant "
  49399. "ALPHA_CUT_DISABLED] (default value).\n"
  49400. "[b]Note:[/b] This only applies to sorting of transparent objects. This will "
  49401. "not impact how transparent objects are sorted relative to opaque objects. "
  49402. "This is because opaque objects are not sorted, while transparent objects are "
  49403. "sorted from back to front (subject to priority)."
  49404. msgstr ""
  49405. #: doc/classes/SpriteBase3D.xml
  49406. msgid ""
  49407. "If [code]true[/code], the [Light] in the [Environment] has effects on the "
  49408. "sprite."
  49409. msgstr ""
  49410. #: doc/classes/SpriteBase3D.xml
  49411. msgid ""
  49412. "If [code]true[/code], the texture's transparency and the opacity are used to "
  49413. "make those parts of the sprite invisible."
  49414. msgstr ""
  49415. #: doc/classes/SpriteBase3D.xml
  49416. msgid ""
  49417. "If set, the texture's transparency and the opacity are used to make those "
  49418. "parts of the sprite invisible."
  49419. msgstr ""
  49420. #: doc/classes/SpriteBase3D.xml
  49421. msgid "If set, lights in the environment affect the sprite."
  49422. msgstr ""
  49423. #: doc/classes/SpriteBase3D.xml
  49424. msgid ""
  49425. "If set, texture can be seen from the back as well, if not, it is invisible "
  49426. "when looking at it from behind."
  49427. msgstr ""
  49428. #: doc/classes/SpriteBase3D.xml
  49429. msgid ""
  49430. "Sprite is scaled by depth so that it always appears the same size on screen."
  49431. msgstr ""
  49432. #: doc/classes/SpriteFrames.xml
  49433. msgid "Sprite frame library for AnimatedSprite and AnimatedSprite3D."
  49434. msgstr ""
  49435. #: doc/classes/SpriteFrames.xml
  49436. msgid ""
  49437. "Sprite frame library for an [AnimatedSprite] or [AnimatedSprite3D] node. "
  49438. "Contains frames and animation data for playback.\n"
  49439. "[b]Note:[/b] You can associate a set of normal maps by creating additional "
  49440. "[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
  49441. "having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
  49442. "code] will make it so the [code]run[/code] animation uses the normal map."
  49443. msgstr ""
  49444. #: doc/classes/SpriteFrames.xml
  49445. msgid "Adds a new animation to the library."
  49446. msgstr ""
  49447. #: doc/classes/SpriteFrames.xml
  49448. msgid "Adds a frame to the given animation."
  49449. msgstr ""
  49450. #: doc/classes/SpriteFrames.xml
  49451. msgid "Removes all frames from the given animation."
  49452. msgstr ""
  49453. #: doc/classes/SpriteFrames.xml
  49454. msgid "Removes all animations. A \"default\" animation will be created."
  49455. msgstr ""
  49456. #: doc/classes/SpriteFrames.xml
  49457. msgid ""
  49458. "Returns [code]true[/code] if the given animation is configured to loop when "
  49459. "it finishes playing. Otherwise, returns [code]false[/code]."
  49460. msgstr ""
  49461. #: doc/classes/SpriteFrames.xml
  49462. msgid ""
  49463. "Returns an array containing the names associated to each animation. Values "
  49464. "are placed in alphabetical order."
  49465. msgstr ""
  49466. #: doc/classes/SpriteFrames.xml
  49467. msgid "The animation's speed in frames per second."
  49468. msgstr ""
  49469. #: doc/classes/SpriteFrames.xml
  49470. msgid "Returns the animation's selected frame."
  49471. msgstr ""
  49472. #: doc/classes/SpriteFrames.xml
  49473. msgid "Returns the number of frames in the animation."
  49474. msgstr ""
  49475. #: doc/classes/SpriteFrames.xml
  49476. msgid "If [code]true[/code], the named animation exists."
  49477. msgstr ""
  49478. #: doc/classes/SpriteFrames.xml
  49479. msgid "Removes the given animation."
  49480. msgstr ""
  49481. #: doc/classes/SpriteFrames.xml
  49482. msgid "Removes the animation's selected frame."
  49483. msgstr ""
  49484. #: doc/classes/SpriteFrames.xml
  49485. msgid "Changes the animation's name to [code]newname[/code]."
  49486. msgstr ""
  49487. #: doc/classes/SpriteFrames.xml
  49488. msgid "If [code]true[/code], the animation will loop."
  49489. msgstr ""
  49490. #: doc/classes/SpriteFrames.xml
  49491. msgid "Sets the texture of the given frame."
  49492. msgstr ""
  49493. #: doc/classes/SpriteFrames.xml
  49494. msgid "Compatibility property, always equals to an empty array."
  49495. msgstr ""
  49496. #: doc/classes/StaticBody.xml
  49497. msgid "Static body for 3D physics."
  49498. msgstr ""
  49499. #: doc/classes/StaticBody.xml
  49500. msgid ""
  49501. "Static body for 3D physics. A static body is a simple body that is not "
  49502. "intended to move. In contrast to [RigidBody], they don't consume any CPU "
  49503. "resources as long as they don't move.\n"
  49504. "Additionally, a constant linear or angular velocity can be set for the "
  49505. "static body, so even if it doesn't move, it affects other bodies as if it "
  49506. "was moving (this is useful for simulating conveyor belts or conveyor wheels)."
  49507. msgstr ""
  49508. #: doc/classes/StaticBody.xml
  49509. msgid ""
  49510. "The body's constant angular velocity. This does not rotate the body, but "
  49511. "affects other bodies that touch it, as if it was in a state of rotation."
  49512. msgstr ""
  49513. #: doc/classes/StaticBody.xml
  49514. msgid ""
  49515. "The body's constant linear velocity. This does not move the body, but "
  49516. "affects other bodies that touch it, as if it was in a state of movement."
  49517. msgstr ""
  49518. #: doc/classes/StaticBody.xml
  49519. msgid ""
  49520. "The body's friction, from 0 (frictionless) to 1 (full friction).\n"
  49521. "Deprecated, use [member PhysicsMaterial.friction] instead via [member "
  49522. "physics_material_override]."
  49523. msgstr ""
  49524. #: doc/classes/StaticBody2D.xml
  49525. msgid "Static body for 2D physics."
  49526. msgstr ""
  49527. #: doc/classes/StaticBody2D.xml
  49528. msgid ""
  49529. "Static body for 2D physics. A StaticBody2D is a body that is not intended to "
  49530. "move. It is ideal for implementing objects in the environment, such as walls "
  49531. "or platforms.\n"
  49532. "Additionally, a constant linear or angular velocity can be set for the "
  49533. "static body, which will affect colliding bodies as if it were moving (for "
  49534. "example, a conveyor belt)."
  49535. msgstr ""
  49536. #: doc/classes/StaticBody2D.xml
  49537. msgid ""
  49538. "The body's constant angular velocity. This does not rotate the body, but "
  49539. "affects colliding bodies, as if it were rotating."
  49540. msgstr ""
  49541. #: doc/classes/StaticBody2D.xml
  49542. msgid ""
  49543. "The body's constant linear velocity. This does not move the body, but "
  49544. "affects colliding bodies, as if it were moving."
  49545. msgstr ""
  49546. #: doc/classes/StaticBody2D.xml
  49547. msgid ""
  49548. "The body's friction. Values range from [code]0[/code] (no friction) to "
  49549. "[code]1[/code] (full friction).\n"
  49550. "Deprecated, use [member PhysicsMaterial.friction] instead via [member "
  49551. "physics_material_override]."
  49552. msgstr ""
  49553. #: doc/classes/StreamPeer.xml
  49554. msgid "Abstraction and base class for stream-based protocols."
  49555. msgstr ""
  49556. #: doc/classes/StreamPeer.xml
  49557. msgid ""
  49558. "StreamPeer is an abstraction and base class for stream-based protocols (such "
  49559. "as TCP). It provides an API for sending and receiving data through streams "
  49560. "as raw data or strings."
  49561. msgstr ""
  49562. #: doc/classes/StreamPeer.xml
  49563. msgid "Gets a signed 16-bit value from the stream."
  49564. msgstr ""
  49565. #: doc/classes/StreamPeer.xml
  49566. msgid "Gets a signed 32-bit value from the stream."
  49567. msgstr ""
  49568. #: doc/classes/StreamPeer.xml
  49569. msgid "Gets a signed 64-bit value from the stream."
  49570. msgstr ""
  49571. #: doc/classes/StreamPeer.xml
  49572. msgid "Gets a signed byte from the stream."
  49573. msgstr ""
  49574. #: doc/classes/StreamPeer.xml
  49575. msgid "Returns the amount of bytes this [StreamPeer] has available."
  49576. msgstr ""
  49577. #: doc/classes/StreamPeer.xml
  49578. msgid ""
  49579. "Returns a chunk data with the received bytes. The amount of bytes to be "
  49580. "received can be requested in the [code]bytes[/code] argument. If not enough "
  49581. "bytes are available, the function will block until the desired amount is "
  49582. "received. This function returns two values, an [enum @GlobalScope.Error] "
  49583. "code and a data array."
  49584. msgstr ""
  49585. #: doc/classes/StreamPeer.xml
  49586. msgid "Gets a double-precision float from the stream."
  49587. msgstr ""
  49588. #: doc/classes/StreamPeer.xml
  49589. msgid "Gets a single-precision float from the stream."
  49590. msgstr ""
  49591. #: doc/classes/StreamPeer.xml
  49592. msgid ""
  49593. "Returns a chunk data with the received bytes. The amount of bytes to be "
  49594. "received can be requested in the \"bytes\" argument. If not enough bytes are "
  49595. "available, the function will return how many were actually received. This "
  49596. "function returns two values, an [enum @GlobalScope.Error] code, and a data "
  49597. "array."
  49598. msgstr ""
  49599. #: doc/classes/StreamPeer.xml
  49600. msgid ""
  49601. "Gets an ASCII string with byte-length [code]bytes[/code] from the stream. If "
  49602. "[code]bytes[/code] is negative (default) the length will be read from the "
  49603. "stream using the reverse process of [method put_string]."
  49604. msgstr ""
  49605. #: doc/classes/StreamPeer.xml
  49606. msgid "Gets an unsigned 16-bit value from the stream."
  49607. msgstr ""
  49608. #: doc/classes/StreamPeer.xml
  49609. msgid "Gets an unsigned 32-bit value from the stream."
  49610. msgstr ""
  49611. #: doc/classes/StreamPeer.xml
  49612. msgid "Gets an unsigned 64-bit value from the stream."
  49613. msgstr ""
  49614. #: doc/classes/StreamPeer.xml
  49615. msgid "Gets an unsigned byte from the stream."
  49616. msgstr ""
  49617. #: doc/classes/StreamPeer.xml
  49618. msgid ""
  49619. "Gets an UTF-8 string with byte-length [code]bytes[/code] from the stream "
  49620. "(this decodes the string sent as UTF-8). If [code]bytes[/code] is negative "
  49621. "(default) the length will be read from the stream using the reverse process "
  49622. "of [method put_utf8_string]."
  49623. msgstr ""
  49624. #: doc/classes/StreamPeer.xml
  49625. msgid ""
  49626. "Gets a Variant from the stream. If [code]allow_objects[/code] is [code]true[/"
  49627. "code], decoding objects is allowed.\n"
  49628. "[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
  49629. "Do not use this option if the serialized object comes from untrusted sources "
  49630. "to avoid potential security threats such as remote code execution."
  49631. msgstr ""
  49632. #: doc/classes/StreamPeer.xml
  49633. msgid "Puts a signed 16-bit value into the stream."
  49634. msgstr ""
  49635. #: doc/classes/StreamPeer.xml
  49636. msgid "Puts a signed 32-bit value into the stream."
  49637. msgstr ""
  49638. #: doc/classes/StreamPeer.xml
  49639. msgid "Puts a signed 64-bit value into the stream."
  49640. msgstr ""
  49641. #: doc/classes/StreamPeer.xml
  49642. msgid "Puts a signed byte into the stream."
  49643. msgstr ""
  49644. #: doc/classes/StreamPeer.xml
  49645. msgid ""
  49646. "Sends a chunk of data through the connection, blocking if necessary until "
  49647. "the data is done sending. This function returns an [enum @GlobalScope.Error] "
  49648. "code."
  49649. msgstr ""
  49650. #: doc/classes/StreamPeer.xml
  49651. msgid "Puts a double-precision float into the stream."
  49652. msgstr ""
  49653. #: doc/classes/StreamPeer.xml
  49654. msgid "Puts a single-precision float into the stream."
  49655. msgstr ""
  49656. #: doc/classes/StreamPeer.xml
  49657. msgid ""
  49658. "Sends a chunk of data through the connection. If all the data could not be "
  49659. "sent at once, only part of it will. This function returns two values, an "
  49660. "[enum @GlobalScope.Error] code and an integer, describing how much data was "
  49661. "actually sent."
  49662. msgstr ""
  49663. #: doc/classes/StreamPeer.xml
  49664. msgid ""
  49665. "Puts a zero-terminated ASCII string into the stream prepended by a 32-bit "
  49666. "unsigned integer representing its size.\n"
  49667. "[b]Note:[/b] To put an ASCII string without prepending its size, you can use "
  49668. "[method put_data]:\n"
  49669. "[codeblock]\n"
  49670. "put_data(\"Hello world\".to_ascii())\n"
  49671. "[/codeblock]"
  49672. msgstr ""
  49673. #: doc/classes/StreamPeer.xml
  49674. msgid "Puts an unsigned 16-bit value into the stream."
  49675. msgstr ""
  49676. #: doc/classes/StreamPeer.xml
  49677. msgid "Puts an unsigned 32-bit value into the stream."
  49678. msgstr ""
  49679. #: doc/classes/StreamPeer.xml
  49680. msgid "Puts an unsigned 64-bit value into the stream."
  49681. msgstr ""
  49682. #: doc/classes/StreamPeer.xml
  49683. msgid "Puts an unsigned byte into the stream."
  49684. msgstr ""
  49685. #: doc/classes/StreamPeer.xml
  49686. msgid ""
  49687. "Puts a zero-terminated UTF-8 string into the stream prepended by a 32 bits "
  49688. "unsigned integer representing its size.\n"
  49689. "[b]Note:[/b] To put an UTF-8 string without prepending its size, you can use "
  49690. "[method put_data]:\n"
  49691. "[codeblock]\n"
  49692. "put_data(\"Hello world\".to_utf8())\n"
  49693. "[/codeblock]"
  49694. msgstr ""
  49695. #: doc/classes/StreamPeer.xml
  49696. msgid ""
  49697. "Puts a Variant into the stream. If [code]full_objects[/code] is [code]true[/"
  49698. "code] encoding objects is allowed (and can potentially include code)."
  49699. msgstr ""
  49700. #: doc/classes/StreamPeer.xml
  49701. msgid ""
  49702. "If [code]true[/code], this [StreamPeer] will using big-endian format for "
  49703. "encoding and decoding."
  49704. msgstr ""
  49705. #: doc/classes/StreamPeerBuffer.xml
  49706. msgid "Data buffer stream peer."
  49707. msgstr ""
  49708. #: doc/classes/StreamPeerBuffer.xml
  49709. msgid ""
  49710. "Data buffer stream peer that uses a byte array as the stream. This object "
  49711. "can be used to handle binary data from network sessions. To handle binary "
  49712. "data stored in files, [File] can be used directly.\n"
  49713. "A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
  49714. "bytes to the start of the buffer. Get and put operations are performed at "
  49715. "the cursor position and will move the cursor accordingly."
  49716. msgstr ""
  49717. #: doc/classes/StreamPeerBuffer.xml
  49718. msgid "Clears the [member data_array] and resets the cursor."
  49719. msgstr ""
  49720. #: doc/classes/StreamPeerBuffer.xml
  49721. msgid ""
  49722. "Returns a new [StreamPeerBuffer] with the same [member data_array] content."
  49723. msgstr ""
  49724. #: doc/classes/StreamPeerBuffer.xml
  49725. #, fuzzy
  49726. msgid "Returns the current cursor position."
  49727. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  49728. #: doc/classes/StreamPeerBuffer.xml
  49729. #, fuzzy
  49730. msgid "Returns the size of [member data_array]."
  49731. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  49732. #: doc/classes/StreamPeerBuffer.xml
  49733. msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
  49734. msgstr ""
  49735. #: doc/classes/StreamPeerBuffer.xml
  49736. msgid ""
  49737. "Moves the cursor to the specified position. [code]position[/code] must be a "
  49738. "valid index of [member data_array]."
  49739. msgstr ""
  49740. #: doc/classes/StreamPeerBuffer.xml
  49741. msgid "The underlying data buffer. Setting this value resets the cursor."
  49742. msgstr ""
  49743. #: doc/classes/StreamPeerSSL.xml
  49744. msgid "SSL stream peer."
  49745. msgstr ""
  49746. #: doc/classes/StreamPeerSSL.xml
  49747. msgid ""
  49748. "SSL stream peer. This object can be used to connect to an SSL server or "
  49749. "accept a single SSL client connection."
  49750. msgstr ""
  49751. #: doc/classes/StreamPeerSSL.xml
  49752. msgid ""
  49753. "Accepts a peer connection as a server using the given [code]private_key[/"
  49754. "code] and providing the given [code]certificate[/code] to the client. You "
  49755. "can pass the optional [code]chain[/code] parameter to provide additional CA "
  49756. "chain information along with the certificate."
  49757. msgstr ""
  49758. #: doc/classes/StreamPeerSSL.xml
  49759. msgid ""
  49760. "Connects to a peer using an underlying [StreamPeer] [code]stream[/code]. If "
  49761. "[code]validate_certs[/code] is [code]true[/code], [StreamPeerSSL] will "
  49762. "validate that the certificate presented by the peer matches the "
  49763. "[code]for_hostname[/code].\n"
  49764. "[b]Note:[/b] Specifying a custom [code]valid_certificate[/code] is not "
  49765. "supported in HTML5 exports due to browsers restrictions."
  49766. msgstr ""
  49767. #: doc/classes/StreamPeerSSL.xml doc/classes/StreamPeerTCP.xml
  49768. msgid "Disconnects from host."
  49769. msgstr ""
  49770. #: doc/classes/StreamPeerSSL.xml
  49771. msgid ""
  49772. "Poll the connection to check for incoming bytes. Call this right before "
  49773. "[method StreamPeer.get_available_bytes] for it to work properly."
  49774. msgstr ""
  49775. #: doc/classes/StreamPeerSSL.xml
  49776. msgid "A status representing a [StreamPeerSSL] that is disconnected."
  49777. msgstr ""
  49778. #: doc/classes/StreamPeerSSL.xml
  49779. msgid "A status representing a [StreamPeerSSL] during handshaking."
  49780. msgstr ""
  49781. #: doc/classes/StreamPeerSSL.xml
  49782. msgid "A status representing a [StreamPeerSSL] that is connected to a host."
  49783. msgstr ""
  49784. #: doc/classes/StreamPeerSSL.xml
  49785. msgid "A status representing a [StreamPeerSSL] in error state."
  49786. msgstr ""
  49787. #: doc/classes/StreamPeerSSL.xml
  49788. msgid ""
  49789. "An error status that shows a mismatch in the SSL certificate domain "
  49790. "presented by the host and the domain requested for validation."
  49791. msgstr ""
  49792. #: doc/classes/StreamPeerTCP.xml
  49793. msgid "TCP stream peer."
  49794. msgstr ""
  49795. #: doc/classes/StreamPeerTCP.xml
  49796. msgid ""
  49797. "TCP stream peer. This object can be used to connect to TCP servers, or also "
  49798. "is returned by a TCP server."
  49799. msgstr ""
  49800. #: doc/classes/StreamPeerTCP.xml
  49801. msgid ""
  49802. "Connects to the specified [code]host:port[/code] pair. A hostname will be "
  49803. "resolved if valid. Returns [constant OK] on success or [constant FAILED] on "
  49804. "failure."
  49805. msgstr ""
  49806. #: doc/classes/StreamPeerTCP.xml
  49807. msgid "Returns the IP of this peer."
  49808. msgstr ""
  49809. #: doc/classes/StreamPeerTCP.xml
  49810. msgid "Returns the port of this peer."
  49811. msgstr ""
  49812. #: doc/classes/StreamPeerTCP.xml
  49813. msgid "Returns the status of the connection, see [enum Status]."
  49814. msgstr ""
  49815. #: doc/classes/StreamPeerTCP.xml
  49816. msgid ""
  49817. "Returns [code]true[/code] if this peer is currently connected or is "
  49818. "connecting to a host, [code]false[/code] otherwise."
  49819. msgstr ""
  49820. #: doc/classes/StreamPeerTCP.xml
  49821. msgid ""
  49822. "If [code]enabled[/code] is [code]true[/code], packets will be sent "
  49823. "immediately. If [code]enabled[/code] is [code]false[/code] (the default), "
  49824. "packet transfers will be delayed and combined using [url=https://en."
  49825. "wikipedia.org/wiki/Nagle%27s_algorithm]Nagle's algorithm[/url].\n"
  49826. "[b]Note:[/b] It's recommended to leave this disabled for applications that "
  49827. "send large packets or need to transfer a lot of data, as enabling this can "
  49828. "decrease the total available bandwidth."
  49829. msgstr ""
  49830. #: doc/classes/StreamPeerTCP.xml
  49831. msgid ""
  49832. "The initial status of the [StreamPeerTCP]. This is also the status after "
  49833. "disconnecting."
  49834. msgstr ""
  49835. #: doc/classes/StreamPeerTCP.xml
  49836. msgid "A status representing a [StreamPeerTCP] that is connecting to a host."
  49837. msgstr ""
  49838. #: doc/classes/StreamPeerTCP.xml
  49839. msgid "A status representing a [StreamPeerTCP] that is connected to a host."
  49840. msgstr ""
  49841. #: doc/classes/StreamPeerTCP.xml
  49842. msgid "A status representing a [StreamPeerTCP] in error state."
  49843. msgstr ""
  49844. #: doc/classes/StreamTexture.xml
  49845. msgid "A [code].stex[/code] texture."
  49846. msgstr ""
  49847. #: doc/classes/StreamTexture.xml
  49848. msgid "A texture that is loaded from a [code].stex[/code] file."
  49849. msgstr ""
  49850. #: doc/classes/StreamTexture.xml
  49851. msgid "Loads the texture from the given path."
  49852. msgstr ""
  49853. #: doc/classes/StreamTexture.xml
  49854. msgid "The StreamTexture's file path to a [code].stex[/code] file."
  49855. msgstr ""
  49856. #: doc/classes/String.xml
  49857. msgid "Built-in string class."
  49858. msgstr ""
  49859. #: doc/classes/String.xml
  49860. msgid ""
  49861. "This is the built-in string class (and the one used by GDScript). It "
  49862. "supports Unicode and provides all necessary means for string handling. "
  49863. "Strings are reference-counted and use a copy-on-write approach, so passing "
  49864. "them around is cheap in resources."
  49865. msgstr ""
  49866. #: doc/classes/String.xml
  49867. msgid "Constructs a new String from the given [bool]."
  49868. msgstr ""
  49869. #: doc/classes/String.xml
  49870. msgid "Constructs a new String from the given [int]."
  49871. msgstr ""
  49872. #: doc/classes/String.xml
  49873. msgid "Constructs a new String from the given [float]."
  49874. msgstr ""
  49875. #: doc/classes/String.xml
  49876. msgid "Constructs a new String from the given [Vector2]."
  49877. msgstr ""
  49878. #: doc/classes/String.xml
  49879. msgid "Constructs a new String from the given [Rect2]."
  49880. msgstr ""
  49881. #: doc/classes/String.xml
  49882. msgid "Constructs a new String from the given [Vector3]."
  49883. msgstr ""
  49884. #: doc/classes/String.xml
  49885. msgid "Constructs a new String from the given [Transform2D]."
  49886. msgstr ""
  49887. #: doc/classes/String.xml
  49888. msgid "Constructs a new String from the given [Plane]."
  49889. msgstr ""
  49890. #: doc/classes/String.xml
  49891. msgid "Constructs a new String from the given [Quat]."
  49892. msgstr ""
  49893. #: doc/classes/String.xml
  49894. msgid "Constructs a new String from the given [AABB]."
  49895. msgstr ""
  49896. #: doc/classes/String.xml
  49897. msgid "Constructs a new String from the given [Basis]."
  49898. msgstr ""
  49899. #: doc/classes/String.xml
  49900. msgid "Constructs a new String from the given [Transform]."
  49901. msgstr ""
  49902. #: doc/classes/String.xml
  49903. msgid "Constructs a new String from the given [Color]."
  49904. msgstr ""
  49905. #: doc/classes/String.xml
  49906. msgid "Constructs a new String from the given [NodePath]."
  49907. msgstr ""
  49908. #: doc/classes/String.xml
  49909. msgid "Constructs a new String from the given [RID]."
  49910. msgstr ""
  49911. #: doc/classes/String.xml
  49912. msgid "Constructs a new String from the given [Dictionary]."
  49913. msgstr ""
  49914. #: doc/classes/String.xml
  49915. msgid "Constructs a new String from the given [Array]."
  49916. msgstr ""
  49917. #: doc/classes/String.xml
  49918. msgid "Constructs a new String from the given [PoolByteArray]."
  49919. msgstr ""
  49920. #: doc/classes/String.xml
  49921. msgid "Constructs a new String from the given [PoolIntArray]."
  49922. msgstr ""
  49923. #: doc/classes/String.xml
  49924. msgid "Constructs a new String from the given [PoolRealArray]."
  49925. msgstr ""
  49926. #: doc/classes/String.xml
  49927. msgid "Constructs a new String from the given [PoolStringArray]."
  49928. msgstr ""
  49929. #: doc/classes/String.xml
  49930. msgid "Constructs a new String from the given [PoolVector2Array]."
  49931. msgstr ""
  49932. #: doc/classes/String.xml
  49933. msgid "Constructs a new String from the given [PoolVector3Array]."
  49934. msgstr ""
  49935. #: doc/classes/String.xml
  49936. msgid "Constructs a new String from the given [PoolColorArray]."
  49937. msgstr ""
  49938. #: doc/classes/String.xml
  49939. msgid "Returns [code]true[/code] if the string begins with the given string."
  49940. msgstr ""
  49941. #: doc/classes/String.xml
  49942. msgid ""
  49943. "Returns an array containing the bigrams (pairs of consecutive letters) of "
  49944. "this string.\n"
  49945. "[codeblock]\n"
  49946. "print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
  49947. "[/codeblock]"
  49948. msgstr ""
  49949. #: doc/classes/String.xml
  49950. msgid ""
  49951. "Returns a copy of the string with special characters escaped using the C "
  49952. "language standard."
  49953. msgstr ""
  49954. #: doc/classes/String.xml
  49955. msgid ""
  49956. "Returns a copy of the string with escaped characters replaced by their "
  49957. "meanings. Supported escape sequences are [code]\\'[/code], [code]\\\"[/"
  49958. "code], [code]\\?[/code], [code]\\\\[/code], [code]\\a[/code], [code]\\b[/"
  49959. "code], [code]\\f[/code], [code]\\n[/code], [code]\\r[/code], [code]\\t[/"
  49960. "code], [code]\\v[/code].\n"
  49961. "[b]Note:[/b] Unlike the GDScript parser, this method doesn't support the "
  49962. "[code]\\uXXXX[/code] escape sequence."
  49963. msgstr ""
  49964. #: doc/classes/String.xml
  49965. msgid ""
  49966. "Changes the case of some letters. Replaces underscores with spaces, adds "
  49967. "spaces before in-word uppercase characters, converts all letters to "
  49968. "lowercase, then capitalizes the first letter and every letter following a "
  49969. "space character. For [code]capitalize camelCase mixed_with_underscores[/"
  49970. "code], it will return [code]Capitalize Camel Case Mixed With Underscores[/"
  49971. "code]."
  49972. msgstr ""
  49973. #: doc/classes/String.xml
  49974. msgid ""
  49975. "Performs a case-sensitive comparison to another string. Returns [code]-1[/"
  49976. "code] if less than, [code]1[/code] if greater than, or [code]0[/code] if "
  49977. "equal. \"less than\" or \"greater than\" are determined by the [url=https://"
  49978. "en.wikipedia.org/wiki/List_of_Unicode_characters]Unicode code points[/url] "
  49979. "of each string, which roughly matches the alphabetical order.\n"
  49980. "[b]Behavior with different string lengths:[/b] Returns [code]1[/code] if the "
  49981. "\"base\" string is longer than the [code]to[/code] string or [code]-1[/code] "
  49982. "if the \"base\" string is shorter than the [code]to[/code] string. Keep in "
  49983. "mind this length is determined by the number of Unicode codepoints, [i]not[/"
  49984. "i] the actual visible characters.\n"
  49985. "[b]Behavior with empty strings:[/b] Returns [code]-1[/code] if the \"base\" "
  49986. "string is empty, [code]1[/code] if the [code]to[/code] string is empty or "
  49987. "[code]0[/code] if both strings are empty.\n"
  49988. "To get a boolean result from a string comparison, use the [code]==[/code] "
  49989. "operator instead. See also [method nocasecmp_to]."
  49990. msgstr ""
  49991. #: doc/classes/String.xml
  49992. msgid ""
  49993. "Returns the number of occurrences of substring [code]what[/code] between "
  49994. "[code]from[/code] and [code]to[/code] positions. If [code]from[/code] and "
  49995. "[code]to[/code] equals 0 the whole string will be used. If only [code]to[/"
  49996. "code] equals 0 the remained substring will be used."
  49997. msgstr ""
  49998. #: doc/classes/String.xml
  49999. msgid ""
  50000. "Returns the number of occurrences of substring [code]what[/code] (ignoring "
  50001. "case) between [code]from[/code] and [code]to[/code] positions. If "
  50002. "[code]from[/code] and [code]to[/code] equals 0 the whole string will be "
  50003. "used. If only [code]to[/code] equals 0 the remained substring will be used."
  50004. msgstr ""
  50005. #: doc/classes/String.xml
  50006. msgid ""
  50007. "Returns a copy of the string with indentation (leading tabs and spaces) "
  50008. "removed. See also [method indent] to add indentation."
  50009. msgstr ""
  50010. #: doc/classes/String.xml
  50011. msgid ""
  50012. "Returns [code]true[/code] if the length of the string equals [code]0[/code]."
  50013. msgstr ""
  50014. #: doc/classes/String.xml
  50015. msgid "Returns [code]true[/code] if the string ends with the given string."
  50016. msgstr ""
  50017. #: doc/classes/String.xml
  50018. msgid ""
  50019. "Erases [code]chars[/code] characters from the string starting from "
  50020. "[code]position[/code]."
  50021. msgstr ""
  50022. #: doc/classes/String.xml
  50023. msgid ""
  50024. "Finds the first occurrence of a substring. Returns the starting position of "
  50025. "the substring or [code]-1[/code] if not found. Optionally, the initial "
  50026. "search index can be passed.\n"
  50027. "[b]Note:[/b] If you just want to know whether a string contains a substring, "
  50028. "use the [code]in[/code] operator as follows:\n"
  50029. "[codeblock]\n"
  50030. "# Will evaluate to `false`.\n"
  50031. "if \"i\" in \"team\":\n"
  50032. " pass\n"
  50033. "[/codeblock]"
  50034. msgstr ""
  50035. #: doc/classes/String.xml
  50036. msgid ""
  50037. "Finds the last occurrence of a substring. Returns the starting position of "
  50038. "the substring or [code]-1[/code] if not found."
  50039. msgstr ""
  50040. #: doc/classes/String.xml
  50041. msgid ""
  50042. "Finds the first occurrence of a substring, ignoring case. Returns the "
  50043. "starting position of the substring or [code]-1[/code] if not found. "
  50044. "Optionally, the initial search index can be passed."
  50045. msgstr ""
  50046. #: doc/classes/String.xml
  50047. msgid ""
  50048. "Formats the string by replacing all occurrences of [code]placeholder[/code] "
  50049. "with the elements of [code]values[/code].\n"
  50050. "[code]values[/code] can be a [Dictionary] or an [Array]. Any underscores in "
  50051. "[code]placeholder[/code] will be replaced with the corresponding keys in "
  50052. "advance. Array elements use their index as keys.\n"
  50053. "[codeblock]\n"
  50054. "# Prints: Waiting for Godot is a play by Samuel Beckett, and Godot Engine is "
  50055. "named after it.\n"
  50056. "var use_array_values = \"Waiting for {0} is a play by {1}, and {0} Engine is "
  50057. "named after it.\"\n"
  50058. "print(use_array_values.format([\"Godot\", \"Samuel Beckett\"]))\n"
  50059. "\n"
  50060. "# Prints: User 42 is Godot.\n"
  50061. "print(\"User {id} is {name}.\".format({\"id\": 42, \"name\": \"Godot\"}))\n"
  50062. "[/codeblock]\n"
  50063. "Some additional handling is performed when [code]values[/code] is an array. "
  50064. "If [code]placeholder[/code] does not contain an underscore, the elements of "
  50065. "the array will be used to replace one occurrence of the placeholder in turn; "
  50066. "If an array element is another 2-element array, it'll be interpreted as a "
  50067. "key-value pair.\n"
  50068. "[codeblock]\n"
  50069. "# Prints: User 42 is Godot.\n"
  50070. "print(\"User {} is {}.\".format([42, \"Godot\"], \"{}\"))\n"
  50071. "print(\"User {id} is {name}.\".format([[\"id\", 42], [\"name\", "
  50072. "\"Godot\"]]))\n"
  50073. "[/codeblock]"
  50074. msgstr ""
  50075. #: doc/classes/String.xml
  50076. msgid "If the string is a valid file path, returns the base directory name."
  50077. msgstr ""
  50078. #: doc/classes/String.xml
  50079. msgid ""
  50080. "If the string is a valid file path, returns the full file path without the "
  50081. "extension."
  50082. msgstr ""
  50083. #: doc/classes/String.xml
  50084. msgid ""
  50085. "Returns the extension without the leading period character ([code].[/code]) "
  50086. "if the string is a valid file name or path. If the string does not contain "
  50087. "an extension, returns an empty string instead.\n"
  50088. "[codeblock]\n"
  50089. "print(\"/path/to/file.txt\".get_extension()) # \"txt\"\n"
  50090. "print(\"file.txt\".get_extension()) # \"txt\"\n"
  50091. "print(\"file.sample.txt\".get_extension()) # \"txt\"\n"
  50092. "print(\".txt\".get_extension()) # \"txt\"\n"
  50093. "print(\"file.txt.\".get_extension()) # \"\" (empty string)\n"
  50094. "print(\"file.txt..\".get_extension()) # \"\" (empty string)\n"
  50095. "print(\"txt\".get_extension()) # \"\" (empty string)\n"
  50096. "print(\"\".get_extension()) # \"\" (empty string)\n"
  50097. "[/codeblock]"
  50098. msgstr ""
  50099. #: doc/classes/String.xml
  50100. msgid "If the string is a valid file path, returns the filename."
  50101. msgstr ""
  50102. #: doc/classes/String.xml
  50103. msgid ""
  50104. "Splits a string using a [code]delimiter[/code] and returns a substring at "
  50105. "index [code]slice[/code]. Returns an empty string if the index doesn't "
  50106. "exist.\n"
  50107. "This is a more performant alternative to [method split] for cases when you "
  50108. "need only one element from the array at a fixed index.\n"
  50109. "Example:\n"
  50110. "[codeblock]\n"
  50111. "print(\"i/am/example/string\".get_slice(\"/\", 2)) # Prints 'example'.\n"
  50112. "[/codeblock]"
  50113. msgstr ""
  50114. #: doc/classes/String.xml
  50115. msgid ""
  50116. "Returns the 32-bit hash value representing the string's contents.\n"
  50117. "[b]Note:[/b] [String]s with equal content will always produce identical hash "
  50118. "values. However, the reverse is not true. Returning identical hash values "
  50119. "does [i]not[/i] imply the strings are equal, because different strings can "
  50120. "have identical hash values due to hash collisions."
  50121. msgstr ""
  50122. #: doc/classes/String.xml
  50123. msgid ""
  50124. "Converts a string containing a hexadecimal number into an integer. "
  50125. "Hexadecimal strings are expected to be prefixed with \"[code]0x[/code]\" "
  50126. "otherwise [code]0[/code] is returned.\n"
  50127. "[codeblock]\n"
  50128. "print(\"0xff\".hex_to_int()) # Print \"255\"\n"
  50129. "[/codeblock]"
  50130. msgstr ""
  50131. #: doc/classes/String.xml
  50132. msgid ""
  50133. "Escapes (encodes) a string to URL friendly format. Also referred to as 'URL "
  50134. "encode'.\n"
  50135. "[codeblock]\n"
  50136. "print(\"https://example.org/?escaped=\" + \"Godot Engine:'docs'\"."
  50137. "http_escape())\n"
  50138. "[/codeblock]"
  50139. msgstr ""
  50140. #: doc/classes/String.xml
  50141. msgid ""
  50142. "Unescapes (decodes) a string in URL encoded format. Also referred to as 'URL "
  50143. "decode'.\n"
  50144. "[codeblock]\n"
  50145. "print(\"https://example.org/?escaped=\" + \"Godot%20Engine%3A%27docs%27\"."
  50146. "http_unescape())\n"
  50147. "[/codeblock]"
  50148. msgstr ""
  50149. #: doc/classes/String.xml
  50150. msgid ""
  50151. "Converts [code]size[/code] represented as number of bytes to human-readable "
  50152. "format using internationalized set of data size units, namely: B, KiB, MiB, "
  50153. "GiB, TiB, PiB, EiB. Note that the next smallest unit is picked automatically "
  50154. "to hold at most 1024 units.\n"
  50155. "[codeblock]\n"
  50156. "var bytes = 133790307\n"
  50157. "var size = String.humanize_size(bytes)\n"
  50158. "print(size) # prints \"127.5 MiB\"\n"
  50159. "[/codeblock]"
  50160. msgstr ""
  50161. #: doc/classes/String.xml
  50162. msgid ""
  50163. "Returns a copy of the string with lines indented with [code]prefix[/code].\n"
  50164. "For example, the string can be indented with two tabs using "
  50165. "[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
  50166. "prefix can be any string so it can also be used to comment out strings with "
  50167. "e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
  50168. "[b]Note:[/b] Empty lines are kept empty."
  50169. msgstr ""
  50170. #: doc/classes/String.xml
  50171. msgid ""
  50172. "Returns a copy of the string with the substring [code]what[/code] inserted "
  50173. "at the given position."
  50174. msgstr ""
  50175. #: doc/classes/String.xml
  50176. msgid ""
  50177. "If the string is a path to a file or directory, returns [code]true[/code] if "
  50178. "the path is absolute."
  50179. msgstr ""
  50180. #: doc/classes/String.xml
  50181. msgid ""
  50182. "If the string is a path to a file or directory, returns [code]true[/code] if "
  50183. "the path is relative."
  50184. msgstr ""
  50185. #: doc/classes/String.xml
  50186. msgid ""
  50187. "Returns [code]true[/code] if this string is a subsequence of the given "
  50188. "string."
  50189. msgstr ""
  50190. #: doc/classes/String.xml
  50191. msgid ""
  50192. "Returns [code]true[/code] if this string is a subsequence of the given "
  50193. "string, without considering case."
  50194. msgstr ""
  50195. #: doc/classes/String.xml
  50196. msgid ""
  50197. "Returns [code]true[/code] if this string is free from characters that aren't "
  50198. "allowed in file names, those being:\n"
  50199. "[code]: / \\ ? * \" | % < >[/code]"
  50200. msgstr ""
  50201. #: doc/classes/String.xml
  50202. msgid ""
  50203. "Returns [code]true[/code] if this string contains a valid float. This is "
  50204. "inclusive of integers, and also supports exponents:\n"
  50205. "[codeblock]\n"
  50206. "print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
  50207. "print(\"24\".is_valid_float()) # Prints \"True\"\n"
  50208. "print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
  50209. "print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
  50210. "[/codeblock]"
  50211. msgstr ""
  50212. #: doc/classes/String.xml
  50213. msgid ""
  50214. "Returns [code]true[/code] if this string contains a valid hexadecimal "
  50215. "number. If [code]with_prefix[/code] is [code]true[/code], then a validity of "
  50216. "the hexadecimal number is determined by [code]0x[/code] prefix, for "
  50217. "instance: [code]0xDEADC0DE[/code]."
  50218. msgstr ""
  50219. #: doc/classes/String.xml
  50220. msgid ""
  50221. "Returns [code]true[/code] if this string contains a valid color in "
  50222. "hexadecimal HTML notation. Other HTML notations such as named colors or "
  50223. "[code]hsl()[/code] colors aren't considered valid by this method and will "
  50224. "return [code]false[/code]."
  50225. msgstr ""
  50226. #: doc/classes/String.xml
  50227. msgid ""
  50228. "Returns [code]true[/code] if this string is a valid identifier. A valid "
  50229. "identifier may contain only letters, digits and underscores ([code]_[/code]) "
  50230. "and the first character may not be a digit.\n"
  50231. "[codeblock]\n"
  50232. "print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
  50233. "print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
  50234. "print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
  50235. "[/codeblock]"
  50236. msgstr ""
  50237. #: doc/classes/String.xml
  50238. msgid ""
  50239. "Returns [code]true[/code] if this string contains a valid integer.\n"
  50240. "[codeblock]\n"
  50241. "print(\"7\".is_valid_integer()) # Prints \"True\"\n"
  50242. "print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
  50243. "print(\"L\".is_valid_integer()) # Prints \"False\"\n"
  50244. "print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
  50245. "print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
  50246. "[/codeblock]"
  50247. msgstr ""
  50248. #: doc/classes/String.xml
  50249. msgid ""
  50250. "Returns [code]true[/code] if this string contains only a well-formatted IPv4 "
  50251. "or IPv6 address. This method considers [url=https://en.wikipedia.org/wiki/"
  50252. "Reserved_IP_addresses]reserved IP addresses[/url] such as [code]0.0.0.0[/"
  50253. "code] as valid."
  50254. msgstr ""
  50255. #: doc/classes/String.xml
  50256. msgid ""
  50257. "Return a [String] which is the concatenation of the [code]parts[/code]. The "
  50258. "separator between elements is the string providing this method.\n"
  50259. "Example:\n"
  50260. "[codeblock]\n"
  50261. "print(\", \".join([\"One\", \"Two\", \"Three\", \"Four\"]))\n"
  50262. "[/codeblock]"
  50263. msgstr ""
  50264. #: doc/classes/String.xml
  50265. msgid ""
  50266. "Returns a copy of the string with special characters escaped using the JSON "
  50267. "standard."
  50268. msgstr ""
  50269. #: doc/classes/String.xml
  50270. msgid "Returns a number of characters from the left of the string."
  50271. msgstr ""
  50272. #: doc/classes/String.xml
  50273. msgid "Returns the string's amount of characters."
  50274. msgstr ""
  50275. #: doc/classes/String.xml
  50276. msgid ""
  50277. "Returns a copy of the string with characters removed from the left. The "
  50278. "[code]chars[/code] argument is a string specifying the set of characters to "
  50279. "be removed.\n"
  50280. "[b]Note:[/b] The [code]chars[/code] is not a prefix. See [method "
  50281. "trim_prefix] method that will remove a single prefix string rather than a "
  50282. "set of characters."
  50283. msgstr ""
  50284. #: doc/classes/String.xml
  50285. msgid ""
  50286. "Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
  50287. "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
  50288. "single character except a period ([code]\".\"[/code]). An empty string or "
  50289. "empty expression always evaluates to [code]false[/code]."
  50290. msgstr ""
  50291. #: doc/classes/String.xml
  50292. msgid ""
  50293. "Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
  50294. "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
  50295. "single character except a period ([code]\".\"[/code]). An empty string or "
  50296. "empty expression always evaluates to [code]false[/code]."
  50297. msgstr ""
  50298. #: doc/classes/String.xml
  50299. msgid "Returns the MD5 hash of the string as an array of bytes."
  50300. msgstr ""
  50301. #: doc/classes/String.xml
  50302. msgid "Returns the MD5 hash of the string as a string."
  50303. msgstr ""
  50304. #: doc/classes/String.xml
  50305. msgid ""
  50306. "Performs a case-insensitive [i]natural order[/i] comparison to another "
  50307. "string. Returns [code]-1[/code] if less than, [code]1[/code] if greater "
  50308. "than, or [code]0[/code] if equal. \"less than\" or \"greater than\" are "
  50309. "determined by the [url=https://en.wikipedia.org/wiki/"
  50310. "List_of_Unicode_characters]Unicode code points[/url] of each string, which "
  50311. "roughly matches the alphabetical order. Internally, lowercase characters "
  50312. "will be converted to uppercase during the comparison.\n"
  50313. "When used for sorting, natural order comparison will order suites of numbers "
  50314. "as expected by most people. If you sort the numbers from 1 to 10 using "
  50315. "natural order, you will get [code][1, 2, 3, ...][/code] instead of [code][1, "
  50316. "10, 2, 3, ...][/code].\n"
  50317. "[b]Behavior with different string lengths:[/b] Returns [code]1[/code] if the "
  50318. "\"base\" string is longer than the [code]to[/code] string or [code]-1[/code] "
  50319. "if the \"base\" string is shorter than the [code]to[/code] string. Keep in "
  50320. "mind this length is determined by the number of Unicode codepoints, [i]not[/"
  50321. "i] the actual visible characters.\n"
  50322. "[b]Behavior with empty strings:[/b] Returns [code]-1[/code] if the \"base\" "
  50323. "string is empty, [code]1[/code] if the [code]to[/code] string is empty or "
  50324. "[code]0[/code] if both strings are empty.\n"
  50325. "To get a boolean result from a string comparison, use the [code]==[/code] "
  50326. "operator instead. See also [method nocasecmp_to] and [method casecmp_to]."
  50327. msgstr ""
  50328. #: doc/classes/String.xml
  50329. msgid ""
  50330. "Performs a case-insensitive comparison to another string. Returns [code]-1[/"
  50331. "code] if less than, [code]1[/code] if greater than, or [code]0[/code] if "
  50332. "equal. \"less than\" or \"greater than\" are determined by the [url=https://"
  50333. "en.wikipedia.org/wiki/List_of_Unicode_characters]Unicode code points[/url] "
  50334. "of each string, which roughly matches the alphabetical order. Internally, "
  50335. "lowercase characters will be converted to uppercase during the comparison.\n"
  50336. "[b]Behavior with different string lengths:[/b] Returns [code]1[/code] if the "
  50337. "\"base\" string is longer than the [code]to[/code] string or [code]-1[/code] "
  50338. "if the \"base\" string is shorter than the [code]to[/code] string. Keep in "
  50339. "mind this length is determined by the number of Unicode codepoints, [i]not[/"
  50340. "i] the actual visible characters.\n"
  50341. "[b]Behavior with empty strings:[/b] Returns [code]-1[/code] if the \"base\" "
  50342. "string is empty, [code]1[/code] if the [code]to[/code] string is empty or "
  50343. "[code]0[/code] if both strings are empty.\n"
  50344. "To get a boolean result from a string comparison, use the [code]==[/code] "
  50345. "operator instead. See also [method casecmp_to]."
  50346. msgstr ""
  50347. #: doc/classes/String.xml
  50348. msgid "Returns the character code at position [code]at[/code]."
  50349. msgstr ""
  50350. #: doc/classes/String.xml
  50351. msgid ""
  50352. "Formats a number to have an exact number of [code]digits[/code] after the "
  50353. "decimal point."
  50354. msgstr ""
  50355. #: doc/classes/String.xml
  50356. msgid ""
  50357. "Formats a number to have an exact number of [code]digits[/code] before the "
  50358. "decimal point."
  50359. msgstr ""
  50360. #: doc/classes/String.xml
  50361. msgid "Decode a percent-encoded string. See [method percent_encode]."
  50362. msgstr ""
  50363. #: doc/classes/String.xml
  50364. msgid ""
  50365. "Percent-encodes a string. Encodes parameters in a URL when sending a HTTP "
  50366. "GET request (and bodies of form-urlencoded POST requests)."
  50367. msgstr ""
  50368. #: doc/classes/String.xml
  50369. msgid ""
  50370. "If the string is a path, this concatenates [code]file[/code] at the end of "
  50371. "the string as a subpath. E.g. [code]\"this/is\".plus_file(\"path\") == "
  50372. "\"this/is/path\"[/code]."
  50373. msgstr ""
  50374. #: doc/classes/String.xml
  50375. msgid ""
  50376. "Returns original string repeated a number of times. The number of "
  50377. "repetitions is given by the argument."
  50378. msgstr ""
  50379. #: doc/classes/String.xml
  50380. msgid ""
  50381. "Replaces occurrences of a case-sensitive substring with the given one inside "
  50382. "the string."
  50383. msgstr ""
  50384. #: doc/classes/String.xml
  50385. msgid ""
  50386. "Replaces occurrences of a case-insensitive substring with the given one "
  50387. "inside the string."
  50388. msgstr ""
  50389. #: doc/classes/String.xml
  50390. msgid ""
  50391. "Performs a case-sensitive search for a substring, but starts from the end of "
  50392. "the string instead of the beginning."
  50393. msgstr ""
  50394. #: doc/classes/String.xml
  50395. msgid ""
  50396. "Performs a case-insensitive search for a substring, but starts from the end "
  50397. "of the string instead of the beginning."
  50398. msgstr ""
  50399. #: doc/classes/String.xml
  50400. msgid "Returns the right side of the string from a given position."
  50401. msgstr ""
  50402. #: doc/classes/String.xml
  50403. msgid ""
  50404. "Splits the string by a [code]delimiter[/code] string and returns an array of "
  50405. "the substrings, starting from right.\n"
  50406. "The splits in the returned array are sorted in the same order as the "
  50407. "original string, from left to right.\n"
  50408. "If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent "
  50409. "delimiters in the string, it will add an empty string to the array of "
  50410. "substrings at this position.\n"
  50411. "If [code]maxsplit[/code] is specified, it defines the number of splits to do "
  50412. "from the right up to [code]maxsplit[/code]. The default value of 0 means "
  50413. "that all items are split, thus giving the same result as [method split].\n"
  50414. "Example:\n"
  50415. "[codeblock]\n"
  50416. "var some_string = \"One,Two,Three,Four\"\n"
  50417. "var some_array = some_string.rsplit(\",\", true, 1)\n"
  50418. "print(some_array.size()) # Prints 2\n"
  50419. "print(some_array[0]) # Prints \"One,Two,Three\"\n"
  50420. "print(some_array[1]) # Prints \"Four\"\n"
  50421. "[/codeblock]"
  50422. msgstr ""
  50423. #: doc/classes/String.xml
  50424. msgid ""
  50425. "Returns a copy of the string with characters removed from the right. The "
  50426. "[code]chars[/code] argument is a string specifying the set of characters to "
  50427. "be removed.\n"
  50428. "[b]Note:[/b] The [code]chars[/code] is not a suffix. See [method "
  50429. "trim_suffix] method that will remove a single suffix string rather than a "
  50430. "set of characters."
  50431. msgstr ""
  50432. #: doc/classes/String.xml
  50433. msgid "Returns the SHA-1 hash of the string as an array of bytes."
  50434. msgstr ""
  50435. #: doc/classes/String.xml
  50436. msgid "Returns the SHA-1 hash of the string as a string."
  50437. msgstr ""
  50438. #: doc/classes/String.xml
  50439. msgid "Returns the SHA-256 hash of the string as an array of bytes."
  50440. msgstr ""
  50441. #: doc/classes/String.xml
  50442. msgid "Returns the SHA-256 hash of the string as a string."
  50443. msgstr ""
  50444. #: doc/classes/String.xml
  50445. msgid ""
  50446. "Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
  50447. "S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
  50448. "this string compared to another. A result of 1.0 means totally similar, "
  50449. "while 0.0 means totally dissimilar.\n"
  50450. "[codeblock]\n"
  50451. "print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
  50452. "print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
  50453. "print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
  50454. "print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
  50455. "[/codeblock]"
  50456. msgstr ""
  50457. #: doc/classes/String.xml
  50458. msgid "Returns a simplified canonical path."
  50459. msgstr ""
  50460. #: doc/classes/String.xml
  50461. msgid ""
  50462. "Splits the string by a [code]delimiter[/code] string and returns an array of "
  50463. "the substrings. The [code]delimiter[/code] can be of any length.\n"
  50464. "If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent "
  50465. "delimiters in the string, it will add an empty string to the array of "
  50466. "substrings at this position.\n"
  50467. "If [code]maxsplit[/code] is specified, it defines the number of splits to do "
  50468. "from the left up to [code]maxsplit[/code]. The default value of [code]0[/"
  50469. "code] means that all items are split.\n"
  50470. "If you need only one element from the array at a specific index, [method "
  50471. "get_slice] is a more performant option.\n"
  50472. "Example:\n"
  50473. "[codeblock]\n"
  50474. "var some_string = \"One,Two,Three,Four\"\n"
  50475. "var some_array = some_string.split(\",\", true, 1)\n"
  50476. "print(some_array.size()) # Prints 2\n"
  50477. "print(some_array[0]) # Prints \"One\"\n"
  50478. "print(some_array[1]) # Prints \"Two,Three,Four\"\n"
  50479. "[/codeblock]\n"
  50480. "If you need to split strings with more complex rules, use the [RegEx] class "
  50481. "instead."
  50482. msgstr ""
  50483. #: doc/classes/String.xml
  50484. msgid ""
  50485. "Splits the string in floats by using a delimiter string and returns an array "
  50486. "of the substrings.\n"
  50487. "For example, [code]\"1,2.5,3\"[/code] will return [code][1,2.5,3][/code] if "
  50488. "split by [code]\",\"[/code].\n"
  50489. "If [code]allow_empty[/code] is [code]true[/code], and there are two adjacent "
  50490. "delimiters in the string, it will add an empty string to the array of "
  50491. "substrings at this position."
  50492. msgstr ""
  50493. #: doc/classes/String.xml
  50494. msgid ""
  50495. "Returns a copy of the string stripped of any non-printable character "
  50496. "(including tabulations, spaces and line breaks) at the beginning and the "
  50497. "end. The optional arguments are used to toggle stripping on the left and "
  50498. "right edges respectively."
  50499. msgstr ""
  50500. #: doc/classes/String.xml
  50501. msgid ""
  50502. "Returns a copy of the string stripped of any escape character. These include "
  50503. "all non-printable control characters of the first page of the ASCII table (< "
  50504. "32), such as tabulation ([code]\\t[/code] in C) and newline ([code]\\n[/"
  50505. "code] and [code]\\r[/code]) characters, but not spaces."
  50506. msgstr ""
  50507. #: doc/classes/String.xml
  50508. msgid ""
  50509. "Returns part of the string from the position [code]from[/code] with length "
  50510. "[code]len[/code]. Argument [code]len[/code] is optional and using [code]-1[/"
  50511. "code] will return remaining characters from given position."
  50512. msgstr ""
  50513. #: doc/classes/String.xml
  50514. msgid ""
  50515. "Converts the String (which is a character array) to [PoolByteArray] (which "
  50516. "is an array of bytes). The conversion is faster compared to [method "
  50517. "to_utf8], as this method assumes that all the characters in the String are "
  50518. "ASCII characters."
  50519. msgstr ""
  50520. #: doc/classes/String.xml
  50521. msgid ""
  50522. "Converts a string containing a decimal number into a [code]float[/code]. The "
  50523. "method will stop on the first non-number character except the first [code].[/"
  50524. "code] (decimal point), and [code]e[/code] which is used for exponential.\n"
  50525. "[codeblock]\n"
  50526. "print(\"12.3\".to_float()) # 12.3\n"
  50527. "print(\"1.2.3\".to_float()) # 1.2\n"
  50528. "print(\"12ab3\".to_float()) # 12\n"
  50529. "print(\"1e3\".to_float()) # 1000\n"
  50530. "[/codeblock]"
  50531. msgstr ""
  50532. #: doc/classes/String.xml
  50533. msgid ""
  50534. "Converts a string containing an integer number into an [code]int[/code]. The "
  50535. "method will remove any non-number character and stop if it encounters a "
  50536. "[code].[/code].\n"
  50537. "[codeblock]\n"
  50538. "print(\"123\".to_int()) # 123\n"
  50539. "print(\"a1b2c3\".to_int()) # 123\n"
  50540. "print(\"1.2.3\".to_int()) # 1\n"
  50541. "[/codeblock]"
  50542. msgstr ""
  50543. #: doc/classes/String.xml
  50544. msgid "Returns the string converted to lowercase."
  50545. msgstr ""
  50546. #: doc/classes/String.xml
  50547. msgid "Returns the string converted to uppercase."
  50548. msgstr ""
  50549. #: doc/classes/String.xml
  50550. msgid ""
  50551. "Converts the String (which is an array of characters) to [PoolByteArray] "
  50552. "(which is an array of bytes). The conversion is a bit slower than [method "
  50553. "to_ascii], but supports all UTF-8 characters. Therefore, you should prefer "
  50554. "this function over [method to_ascii]."
  50555. msgstr ""
  50556. #: doc/classes/String.xml
  50557. msgid ""
  50558. "Converts the String (which is an array of characters) to [PoolByteArray] "
  50559. "(which is an array of bytes)."
  50560. msgstr ""
  50561. #: doc/classes/String.xml
  50562. msgid ""
  50563. "Removes a given string from the start if it starts with it or leaves the "
  50564. "string unchanged."
  50565. msgstr ""
  50566. #: doc/classes/String.xml
  50567. msgid ""
  50568. "Removes a given string from the end if it ends with it or leaves the string "
  50569. "unchanged."
  50570. msgstr ""
  50571. #: doc/classes/String.xml
  50572. msgid ""
  50573. "Removes any characters from the string that are prohibited in [Node] names "
  50574. "([code].[/code] [code]:[/code] [code]@[/code] [code]/[/code] [code]\"[/"
  50575. "code])."
  50576. msgstr ""
  50577. #: doc/classes/String.xml
  50578. msgid ""
  50579. "Returns a copy of the string with special characters escaped using the XML "
  50580. "standard."
  50581. msgstr ""
  50582. #: doc/classes/String.xml
  50583. msgid ""
  50584. "Returns a copy of the string with escaped characters replaced by their "
  50585. "meanings according to the XML standard."
  50586. msgstr ""
  50587. #: doc/classes/StyleBox.xml
  50588. msgid "Base class for drawing stylized boxes for the UI."
  50589. msgstr ""
  50590. #: doc/classes/StyleBox.xml
  50591. msgid ""
  50592. "StyleBox is [Resource] that provides an abstract base class for drawing "
  50593. "stylized boxes for the UI. StyleBoxes are used for drawing the styles of "
  50594. "buttons, line edit backgrounds, tree backgrounds, etc. and also for testing "
  50595. "a transparency mask for pointer signals. If mask test fails on a StyleBox "
  50596. "assigned as mask to a control, clicks and motion signals will go through it "
  50597. "to the one below.\n"
  50598. "[b]Note:[/b] For children of [Control] that have [i]Theme Properties[/i], "
  50599. "the [code]focus[/code] [StyleBox] is displayed over the [code]normal[/code], "
  50600. "[code]hover[/code] or [code]pressed[/code] [StyleBox]. This makes the "
  50601. "[code]focus[/code] [StyleBox] more reusable across different nodes."
  50602. msgstr ""
  50603. #: doc/classes/StyleBox.xml
  50604. msgid ""
  50605. "Draws this stylebox using a canvas item identified by the given [RID].\n"
  50606. "The [RID] value can either be the result of [method CanvasItem."
  50607. "get_canvas_item] called on an existing [CanvasItem]-derived node, or "
  50608. "directly from creating a canvas item in the [VisualServer] with [method "
  50609. "VisualServer.canvas_item_create]."
  50610. msgstr ""
  50611. #: doc/classes/StyleBox.xml
  50612. msgid "Returns the size of this [StyleBox] without the margins."
  50613. msgstr ""
  50614. #: doc/classes/StyleBox.xml
  50615. msgid ""
  50616. "Returns the [CanvasItem] that handles its [constant CanvasItem."
  50617. "NOTIFICATION_DRAW] or [method CanvasItem._draw] callback at this moment."
  50618. msgstr ""
  50619. #: doc/classes/StyleBox.xml
  50620. msgid "Returns the default value of the specified [enum Margin]."
  50621. msgstr ""
  50622. #: doc/classes/StyleBox.xml
  50623. msgid ""
  50624. "Returns the content margin offset for the specified [enum Margin].\n"
  50625. "Positive values reduce size inwards, unlike [Control]'s margin values."
  50626. msgstr ""
  50627. #: doc/classes/StyleBox.xml
  50628. msgid "Returns the minimum size that this stylebox can be shrunk to."
  50629. msgstr ""
  50630. #: doc/classes/StyleBox.xml
  50631. msgid ""
  50632. "Returns the \"offset\" of a stylebox. This helper function returns a value "
  50633. "equivalent to [code]Vector2(style.get_margin(MARGIN_LEFT), style."
  50634. "get_margin(MARGIN_TOP))[/code]."
  50635. msgstr ""
  50636. #: doc/classes/StyleBox.xml
  50637. msgid ""
  50638. "Sets the default value of the specified [enum Margin] to given [code]offset[/"
  50639. "code] in pixels."
  50640. msgstr ""
  50641. #: doc/classes/StyleBox.xml
  50642. msgid "Test a position in a rectangle, return whether it passes the mask test."
  50643. msgstr ""
  50644. #: doc/classes/StyleBox.xml
  50645. msgid ""
  50646. "The bottom margin for the contents of this style box. Increasing this value "
  50647. "reduces the space available to the contents from the bottom.\n"
  50648. "If this value is negative, it is ignored and a child-specific margin is used "
  50649. "instead. For example for [StyleBoxFlat] the border thickness (if any) is "
  50650. "used instead.\n"
  50651. "It is up to the code using this style box to decide what these contents are: "
  50652. "for example, a [Button] respects this content margin for the textual "
  50653. "contents of the button.\n"
  50654. "[method get_margin] should be used to fetch this value as consumer instead "
  50655. "of reading these properties directly. This is because it correctly respects "
  50656. "negative values and the fallback mentioned above."
  50657. msgstr ""
  50658. #: doc/classes/StyleBox.xml
  50659. msgid ""
  50660. "The left margin for the contents of this style box.Increasing this value "
  50661. "reduces the space available to the contents from the left.\n"
  50662. "Refer to [member content_margin_bottom] for extra considerations."
  50663. msgstr ""
  50664. #: doc/classes/StyleBox.xml
  50665. msgid ""
  50666. "The right margin for the contents of this style box. Increasing this value "
  50667. "reduces the space available to the contents from the right.\n"
  50668. "Refer to [member content_margin_bottom] for extra considerations."
  50669. msgstr ""
  50670. #: doc/classes/StyleBox.xml
  50671. msgid ""
  50672. "The top margin for the contents of this style box. Increasing this value "
  50673. "reduces the space available to the contents from the top.\n"
  50674. "Refer to [member content_margin_bottom] for extra considerations."
  50675. msgstr ""
  50676. #: doc/classes/StyleBoxEmpty.xml
  50677. msgid "Empty stylebox (does not display anything)."
  50678. msgstr ""
  50679. #: doc/classes/StyleBoxEmpty.xml
  50680. msgid "Empty stylebox (really does not display anything)."
  50681. msgstr ""
  50682. #: doc/classes/StyleBoxFlat.xml
  50683. msgid ""
  50684. "Customizable [StyleBox] with a given set of parameters (no texture required)."
  50685. msgstr ""
  50686. #: doc/classes/StyleBoxFlat.xml
  50687. msgid ""
  50688. "This [StyleBox] can be used to achieve all kinds of looks without the need "
  50689. "of a texture. The following properties are customizable:\n"
  50690. "- Color\n"
  50691. "- Border width (individual width for each border)\n"
  50692. "- Rounded corners (individual radius for each corner)\n"
  50693. "- Shadow (with blur and offset)\n"
  50694. "Setting corner radius to high values is allowed. As soon as corners overlap, "
  50695. "the stylebox will switch to a relative system. Example:\n"
  50696. "[codeblock]\n"
  50697. "height = 30\n"
  50698. "corner_radius_top_left = 50\n"
  50699. "corner_radius_bottom_left = 100\n"
  50700. "[/codeblock]\n"
  50701. "The relative system now would take the 1:2 ratio of the two left corners to "
  50702. "calculate the actual corner width. Both corners added will [b]never[/b] be "
  50703. "more than the height. Result:\n"
  50704. "[codeblock]\n"
  50705. "corner_radius_top_left: 10\n"
  50706. "corner_radius_bottom_left: 20\n"
  50707. "[/codeblock]"
  50708. msgstr ""
  50709. #: doc/classes/StyleBoxFlat.xml
  50710. msgid ""
  50711. "Returns the given [code]margin[/code]'s border width. See [enum Margin] for "
  50712. "possible values."
  50713. msgstr ""
  50714. #: doc/classes/StyleBoxFlat.xml
  50715. msgid "Returns the smallest border width out of all four borders."
  50716. msgstr ""
  50717. #: doc/classes/StyleBoxFlat.xml
  50718. msgid ""
  50719. "Returns the given [code]corner[/code]'s radius. See [enum Corner] for "
  50720. "possible values."
  50721. msgstr ""
  50722. #: doc/classes/StyleBoxFlat.xml doc/classes/StyleBoxTexture.xml
  50723. msgid ""
  50724. "Returns the size of the given [code]margin[/code]'s expand margin. See [enum "
  50725. "Margin] for possible values."
  50726. msgstr ""
  50727. #: doc/classes/StyleBoxFlat.xml
  50728. msgid ""
  50729. "Sets the border width to [code]width[/code] pixels for the given "
  50730. "[code]margin[/code]. See [enum Margin] for possible values."
  50731. msgstr ""
  50732. #: doc/classes/StyleBoxFlat.xml
  50733. msgid "Sets the border width to [code]width[/code] pixels for all margins."
  50734. msgstr ""
  50735. #: doc/classes/StyleBoxFlat.xml
  50736. msgid ""
  50737. "Sets the corner radius to [code]radius[/code] pixels for the given "
  50738. "[code]corner[/code]. See [enum Corner] for possible values."
  50739. msgstr ""
  50740. #: doc/classes/StyleBoxFlat.xml
  50741. msgid "Sets the corner radius to [code]radius[/code] pixels for all corners."
  50742. msgstr ""
  50743. #: doc/classes/StyleBoxFlat.xml
  50744. msgid ""
  50745. "Sets the corner radius for each corner to [code]radius_top_left[/code], "
  50746. "[code]radius_top_right[/code], [code]radius_bottom_right[/code], and "
  50747. "[code]radius_bottom_left[/code] pixels."
  50748. msgstr ""
  50749. #: doc/classes/StyleBoxFlat.xml doc/classes/StyleBoxTexture.xml
  50750. msgid ""
  50751. "Sets the expand margin to [code]size[/code] pixels for the given "
  50752. "[code]margin[/code]. See [enum Margin] for possible values."
  50753. msgstr ""
  50754. #: doc/classes/StyleBoxFlat.xml doc/classes/StyleBoxTexture.xml
  50755. msgid "Sets the expand margin to [code]size[/code] pixels for all margins."
  50756. msgstr ""
  50757. #: doc/classes/StyleBoxFlat.xml doc/classes/StyleBoxTexture.xml
  50758. msgid ""
  50759. "Sets the expand margin for each margin to [code]size_left[/code], "
  50760. "[code]size_top[/code], [code]size_right[/code], and [code]size_bottom[/code] "
  50761. "pixels."
  50762. msgstr ""
  50763. #: doc/classes/StyleBoxFlat.xml
  50764. msgid ""
  50765. "Antialiasing draws a small ring around the edges, which fades to "
  50766. "transparency. As a result, edges look much smoother. This is only noticeable "
  50767. "when using rounded corners or [member skew].\n"
  50768. "[b]Note:[/b] When using beveled corners with 45-degree angles ([member "
  50769. "corner_detail] = 1), it is recommended to set [member anti_aliasing] to "
  50770. "[code]false[/code] to ensure crisp visuals and avoid possible visual "
  50771. "glitches."
  50772. msgstr ""
  50773. #: doc/classes/StyleBoxFlat.xml
  50774. msgid ""
  50775. "This changes the size of the faded ring. Higher values can be used to "
  50776. "achieve a \"blurry\" effect."
  50777. msgstr ""
  50778. #: doc/classes/StyleBoxFlat.xml
  50779. msgid "The background color of the stylebox."
  50780. msgstr ""
  50781. #: doc/classes/StyleBoxFlat.xml
  50782. msgid "If [code]true[/code], the border will fade into the background color."
  50783. msgstr ""
  50784. #: doc/classes/StyleBoxFlat.xml
  50785. msgid "Sets the color of the border."
  50786. msgstr ""
  50787. #: doc/classes/StyleBoxFlat.xml
  50788. msgid "Border width for the bottom border."
  50789. msgstr ""
  50790. #: doc/classes/StyleBoxFlat.xml
  50791. msgid "Border width for the left border."
  50792. msgstr ""
  50793. #: doc/classes/StyleBoxFlat.xml
  50794. msgid "Border width for the right border."
  50795. msgstr ""
  50796. #: doc/classes/StyleBoxFlat.xml
  50797. msgid "Border width for the top border."
  50798. msgstr ""
  50799. #: doc/classes/StyleBoxFlat.xml
  50800. msgid ""
  50801. "This sets the number of vertices used for each corner. Higher values result "
  50802. "in rounder corners but take more processing power to compute. When choosing "
  50803. "a value, you should take the corner radius ([method set_corner_radius_all]) "
  50804. "into account.\n"
  50805. "For corner radii less than 10, [code]4[/code] or [code]5[/code] should be "
  50806. "enough. For corner radii less than 30, values between [code]8[/code] and "
  50807. "[code]12[/code] should be enough.\n"
  50808. "A corner detail of [code]1[/code] will result in chamfered corners instead "
  50809. "of rounded corners, which is useful for some artistic effects."
  50810. msgstr ""
  50811. #: doc/classes/StyleBoxFlat.xml
  50812. msgid ""
  50813. "The bottom-left corner's radius. If [code]0[/code], the corner is not "
  50814. "rounded."
  50815. msgstr ""
  50816. #: doc/classes/StyleBoxFlat.xml
  50817. msgid ""
  50818. "The bottom-right corner's radius. If [code]0[/code], the corner is not "
  50819. "rounded."
  50820. msgstr ""
  50821. #: doc/classes/StyleBoxFlat.xml
  50822. msgid ""
  50823. "The top-left corner's radius. If [code]0[/code], the corner is not rounded."
  50824. msgstr ""
  50825. #: doc/classes/StyleBoxFlat.xml
  50826. msgid ""
  50827. "The top-right corner's radius. If [code]0[/code], the corner is not rounded."
  50828. msgstr ""
  50829. #: doc/classes/StyleBoxFlat.xml
  50830. msgid "Toggles drawing of the inner part of the stylebox."
  50831. msgstr ""
  50832. #: doc/classes/StyleBoxFlat.xml
  50833. msgid ""
  50834. "Expands the stylebox outside of the control rect on the bottom edge. Useful "
  50835. "in combination with [member border_width_bottom] to draw a border outside "
  50836. "the control rect.\n"
  50837. "[b]Note:[/b] Unlike [member StyleBox.content_margin_bottom], [member "
  50838. "expand_margin_bottom] does [i]not[/i] affect the size of the clickable area "
  50839. "for [Control]s. This can negatively impact usability if used wrong, as the "
  50840. "user may try to click an area of the StyleBox that cannot actually receive "
  50841. "clicks."
  50842. msgstr ""
  50843. #: doc/classes/StyleBoxFlat.xml
  50844. msgid ""
  50845. "Expands the stylebox outside of the control rect on the left edge. Useful in "
  50846. "combination with [member border_width_left] to draw a border outside the "
  50847. "control rect.\n"
  50848. "[b]Note:[/b] Unlike [member StyleBox.content_margin_left], [member "
  50849. "expand_margin_left] does [i]not[/i] affect the size of the clickable area "
  50850. "for [Control]s. This can negatively impact usability if used wrong, as the "
  50851. "user may try to click an area of the StyleBox that cannot actually receive "
  50852. "clicks."
  50853. msgstr ""
  50854. #: doc/classes/StyleBoxFlat.xml
  50855. msgid ""
  50856. "Expands the stylebox outside of the control rect on the right edge. Useful "
  50857. "in combination with [member border_width_right] to draw a border outside the "
  50858. "control rect.\n"
  50859. "[b]Note:[/b] Unlike [member StyleBox.content_margin_right], [member "
  50860. "expand_margin_right] does [i]not[/i] affect the size of the clickable area "
  50861. "for [Control]s. This can negatively impact usability if used wrong, as the "
  50862. "user may try to click an area of the StyleBox that cannot actually receive "
  50863. "clicks."
  50864. msgstr ""
  50865. #: doc/classes/StyleBoxFlat.xml
  50866. msgid ""
  50867. "Expands the stylebox outside of the control rect on the top edge. Useful in "
  50868. "combination with [member border_width_top] to draw a border outside the "
  50869. "control rect.\n"
  50870. "[b]Note:[/b] Unlike [member StyleBox.content_margin_top], [member "
  50871. "expand_margin_top] does [i]not[/i] affect the size of the clickable area for "
  50872. "[Control]s. This can negatively impact usability if used wrong, as the user "
  50873. "may try to click an area of the StyleBox that cannot actually receive clicks."
  50874. msgstr ""
  50875. #: doc/classes/StyleBoxFlat.xml
  50876. msgid ""
  50877. "The color of the shadow. This has no effect if [member shadow_size] is lower "
  50878. "than 1."
  50879. msgstr ""
  50880. #: doc/classes/StyleBoxFlat.xml
  50881. msgid ""
  50882. "The shadow offset in pixels. Adjusts the position of the shadow relatively "
  50883. "to the stylebox."
  50884. msgstr ""
  50885. #: doc/classes/StyleBoxFlat.xml
  50886. msgid "The shadow size in pixels."
  50887. msgstr ""
  50888. #: doc/classes/StyleBoxFlat.xml
  50889. msgid ""
  50890. "If set to a non-zero value on either axis, [member skew] distorts the "
  50891. "StyleBox horizontally and/or vertically. This can be used for \"futuristic\"-"
  50892. "style UIs. Positive values skew the StyleBox towards the right (X axis) and "
  50893. "upwards (Y axis), while negative values skew the StyleBox towards the left "
  50894. "(X axis) and downwards (Y axis).\n"
  50895. "[b]Note:[/b] To ensure text does not touch the StyleBox's edges, consider "
  50896. "increasing the [StyleBox]'s content margin (see [member StyleBox."
  50897. "content_margin_bottom]). It is preferable to increase the content margin "
  50898. "instead of the expand margin (see [member expand_margin_bottom]), as "
  50899. "increasing the expand margin does not increase the size of the clickable "
  50900. "area for [Control]s."
  50901. msgstr ""
  50902. #: doc/classes/StyleBoxLine.xml
  50903. msgid "[StyleBox] that displays a single line."
  50904. msgstr ""
  50905. #: doc/classes/StyleBoxLine.xml
  50906. msgid ""
  50907. "[StyleBox] that displays a single line of a given color and thickness. It "
  50908. "can be used to draw things like separators."
  50909. msgstr ""
  50910. #: doc/classes/StyleBoxLine.xml
  50911. msgid "The line's color."
  50912. msgstr ""
  50913. #: doc/classes/StyleBoxLine.xml
  50914. msgid ""
  50915. "The number of pixels the line will extend before the [StyleBoxLine]'s "
  50916. "bounds. If set to a negative value, the line will begin inside the "
  50917. "[StyleBoxLine]'s bounds."
  50918. msgstr ""
  50919. #: doc/classes/StyleBoxLine.xml
  50920. msgid ""
  50921. "The number of pixels the line will extend past the [StyleBoxLine]'s bounds. "
  50922. "If set to a negative value, the line will end inside the [StyleBoxLine]'s "
  50923. "bounds."
  50924. msgstr ""
  50925. #: doc/classes/StyleBoxLine.xml
  50926. msgid "The line's thickness in pixels."
  50927. msgstr ""
  50928. #: doc/classes/StyleBoxLine.xml
  50929. msgid ""
  50930. "If [code]true[/code], the line will be vertical. If [code]false[/code], the "
  50931. "line will be horizontal."
  50932. msgstr ""
  50933. #: doc/classes/StyleBoxTexture.xml
  50934. msgid "Texture-based nine-patch [StyleBox]."
  50935. msgstr ""
  50936. #: doc/classes/StyleBoxTexture.xml
  50937. msgid ""
  50938. "Texture-based nine-patch [StyleBox], in a way similar to [NinePatchRect]. "
  50939. "This stylebox performs a 3×3 scaling of a texture, where only the center "
  50940. "cell is fully stretched. This makes it possible to design bordered styles "
  50941. "regardless of the stylebox's size."
  50942. msgstr ""
  50943. #: doc/classes/StyleBoxTexture.xml
  50944. msgid ""
  50945. "Returns the size of the given [code]margin[/code]. See [enum Margin] for "
  50946. "possible values."
  50947. msgstr ""
  50948. #: doc/classes/StyleBoxTexture.xml
  50949. msgid ""
  50950. "Sets the margin to [code]size[/code] pixels for the given [code]margin[/"
  50951. "code]. See [enum Margin] for possible values."
  50952. msgstr ""
  50953. #: doc/classes/StyleBoxTexture.xml
  50954. msgid ""
  50955. "Controls how the stylebox's texture will be stretched or tiled horizontally. "
  50956. "See [enum AxisStretchMode] for possible values."
  50957. msgstr ""
  50958. #: doc/classes/StyleBoxTexture.xml
  50959. msgid ""
  50960. "Controls how the stylebox's texture will be stretched or tiled vertically. "
  50961. "See [enum AxisStretchMode] for possible values."
  50962. msgstr ""
  50963. #: doc/classes/StyleBoxTexture.xml
  50964. msgid ""
  50965. "If [code]true[/code], the nine-patch texture's center tile will be drawn."
  50966. msgstr ""
  50967. #: doc/classes/StyleBoxTexture.xml
  50968. msgid ""
  50969. "Expands the bottom margin of this style box when drawing, causing it to be "
  50970. "drawn larger than requested."
  50971. msgstr ""
  50972. #: doc/classes/StyleBoxTexture.xml
  50973. msgid ""
  50974. "Expands the left margin of this style box when drawing, causing it to be "
  50975. "drawn larger than requested."
  50976. msgstr ""
  50977. #: doc/classes/StyleBoxTexture.xml
  50978. msgid ""
  50979. "Expands the right margin of this style box when drawing, causing it to be "
  50980. "drawn larger than requested."
  50981. msgstr ""
  50982. #: doc/classes/StyleBoxTexture.xml
  50983. msgid ""
  50984. "Expands the top margin of this style box when drawing, causing it to be "
  50985. "drawn larger than requested."
  50986. msgstr ""
  50987. #: doc/classes/StyleBoxTexture.xml
  50988. msgid ""
  50989. "Increases the bottom margin of the 3×3 texture box.\n"
  50990. "A higher value means more of the source texture is considered to be part of "
  50991. "the bottom border of the 3×3 box.\n"
  50992. "This is also the value used as fallback for [member StyleBox."
  50993. "content_margin_bottom] if it is negative."
  50994. msgstr ""
  50995. #: doc/classes/StyleBoxTexture.xml
  50996. msgid ""
  50997. "Increases the left margin of the 3×3 texture box.\n"
  50998. "A higher value means more of the source texture is considered to be part of "
  50999. "the left border of the 3×3 box.\n"
  51000. "This is also the value used as fallback for [member StyleBox."
  51001. "content_margin_left] if it is negative."
  51002. msgstr ""
  51003. #: doc/classes/StyleBoxTexture.xml
  51004. msgid ""
  51005. "Increases the right margin of the 3×3 texture box.\n"
  51006. "A higher value means more of the source texture is considered to be part of "
  51007. "the right border of the 3×3 box.\n"
  51008. "This is also the value used as fallback for [member StyleBox."
  51009. "content_margin_right] if it is negative."
  51010. msgstr ""
  51011. #: doc/classes/StyleBoxTexture.xml
  51012. msgid ""
  51013. "Increases the top margin of the 3×3 texture box.\n"
  51014. "A higher value means more of the source texture is considered to be part of "
  51015. "the top border of the 3×3 box.\n"
  51016. "This is also the value used as fallback for [member StyleBox."
  51017. "content_margin_top] if it is negative."
  51018. msgstr ""
  51019. #: doc/classes/StyleBoxTexture.xml
  51020. msgid "Modulates the color of the texture when this style box is drawn."
  51021. msgstr ""
  51022. #: doc/classes/StyleBoxTexture.xml
  51023. msgid ""
  51024. "The normal map to use when drawing this style box.\n"
  51025. "[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
  51026. "See [url=http://wiki.polycount.com/wiki/"
  51027. "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
  51028. "a comparison of normal map coordinates expected by popular engines."
  51029. msgstr ""
  51030. #: doc/classes/StyleBoxTexture.xml
  51031. msgid ""
  51032. "Species a sub-region of the texture to use.\n"
  51033. "This is equivalent to first wrapping the texture in an [AtlasTexture] with "
  51034. "the same region."
  51035. msgstr ""
  51036. #: doc/classes/StyleBoxTexture.xml
  51037. msgid "The texture to use when drawing this style box."
  51038. msgstr ""
  51039. #: doc/classes/StyleBoxTexture.xml
  51040. msgid "Emitted when the stylebox's texture is changed."
  51041. msgstr ""
  51042. #: doc/classes/StyleBoxTexture.xml
  51043. msgid ""
  51044. "Stretch the stylebox's texture. This results in visible distortion unless "
  51045. "the texture size matches the stylebox's size perfectly."
  51046. msgstr ""
  51047. #: doc/classes/StyleBoxTexture.xml
  51048. msgid ""
  51049. "Repeats the stylebox's texture to match the stylebox's size according to the "
  51050. "nine-patch system."
  51051. msgstr ""
  51052. #: doc/classes/StyleBoxTexture.xml
  51053. msgid ""
  51054. "Repeats the stylebox's texture to match the stylebox's size according to the "
  51055. "nine-patch system. Unlike [constant AXIS_STRETCH_MODE_TILE], the texture may "
  51056. "be slightly stretched to make the nine-patch texture tile seamlessly."
  51057. msgstr ""
  51058. #: doc/classes/SurfaceTool.xml
  51059. msgid "Helper tool to create geometry."
  51060. msgstr ""
  51061. #: doc/classes/SurfaceTool.xml
  51062. msgid ""
  51063. "The [SurfaceTool] is used to construct a [Mesh] by specifying vertex "
  51064. "attributes individually. It can be used to construct a [Mesh] from a script. "
  51065. "All properties except indices need to be added before calling [method "
  51066. "add_vertex]. For example, to add vertex colors and UVs:\n"
  51067. "[codeblock]\n"
  51068. "var st = SurfaceTool.new()\n"
  51069. "st.begin(Mesh.PRIMITIVE_TRIANGLES)\n"
  51070. "st.add_color(Color(1, 0, 0))\n"
  51071. "st.add_uv(Vector2(0, 0))\n"
  51072. "st.add_vertex(Vector3(0, 0, 0))\n"
  51073. "[/codeblock]\n"
  51074. "The above [SurfaceTool] now contains one vertex of a triangle which has a UV "
  51075. "coordinate and a specified [Color]. If another vertex were added without "
  51076. "calling [method add_uv] or [method add_color], then the last values would be "
  51077. "used.\n"
  51078. "Vertex attributes must be passed [b]before[/b] calling [method add_vertex]. "
  51079. "Failure to do so will result in an error when committing the vertex "
  51080. "information to a mesh.\n"
  51081. "Additionally, the attributes used before the first vertex is added determine "
  51082. "the format of the mesh. For example, if you only add UVs to the first "
  51083. "vertex, you cannot add color to any of the subsequent vertices.\n"
  51084. "See also [ArrayMesh], [ImmediateGeometry] and [MeshDataTool] for procedural "
  51085. "geometry generation.\n"
  51086. "[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-"
  51087. "OpenGL/Face-culling]winding order[/url] for front faces of triangle "
  51088. "primitive modes."
  51089. msgstr ""
  51090. #: doc/classes/SurfaceTool.xml
  51091. msgid ""
  51092. "Specifies an array of bones to use for the [i]next[/i] vertex. [code]bones[/"
  51093. "code] must contain 4 integers."
  51094. msgstr ""
  51095. #: doc/classes/SurfaceTool.xml
  51096. msgid ""
  51097. "Specifies a [Color] to use for the [i]next[/i] vertex. If every vertex needs "
  51098. "to have this information set and you fail to submit it for the first vertex, "
  51099. "this information may not be used at all.\n"
  51100. "[b]Note:[/b] The material must have [member SpatialMaterial."
  51101. "vertex_color_use_as_albedo] enabled for the vertex color to be visible."
  51102. msgstr ""
  51103. #: doc/classes/SurfaceTool.xml
  51104. msgid ""
  51105. "Adds an index to index array if you are using indexed vertices. Does not "
  51106. "need to be called before adding vertices."
  51107. msgstr ""
  51108. #: doc/classes/SurfaceTool.xml
  51109. msgid ""
  51110. "Specifies a normal to use for the [i]next[/i] vertex. If every vertex needs "
  51111. "to have this information set and you fail to submit it for the first vertex, "
  51112. "this information may not be used at all."
  51113. msgstr ""
  51114. #: doc/classes/SurfaceTool.xml
  51115. msgid ""
  51116. "Specifies whether the current vertex (if using only vertex arrays) or "
  51117. "current index (if also using index arrays) should use smooth normals for "
  51118. "normal calculation."
  51119. msgstr ""
  51120. #: doc/classes/SurfaceTool.xml
  51121. msgid ""
  51122. "Specifies a tangent to use for the [i]next[/i] vertex. If every vertex needs "
  51123. "to have this information set and you fail to submit it for the first vertex, "
  51124. "this information may not be used at all."
  51125. msgstr ""
  51126. #: doc/classes/SurfaceTool.xml
  51127. msgid ""
  51128. "Inserts a triangle fan made of array data into [Mesh] being constructed.\n"
  51129. "Requires the primitive type be set to [constant Mesh.PRIMITIVE_TRIANGLES]."
  51130. msgstr ""
  51131. #: doc/classes/SurfaceTool.xml
  51132. msgid ""
  51133. "Specifies a set of UV coordinates to use for the [i]next[/i] vertex. If "
  51134. "every vertex needs to have this information set and you fail to submit it "
  51135. "for the first vertex, this information may not be used at all."
  51136. msgstr ""
  51137. #: doc/classes/SurfaceTool.xml
  51138. msgid ""
  51139. "Specifies an optional second set of UV coordinates to use for the [i]next[/"
  51140. "i] vertex. If every vertex needs to have this information set and you fail "
  51141. "to submit it for the first vertex, this information may not be used at all."
  51142. msgstr ""
  51143. #: doc/classes/SurfaceTool.xml
  51144. msgid ""
  51145. "Specifies the position of current vertex. Should be called after specifying "
  51146. "other vertex properties (e.g. Color, UV)."
  51147. msgstr ""
  51148. #: doc/classes/SurfaceTool.xml
  51149. msgid ""
  51150. "Specifies weight values to use for the [i]next[/i] vertex. [code]weights[/"
  51151. "code] must contain 4 values. If every vertex needs to have this information "
  51152. "set and you fail to submit it for the first vertex, this information may not "
  51153. "be used at all."
  51154. msgstr ""
  51155. #: doc/classes/SurfaceTool.xml
  51156. msgid ""
  51157. "Append vertices from a given [Mesh] surface onto the current vertex array "
  51158. "with specified [Transform].\n"
  51159. "[b]Note:[/b] Using [method append_from] on a [Thread] is much slower as the "
  51160. "GPU must communicate data back to the CPU, while also causing the main "
  51161. "thread to stall (as OpenGL is not thread-safe). Consider requesting a copy "
  51162. "of the mesh, converting it to an [ArrayMesh] and adding vertices manually "
  51163. "instead."
  51164. msgstr ""
  51165. #: doc/classes/SurfaceTool.xml
  51166. msgid ""
  51167. "Called before adding any vertices. Takes the primitive type as an argument "
  51168. "(e.g. [constant Mesh.PRIMITIVE_TRIANGLES])."
  51169. msgstr ""
  51170. #: doc/classes/SurfaceTool.xml
  51171. msgid "Clear all information passed into the surface tool so far."
  51172. msgstr ""
  51173. #: doc/classes/SurfaceTool.xml
  51174. msgid ""
  51175. "Returns a constructed [ArrayMesh] from current information passed in. If an "
  51176. "existing [ArrayMesh] is passed in as an argument, will add an extra surface "
  51177. "to the existing [ArrayMesh].\n"
  51178. "Default flag is [constant Mesh.ARRAY_COMPRESS_DEFAULT] if compression is "
  51179. "enabled. If compression is disabled the default flag is [constant Mesh."
  51180. "ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION]. See [code]ARRAY_COMPRESS_*[/code] "
  51181. "constants in [enum Mesh.ArrayFormat] for other flags."
  51182. msgstr ""
  51183. #: doc/classes/SurfaceTool.xml
  51184. msgid ""
  51185. "Commits the data to the same format used by [method ArrayMesh."
  51186. "add_surface_from_arrays]. This way you can further process the mesh data "
  51187. "using the [ArrayMesh] API."
  51188. msgstr ""
  51189. #: doc/classes/SurfaceTool.xml
  51190. msgid "Creates a vertex array from an existing [Mesh]."
  51191. msgstr ""
  51192. #: doc/classes/SurfaceTool.xml
  51193. msgid ""
  51194. "Creates a vertex array from the specified blend shape of an existing [Mesh]. "
  51195. "This can be used to extract a specific pose from a blend shape."
  51196. msgstr ""
  51197. #: doc/classes/SurfaceTool.xml
  51198. msgid "Removes the index array by expanding the vertex array."
  51199. msgstr ""
  51200. #: doc/classes/SurfaceTool.xml
  51201. msgid ""
  51202. "Generates normals from vertices so you do not have to do it manually. If "
  51203. "[code]flip[/code] is [code]true[/code], the resulting normals will be "
  51204. "inverted. [method generate_normals] should be called [i]after[/i] generating "
  51205. "geometry and [i]before[/i] committing the mesh using [method commit] or "
  51206. "[method commit_to_arrays]. For correct display of normal-mapped surfaces, "
  51207. "you will also have to generate tangents using [method generate_tangents].\n"
  51208. "[b]Note:[/b] [method generate_normals] only works if the primitive type to "
  51209. "be set to [constant Mesh.PRIMITIVE_TRIANGLES]."
  51210. msgstr ""
  51211. #: doc/classes/SurfaceTool.xml
  51212. msgid ""
  51213. "Generates a tangent vector for each vertex. Requires that each vertex have "
  51214. "UVs and normals set already (see [method generate_normals])."
  51215. msgstr ""
  51216. #: doc/classes/SurfaceTool.xml
  51217. msgid ""
  51218. "Shrinks the vertex array by creating an index array. This can improve "
  51219. "performance by avoiding vertex reuse."
  51220. msgstr ""
  51221. #: doc/classes/SurfaceTool.xml
  51222. msgid "Sets [Material] to be used by the [Mesh] you are constructing."
  51223. msgstr ""
  51224. #: doc/classes/TabContainer.xml
  51225. msgid "Tabbed container."
  51226. msgstr ""
  51227. #: doc/classes/TabContainer.xml
  51228. msgid ""
  51229. "Arranges [Control] children into a tabbed view, creating a tab for each one. "
  51230. "The active tab's corresponding [Control] has its [code]visible[/code] "
  51231. "property set to [code]true[/code], and all other children's to [code]false[/"
  51232. "code].\n"
  51233. "Ignores non-[Control] children.\n"
  51234. "[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this "
  51235. "node. Adding [Tabs] as children is not needed."
  51236. msgstr ""
  51237. #: doc/classes/TabContainer.xml
  51238. msgid "Returns the child [Control] node located at the active tab index."
  51239. msgstr ""
  51240. #: doc/classes/TabContainer.xml
  51241. msgid ""
  51242. "Returns the [Popup] node instance if one has been set already with [method "
  51243. "set_popup].\n"
  51244. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  51245. "may cause a crash. If you wish to hide it or any of its children, use their "
  51246. "[member CanvasItem.visible] property."
  51247. msgstr ""
  51248. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51249. msgid "Returns the previously active tab index."
  51250. msgstr ""
  51251. #: doc/classes/TabContainer.xml
  51252. msgid "Returns the [Control] node from the tab at index [code]tab_idx[/code]."
  51253. msgstr ""
  51254. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51255. msgid "Returns the number of tabs."
  51256. msgstr ""
  51257. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51258. msgid ""
  51259. "Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
  51260. "disabled."
  51261. msgstr ""
  51262. #: doc/classes/TabContainer.xml
  51263. msgid ""
  51264. "Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden."
  51265. msgstr ""
  51266. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51267. msgid ""
  51268. "Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
  51269. "[code]null[/code] if the tab has no [Texture]."
  51270. msgstr ""
  51271. #: doc/classes/TabContainer.xml
  51272. msgid ""
  51273. "Returns the index of the tab at local coordinates [code]point[/code]. "
  51274. "Returns [code]-1[/code] if the point is outside the control boundaries or if "
  51275. "there's no tab at the queried position."
  51276. msgstr ""
  51277. #: doc/classes/TabContainer.xml
  51278. msgid ""
  51279. "Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
  51280. "default to the name of the indexed child node, but this can be overridden "
  51281. "with [method set_tab_title]."
  51282. msgstr ""
  51283. #: doc/classes/TabContainer.xml
  51284. msgid "Returns the [TabContainer] rearrange group id."
  51285. msgstr ""
  51286. #: doc/classes/TabContainer.xml
  51287. msgid ""
  51288. "If set on a [Popup] node instance, a popup menu icon appears in the top-"
  51289. "right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
  51290. msgstr ""
  51291. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51292. msgid ""
  51293. "If [code]disabled[/code] is [code]true[/code], disables the tab at index "
  51294. "[code]tab_idx[/code], making it non-interactable."
  51295. msgstr ""
  51296. #: doc/classes/TabContainer.xml
  51297. msgid ""
  51298. "If [code]hidden[/code] is [code]true[/code], hides the tab at index "
  51299. "[code]tab_idx[/code], making it disappear from the tab area."
  51300. msgstr ""
  51301. #: doc/classes/TabContainer.xml
  51302. msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
  51303. msgstr ""
  51304. #: doc/classes/TabContainer.xml
  51305. msgid ""
  51306. "Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
  51307. "to the name of the indexed child node."
  51308. msgstr ""
  51309. #: doc/classes/TabContainer.xml
  51310. msgid ""
  51311. "Defines rearrange group id, choose for each [TabContainer] the same value to "
  51312. "enable tab drag between [TabContainer]. Enable drag with [member "
  51313. "drag_to_rearrange_enabled]."
  51314. msgstr ""
  51315. #: doc/classes/TabContainer.xml
  51316. msgid ""
  51317. "If [code]true[/code], all tabs are drawn in front of the panel. If "
  51318. "[code]false[/code], inactive tabs are drawn behind the panel."
  51319. msgstr ""
  51320. #: doc/classes/TabContainer.xml
  51321. msgid ""
  51322. "The current tab index. When set, this index's [Control] node's "
  51323. "[code]visible[/code] property is set to [code]true[/code] and all others are "
  51324. "set to [code]false[/code]."
  51325. msgstr ""
  51326. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51327. msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
  51328. msgstr ""
  51329. #: doc/classes/TabContainer.xml
  51330. msgid ""
  51331. "The alignment of all tabs in the tab container. See the [enum TabAlign] "
  51332. "constants for details."
  51333. msgstr ""
  51334. #: doc/classes/TabContainer.xml
  51335. msgid ""
  51336. "If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
  51337. "and titles are hidden."
  51338. msgstr ""
  51339. #: doc/classes/TabContainer.xml
  51340. msgid ""
  51341. "If [code]true[/code], children [Control] nodes that are hidden have their "
  51342. "minimum size take into account in the total, instead of only the currently "
  51343. "visible one."
  51344. msgstr ""
  51345. #: doc/classes/TabContainer.xml
  51346. msgid ""
  51347. "Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
  51348. "set_popup] for details."
  51349. msgstr ""
  51350. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51351. msgid "Emitted when switching to another tab."
  51352. msgstr ""
  51353. #: doc/classes/TabContainer.xml
  51354. msgid "Emitted when a tab is selected, even if it is the current tab."
  51355. msgstr ""
  51356. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51357. msgid "Align the tabs to the left."
  51358. msgstr ""
  51359. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51360. msgid "Align the tabs to the center."
  51361. msgstr ""
  51362. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51363. msgid "Align the tabs to the right."
  51364. msgstr ""
  51365. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51366. msgid "Font color of inactive tabs."
  51367. msgstr ""
  51368. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51369. msgid "Font color of disabled tabs."
  51370. msgstr ""
  51371. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51372. msgid "Font color of the currently selected tab."
  51373. msgstr ""
  51374. #: doc/classes/TabContainer.xml
  51375. msgid "Horizontal separation between tabs."
  51376. msgstr ""
  51377. #: doc/classes/TabContainer.xml
  51378. msgid "The space at the left and right edges of the tab bar."
  51379. msgstr ""
  51380. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51381. msgid "The font used to draw tab names."
  51382. msgstr ""
  51383. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51384. msgid ""
  51385. "Icon for the left arrow button that appears when there are too many tabs to "
  51386. "fit in the container width. When the button is disabled (i.e. the first tab "
  51387. "is visible), it appears semi-transparent."
  51388. msgstr ""
  51389. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51390. msgid ""
  51391. "Icon for the left arrow button that appears when there are too many tabs to "
  51392. "fit in the container width. Used when the button is being hovered with the "
  51393. "cursor."
  51394. msgstr ""
  51395. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51396. msgid ""
  51397. "Icon for the right arrow button that appears when there are too many tabs to "
  51398. "fit in the container width. When the button is disabled (i.e. the last tab "
  51399. "is visible) it appears semi-transparent."
  51400. msgstr ""
  51401. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51402. msgid ""
  51403. "Icon for the right arrow button that appears when there are too many tabs to "
  51404. "fit in the container width. Used when the button is being hovered with the "
  51405. "cursor."
  51406. msgstr ""
  51407. #: doc/classes/TabContainer.xml
  51408. msgid "The icon for the menu button (see [method set_popup])."
  51409. msgstr ""
  51410. #: doc/classes/TabContainer.xml
  51411. msgid ""
  51412. "The icon for the menu button (see [method set_popup]) when it's being "
  51413. "hovered with the cursor."
  51414. msgstr ""
  51415. #: doc/classes/TabContainer.xml
  51416. msgid "The style for the background fill."
  51417. msgstr ""
  51418. #: doc/classes/TabContainer.xml
  51419. msgid "The style of inactive tabs."
  51420. msgstr ""
  51421. #: doc/classes/TabContainer.xml
  51422. msgid "The style of disabled tabs."
  51423. msgstr ""
  51424. #: doc/classes/TabContainer.xml doc/classes/Tabs.xml
  51425. msgid "The style of the currently selected tab."
  51426. msgstr ""
  51427. #: doc/classes/Tabs.xml
  51428. msgid "Tabs control."
  51429. msgstr ""
  51430. #: doc/classes/Tabs.xml
  51431. msgid ""
  51432. "Simple tabs control, similar to [TabContainer] but is only in charge of "
  51433. "drawing tabs, not interacting with children."
  51434. msgstr ""
  51435. #: doc/classes/Tabs.xml
  51436. msgid "Adds a new tab."
  51437. msgstr ""
  51438. #: doc/classes/Tabs.xml
  51439. msgid "Moves the scroll view to make the tab visible."
  51440. msgstr ""
  51441. #: doc/classes/Tabs.xml
  51442. msgid ""
  51443. "Returns [code]true[/code] if the offset buttons (the ones that appear when "
  51444. "there's not enough space for all tabs) are visible."
  51445. msgstr ""
  51446. #: doc/classes/Tabs.xml
  51447. msgid "Returns [code]true[/code] if select with right mouse button is enabled."
  51448. msgstr ""
  51449. #: doc/classes/Tabs.xml
  51450. #, fuzzy
  51451. msgid "Returns the button icon from the tab at index [code]tab_idx[/code]."
  51452. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  51453. #: doc/classes/Tabs.xml
  51454. msgid "Returns the number of hidden tabs offsetted to the left."
  51455. msgstr ""
  51456. #: doc/classes/Tabs.xml
  51457. msgid "Returns tab [Rect2] with local position and size."
  51458. msgstr ""
  51459. #: doc/classes/Tabs.xml
  51460. msgid "Returns the title of the tab at index [code]tab_idx[/code]."
  51461. msgstr ""
  51462. #: doc/classes/Tabs.xml
  51463. msgid "Returns the [Tabs]' rearrange group ID."
  51464. msgstr ""
  51465. #: doc/classes/Tabs.xml
  51466. msgid "Moves a tab from [code]from[/code] to [code]to[/code]."
  51467. msgstr ""
  51468. #: doc/classes/Tabs.xml
  51469. msgid "Removes the tab at index [code]tab_idx[/code]."
  51470. msgstr ""
  51471. #: doc/classes/Tabs.xml
  51472. msgid ""
  51473. "If [code]true[/code], enables selecting a tab with the right mouse button."
  51474. msgstr ""
  51475. #: doc/classes/Tabs.xml
  51476. #, fuzzy
  51477. msgid "Sets the button icon from the tab at index [code]tab_idx[/code]."
  51478. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  51479. #: doc/classes/Tabs.xml
  51480. msgid "Sets an [code]icon[/code] for the tab at index [code]tab_idx[/code]."
  51481. msgstr ""
  51482. #: doc/classes/Tabs.xml
  51483. msgid "Sets a [code]title[/code] for the tab at index [code]tab_idx[/code]."
  51484. msgstr ""
  51485. #: doc/classes/Tabs.xml
  51486. msgid ""
  51487. "Defines the rearrange group ID. Choose for each [Tabs] the same value to "
  51488. "dragging tabs between [Tabs]. Enable drag with [member "
  51489. "drag_to_rearrange_enabled]."
  51490. msgstr ""
  51491. #: doc/classes/Tabs.xml
  51492. msgid "Select tab at index [code]tab_idx[/code]."
  51493. msgstr ""
  51494. #: doc/classes/Tabs.xml
  51495. msgid ""
  51496. "if [code]true[/code], the mouse's scroll wheel can be used to navigate the "
  51497. "scroll view."
  51498. msgstr ""
  51499. #: doc/classes/Tabs.xml
  51500. msgid "The alignment of all tabs. See [enum TabAlign] for details."
  51501. msgstr ""
  51502. #: doc/classes/Tabs.xml
  51503. msgid ""
  51504. "Sets when the close button will appear on the tabs. See [enum "
  51505. "CloseButtonDisplayPolicy] for details."
  51506. msgstr ""
  51507. #: doc/classes/Tabs.xml
  51508. msgid ""
  51509. "Emitted when the active tab is rearranged via mouse drag. See [member "
  51510. "drag_to_rearrange_enabled]."
  51511. msgstr ""
  51512. #: doc/classes/Tabs.xml
  51513. msgid ""
  51514. "Emitted when a tab's right button is pressed. See [method "
  51515. "set_tab_button_icon]."
  51516. msgstr ""
  51517. #: doc/classes/Tabs.xml
  51518. msgid "Emitted when a tab is clicked, even if it is the current tab."
  51519. msgstr ""
  51520. #: doc/classes/Tabs.xml
  51521. msgid "Emitted when a tab is closed."
  51522. msgstr ""
  51523. #: doc/classes/Tabs.xml
  51524. msgid "Emitted when a tab is hovered by the mouse."
  51525. msgstr ""
  51526. #: doc/classes/Tabs.xml
  51527. msgid "Represents the size of the [enum TabAlign] enum."
  51528. msgstr ""
  51529. #: doc/classes/Tabs.xml
  51530. msgid "Never show the close buttons."
  51531. msgstr ""
  51532. #: doc/classes/Tabs.xml
  51533. msgid "Only show the close button on the currently active tab."
  51534. msgstr ""
  51535. #: doc/classes/Tabs.xml
  51536. msgid "Show the close button on all tabs."
  51537. msgstr ""
  51538. #: doc/classes/Tabs.xml
  51539. msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
  51540. msgstr ""
  51541. #: doc/classes/Tabs.xml
  51542. msgid "The horizontal separation between the tabs."
  51543. msgstr ""
  51544. #: doc/classes/Tabs.xml
  51545. msgid "The icon for the close button (see [member tab_close_display_policy])."
  51546. msgstr ""
  51547. #: doc/classes/Tabs.xml
  51548. msgid "Background of the close button when it's being hovered with the cursor."
  51549. msgstr ""
  51550. #: doc/classes/Tabs.xml
  51551. msgid "Background of the close button when it's being pressed."
  51552. msgstr ""
  51553. #: doc/classes/Tabs.xml
  51554. msgid "The style of an inactive tab."
  51555. msgstr ""
  51556. #: doc/classes/Tabs.xml
  51557. msgid "The style of a disabled tab"
  51558. msgstr ""
  51559. #: doc/classes/TCP_Server.xml
  51560. msgid "A TCP server."
  51561. msgstr ""
  51562. #: doc/classes/TCP_Server.xml
  51563. msgid ""
  51564. "A TCP server. Listens to connections on a port and returns a [StreamPeerTCP] "
  51565. "when it gets an incoming connection."
  51566. msgstr ""
  51567. #: doc/classes/TCP_Server.xml
  51568. msgid "Returns [code]true[/code] if a connection is available for taking."
  51569. msgstr ""
  51570. #: doc/classes/TCP_Server.xml
  51571. msgid ""
  51572. "Returns [code]true[/code] if the server is currently listening for "
  51573. "connections."
  51574. msgstr ""
  51575. #: doc/classes/TCP_Server.xml
  51576. msgid ""
  51577. "Listen on the [code]port[/code] binding to [code]bind_address[/code].\n"
  51578. "If [code]bind_address[/code] is set as [code]\"*\"[/code] (default), the "
  51579. "server will listen on all available addresses (both IPv4 and IPv6).\n"
  51580. "If [code]bind_address[/code] is set as [code]\"0.0.0.0\"[/code] (for IPv4) "
  51581. "or [code]\"::\"[/code] (for IPv6), the server will listen on all available "
  51582. "addresses matching that IP type.\n"
  51583. "If [code]bind_address[/code] is set to any valid address (e.g. "
  51584. "[code]\"192.168.1.101\"[/code], [code]\"::1\"[/code], etc), the server will "
  51585. "only listen on the interface with that addresses (or fail if no interface "
  51586. "with the given address exists)."
  51587. msgstr ""
  51588. #: doc/classes/TCP_Server.xml
  51589. msgid "Stops listening."
  51590. msgstr ""
  51591. #: doc/classes/TCP_Server.xml
  51592. msgid ""
  51593. "If a connection is available, returns a StreamPeerTCP with the connection."
  51594. msgstr ""
  51595. #: doc/classes/TextEdit.xml
  51596. msgid "Multiline text editing control."
  51597. msgstr ""
  51598. #: doc/classes/TextEdit.xml
  51599. msgid ""
  51600. "TextEdit is meant for editing large, multiline text. It also has facilities "
  51601. "for editing code, such as syntax highlighting support and multiple levels of "
  51602. "undo/redo.\n"
  51603. "[b]Note:[/b] When holding down [code]Alt[/code], the vertical scroll wheel "
  51604. "will scroll 5 times as fast as it would normally do. This also works in the "
  51605. "Godot script editor."
  51606. msgstr ""
  51607. #: doc/classes/TextEdit.xml
  51608. msgid "Adds color region (given the delimiters) and its colors."
  51609. msgstr ""
  51610. #: doc/classes/TextEdit.xml
  51611. msgid "Adds a [code]keyword[/code] and its [Color]."
  51612. msgstr ""
  51613. #: doc/classes/TextEdit.xml
  51614. msgid ""
  51615. "Returns if the given line is foldable, that is, it has indented lines right "
  51616. "below it."
  51617. msgstr ""
  51618. #: doc/classes/TextEdit.xml
  51619. msgid ""
  51620. "Centers the viewport on the line the editing cursor is at. This also resets "
  51621. "the [member scroll_horizontal] value to [code]0[/code]."
  51622. msgstr ""
  51623. #: doc/classes/TextEdit.xml
  51624. msgid ""
  51625. "Clears all custom syntax coloring information previously added with [method "
  51626. "add_color_region] or [method add_keyword_color]."
  51627. msgstr ""
  51628. #: doc/classes/TextEdit.xml
  51629. msgid "Clears the undo history."
  51630. msgstr ""
  51631. #: doc/classes/TextEdit.xml
  51632. msgid "Copy's the current text selection."
  51633. msgstr ""
  51634. #: doc/classes/TextEdit.xml
  51635. msgid "Returns the column the editing cursor is at."
  51636. msgstr ""
  51637. #: doc/classes/TextEdit.xml
  51638. msgid "Returns the line the editing cursor is at."
  51639. msgstr ""
  51640. #: doc/classes/TextEdit.xml
  51641. msgid ""
  51642. "Moves the cursor at the specified [code]column[/code] index.\n"
  51643. "If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport "
  51644. "will center at the cursor position after the move occurs."
  51645. msgstr ""
  51646. #: doc/classes/TextEdit.xml
  51647. msgid ""
  51648. "Moves the cursor at the specified [code]line[/code] index.\n"
  51649. "If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport "
  51650. "will center at the cursor position after the move occurs.\n"
  51651. "If [code]can_be_hidden[/code] is set to [code]true[/code], the specified "
  51652. "[code]line[/code] can be hidden using [method set_line_as_hidden]."
  51653. msgstr ""
  51654. #: doc/classes/TextEdit.xml
  51655. msgid "Cut's the current selection."
  51656. msgstr ""
  51657. #: doc/classes/TextEdit.xml
  51658. msgid "Deselects the current selection."
  51659. msgstr ""
  51660. #: doc/classes/TextEdit.xml
  51661. msgid "Folds all lines that are possible to be folded (see [method can_fold])."
  51662. msgstr ""
  51663. #: doc/classes/TextEdit.xml
  51664. msgid "Folds the given line, if possible (see [method can_fold])."
  51665. msgstr ""
  51666. #: doc/classes/TextEdit.xml
  51667. msgid "Returns an array containing the line number of each breakpoint."
  51668. msgstr ""
  51669. #: doc/classes/TextEdit.xml
  51670. msgid "Returns the [Color] of the specified [code]keyword[/code]."
  51671. msgstr ""
  51672. #: doc/classes/TextEdit.xml
  51673. msgid "Returns the text of a specific line."
  51674. msgstr ""
  51675. #: doc/classes/TextEdit.xml
  51676. msgid ""
  51677. "Returns the line and column at the given position. In the returned vector, "
  51678. "[code]x[/code] is the column, [code]y[/code] is the line."
  51679. msgstr ""
  51680. #: doc/classes/TextEdit.xml
  51681. msgid "Returns the amount of total lines in the text."
  51682. msgstr ""
  51683. #: doc/classes/TextEdit.xml
  51684. #, fuzzy
  51685. msgid "Returns the height of a largest line."
  51686. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  51687. #: doc/classes/TextEdit.xml
  51688. msgid ""
  51689. "Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
  51690. "code]."
  51691. msgstr ""
  51692. #: doc/classes/TextEdit.xml
  51693. #, fuzzy
  51694. msgid "Returns the number of times the given line is wrapped."
  51695. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  51696. #: doc/classes/TextEdit.xml
  51697. msgid "Returns an array of [String]s representing each wrapped index."
  51698. msgstr ""
  51699. #: doc/classes/TextEdit.xml
  51700. msgid ""
  51701. "Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
  51702. "displayed when right-clicking on the [TextEdit].\n"
  51703. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  51704. "may cause a crash. If you wish to hide it or any of its children, use their "
  51705. "[member CanvasItem.visible] property."
  51706. msgstr ""
  51707. #: doc/classes/TextEdit.xml
  51708. msgid ""
  51709. "Returns the local position for the given [code]line[/code] and [code]column[/"
  51710. "code]. If [code]x[/code] or [code]y[/code] of the returned vector equal "
  51711. "[code]-1[/code], the position is outside of the viewable area of the "
  51712. "control.\n"
  51713. "[b]Note:[/b] The Y position corresponds to the bottom side of the line. Use "
  51714. "[method get_rect_at_line_column] to get the top side position."
  51715. msgstr ""
  51716. #: doc/classes/TextEdit.xml
  51717. msgid ""
  51718. "Returns the local position and size for the grapheme at the given "
  51719. "[code]line[/code] and [code]column[/code]. If [code]x[/code] or [code]y[/"
  51720. "code] position of the returned rect equal [code]-1[/code], the position is "
  51721. "outside of the viewable area of the control.\n"
  51722. "[b]Note:[/b] The Y position of the returned rect corresponds to the top side "
  51723. "of the line, unlike [method get_pos_at_line_column] which returns the bottom "
  51724. "side."
  51725. msgstr ""
  51726. #: doc/classes/TextEdit.xml
  51727. msgid "Returns the selection begin line."
  51728. msgstr ""
  51729. #: doc/classes/TextEdit.xml
  51730. msgid "Returns the text inside the selection."
  51731. msgstr ""
  51732. #: doc/classes/TextEdit.xml
  51733. msgid "Returns the selection end line."
  51734. msgstr ""
  51735. #: doc/classes/TextEdit.xml
  51736. msgid "Returns the total width of all gutters and internal padding."
  51737. msgstr ""
  51738. #: doc/classes/TextEdit.xml
  51739. #, fuzzy
  51740. msgid "Returns the total amount of lines that could be drawn."
  51741. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  51742. #: doc/classes/TextEdit.xml
  51743. #, fuzzy
  51744. msgid "Returns the number of visible lines, including wrapped text."
  51745. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  51746. #: doc/classes/TextEdit.xml
  51747. msgid ""
  51748. "Returns a [String] text with the word under the caret (text cursor) location."
  51749. msgstr ""
  51750. #: doc/classes/TextEdit.xml
  51751. msgid ""
  51752. "Returns whether the specified [code]keyword[/code] has a color set to it or "
  51753. "not."
  51754. msgstr ""
  51755. #: doc/classes/TextEdit.xml doc/classes/UndoRedo.xml
  51756. msgid "Returns [code]true[/code] if a \"redo\" action is available."
  51757. msgstr ""
  51758. #: doc/classes/TextEdit.xml doc/classes/UndoRedo.xml
  51759. msgid "Returns [code]true[/code] if an \"undo\" action is available."
  51760. msgstr ""
  51761. #: doc/classes/TextEdit.xml
  51762. msgid "Insert the specified text at the cursor position."
  51763. msgstr ""
  51764. #: doc/classes/TextEdit.xml
  51765. msgid "Returns whether the line at the specified index is folded or not."
  51766. msgstr ""
  51767. #: doc/classes/TextEdit.xml
  51768. msgid "Returns whether the line at the specified index is hidden or not."
  51769. msgstr ""
  51770. #: doc/classes/TextEdit.xml
  51771. msgid ""
  51772. "Returns [code]true[/code] when the specified [code]line[/code] is bookmarked."
  51773. msgstr ""
  51774. #: doc/classes/TextEdit.xml
  51775. msgid ""
  51776. "Returns [code]true[/code] when the specified [code]line[/code] has a "
  51777. "breakpoint."
  51778. msgstr ""
  51779. #: doc/classes/TextEdit.xml
  51780. msgid ""
  51781. "Returns [code]true[/code] when the specified [code]line[/code] is marked as "
  51782. "safe."
  51783. msgstr ""
  51784. #: doc/classes/TextEdit.xml
  51785. msgid "Returns if the given line is wrapped."
  51786. msgstr ""
  51787. #: doc/classes/TextEdit.xml
  51788. msgid ""
  51789. "Returns whether the mouse is over selection. If [code]edges[/code] is "
  51790. "[code]true[/code], the edges are considered part of the selection."
  51791. msgstr ""
  51792. #: doc/classes/TextEdit.xml
  51793. msgid "Returns [code]true[/code] if the selection is active."
  51794. msgstr ""
  51795. #: doc/classes/TextEdit.xml
  51796. msgid ""
  51797. "Triggers a right-click menu action by the specified index. See [enum "
  51798. "MenuItems] for a list of available indexes."
  51799. msgstr ""
  51800. #: doc/classes/TextEdit.xml
  51801. msgid "Paste the current selection."
  51802. msgstr ""
  51803. #: doc/classes/TextEdit.xml
  51804. msgid "Perform redo operation."
  51805. msgstr ""
  51806. #: doc/classes/TextEdit.xml
  51807. msgid ""
  51808. "Removes all the breakpoints. This will not fire the [signal "
  51809. "breakpoint_toggled] signal."
  51810. msgstr ""
  51811. #: doc/classes/TextEdit.xml
  51812. msgid ""
  51813. "Perform a search inside the text. Search flags can be specified in the [enum "
  51814. "SearchFlags] enum.\n"
  51815. "Returns an empty [code]PoolIntArray[/code] if no result was found. "
  51816. "Otherwise, the result line and column can be accessed at indices specified "
  51817. "in the [enum SearchResult] enum, e.g:\n"
  51818. "[codeblock]\n"
  51819. "var result = search(key, flags, line, column)\n"
  51820. "if result.size() > 0:\n"
  51821. " # Result found.\n"
  51822. " var res_line = result[TextEdit.SEARCH_RESULT_LINE]\n"
  51823. " var res_column = result[TextEdit.SEARCH_RESULT_COLUMN]\n"
  51824. "[/codeblock]"
  51825. msgstr ""
  51826. #: doc/classes/TextEdit.xml
  51827. msgid ""
  51828. "Perform selection, from line/column to line/column.\n"
  51829. "If [member selecting_enabled] is [code]false[/code], no selection will occur."
  51830. msgstr ""
  51831. #: doc/classes/TextEdit.xml
  51832. msgid ""
  51833. "Select all the text.\n"
  51834. "If [member selecting_enabled] is [code]false[/code], no selection will occur."
  51835. msgstr ""
  51836. #: doc/classes/TextEdit.xml
  51837. msgid "Sets the text for a specific line."
  51838. msgstr ""
  51839. #: doc/classes/TextEdit.xml
  51840. msgid ""
  51841. "Bookmarks the [code]line[/code] if [code]bookmark[/code] is [code]true[/"
  51842. "code]. Deletes the bookmark if [code]bookmark[/code] is [code]false[/code].\n"
  51843. "Bookmarks are shown in the [member breakpoint_gutter]."
  51844. msgstr ""
  51845. #: doc/classes/TextEdit.xml
  51846. msgid ""
  51847. "Adds or removes the breakpoint in [code]line[/code]. Breakpoints are shown "
  51848. "in the [member breakpoint_gutter]."
  51849. msgstr ""
  51850. #: doc/classes/TextEdit.xml
  51851. msgid "If [code]true[/code], hides the line of the specified index."
  51852. msgstr ""
  51853. #: doc/classes/TextEdit.xml
  51854. msgid ""
  51855. "If [code]true[/code], marks the [code]line[/code] as safe.\n"
  51856. "This will show the line number with the color provided in the "
  51857. "[code]safe_line_number_color[/code] theme property."
  51858. msgstr ""
  51859. #: doc/classes/TextEdit.xml
  51860. msgid "Toggle the folding of the code block at the given line."
  51861. msgstr ""
  51862. #: doc/classes/TextEdit.xml
  51863. msgid "Perform undo operation."
  51864. msgstr ""
  51865. #: doc/classes/TextEdit.xml
  51866. msgid "Unfolds the given line, if folded."
  51867. msgstr ""
  51868. #: doc/classes/TextEdit.xml
  51869. msgid ""
  51870. "Unhide all lines that were previously set to hidden by [method "
  51871. "set_line_as_hidden]."
  51872. msgstr ""
  51873. #: doc/classes/TextEdit.xml
  51874. msgid "If [code]true[/code], the bookmark gutter is visible."
  51875. msgstr ""
  51876. #: doc/classes/TextEdit.xml
  51877. msgid "If [code]true[/code], the breakpoint gutter is visible."
  51878. msgstr ""
  51879. #: doc/classes/TextEdit.xml
  51880. msgid ""
  51881. "If [code]true[/code], the caret displays as a rectangle.\n"
  51882. "If [code]false[/code], the caret displays as a bar."
  51883. msgstr ""
  51884. #: doc/classes/TextEdit.xml
  51885. msgid ""
  51886. "If [code]true[/code], a right-click moves the cursor at the mouse position "
  51887. "before displaying the context menu.\n"
  51888. "If [code]false[/code], the context menu disregards mouse location."
  51889. msgstr ""
  51890. #: doc/classes/TextEdit.xml
  51891. msgid "If [code]true[/code], a right-click displays the context menu."
  51892. msgstr ""
  51893. #: doc/classes/TextEdit.xml
  51894. msgid "If [code]true[/code], allow drag and drop of selected text."
  51895. msgstr ""
  51896. #: doc/classes/TextEdit.xml
  51897. msgid ""
  51898. "If [code]true[/code], the \"space\" character will have a visible "
  51899. "representation."
  51900. msgstr ""
  51901. #: doc/classes/TextEdit.xml
  51902. msgid ""
  51903. "If [code]true[/code], the \"tab\" character will have a visible "
  51904. "representation."
  51905. msgstr ""
  51906. #: doc/classes/TextEdit.xml
  51907. msgid ""
  51908. "If [code]true[/code], the fold gutter is visible. This enables folding "
  51909. "groups of indented lines."
  51910. msgstr ""
  51911. #: doc/classes/TextEdit.xml
  51912. msgid ""
  51913. "If [code]true[/code], all lines that have been set to hidden by [method "
  51914. "set_line_as_hidden], will not be visible."
  51915. msgstr ""
  51916. #: doc/classes/TextEdit.xml
  51917. msgid ""
  51918. "If [code]true[/code], all occurrences of the selected text will be "
  51919. "highlighted."
  51920. msgstr ""
  51921. #: doc/classes/TextEdit.xml
  51922. msgid "If [code]true[/code], the line containing the cursor is highlighted."
  51923. msgstr ""
  51924. #: doc/classes/TextEdit.xml
  51925. msgid ""
  51926. "If [code]true[/code], a minimap is shown, providing an outline of your "
  51927. "source code."
  51928. msgstr ""
  51929. #: doc/classes/TextEdit.xml
  51930. msgid "The width, in pixels, of the minimap."
  51931. msgstr ""
  51932. #: doc/classes/TextEdit.xml
  51933. msgid ""
  51934. "If [code]true[/code], custom [code]font_color_selected[/code] will be used "
  51935. "for selected text."
  51936. msgstr ""
  51937. #: doc/classes/TextEdit.xml
  51938. msgid ""
  51939. "If [code]true[/code], read-only mode is enabled. Existing text cannot be "
  51940. "modified and new text cannot be added."
  51941. msgstr ""
  51942. #: doc/classes/TextEdit.xml
  51943. msgid ""
  51944. "If there is a horizontal scrollbar, this determines the current horizontal "
  51945. "scroll value in pixels."
  51946. msgstr ""
  51947. #: doc/classes/TextEdit.xml
  51948. msgid ""
  51949. "If there is a vertical scrollbar, this determines the current vertical "
  51950. "scroll value in line numbers, starting at 0 for the top line."
  51951. msgstr ""
  51952. #: doc/classes/TextEdit.xml
  51953. msgid ""
  51954. "If [code]true[/code], text can be selected.\n"
  51955. "If [code]false[/code], text can not be selected by the user or by the "
  51956. "[method select] or [method select_all] methods."
  51957. msgstr ""
  51958. #: doc/classes/TextEdit.xml
  51959. msgid ""
  51960. "If [code]true[/code], shortcut keys for context menu items are enabled, even "
  51961. "if the context menu is disabled."
  51962. msgstr ""
  51963. #: doc/classes/TextEdit.xml
  51964. msgid ""
  51965. "If [code]true[/code], line numbers are displayed to the left of the text."
  51966. msgstr ""
  51967. #: doc/classes/TextEdit.xml
  51968. msgid ""
  51969. "If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
  51970. "[code]0.25[/code] which results in smoother scrolling."
  51971. msgstr ""
  51972. #: doc/classes/TextEdit.xml
  51973. msgid ""
  51974. "If [code]true[/code], any custom color properties that have been set for "
  51975. "this [TextEdit] will be visible."
  51976. msgstr ""
  51977. #: doc/classes/TextEdit.xml
  51978. msgid "String value of the [TextEdit]."
  51979. msgstr ""
  51980. #: doc/classes/TextEdit.xml
  51981. msgid "Vertical scroll sensitivity."
  51982. msgstr ""
  51983. #: doc/classes/TextEdit.xml
  51984. msgid ""
  51985. "If [code]true[/code], enables text wrapping when it goes beyond the edge of "
  51986. "what is visible."
  51987. msgstr ""
  51988. #: doc/classes/TextEdit.xml
  51989. msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
  51990. msgstr ""
  51991. #: doc/classes/TextEdit.xml
  51992. msgid "Emitted when the cursor changes."
  51993. msgstr ""
  51994. #: doc/classes/TextEdit.xml
  51995. msgid "Emitted when the info icon is clicked."
  51996. msgstr ""
  51997. #: doc/classes/TextEdit.xml
  51998. msgid "Match case when searching."
  51999. msgstr ""
  52000. #: doc/classes/TextEdit.xml
  52001. msgid "Match whole words when searching."
  52002. msgstr ""
  52003. #: doc/classes/TextEdit.xml
  52004. msgid "Search from end to beginning."
  52005. msgstr ""
  52006. #: doc/classes/TextEdit.xml
  52007. msgid "Used to access the result column from [method search]."
  52008. msgstr ""
  52009. #: doc/classes/TextEdit.xml
  52010. msgid "Used to access the result line from [method search]."
  52011. msgstr ""
  52012. #: doc/classes/TextEdit.xml
  52013. msgid ""
  52014. "Pastes the clipboard text over the selected text (or at the cursor's "
  52015. "position)."
  52016. msgstr ""
  52017. #: doc/classes/TextEdit.xml
  52018. msgid "Erases the whole [TextEdit] text."
  52019. msgstr ""
  52020. #: doc/classes/TextEdit.xml
  52021. msgid "Selects the whole [TextEdit] text."
  52022. msgstr ""
  52023. #: doc/classes/TextEdit.xml
  52024. msgid "Redoes the previous action."
  52025. msgstr ""
  52026. #: doc/classes/TextEdit.xml
  52027. msgid ""
  52028. "Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
  52029. "has to be enabled."
  52030. msgstr ""
  52031. #: doc/classes/TextEdit.xml
  52032. msgid ""
  52033. "Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
  52034. "be enabled."
  52035. msgstr ""
  52036. #: doc/classes/TextEdit.xml
  52037. msgid ""
  52038. "Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
  52039. "enabled."
  52040. msgstr ""
  52041. #: doc/classes/TextEdit.xml
  52042. msgid "Sets the font [Color]."
  52043. msgstr ""
  52044. #: doc/classes/TextEdit.xml
  52045. msgid ""
  52046. "Sets the [Color] of the selected text. [member override_selected_font_color] "
  52047. "has to be enabled."
  52048. msgstr ""
  52049. #: doc/classes/TextEdit.xml
  52050. msgid ""
  52051. "Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
  52052. "enabled."
  52053. msgstr ""
  52054. #: doc/classes/TextEdit.xml
  52055. msgid "Sets the [Color] of marked text."
  52056. msgstr ""
  52057. #: doc/classes/TextEdit.xml
  52058. msgid "Sets the highlight [Color] of text selections."
  52059. msgstr ""
  52060. #: doc/classes/TextEdit.xml
  52061. msgid ""
  52062. "Sets the highlight [Color] of multiple occurrences. [member "
  52063. "highlight_all_occurrences] has to be enabled."
  52064. msgstr ""
  52065. #: doc/classes/TextEdit.xml
  52066. msgid "Sets the spacing between the lines."
  52067. msgstr ""
  52068. #: doc/classes/TextEdit.xml
  52069. msgid "Sets the default [Font]."
  52070. msgstr ""
  52071. #: doc/classes/TextEdit.xml
  52072. msgid "Sets a custom [Texture] for tab text characters."
  52073. msgstr ""
  52074. #: doc/classes/TextEdit.xml
  52075. msgid "Sets the [StyleBox] of this [TextEdit]."
  52076. msgstr ""
  52077. #: doc/classes/TextEdit.xml
  52078. msgid ""
  52079. "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
  52080. msgstr ""
  52081. #: doc/classes/TextMesh.xml
  52082. msgid "Generate an [PrimitiveMesh] from the text."
  52083. msgstr ""
  52084. #: doc/classes/TextMesh.xml
  52085. msgid ""
  52086. "Generate an [PrimitiveMesh] from the text.\n"
  52087. "TextMesh can be generated only when using dynamic fonts with vector glyph "
  52088. "contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
  52089. "containers, like color emoji fonts) are not supported.\n"
  52090. "The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
  52091. "height for the front face, 40% for the back face, 10% for the outer edges "
  52092. "and 10% for the inner edges."
  52093. msgstr ""
  52094. #: doc/classes/TextMesh.xml
  52095. msgid "Step (in pixels) used to approximate Bézier curves."
  52096. msgstr ""
  52097. #: doc/classes/TextMesh.xml
  52098. msgid ""
  52099. "Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
  52100. "generated, and UV layout is changed to use full texture for the front face "
  52101. "only."
  52102. msgstr ""
  52103. #: doc/classes/TextMesh.xml
  52104. msgid "[Font] used for the [TextMesh]'s text."
  52105. msgstr ""
  52106. #: doc/classes/TextMesh.xml
  52107. msgid ""
  52108. "Controls the text's horizontal alignment. Supports left, center and right. "
  52109. "Set it to one of the [enum Align] constants."
  52110. msgstr ""
  52111. #: doc/classes/TextMesh.xml
  52112. msgid "The size of one pixel's width on the text to scale it in 3D."
  52113. msgstr ""
  52114. #: doc/classes/TextMesh.xml
  52115. msgid "The text to generate mesh from."
  52116. msgstr ""
  52117. #: doc/classes/Texture.xml
  52118. msgid "Texture for 2D and 3D."
  52119. msgstr ""
  52120. #: doc/classes/Texture.xml
  52121. msgid ""
  52122. "A texture works by registering an image in the video hardware, which then "
  52123. "can be used in 3D models or 2D [Sprite] or GUI [Control].\n"
  52124. "Textures are often created by loading them from a file. See [method "
  52125. "@GDScript.load].\n"
  52126. "[Texture] is a base for other resources. It cannot be used directly.\n"
  52127. "[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics "
  52128. "hardware limitations. Larger textures may fail to import."
  52129. msgstr ""
  52130. #: doc/classes/Texture.xml
  52131. msgid ""
  52132. "Draws the texture using a [CanvasItem] with the [VisualServer] API at the "
  52133. "specified [code]position[/code]. Equivalent to [method VisualServer."
  52134. "canvas_item_add_texture_rect] with a rect at [code]position[/code] and the "
  52135. "size of this [Texture]."
  52136. msgstr ""
  52137. #: doc/classes/Texture.xml
  52138. msgid ""
  52139. "Draws the texture using a [CanvasItem] with the [VisualServer] API. "
  52140. "Equivalent to [method VisualServer.canvas_item_add_texture_rect]."
  52141. msgstr ""
  52142. #: doc/classes/Texture.xml
  52143. msgid ""
  52144. "Draws a part of the texture using a [CanvasItem] with the [VisualServer] "
  52145. "API. Equivalent to [method VisualServer.canvas_item_add_texture_rect_region]."
  52146. msgstr ""
  52147. #: doc/classes/Texture.xml
  52148. msgid ""
  52149. "Returns an [Image] that is a copy of data from this [Texture]. [Image]s can "
  52150. "be accessed and manipulated directly."
  52151. msgstr ""
  52152. #: doc/classes/Texture.xml
  52153. msgid "Returns the texture height."
  52154. msgstr ""
  52155. #: doc/classes/Texture.xml
  52156. msgid "Returns the texture size."
  52157. msgstr ""
  52158. #: doc/classes/Texture.xml
  52159. msgid "Returns the texture width."
  52160. msgstr ""
  52161. #: doc/classes/Texture.xml
  52162. msgid "Returns [code]true[/code] if this [Texture] has an alpha channel."
  52163. msgstr ""
  52164. #: doc/classes/Texture.xml
  52165. msgid ""
  52166. "The texture's [enum Flags]. [enum Flags] are used to set various properties "
  52167. "of the [Texture]."
  52168. msgstr ""
  52169. #: doc/classes/Texture.xml
  52170. msgid ""
  52171. "Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant "
  52172. "FLAG_FILTER] are enabled."
  52173. msgstr ""
  52174. #: doc/classes/Texture.xml doc/classes/VisualServer.xml
  52175. msgid ""
  52176. "Generates mipmaps, which are smaller versions of the same texture to use "
  52177. "when zoomed out, keeping the aspect ratio."
  52178. msgstr ""
  52179. #: doc/classes/Texture.xml
  52180. msgid ""
  52181. "Repeats the texture (instead of clamp to edge).\n"
  52182. "[b]Note:[/b] Ignored when using an [AtlasTexture] as these don't support "
  52183. "repetition."
  52184. msgstr ""
  52185. #: doc/classes/Texture.xml doc/classes/VisualServer.xml
  52186. msgid "Uses a magnifying filter, to enable smooth zooming in of the texture."
  52187. msgstr ""
  52188. #: doc/classes/Texture.xml doc/classes/TextureLayered.xml
  52189. #: doc/classes/VisualServer.xml
  52190. msgid ""
  52191. "Uses anisotropic mipmap filtering. Generates smaller versions of the same "
  52192. "texture with different aspect ratios.\n"
  52193. "This results in better-looking textures when viewed from oblique angles."
  52194. msgstr ""
  52195. #: doc/classes/Texture.xml doc/classes/VisualServer.xml
  52196. msgid "Converts the texture to the sRGB color space."
  52197. msgstr ""
  52198. #: doc/classes/Texture.xml
  52199. msgid ""
  52200. "Repeats the texture with alternate sections mirrored.\n"
  52201. "[b]Note:[/b] Ignored when using an [AtlasTexture] as these don't support "
  52202. "repetition."
  52203. msgstr ""
  52204. #: doc/classes/Texture.xml doc/classes/VisualServer.xml
  52205. msgid "Texture is a video surface."
  52206. msgstr ""
  52207. #: doc/classes/Texture3D.xml
  52208. msgid "Texture with 3 dimensions."
  52209. msgstr ""
  52210. #: doc/classes/Texture3D.xml
  52211. msgid ""
  52212. "Texture3D is a 3-dimensional [Texture] that has a width, height, and depth. "
  52213. "See also [TextureArray].\n"
  52214. "[b]Note:[/b] [Texture3D]s can only be sampled in shaders in the GLES3 "
  52215. "backend. In GLES2, their data can be accessed via scripting, but there is no "
  52216. "way to render them in a hardware-accelerated manner."
  52217. msgstr ""
  52218. #: doc/classes/Texture3D.xml
  52219. msgid ""
  52220. "Creates the Texture3D with specified [code]width[/code], [code]height[/"
  52221. "code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/"
  52222. "code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/"
  52223. "code] options."
  52224. msgstr ""
  52225. #: doc/classes/TextureArray.xml
  52226. msgid "Array of textures stored in a single primitive."
  52227. msgstr ""
  52228. #: doc/classes/TextureArray.xml
  52229. msgid ""
  52230. "[TextureArray]s store an array of [Image]s in a single [Texture] primitive. "
  52231. "Each layer of the texture array has its own mipmap chain. This makes it is a "
  52232. "good alternative to texture atlases. See also [Texture3D].\n"
  52233. "[TextureArray]s must be displayed using shaders. After importing your file "
  52234. "as a [TextureArray] and setting the appropriate Horizontal and Vertical "
  52235. "Slices, display it by setting it as a uniform to a shader, for example "
  52236. "(2D):\n"
  52237. "[codeblock]\n"
  52238. "shader_type canvas_item;\n"
  52239. "\n"
  52240. "uniform sampler2DArray tex;\n"
  52241. "uniform int index;\n"
  52242. "\n"
  52243. "void fragment() {\n"
  52244. " COLOR = texture(tex, vec3(UV.x, UV.y, float(index)));\n"
  52245. "}\n"
  52246. "[/codeblock]\n"
  52247. "Set the integer uniform \"index\" to show a particular part of the texture "
  52248. "as defined by the Horizontal and Vertical Slices in the importer.\n"
  52249. "[b]Note:[/b] When sampling an albedo texture from a texture array in 3D, the "
  52250. "sRGB -> linear conversion hint ([code]hint_albedo[/code]) should be used to "
  52251. "prevent colors from looking washed out:\n"
  52252. "[codeblock]\n"
  52253. "shader_type spatial;\n"
  52254. "\n"
  52255. "uniform sampler2DArray tex : hint_albedo;\n"
  52256. "uniform int index;\n"
  52257. "\n"
  52258. "void fragment() {\n"
  52259. " ALBEDO = texture(tex, vec3(UV.x, UV.y, float(index)));\n"
  52260. "}\n"
  52261. "[/codeblock]\n"
  52262. "[b]Note:[/b] [TextureArray]s can only be sampled in shaders in the GLES3 "
  52263. "backend. In GLES2, their data can be accessed via scripting, but there is no "
  52264. "way to render them in a hardware-accelerated manner."
  52265. msgstr ""
  52266. #: doc/classes/TextureArray.xml
  52267. msgid ""
  52268. "Creates the TextureArray with specified [code]width[/code], [code]height[/"
  52269. "code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/"
  52270. "code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/"
  52271. "code] options."
  52272. msgstr ""
  52273. #: doc/classes/TextureButton.xml
  52274. msgid ""
  52275. "Texture-based button. Supports Pressed, Hover, Disabled and Focused states."
  52276. msgstr ""
  52277. #: doc/classes/TextureButton.xml
  52278. msgid ""
  52279. "[TextureButton] has the same functionality as [Button], except it uses "
  52280. "sprites instead of Godot's [Theme] resource. It is faster to create, but it "
  52281. "doesn't support localization like more complex [Control]s.\n"
  52282. "The \"normal\" state must contain a texture ([member texture_normal]); other "
  52283. "textures are optional.\n"
  52284. "See also [BaseButton] which contains common properties and methods "
  52285. "associated with this node."
  52286. msgstr ""
  52287. #: doc/classes/TextureButton.xml
  52288. msgid ""
  52289. "If [code]true[/code], the texture stretches to the edges of the node's "
  52290. "bounding rectangle using the [member stretch_mode]. If [code]false[/code], "
  52291. "the texture will not scale with the node."
  52292. msgstr ""
  52293. #: doc/classes/TextureButton.xml
  52294. msgid ""
  52295. "Controls the texture's behavior when you resize the node's bounding "
  52296. "rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to "
  52297. "one of the [enum StretchMode] constants. See the constants to learn more."
  52298. msgstr ""
  52299. #: doc/classes/TextureButton.xml
  52300. msgid ""
  52301. "Pure black and white [BitMap] image to use for click detection. On the mask, "
  52302. "white pixels represent the button's clickable area. Use it to create buttons "
  52303. "with curved shapes."
  52304. msgstr ""
  52305. #: doc/classes/TextureButton.xml
  52306. msgid ""
  52307. "Texture to display when the node is disabled. See [member BaseButton."
  52308. "disabled]."
  52309. msgstr ""
  52310. #: doc/classes/TextureButton.xml
  52311. msgid "Texture to display when the node has mouse or keyboard focus."
  52312. msgstr ""
  52313. #: doc/classes/TextureButton.xml
  52314. msgid "Texture to display when the mouse hovers the node."
  52315. msgstr ""
  52316. #: doc/classes/TextureButton.xml
  52317. msgid ""
  52318. "Texture to display by default, when the node is [b]not[/b] in the disabled, "
  52319. "focused, hover or pressed state."
  52320. msgstr ""
  52321. #: doc/classes/TextureButton.xml
  52322. msgid ""
  52323. "Texture to display on mouse down over the node, if the node has keyboard "
  52324. "focus and the player presses the Enter key or if the player presses the "
  52325. "[member BaseButton.shortcut] key."
  52326. msgstr ""
  52327. #: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
  52328. msgid "Scale to fit the node's bounding rectangle."
  52329. msgstr ""
  52330. #: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
  52331. msgid "Tile inside the node's bounding rectangle."
  52332. msgstr ""
  52333. #: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
  52334. msgid ""
  52335. "The texture keeps its original size and stays in the bounding rectangle's "
  52336. "top-left corner."
  52337. msgstr ""
  52338. #: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
  52339. msgid ""
  52340. "The texture keeps its original size and stays centered in the node's "
  52341. "bounding rectangle."
  52342. msgstr ""
  52343. #: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
  52344. msgid ""
  52345. "Scale the texture to fit the node's bounding rectangle, but maintain the "
  52346. "texture's aspect ratio."
  52347. msgstr ""
  52348. #: doc/classes/TextureButton.xml
  52349. msgid ""
  52350. "Scale the texture to fit the node's bounding rectangle, center it, and "
  52351. "maintain its aspect ratio."
  52352. msgstr ""
  52353. #: doc/classes/TextureButton.xml doc/classes/TextureRect.xml
  52354. msgid ""
  52355. "Scale the texture so that the shorter side fits the bounding rectangle. The "
  52356. "other side clips to the node's limits."
  52357. msgstr ""
  52358. #: doc/classes/TextureLayered.xml
  52359. msgid "Base class for 3D texture types."
  52360. msgstr ""
  52361. #: doc/classes/TextureLayered.xml
  52362. msgid ""
  52363. "Base class for [Texture3D] and [TextureArray]. Cannot be used directly, but "
  52364. "contains all the functions necessary for accessing and using [Texture3D] and "
  52365. "[TextureArray]. Data is set on a per-layer basis. For [Texture3D]s, the "
  52366. "layer specifies the depth or Z-index, they can be treated as a bunch of 2D "
  52367. "slices. Similarly, for [TextureArray]s, the layer specifies the array layer."
  52368. msgstr ""
  52369. #: doc/classes/TextureLayered.xml
  52370. msgid ""
  52371. "Returns the depth of the texture. Depth is the 3rd dimension (typically Z-"
  52372. "axis)."
  52373. msgstr ""
  52374. #: doc/classes/TextureLayered.xml
  52375. msgid ""
  52376. "Returns the current format being used by this texture. See [enum Image."
  52377. "Format] for details."
  52378. msgstr ""
  52379. #: doc/classes/TextureLayered.xml
  52380. msgid ""
  52381. "Returns the height of the texture. Height is typically represented by the Y-"
  52382. "axis."
  52383. msgstr ""
  52384. #: doc/classes/TextureLayered.xml
  52385. msgid ""
  52386. "Returns an [Image] resource with the data from specified [code]layer[/code]."
  52387. msgstr ""
  52388. #: doc/classes/TextureLayered.xml
  52389. msgid ""
  52390. "Returns the width of the texture. Width is typically represented by the X-"
  52391. "axis."
  52392. msgstr ""
  52393. #: doc/classes/TextureLayered.xml
  52394. msgid ""
  52395. "Partially sets the data for a specified [code]layer[/code] by overwriting "
  52396. "using the data of the specified [code]image[/code]. [code]x_offset[/code] "
  52397. "and [code]y_offset[/code] determine where the [Image] is \"stamped\" over "
  52398. "the texture. The [code]image[/code] must fit within the texture."
  52399. msgstr ""
  52400. #: doc/classes/TextureLayered.xml
  52401. msgid ""
  52402. "Sets the data for the specified layer. Data takes the form of a 2-"
  52403. "dimensional [Image] resource."
  52404. msgstr ""
  52405. #: doc/classes/TextureLayered.xml
  52406. msgid "Returns a dictionary with all the data used by this texture."
  52407. msgstr ""
  52408. #: doc/classes/TextureLayered.xml
  52409. msgid "Specifies which [enum Flags] apply to this texture."
  52410. msgstr ""
  52411. #: doc/classes/TextureLayered.xml
  52412. msgid ""
  52413. "Default flags for [TextureArray]. [constant FLAG_MIPMAPS], [constant "
  52414. "FLAG_REPEAT] and [constant FLAG_FILTER] are enabled."
  52415. msgstr ""
  52416. #: doc/classes/TextureLayered.xml
  52417. msgid "Default flags for [Texture3D]. [constant FLAG_FILTER] is enabled."
  52418. msgstr ""
  52419. #: doc/classes/TextureLayered.xml
  52420. msgid "Texture will generate mipmaps on creation."
  52421. msgstr ""
  52422. #: doc/classes/TextureLayered.xml
  52423. msgid "Texture will repeat when UV used is outside the 0-1 range."
  52424. msgstr ""
  52425. #: doc/classes/TextureLayered.xml
  52426. msgid ""
  52427. "Use filtering when reading from texture. Filtering smooths out pixels. "
  52428. "Turning filtering off is slightly faster and more appropriate when you need "
  52429. "access to individual pixels."
  52430. msgstr ""
  52431. #: doc/classes/TextureProgress.xml
  52432. msgid ""
  52433. "Texture-based progress bar. Useful for loading screens and life or stamina "
  52434. "bars."
  52435. msgstr ""
  52436. #: doc/classes/TextureProgress.xml
  52437. msgid ""
  52438. "TextureProgress works like [ProgressBar], but uses up to 3 textures instead "
  52439. "of Godot's [Theme] resource. It can be used to create horizontal, vertical "
  52440. "and radial progress bars."
  52441. msgstr ""
  52442. #: doc/classes/TextureProgress.xml
  52443. msgid "The fill direction. See [enum FillMode] for possible values."
  52444. msgstr ""
  52445. #: doc/classes/TextureProgress.xml
  52446. msgid ""
  52447. "If [code]true[/code], Godot treats the bar's textures like in "
  52448. "[NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like "
  52449. "[member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When "
  52450. "using a radial [member fill_mode], this setting will enable stretching."
  52451. msgstr ""
  52452. #: doc/classes/TextureProgress.xml
  52453. msgid ""
  52454. "Offsets [member texture_progress] if [member fill_mode] is [constant "
  52455. "FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]."
  52456. msgstr ""
  52457. #: doc/classes/TextureProgress.xml
  52458. msgid ""
  52459. "Upper limit for the fill of [member texture_progress] if [member fill_mode] "
  52460. "is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the "
  52461. "node's [code]value[/code] is equal to its [code]max_value[/code], the "
  52462. "texture fills up to this angle.\n"
  52463. "See [member Range.value], [member Range.max_value]."
  52464. msgstr ""
  52465. #: doc/classes/TextureProgress.xml
  52466. msgid ""
  52467. "Starting angle for the fill of [member texture_progress] if [member "
  52468. "fill_mode] is [constant FILL_CLOCKWISE] or [constant "
  52469. "FILL_COUNTER_CLOCKWISE]. When the node's [code]value[/code] is equal to its "
  52470. "[code]min_value[/code], the texture doesn't show up at all. When the "
  52471. "[code]value[/code] increases, the texture fills and tends towards [member "
  52472. "radial_fill_degrees]."
  52473. msgstr ""
  52474. #: doc/classes/TextureProgress.xml
  52475. msgid ""
  52476. "The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's "
  52477. "bottom corners and side will have a height of 16 pixels. You can set all 4 "
  52478. "margin values individually to create panels with non-uniform borders."
  52479. msgstr ""
  52480. #: doc/classes/TextureProgress.xml
  52481. msgid "The width of the 9-patch's left column."
  52482. msgstr ""
  52483. #: doc/classes/TextureProgress.xml
  52484. msgid "The width of the 9-patch's right column."
  52485. msgstr ""
  52486. #: doc/classes/TextureProgress.xml
  52487. msgid "The height of the 9-patch's top row."
  52488. msgstr ""
  52489. #: doc/classes/TextureProgress.xml
  52490. msgid ""
  52491. "[Texture] that draws over the progress bar. Use it to add highlights or an "
  52492. "upper-frame that hides part of [member texture_progress]."
  52493. msgstr ""
  52494. #: doc/classes/TextureProgress.xml
  52495. msgid ""
  52496. "[Texture] that clips based on the node's [code]value[/code] and [member "
  52497. "fill_mode]. As [code]value[/code] increased, the texture fills up. It shows "
  52498. "entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't "
  52499. "show at all if [code]value[/code] is equal to [code]min_value[/code].\n"
  52500. "The [code]value[/code] property comes from [Range]. See [member Range."
  52501. "value], [member Range.min_value], [member Range.max_value]."
  52502. msgstr ""
  52503. #: doc/classes/TextureProgress.xml
  52504. msgid ""
  52505. "The offset of [member texture_progress]. Useful for [member texture_over] "
  52506. "and [member texture_under] with fancy borders, to avoid transparent margins "
  52507. "in your progress texture."
  52508. msgstr ""
  52509. #: doc/classes/TextureProgress.xml
  52510. msgid "[Texture] that draws under the progress bar. The bar's background."
  52511. msgstr ""
  52512. #: doc/classes/TextureProgress.xml
  52513. msgid ""
  52514. "Multiplies the color of the bar's [code]texture_over[/code] texture. The "
  52515. "effect is similar to [member CanvasItem.modulate], except it only affects "
  52516. "this specific texture instead of the entire node."
  52517. msgstr ""
  52518. #: doc/classes/TextureProgress.xml
  52519. msgid ""
  52520. "Multiplies the color of the bar's [code]texture_progress[/code] texture."
  52521. msgstr ""
  52522. #: doc/classes/TextureProgress.xml
  52523. msgid "Multiplies the color of the bar's [code]texture_under[/code] texture."
  52524. msgstr ""
  52525. #: doc/classes/TextureProgress.xml
  52526. msgid "The [member texture_progress] fills from left to right."
  52527. msgstr ""
  52528. #: doc/classes/TextureProgress.xml
  52529. msgid "The [member texture_progress] fills from right to left."
  52530. msgstr ""
  52531. #: doc/classes/TextureProgress.xml
  52532. msgid "The [member texture_progress] fills from top to bottom."
  52533. msgstr ""
  52534. #: doc/classes/TextureProgress.xml
  52535. msgid "The [member texture_progress] fills from bottom to top."
  52536. msgstr ""
  52537. #: doc/classes/TextureProgress.xml
  52538. msgid ""
  52539. "Turns the node into a radial bar. The [member texture_progress] fills "
  52540. "clockwise. See [member radial_center_offset], [member radial_initial_angle] "
  52541. "and [member radial_fill_degrees] to control the way the bar fills up."
  52542. msgstr ""
  52543. #: doc/classes/TextureProgress.xml
  52544. msgid ""
  52545. "Turns the node into a radial bar. The [member texture_progress] fills "
  52546. "counterclockwise. See [member radial_center_offset], [member "
  52547. "radial_initial_angle] and [member radial_fill_degrees] to control the way "
  52548. "the bar fills up."
  52549. msgstr ""
  52550. #: doc/classes/TextureProgress.xml
  52551. msgid ""
  52552. "The [member texture_progress] fills from the center, expanding both towards "
  52553. "the left and the right."
  52554. msgstr ""
  52555. #: doc/classes/TextureProgress.xml
  52556. msgid ""
  52557. "The [member texture_progress] fills from the center, expanding both towards "
  52558. "the top and the bottom."
  52559. msgstr ""
  52560. #: doc/classes/TextureProgress.xml
  52561. msgid ""
  52562. "Turns the node into a radial bar. The [member texture_progress] fills "
  52563. "radially from the center, expanding both clockwise and counterclockwise. See "
  52564. "[member radial_center_offset], [member radial_initial_angle] and [member "
  52565. "radial_fill_degrees] to control the way the bar fills up."
  52566. msgstr ""
  52567. #: doc/classes/TextureRect.xml
  52568. msgid "Control for drawing textures."
  52569. msgstr ""
  52570. #: doc/classes/TextureRect.xml
  52571. msgid ""
  52572. "Used to draw icons and sprites in a user interface. The texture's placement "
  52573. "can be controlled with the [member stretch_mode] property. It can scale, "
  52574. "tile, or stay centered inside its bounding rectangle.\n"
  52575. "[b]Note:[/b] You should enable [member flip_v] when using a TextureRect to "
  52576. "display a [ViewportTexture]. Alternatively, you can enable [member Viewport."
  52577. "render_target_v_flip] on the Viewport. Otherwise, the image will appear "
  52578. "upside down."
  52579. msgstr ""
  52580. #: doc/classes/TextureRect.xml
  52581. msgid "If [code]true[/code], the texture scales to fit its bounding rectangle."
  52582. msgstr ""
  52583. #: doc/classes/TextureRect.xml
  52584. msgid ""
  52585. "Controls the texture's behavior when resizing the node's bounding rectangle. "
  52586. "See [enum StretchMode]."
  52587. msgstr ""
  52588. #: doc/classes/TextureRect.xml
  52589. msgid "The node's [Texture] resource."
  52590. msgstr ""
  52591. #: doc/classes/TextureRect.xml
  52592. msgid ""
  52593. "Scale to fit the node's bounding rectangle, only if [code]expand[/code] is "
  52594. "[code]true[/code]. Default [code]stretch_mode[/code], for backwards "
  52595. "compatibility. Until you set [code]expand[/code] to [code]true[/code], the "
  52596. "texture will behave like [constant STRETCH_KEEP]."
  52597. msgstr ""
  52598. #: doc/classes/TextureRect.xml
  52599. msgid ""
  52600. "Scale the texture to fit the node's bounding rectangle, center it and "
  52601. "maintain its aspect ratio."
  52602. msgstr ""
  52603. #: doc/classes/Theme.xml
  52604. msgid "Theme for controls."
  52605. msgstr ""
  52606. #: doc/classes/Theme.xml
  52607. msgid ""
  52608. "A theme for skinning controls. Controls can be skinned individually, but for "
  52609. "complex applications, it's more practical to just create a global theme that "
  52610. "defines everything. This theme can be applied to any [Control]; the Control "
  52611. "and its children will automatically use it.\n"
  52612. "Theme resources can alternatively be loaded by writing them in a [code]."
  52613. "theme[/code] file, see the documentation for more information."
  52614. msgstr ""
  52615. #: doc/classes/Theme.xml
  52616. msgid ""
  52617. "Adds an empty theme type for every valid data type.\n"
  52618. "[b]Note:[/b] Empty types are not saved with the theme. This method only "
  52619. "exists to perform in-memory changes to the resource. Use available "
  52620. "[code]set_*[/code] methods to add theme items."
  52621. msgstr ""
  52622. #: doc/classes/Theme.xml
  52623. msgid "Clears all values on the theme."
  52624. msgstr ""
  52625. #: doc/classes/Theme.xml
  52626. #, fuzzy
  52627. msgid ""
  52628. "Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
  52629. "code]."
  52630. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  52631. #: doc/classes/Theme.xml
  52632. #, fuzzy
  52633. msgid ""
  52634. "Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
  52635. "code]."
  52636. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  52637. #: doc/classes/Theme.xml
  52638. #, fuzzy
  52639. msgid ""
  52640. "Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
  52641. "code]."
  52642. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  52643. #: doc/classes/Theme.xml
  52644. #, fuzzy
  52645. msgid ""
  52646. "Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
  52647. "code]."
  52648. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  52649. #: doc/classes/Theme.xml
  52650. #, fuzzy
  52651. msgid ""
  52652. "Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
  52653. "code]."
  52654. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  52655. #: doc/classes/Theme.xml
  52656. msgid ""
  52657. "Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
  52658. "theme has [code]theme_type[/code]."
  52659. msgstr ""
  52660. #: doc/classes/Theme.xml
  52661. msgid ""
  52662. "Unmarks [code]theme_type[/code] as being a variation of another theme type. "
  52663. "See [method set_type_variation]."
  52664. msgstr ""
  52665. #: doc/classes/Theme.xml
  52666. msgid "Sets the theme's values to a copy of the default theme values."
  52667. msgstr ""
  52668. #: doc/classes/Theme.xml
  52669. msgid "Sets the theme's values to a copy of a given theme."
  52670. msgstr ""
  52671. #: doc/classes/Theme.xml
  52672. #, fuzzy
  52673. msgid ""
  52674. "Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
  52675. "code]."
  52676. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  52677. #: doc/classes/Theme.xml
  52678. msgid ""
  52679. "Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
  52680. "name, for use in [method get_color], if the theme has [code]theme_type[/"
  52681. "code]."
  52682. msgstr ""
  52683. #: doc/classes/Theme.xml
  52684. msgid ""
  52685. "Returns all the [Color] types as a [PoolStringArray] filled with unique type "
  52686. "names, for use in [method get_color] and/or [method get_color_list]."
  52687. msgstr ""
  52688. #: doc/classes/Theme.xml
  52689. #, fuzzy
  52690. msgid ""
  52691. "Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
  52692. "code]."
  52693. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  52694. #: doc/classes/Theme.xml
  52695. msgid ""
  52696. "Returns all the constants as a [PoolStringArray] filled with each constant's "
  52697. "name, for use in [method get_constant], if the theme has [code]theme_type[/"
  52698. "code]."
  52699. msgstr ""
  52700. #: doc/classes/Theme.xml
  52701. msgid ""
  52702. "Returns all the constant types as a [PoolStringArray] filled with unique "
  52703. "type names, for use in [method get_constant] and/or [method "
  52704. "get_constant_list]."
  52705. msgstr ""
  52706. #: doc/classes/Theme.xml
  52707. msgid ""
  52708. "Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
  52709. "code]. If such item does not exist and [member default_font] is set on the "
  52710. "theme, the default font will be returned."
  52711. msgstr ""
  52712. #: doc/classes/Theme.xml
  52713. msgid ""
  52714. "Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
  52715. "name, for use in [method get_font], if the theme has [code]theme_type[/code]."
  52716. msgstr ""
  52717. #: doc/classes/Theme.xml
  52718. msgid ""
  52719. "Returns all the [Font] types as a [PoolStringArray] filled with unique type "
  52720. "names, for use in [method get_font] and/or [method get_font_list]."
  52721. msgstr ""
  52722. #: doc/classes/Theme.xml
  52723. #, fuzzy
  52724. msgid ""
  52725. "Returns the icon [Texture] at [code]name[/code] if the theme has "
  52726. "[code]theme_type[/code]."
  52727. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  52728. #: doc/classes/Theme.xml
  52729. msgid ""
  52730. "Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
  52731. "name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
  52732. msgstr ""
  52733. #: doc/classes/Theme.xml
  52734. msgid ""
  52735. "Returns all the icon types as a [PoolStringArray] filled with unique type "
  52736. "names, for use in [method get_icon] and/or [method get_icon_list]."
  52737. msgstr ""
  52738. #: doc/classes/Theme.xml
  52739. msgid ""
  52740. "Returns the [StyleBox] at [code]name[/code] if the theme has "
  52741. "[code]theme_type[/code].\n"
  52742. "Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
  52743. "Valid [code]theme_type[/code]s may be found using [method "
  52744. "get_stylebox_types]."
  52745. msgstr ""
  52746. #: doc/classes/Theme.xml
  52747. msgid ""
  52748. "Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
  52749. "[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
  52750. "[code]theme_type[/code].\n"
  52751. "Valid [code]theme_type[/code]s may be found using [method "
  52752. "get_stylebox_types]."
  52753. msgstr ""
  52754. #: doc/classes/Theme.xml
  52755. msgid ""
  52756. "Returns all the [StyleBox] types as a [PoolStringArray] filled with unique "
  52757. "type names, for use in [method get_stylebox] and/or [method "
  52758. "get_stylebox_list]."
  52759. msgstr ""
  52760. #: doc/classes/Theme.xml
  52761. msgid ""
  52762. "Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
  52763. "theme has [code]theme_type[/code].\n"
  52764. "Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
  52765. "a data type specific method. Valid [code]theme_type[/code]s may be found "
  52766. "using [method get_theme_item_types] or a data type specific method."
  52767. msgstr ""
  52768. #: doc/classes/Theme.xml
  52769. msgid ""
  52770. "Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
  52771. "filled with each theme items's name, for use in [method get_theme_item] or a "
  52772. "data type specific method, if the theme has [code]theme_type[/code].\n"
  52773. "Valid [code]theme_type[/code]s may be found using [method "
  52774. "get_theme_item_types] or a data type specific method."
  52775. msgstr ""
  52776. #: doc/classes/Theme.xml
  52777. msgid ""
  52778. "Returns all the theme items of [code]data_type[/code] types as a "
  52779. "[PoolStringArray] filled with unique type names, for use in [method "
  52780. "get_theme_item], [method get_theme_item_list] or data type specific methods."
  52781. msgstr ""
  52782. #: doc/classes/Theme.xml
  52783. msgid ""
  52784. "Returns all the theme types as a [PoolStringArray] filled with unique type "
  52785. "names, for use in other [code]get_*[/code] functions of this theme.\n"
  52786. "[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
  52787. "future version."
  52788. msgstr ""
  52789. #: doc/classes/Theme.xml
  52790. msgid ""
  52791. "Returns the name of the base theme type if [code]theme_type[/code] is a "
  52792. "valid variation type. Returns an empty string otherwise."
  52793. msgstr ""
  52794. #: doc/classes/Theme.xml
  52795. msgid ""
  52796. "Returns a list of all type variations for the given [code]base_type[/code]."
  52797. msgstr ""
  52798. #: doc/classes/Theme.xml
  52799. msgid ""
  52800. "Returns [code]true[/code] if [Color] with [code]name[/code] is in "
  52801. "[code]theme_type[/code].\n"
  52802. "Returns [code]false[/code] if the theme does not have [code]theme_type[/"
  52803. "code]."
  52804. msgstr ""
  52805. #: doc/classes/Theme.xml
  52806. msgid ""
  52807. "Returns [code]true[/code] if constant with [code]name[/code] is in "
  52808. "[code]theme_type[/code].\n"
  52809. "Returns [code]false[/code] if the theme does not have [code]theme_type[/"
  52810. "code]."
  52811. msgstr ""
  52812. #: doc/classes/Theme.xml
  52813. msgid ""
  52814. "Returns [code]true[/code] if this theme has a valid [member default_font] "
  52815. "value."
  52816. msgstr ""
  52817. #: doc/classes/Theme.xml
  52818. msgid ""
  52819. "Returns [code]true[/code] if [Font] with [code]name[/code] is in "
  52820. "[code]theme_type[/code].\n"
  52821. "Returns [code]false[/code] if the theme does not have [code]theme_type[/"
  52822. "code]."
  52823. msgstr ""
  52824. #: doc/classes/Theme.xml
  52825. msgid ""
  52826. "Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
  52827. "[code]theme_type[/code].\n"
  52828. "Returns [code]false[/code] if the theme does not have [code]theme_type[/"
  52829. "code]."
  52830. msgstr ""
  52831. #: doc/classes/Theme.xml
  52832. msgid ""
  52833. "Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
  52834. "[code]theme_type[/code].\n"
  52835. "Returns [code]false[/code] if the theme does not have [code]theme_type[/"
  52836. "code]."
  52837. msgstr ""
  52838. #: doc/classes/Theme.xml
  52839. msgid ""
  52840. "Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
  52841. "[code]name[/code] is in [code]theme_type[/code].\n"
  52842. "Returns [code]false[/code] if the theme does not have [code]theme_type[/"
  52843. "code]."
  52844. msgstr ""
  52845. #: doc/classes/Theme.xml
  52846. msgid ""
  52847. "Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
  52848. "variation of [code]base_type[/code]."
  52849. msgstr ""
  52850. #: doc/classes/Theme.xml
  52851. msgid ""
  52852. "Adds missing and overrides existing definitions with values from the "
  52853. "[code]other[/code] [Theme].\n"
  52854. "[b]Note:[/b] This modifies the current theme. If you want to merge two "
  52855. "themes together without modifying either one, create a new empty theme and "
  52856. "merge the other two into it one after another."
  52857. msgstr ""
  52858. #: doc/classes/Theme.xml
  52859. msgid ""
  52860. "Removes the theme type, gracefully discarding defined theme items. If the "
  52861. "type is a variation, this information is also erased. If the type is a base "
  52862. "for type variations, those variations lose their base."
  52863. msgstr ""
  52864. #: doc/classes/Theme.xml
  52865. msgid ""
  52866. "Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
  52867. "theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
  52868. "this method fails."
  52869. msgstr ""
  52870. #: doc/classes/Theme.xml
  52871. msgid ""
  52872. "Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
  52873. "theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
  52874. "this method fails."
  52875. msgstr ""
  52876. #: doc/classes/Theme.xml
  52877. msgid ""
  52878. "Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
  52879. "theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
  52880. "this method fails."
  52881. msgstr ""
  52882. #: doc/classes/Theme.xml
  52883. msgid ""
  52884. "Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
  52885. "has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
  52886. "method fails."
  52887. msgstr ""
  52888. #: doc/classes/Theme.xml
  52889. msgid ""
  52890. "Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
  52891. "theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
  52892. "this method fails."
  52893. msgstr ""
  52894. #: doc/classes/Theme.xml
  52895. msgid ""
  52896. "Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
  52897. "[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
  52898. "code] is already taken, this method fails."
  52899. msgstr ""
  52900. #: doc/classes/Theme.xml
  52901. msgid ""
  52902. "Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
  52903. "[code]theme_type[/code].\n"
  52904. "Creates [code]theme_type[/code] if the theme does not have it."
  52905. msgstr ""
  52906. #: doc/classes/Theme.xml
  52907. msgid ""
  52908. "Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
  52909. "[code]theme_type[/code].\n"
  52910. "Creates [code]theme_type[/code] if the theme does not have it."
  52911. msgstr ""
  52912. #: doc/classes/Theme.xml
  52913. msgid ""
  52914. "Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
  52915. "[code]theme_type[/code].\n"
  52916. "Creates [code]theme_type[/code] if the theme does not have it."
  52917. msgstr ""
  52918. #: doc/classes/Theme.xml
  52919. msgid ""
  52920. "Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
  52921. "in [code]theme_type[/code].\n"
  52922. "Creates [code]theme_type[/code] if the theme does not have it."
  52923. msgstr ""
  52924. #: doc/classes/Theme.xml
  52925. msgid ""
  52926. "Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
  52927. "[code]theme_type[/code].\n"
  52928. "Creates [code]theme_type[/code] if the theme does not have it."
  52929. msgstr ""
  52930. #: doc/classes/Theme.xml
  52931. msgid ""
  52932. "Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
  52933. "[code]name[/code] in [code]theme_type[/code].\n"
  52934. "Does nothing if the [code]value[/code] type does not match [code]data_type[/"
  52935. "code].\n"
  52936. "Creates [code]theme_type[/code] if the theme does not have it."
  52937. msgstr ""
  52938. #: doc/classes/Theme.xml
  52939. msgid ""
  52940. "Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
  52941. "This adds [code]theme_type[/code] as a suggested option for [member Control."
  52942. "theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
  52943. "class.\n"
  52944. "Variations can also be nested, i.e. [code]base_type[/code] can be another "
  52945. "variation. If a chain of variations ends with a [code]base_type[/code] "
  52946. "matching the class of the [Control], the whole chain is going to be "
  52947. "suggested as options.\n"
  52948. "[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
  52949. "project default theme. See [member ProjectSettings.gui/theme/custom]."
  52950. msgstr ""
  52951. #: doc/classes/Theme.xml
  52952. msgid ""
  52953. "The default font of this [Theme] resource. Used as a fallback value for font "
  52954. "items defined in this theme, but having invalid values. If this value is "
  52955. "also invalid, the global default value is used.\n"
  52956. "Use [method has_default_font] to check if this value is valid."
  52957. msgstr ""
  52958. #: doc/classes/Theme.xml
  52959. msgid "Theme's [Color] item type."
  52960. msgstr ""
  52961. #: doc/classes/Theme.xml
  52962. msgid "Theme's constant item type."
  52963. msgstr ""
  52964. #: doc/classes/Theme.xml
  52965. msgid "Theme's [Font] item type."
  52966. msgstr ""
  52967. #: doc/classes/Theme.xml
  52968. msgid "Theme's icon [Texture] item type."
  52969. msgstr ""
  52970. #: doc/classes/Theme.xml
  52971. msgid "Theme's [StyleBox] item type."
  52972. msgstr ""
  52973. #: doc/classes/Theme.xml
  52974. msgid "Maximum value for the DataType enum."
  52975. msgstr ""
  52976. #: doc/classes/Thread.xml
  52977. msgid "A unit of execution in a process."
  52978. msgstr ""
  52979. #: doc/classes/Thread.xml
  52980. msgid ""
  52981. "A unit of execution in a process. Can run methods on [Object]s "
  52982. "simultaneously. The use of synchronization via [Mutex] or [Semaphore] is "
  52983. "advised if working with shared objects.\n"
  52984. "[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. "
  52985. "This is a current limitation of the GDScript debugger."
  52986. msgstr ""
  52987. #: doc/classes/Thread.xml
  52988. msgid "Using multiple threads"
  52989. msgstr ""
  52990. #: doc/classes/Thread.xml
  52991. msgid "Thread-safe APIs"
  52992. msgstr ""
  52993. #: doc/classes/Thread.xml
  52994. msgid ""
  52995. "Returns the current [Thread]'s ID, uniquely identifying it among all "
  52996. "threads. If the [Thread] is not running this returns an empty string."
  52997. msgstr ""
  52998. #: doc/classes/Thread.xml
  52999. msgid ""
  53000. "Returns [code]true[/code] if this [Thread] has been started. Once started, "
  53001. "this will return [code]true[/code] until it is joined using [method "
  53002. "wait_to_finish]. For checking if a [Thread] is still executing its task, use "
  53003. "[method is_alive]."
  53004. msgstr ""
  53005. #: doc/classes/Thread.xml
  53006. msgid ""
  53007. "Returns [code]true[/code] if this [Thread] is currently running. This is "
  53008. "useful for determining if [method wait_to_finish] can be called without "
  53009. "blocking the calling thread.\n"
  53010. "To check if a [Thread] is joinable, use [method is_active]."
  53011. msgstr ""
  53012. #: doc/classes/Thread.xml
  53013. msgid ""
  53014. "Starts a new [Thread] that runs [code]method[/code] on object "
  53015. "[code]instance[/code] with [code]userdata[/code] passed as an argument. Even "
  53016. "if no userdata is passed, [code]method[/code] must accept one argument and "
  53017. "it will be null. The [code]priority[/code] of the [Thread] can be changed by "
  53018. "passing a value from the [enum Priority] enum.\n"
  53019. "Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure."
  53020. msgstr ""
  53021. #: doc/classes/Thread.xml
  53022. msgid ""
  53023. "Joins the [Thread] and waits for it to finish. Returns the output of the "
  53024. "method passed to [method start].\n"
  53025. "Should either be used when you want to retrieve the value returned from the "
  53026. "method called by the [Thread] or before freeing the instance that contains "
  53027. "the [Thread].\n"
  53028. "To determine if this can be called without blocking the calling thread, "
  53029. "check if [method is_alive] is [code]false[/code].\n"
  53030. "[b]Note:[/b] After the [Thread] finishes joining it will be disposed. If you "
  53031. "want to use it again you will have to create a new instance of it."
  53032. msgstr ""
  53033. #: doc/classes/Thread.xml
  53034. msgid "A thread running with lower priority than normally."
  53035. msgstr ""
  53036. #: doc/classes/Thread.xml
  53037. msgid "A thread with a standard priority."
  53038. msgstr ""
  53039. #: doc/classes/Thread.xml
  53040. msgid "A thread running with higher priority than normally."
  53041. msgstr ""
  53042. #: doc/classes/TileMap.xml
  53043. msgid "Node for 2D tile-based maps."
  53044. msgstr ""
  53045. #: doc/classes/TileMap.xml
  53046. msgid ""
  53047. "Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list "
  53048. "of tiles (textures plus optional collision, navigation, and/or occluder "
  53049. "shapes) which are used to create grid-based maps.\n"
  53050. "When doing physics queries against the tilemap, the cell coordinates are "
  53051. "encoded as [code]metadata[/code] for each detected collision shape returned "
  53052. "by methods such as [method Physics2DDirectSpaceState.intersect_shape], "
  53053. "[method Physics2DDirectBodyState.get_contact_collider_shape_metadata], etc."
  53054. msgstr ""
  53055. #: doc/classes/TileMap.xml doc/classes/TileSet.xml
  53056. msgid "Using Tilemaps"
  53057. msgstr ""
  53058. #: doc/classes/TileMap.xml doc/classes/TileSet.xml
  53059. msgid "2D Hexagonal Demo"
  53060. msgstr ""
  53061. #: doc/classes/TileMap.xml
  53062. msgid "Clears all cells."
  53063. msgstr ""
  53064. #: doc/classes/TileMap.xml
  53065. msgid "Clears cells that do not exist in the tileset."
  53066. msgstr ""
  53067. #: doc/classes/TileMap.xml
  53068. msgid ""
  53069. "Returns the tile index of the given cell. If no tile exists in the cell, "
  53070. "returns [constant INVALID_CELL]."
  53071. msgstr ""
  53072. #: doc/classes/TileMap.xml
  53073. msgid ""
  53074. "Returns the coordinate (subtile column and row) of the autotile variation in "
  53075. "the tileset. Returns a zero vector if the cell doesn't have autotiling."
  53076. msgstr ""
  53077. #: doc/classes/TileMap.xml
  53078. msgid ""
  53079. "Returns the tile index of the cell given by a Vector2. If no tile exists in "
  53080. "the cell, returns [constant INVALID_CELL]."
  53081. msgstr ""
  53082. #: doc/classes/TileMap.xml
  53083. msgid "Returns [code]true[/code] if the given collision layer bit is set."
  53084. msgstr ""
  53085. #: doc/classes/TileMap.xml
  53086. msgid "Returns [code]true[/code] if the given collision mask bit is set."
  53087. msgstr ""
  53088. #: doc/classes/TileMap.xml
  53089. msgid ""
  53090. "Returns a [Vector2] array with the positions of all cells containing a tile "
  53091. "from the tileset (i.e. a tile index different from [code]-1[/code])."
  53092. msgstr ""
  53093. #: doc/classes/TileMap.xml
  53094. msgid ""
  53095. "Returns an array of all cells with the given tile index specified in "
  53096. "[code]id[/code]."
  53097. msgstr ""
  53098. #: doc/classes/TileMap.xml
  53099. msgid "Returns a rectangle enclosing the used (non-empty) tiles of the map."
  53100. msgstr ""
  53101. #: doc/classes/TileMap.xml
  53102. msgid ""
  53103. "Returns [code]true[/code] if the given cell is transposed, i.e. the X and Y "
  53104. "axes are swapped."
  53105. msgstr ""
  53106. #: doc/classes/TileMap.xml
  53107. msgid "Returns [code]true[/code] if the given cell is flipped in the X axis."
  53108. msgstr ""
  53109. #: doc/classes/TileMap.xml
  53110. msgid "Returns [code]true[/code] if the given cell is flipped in the Y axis."
  53111. msgstr ""
  53112. #: doc/classes/TileMap.xml
  53113. msgid ""
  53114. "Returns the local position of the top left corner of the cell corresponding "
  53115. "to the given tilemap (grid-based) coordinates.\n"
  53116. "To get the global position, use [method Node2D.to_global]:\n"
  53117. "[codeblock]\n"
  53118. "var local_position = my_tilemap.map_to_world(map_position)\n"
  53119. "var global_position = my_tilemap.to_global(local_position)\n"
  53120. "[/codeblock]\n"
  53121. "Optionally, the tilemap's half offset can be ignored."
  53122. msgstr ""
  53123. #: doc/classes/TileMap.xml
  53124. msgid ""
  53125. "Sets the tile index for the given cell.\n"
  53126. "An index of [code]-1[/code] clears the cell.\n"
  53127. "Optionally, the tile can also be flipped, transposed, or given autotile "
  53128. "coordinates. The autotile coordinate refers to the column and row of the "
  53129. "subtile.\n"
  53130. "[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
  53131. "immediately updated for performance reasons.\n"
  53132. "If you need these to be immediately updated, you can call [method "
  53133. "update_dirty_quadrants].\n"
  53134. "Overriding this method also overrides it internally, allowing custom logic "
  53135. "to be implemented when tiles are placed/removed:\n"
  53136. "[codeblock]\n"
  53137. "func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, "
  53138. "autotile_coord=Vector2()):\n"
  53139. " # Write your custom logic here.\n"
  53140. " # To call the default method:\n"
  53141. " .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)\n"
  53142. "[/codeblock]"
  53143. msgstr ""
  53144. #: doc/classes/TileMap.xml
  53145. msgid ""
  53146. "Sets the tile index for the cell given by a Vector2.\n"
  53147. "An index of [code]-1[/code] clears the cell.\n"
  53148. "Optionally, the tile can also be flipped, transposed, or given autotile "
  53149. "coordinates. The autotile coordinate refers to the column and row of the "
  53150. "subtile.\n"
  53151. "[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
  53152. "immediately updated for performance reasons.\n"
  53153. "If you need these to be immediately updated, you can call [method "
  53154. "update_dirty_quadrants]."
  53155. msgstr ""
  53156. #: doc/classes/TileMap.xml
  53157. msgid "Sets the given collision layer bit."
  53158. msgstr ""
  53159. #: doc/classes/TileMap.xml
  53160. msgid "Sets the given collision mask bit."
  53161. msgstr ""
  53162. #: doc/classes/TileMap.xml
  53163. msgid ""
  53164. "Applies autotiling rules to the cell (and its adjacent cells) referenced by "
  53165. "its grid-based X and Y coordinates."
  53166. msgstr ""
  53167. #: doc/classes/TileMap.xml
  53168. msgid ""
  53169. "Applies autotiling rules to the cells in the given region (specified by grid-"
  53170. "based X and Y coordinates).\n"
  53171. "Calling with invalid (or missing) parameters applies autotiling rules for "
  53172. "the entire tilemap."
  53173. msgstr ""
  53174. #: doc/classes/TileMap.xml
  53175. msgid ""
  53176. "Updates the tile map's quadrants, allowing things such as navigation and "
  53177. "collision shapes to be immediately used if modified."
  53178. msgstr ""
  53179. #: doc/classes/TileMap.xml
  53180. msgid ""
  53181. "Returns the tilemap (grid-based) coordinates corresponding to the given "
  53182. "local position.\n"
  53183. "To use this with a global position, first determine the local position with "
  53184. "[method Node2D.to_local]:\n"
  53185. "[codeblock]\n"
  53186. "var local_position = my_tilemap.to_local(global_position)\n"
  53187. "var map_position = my_tilemap.world_to_map(local_position)\n"
  53188. "[/codeblock]"
  53189. msgstr ""
  53190. #: doc/classes/TileMap.xml
  53191. msgid "If [code]true[/code], this TileMap bakes a navigation region."
  53192. msgstr ""
  53193. #: doc/classes/TileMap.xml
  53194. msgid "If [code]true[/code], the cell's UVs will be clipped."
  53195. msgstr ""
  53196. #: doc/classes/TileMap.xml
  53197. msgid "The custom [Transform2D] to be applied to the TileMap's cells."
  53198. msgstr ""
  53199. #: doc/classes/TileMap.xml
  53200. msgid ""
  53201. "Amount to offset alternating tiles. See [enum HalfOffset] for possible "
  53202. "values."
  53203. msgstr ""
  53204. #: doc/classes/TileMap.xml
  53205. msgid ""
  53206. "The TileMap's quadrant size. Optimizes drawing by batching, using chunks of "
  53207. "this size."
  53208. msgstr ""
  53209. #: doc/classes/TileMap.xml
  53210. msgid "The TileMap's cell size."
  53211. msgstr ""
  53212. #: doc/classes/TileMap.xml
  53213. msgid "Position for tile origin. See [enum TileOrigin] for possible values."
  53214. msgstr ""
  53215. #: doc/classes/TileMap.xml
  53216. msgid ""
  53217. "If [code]true[/code], the TileMap's direct children will be drawn in order "
  53218. "of their Y coordinate."
  53219. msgstr ""
  53220. #: doc/classes/TileMap.xml
  53221. msgid ""
  53222. "If [code]true[/code], the textures will be centered in the middle of each "
  53223. "tile. This is useful for certain isometric or top-down modes when textures "
  53224. "are made larger or smaller than the tiles (e.g. to avoid flickering on tile "
  53225. "edges). The offset is still applied, but from the center of the tile. If "
  53226. "used, [member compatibility_mode] is ignored.\n"
  53227. "If [code]false[/code], the texture position start in the top-left corner "
  53228. "unless [member compatibility_mode] is enabled."
  53229. msgstr ""
  53230. #: doc/classes/TileMap.xml
  53231. msgid ""
  53232. "Bounce value for static body collisions (see [code]collision_use_kinematic[/"
  53233. "code])."
  53234. msgstr ""
  53235. #: doc/classes/TileMap.xml
  53236. msgid ""
  53237. "Friction value for static body collisions (see "
  53238. "[code]collision_use_kinematic[/code])."
  53239. msgstr ""
  53240. #: doc/classes/TileMap.xml
  53241. msgid ""
  53242. "The collision layer(s) for all colliders in the TileMap. See [url=$DOCS_URL/"
  53243. "tutorials/physics/physics_introduction.html#collision-layers-and-"
  53244. "masks]Collision layers and masks[/url] in the documentation for more "
  53245. "information."
  53246. msgstr ""
  53247. #: doc/classes/TileMap.xml
  53248. msgid ""
  53249. "The collision mask(s) for all colliders in the TileMap. See [url=$DOCS_URL/"
  53250. "tutorials/physics/physics_introduction.html#collision-layers-and-"
  53251. "masks]Collision layers and masks[/url] in the documentation for more "
  53252. "information."
  53253. msgstr ""
  53254. #: doc/classes/TileMap.xml
  53255. msgid ""
  53256. "If [code]true[/code], TileMap collisions will be handled as a kinematic "
  53257. "body. If [code]false[/code], collisions will be handled as static body."
  53258. msgstr ""
  53259. #: doc/classes/TileMap.xml
  53260. msgid ""
  53261. "If [code]true[/code], this tilemap's collision shape will be added to the "
  53262. "collision shape of the parent. The parent has to be a [CollisionObject2D]."
  53263. msgstr ""
  53264. #: doc/classes/TileMap.xml
  53265. msgid ""
  53266. "If [code]true[/code], the compatibility with the tilemaps made in Godot 3.1 "
  53267. "or earlier is maintained (textures move when the tile origin changes and "
  53268. "rotate if the texture size is not homogeneous). This mode presents problems "
  53269. "when doing [code]flip_h[/code], [code]flip_v[/code] and [code]transpose[/"
  53270. "code] tile operations on non-homogeneous isometric tiles (e.g. 2:1), in "
  53271. "which the texture could not coincide with the collision, thus it is not "
  53272. "recommended for isometric or non-square tiles.\n"
  53273. "If [code]false[/code], the textures do not move when doing [code]flip_h[/"
  53274. "code], [code]flip_v[/code] operations if no offset is used, nor when "
  53275. "changing the tile origin.\n"
  53276. "The compatibility mode doesn't work with the [member centered_textures] "
  53277. "option, because displacing textures with the [member cell_tile_origin] "
  53278. "option or in irregular tiles is not relevant when centering those textures."
  53279. msgstr ""
  53280. #: doc/classes/TileMap.xml
  53281. msgid "The TileMap orientation mode. See [enum Mode] for possible values."
  53282. msgstr ""
  53283. #: doc/classes/TileMap.xml
  53284. msgid "The navigation layers the TileMap generates its navigation regions in."
  53285. msgstr ""
  53286. #: doc/classes/TileMap.xml
  53287. msgid ""
  53288. "The light mask assigned to all light occluders in the TileMap. The TileSet's "
  53289. "light occluders will cast shadows only from Light2D(s) that have the same "
  53290. "light mask(s)."
  53291. msgstr ""
  53292. #: doc/classes/TileMap.xml
  53293. msgid ""
  53294. "If [code]true[/code], collision shapes are visible in the editor. Doesn't "
  53295. "affect collision shapes visibility at runtime. To show collision shapes at "
  53296. "runtime, enable [b]Visible Collision Shapes[/b] in the [b]Debug[/b] menu "
  53297. "instead."
  53298. msgstr ""
  53299. #: doc/classes/TileMap.xml
  53300. msgid "The assigned [TileSet]."
  53301. msgstr ""
  53302. #: doc/classes/TileMap.xml
  53303. msgid "Emitted when a tilemap setting has changed."
  53304. msgstr ""
  53305. #: doc/classes/TileMap.xml
  53306. msgid "Returned when a cell doesn't exist."
  53307. msgstr ""
  53308. #: doc/classes/TileMap.xml
  53309. msgid "Orthogonal orientation mode."
  53310. msgstr ""
  53311. #: doc/classes/TileMap.xml
  53312. msgid "Isometric orientation mode."
  53313. msgstr ""
  53314. #: doc/classes/TileMap.xml
  53315. msgid "Custom orientation mode."
  53316. msgstr ""
  53317. #: doc/classes/TileMap.xml
  53318. msgid "Half offset on the X coordinate."
  53319. msgstr ""
  53320. #: doc/classes/TileMap.xml
  53321. msgid "Half offset on the Y coordinate."
  53322. msgstr ""
  53323. #: doc/classes/TileMap.xml
  53324. msgid "Half offset disabled."
  53325. msgstr ""
  53326. #: doc/classes/TileMap.xml
  53327. msgid "Half offset on the X coordinate (negative)."
  53328. msgstr ""
  53329. #: doc/classes/TileMap.xml
  53330. msgid "Half offset on the Y coordinate (negative)."
  53331. msgstr ""
  53332. #: doc/classes/TileMap.xml
  53333. msgid "Tile origin at its top-left corner."
  53334. msgstr ""
  53335. #: doc/classes/TileMap.xml
  53336. msgid "Tile origin at its center."
  53337. msgstr ""
  53338. #: doc/classes/TileMap.xml
  53339. msgid "Tile origin at its bottom-left corner."
  53340. msgstr ""
  53341. #: doc/classes/TileSet.xml
  53342. msgid "Tile library for tilemaps."
  53343. msgstr ""
  53344. #: doc/classes/TileSet.xml
  53345. msgid ""
  53346. "A TileSet is a library of tiles for a [TileMap]. It contains a list of "
  53347. "tiles, each consisting of a sprite and optional collision shapes.\n"
  53348. "Tiles are referenced by a unique integer ID."
  53349. msgstr ""
  53350. #: doc/classes/TileSet.xml
  53351. msgid ""
  53352. "Determines when the auto-tiler should consider two different auto-tile IDs "
  53353. "to be bound together.\n"
  53354. "[b]Note:[/b] [code]neighbor_id[/code] will be [code]-1[/code] ([constant "
  53355. "TileMap.INVALID_CELL]) when checking a tile against an empty neighbor tile."
  53356. msgstr ""
  53357. #: doc/classes/TileSet.xml
  53358. msgid "Clears all bitmask information of the autotile."
  53359. msgstr ""
  53360. #: doc/classes/TileSet.xml
  53361. msgid ""
  53362. "Returns the bitmask of the subtile from an autotile given its coordinates.\n"
  53363. "The value is the sum of the values in [enum AutotileBindings] present in the "
  53364. "subtile (e.g. a value of 5 means the bitmask has bindings in both the top "
  53365. "left and top right)."
  53366. msgstr ""
  53367. #: doc/classes/TileSet.xml
  53368. msgid "Returns the [enum BitmaskMode] of the autotile."
  53369. msgstr ""
  53370. #: doc/classes/TileSet.xml
  53371. msgid ""
  53372. "Returns the subtile that's being used as an icon in an atlas/autotile given "
  53373. "its coordinates.\n"
  53374. "The subtile defined as the icon will be used as a fallback when the atlas/"
  53375. "autotile's bitmask information is incomplete. It will also be used to "
  53376. "represent it in the TileSet editor."
  53377. msgstr ""
  53378. #: doc/classes/TileSet.xml
  53379. msgid ""
  53380. "Returns the light occluder of the subtile from an atlas/autotile given its "
  53381. "coordinates."
  53382. msgstr ""
  53383. #: doc/classes/TileSet.xml
  53384. msgid ""
  53385. "Returns the navigation polygon of the subtile from an atlas/autotile given "
  53386. "its coordinates."
  53387. msgstr ""
  53388. #: doc/classes/TileSet.xml
  53389. msgid "Returns the size of the subtiles in an atlas/autotile."
  53390. msgstr ""
  53391. #: doc/classes/TileSet.xml
  53392. msgid "Returns the spacing between subtiles of the atlas/autotile."
  53393. msgstr ""
  53394. #: doc/classes/TileSet.xml
  53395. msgid ""
  53396. "Returns the priority of the subtile from an autotile given its coordinates.\n"
  53397. "When more than one subtile has the same bitmask value, one of them will be "
  53398. "picked randomly for drawing. Its priority will define how often it will be "
  53399. "picked."
  53400. msgstr ""
  53401. #: doc/classes/TileSet.xml
  53402. msgid ""
  53403. "Returns the drawing index of the subtile from an atlas/autotile given its "
  53404. "coordinates."
  53405. msgstr ""
  53406. #: doc/classes/TileSet.xml
  53407. msgid ""
  53408. "Sets the bitmask of the subtile from an autotile given its coordinates.\n"
  53409. "The value is the sum of the values in [enum AutotileBindings] present in the "
  53410. "subtile (e.g. a value of 5 means the bitmask has bindings in both the top "
  53411. "left and top right)."
  53412. msgstr ""
  53413. #: doc/classes/TileSet.xml
  53414. msgid "Sets the [enum BitmaskMode] of the autotile."
  53415. msgstr ""
  53416. #: doc/classes/TileSet.xml
  53417. msgid ""
  53418. "Sets the subtile that will be used as an icon in an atlas/autotile given its "
  53419. "coordinates.\n"
  53420. "The subtile defined as the icon will be used as a fallback when the atlas/"
  53421. "autotile's bitmask information is incomplete. It will also be used to "
  53422. "represent it in the TileSet editor."
  53423. msgstr ""
  53424. #: doc/classes/TileSet.xml
  53425. msgid ""
  53426. "Sets the light occluder of the subtile from an atlas/autotile given its "
  53427. "coordinates."
  53428. msgstr ""
  53429. #: doc/classes/TileSet.xml
  53430. msgid ""
  53431. "Sets the navigation polygon of the subtile from an atlas/autotile given its "
  53432. "coordinates."
  53433. msgstr ""
  53434. #: doc/classes/TileSet.xml
  53435. msgid "Sets the size of the subtiles in an atlas/autotile."
  53436. msgstr ""
  53437. #: doc/classes/TileSet.xml
  53438. msgid "Sets the spacing between subtiles of the atlas/autotile."
  53439. msgstr ""
  53440. #: doc/classes/TileSet.xml
  53441. msgid ""
  53442. "Sets the priority of the subtile from an autotile given its coordinates.\n"
  53443. "When more than one subtile has the same bitmask value, one of them will be "
  53444. "picked randomly for drawing. Its priority will define how often it will be "
  53445. "picked."
  53446. msgstr ""
  53447. #: doc/classes/TileSet.xml
  53448. msgid ""
  53449. "Sets the drawing index of the subtile from an atlas/autotile given its "
  53450. "coordinates."
  53451. msgstr ""
  53452. #: doc/classes/TileSet.xml
  53453. msgid "Clears all tiles."
  53454. msgstr ""
  53455. #: doc/classes/TileSet.xml
  53456. msgid "Creates a new tile with the given ID."
  53457. msgstr ""
  53458. #: doc/classes/TileSet.xml
  53459. msgid "Returns the first tile matching the given name."
  53460. msgstr ""
  53461. #: doc/classes/TileSet.xml
  53462. msgid ""
  53463. "Returns the ID following the last currently used ID, useful when creating a "
  53464. "new tile."
  53465. msgstr ""
  53466. #: doc/classes/TileSet.xml
  53467. msgid "Returns an array of all currently used tile IDs."
  53468. msgstr ""
  53469. #: doc/classes/TileSet.xml
  53470. msgid "Removes the given tile ID."
  53471. msgstr ""
  53472. #: doc/classes/TileSet.xml
  53473. msgid "Adds a shape to the tile."
  53474. msgstr ""
  53475. #: doc/classes/TileSet.xml
  53476. msgid "Returns the tile's light occluder."
  53477. msgstr ""
  53478. #: doc/classes/TileSet.xml
  53479. msgid "Returns the tile's material."
  53480. msgstr ""
  53481. #: doc/classes/TileSet.xml
  53482. msgid "Returns the tile's modulation color."
  53483. msgstr ""
  53484. #: doc/classes/TileSet.xml
  53485. msgid "Returns the tile's name."
  53486. msgstr ""
  53487. #: doc/classes/TileSet.xml
  53488. msgid "Returns the navigation polygon of the tile."
  53489. msgstr ""
  53490. #: doc/classes/TileSet.xml
  53491. msgid "Returns the offset of the tile's navigation polygon."
  53492. msgstr ""
  53493. #: doc/classes/TileSet.xml
  53494. msgid "Returns the tile's normal map texture."
  53495. msgstr ""
  53496. #: doc/classes/TileSet.xml
  53497. msgid "Returns the offset of the tile's light occluder."
  53498. msgstr ""
  53499. #: doc/classes/TileSet.xml
  53500. msgid "Returns the tile sub-region in the texture."
  53501. msgstr ""
  53502. #: doc/classes/TileSet.xml
  53503. msgid "Returns a tile's given shape."
  53504. msgstr ""
  53505. #: doc/classes/TileSet.xml
  53506. msgid "Returns the number of shapes assigned to a tile."
  53507. msgstr ""
  53508. #: doc/classes/TileSet.xml
  53509. msgid "Returns the offset of a tile's shape."
  53510. msgstr ""
  53511. #: doc/classes/TileSet.xml
  53512. msgid "Returns the one-way collision value of a tile's shape."
  53513. msgstr ""
  53514. #: doc/classes/TileSet.xml
  53515. msgid "Returns the [Transform2D] of a tile's shape."
  53516. msgstr ""
  53517. #: doc/classes/TileSet.xml
  53518. msgid ""
  53519. "Returns an array of dictionaries describing the tile's shapes.\n"
  53520. "[b]Dictionary structure in the array returned by this method:[/b]\n"
  53521. "[codeblock]\n"
  53522. "{\n"
  53523. " \"autotile_coord\": Vector2,\n"
  53524. " \"one_way\": bool,\n"
  53525. " \"one_way_margin\": int,\n"
  53526. " \"shape\": CollisionShape2D,\n"
  53527. " \"shape_transform\": Transform2D,\n"
  53528. "}\n"
  53529. "[/codeblock]"
  53530. msgstr ""
  53531. #: doc/classes/TileSet.xml
  53532. msgid "Returns the tile's texture."
  53533. msgstr ""
  53534. #: doc/classes/TileSet.xml
  53535. msgid "Returns the texture offset of the tile."
  53536. msgstr ""
  53537. #: doc/classes/TileSet.xml
  53538. msgid "Returns the tile's [enum TileMode]."
  53539. msgstr ""
  53540. #: doc/classes/TileSet.xml
  53541. msgid "Returns the tile's Z index (drawing layer)."
  53542. msgstr ""
  53543. #: doc/classes/TileSet.xml
  53544. msgid "Sets a light occluder for the tile."
  53545. msgstr ""
  53546. #: doc/classes/TileSet.xml
  53547. msgid "Sets the tile's material."
  53548. msgstr ""
  53549. #: doc/classes/TileSet.xml
  53550. msgid ""
  53551. "Sets the tile's modulation color.\n"
  53552. "[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
  53553. "access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
  53554. "code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
  53555. "property)."
  53556. msgstr ""
  53557. #: doc/classes/TileSet.xml
  53558. msgid "Sets the tile's name."
  53559. msgstr ""
  53560. #: doc/classes/TileSet.xml
  53561. msgid "Sets the tile's navigation polygon."
  53562. msgstr ""
  53563. #: doc/classes/TileSet.xml
  53564. msgid "Sets an offset for the tile's navigation polygon."
  53565. msgstr ""
  53566. #: doc/classes/TileSet.xml
  53567. msgid ""
  53568. "Sets the tile's normal map texture.\n"
  53569. "[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. "
  53570. "See [url=http://wiki.polycount.com/wiki/"
  53571. "Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
  53572. "a comparison of normal map coordinates expected by popular engines."
  53573. msgstr ""
  53574. #: doc/classes/TileSet.xml
  53575. msgid "Sets an offset for the tile's light occluder."
  53576. msgstr ""
  53577. #: doc/classes/TileSet.xml
  53578. msgid ""
  53579. "Sets the tile's sub-region in the texture. This is common in texture atlases."
  53580. msgstr ""
  53581. #: doc/classes/TileSet.xml
  53582. msgid "Sets a shape for the tile, enabling collision."
  53583. msgstr ""
  53584. #: doc/classes/TileSet.xml
  53585. msgid "Sets the offset of a tile's shape."
  53586. msgstr ""
  53587. #: doc/classes/TileSet.xml
  53588. msgid "Enables one-way collision on a tile's shape."
  53589. msgstr ""
  53590. #: doc/classes/TileSet.xml
  53591. msgid "Sets a [Transform2D] on a tile's shape."
  53592. msgstr ""
  53593. #: doc/classes/TileSet.xml
  53594. msgid "Sets an array of shapes for the tile, enabling collision."
  53595. msgstr ""
  53596. #: doc/classes/TileSet.xml
  53597. msgid "Sets the tile's texture."
  53598. msgstr ""
  53599. #: doc/classes/TileSet.xml
  53600. msgid "Sets the tile's texture offset."
  53601. msgstr ""
  53602. #: doc/classes/TileSet.xml
  53603. msgid "Sets the tile's [enum TileMode]."
  53604. msgstr ""
  53605. #: doc/classes/TileSet.xml
  53606. msgid "Sets the tile's drawing index."
  53607. msgstr ""
  53608. #: doc/classes/Time.xml
  53609. msgid "Time singleton for working with time."
  53610. msgstr ""
  53611. #: doc/classes/Time.xml
  53612. msgid ""
  53613. "The Time singleton allows converting time between various formats and also "
  53614. "getting time information from the system.\n"
  53615. "This class conforms with as many of the ISO 8601 standards as possible. All "
  53616. "dates follow the Proleptic Gregorian calendar. As such, the day before "
  53617. "[code]1582-10-15[/code] is [code]1582-10-14[/code], not [code]1582-10-04[/"
  53618. "code]. The year before 1 AD (aka 1 BC) is number [code]0[/code], with the "
  53619. "year before that (2 BC) being [code]-1[/code], etc.\n"
  53620. "Conversion methods assume \"the same timezone\", and do not handle timezone "
  53621. "conversions or DST automatically. Leap seconds are also not handled, they "
  53622. "must be done manually if desired. Suffixes such as \"Z\" are not handled, "
  53623. "you need to strip them away manually.\n"
  53624. "When getting time information from the system, the time can either be in the "
  53625. "local timezone or UTC depending on the [code]utc[/code] parameter. However, "
  53626. "the [method get_unix_time_from_system] method always returns the time in "
  53627. "UTC.\n"
  53628. "[b]Important:[/b] The [code]_from_system[/code] methods use the system clock "
  53629. "that the user can manually set. [b]Never use[/b] this method for precise "
  53630. "time calculation since its results are subject to automatic adjustments by "
  53631. "the user or the operating system. [b]Always use[/b] [method get_ticks_usec] "
  53632. "or [method get_ticks_msec] for precise time calculation instead, since they "
  53633. "are guaranteed to be monotonic (i.e. never decrease)."
  53634. msgstr ""
  53635. #: doc/classes/Time.xml
  53636. msgid ""
  53637. "Returns the current date as a dictionary of keys: [code]year[/code], "
  53638. "[code]month[/code], [code]day[/code], [code]weekday[/code], and [code]dst[/"
  53639. "code] (Daylight Savings Time).\n"
  53640. "The returned values are in the system's local time when [code]utc[/code] is "
  53641. "false, otherwise they are in UTC."
  53642. msgstr ""
  53643. #: doc/classes/Time.xml
  53644. msgid ""
  53645. "Converts the given Unix timestamp to a dictionary of keys: [code]year[/"
  53646. "code], [code]month[/code], [code]day[/code], and [code]weekday[/code]."
  53647. msgstr ""
  53648. #: doc/classes/Time.xml
  53649. msgid ""
  53650. "Returns the current date as an ISO 8601 date string (YYYY-MM-DD).\n"
  53651. "The returned values are in the system's local time when [code]utc[/code] is "
  53652. "false, otherwise they are in UTC."
  53653. msgstr ""
  53654. #: doc/classes/Time.xml
  53655. msgid ""
  53656. "Converts the given Unix timestamp to an ISO 8601 date string (YYYY-MM-DD)."
  53657. msgstr ""
  53658. #: doc/classes/Time.xml
  53659. msgid ""
  53660. "Converts the given ISO 8601 date and time string (YYYY-MM-DDTHH:MM:SS) to a "
  53661. "dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], "
  53662. "[code]weekday[/code], [code]hour[/code], [code]minute[/code], and "
  53663. "[code]second[/code].\n"
  53664. "If [code]weekday[/code] is false, then the [code]weekday[/code] entry is "
  53665. "excluded (the calculation is relatively expensive).\n"
  53666. "[b]Note:[/b] Any decimal fraction in the time string will be ignored "
  53667. "silently."
  53668. msgstr ""
  53669. #: doc/classes/Time.xml
  53670. msgid ""
  53671. "Returns the current date as a dictionary of keys: [code]year[/code], "
  53672. "[code]month[/code], [code]day[/code], [code]weekday[/code], [code]hour[/"
  53673. "code], [code]minute[/code], and [code]second[/code]."
  53674. msgstr ""
  53675. #: doc/classes/Time.xml
  53676. msgid ""
  53677. "Converts the given Unix timestamp to a dictionary of keys: [code]year[/"
  53678. "code], [code]month[/code], [code]day[/code], and [code]weekday[/code].\n"
  53679. "The returned Dictionary's values will be the same as the [method "
  53680. "get_datetime_dict_from_system] if the Unix timestamp is the current time, "
  53681. "with the exception of Daylight Savings Time as it cannot be determined from "
  53682. "the epoch."
  53683. msgstr ""
  53684. #: doc/classes/Time.xml
  53685. msgid ""
  53686. "Converts the given dictionary of keys to an ISO 8601 date and time string "
  53687. "(YYYY-MM-DDTHH:MM:SS).\n"
  53688. "The given dictionary can be populated with the following keys: [code]year[/"
  53689. "code], [code]month[/code], [code]day[/code], [code]hour[/code], "
  53690. "[code]minute[/code], and [code]second[/code]. Any other entries (including "
  53691. "[code]dst[/code]) are ignored.\n"
  53692. "If the dictionary is empty, [code]0[/code] is returned. If some keys are "
  53693. "omitted, they default to the equivalent values for the Unix epoch timestamp "
  53694. "0 (1970-01-01 at 00:00:00).\n"
  53695. "If [code]use_space[/code] is true, use a space instead of the letter T in "
  53696. "the middle."
  53697. msgstr ""
  53698. #: doc/classes/Time.xml
  53699. msgid ""
  53700. "Returns the current date and time as an ISO 8601 date and time string (YYYY-"
  53701. "MM-DDTHH:MM:SS).\n"
  53702. "The returned values are in the system's local time when [code]utc[/code] is "
  53703. "false, otherwise they are in UTC.\n"
  53704. "If [code]use_space[/code] is true, use a space instead of the letter T in "
  53705. "the middle."
  53706. msgstr ""
  53707. #: doc/classes/Time.xml
  53708. msgid ""
  53709. "Converts the given Unix timestamp to an ISO 8601 date and time string (YYYY-"
  53710. "MM-DDTHH:MM:SS).\n"
  53711. "If [code]use_space[/code] is true, use a space instead of the letter T in "
  53712. "the middle."
  53713. msgstr ""
  53714. #: doc/classes/Time.xml
  53715. msgid ""
  53716. "Converts the given timezone offset in minutes to a timezone offset string. "
  53717. "For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
  53718. "\"+00:00\"."
  53719. msgstr ""
  53720. #: doc/classes/Time.xml
  53721. msgid ""
  53722. "Returns the amount of time passed in milliseconds since the engine started.\n"
  53723. "Will always be positive or 0 and uses a 64-bit value (it will wrap after "
  53724. "roughly 500 million years)."
  53725. msgstr ""
  53726. #: doc/classes/Time.xml
  53727. msgid ""
  53728. "Returns the amount of time passed in microseconds since the engine started.\n"
  53729. "Will always be positive or 0 and uses a 64-bit value (it will wrap after "
  53730. "roughly half a million years)."
  53731. msgstr ""
  53732. #: doc/classes/Time.xml
  53733. msgid ""
  53734. "Returns the current time as a dictionary of keys: [code]hour[/code], "
  53735. "[code]minute[/code], and [code]second[/code].\n"
  53736. "The returned values are in the system's local time when [code]utc[/code] is "
  53737. "false, otherwise they are in UTC."
  53738. msgstr ""
  53739. #: doc/classes/Time.xml
  53740. msgid ""
  53741. "Converts the given time to a dictionary of keys: [code]hour[/code], "
  53742. "[code]minute[/code], and [code]second[/code]."
  53743. msgstr ""
  53744. #: doc/classes/Time.xml
  53745. msgid ""
  53746. "Returns the current time as an ISO 8601 time string (HH:MM:SS).\n"
  53747. "The returned values are in the system's local time when [code]utc[/code] is "
  53748. "false, otherwise they are in UTC."
  53749. msgstr ""
  53750. #: doc/classes/Time.xml
  53751. msgid ""
  53752. "Converts the given Unix timestamp to an ISO 8601 time string (HH:MM:SS)."
  53753. msgstr ""
  53754. #: doc/classes/Time.xml
  53755. msgid ""
  53756. "Returns the current time zone as a dictionary of keys: [code]bias[/code] and "
  53757. "[code]name[/code]. The [code]bias[/code] value is the offset from UTC in "
  53758. "minutes, since not all time zones are multiples of an hour from UTC."
  53759. msgstr ""
  53760. #: doc/classes/Time.xml
  53761. msgid ""
  53762. "Converts a dictionary of time values to a Unix timestamp.\n"
  53763. "The given dictionary can be populated with the following keys: [code]year[/"
  53764. "code], [code]month[/code], [code]day[/code], [code]hour[/code], "
  53765. "[code]minute[/code], and [code]second[/code]. Any other entries (including "
  53766. "[code]dst[/code]) are ignored.\n"
  53767. "If the dictionary is empty, [code]0[/code] is returned. If some keys are "
  53768. "omitted, they default to the equivalent values for the Unix epoch timestamp "
  53769. "0 (1970-01-01 at 00:00:00).\n"
  53770. "You can pass the output from [method get_datetime_dict_from_unix_time] "
  53771. "directly into this function and get the same as what was put in.\n"
  53772. "[b]Note:[/b] Unix timestamps are often in UTC. This method does not do any "
  53773. "timezone conversion, so the timestamp will be in the same timezone as the "
  53774. "given datetime dictionary."
  53775. msgstr ""
  53776. #: doc/classes/Time.xml
  53777. msgid ""
  53778. "Converts the given ISO 8601 date and/or time string to a Unix timestamp. The "
  53779. "string can contain a date only, a time only, or both.\n"
  53780. "[b]Note:[/b] Unix timestamps are often in UTC. This method does not do any "
  53781. "timezone conversion, so the timestamp will be in the same timezone as the "
  53782. "given datetime string.\n"
  53783. "[b]Note:[/b] Any decimal fraction in the time string will be ignored "
  53784. "silently."
  53785. msgstr ""
  53786. #: doc/classes/Time.xml
  53787. msgid ""
  53788. "Returns the current Unix timestamp in seconds based on the system time in "
  53789. "UTC. This method is implemented by the operating system and always returns "
  53790. "the time in UTC.\n"
  53791. "[b]Note:[/b] Unlike other methods that use integer timestamps, this method "
  53792. "returns the timestamp as a [float] for sub-second precision."
  53793. msgstr ""
  53794. #: doc/classes/Time.xml
  53795. msgid "The month of January, represented numerically as [code]01[/code]."
  53796. msgstr ""
  53797. #: doc/classes/Time.xml
  53798. msgid "The month of February, represented numerically as [code]02[/code]."
  53799. msgstr ""
  53800. #: doc/classes/Time.xml
  53801. msgid "The month of March, represented numerically as [code]03[/code]."
  53802. msgstr ""
  53803. #: doc/classes/Time.xml
  53804. msgid "The month of April, represented numerically as [code]04[/code]."
  53805. msgstr ""
  53806. #: doc/classes/Time.xml
  53807. msgid "The month of May, represented numerically as [code]05[/code]."
  53808. msgstr ""
  53809. #: doc/classes/Time.xml
  53810. msgid "The month of June, represented numerically as [code]06[/code]."
  53811. msgstr ""
  53812. #: doc/classes/Time.xml
  53813. msgid "The month of July, represented numerically as [code]07[/code]."
  53814. msgstr ""
  53815. #: doc/classes/Time.xml
  53816. msgid "The month of August, represented numerically as [code]08[/code]."
  53817. msgstr ""
  53818. #: doc/classes/Time.xml
  53819. msgid "The month of September, represented numerically as [code]09[/code]."
  53820. msgstr ""
  53821. #: doc/classes/Time.xml
  53822. msgid "The month of October, represented numerically as [code]10[/code]."
  53823. msgstr ""
  53824. #: doc/classes/Time.xml
  53825. msgid "The month of November, represented numerically as [code]11[/code]."
  53826. msgstr ""
  53827. #: doc/classes/Time.xml
  53828. msgid "The month of December, represented numerically as [code]12[/code]."
  53829. msgstr ""
  53830. #: doc/classes/Time.xml
  53831. msgid "The day of the week Sunday, represented numerically as [code]0[/code]."
  53832. msgstr ""
  53833. #: doc/classes/Time.xml
  53834. msgid "The day of the week Monday, represented numerically as [code]1[/code]."
  53835. msgstr ""
  53836. #: doc/classes/Time.xml
  53837. msgid "The day of the week Tuesday, represented numerically as [code]2[/code]."
  53838. msgstr ""
  53839. #: doc/classes/Time.xml
  53840. msgid ""
  53841. "The day of the week Wednesday, represented numerically as [code]3[/code]."
  53842. msgstr ""
  53843. #: doc/classes/Time.xml
  53844. msgid ""
  53845. "The day of the week Thursday, represented numerically as [code]4[/code]."
  53846. msgstr ""
  53847. #: doc/classes/Time.xml
  53848. msgid "The day of the week Friday, represented numerically as [code]5[/code]."
  53849. msgstr ""
  53850. #: doc/classes/Time.xml
  53851. msgid ""
  53852. "The day of the week Saturday, represented numerically as [code]6[/code]."
  53853. msgstr ""
  53854. #: doc/classes/Timer.xml
  53855. msgid "A countdown timer."
  53856. msgstr ""
  53857. #: doc/classes/Timer.xml
  53858. msgid ""
  53859. "Counts down a specified interval and emits a signal on reaching 0. Can be "
  53860. "set to repeat or \"one-shot\" mode.\n"
  53861. "[b]Note:[/b] To create a one-shot timer without instantiating a node, use "
  53862. "[method SceneTree.create_timer]."
  53863. msgstr ""
  53864. #: doc/classes/Timer.xml
  53865. msgid "Returns [code]true[/code] if the timer is stopped."
  53866. msgstr ""
  53867. #: doc/classes/Timer.xml
  53868. msgid ""
  53869. "Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if "
  53870. "[code]time_sec > 0[/code]. This also resets the remaining time to "
  53871. "[code]wait_time[/code].\n"
  53872. "[b]Note:[/b] This method will not resume a paused timer. See [member paused]."
  53873. msgstr ""
  53874. #: doc/classes/Timer.xml
  53875. msgid "Stops the timer."
  53876. msgstr ""
  53877. #: doc/classes/Timer.xml
  53878. msgid ""
  53879. "If [code]true[/code], the timer will automatically start when entering the "
  53880. "scene tree.\n"
  53881. "[b]Note:[/b] This property is automatically set to [code]false[/code] after "
  53882. "the timer enters the scene tree and starts."
  53883. msgstr ""
  53884. #: doc/classes/Timer.xml
  53885. msgid ""
  53886. "If [code]true[/code], the timer will stop when reaching 0. If [code]false[/"
  53887. "code], it will restart."
  53888. msgstr ""
  53889. #: doc/classes/Timer.xml
  53890. msgid ""
  53891. "If [code]true[/code], the timer is paused and will not process until it is "
  53892. "unpaused again, even if [method start] is called."
  53893. msgstr ""
  53894. #: doc/classes/Timer.xml
  53895. msgid "Processing mode. See [enum TimerProcessMode]."
  53896. msgstr ""
  53897. #: doc/classes/Timer.xml
  53898. msgid ""
  53899. "The timer's remaining time in seconds. Returns 0 if the timer is inactive.\n"
  53900. "[b]Note:[/b] You cannot set this value. To change the timer's remaining "
  53901. "time, use [method start]."
  53902. msgstr ""
  53903. #: doc/classes/Timer.xml
  53904. msgid ""
  53905. "The wait time in seconds.\n"
  53906. "[b]Note:[/b] Timers can only emit once per rendered frame at most (or once "
  53907. "per physics frame if [member process_mode] is [constant "
  53908. "TIMER_PROCESS_PHYSICS]). This means very low wait times (lower than 0.05 "
  53909. "seconds) will behave in significantly different ways depending on the "
  53910. "rendered framerate. For very low wait times, it is recommended to use a "
  53911. "process loop in a script instead of using a Timer node."
  53912. msgstr ""
  53913. #: doc/classes/Timer.xml
  53914. msgid ""
  53915. "Update the timer during the physics step at each frame (fixed framerate "
  53916. "processing)."
  53917. msgstr ""
  53918. #: doc/classes/Timer.xml
  53919. msgid "Update the timer during the idle time at each frame."
  53920. msgstr ""
  53921. #: doc/classes/ToolButton.xml
  53922. msgid "Flat button helper class."
  53923. msgstr ""
  53924. #: doc/classes/ToolButton.xml
  53925. msgid ""
  53926. "This is a helper class to generate a flat [Button] (see [member Button."
  53927. "flat]), creating a [ToolButton] is equivalent to:\n"
  53928. "[codeblock]\n"
  53929. "var btn = Button.new()\n"
  53930. "btn.flat = true\n"
  53931. "[/codeblock]"
  53932. msgstr ""
  53933. #: doc/classes/ToolButton.xml
  53934. msgid "Default text [Color] of the [ToolButton]."
  53935. msgstr ""
  53936. #: doc/classes/ToolButton.xml
  53937. msgid "Text [Color] used when the [ToolButton] is disabled."
  53938. msgstr ""
  53939. #: doc/classes/ToolButton.xml
  53940. msgid ""
  53941. "Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
  53942. "text color of the button. Disabled, hovered, and pressed states take "
  53943. "precedence over this color."
  53944. msgstr ""
  53945. #: doc/classes/ToolButton.xml
  53946. msgid "Text [Color] used when the [ToolButton] is being hovered."
  53947. msgstr ""
  53948. #: doc/classes/ToolButton.xml
  53949. msgid "Text [Color] used when the [ToolButton] is being pressed."
  53950. msgstr ""
  53951. #: doc/classes/ToolButton.xml
  53952. msgid "The horizontal space between [ToolButton]'s icon and text."
  53953. msgstr ""
  53954. #: doc/classes/ToolButton.xml
  53955. msgid "[Font] of the [ToolButton]'s text."
  53956. msgstr ""
  53957. #: doc/classes/ToolButton.xml
  53958. msgid "[StyleBox] used when the [ToolButton] is disabled."
  53959. msgstr ""
  53960. #: doc/classes/ToolButton.xml
  53961. msgid ""
  53962. "[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
  53963. "current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
  53964. "visual effect."
  53965. msgstr ""
  53966. #: doc/classes/ToolButton.xml
  53967. msgid "[StyleBox] used when the [ToolButton] is being hovered."
  53968. msgstr ""
  53969. #: doc/classes/ToolButton.xml
  53970. msgid "Default [StyleBox] for the [ToolButton]."
  53971. msgstr ""
  53972. #: doc/classes/ToolButton.xml
  53973. msgid "[StyleBox] used when the [ToolButton] is being pressed."
  53974. msgstr ""
  53975. #: doc/classes/TouchScreenButton.xml
  53976. msgid "Button for touch screen devices for gameplay use."
  53977. msgstr ""
  53978. #: doc/classes/TouchScreenButton.xml
  53979. msgid ""
  53980. "TouchScreenButton allows you to create on-screen buttons for touch devices. "
  53981. "It's intended for gameplay use, such as a unit you have to touch to move. "
  53982. "Unlike [Button], TouchScreenButton supports multitouch out of the box. "
  53983. "Several TouchScreenButtons can be pressed at the same time with touch "
  53984. "input.\n"
  53985. "This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot "
  53986. "set anchors on it. If you want to create menus or user interfaces, you may "
  53987. "want to use [Button] nodes instead. To make button nodes react to touch "
  53988. "events, you can enable the Emulate Mouse option in the Project Settings.\n"
  53989. "You can configure TouchScreenButton to be visible only on touch devices, "
  53990. "helping you develop your game both for desktop and mobile devices."
  53991. msgstr ""
  53992. #: doc/classes/TouchScreenButton.xml
  53993. msgid "Returns [code]true[/code] if this button is currently pressed."
  53994. msgstr ""
  53995. #: doc/classes/TouchScreenButton.xml
  53996. msgid "The button's action. Actions can be handled with [InputEventAction]."
  53997. msgstr ""
  53998. #: doc/classes/TouchScreenButton.xml
  53999. msgid "The button's bitmask."
  54000. msgstr ""
  54001. #: doc/classes/TouchScreenButton.xml
  54002. msgid "The button's texture for the normal state."
  54003. msgstr ""
  54004. #: doc/classes/TouchScreenButton.xml
  54005. msgid ""
  54006. "If [code]true[/code], the [signal pressed] and [signal released] signals are "
  54007. "emitted whenever a pressed finger goes in and out of the button, even if the "
  54008. "pressure started outside the active area of the button.\n"
  54009. "[b]Note:[/b] This is a \"pass-by\" (not \"bypass\") press mode."
  54010. msgstr ""
  54011. #: doc/classes/TouchScreenButton.xml
  54012. msgid "The button's texture for the pressed state."
  54013. msgstr ""
  54014. #: doc/classes/TouchScreenButton.xml
  54015. msgid "The button's shape."
  54016. msgstr ""
  54017. #: doc/classes/TouchScreenButton.xml
  54018. msgid ""
  54019. "If [code]true[/code], the button's shape is centered in the provided "
  54020. "texture. If no texture is used, this property has no effect."
  54021. msgstr ""
  54022. #: doc/classes/TouchScreenButton.xml
  54023. msgid "If [code]true[/code], the button's shape is visible."
  54024. msgstr ""
  54025. #: doc/classes/TouchScreenButton.xml
  54026. msgid ""
  54027. "The button's visibility mode. See [enum VisibilityMode] for possible values."
  54028. msgstr ""
  54029. #: doc/classes/TouchScreenButton.xml
  54030. msgid "Emitted when the button is pressed (down)."
  54031. msgstr ""
  54032. #: doc/classes/TouchScreenButton.xml
  54033. msgid "Emitted when the button is released (up)."
  54034. msgstr ""
  54035. #: doc/classes/TouchScreenButton.xml
  54036. msgid "Always visible."
  54037. msgstr ""
  54038. #: doc/classes/TouchScreenButton.xml
  54039. msgid "Visible on touch screens only."
  54040. msgstr ""
  54041. #: doc/classes/Transform.xml
  54042. msgid "3D transformation (3×4 matrix)."
  54043. msgstr ""
  54044. #: doc/classes/Transform.xml
  54045. msgid ""
  54046. "3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can "
  54047. "represent transformations such as translation, rotation, or scaling. It "
  54048. "consists of a [member basis] (first 3 columns) and a [Vector3] for the "
  54049. "[member origin] (last column).\n"
  54050. "For more information, read the \"Matrices and transforms\" documentation "
  54051. "article."
  54052. msgstr ""
  54053. #: doc/classes/Transform.xml
  54054. msgid ""
  54055. "Constructs a Transform from four [Vector3] values (matrix columns). Each "
  54056. "axis corresponds to local basis vectors (some of which may be scaled)."
  54057. msgstr ""
  54058. #: doc/classes/Transform.xml
  54059. msgid "Constructs a Transform from a [Basis] and [Vector3]."
  54060. msgstr ""
  54061. #: doc/classes/Transform.xml
  54062. msgid "Constructs a Transform from a [Transform2D]."
  54063. msgstr ""
  54064. #: doc/classes/Transform.xml
  54065. msgid ""
  54066. "Constructs a Transform from a [Quat]. The origin will be [code]Vector3(0, 0, "
  54067. "0)[/code]."
  54068. msgstr ""
  54069. #: doc/classes/Transform.xml
  54070. msgid ""
  54071. "Constructs the Transform from a [Basis]. The origin will be Vector3(0, 0, 0)."
  54072. msgstr ""
  54073. #: doc/classes/Transform.xml doc/classes/Transform2D.xml
  54074. msgid ""
  54075. "Returns the inverse of the transform, under the assumption that the "
  54076. "transformation is composed of rotation, scaling and translation."
  54077. msgstr ""
  54078. #: doc/classes/Transform.xml doc/classes/Transform2D.xml
  54079. msgid ""
  54080. "Returns a transform interpolated between this transform and another by a "
  54081. "given [code]weight[/code] (on the range of 0.0 to 1.0)."
  54082. msgstr ""
  54083. #: doc/classes/Transform.xml doc/classes/Transform2D.xml
  54084. msgid ""
  54085. "Returns the inverse of the transform, under the assumption that the "
  54086. "transformation is composed of rotation and translation (no scaling, use "
  54087. "[method affine_inverse] for transforms with scaling)."
  54088. msgstr ""
  54089. #: doc/classes/Transform.xml doc/classes/Transform2D.xml
  54090. msgid ""
  54091. "Returns [code]true[/code] if this transform and [code]transform[/code] are "
  54092. "approximately equal, by calling [code]is_equal_approx[/code] on each "
  54093. "component."
  54094. msgstr ""
  54095. #: doc/classes/Transform.xml
  54096. msgid ""
  54097. "Returns a copy of the transform rotated such that its -Z axis points towards "
  54098. "the [code]target[/code] position.\n"
  54099. "The transform will first be rotated around the given [code]up[/code] vector, "
  54100. "and then fully aligned to the target by a further rotation around an axis "
  54101. "perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
  54102. "Operations take place in global space."
  54103. msgstr ""
  54104. #: doc/classes/Transform.xml doc/classes/Transform2D.xml
  54105. msgid ""
  54106. "Returns the transform with the basis orthogonal (90 degrees), and normalized "
  54107. "axis vectors (scale of 1 or -1)."
  54108. msgstr ""
  54109. #: doc/classes/Transform.xml
  54110. msgid ""
  54111. "Returns a copy of the transform rotated around the given [code]axis[/code] "
  54112. "by the given [code]angle[/code] (in radians), using matrix multiplication. "
  54113. "The [code]axis[/code] must be a normalized vector."
  54114. msgstr ""
  54115. #: doc/classes/Transform.xml
  54116. msgid ""
  54117. "Returns a copy of the transform with its basis and origin scaled by the "
  54118. "given [code]scale[/code] factor, using matrix multiplication."
  54119. msgstr ""
  54120. #: doc/classes/Transform.xml doc/classes/Transform2D.xml
  54121. msgid ""
  54122. "Returns a copy of the transform translated by the given [code]offset[/code], "
  54123. "relative to the transform's basis vectors.\n"
  54124. "Unlike [method rotated] and [method scaled], this does not use matrix "
  54125. "multiplication."
  54126. msgstr ""
  54127. #: doc/classes/Transform.xml
  54128. msgid ""
  54129. "Transforms the given [Vector3], [Plane], [AABB], or [PoolVector3Array] by "
  54130. "this transform."
  54131. msgstr ""
  54132. #: doc/classes/Transform.xml
  54133. msgid ""
  54134. "Inverse-transforms the given [Vector3], [Plane], [AABB], or "
  54135. "[PoolVector3Array] by this transform, under the assumption that the "
  54136. "transformation is composed of rotation and translation (no scaling). "
  54137. "Equivalent to calling [code]inverse().xform(v)[/code] on this transform. For "
  54138. "affine transformations (e.g. with scaling) see [method affine_inverse] "
  54139. "method."
  54140. msgstr ""
  54141. #: doc/classes/Transform.xml
  54142. msgid ""
  54143. "The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, "
  54144. "and Z axis. These vectors can be interpreted as the basis vectors of local "
  54145. "coordinate system traveling with the object."
  54146. msgstr ""
  54147. #: doc/classes/Transform.xml
  54148. msgid ""
  54149. "The translation offset of the transform (column 3, the fourth column). "
  54150. "Equivalent to array index [code]3[/code]."
  54151. msgstr ""
  54152. #: doc/classes/Transform.xml
  54153. msgid ""
  54154. "[Transform] with no translation, rotation or scaling applied. When applied "
  54155. "to other data structures, [constant IDENTITY] performs no transformation."
  54156. msgstr ""
  54157. #: doc/classes/Transform.xml
  54158. msgid "[Transform] with mirroring applied perpendicular to the YZ plane."
  54159. msgstr ""
  54160. #: doc/classes/Transform.xml
  54161. msgid "[Transform] with mirroring applied perpendicular to the XZ plane."
  54162. msgstr ""
  54163. #: doc/classes/Transform.xml
  54164. msgid "[Transform] with mirroring applied perpendicular to the XY plane."
  54165. msgstr ""
  54166. #: doc/classes/Transform2D.xml
  54167. msgid "2D transformation (2×3 matrix)."
  54168. msgstr ""
  54169. #: doc/classes/Transform2D.xml
  54170. msgid ""
  54171. "2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can "
  54172. "represent transformations such as translation, rotation, or scaling. It "
  54173. "consists of three [Vector2] values: [member x], [member y], and the [member "
  54174. "origin].\n"
  54175. "For more information, read the \"Matrices and transforms\" documentation "
  54176. "article."
  54177. msgstr ""
  54178. #: doc/classes/Transform2D.xml
  54179. msgid "Constructs the transform from a 3D [Transform]."
  54180. msgstr ""
  54181. #: doc/classes/Transform2D.xml
  54182. msgid ""
  54183. "Constructs the transform from 3 [Vector2] values representing [member x], "
  54184. "[member y], and the [member origin] (the three column vectors)."
  54185. msgstr ""
  54186. #: doc/classes/Transform2D.xml
  54187. msgid "Constructs the transform from a given angle (in radians) and position."
  54188. msgstr ""
  54189. #: doc/classes/Transform2D.xml
  54190. msgid ""
  54191. "Returns a vector transformed (multiplied) by the basis matrix.\n"
  54192. "This method does not account for translation (the origin vector)."
  54193. msgstr ""
  54194. #: doc/classes/Transform2D.xml
  54195. msgid ""
  54196. "Returns a vector transformed (multiplied) by the inverse basis matrix.\n"
  54197. "This method does not account for translation (the origin vector)."
  54198. msgstr ""
  54199. #: doc/classes/Transform2D.xml
  54200. msgid "Returns the transform's origin (translation)."
  54201. msgstr ""
  54202. #: doc/classes/Transform2D.xml
  54203. msgid "Returns the transform's rotation (in radians)."
  54204. msgstr ""
  54205. #: doc/classes/Transform2D.xml
  54206. msgid "Returns the scale."
  54207. msgstr ""
  54208. #: doc/classes/Transform2D.xml
  54209. msgid ""
  54210. "Returns a copy of the transform rotated by the given [code]angle[/code] (in "
  54211. "radians), using matrix multiplication."
  54212. msgstr ""
  54213. #: doc/classes/Transform2D.xml
  54214. msgid ""
  54215. "Returns a copy of the transform scaled by the given [code]scale[/code] "
  54216. "factor, using matrix multiplication.\n"
  54217. "[b]Note:[/b] Negative X scales in 2D are not decomposable from the "
  54218. "transformation matrix. Due to the way scale is represented with "
  54219. "transformation matrices in Godot, negative scales on the X axis will be "
  54220. "changed to negative scales on the Y axis and a rotation of 180 degrees when "
  54221. "decomposed."
  54222. msgstr ""
  54223. #: doc/classes/Transform2D.xml
  54224. msgid ""
  54225. "Transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this "
  54226. "transform."
  54227. msgstr ""
  54228. #: doc/classes/Transform2D.xml
  54229. msgid ""
  54230. "Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by "
  54231. "this transform, under the assumption that the transformation is composed of "
  54232. "rotation and translation (no scaling). Equivalent to calling [code]inverse()."
  54233. "xform(v)[/code] on this transform. For affine transformations (e.g. with "
  54234. "scaling) see [method affine_inverse] method."
  54235. msgstr ""
  54236. #: doc/classes/Transform2D.xml
  54237. msgid ""
  54238. "The origin vector (column 2, the third column). Equivalent to array index "
  54239. "[code]2[/code]. The origin vector represents translation."
  54240. msgstr ""
  54241. #: doc/classes/Transform2D.xml
  54242. msgid ""
  54243. "The identity [Transform2D] with no translation, rotation or scaling applied. "
  54244. "When applied to other data structures, [constant IDENTITY] performs no "
  54245. "transformation."
  54246. msgstr ""
  54247. #: doc/classes/Transform2D.xml
  54248. msgid "The [Transform2D] that will flip something along the X axis."
  54249. msgstr ""
  54250. #: doc/classes/Transform2D.xml
  54251. msgid "The [Transform2D] that will flip something along the Y axis."
  54252. msgstr ""
  54253. #: doc/classes/Translation.xml
  54254. msgid "Language Translation."
  54255. msgstr ""
  54256. #: doc/classes/Translation.xml
  54257. msgid ""
  54258. "Translations are resources that can be loaded and unloaded on demand. They "
  54259. "map a string to another string."
  54260. msgstr ""
  54261. #: doc/classes/Translation.xml
  54262. msgid "Virtual method to override [method get_message]."
  54263. msgstr ""
  54264. #: doc/classes/Translation.xml
  54265. msgid "Adds a message if nonexistent, followed by its translation."
  54266. msgstr ""
  54267. #: doc/classes/Translation.xml
  54268. msgid "Erases a message."
  54269. msgstr ""
  54270. #: doc/classes/Translation.xml
  54271. msgid "Returns a message's translation."
  54272. msgstr ""
  54273. #: doc/classes/Translation.xml
  54274. msgid "Returns the number of existing messages."
  54275. msgstr ""
  54276. #: doc/classes/Translation.xml
  54277. msgid "Returns all the messages (keys)."
  54278. msgstr ""
  54279. #: doc/classes/Translation.xml
  54280. msgid "The locale of the translation."
  54281. msgstr ""
  54282. #: doc/classes/TranslationServer.xml
  54283. msgid "Server that manages all translations."
  54284. msgstr ""
  54285. #: doc/classes/TranslationServer.xml
  54286. msgid ""
  54287. "Server that manages all translations. Translations can be set to it and "
  54288. "removed from it."
  54289. msgstr ""
  54290. #: doc/classes/TranslationServer.xml
  54291. msgid "Adds a [Translation] resource."
  54292. msgstr ""
  54293. #: doc/classes/TranslationServer.xml
  54294. msgid "Clears the server from all translations."
  54295. msgstr ""
  54296. #: doc/classes/TranslationServer.xml
  54297. msgid "Returns an array of all loaded locales of the project."
  54298. msgstr ""
  54299. #: doc/classes/TranslationServer.xml
  54300. msgid ""
  54301. "Returns the current locale of the project.\n"
  54302. "See also [method OS.get_locale] and [method OS.get_locale_language] to query "
  54303. "the locale of the user system."
  54304. msgstr ""
  54305. #: doc/classes/TranslationServer.xml
  54306. msgid ""
  54307. "Returns a locale's language and its variant (e.g. [code]\"en_US\"[/code] "
  54308. "would return [code]\"English (United States)\"[/code])."
  54309. msgstr ""
  54310. #: doc/classes/TranslationServer.xml
  54311. msgid "Removes the given translation from the server."
  54312. msgstr ""
  54313. #: doc/classes/TranslationServer.xml
  54314. msgid ""
  54315. "Sets the locale of the project. The [code]locale[/code] string will be "
  54316. "standardized to match known locales (e.g. [code]en-US[/code] would be "
  54317. "matched to [code]en_US[/code]).\n"
  54318. "If translations have been loaded beforehand for the new locale, they will be "
  54319. "applied."
  54320. msgstr ""
  54321. #: doc/classes/TranslationServer.xml
  54322. msgid "Returns the current locale's translation for the given message (key)."
  54323. msgstr ""
  54324. #: doc/classes/Tree.xml
  54325. msgid "Control to show a tree of items."
  54326. msgstr ""
  54327. #: doc/classes/Tree.xml
  54328. msgid ""
  54329. "This shows a tree of items that can be selected, expanded and collapsed. The "
  54330. "tree can have multiple columns with custom controls like text editing, "
  54331. "buttons and popups. It can be useful for structured displays and "
  54332. "interactions.\n"
  54333. "Trees are built via code, using [TreeItem] objects to create the structure. "
  54334. "They have a single root but multiple roots can be simulated if a dummy "
  54335. "hidden root is added.\n"
  54336. "[codeblock]\n"
  54337. "func _ready():\n"
  54338. " var tree = Tree.new()\n"
  54339. " var root = tree.create_item()\n"
  54340. " tree.set_hide_root(true)\n"
  54341. " var child1 = tree.create_item(root)\n"
  54342. " var child2 = tree.create_item(root)\n"
  54343. " var subchild1 = tree.create_item(child1)\n"
  54344. " subchild1.set_text(0, \"Subchild1\")\n"
  54345. "[/codeblock]\n"
  54346. "To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
  54347. "TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
  54348. "through [method get_root]. You can use [method Object.free] on a [TreeItem] "
  54349. "to remove it from the [Tree].\n"
  54350. "[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
  54351. "searching within the list while the control is focused. Press a key that "
  54352. "matches the first letter of an item's name to select the first item starting "
  54353. "with the given letter. After that point, there are two ways to perform "
  54354. "incremental search: 1) Press the same key again before the timeout duration "
  54355. "to select the next item starting with the same letter. 2) Press letter keys "
  54356. "that match the rest of the word before the timeout duration to match to "
  54357. "select the item in question directly. Both of these actions will be reset to "
  54358. "the beginning of the list if the timeout duration has passed since the last "
  54359. "keystroke was registered. You can adjust the timeout duration by changing "
  54360. "[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
  54361. msgstr ""
  54362. #: doc/classes/Tree.xml
  54363. msgid "Clears the tree. This removes all items."
  54364. msgstr ""
  54365. #: doc/classes/Tree.xml
  54366. msgid ""
  54367. "Creates an item in the tree and adds it as a child of [code]parent[/code], "
  54368. "which can be either a valid [TreeItem] or [code]null[/code].\n"
  54369. "If [code]parent[/code] is [code]null[/code], the root item will be the "
  54370. "parent, or the new item will be the root itself if the tree is empty.\n"
  54371. "The new item will be the [code]idx[/code]th child of parent, or it will be "
  54372. "the last child if there are not enough siblings."
  54373. msgstr ""
  54374. #: doc/classes/Tree.xml
  54375. msgid ""
  54376. "Edits the selected tree item as if it was clicked. The item must be set "
  54377. "editable with [method TreeItem.set_editable]. Returns [code]true[/code] if "
  54378. "the item could be edited. Fails if no item is selected."
  54379. msgstr ""
  54380. #: doc/classes/Tree.xml
  54381. msgid ""
  54382. "Makes the currently focused cell visible.\n"
  54383. "This will scroll the tree if necessary. In [constant SELECT_ROW] mode, this "
  54384. "will not do horizontal scrolling, as all the cells in the selected row is "
  54385. "focused logically.\n"
  54386. "[b]Note:[/b] Despite the name of this method, the focus cursor itself is "
  54387. "only visible in [constant SELECT_MULTI] mode."
  54388. msgstr ""
  54389. #: doc/classes/Tree.xml
  54390. msgid ""
  54391. "Returns the button id at [code]position[/code], or -1 if no button is there."
  54392. msgstr ""
  54393. #: doc/classes/Tree.xml
  54394. msgid ""
  54395. "Returns the column index at [code]position[/code], or -1 if no item is there."
  54396. msgstr ""
  54397. #: doc/classes/Tree.xml
  54398. msgid "Returns the column's title."
  54399. msgstr ""
  54400. #: doc/classes/Tree.xml
  54401. msgid "Returns the column's width in pixels."
  54402. msgstr ""
  54403. #: doc/classes/Tree.xml
  54404. msgid ""
  54405. "Returns the rectangle for custom popups. Helper to create custom cell "
  54406. "controls that display a popup. See [method TreeItem.set_cell_mode]."
  54407. msgstr ""
  54408. #: doc/classes/Tree.xml
  54409. msgid ""
  54410. "Returns the drop section at [code]position[/code], or -100 if no item is "
  54411. "there.\n"
  54412. "Values -1, 0, or 1 will be returned for the \"above item\", \"on item\", and "
  54413. "\"below item\" drop sections, respectively. See [enum DropModeFlags] for a "
  54414. "description of each drop section.\n"
  54415. "To get the item which the returned drop section is relative to, use [method "
  54416. "get_item_at_position]."
  54417. msgstr ""
  54418. #: doc/classes/Tree.xml
  54419. msgid ""
  54420. "Returns the currently edited item. Can be used with [signal item_edited] to "
  54421. "get the item that was modified.\n"
  54422. "[codeblock]\n"
  54423. "func _ready():\n"
  54424. " $Tree.connect(\"item_edited\", self, \"on_Tree_item_edited\")\n"
  54425. "\n"
  54426. "func on_Tree_item_edited():\n"
  54427. " print($Tree.get_edited()) # This item just got edited (e.g. checked).\n"
  54428. "[/codeblock]"
  54429. msgstr ""
  54430. #: doc/classes/Tree.xml
  54431. msgid "Returns the column for the currently edited item."
  54432. msgstr ""
  54433. #: doc/classes/Tree.xml
  54434. msgid ""
  54435. "Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
  54436. "code] is specified, only get the position and size of that column, otherwise "
  54437. "get the rectangle containing all columns."
  54438. msgstr ""
  54439. #: doc/classes/Tree.xml
  54440. msgid ""
  54441. "Returns the tree item at the specified position (relative to the tree origin "
  54442. "position)."
  54443. msgstr ""
  54444. #: doc/classes/Tree.xml
  54445. msgid ""
  54446. "Returns the next selected [TreeItem] after the given one, or [code]null[/"
  54447. "code] if the end is reached.\n"
  54448. "If [code]from[/code] is [code]null[/code], this returns the first selected "
  54449. "item."
  54450. msgstr ""
  54451. #: doc/classes/Tree.xml
  54452. msgid "Returns the last pressed button's index."
  54453. msgstr ""
  54454. #: doc/classes/Tree.xml
  54455. msgid ""
  54456. "Returns the tree's root item, or [code]null[/code] if the tree is empty."
  54457. msgstr ""
  54458. #: doc/classes/Tree.xml
  54459. msgid "Returns the current scrolling position."
  54460. msgstr ""
  54461. #: doc/classes/Tree.xml
  54462. msgid ""
  54463. "Returns the currently focused item, or [code]null[/code] if no item is "
  54464. "focused.\n"
  54465. "In [constant SELECT_ROW] and [constant SELECT_SINGLE] modes, the focused "
  54466. "item is same as the selected item. In [constant SELECT_MULTI] mode, the "
  54467. "focused item is the item under the focus cursor, not necessarily selected.\n"
  54468. "To get the currently selected item(s), use [method get_next_selected]."
  54469. msgstr ""
  54470. #: doc/classes/Tree.xml
  54471. msgid ""
  54472. "Returns the currently focused column, or -1 if no column is focused.\n"
  54473. "In [constant SELECT_SINGLE] mode, the focused column is the selected column. "
  54474. "In [constant SELECT_ROW] mode, the focused column is always 0 if any item is "
  54475. "selected. In [constant SELECT_MULTI] mode, the focused column is the column "
  54476. "under the focus cursor, and there are not necessarily any column selected.\n"
  54477. "To tell whether a column of an item is selected, use [method TreeItem."
  54478. "is_selected]."
  54479. msgstr ""
  54480. #: doc/classes/Tree.xml
  54481. #, fuzzy
  54482. msgid "Causes the [Tree] to jump to the specified [TreeItem]."
  54483. msgstr "Mengembalikan nilai sinus hiperbolik invers dari parameter."
  54484. #: doc/classes/Tree.xml
  54485. msgid ""
  54486. "If [code]true[/code], the column will have the \"Expand\" flag of [Control]. "
  54487. "Columns that have the \"Expand\" flag will use their \"min_width\" in a "
  54488. "similar fashion to [member Control.size_flags_stretch_ratio]."
  54489. msgstr ""
  54490. #: doc/classes/Tree.xml
  54491. msgid ""
  54492. "Sets the minimum width of a column. Columns that have the \"Expand\" flag "
  54493. "will use their \"min_width\" in a similar fashion to [member Control."
  54494. "size_flags_stretch_ratio]."
  54495. msgstr ""
  54496. #: doc/classes/Tree.xml
  54497. msgid "Sets the title of a column."
  54498. msgstr ""
  54499. #: doc/classes/Tree.xml
  54500. msgid ""
  54501. "If [code]true[/code], the currently selected cell may be selected again."
  54502. msgstr ""
  54503. #: doc/classes/Tree.xml
  54504. msgid "If [code]true[/code], a right mouse button click can select items."
  54505. msgstr ""
  54506. #: doc/classes/Tree.xml
  54507. msgid "If [code]true[/code], column titles are visible."
  54508. msgstr ""
  54509. #: doc/classes/Tree.xml
  54510. msgid "The number of columns."
  54511. msgstr ""
  54512. #: doc/classes/Tree.xml
  54513. msgid ""
  54514. "The drop mode as an OR combination of flags. See [enum DropModeFlags] "
  54515. "constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. "
  54516. "Setting this during [method Control.can_drop_data] is recommended.\n"
  54517. "This controls the drop sections, i.e. the decision and drawing of possible "
  54518. "drop locations based on the mouse position."
  54519. msgstr ""
  54520. #: doc/classes/Tree.xml
  54521. msgid "If [code]true[/code], the folding arrow is hidden."
  54522. msgstr ""
  54523. #: doc/classes/Tree.xml
  54524. msgid "If [code]true[/code], the tree's root is hidden."
  54525. msgstr ""
  54526. #: doc/classes/Tree.xml
  54527. msgid ""
  54528. "Allows single or multiple selection. See the [enum SelectMode] constants."
  54529. msgstr ""
  54530. #: doc/classes/Tree.xml
  54531. msgid ""
  54532. "Emitted when a button on the tree was pressed (see [method TreeItem."
  54533. "add_button])."
  54534. msgstr ""
  54535. #: doc/classes/Tree.xml
  54536. msgid "Emitted when a cell is selected."
  54537. msgstr ""
  54538. #: doc/classes/Tree.xml
  54539. msgid "Emitted when a column's title is pressed."
  54540. msgstr ""
  54541. #: doc/classes/Tree.xml
  54542. msgid ""
  54543. "Emitted when a cell with the [constant TreeItem.CELL_MODE_CUSTOM] is clicked "
  54544. "to be edited."
  54545. msgstr ""
  54546. #: doc/classes/Tree.xml
  54547. msgid ""
  54548. "Emitted when the right mouse button is pressed in the empty space of the "
  54549. "tree."
  54550. msgstr ""
  54551. #: doc/classes/Tree.xml
  54552. msgid ""
  54553. "Emitted when the right mouse button is pressed if right mouse button "
  54554. "selection is active and the tree is empty."
  54555. msgstr ""
  54556. #: doc/classes/Tree.xml
  54557. msgid "Emitted when an item's label is double-clicked."
  54558. msgstr ""
  54559. #: doc/classes/Tree.xml
  54560. msgid "Emitted when an item is collapsed by a click on the folding arrow."
  54561. msgstr ""
  54562. #: doc/classes/Tree.xml
  54563. msgid ""
  54564. "Emitted when a custom button is pressed (i.e. in a [constant TreeItem."
  54565. "CELL_MODE_CUSTOM] mode cell)."
  54566. msgstr ""
  54567. #: doc/classes/Tree.xml
  54568. msgid "Emitted when an item's icon is double-clicked."
  54569. msgstr ""
  54570. #: doc/classes/Tree.xml
  54571. msgid "Emitted when an item is edited."
  54572. msgstr ""
  54573. #: doc/classes/Tree.xml
  54574. msgid "Emitted when an item is edited using the right mouse button."
  54575. msgstr ""
  54576. #: doc/classes/Tree.xml
  54577. msgid "Emitted when an item is selected with the right mouse button."
  54578. msgstr ""
  54579. #: doc/classes/Tree.xml
  54580. msgid "Emitted when an item is selected."
  54581. msgstr ""
  54582. #: doc/classes/Tree.xml
  54583. msgid ""
  54584. "Emitted instead of [code]item_selected[/code] if [code]select_mode[/code] is "
  54585. "[constant SELECT_MULTI]."
  54586. msgstr ""
  54587. #: doc/classes/Tree.xml
  54588. msgid "Emitted when a left mouse button click does not select any item."
  54589. msgstr ""
  54590. #: doc/classes/Tree.xml
  54591. msgid ""
  54592. "Allows selection of a single cell at a time. From the perspective of items, "
  54593. "only a single item is allowed to be selected. And there is only one column "
  54594. "selected in the selected item.\n"
  54595. "The focus cursor is always hidden in this mode, but it is positioned at the "
  54596. "current selection, making the currently selected item the currently focused "
  54597. "item."
  54598. msgstr ""
  54599. #: doc/classes/Tree.xml
  54600. msgid ""
  54601. "Allows selection of a single row at a time. From the perspective of items, "
  54602. "only a single items is allowed to be selected. And all the columns are "
  54603. "selected in the selected item.\n"
  54604. "The focus cursor is always hidden in this mode, but it is positioned at the "
  54605. "first column of the current selection, making the currently selected item "
  54606. "the currently focused item."
  54607. msgstr ""
  54608. #: doc/classes/Tree.xml
  54609. msgid ""
  54610. "Allows selection of multiple cells at the same time. From the perspective of "
  54611. "items, multiple items are allowed to be selected. And there can be multiple "
  54612. "columns selected in each selected item.\n"
  54613. "The focus cursor is visible in this mode, the item or column under the "
  54614. "cursor is not necessarily selected."
  54615. msgstr ""
  54616. #: doc/classes/Tree.xml
  54617. msgid ""
  54618. "Disables all drop sections, but still allows to detect the \"on item\" drop "
  54619. "section by [method get_drop_section_at_position].\n"
  54620. "[b]Note:[/b] This is the default flag, it has no effect when combined with "
  54621. "other flags."
  54622. msgstr ""
  54623. #: doc/classes/Tree.xml
  54624. msgid ""
  54625. "Enables the \"on item\" drop section. This drop section covers the entire "
  54626. "item.\n"
  54627. "When combined with [constant DROP_MODE_INBETWEEN], this drop section halves "
  54628. "the height and stays centered vertically."
  54629. msgstr ""
  54630. #: doc/classes/Tree.xml
  54631. msgid ""
  54632. "Enables \"above item\" and \"below item\" drop sections. The \"above item\" "
  54633. "drop section covers the top half of the item, and the \"below item\" drop "
  54634. "section covers the bottom half.\n"
  54635. "When combined with [constant DROP_MODE_ON_ITEM], these drop sections halves "
  54636. "the height and stays on top / bottom accordingly."
  54637. msgstr ""
  54638. #: doc/classes/Tree.xml
  54639. msgid ""
  54640. "Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
  54641. "hovered."
  54642. msgstr ""
  54643. #: doc/classes/Tree.xml
  54644. msgid ""
  54645. "[Color] used to draw possible drop locations. See [enum DropModeFlags] "
  54646. "constants for further description of drop locations."
  54647. msgstr ""
  54648. #: doc/classes/Tree.xml
  54649. msgid "[Color] of the guideline."
  54650. msgstr ""
  54651. #: doc/classes/Tree.xml
  54652. msgid "[Color] of the relationship lines."
  54653. msgstr ""
  54654. #: doc/classes/Tree.xml
  54655. msgid "Default text [Color] of the title button."
  54656. msgstr ""
  54657. #: doc/classes/Tree.xml
  54658. msgid "The horizontal space between each button in a cell."
  54659. msgstr ""
  54660. #: doc/classes/Tree.xml
  54661. msgid ""
  54662. "Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
  54663. "horizontal line drawn at the bottom of each item."
  54664. msgstr ""
  54665. #: doc/classes/Tree.xml
  54666. msgid ""
  54667. "Draws the relationship lines if not zero, this acts as a boolean. "
  54668. "Relationship lines are drawn at the start of child items to show hierarchy."
  54669. msgstr ""
  54670. #: doc/classes/Tree.xml
  54671. msgid ""
  54672. "The horizontal space between item cells. This is also used as the margin at "
  54673. "the start of an item when folding is disabled."
  54674. msgstr ""
  54675. #: doc/classes/Tree.xml
  54676. msgid ""
  54677. "The horizontal margin at the start of an item. This is used when folding is "
  54678. "enabled for the item."
  54679. msgstr ""
  54680. #: doc/classes/Tree.xml
  54681. msgid ""
  54682. "The maximum distance between the mouse cursor and the control's border to "
  54683. "trigger border scrolling when dragging."
  54684. msgstr ""
  54685. #: doc/classes/Tree.xml
  54686. msgid "The speed of border scrolling."
  54687. msgstr ""
  54688. #: doc/classes/Tree.xml
  54689. msgid ""
  54690. "The vertical padding inside each item, i.e. the distance between the item's "
  54691. "content and top/bottom border."
  54692. msgstr ""
  54693. #: doc/classes/Tree.xml
  54694. msgid "[Font] of the title button's text."
  54695. msgstr ""
  54696. #: doc/classes/Tree.xml
  54697. msgid "The arrow icon used when a foldable item is not collapsed."
  54698. msgstr ""
  54699. #: doc/classes/Tree.xml
  54700. msgid "The arrow icon used when a foldable item is collapsed."
  54701. msgstr ""
  54702. #: doc/classes/Tree.xml
  54703. msgid ""
  54704. "The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
  54705. "cell is checked."
  54706. msgstr ""
  54707. #: doc/classes/Tree.xml
  54708. msgid ""
  54709. "The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
  54710. "cell."
  54711. msgstr ""
  54712. #: doc/classes/Tree.xml
  54713. msgid ""
  54714. "The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
  54715. "cell is unchecked."
  54716. msgstr ""
  54717. #: doc/classes/Tree.xml
  54718. msgid ""
  54719. "The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
  54720. "mode cell."
  54721. msgstr ""
  54722. #: doc/classes/Tree.xml
  54723. msgid ""
  54724. "Default [StyleBox] for the [Tree], i.e. used when the control is not being "
  54725. "focused."
  54726. msgstr ""
  54727. #: doc/classes/Tree.xml
  54728. msgid "[StyleBox] used when the [Tree] is being focused."
  54729. msgstr ""
  54730. #: doc/classes/Tree.xml
  54731. msgid "[StyleBox] used when a button in the tree is pressed."
  54732. msgstr ""
  54733. #: doc/classes/Tree.xml
  54734. msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
  54735. msgstr ""
  54736. #: doc/classes/Tree.xml
  54737. msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
  54738. msgstr ""
  54739. #: doc/classes/Tree.xml
  54740. msgid ""
  54741. "Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
  54742. msgstr ""
  54743. #: doc/classes/Tree.xml
  54744. msgid ""
  54745. "[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
  54746. "hovered."
  54747. msgstr ""
  54748. #: doc/classes/Tree.xml
  54749. msgid ""
  54750. "[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
  54751. "pressed."
  54752. msgstr ""
  54753. #: doc/classes/Tree.xml
  54754. msgid ""
  54755. "[StyleBox] for the selected items, used when the [Tree] is not being focused."
  54756. msgstr ""
  54757. #: doc/classes/Tree.xml
  54758. msgid ""
  54759. "[StyleBox] for the selected items, used when the [Tree] is being focused."
  54760. msgstr ""
  54761. #: doc/classes/Tree.xml
  54762. msgid "[StyleBox] used when the title button is being hovered."
  54763. msgstr ""
  54764. #: doc/classes/Tree.xml
  54765. msgid "Default [StyleBox] for the title button."
  54766. msgstr ""
  54767. #: doc/classes/Tree.xml
  54768. msgid "[StyleBox] used when the title button is being pressed."
  54769. msgstr ""
  54770. #: doc/classes/TreeItem.xml
  54771. msgid "Control for a single item inside a [Tree]."
  54772. msgstr ""
  54773. #: doc/classes/TreeItem.xml
  54774. msgid ""
  54775. "Control for a single item inside a [Tree]. May have child [TreeItem]s and be "
  54776. "styled as well as contain buttons.\n"
  54777. "You can remove a [TreeItem] by using [method Object.free]."
  54778. msgstr ""
  54779. #: doc/classes/TreeItem.xml
  54780. msgid ""
  54781. "Adds a button with [Texture] [code]button[/code] at column [code]column[/"
  54782. "code]. The [code]id[/code] is used to identify the button. If not specified, "
  54783. "the next available index is used, which may be retrieved by calling [method "
  54784. "get_button_count] immediately before this method. Optionally, the button can "
  54785. "be [code]disabled[/code] and have a [code]tooltip[/code]."
  54786. msgstr ""
  54787. #: doc/classes/TreeItem.xml
  54788. msgid ""
  54789. "Calls the [code]method[/code] on the actual TreeItem and its children "
  54790. "recursively. Pass parameters as a comma separated list."
  54791. msgstr ""
  54792. #: doc/classes/TreeItem.xml
  54793. msgid "Resets the background color for the given column to default."
  54794. msgstr ""
  54795. #: doc/classes/TreeItem.xml
  54796. msgid "Resets the color for the given column to default."
  54797. msgstr ""
  54798. #: doc/classes/TreeItem.xml
  54799. msgid "Deselects the given column."
  54800. msgstr ""
  54801. #: doc/classes/TreeItem.xml
  54802. msgid ""
  54803. "Removes the button at index [code]button_idx[/code] in column [code]column[/"
  54804. "code]."
  54805. msgstr ""
  54806. #: doc/classes/TreeItem.xml
  54807. msgid ""
  54808. "Returns the [Texture] of the button at index [code]button_idx[/code] in "
  54809. "column [code]column[/code]."
  54810. msgstr ""
  54811. #: doc/classes/TreeItem.xml
  54812. msgid ""
  54813. "Returns the button index if there is a button with id [code]id[/code] in "
  54814. "column [code]column[/code], otherwise returns -1."
  54815. msgstr ""
  54816. #: doc/classes/TreeItem.xml
  54817. msgid "Returns the number of buttons in column [code]column[/code]."
  54818. msgstr ""
  54819. #: doc/classes/TreeItem.xml
  54820. msgid ""
  54821. "Returns the id for the button at index [code]button_idx[/code] in column "
  54822. "[code]column[/code]."
  54823. msgstr ""
  54824. #: doc/classes/TreeItem.xml
  54825. msgid ""
  54826. "Returns the tooltip string for the button at index [code]button_idx[/code] "
  54827. "in column [code]column[/code]."
  54828. msgstr ""
  54829. #: doc/classes/TreeItem.xml
  54830. msgid "Returns the column's cell mode."
  54831. msgstr ""
  54832. #: doc/classes/TreeItem.xml
  54833. msgid ""
  54834. "Returns the TreeItem's first child item or a null object if there is none."
  54835. msgstr ""
  54836. #: doc/classes/TreeItem.xml
  54837. msgid "Returns the custom background color of column [code]column[/code]."
  54838. msgstr ""
  54839. #: doc/classes/TreeItem.xml
  54840. msgid "Returns the custom color of column [code]column[/code]."
  54841. msgstr ""
  54842. #: doc/classes/TreeItem.xml
  54843. msgid "Returns [code]true[/code] if [code]expand_right[/code] is set."
  54844. msgstr ""
  54845. #: doc/classes/TreeItem.xml
  54846. msgid "Returns the given column's icon [Texture]. Error if no icon is set."
  54847. msgstr ""
  54848. #: doc/classes/TreeItem.xml
  54849. msgid "Returns the column's icon's maximum width."
  54850. msgstr ""
  54851. #: doc/classes/TreeItem.xml
  54852. msgid "Returns the [Color] modulating the column's icon."
  54853. msgstr ""
  54854. #: doc/classes/TreeItem.xml
  54855. msgid "Returns the icon [Texture] region as [Rect2]."
  54856. msgstr ""
  54857. #: doc/classes/TreeItem.xml
  54858. msgid ""
  54859. "Returns the metadata value that was set for the given column using [method "
  54860. "set_metadata]."
  54861. msgstr ""
  54862. #: doc/classes/TreeItem.xml
  54863. msgid ""
  54864. "Returns the next sibling TreeItem in the tree or a null object if there is "
  54865. "none."
  54866. msgstr ""
  54867. #: doc/classes/TreeItem.xml
  54868. msgid ""
  54869. "Returns the next visible sibling TreeItem in the tree or a null object if "
  54870. "there is none.\n"
  54871. "If [code]wrap[/code] is enabled, the method will wrap around to the first "
  54872. "visible element in the tree when called on the last visible element, "
  54873. "otherwise it returns [code]null[/code]."
  54874. msgstr ""
  54875. #: doc/classes/TreeItem.xml
  54876. msgid "Returns the parent TreeItem or a null object if there is none."
  54877. msgstr ""
  54878. #: doc/classes/TreeItem.xml
  54879. msgid ""
  54880. "Returns the previous sibling TreeItem in the tree or a null object if there "
  54881. "is none."
  54882. msgstr ""
  54883. #: doc/classes/TreeItem.xml
  54884. msgid ""
  54885. "Returns the previous visible sibling TreeItem in the tree or a null object "
  54886. "if there is none.\n"
  54887. "If [code]wrap[/code] is enabled, the method will wrap around to the last "
  54888. "visible element in the tree when called on the first visible element, "
  54889. "otherwise it returns [code]null[/code]."
  54890. msgstr ""
  54891. #: doc/classes/TreeItem.xml
  54892. msgid "Returns the value of a [constant CELL_MODE_RANGE] column."
  54893. msgstr ""
  54894. #: doc/classes/TreeItem.xml
  54895. msgid ""
  54896. "Returns a dictionary containing the range parameters for a given column. The "
  54897. "keys are \"min\", \"max\", \"step\", and \"expr\"."
  54898. msgstr ""
  54899. #: doc/classes/TreeItem.xml
  54900. msgid "Gets the suffix string shown after the column value."
  54901. msgstr ""
  54902. #: doc/classes/TreeItem.xml
  54903. msgid "Returns the given column's text."
  54904. msgstr ""
  54905. #: doc/classes/TreeItem.xml
  54906. msgid "Returns the given column's text alignment."
  54907. msgstr ""
  54908. #: doc/classes/TreeItem.xml
  54909. msgid "Returns the given column's tooltip."
  54910. msgstr ""
  54911. #: doc/classes/TreeItem.xml
  54912. msgid ""
  54913. "Returns [code]true[/code] if the button at index [code]button_idx[/code] for "
  54914. "the given column is disabled."
  54915. msgstr ""
  54916. #: doc/classes/TreeItem.xml
  54917. msgid "Returns [code]true[/code] if the given column is checked."
  54918. msgstr ""
  54919. #: doc/classes/TreeItem.xml
  54920. msgid "Returns [code]true[/code] if column [code]column[/code] is editable."
  54921. msgstr ""
  54922. #: doc/classes/TreeItem.xml
  54923. msgid "Returns [code]true[/code] if column [code]column[/code] is selectable."
  54924. msgstr ""
  54925. #: doc/classes/TreeItem.xml
  54926. msgid "Returns [code]true[/code] if column [code]column[/code] is selected."
  54927. msgstr ""
  54928. #: doc/classes/TreeItem.xml
  54929. msgid "Moves this TreeItem to the bottom in the [Tree] hierarchy."
  54930. msgstr ""
  54931. #: doc/classes/TreeItem.xml
  54932. msgid "Moves this TreeItem to the top in the [Tree] hierarchy."
  54933. msgstr ""
  54934. #: doc/classes/TreeItem.xml
  54935. msgid ""
  54936. "Removes the given child [TreeItem] and all its children from the [Tree]. "
  54937. "Note that it doesn't free the item from memory, so it can be reused later. "
  54938. "To completely remove a [TreeItem] use [method Object.free]."
  54939. msgstr ""
  54940. #: doc/classes/TreeItem.xml
  54941. msgid "Selects the column [code]column[/code]."
  54942. msgstr ""
  54943. #: doc/classes/TreeItem.xml
  54944. msgid ""
  54945. "Sets the given column's button [Texture] at index [code]button_idx[/code] to "
  54946. "[code]button[/code]."
  54947. msgstr ""
  54948. #: doc/classes/TreeItem.xml
  54949. msgid ""
  54950. "If [code]true[/code], disables the button at index [code]button_idx[/code] "
  54951. "in column [code]column[/code]."
  54952. msgstr ""
  54953. #: doc/classes/TreeItem.xml
  54954. msgid ""
  54955. "Sets the given column's cell mode to [code]mode[/code]. See [enum "
  54956. "TreeCellMode] constants."
  54957. msgstr ""
  54958. #: doc/classes/TreeItem.xml
  54959. msgid "If [code]true[/code], the column [code]column[/code] is checked."
  54960. msgstr ""
  54961. #: doc/classes/TreeItem.xml
  54962. msgid ""
  54963. "Sets the given column's custom background color and whether to just use it "
  54964. "as an outline."
  54965. msgstr ""
  54966. #: doc/classes/TreeItem.xml
  54967. msgid "Sets the given column's custom color."
  54968. msgstr ""
  54969. #: doc/classes/TreeItem.xml
  54970. msgid ""
  54971. "Sets the given column's custom draw callback to [code]callback[/code] method "
  54972. "on [code]object[/code].\n"
  54973. "The [code]callback[/code] should accept two arguments: the [TreeItem] that "
  54974. "is drawn and its position and size as a [Rect2]."
  54975. msgstr ""
  54976. #: doc/classes/TreeItem.xml
  54977. msgid "If [code]true[/code], column [code]column[/code] is editable."
  54978. msgstr ""
  54979. #: doc/classes/TreeItem.xml
  54980. msgid ""
  54981. "If [code]true[/code], column [code]column[/code] is expanded to the right."
  54982. msgstr ""
  54983. #: doc/classes/TreeItem.xml
  54984. msgid "Sets the given column's icon [Texture]."
  54985. msgstr ""
  54986. #: doc/classes/TreeItem.xml
  54987. msgid "Sets the given column's icon's maximum width."
  54988. msgstr ""
  54989. #: doc/classes/TreeItem.xml
  54990. msgid "Modulates the given column's icon with [code]modulate[/code]."
  54991. msgstr ""
  54992. #: doc/classes/TreeItem.xml
  54993. msgid "Sets the given column's icon's texture region."
  54994. msgstr ""
  54995. #: doc/classes/TreeItem.xml
  54996. msgid ""
  54997. "Sets the metadata value for the given column, which can be retrieved later "
  54998. "using [method get_metadata]. This can be used, for example, to store a "
  54999. "reference to the original data."
  55000. msgstr ""
  55001. #: doc/classes/TreeItem.xml
  55002. msgid "Sets the value of a [constant CELL_MODE_RANGE] column."
  55003. msgstr ""
  55004. #: doc/classes/TreeItem.xml
  55005. msgid ""
  55006. "Sets the range of accepted values for a column. The column must be in the "
  55007. "[constant CELL_MODE_RANGE] mode.\n"
  55008. "If [code]expr[/code] is [code]true[/code], the edit mode slider will use an "
  55009. "exponential scale as with [member Range.exp_edit]."
  55010. msgstr ""
  55011. #: doc/classes/TreeItem.xml
  55012. msgid "If [code]true[/code], the given column is selectable."
  55013. msgstr ""
  55014. #: doc/classes/TreeItem.xml
  55015. msgid ""
  55016. "Sets a string to be shown after a column's value (for example, a unit "
  55017. "abbreviation)."
  55018. msgstr ""
  55019. #: doc/classes/TreeItem.xml
  55020. msgid "Sets the given column's text value."
  55021. msgstr ""
  55022. #: doc/classes/TreeItem.xml
  55023. msgid ""
  55024. "Sets the given column's text alignment. See [enum TextAlign] for possible "
  55025. "values."
  55026. msgstr ""
  55027. #: doc/classes/TreeItem.xml
  55028. msgid "Sets the given column's tooltip text."
  55029. msgstr ""
  55030. #: doc/classes/TreeItem.xml
  55031. msgid "If [code]true[/code], the TreeItem is collapsed."
  55032. msgstr ""
  55033. #: doc/classes/TreeItem.xml
  55034. msgid "The custom minimum height."
  55035. msgstr ""
  55036. #: doc/classes/TreeItem.xml
  55037. msgid "If [code]true[/code], folding is disabled for this TreeItem."
  55038. msgstr ""
  55039. #: doc/classes/TreeItem.xml
  55040. msgid "Cell contains a string."
  55041. msgstr ""
  55042. #: doc/classes/TreeItem.xml
  55043. msgid "Cell contains a checkbox."
  55044. msgstr ""
  55045. #: doc/classes/TreeItem.xml
  55046. msgid "Cell contains a range."
  55047. msgstr ""
  55048. #: doc/classes/TreeItem.xml
  55049. msgid "Cell contains an icon."
  55050. msgstr ""
  55051. #: doc/classes/TreeItem.xml
  55052. msgid "Align text to the left. See [code]set_text_align()[/code]."
  55053. msgstr ""
  55054. #: doc/classes/TreeItem.xml
  55055. msgid "Center text. See [code]set_text_align()[/code]."
  55056. msgstr ""
  55057. #: doc/classes/TreeItem.xml
  55058. msgid "Align text to the right. See [code]set_text_align()[/code]."
  55059. msgstr ""
  55060. #: doc/classes/TriangleMesh.xml
  55061. msgid "Internal mesh type."
  55062. msgstr ""
  55063. #: doc/classes/TriangleMesh.xml
  55064. msgid "Mesh type used internally for collision calculations."
  55065. msgstr ""
  55066. #: doc/classes/Tween.xml
  55067. msgid "Smoothly animates a node's properties over time."
  55068. msgstr ""
  55069. #: doc/classes/Tween.xml
  55070. msgid ""
  55071. "Tweens are useful for animations requiring a numerical property to be "
  55072. "interpolated over a range of values. The name [i]tween[/i] comes from [i]in-"
  55073. "betweening[/i], an animation technique where you specify [i]keyframes[/i] "
  55074. "and the computer interpolates the frames that appear between them.\n"
  55075. "[Tween] is more suited than [AnimationPlayer] for animations where you don't "
  55076. "know the final values in advance. For example, interpolating a dynamically-"
  55077. "chosen camera zoom value is best done with a [Tween] node; it would be "
  55078. "difficult to do the same thing with an [AnimationPlayer] node.\n"
  55079. "Here is a brief usage example that makes a 2D node move smoothly between two "
  55080. "positions:\n"
  55081. "[codeblock]\n"
  55082. "var tween = get_node(\"Tween\")\n"
  55083. "tween.interpolate_property($Node2D, \"position\",\n"
  55084. " Vector2(0, 0), Vector2(100, 100), 1,\n"
  55085. " Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)\n"
  55086. "tween.start()\n"
  55087. "[/codeblock]\n"
  55088. "Many methods require a property name, such as [code]\"position\"[/code] "
  55089. "above. You can find the correct property name by hovering over the property "
  55090. "in the Inspector. You can also provide the components of a property directly "
  55091. "by using [code]\"property:component\"[/code] (e.g. [code]position:x[/code]), "
  55092. "where it would only apply to that particular component.\n"
  55093. "Many of the methods accept [code]trans_type[/code] and [code]ease_type[/"
  55094. "code]. The first accepts an [enum TransitionType] constant, and refers to "
  55095. "the way the timing of the animation is handled (see [url=https://easings."
  55096. "net/]easings.net[/url] for some examples). The second accepts an [enum "
  55097. "EaseType] constant, and controls where the [code]trans_type[/code] is "
  55098. "applied to the interpolation (in the beginning, the end, or both). If you "
  55099. "don't know which transition and easing to pick, you can try different [enum "
  55100. "TransitionType] constants with [constant EASE_IN_OUT], and use the one that "
  55101. "looks best.\n"
  55102. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
  55103. "tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
  55104. "[b]Note:[/b] Tween methods will return [code]false[/code] if the requested "
  55105. "operation cannot be completed.\n"
  55106. "[b]Note:[/b] For an alternative method of tweening, that doesn't require "
  55107. "using nodes, see [SceneTreeTween]."
  55108. msgstr ""
  55109. #: doc/classes/Tween.xml
  55110. msgid ""
  55111. "Follows [code]method[/code] of [code]object[/code] and applies the returned "
  55112. "value on [code]target_method[/code] of [code]target[/code], beginning from "
  55113. "[code]initial_val[/code] for [code]duration[/code] seconds, [code]delay[/"
  55114. "code] later. Methods are called with consecutive values.\n"
  55115. "Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
  55116. "for [code]ease_type[/code] parameters. These values control the timing and "
  55117. "direction of the interpolation. See the class description for more "
  55118. "information."
  55119. msgstr ""
  55120. #: doc/classes/Tween.xml
  55121. msgid ""
  55122. "Follows [code]property[/code] of [code]object[/code] and applies it on "
  55123. "[code]target_property[/code] of [code]target[/code], beginning from "
  55124. "[code]initial_val[/code] for [code]duration[/code] seconds, [code]delay[/"
  55125. "code] seconds later.\n"
  55126. "Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
  55127. "for [code]ease_type[/code] parameters. These values control the timing and "
  55128. "direction of the interpolation. See the class description for more "
  55129. "information."
  55130. msgstr ""
  55131. #: doc/classes/Tween.xml
  55132. msgid ""
  55133. "Returns the total time needed for all tweens to end. If you have two tweens, "
  55134. "one lasting 10 seconds and the other 20 seconds, it would return 20 seconds, "
  55135. "as by that time all tweens would have finished."
  55136. msgstr ""
  55137. #: doc/classes/Tween.xml
  55138. msgid ""
  55139. "Calls [code]callback[/code] of [code]object[/code] after [code]duration[/"
  55140. "code]. [code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the "
  55141. "callback."
  55142. msgstr ""
  55143. #: doc/classes/Tween.xml
  55144. msgid ""
  55145. "Calls [code]callback[/code] of [code]object[/code] after [code]duration[/"
  55146. "code] on the main thread (similar to [method Object.call_deferred]). "
  55147. "[code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the "
  55148. "callback."
  55149. msgstr ""
  55150. #: doc/classes/Tween.xml
  55151. msgid ""
  55152. "Animates [code]method[/code] of [code]object[/code] from [code]initial_val[/"
  55153. "code] to [code]final_val[/code] for [code]duration[/code] seconds, "
  55154. "[code]delay[/code] seconds later. Methods are called with consecutive "
  55155. "values.\n"
  55156. "Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
  55157. "for [code]ease_type[/code] parameters. These values control the timing and "
  55158. "direction of the interpolation. See the class description for more "
  55159. "information."
  55160. msgstr ""
  55161. #: doc/classes/Tween.xml
  55162. msgid ""
  55163. "Animates [code]property[/code] of [code]object[/code] from "
  55164. "[code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] "
  55165. "seconds, [code]delay[/code] seconds later. Setting the initial value to "
  55166. "[code]null[/code] uses the current value of the property.\n"
  55167. "Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
  55168. "for [code]ease_type[/code] parameters. These values control the timing and "
  55169. "direction of the interpolation. See the class description for more "
  55170. "information."
  55171. msgstr ""
  55172. #: doc/classes/Tween.xml
  55173. msgid ""
  55174. "Returns [code]true[/code] if any tweens are currently running.\n"
  55175. "[b]Note:[/b] This method doesn't consider tweens that have ended."
  55176. msgstr ""
  55177. #: doc/classes/Tween.xml
  55178. msgid ""
  55179. "Stops animation and removes a tween, given its object and property/method "
  55180. "pair. By default, all tweens are removed, unless [code]key[/code] is "
  55181. "specified."
  55182. msgstr ""
  55183. #: doc/classes/Tween.xml
  55184. msgid "Stops animation and removes all tweens."
  55185. msgstr ""
  55186. #: doc/classes/Tween.xml
  55187. msgid ""
  55188. "Resets a tween to its initial value (the one given, not the one before the "
  55189. "tween), given its object and property/method pair. By default, all tweens "
  55190. "are reset, unless [code]key[/code] is specified."
  55191. msgstr ""
  55192. #: doc/classes/Tween.xml
  55193. msgid ""
  55194. "Resets all tweens to their initial values (the ones given, not those before "
  55195. "the tween)."
  55196. msgstr ""
  55197. #: doc/classes/Tween.xml
  55198. msgid ""
  55199. "Continues animating a stopped tween, given its object and property/method "
  55200. "pair. By default, all tweens are resumed, unless [code]key[/code] is "
  55201. "specified."
  55202. msgstr ""
  55203. #: doc/classes/Tween.xml
  55204. msgid "Continues animating all stopped tweens."
  55205. msgstr ""
  55206. #: doc/classes/Tween.xml
  55207. msgid "Sets the interpolation to the given [code]time[/code] in seconds."
  55208. msgstr ""
  55209. #: doc/classes/Tween.xml
  55210. msgid ""
  55211. "Activates/deactivates the tween. See also [method stop_all] and [method "
  55212. "resume_all]."
  55213. msgstr ""
  55214. #: doc/classes/Tween.xml
  55215. msgid "Starts the tween. You can define animations both before and after this."
  55216. msgstr ""
  55217. #: doc/classes/Tween.xml
  55218. msgid ""
  55219. "Stops a tween, given its object and property/method pair. By default, all "
  55220. "tweens are stopped, unless [code]key[/code] is specified."
  55221. msgstr ""
  55222. #: doc/classes/Tween.xml
  55223. msgid "Stops animating all tweens."
  55224. msgstr ""
  55225. #: doc/classes/Tween.xml
  55226. msgid ""
  55227. "Animates [code]method[/code] of [code]object[/code] from the value returned "
  55228. "by [code]initial_method[/code] to [code]final_val[/code] for [code]duration[/"
  55229. "code] seconds, [code]delay[/code] seconds later. Methods are animated by "
  55230. "calling them with consecutive values.\n"
  55231. "Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
  55232. "for [code]ease_type[/code] parameters. These values control the timing and "
  55233. "direction of the interpolation. See the class description for more "
  55234. "information."
  55235. msgstr ""
  55236. #: doc/classes/Tween.xml
  55237. msgid ""
  55238. "Animates [code]property[/code] of [code]object[/code] from the current value "
  55239. "of the [code]initial_val[/code] property of [code]initial[/code] to "
  55240. "[code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] "
  55241. "seconds later.\n"
  55242. "Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
  55243. "for [code]ease_type[/code] parameters. These values control the timing and "
  55244. "direction of the interpolation. See the class description for more "
  55245. "information."
  55246. msgstr ""
  55247. #: doc/classes/Tween.xml
  55248. msgid "Returns the current time of the tween."
  55249. msgstr ""
  55250. #: doc/classes/Tween.xml
  55251. msgid "The tween's animation process thread. See [enum TweenProcessMode]."
  55252. msgstr ""
  55253. #: doc/classes/Tween.xml
  55254. msgid ""
  55255. "The tween's speed multiplier. For example, set it to [code]1.0[/code] for "
  55256. "normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/"
  55257. "code] for half of the normal speed. A value of [code]0[/code] pauses the "
  55258. "animation, but see also [method set_active] or [method stop_all] for this."
  55259. msgstr ""
  55260. #: doc/classes/Tween.xml
  55261. msgid "If [code]true[/code], the tween loops."
  55262. msgstr ""
  55263. #: doc/classes/Tween.xml
  55264. msgid "Emitted when all processes in a tween end."
  55265. msgstr ""
  55266. #: doc/classes/Tween.xml
  55267. msgid "Emitted when a tween ends."
  55268. msgstr ""
  55269. #: doc/classes/Tween.xml
  55270. msgid "Emitted when a tween starts."
  55271. msgstr ""
  55272. #: doc/classes/Tween.xml
  55273. msgid "Emitted at each step of the animation."
  55274. msgstr ""
  55275. #: doc/classes/Tween.xml
  55276. msgid "The tween updates with the [code]_physics_process[/code] callback."
  55277. msgstr ""
  55278. #: doc/classes/Tween.xml
  55279. msgid "The tween updates with the [code]_process[/code] callback."
  55280. msgstr ""
  55281. #: doc/classes/Tween.xml
  55282. msgid "The animation is interpolated linearly."
  55283. msgstr ""
  55284. #: doc/classes/Tween.xml
  55285. msgid "The animation is interpolated using a sine function."
  55286. msgstr ""
  55287. #: doc/classes/Tween.xml
  55288. msgid ""
  55289. "The animation is interpolated with a quintic (to the power of 5) function."
  55290. msgstr ""
  55291. #: doc/classes/Tween.xml
  55292. msgid ""
  55293. "The animation is interpolated with a quartic (to the power of 4) function."
  55294. msgstr ""
  55295. #: doc/classes/Tween.xml
  55296. msgid ""
  55297. "The animation is interpolated with a quadratic (to the power of 2) function."
  55298. msgstr ""
  55299. #: doc/classes/Tween.xml
  55300. msgid ""
  55301. "The animation is interpolated with an exponential (to the power of x) "
  55302. "function."
  55303. msgstr ""
  55304. #: doc/classes/Tween.xml
  55305. msgid ""
  55306. "The animation is interpolated with elasticity, wiggling around the edges."
  55307. msgstr ""
  55308. #: doc/classes/Tween.xml
  55309. msgid ""
  55310. "The animation is interpolated with a cubic (to the power of 3) function."
  55311. msgstr ""
  55312. #: doc/classes/Tween.xml
  55313. msgid "The animation is interpolated with a function using square roots."
  55314. msgstr ""
  55315. #: doc/classes/Tween.xml
  55316. msgid "The animation is interpolated by bouncing at the end."
  55317. msgstr ""
  55318. #: doc/classes/Tween.xml
  55319. msgid "The animation is interpolated backing out at ends."
  55320. msgstr ""
  55321. #: doc/classes/Tween.xml
  55322. msgid "The interpolation starts slowly and speeds up towards the end."
  55323. msgstr ""
  55324. #: doc/classes/Tween.xml
  55325. msgid "The interpolation starts quickly and slows down towards the end."
  55326. msgstr ""
  55327. #: doc/classes/Tween.xml
  55328. msgid ""
  55329. "A combination of [constant EASE_IN] and [constant EASE_OUT]. The "
  55330. "interpolation is slowest at both ends."
  55331. msgstr ""
  55332. #: doc/classes/Tween.xml
  55333. msgid ""
  55334. "A combination of [constant EASE_IN] and [constant EASE_OUT]. The "
  55335. "interpolation is fastest at both ends."
  55336. msgstr ""
  55337. #: doc/classes/Tweener.xml
  55338. msgid "Abstract class for all Tweeners used by [SceneTreeTween]."
  55339. msgstr ""
  55340. #: doc/classes/Tweener.xml
  55341. msgid ""
  55342. "Tweeners are objects that perform a specific animating task, e.g. "
  55343. "interpolating a property or calling a method at a given time. A [Tweener] "
  55344. "can't be created manually, you need to use a dedicated method from "
  55345. "[SceneTreeTween]."
  55346. msgstr ""
  55347. #: doc/classes/Tweener.xml
  55348. msgid "Emitted when the [Tweener] has just finished its job."
  55349. msgstr ""
  55350. #: doc/classes/UDPServer.xml
  55351. msgid "Helper class to implement a UDP server."
  55352. msgstr ""
  55353. #: doc/classes/UDPServer.xml
  55354. msgid ""
  55355. "A simple server that opens a UDP socket and returns connected "
  55356. "[PacketPeerUDP] upon receiving new packets. See also [method PacketPeerUDP."
  55357. "connect_to_host].\n"
  55358. "After starting the server ([method listen]), you will need to [method poll] "
  55359. "it at regular intervals (e.g. inside [method Node._process]) for it to "
  55360. "process new packets, delivering them to the appropriate [PacketPeerUDP], and "
  55361. "taking new connections.\n"
  55362. "Below a small example of how it can be used:\n"
  55363. "[codeblock]\n"
  55364. "# server.gd\n"
  55365. "extends Node\n"
  55366. "\n"
  55367. "var server := UDPServer.new()\n"
  55368. "var peers = []\n"
  55369. "\n"
  55370. "func _ready():\n"
  55371. " server.listen(4242)\n"
  55372. "\n"
  55373. "func _process(delta):\n"
  55374. " server.poll() # Important!\n"
  55375. " if server.is_connection_available():\n"
  55376. " var peer : PacketPeerUDP = server.take_connection()\n"
  55377. " var pkt = peer.get_packet()\n"
  55378. " print(\"Accepted peer: %s:%s\" % [peer.get_packet_ip(), peer."
  55379. "get_packet_port()])\n"
  55380. " print(\"Received data: %s\" % [pkt.get_string_from_utf8()])\n"
  55381. " # Reply so it knows we received the message.\n"
  55382. " peer.put_packet(pkt)\n"
  55383. " # Keep a reference so we can keep contacting the remote peer.\n"
  55384. " peers.append(peer)\n"
  55385. "\n"
  55386. " for i in range(0, peers.size()):\n"
  55387. " pass # Do something with the connected peers.\n"
  55388. "\n"
  55389. "[/codeblock]\n"
  55390. "[codeblock]\n"
  55391. "# client.gd\n"
  55392. "extends Node\n"
  55393. "\n"
  55394. "var udp := PacketPeerUDP.new()\n"
  55395. "var connected = false\n"
  55396. "\n"
  55397. "func _ready():\n"
  55398. " udp.connect_to_host(\"127.0.0.1\", 4242)\n"
  55399. "\n"
  55400. "func _process(delta):\n"
  55401. " if !connected:\n"
  55402. " # Try to contact server\n"
  55403. " udp.put_packet(\"The answer is... 42!\".to_utf8())\n"
  55404. " if udp.get_available_packet_count() > 0:\n"
  55405. " print(\"Connected: %s\" % udp.get_packet().get_string_from_utf8())\n"
  55406. " connected = true\n"
  55407. "[/codeblock]"
  55408. msgstr ""
  55409. #: doc/classes/UDPServer.xml
  55410. msgid ""
  55411. "Returns [code]true[/code] if a packet with a new address/port combination "
  55412. "was received on the socket."
  55413. msgstr ""
  55414. #: doc/classes/UDPServer.xml
  55415. msgid ""
  55416. "Returns [code]true[/code] if the socket is open and listening on a port."
  55417. msgstr ""
  55418. #: doc/classes/UDPServer.xml
  55419. msgid ""
  55420. "Starts the server by opening a UDP socket listening on the given port. You "
  55421. "can optionally specify a [code]bind_address[/code] to only listen for "
  55422. "packets sent to that address. See also [method PacketPeerUDP.listen]."
  55423. msgstr ""
  55424. #: doc/classes/UDPServer.xml
  55425. msgid ""
  55426. "Call this method at regular intervals (e.g. inside [method Node._process]) "
  55427. "to process new packets. And packet from known address/port pair will be "
  55428. "delivered to the appropriate [PacketPeerUDP], any packet received from an "
  55429. "unknown address/port pair will be added as a pending connection (see [method "
  55430. "is_connection_available], [method take_connection]). The maximum number of "
  55431. "pending connection is defined via [member max_pending_connections]."
  55432. msgstr ""
  55433. #: doc/classes/UDPServer.xml
  55434. msgid ""
  55435. "Stops the server, closing the UDP socket if open. Will close all connected "
  55436. "[PacketPeerUDP] accepted via [method take_connection] (remote peers will not "
  55437. "be notified)."
  55438. msgstr ""
  55439. #: doc/classes/UDPServer.xml
  55440. msgid ""
  55441. "Returns the first pending connection (connected to the appropriate address/"
  55442. "port). Will return [code]null[/code] if no new connection is available. See "
  55443. "also [method is_connection_available], [method PacketPeerUDP."
  55444. "connect_to_host]."
  55445. msgstr ""
  55446. #: doc/classes/UDPServer.xml
  55447. msgid ""
  55448. "Define the maximum number of pending connections, during [method poll], any "
  55449. "new pending connection exceeding that value will be automatically dropped. "
  55450. "Setting this value to [code]0[/code] effectively prevents any new pending "
  55451. "connection to be accepted (e.g. when all your players have connected)."
  55452. msgstr ""
  55453. #: doc/classes/UndoRedo.xml
  55454. msgid "Helper to manage undo/redo operations in the editor or custom tools."
  55455. msgstr ""
  55456. #: doc/classes/UndoRedo.xml
  55457. msgid ""
  55458. "Helper to manage undo/redo operations in the editor or custom tools. It "
  55459. "works by registering methods and property changes inside \"actions\".\n"
  55460. "Common behavior is to create an action, then add do/undo calls to functions "
  55461. "or property changes, then committing the action.\n"
  55462. "Here's an example on how to add an action to the Godot editor's own "
  55463. "[UndoRedo], from a plugin:\n"
  55464. "[codeblock]\n"
  55465. "var undo_redo = get_undo_redo() # Method of EditorPlugin.\n"
  55466. "\n"
  55467. "func do_something():\n"
  55468. " pass # Put your code here.\n"
  55469. "\n"
  55470. "func undo_something():\n"
  55471. " pass # Put here the code that reverts what's done by "
  55472. "\"do_something()\".\n"
  55473. "\n"
  55474. "func _on_MyButton_pressed():\n"
  55475. " var node = get_node(\"MyNode2D\")\n"
  55476. " undo_redo.create_action(\"Move the node\")\n"
  55477. " undo_redo.add_do_method(self, \"do_something\")\n"
  55478. " undo_redo.add_undo_method(self, \"undo_something\")\n"
  55479. " undo_redo.add_do_property(node, \"position\", Vector2(100,100))\n"
  55480. " undo_redo.add_undo_property(node, \"position\", node.position)\n"
  55481. " undo_redo.commit_action()\n"
  55482. "[/codeblock]\n"
  55483. "[method create_action], [method add_do_method], [method add_undo_method], "
  55484. "[method add_do_property], [method add_undo_property], and [method "
  55485. "commit_action] should be called one after the other, like in the example. "
  55486. "Not doing so could lead to crashes.\n"
  55487. "If you don't need to register a method, you can leave [method add_do_method] "
  55488. "and [method add_undo_method] out; the same goes for properties. You can also "
  55489. "register more than one method/property."
  55490. msgstr ""
  55491. #: doc/classes/UndoRedo.xml
  55492. msgid "Register a method that will be called when the action is committed."
  55493. msgstr ""
  55494. #: doc/classes/UndoRedo.xml
  55495. msgid "Register a property value change for \"do\"."
  55496. msgstr ""
  55497. #: doc/classes/UndoRedo.xml
  55498. msgid ""
  55499. "Register a reference for \"do\" that will be erased if the \"do\" history is "
  55500. "lost. This is useful mostly for new nodes created for the \"do\" call. Do "
  55501. "not use for resources."
  55502. msgstr ""
  55503. #: doc/classes/UndoRedo.xml
  55504. msgid "Register a method that will be called when the action is undone."
  55505. msgstr ""
  55506. #: doc/classes/UndoRedo.xml
  55507. msgid "Register a property value change for \"undo\"."
  55508. msgstr ""
  55509. #: doc/classes/UndoRedo.xml
  55510. msgid ""
  55511. "Register a reference for \"undo\" that will be erased if the \"undo\" "
  55512. "history is lost. This is useful mostly for nodes removed with the \"do\" "
  55513. "call (not the \"undo\" call!)."
  55514. msgstr ""
  55515. #: doc/classes/UndoRedo.xml
  55516. msgid ""
  55517. "Clear the undo/redo history and associated references.\n"
  55518. "Passing [code]false[/code] to [code]increase_version[/code] will prevent the "
  55519. "version number to be increased from this."
  55520. msgstr ""
  55521. #: doc/classes/UndoRedo.xml
  55522. msgid ""
  55523. "Commit the action. All \"do\" methods/properties are called/set when this "
  55524. "function is called."
  55525. msgstr ""
  55526. #: doc/classes/UndoRedo.xml
  55527. msgid ""
  55528. "Create a new action. After this is called, do all your calls to [method "
  55529. "add_do_method], [method add_undo_method], [method add_do_property], and "
  55530. "[method add_undo_property], then commit the action with [method "
  55531. "commit_action].\n"
  55532. "The way actions are merged is dictated by the [code]merge_mode[/code] "
  55533. "argument. See [enum MergeMode] for details."
  55534. msgstr ""
  55535. #: doc/classes/UndoRedo.xml
  55536. msgid "Gets the name of the current action."
  55537. msgstr ""
  55538. #: doc/classes/UndoRedo.xml
  55539. msgid ""
  55540. "Gets the version. Every time a new action is committed, the [UndoRedo]'s "
  55541. "version number is increased automatically.\n"
  55542. "This is useful mostly to check if something changed from a saved version."
  55543. msgstr ""
  55544. #: doc/classes/UndoRedo.xml
  55545. msgid ""
  55546. "Returns [code]true[/code] if the [UndoRedo] is currently committing the "
  55547. "action, i.e. running its \"do\" method or property change (see [method "
  55548. "commit_action])."
  55549. msgstr ""
  55550. #: doc/classes/UndoRedo.xml
  55551. msgid "Redo the last action."
  55552. msgstr ""
  55553. #: doc/classes/UndoRedo.xml
  55554. msgid "Undo the last action."
  55555. msgstr ""
  55556. #: doc/classes/UndoRedo.xml
  55557. msgid "Called when [method undo] or [method redo] was called."
  55558. msgstr ""
  55559. #: doc/classes/UndoRedo.xml
  55560. msgid "Makes \"do\"/\"undo\" operations stay in separate actions."
  55561. msgstr ""
  55562. #: doc/classes/UndoRedo.xml
  55563. msgid ""
  55564. "Makes so that the action's \"do\" operation is from the first action created "
  55565. "and the \"undo\" operation is from the last subsequent action with the same "
  55566. "name."
  55567. msgstr ""
  55568. #: doc/classes/UndoRedo.xml
  55569. msgid "Makes subsequent actions with the same name be merged into one."
  55570. msgstr ""
  55571. #: modules/upnp/doc_classes/UPNP.xml
  55572. msgid ""
  55573. "Universal Plug and Play (UPnP) functions for network device discovery, "
  55574. "querying and port forwarding."
  55575. msgstr ""
  55576. #: modules/upnp/doc_classes/UPNP.xml
  55577. msgid ""
  55578. "This class can be used to discover compatible [UPNPDevice]s on the local "
  55579. "network and execute commands on them, like managing port mappings (for port "
  55580. "forwarding/NAT traversal) and querying the local and remote network IP "
  55581. "address. Note that methods on this class are synchronous and block the "
  55582. "calling thread.\n"
  55583. "To forward a specific port (here [code]7777[/code], note both [method "
  55584. "discover] and [method add_port_mapping] can return errors that should be "
  55585. "checked):\n"
  55586. "[codeblock]\n"
  55587. "var upnp = UPNP.new()\n"
  55588. "upnp.discover()\n"
  55589. "upnp.add_port_mapping(7777)\n"
  55590. "[/codeblock]\n"
  55591. "To close a specific port (e.g. after you have finished using it):\n"
  55592. "[codeblock]\n"
  55593. "upnp.delete_port_mapping(port)\n"
  55594. "[/codeblock]\n"
  55595. "[b]Note:[/b] UPnP discovery blocks the current thread. To perform discovery "
  55596. "without blocking the main thread, use [Thread]s like this:\n"
  55597. "[codeblock]\n"
  55598. "# Emitted when UPnP port mapping setup is completed (regardless of success "
  55599. "or failure).\n"
  55600. "signal upnp_completed(error)\n"
  55601. "\n"
  55602. "# Replace this with your own server port number between 1024 and 65535.\n"
  55603. "const SERVER_PORT = 3928\n"
  55604. "var thread = null\n"
  55605. "\n"
  55606. "func _upnp_setup(server_port):\n"
  55607. " # UPNP queries take some time.\n"
  55608. " var upnp = UPNP.new()\n"
  55609. " var err = upnp.discover()\n"
  55610. "\n"
  55611. " if err != OK:\n"
  55612. " push_error(str(err))\n"
  55613. " emit_signal(\"upnp_completed\", err)\n"
  55614. " return\n"
  55615. "\n"
  55616. " if upnp.get_gateway() and upnp.get_gateway().is_valid_gateway():\n"
  55617. " upnp.add_port_mapping(server_port, server_port, ProjectSettings."
  55618. "get_setting(\"application/config/name\"), \"UDP\")\n"
  55619. " upnp.add_port_mapping(server_port, server_port, ProjectSettings."
  55620. "get_setting(\"application/config/name\"), \"TCP\")\n"
  55621. " emit_signal(\"upnp_completed\", OK)\n"
  55622. "\n"
  55623. "func _ready():\n"
  55624. " thread = Thread.new()\n"
  55625. " thread.start(self, \"_upnp_setup\", SERVER_PORT)\n"
  55626. "\n"
  55627. "func _exit_tree():\n"
  55628. " # Wait for thread finish here to handle game exit while the thread is "
  55629. "running.\n"
  55630. " thread.wait_to_finish()\n"
  55631. "[/codeblock]\n"
  55632. "[b]Terminology:[/b] In the context of UPnP networking, \"gateway\" (or "
  55633. "\"internet gateway device\", short IGD) refers to network devices that allow "
  55634. "computers in the local network to access the internet (\"wide area "
  55635. "network\", WAN). These gateways are often also called \"routers\".\n"
  55636. "[b]Pitfalls:[/b]\n"
  55637. "- As explained above, these calls are blocking and shouldn't be run on the "
  55638. "main thread, especially as they can block for multiple seconds at a time. "
  55639. "Use threading!\n"
  55640. "- Networking is physical and messy. Packets get lost in transit or get "
  55641. "filtered, addresses, free ports and assigned mappings change, and devices "
  55642. "may leave or join the network at any time. Be mindful of this, be diligent "
  55643. "when checking and handling errors, and handle these gracefully if you can: "
  55644. "add clear error UI, timeouts and re-try handling.\n"
  55645. "- Port mappings may change (and be removed) at any time, and the remote/"
  55646. "external IP address of the gateway can change likewise. You should consider "
  55647. "re-querying the external IP and try to update/refresh the port mapping "
  55648. "periodically (for example, every 5 minutes and on networking failures).\n"
  55649. "- Not all devices support UPnP, and some users disable UPnP support. You "
  55650. "need to handle this (e.g. documenting and requiring the user to manually "
  55651. "forward ports, or adding alternative methods of NAT traversal, like a relay/"
  55652. "mirror server, or NAT hole punching, STUN/TURN, etc.).\n"
  55653. "- Consider what happens on mapping conflicts. Maybe multiple users on the "
  55654. "same network would like to play your game at the same time, or maybe another "
  55655. "application uses the same port. Make the port configurable, and optimally "
  55656. "choose a port automatically (re-trying with a different port on failure).\n"
  55657. "[b]Further reading:[/b] If you want to know more about UPnP (and the "
  55658. "Internet Gateway Device (IGD) and Port Control Protocol (PCP) specifically), "
  55659. "[url=https://en.wikipedia.org/wiki/Universal_Plug_and_Play]Wikipedia[/url] "
  55660. "is a good first stop, the specification can be found at the [url=https://"
  55661. "openconnectivity.org/developer/specifications/upnp-resources/upnp/]Open "
  55662. "Connectivity Foundation[/url] and Godot's implementation is based on the "
  55663. "[url=https://github.com/miniupnp/miniupnp]MiniUPnP client[/url]."
  55664. msgstr ""
  55665. #: modules/upnp/doc_classes/UPNP.xml
  55666. msgid "Adds the given [UPNPDevice] to the list of discovered devices."
  55667. msgstr ""
  55668. #: modules/upnp/doc_classes/UPNP.xml
  55669. msgid ""
  55670. "Adds a mapping to forward the external [code]port[/code] (between 1 and "
  55671. "65535, although recommended to use port 1024 or above) on the default "
  55672. "gateway (see [method get_gateway]) to the [code]internal_port[/code] on the "
  55673. "local machine for the given protocol [code]proto[/code] (either [code]TCP[/"
  55674. "code] or [code]UDP[/code], with UDP being the default). If a port mapping "
  55675. "for the given port and protocol combination already exists on that gateway "
  55676. "device, this method tries to overwrite it. If that is not desired, you can "
  55677. "retrieve the gateway manually with [method get_gateway] and call [method "
  55678. "add_port_mapping] on it, if any. Note that forwarding a well-known port "
  55679. "(below 1024) with UPnP may fail depending on the device.\n"
  55680. "Depending on the gateway device, if a mapping for that port already exists, "
  55681. "it will either be updated or it will refuse this command due to that "
  55682. "conflict, especially if the existing mapping for that port wasn't created "
  55683. "via UPnP or points to a different network address (or device) than this "
  55684. "one.\n"
  55685. "If [code]internal_port[/code] is [code]0[/code] (the default), the same port "
  55686. "number is used for both the external and the internal port (the [code]port[/"
  55687. "code] value).\n"
  55688. "The description ([code]desc[/code]) is shown in some routers management UIs "
  55689. "and can be used to point out which application added the mapping.\n"
  55690. "The mapping's lease [code]duration[/code] can be limited by specifying a "
  55691. "duration in seconds. The default of [code]0[/code] means no duration, i.e. a "
  55692. "permanent lease and notably some devices only support these permanent "
  55693. "leases. Note that whether permanent or not, this is only a request and the "
  55694. "gateway may still decide at any point to remove the mapping (which usually "
  55695. "happens on a reboot of the gateway, when its external IP address changes, or "
  55696. "on some models when it detects a port mapping has become inactive, i.e. had "
  55697. "no traffic for multiple minutes). If not [code]0[/code] (permanent), the "
  55698. "allowed range according to spec is between [code]120[/code] (2 minutes) and "
  55699. "[code]86400[/code] seconds (24 hours).\n"
  55700. "See [enum UPNPResult] for possible return values."
  55701. msgstr ""
  55702. #: modules/upnp/doc_classes/UPNP.xml
  55703. msgid "Clears the list of discovered devices."
  55704. msgstr ""
  55705. #: modules/upnp/doc_classes/UPNP.xml
  55706. msgid ""
  55707. "Deletes the port mapping for the given port and protocol combination on the "
  55708. "default gateway (see [method get_gateway]) if one exists. [code]port[/code] "
  55709. "must be a valid port between 1 and 65535, [code]proto[/code] can be either "
  55710. "[code]TCP[/code] or [code]UDP[/code]. May be refused for mappings pointing "
  55711. "to addresses other than this one, for well-known ports (below 1024), or for "
  55712. "mappings not added via UPnP. See [enum UPNPResult] for possible return "
  55713. "values."
  55714. msgstr ""
  55715. #: modules/upnp/doc_classes/UPNP.xml
  55716. msgid ""
  55717. "Discovers local [UPNPDevice]s. Clears the list of previously discovered "
  55718. "devices.\n"
  55719. "Filters for IGD (InternetGatewayDevice) type devices by default, as those "
  55720. "manage port forwarding. [code]timeout[/code] is the time to wait for "
  55721. "responses in milliseconds. [code]ttl[/code] is the time-to-live; only touch "
  55722. "this if you know what you're doing.\n"
  55723. "See [enum UPNPResult] for possible return values."
  55724. msgstr ""
  55725. #: modules/upnp/doc_classes/UPNP.xml
  55726. msgid "Returns the [UPNPDevice] at the given [code]index[/code]."
  55727. msgstr ""
  55728. #: modules/upnp/doc_classes/UPNP.xml
  55729. msgid "Returns the number of discovered [UPNPDevice]s."
  55730. msgstr ""
  55731. #: modules/upnp/doc_classes/UPNP.xml
  55732. msgid ""
  55733. "Returns the default gateway. That is the first discovered [UPNPDevice] that "
  55734. "is also a valid IGD (InternetGatewayDevice)."
  55735. msgstr ""
  55736. #: modules/upnp/doc_classes/UPNP.xml
  55737. msgid ""
  55738. "Returns the external [IP] address of the default gateway (see [method "
  55739. "get_gateway]) as string. Returns an empty string on error."
  55740. msgstr ""
  55741. #: modules/upnp/doc_classes/UPNP.xml
  55742. msgid ""
  55743. "Removes the device at [code]index[/code] from the list of discovered devices."
  55744. msgstr ""
  55745. #: modules/upnp/doc_classes/UPNP.xml
  55746. msgid ""
  55747. "Sets the device at [code]index[/code] from the list of discovered devices to "
  55748. "[code]device[/code]."
  55749. msgstr ""
  55750. #: modules/upnp/doc_classes/UPNP.xml
  55751. msgid "If [code]true[/code], IPv6 is used for [UPNPDevice] discovery."
  55752. msgstr ""
  55753. #: modules/upnp/doc_classes/UPNP.xml
  55754. msgid ""
  55755. "If [code]0[/code], the local port to use for discovery is chosen "
  55756. "automatically by the system. If [code]1[/code], discovery will be done from "
  55757. "the source port 1900 (same as destination port). Otherwise, the value will "
  55758. "be used as the port."
  55759. msgstr ""
  55760. #: modules/upnp/doc_classes/UPNP.xml
  55761. msgid ""
  55762. "Multicast interface to use for discovery. Uses the default multicast "
  55763. "interface if empty."
  55764. msgstr ""
  55765. #: modules/upnp/doc_classes/UPNP.xml
  55766. msgid "UPNP command or discovery was successful."
  55767. msgstr ""
  55768. #: modules/upnp/doc_classes/UPNP.xml
  55769. msgid ""
  55770. "Not authorized to use the command on the [UPNPDevice]. May be returned when "
  55771. "the user disabled UPNP on their router."
  55772. msgstr ""
  55773. #: modules/upnp/doc_classes/UPNP.xml
  55774. msgid ""
  55775. "No port mapping was found for the given port, protocol combination on the "
  55776. "given [UPNPDevice]."
  55777. msgstr ""
  55778. #: modules/upnp/doc_classes/UPNP.xml
  55779. msgid "Inconsistent parameters."
  55780. msgstr ""
  55781. #: modules/upnp/doc_classes/UPNP.xml
  55782. msgid ""
  55783. "No such entry in array. May be returned if a given port, protocol "
  55784. "combination is not found on an [UPNPDevice]."
  55785. msgstr ""
  55786. #: modules/upnp/doc_classes/UPNP.xml
  55787. msgid "The action failed."
  55788. msgstr ""
  55789. #: modules/upnp/doc_classes/UPNP.xml
  55790. msgid ""
  55791. "The [UPNPDevice] does not allow wildcard values for the source IP address."
  55792. msgstr ""
  55793. #: modules/upnp/doc_classes/UPNP.xml
  55794. msgid "The [UPNPDevice] does not allow wildcard values for the external port."
  55795. msgstr ""
  55796. #: modules/upnp/doc_classes/UPNP.xml
  55797. msgid "The [UPNPDevice] does not allow wildcard values for the internal port."
  55798. msgstr ""
  55799. #: modules/upnp/doc_classes/UPNP.xml
  55800. msgid "The remote host value must be a wildcard."
  55801. msgstr ""
  55802. #: modules/upnp/doc_classes/UPNP.xml
  55803. msgid "The external port value must be a wildcard."
  55804. msgstr ""
  55805. #: modules/upnp/doc_classes/UPNP.xml
  55806. msgid ""
  55807. "No port maps are available. May also be returned if port mapping "
  55808. "functionality is not available."
  55809. msgstr ""
  55810. #: modules/upnp/doc_classes/UPNP.xml
  55811. msgid ""
  55812. "Conflict with other mechanism. May be returned instead of [constant "
  55813. "UPNP_RESULT_CONFLICT_WITH_OTHER_MAPPING] if a port mapping conflicts with an "
  55814. "existing one."
  55815. msgstr ""
  55816. #: modules/upnp/doc_classes/UPNP.xml
  55817. msgid "Conflict with an existing port mapping."
  55818. msgstr ""
  55819. #: modules/upnp/doc_classes/UPNP.xml
  55820. msgid "External and internal port values must be the same."
  55821. msgstr ""
  55822. #: modules/upnp/doc_classes/UPNP.xml
  55823. msgid ""
  55824. "Only permanent leases are supported. Do not use the [code]duration[/code] "
  55825. "parameter when adding port mappings."
  55826. msgstr ""
  55827. #: modules/upnp/doc_classes/UPNP.xml
  55828. msgid "Invalid gateway."
  55829. msgstr ""
  55830. #: modules/upnp/doc_classes/UPNP.xml
  55831. msgid "Invalid port."
  55832. msgstr ""
  55833. #: modules/upnp/doc_classes/UPNP.xml
  55834. msgid "Invalid protocol."
  55835. msgstr ""
  55836. #: modules/upnp/doc_classes/UPNP.xml
  55837. msgid "Invalid duration."
  55838. msgstr ""
  55839. #: modules/upnp/doc_classes/UPNP.xml
  55840. msgid "Invalid arguments."
  55841. msgstr ""
  55842. #: modules/upnp/doc_classes/UPNP.xml
  55843. msgid "Invalid response."
  55844. msgstr ""
  55845. #: modules/upnp/doc_classes/UPNP.xml
  55846. msgid "Invalid parameter."
  55847. msgstr ""
  55848. #: modules/upnp/doc_classes/UPNP.xml modules/upnp/doc_classes/UPNPDevice.xml
  55849. msgid "HTTP error."
  55850. msgstr ""
  55851. #: modules/upnp/doc_classes/UPNP.xml
  55852. msgid "Socket error."
  55853. msgstr ""
  55854. #: modules/upnp/doc_classes/UPNP.xml
  55855. msgid "Error allocating memory."
  55856. msgstr ""
  55857. #: modules/upnp/doc_classes/UPNP.xml
  55858. msgid ""
  55859. "No gateway available. You may need to call [method discover] first, or "
  55860. "discovery didn't detect any valid IGDs (InternetGatewayDevices)."
  55861. msgstr ""
  55862. #: modules/upnp/doc_classes/UPNP.xml
  55863. msgid ""
  55864. "No devices available. You may need to call [method discover] first, or "
  55865. "discovery didn't detect any valid [UPNPDevice]s."
  55866. msgstr ""
  55867. #: modules/upnp/doc_classes/UPNP.xml modules/upnp/doc_classes/UPNPDevice.xml
  55868. msgid "Unknown error."
  55869. msgstr ""
  55870. #: modules/upnp/doc_classes/UPNPDevice.xml
  55871. msgid "Universal Plug and Play (UPnP) device."
  55872. msgstr ""
  55873. #: modules/upnp/doc_classes/UPNPDevice.xml
  55874. msgid ""
  55875. "Universal Plug and Play (UPnP) device. See [UPNP] for UPnP discovery and "
  55876. "utility functions. Provides low-level access to UPNP control commands. "
  55877. "Allows to manage port mappings (port forwarding) and to query network "
  55878. "information of the device (like local and external IP address and status). "
  55879. "Note that methods on this class are synchronous and block the calling thread."
  55880. msgstr ""
  55881. #: modules/upnp/doc_classes/UPNPDevice.xml
  55882. msgid ""
  55883. "Adds a port mapping to forward the given external port on this [UPNPDevice] "
  55884. "for the given protocol to the local machine. See [method UPNP."
  55885. "add_port_mapping]."
  55886. msgstr ""
  55887. #: modules/upnp/doc_classes/UPNPDevice.xml
  55888. msgid ""
  55889. "Deletes the port mapping identified by the given port and protocol "
  55890. "combination on this device. See [method UPNP.delete_port_mapping]."
  55891. msgstr ""
  55892. #: modules/upnp/doc_classes/UPNPDevice.xml
  55893. msgid ""
  55894. "Returns [code]true[/code] if this is a valid IGD (InternetGatewayDevice) "
  55895. "which potentially supports port forwarding."
  55896. msgstr ""
  55897. #: modules/upnp/doc_classes/UPNPDevice.xml
  55898. msgid ""
  55899. "Returns the external IP address of this [UPNPDevice] or an empty string."
  55900. msgstr ""
  55901. #: modules/upnp/doc_classes/UPNPDevice.xml
  55902. msgid "URL to the device description."
  55903. msgstr ""
  55904. #: modules/upnp/doc_classes/UPNPDevice.xml
  55905. msgid "IDG control URL."
  55906. msgstr ""
  55907. #: modules/upnp/doc_classes/UPNPDevice.xml
  55908. msgid ""
  55909. "Address of the local machine in the network connecting it to this "
  55910. "[UPNPDevice]."
  55911. msgstr ""
  55912. #: modules/upnp/doc_classes/UPNPDevice.xml
  55913. msgid "IGD service type."
  55914. msgstr ""
  55915. #: modules/upnp/doc_classes/UPNPDevice.xml
  55916. msgid "IGD status. See [enum IGDStatus]."
  55917. msgstr ""
  55918. #: modules/upnp/doc_classes/UPNPDevice.xml
  55919. msgid "Service type."
  55920. msgstr ""
  55921. #: modules/upnp/doc_classes/UPNPDevice.xml
  55922. msgid "OK."
  55923. msgstr ""
  55924. #: modules/upnp/doc_classes/UPNPDevice.xml
  55925. msgid "Empty HTTP response."
  55926. msgstr ""
  55927. #: modules/upnp/doc_classes/UPNPDevice.xml
  55928. msgid "Returned response contained no URLs."
  55929. msgstr ""
  55930. #: modules/upnp/doc_classes/UPNPDevice.xml
  55931. msgid "Not a valid IGD."
  55932. msgstr ""
  55933. #: modules/upnp/doc_classes/UPNPDevice.xml
  55934. msgid "Disconnected."
  55935. msgstr ""
  55936. #: modules/upnp/doc_classes/UPNPDevice.xml
  55937. msgid "Unknown device."
  55938. msgstr ""
  55939. #: modules/upnp/doc_classes/UPNPDevice.xml
  55940. msgid "Invalid control."
  55941. msgstr ""
  55942. #: modules/upnp/doc_classes/UPNPDevice.xml
  55943. msgid "Memory allocation error."
  55944. msgstr ""
  55945. #: doc/classes/Variant.xml
  55946. msgid "The most important data type in Godot."
  55947. msgstr ""
  55948. #: doc/classes/Variant.xml
  55949. msgid ""
  55950. "In computer programming, a Variant class is a class that is designed to "
  55951. "store a variety of other types. Dynamic programming languages like PHP, Lua, "
  55952. "JavaScript and GDScript like to use them to store variables' data on the "
  55953. "backend. With these Variants, properties are able to change value types "
  55954. "freely.\n"
  55955. "[codeblock]\n"
  55956. "var foo = 2 # foo is dynamically an integer\n"
  55957. "foo = \"Now foo is a string!\"\n"
  55958. "foo = Reference.new() # foo is an Object\n"
  55959. "var bar: int = 2 # bar is a statically typed integer.\n"
  55960. "# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
  55961. "[/codeblock]\n"
  55962. "Godot tracks all scripting API variables within Variants. Without even "
  55963. "realizing it, you use Variants all the time. When a particular language "
  55964. "enforces its own rules for keeping data typed, then that language is "
  55965. "applying its own custom logic over the base Variant scripting API.\n"
  55966. "- GDScript automatically wrap values in them. It keeps all data in plain "
  55967. "Variants by default and then optionally enforces custom static typing rules "
  55968. "on variable types.\n"
  55969. "- VisualScript tracks properties inside Variants as well, but it also uses "
  55970. "static typing. The GUI interface enforces that properties have a particular "
  55971. "type that doesn't change over time.\n"
  55972. "- C# is statically typed, but uses the Mono [code]object[/code] type in "
  55973. "place of Godot's Variant class when it needs to represent a dynamic value. "
  55974. "[code]object[/code] is the Mono runtime's equivalent of the same concept.\n"
  55975. "- The statically-typed language NativeScript C++ does not define a built-in "
  55976. "Variant-like class. Godot's GDNative bindings provide their own godot::"
  55977. "Variant class for users; Any point at which the C++ code starts interacting "
  55978. "with the Godot runtime is a place where you might have to start wrapping "
  55979. "data inside Variant objects.\n"
  55980. "The global [method @GDScript.typeof] function returns the enumerated value "
  55981. "of the Variant type stored in the current variable (see [enum Variant."
  55982. "Type]).\n"
  55983. "[codeblock]\n"
  55984. "var foo = 2\n"
  55985. "match typeof(foo):\n"
  55986. " TYPE_NIL:\n"
  55987. " print(\"foo is null\")\n"
  55988. " TYPE_INTEGER:\n"
  55989. " print(\"foo is an integer\")\n"
  55990. " TYPE_OBJECT:\n"
  55991. " # Note that Objects are their own special category.\n"
  55992. " # To get the name of the underlying Object type, you need the "
  55993. "`get_class()` method.\n"
  55994. " print(\"foo is a(n) %s\" % foo.get_class()) # inject the class name "
  55995. "into a formatted string.\n"
  55996. " # Note also that there is not yet any way to get a script's "
  55997. "`class_name` string easily.\n"
  55998. " # To fetch that value, you need to dig deeply into a hidden "
  55999. "ProjectSettings setting: an Array of Dictionaries called "
  56000. "\"_global_script_classes\".\n"
  56001. " # Open your project.godot file to see it up close.\n"
  56002. "[/codeblock]\n"
  56003. "A Variant takes up only 20 bytes and can store almost any engine datatype "
  56004. "inside of it. Variants are rarely used to hold information for long periods "
  56005. "of time. Instead, they are used mainly for communication, editing, "
  56006. "serialization and moving data around.\n"
  56007. "Godot has specifically invested in making its Variant class as flexible as "
  56008. "possible; so much so that it is used for a multitude of operations to "
  56009. "facilitate communication between all of Godot's systems.\n"
  56010. "A Variant:\n"
  56011. "- Can store almost any datatype.\n"
  56012. "- Can perform operations between many variants. GDScript uses Variant as its "
  56013. "atomic/native datatype.\n"
  56014. "- Can be hashed, so it can be compared quickly to other variants.\n"
  56015. "- Can be used to convert safely between datatypes.\n"
  56016. "- Can be used to abstract calling methods and their arguments. Godot exports "
  56017. "all its functions through variants.\n"
  56018. "- Can be used to defer calls or move data between threads.\n"
  56019. "- Can be serialized as binary and stored to disk, or transferred via "
  56020. "network.\n"
  56021. "- Can be serialized to text and use it for printing values and editable "
  56022. "settings.\n"
  56023. "- Can work as an exported property, so the editor can edit it universally.\n"
  56024. "- Can be used for dictionaries, arrays, parsers, etc.\n"
  56025. "[b]Containers (Array and Dictionary):[/b] Both are implemented using "
  56026. "variants. A [Dictionary] can match any datatype used as key to any other "
  56027. "datatype. An [Array] just holds an array of Variants. Of course, a Variant "
  56028. "can also hold a [Dictionary] and an [Array] inside, making it even more "
  56029. "flexible.\n"
  56030. "Modifications to a container will modify all references to it. A [Mutex] "
  56031. "should be created to lock it if multi-threaded access is desired."
  56032. msgstr ""
  56033. #: doc/classes/VBoxContainer.xml
  56034. msgid "Vertical box container."
  56035. msgstr ""
  56036. #: doc/classes/VBoxContainer.xml
  56037. msgid "Vertical box container. See [BoxContainer]."
  56038. msgstr ""
  56039. #: doc/classes/VBoxContainer.xml
  56040. msgid "The vertical space between the [VBoxContainer]'s elements."
  56041. msgstr ""
  56042. #: doc/classes/Vector2.xml
  56043. msgid "Vector used for 2D math."
  56044. msgstr ""
  56045. #: doc/classes/Vector2.xml
  56046. msgid ""
  56047. "2-element structure that can be used to represent positions in 2D space or "
  56048. "any other pair of numeric values.\n"
  56049. "[b]Note:[/b] In a boolean context, a Vector2 will evaluate to [code]false[/"
  56050. "code] if it's equal to [code]Vector2(0, 0)[/code]. Otherwise, a Vector2 will "
  56051. "always evaluate to [code]true[/code]."
  56052. msgstr ""
  56053. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56054. msgid "3Blue1Brown Essence of Linear Algebra"
  56055. msgstr ""
  56056. #: doc/classes/Vector2.xml
  56057. msgid ""
  56058. "Constructs a new Vector2 from the given [code]x[/code] and [code]y[/code]."
  56059. msgstr ""
  56060. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56061. msgid ""
  56062. "Returns a new vector with all components in absolute values (i.e. positive)."
  56063. msgstr ""
  56064. #: doc/classes/Vector2.xml
  56065. msgid ""
  56066. "Returns this vector's angle with respect to the positive X axis, or [code]"
  56067. "(1, 0)[/code] vector, in radians.\n"
  56068. "For example, [code]Vector2.RIGHT.angle()[/code] will return zero, "
  56069. "[code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter "
  56070. "turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return "
  56071. "[code]-PI / 4[/code] (a negative eighth turn, or -45 degrees).\n"
  56072. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
  56073. "vector2_angle.png]Illustration of the returned angle.[/url]\n"
  56074. "Equivalent to the result of [method @GDScript.atan2] when called with the "
  56075. "vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]."
  56076. msgstr ""
  56077. #: doc/classes/Vector2.xml
  56078. msgid ""
  56079. "Returns the angle to the given vector, in radians.\n"
  56080. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
  56081. "vector2_angle_to.png]Illustration of the returned angle.[/url]"
  56082. msgstr ""
  56083. #: doc/classes/Vector2.xml
  56084. msgid ""
  56085. "Returns the angle between the line connecting the two points and the X axis, "
  56086. "in radians.\n"
  56087. "[url=https://raw.githubusercontent.com/godotengine/godot-docs/stable/img/"
  56088. "vector2_angle_to_point.png]Illustration of the returned angle.[/url]"
  56089. msgstr ""
  56090. #: doc/classes/Vector2.xml
  56091. msgid ""
  56092. "Returns the aspect ratio of this vector, the ratio of [member x] to [member "
  56093. "y]."
  56094. msgstr ""
  56095. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56096. msgid ""
  56097. "Returns the vector \"bounced off\" from a plane defined by the given normal."
  56098. msgstr ""
  56099. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56100. msgid ""
  56101. "Returns a new vector with all components rounded up (towards positive "
  56102. "infinity)."
  56103. msgstr ""
  56104. #: doc/classes/Vector2.xml
  56105. msgid ""
  56106. "Deprecated, please use [method limit_length] instead.\n"
  56107. "Returns the vector with a maximum length by limiting its length to "
  56108. "[code]length[/code]."
  56109. msgstr ""
  56110. #: doc/classes/Vector2.xml
  56111. msgid ""
  56112. "Returns the 2D analog of the cross product for this vector and [code]with[/"
  56113. "code].\n"
  56114. "This is the signed area of the parallelogram formed by the two vectors. If "
  56115. "the second vector is clockwise from the first vector, then the cross product "
  56116. "is the positive area. If counter-clockwise, the cross product is the "
  56117. "negative area.\n"
  56118. "[b]Note:[/b] Cross product is not defined in 2D mathematically. This method "
  56119. "embeds the 2D vectors in the XY plane of 3D space and uses their cross "
  56120. "product's Z component as the analog."
  56121. msgstr ""
  56122. #: doc/classes/Vector2.xml
  56123. msgid ""
  56124. "Cubically interpolates between this vector and [code]b[/code] using "
  56125. "[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
  56126. "result at position [code]weight[/code]. [code]weight[/code] is on the range "
  56127. "of 0.0 to 1.0, representing the amount of interpolation."
  56128. msgstr ""
  56129. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56130. msgid ""
  56131. "Returns the normalized vector pointing from this vector to [code]b[/code]. "
  56132. "This is equivalent to using [code](b - a).normalized()[/code]."
  56133. msgstr ""
  56134. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56135. msgid ""
  56136. "Returns the squared distance between this vector and [code]b[/code].\n"
  56137. "This method runs faster than [method distance_to], so prefer it if you need "
  56138. "to compare vectors or need the squared distance for some formula."
  56139. msgstr ""
  56140. #: doc/classes/Vector2.xml
  56141. msgid "Returns the distance between this vector and [code]to[/code]."
  56142. msgstr ""
  56143. #: doc/classes/Vector2.xml
  56144. msgid ""
  56145. "Returns the dot product of this vector and [code]with[/code]. This can be "
  56146. "used to compare the angle between two vectors. For example, this can be used "
  56147. "to determine whether an enemy is facing the player.\n"
  56148. "The dot product will be [code]0[/code] for a straight angle (90 degrees), "
  56149. "greater than 0 for angles narrower than 90 degrees and lower than 0 for "
  56150. "angles wider than 90 degrees.\n"
  56151. "When using unit (normalized) vectors, the result will always be between "
  56152. "[code]-1.0[/code] (180 degree angle) when the vectors are facing opposite "
  56153. "directions, and [code]1.0[/code] (0 degree angle) when the vectors are "
  56154. "aligned.\n"
  56155. "[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
  56156. msgstr ""
  56157. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56158. msgid ""
  56159. "Returns a new vector with all components rounded down (towards negative "
  56160. "infinity)."
  56161. msgstr ""
  56162. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56163. msgid ""
  56164. "Returns [code]true[/code] if this vector and [code]v[/code] are "
  56165. "approximately equal, by running [method @GDScript.is_equal_approx] on each "
  56166. "component."
  56167. msgstr ""
  56168. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56169. msgid ""
  56170. "Returns [code]true[/code] if the vector is normalized, [code]false[/code] "
  56171. "otherwise."
  56172. msgstr ""
  56173. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56174. msgid "Returns the length (magnitude) of this vector."
  56175. msgstr ""
  56176. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56177. msgid ""
  56178. "Returns the squared length (squared magnitude) of this vector.\n"
  56179. "This method runs faster than [method length], so prefer it if you need to "
  56180. "compare vectors or need the squared distance for some formula."
  56181. msgstr ""
  56182. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56183. msgid ""
  56184. "Returns the vector with a maximum length by limiting its length to "
  56185. "[code]length[/code]."
  56186. msgstr ""
  56187. #: doc/classes/Vector2.xml
  56188. msgid ""
  56189. "Returns the result of the linear interpolation between this vector and "
  56190. "[code]to[/code] by amount [code]weight[/code]. [code]weight[/code] is on the "
  56191. "range of 0.0 to 1.0, representing the amount of interpolation."
  56192. msgstr ""
  56193. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56194. msgid ""
  56195. "Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/"
  56196. "code] amount. Will not go past the final value."
  56197. msgstr ""
  56198. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56199. msgid ""
  56200. "Returns the vector scaled to unit length. Equivalent to [code]v / v.length()"
  56201. "[/code]."
  56202. msgstr ""
  56203. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56204. msgid ""
  56205. "Returns a vector composed of the [method @GDScript.fposmod] of this vector's "
  56206. "components and [code]mod[/code]."
  56207. msgstr ""
  56208. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56209. msgid ""
  56210. "Returns a vector composed of the [method @GDScript.fposmod] of this vector's "
  56211. "components and [code]modv[/code]'s components."
  56212. msgstr ""
  56213. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56214. msgid "Returns this vector projected onto the vector [code]b[/code]."
  56215. msgstr ""
  56216. #: doc/classes/Vector2.xml
  56217. msgid ""
  56218. "Returns the vector reflected (i.e. mirrored, or symmetric) over a line "
  56219. "defined by the given direction vector [code]n[/code]."
  56220. msgstr ""
  56221. #: doc/classes/Vector2.xml
  56222. msgid ""
  56223. "Returns the vector rotated by [code]angle[/code] (in radians). See also "
  56224. "[method @GDScript.deg2rad]."
  56225. msgstr ""
  56226. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56227. msgid ""
  56228. "Returns a new vector with all components rounded to the nearest integer, "
  56229. "with halfway cases rounded away from zero."
  56230. msgstr ""
  56231. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56232. msgid ""
  56233. "Returns a new vector with each component set to one or negative one, "
  56234. "depending on the signs of the components. If a component is zero, it returns "
  56235. "positive one."
  56236. msgstr ""
  56237. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56238. msgid ""
  56239. "Returns the result of spherical linear interpolation between this vector and "
  56240. "[code]to[/code], by amount [code]weight[/code]. [code]weight[/code] is on "
  56241. "the range of 0.0 to 1.0, representing the amount of interpolation.\n"
  56242. "[b]Note:[/b] Both vectors must be normalized."
  56243. msgstr ""
  56244. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56245. msgid "Returns this vector slid along a plane defined by the given normal."
  56246. msgstr ""
  56247. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56248. msgid ""
  56249. "Returns this vector with each component snapped to the nearest multiple of "
  56250. "[code]step[/code]. This can also be used to round to an arbitrary number of "
  56251. "decimals."
  56252. msgstr ""
  56253. #: doc/classes/Vector2.xml
  56254. msgid ""
  56255. "Returns a perpendicular vector rotated 90 degrees counter-clockwise compared "
  56256. "to the original, with the same length."
  56257. msgstr ""
  56258. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56259. msgid ""
  56260. "The vector's X component. Also accessible by using the index position [code]"
  56261. "[0][/code]."
  56262. msgstr ""
  56263. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56264. msgid ""
  56265. "The vector's Y component. Also accessible by using the index position [code]"
  56266. "[1][/code]."
  56267. msgstr ""
  56268. #: doc/classes/Vector2.xml
  56269. msgid "Enumerated value for the X axis."
  56270. msgstr ""
  56271. #: doc/classes/Vector2.xml
  56272. msgid "Enumerated value for the Y axis."
  56273. msgstr ""
  56274. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56275. msgid "Zero vector, a vector with all components set to [code]0[/code]."
  56276. msgstr ""
  56277. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56278. msgid "One vector, a vector with all components set to [code]1[/code]."
  56279. msgstr ""
  56280. #: doc/classes/Vector2.xml doc/classes/Vector3.xml
  56281. msgid ""
  56282. "Infinity vector, a vector with all components set to [constant @GDScript."
  56283. "INF]."
  56284. msgstr ""
  56285. #: doc/classes/Vector2.xml
  56286. msgid "Left unit vector. Represents the direction of left."
  56287. msgstr ""
  56288. #: doc/classes/Vector2.xml
  56289. msgid "Right unit vector. Represents the direction of right."
  56290. msgstr ""
  56291. #: doc/classes/Vector2.xml
  56292. msgid "Up unit vector. Y is down in 2D, so this vector points -Y."
  56293. msgstr ""
  56294. #: doc/classes/Vector2.xml
  56295. msgid "Down unit vector. Y is down in 2D, so this vector points +Y."
  56296. msgstr ""
  56297. #: doc/classes/Vector3.xml
  56298. msgid "Vector used for 3D math."
  56299. msgstr ""
  56300. #: doc/classes/Vector3.xml
  56301. msgid ""
  56302. "3-element structure that can be used to represent positions in 3D space or "
  56303. "any other triplet of numeric values.\n"
  56304. "[b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/"
  56305. "code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 "
  56306. "will always evaluate to [code]true[/code]."
  56307. msgstr ""
  56308. #: doc/classes/Vector3.xml
  56309. msgid "Returns a Vector3 with the given components."
  56310. msgstr ""
  56311. #: doc/classes/Vector3.xml
  56312. msgid "Returns the unsigned minimum angle to the given vector, in radians."
  56313. msgstr ""
  56314. #: doc/classes/Vector3.xml
  56315. msgid "Returns the cross product of this vector and [code]b[/code]."
  56316. msgstr ""
  56317. #: doc/classes/Vector3.xml
  56318. msgid ""
  56319. "Performs a cubic interpolation between this vector and [code]b[/code] using "
  56320. "[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
  56321. "result at position [code]weight[/code]. [code]weight[/code] is on the range "
  56322. "of 0.0 to 1.0, representing the amount of interpolation."
  56323. msgstr ""
  56324. #: doc/classes/Vector3.xml
  56325. msgid "Returns the distance between this vector and [code]b[/code]."
  56326. msgstr ""
  56327. #: doc/classes/Vector3.xml
  56328. msgid ""
  56329. "Returns the dot product of this vector and [code]b[/code]. This can be used "
  56330. "to compare the angle between two vectors. For example, this can be used to "
  56331. "determine whether an enemy is facing the player.\n"
  56332. "The dot product will be [code]0[/code] for a straight angle (90 degrees), "
  56333. "greater than 0 for angles narrower than 90 degrees and lower than 0 for "
  56334. "angles wider than 90 degrees.\n"
  56335. "When using unit (normalized) vectors, the result will always be between "
  56336. "[code]-1.0[/code] (180 degree angle) when the vectors are facing opposite "
  56337. "directions, and [code]1.0[/code] (0 degree angle) when the vectors are "
  56338. "aligned.\n"
  56339. "[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
  56340. msgstr ""
  56341. #: doc/classes/Vector3.xml
  56342. msgid ""
  56343. "Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
  56344. "v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
  56345. msgstr ""
  56346. #: doc/classes/Vector3.xml
  56347. msgid ""
  56348. "Returns the result of the linear interpolation between this vector and "
  56349. "[code]to[/code] by amount [code]t[/code]. [code]weight[/code] is on the "
  56350. "range of 0.0 to 1.0, representing the amount of interpolation."
  56351. msgstr ""
  56352. #: doc/classes/Vector3.xml
  56353. msgid ""
  56354. "Returns the axis of the vector's largest value. See [code]AXIS_*[/code] "
  56355. "constants. If all components are equal, this method returns [constant "
  56356. "AXIS_X]."
  56357. msgstr ""
  56358. #: doc/classes/Vector3.xml
  56359. msgid ""
  56360. "Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] "
  56361. "constants. If all components are equal, this method returns [constant "
  56362. "AXIS_Z]."
  56363. msgstr ""
  56364. #: doc/classes/Vector3.xml
  56365. msgid "Returns the outer product with [code]b[/code]."
  56366. msgstr ""
  56367. #: doc/classes/Vector3.xml
  56368. msgid "Returns this vector reflected from a plane defined by the given normal."
  56369. msgstr ""
  56370. #: doc/classes/Vector3.xml
  56371. msgid ""
  56372. "Rotates this vector around a given axis by [code]angle[/code] (in radians). "
  56373. "The axis must be a normalized vector."
  56374. msgstr ""
  56375. #: doc/classes/Vector3.xml
  56376. msgid ""
  56377. "Returns the signed angle to the given vector, in radians. The sign of the "
  56378. "angle is positive in a counter-clockwise direction and negative in a "
  56379. "clockwise direction when viewed from the side specified by the [code]axis[/"
  56380. "code]."
  56381. msgstr ""
  56382. #: doc/classes/Vector3.xml
  56383. msgid ""
  56384. "Returns a diagonal matrix with the vector as main diagonal.\n"
  56385. "This is equivalent to a Basis with no rotation or shearing and this vector's "
  56386. "components set as the scale."
  56387. msgstr ""
  56388. #: doc/classes/Vector3.xml
  56389. msgid ""
  56390. "The vector's Z component. Also accessible by using the index position [code]"
  56391. "[2][/code]."
  56392. msgstr ""
  56393. #: doc/classes/Vector3.xml
  56394. msgid ""
  56395. "Enumerated value for the X axis. Returned by [method max_axis] and [method "
  56396. "min_axis]."
  56397. msgstr ""
  56398. #: doc/classes/Vector3.xml
  56399. msgid ""
  56400. "Enumerated value for the Y axis. Returned by [method max_axis] and [method "
  56401. "min_axis]."
  56402. msgstr ""
  56403. #: doc/classes/Vector3.xml
  56404. msgid ""
  56405. "Enumerated value for the Z axis. Returned by [method max_axis] and [method "
  56406. "min_axis]."
  56407. msgstr ""
  56408. #: doc/classes/Vector3.xml
  56409. msgid ""
  56410. "Left unit vector. Represents the local direction of left, and the global "
  56411. "direction of west."
  56412. msgstr ""
  56413. #: doc/classes/Vector3.xml
  56414. msgid ""
  56415. "Right unit vector. Represents the local direction of right, and the global "
  56416. "direction of east."
  56417. msgstr ""
  56418. #: doc/classes/Vector3.xml
  56419. msgid "Up unit vector."
  56420. msgstr ""
  56421. #: doc/classes/Vector3.xml
  56422. msgid "Down unit vector."
  56423. msgstr ""
  56424. #: doc/classes/Vector3.xml
  56425. msgid ""
  56426. "Forward unit vector. Represents the local direction of forward, and the "
  56427. "global direction of north."
  56428. msgstr ""
  56429. #: doc/classes/Vector3.xml
  56430. msgid ""
  56431. "Back unit vector. Represents the local direction of back, and the global "
  56432. "direction of south."
  56433. msgstr ""
  56434. #: doc/classes/VehicleBody.xml
  56435. msgid "Physics body that simulates the behavior of a car."
  56436. msgstr ""
  56437. #: doc/classes/VehicleBody.xml
  56438. msgid ""
  56439. "This node implements all the physics logic needed to simulate a car. It is "
  56440. "based on the raycast vehicle system commonly found in physics engines. You "
  56441. "will need to add a [CollisionShape] for the main body of your vehicle and "
  56442. "add [VehicleWheel] nodes for the wheels. You should also add a "
  56443. "[MeshInstance] to this node for the 3D model of your car but this model "
  56444. "should not include meshes for the wheels. You should control the vehicle by "
  56445. "using the [member brake], [member engine_force], and [member steering] "
  56446. "properties and not change the position or orientation of this node "
  56447. "directly.\n"
  56448. "[b]Note:[/b] The origin point of your VehicleBody will determine the center "
  56449. "of gravity of your vehicle so it is better to keep this low and move the "
  56450. "[CollisionShape] and [MeshInstance] upwards.\n"
  56451. "[b]Note:[/b] This class has known issues and isn't designed to provide "
  56452. "realistic 3D vehicle physics. If you want advanced vehicle physics, you will "
  56453. "probably have to write your own physics integration using another "
  56454. "[PhysicsBody] class."
  56455. msgstr ""
  56456. #: doc/classes/VehicleBody.xml
  56457. msgid ""
  56458. "Slows down the vehicle by applying a braking force. The vehicle is only "
  56459. "slowed down if the wheels are in contact with a surface. The force you need "
  56460. "to apply to adequately slow down your vehicle depends on the [member "
  56461. "RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a "
  56462. "value in the 25 - 30 range for hard braking."
  56463. msgstr ""
  56464. #: doc/classes/VehicleBody.xml
  56465. msgid ""
  56466. "Accelerates the vehicle by applying an engine force. The vehicle is only "
  56467. "sped up if the wheels that have [member VehicleWheel.use_as_traction] set to "
  56468. "[code]true[/code] and are in contact with a surface. The [member RigidBody."
  56469. "mass] of the vehicle has an effect on the acceleration of the vehicle. For a "
  56470. "vehicle with a mass set to 1000, try a value in the 25 - 50 range for "
  56471. "acceleration.\n"
  56472. "[b]Note:[/b] The simulation does not take the effect of gears into account, "
  56473. "you will need to add logic for this if you wish to simulate gears.\n"
  56474. "A negative value will result in the vehicle reversing."
  56475. msgstr ""
  56476. #: doc/classes/VehicleBody.xml
  56477. msgid ""
  56478. "The steering angle for the vehicle. Setting this to a non-zero value will "
  56479. "result in the vehicle turning when it's moving. Wheels that have [member "
  56480. "VehicleWheel.use_as_steering] set to [code]true[/code] will automatically be "
  56481. "rotated."
  56482. msgstr ""
  56483. #: doc/classes/VehicleWheel.xml
  56484. msgid "Physics object that simulates the behavior of a wheel."
  56485. msgstr ""
  56486. #: doc/classes/VehicleWheel.xml
  56487. msgid ""
  56488. "This node needs to be used as a child node of [VehicleBody] and simulates "
  56489. "the behavior of one of its wheels. This node also acts as a collider to "
  56490. "detect if the wheel is touching a surface.\n"
  56491. "[b]Note:[/b] This class has known issues and isn't designed to provide "
  56492. "realistic 3D vehicle physics. If you want advanced vehicle physics, you will "
  56493. "probably have to write your own physics integration using another "
  56494. "[PhysicsBody] class."
  56495. msgstr ""
  56496. #: doc/classes/VehicleWheel.xml
  56497. msgid ""
  56498. "Returns the contacting body node if valid in the tree, as [Spatial]. At the "
  56499. "moment, [GridMap] is not supported so the node will be always of type "
  56500. "[PhysicsBody].\n"
  56501. "Returns [code]null[/code] if the wheel is not in contact with a surface, or "
  56502. "the contact body is not a [PhysicsBody]."
  56503. msgstr ""
  56504. #: doc/classes/VehicleWheel.xml
  56505. msgid "Returns the rotational speed of the wheel in revolutions per minute."
  56506. msgstr ""
  56507. #: doc/classes/VehicleWheel.xml
  56508. msgid ""
  56509. "Returns a value between 0.0 and 1.0 that indicates whether this wheel is "
  56510. "skidding. 0.0 is skidding (the wheel has lost grip, e.g. icy terrain), 1.0 "
  56511. "means not skidding (the wheel has full grip, e.g. dry asphalt road)."
  56512. msgstr ""
  56513. #: doc/classes/VehicleWheel.xml
  56514. msgid "Returns [code]true[/code] if this wheel is in contact with a surface."
  56515. msgstr ""
  56516. #: doc/classes/VehicleWheel.xml
  56517. msgid ""
  56518. "Slows down the wheel by applying a braking force. The wheel is only slowed "
  56519. "down if it is in contact with a surface. The force you need to apply to "
  56520. "adequately slow down your vehicle depends on the [member RigidBody.mass] of "
  56521. "the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - "
  56522. "30 range for hard braking."
  56523. msgstr ""
  56524. #: doc/classes/VehicleWheel.xml
  56525. msgid ""
  56526. "The damping applied to the spring when the spring is being compressed. This "
  56527. "value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the "
  56528. "car will keep bouncing as the spring keeps its energy. A good value for this "
  56529. "is around 0.3 for a normal car, 0.5 for a race car."
  56530. msgstr ""
  56531. #: doc/classes/VehicleWheel.xml
  56532. msgid ""
  56533. "The damping applied to the spring when relaxing. This value should be "
  56534. "between 0.0 (no damping) and 1.0. This value should always be slightly "
  56535. "higher than the [member damping_compression] property. For a [member "
  56536. "damping_compression] value of 0.3, try a relaxation value of 0.5."
  56537. msgstr ""
  56538. #: doc/classes/VehicleWheel.xml
  56539. msgid ""
  56540. "Accelerates the wheel by applying an engine force. The wheel is only sped up "
  56541. "if it is in contact with a surface. The [member RigidBody.mass] of the "
  56542. "vehicle has an effect on the acceleration of the vehicle. For a vehicle with "
  56543. "a mass set to 1000, try a value in the 25 - 50 range for acceleration.\n"
  56544. "[b]Note:[/b] The simulation does not take the effect of gears into account, "
  56545. "you will need to add logic for this if you wish to simulate gears.\n"
  56546. "A negative value will result in the wheel reversing."
  56547. msgstr ""
  56548. #: doc/classes/VehicleWheel.xml
  56549. msgid ""
  56550. "The steering angle for the wheel. Setting this to a non-zero value will "
  56551. "result in the vehicle turning when it's moving."
  56552. msgstr ""
  56553. #: doc/classes/VehicleWheel.xml
  56554. msgid ""
  56555. "The maximum force the spring can resist. This value should be higher than a "
  56556. "quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring "
  56557. "will not carry the weight of the vehicle. Good results are often obtained by "
  56558. "a value that is about 3× to 4× this number."
  56559. msgstr ""
  56560. #: doc/classes/VehicleWheel.xml
  56561. msgid ""
  56562. "This value defines the stiffness of the suspension. Use a value lower than "
  56563. "50 for an off-road car, a value between 50 and 100 for a race car and try "
  56564. "something around 200 for something like a Formula 1 car."
  56565. msgstr ""
  56566. #: doc/classes/VehicleWheel.xml
  56567. msgid ""
  56568. "This is the distance the suspension can travel. As Godot units are "
  56569. "equivalent to meters, keep this setting relatively low. Try a value between "
  56570. "0.1 and 0.3 depending on the type of car."
  56571. msgstr ""
  56572. #: doc/classes/VehicleWheel.xml
  56573. msgid ""
  56574. "If [code]true[/code], this wheel will be turned when the car steers. This "
  56575. "value is used in conjunction with [member VehicleBody.steering] and ignored "
  56576. "if you are using the per-wheel [member steering] value instead."
  56577. msgstr ""
  56578. #: doc/classes/VehicleWheel.xml
  56579. msgid ""
  56580. "If [code]true[/code], this wheel transfers engine force to the ground to "
  56581. "propel the vehicle forward. This value is used in conjunction with [member "
  56582. "VehicleBody.engine_force] and ignored if you are using the per-wheel [member "
  56583. "engine_force] value instead."
  56584. msgstr ""
  56585. #: doc/classes/VehicleWheel.xml
  56586. msgid ""
  56587. "This determines how much grip this wheel has. It is combined with the "
  56588. "friction setting of the surface the wheel is in contact with. 0.0 means no "
  56589. "grip, 1.0 is normal grip. For a drift car setup, try setting the grip of the "
  56590. "rear wheels slightly lower than the front wheels, or use a lower value to "
  56591. "simulate tire wear.\n"
  56592. "It's best to set this to 1.0 when starting out."
  56593. msgstr ""
  56594. #: doc/classes/VehicleWheel.xml
  56595. msgid "The radius of the wheel in meters."
  56596. msgstr ""
  56597. #: doc/classes/VehicleWheel.xml
  56598. msgid ""
  56599. "This is the distance in meters the wheel is lowered from its origin point. "
  56600. "Don't set this to 0.0 and move the wheel into position, instead move the "
  56601. "origin point of your wheel (the gizmo in Godot) to the position the wheel "
  56602. "will take when bottoming out, then use the rest length to move the wheel "
  56603. "down to the position it should be in when the car is in rest."
  56604. msgstr ""
  56605. #: doc/classes/VehicleWheel.xml
  56606. msgid ""
  56607. "This value affects the roll of your vehicle. If set to 1.0 for all wheels, "
  56608. "your vehicle will be prone to rolling over, while a value of 0.0 will resist "
  56609. "body roll."
  56610. msgstr ""
  56611. #: doc/classes/VFlowContainer.xml
  56612. msgid "Vertical flow container."
  56613. msgstr ""
  56614. #: doc/classes/VFlowContainer.xml
  56615. msgid "Vertical version of [FlowContainer]."
  56616. msgstr ""
  56617. #: doc/classes/VideoPlayer.xml
  56618. msgid "Control for playing video streams."
  56619. msgstr ""
  56620. #: doc/classes/VideoPlayer.xml
  56621. msgid ""
  56622. "Control node for playing video streams using [VideoStream] resources.\n"
  56623. "Supported video formats are [url=https://www.webmproject.org/]WebM[/url] "
  56624. "([code].webm[/code], [VideoStreamWebm]), [url=https://www.theora.org/]Ogg "
  56625. "Theora[/url] ([code].ogv[/code], [VideoStreamTheora]), and any format "
  56626. "exposed via a GDNative plugin using [VideoStreamGDNative].\n"
  56627. "[b]Note:[/b] Due to a bug, VideoPlayer does not support localization "
  56628. "remapping yet.\n"
  56629. "[b]Warning:[/b] On HTML5, video playback [i]will[/i] perform poorly due to "
  56630. "missing architecture-specific assembly optimizations, especially for VP8/VP9."
  56631. msgstr ""
  56632. #: doc/classes/VideoPlayer.xml
  56633. msgid ""
  56634. "Returns the video stream's name, or [code]\"<No Stream>\"[/code] if no video "
  56635. "stream is assigned."
  56636. msgstr ""
  56637. #: doc/classes/VideoPlayer.xml
  56638. msgid "Returns the current frame as a [Texture]."
  56639. msgstr ""
  56640. #: doc/classes/VideoPlayer.xml
  56641. msgid ""
  56642. "Returns [code]true[/code] if the video is playing.\n"
  56643. "[b]Note:[/b] The video is still considered playing if paused during playback."
  56644. msgstr ""
  56645. #: doc/classes/VideoPlayer.xml
  56646. msgid ""
  56647. "Starts the video playback from the beginning. If the video is paused, this "
  56648. "will not unpause the video."
  56649. msgstr ""
  56650. #: doc/classes/VideoPlayer.xml
  56651. msgid ""
  56652. "Stops the video playback and sets the stream position to 0.\n"
  56653. "[b]Note:[/b] Although the stream position will be set to 0, the first frame "
  56654. "of the video stream won't become the current frame."
  56655. msgstr ""
  56656. #: doc/classes/VideoPlayer.xml
  56657. msgid "The embedded audio track to play."
  56658. msgstr ""
  56659. #: doc/classes/VideoPlayer.xml
  56660. msgid "If [code]true[/code], playback starts when the scene loads."
  56661. msgstr ""
  56662. #: doc/classes/VideoPlayer.xml
  56663. msgid "Amount of time in milliseconds to store in buffer while playing."
  56664. msgstr ""
  56665. #: doc/classes/VideoPlayer.xml
  56666. msgid "Audio bus to use for sound playback."
  56667. msgstr ""
  56668. #: doc/classes/VideoPlayer.xml
  56669. msgid ""
  56670. "If [code]true[/code], the video scales to the control size. Otherwise, the "
  56671. "control minimum size will be automatically adjusted to match the video "
  56672. "stream's dimensions."
  56673. msgstr ""
  56674. #: doc/classes/VideoPlayer.xml
  56675. msgid "If [code]true[/code], the video is paused."
  56676. msgstr ""
  56677. #: doc/classes/VideoPlayer.xml
  56678. msgid "The assigned video stream. See description for supported formats."
  56679. msgstr ""
  56680. #: doc/classes/VideoPlayer.xml
  56681. msgid ""
  56682. "The current position of the stream, in seconds.\n"
  56683. "[b]Note:[/b] Changing this value won't have any effect as seeking is not "
  56684. "implemented yet, except in video formats implemented by a GDNative add-on."
  56685. msgstr ""
  56686. #: doc/classes/VideoPlayer.xml
  56687. msgid "Audio volume as a linear value."
  56688. msgstr ""
  56689. #: doc/classes/VideoPlayer.xml
  56690. msgid "Audio volume in dB."
  56691. msgstr ""
  56692. #: doc/classes/VideoPlayer.xml
  56693. msgid "Emitted when playback is finished."
  56694. msgstr ""
  56695. #: doc/classes/VideoStream.xml
  56696. msgid "Base resource for video streams."
  56697. msgstr ""
  56698. #: doc/classes/VideoStream.xml
  56699. msgid ""
  56700. "Base resource type for all video streams. Classes that derive from "
  56701. "[VideoStream] can all be used as resource types to play back videos in "
  56702. "[VideoPlayer]."
  56703. msgstr ""
  56704. #: modules/gdnative/doc_classes/VideoStreamGDNative.xml
  56705. msgid "[VideoStream] resource for video formats implemented via GDNative."
  56706. msgstr ""
  56707. #: modules/gdnative/doc_classes/VideoStreamGDNative.xml
  56708. msgid ""
  56709. "[VideoStream] resource for video formats implemented via GDNative.\n"
  56710. "It can be used via [url=https://github.com/KidRigger/godot-"
  56711. "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
  56712. "org]FFmpeg[/url] library."
  56713. msgstr ""
  56714. #: modules/gdnative/doc_classes/VideoStreamGDNative.xml
  56715. msgid "Returns the video file handled by this [VideoStreamGDNative]."
  56716. msgstr ""
  56717. #: modules/gdnative/doc_classes/VideoStreamGDNative.xml
  56718. msgid ""
  56719. "Sets the video file that this [VideoStreamGDNative] resource handles. The "
  56720. "supported extensions depend on the GDNative plugins used to expose video "
  56721. "formats."
  56722. msgstr ""
  56723. #: modules/theora/doc_classes/VideoStreamTheora.xml
  56724. msgid "[VideoStream] resource for Ogg Theora videos."
  56725. msgstr ""
  56726. #: modules/theora/doc_classes/VideoStreamTheora.xml
  56727. msgid ""
  56728. "[VideoStream] resource handling the [url=https://www.theora.org/]Ogg Theora[/"
  56729. "url] video format with [code].ogv[/code] extension. The Theora codec is less "
  56730. "efficient than [VideoStreamWebm]'s VP8 and VP9, but it requires less CPU "
  56731. "resources to decode. The Theora codec is decoded on the CPU.\n"
  56732. "[b]Note:[/b] While Ogg Theora videos can also have an [code].ogg[/code] "
  56733. "extension, you will have to rename the extension to [code].ogv[/code] to use "
  56734. "those videos within Godot."
  56735. msgstr ""
  56736. #: modules/theora/doc_classes/VideoStreamTheora.xml
  56737. msgid "Returns the Ogg Theora video file handled by this [VideoStreamTheora]."
  56738. msgstr ""
  56739. #: modules/theora/doc_classes/VideoStreamTheora.xml
  56740. msgid ""
  56741. "Sets the Ogg Theora video file that this [VideoStreamTheora] resource "
  56742. "handles. The [code]file[/code] name should have the [code].ogv[/code] "
  56743. "extension."
  56744. msgstr ""
  56745. #: modules/webm/doc_classes/VideoStreamWebm.xml
  56746. msgid "[VideoStream] resource for WebM videos."
  56747. msgstr ""
  56748. #: modules/webm/doc_classes/VideoStreamWebm.xml
  56749. msgid ""
  56750. "[VideoStream] resource handling the [url=https://www.webmproject.org/]WebM[/"
  56751. "url] video format with [code].webm[/code] extension. Both the VP8 and VP9 "
  56752. "codecs are supported. The VP8 and VP9 codecs are more efficient than "
  56753. "[VideoStreamTheora], but they require more CPU resources to decode "
  56754. "(especially VP9). Both the VP8 and VP9 codecs are decoded on the CPU.\n"
  56755. "[b]Note:[/b] Alpha channel (also known as transparency) is not supported. "
  56756. "The video will always appear to have a black background, even if it "
  56757. "originally contains an alpha channel.\n"
  56758. "[b]Note:[/b] There are known bugs and performance issues with WebM video "
  56759. "playback in Godot. If you run into problems, try using the Ogg Theora format "
  56760. "instead: [VideoStreamTheora]"
  56761. msgstr ""
  56762. #: modules/webm/doc_classes/VideoStreamWebm.xml
  56763. msgid "Returns the WebM video file handled by this [VideoStreamWebm]."
  56764. msgstr ""
  56765. #: modules/webm/doc_classes/VideoStreamWebm.xml
  56766. msgid ""
  56767. "Sets the WebM video file that this [VideoStreamWebm] resource handles. The "
  56768. "[code]file[/code] name should have the [code].webm[/code] extension."
  56769. msgstr ""
  56770. #: doc/classes/Viewport.xml
  56771. msgid "Creates a sub-view into the screen."
  56772. msgstr ""
  56773. #: doc/classes/Viewport.xml
  56774. msgid ""
  56775. "A Viewport creates a different view into the screen, or a sub-view inside "
  56776. "another viewport. Children 2D Nodes will display on it, and children Camera "
  56777. "3D nodes will render on it too.\n"
  56778. "Optionally, a viewport can have its own 2D or 3D world, so they don't share "
  56779. "what they draw with other viewports.\n"
  56780. "If a viewport is a child of a [ViewportContainer], it will automatically "
  56781. "take up its size, otherwise it must be set manually.\n"
  56782. "Viewports can also choose to be audio listeners, so they generate positional "
  56783. "audio depending on a 2D or 3D camera child of it.\n"
  56784. "Also, viewports can be assigned to different screens in case the devices "
  56785. "have multiple screens.\n"
  56786. "Finally, viewports can also behave as render targets, in which case they "
  56787. "will not be visible unless the associated texture is used to draw.\n"
  56788. "[b]Note:[/b] By default, a newly created Viewport in Godot 3.x will appear "
  56789. "to be upside down. Enabling [member render_target_v_flip] will display the "
  56790. "Viewport with the correct orientation."
  56791. msgstr ""
  56792. #: doc/classes/Viewport.xml
  56793. msgid "Viewports tutorial index"
  56794. msgstr ""
  56795. #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
  56796. msgid "3D in 2D Demo"
  56797. msgstr ""
  56798. #: doc/classes/Viewport.xml
  56799. msgid "Screen Capture Demo"
  56800. msgstr ""
  56801. #: doc/classes/Viewport.xml
  56802. msgid "Dynamic Split Screen Demo"
  56803. msgstr ""
  56804. #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
  56805. msgid "3D Viewport Scaling Demo"
  56806. msgstr ""
  56807. #: doc/classes/Viewport.xml
  56808. msgid ""
  56809. "Returns the first valid [World] for this viewport, searching the [member "
  56810. "world] property of itself and any Viewport ancestor."
  56811. msgstr ""
  56812. #: doc/classes/Viewport.xml
  56813. msgid ""
  56814. "Returns the first valid [World2D] for this viewport, searching the [member "
  56815. "world_2d] property of itself and any Viewport ancestor."
  56816. msgstr ""
  56817. #: doc/classes/Viewport.xml
  56818. msgid "Returns the active 3D camera."
  56819. msgstr ""
  56820. #: doc/classes/Viewport.xml
  56821. msgid "Returns the total transform of the viewport."
  56822. msgstr ""
  56823. #: doc/classes/Viewport.xml
  56824. msgid "Returns the topmost modal in the stack."
  56825. msgstr ""
  56826. #: doc/classes/Viewport.xml
  56827. msgid ""
  56828. "Returns the mouse's position in this [Viewport] using the coordinate system "
  56829. "of this [Viewport]."
  56830. msgstr ""
  56831. #: doc/classes/Viewport.xml
  56832. msgid "Returns information about the viewport from the rendering pipeline."
  56833. msgstr ""
  56834. #: doc/classes/Viewport.xml
  56835. msgid "Returns the [enum ShadowAtlasQuadrantSubdiv] of the specified quadrant."
  56836. msgstr ""
  56837. #: doc/classes/Viewport.xml
  56838. msgid "Returns the size override set with [method set_size_override]."
  56839. msgstr ""
  56840. #: doc/classes/Viewport.xml
  56841. msgid ""
  56842. "Returns the viewport's texture.\n"
  56843. "[b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is "
  56844. "flipped vertically. You can use [method Image.flip_y] on the result of "
  56845. "[method Texture.get_data] to flip it back, for example:\n"
  56846. "[codeblock]\n"
  56847. "var img = get_viewport().get_texture().get_data()\n"
  56848. "img.flip_y()\n"
  56849. "[/codeblock]"
  56850. msgstr ""
  56851. #: doc/classes/Viewport.xml
  56852. msgid "Returns the viewport's RID from the [VisualServer]."
  56853. msgstr ""
  56854. #: doc/classes/Viewport.xml
  56855. msgid "Returns the visible rectangle in global screen coordinates."
  56856. msgstr ""
  56857. #: doc/classes/Viewport.xml
  56858. msgid ""
  56859. "Returns the drag data from the GUI, that was previously returned by [method "
  56860. "Control.get_drag_data]."
  56861. msgstr ""
  56862. #: doc/classes/Viewport.xml
  56863. msgid "Returns [code]true[/code] if there are visible modals on-screen."
  56864. msgstr ""
  56865. #: doc/classes/Viewport.xml
  56866. msgid "Returns [code]true[/code] if the drag operation is successful."
  56867. msgstr ""
  56868. #: doc/classes/Viewport.xml
  56869. msgid ""
  56870. "Returns [code]true[/code] if the viewport is currently performing a drag "
  56871. "operation.\n"
  56872. "Alternative to [constant Node.NOTIFICATION_DRAG_BEGIN] and [constant Node."
  56873. "NOTIFICATION_DRAG_END] when you prefer polling the value."
  56874. msgstr ""
  56875. #: doc/classes/Viewport.xml
  56876. msgid ""
  56877. "Returns [code]true[/code] if the size override is enabled. See [method "
  56878. "set_size_override]."
  56879. msgstr ""
  56880. #: doc/classes/Viewport.xml
  56881. msgid ""
  56882. "Attaches this [Viewport] to the root [Viewport] with the specified "
  56883. "rectangle. This bypasses the need for another node to display this "
  56884. "[Viewport] but makes you responsible for updating the position of this "
  56885. "[Viewport] manually."
  56886. msgstr ""
  56887. #: doc/classes/Viewport.xml
  56888. msgid "Stops the input from propagating further down the [SceneTree]."
  56889. msgstr ""
  56890. #: doc/classes/Viewport.xml
  56891. msgid ""
  56892. "Sets the number of subdivisions to use in the specified quadrant. A higher "
  56893. "number of subdivisions allows you to have more shadows in the scene at once, "
  56894. "but reduces the quality of the shadows. A good practice is to have quadrants "
  56895. "with a varying number of subdivisions and to have as few subdivisions as "
  56896. "possible."
  56897. msgstr ""
  56898. #: doc/classes/Viewport.xml
  56899. msgid ""
  56900. "Sets the size override of the viewport. If the [code]enable[/code] parameter "
  56901. "is [code]true[/code] the override is used, otherwise it uses the default "
  56902. "size. If the size parameter is [code](-1, -1)[/code], it won't update the "
  56903. "size."
  56904. msgstr ""
  56905. #: doc/classes/Viewport.xml
  56906. msgid "Forces update of the 2D and 3D worlds."
  56907. msgstr ""
  56908. #: doc/classes/Viewport.xml
  56909. msgid ""
  56910. "Moves the mouse pointer to the specified position in this [Viewport] using "
  56911. "the coordinate system of this [Viewport]."
  56912. msgstr ""
  56913. #: doc/classes/Viewport.xml
  56914. msgid "If [code]true[/code], the viewport will be used in AR/VR process."
  56915. msgstr ""
  56916. #: doc/classes/Viewport.xml
  56917. msgid "If [code]true[/code], the viewport will process 2D audio streams."
  56918. msgstr ""
  56919. #: doc/classes/Viewport.xml
  56920. msgid "If [code]true[/code], the viewport will process 3D audio streams."
  56921. msgstr ""
  56922. #: doc/classes/Viewport.xml
  56923. msgid ""
  56924. "The canvas transform of the viewport, useful for changing the on-screen "
  56925. "positions of all child [CanvasItem]s. This is relative to the global canvas "
  56926. "transform of the viewport."
  56927. msgstr ""
  56928. #: doc/classes/Viewport.xml
  56929. msgid ""
  56930. "If [code]true[/code], uses a fast post-processing filter to make banding "
  56931. "significantly less visible in 3D. 2D rendering is [i]not[/i] affected by "
  56932. "debanding unless the [member Environment.background_mode] is [constant "
  56933. "Environment.BG_CANVAS]. In this case, [member usage] must also be set to "
  56934. "[constant USAGE_3D]. See also [member ProjectSettings.rendering/quality/"
  56935. "filters/use_debanding].\n"
  56936. "In some cases, debanding may introduce a slightly noticeable dithering "
  56937. "pattern. It's recommended to enable debanding only when actually needed "
  56938. "since the dithering pattern will make lossless-compressed screenshots "
  56939. "larger.\n"
  56940. "[b]Note:[/b] Only available on the GLES3 backend. [member hdr] must also be "
  56941. "[code]true[/code] for debanding to be effective."
  56942. msgstr ""
  56943. #: doc/classes/Viewport.xml
  56944. msgid "The overlay mode for test rendered geometry in debug purposes."
  56945. msgstr ""
  56946. #: doc/classes/Viewport.xml
  56947. msgid ""
  56948. "If [code]true[/code], the viewport will disable 3D rendering. To actually "
  56949. "disable allocation of 3D buffers, set [member usage] instead."
  56950. msgstr ""
  56951. #: doc/classes/Viewport.xml
  56952. msgid ""
  56953. "Enables fast approximate antialiasing. FXAA is a popular screen-space "
  56954. "antialiasing method, which is fast but will make the image look blurry, "
  56955. "especially at lower resolutions. It can still work relatively well at large "
  56956. "resolutions such as 1440p and 4K. Some of the lost sharpness can be "
  56957. "recovered by enabling contrast-adaptive sharpening (see [member "
  56958. "sharpen_intensity])."
  56959. msgstr ""
  56960. #: doc/classes/Viewport.xml
  56961. msgid ""
  56962. "The global canvas transform of the viewport. The canvas transform is "
  56963. "relative to this."
  56964. msgstr ""
  56965. #: doc/classes/Viewport.xml
  56966. msgid "If [code]true[/code], the viewport will not receive input events."
  56967. msgstr ""
  56968. #: doc/classes/Viewport.xml
  56969. msgid ""
  56970. "If [code]true[/code], the GUI controls on the viewport will lay pixel "
  56971. "perfectly."
  56972. msgstr ""
  56973. #: doc/classes/Viewport.xml
  56974. msgid ""
  56975. "If [code]true[/code], the viewport rendering will receive benefits from High "
  56976. "Dynamic Range algorithm. High Dynamic Range allows the viewport to receive "
  56977. "values that are outside the 0-1 range. In Godot, HDR uses half floating-"
  56978. "point precision (16-bit) by default. To use full floating-point precision "
  56979. "(32-bit), enable [member use_32_bpc_depth].\n"
  56980. "[b]Note:[/b] Requires [member usage] to be set to [constant USAGE_3D] or "
  56981. "[constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D.\n"
  56982. "[b]Note:[/b] Only available on the GLES3 backend."
  56983. msgstr ""
  56984. #: doc/classes/Viewport.xml
  56985. msgid ""
  56986. "If [code]true[/code], the result after 3D rendering will not have a linear "
  56987. "to sRGB color conversion applied. This is important when the viewport is "
  56988. "used as a render target where the result is used as a texture on a 3D object "
  56989. "rendered in another viewport. It is also important if the viewport is used "
  56990. "to create data that is not color based (noise, heightmaps, pickmaps, etc.). "
  56991. "Do not enable this when the viewport is used as a texture on a 2D object or "
  56992. "if the viewport is your final output. For the GLES2 driver this will convert "
  56993. "the sRGB output to linear, this should only be used for VR plugins that "
  56994. "require input in linear color space!"
  56995. msgstr ""
  56996. #: doc/classes/Viewport.xml
  56997. msgid ""
  56998. "The multisample anti-aliasing mode. A higher number results in smoother "
  56999. "edges at the cost of significantly worse performance. A value of 4 is best "
  57000. "unless targeting very high-end systems."
  57001. msgstr ""
  57002. #: doc/classes/Viewport.xml
  57003. msgid ""
  57004. "If [code]true[/code], the viewport will use a unique copy of the [World] "
  57005. "defined in [member world]."
  57006. msgstr ""
  57007. #: doc/classes/Viewport.xml
  57008. msgid ""
  57009. "If [code]true[/code], the objects rendered by viewport become subjects of "
  57010. "mouse picking process."
  57011. msgstr ""
  57012. #: doc/classes/Viewport.xml
  57013. msgid ""
  57014. "If [code]true[/code], renders the Viewport directly to the screen instead of "
  57015. "to the root viewport. Only available in GLES2. This is a low-level "
  57016. "optimization and should not be used in most cases. If used, reading from the "
  57017. "Viewport or from [code]SCREEN_TEXTURE[/code] becomes unavailable. For more "
  57018. "information see [method VisualServer.viewport_set_render_direct_to_screen]."
  57019. msgstr ""
  57020. #: doc/classes/Viewport.xml
  57021. msgid ""
  57022. "The clear mode when viewport used as a render target.\n"
  57023. "[b]Note:[/b] This property is intended for 2D usage."
  57024. msgstr ""
  57025. #: doc/classes/Viewport.xml
  57026. msgid "The update mode when viewport used as a render target."
  57027. msgstr ""
  57028. #: doc/classes/Viewport.xml
  57029. msgid ""
  57030. "If [code]true[/code], the result of rendering will be flipped vertically. "
  57031. "Since Viewports in Godot 3.x render upside-down, it's recommended to set "
  57032. "this to [code]true[/code] in most situations."
  57033. msgstr ""
  57034. #: doc/classes/Viewport.xml
  57035. msgid "The subdivision amount of the first quadrant on the shadow atlas."
  57036. msgstr ""
  57037. #: doc/classes/Viewport.xml
  57038. msgid "The subdivision amount of the second quadrant on the shadow atlas."
  57039. msgstr ""
  57040. #: doc/classes/Viewport.xml
  57041. msgid "The subdivision amount of the third quadrant on the shadow atlas."
  57042. msgstr ""
  57043. #: doc/classes/Viewport.xml
  57044. msgid "The subdivision amount of the fourth quadrant on the shadow atlas."
  57045. msgstr ""
  57046. #: doc/classes/Viewport.xml
  57047. msgid ""
  57048. "The shadow atlas' resolution (used for omni and spot lights). The value will "
  57049. "be rounded up to the nearest power of 2.\n"
  57050. "[b]Note:[/b] If this is set to [code]0[/code], both point [i]and[/i] "
  57051. "directional shadows won't be visible. Since user-created viewports default "
  57052. "to a value of [code]0[/code], this value must be set above [code]0[/code] "
  57053. "manually (typically at least [code]256[/code])."
  57054. msgstr ""
  57055. #: doc/classes/Viewport.xml
  57056. msgid ""
  57057. "If set to a value greater than [code]0.0[/code], contrast-adaptive "
  57058. "sharpening will be applied to the 3D viewport. This has a low performance "
  57059. "cost and can be used to recover some of the sharpness lost from using FXAA. "
  57060. "Values around [code]0.5[/code] generally give the best results. See also "
  57061. "[member fxaa]."
  57062. msgstr ""
  57063. #: doc/classes/Viewport.xml
  57064. msgid ""
  57065. "The width and height of viewport. Must be set to a value greater than or "
  57066. "equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed."
  57067. msgstr ""
  57068. #: doc/classes/Viewport.xml
  57069. msgid "If [code]true[/code], the size override affects stretch as well."
  57070. msgstr ""
  57071. #: doc/classes/Viewport.xml
  57072. msgid ""
  57073. "If [code]true[/code], the viewport should render its background as "
  57074. "transparent."
  57075. msgstr ""
  57076. #: doc/classes/Viewport.xml
  57077. msgid ""
  57078. "The viewport's rendering mode. This controls which buffers are allocated for "
  57079. "the viewport (2D only, or 2D + 3D). 2D-only options can reduce memory usage "
  57080. "and improve performance slightly, especially on low-end devices.\n"
  57081. "[b]Note:[/b] If set to [constant USAGE_2D] or [constant "
  57082. "USAGE_2D_NO_SAMPLING], [member hdr] will have no effect when enabled since "
  57083. "HDR is not supported for 2D."
  57084. msgstr ""
  57085. #: doc/classes/Viewport.xml
  57086. msgid ""
  57087. "If [code]true[/code], allocates the viewport's framebuffer with full "
  57088. "floating-point precision (32-bit) instead of half floating-point precision "
  57089. "(16-bit). Only effective when [member hdr] is also enabled.\n"
  57090. "[b]Note:[/b] Enabling this setting does not improve rendering quality. Using "
  57091. "full floating-point precision is slower, and is generally only needed for "
  57092. "advanced shaders that require a high level of precision. To reduce banding, "
  57093. "enable [member debanding] instead.\n"
  57094. "[b]Note:[/b] Only available on the GLES3 backend."
  57095. msgstr ""
  57096. #: doc/classes/Viewport.xml
  57097. msgid "The custom [World] which can be used as 3D environment source."
  57098. msgstr ""
  57099. #: doc/classes/Viewport.xml
  57100. msgid "The custom [World2D] which can be used as 2D environment source."
  57101. msgstr ""
  57102. #: doc/classes/Viewport.xml
  57103. msgid "Emitted when a Control node grabs keyboard focus."
  57104. msgstr ""
  57105. #: doc/classes/Viewport.xml
  57106. msgid ""
  57107. "Emitted when the size of the viewport is changed, whether by [method "
  57108. "set_size_override], resize of window, or some other means."
  57109. msgstr ""
  57110. #: doc/classes/Viewport.xml
  57111. msgid "Do not update the render target."
  57112. msgstr ""
  57113. #: doc/classes/Viewport.xml
  57114. msgid ""
  57115. "Update the render target once, then switch to [constant UPDATE_DISABLED]."
  57116. msgstr ""
  57117. #: doc/classes/Viewport.xml
  57118. msgid ""
  57119. "Update the render target only when it is visible. This is the default value."
  57120. msgstr ""
  57121. #: doc/classes/Viewport.xml
  57122. msgid "Always update the render target."
  57123. msgstr ""
  57124. #: doc/classes/Viewport.xml
  57125. msgid "This quadrant will not be used."
  57126. msgstr ""
  57127. #: doc/classes/Viewport.xml
  57128. msgid "This quadrant will only be used by one shadow map."
  57129. msgstr ""
  57130. #: doc/classes/Viewport.xml
  57131. msgid "This quadrant will be split in 4 and used by up to 4 shadow maps."
  57132. msgstr ""
  57133. #: doc/classes/Viewport.xml
  57134. msgid "This quadrant will be split 16 ways and used by up to 16 shadow maps."
  57135. msgstr ""
  57136. #: doc/classes/Viewport.xml
  57137. msgid "This quadrant will be split 64 ways and used by up to 64 shadow maps."
  57138. msgstr ""
  57139. #: doc/classes/Viewport.xml
  57140. msgid ""
  57141. "This quadrant will be split 256 ways and used by up to 256 shadow maps. "
  57142. "Unless the [member shadow_atlas_size] is very high, the shadows in this "
  57143. "quadrant will be very low resolution."
  57144. msgstr ""
  57145. #: doc/classes/Viewport.xml
  57146. msgid ""
  57147. "This quadrant will be split 1024 ways and used by up to 1024 shadow maps. "
  57148. "Unless the [member shadow_atlas_size] is very high, the shadows in this "
  57149. "quadrant will be very low resolution."
  57150. msgstr ""
  57151. #: doc/classes/Viewport.xml
  57152. msgid "Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum."
  57153. msgstr ""
  57154. #: doc/classes/Viewport.xml
  57155. msgid "Amount of objects in frame."
  57156. msgstr ""
  57157. #: doc/classes/Viewport.xml
  57158. msgid "Amount of vertices in frame."
  57159. msgstr ""
  57160. #: doc/classes/Viewport.xml
  57161. msgid "Amount of material changes in frame."
  57162. msgstr ""
  57163. #: doc/classes/Viewport.xml
  57164. msgid "Amount of shader changes in frame."
  57165. msgstr ""
  57166. #: doc/classes/Viewport.xml
  57167. msgid "Amount of surface changes in frame."
  57168. msgstr ""
  57169. #: doc/classes/Viewport.xml
  57170. msgid "Amount of draw calls in frame."
  57171. msgstr ""
  57172. #: doc/classes/Viewport.xml
  57173. msgid "Amount of items or joined items in frame."
  57174. msgstr ""
  57175. #: doc/classes/Viewport.xml
  57176. msgid "Represents the size of the [enum RenderInfo] enum."
  57177. msgstr ""
  57178. #: doc/classes/Viewport.xml
  57179. msgid "Objects are displayed normally."
  57180. msgstr ""
  57181. #: doc/classes/Viewport.xml
  57182. msgid "Objects are displayed without light information."
  57183. msgstr ""
  57184. #: doc/classes/Viewport.xml
  57185. msgid ""
  57186. "Objected are displayed semi-transparent with additive blending so you can "
  57187. "see where they intersect."
  57188. msgstr ""
  57189. #: doc/classes/Viewport.xml
  57190. msgid "Objects are displayed in wireframe style."
  57191. msgstr ""
  57192. #: doc/classes/Viewport.xml
  57193. msgid "Multisample anti-aliasing mode disabled. This is the default value."
  57194. msgstr ""
  57195. #: doc/classes/Viewport.xml
  57196. msgid "Use 2x Multisample Antialiasing."
  57197. msgstr ""
  57198. #: doc/classes/Viewport.xml
  57199. msgid "Use 4x Multisample Antialiasing."
  57200. msgstr ""
  57201. #: doc/classes/Viewport.xml
  57202. msgid ""
  57203. "Use 8x Multisample Antialiasing. Likely unsupported on low-end and older "
  57204. "hardware."
  57205. msgstr ""
  57206. #: doc/classes/Viewport.xml
  57207. msgid ""
  57208. "Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end "
  57209. "hardware."
  57210. msgstr ""
  57211. #: doc/classes/Viewport.xml
  57212. msgid ""
  57213. "Allocates all buffers needed for drawing 2D scenes. This takes less VRAM "
  57214. "than the 3D usage modes. Note that 3D rendering effects such as glow and HDR "
  57215. "are not available when using this mode."
  57216. msgstr ""
  57217. #: doc/classes/Viewport.xml
  57218. msgid ""
  57219. "Allocates buffers needed for 2D scenes without allocating a buffer for "
  57220. "screen copy. Accordingly, you cannot read from the screen. Of the [enum "
  57221. "Usage] types, this requires the least VRAM. Note that 3D rendering effects "
  57222. "such as glow and HDR are not available when using this mode."
  57223. msgstr ""
  57224. #: doc/classes/Viewport.xml
  57225. msgid ""
  57226. "Allocates full buffers for drawing 3D scenes and all 3D effects including "
  57227. "buffers needed for 2D scenes and effects."
  57228. msgstr ""
  57229. #: doc/classes/Viewport.xml
  57230. msgid ""
  57231. "Allocates buffers needed for drawing 3D scenes. But does not allocate "
  57232. "buffers needed for reading from the screen and post-processing effects. "
  57233. "Saves some VRAM."
  57234. msgstr ""
  57235. #: doc/classes/Viewport.xml
  57236. msgid "Always clear the render target before drawing."
  57237. msgstr ""
  57238. #: doc/classes/Viewport.xml
  57239. msgid "Never clear the render target."
  57240. msgstr ""
  57241. #: doc/classes/Viewport.xml
  57242. msgid ""
  57243. "Clear the render target next frame, then switch to [constant "
  57244. "CLEAR_MODE_NEVER]."
  57245. msgstr ""
  57246. #: doc/classes/ViewportContainer.xml
  57247. msgid "Control for holding [Viewport]s."
  57248. msgstr ""
  57249. #: doc/classes/ViewportContainer.xml
  57250. msgid ""
  57251. "A [Container] node that holds a [Viewport], automatically setting its size.\n"
  57252. "[b]Note:[/b] Changing a ViewportContainer's [member Control.rect_scale] will "
  57253. "cause its contents to appear distorted. To change its visual size without "
  57254. "causing distortion, adjust the node's margins instead (if it's not already "
  57255. "in a container)."
  57256. msgstr ""
  57257. #: doc/classes/ViewportContainer.xml
  57258. msgid ""
  57259. "If [code]true[/code], the viewport will be scaled to the control's size."
  57260. msgstr ""
  57261. #: doc/classes/ViewportContainer.xml
  57262. msgid ""
  57263. "Divides the viewport's effective resolution by this value while preserving "
  57264. "its scale. This can be used to speed up rendering.\n"
  57265. "For example, a 1280×720 viewport with [member stretch_shrink] set to "
  57266. "[code]2[/code] will be rendered at 640×360 while occupying the same size in "
  57267. "the container.\n"
  57268. "[b]Note:[/b] [member stretch] must be [code]true[/code] for this property to "
  57269. "work."
  57270. msgstr ""
  57271. #: doc/classes/ViewportTexture.xml
  57272. msgid "Texture which displays the content of a [Viewport]."
  57273. msgstr ""
  57274. #: doc/classes/ViewportTexture.xml
  57275. msgid ""
  57276. "Displays the content of a [Viewport] node as a dynamic [Texture]. This can "
  57277. "be used to mix controls, 2D, and 3D elements in the same scene.\n"
  57278. "To create a ViewportTexture in code, use the [method Viewport.get_texture] "
  57279. "method on the target viewport."
  57280. msgstr ""
  57281. #: doc/classes/ViewportTexture.xml
  57282. msgid ""
  57283. "The path to the [Viewport] node to display. This is relative to the scene "
  57284. "root, not to the node which uses the texture."
  57285. msgstr ""
  57286. #: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
  57287. msgid "Enables certain nodes only when approximately visible."
  57288. msgstr ""
  57289. #: doc/classes/VisibilityEnabler.xml
  57290. msgid ""
  57291. "The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes "
  57292. "when they are not visible. It will only affect other nodes within the same "
  57293. "scene as the VisibilityEnabler itself.\n"
  57294. "If you just want to receive notifications, use [VisibilityNotifier] "
  57295. "instead.\n"
  57296. "[b]Note:[/b] VisibilityEnabler uses an approximate heuristic for performance "
  57297. "reasons. It doesn't take walls and other occlusion into account (unless you "
  57298. "are using [Portal]s). The heuristic is an implementation detail and may "
  57299. "change in future versions. If you need precise visibility checking, use "
  57300. "another method such as adding an [Area] node as a child of a [Camera] node "
  57301. "and/or [method Vector3.dot].\n"
  57302. "[b]Note:[/b] VisibilityEnabler will not affect nodes added after scene "
  57303. "initialization."
  57304. msgstr ""
  57305. #: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
  57306. msgid ""
  57307. "Returns whether the enabler identified by given [enum Enabler] constant is "
  57308. "active."
  57309. msgstr ""
  57310. #: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
  57311. msgid ""
  57312. "Sets active state of the enabler identified by given [enum Enabler] constant."
  57313. msgstr ""
  57314. #: doc/classes/VisibilityEnabler.xml
  57315. msgid "If [code]true[/code], [RigidBody] nodes will be paused."
  57316. msgstr ""
  57317. #: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
  57318. msgid "If [code]true[/code], [AnimationPlayer] nodes will be paused."
  57319. msgstr ""
  57320. #: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
  57321. msgid "This enabler will pause [AnimationPlayer] nodes."
  57322. msgstr ""
  57323. #: doc/classes/VisibilityEnabler.xml
  57324. msgid "This enabler will freeze [RigidBody] nodes."
  57325. msgstr ""
  57326. #: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
  57327. msgid "Represents the size of the [enum Enabler] enum."
  57328. msgstr ""
  57329. #: doc/classes/VisibilityEnabler2D.xml
  57330. msgid ""
  57331. "The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and "
  57332. "other nodes when they are not visible. It will only affect nodes with the "
  57333. "same root node as the VisibilityEnabler2D, and the root node itself.\n"
  57334. "If you just want to receive notifications, use [VisibilityNotifier2D] "
  57335. "instead.\n"
  57336. "[b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an "
  57337. "approximate heuristic with precision determined by [member ProjectSettings."
  57338. "world/2d/cell_size]. If you need precise visibility checking, use another "
  57339. "method such as adding an [Area2D] node as a child of a [Camera2D] node.\n"
  57340. "[b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene "
  57341. "initialization."
  57342. msgstr ""
  57343. #: doc/classes/VisibilityEnabler2D.xml
  57344. msgid "If [code]true[/code], [RigidBody2D] nodes will be paused."
  57345. msgstr ""
  57346. #: doc/classes/VisibilityEnabler2D.xml
  57347. msgid "If [code]true[/code], [AnimatedSprite] nodes will be paused."
  57348. msgstr ""
  57349. #: doc/classes/VisibilityEnabler2D.xml
  57350. msgid "If [code]true[/code], [Particles2D] nodes will be paused."
  57351. msgstr ""
  57352. #: doc/classes/VisibilityEnabler2D.xml
  57353. msgid ""
  57354. "If [code]true[/code], the parent's [method Node._physics_process] will be "
  57355. "stopped."
  57356. msgstr ""
  57357. #: doc/classes/VisibilityEnabler2D.xml
  57358. msgid ""
  57359. "If [code]true[/code], the parent's [method Node._process] will be stopped."
  57360. msgstr ""
  57361. #: doc/classes/VisibilityEnabler2D.xml
  57362. msgid "This enabler will freeze [RigidBody2D] nodes."
  57363. msgstr ""
  57364. #: doc/classes/VisibilityEnabler2D.xml
  57365. msgid "This enabler will stop [Particles2D] nodes."
  57366. msgstr ""
  57367. #: doc/classes/VisibilityEnabler2D.xml
  57368. msgid "This enabler will stop the parent's [method Node._process] function."
  57369. msgstr ""
  57370. #: doc/classes/VisibilityEnabler2D.xml
  57371. msgid ""
  57372. "This enabler will stop the parent's [method Node._physics_process] function."
  57373. msgstr ""
  57374. #: doc/classes/VisibilityEnabler2D.xml
  57375. msgid "This enabler will stop [AnimatedSprite] nodes animations."
  57376. msgstr ""
  57377. #: doc/classes/VisibilityNotifier.xml doc/classes/VisibilityNotifier2D.xml
  57378. msgid "Detects approximately when the node is visible on screen."
  57379. msgstr ""
  57380. #: doc/classes/VisibilityNotifier.xml
  57381. msgid ""
  57382. "The VisibilityNotifier detects when it is visible on the screen. It also "
  57383. "notifies when its bounding rectangle enters or exits the screen or a "
  57384. "[Camera]'s view.\n"
  57385. "If you want nodes to be disabled automatically when they exit the screen, "
  57386. "use [VisibilityEnabler] instead.\n"
  57387. "[b]Note:[/b] VisibilityNotifier uses an approximate heuristic for "
  57388. "performance reasons. It doesn't take walls and other occlusion into account "
  57389. "(unless you are using [Portal]s). The heuristic is an implementation detail "
  57390. "and may change in future versions. If you need precise visibility checking, "
  57391. "use another method such as adding an [Area] node as a child of a [Camera] "
  57392. "node and/or [method Vector3.dot]."
  57393. msgstr ""
  57394. #: doc/classes/VisibilityNotifier.xml
  57395. msgid ""
  57396. "If [code]true[/code], the bounding box is on the screen.\n"
  57397. "[b]Note:[/b] It takes one frame for the node's visibility to be assessed "
  57398. "once added to the scene tree, so this method will return [code]false[/code] "
  57399. "right after it is instantiated, even if it will be on screen in the draw "
  57400. "pass."
  57401. msgstr ""
  57402. #: doc/classes/VisibilityNotifier.xml
  57403. msgid "The VisibilityNotifier's bounding box."
  57404. msgstr ""
  57405. #: doc/classes/VisibilityNotifier.xml
  57406. msgid ""
  57407. "In addition to checking whether a node is on screen or within a [Camera]'s "
  57408. "view, VisibilityNotifier can also optionally check whether a node is within "
  57409. "a specified maximum distance when using a [Camera] with perspective "
  57410. "projection. This is useful for throttling the performance requirements of "
  57411. "nodes that are far away.\n"
  57412. "[b]Note:[/b] This feature will be disabled if set to 0.0."
  57413. msgstr ""
  57414. #: doc/classes/VisibilityNotifier.xml
  57415. msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view."
  57416. msgstr ""
  57417. #: doc/classes/VisibilityNotifier.xml
  57418. msgid "Emitted when the VisibilityNotifier exits a [Camera]'s view."
  57419. msgstr ""
  57420. #: doc/classes/VisibilityNotifier.xml
  57421. msgid "Emitted when the VisibilityNotifier enters the screen."
  57422. msgstr ""
  57423. #: doc/classes/VisibilityNotifier.xml
  57424. msgid "Emitted when the VisibilityNotifier exits the screen."
  57425. msgstr ""
  57426. #: doc/classes/VisibilityNotifier2D.xml
  57427. msgid ""
  57428. "The VisibilityNotifier2D detects when it is visible on the screen. It also "
  57429. "notifies when its bounding rectangle enters or exits the screen or a "
  57430. "viewport.\n"
  57431. "If you want nodes to be disabled automatically when they exit the screen, "
  57432. "use [VisibilityEnabler2D] instead.\n"
  57433. "[b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an "
  57434. "approximate heuristic with precision determined by [member ProjectSettings."
  57435. "world/2d/cell_size]. If you need precise visibility checking, use another "
  57436. "method such as adding an [Area2D] node as a child of a [Camera2D] node."
  57437. msgstr ""
  57438. #: doc/classes/VisibilityNotifier2D.xml
  57439. msgid ""
  57440. "If [code]true[/code], the bounding rectangle is on the screen.\n"
  57441. "[b]Note:[/b] It takes one frame for the node's visibility to be assessed "
  57442. "once added to the scene tree, so this method will return [code]false[/code] "
  57443. "right after it is instantiated, even if it will be on screen in the draw "
  57444. "pass."
  57445. msgstr ""
  57446. #: doc/classes/VisibilityNotifier2D.xml
  57447. msgid "The VisibilityNotifier2D's bounding rectangle."
  57448. msgstr ""
  57449. #: doc/classes/VisibilityNotifier2D.xml
  57450. msgid "Emitted when the VisibilityNotifier2D enters the screen."
  57451. msgstr ""
  57452. #: doc/classes/VisibilityNotifier2D.xml
  57453. msgid "Emitted when the VisibilityNotifier2D exits the screen."
  57454. msgstr ""
  57455. #: doc/classes/VisibilityNotifier2D.xml
  57456. msgid "Emitted when the VisibilityNotifier2D enters a [Viewport]'s view."
  57457. msgstr ""
  57458. #: doc/classes/VisibilityNotifier2D.xml
  57459. msgid "Emitted when the VisibilityNotifier2D exits a [Viewport]'s view."
  57460. msgstr ""
  57461. #: doc/classes/VisualInstance.xml
  57462. msgid "Parent of all visual 3D nodes."
  57463. msgstr ""
  57464. #: doc/classes/VisualInstance.xml
  57465. msgid ""
  57466. "The [VisualInstance] is used to connect a resource to a visual "
  57467. "representation. All visual 3D nodes inherit from the [VisualInstance]. In "
  57468. "general, you should not access the [VisualInstance] properties directly as "
  57469. "they are accessed and managed by the nodes that inherit from "
  57470. "[VisualInstance]. [VisualInstance] is the node representation of the "
  57471. "[VisualServer] instance."
  57472. msgstr ""
  57473. #: doc/classes/VisualInstance.xml
  57474. msgid ""
  57475. "Returns the [AABB] (also known as the bounding box) for this "
  57476. "[VisualInstance]. See also [method get_transformed_aabb]."
  57477. msgstr ""
  57478. #: doc/classes/VisualInstance.xml
  57479. msgid ""
  57480. "Returns the RID of the resource associated with this [VisualInstance]. For "
  57481. "example, if the Node is a [MeshInstance], this will return the RID of the "
  57482. "associated [Mesh]."
  57483. msgstr ""
  57484. #: doc/classes/VisualInstance.xml
  57485. msgid ""
  57486. "Returns the RID of this instance. This RID is the same as the RID returned "
  57487. "by [method VisualServer.instance_create]. This RID is needed if you want to "
  57488. "call [VisualServer] functions directly on this [VisualInstance]."
  57489. msgstr ""
  57490. #: doc/classes/VisualInstance.xml
  57491. msgid ""
  57492. "Returns [code]true[/code] when the specified layer is enabled in [member "
  57493. "layers] and [code]false[/code] otherwise."
  57494. msgstr ""
  57495. #: doc/classes/VisualInstance.xml
  57496. msgid ""
  57497. "Returns the transformed [AABB] (also known as the bounding box) for this "
  57498. "[VisualInstance].\n"
  57499. "Transformed in this case means the [AABB] plus the position, rotation, and "
  57500. "scale of the [Spatial]'s [Transform]. See also [method get_aabb]."
  57501. msgstr ""
  57502. #: doc/classes/VisualInstance.xml
  57503. msgid ""
  57504. "Sets the resource that is instantiated by this [VisualInstance], which "
  57505. "changes how the engine handles the [VisualInstance] under the hood. "
  57506. "Equivalent to [method VisualServer.instance_set_base]."
  57507. msgstr ""
  57508. #: doc/classes/VisualInstance.xml
  57509. msgid "Enables a particular layer in [member layers]."
  57510. msgstr ""
  57511. #: doc/classes/VisualInstance.xml
  57512. msgid ""
  57513. "The render layer(s) this [VisualInstance] is drawn on.\n"
  57514. "This object will only be visible for [Camera]s whose cull mask includes the "
  57515. "render object this [VisualInstance] is set to."
  57516. msgstr ""
  57517. #: doc/classes/VisualInstance.xml
  57518. msgid ""
  57519. "The sorting offset used by this [VisualInstance]. Adjusting it to a higher "
  57520. "value will make the [VisualInstance] reliably draw on top of other "
  57521. "[VisualInstance]s that are otherwise positioned at the same spot."
  57522. msgstr ""
  57523. #: doc/classes/VisualInstance.xml
  57524. msgid ""
  57525. "If [code]true[/code], the object is sorted based on the [AABB] center. "
  57526. "Sorted based on the global position otherwise.\n"
  57527. "The [AABB] center based sorting is generally more accurate for 3D models. "
  57528. "The position based sorting instead allows to better control the drawing "
  57529. "order when working with [Particles] and [CPUParticles]."
  57530. msgstr ""
  57531. #: modules/visual_script/doc_classes/VisualScript.xml
  57532. msgid "A script implemented in the Visual Script programming environment."
  57533. msgstr ""
  57534. #: modules/visual_script/doc_classes/VisualScript.xml
  57535. msgid ""
  57536. "A script implemented in the Visual Script programming environment. The "
  57537. "script extends the functionality of all objects that instance it.\n"
  57538. "[method Object.set_script] extends an existing object, if that object's "
  57539. "class matches one of the script's base classes.\n"
  57540. "You are most likely to use this class via the Visual Script editor or when "
  57541. "writing plugins for it."
  57542. msgstr ""
  57543. #: modules/visual_script/doc_classes/VisualScript.xml
  57544. msgid "Add a custom signal with the specified name to the VisualScript."
  57545. msgstr ""
  57546. #: modules/visual_script/doc_classes/VisualScript.xml
  57547. msgid "Add a function with the specified name to the VisualScript."
  57548. msgstr ""
  57549. #: modules/visual_script/doc_classes/VisualScript.xml
  57550. msgid "Add a node to a function of the VisualScript."
  57551. msgstr ""
  57552. #: modules/visual_script/doc_classes/VisualScript.xml
  57553. msgid ""
  57554. "Add a variable to the VisualScript, optionally giving it a default value or "
  57555. "marking it as exported."
  57556. msgstr ""
  57557. #: modules/visual_script/doc_classes/VisualScript.xml
  57558. msgid ""
  57559. "Add an argument to a custom signal added with [method add_custom_signal]."
  57560. msgstr ""
  57561. #: modules/visual_script/doc_classes/VisualScript.xml
  57562. msgid "Get the count of a custom signal's arguments."
  57563. msgstr ""
  57564. #: modules/visual_script/doc_classes/VisualScript.xml
  57565. msgid "Get the name of a custom signal's argument."
  57566. msgstr ""
  57567. #: modules/visual_script/doc_classes/VisualScript.xml
  57568. msgid "Get the type of a custom signal's argument."
  57569. msgstr ""
  57570. #: modules/visual_script/doc_classes/VisualScript.xml
  57571. msgid "Remove a specific custom signal's argument."
  57572. msgstr ""
  57573. #: modules/visual_script/doc_classes/VisualScript.xml
  57574. msgid "Rename a custom signal's argument."
  57575. msgstr ""
  57576. #: modules/visual_script/doc_classes/VisualScript.xml
  57577. msgid "Change the type of a custom signal's argument."
  57578. msgstr ""
  57579. #: modules/visual_script/doc_classes/VisualScript.xml
  57580. msgid "Swap two of the arguments of a custom signal."
  57581. msgstr ""
  57582. #: modules/visual_script/doc_classes/VisualScript.xml
  57583. msgid ""
  57584. "Connect two data ports. The value of [code]from_node[/code]'s "
  57585. "[code]from_port[/code] would be fed into [code]to_node[/code]'s "
  57586. "[code]to_port[/code]."
  57587. msgstr ""
  57588. #: modules/visual_script/doc_classes/VisualScript.xml
  57589. msgid ""
  57590. "Disconnect two data ports previously connected with [method data_connect]."
  57591. msgstr ""
  57592. #: modules/visual_script/doc_classes/VisualScript.xml
  57593. msgid "Returns the id of a function's entry point node."
  57594. msgstr ""
  57595. #: modules/visual_script/doc_classes/VisualScript.xml
  57596. msgid "Returns the position of the center of the screen for a given function."
  57597. msgstr ""
  57598. #: modules/visual_script/doc_classes/VisualScript.xml
  57599. msgid "Returns a node given its id and its function."
  57600. msgstr ""
  57601. #: modules/visual_script/doc_classes/VisualScript.xml
  57602. msgid "Returns a node's position in pixels."
  57603. msgstr ""
  57604. #: modules/visual_script/doc_classes/VisualScript.xml
  57605. msgid "Returns the default (initial) value of a variable."
  57606. msgstr ""
  57607. #: modules/visual_script/doc_classes/VisualScript.xml
  57608. msgid "Returns whether a variable is exported."
  57609. msgstr ""
  57610. #: modules/visual_script/doc_classes/VisualScript.xml
  57611. msgid ""
  57612. "Returns the information for a given variable as a dictionary. The "
  57613. "information includes its name, type, hint and usage."
  57614. msgstr ""
  57615. #: modules/visual_script/doc_classes/VisualScript.xml
  57616. msgid "Returns whether a signal exists with the specified name."
  57617. msgstr ""
  57618. #: modules/visual_script/doc_classes/VisualScript.xml
  57619. msgid "Returns whether the specified data ports are connected."
  57620. msgstr ""
  57621. #: modules/visual_script/doc_classes/VisualScript.xml
  57622. msgid "Returns whether a function exists with the specified name."
  57623. msgstr ""
  57624. #: modules/visual_script/doc_classes/VisualScript.xml
  57625. msgid "Returns whether a node exists with the given id."
  57626. msgstr ""
  57627. #: modules/visual_script/doc_classes/VisualScript.xml
  57628. msgid "Returns whether the specified sequence ports are connected."
  57629. msgstr ""
  57630. #: modules/visual_script/doc_classes/VisualScript.xml
  57631. msgid "Returns whether a variable exists with the specified name."
  57632. msgstr ""
  57633. #: modules/visual_script/doc_classes/VisualScript.xml
  57634. msgid "Remove a custom signal with the given name."
  57635. msgstr ""
  57636. #: modules/visual_script/doc_classes/VisualScript.xml
  57637. msgid "Remove a specific function and its nodes from the script."
  57638. msgstr ""
  57639. #: modules/visual_script/doc_classes/VisualScript.xml
  57640. msgid "Remove a specific node."
  57641. msgstr ""
  57642. #: modules/visual_script/doc_classes/VisualScript.xml
  57643. msgid "Remove a variable with the given name."
  57644. msgstr ""
  57645. #: modules/visual_script/doc_classes/VisualScript.xml
  57646. msgid "Change the name of a custom signal."
  57647. msgstr ""
  57648. #: modules/visual_script/doc_classes/VisualScript.xml
  57649. msgid "Change the name of a function."
  57650. msgstr ""
  57651. #: modules/visual_script/doc_classes/VisualScript.xml
  57652. msgid "Change the name of a variable."
  57653. msgstr ""
  57654. #: modules/visual_script/doc_classes/VisualScript.xml
  57655. msgid ""
  57656. "Connect two sequence ports. The execution will flow from of [code]from_node[/"
  57657. "code]'s [code]from_output[/code] into [code]to_node[/code].\n"
  57658. "Unlike [method data_connect], there isn't a [code]to_port[/code], since the "
  57659. "target node can have only one sequence port."
  57660. msgstr ""
  57661. #: modules/visual_script/doc_classes/VisualScript.xml
  57662. msgid ""
  57663. "Disconnect two sequence ports previously connected with [method "
  57664. "sequence_connect]."
  57665. msgstr ""
  57666. #: modules/visual_script/doc_classes/VisualScript.xml
  57667. msgid "Position the center of the screen for a function."
  57668. msgstr ""
  57669. #: modules/visual_script/doc_classes/VisualScript.xml
  57670. msgid "Set the base type of the script."
  57671. msgstr ""
  57672. #: modules/visual_script/doc_classes/VisualScript.xml
  57673. msgid "Position a node on the screen."
  57674. msgstr ""
  57675. #: modules/visual_script/doc_classes/VisualScript.xml
  57676. msgid "Change the default (initial) value of a variable."
  57677. msgstr ""
  57678. #: modules/visual_script/doc_classes/VisualScript.xml
  57679. msgid "Change whether a variable is exported."
  57680. msgstr ""
  57681. #: modules/visual_script/doc_classes/VisualScript.xml
  57682. msgid ""
  57683. "Set a variable's info, using the same format as [method get_variable_info]."
  57684. msgstr ""
  57685. #: modules/visual_script/doc_classes/VisualScript.xml
  57686. msgid "Emitted when the ports of a node are changed."
  57687. msgstr ""
  57688. #: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
  57689. msgid "A Visual Script node representing a constant from the base types."
  57690. msgstr ""
  57691. #: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
  57692. msgid ""
  57693. "A Visual Script node representing a constant from base types, such as "
  57694. "[constant Vector3.AXIS_X]."
  57695. msgstr ""
  57696. #: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
  57697. msgid "The type to get the constant from."
  57698. msgstr ""
  57699. #: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
  57700. msgid "The name of the constant to return."
  57701. msgstr ""
  57702. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57703. msgid "A Visual Script node used to call built-in functions."
  57704. msgstr ""
  57705. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57706. msgid ""
  57707. "A built-in function used inside a [VisualScript]. It is usually a math "
  57708. "function or an utility function.\n"
  57709. "See also [@GDScript], for the same functions in the GDScript language."
  57710. msgstr ""
  57711. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57712. msgid "The function to be executed."
  57713. msgstr ""
  57714. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57715. msgid "Return the sine of the input."
  57716. msgstr ""
  57717. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57718. msgid "Return the cosine of the input."
  57719. msgstr ""
  57720. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57721. msgid "Return the tangent of the input."
  57722. msgstr ""
  57723. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57724. msgid "Return the hyperbolic sine of the input."
  57725. msgstr ""
  57726. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57727. msgid "Return the hyperbolic cosine of the input."
  57728. msgstr ""
  57729. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57730. msgid "Return the hyperbolic tangent of the input."
  57731. msgstr ""
  57732. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57733. msgid "Return the arc sine of the input."
  57734. msgstr ""
  57735. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57736. msgid "Return the arc cosine of the input."
  57737. msgstr ""
  57738. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57739. msgid "Return the arc tangent of the input."
  57740. msgstr ""
  57741. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57742. msgid ""
  57743. "Return the arc tangent of the input, using the signs of both parameters to "
  57744. "determine the exact angle."
  57745. msgstr ""
  57746. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57747. msgid "Return the square root of the input."
  57748. msgstr ""
  57749. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57750. msgid ""
  57751. "Return the remainder of one input divided by the other, using floating-point "
  57752. "numbers."
  57753. msgstr ""
  57754. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57755. msgid ""
  57756. "Return the positive remainder of one input divided by the other, using "
  57757. "floating-point numbers."
  57758. msgstr ""
  57759. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57760. msgid "Return the input rounded down."
  57761. msgstr ""
  57762. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57763. msgid "Return the input rounded up."
  57764. msgstr ""
  57765. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57766. msgid "Return the input rounded to the nearest integer."
  57767. msgstr ""
  57768. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57769. msgid "Return the absolute value of the input."
  57770. msgstr ""
  57771. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57772. msgid ""
  57773. "Return the sign of the input, turning it into 1, -1, or 0. Useful to "
  57774. "determine if the input is positive or negative."
  57775. msgstr ""
  57776. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57777. msgid "Return the input raised to a given power."
  57778. msgstr ""
  57779. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57780. msgid ""
  57781. "Return the natural logarithm of the input. Note that this is not the typical "
  57782. "base-10 logarithm function calculators use."
  57783. msgstr ""
  57784. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57785. msgid ""
  57786. "Return the mathematical constant [b]e[/b] raised to the specified power of "
  57787. "the input. [b]e[/b] has an approximate value of 2.71828."
  57788. msgstr ""
  57789. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57790. msgid ""
  57791. "Return whether the input is NaN (Not a Number) or not. NaN is usually "
  57792. "produced by dividing 0 by 0, though other ways exist."
  57793. msgstr ""
  57794. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57795. msgid ""
  57796. "Return whether the input is an infinite floating-point number or not. "
  57797. "Infinity is usually produced by dividing a number by 0, though other ways "
  57798. "exist."
  57799. msgstr ""
  57800. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57801. msgid ""
  57802. "Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is "
  57803. "ease-in, 1+ is ease out. Negative values are in-out/out in."
  57804. msgstr ""
  57805. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57806. msgid ""
  57807. "Return the number of digit places after the decimal that the first non-zero "
  57808. "digit occurs."
  57809. msgstr ""
  57810. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57811. msgid "Return the input snapped to a given step."
  57812. msgstr ""
  57813. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57814. msgid ""
  57815. "Return a number linearly interpolated between the first two inputs, based on "
  57816. "the third input. Uses the formula [code]a + (a - b) * t[/code]."
  57817. msgstr ""
  57818. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57819. msgid "Moves the number toward a value, based on the third input."
  57820. msgstr ""
  57821. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57822. msgid ""
  57823. "Return the result of [code]value[/code] decreased by [code]step[/code] * "
  57824. "[code]amount[/code]."
  57825. msgstr ""
  57826. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57827. msgid ""
  57828. "Randomize the seed (or the internal state) of the random number generator. "
  57829. "Current implementation reseeds using a number based on time."
  57830. msgstr ""
  57831. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57832. msgid ""
  57833. "Return a random 32 bits integer value. To obtain a random value between 0 to "
  57834. "N (where N is smaller than 2^32 - 1), you can use it with the remainder "
  57835. "function."
  57836. msgstr ""
  57837. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57838. msgid ""
  57839. "Return a random floating-point value between 0 and 1. To obtain a random "
  57840. "value between 0 to N, you can use it with multiplication."
  57841. msgstr ""
  57842. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57843. msgid "Return a random floating-point value between the two inputs."
  57844. msgstr ""
  57845. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57846. msgid "Set the seed for the random number generator."
  57847. msgstr ""
  57848. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57849. msgid "Return a random value from the given seed, along with the new seed."
  57850. msgstr ""
  57851. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57852. msgid "Convert the input from degrees to radians."
  57853. msgstr ""
  57854. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57855. msgid "Convert the input from radians to degrees."
  57856. msgstr ""
  57857. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57858. msgid "Convert the input from linear volume to decibel volume."
  57859. msgstr ""
  57860. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57861. msgid "Convert the input from decibel volume to linear volume."
  57862. msgstr ""
  57863. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57864. msgid "Return the greater of the two numbers, also known as their maximum."
  57865. msgstr ""
  57866. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57867. msgid "Return the lesser of the two numbers, also known as their minimum."
  57868. msgstr ""
  57869. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57870. msgid ""
  57871. "Return the input clamped inside the given range, ensuring the result is "
  57872. "never outside it. Equivalent to [code]min(max(input, range_low), range_high)"
  57873. "[/code]."
  57874. msgstr ""
  57875. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57876. msgid "Return the nearest power of 2 to the input."
  57877. msgstr ""
  57878. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57879. msgid "Create a [WeakRef] from the input."
  57880. msgstr ""
  57881. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57882. msgid "Create a [FuncRef] from the input."
  57883. msgstr ""
  57884. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57885. msgid "Convert between types."
  57886. msgstr ""
  57887. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57888. msgid ""
  57889. "Return the type of the input as an integer. Check [enum Variant.Type] for "
  57890. "the integers that might be returned."
  57891. msgstr ""
  57892. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57893. msgid "Checks if a type is registered in the [ClassDB]."
  57894. msgstr ""
  57895. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57896. msgid "Return a character with the given ascii value."
  57897. msgstr ""
  57898. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57899. msgid "Convert the input to a string."
  57900. msgstr ""
  57901. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57902. msgid "Print the given string to the output window."
  57903. msgstr ""
  57904. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57905. msgid "Print the given string to the standard error output."
  57906. msgstr ""
  57907. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57908. msgid ""
  57909. "Print the given string to the standard output, without adding a newline."
  57910. msgstr ""
  57911. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57912. msgid "Serialize a [Variant] to a string."
  57913. msgstr ""
  57914. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57915. msgid ""
  57916. "Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR]."
  57917. msgstr ""
  57918. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57919. msgid "Serialize a [Variant] to a [PoolByteArray]."
  57920. msgstr ""
  57921. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57922. msgid ""
  57923. "Deserialize a [Variant] from a [PoolByteArray] serialized using [constant "
  57924. "VAR_TO_BYTES]."
  57925. msgstr ""
  57926. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57927. msgid ""
  57928. "Return the [Color] with the given name and alpha ranging from 0 to 1.\n"
  57929. "[b]Note:[/b] Names are defined in [code]color_names.inc[/code]."
  57930. msgstr ""
  57931. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57932. msgid ""
  57933. "Return a number smoothly interpolated between the first two inputs, based on "
  57934. "the third input. Similar to [constant MATH_LERP], but interpolates faster at "
  57935. "the beginning and slower at the end. Using Hermite interpolation formula:\n"
  57936. "[codeblock]\n"
  57937. "var t = clamp((weight - from) / (to - from), 0.0, 1.0)\n"
  57938. "return t * t * (3.0 - 2.0 * t)\n"
  57939. "[/codeblock]"
  57940. msgstr ""
  57941. #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
  57942. msgid "Represents the size of the [enum BuiltinFunc] enum."
  57943. msgstr ""
  57944. #: modules/visual_script/doc_classes/VisualScriptClassConstant.xml
  57945. msgid "Gets a constant from a given class."
  57946. msgstr ""
  57947. #: modules/visual_script/doc_classes/VisualScriptClassConstant.xml
  57948. msgid ""
  57949. "This node returns a constant from a given class, such as [constant "
  57950. "TYPE_INT]. See the given class' documentation for available constants.\n"
  57951. "[b]Input Ports:[/b]\n"
  57952. "none\n"
  57953. "[b]Output Ports:[/b]\n"
  57954. "- Data (variant): [code]value[/code]"
  57955. msgstr ""
  57956. #: modules/visual_script/doc_classes/VisualScriptClassConstant.xml
  57957. msgid "The constant's parent class."
  57958. msgstr ""
  57959. #: modules/visual_script/doc_classes/VisualScriptClassConstant.xml
  57960. msgid ""
  57961. "The constant to return. See the given class for its available constants."
  57962. msgstr ""
  57963. #: modules/visual_script/doc_classes/VisualScriptComment.xml
  57964. msgid "A Visual Script node used to annotate the script."
  57965. msgstr ""
  57966. #: modules/visual_script/doc_classes/VisualScriptComment.xml
  57967. msgid ""
  57968. "A Visual Script node used to display annotations in the script, so that code "
  57969. "may be documented.\n"
  57970. "Comment nodes can be resized so they encompass a group of nodes."
  57971. msgstr ""
  57972. #: modules/visual_script/doc_classes/VisualScriptComment.xml
  57973. msgid "The text inside the comment node."
  57974. msgstr ""
  57975. #: modules/visual_script/doc_classes/VisualScriptComment.xml
  57976. msgid "The comment node's size (in pixels)."
  57977. msgstr ""
  57978. #: modules/visual_script/doc_classes/VisualScriptComment.xml
  57979. msgid "The comment node's title."
  57980. msgstr ""
  57981. #: modules/visual_script/doc_classes/VisualScriptComposeArray.xml
  57982. msgid "A Visual Script Node used to create array from a list of items."
  57983. msgstr ""
  57984. #: modules/visual_script/doc_classes/VisualScriptComposeArray.xml
  57985. msgid ""
  57986. "A Visual Script Node used to compose array from the list of elements "
  57987. "provided with custom in-graph UI hard coded in the VisualScript Editor."
  57988. msgstr ""
  57989. #: modules/visual_script/doc_classes/VisualScriptCondition.xml
  57990. msgid "A Visual Script node which branches the flow."
  57991. msgstr ""
  57992. #: modules/visual_script/doc_classes/VisualScriptCondition.xml
  57993. msgid ""
  57994. "A Visual Script node that checks a [bool] input port. If [code]true[/code], "
  57995. "it will exit via the \"true\" sequence port. If [code]false[/code], it will "
  57996. "exit via the \"false\" sequence port. After exiting either, it exits via the "
  57997. "\"done\" port. Sequence ports may be left disconnected.\n"
  57998. "[b]Input Ports:[/b]\n"
  57999. "- Sequence: [code]if (cond) is[/code]\n"
  58000. "- Data (boolean): [code]cond[/code]\n"
  58001. "[b]Output Ports:[/b]\n"
  58002. "- Sequence: [code]true[/code]\n"
  58003. "- Sequence: [code]false[/code]\n"
  58004. "- Sequence: [code]done[/code]"
  58005. msgstr ""
  58006. #: modules/visual_script/doc_classes/VisualScriptConstant.xml
  58007. msgid "Gets a contant's value."
  58008. msgstr ""
  58009. #: modules/visual_script/doc_classes/VisualScriptConstant.xml
  58010. msgid ""
  58011. "This node returns a constant's value.\n"
  58012. "[b]Input Ports:[/b]\n"
  58013. "none\n"
  58014. "[b]Output Ports:[/b]\n"
  58015. "- Data (variant): [code]get[/code]"
  58016. msgstr ""
  58017. #: modules/visual_script/doc_classes/VisualScriptConstant.xml
  58018. msgid "The constant's type."
  58019. msgstr ""
  58020. #: modules/visual_script/doc_classes/VisualScriptConstant.xml
  58021. msgid "The constant's value."
  58022. msgstr ""
  58023. #: modules/visual_script/doc_classes/VisualScriptConstructor.xml
  58024. msgid "A Visual Script node which calls a base type constructor."
  58025. msgstr ""
  58026. #: modules/visual_script/doc_classes/VisualScriptConstructor.xml
  58027. msgid ""
  58028. "A Visual Script node which calls a base type constructor. It can be used for "
  58029. "type conversion as well."
  58030. msgstr ""
  58031. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58032. msgid "A scripted Visual Script node."
  58033. msgstr ""
  58034. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58035. msgid "A custom Visual Script node which can be scripted in powerful ways."
  58036. msgstr ""
  58037. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58038. msgid "Return the node's title."
  58039. msgstr ""
  58040. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58041. msgid "Return the node's category."
  58042. msgstr ""
  58043. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58044. msgid "Return the count of input value ports."
  58045. msgstr ""
  58046. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58047. msgid ""
  58048. "Return the specified input port's hint. See the [enum @GlobalScope."
  58049. "PropertyHint] hints."
  58050. msgstr ""
  58051. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58052. msgid "Return the specified input port's hint string."
  58053. msgstr ""
  58054. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58055. msgid "Return the specified input port's name."
  58056. msgstr ""
  58057. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58058. msgid ""
  58059. "Return the specified input port's type. See the [enum Variant.Type] values."
  58060. msgstr ""
  58061. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58062. msgid "Return the amount of output [b]sequence[/b] ports."
  58063. msgstr ""
  58064. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58065. msgid "Return the specified [b]sequence[/b] output's name."
  58066. msgstr ""
  58067. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58068. msgid "Return the amount of output value ports."
  58069. msgstr ""
  58070. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58071. msgid ""
  58072. "Return the specified output port's hint. See the [enum @GlobalScope."
  58073. "PropertyHint] hints."
  58074. msgstr ""
  58075. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58076. msgid "Return the specified output port's hint string."
  58077. msgstr ""
  58078. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58079. msgid "Return the specified output port's name."
  58080. msgstr ""
  58081. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58082. msgid ""
  58083. "Return the specified output port's type. See the [enum Variant.Type] values."
  58084. msgstr ""
  58085. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58086. msgid ""
  58087. "Return the custom node's text, which is shown right next to the input "
  58088. "[b]sequence[/b] port (if there is none, on the place that is usually taken "
  58089. "by it)."
  58090. msgstr ""
  58091. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58092. msgid ""
  58093. "Return the size of the custom node's working memory. See [method _step] for "
  58094. "more details."
  58095. msgstr ""
  58096. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58097. msgid "Return whether the custom node has an input [b]sequence[/b] port."
  58098. msgstr ""
  58099. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58100. msgid ""
  58101. "Execute the custom node's logic, returning the index of the output sequence "
  58102. "port to use or a [String] when there is an error.\n"
  58103. "The [code]inputs[/code] array contains the values of the input ports.\n"
  58104. "[code]outputs[/code] is an array whose indices should be set to the "
  58105. "respective outputs.\n"
  58106. "The [code]start_mode[/code] is usually [constant START_MODE_BEGIN_SEQUENCE], "
  58107. "unless you have used the [code]STEP_*[/code] constants.\n"
  58108. "[code]working_mem[/code] is an array which can be used to persist "
  58109. "information between runs of the custom node. The size needs to be predefined "
  58110. "using [method _get_working_memory_size].\n"
  58111. "When returning, you can mask the returned value with one of the "
  58112. "[code]STEP_*[/code] constants."
  58113. msgstr ""
  58114. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58115. msgid "The start mode used the first time when [method _step] is called."
  58116. msgstr ""
  58117. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58118. msgid ""
  58119. "The start mode used when [method _step] is called after coming back from a "
  58120. "[constant STEP_PUSH_STACK_BIT]."
  58121. msgstr ""
  58122. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58123. msgid ""
  58124. "The start mode used when [method _step] is called after resuming from "
  58125. "[constant STEP_YIELD_BIT]."
  58126. msgstr ""
  58127. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58128. msgid ""
  58129. "Hint used by [method _step] to tell that control should return to it when "
  58130. "there is no other node left to execute.\n"
  58131. "This is used by [VisualScriptCondition] to redirect the sequence to the "
  58132. "\"Done\" port after the [code]true[/code]/[code]false[/code] branch has "
  58133. "finished execution."
  58134. msgstr ""
  58135. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58136. msgid ""
  58137. "Hint used by [method _step] to tell that control should return back, either "
  58138. "hitting a previous [constant STEP_PUSH_STACK_BIT] or exiting the function."
  58139. msgstr ""
  58140. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58141. msgid ""
  58142. "Hint used by [method _step] to tell that control should stop and exit the "
  58143. "function."
  58144. msgstr ""
  58145. #: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
  58146. msgid ""
  58147. "Hint used by [method _step] to tell that the function should be yielded.\n"
  58148. "Using this requires you to have at least one working memory slot, which is "
  58149. "used for the [VisualScriptFunctionState]."
  58150. msgstr ""
  58151. #: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
  58152. msgid ""
  58153. "A Visual Script node which deconstructs a base type instance into its parts."
  58154. msgstr ""
  58155. #: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
  58156. msgid "The type to deconstruct."
  58157. msgstr ""
  58158. #: modules/visual_script/doc_classes/VisualScriptEditor.xml
  58159. msgid ""
  58160. "Add a custom Visual Script node to the editor. It'll be placed under "
  58161. "\"Custom Nodes\" with the [code]category[/code] as the parameter."
  58162. msgstr ""
  58163. #: modules/visual_script/doc_classes/VisualScriptEditor.xml
  58164. msgid ""
  58165. "Remove a custom Visual Script node from the editor. Custom nodes already "
  58166. "placed on scripts won't be removed."
  58167. msgstr ""
  58168. #: modules/visual_script/doc_classes/VisualScriptEditor.xml
  58169. msgid "Emitted when a custom Visual Script node is added or removed."
  58170. msgstr ""
  58171. #: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
  58172. msgid "Emits a specified signal."
  58173. msgstr ""
  58174. #: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
  58175. msgid ""
  58176. "Emits a specified signal when it is executed.\n"
  58177. "[b]Input Ports:[/b]\n"
  58178. "- Sequence: [code]emit[/code]\n"
  58179. "[b]Output Ports:[/b]\n"
  58180. "- Sequence"
  58181. msgstr ""
  58182. #: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
  58183. msgid "The signal to emit."
  58184. msgstr ""
  58185. #: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml
  58186. msgid "A Visual Script node returning a singleton from [@GlobalScope]."
  58187. msgstr ""
  58188. #: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml
  58189. msgid "The singleton's name."
  58190. msgstr ""
  58191. #: modules/visual_script/doc_classes/VisualScriptExpression.xml
  58192. msgid "A Visual Script node that can execute a custom expression."
  58193. msgstr ""
  58194. #: modules/visual_script/doc_classes/VisualScriptExpression.xml
  58195. msgid ""
  58196. "A Visual Script node that can execute a custom expression. Values can be "
  58197. "provided for the input and the expression result can be retrieved from the "
  58198. "output."
  58199. msgstr ""
  58200. #: modules/visual_script/doc_classes/VisualScriptFunction.xml
  58201. msgid "A Visual Script node representing a function."
  58202. msgstr ""
  58203. #: modules/visual_script/doc_classes/VisualScriptFunction.xml
  58204. msgid ""
  58205. "[VisualScriptFunction] represents a function header. It is the starting "
  58206. "point for the function body and can be used to tweak the function's "
  58207. "properties (e.g. RPC mode)."
  58208. msgstr ""
  58209. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58210. msgid "A Visual Script node for calling a function."
  58211. msgstr ""
  58212. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58213. msgid ""
  58214. "[VisualScriptFunctionCall] is created when you add or drag and drop a "
  58215. "function onto the Visual Script graph. It allows to tweak parameters of the "
  58216. "call, e.g. what object the function is called on."
  58217. msgstr ""
  58218. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58219. msgid ""
  58220. "The script to be used when [member call_mode] is set to [constant "
  58221. "CALL_MODE_INSTANCE]."
  58222. msgstr ""
  58223. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58224. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  58225. msgid ""
  58226. "The base type to be used when [member call_mode] is set to [constant "
  58227. "CALL_MODE_INSTANCE]."
  58228. msgstr ""
  58229. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58230. msgid ""
  58231. "The type to be used when [member call_mode] is set to [constant "
  58232. "CALL_MODE_BASIC_TYPE]."
  58233. msgstr ""
  58234. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58235. msgid ""
  58236. "[code]call_mode[/code] determines the target object on which the method will "
  58237. "be called. See [enum CallMode] for options."
  58238. msgstr ""
  58239. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58240. msgid "The name of the function to be called."
  58241. msgstr ""
  58242. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58243. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  58244. msgid ""
  58245. "The node path to use when [member call_mode] is set to [constant "
  58246. "CALL_MODE_NODE_PATH]."
  58247. msgstr ""
  58248. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58249. msgid ""
  58250. "The mode for RPC calls. See [method Node.rpc] for more details and [enum "
  58251. "RPCCallMode] for available options."
  58252. msgstr ""
  58253. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58254. msgid ""
  58255. "The singleton to call the method on. Used when [member call_mode] is set to "
  58256. "[constant CALL_MODE_SINGLETON]."
  58257. msgstr ""
  58258. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58259. msgid ""
  58260. "Number of default arguments that will be used when calling the function. "
  58261. "Can't be higher than the number of available default arguments in the "
  58262. "method's declaration."
  58263. msgstr ""
  58264. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58265. msgid ""
  58266. "If [code]false[/code], call errors (e.g. wrong number of arguments) will be "
  58267. "ignored."
  58268. msgstr ""
  58269. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58270. msgid "The method will be called on this [Object]."
  58271. msgstr ""
  58272. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58273. msgid "The method will be called on the given [Node] in the scene tree."
  58274. msgstr ""
  58275. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58276. msgid ""
  58277. "The method will be called on an instanced node with the given type and "
  58278. "script."
  58279. msgstr ""
  58280. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58281. msgid "The method will be called on a GDScript basic type (e.g. [Vector2])."
  58282. msgstr ""
  58283. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58284. msgid "The method will be called on a singleton."
  58285. msgstr ""
  58286. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58287. msgid "The method will be called locally."
  58288. msgstr ""
  58289. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58290. msgid "The method will be called remotely."
  58291. msgstr ""
  58292. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58293. msgid "The method will be called remotely using an unreliable protocol."
  58294. msgstr ""
  58295. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58296. msgid "The method will be called remotely for the given peer."
  58297. msgstr ""
  58298. #: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
  58299. msgid ""
  58300. "The method will be called remotely for the given peer, using an unreliable "
  58301. "protocol."
  58302. msgstr ""
  58303. #: modules/visual_script/doc_classes/VisualScriptFunctionState.xml
  58304. msgid "A Visual Script node representing a function state."
  58305. msgstr ""
  58306. #: modules/visual_script/doc_classes/VisualScriptFunctionState.xml
  58307. msgid ""
  58308. "[VisualScriptFunctionState] is returned from [VisualScriptYield] and can be "
  58309. "used to resume a paused function call."
  58310. msgstr ""
  58311. #: modules/visual_script/doc_classes/VisualScriptFunctionState.xml
  58312. msgid ""
  58313. "Connects this [VisualScriptFunctionState] to a signal in the given object to "
  58314. "automatically resume when it's emitted."
  58315. msgstr ""
  58316. #: modules/visual_script/doc_classes/VisualScriptFunctionState.xml
  58317. msgid "Returns whether the function state is valid."
  58318. msgstr ""
  58319. #: modules/visual_script/doc_classes/VisualScriptFunctionState.xml
  58320. msgid "Resumes the function to run from the point it was yielded."
  58321. msgstr ""
  58322. #: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
  58323. msgid "A Visual Script node returning a constant from [@GlobalScope]."
  58324. msgstr ""
  58325. #: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
  58326. msgid "The constant to be used."
  58327. msgstr ""
  58328. #: modules/visual_script/doc_classes/VisualScriptIndexGet.xml
  58329. msgid "A Visual Script node for getting a value from an array or a dictionary."
  58330. msgstr ""
  58331. #: modules/visual_script/doc_classes/VisualScriptIndexGet.xml
  58332. msgid ""
  58333. "[VisualScriptIndexGet] will return the value stored in an array or a "
  58334. "dictionary under the given index."
  58335. msgstr ""
  58336. #: modules/visual_script/doc_classes/VisualScriptIndexSet.xml
  58337. msgid "A Visual Script node for setting a value in an array or a dictionary."
  58338. msgstr ""
  58339. #: modules/visual_script/doc_classes/VisualScriptIndexSet.xml
  58340. msgid ""
  58341. "[VisualScriptIndexSet] will set the value stored in an array or a dictionary "
  58342. "under the given index to the provided new value."
  58343. msgstr ""
  58344. #: modules/visual_script/doc_classes/VisualScriptInputAction.xml
  58345. msgid "A Visual Script node returning a state of an action."
  58346. msgstr ""
  58347. #: modules/visual_script/doc_classes/VisualScriptInputAction.xml
  58348. msgid ""
  58349. "[VisualScriptInputAction] can be used to check if an action is pressed or "
  58350. "released."
  58351. msgstr ""
  58352. #: modules/visual_script/doc_classes/VisualScriptInputAction.xml
  58353. msgid "Name of the action."
  58354. msgstr ""
  58355. #: modules/visual_script/doc_classes/VisualScriptInputAction.xml
  58356. msgid "State of the action to check. See [enum Mode] for options."
  58357. msgstr ""
  58358. #: modules/visual_script/doc_classes/VisualScriptInputAction.xml
  58359. msgid "[code]True[/code] if action is pressed."
  58360. msgstr ""
  58361. #: modules/visual_script/doc_classes/VisualScriptInputAction.xml
  58362. msgid "[code]True[/code] if action is released (i.e. not pressed)."
  58363. msgstr ""
  58364. #: modules/visual_script/doc_classes/VisualScriptInputAction.xml
  58365. msgid "[code]True[/code] on the frame the action was pressed."
  58366. msgstr ""
  58367. #: modules/visual_script/doc_classes/VisualScriptInputAction.xml
  58368. msgid "[code]True[/code] on the frame the action was released."
  58369. msgstr ""
  58370. #: modules/visual_script/doc_classes/VisualScriptIterator.xml
  58371. msgid "Steps through items in a given input."
  58372. msgstr ""
  58373. #: modules/visual_script/doc_classes/VisualScriptIterator.xml
  58374. msgid ""
  58375. "This node steps through each item in a given input. Input can be any "
  58376. "sequence data type, such as an [Array] or [String]. When each item has been "
  58377. "processed, execution passed out the [code]exit[/code] Sequence port.\n"
  58378. "[b]Input Ports:[/b]\n"
  58379. "- Sequence: [code]for (elem) in (input)[/code]\n"
  58380. "- Data (variant): [code]input[/code]\n"
  58381. "[b]Output Ports:[/b]\n"
  58382. "- Sequence: [code]each[/code]\n"
  58383. "- Sequence: [code]exit[/code]\n"
  58384. "- Data (variant): [code]elem[/code]"
  58385. msgstr ""
  58386. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58387. msgid "A Visual Script virtual class for in-graph editable nodes."
  58388. msgstr ""
  58389. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58390. msgid ""
  58391. "A Visual Script virtual class that defines the shape and the default "
  58392. "behavior of the nodes that have to be in-graph editable nodes."
  58393. msgstr ""
  58394. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58395. msgid "Adds an input port to the Visual Script node."
  58396. msgstr ""
  58397. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58398. msgid "Adds an output port to the Visual Script node."
  58399. msgstr ""
  58400. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58401. msgid "Removes an input port from the Visual Script node."
  58402. msgstr ""
  58403. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58404. msgid "Removes an output port from the Visual Script node."
  58405. msgstr ""
  58406. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58407. msgid "Sets the name of an input port."
  58408. msgstr ""
  58409. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58410. msgid "Sets the type of an input port."
  58411. msgstr ""
  58412. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58413. msgid "Sets the name of an output port."
  58414. msgstr ""
  58415. #: modules/visual_script/doc_classes/VisualScriptLists.xml
  58416. msgid "Sets the type of an output port."
  58417. msgstr ""
  58418. #: modules/visual_script/doc_classes/VisualScriptLocalVar.xml
  58419. msgid "Gets a local variable's value."
  58420. msgstr ""
  58421. #: modules/visual_script/doc_classes/VisualScriptLocalVar.xml
  58422. msgid ""
  58423. "Returns a local variable's value. \"Var Name\" must be supplied, with an "
  58424. "optional type.\n"
  58425. "[b]Input Ports:[/b]\n"
  58426. "none\n"
  58427. "[b]Output Ports:[/b]\n"
  58428. "- Data (variant): [code]get[/code]"
  58429. msgstr ""
  58430. #: modules/visual_script/doc_classes/VisualScriptLocalVar.xml
  58431. #: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
  58432. msgid "The local variable's type."
  58433. msgstr ""
  58434. #: modules/visual_script/doc_classes/VisualScriptLocalVar.xml
  58435. #: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
  58436. msgid "The local variable's name."
  58437. msgstr ""
  58438. #: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
  58439. msgid "Changes a local variable's value."
  58440. msgstr ""
  58441. #: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
  58442. msgid ""
  58443. "Changes a local variable's value to the given input. The new value is also "
  58444. "provided on an output Data port.\n"
  58445. "[b]Input Ports:[/b]\n"
  58446. "- Sequence\n"
  58447. "- Data (variant): [code]set[/code]\n"
  58448. "[b]Output Ports:[/b]\n"
  58449. "- Sequence\n"
  58450. "- Data (variant): [code]get[/code]"
  58451. msgstr ""
  58452. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58453. msgid "Commonly used mathematical constants."
  58454. msgstr ""
  58455. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58456. msgid ""
  58457. "Provides common math constants, such as Pi, on an output Data port.\n"
  58458. "[b]Input Ports:[/b]\n"
  58459. "none\n"
  58460. "[b]Output Ports:[/b]\n"
  58461. "- Data (variant): [code]get[/code]"
  58462. msgstr ""
  58463. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58464. msgid "The math constant."
  58465. msgstr ""
  58466. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58467. msgid "Unity: [code]1[/code]."
  58468. msgstr ""
  58469. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58470. msgid "Pi: [code]3.141593[/code]."
  58471. msgstr ""
  58472. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58473. msgid "Pi divided by two: [code]1.570796[/code]."
  58474. msgstr ""
  58475. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58476. msgid "Tau: [code]6.283185[/code]."
  58477. msgstr ""
  58478. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58479. msgid ""
  58480. "Mathematical constant [code]e[/code], the natural log base: [code]2.718282[/"
  58481. "code]."
  58482. msgstr ""
  58483. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58484. msgid "Square root of two: [code]1.414214[/code]."
  58485. msgstr ""
  58486. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58487. msgid "Infinity: [code]inf[/code]."
  58488. msgstr ""
  58489. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58490. msgid "Not a number: [code]nan[/code]."
  58491. msgstr ""
  58492. #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
  58493. msgid "Represents the size of the [enum MathConstant] enum."
  58494. msgstr ""
  58495. #: modules/visual_script/doc_classes/VisualScriptNode.xml
  58496. msgid "A node which is part of a [VisualScript]."
  58497. msgstr ""
  58498. #: modules/visual_script/doc_classes/VisualScriptNode.xml
  58499. msgid ""
  58500. "A node which is part of a [VisualScript]. Not to be confused with [Node], "
  58501. "which is a part of a [SceneTree]."
  58502. msgstr ""
  58503. #: modules/visual_script/doc_classes/VisualScriptNode.xml
  58504. msgid ""
  58505. "Returns the default value of a given port. The default value is used when "
  58506. "nothing is connected to the port."
  58507. msgstr ""
  58508. #: modules/visual_script/doc_classes/VisualScriptNode.xml
  58509. msgid "Returns the [VisualScript] instance the node is bound to."
  58510. msgstr ""
  58511. #: modules/visual_script/doc_classes/VisualScriptNode.xml
  58512. msgid ""
  58513. "Notify that the node's ports have changed. Usually used in conjunction with "
  58514. "[VisualScriptCustomNode] ."
  58515. msgstr ""
  58516. #: modules/visual_script/doc_classes/VisualScriptNode.xml
  58517. msgid "Change the default value of a given port."
  58518. msgstr ""
  58519. #: modules/visual_script/doc_classes/VisualScriptNode.xml
  58520. msgid "Emitted when the available input/output ports are changed."
  58521. msgstr ""
  58522. #: modules/visual_script/doc_classes/VisualScriptOperator.xml
  58523. msgid "A Visual Script node that performs an operation on two values."
  58524. msgstr ""
  58525. #: modules/visual_script/doc_classes/VisualScriptOperator.xml
  58526. msgid ""
  58527. "[b]Input Ports:[/b]\n"
  58528. "- Data (variant): [code]A[/code]\n"
  58529. "- Data (variant): [code]B[/code]\n"
  58530. "[b]Output Ports:[/b]\n"
  58531. "- Data (variant): [code]result[/code]"
  58532. msgstr ""
  58533. #: modules/visual_script/doc_classes/VisualScriptOperator.xml
  58534. msgid ""
  58535. "The operation to be performed. See [enum Variant.Operator] for available "
  58536. "options."
  58537. msgstr ""
  58538. #: modules/visual_script/doc_classes/VisualScriptOperator.xml
  58539. msgid ""
  58540. "The type of the values for this operation. See [enum Variant.Type] for "
  58541. "available options."
  58542. msgstr ""
  58543. #: modules/visual_script/doc_classes/VisualScriptPreload.xml
  58544. msgid "Creates a new [Resource] or loads one from the filesystem."
  58545. msgstr ""
  58546. #: modules/visual_script/doc_classes/VisualScriptPreload.xml
  58547. msgid ""
  58548. "Creates a new [Resource] or loads one from the filesystem.\n"
  58549. "[b]Input Ports:[/b]\n"
  58550. "none\n"
  58551. "[b]Output Ports:[/b]\n"
  58552. "- Data (object): [code]res[/code]"
  58553. msgstr ""
  58554. #: modules/visual_script/doc_classes/VisualScriptPreload.xml
  58555. msgid "The [Resource] to load."
  58556. msgstr ""
  58557. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58558. msgid "A Visual Script node returning a value of a property from an [Object]."
  58559. msgstr ""
  58560. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58561. msgid ""
  58562. "[VisualScriptPropertyGet] can return a value of any property from the "
  58563. "current object or other objects."
  58564. msgstr ""
  58565. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58566. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58567. msgid ""
  58568. "The script to be used when [member set_mode] is set to [constant "
  58569. "CALL_MODE_INSTANCE]."
  58570. msgstr ""
  58571. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58572. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58573. msgid ""
  58574. "The base type to be used when [member set_mode] is set to [constant "
  58575. "CALL_MODE_INSTANCE]."
  58576. msgstr ""
  58577. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58578. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58579. msgid ""
  58580. "The type to be used when [member set_mode] is set to [constant "
  58581. "CALL_MODE_BASIC_TYPE]."
  58582. msgstr ""
  58583. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58584. msgid ""
  58585. "The indexed name of the property to retrieve. See [method Object."
  58586. "get_indexed] for details."
  58587. msgstr ""
  58588. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58589. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58590. msgid ""
  58591. "The node path to use when [member set_mode] is set to [constant "
  58592. "CALL_MODE_NODE_PATH]."
  58593. msgstr ""
  58594. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58595. msgid ""
  58596. "The name of the property to retrieve. Changing this will clear [member "
  58597. "index]."
  58598. msgstr ""
  58599. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58600. msgid ""
  58601. "[code]set_mode[/code] determines the target object from which the property "
  58602. "will be retrieved. See [enum CallMode] for options."
  58603. msgstr ""
  58604. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58605. msgid "The property will be retrieved from this [Object]."
  58606. msgstr ""
  58607. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58608. msgid "The property will be retrieved from the given [Node] in the scene tree."
  58609. msgstr ""
  58610. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58611. msgid ""
  58612. "The property will be retrieved from an instanced node with the given type "
  58613. "and script."
  58614. msgstr ""
  58615. #: modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
  58616. msgid ""
  58617. "The property will be retrieved from a GDScript basic type (e.g. [Vector2])."
  58618. msgstr ""
  58619. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58620. msgid "A Visual Script node that sets a property of an [Object]."
  58621. msgstr ""
  58622. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58623. msgid ""
  58624. "[VisualScriptPropertySet] can set the value of any property from the current "
  58625. "object or other objects."
  58626. msgstr ""
  58627. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58628. msgid ""
  58629. "The additional operation to perform when assigning. See [enum AssignOp] for "
  58630. "options."
  58631. msgstr ""
  58632. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58633. msgid ""
  58634. "The indexed name of the property to set. See [method Object.set_indexed] for "
  58635. "details."
  58636. msgstr ""
  58637. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58638. msgid ""
  58639. "The name of the property to set. Changing this will clear [member index]."
  58640. msgstr ""
  58641. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58642. msgid ""
  58643. "[code]set_mode[/code] determines the target object on which the property "
  58644. "will be set. See [enum CallMode] for options."
  58645. msgstr ""
  58646. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58647. msgid "The property will be set on this [Object]."
  58648. msgstr ""
  58649. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58650. msgid "The property will be set on the given [Node] in the scene tree."
  58651. msgstr ""
  58652. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58653. msgid ""
  58654. "The property will be set on an instanced node with the given type and script."
  58655. msgstr ""
  58656. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58657. msgid "The property will be set on a GDScript basic type (e.g. [Vector2])."
  58658. msgstr ""
  58659. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58660. msgid "The property will be assigned regularly."
  58661. msgstr ""
  58662. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58663. msgid ""
  58664. "The value will be added to the property. Equivalent of doing [code]+=[/code]."
  58665. msgstr ""
  58666. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58667. msgid ""
  58668. "The value will be subtracted from the property. Equivalent of doing [code]-"
  58669. "=[/code]."
  58670. msgstr ""
  58671. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58672. msgid ""
  58673. "The property will be multiplied by the value. Equivalent of doing [code]*=[/"
  58674. "code]."
  58675. msgstr ""
  58676. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58677. msgid ""
  58678. "The property will be divided by the value. Equivalent of doing [code]/=[/"
  58679. "code]."
  58680. msgstr ""
  58681. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58682. msgid ""
  58683. "A modulo operation will be performed on the property and the value. "
  58684. "Equivalent of doing [code]%=[/code]."
  58685. msgstr ""
  58686. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58687. msgid ""
  58688. "The property will be binarly shifted to the left by the given value. "
  58689. "Equivalent of doing [code]<<[/code]."
  58690. msgstr ""
  58691. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58692. msgid ""
  58693. "The property will be binarly shifted to the right by the given value. "
  58694. "Equivalent of doing [code]>>[/code]."
  58695. msgstr ""
  58696. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58697. msgid ""
  58698. "A binary [code]AND[/code] operation will be performed on the property. "
  58699. "Equivalent of doing [code]&=[/code]."
  58700. msgstr ""
  58701. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58702. msgid ""
  58703. "A binary [code]OR[/code] operation will be performed on the property. "
  58704. "Equivalent of doing [code]|=[/code]."
  58705. msgstr ""
  58706. #: modules/visual_script/doc_classes/VisualScriptPropertySet.xml
  58707. msgid ""
  58708. "A binary [code]XOR[/code] operation will be performed on the property. "
  58709. "Equivalent of doing [code]^=[/code]."
  58710. msgstr ""
  58711. #: modules/visual_script/doc_classes/VisualScriptReturn.xml
  58712. msgid "Exits a function and returns an optional value."
  58713. msgstr ""
  58714. #: modules/visual_script/doc_classes/VisualScriptReturn.xml
  58715. msgid ""
  58716. "Ends the execution of a function and returns control to the calling "
  58717. "function. Optionally, it can return a [Variant] value.\n"
  58718. "[b]Input Ports:[/b]\n"
  58719. "- Sequence\n"
  58720. "- Data (variant): [code]result[/code] (optional)\n"
  58721. "[b]Output Ports:[/b]\n"
  58722. "none"
  58723. msgstr ""
  58724. #: modules/visual_script/doc_classes/VisualScriptReturn.xml
  58725. msgid "If [code]true[/code], the [code]return[/code] input port is available."
  58726. msgstr ""
  58727. #: modules/visual_script/doc_classes/VisualScriptReturn.xml
  58728. msgid "The return value's data type."
  58729. msgstr ""
  58730. #: modules/visual_script/doc_classes/VisualScriptSceneNode.xml
  58731. msgid "Node reference."
  58732. msgstr ""
  58733. #: modules/visual_script/doc_classes/VisualScriptSceneNode.xml
  58734. msgid ""
  58735. "A direct reference to a node.\n"
  58736. "[b]Input Ports:[/b]\n"
  58737. "none\n"
  58738. "[b]Output Ports:[/b]\n"
  58739. "- Data: [code]node[/code] (obj)"
  58740. msgstr ""
  58741. #: modules/visual_script/doc_classes/VisualScriptSceneNode.xml
  58742. msgid "The node's path in the scene tree."
  58743. msgstr ""
  58744. #: modules/visual_script/doc_classes/VisualScriptSceneTree.xml
  58745. msgid "A Visual Script node for accessing [SceneTree] methods."
  58746. msgstr ""
  58747. #: modules/visual_script/doc_classes/VisualScriptSelect.xml
  58748. msgid "Chooses between two input values."
  58749. msgstr ""
  58750. #: modules/visual_script/doc_classes/VisualScriptSelect.xml
  58751. msgid ""
  58752. "Chooses between two input values based on a Boolean condition.\n"
  58753. "[b]Input Ports:[/b]\n"
  58754. "- Data (boolean): [code]cond[/code]\n"
  58755. "- Data (variant): [code]a[/code]\n"
  58756. "- Data (variant): [code]b[/code]\n"
  58757. "[b]Output Ports:[/b]\n"
  58758. "- Data (variant): [code]out[/code]"
  58759. msgstr ""
  58760. #: modules/visual_script/doc_classes/VisualScriptSelect.xml
  58761. msgid "The input variables' type."
  58762. msgstr ""
  58763. #: modules/visual_script/doc_classes/VisualScriptSelf.xml
  58764. msgid "Outputs a reference to the current instance."
  58765. msgstr ""
  58766. #: modules/visual_script/doc_classes/VisualScriptSelf.xml
  58767. msgid ""
  58768. "Provides a reference to the node running the visual script.\n"
  58769. "[b]Input Ports:[/b]\n"
  58770. "none\n"
  58771. "[b]Output Ports:[/b]\n"
  58772. "- Data (object): [code]instance[/code]"
  58773. msgstr ""
  58774. #: modules/visual_script/doc_classes/VisualScriptSequence.xml
  58775. msgid "Executes a series of Sequence ports."
  58776. msgstr ""
  58777. #: modules/visual_script/doc_classes/VisualScriptSequence.xml
  58778. msgid ""
  58779. "Steps through a series of one or more output Sequence ports. The "
  58780. "[code]current[/code] data port outputs the currently executing item.\n"
  58781. "[b]Input Ports:[/b]\n"
  58782. "- Sequence: [code]in order[/code]\n"
  58783. "[b]Output Ports:[/b]\n"
  58784. "- Sequence: [code]1[/code]\n"
  58785. "- Sequence: [code]2 - n[/code] (optional)\n"
  58786. "- Data (int): [code]current[/code]"
  58787. msgstr ""
  58788. #: modules/visual_script/doc_classes/VisualScriptSequence.xml
  58789. msgid "The number of steps in the sequence."
  58790. msgstr ""
  58791. #: modules/visual_script/doc_classes/VisualScriptSubCall.xml
  58792. msgid "Calls a method called [code]_subcall[/code] in this object."
  58793. msgstr ""
  58794. #: modules/visual_script/doc_classes/VisualScriptSubCall.xml
  58795. msgid ""
  58796. "[VisualScriptSubCall] will call method named [code]_subcall[/code] in the "
  58797. "current script. It will fail if the method doesn't exist or the provided "
  58798. "arguments are wrong."
  58799. msgstr ""
  58800. #: modules/visual_script/doc_classes/VisualScriptSubCall.xml
  58801. msgid "Called by this node."
  58802. msgstr ""
  58803. #: modules/visual_script/doc_classes/VisualScriptSwitch.xml
  58804. msgid "Branches program flow based on a given input's value."
  58805. msgstr ""
  58806. #: modules/visual_script/doc_classes/VisualScriptSwitch.xml
  58807. msgid ""
  58808. "Branches the flow based on an input's value. Use [b]Case Count[/b] in the "
  58809. "Inspector to set the number of branches and each comparison's optional "
  58810. "type.\n"
  58811. "[b]Input Ports:[/b]\n"
  58812. "- Sequence: [code]'input' is[/code]\n"
  58813. "- Data (variant): [code]=[/code]\n"
  58814. "- Data (variant): [code]=[/code] (optional)\n"
  58815. "- Data (variant): [code]input[/code]\n"
  58816. "[b]Output Ports:[/b]\n"
  58817. "- Sequence\n"
  58818. "- Sequence (optional)\n"
  58819. "- Sequence: [code]done[/code]"
  58820. msgstr ""
  58821. #: modules/visual_script/doc_classes/VisualScriptTypeCast.xml
  58822. msgid "A Visual Script node that casts the given value to another type."
  58823. msgstr ""
  58824. #: modules/visual_script/doc_classes/VisualScriptTypeCast.xml
  58825. msgid ""
  58826. "[VisualScriptTypeCast] will perform a type conversion to an [Object]-derived "
  58827. "type."
  58828. msgstr ""
  58829. #: modules/visual_script/doc_classes/VisualScriptTypeCast.xml
  58830. msgid ""
  58831. "The target script class to be converted to. If none, only the [member "
  58832. "base_type] will be used."
  58833. msgstr ""
  58834. #: modules/visual_script/doc_classes/VisualScriptTypeCast.xml
  58835. msgid "The target type to be converted to."
  58836. msgstr ""
  58837. #: modules/visual_script/doc_classes/VisualScriptVariableGet.xml
  58838. msgid "Gets a variable's value."
  58839. msgstr ""
  58840. #: modules/visual_script/doc_classes/VisualScriptVariableGet.xml
  58841. msgid ""
  58842. "Returns a variable's value. \"Var Name\" must be supplied, with an optional "
  58843. "type.\n"
  58844. "[b]Input Ports:[/b]\n"
  58845. "none\n"
  58846. "[b]Output Ports:[/b]\n"
  58847. "- Data (variant): [code]value[/code]"
  58848. msgstr ""
  58849. #: modules/visual_script/doc_classes/VisualScriptVariableGet.xml
  58850. #: modules/visual_script/doc_classes/VisualScriptVariableSet.xml
  58851. msgid "The variable's name."
  58852. msgstr ""
  58853. #: modules/visual_script/doc_classes/VisualScriptVariableSet.xml
  58854. msgid "Changes a variable's value."
  58855. msgstr ""
  58856. #: modules/visual_script/doc_classes/VisualScriptVariableSet.xml
  58857. msgid ""
  58858. "Changes a variable's value to the given input.\n"
  58859. "[b]Input Ports:[/b]\n"
  58860. "- Sequence\n"
  58861. "- Data (variant): [code]set[/code]\n"
  58862. "[b]Output Ports:[/b]\n"
  58863. "- Sequence"
  58864. msgstr ""
  58865. #: modules/visual_script/doc_classes/VisualScriptWhile.xml
  58866. msgid "Conditional loop."
  58867. msgstr ""
  58868. #: modules/visual_script/doc_classes/VisualScriptWhile.xml
  58869. msgid ""
  58870. "Loops while a condition is [code]true[/code]. Execution continues out the "
  58871. "[code]exit[/code] Sequence port when the loop terminates.\n"
  58872. "[b]Input Ports:[/b]\n"
  58873. "- Sequence: [code]while(cond)[/code]\n"
  58874. "- Data (bool): [code]cond[/code]\n"
  58875. "[b]Output Ports:[/b]\n"
  58876. "- Sequence: [code]repeat[/code]\n"
  58877. "- Sequence: [code]exit[/code]"
  58878. msgstr ""
  58879. #: modules/visual_script/doc_classes/VisualScriptYield.xml
  58880. msgid "A Visual Script node used to pause a function execution."
  58881. msgstr ""
  58882. #: modules/visual_script/doc_classes/VisualScriptYield.xml
  58883. msgid ""
  58884. "[VisualScriptYield] will pause the function call and return "
  58885. "[VisualScriptFunctionState], which can be used to resume the function."
  58886. msgstr ""
  58887. #: modules/visual_script/doc_classes/VisualScriptYield.xml
  58888. msgid ""
  58889. "The mode to use for yielding. See [enum YieldMode] for available options."
  58890. msgstr ""
  58891. #: modules/visual_script/doc_classes/VisualScriptYield.xml
  58892. msgid "The time to wait when [member mode] is set to [constant YIELD_WAIT]."
  58893. msgstr ""
  58894. #: modules/visual_script/doc_classes/VisualScriptYield.xml
  58895. msgid "Yields during an idle frame."
  58896. msgstr ""
  58897. #: modules/visual_script/doc_classes/VisualScriptYield.xml
  58898. msgid "Yields during a physics frame."
  58899. msgstr ""
  58900. #: modules/visual_script/doc_classes/VisualScriptYield.xml
  58901. msgid "Yields a function and waits the given time."
  58902. msgstr ""
  58903. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  58904. msgid "A Visual Script node yielding for a signal."
  58905. msgstr ""
  58906. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  58907. msgid ""
  58908. "[VisualScriptYieldSignal] will pause the function execution until the "
  58909. "provided signal is emitted."
  58910. msgstr ""
  58911. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  58912. msgid ""
  58913. "[code]call_mode[/code] determines the target object to wait for the signal "
  58914. "emission. See [enum CallMode] for options."
  58915. msgstr ""
  58916. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  58917. msgid "The signal name to be waited for."
  58918. msgstr ""
  58919. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  58920. msgid "A signal from this [Object] will be used."
  58921. msgstr ""
  58922. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  58923. msgid "A signal from the given [Node] in the scene tree will be used."
  58924. msgstr ""
  58925. #: modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
  58926. msgid "A signal from an instanced node with the given type will be used."
  58927. msgstr ""
  58928. #: doc/classes/VisualServer.xml
  58929. msgid "Server for anything visible."
  58930. msgstr ""
  58931. #: doc/classes/VisualServer.xml
  58932. msgid ""
  58933. "Server for anything visible. The visual server is the API backend for "
  58934. "everything visible. The whole scene system mounts on it to display.\n"
  58935. "The visual server is completely opaque, the internals are entirely "
  58936. "implementation specific and cannot be accessed.\n"
  58937. "The visual server can be used to bypass the scene system entirely.\n"
  58938. "Resources are created using the [code]*_create[/code] functions.\n"
  58939. "All objects are drawn to a viewport. You can use the [Viewport] attached to "
  58940. "the [SceneTree] or you can create one yourself with [method "
  58941. "viewport_create]. When using a custom scenario or canvas, the scenario or "
  58942. "canvas needs to be attached to the viewport using [method "
  58943. "viewport_set_scenario] or [method viewport_attach_canvas].\n"
  58944. "In 3D, all visual objects must be associated with a scenario. The scenario "
  58945. "is a visual representation of the world. If accessing the visual server from "
  58946. "a running game, the scenario can be accessed from the scene tree from any "
  58947. "[Spatial] node with [method Spatial.get_world]. Otherwise, a scenario can be "
  58948. "created with [method scenario_create].\n"
  58949. "Similarly, in 2D, a canvas is needed to draw all canvas items.\n"
  58950. "In 3D, all visible objects are comprised of a resource and an instance. A "
  58951. "resource can be a mesh, a particle system, a light, or any other 3D object. "
  58952. "In order to be visible resources must be attached to an instance using "
  58953. "[method instance_set_base]. The instance must also be attached to the "
  58954. "scenario using [method instance_set_scenario] in order to be visible.\n"
  58955. "In 2D, all visible objects are some form of canvas item. In order to be "
  58956. "visible, a canvas item needs to be the child of a canvas attached to a "
  58957. "viewport, or it needs to be the child of another canvas item that is "
  58958. "eventually attached to the canvas."
  58959. msgstr ""
  58960. #: doc/classes/VisualServer.xml
  58961. msgid "Sets images to be rendered in the window margin."
  58962. msgstr ""
  58963. #: doc/classes/VisualServer.xml
  58964. msgid ""
  58965. "Sets margin size, where black bars (or images, if [method "
  58966. "black_bars_set_images] was used) are rendered."
  58967. msgstr ""
  58968. #: doc/classes/VisualServer.xml
  58969. msgid ""
  58970. "Creates a camera and adds it to the VisualServer. It can be accessed with "
  58971. "the RID that is returned. This RID will be used in all [code]camera_*[/code] "
  58972. "VisualServer functions.\n"
  58973. "Once finished with your RID, you will want to free the RID using the "
  58974. "VisualServer's [method free_rid] static method."
  58975. msgstr ""
  58976. #: doc/classes/VisualServer.xml
  58977. msgid ""
  58978. "Sets the cull mask associated with this camera. The cull mask describes "
  58979. "which 3D layers are rendered by this camera. Equivalent to [member Camera."
  58980. "cull_mask]."
  58981. msgstr ""
  58982. #: doc/classes/VisualServer.xml
  58983. msgid ""
  58984. "Sets the environment used by this camera. Equivalent to [member Camera."
  58985. "environment]."
  58986. msgstr ""
  58987. #: doc/classes/VisualServer.xml
  58988. msgid ""
  58989. "Sets camera to use frustum projection. This mode allows adjusting the "
  58990. "[code]offset[/code] argument to create \"tilted frustum\" effects."
  58991. msgstr ""
  58992. #: doc/classes/VisualServer.xml
  58993. msgid ""
  58994. "Sets camera to use orthogonal projection, also known as orthographic "
  58995. "projection. Objects remain the same size on the screen no matter how far "
  58996. "away they are."
  58997. msgstr ""
  58998. #: doc/classes/VisualServer.xml
  58999. msgid ""
  59000. "Sets camera to use perspective projection. Objects on the screen becomes "
  59001. "smaller when they are far away."
  59002. msgstr ""
  59003. #: doc/classes/VisualServer.xml
  59004. msgid "Sets [Transform] of camera."
  59005. msgstr ""
  59006. #: doc/classes/VisualServer.xml
  59007. msgid ""
  59008. "If [code]true[/code], preserves the horizontal aspect ratio which is "
  59009. "equivalent to [constant Camera.KEEP_WIDTH]. If [code]false[/code], preserves "
  59010. "the vertical aspect ratio which is equivalent to [constant Camera."
  59011. "KEEP_HEIGHT]."
  59012. msgstr ""
  59013. #: doc/classes/VisualServer.xml
  59014. msgid ""
  59015. "Creates a canvas and returns the assigned [RID]. It can be accessed with the "
  59016. "RID that is returned. This RID will be used in all [code]canvas_*[/code] "
  59017. "VisualServer functions.\n"
  59018. "Once finished with your RID, you will want to free the RID using the "
  59019. "VisualServer's [method free_rid] static method."
  59020. msgstr ""
  59021. #: doc/classes/VisualServer.xml
  59022. msgid "Adds a circle command to the [CanvasItem]'s draw commands."
  59023. msgstr ""
  59024. #: doc/classes/VisualServer.xml
  59025. msgid ""
  59026. "If ignore is [code]true[/code], the VisualServer does not perform clipping."
  59027. msgstr ""
  59028. #: doc/classes/VisualServer.xml
  59029. msgid "Adds a line command to the [CanvasItem]'s draw commands."
  59030. msgstr ""
  59031. #: doc/classes/VisualServer.xml
  59032. msgid "Adds a mesh command to the [CanvasItem]'s draw commands."
  59033. msgstr ""
  59034. #: doc/classes/VisualServer.xml
  59035. msgid ""
  59036. "Adds a [MultiMesh] to the [CanvasItem]'s draw commands. Only affects its "
  59037. "aabb at the moment."
  59038. msgstr ""
  59039. #: doc/classes/VisualServer.xml
  59040. msgid ""
  59041. "Adds a nine patch image to the [CanvasItem]'s draw commands.\n"
  59042. "See [NinePatchRect] for more explanation."
  59043. msgstr ""
  59044. #: doc/classes/VisualServer.xml
  59045. msgid "Adds a particle system to the [CanvasItem]'s draw commands."
  59046. msgstr ""
  59047. #: doc/classes/VisualServer.xml
  59048. msgid "Adds a polygon to the [CanvasItem]'s draw commands."
  59049. msgstr ""
  59050. #: doc/classes/VisualServer.xml
  59051. msgid ""
  59052. "Adds a polyline, which is a line from multiple points with a width, to the "
  59053. "[CanvasItem]'s draw commands."
  59054. msgstr ""
  59055. #: doc/classes/VisualServer.xml
  59056. msgid "Adds a primitive to the [CanvasItem]'s draw commands."
  59057. msgstr ""
  59058. #: doc/classes/VisualServer.xml
  59059. msgid "Adds a rectangle to the [CanvasItem]'s draw commands."
  59060. msgstr ""
  59061. #: doc/classes/VisualServer.xml
  59062. msgid ""
  59063. "Adds a [Transform2D] command to the [CanvasItem]'s draw commands.\n"
  59064. "This sets the extra_matrix uniform when executed. This affects the later "
  59065. "commands of the canvas item."
  59066. msgstr ""
  59067. #: doc/classes/VisualServer.xml
  59068. msgid "Adds a textured rect to the [CanvasItem]'s draw commands."
  59069. msgstr ""
  59070. #: doc/classes/VisualServer.xml
  59071. msgid ""
  59072. "Adds a texture rect with region setting to the [CanvasItem]'s draw commands."
  59073. msgstr ""
  59074. #: doc/classes/VisualServer.xml
  59075. msgid "Adds a triangle array to the [CanvasItem]'s draw commands."
  59076. msgstr ""
  59077. #: doc/classes/VisualServer.xml
  59078. msgid "Clears the [CanvasItem] and removes all commands in it."
  59079. msgstr ""
  59080. #: doc/classes/VisualServer.xml
  59081. msgid ""
  59082. "Creates a new [CanvasItem] and returns its [RID]. It can be accessed with "
  59083. "the RID that is returned. This RID will be used in all [code]canvas_item_*[/"
  59084. "code] VisualServer functions.\n"
  59085. "Once finished with your RID, you will want to free the RID using the "
  59086. "VisualServer's [method free_rid] static method."
  59087. msgstr ""
  59088. #: doc/classes/VisualServer.xml
  59089. msgid "Sets clipping for the [CanvasItem]."
  59090. msgstr ""
  59091. #: doc/classes/VisualServer.xml
  59092. msgid "Sets the [CanvasItem] to copy a rect to the backbuffer."
  59093. msgstr ""
  59094. #: doc/classes/VisualServer.xml
  59095. msgid "Defines a custom drawing rectangle for the [CanvasItem]."
  59096. msgstr ""
  59097. #: doc/classes/VisualServer.xml
  59098. msgid ""
  59099. "Enables the use of distance fields for GUI elements that are rendering "
  59100. "distance field based fonts."
  59101. msgstr ""
  59102. #: doc/classes/VisualServer.xml
  59103. msgid "Sets [CanvasItem] to be drawn behind its parent."
  59104. msgstr ""
  59105. #: doc/classes/VisualServer.xml
  59106. msgid "Sets the index for the [CanvasItem]."
  59107. msgstr ""
  59108. #: doc/classes/VisualServer.xml
  59109. msgid ""
  59110. "The light mask. See [LightOccluder2D] for more information on light masks."
  59111. msgstr ""
  59112. #: doc/classes/VisualServer.xml
  59113. msgid "Sets a new material to the [CanvasItem]."
  59114. msgstr ""
  59115. #: doc/classes/VisualServer.xml
  59116. msgid "Sets the color that modulates the [CanvasItem] and its children."
  59117. msgstr ""
  59118. #: doc/classes/VisualServer.xml
  59119. msgid ""
  59120. "Sets the parent for the [CanvasItem]. The parent can be another canvas item, "
  59121. "or it can be the root canvas that is attached to the viewport."
  59122. msgstr ""
  59123. #: doc/classes/VisualServer.xml
  59124. msgid "Sets the color that modulates the [CanvasItem] without children."
  59125. msgstr ""
  59126. #: doc/classes/VisualServer.xml
  59127. msgid "Sets if [CanvasItem]'s children should be sorted by y-position."
  59128. msgstr ""
  59129. #: doc/classes/VisualServer.xml
  59130. msgid "Sets the [CanvasItem]'s [Transform2D]."
  59131. msgstr ""
  59132. #: doc/classes/VisualServer.xml
  59133. msgid "Sets if the [CanvasItem] uses its parent's material."
  59134. msgstr ""
  59135. #: doc/classes/VisualServer.xml
  59136. msgid "Sets if the canvas item (including its children) is visible."
  59137. msgstr ""
  59138. #: doc/classes/VisualServer.xml
  59139. msgid ""
  59140. "If this is enabled, the Z index of the parent will be added to the "
  59141. "children's Z index."
  59142. msgstr ""
  59143. #: doc/classes/VisualServer.xml
  59144. msgid ""
  59145. "Sets the [CanvasItem]'s Z index, i.e. its draw order (lower indexes are "
  59146. "drawn first)."
  59147. msgstr ""
  59148. #: doc/classes/VisualServer.xml
  59149. msgid ""
  59150. "Attaches the canvas light to the canvas. Removes it from its previous canvas."
  59151. msgstr ""
  59152. #: doc/classes/VisualServer.xml
  59153. msgid ""
  59154. "Creates a canvas light and adds it to the VisualServer. It can be accessed "
  59155. "with the RID that is returned. This RID will be used in all "
  59156. "[code]canvas_light_*[/code] VisualServer functions.\n"
  59157. "Once finished with your RID, you will want to free the RID using the "
  59158. "VisualServer's [method free_rid] static method."
  59159. msgstr ""
  59160. #: doc/classes/VisualServer.xml
  59161. msgid ""
  59162. "Attaches a light occluder to the canvas. Removes it from its previous canvas."
  59163. msgstr ""
  59164. #: doc/classes/VisualServer.xml
  59165. msgid ""
  59166. "Creates a light occluder and adds it to the VisualServer. It can be accessed "
  59167. "with the RID that is returned. This RID will be used in all "
  59168. "[code]canvas_light_ocluder_*[/code] VisualServer functions.\n"
  59169. "Once finished with your RID, you will want to free the RID using the "
  59170. "VisualServer's [method free_rid] static method."
  59171. msgstr ""
  59172. #: doc/classes/VisualServer.xml
  59173. msgid "Enables or disables light occluder."
  59174. msgstr ""
  59175. #: doc/classes/VisualServer.xml
  59176. msgid "Sets a light occluder's polygon."
  59177. msgstr ""
  59178. #: doc/classes/VisualServer.xml
  59179. msgid "Sets a light occluder's [Transform2D]."
  59180. msgstr ""
  59181. #: doc/classes/VisualServer.xml
  59182. msgid "Sets the color for a light."
  59183. msgstr ""
  59184. #: doc/classes/VisualServer.xml
  59185. msgid "Enables or disables a canvas light."
  59186. msgstr ""
  59187. #: doc/classes/VisualServer.xml
  59188. msgid "Sets a canvas light's energy."
  59189. msgstr ""
  59190. #: doc/classes/VisualServer.xml
  59191. msgid "Sets a canvas light's height."
  59192. msgstr ""
  59193. #: doc/classes/VisualServer.xml
  59194. msgid ""
  59195. "The binary mask used to determine which layers this canvas light's shadows "
  59196. "affects. See [LightOccluder2D] for more information on light masks."
  59197. msgstr ""
  59198. #: doc/classes/VisualServer.xml
  59199. msgid "The layer range that gets rendered with this light."
  59200. msgstr ""
  59201. #: doc/classes/VisualServer.xml
  59202. msgid "The mode of the light, see [enum CanvasLightMode] constants."
  59203. msgstr ""
  59204. #: doc/classes/VisualServer.xml
  59205. msgid ""
  59206. "Sets the texture's scale factor of the light. Equivalent to [member Light2D."
  59207. "texture_scale]."
  59208. msgstr ""
  59209. #: doc/classes/VisualServer.xml
  59210. msgid ""
  59211. "Sets the width of the shadow buffer, size gets scaled to the next power of "
  59212. "two for this."
  59213. msgstr ""
  59214. #: doc/classes/VisualServer.xml
  59215. msgid "Sets the color of the canvas light's shadow."
  59216. msgstr ""
  59217. #: doc/classes/VisualServer.xml
  59218. msgid "Enables or disables the canvas light's shadow."
  59219. msgstr ""
  59220. #: doc/classes/VisualServer.xml
  59221. msgid ""
  59222. "Sets the canvas light's shadow's filter, see [enum CanvasLightShadowFilter] "
  59223. "constants."
  59224. msgstr ""
  59225. #: doc/classes/VisualServer.xml
  59226. msgid "Sets the length of the shadow's gradient."
  59227. msgstr ""
  59228. #: doc/classes/VisualServer.xml
  59229. msgid "Smoothens the shadow. The lower, the smoother."
  59230. msgstr ""
  59231. #: doc/classes/VisualServer.xml
  59232. msgid ""
  59233. "Sets texture to be used by light. Equivalent to [member Light2D.texture]."
  59234. msgstr ""
  59235. #: doc/classes/VisualServer.xml
  59236. msgid ""
  59237. "Sets the offset of the light's texture. Equivalent to [member Light2D."
  59238. "offset]."
  59239. msgstr ""
  59240. #: doc/classes/VisualServer.xml
  59241. msgid "Sets the canvas light's [Transform2D]."
  59242. msgstr ""
  59243. #: doc/classes/VisualServer.xml
  59244. msgid ""
  59245. "Sets the Z range of objects that will be affected by this light. Equivalent "
  59246. "to [member Light2D.range_z_min] and [member Light2D.range_z_max]."
  59247. msgstr ""
  59248. #: doc/classes/VisualServer.xml
  59249. msgid ""
  59250. "Creates a new light occluder polygon and adds it to the VisualServer. It can "
  59251. "be accessed with the RID that is returned. This RID will be used in all "
  59252. "[code]canvas_occluder_polygon_*[/code] VisualServer functions.\n"
  59253. "Once finished with your RID, you will want to free the RID using the "
  59254. "VisualServer's [method free_rid] static method."
  59255. msgstr ""
  59256. #: doc/classes/VisualServer.xml
  59257. msgid ""
  59258. "Sets an occluder polygons cull mode. See [enum "
  59259. "CanvasOccluderPolygonCullMode] constants."
  59260. msgstr ""
  59261. #: doc/classes/VisualServer.xml
  59262. msgid "Sets the shape of the occluder polygon."
  59263. msgstr ""
  59264. #: doc/classes/VisualServer.xml
  59265. msgid "Sets the shape of the occluder polygon as lines."
  59266. msgstr ""
  59267. #: doc/classes/VisualServer.xml
  59268. msgid ""
  59269. "A copy of the canvas item will be drawn with a local offset of the mirroring "
  59270. "[Vector2]."
  59271. msgstr ""
  59272. #: doc/classes/VisualServer.xml
  59273. msgid "Modulates all colors in the given canvas."
  59274. msgstr ""
  59275. #: doc/classes/VisualServer.xml
  59276. msgid ""
  59277. "Creates a directional light and adds it to the VisualServer. It can be "
  59278. "accessed with the RID that is returned. This RID can be used in most "
  59279. "[code]light_*[/code] VisualServer functions.\n"
  59280. "Once finished with your RID, you will want to free the RID using the "
  59281. "VisualServer's [method free_rid] static method.\n"
  59282. "To place in a scene, attach this directional light to an instance using "
  59283. "[method instance_set_base] using the returned RID."
  59284. msgstr ""
  59285. #: doc/classes/VisualServer.xml
  59286. msgid ""
  59287. "Draws a frame. [i]This method is deprecated[/i], please use [method "
  59288. "force_draw] instead."
  59289. msgstr ""
  59290. #: doc/classes/VisualServer.xml
  59291. msgid ""
  59292. "Creates an environment and adds it to the VisualServer. It can be accessed "
  59293. "with the RID that is returned. This RID will be used in all "
  59294. "[code]environment_*[/code] VisualServer functions.\n"
  59295. "Once finished with your RID, you will want to free the RID using the "
  59296. "VisualServer's [method free_rid] static method."
  59297. msgstr ""
  59298. #: doc/classes/VisualServer.xml
  59299. msgid ""
  59300. "Sets the values to be used with the \"Adjustment\" post-process effect. See "
  59301. "[Environment] for more details."
  59302. msgstr ""
  59303. #: doc/classes/VisualServer.xml
  59304. msgid "Sets the ambient light parameters. See [Environment] for more details."
  59305. msgstr ""
  59306. #: doc/classes/VisualServer.xml
  59307. msgid ""
  59308. "Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment."
  59309. "background_mode]."
  59310. msgstr ""
  59311. #: doc/classes/VisualServer.xml
  59312. msgid ""
  59313. "Color displayed for clear areas of the scene (if using Custom color or "
  59314. "Color+Sky background modes)."
  59315. msgstr ""
  59316. #: doc/classes/VisualServer.xml
  59317. msgid "Sets the intensity of the background color."
  59318. msgstr ""
  59319. #: doc/classes/VisualServer.xml
  59320. msgid "Sets the maximum layer to use if using Canvas background mode."
  59321. msgstr ""
  59322. #: doc/classes/VisualServer.xml
  59323. msgid ""
  59324. "Sets the values to be used with the \"DoF Far Blur\" post-process effect. "
  59325. "See [Environment] for more details."
  59326. msgstr ""
  59327. #: doc/classes/VisualServer.xml
  59328. msgid ""
  59329. "Sets the values to be used with the \"DoF Near Blur\" post-process effect. "
  59330. "See [Environment] for more details."
  59331. msgstr ""
  59332. #: doc/classes/VisualServer.xml
  59333. msgid ""
  59334. "Sets the variables to be used with the scene fog. See [Environment] for more "
  59335. "details."
  59336. msgstr ""
  59337. #: doc/classes/VisualServer.xml
  59338. msgid ""
  59339. "Sets the variables to be used with the fog depth effect. See [Environment] "
  59340. "for more details."
  59341. msgstr ""
  59342. #: doc/classes/VisualServer.xml
  59343. msgid ""
  59344. "Sets the variables to be used with the fog height effect. See [Environment] "
  59345. "for more details."
  59346. msgstr ""
  59347. #: doc/classes/VisualServer.xml
  59348. msgid ""
  59349. "Sets the variables to be used with the \"glow\" post-process effect. See "
  59350. "[Environment] for more details."
  59351. msgstr ""
  59352. #: doc/classes/VisualServer.xml
  59353. msgid ""
  59354. "Sets the [Sky] to be used as the environment's background when using "
  59355. "[i]BGMode[/i] sky. Equivalent to [member Environment.background_sky]."
  59356. msgstr ""
  59357. #: doc/classes/VisualServer.xml
  59358. msgid ""
  59359. "Sets a custom field of view for the background [Sky]. Equivalent to [member "
  59360. "Environment.background_sky_custom_fov]."
  59361. msgstr ""
  59362. #: doc/classes/VisualServer.xml
  59363. msgid ""
  59364. "Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent "
  59365. "to [member Environment.background_sky_orientation]."
  59366. msgstr ""
  59367. #: doc/classes/VisualServer.xml
  59368. msgid ""
  59369. "Sets the variables to be used with the \"Screen Space Ambient Occlusion "
  59370. "(SSAO)\" post-process effect. See [Environment] for more details."
  59371. msgstr ""
  59372. #: doc/classes/VisualServer.xml
  59373. msgid ""
  59374. "Sets the variables to be used with the \"screen space reflections\" post-"
  59375. "process effect. See [Environment] for more details."
  59376. msgstr ""
  59377. #: doc/classes/VisualServer.xml
  59378. msgid ""
  59379. "Sets the variables to be used with the \"tonemap\" post-process effect. See "
  59380. "[Environment] for more details."
  59381. msgstr ""
  59382. #: doc/classes/VisualServer.xml
  59383. msgid "Removes buffers and clears testcubes."
  59384. msgstr ""
  59385. #: doc/classes/VisualServer.xml
  59386. msgid ""
  59387. "Forces a frame to be drawn when the function is called. Drawing a frame "
  59388. "updates all [Viewport]s that are set to update. Use with extreme caution."
  59389. msgstr ""
  59390. #: doc/classes/VisualServer.xml
  59391. msgid "Synchronizes threads."
  59392. msgstr ""
  59393. #: doc/classes/VisualServer.xml
  59394. msgid "Tries to free an object in the VisualServer."
  59395. msgstr ""
  59396. #: doc/classes/VisualServer.xml
  59397. msgid "Returns a certain information, see [enum RenderInfo] for options."
  59398. msgstr ""
  59399. #: doc/classes/VisualServer.xml
  59400. msgid "Returns the id of the test cube. Creates one if none exists."
  59401. msgstr ""
  59402. #: doc/classes/VisualServer.xml
  59403. msgid "Returns the id of the test texture. Creates one if none exists."
  59404. msgstr ""
  59405. #: doc/classes/VisualServer.xml
  59406. msgid ""
  59407. "Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/"
  59408. "SSE2\").\n"
  59409. "[b]Note:[/b] When running a headless or server binary, this function returns "
  59410. "an empty string."
  59411. msgstr ""
  59412. #: doc/classes/VisualServer.xml
  59413. msgid ""
  59414. "Returns the vendor of the video adapter (e.g. \"NVIDIA Corporation\").\n"
  59415. "[b]Note:[/b] When running a headless or server binary, this function returns "
  59416. "an empty string."
  59417. msgstr ""
  59418. #: doc/classes/VisualServer.xml
  59419. msgid "Returns the id of a white texture. Creates one if none exists."
  59420. msgstr ""
  59421. #: doc/classes/VisualServer.xml
  59422. msgid ""
  59423. "Creates a GI probe and adds it to the VisualServer. It can be accessed with "
  59424. "the RID that is returned. This RID will be used in all [code]gi_probe_*[/"
  59425. "code] VisualServer functions.\n"
  59426. "Once finished with your RID, you will want to free the RID using the "
  59427. "VisualServer's [method free_rid] static method.\n"
  59428. "To place in a scene, attach this GI probe to an instance using [method "
  59429. "instance_set_base] using the returned RID."
  59430. msgstr ""
  59431. #: doc/classes/VisualServer.xml
  59432. msgid ""
  59433. "Returns the bias value for the GI probe. Bias is used to avoid self "
  59434. "occlusion. Equivalent to [member GIProbeData.bias]."
  59435. msgstr ""
  59436. #: doc/classes/VisualServer.xml
  59437. msgid ""
  59438. "Returns the axis-aligned bounding box that covers the full extent of the GI "
  59439. "probe."
  59440. msgstr ""
  59441. #: doc/classes/VisualServer.xml
  59442. msgid "Returns the cell size set by [method gi_probe_set_cell_size]."
  59443. msgstr ""
  59444. #: doc/classes/VisualServer.xml
  59445. msgid "Returns the data used by the GI probe."
  59446. msgstr ""
  59447. #: doc/classes/VisualServer.xml
  59448. msgid ""
  59449. "Returns the dynamic range set for this GI probe. Equivalent to [member "
  59450. "GIProbe.dynamic_range]."
  59451. msgstr ""
  59452. #: doc/classes/VisualServer.xml
  59453. msgid ""
  59454. "Returns the energy multiplier for this GI probe. Equivalent to [member "
  59455. "GIProbe.energy]."
  59456. msgstr ""
  59457. #: doc/classes/VisualServer.xml
  59458. msgid ""
  59459. "Returns the normal bias for this GI probe. Equivalent to [member GIProbe."
  59460. "normal_bias]."
  59461. msgstr ""
  59462. #: doc/classes/VisualServer.xml
  59463. msgid ""
  59464. "Returns the propagation value for this GI probe. Equivalent to [member "
  59465. "GIProbe.propagation]."
  59466. msgstr ""
  59467. #: doc/classes/VisualServer.xml
  59468. msgid "Returns the Transform set by [method gi_probe_set_to_cell_xform]."
  59469. msgstr ""
  59470. #: doc/classes/VisualServer.xml
  59471. msgid ""
  59472. "Returns [code]true[/code] if the GI probe data associated with this GI probe "
  59473. "is compressed. Equivalent to [member GIProbe.compress]."
  59474. msgstr ""
  59475. #: doc/classes/VisualServer.xml
  59476. msgid ""
  59477. "Returns [code]true[/code] if the GI probe is set to interior, meaning it "
  59478. "does not account for sky light. Equivalent to [member GIProbe.interior]."
  59479. msgstr ""
  59480. #: doc/classes/VisualServer.xml
  59481. msgid ""
  59482. "Sets the bias value to avoid self-occlusion. Equivalent to [member GIProbe."
  59483. "bias]."
  59484. msgstr ""
  59485. #: doc/classes/VisualServer.xml
  59486. msgid ""
  59487. "Sets the axis-aligned bounding box that covers the extent of the GI probe."
  59488. msgstr ""
  59489. #: doc/classes/VisualServer.xml
  59490. msgid "Sets the size of individual cells within the GI probe."
  59491. msgstr ""
  59492. #: doc/classes/VisualServer.xml
  59493. msgid ""
  59494. "Sets the compression setting for the GI probe data. Compressed data will "
  59495. "take up less space but may look worse. Equivalent to [member GIProbe."
  59496. "compress]."
  59497. msgstr ""
  59498. #: doc/classes/VisualServer.xml
  59499. msgid ""
  59500. "Sets the data to be used in the GI probe for lighting calculations. Normally "
  59501. "this is created and called internally within the [GIProbe] node. You should "
  59502. "not try to set this yourself."
  59503. msgstr ""
  59504. #: doc/classes/VisualServer.xml
  59505. msgid ""
  59506. "Sets the dynamic range of the GI probe. Dynamic range sets the limit for how "
  59507. "bright lights can be. A smaller range captures greater detail but limits how "
  59508. "bright lights can be. Equivalent to [member GIProbe.dynamic_range]."
  59509. msgstr ""
  59510. #: doc/classes/VisualServer.xml
  59511. msgid ""
  59512. "Sets the energy multiplier for this GI probe. A higher energy makes the "
  59513. "indirect light from the GI probe brighter. Equivalent to [member GIProbe."
  59514. "energy]."
  59515. msgstr ""
  59516. #: doc/classes/VisualServer.xml
  59517. msgid ""
  59518. "Sets the interior value of this GI probe. A GI probe set to interior does "
  59519. "not include the sky when calculating lighting. Equivalent to [member GIProbe."
  59520. "interior]."
  59521. msgstr ""
  59522. #: doc/classes/VisualServer.xml
  59523. msgid ""
  59524. "Sets the normal bias for this GI probe. Normal bias behaves similar to the "
  59525. "other form of bias and may help reduce self-occlusion. Equivalent to [member "
  59526. "GIProbe.normal_bias]."
  59527. msgstr ""
  59528. #: doc/classes/VisualServer.xml
  59529. msgid ""
  59530. "Sets the propagation of light within this GI probe. Equivalent to [member "
  59531. "GIProbe.propagation]."
  59532. msgstr ""
  59533. #: doc/classes/VisualServer.xml
  59534. msgid "Sets the to cell [Transform] for this GI probe."
  59535. msgstr ""
  59536. #: doc/classes/VisualServer.xml
  59537. msgid ""
  59538. "Returns [code]true[/code] if changes have been made to the VisualServer's "
  59539. "data. [method draw] is usually called if this happens.\n"
  59540. "As changes are registered as either high or low priority (e.g. dynamic "
  59541. "shaders), this function takes an optional argument to query either low or "
  59542. "high priority changes, or any changes."
  59543. msgstr ""
  59544. #: doc/classes/VisualServer.xml
  59545. msgid "Not yet implemented. Always returns [code]false[/code]."
  59546. msgstr ""
  59547. #: doc/classes/VisualServer.xml
  59548. msgid ""
  59549. "Returns [code]true[/code] if the OS supports a certain feature. Features "
  59550. "might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code], "
  59551. "[code]pvrtc[/code] and [code]skinning_fallback[/code].\n"
  59552. "When rendering with GLES2, returns [code]true[/code] with "
  59553. "[code]skinning_fallback[/code] in case the hardware doesn't support the "
  59554. "default GPU skinning process."
  59555. msgstr ""
  59556. #: doc/classes/VisualServer.xml
  59557. msgid ""
  59558. "Sets up [ImmediateGeometry] internals to prepare for drawing. Equivalent to "
  59559. "[method ImmediateGeometry.begin]."
  59560. msgstr ""
  59561. #: doc/classes/VisualServer.xml
  59562. msgid ""
  59563. "Clears everything that was set up between [method immediate_begin] and "
  59564. "[method immediate_end]. Equivalent to [method ImmediateGeometry.clear]."
  59565. msgstr ""
  59566. #: doc/classes/VisualServer.xml
  59567. msgid ""
  59568. "Sets the color to be used with next vertex. Equivalent to [method "
  59569. "ImmediateGeometry.set_color]."
  59570. msgstr ""
  59571. #: doc/classes/VisualServer.xml
  59572. msgid ""
  59573. "Creates an immediate geometry and adds it to the VisualServer. It can be "
  59574. "accessed with the RID that is returned. This RID will be used in all "
  59575. "[code]immediate_*[/code] VisualServer functions.\n"
  59576. "Once finished with your RID, you will want to free the RID using the "
  59577. "VisualServer's [method free_rid] static method.\n"
  59578. "To place in a scene, attach this immediate geometry to an instance using "
  59579. "[method instance_set_base] using the returned RID."
  59580. msgstr ""
  59581. #: doc/classes/VisualServer.xml
  59582. msgid ""
  59583. "Ends drawing the [ImmediateGeometry] and displays it. Equivalent to [method "
  59584. "ImmediateGeometry.end]."
  59585. msgstr ""
  59586. #: doc/classes/VisualServer.xml
  59587. #, fuzzy
  59588. msgid "Returns the material assigned to the [ImmediateGeometry]."
  59589. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  59590. #: doc/classes/VisualServer.xml
  59591. msgid ""
  59592. "Sets the normal to be used with next vertex. Equivalent to [method "
  59593. "ImmediateGeometry.set_normal]."
  59594. msgstr ""
  59595. #: doc/classes/VisualServer.xml
  59596. msgid "Sets the material to be used to draw the [ImmediateGeometry]."
  59597. msgstr ""
  59598. #: doc/classes/VisualServer.xml
  59599. msgid ""
  59600. "Sets the tangent to be used with next vertex. Equivalent to [method "
  59601. "ImmediateGeometry.set_tangent]."
  59602. msgstr ""
  59603. #: doc/classes/VisualServer.xml
  59604. msgid ""
  59605. "Sets the UV to be used with next vertex. Equivalent to [method "
  59606. "ImmediateGeometry.set_uv]."
  59607. msgstr ""
  59608. #: doc/classes/VisualServer.xml
  59609. msgid ""
  59610. "Sets the UV2 to be used with next vertex. Equivalent to [method "
  59611. "ImmediateGeometry.set_uv2]."
  59612. msgstr ""
  59613. #: doc/classes/VisualServer.xml
  59614. msgid ""
  59615. "Adds the next vertex using the information provided in advance. Equivalent "
  59616. "to [method ImmediateGeometry.add_vertex]."
  59617. msgstr ""
  59618. #: doc/classes/VisualServer.xml
  59619. msgid ""
  59620. "Adds the next vertex using the information provided in advance. This is a "
  59621. "helper class that calls [method immediate_vertex] under the hood. Equivalent "
  59622. "to [method ImmediateGeometry.add_vertex]."
  59623. msgstr ""
  59624. #: doc/classes/VisualServer.xml
  59625. msgid ""
  59626. "Initializes the visual server. This function is called internally by "
  59627. "platform-dependent code during engine initialization. If called from a "
  59628. "running game, it will not do anything."
  59629. msgstr ""
  59630. #: doc/classes/VisualServer.xml
  59631. msgid ""
  59632. "Attaches a unique Object ID to instance. Object ID must be attached to "
  59633. "instance for proper culling with [method instances_cull_aabb], [method "
  59634. "instances_cull_convex], and [method instances_cull_ray]."
  59635. msgstr ""
  59636. #: doc/classes/VisualServer.xml
  59637. msgid ""
  59638. "Attaches a skeleton to an instance. Removes the previous skeleton from the "
  59639. "instance."
  59640. msgstr ""
  59641. #: doc/classes/VisualServer.xml
  59642. msgid ""
  59643. "Creates a visual instance and adds it to the VisualServer. It can be "
  59644. "accessed with the RID that is returned. This RID will be used in all "
  59645. "[code]instance_*[/code] VisualServer functions.\n"
  59646. "Once finished with your RID, you will want to free the RID using the "
  59647. "VisualServer's [method free_rid] static method.\n"
  59648. "An instance is a way of placing a 3D object in the scenario. Objects like "
  59649. "particles, meshes, and reflection probes need to be associated with an "
  59650. "instance to be visible in the scenario using [method instance_set_base]."
  59651. msgstr ""
  59652. #: doc/classes/VisualServer.xml
  59653. msgid ""
  59654. "Creates a visual instance, adds it to the VisualServer, and sets both base "
  59655. "and scenario. It can be accessed with the RID that is returned. This RID "
  59656. "will be used in all [code]instance_*[/code] VisualServer functions.\n"
  59657. "Once finished with your RID, you will want to free the RID using the "
  59658. "VisualServer's [method free_rid] static method."
  59659. msgstr ""
  59660. #: doc/classes/VisualServer.xml
  59661. msgid "Not implemented in Godot 3.x."
  59662. msgstr ""
  59663. #: doc/classes/VisualServer.xml
  59664. msgid ""
  59665. "Sets the shadow casting setting to one of [enum ShadowCastingSetting]. "
  59666. "Equivalent to [member GeometryInstance.cast_shadow]."
  59667. msgstr ""
  59668. #: doc/classes/VisualServer.xml
  59669. msgid ""
  59670. "Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for "
  59671. "more details."
  59672. msgstr ""
  59673. #: doc/classes/VisualServer.xml
  59674. msgid ""
  59675. "Sets a material that will be rendered for all surfaces on top of active "
  59676. "materials for the mesh associated with this instance. Equivalent to [member "
  59677. "GeometryInstance.material_overlay]."
  59678. msgstr ""
  59679. #: doc/classes/VisualServer.xml
  59680. msgid ""
  59681. "Sets a material that will override the material for all surfaces on the mesh "
  59682. "associated with this instance. Equivalent to [member GeometryInstance."
  59683. "material_override]."
  59684. msgstr ""
  59685. #: doc/classes/VisualServer.xml
  59686. msgid ""
  59687. "Sets the base of the instance. A base can be any of the 3D objects that are "
  59688. "created in the VisualServer that can be displayed. For example, any of the "
  59689. "light types, mesh, multimesh, immediate geometry, particle system, "
  59690. "reflection probe, lightmap capture, and the GI probe are all types that can "
  59691. "be set as the base of an instance in order to be displayed in the scenario."
  59692. msgstr ""
  59693. #: doc/classes/VisualServer.xml
  59694. msgid "Sets the weight for a given blend shape associated with this instance."
  59695. msgstr ""
  59696. #: doc/classes/VisualServer.xml
  59697. msgid ""
  59698. "Sets a custom AABB to use when culling objects from the view frustum. "
  59699. "Equivalent to [method GeometryInstance.set_custom_aabb]."
  59700. msgstr ""
  59701. #: doc/classes/VisualServer.xml
  59702. msgid "Function not implemented in Godot 3.x."
  59703. msgstr ""
  59704. #: doc/classes/VisualServer.xml
  59705. msgid ""
  59706. "Sets a margin to increase the size of the AABB when culling objects from the "
  59707. "view frustum. This allows you to avoid culling objects that fall outside the "
  59708. "view frustum. Equivalent to [member GeometryInstance.extra_cull_margin]."
  59709. msgstr ""
  59710. #: doc/classes/VisualServer.xml
  59711. msgid ""
  59712. "Sets the render layers that this instance will be drawn to. Equivalent to "
  59713. "[member VisualInstance.layers]."
  59714. msgstr ""
  59715. #: doc/classes/VisualServer.xml
  59716. msgid ""
  59717. "Sets the scenario that the instance is in. The scenario is the 3D world that "
  59718. "the objects will be displayed in."
  59719. msgstr ""
  59720. #: doc/classes/VisualServer.xml
  59721. msgid ""
  59722. "Sets the material of a specific surface. Equivalent to [method MeshInstance."
  59723. "set_surface_material]."
  59724. msgstr ""
  59725. #: doc/classes/VisualServer.xml
  59726. msgid ""
  59727. "Sets the world space transform of the instance. Equivalent to [member "
  59728. "Spatial.transform]."
  59729. msgstr ""
  59730. #: doc/classes/VisualServer.xml
  59731. msgid "Sets the lightmap to use with this instance."
  59732. msgstr ""
  59733. #: doc/classes/VisualServer.xml
  59734. msgid ""
  59735. "Sets whether an instance is drawn or not. Equivalent to [member Spatial."
  59736. "visible]."
  59737. msgstr ""
  59738. #: doc/classes/VisualServer.xml
  59739. msgid ""
  59740. "Returns an array of object IDs intersecting with the provided AABB. Only "
  59741. "visual 3D nodes are considered, such as [MeshInstance] or "
  59742. "[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
  59743. "actual nodes. A scenario RID must be provided, which is available in the "
  59744. "[World] you want to query. This forces an update for all resources queued to "
  59745. "update.\n"
  59746. "[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
  59747. "game use cases, prefer physics collision."
  59748. msgstr ""
  59749. #: doc/classes/VisualServer.xml
  59750. msgid ""
  59751. "Returns an array of object IDs intersecting with the provided convex shape. "
  59752. "Only visual 3D nodes are considered, such as [MeshInstance] or "
  59753. "[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
  59754. "actual nodes. A scenario RID must be provided, which is available in the "
  59755. "[World] you want to query. This forces an update for all resources queued to "
  59756. "update.\n"
  59757. "[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
  59758. "game use cases, prefer physics collision."
  59759. msgstr ""
  59760. #: doc/classes/VisualServer.xml
  59761. msgid ""
  59762. "Returns an array of object IDs intersecting with the provided 3D ray. Only "
  59763. "visual 3D nodes are considered, such as [MeshInstance] or "
  59764. "[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
  59765. "actual nodes. A scenario RID must be provided, which is available in the "
  59766. "[World] you want to query. This forces an update for all resources queued to "
  59767. "update.\n"
  59768. "[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
  59769. "game use cases, prefer physics collision."
  59770. msgstr ""
  59771. #: doc/classes/VisualServer.xml
  59772. msgid ""
  59773. "If [code]true[/code], this directional light will blend between shadow map "
  59774. "splits resulting in a smoother transition between them. Equivalent to "
  59775. "[member DirectionalLight.directional_shadow_blend_splits]."
  59776. msgstr ""
  59777. #: doc/classes/VisualServer.xml
  59778. msgid ""
  59779. "Sets the shadow depth range mode for this directional light. Equivalent to "
  59780. "[member DirectionalLight.directional_shadow_depth_range]. See [enum "
  59781. "LightDirectionalShadowDepthRangeMode] for options."
  59782. msgstr ""
  59783. #: doc/classes/VisualServer.xml
  59784. msgid ""
  59785. "Sets the shadow mode for this directional light. Equivalent to [member "
  59786. "DirectionalLight.directional_shadow_mode]. See [enum "
  59787. "LightDirectionalShadowMode] for options."
  59788. msgstr ""
  59789. #: doc/classes/VisualServer.xml
  59790. msgid ""
  59791. "Sets whether to use vertical or horizontal detail for this omni light. This "
  59792. "can be used to alleviate artifacts in the shadow map. Equivalent to [member "
  59793. "OmniLight.omni_shadow_detail]."
  59794. msgstr ""
  59795. #: doc/classes/VisualServer.xml
  59796. msgid ""
  59797. "Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual "
  59798. "paraboloid is faster but may suffer from artifacts. Equivalent to [member "
  59799. "OmniLight.omni_shadow_mode]."
  59800. msgstr ""
  59801. #: doc/classes/VisualServer.xml
  59802. msgid ""
  59803. "Sets the bake mode for this light, see [enum LightBakeMode] for options. The "
  59804. "bake mode affects how the light will be baked in [BakedLightmap]s and "
  59805. "[GIProbe]s."
  59806. msgstr ""
  59807. #: doc/classes/VisualServer.xml
  59808. msgid "Sets the color of the light. Equivalent to [member Light.light_color]."
  59809. msgstr ""
  59810. #: doc/classes/VisualServer.xml
  59811. msgid ""
  59812. "Sets the cull mask for this Light. Lights only affect objects in the "
  59813. "selected layers. Equivalent to [member Light.light_cull_mask]."
  59814. msgstr ""
  59815. #: doc/classes/VisualServer.xml
  59816. msgid ""
  59817. "If [code]true[/code], light will subtract light instead of adding light. "
  59818. "Equivalent to [member Light.light_negative]."
  59819. msgstr ""
  59820. #: doc/classes/VisualServer.xml
  59821. msgid ""
  59822. "Sets the specified light parameter. See [enum LightParam] for options. "
  59823. "Equivalent to [method Light.set_param]."
  59824. msgstr ""
  59825. #: doc/classes/VisualServer.xml
  59826. msgid ""
  59827. "If [code]true[/code], reverses the backface culling of the mesh. This can be "
  59828. "useful when you have a flat mesh that has a light behind it. If you need to "
  59829. "cast a shadow on both sides of the mesh, set the mesh to use double sided "
  59830. "shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent "
  59831. "to [member Light.shadow_reverse_cull_face]."
  59832. msgstr ""
  59833. #: doc/classes/VisualServer.xml
  59834. msgid ""
  59835. "If [code]true[/code], light will cast shadows. Equivalent to [member Light."
  59836. "shadow_enabled]."
  59837. msgstr ""
  59838. #: doc/classes/VisualServer.xml
  59839. msgid ""
  59840. "Sets the color of the shadow cast by the light. Equivalent to [member Light."
  59841. "shadow_color]."
  59842. msgstr ""
  59843. #: doc/classes/VisualServer.xml
  59844. msgid ""
  59845. "Sets whether GI probes capture light information from this light. "
  59846. "[i]Deprecated method.[/i] Use [method light_set_bake_mode] instead. This "
  59847. "method is only kept for compatibility reasons and calls [method "
  59848. "light_set_bake_mode] internally, setting the bake mode to [constant "
  59849. "LIGHT_BAKE_DISABLED] or [constant LIGHT_BAKE_INDIRECT] depending on the "
  59850. "given parameter."
  59851. msgstr ""
  59852. #: doc/classes/VisualServer.xml
  59853. msgid ""
  59854. "Creates a lightmap capture and adds it to the VisualServer. It can be "
  59855. "accessed with the RID that is returned. This RID will be used in all "
  59856. "[code]lightmap_capture_*[/code] VisualServer functions.\n"
  59857. "Once finished with your RID, you will want to free the RID using the "
  59858. "VisualServer's [method free_rid] static method.\n"
  59859. "To place in a scene, attach this lightmap capture to an instance using "
  59860. "[method instance_set_base] using the returned RID."
  59861. msgstr ""
  59862. #: doc/classes/VisualServer.xml
  59863. msgid "Returns the size of the lightmap capture area."
  59864. msgstr ""
  59865. #: doc/classes/VisualServer.xml
  59866. msgid "Returns the energy multiplier used by the lightmap capture."
  59867. msgstr ""
  59868. #: doc/classes/VisualServer.xml
  59869. msgid "Returns the octree used by the lightmap capture."
  59870. msgstr ""
  59871. #: doc/classes/VisualServer.xml
  59872. msgid ""
  59873. "Returns the cell subdivision amount used by this lightmap capture's octree."
  59874. msgstr ""
  59875. #: doc/classes/VisualServer.xml
  59876. msgid "Returns the cell transform for this lightmap capture's octree."
  59877. msgstr ""
  59878. #: doc/classes/VisualServer.xml
  59879. msgid "Returns [code]true[/code] if capture is in \"interior\" mode."
  59880. msgstr ""
  59881. #: doc/classes/VisualServer.xml
  59882. msgid ""
  59883. "Sets the size of the area covered by the lightmap capture. Equivalent to "
  59884. "[member BakedLightmapData.bounds]."
  59885. msgstr ""
  59886. #: doc/classes/VisualServer.xml
  59887. msgid ""
  59888. "Sets the energy multiplier for this lightmap capture. Equivalent to [member "
  59889. "BakedLightmapData.energy]."
  59890. msgstr ""
  59891. #: doc/classes/VisualServer.xml
  59892. msgid ""
  59893. "Sets the \"interior\" mode for this lightmap capture. Equivalent to [member "
  59894. "BakedLightmapData.interior]."
  59895. msgstr ""
  59896. #: doc/classes/VisualServer.xml
  59897. msgid ""
  59898. "Sets the octree to be used by this lightmap capture. This function is "
  59899. "normally used by the [BakedLightmap] node. Equivalent to [member "
  59900. "BakedLightmapData.octree]."
  59901. msgstr ""
  59902. #: doc/classes/VisualServer.xml
  59903. msgid ""
  59904. "Sets the subdivision level of this lightmap capture's octree. Equivalent to "
  59905. "[member BakedLightmapData.cell_subdiv]."
  59906. msgstr ""
  59907. #: doc/classes/VisualServer.xml
  59908. msgid ""
  59909. "Sets the octree cell transform for this lightmap capture's octree. "
  59910. "Equivalent to [member BakedLightmapData.cell_space_transform]."
  59911. msgstr ""
  59912. #: doc/classes/VisualServer.xml
  59913. msgid ""
  59914. "Returns a mesh of a sphere with the given amount of horizontal and vertical "
  59915. "subdivisions."
  59916. msgstr ""
  59917. #: doc/classes/VisualServer.xml
  59918. msgid ""
  59919. "Creates an empty material and adds it to the VisualServer. It can be "
  59920. "accessed with the RID that is returned. This RID will be used in all "
  59921. "[code]material_*[/code] VisualServer functions.\n"
  59922. "Once finished with your RID, you will want to free the RID using the "
  59923. "VisualServer's [method free_rid] static method."
  59924. msgstr ""
  59925. #: doc/classes/VisualServer.xml
  59926. msgid "Returns the value of a certain material's parameter."
  59927. msgstr ""
  59928. #: doc/classes/VisualServer.xml
  59929. msgid ""
  59930. "Returns the default value for the param if available. Returns [code]null[/"
  59931. "code] otherwise."
  59932. msgstr ""
  59933. #: doc/classes/VisualServer.xml
  59934. msgid ""
  59935. "Returns the shader of a certain material's shader. Returns an empty RID if "
  59936. "the material doesn't have a shader."
  59937. msgstr ""
  59938. #: doc/classes/VisualServer.xml
  59939. msgid "Sets a material's line width."
  59940. msgstr ""
  59941. #: doc/classes/VisualServer.xml
  59942. msgid "Sets an object's next material."
  59943. msgstr ""
  59944. #: doc/classes/VisualServer.xml
  59945. msgid "Sets a material's parameter."
  59946. msgstr ""
  59947. #: doc/classes/VisualServer.xml
  59948. msgid "Sets a material's render priority."
  59949. msgstr ""
  59950. #: doc/classes/VisualServer.xml
  59951. msgid "Sets a shader material's shader."
  59952. msgstr ""
  59953. #: doc/classes/VisualServer.xml
  59954. msgid ""
  59955. "Adds a surface generated from the Arrays to a mesh. See [enum PrimitiveType] "
  59956. "constants for types."
  59957. msgstr ""
  59958. #: doc/classes/VisualServer.xml
  59959. msgid "Removes all surfaces from a mesh."
  59960. msgstr ""
  59961. #: doc/classes/VisualServer.xml
  59962. msgid ""
  59963. "Creates a new mesh and adds it to the VisualServer. It can be accessed with "
  59964. "the RID that is returned. This RID will be used in all [code]mesh_*[/code] "
  59965. "VisualServer functions.\n"
  59966. "Once finished with your RID, you will want to free the RID using the "
  59967. "VisualServer's [method free_rid] static method.\n"
  59968. "To place in a scene, attach this mesh to an instance using [method "
  59969. "instance_set_base] using the returned RID."
  59970. msgstr ""
  59971. #: doc/classes/VisualServer.xml
  59972. msgid "Returns a mesh's blend shape count."
  59973. msgstr ""
  59974. #: doc/classes/VisualServer.xml
  59975. msgid "Returns a mesh's blend shape mode."
  59976. msgstr ""
  59977. #: doc/classes/VisualServer.xml
  59978. msgid "Returns a mesh's custom aabb."
  59979. msgstr ""
  59980. #: doc/classes/VisualServer.xml
  59981. msgid "Returns a mesh's number of surfaces."
  59982. msgstr ""
  59983. #: doc/classes/VisualServer.xml
  59984. msgid "Removes a mesh's surface."
  59985. msgstr ""
  59986. #: doc/classes/VisualServer.xml
  59987. msgid "Sets a mesh's blend shape count."
  59988. msgstr ""
  59989. #: doc/classes/VisualServer.xml
  59990. msgid "Sets a mesh's blend shape mode."
  59991. msgstr ""
  59992. #: doc/classes/VisualServer.xml
  59993. msgid "Sets a mesh's custom aabb."
  59994. msgstr ""
  59995. #: doc/classes/VisualServer.xml
  59996. msgid "Returns a mesh's surface's aabb."
  59997. msgstr ""
  59998. #: doc/classes/VisualServer.xml
  59999. msgid "Returns a mesh's surface's vertex buffer."
  60000. msgstr ""
  60001. #: doc/classes/VisualServer.xml
  60002. msgid "Returns a mesh's surface's amount of indices."
  60003. msgstr ""
  60004. #: doc/classes/VisualServer.xml
  60005. msgid "Returns a mesh's surface's amount of vertices."
  60006. msgstr ""
  60007. #: doc/classes/VisualServer.xml
  60008. msgid "Returns a mesh's surface's buffer arrays."
  60009. msgstr ""
  60010. #: doc/classes/VisualServer.xml
  60011. msgid "Returns a mesh's surface's arrays for blend shapes."
  60012. msgstr ""
  60013. #: doc/classes/VisualServer.xml
  60014. msgid "Returns the format of a mesh's surface."
  60015. msgstr ""
  60016. #: doc/classes/VisualServer.xml
  60017. msgid "Function is unused in Godot 3.x."
  60018. msgstr ""
  60019. #: doc/classes/VisualServer.xml
  60020. msgid "Returns a mesh's surface's index buffer."
  60021. msgstr ""
  60022. #: doc/classes/VisualServer.xml
  60023. msgid "Returns a mesh's surface's material."
  60024. msgstr ""
  60025. #: doc/classes/VisualServer.xml
  60026. msgid "Returns the primitive type of a mesh's surface."
  60027. msgstr ""
  60028. #: doc/classes/VisualServer.xml
  60029. msgid "Returns the aabb of a mesh's surface's skeleton."
  60030. msgstr ""
  60031. #: doc/classes/VisualServer.xml
  60032. msgid "Sets a mesh's surface's material."
  60033. msgstr ""
  60034. #: doc/classes/VisualServer.xml
  60035. msgid ""
  60036. "Updates a specific region of a vertex buffer for the specified surface. "
  60037. "Warning: this function alters the vertex buffer directly with no safety "
  60038. "mechanisms, you can easily corrupt your mesh."
  60039. msgstr ""
  60040. #: doc/classes/VisualServer.xml
  60041. msgid ""
  60042. "Allocates space for the multimesh data. Format parameters determine how the "
  60043. "data will be stored by OpenGL. See [enum MultimeshTransformFormat], [enum "
  60044. "MultimeshColorFormat], and [enum MultimeshCustomDataFormat] for usage. "
  60045. "Equivalent to [member MultiMesh.instance_count]."
  60046. msgstr ""
  60047. #: doc/classes/VisualServer.xml
  60048. msgid ""
  60049. "Creates a new multimesh on the VisualServer and returns an [RID] handle. "
  60050. "This RID will be used in all [code]multimesh_*[/code] VisualServer "
  60051. "functions.\n"
  60052. "Once finished with your RID, you will want to free the RID using the "
  60053. "VisualServer's [method free_rid] static method.\n"
  60054. "To place in a scene, attach this multimesh to an instance using [method "
  60055. "instance_set_base] using the returned RID."
  60056. msgstr ""
  60057. #: doc/classes/VisualServer.xml
  60058. msgid ""
  60059. "Calculates and returns the axis-aligned bounding box that encloses all "
  60060. "instances within the multimesh."
  60061. msgstr ""
  60062. #: doc/classes/VisualServer.xml
  60063. msgid "Returns the number of instances allocated for this multimesh."
  60064. msgstr ""
  60065. #: doc/classes/VisualServer.xml
  60066. msgid ""
  60067. "Returns the RID of the mesh that will be used in drawing this multimesh."
  60068. msgstr ""
  60069. #: doc/classes/VisualServer.xml
  60070. msgid "Returns the number of visible instances for this multimesh."
  60071. msgstr ""
  60072. #: doc/classes/VisualServer.xml
  60073. msgid "Returns the color by which the specified instance will be modulated."
  60074. msgstr ""
  60075. #: doc/classes/VisualServer.xml
  60076. msgid "Returns the custom data associated with the specified instance."
  60077. msgstr ""
  60078. #: doc/classes/VisualServer.xml
  60079. msgid "Returns the [Transform] of the specified instance."
  60080. msgstr ""
  60081. #: doc/classes/VisualServer.xml
  60082. msgid ""
  60083. "Returns the [Transform2D] of the specified instance. For use when the "
  60084. "multimesh is set to use 2D transforms."
  60085. msgstr ""
  60086. #: doc/classes/VisualServer.xml
  60087. msgid ""
  60088. "Sets the color by which this instance will be modulated. Equivalent to "
  60089. "[method MultiMesh.set_instance_color]."
  60090. msgstr ""
  60091. #: doc/classes/VisualServer.xml
  60092. msgid ""
  60093. "Sets the custom data for this instance. Custom data is passed as a [Color], "
  60094. "but is interpreted as a [code]vec4[/code] in the shader. Equivalent to "
  60095. "[method MultiMesh.set_instance_custom_data]."
  60096. msgstr ""
  60097. #: doc/classes/VisualServer.xml
  60098. msgid ""
  60099. "Sets the [Transform] for this instance. Equivalent to [method MultiMesh."
  60100. "set_instance_transform]."
  60101. msgstr ""
  60102. #: doc/classes/VisualServer.xml
  60103. msgid ""
  60104. "Sets the [Transform2D] for this instance. For use when multimesh is used in "
  60105. "2D. Equivalent to [method MultiMesh.set_instance_transform_2d]."
  60106. msgstr ""
  60107. #: doc/classes/VisualServer.xml
  60108. msgid ""
  60109. "Sets all data related to the instances in one go. This is especially useful "
  60110. "when loading the data from disk or preparing the data from GDNative.\n"
  60111. "\n"
  60112. "All data is packed in one large float array. An array may look like this: "
  60113. "Transform for instance 1, color data for instance 1, custom data for "
  60114. "instance 1, transform for instance 2, color data for instance 2, etc.\n"
  60115. "\n"
  60116. "[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, "
  60117. "[code]COLOR_8BIT[/code] / [code]CUSTOM_DATA_8BIT[/code] is stored as 1 float "
  60118. "(4 bytes as is) and [code]COLOR_FLOAT[/code] / [code]CUSTOM_DATA_FLOAT[/"
  60119. "code] is stored as 4 floats."
  60120. msgstr ""
  60121. #: doc/classes/VisualServer.xml
  60122. msgid ""
  60123. "Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh."
  60124. "mesh]."
  60125. msgstr ""
  60126. #: doc/classes/VisualServer.xml
  60127. msgid ""
  60128. "Sets the number of instances visible at a given time. If -1, all instances "
  60129. "that have been allocated are drawn. Equivalent to [member MultiMesh."
  60130. "visible_instance_count]."
  60131. msgstr ""
  60132. #: doc/classes/VisualServer.xml
  60133. msgid ""
  60134. "Creates a new omni light and adds it to the VisualServer. It can be accessed "
  60135. "with the RID that is returned. This RID can be used in most [code]light_*[/"
  60136. "code] VisualServer functions.\n"
  60137. "Once finished with your RID, you will want to free the RID using the "
  60138. "VisualServer's [method free_rid] static method.\n"
  60139. "To place in a scene, attach this omni light to an instance using [method "
  60140. "instance_set_base] using the returned RID."
  60141. msgstr ""
  60142. #: doc/classes/VisualServer.xml
  60143. msgid ""
  60144. "Creates a particle system and adds it to the VisualServer. It can be "
  60145. "accessed with the RID that is returned. This RID will be used in all "
  60146. "[code]particles_*[/code] VisualServer functions.\n"
  60147. "Once finished with your RID, you will want to free the RID using the "
  60148. "VisualServer's [method free_rid] static method.\n"
  60149. "To place in a scene, attach these particles to an instance using [method "
  60150. "instance_set_base] using the returned RID."
  60151. msgstr ""
  60152. #: doc/classes/VisualServer.xml
  60153. msgid ""
  60154. "Calculates and returns the axis-aligned bounding box that contains all the "
  60155. "particles. Equivalent to [method Particles.capture_aabb]."
  60156. msgstr ""
  60157. #: doc/classes/VisualServer.xml
  60158. msgid "Returns [code]true[/code] if particles are currently set to emitting."
  60159. msgstr ""
  60160. #: doc/classes/VisualServer.xml
  60161. msgid ""
  60162. "Returns [code]true[/code] if particles are not emitting and particles are "
  60163. "set to inactive."
  60164. msgstr ""
  60165. #: doc/classes/VisualServer.xml
  60166. msgid ""
  60167. "Add particle system to list of particle systems that need to be updated. "
  60168. "Update will take place on the next frame, or on the next call to [method "
  60169. "instances_cull_aabb], [method instances_cull_convex], or [method "
  60170. "instances_cull_ray]."
  60171. msgstr ""
  60172. #: doc/classes/VisualServer.xml
  60173. msgid ""
  60174. "Reset the particles on the next update. Equivalent to [method Particles."
  60175. "restart]."
  60176. msgstr ""
  60177. #: doc/classes/VisualServer.xml
  60178. msgid ""
  60179. "Sets the number of particles to be drawn and allocates the memory for them. "
  60180. "Equivalent to [member Particles.amount]."
  60181. msgstr ""
  60182. #: doc/classes/VisualServer.xml
  60183. msgid ""
  60184. "Sets a custom axis-aligned bounding box for the particle system. Equivalent "
  60185. "to [member Particles.visibility_aabb]."
  60186. msgstr ""
  60187. #: doc/classes/VisualServer.xml
  60188. msgid ""
  60189. "Sets the draw order of the particles to one of the named enums from [enum "
  60190. "ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent "
  60191. "to [member Particles.draw_order]."
  60192. msgstr ""
  60193. #: doc/classes/VisualServer.xml
  60194. msgid ""
  60195. "Sets the mesh to be used for the specified draw pass. Equivalent to [member "
  60196. "Particles.draw_pass_1], [member Particles.draw_pass_2], [member Particles."
  60197. "draw_pass_3], and [member Particles.draw_pass_4]."
  60198. msgstr ""
  60199. #: doc/classes/VisualServer.xml
  60200. msgid ""
  60201. "Sets the number of draw passes to use. Equivalent to [member Particles."
  60202. "draw_passes]."
  60203. msgstr ""
  60204. #: doc/classes/VisualServer.xml
  60205. msgid ""
  60206. "Sets the [Transform] that will be used by the particles when they first emit."
  60207. msgstr ""
  60208. #: doc/classes/VisualServer.xml
  60209. msgid ""
  60210. "If [code]true[/code], particles will emit over time. Setting to false does "
  60211. "not reset the particles, but only stops their emission. Equivalent to "
  60212. "[member Particles.emitting]."
  60213. msgstr ""
  60214. #: doc/classes/VisualServer.xml
  60215. msgid ""
  60216. "Sets the explosiveness ratio. Equivalent to [member Particles.explosiveness]."
  60217. msgstr ""
  60218. #: doc/classes/VisualServer.xml
  60219. msgid ""
  60220. "Sets the frame rate that the particle system rendering will be fixed to. "
  60221. "Equivalent to [member Particles.fixed_fps]."
  60222. msgstr ""
  60223. #: doc/classes/VisualServer.xml
  60224. msgid ""
  60225. "If [code]true[/code], uses fractional delta which smooths the movement of "
  60226. "the particles. Equivalent to [member Particles.fract_delta]."
  60227. msgstr ""
  60228. #: doc/classes/VisualServer.xml
  60229. msgid ""
  60230. "Sets the lifetime of each particle in the system. Equivalent to [member "
  60231. "Particles.lifetime]."
  60232. msgstr ""
  60233. #: doc/classes/VisualServer.xml
  60234. msgid ""
  60235. "If [code]true[/code], particles will emit once and then stop. Equivalent to "
  60236. "[member Particles.one_shot]."
  60237. msgstr ""
  60238. #: doc/classes/VisualServer.xml
  60239. msgid ""
  60240. "Sets the preprocess time for the particles' animation. This lets you delay "
  60241. "starting an animation until after the particles have begun emitting. "
  60242. "Equivalent to [member Particles.preprocess]."
  60243. msgstr ""
  60244. #: doc/classes/VisualServer.xml
  60245. msgid ""
  60246. "Sets the material for processing the particles.\n"
  60247. "[b]Note:[/b] This is not the material used to draw the materials. Equivalent "
  60248. "to [member Particles.process_material]."
  60249. msgstr ""
  60250. #: doc/classes/VisualServer.xml
  60251. msgid ""
  60252. "Sets the emission randomness ratio. This randomizes the emission of "
  60253. "particles within their phase. Equivalent to [member Particles.randomness]."
  60254. msgstr ""
  60255. #: doc/classes/VisualServer.xml
  60256. msgid ""
  60257. "Sets the speed scale of the particle system. Equivalent to [member Particles."
  60258. "speed_scale]."
  60259. msgstr ""
  60260. #: doc/classes/VisualServer.xml
  60261. msgid ""
  60262. "If [code]true[/code], particles use local coordinates. If [code]false[/code] "
  60263. "they use global coordinates. Equivalent to [member Particles.local_coords]."
  60264. msgstr ""
  60265. #: doc/classes/VisualServer.xml
  60266. msgid ""
  60267. "Creates a reflection probe and adds it to the VisualServer. It can be "
  60268. "accessed with the RID that is returned. This RID will be used in all "
  60269. "[code]reflection_probe_*[/code] VisualServer functions.\n"
  60270. "Once finished with your RID, you will want to free the RID using the "
  60271. "VisualServer's [method free_rid] static method.\n"
  60272. "To place in a scene, attach this reflection probe to an instance using "
  60273. "[method instance_set_base] using the returned RID."
  60274. msgstr ""
  60275. #: doc/classes/VisualServer.xml
  60276. msgid ""
  60277. "If [code]true[/code], reflections will ignore sky contribution. Equivalent "
  60278. "to [member ReflectionProbe.interior_enable]."
  60279. msgstr ""
  60280. #: doc/classes/VisualServer.xml
  60281. msgid ""
  60282. "Sets the render cull mask for this reflection probe. Only instances with a "
  60283. "matching cull mask will be rendered by this probe. Equivalent to [member "
  60284. "ReflectionProbe.cull_mask]."
  60285. msgstr ""
  60286. #: doc/classes/VisualServer.xml
  60287. msgid ""
  60288. "If [code]true[/code], uses box projection. This can make reflections look "
  60289. "more correct in certain situations. Equivalent to [member ReflectionProbe."
  60290. "box_projection]."
  60291. msgstr ""
  60292. #: doc/classes/VisualServer.xml
  60293. msgid ""
  60294. "If [code]true[/code], computes shadows in the reflection probe. This makes "
  60295. "the reflection much slower to compute. Equivalent to [member ReflectionProbe."
  60296. "enable_shadows]."
  60297. msgstr ""
  60298. #: doc/classes/VisualServer.xml
  60299. msgid ""
  60300. "Sets the size of the area that the reflection probe will capture. Equivalent "
  60301. "to [member ReflectionProbe.extents]."
  60302. msgstr ""
  60303. #: doc/classes/VisualServer.xml
  60304. msgid ""
  60305. "Sets the intensity of the reflection probe. Intensity modulates the strength "
  60306. "of the reflection. Equivalent to [member ReflectionProbe.intensity]."
  60307. msgstr ""
  60308. #: doc/classes/VisualServer.xml
  60309. msgid ""
  60310. "Sets the ambient light color for this reflection probe when set to interior "
  60311. "mode. Equivalent to [member ReflectionProbe.interior_ambient_color]."
  60312. msgstr ""
  60313. #: doc/classes/VisualServer.xml
  60314. msgid ""
  60315. "Sets the energy multiplier for this reflection probes ambient light "
  60316. "contribution when set to interior mode. Equivalent to [member "
  60317. "ReflectionProbe.interior_ambient_energy]."
  60318. msgstr ""
  60319. #: doc/classes/VisualServer.xml
  60320. msgid ""
  60321. "Sets the contribution value for how much the reflection affects the ambient "
  60322. "light for this reflection probe when set to interior mode. Useful so that "
  60323. "ambient light matches the color of the room. Equivalent to [member "
  60324. "ReflectionProbe.interior_ambient_contrib]."
  60325. msgstr ""
  60326. #: doc/classes/VisualServer.xml
  60327. msgid ""
  60328. "Sets the max distance away from the probe an object can be before it is "
  60329. "culled. Equivalent to [member ReflectionProbe.max_distance]."
  60330. msgstr ""
  60331. #: doc/classes/VisualServer.xml
  60332. msgid ""
  60333. "Sets the origin offset to be used when this reflection probe is in box "
  60334. "project mode. Equivalent to [member ReflectionProbe.origin_offset]."
  60335. msgstr ""
  60336. #: doc/classes/VisualServer.xml
  60337. msgid ""
  60338. "Sets how often the reflection probe updates. Can either be once or every "
  60339. "frame. See [enum ReflectionProbeUpdateMode] for options."
  60340. msgstr ""
  60341. #: doc/classes/VisualServer.xml
  60342. msgid ""
  60343. "Schedules a callback to the corresponding named [code]method[/code] on "
  60344. "[code]where[/code] after a frame has been drawn.\n"
  60345. "The callback method must use only 1 argument which will be called with "
  60346. "[code]userdata[/code]."
  60347. msgstr ""
  60348. #: doc/classes/VisualServer.xml
  60349. msgid ""
  60350. "Creates a scenario and adds it to the VisualServer. It can be accessed with "
  60351. "the RID that is returned. This RID will be used in all [code]scenario_*[/"
  60352. "code] VisualServer functions.\n"
  60353. "Once finished with your RID, you will want to free the RID using the "
  60354. "VisualServer's [method free_rid] static method.\n"
  60355. "The scenario is the 3D world that all the visual instances exist in."
  60356. msgstr ""
  60357. #: doc/classes/VisualServer.xml
  60358. msgid ""
  60359. "Sets the [enum ScenarioDebugMode] for this scenario. See [enum "
  60360. "ScenarioDebugMode] for options."
  60361. msgstr ""
  60362. #: doc/classes/VisualServer.xml
  60363. msgid "Sets the environment that will be used with this scenario."
  60364. msgstr ""
  60365. #: doc/classes/VisualServer.xml
  60366. msgid ""
  60367. "Sets the fallback environment to be used by this scenario. The fallback "
  60368. "environment is used if no environment is set. Internally, this is used by "
  60369. "the editor to provide a default environment."
  60370. msgstr ""
  60371. #: doc/classes/VisualServer.xml
  60372. msgid ""
  60373. "Sets the size of the reflection atlas shared by all reflection probes in "
  60374. "this scenario."
  60375. msgstr ""
  60376. #: doc/classes/VisualServer.xml
  60377. msgid ""
  60378. "Sets a boot image. The color defines the background color. If [code]scale[/"
  60379. "code] is [code]true[/code], the image will be scaled to fit the screen size. "
  60380. "If [code]use_filter[/code] is [code]true[/code], the image will be scaled "
  60381. "with linear interpolation. If [code]use_filter[/code] is [code]false[/code], "
  60382. "the image will be scaled with nearest-neighbor interpolation."
  60383. msgstr ""
  60384. #: doc/classes/VisualServer.xml
  60385. msgid ""
  60386. "If [code]true[/code], the engine will generate wireframes for use with the "
  60387. "wireframe debug mode."
  60388. msgstr ""
  60389. #: doc/classes/VisualServer.xml
  60390. msgid ""
  60391. "Sets the default clear color which is used when a specific clear color has "
  60392. "not been selected."
  60393. msgstr ""
  60394. #: doc/classes/VisualServer.xml
  60395. msgid ""
  60396. "If asynchronous shader compilation is enabled, this controls whether "
  60397. "[constant SpatialMaterial.ASYNC_MODE_HIDDEN] is obeyed.\n"
  60398. "For instance, you may want to enable this temporarily before taking a "
  60399. "screenshot. This ensures everything is visible even if shaders with async "
  60400. "mode [i]hidden[/i] are not ready yet.\n"
  60401. "Reflection probes use this internally to ensure they capture everything "
  60402. "regardless the shaders are ready or not."
  60403. msgstr ""
  60404. #: doc/classes/VisualServer.xml
  60405. msgid ""
  60406. "Sets the scale to apply to the passage of time for the shaders' [code]TIME[/"
  60407. "code] builtin.\n"
  60408. "The default value is [code]1.0[/code], which means [code]TIME[/code] will "
  60409. "count the real time as it goes by, without narrowing or stretching it."
  60410. msgstr ""
  60411. #: doc/classes/VisualServer.xml
  60412. msgid "Enables or disables occlusion culling."
  60413. msgstr ""
  60414. #: doc/classes/VisualServer.xml
  60415. msgid ""
  60416. "Creates an empty shader and adds it to the VisualServer. It can be accessed "
  60417. "with the RID that is returned. This RID will be used in all [code]shader_*[/"
  60418. "code] VisualServer functions.\n"
  60419. "Once finished with your RID, you will want to free the RID using the "
  60420. "VisualServer's [method free_rid] static method."
  60421. msgstr ""
  60422. #: doc/classes/VisualServer.xml
  60423. msgid "Returns a shader's code."
  60424. msgstr ""
  60425. #: doc/classes/VisualServer.xml
  60426. msgid "Returns a default texture from a shader searched by name."
  60427. msgstr ""
  60428. #: doc/classes/VisualServer.xml
  60429. msgid "Returns the parameters of a shader."
  60430. msgstr ""
  60431. #: doc/classes/VisualServer.xml
  60432. msgid "Sets a shader's code."
  60433. msgstr ""
  60434. #: doc/classes/VisualServer.xml
  60435. msgid "Sets a shader's default texture. Overwrites the texture given by name."
  60436. msgstr ""
  60437. #: doc/classes/VisualServer.xml
  60438. msgid "Allocates the GPU buffers for this skeleton."
  60439. msgstr ""
  60440. #: doc/classes/VisualServer.xml
  60441. msgid "Returns the [Transform] set for a specific bone of this skeleton."
  60442. msgstr ""
  60443. #: doc/classes/VisualServer.xml
  60444. msgid "Returns the [Transform2D] set for a specific bone of this skeleton."
  60445. msgstr ""
  60446. #: doc/classes/VisualServer.xml
  60447. msgid "Sets the [Transform] for a specific bone of this skeleton."
  60448. msgstr ""
  60449. #: doc/classes/VisualServer.xml
  60450. msgid "Sets the [Transform2D] for a specific bone of this skeleton."
  60451. msgstr ""
  60452. #: doc/classes/VisualServer.xml
  60453. msgid ""
  60454. "Creates a skeleton and adds it to the VisualServer. It can be accessed with "
  60455. "the RID that is returned. This RID will be used in all [code]skeleton_*[/"
  60456. "code] VisualServer functions.\n"
  60457. "Once finished with your RID, you will want to free the RID using the "
  60458. "VisualServer's [method free_rid] static method."
  60459. msgstr ""
  60460. #: doc/classes/VisualServer.xml
  60461. msgid "Returns the number of bones allocated for this skeleton."
  60462. msgstr ""
  60463. #: doc/classes/VisualServer.xml
  60464. msgid ""
  60465. "Creates an empty sky and adds it to the VisualServer. It can be accessed "
  60466. "with the RID that is returned. This RID will be used in all [code]sky_*[/"
  60467. "code] VisualServer functions.\n"
  60468. "Once finished with your RID, you will want to free the RID using the "
  60469. "VisualServer's [method free_rid] static method."
  60470. msgstr ""
  60471. #: doc/classes/VisualServer.xml
  60472. msgid "Sets a sky's texture."
  60473. msgstr ""
  60474. #: doc/classes/VisualServer.xml
  60475. msgid ""
  60476. "Creates a spot light and adds it to the VisualServer. It can be accessed "
  60477. "with the RID that is returned. This RID can be used in most [code]light_*[/"
  60478. "code] VisualServer functions.\n"
  60479. "Once finished with your RID, you will want to free the RID using the "
  60480. "VisualServer's [method free_rid] static method.\n"
  60481. "To place in a scene, attach this spot light to an instance using [method "
  60482. "instance_set_base] using the returned RID."
  60483. msgstr ""
  60484. #: doc/classes/VisualServer.xml
  60485. msgid "Allocates the GPU memory for the texture."
  60486. msgstr ""
  60487. #: doc/classes/VisualServer.xml
  60488. msgid "Binds the texture to a texture slot."
  60489. msgstr ""
  60490. #: doc/classes/VisualServer.xml
  60491. msgid ""
  60492. "Creates an empty texture and adds it to the VisualServer. It can be accessed "
  60493. "with the RID that is returned. This RID will be used in all [code]texture_*[/"
  60494. "code] VisualServer functions.\n"
  60495. "Once finished with your RID, you will want to free the RID using the "
  60496. "VisualServer's [method free_rid] static method."
  60497. msgstr ""
  60498. #: doc/classes/VisualServer.xml
  60499. msgid ""
  60500. "Creates a texture, allocates the space for an image, and fills in the image."
  60501. msgstr ""
  60502. #: doc/classes/VisualServer.xml
  60503. msgid "Returns a list of all the textures and their information."
  60504. msgstr ""
  60505. #: doc/classes/VisualServer.xml
  60506. msgid ""
  60507. "Returns a copy of a texture's image unless it's a CubeMap, in which case it "
  60508. "returns the [RID] of the image at one of the cubes sides."
  60509. msgstr ""
  60510. #: doc/classes/VisualServer.xml
  60511. #, fuzzy
  60512. msgid "Returns the depth of the texture."
  60513. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  60514. #: doc/classes/VisualServer.xml
  60515. #, fuzzy
  60516. msgid "Returns the flags of a texture."
  60517. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  60518. #: doc/classes/VisualServer.xml
  60519. #, fuzzy
  60520. msgid "Returns the format of the texture's image."
  60521. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  60522. #: doc/classes/VisualServer.xml
  60523. msgid "Returns the texture's height."
  60524. msgstr ""
  60525. #: doc/classes/VisualServer.xml
  60526. msgid "Returns the texture's path."
  60527. msgstr ""
  60528. #: doc/classes/VisualServer.xml
  60529. #, fuzzy
  60530. msgid "Returns the opengl id of the texture's image."
  60531. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  60532. #: doc/classes/VisualServer.xml
  60533. msgid "Returns the type of the texture, can be any of the [enum TextureType]."
  60534. msgstr ""
  60535. #: doc/classes/VisualServer.xml
  60536. msgid "Returns the texture's width."
  60537. msgstr ""
  60538. #: doc/classes/VisualServer.xml
  60539. msgid ""
  60540. "Sets the texture's image data. If it's a CubeMap, it sets the image data at "
  60541. "a cube side."
  60542. msgstr ""
  60543. #: doc/classes/VisualServer.xml
  60544. msgid ""
  60545. "Sets a part of the data for a texture. Warning: this function calls the "
  60546. "underlying graphics API directly and may corrupt your texture if used "
  60547. "improperly."
  60548. msgstr ""
  60549. #: doc/classes/VisualServer.xml
  60550. msgid "Sets the texture's flags. See [enum TextureFlags] for options."
  60551. msgstr ""
  60552. #: doc/classes/VisualServer.xml
  60553. msgid "Sets the texture's path."
  60554. msgstr ""
  60555. #: doc/classes/VisualServer.xml
  60556. msgid ""
  60557. "Creates an update link between two textures, similar to how "
  60558. "[ViewportTexture]s operate. When the base texture is the texture of a "
  60559. "[Viewport], every time the viewport renders a new frame, the proxy texture "
  60560. "automatically receives an update.\n"
  60561. "For example, this code links a generic [ImageTexture] to the texture output "
  60562. "of the [Viewport] using the VisualServer API:\n"
  60563. "[codeblock]\n"
  60564. "func _ready():\n"
  60565. " var viewport_rid = get_viewport().get_viewport_rid()\n"
  60566. " var viewport_texture_rid = VisualServer."
  60567. "viewport_get_texture(viewport_rid)\n"
  60568. "\n"
  60569. " var proxy_texture = ImageTexture.new()\n"
  60570. " var viewport_texture_image_data = VisualServer."
  60571. "texture_get_data(viewport_texture_rid)\n"
  60572. "\n"
  60573. " proxy_texture.create_from_image(viewport_texture_image_data)\n"
  60574. " var proxy_texture_rid = proxy_texture.get_rid()\n"
  60575. " VisualServer.texture_set_proxy(proxy_texture_rid, viewport_texture_rid)\n"
  60576. "\n"
  60577. " $TextureRect.texture = proxy_texture\n"
  60578. "[/codeblock]"
  60579. msgstr ""
  60580. #: doc/classes/VisualServer.xml
  60581. msgid ""
  60582. "If [code]true[/code], sets internal processes to shrink all image data to "
  60583. "half the size."
  60584. msgstr ""
  60585. #: doc/classes/VisualServer.xml
  60586. msgid ""
  60587. "If [code]true[/code], the image will be stored in the texture's images array "
  60588. "if overwritten."
  60589. msgstr ""
  60590. #: doc/classes/VisualServer.xml
  60591. msgid "Sets a viewport's camera."
  60592. msgstr ""
  60593. #: doc/classes/VisualServer.xml
  60594. msgid "Sets a viewport's canvas."
  60595. msgstr ""
  60596. #: doc/classes/VisualServer.xml
  60597. msgid ""
  60598. "Copies viewport to a region of the screen specified by [code]rect[/code]. If "
  60599. "[member Viewport.render_direct_to_screen] is [code]true[/code], then "
  60600. "viewport does not use a framebuffer and the contents of the viewport are "
  60601. "rendered directly to screen. However, note that the root viewport is drawn "
  60602. "last, therefore it will draw over the screen. Accordingly, you must set the "
  60603. "root viewport to an area that does not cover the area that you have attached "
  60604. "this viewport to.\n"
  60605. "For example, you can set the root viewport to not render at all with the "
  60606. "following code:\n"
  60607. "[codeblock]\n"
  60608. "func _ready():\n"
  60609. " get_viewport().set_attach_to_screen_rect(Rect2())\n"
  60610. " $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))\n"
  60611. "[/codeblock]\n"
  60612. "Using this can result in significant optimization, especially on lower-end "
  60613. "devices. However, it comes at the cost of having to manage your viewports "
  60614. "manually. For further optimization, see [method "
  60615. "viewport_set_render_direct_to_screen]."
  60616. msgstr ""
  60617. #: doc/classes/VisualServer.xml
  60618. msgid ""
  60619. "Creates an empty viewport and adds it to the VisualServer. It can be "
  60620. "accessed with the RID that is returned. This RID will be used in all "
  60621. "[code]viewport_*[/code] VisualServer functions.\n"
  60622. "Once finished with your RID, you will want to free the RID using the "
  60623. "VisualServer's [method free_rid] static method."
  60624. msgstr ""
  60625. #: doc/classes/VisualServer.xml
  60626. msgid "Detaches the viewport from the screen."
  60627. msgstr ""
  60628. #: doc/classes/VisualServer.xml
  60629. msgid ""
  60630. "Returns a viewport's render information. For options, see the [enum "
  60631. "ViewportRenderInfo] constants."
  60632. msgstr ""
  60633. #: doc/classes/VisualServer.xml
  60634. msgid "Returns the viewport's last rendered frame."
  60635. msgstr ""
  60636. #: doc/classes/VisualServer.xml
  60637. msgid "Detaches a viewport from a canvas and vice versa."
  60638. msgstr ""
  60639. #: doc/classes/VisualServer.xml
  60640. msgid "If [code]true[/code], sets the viewport active, else sets it inactive."
  60641. msgstr ""
  60642. #: doc/classes/VisualServer.xml
  60643. msgid ""
  60644. "Sets the stacking order for a viewport's canvas.\n"
  60645. "[code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] "
  60646. "specifies the stacking order of the canvas among those in the same layer."
  60647. msgstr ""
  60648. #: doc/classes/VisualServer.xml
  60649. msgid "Sets the transformation of a viewport's canvas."
  60650. msgstr ""
  60651. #: doc/classes/VisualServer.xml
  60652. msgid ""
  60653. "Sets the clear mode of a viewport. See [enum ViewportClearMode] for options."
  60654. msgstr ""
  60655. #: doc/classes/VisualServer.xml
  60656. msgid ""
  60657. "Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for "
  60658. "options."
  60659. msgstr ""
  60660. #: doc/classes/VisualServer.xml
  60661. msgid "If [code]true[/code], a viewport's 3D rendering is disabled."
  60662. msgstr ""
  60663. #: doc/classes/VisualServer.xml
  60664. msgid ""
  60665. "If [code]true[/code], rendering of a viewport's environment is disabled."
  60666. msgstr ""
  60667. #: doc/classes/VisualServer.xml
  60668. msgid "Sets the viewport's global transformation matrix."
  60669. msgstr ""
  60670. #: doc/classes/VisualServer.xml
  60671. msgid ""
  60672. "If [code]true[/code], the viewport renders to high dynamic range (HDR) "
  60673. "instead of standard dynamic range (SDR). See also [method "
  60674. "viewport_set_use_32_bpc_depth].\n"
  60675. "[b]Note:[/b] Only available on the GLES3 backend."
  60676. msgstr ""
  60677. #: doc/classes/VisualServer.xml
  60678. msgid "If [code]true[/code], the viewport's canvas is not rendered."
  60679. msgstr ""
  60680. #: doc/classes/VisualServer.xml
  60681. msgid "Currently unimplemented in Godot 3.x."
  60682. msgstr ""
  60683. #: doc/classes/VisualServer.xml
  60684. msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options."
  60685. msgstr ""
  60686. #: doc/classes/VisualServer.xml
  60687. msgid "Sets the viewport's parent to another viewport."
  60688. msgstr ""
  60689. #: doc/classes/VisualServer.xml
  60690. msgid ""
  60691. "If [code]true[/code], render the contents of the viewport directly to "
  60692. "screen. This allows a low-level optimization where you can skip drawing a "
  60693. "viewport to the root viewport. While this optimization can result in a "
  60694. "significant increase in speed (especially on older devices), it comes at a "
  60695. "cost of usability. When this is enabled, you cannot read from the viewport "
  60696. "or from the [code]SCREEN_TEXTURE[/code]. You also lose the benefit of "
  60697. "certain window settings, such as the various stretch modes. Another "
  60698. "consequence to be aware of is that in 2D the rendering happens in window "
  60699. "coordinates, so if you have a viewport that is double the size of the "
  60700. "window, and you set this, then only the portion that fits within the window "
  60701. "will be drawn, no automatic scaling is possible, even if your game scene is "
  60702. "significantly larger than the window size."
  60703. msgstr ""
  60704. #: doc/classes/VisualServer.xml
  60705. msgid ""
  60706. "Sets a viewport's scenario.\n"
  60707. "The scenario contains information about the [enum ScenarioDebugMode], "
  60708. "environment information, reflection atlas etc."
  60709. msgstr ""
  60710. #: doc/classes/VisualServer.xml
  60711. msgid "Sets the shadow atlas quadrant's subdivision."
  60712. msgstr ""
  60713. #: doc/classes/VisualServer.xml
  60714. msgid ""
  60715. "Sets the size of the shadow atlas's images (used for omni and spot lights). "
  60716. "The value will be rounded up to the nearest power of 2."
  60717. msgstr ""
  60718. #: doc/classes/VisualServer.xml
  60719. msgid ""
  60720. "Sets the sharpening [code]intensity[/code] for the [code]viewport[/code]. If "
  60721. "set to a value greater than [code]0.0[/code], contrast-adaptive sharpening "
  60722. "will be applied to the 3D viewport. This has a low performance cost and can "
  60723. "be used to recover some of the sharpness lost from using FXAA. Values around "
  60724. "[code]0.5[/code] generally give the best results. See also [method "
  60725. "viewport_set_use_fxaa]."
  60726. msgstr ""
  60727. #: doc/classes/VisualServer.xml
  60728. msgid "Sets the viewport's width and height."
  60729. msgstr ""
  60730. #: doc/classes/VisualServer.xml
  60731. msgid ""
  60732. "If [code]true[/code], the viewport renders its background as transparent."
  60733. msgstr ""
  60734. #: doc/classes/VisualServer.xml
  60735. msgid ""
  60736. "Sets when the viewport should be updated. See [enum ViewportUpdateMode] "
  60737. "constants for options."
  60738. msgstr ""
  60739. #: doc/classes/VisualServer.xml
  60740. msgid ""
  60741. "Sets the viewport's 2D/3D mode. See [enum ViewportUsage] constants for "
  60742. "options."
  60743. msgstr ""
  60744. #: doc/classes/VisualServer.xml
  60745. msgid ""
  60746. "If [code]true[/code], allocates the viewport's framebuffer with full "
  60747. "floating-point precision (32-bit) instead of half floating-point precision "
  60748. "(16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used "
  60749. "on the same [Viewport] to set HDR to [code]true[/code].\n"
  60750. "[b]Note:[/b] Only available on the GLES3 backend."
  60751. msgstr ""
  60752. #: doc/classes/VisualServer.xml
  60753. msgid ""
  60754. "If [code]true[/code], the viewport uses augmented or virtual reality "
  60755. "technologies. See [ARVRInterface]."
  60756. msgstr ""
  60757. #: doc/classes/VisualServer.xml
  60758. msgid ""
  60759. "If [code]true[/code], uses a fast post-processing filter to make banding "
  60760. "significantly less visible. In some cases, debanding may introduce a "
  60761. "slightly noticeable dithering pattern. It's recommended to enable debanding "
  60762. "only when actually needed since the dithering pattern will make lossless-"
  60763. "compressed screenshots larger.\n"
  60764. "[b]Note:[/b] Only available on the GLES3 backend. [member Viewport.hdr] must "
  60765. "also be [code]true[/code] for debanding to be effective."
  60766. msgstr ""
  60767. #: doc/classes/VisualServer.xml
  60768. msgid ""
  60769. "Enables fast approximate antialiasing for this viewport. FXAA is a popular "
  60770. "screen-space antialiasing method, which is fast but will make the image look "
  60771. "blurry, especially at lower resolutions. It can still work relatively well "
  60772. "at large resolutions such as 1440p and 4K. Some of the lost sharpness can be "
  60773. "recovered by enabling contrast-adaptive sharpening (see [method "
  60774. "viewport_set_sharpen_intensity])."
  60775. msgstr ""
  60776. #: doc/classes/VisualServer.xml
  60777. msgid "If [code]true[/code], the viewport's rendering is flipped vertically."
  60778. msgstr ""
  60779. #: doc/classes/VisualServer.xml
  60780. msgid ""
  60781. "If [code]false[/code], disables rendering completely, but the engine logic "
  60782. "is still being processed. You can call [method force_draw] to draw a frame "
  60783. "even with rendering disabled."
  60784. msgstr ""
  60785. #: doc/classes/VisualServer.xml
  60786. msgid ""
  60787. "Emitted at the end of the frame, after the VisualServer has finished "
  60788. "updating all the Viewports."
  60789. msgstr ""
  60790. #: doc/classes/VisualServer.xml
  60791. msgid ""
  60792. "Emitted at the beginning of the frame, before the VisualServer updates all "
  60793. "the Viewports."
  60794. msgstr ""
  60795. #: doc/classes/VisualServer.xml
  60796. msgid "Marks an error that shows that the index array is empty."
  60797. msgstr ""
  60798. #: doc/classes/VisualServer.xml
  60799. msgid "Number of weights/bones per vertex."
  60800. msgstr ""
  60801. #: doc/classes/VisualServer.xml
  60802. msgid "The minimum Z-layer for canvas items."
  60803. msgstr ""
  60804. #: doc/classes/VisualServer.xml
  60805. msgid "The maximum Z-layer for canvas items."
  60806. msgstr ""
  60807. #: doc/classes/VisualServer.xml
  60808. msgid ""
  60809. "Max number of glow levels that can be used with glow post-process effect."
  60810. msgstr ""
  60811. #: doc/classes/VisualServer.xml
  60812. msgid "Unused enum in Godot 3.x."
  60813. msgstr ""
  60814. #: doc/classes/VisualServer.xml
  60815. msgid "The minimum renderpriority of all materials."
  60816. msgstr ""
  60817. #: doc/classes/VisualServer.xml
  60818. msgid "The maximum renderpriority of all materials."
  60819. msgstr ""
  60820. #: doc/classes/VisualServer.xml
  60821. msgid "Marks the left side of a cubemap."
  60822. msgstr ""
  60823. #: doc/classes/VisualServer.xml
  60824. msgid "Marks the right side of a cubemap."
  60825. msgstr ""
  60826. #: doc/classes/VisualServer.xml
  60827. msgid "Marks the bottom side of a cubemap."
  60828. msgstr ""
  60829. #: doc/classes/VisualServer.xml
  60830. msgid "Marks the top side of a cubemap."
  60831. msgstr ""
  60832. #: doc/classes/VisualServer.xml
  60833. msgid "Marks the front side of a cubemap."
  60834. msgstr ""
  60835. #: doc/classes/VisualServer.xml
  60836. msgid "Marks the back side of a cubemap."
  60837. msgstr ""
  60838. #: doc/classes/VisualServer.xml
  60839. msgid "Normal texture with 2 dimensions, width and height."
  60840. msgstr ""
  60841. #: doc/classes/VisualServer.xml
  60842. msgid ""
  60843. "Texture made up of six faces, can be looked up with a [code]vec3[/code] in "
  60844. "shader."
  60845. msgstr ""
  60846. #: doc/classes/VisualServer.xml
  60847. msgid "An array of 2-dimensional textures."
  60848. msgstr ""
  60849. #: doc/classes/VisualServer.xml
  60850. msgid "A 3-dimensional texture with width, height, and depth."
  60851. msgstr ""
  60852. #: doc/classes/VisualServer.xml
  60853. msgid "Repeats the texture (instead of clamp to edge)."
  60854. msgstr ""
  60855. #: doc/classes/VisualServer.xml
  60856. msgid "Repeats the texture with alternate sections mirrored."
  60857. msgstr ""
  60858. #: doc/classes/VisualServer.xml
  60859. msgid ""
  60860. "Default flags. [constant TEXTURE_FLAG_MIPMAPS], [constant "
  60861. "TEXTURE_FLAG_REPEAT] and [constant TEXTURE_FLAG_FILTER] are enabled."
  60862. msgstr ""
  60863. #: doc/classes/VisualServer.xml
  60864. msgid "Shader is a 3D shader."
  60865. msgstr ""
  60866. #: doc/classes/VisualServer.xml
  60867. msgid "Shader is a 2D shader."
  60868. msgstr ""
  60869. #: doc/classes/VisualServer.xml
  60870. msgid "Shader is a particle shader."
  60871. msgstr ""
  60872. #: doc/classes/VisualServer.xml
  60873. msgid "Represents the size of the [enum ShaderMode] enum."
  60874. msgstr ""
  60875. #: doc/classes/VisualServer.xml
  60876. msgid "Array is a vertex array."
  60877. msgstr ""
  60878. #: doc/classes/VisualServer.xml
  60879. msgid "Array is a normal array."
  60880. msgstr ""
  60881. #: doc/classes/VisualServer.xml
  60882. msgid "Array is a tangent array."
  60883. msgstr ""
  60884. #: doc/classes/VisualServer.xml
  60885. msgid "Array is a color array."
  60886. msgstr ""
  60887. #: doc/classes/VisualServer.xml
  60888. msgid "Array is an UV coordinates array."
  60889. msgstr ""
  60890. #: doc/classes/VisualServer.xml
  60891. msgid "Array is an UV coordinates array for the second UV coordinates."
  60892. msgstr ""
  60893. #: doc/classes/VisualServer.xml
  60894. msgid "Array contains bone information."
  60895. msgstr ""
  60896. #: doc/classes/VisualServer.xml
  60897. msgid "Array is weight information."
  60898. msgstr ""
  60899. #: doc/classes/VisualServer.xml
  60900. msgid "Array is index array."
  60901. msgstr ""
  60902. #: doc/classes/VisualServer.xml
  60903. msgid "Flag used to mark a vertex array."
  60904. msgstr ""
  60905. #: doc/classes/VisualServer.xml
  60906. msgid "Flag used to mark a normal array."
  60907. msgstr ""
  60908. #: doc/classes/VisualServer.xml
  60909. msgid "Flag used to mark a tangent array."
  60910. msgstr ""
  60911. #: doc/classes/VisualServer.xml
  60912. msgid "Flag used to mark a color array."
  60913. msgstr ""
  60914. #: doc/classes/VisualServer.xml
  60915. msgid "Flag used to mark an UV coordinates array."
  60916. msgstr ""
  60917. #: doc/classes/VisualServer.xml
  60918. msgid ""
  60919. "Flag used to mark an UV coordinates array for the second UV coordinates."
  60920. msgstr ""
  60921. #: doc/classes/VisualServer.xml
  60922. msgid "Flag used to mark a bone information array."
  60923. msgstr ""
  60924. #: doc/classes/VisualServer.xml
  60925. msgid "Flag used to mark a weights array."
  60926. msgstr ""
  60927. #: doc/classes/VisualServer.xml
  60928. msgid "Flag used to mark an index array."
  60929. msgstr ""
  60930. #: doc/classes/VisualServer.xml
  60931. msgid "Flag used to mark a compressed (half float) color array."
  60932. msgstr ""
  60933. #: doc/classes/VisualServer.xml
  60934. msgid ""
  60935. "Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "
  60936. "ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant "
  60937. "ARRAY_COMPRESS_TEX_UV], [constant ARRAY_COMPRESS_TEX_UV2], [constant "
  60938. "ARRAY_COMPRESS_WEIGHTS], and [constant "
  60939. "ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
  60940. msgstr ""
  60941. #: doc/classes/VisualServer.xml
  60942. msgid "Primitive to draw consists of points."
  60943. msgstr ""
  60944. #: doc/classes/VisualServer.xml
  60945. msgid "Primitive to draw consists of lines."
  60946. msgstr ""
  60947. #: doc/classes/VisualServer.xml
  60948. msgid "Primitive to draw consists of a line strip from start to end."
  60949. msgstr ""
  60950. #: doc/classes/VisualServer.xml
  60951. msgid ""
  60952. "Primitive to draw consists of a line loop (a line strip with a line between "
  60953. "the last and the first vertex)."
  60954. msgstr ""
  60955. #: doc/classes/VisualServer.xml
  60956. msgid "Primitive to draw consists of triangles."
  60957. msgstr ""
  60958. #: doc/classes/VisualServer.xml
  60959. msgid ""
  60960. "Primitive to draw consists of a triangle strip (the last 3 vertices are "
  60961. "always combined to make a triangle)."
  60962. msgstr ""
  60963. #: doc/classes/VisualServer.xml
  60964. msgid ""
  60965. "Primitive to draw consists of a triangle strip (the last 2 vertices are "
  60966. "always combined with the first to make a triangle)."
  60967. msgstr ""
  60968. #: doc/classes/VisualServer.xml
  60969. msgid "Represents the size of the [enum PrimitiveType] enum."
  60970. msgstr ""
  60971. #: doc/classes/VisualServer.xml
  60972. msgid "Is a directional (sun) light."
  60973. msgstr ""
  60974. #: doc/classes/VisualServer.xml
  60975. msgid "Is an omni light."
  60976. msgstr ""
  60977. #: doc/classes/VisualServer.xml
  60978. msgid "Is a spot light."
  60979. msgstr ""
  60980. #: doc/classes/VisualServer.xml
  60981. msgid "The light's energy."
  60982. msgstr ""
  60983. #: doc/classes/VisualServer.xml
  60984. msgid "Secondary multiplier used with indirect light (light bounces)."
  60985. msgstr ""
  60986. #: doc/classes/VisualServer.xml
  60987. msgid ""
  60988. "The light's size, currently only used for soft shadows in baked lightmaps."
  60989. msgstr ""
  60990. #: doc/classes/VisualServer.xml
  60991. msgid "The light's influence on specularity."
  60992. msgstr ""
  60993. #: doc/classes/VisualServer.xml
  60994. msgid "The light's range."
  60995. msgstr ""
  60996. #: doc/classes/VisualServer.xml
  60997. msgid "The light's attenuation."
  60998. msgstr ""
  60999. #: doc/classes/VisualServer.xml
  61000. msgid "The spotlight's angle."
  61001. msgstr ""
  61002. #: doc/classes/VisualServer.xml
  61003. msgid "The spotlight's attenuation."
  61004. msgstr ""
  61005. #: doc/classes/VisualServer.xml
  61006. msgid "Scales the shadow color."
  61007. msgstr ""
  61008. #: doc/classes/VisualServer.xml
  61009. msgid "Max distance that shadows will be rendered."
  61010. msgstr ""
  61011. #: doc/classes/VisualServer.xml
  61012. msgid "Proportion of shadow atlas occupied by the first split."
  61013. msgstr ""
  61014. #: doc/classes/VisualServer.xml
  61015. msgid "Proportion of shadow atlas occupied by the second split."
  61016. msgstr ""
  61017. #: doc/classes/VisualServer.xml
  61018. msgid ""
  61019. "Proportion of shadow atlas occupied by the third split. The fourth split "
  61020. "occupies the rest."
  61021. msgstr ""
  61022. #: doc/classes/VisualServer.xml
  61023. msgid ""
  61024. "Normal bias used to offset shadow lookup by object normal. Can be used to "
  61025. "fix self-shadowing artifacts."
  61026. msgstr ""
  61027. #: doc/classes/VisualServer.xml
  61028. msgid "Bias the shadow lookup to fix self-shadowing artifacts."
  61029. msgstr ""
  61030. #: doc/classes/VisualServer.xml
  61031. msgid ""
  61032. "Increases bias on further splits to fix self-shadowing that only occurs far "
  61033. "away from the camera."
  61034. msgstr ""
  61035. #: doc/classes/VisualServer.xml
  61036. msgid "Represents the size of the [enum LightParam] enum."
  61037. msgstr ""
  61038. #: doc/classes/VisualServer.xml
  61039. msgid "Use a dual paraboloid shadow map for omni lights."
  61040. msgstr ""
  61041. #: doc/classes/VisualServer.xml
  61042. msgid ""
  61043. "Use a cubemap shadow map for omni lights. Slower but better quality than "
  61044. "dual paraboloid."
  61045. msgstr ""
  61046. #: doc/classes/VisualServer.xml
  61047. msgid "Use more detail vertically when computing shadow map."
  61048. msgstr ""
  61049. #: doc/classes/VisualServer.xml
  61050. msgid "Use more detail horizontally when computing shadow map."
  61051. msgstr ""
  61052. #: doc/classes/VisualServer.xml
  61053. msgid "Use orthogonal shadow projection for directional light."
  61054. msgstr ""
  61055. #: doc/classes/VisualServer.xml
  61056. msgid "Use 2 splits for shadow projection when using directional light."
  61057. msgstr ""
  61058. #: doc/classes/VisualServer.xml
  61059. msgid "Use 4 splits for shadow projection when using directional light."
  61060. msgstr ""
  61061. #: doc/classes/VisualServer.xml
  61062. msgid ""
  61063. "Keeps shadows stable as camera moves but has lower effective resolution."
  61064. msgstr ""
  61065. #: doc/classes/VisualServer.xml
  61066. msgid ""
  61067. "Optimize use of shadow maps, increasing the effective resolution. But may "
  61068. "result in shadows moving or flickering slightly."
  61069. msgstr ""
  61070. #: doc/classes/VisualServer.xml
  61071. msgid "Do not update the viewport."
  61072. msgstr ""
  61073. #: doc/classes/VisualServer.xml
  61074. msgid "Update the viewport once then set to disabled."
  61075. msgstr ""
  61076. #: doc/classes/VisualServer.xml
  61077. msgid "Update the viewport whenever it is visible."
  61078. msgstr ""
  61079. #: doc/classes/VisualServer.xml
  61080. msgid "Always update the viewport."
  61081. msgstr ""
  61082. #: doc/classes/VisualServer.xml
  61083. msgid "The viewport is always cleared before drawing."
  61084. msgstr ""
  61085. #: doc/classes/VisualServer.xml
  61086. msgid "The viewport is never cleared before drawing."
  61087. msgstr ""
  61088. #: doc/classes/VisualServer.xml
  61089. msgid ""
  61090. "The viewport is cleared once, then the clear mode is set to [constant "
  61091. "VIEWPORT_CLEAR_NEVER]."
  61092. msgstr ""
  61093. #: doc/classes/VisualServer.xml
  61094. msgid "Multisample antialiasing is disabled."
  61095. msgstr ""
  61096. #: doc/classes/VisualServer.xml
  61097. msgid "Multisample antialiasing is set to 2×."
  61098. msgstr ""
  61099. #: doc/classes/VisualServer.xml
  61100. msgid "Multisample antialiasing is set to 4×."
  61101. msgstr ""
  61102. #: doc/classes/VisualServer.xml
  61103. msgid "Multisample antialiasing is set to 8×."
  61104. msgstr ""
  61105. #: doc/classes/VisualServer.xml
  61106. msgid "Multisample antialiasing is set to 16×."
  61107. msgstr ""
  61108. #: doc/classes/VisualServer.xml
  61109. msgid ""
  61110. "Multisample antialiasing is set to 2× on external texture. Special mode for "
  61111. "GLES2 Android VR (Oculus Quest and Go)."
  61112. msgstr ""
  61113. #: doc/classes/VisualServer.xml
  61114. msgid ""
  61115. "Multisample antialiasing is set to 4× on external texture. Special mode for "
  61116. "GLES2 Android VR (Oculus Quest and Go)."
  61117. msgstr ""
  61118. #: doc/classes/VisualServer.xml
  61119. msgid "The Viewport does not render 3D but samples."
  61120. msgstr ""
  61121. #: doc/classes/VisualServer.xml
  61122. msgid "The Viewport does not render 3D and does not sample."
  61123. msgstr ""
  61124. #: doc/classes/VisualServer.xml
  61125. msgid "The Viewport renders 3D with effects."
  61126. msgstr ""
  61127. #: doc/classes/VisualServer.xml
  61128. msgid "The Viewport renders 3D but without effects."
  61129. msgstr ""
  61130. #: doc/classes/VisualServer.xml
  61131. msgid "Number of objects drawn in a single frame."
  61132. msgstr ""
  61133. #: doc/classes/VisualServer.xml
  61134. msgid "Number of vertices drawn in a single frame."
  61135. msgstr ""
  61136. #: doc/classes/VisualServer.xml
  61137. msgid "Number of material changes during this frame."
  61138. msgstr ""
  61139. #: doc/classes/VisualServer.xml
  61140. msgid "Number of shader changes during this frame."
  61141. msgstr ""
  61142. #: doc/classes/VisualServer.xml
  61143. msgid "Number of surface changes during this frame."
  61144. msgstr ""
  61145. #: doc/classes/VisualServer.xml
  61146. msgid "Number of draw calls during this frame."
  61147. msgstr ""
  61148. #: doc/classes/VisualServer.xml
  61149. msgid "Number of 2d items drawn this frame."
  61150. msgstr ""
  61151. #: doc/classes/VisualServer.xml
  61152. msgid "Number of 2d draw calls during this frame."
  61153. msgstr ""
  61154. #: doc/classes/VisualServer.xml
  61155. msgid "Represents the size of the [enum ViewportRenderInfo] enum."
  61156. msgstr ""
  61157. #: doc/classes/VisualServer.xml
  61158. msgid "Debug draw is disabled. Default setting."
  61159. msgstr ""
  61160. #: doc/classes/VisualServer.xml
  61161. msgid "Debug draw sets objects to unshaded."
  61162. msgstr ""
  61163. #: doc/classes/VisualServer.xml
  61164. msgid "Overwrites clear color to [code](0,0,0,0)[/code]."
  61165. msgstr ""
  61166. #: doc/classes/VisualServer.xml
  61167. msgid "Debug draw draws objects in wireframe."
  61168. msgstr ""
  61169. #: doc/classes/VisualServer.xml
  61170. msgid "Do not use a debug mode."
  61171. msgstr ""
  61172. #: doc/classes/VisualServer.xml
  61173. msgid "Draw all objects as wireframe models."
  61174. msgstr ""
  61175. #: doc/classes/VisualServer.xml
  61176. msgid ""
  61177. "Draw all objects in a way that displays how much overdraw is occurring. "
  61178. "Overdraw occurs when a section of pixels is drawn and shaded and then "
  61179. "another object covers it up. To optimize a scene, you should reduce overdraw."
  61180. msgstr ""
  61181. #: doc/classes/VisualServer.xml
  61182. msgid ""
  61183. "Draw all objects without shading. Equivalent to setting all objects shaders "
  61184. "to [code]unshaded[/code]."
  61185. msgstr ""
  61186. #: doc/classes/VisualServer.xml
  61187. msgid "The instance does not have a type."
  61188. msgstr ""
  61189. #: doc/classes/VisualServer.xml
  61190. msgid "The instance is a mesh."
  61191. msgstr ""
  61192. #: doc/classes/VisualServer.xml
  61193. msgid "The instance is a multimesh."
  61194. msgstr ""
  61195. #: doc/classes/VisualServer.xml
  61196. msgid "The instance is an immediate geometry."
  61197. msgstr ""
  61198. #: doc/classes/VisualServer.xml
  61199. msgid "The instance is a particle emitter."
  61200. msgstr ""
  61201. #: doc/classes/VisualServer.xml
  61202. msgid "The instance is a light."
  61203. msgstr ""
  61204. #: doc/classes/VisualServer.xml
  61205. msgid "The instance is a reflection probe."
  61206. msgstr ""
  61207. #: doc/classes/VisualServer.xml
  61208. msgid "The instance is a GI probe."
  61209. msgstr ""
  61210. #: doc/classes/VisualServer.xml
  61211. msgid "The instance is a lightmap capture."
  61212. msgstr ""
  61213. #: doc/classes/VisualServer.xml
  61214. msgid "Represents the size of the [enum InstanceType] enum."
  61215. msgstr ""
  61216. #: doc/classes/VisualServer.xml
  61217. msgid ""
  61218. "A combination of the flags of geometry instances (mesh, multimesh, immediate "
  61219. "and particles)."
  61220. msgstr ""
  61221. #: doc/classes/VisualServer.xml
  61222. msgid "Allows the instance to be used in baked lighting."
  61223. msgstr ""
  61224. #: doc/classes/VisualServer.xml
  61225. msgid "When set, manually requests to draw geometry on next frame."
  61226. msgstr ""
  61227. #: doc/classes/VisualServer.xml
  61228. msgid "Represents the size of the [enum InstanceFlags] enum."
  61229. msgstr ""
  61230. #: doc/classes/VisualServer.xml
  61231. msgid "Disable shadows from this instance."
  61232. msgstr ""
  61233. #: doc/classes/VisualServer.xml
  61234. msgid "Cast shadows from this instance."
  61235. msgstr ""
  61236. #: doc/classes/VisualServer.xml
  61237. msgid ""
  61238. "Disable backface culling when rendering the shadow of the object. This is "
  61239. "slightly slower but may result in more correct shadows."
  61240. msgstr ""
  61241. #: doc/classes/VisualServer.xml
  61242. msgid ""
  61243. "Only render the shadows from the object. The object itself will not be drawn."
  61244. msgstr ""
  61245. #: doc/classes/VisualServer.xml
  61246. msgid "The nine patch gets stretched where needed."
  61247. msgstr ""
  61248. #: doc/classes/VisualServer.xml
  61249. msgid "The nine patch gets filled with tiles where needed."
  61250. msgstr ""
  61251. #: doc/classes/VisualServer.xml
  61252. msgid ""
  61253. "The nine patch gets filled with tiles where needed and stretches them a bit "
  61254. "if needed."
  61255. msgstr ""
  61256. #: doc/classes/VisualServer.xml
  61257. msgid "Adds light color additive to the canvas."
  61258. msgstr ""
  61259. #: doc/classes/VisualServer.xml
  61260. msgid "Adds light color subtractive to the canvas."
  61261. msgstr ""
  61262. #: doc/classes/VisualServer.xml
  61263. msgid "The light adds color depending on transparency."
  61264. msgstr ""
  61265. #: doc/classes/VisualServer.xml
  61266. msgid "The light adds color depending on mask."
  61267. msgstr ""
  61268. #: doc/classes/VisualServer.xml
  61269. msgid "Do not apply a filter to canvas light shadows."
  61270. msgstr ""
  61271. #: doc/classes/VisualServer.xml
  61272. msgid "Use PCF3 filtering to filter canvas light shadows."
  61273. msgstr ""
  61274. #: doc/classes/VisualServer.xml
  61275. msgid "Use PCF5 filtering to filter canvas light shadows."
  61276. msgstr ""
  61277. #: doc/classes/VisualServer.xml
  61278. msgid "Use PCF7 filtering to filter canvas light shadows."
  61279. msgstr ""
  61280. #: doc/classes/VisualServer.xml
  61281. msgid "Use PCF9 filtering to filter canvas light shadows."
  61282. msgstr ""
  61283. #: doc/classes/VisualServer.xml
  61284. msgid "Use PCF13 filtering to filter canvas light shadows."
  61285. msgstr ""
  61286. #: doc/classes/VisualServer.xml
  61287. msgid "Culling of the canvas occluder is disabled."
  61288. msgstr ""
  61289. #: doc/classes/VisualServer.xml
  61290. msgid "Culling of the canvas occluder is clockwise."
  61291. msgstr ""
  61292. #: doc/classes/VisualServer.xml
  61293. msgid "Culling of the canvas occluder is counterclockwise."
  61294. msgstr ""
  61295. #: doc/classes/VisualServer.xml
  61296. msgid "The amount of objects in the frame."
  61297. msgstr ""
  61298. #: doc/classes/VisualServer.xml
  61299. msgid "The amount of vertices in the frame."
  61300. msgstr ""
  61301. #: doc/classes/VisualServer.xml
  61302. msgid "The amount of modified materials in the frame."
  61303. msgstr ""
  61304. #: doc/classes/VisualServer.xml
  61305. msgid "The amount of shader rebinds in the frame."
  61306. msgstr ""
  61307. #: doc/classes/VisualServer.xml
  61308. msgid ""
  61309. "The peak amount of shaders that have been under compilation in the frame.\n"
  61310. "This is useful to know when asynchronous shader compilation has finished for "
  61311. "the current shaders on screen.\n"
  61312. "[b]Note:[/b] For complete certainty, only assume there are no outstanding "
  61313. "compilations when this value is zero for at least two frames in a row.\n"
  61314. "Unimplemented in the GLES2 rendering backend, always returns 0."
  61315. msgstr ""
  61316. #: doc/classes/VisualServer.xml
  61317. msgid "The amount of surface changes in the frame."
  61318. msgstr ""
  61319. #: doc/classes/VisualServer.xml
  61320. msgid "The amount of draw calls in frame."
  61321. msgstr ""
  61322. #: doc/classes/VisualServer.xml
  61323. msgid "The amount of 2d items in the frame."
  61324. msgstr ""
  61325. #: doc/classes/VisualServer.xml
  61326. msgid "The amount of 2d draw calls in frame."
  61327. msgstr ""
  61328. #: doc/classes/VisualServer.xml
  61329. msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x."
  61330. msgstr ""
  61331. #: doc/classes/VisualServer.xml
  61332. msgid ""
  61333. "Hardware supports multithreading. This enum is currently unused in Godot 3.x."
  61334. msgstr ""
  61335. #: doc/classes/VisualServer.xml
  61336. msgid "Use [Transform2D] to store MultiMesh transform."
  61337. msgstr ""
  61338. #: doc/classes/VisualServer.xml
  61339. msgid "Use [Transform] to store MultiMesh transform."
  61340. msgstr ""
  61341. #: doc/classes/VisualServer.xml
  61342. msgid "MultiMesh does not use per-instance color."
  61343. msgstr ""
  61344. #: doc/classes/VisualServer.xml
  61345. msgid ""
  61346. "MultiMesh color uses 8 bits per component. This packs the color into a "
  61347. "single float."
  61348. msgstr ""
  61349. #: doc/classes/VisualServer.xml
  61350. msgid "MultiMesh color uses a float per channel."
  61351. msgstr ""
  61352. #: doc/classes/VisualServer.xml
  61353. msgid "MultiMesh does not use custom data."
  61354. msgstr ""
  61355. #: doc/classes/VisualServer.xml
  61356. msgid ""
  61357. "MultiMesh custom data uses 8 bits per component. This packs the 4-component "
  61358. "custom data into a single float."
  61359. msgstr ""
  61360. #: doc/classes/VisualServer.xml
  61361. msgid "MultiMesh custom data uses a float per component."
  61362. msgstr ""
  61363. #: doc/classes/VisualServer.xml
  61364. msgid "Reflection probe will update reflections once and then stop."
  61365. msgstr ""
  61366. #: doc/classes/VisualServer.xml
  61367. msgid ""
  61368. "Reflection probe will update each frame. This mode is necessary to capture "
  61369. "moving objects."
  61370. msgstr ""
  61371. #: doc/classes/VisualServer.xml
  61372. msgid "Draw particles in the order that they appear in the particles array."
  61373. msgstr ""
  61374. #: doc/classes/VisualServer.xml
  61375. msgid "Sort particles based on their lifetime."
  61376. msgstr ""
  61377. #: doc/classes/VisualServer.xml
  61378. msgid "Sort particles based on their distance to the camera."
  61379. msgstr ""
  61380. #: doc/classes/VisualServer.xml
  61381. msgid "Use the clear color as background."
  61382. msgstr ""
  61383. #: doc/classes/VisualServer.xml
  61384. msgid "Use a specified color as the background."
  61385. msgstr ""
  61386. #: doc/classes/VisualServer.xml
  61387. msgid "Use a sky resource for the background."
  61388. msgstr ""
  61389. #: doc/classes/VisualServer.xml
  61390. msgid ""
  61391. "Use a custom color for background, but use a sky for shading and reflections."
  61392. msgstr ""
  61393. #: doc/classes/VisualServer.xml
  61394. msgid ""
  61395. "Use a specified canvas layer as the background. This can be useful for "
  61396. "instantiating a 2D scene in a 3D world."
  61397. msgstr ""
  61398. #: doc/classes/VisualServer.xml
  61399. msgid ""
  61400. "Do not clear the background, use whatever was rendered last frame as the "
  61401. "background."
  61402. msgstr ""
  61403. #: doc/classes/VisualServer.xml
  61404. msgid "Represents the size of the [enum EnvironmentBG] enum."
  61405. msgstr ""
  61406. #: doc/classes/VisualServer.xml
  61407. msgid "Use lowest blur quality. Fastest, but may look bad."
  61408. msgstr ""
  61409. #: doc/classes/VisualServer.xml
  61410. msgid "Use medium blur quality."
  61411. msgstr ""
  61412. #: doc/classes/VisualServer.xml
  61413. msgid "Used highest blur quality. Looks the best, but is the slowest."
  61414. msgstr ""
  61415. #: doc/classes/VisualServer.xml
  61416. msgid "Add the effect of the glow on top of the scene."
  61417. msgstr ""
  61418. #: doc/classes/VisualServer.xml
  61419. msgid ""
  61420. "Blends the glow effect with the screen. Does not get as bright as additive."
  61421. msgstr ""
  61422. #: doc/classes/VisualServer.xml
  61423. msgid "Produces a subtle color disturbance around objects."
  61424. msgstr ""
  61425. #: doc/classes/VisualServer.xml
  61426. msgid "Shows the glow effect by itself without the underlying scene."
  61427. msgstr ""
  61428. #: doc/classes/VisualServer.xml
  61429. msgid ""
  61430. "Output color as they came in. This can cause bright lighting to look blown "
  61431. "out, with noticeable clipping in the output colors."
  61432. msgstr ""
  61433. #: doc/classes/VisualServer.xml
  61434. msgid ""
  61435. "Use the Reinhard tonemapper. Performs a variation on rendered pixels' colors "
  61436. "by this formula: [code]color = color / (1 + color)[/code]. This avoids "
  61437. "clipping bright highlights, but the resulting image can look a bit dull."
  61438. msgstr ""
  61439. #: doc/classes/VisualServer.xml
  61440. msgid ""
  61441. "Use the filmic tonemapper. This avoids clipping bright highlights, with a "
  61442. "resulting image that usually looks more vivid than [constant "
  61443. "ENV_TONE_MAPPER_REINHARD]."
  61444. msgstr ""
  61445. #: doc/classes/VisualServer.xml
  61446. msgid ""
  61447. "Use the legacy Godot version of the Academy Color Encoding System "
  61448. "tonemapper. Unlike [constant ENV_TONE_MAPPER_ACES_FITTED], this version of "
  61449. "ACES does not handle bright lighting in a physically accurate way. ACES "
  61450. "typically has a more contrasted output compared to [constant "
  61451. "ENV_TONE_MAPPER_REINHARD] and [constant ENV_TONE_MAPPER_FILMIC].\n"
  61452. "[b]Note:[/b] This tonemapping operator will be removed in Godot 4.0 in favor "
  61453. "of the more accurate [constant ENV_TONE_MAPPER_ACES_FITTED]."
  61454. msgstr ""
  61455. #: doc/classes/VisualServer.xml
  61456. msgid ""
  61457. "Use the Academy Color Encoding System tonemapper. ACES is slightly more "
  61458. "expensive than other options, but it handles bright lighting in a more "
  61459. "realistic fashion by desaturating it as it becomes brighter. ACES typically "
  61460. "has a more contrasted output compared to [constant ENV_TONE_MAPPER_REINHARD] "
  61461. "and [constant ENV_TONE_MAPPER_FILMIC]."
  61462. msgstr ""
  61463. #: doc/classes/VisualServer.xml
  61464. msgid "Lowest quality of screen space ambient occlusion."
  61465. msgstr ""
  61466. #: doc/classes/VisualServer.xml
  61467. msgid "Medium quality screen space ambient occlusion."
  61468. msgstr ""
  61469. #: doc/classes/VisualServer.xml
  61470. msgid "Highest quality screen space ambient occlusion."
  61471. msgstr ""
  61472. #: doc/classes/VisualServer.xml
  61473. msgid "Disables the blur set for SSAO. Will make SSAO look noisier."
  61474. msgstr ""
  61475. #: doc/classes/VisualServer.xml
  61476. msgid "Perform a 1x1 blur on the SSAO output."
  61477. msgstr ""
  61478. #: doc/classes/VisualServer.xml
  61479. msgid "Performs a 2x2 blur on the SSAO output."
  61480. msgstr ""
  61481. #: doc/classes/VisualServer.xml
  61482. msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
  61483. msgstr ""
  61484. #: doc/classes/VisualServer.xml
  61485. msgid ""
  61486. "Used to query for any changes that request a redraw, whatever the priority."
  61487. msgstr ""
  61488. #: doc/classes/VisualServer.xml
  61489. msgid ""
  61490. "Registered changes which have low priority can be optionally prevented from "
  61491. "causing editor redraws. Examples might include dynamic shaders (typically "
  61492. "using the [code]TIME[/code] built-in)."
  61493. msgstr ""
  61494. #: doc/classes/VisualServer.xml
  61495. msgid "Registered changes which can cause a redraw default to high priority."
  61496. msgstr ""
  61497. #: doc/classes/VisualShader.xml
  61498. msgid "A custom shader program with a visual editor."
  61499. msgstr ""
  61500. #: doc/classes/VisualShader.xml
  61501. msgid ""
  61502. "This class allows you to define a custom shader program that can be used for "
  61503. "various materials to render objects.\n"
  61504. "The visual shader editor creates the shader."
  61505. msgstr ""
  61506. #: doc/classes/VisualShader.xml
  61507. msgid "Adds the specified node to the shader."
  61508. msgstr ""
  61509. #: doc/classes/VisualShader.xml
  61510. msgid ""
  61511. "Returns [code]true[/code] if the specified nodes and ports can be connected "
  61512. "together."
  61513. msgstr ""
  61514. #: doc/classes/VisualShader.xml
  61515. msgid "Connects the specified nodes and ports."
  61516. msgstr ""
  61517. #: doc/classes/VisualShader.xml
  61518. msgid ""
  61519. "Connects the specified nodes and ports, even if they can't be connected. "
  61520. "Such connection is invalid and will not function properly."
  61521. msgstr ""
  61522. #: doc/classes/VisualShader.xml
  61523. msgid ""
  61524. "Returns the shader node instance with specified [code]type[/code] and "
  61525. "[code]id[/code]."
  61526. msgstr ""
  61527. #: doc/classes/VisualShader.xml
  61528. msgid "Returns the list of connected nodes with the specified type."
  61529. msgstr ""
  61530. #: doc/classes/VisualShader.xml
  61531. msgid "Returns the list of all nodes in the shader with the specified type."
  61532. msgstr ""
  61533. #: doc/classes/VisualShader.xml
  61534. msgid "Returns the position of the specified node within the shader graph."
  61535. msgstr ""
  61536. #: doc/classes/VisualShader.xml
  61537. msgid ""
  61538. "Returns [code]true[/code] if the specified node and port connection exist."
  61539. msgstr ""
  61540. #: doc/classes/VisualShader.xml
  61541. msgid "Removes the specified node from the shader."
  61542. msgstr ""
  61543. #: doc/classes/VisualShader.xml
  61544. msgid "Sets the mode of this shader."
  61545. msgstr ""
  61546. #: doc/classes/VisualShader.xml
  61547. msgid "Sets the position of the specified node."
  61548. msgstr ""
  61549. #: doc/classes/VisualShader.xml
  61550. msgid "The offset vector of the whole graph."
  61551. msgstr ""
  61552. #: doc/classes/VisualShader.xml
  61553. msgid "A vertex shader, operating on vertices."
  61554. msgstr ""
  61555. #: doc/classes/VisualShader.xml
  61556. msgid "A fragment shader, operating on fragments (pixels)."
  61557. msgstr ""
  61558. #: doc/classes/VisualShader.xml
  61559. msgid "A shader for light calculations."
  61560. msgstr ""
  61561. #: doc/classes/VisualShader.xml
  61562. msgid "Represents the size of the [enum Type] enum."
  61563. msgstr ""
  61564. #: doc/classes/VisualShaderNode.xml
  61565. msgid "Base class for nodes in a visual shader graph."
  61566. msgstr ""
  61567. #: doc/classes/VisualShaderNode.xml
  61568. msgid ""
  61569. "Visual shader graphs consist of various nodes. Each node in the graph is a "
  61570. "separate object and they are represented as a rectangular boxes with title "
  61571. "and a set of properties. Each node has also connection ports that allow to "
  61572. "connect it to another nodes and control the flow of the shader."
  61573. msgstr ""
  61574. #: doc/classes/VisualShaderNode.xml
  61575. msgid ""
  61576. "Returns an [Array] containing default values for all of the input ports of "
  61577. "the node in the form [code][index0, value0, index1, value1, ...][/code]."
  61578. msgstr ""
  61579. #: doc/classes/VisualShaderNode.xml
  61580. msgid "Returns the default value of the input [code]port[/code]."
  61581. msgstr ""
  61582. #: doc/classes/VisualShaderNode.xml
  61583. msgid ""
  61584. "Sets the default input ports values using an [Array] of the form [code]"
  61585. "[index0, value0, index1, value1, ...][/code]. For example: [code][0, "
  61586. "Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code]."
  61587. msgstr ""
  61588. #: doc/classes/VisualShaderNode.xml
  61589. msgid "Sets the default value for the selected input [code]port[/code]."
  61590. msgstr ""
  61591. #: doc/classes/VisualShaderNode.xml
  61592. msgid ""
  61593. "Sets the output port index which will be showed for preview. If set to "
  61594. "[code]-1[/code] no port will be open for preview."
  61595. msgstr ""
  61596. #: doc/classes/VisualShaderNode.xml
  61597. msgid ""
  61598. "Emitted when the node requests an editor refresh. Currently called only in "
  61599. "setter of [member VisualShaderNodeTexture.source], "
  61600. "[VisualShaderNodeTexture], and [VisualShaderNodeCubeMap] (and their "
  61601. "derivatives)."
  61602. msgstr ""
  61603. #: doc/classes/VisualShaderNode.xml
  61604. msgid ""
  61605. "Floating-point scalar. Translated to [code]float[/code] type in shader code."
  61606. msgstr ""
  61607. #: doc/classes/VisualShaderNode.xml
  61608. msgid ""
  61609. "3D vector of floating-point values. Translated to [code]vec3[/code] type in "
  61610. "shader code."
  61611. msgstr ""
  61612. #: doc/classes/VisualShaderNode.xml
  61613. msgid "Boolean type. Translated to [code]bool[/code] type in shader code."
  61614. msgstr ""
  61615. #: doc/classes/VisualShaderNode.xml
  61616. msgid "Transform type. Translated to [code]mat4[/code] type in shader code."
  61617. msgstr ""
  61618. #: doc/classes/VisualShaderNode.xml
  61619. msgid ""
  61620. "Sampler type. Translated to reference of sampler uniform in shader code. Can "
  61621. "only be used for input ports in non-uniform nodes."
  61622. msgstr ""
  61623. #: doc/classes/VisualShaderNode.xml
  61624. msgid "Represents the size of the [enum PortType] enum."
  61625. msgstr ""
  61626. #: doc/classes/VisualShaderNodeBooleanConstant.xml
  61627. msgid "A boolean constant to be used within the visual shader graph."
  61628. msgstr ""
  61629. #: doc/classes/VisualShaderNodeBooleanConstant.xml
  61630. msgid ""
  61631. "Has only one output port and no inputs.\n"
  61632. "Translated to [code]bool[/code] in the shader language."
  61633. msgstr ""
  61634. #: doc/classes/VisualShaderNodeBooleanConstant.xml
  61635. msgid "A boolean constant which represents a state of this node."
  61636. msgstr ""
  61637. #: doc/classes/VisualShaderNodeBooleanUniform.xml
  61638. msgid "A boolean uniform to be used within the visual shader graph."
  61639. msgstr ""
  61640. #: doc/classes/VisualShaderNodeBooleanUniform.xml
  61641. msgid "Translated to [code]uniform bool[/code] in the shader language."
  61642. msgstr ""
  61643. #: doc/classes/VisualShaderNodeBooleanUniform.xml
  61644. #: doc/classes/VisualShaderNodeColorUniform.xml
  61645. #: doc/classes/VisualShaderNodeScalarUniform.xml
  61646. #: doc/classes/VisualShaderNodeTransformUniform.xml
  61647. #: doc/classes/VisualShaderNodeVec3Uniform.xml
  61648. msgid "A default value to be assigned within the shader."
  61649. msgstr ""
  61650. #: doc/classes/VisualShaderNodeBooleanUniform.xml
  61651. #: doc/classes/VisualShaderNodeColorUniform.xml
  61652. #: doc/classes/VisualShaderNodeScalarUniform.xml
  61653. #: doc/classes/VisualShaderNodeTransformUniform.xml
  61654. #: doc/classes/VisualShaderNodeVec3Uniform.xml
  61655. msgid "Enables usage of the [member default_value]."
  61656. msgstr ""
  61657. #: doc/classes/VisualShaderNodeColorConstant.xml
  61658. msgid "A [Color] constant to be used within the visual shader graph."
  61659. msgstr ""
  61660. #: doc/classes/VisualShaderNodeColorConstant.xml
  61661. msgid ""
  61662. "Has two output ports representing RGB and alpha channels of [Color].\n"
  61663. "Translated to [code]vec3 rgb[/code] and [code]float alpha[/code] in the "
  61664. "shader language."
  61665. msgstr ""
  61666. #: doc/classes/VisualShaderNodeColorConstant.xml
  61667. msgid "A [Color] constant which represents a state of this node."
  61668. msgstr ""
  61669. #: doc/classes/VisualShaderNodeColorFunc.xml
  61670. msgid "A [Color] function to be used within the visual shader graph."
  61671. msgstr ""
  61672. #: doc/classes/VisualShaderNodeColorFunc.xml
  61673. msgid ""
  61674. "Accept a [Color] to the input port and transform it according to [member "
  61675. "function]."
  61676. msgstr ""
  61677. #: doc/classes/VisualShaderNodeColorFunc.xml
  61678. msgid ""
  61679. "A function to be applied to the input color. See [enum Function] for options."
  61680. msgstr ""
  61681. #: doc/classes/VisualShaderNodeColorFunc.xml
  61682. msgid ""
  61683. "Converts the color to grayscale using the following formula:\n"
  61684. "[codeblock]\n"
  61685. "vec3 c = input;\n"
  61686. "float max1 = max(c.r, c.g);\n"
  61687. "float max2 = max(max1, c.b);\n"
  61688. "float max3 = max(max1, max2);\n"
  61689. "return vec3(max3, max3, max3);\n"
  61690. "[/codeblock]"
  61691. msgstr ""
  61692. #: doc/classes/VisualShaderNodeColorFunc.xml
  61693. msgid ""
  61694. "Applies sepia tone effect using the following formula:\n"
  61695. "[codeblock]\n"
  61696. "vec3 c = input;\n"
  61697. "float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);\n"
  61698. "float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);\n"
  61699. "float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);\n"
  61700. "return vec3(r, g, b);\n"
  61701. "[/codeblock]"
  61702. msgstr ""
  61703. #: doc/classes/VisualShaderNodeColorOp.xml
  61704. msgid "A [Color] operator to be used within the visual shader graph."
  61705. msgstr ""
  61706. #: doc/classes/VisualShaderNodeColorOp.xml
  61707. msgid "Applies [member operator] to two color inputs."
  61708. msgstr ""
  61709. #: doc/classes/VisualShaderNodeColorOp.xml
  61710. msgid ""
  61711. "An operator to be applied to the inputs. See [enum Operator] for options."
  61712. msgstr ""
  61713. #: doc/classes/VisualShaderNodeColorOp.xml
  61714. msgid ""
  61715. "Produce a screen effect with the following formula:\n"
  61716. "[codeblock]\n"
  61717. "result = vec3(1.0) - (vec3(1.0) - a) * (vec3(1.0) - b);\n"
  61718. "[/codeblock]"
  61719. msgstr ""
  61720. #: doc/classes/VisualShaderNodeColorOp.xml
  61721. msgid ""
  61722. "Produce a difference effect with the following formula:\n"
  61723. "[codeblock]\n"
  61724. "result = abs(a - b);\n"
  61725. "[/codeblock]"
  61726. msgstr ""
  61727. #: doc/classes/VisualShaderNodeColorOp.xml
  61728. msgid ""
  61729. "Produce a darken effect with the following formula:\n"
  61730. "[codeblock]\n"
  61731. "result = min(a, b);\n"
  61732. "[/codeblock]"
  61733. msgstr ""
  61734. #: doc/classes/VisualShaderNodeColorOp.xml
  61735. msgid ""
  61736. "Produce a lighten effect with the following formula:\n"
  61737. "[codeblock]\n"
  61738. "result = max(a, b);\n"
  61739. "[/codeblock]"
  61740. msgstr ""
  61741. #: doc/classes/VisualShaderNodeColorOp.xml
  61742. msgid ""
  61743. "Produce an overlay effect with the following formula:\n"
  61744. "[codeblock]\n"
  61745. "for (int i = 0; i < 3; i++) {\n"
  61746. " float base = a[i];\n"
  61747. " float blend = b[i];\n"
  61748. " if (base < 0.5) {\n"
  61749. " result[i] = 2.0 * base * blend;\n"
  61750. " } else {\n"
  61751. " result[i] = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n"
  61752. " }\n"
  61753. "}\n"
  61754. "[/codeblock]"
  61755. msgstr ""
  61756. #: doc/classes/VisualShaderNodeColorOp.xml
  61757. msgid ""
  61758. "Produce a dodge effect with the following formula:\n"
  61759. "[codeblock]\n"
  61760. "result = a / (vec3(1.0) - b);\n"
  61761. "[/codeblock]"
  61762. msgstr ""
  61763. #: doc/classes/VisualShaderNodeColorOp.xml
  61764. msgid ""
  61765. "Produce a burn effect with the following formula:\n"
  61766. "[codeblock]\n"
  61767. "result = vec3(1.0) - (vec3(1.0) - a) / b;\n"
  61768. "[/codeblock]"
  61769. msgstr ""
  61770. #: doc/classes/VisualShaderNodeColorOp.xml
  61771. msgid ""
  61772. "Produce a soft light effect with the following formula:\n"
  61773. "[codeblock]\n"
  61774. "for (int i = 0; i < 3; i++) {\n"
  61775. " float base = a[i];\n"
  61776. " float blend = b[i];\n"
  61777. " if (base < 0.5) {\n"
  61778. " result[i] = base * (blend + 0.5);\n"
  61779. " } else {\n"
  61780. " result[i] = 1.0 - (1.0 - base) * (1.0 - (blend - 0.5));\n"
  61781. " }\n"
  61782. "}\n"
  61783. "[/codeblock]"
  61784. msgstr ""
  61785. #: doc/classes/VisualShaderNodeColorOp.xml
  61786. msgid ""
  61787. "Produce a hard light effect with the following formula:\n"
  61788. "[codeblock]\n"
  61789. "for (int i = 0; i < 3; i++) {\n"
  61790. " float base = a[i];\n"
  61791. " float blend = b[i];\n"
  61792. " if (base < 0.5) {\n"
  61793. " result[i] = base * (2.0 * blend);\n"
  61794. " } else {\n"
  61795. " result[i] = 1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5));\n"
  61796. " }\n"
  61797. "}\n"
  61798. "[/codeblock]"
  61799. msgstr ""
  61800. #: doc/classes/VisualShaderNodeColorUniform.xml
  61801. msgid "A [Color] uniform to be used within the visual shader graph."
  61802. msgstr ""
  61803. #: doc/classes/VisualShaderNodeColorUniform.xml
  61804. msgid "Translated to [code]uniform vec4[/code] in the shader language."
  61805. msgstr ""
  61806. #: doc/classes/VisualShaderNodeCompare.xml
  61807. msgid "A comparison function for common types within the visual shader graph."
  61808. msgstr ""
  61809. #: doc/classes/VisualShaderNodeCompare.xml
  61810. msgid ""
  61811. "Compares [code]a[/code] and [code]b[/code] of [member type] by [member "
  61812. "function]. Returns a boolean scalar. Translates to [code]if[/code] "
  61813. "instruction in shader code."
  61814. msgstr ""
  61815. #: doc/classes/VisualShaderNodeCompare.xml
  61816. msgid ""
  61817. "Extra condition which is applied if [member type] is set to [constant "
  61818. "CTYPE_VECTOR]."
  61819. msgstr ""
  61820. #: doc/classes/VisualShaderNodeCompare.xml
  61821. msgid "A comparison function. See [enum Function] for options."
  61822. msgstr ""
  61823. #: doc/classes/VisualShaderNodeCompare.xml
  61824. msgid ""
  61825. "The type to be used in the comparison. See [enum ComparisonType] for options."
  61826. msgstr ""
  61827. #: doc/classes/VisualShaderNodeCompare.xml
  61828. msgid "A floating-point scalar."
  61829. msgstr ""
  61830. #: doc/classes/VisualShaderNodeCompare.xml
  61831. msgid "A 3D vector type."
  61832. msgstr ""
  61833. #: doc/classes/VisualShaderNodeCompare.xml
  61834. msgid "A boolean type."
  61835. msgstr ""
  61836. #: doc/classes/VisualShaderNodeCompare.xml
  61837. msgid "A transform ([code]mat4[/code]) type."
  61838. msgstr ""
  61839. #: doc/classes/VisualShaderNodeCompare.xml
  61840. msgid "Comparison for equality ([code]a == b[/code])."
  61841. msgstr ""
  61842. #: doc/classes/VisualShaderNodeCompare.xml
  61843. msgid "Comparison for inequality ([code]a != b[/code])."
  61844. msgstr ""
  61845. #: doc/classes/VisualShaderNodeCompare.xml
  61846. msgid ""
  61847. "Comparison for greater than ([code]a > b[/code]). Cannot be used if [member "
  61848. "type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
  61849. msgstr ""
  61850. #: doc/classes/VisualShaderNodeCompare.xml
  61851. msgid ""
  61852. "Comparison for greater than or equal ([code]a >= b[/code]). Cannot be used "
  61853. "if [member type] set to [constant CTYPE_BOOLEAN] or [constant "
  61854. "CTYPE_TRANSFORM]."
  61855. msgstr ""
  61856. #: doc/classes/VisualShaderNodeCompare.xml
  61857. msgid ""
  61858. "Comparison for less than ([code]a < b[/code]). Cannot be used if [member "
  61859. "type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
  61860. msgstr ""
  61861. #: doc/classes/VisualShaderNodeCompare.xml
  61862. msgid ""
  61863. "Comparison for less than or equal ([code]a < b[/code]). Cannot be used if "
  61864. "[member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
  61865. msgstr ""
  61866. #: doc/classes/VisualShaderNodeCompare.xml
  61867. msgid ""
  61868. "The result will be true if all of component in vector satisfy the comparison "
  61869. "condition."
  61870. msgstr ""
  61871. #: doc/classes/VisualShaderNodeCompare.xml
  61872. msgid ""
  61873. "The result will be true if any of component in vector satisfy the comparison "
  61874. "condition."
  61875. msgstr ""
  61876. #: doc/classes/VisualShaderNodeCubeMap.xml
  61877. msgid "A [CubeMap] sampling node to be used within the visual shader graph."
  61878. msgstr ""
  61879. #: doc/classes/VisualShaderNodeCubeMap.xml
  61880. msgid ""
  61881. "Translated to [code]texture(cubemap, vec3)[/code] in the shader language. "
  61882. "Returns a color vector and alpha channel as scalar."
  61883. msgstr ""
  61884. #: doc/classes/VisualShaderNodeCubeMap.xml
  61885. msgid ""
  61886. "The [CubeMap] texture to sample when using [constant SOURCE_TEXTURE] as "
  61887. "[member source]."
  61888. msgstr ""
  61889. #: doc/classes/VisualShaderNodeCubeMap.xml
  61890. msgid ""
  61891. "Defines which source should be used for the sampling. See [enum Source] for "
  61892. "options."
  61893. msgstr ""
  61894. #: doc/classes/VisualShaderNodeCubeMap.xml
  61895. #: doc/classes/VisualShaderNodeTextureUniform.xml
  61896. msgid ""
  61897. "Defines the type of data provided by the source texture. See [enum "
  61898. "TextureType] for options."
  61899. msgstr ""
  61900. #: doc/classes/VisualShaderNodeCubeMap.xml
  61901. msgid ""
  61902. "Use the [CubeMap] set via [member cube_map]. If this is set to [member "
  61903. "source], the [code]samplerCube[/code] port is ignored."
  61904. msgstr ""
  61905. #: doc/classes/VisualShaderNodeCubeMap.xml
  61906. msgid ""
  61907. "Use the [CubeMap] sampler reference passed via the [code]samplerCube[/code] "
  61908. "port. If this is set to [member source], the [member cube_map] texture is "
  61909. "ignored."
  61910. msgstr ""
  61911. #: doc/classes/VisualShaderNodeCubeMap.xml
  61912. #: doc/classes/VisualShaderNodeTexture.xml
  61913. #: doc/classes/VisualShaderNodeTextureUniform.xml
  61914. msgid "No hints are added to the uniform declaration."
  61915. msgstr ""
  61916. #: doc/classes/VisualShaderNodeCubeMap.xml
  61917. #: doc/classes/VisualShaderNodeTexture.xml
  61918. #: doc/classes/VisualShaderNodeTextureUniform.xml
  61919. msgid ""
  61920. "Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper "
  61921. "sRGB to linear conversion."
  61922. msgstr ""
  61923. #: doc/classes/VisualShaderNodeCubeMap.xml
  61924. #: doc/classes/VisualShaderNodeTexture.xml
  61925. #: doc/classes/VisualShaderNodeTextureUniform.xml
  61926. msgid ""
  61927. "Adds [code]hint_normal[/code] as hint to the uniform declaration, which "
  61928. "internally converts the texture for proper usage as normal map."
  61929. msgstr ""
  61930. #: doc/classes/VisualShaderNodeCubeMapUniform.xml
  61931. msgid "A [CubeMap] uniform node to be used within the visual shader graph."
  61932. msgstr ""
  61933. #: doc/classes/VisualShaderNodeCubeMapUniform.xml
  61934. msgid ""
  61935. "Translated to [code]uniform samplerCube[/code] in the shader language. The "
  61936. "output value can be used as port for [VisualShaderNodeCubeMap]."
  61937. msgstr ""
  61938. #: doc/classes/VisualShaderNodeCustom.xml
  61939. msgid ""
  61940. "Virtual class to define custom [VisualShaderNode]s for use in the Visual "
  61941. "Shader Editor."
  61942. msgstr ""
  61943. #: doc/classes/VisualShaderNodeCustom.xml
  61944. msgid ""
  61945. "By inheriting this class you can create a custom [VisualShader] script addon "
  61946. "which will be automatically added to the Visual Shader Editor. The "
  61947. "[VisualShaderNode]'s behavior is defined by overriding the provided virtual "
  61948. "methods.\n"
  61949. "In order for the node to be registered as an editor addon, you must use the "
  61950. "[code]tool[/code] keyword and provide a [code]class_name[/code] for your "
  61951. "custom script. For example:\n"
  61952. "[codeblock]\n"
  61953. "tool\n"
  61954. "extends VisualShaderNodeCustom\n"
  61955. "class_name VisualShaderNodeNoise\n"
  61956. "[/codeblock]"
  61957. msgstr ""
  61958. #: doc/classes/VisualShaderNodeCustom.xml
  61959. msgid ""
  61960. "Override this method to define the category of the associated custom node in "
  61961. "the Visual Shader Editor's members dialog. The path may look like "
  61962. "[code]\"MyGame/MyFunctions/Noise\"[/code].\n"
  61963. "Defining this method is [b]optional[/b]. If not overridden, the node will be "
  61964. "filed under the \"Custom\" category."
  61965. msgstr ""
  61966. #: doc/classes/VisualShaderNodeCustom.xml
  61967. msgid ""
  61968. "Override this method to define the actual shader code of the associated "
  61969. "custom node. The shader code should be returned as a string, which can have "
  61970. "multiple lines (the [code]\"\"\"[/code] multiline string construct can be "
  61971. "used for convenience).\n"
  61972. "The [code]input_vars[/code] and [code]output_vars[/code] arrays contain the "
  61973. "string names of the various input and output variables, as defined by "
  61974. "[code]_get_input_*[/code] and [code]_get_output_*[/code] virtual methods in "
  61975. "this class.\n"
  61976. "The output ports can be assigned values in the shader code. For example, "
  61977. "[code]return output_vars[0] + \" = \" + input_vars[0] + \";\"[/code].\n"
  61978. "You can customize the generated code based on the shader [code]mode[/code] "
  61979. "(see [enum Shader.Mode]) and/or [code]type[/code] (see [enum VisualShader."
  61980. "Type]).\n"
  61981. "Defining this method is [b]required[/b]."
  61982. msgstr ""
  61983. #: doc/classes/VisualShaderNodeCustom.xml
  61984. msgid ""
  61985. "Override this method to define the description of the associated custom node "
  61986. "in the Visual Shader Editor's members dialog.\n"
  61987. "Defining this method is [b]optional[/b]."
  61988. msgstr ""
  61989. #: doc/classes/VisualShaderNodeCustom.xml
  61990. msgid ""
  61991. "Override this method to add shader code on top of the global shader, to "
  61992. "define your own standard library of reusable methods, varyings, constants, "
  61993. "uniforms, etc. The shader code should be returned as a string, which can "
  61994. "have multiple lines (the [code]\"\"\"[/code] multiline string construct can "
  61995. "be used for convenience).\n"
  61996. "Be careful with this functionality as it can cause name conflicts with other "
  61997. "custom nodes, so be sure to give the defined entities unique names.\n"
  61998. "You can customize the generated code based on the shader [code]mode[/code] "
  61999. "(see [enum Shader.Mode]).\n"
  62000. "Defining this method is [b]optional[/b]."
  62001. msgstr ""
  62002. #: doc/classes/VisualShaderNodeCustom.xml
  62003. msgid ""
  62004. "Override this method to define the amount of input ports of the associated "
  62005. "custom node.\n"
  62006. "Defining this method is [b]required[/b]. If not overridden, the node has no "
  62007. "input ports."
  62008. msgstr ""
  62009. #: doc/classes/VisualShaderNodeCustom.xml
  62010. msgid ""
  62011. "Override this method to define the names of input ports of the associated "
  62012. "custom node. The names are used both for the input slots in the editor and "
  62013. "as identifiers in the shader code, and are passed in the [code]input_vars[/"
  62014. "code] array in [method _get_code].\n"
  62015. "Defining this method is [b]optional[/b], but recommended. If not overridden, "
  62016. "input ports are named as [code]\"in\" + str(port)[/code]."
  62017. msgstr ""
  62018. #: doc/classes/VisualShaderNodeCustom.xml
  62019. msgid ""
  62020. "Override this method to define the returned type of each input port of the "
  62021. "associated custom node (see [enum VisualShaderNode.PortType] for possible "
  62022. "types).\n"
  62023. "Defining this method is [b]optional[/b], but recommended. If not overridden, "
  62024. "input ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] "
  62025. "type."
  62026. msgstr ""
  62027. #: doc/classes/VisualShaderNodeCustom.xml
  62028. msgid ""
  62029. "Override this method to define the name of the associated custom node in the "
  62030. "Visual Shader Editor's members dialog and graph.\n"
  62031. "Defining this method is [b]optional[/b], but recommended. If not overridden, "
  62032. "the node will be named as \"Unnamed\"."
  62033. msgstr ""
  62034. #: doc/classes/VisualShaderNodeCustom.xml
  62035. msgid ""
  62036. "Override this method to define the amount of output ports of the associated "
  62037. "custom node.\n"
  62038. "Defining this method is [b]required[/b]. If not overridden, the node has no "
  62039. "output ports."
  62040. msgstr ""
  62041. #: doc/classes/VisualShaderNodeCustom.xml
  62042. msgid ""
  62043. "Override this method to define the names of output ports of the associated "
  62044. "custom node. The names are used both for the output slots in the editor and "
  62045. "as identifiers in the shader code, and are passed in the [code]output_vars[/"
  62046. "code] array in [method _get_code].\n"
  62047. "Defining this method is [b]optional[/b], but recommended. If not overridden, "
  62048. "output ports are named as [code]\"out\" + str(port)[/code]."
  62049. msgstr ""
  62050. #: doc/classes/VisualShaderNodeCustom.xml
  62051. msgid ""
  62052. "Override this method to define the returned type of each output port of the "
  62053. "associated custom node (see [enum VisualShaderNode.PortType] for possible "
  62054. "types).\n"
  62055. "Defining this method is [b]optional[/b], but recommended. If not overridden, "
  62056. "output ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] "
  62057. "type."
  62058. msgstr ""
  62059. #: doc/classes/VisualShaderNodeCustom.xml
  62060. msgid ""
  62061. "Override this method to define the return icon of the associated custom node "
  62062. "in the Visual Shader Editor's members dialog.\n"
  62063. "Defining this method is [b]optional[/b]. If not overridden, no return icon "
  62064. "is shown."
  62065. msgstr ""
  62066. #: doc/classes/VisualShaderNodeCustom.xml
  62067. msgid ""
  62068. "Override this method to define the subcategory of the associated custom node "
  62069. "in the Visual Shader Editor's members dialog.\n"
  62070. "Defining this method is [b]optional[/b]. If not overridden, the node will be "
  62071. "filed under the root of the main category (see [method _get_category])."
  62072. msgstr ""
  62073. #: doc/classes/VisualShaderNodeDeterminant.xml
  62074. msgid ""
  62075. "Calculates the determinant of a [Transform] within the visual shader graph."
  62076. msgstr ""
  62077. #: doc/classes/VisualShaderNodeDeterminant.xml
  62078. msgid "Translates to [code]determinant(x)[/code] in the shader language."
  62079. msgstr ""
  62080. #: doc/classes/VisualShaderNodeDotProduct.xml
  62081. msgid "Calculates a dot product of two vectors within the visual shader graph."
  62082. msgstr ""
  62083. #: doc/classes/VisualShaderNodeDotProduct.xml
  62084. msgid "Translates to [code]dot(a, b)[/code] in the shader language."
  62085. msgstr ""
  62086. #: doc/classes/VisualShaderNodeExpression.xml
  62087. msgid ""
  62088. "A custom visual shader graph expression written in Godot Shading Language."
  62089. msgstr ""
  62090. #: doc/classes/VisualShaderNodeExpression.xml
  62091. msgid ""
  62092. "Custom Godot Shading Language expression, with a custom amount of input and "
  62093. "output ports.\n"
  62094. "The provided code is directly injected into the graph's matching shader "
  62095. "function ([code]vertex[/code], [code]fragment[/code], or [code]light[/"
  62096. "code]), so it cannot be used to declare functions, varyings, uniforms, or "
  62097. "global constants. See [VisualShaderNodeGlobalExpression] for such global "
  62098. "definitions."
  62099. msgstr ""
  62100. #: doc/classes/VisualShaderNodeExpression.xml
  62101. msgid ""
  62102. "An expression in Godot Shading Language, which will be injected at the start "
  62103. "of the graph's matching shader function ([code]vertex[/code], "
  62104. "[code]fragment[/code], or [code]light[/code]), and thus cannot be used to "
  62105. "declare functions, varyings, uniforms, or global constants."
  62106. msgstr ""
  62107. #: doc/classes/VisualShaderNodeFaceForward.xml
  62108. msgid ""
  62109. "Returns the vector that points in the same direction as a reference vector "
  62110. "within the visual shader graph."
  62111. msgstr ""
  62112. #: doc/classes/VisualShaderNodeFaceForward.xml
  62113. msgid ""
  62114. "Translates to [code]faceforward(N, I, Nref)[/code] in the shader language. "
  62115. "The function has three vector parameters: [code]N[/code], the vector to "
  62116. "orient, [code]I[/code], the incident vector, and [code]Nref[/code], the "
  62117. "reference vector. If the dot product of [code]I[/code] and [code]Nref[/code] "
  62118. "is smaller than zero the return value is [code]N[/code]. Otherwise, [code]-"
  62119. "N[/code] is returned."
  62120. msgstr ""
  62121. #: doc/classes/VisualShaderNodeFresnel.xml
  62122. msgid "A Fresnel effect to be used within the visual shader graph."
  62123. msgstr ""
  62124. #: doc/classes/VisualShaderNodeFresnel.xml
  62125. msgid ""
  62126. "Returns falloff based on the dot product of surface normal and view "
  62127. "direction of camera (pass associated inputs to it)."
  62128. msgstr ""
  62129. #: doc/classes/VisualShaderNodeGlobalExpression.xml
  62130. msgid ""
  62131. "A custom global visual shader graph expression written in Godot Shading "
  62132. "Language."
  62133. msgstr ""
  62134. #: doc/classes/VisualShaderNodeGlobalExpression.xml
  62135. msgid ""
  62136. "Custom Godot Shader Language expression, which is placed on top of the "
  62137. "generated shader. You can place various function definitions inside to call "
  62138. "later in [VisualShaderNodeExpression]s (which are injected in the main "
  62139. "shader functions). You can also declare varyings, uniforms and global "
  62140. "constants."
  62141. msgstr ""
  62142. #: doc/classes/VisualShaderNodeGroupBase.xml
  62143. msgid ""
  62144. "Base class for a family of nodes with variable amount of input and output "
  62145. "ports within the visual shader graph."
  62146. msgstr ""
  62147. #: doc/classes/VisualShaderNodeGroupBase.xml
  62148. msgid "Currently, has no direct usage, use the derived classes instead."
  62149. msgstr ""
  62150. #: doc/classes/VisualShaderNodeGroupBase.xml
  62151. msgid ""
  62152. "Adds an input port with the specified [code]type[/code] (see [enum "
  62153. "VisualShaderNode.PortType]) and [code]name[/code]."
  62154. msgstr ""
  62155. #: doc/classes/VisualShaderNodeGroupBase.xml
  62156. msgid ""
  62157. "Adds an output port with the specified [code]type[/code] (see [enum "
  62158. "VisualShaderNode.PortType]) and [code]name[/code]."
  62159. msgstr ""
  62160. #: doc/classes/VisualShaderNodeGroupBase.xml
  62161. msgid "Removes all previously specified input ports."
  62162. msgstr ""
  62163. #: doc/classes/VisualShaderNodeGroupBase.xml
  62164. msgid "Removes all previously specified output ports."
  62165. msgstr ""
  62166. #: doc/classes/VisualShaderNodeGroupBase.xml
  62167. msgid ""
  62168. "Returns a free input port ID which can be used in [method add_input_port]."
  62169. msgstr ""
  62170. #: doc/classes/VisualShaderNodeGroupBase.xml
  62171. msgid ""
  62172. "Returns a free output port ID which can be used in [method add_output_port]."
  62173. msgstr ""
  62174. #: doc/classes/VisualShaderNodeGroupBase.xml
  62175. msgid ""
  62176. "Returns the number of input ports in use. Alternative for [method "
  62177. "get_free_input_port_id]."
  62178. msgstr ""
  62179. #: doc/classes/VisualShaderNodeGroupBase.xml
  62180. msgid ""
  62181. "Returns a [String] description of the input ports as a colon-separated list "
  62182. "using the format [code]id,type,name;[/code] (see [method add_input_port])."
  62183. msgstr ""
  62184. #: doc/classes/VisualShaderNodeGroupBase.xml
  62185. msgid ""
  62186. "Returns the number of output ports in use. Alternative for [method "
  62187. "get_free_output_port_id]."
  62188. msgstr ""
  62189. #: doc/classes/VisualShaderNodeGroupBase.xml
  62190. msgid ""
  62191. "Returns a [String] description of the output ports as a colon-separated list "
  62192. "using the format [code]id,type,name;[/code] (see [method add_output_port])."
  62193. msgstr ""
  62194. #: doc/classes/VisualShaderNodeGroupBase.xml
  62195. msgid "Returns [code]true[/code] if the specified input port exists."
  62196. msgstr ""
  62197. #: doc/classes/VisualShaderNodeGroupBase.xml
  62198. msgid "Returns [code]true[/code] if the specified output port exists."
  62199. msgstr ""
  62200. #: doc/classes/VisualShaderNodeGroupBase.xml
  62201. msgid ""
  62202. "Returns [code]true[/code] if the specified port name does not override an "
  62203. "existed port name and is valid within the shader."
  62204. msgstr ""
  62205. #: doc/classes/VisualShaderNodeGroupBase.xml
  62206. msgid "Removes the specified input port."
  62207. msgstr ""
  62208. #: doc/classes/VisualShaderNodeGroupBase.xml
  62209. msgid "Removes the specified output port."
  62210. msgstr ""
  62211. #: doc/classes/VisualShaderNodeGroupBase.xml
  62212. msgid "Renames the specified input port."
  62213. msgstr ""
  62214. #: doc/classes/VisualShaderNodeGroupBase.xml
  62215. msgid ""
  62216. "Sets the specified input port's type (see [enum VisualShaderNode.PortType])."
  62217. msgstr ""
  62218. #: doc/classes/VisualShaderNodeGroupBase.xml
  62219. msgid ""
  62220. "Defines all input ports using a [String] formatted as a colon-separated "
  62221. "list: [code]id,type,name;[/code] (see [method add_input_port])."
  62222. msgstr ""
  62223. #: doc/classes/VisualShaderNodeGroupBase.xml
  62224. msgid "Renames the specified output port."
  62225. msgstr ""
  62226. #: doc/classes/VisualShaderNodeGroupBase.xml
  62227. msgid ""
  62228. "Sets the specified output port's type (see [enum VisualShaderNode.PortType])."
  62229. msgstr ""
  62230. #: doc/classes/VisualShaderNodeGroupBase.xml
  62231. msgid ""
  62232. "Defines all output ports using a [String] formatted as a colon-separated "
  62233. "list: [code]id,type,name;[/code] (see [method add_output_port])."
  62234. msgstr ""
  62235. #: doc/classes/VisualShaderNodeGroupBase.xml
  62236. msgid "The size of the node in the visual shader graph."
  62237. msgstr ""
  62238. #: doc/classes/VisualShaderNodeInput.xml
  62239. msgid ""
  62240. "Gives access to input variables (built-ins) available for the shader. See "
  62241. "the shading reference for the list of available built-ins for each shader "
  62242. "type (check [code]Tutorials[/code] section for link)."
  62243. msgstr ""
  62244. #: doc/classes/VisualShaderNodeInput.xml
  62245. msgid ""
  62246. "One of the several input constants in lower-case style like: "
  62247. "\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
  62248. msgstr ""
  62249. #: doc/classes/VisualShaderNodeIs.xml
  62250. msgid ""
  62251. "A boolean comparison operator to be used within the visual shader graph."
  62252. msgstr ""
  62253. #: doc/classes/VisualShaderNodeIs.xml
  62254. msgid ""
  62255. "Returns the boolean result of the comparison between [code]INF[/code] or "
  62256. "[code]NaN[/code] and a scalar parameter."
  62257. msgstr ""
  62258. #: doc/classes/VisualShaderNodeIs.xml
  62259. msgid "The comparison function. See [enum Function] for options."
  62260. msgstr ""
  62261. #: doc/classes/VisualShaderNodeIs.xml
  62262. msgid "Comparison with [code]INF[/code] (Infinity)."
  62263. msgstr ""
  62264. #: doc/classes/VisualShaderNodeIs.xml
  62265. msgid ""
  62266. "Comparison with [code]NaN[/code] (Not a Number; denotes invalid numeric "
  62267. "results, e.g. division by zero)."
  62268. msgstr ""
  62269. #: doc/classes/VisualShaderNodeOuterProduct.xml
  62270. msgid ""
  62271. "Calculates an outer product of two vectors within the visual shader graph."
  62272. msgstr ""
  62273. #: doc/classes/VisualShaderNodeOuterProduct.xml
  62274. msgid ""
  62275. "[code]OuterProduct[/code] treats the first parameter [code]c[/code] as a "
  62276. "column vector (matrix with one column) and the second parameter [code]r[/"
  62277. "code] as a row vector (matrix with one row) and does a linear algebraic "
  62278. "matrix multiply [code]c * r[/code], yielding a matrix whose number of rows "
  62279. "is the number of components in [code]c[/code] and whose number of columns is "
  62280. "the number of components in [code]r[/code]."
  62281. msgstr ""
  62282. #: doc/classes/VisualShaderNodeOutput.xml
  62283. msgid "Represents the output shader parameters within the visual shader graph."
  62284. msgstr ""
  62285. #: doc/classes/VisualShaderNodeOutput.xml
  62286. msgid ""
  62287. "This visual shader node is present in all shader graphs in form of "
  62288. "\"Output\" block with multiple output value ports."
  62289. msgstr ""
  62290. #: doc/classes/VisualShaderNodeScalarClamp.xml
  62291. msgid "Clamps a scalar value within the visual shader graph."
  62292. msgstr ""
  62293. #: doc/classes/VisualShaderNodeScalarClamp.xml
  62294. msgid ""
  62295. "Constrains a value to lie between [code]min[/code] and [code]max[/code] "
  62296. "values."
  62297. msgstr ""
  62298. #: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
  62299. msgid "Calculates a scalar derivative within the visual shader graph."
  62300. msgstr ""
  62301. #: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
  62302. #: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
  62303. msgid ""
  62304. "This node is only available in [code]Fragment[/code] and [code]Light[/code] "
  62305. "visual shaders."
  62306. msgstr ""
  62307. #: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
  62308. msgid "The derivative type. See [enum Function] for options."
  62309. msgstr ""
  62310. #: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
  62311. #: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
  62312. msgid "Sum of absolute derivative in [code]x[/code] and [code]y[/code]."
  62313. msgstr ""
  62314. #: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
  62315. #: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
  62316. msgid "Derivative in [code]x[/code] using local differencing."
  62317. msgstr ""
  62318. #: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
  62319. #: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
  62320. msgid "Derivative in [code]y[/code] using local differencing."
  62321. msgstr ""
  62322. #: doc/classes/VisualShaderNodeScalarInterp.xml
  62323. msgid ""
  62324. "Linearly interpolates between two scalars within the visual shader graph."
  62325. msgstr ""
  62326. #: doc/classes/VisualShaderNodeScalarInterp.xml
  62327. msgid "Translates to [code]mix(a, b, weight)[/code] in the shader language."
  62328. msgstr ""
  62329. #: doc/classes/VisualShaderNodeScalarSmoothStep.xml
  62330. msgid "Calculates a scalar SmoothStep function within the visual shader graph."
  62331. msgstr ""
  62332. #: doc/classes/VisualShaderNodeScalarSmoothStep.xml
  62333. msgid ""
  62334. "Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader "
  62335. "language.\n"
  62336. "Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/"
  62337. "code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/"
  62338. "code]. Otherwise the return value is interpolated between [code]0.0[/code] "
  62339. "and [code]1.0[/code] using Hermite polynomials."
  62340. msgstr ""
  62341. #: doc/classes/VisualShaderNodeScalarSwitch.xml
  62342. msgid "A boolean/scalar function for use within the visual shader graph."
  62343. msgstr ""
  62344. #: doc/classes/VisualShaderNodeScalarSwitch.xml
  62345. msgid ""
  62346. "Returns an associated scalar if the provided boolean value is [code]true[/"
  62347. "code] or [code]false[/code]."
  62348. msgstr ""
  62349. #: doc/classes/VisualShaderNodeScalarUniform.xml
  62350. msgid ""
  62351. "A hint applied to the uniform, which controls the values it can take when "
  62352. "set through the inspector."
  62353. msgstr ""
  62354. #: doc/classes/VisualShaderNodeScalarUniform.xml
  62355. msgid ""
  62356. "Minimum value for range hints. Used if [member hint] is set to [constant "
  62357. "HINT_RANGE] or [constant HINT_RANGE_STEP]."
  62358. msgstr ""
  62359. #: doc/classes/VisualShaderNodeScalarUniform.xml
  62360. msgid ""
  62361. "Maximum value for range hints. Used if [member hint] is set to [constant "
  62362. "HINT_RANGE] or [constant HINT_RANGE_STEP]."
  62363. msgstr ""
  62364. #: doc/classes/VisualShaderNodeScalarUniform.xml
  62365. msgid ""
  62366. "Step (increment) value for the range hint with step. Used if [member hint] "
  62367. "is set to [constant HINT_RANGE_STEP]."
  62368. msgstr ""
  62369. #: doc/classes/VisualShaderNodeScalarUniform.xml
  62370. msgid "No hint used."
  62371. msgstr ""
  62372. #: doc/classes/VisualShaderNodeScalarUniform.xml
  62373. msgid ""
  62374. "A range hint for scalar value, which limits possible input values between "
  62375. "[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
  62376. "code] in shader code."
  62377. msgstr ""
  62378. #: doc/classes/VisualShaderNodeScalarUniform.xml
  62379. msgid ""
  62380. "A range hint for scalar value with step, which limits possible input values "
  62381. "between [member min] and [member max], with a step (increment) of [member "
  62382. "step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
  62383. msgstr ""
  62384. #: doc/classes/VisualShaderNodeScalarUniform.xml
  62385. #, fuzzy
  62386. msgid "Represents the size of the [enum Hint] enum."
  62387. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  62388. #: doc/classes/VisualShaderNodeSwitch.xml
  62389. msgid "A boolean/vector function for use within the visual shader graph."
  62390. msgstr ""
  62391. #: doc/classes/VisualShaderNodeSwitch.xml
  62392. msgid ""
  62393. "Returns an associated vector if the provided boolean value is [code]true[/"
  62394. "code] or [code]false[/code]."
  62395. msgstr ""
  62396. #: doc/classes/VisualShaderNodeTexture.xml
  62397. msgid "Performs a texture lookup within the visual shader graph."
  62398. msgstr ""
  62399. #: doc/classes/VisualShaderNodeTexture.xml
  62400. msgid ""
  62401. "Performs a lookup operation on the provided texture, with support for "
  62402. "multiple texture sources to choose from."
  62403. msgstr ""
  62404. #: doc/classes/VisualShaderNodeTexture.xml
  62405. msgid "Determines the source for the lookup. See [enum Source] for options."
  62406. msgstr ""
  62407. #: doc/classes/VisualShaderNodeTexture.xml
  62408. msgid "The source texture, if needed for the selected [member source]."
  62409. msgstr ""
  62410. #: doc/classes/VisualShaderNodeTexture.xml
  62411. msgid ""
  62412. "Specifies the type of the texture if [member source] is set to [constant "
  62413. "SOURCE_TEXTURE]. See [enum TextureType] for options."
  62414. msgstr ""
  62415. #: doc/classes/VisualShaderNodeTexture.xml
  62416. msgid "Use the texture given as an argument for this function."
  62417. msgstr ""
  62418. #: doc/classes/VisualShaderNodeTexture.xml
  62419. msgid "Use the current viewport's texture as the source."
  62420. msgstr ""
  62421. #: doc/classes/VisualShaderNodeTexture.xml
  62422. msgid ""
  62423. "Use the texture from this shader's texture built-in (e.g. a texture of a "
  62424. "[Sprite])."
  62425. msgstr ""
  62426. #: doc/classes/VisualShaderNodeTexture.xml
  62427. msgid "Use the texture from this shader's normal map built-in."
  62428. msgstr ""
  62429. #: doc/classes/VisualShaderNodeTexture.xml
  62430. msgid "Use the depth texture available for this shader."
  62431. msgstr ""
  62432. #: doc/classes/VisualShaderNodeTexture.xml
  62433. msgid "Use the texture provided in the input port for this function."
  62434. msgstr ""
  62435. #: doc/classes/VisualShaderNodeTextureUniform.xml
  62436. msgid "Performs a uniform texture lookup within the visual shader graph."
  62437. msgstr ""
  62438. #: doc/classes/VisualShaderNodeTextureUniform.xml
  62439. msgid ""
  62440. "Performs a lookup operation on the texture provided as a uniform for the "
  62441. "shader."
  62442. msgstr ""
  62443. #: doc/classes/VisualShaderNodeTextureUniform.xml
  62444. msgid "Sets the default color if no texture is assigned to the uniform."
  62445. msgstr ""
  62446. #: doc/classes/VisualShaderNodeTextureUniform.xml
  62447. msgid ""
  62448. "Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a "
  62449. "flowmap."
  62450. msgstr ""
  62451. #: doc/classes/VisualShaderNodeTextureUniform.xml
  62452. msgid "Defaults to white color."
  62453. msgstr ""
  62454. #: doc/classes/VisualShaderNodeTextureUniform.xml
  62455. msgid "Defaults to black color."
  62456. msgstr ""
  62457. #: doc/classes/VisualShaderNodeTextureUniformTriplanar.xml
  62458. msgid ""
  62459. "Performs a uniform texture lookup with triplanar within the visual shader "
  62460. "graph."
  62461. msgstr ""
  62462. #: doc/classes/VisualShaderNodeTextureUniformTriplanar.xml
  62463. msgid ""
  62464. "Performs a lookup operation on the texture provided as a uniform for the "
  62465. "shader, with support for triplanar mapping."
  62466. msgstr ""
  62467. #: doc/classes/VisualShaderNodeTransformCompose.xml
  62468. msgid ""
  62469. "Composes a [Transform] from four [Vector3]s within the visual shader graph."
  62470. msgstr ""
  62471. #: doc/classes/VisualShaderNodeTransformCompose.xml
  62472. msgid ""
  62473. "Creates a 4x4 transform matrix using four vectors of type [code]vec3[/code]. "
  62474. "Each vector is one row in the matrix and the last column is a [code]vec4(0, "
  62475. "0, 0, 1)[/code]."
  62476. msgstr ""
  62477. #: doc/classes/VisualShaderNodeTransformConstant.xml
  62478. msgid "A [Transform] constant for use within the visual shader graph."
  62479. msgstr ""
  62480. #: doc/classes/VisualShaderNodeTransformConstant.xml
  62481. msgid "A constant [Transform], which can be used as an input node."
  62482. msgstr ""
  62483. #: doc/classes/VisualShaderNodeTransformConstant.xml
  62484. msgid "A [Transform] constant which represents the state of this node."
  62485. msgstr ""
  62486. #: doc/classes/VisualShaderNodeTransformDecompose.xml
  62487. msgid ""
  62488. "Decomposes a [Transform] into four [Vector3]s within the visual shader graph."
  62489. msgstr ""
  62490. #: doc/classes/VisualShaderNodeTransformDecompose.xml
  62491. msgid ""
  62492. "Takes a 4x4 transform matrix and decomposes it into four [code]vec3[/code] "
  62493. "values, one from each row of the matrix."
  62494. msgstr ""
  62495. #: doc/classes/VisualShaderNodeTransformFunc.xml
  62496. msgid "Computes a [Transform] function within the visual shader graph."
  62497. msgstr ""
  62498. #: doc/classes/VisualShaderNodeTransformFunc.xml
  62499. msgid "Computes an inverse or transpose function on the provided [Transform]."
  62500. msgstr ""
  62501. #: doc/classes/VisualShaderNodeTransformFunc.xml
  62502. msgid "The function to be computed. See [enum Function] for options."
  62503. msgstr ""
  62504. #: doc/classes/VisualShaderNodeTransformFunc.xml
  62505. msgid "Perform the inverse operation on the [Transform] matrix."
  62506. msgstr ""
  62507. #: doc/classes/VisualShaderNodeTransformFunc.xml
  62508. msgid "Perform the transpose operation on the [Transform] matrix."
  62509. msgstr ""
  62510. #: doc/classes/VisualShaderNodeTransformMult.xml
  62511. msgid "Multiplies [Transform] by [Transform] within the visual shader graph."
  62512. msgstr ""
  62513. #: doc/classes/VisualShaderNodeTransformMult.xml
  62514. msgid ""
  62515. "A multiplication operation on two transforms (4x4 matrices), with support "
  62516. "for different multiplication operators."
  62517. msgstr ""
  62518. #: doc/classes/VisualShaderNodeTransformMult.xml
  62519. msgid ""
  62520. "The multiplication type to be performed on the transforms. See [enum "
  62521. "Operator] for options."
  62522. msgstr ""
  62523. #: doc/classes/VisualShaderNodeTransformMult.xml
  62524. msgid "Multiplies transform [code]a[/code] by the transform [code]b[/code]."
  62525. msgstr ""
  62526. #: doc/classes/VisualShaderNodeTransformMult.xml
  62527. msgid "Multiplies transform [code]b[/code] by the transform [code]a[/code]."
  62528. msgstr ""
  62529. #: doc/classes/VisualShaderNodeTransformMult.xml
  62530. msgid ""
  62531. "Performs a component-wise multiplication of transform [code]a[/code] by the "
  62532. "transform [code]b[/code]."
  62533. msgstr ""
  62534. #: doc/classes/VisualShaderNodeTransformMult.xml
  62535. msgid ""
  62536. "Performs a component-wise multiplication of transform [code]b[/code] by the "
  62537. "transform [code]a[/code]."
  62538. msgstr ""
  62539. #: doc/classes/VisualShaderNodeTransformUniform.xml
  62540. msgid "A [Transform] uniform for use within the visual shader graph."
  62541. msgstr ""
  62542. #: doc/classes/VisualShaderNodeTransformUniform.xml
  62543. msgid "Translated to [code]uniform mat4[/code] in the shader language."
  62544. msgstr ""
  62545. #: doc/classes/VisualShaderNodeTransformVecMult.xml
  62546. msgid ""
  62547. "Multiplies a [Transform] and a [Vector3] within the visual shader graph."
  62548. msgstr ""
  62549. #: doc/classes/VisualShaderNodeTransformVecMult.xml
  62550. msgid ""
  62551. "A multiplication operation on a transform (4x4 matrix) and a vector, with "
  62552. "support for different multiplication operators."
  62553. msgstr ""
  62554. #: doc/classes/VisualShaderNodeTransformVecMult.xml
  62555. msgid ""
  62556. "The multiplication type to be performed. See [enum Operator] for options."
  62557. msgstr ""
  62558. #: doc/classes/VisualShaderNodeTransformVecMult.xml
  62559. msgid "Multiplies transform [code]a[/code] by the vector [code]b[/code]."
  62560. msgstr ""
  62561. #: doc/classes/VisualShaderNodeTransformVecMult.xml
  62562. msgid "Multiplies vector [code]b[/code] by the transform [code]a[/code]."
  62563. msgstr ""
  62564. #: doc/classes/VisualShaderNodeTransformVecMult.xml
  62565. msgid ""
  62566. "Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping "
  62567. "the last row and column of the transform."
  62568. msgstr ""
  62569. #: doc/classes/VisualShaderNodeTransformVecMult.xml
  62570. msgid ""
  62571. "Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping "
  62572. "the last row and column of the transform."
  62573. msgstr ""
  62574. #: doc/classes/VisualShaderNodeUniform.xml
  62575. msgid "A base type for the uniforms within the visual shader graph."
  62576. msgstr ""
  62577. #: doc/classes/VisualShaderNodeUniform.xml
  62578. msgid ""
  62579. "A uniform represents a variable in the shader which is set externally, i.e. "
  62580. "from the [ShaderMaterial]. Uniforms are exposed as properties in the "
  62581. "[ShaderMaterial] and can be assigned from the inspector or from a script."
  62582. msgstr ""
  62583. #: doc/classes/VisualShaderNodeUniform.xml
  62584. msgid ""
  62585. "Name of the uniform, by which it can be accessed through the "
  62586. "[ShaderMaterial] properties."
  62587. msgstr ""
  62588. #: doc/classes/VisualShaderNodeUniformRef.xml
  62589. msgid "A reference to an existing [VisualShaderNodeUniform]."
  62590. msgstr ""
  62591. #: doc/classes/VisualShaderNodeUniformRef.xml
  62592. msgid ""
  62593. "Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this "
  62594. "uniform in different shaders or shader stages easily."
  62595. msgstr ""
  62596. #: doc/classes/VisualShaderNodeUniformRef.xml
  62597. msgid "The name of the uniform which this reference points to."
  62598. msgstr ""
  62599. #: doc/classes/VisualShaderNodeVec3Constant.xml
  62600. msgid "A [Vector3] constant to be used within the visual shader graph."
  62601. msgstr ""
  62602. #: doc/classes/VisualShaderNodeVec3Constant.xml
  62603. msgid "A constant [Vector3], which can be used as an input node."
  62604. msgstr ""
  62605. #: doc/classes/VisualShaderNodeVec3Constant.xml
  62606. msgid "A [Vector3] constant which represents the state of this node."
  62607. msgstr ""
  62608. #: doc/classes/VisualShaderNodeVec3Uniform.xml
  62609. msgid "A [Vector3] uniform to be used within the visual shader graph."
  62610. msgstr ""
  62611. #: doc/classes/VisualShaderNodeVec3Uniform.xml
  62612. msgid "Translated to [code]uniform vec3[/code] in the shader language."
  62613. msgstr ""
  62614. #: doc/classes/VisualShaderNodeVectorClamp.xml
  62615. msgid "Clamps a vector value within the visual shader graph."
  62616. msgstr ""
  62617. #: doc/classes/VisualShaderNodeVectorClamp.xml
  62618. msgid ""
  62619. "Constrains a value to lie between [code]min[/code] and [code]max[/code] "
  62620. "values. The operation is performed on each component of the vector "
  62621. "individually."
  62622. msgstr ""
  62623. #: doc/classes/VisualShaderNodeVectorCompose.xml
  62624. msgid "Composes a [Vector3] from three scalars within the visual shader graph."
  62625. msgstr ""
  62626. #: doc/classes/VisualShaderNodeVectorCompose.xml
  62627. msgid ""
  62628. "Creates a [code]vec3[/code] using three scalar values that can be provided "
  62629. "from separate inputs."
  62630. msgstr ""
  62631. #: doc/classes/VisualShaderNodeVectorDecompose.xml
  62632. msgid ""
  62633. "Decomposes a [Vector3] into three scalars within the visual shader graph."
  62634. msgstr ""
  62635. #: doc/classes/VisualShaderNodeVectorDecompose.xml
  62636. msgid ""
  62637. "Takes a [code]vec3[/code] and decomposes it into three scalar values that "
  62638. "can be used as separate inputs."
  62639. msgstr ""
  62640. #: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
  62641. msgid "Calculates a vector derivative within the visual shader graph."
  62642. msgstr ""
  62643. #: doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
  62644. msgid "A derivative type. See [enum Function] for options."
  62645. msgstr ""
  62646. #: doc/classes/VisualShaderNodeVectorDistance.xml
  62647. msgid ""
  62648. "Returns the distance between two points. To be used within the visual shader "
  62649. "graph."
  62650. msgstr ""
  62651. #: doc/classes/VisualShaderNodeVectorDistance.xml
  62652. msgid ""
  62653. "Calculates distance from point represented by vector [code]p0[/code] to "
  62654. "vector [code]p1[/code].\n"
  62655. "Translated to [code]distance(p0, p1)[/code] in the shader language."
  62656. msgstr ""
  62657. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62658. msgid "A vector function to be used within the visual shader graph."
  62659. msgstr ""
  62660. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62661. msgid "A visual shader node able to perform different functions using vectors."
  62662. msgstr ""
  62663. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62664. msgid "The function to be performed. See [enum Function] for options."
  62665. msgstr ""
  62666. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62667. msgid ""
  62668. "Normalizes the vector so that it has a length of [code]1[/code] but points "
  62669. "in the same direction."
  62670. msgstr ""
  62671. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62672. msgid "Clamps the value between [code]0.0[/code] and [code]1.0[/code]."
  62673. msgstr ""
  62674. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62675. msgid "Returns the opposite value of the parameter."
  62676. msgstr ""
  62677. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62678. msgid "Returns [code]1/vector[/code]."
  62679. msgstr ""
  62680. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62681. msgid "Converts RGB vector to HSV equivalent."
  62682. msgstr ""
  62683. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62684. msgid "Converts HSV vector to RGB equivalent."
  62685. msgstr ""
  62686. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62687. msgid "Returns the absolute value of the parameter."
  62688. msgstr ""
  62689. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62690. msgid "Returns the arc-cosine of the parameter."
  62691. msgstr ""
  62692. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62693. msgid "Returns the inverse hyperbolic cosine of the parameter."
  62694. msgstr ""
  62695. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62696. msgid "Returns the arc-sine of the parameter."
  62697. msgstr ""
  62698. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62699. msgid "Returns the inverse hyperbolic sine of the parameter."
  62700. msgstr "Mengembalikan nilai sinus hiperbolik invers dari parameter."
  62701. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62702. msgid "Returns the arc-tangent of the parameter."
  62703. msgstr ""
  62704. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62705. msgid "Returns the inverse hyperbolic tangent of the parameter."
  62706. msgstr ""
  62707. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62708. msgid ""
  62709. "Finds the nearest integer that is greater than or equal to the parameter."
  62710. msgstr ""
  62711. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62712. msgid "Returns the cosine of the parameter."
  62713. msgstr ""
  62714. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62715. msgid "Returns the hyperbolic cosine of the parameter."
  62716. msgstr ""
  62717. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62718. msgid "Converts a quantity in radians to degrees."
  62719. msgstr ""
  62720. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62721. msgid "Base-e Exponential."
  62722. msgstr ""
  62723. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62724. msgid "Base-2 Exponential."
  62725. msgstr ""
  62726. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62727. msgid "Finds the nearest integer less than or equal to the parameter."
  62728. msgstr ""
  62729. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62730. msgid "Computes the fractional part of the argument."
  62731. msgstr ""
  62732. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62733. msgid "Returns the inverse of the square root of the parameter."
  62734. msgstr ""
  62735. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62736. msgid "Natural logarithm."
  62737. msgstr ""
  62738. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62739. msgid "Base-2 logarithm."
  62740. msgstr ""
  62741. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62742. msgid "Converts a quantity in degrees to radians."
  62743. msgstr ""
  62744. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62745. msgid "Finds the nearest integer to the parameter."
  62746. msgstr ""
  62747. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62748. msgid "Finds the nearest even integer to the parameter."
  62749. msgstr ""
  62750. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62751. msgid ""
  62752. "Extracts the sign of the parameter, i.e. returns [code]-1[/code] if the "
  62753. "parameter is negative, [code]1[/code] if it's positive and [code]0[/code] "
  62754. "otherwise."
  62755. msgstr ""
  62756. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62757. msgid "Returns the sine of the parameter."
  62758. msgstr ""
  62759. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62760. msgid "Returns the hyperbolic sine of the parameter."
  62761. msgstr ""
  62762. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62763. msgid "Returns the square root of the parameter."
  62764. msgstr ""
  62765. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62766. msgid "Returns the tangent of the parameter."
  62767. msgstr ""
  62768. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62769. msgid "Returns the hyperbolic tangent of the parameter."
  62770. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  62771. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62772. msgid ""
  62773. "Returns a value equal to the nearest integer to the parameter whose absolute "
  62774. "value is not larger than the absolute value of the parameter."
  62775. msgstr ""
  62776. #: doc/classes/VisualShaderNodeVectorFunc.xml
  62777. msgid "Returns [code]1.0 - vector[/code]."
  62778. msgstr ""
  62779. #: doc/classes/VisualShaderNodeVectorInterp.xml
  62780. msgid ""
  62781. "Linearly interpolates between two vectors within the visual shader graph."
  62782. msgstr ""
  62783. #: doc/classes/VisualShaderNodeVectorInterp.xml
  62784. msgid ""
  62785. "Translates to [code]mix(a, b, weight)[/code] in the shader language, where "
  62786. "[code]weight[/code] is a [Vector3] with weights for each component."
  62787. msgstr ""
  62788. #: doc/classes/VisualShaderNodeVectorLen.xml
  62789. msgid "Returns the length of a [Vector3] within the visual shader graph."
  62790. msgstr ""
  62791. #: doc/classes/VisualShaderNodeVectorLen.xml
  62792. msgid "Translated to [code]length(p0)[/code] in the shader language."
  62793. msgstr ""
  62794. #: doc/classes/VisualShaderNodeVectorOp.xml
  62795. msgid "A vector operator to be used within the visual shader graph."
  62796. msgstr ""
  62797. #: doc/classes/VisualShaderNodeVectorOp.xml
  62798. msgid ""
  62799. "A visual shader node for use of vector operators. Operates on vector "
  62800. "[code]a[/code] and vector [code]b[/code]."
  62801. msgstr ""
  62802. #: doc/classes/VisualShaderNodeVectorOp.xml
  62803. msgid "The operator to be used. See [enum Operator] for options."
  62804. msgstr ""
  62805. #: doc/classes/VisualShaderNodeVectorOp.xml
  62806. msgid "Adds two vectors."
  62807. msgstr ""
  62808. #: doc/classes/VisualShaderNodeVectorOp.xml
  62809. msgid "Subtracts a vector from a vector."
  62810. msgstr ""
  62811. #: doc/classes/VisualShaderNodeVectorOp.xml
  62812. msgid "Multiplies two vectors."
  62813. msgstr ""
  62814. #: doc/classes/VisualShaderNodeVectorOp.xml
  62815. msgid "Divides vector by vector."
  62816. msgstr ""
  62817. #: doc/classes/VisualShaderNodeVectorOp.xml
  62818. msgid "Returns the remainder of the two vectors."
  62819. msgstr ""
  62820. #: doc/classes/VisualShaderNodeVectorOp.xml
  62821. msgid ""
  62822. "Returns the value of the first parameter raised to the power of the second, "
  62823. "for each component of the vectors."
  62824. msgstr ""
  62825. #: doc/classes/VisualShaderNodeVectorOp.xml
  62826. msgid "Returns the greater of two values, for each component of the vectors."
  62827. msgstr ""
  62828. #: doc/classes/VisualShaderNodeVectorOp.xml
  62829. msgid "Returns the lesser of two values, for each component of the vectors."
  62830. msgstr ""
  62831. #: doc/classes/VisualShaderNodeVectorOp.xml
  62832. msgid "Calculates the cross product of two vectors."
  62833. msgstr ""
  62834. #: doc/classes/VisualShaderNodeVectorOp.xml
  62835. msgid "Returns the arc-tangent of the parameters."
  62836. msgstr ""
  62837. #: doc/classes/VisualShaderNodeVectorOp.xml
  62838. msgid ""
  62839. "Returns the vector that points in the direction of reflection. [code]a[/"
  62840. "code] is incident vector and [code]b[/code] is the normal vector."
  62841. msgstr ""
  62842. #: doc/classes/VisualShaderNodeVectorOp.xml
  62843. msgid ""
  62844. "Vector step operator. Returns [code]0.0[/code] if [code]a[/code] is smaller "
  62845. "than [code]b[/code] and [code]1.0[/code] otherwise."
  62846. msgstr ""
  62847. #: doc/classes/VisualShaderNodeVectorRefract.xml
  62848. msgid ""
  62849. "Returns the [Vector3] that points in the direction of refraction. For use "
  62850. "within the visual shader graph."
  62851. msgstr ""
  62852. #: doc/classes/VisualShaderNodeVectorRefract.xml
  62853. msgid ""
  62854. "Translated to [code]refract(I, N, eta)[/code] in the shader language, where "
  62855. "[code]I[/code] is the incident vector, [code]N[/code] is the normal vector "
  62856. "and [code]eta[/code] is the ratio of the indices of the refraction."
  62857. msgstr ""
  62858. #: doc/classes/VisualShaderNodeVectorScalarMix.xml
  62859. msgid ""
  62860. "Linearly interpolates between two vectors using a scalar. For use within the "
  62861. "visual shader graph."
  62862. msgstr ""
  62863. #: doc/classes/VisualShaderNodeVectorScalarMix.xml
  62864. msgid ""
  62865. "Translates to [code]mix(a, b, weight)[/code] in the shader language, where "
  62866. "[code]a[/code] and [code]b[/code] are vectors and [code]weight[/code] is a "
  62867. "scalar."
  62868. msgstr ""
  62869. #: doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml
  62870. msgid ""
  62871. "Calculates a vector SmoothStep function using scalar within the visual "
  62872. "shader graph."
  62873. msgstr ""
  62874. #: doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml
  62875. msgid ""
  62876. "Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader "
  62877. "language, where [code]x[/code] is a scalar.\n"
  62878. "Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/"
  62879. "code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/"
  62880. "code]. Otherwise the return value is interpolated between [code]0.0[/code] "
  62881. "and [code]1.0[/code] using Hermite polynomials."
  62882. msgstr ""
  62883. #: doc/classes/VisualShaderNodeVectorScalarStep.xml
  62884. msgid "Calculates a vector Step function within the visual shader graph."
  62885. msgstr ""
  62886. #: doc/classes/VisualShaderNodeVectorScalarStep.xml
  62887. msgid ""
  62888. "Translates to [code]step(edge, x)[/code] in the shader language.\n"
  62889. "Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] "
  62890. "and [code]1.0[/code] otherwise."
  62891. msgstr ""
  62892. #: doc/classes/VisualShaderNodeVectorSmoothStep.xml
  62893. msgid "Calculates a vector SmoothStep function within the visual shader graph."
  62894. msgstr ""
  62895. #: doc/classes/VisualShaderNodeVectorSmoothStep.xml
  62896. msgid ""
  62897. "Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader "
  62898. "language, where [code]x[/code] is a vector.\n"
  62899. "Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/"
  62900. "code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/"
  62901. "code]. Otherwise the return value is interpolated between [code]0.0[/code] "
  62902. "and [code]1.0[/code] using Hermite polynomials."
  62903. msgstr ""
  62904. #: doc/classes/VScrollBar.xml
  62905. msgid "Vertical scroll bar."
  62906. msgstr ""
  62907. #: doc/classes/VScrollBar.xml
  62908. msgid ""
  62909. "Vertical version of [ScrollBar], which goes from top (min) to bottom (max)."
  62910. msgstr ""
  62911. #: doc/classes/VScrollBar.xml
  62912. msgid ""
  62913. "Icon used as a button to scroll the [ScrollBar] up. Supports custom step "
  62914. "using the [member ScrollBar.custom_step] property."
  62915. msgstr ""
  62916. #: doc/classes/VScrollBar.xml
  62917. msgid ""
  62918. "Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
  62919. "using the [member ScrollBar.custom_step] property."
  62920. msgstr ""
  62921. #: doc/classes/VSeparator.xml
  62922. msgid "Vertical version of [Separator]."
  62923. msgstr ""
  62924. #: doc/classes/VSeparator.xml
  62925. msgid ""
  62926. "Vertical version of [Separator]. Even though it looks vertical, it is used "
  62927. "to separate objects horizontally."
  62928. msgstr ""
  62929. #: doc/classes/VSeparator.xml
  62930. msgid ""
  62931. "The width of the area covered by the separator. Effectively works like a "
  62932. "minimum width."
  62933. msgstr ""
  62934. #: doc/classes/VSeparator.xml
  62935. msgid ""
  62936. "The style for the separator line. Works best with [StyleBoxLine] (remember "
  62937. "to enable [member StyleBoxLine.vertical])."
  62938. msgstr ""
  62939. #: doc/classes/VSlider.xml
  62940. msgid "Vertical slider."
  62941. msgstr ""
  62942. #: doc/classes/VSlider.xml
  62943. msgid ""
  62944. "Vertical slider. See [Slider]. This one goes from bottom (min) to top "
  62945. "(max).\n"
  62946. "[b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] "
  62947. "signals are part of the [Range] class which this class inherits from."
  62948. msgstr ""
  62949. #: doc/classes/VSlider.xml
  62950. msgid "The background of the area below the grabber."
  62951. msgstr ""
  62952. #: doc/classes/VSlider.xml
  62953. msgid ""
  62954. "The background for the whole slider. Determines the width of the "
  62955. "[code]grabber_area[/code]."
  62956. msgstr ""
  62957. #: doc/classes/VSplitContainer.xml
  62958. msgid "Vertical split container."
  62959. msgstr ""
  62960. #: doc/classes/VSplitContainer.xml
  62961. msgid ""
  62962. "Vertical split container. See [SplitContainer]. This goes from top to bottom."
  62963. msgstr ""
  62964. #: doc/classes/WeakRef.xml
  62965. msgid ""
  62966. "Holds an [Object], but does not contribute to the reference count if the "
  62967. "object is a reference."
  62968. msgstr ""
  62969. #: doc/classes/WeakRef.xml
  62970. msgid ""
  62971. "A weakref can hold a [Reference], without contributing to the reference "
  62972. "counter. A weakref can be created from an [Object] using [method @GDScript."
  62973. "weakref]. If this object is not a reference, weakref still works, however, "
  62974. "it does not have any effect on the object. Weakrefs are useful in cases "
  62975. "where multiple classes have variables that refer to each other. Without "
  62976. "weakrefs, using these classes could lead to memory leaks, since both "
  62977. "references keep each other from being released. Making part of the variables "
  62978. "a weakref can prevent this cyclic dependency, and allows the references to "
  62979. "be released."
  62980. msgstr ""
  62981. #: doc/classes/WeakRef.xml
  62982. msgid ""
  62983. "Returns the [Object] this weakref is referring to. Returns [code]null[/code] "
  62984. "if that object no longer exists."
  62985. msgstr ""
  62986. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  62987. msgid "Closes this data channel, notifying the other peer."
  62988. msgstr ""
  62989. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  62990. msgid ""
  62991. "Returns the number of bytes currently queued to be sent over this channel."
  62992. msgstr ""
  62993. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  62994. msgid ""
  62995. "Returns the id assigned to this channel during creation (or auto-assigned "
  62996. "during negotiation).\n"
  62997. "If the channel is not negotiated out-of-band the id will only be available "
  62998. "after the connection is established (will return [code]65535[/code] until "
  62999. "then)."
  63000. msgstr ""
  63001. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63002. msgid "Returns the label assigned to this channel during creation."
  63003. msgstr ""
  63004. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63005. msgid ""
  63006. "Returns the [code]maxPacketLifeTime[/code] value assigned to this channel "
  63007. "during creation.\n"
  63008. "Will be [code]65535[/code] if not specified."
  63009. msgstr ""
  63010. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63011. msgid ""
  63012. "Returns the [code]maxRetransmits[/code] value assigned to this channel "
  63013. "during creation.\n"
  63014. "Will be [code]65535[/code] if not specified."
  63015. msgstr ""
  63016. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63017. msgid ""
  63018. "Returns the sub-protocol assigned to this channel during creation. An empty "
  63019. "string if not specified."
  63020. msgstr ""
  63021. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63022. msgid "Returns the current state of this channel, see [enum ChannelState]."
  63023. msgstr ""
  63024. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63025. msgid ""
  63026. "Returns [code]true[/code] if this channel was created with out-of-band "
  63027. "configuration."
  63028. msgstr ""
  63029. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63030. msgid ""
  63031. "Returns [code]true[/code] if this channel was created with ordering enabled "
  63032. "(default)."
  63033. msgstr ""
  63034. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63035. msgid "Reserved, but not used for now."
  63036. msgstr ""
  63037. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63038. msgid ""
  63039. "Returns [code]true[/code] if the last received packet was transferred as "
  63040. "text. See [member write_mode]."
  63041. msgstr ""
  63042. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63043. msgid ""
  63044. "The transfer mode to use when sending outgoing packet. Either text or binary."
  63045. msgstr ""
  63046. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63047. msgid ""
  63048. "Tells the channel to send data over this channel as text. An external peer "
  63049. "(non-Godot) would receive this as a string."
  63050. msgstr ""
  63051. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63052. msgid ""
  63053. "Tells the channel to send data over this channel as binary. An external peer "
  63054. "(non-Godot) would receive this as array buffer or blob."
  63055. msgstr ""
  63056. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63057. msgid "The channel was created, but it's still trying to connect."
  63058. msgstr ""
  63059. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63060. msgid "The channel is currently open, and data can flow over it."
  63061. msgstr ""
  63062. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63063. msgid ""
  63064. "The channel is being closed, no new messages will be accepted, but those "
  63065. "already in queue will be flushed."
  63066. msgstr ""
  63067. #: modules/webrtc/doc_classes/WebRTCDataChannel.xml
  63068. msgid "The channel was closed, or connection failed."
  63069. msgstr ""
  63070. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63071. msgid ""
  63072. "A simple interface to create a peer-to-peer mesh network composed of "
  63073. "[WebRTCPeerConnection] that is compatible with the [MultiplayerAPI]."
  63074. msgstr ""
  63075. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63076. msgid ""
  63077. "This class constructs a full mesh of [WebRTCPeerConnection] (one connection "
  63078. "for each peer) that can be used as a [member MultiplayerAPI.network_peer].\n"
  63079. "You can add each [WebRTCPeerConnection] via [method add_peer] or remove them "
  63080. "via [method remove_peer]. Peers must be added in [constant "
  63081. "WebRTCPeerConnection.STATE_NEW] state to allow it to create the appropriate "
  63082. "channels. This class will not create offers nor set descriptions, it will "
  63083. "only poll them, and notify connections and disconnections.\n"
  63084. "[signal NetworkedMultiplayerPeer.connection_succeeded] and [signal "
  63085. "NetworkedMultiplayerPeer.server_disconnected] will not be emitted unless "
  63086. "[code]server_compatibility[/code] is [code]true[/code] in [method "
  63087. "initialize]. Beside that data transfer works like in a "
  63088. "[NetworkedMultiplayerPeer]."
  63089. msgstr ""
  63090. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63091. msgid ""
  63092. "Add a new peer to the mesh with the given [code]peer_id[/code]. The "
  63093. "[WebRTCPeerConnection] must be in state [constant WebRTCPeerConnection."
  63094. "STATE_NEW].\n"
  63095. "Three channels will be created for reliable, unreliable, and ordered "
  63096. "transport. The value of [code]unreliable_lifetime[/code] will be passed to "
  63097. "the [code]maxPacketLifetime[/code] option when creating unreliable and "
  63098. "ordered channels (see [method WebRTCPeerConnection.create_data_channel])."
  63099. msgstr ""
  63100. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63101. msgid "Close all the add peer connections and channels, freeing all resources."
  63102. msgstr ""
  63103. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63104. msgid ""
  63105. "Return a dictionary representation of the peer with given [code]peer_id[/"
  63106. "code] with three keys. [code]connection[/code] containing the "
  63107. "[WebRTCPeerConnection] to this peer, [code]channels[/code] an array of three "
  63108. "[WebRTCDataChannel], and [code]connected[/code] a boolean representing if "
  63109. "the peer connection is currently connected (all three channels are open)."
  63110. msgstr ""
  63111. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63112. msgid ""
  63113. "Returns a dictionary which keys are the peer ids and values the peer "
  63114. "representation as in [method get_peer]."
  63115. msgstr ""
  63116. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63117. msgid ""
  63118. "Returns [code]true[/code] if the given [code]peer_id[/code] is in the peers "
  63119. "map (it might not be connected though)."
  63120. msgstr ""
  63121. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63122. msgid ""
  63123. "Initialize the multiplayer peer with the given [code]peer_id[/code] (must be "
  63124. "between 1 and 2147483647).\n"
  63125. "If [code]server_compatibilty[/code] is [code]false[/code] (default), the "
  63126. "multiplayer peer will be immediately in state [constant "
  63127. "NetworkedMultiplayerPeer.CONNECTION_CONNECTED] and [signal "
  63128. "NetworkedMultiplayerPeer.connection_succeeded] will not be emitted.\n"
  63129. "If [code]server_compatibilty[/code] is [code]true[/code] the peer will "
  63130. "suppress all [signal NetworkedMultiplayerPeer.peer_connected] signals until "
  63131. "a peer with id [constant NetworkedMultiplayerPeer.TARGET_PEER_SERVER] "
  63132. "connects and then emit [signal NetworkedMultiplayerPeer."
  63133. "connection_succeeded]. After that the signal [signal "
  63134. "NetworkedMultiplayerPeer.peer_connected] will be emitted for every already "
  63135. "connected peer, and any new peer that might connect. If the server peer "
  63136. "disconnects after that, signal [signal NetworkedMultiplayerPeer."
  63137. "server_disconnected] will be emitted and state will become [constant "
  63138. "NetworkedMultiplayerPeer.CONNECTION_CONNECTED]."
  63139. msgstr ""
  63140. #: modules/webrtc/doc_classes/WebRTCMultiplayer.xml
  63141. msgid ""
  63142. "Remove the peer with given [code]peer_id[/code] from the mesh. If the peer "
  63143. "was connected, and [signal NetworkedMultiplayerPeer.peer_connected] was "
  63144. "emitted for it, then [signal NetworkedMultiplayerPeer.peer_disconnected] "
  63145. "will be emitted."
  63146. msgstr ""
  63147. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63148. msgid "Interface to a WebRTC peer connection."
  63149. msgstr ""
  63150. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63151. msgid ""
  63152. "A WebRTC connection between the local computer and a remote peer. Provides "
  63153. "an interface to connect, maintain and monitor the connection.\n"
  63154. "Setting up a WebRTC connection between two peers from now on) may not seem a "
  63155. "trivial task, but it can be broken down into 3 main steps:\n"
  63156. "- The peer that wants to initiate the connection ([code]A[/code] from now "
  63157. "on) creates an offer and send it to the other peer ([code]B[/code] from now "
  63158. "on).\n"
  63159. "- [code]B[/code] receives the offer, generate and answer, and sends it to "
  63160. "[code]A[/code]).\n"
  63161. "- [code]A[/code] and [code]B[/code] then generates and exchange ICE "
  63162. "candidates with each other.\n"
  63163. "After these steps, the connection should become connected. Keep on reading "
  63164. "or look into the tutorial for more information."
  63165. msgstr ""
  63166. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63167. msgid ""
  63168. "Add an ice candidate generated by a remote peer (and received over the "
  63169. "signaling server). See [signal ice_candidate_created]."
  63170. msgstr ""
  63171. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63172. msgid ""
  63173. "Close the peer connection and all data channels associated with it.\n"
  63174. "[b]Note:[/b] You cannot reuse this object for a new connection unless you "
  63175. "call [method initialize]."
  63176. msgstr ""
  63177. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63178. msgid ""
  63179. "Returns a new [WebRTCDataChannel] (or [code]null[/code] on failure) with "
  63180. "given [code]label[/code] and optionally configured via the [code]options[/"
  63181. "code] dictionary. This method can only be called when the connection is in "
  63182. "state [constant STATE_NEW].\n"
  63183. "There are two ways to create a working data channel: either call [method "
  63184. "create_data_channel] on only one of the peer and listen to [signal "
  63185. "data_channel_received] on the other, or call [method create_data_channel] on "
  63186. "both peers, with the same values, and the [code]negotiated[/code] option set "
  63187. "to [code]true[/code].\n"
  63188. "Valid [code]options[/code] are:\n"
  63189. "[codeblock]\n"
  63190. "{\n"
  63191. " \"negotiated\": true, # When set to true (default off), means the "
  63192. "channel is negotiated out of band. \"id\" must be set too. "
  63193. "\"data_channel_received\" will not be called.\n"
  63194. " \"id\": 1, # When \"negotiated\" is true this value must also be set to "
  63195. "the same value on both peer.\n"
  63196. "\n"
  63197. " # Only one of maxRetransmits and maxPacketLifeTime can be specified, not "
  63198. "both. They make the channel unreliable (but also better at real time).\n"
  63199. " \"maxRetransmits\": 1, # Specify the maximum number of attempt the peer "
  63200. "will make to retransmits packets if they are not acknowledged.\n"
  63201. " \"maxPacketLifeTime\": 100, # Specify the maximum amount of time before "
  63202. "giving up retransmitions of unacknowledged packets (in milliseconds).\n"
  63203. " \"ordered\": true, # When in unreliable mode (i.e. either "
  63204. "\"maxRetransmits\" or \"maxPacketLifetime\" is set), \"ordered\" (true by "
  63205. "default) specify if packet ordering is to be enforced.\n"
  63206. "\n"
  63207. " \"protocol\": \"my-custom-protocol\", # A custom sub-protocol string for "
  63208. "this channel.\n"
  63209. "}\n"
  63210. "[/codeblock]\n"
  63211. "[b]Note:[/b] You must keep a reference to channels created this way, or it "
  63212. "will be closed."
  63213. msgstr ""
  63214. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63215. msgid ""
  63216. "Creates a new SDP offer to start a WebRTC connection with a remote peer. At "
  63217. "least one [WebRTCDataChannel] must have been created before calling this "
  63218. "method.\n"
  63219. "If this functions returns [constant OK], [signal "
  63220. "session_description_created] will be called when the session is ready to be "
  63221. "sent."
  63222. msgstr ""
  63223. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63224. msgid "Returns the connection state. See [enum ConnectionState]."
  63225. msgstr ""
  63226. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63227. msgid ""
  63228. "Re-initialize this peer connection, closing any previously active "
  63229. "connection, and going back to state [constant STATE_NEW]. A dictionary of "
  63230. "[code]options[/code] can be passed to configure the peer connection.\n"
  63231. "Valid [code]options[/code] are:\n"
  63232. "[codeblock]\n"
  63233. "{\n"
  63234. " \"iceServers\": [\n"
  63235. " {\n"
  63236. " \"urls\": [ \"stun:stun.example.com:3478\" ], # One or more STUN "
  63237. "servers.\n"
  63238. " },\n"
  63239. " {\n"
  63240. " \"urls\": [ \"turn:turn.example.com:3478\" ], # One or more TURN "
  63241. "servers.\n"
  63242. " \"username\": \"a_username\", # Optional username for the TURN "
  63243. "server.\n"
  63244. " \"credential\": \"a_password\", # Optional password for the TURN "
  63245. "server.\n"
  63246. " }\n"
  63247. " ]\n"
  63248. "}\n"
  63249. "[/codeblock]"
  63250. msgstr ""
  63251. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63252. msgid ""
  63253. "Call this method frequently (e.g. in [method Node._process] or [method Node."
  63254. "_physics_process]) to properly receive signals."
  63255. msgstr ""
  63256. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63257. msgid ""
  63258. "Sets the SDP description of the local peer. This should be called in "
  63259. "response to [signal session_description_created].\n"
  63260. "After calling this function the peer will start emitting [signal "
  63261. "ice_candidate_created] (unless an [enum Error] different from [constant OK] "
  63262. "is returned)."
  63263. msgstr ""
  63264. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63265. msgid ""
  63266. "Sets the SDP description of the remote peer. This should be called with the "
  63267. "values generated by a remote peer and received over the signaling server.\n"
  63268. "If [code]type[/code] is [code]offer[/code] the peer will emit [signal "
  63269. "session_description_created] with the appropriate answer.\n"
  63270. "If [code]type[/code] is [code]answer[/code] the peer will start emitting "
  63271. "[signal ice_candidate_created]."
  63272. msgstr ""
  63273. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63274. msgid ""
  63275. "Emitted when a new in-band channel is received, i.e. when the channel was "
  63276. "created with [code]negotiated: false[/code] (default).\n"
  63277. "The object will be an instance of [WebRTCDataChannel]. You must keep a "
  63278. "reference of it or it will be closed automatically. See [method "
  63279. "create_data_channel]."
  63280. msgstr ""
  63281. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63282. msgid ""
  63283. "Emitted when a new ICE candidate has been created. The three parameters are "
  63284. "meant to be passed to the remote peer over the signaling server."
  63285. msgstr ""
  63286. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63287. msgid ""
  63288. "Emitted after a successful call to [method create_offer] or [method "
  63289. "set_remote_description] (when it generates an answer). The parameters are "
  63290. "meant to be passed to [method set_local_description] on this object, and "
  63291. "sent to the remote peer over the signaling server."
  63292. msgstr ""
  63293. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63294. msgid ""
  63295. "The connection is new, data channels and an offer can be created in this "
  63296. "state."
  63297. msgstr ""
  63298. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63299. msgid ""
  63300. "The peer is connecting, ICE is in progress, none of the transports has "
  63301. "failed."
  63302. msgstr ""
  63303. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63304. msgid "The peer is connected, all ICE transports are connected."
  63305. msgstr ""
  63306. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63307. msgid "At least one ICE transport is disconnected."
  63308. msgstr ""
  63309. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63310. msgid "One or more of the ICE transports failed."
  63311. msgstr ""
  63312. #: modules/webrtc/doc_classes/WebRTCPeerConnection.xml
  63313. msgid ""
  63314. "The peer connection is closed (after calling [method close] for example)."
  63315. msgstr ""
  63316. #: modules/websocket/doc_classes/WebSocketClient.xml
  63317. msgid "A WebSocket client implementation."
  63318. msgstr ""
  63319. #: modules/websocket/doc_classes/WebSocketClient.xml
  63320. msgid ""
  63321. "This class implements a WebSocket client compatible with any RFC 6455-"
  63322. "compliant WebSocket server.\n"
  63323. "This client can be optionally used as a network peer for the "
  63324. "[MultiplayerAPI].\n"
  63325. "After starting the client ([method connect_to_url]), you will need to "
  63326. "[method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside "
  63327. "[method Node._process]).\n"
  63328. "You will receive appropriate signals when connecting, disconnecting, or when "
  63329. "new data is available."
  63330. msgstr ""
  63331. #: modules/websocket/doc_classes/WebSocketClient.xml
  63332. msgid ""
  63333. "Connects to the given URL requesting one of the given [code]protocols[/code] "
  63334. "as sub-protocol. If the list empty (default), no sub-protocol will be "
  63335. "requested.\n"
  63336. "If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will "
  63337. "behave like a network peer for the [MultiplayerAPI], connections to non-"
  63338. "Godot servers will not work, and [signal data_received] will not be "
  63339. "emitted.\n"
  63340. "If [code]false[/code] is passed instead (default), you must call "
  63341. "[PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], "
  63342. "etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not "
  63343. "on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).\n"
  63344. "You can optionally pass a list of [code]custom_headers[/code] to be added to "
  63345. "the handshake HTTP request.\n"
  63346. "[b]Note:[/b] To avoid mixed content warnings or errors in HTML5, you may "
  63347. "have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) "
  63348. "instead of [code]ws://[/code]. When doing so, make sure to use the fully "
  63349. "qualified domain name that matches the one defined in the server's SSL "
  63350. "certificate. Do not connect directly via the IP address for [code]wss://[/"
  63351. "code] connections, as it won't match with the SSL certificate.\n"
  63352. "[b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in "
  63353. "HTML5 exports due to browsers restrictions."
  63354. msgstr ""
  63355. #: modules/websocket/doc_classes/WebSocketClient.xml
  63356. msgid ""
  63357. "Disconnects this client from the connected host. See [method WebSocketPeer."
  63358. "close] for more information."
  63359. msgstr ""
  63360. #: modules/websocket/doc_classes/WebSocketClient.xml
  63361. msgid "Return the IP address of the currently connected host."
  63362. msgstr ""
  63363. #: modules/websocket/doc_classes/WebSocketClient.xml
  63364. msgid "Return the IP port of the currently connected host."
  63365. msgstr ""
  63366. #: modules/websocket/doc_classes/WebSocketClient.xml
  63367. msgid ""
  63368. "If specified, this [X509Certificate] will be the only one accepted when "
  63369. "connecting to an SSL host. Any other certificate provided by the server will "
  63370. "be regarded as invalid.\n"
  63371. "[b]Note:[/b] Specifying a custom [code]trusted_ssl_certificate[/code] is not "
  63372. "supported in HTML5 exports due to browsers restrictions."
  63373. msgstr ""
  63374. #: modules/websocket/doc_classes/WebSocketClient.xml
  63375. msgid ""
  63376. "If [code]true[/code], SSL certificate verification is enabled.\n"
  63377. "[b]Note:[/b] You must specify the certificates to be used in the Project "
  63378. "Settings for it to work when exported."
  63379. msgstr ""
  63380. #: modules/websocket/doc_classes/WebSocketClient.xml
  63381. msgid ""
  63382. "Emitted when the connection to the server is closed. [code]was_clean_close[/"
  63383. "code] will be [code]true[/code] if the connection was shutdown cleanly."
  63384. msgstr ""
  63385. #: modules/websocket/doc_classes/WebSocketClient.xml
  63386. msgid "Emitted when the connection to the server fails."
  63387. msgstr ""
  63388. #: modules/websocket/doc_classes/WebSocketClient.xml
  63389. msgid ""
  63390. "Emitted when a connection with the server is established, [code]protocol[/"
  63391. "code] will contain the sub-protocol agreed with the server."
  63392. msgstr ""
  63393. #: modules/websocket/doc_classes/WebSocketClient.xml
  63394. msgid ""
  63395. "Emitted when a WebSocket message is received.\n"
  63396. "[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level "
  63397. "multiplayer peer."
  63398. msgstr ""
  63399. #: modules/websocket/doc_classes/WebSocketClient.xml
  63400. msgid ""
  63401. "Emitted when the server requests a clean close. You should keep polling "
  63402. "until you get a [signal connection_closed] signal to achieve the clean "
  63403. "close. See [method WebSocketPeer.close] for more details."
  63404. msgstr ""
  63405. #: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
  63406. msgid "Base class for WebSocket server and client."
  63407. msgstr ""
  63408. #: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
  63409. msgid ""
  63410. "Base class for WebSocket server and client, allowing them to be used as "
  63411. "network peer for the [MultiplayerAPI]."
  63412. msgstr ""
  63413. #: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
  63414. msgid ""
  63415. "Returns the [WebSocketPeer] associated to the given [code]peer_id[/code]."
  63416. msgstr ""
  63417. #: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
  63418. msgid ""
  63419. "Configures the buffer sizes for this WebSocket peer. Default values can be "
  63420. "specified in the Project Settings under [code]network/limits[/code]. For "
  63421. "server, values are meant per connected peer.\n"
  63422. "The first two parameters define the size and queued packets limits of the "
  63423. "input buffer, the last two of the output buffer.\n"
  63424. "Buffer sizes are expressed in KiB, so [code]4 = 2^12 = 4096 bytes[/code]. "
  63425. "All parameters will be rounded up to the nearest power of two.\n"
  63426. "[b]Note:[/b] HTML5 exports only use the input buffer since the output one is "
  63427. "managed by browsers."
  63428. msgstr ""
  63429. #: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
  63430. msgid ""
  63431. "Emitted when a packet is received from a peer.\n"
  63432. "[b]Note:[/b] This signal is only emitted when the client or server is "
  63433. "configured to use Godot multiplayer API."
  63434. msgstr ""
  63435. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63436. msgid "A class representing a specific WebSocket connection."
  63437. msgstr ""
  63438. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63439. msgid ""
  63440. "This class represents a specific WebSocket connection, allowing you to do "
  63441. "lower level operations with it.\n"
  63442. "You can choose to write to the socket in binary or text mode, and you can "
  63443. "recognize the mode used for writing by the other peer."
  63444. msgstr ""
  63445. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63446. msgid ""
  63447. "Closes this WebSocket connection. [code]code[/code] is the status code for "
  63448. "the closure (see RFC 6455 section 7.4 for a list of valid status codes). "
  63449. "[code]reason[/code] is the human readable reason for closing the connection "
  63450. "(can be any UTF-8 string that's smaller than 123 bytes).\n"
  63451. "[b]Note:[/b] To achieve a clean close, you will need to keep polling until "
  63452. "either [signal WebSocketClient.connection_closed] or [signal WebSocketServer."
  63453. "client_disconnected] is received.\n"
  63454. "[b]Note:[/b] The HTML5 export might not support all status codes. Please "
  63455. "refer to browser-specific documentation for more details."
  63456. msgstr ""
  63457. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63458. msgid ""
  63459. "Returns the IP address of the connected peer.\n"
  63460. "[b]Note:[/b] Not available in the HTML5 export."
  63461. msgstr ""
  63462. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63463. msgid ""
  63464. "Returns the remote port of the connected peer.\n"
  63465. "[b]Note:[/b] Not available in the HTML5 export."
  63466. msgstr ""
  63467. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63468. msgid ""
  63469. "Returns the current amount of data in the outbound websocket buffer. [b]Note:"
  63470. "[/b] HTML5 exports use WebSocket.bufferedAmount, while other platforms use "
  63471. "an internal buffer."
  63472. msgstr ""
  63473. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63474. msgid "Gets the current selected write mode. See [enum WriteMode]."
  63475. msgstr ""
  63476. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63477. msgid "Returns [code]true[/code] if this peer is currently connected."
  63478. msgstr ""
  63479. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63480. msgid ""
  63481. "Disable Nagle's algorithm on the underling TCP socket (default). See [method "
  63482. "StreamPeerTCP.set_no_delay] for more information.\n"
  63483. "[b]Note:[/b] Not available in the HTML5 export."
  63484. msgstr ""
  63485. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63486. msgid "Sets the socket to use the given [enum WriteMode]."
  63487. msgstr ""
  63488. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63489. msgid ""
  63490. "Returns [code]true[/code] if the last received packet was sent as a text "
  63491. "payload. See [enum WriteMode]."
  63492. msgstr ""
  63493. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63494. msgid ""
  63495. "Specifies that WebSockets messages should be transferred as text payload "
  63496. "(only valid UTF-8 is allowed)."
  63497. msgstr ""
  63498. #: modules/websocket/doc_classes/WebSocketPeer.xml
  63499. msgid ""
  63500. "Specifies that WebSockets messages should be transferred as binary payload "
  63501. "(any byte combination is allowed)."
  63502. msgstr ""
  63503. #: modules/websocket/doc_classes/WebSocketServer.xml
  63504. msgid "A WebSocket server implementation."
  63505. msgstr ""
  63506. #: modules/websocket/doc_classes/WebSocketServer.xml
  63507. msgid ""
  63508. "This class implements a WebSocket server that can also support the high-"
  63509. "level multiplayer API.\n"
  63510. "After starting the server ([method listen]), you will need to [method "
  63511. "NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method "
  63512. "Node._process]). When clients connect, disconnect, or send data, you will "
  63513. "receive the appropriate signal.\n"
  63514. "[b]Note:[/b] Not available in HTML5 exports."
  63515. msgstr ""
  63516. #: modules/websocket/doc_classes/WebSocketServer.xml
  63517. msgid ""
  63518. "Disconnects the peer identified by [code]id[/code] from the server. See "
  63519. "[method WebSocketPeer.close] for more information."
  63520. msgstr ""
  63521. #: modules/websocket/doc_classes/WebSocketServer.xml
  63522. msgid "Returns [code]true[/code] if a peer with the given ID is connected."
  63523. msgstr ""
  63524. #: modules/websocket/doc_classes/WebSocketServer.xml
  63525. msgid ""
  63526. "Returns [code]true[/code] if the server is actively listening on a port."
  63527. msgstr ""
  63528. #: modules/websocket/doc_classes/WebSocketServer.xml
  63529. msgid ""
  63530. "Starts listening on the given port.\n"
  63531. "You can specify the desired subprotocols via the \"protocols\" array. If the "
  63532. "list empty (default), no sub-protocol will be requested.\n"
  63533. "If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will "
  63534. "behave like a network peer for the [MultiplayerAPI], connections from non-"
  63535. "Godot clients will not work, and [signal data_received] will not be "
  63536. "emitted.\n"
  63537. "If [code]false[/code] is passed instead (default), you must call "
  63538. "[PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], "
  63539. "etc.), on the [WebSocketPeer] returned via [code]get_peer(id)[/code] to "
  63540. "communicate with the peer with given [code]id[/code] (e.g. "
  63541. "[code]get_peer(id).get_available_packet_count[/code])."
  63542. msgstr ""
  63543. #: modules/websocket/doc_classes/WebSocketServer.xml
  63544. msgid ""
  63545. "Sets additional headers to be sent to clients during the HTTP handshake."
  63546. msgstr ""
  63547. #: modules/websocket/doc_classes/WebSocketServer.xml
  63548. msgid "Stops the server and clear its state."
  63549. msgstr ""
  63550. #: modules/websocket/doc_classes/WebSocketServer.xml
  63551. msgid ""
  63552. "When not set to [code]*[/code] will restrict incoming connections to the "
  63553. "specified IP address. Setting [code]bind_ip[/code] to [code]127.0.0.1[/code] "
  63554. "will cause the server to listen only to the local host."
  63555. msgstr ""
  63556. #: modules/websocket/doc_classes/WebSocketServer.xml
  63557. msgid ""
  63558. "When using SSL (see [member private_key] and [member ssl_certificate]), you "
  63559. "can set this to a valid [X509Certificate] to be provided as additional CA "
  63560. "chain information during the SSL handshake."
  63561. msgstr ""
  63562. #: modules/websocket/doc_classes/WebSocketServer.xml
  63563. msgid ""
  63564. "The time in seconds before a pending client (i.e. a client that has not yet "
  63565. "finished the HTTP handshake) is considered stale and forcefully disconnected."
  63566. msgstr ""
  63567. #: modules/websocket/doc_classes/WebSocketServer.xml
  63568. msgid ""
  63569. "When set to a valid [CryptoKey] (along with [member ssl_certificate]) will "
  63570. "cause the server to require SSL instead of regular TCP (i.e. the [code]wss://"
  63571. "[/code] protocol)."
  63572. msgstr ""
  63573. #: modules/websocket/doc_classes/WebSocketServer.xml
  63574. msgid ""
  63575. "When set to a valid [X509Certificate] (along with [member private_key]) will "
  63576. "cause the server to require SSL instead of regular TCP (i.e. the [code]wss://"
  63577. "[/code] protocol)."
  63578. msgstr ""
  63579. #: modules/websocket/doc_classes/WebSocketServer.xml
  63580. msgid ""
  63581. "Emitted when a client requests a clean close. You should keep polling until "
  63582. "you get a [signal client_disconnected] signal with the same [code]id[/code] "
  63583. "to achieve the clean close. See [method WebSocketPeer.close] for more "
  63584. "details."
  63585. msgstr ""
  63586. #: modules/websocket/doc_classes/WebSocketServer.xml
  63587. msgid ""
  63588. "Emitted when a new client connects. \"protocol\" will be the sub-protocol "
  63589. "agreed with the client."
  63590. msgstr ""
  63591. #: modules/websocket/doc_classes/WebSocketServer.xml
  63592. msgid ""
  63593. "Emitted when a client disconnects. [code]was_clean_close[/code] will be "
  63594. "[code]true[/code] if the connection was shutdown cleanly."
  63595. msgstr ""
  63596. #: modules/websocket/doc_classes/WebSocketServer.xml
  63597. msgid ""
  63598. "Emitted when a new message is received.\n"
  63599. "[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level "
  63600. "multiplayer peer."
  63601. msgstr ""
  63602. #: modules/webxr/doc_classes/WebXRInterface.xml
  63603. msgid "AR/VR interface using WebXR."
  63604. msgstr ""
  63605. #: modules/webxr/doc_classes/WebXRInterface.xml
  63606. msgid ""
  63607. "WebXR is an open standard that allows creating VR and AR applications that "
  63608. "run in the web browser.\n"
  63609. "As such, this interface is only available when running in an HTML5 export.\n"
  63610. "WebXR supports a wide range of devices, from the very capable (like Valve "
  63611. "Index, HTC Vive, Oculus Rift and Quest) down to the much less capable (like "
  63612. "Google Cardboard, Oculus Go, GearVR, or plain smartphones).\n"
  63613. "Since WebXR is based on Javascript, it makes extensive use of callbacks, "
  63614. "which means that [WebXRInterface] is forced to use signals, where other AR/"
  63615. "VR interfaces would instead use functions that return a result immediately. "
  63616. "This makes [WebXRInterface] quite a bit more complicated to initialize than "
  63617. "other AR/VR interfaces.\n"
  63618. "Here's the minimum code required to start an immersive VR session:\n"
  63619. "[codeblock]\n"
  63620. "extends Spatial\n"
  63621. "\n"
  63622. "var webxr_interface\n"
  63623. "var vr_supported = false\n"
  63624. "\n"
  63625. "func _ready():\n"
  63626. " # We assume this node has a button as a child.\n"
  63627. " # This button is for the user to consent to entering immersive VR mode.\n"
  63628. " $Button.connect(\"pressed\", self, \"_on_Button_pressed\")\n"
  63629. "\n"
  63630. " webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
  63631. " if webxr_interface:\n"
  63632. " # Map to the standard button/axis ids when possible.\n"
  63633. " webxr_interface.xr_standard_mapping = true\n"
  63634. "\n"
  63635. " # WebXR uses a lot of asynchronous callbacks, so we connect to "
  63636. "various\n"
  63637. " # signals in order to receive them.\n"
  63638. " webxr_interface.connect(\"session_supported\", self, "
  63639. "\"_webxr_session_supported\")\n"
  63640. " webxr_interface.connect(\"session_started\", self, "
  63641. "\"_webxr_session_started\")\n"
  63642. " webxr_interface.connect(\"session_ended\", self, "
  63643. "\"_webxr_session_ended\")\n"
  63644. " webxr_interface.connect(\"session_failed\", self, "
  63645. "\"_webxr_session_failed\")\n"
  63646. "\n"
  63647. " # This returns immediately - our _webxr_session_supported() method\n"
  63648. " # (which we connected to the \"session_supported\" signal above) "
  63649. "will\n"
  63650. " # be called sometime later to let us know if it's supported or not.\n"
  63651. " webxr_interface.is_session_supported(\"immersive-vr\")\n"
  63652. "\n"
  63653. "func _webxr_session_supported(session_mode, supported):\n"
  63654. " if session_mode == 'immersive-vr':\n"
  63655. " vr_supported = supported\n"
  63656. "\n"
  63657. "func _on_Button_pressed():\n"
  63658. " if not vr_supported:\n"
  63659. " OS.alert(\"Your browser doesn't support VR\")\n"
  63660. " return\n"
  63661. "\n"
  63662. " # We want an immersive VR session, as opposed to AR ('immersive-ar') or "
  63663. "a\n"
  63664. " # simple 3DoF viewer ('viewer').\n"
  63665. " webxr_interface.session_mode = 'immersive-vr'\n"
  63666. " # 'bounded-floor' is room scale, 'local-floor' is a standing or sitting\n"
  63667. " # experience (it puts you 1.6m above the ground if you have 3DoF "
  63668. "headset),\n"
  63669. " # whereas as 'local' puts you down at the ARVROrigin.\n"
  63670. " # This list means it'll first try to request 'bounded-floor', then\n"
  63671. " # fallback on 'local-floor' and ultimately 'local', if nothing else is\n"
  63672. " # supported.\n"
  63673. " webxr_interface.requested_reference_space_types = 'bounded-floor, local-"
  63674. "floor, local'\n"
  63675. " # In order to use 'local-floor' or 'bounded-floor' we must also\n"
  63676. " # mark the features as required or optional.\n"
  63677. " webxr_interface.required_features = 'local-floor'\n"
  63678. " webxr_interface.optional_features = 'bounded-floor'\n"
  63679. "\n"
  63680. " # This will return false if we're unable to even request the session,\n"
  63681. " # however, it can still fail asynchronously later in the process, so we\n"
  63682. " # only know if it's really succeeded or failed when our\n"
  63683. " # _webxr_session_started() or _webxr_session_failed() methods are "
  63684. "called.\n"
  63685. " if not webxr_interface.initialize():\n"
  63686. " OS.alert(\"Failed to initialize\")\n"
  63687. " return\n"
  63688. "\n"
  63689. "func _webxr_session_started():\n"
  63690. " $Button.visible = false\n"
  63691. " # This tells Godot to start rendering to the headset.\n"
  63692. " get_viewport().arvr = true\n"
  63693. " # This will be the reference space type you ultimately got, out of the\n"
  63694. " # types that you requested above. This is useful if you want the game "
  63695. "to\n"
  63696. " # work a little differently in 'bounded-floor' versus 'local-floor'.\n"
  63697. " print (\"Reference space type: \" + webxr_interface."
  63698. "reference_space_type)\n"
  63699. "\n"
  63700. "func _webxr_session_ended():\n"
  63701. " $Button.visible = true\n"
  63702. " # If the user exits immersive mode, then we tell Godot to render to the "
  63703. "web\n"
  63704. " # page again.\n"
  63705. " get_viewport().arvr = false\n"
  63706. "\n"
  63707. "func _webxr_session_failed(message):\n"
  63708. " OS.alert(\"Failed to initialize: \" + message)\n"
  63709. "[/codeblock]\n"
  63710. "There are several ways to handle \"controller\" input:\n"
  63711. "- Using [ARVRController] nodes and their [signal ARVRController."
  63712. "button_pressed] and [signal ARVRController.button_release] signals. This is "
  63713. "how controllers are typically handled in AR/VR apps in Godot, however, this "
  63714. "will only work with advanced VR controllers like the Oculus Touch or Index "
  63715. "controllers, for example. The buttons codes are defined by [url=https://"
  63716. "immersive-web.github.io/webxr-gamepads-module/#xr-standard-gamepad-"
  63717. "mapping]Section 3.3 of the WebXR Gamepads Module[/url].\n"
  63718. "- Using [method Node._unhandled_input] and [InputEventJoypadButton] or "
  63719. "[InputEventJoypadMotion]. This works the same as normal joypads, except the "
  63720. "[member InputEvent.device] starts at 100, so the left controller is 100 and "
  63721. "the right controller is 101, and the button codes are also defined by "
  63722. "[url=https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-"
  63723. "gamepad-mapping]Section 3.3 of the WebXR Gamepads Module[/url].\n"
  63724. "- Using the [signal select], [signal squeeze] and related signals. This "
  63725. "method will work for both advanced VR controllers, and non-traditional "
  63726. "\"controllers\" like a tap on the screen, a spoken voice command or a button "
  63727. "press on the device itself. The [code]controller_id[/code] passed to these "
  63728. "signals is the same id as used in [member ARVRController.controller_id].\n"
  63729. "You can use one or all of these methods to allow your game or app to support "
  63730. "a wider or narrower set of devices and input methods, or to allow more "
  63731. "advanced interactions with more advanced devices."
  63732. msgstr ""
  63733. #: modules/webxr/doc_classes/WebXRInterface.xml
  63734. msgid "How to make a VR game for WebXR with Godot"
  63735. msgstr ""
  63736. #: modules/webxr/doc_classes/WebXRInterface.xml
  63737. msgid ""
  63738. "Gets an [ARVRPositionalTracker] for the given [code]controller_id[/code].\n"
  63739. "In the context of WebXR, a \"controller\" can be an advanced VR controller "
  63740. "like the Oculus Touch or Index controllers, or even a tap on the screen, a "
  63741. "spoken voice command or a button press on the device itself. When a non-"
  63742. "traditional controller is used, interpret the position and orientation of "
  63743. "the [ARVRPositionalTracker] as a ray pointing at the object the user wishes "
  63744. "to interact with.\n"
  63745. "Use this method to get information about the controller that triggered one "
  63746. "of these signals:\n"
  63747. "- [signal selectstart]\n"
  63748. "- [signal select]\n"
  63749. "- [signal selectend]\n"
  63750. "- [signal squeezestart]\n"
  63751. "- [signal squeeze]\n"
  63752. "- [signal squeezestart]"
  63753. msgstr ""
  63754. #: modules/webxr/doc_classes/WebXRInterface.xml
  63755. msgid ""
  63756. "Returns the target ray mode for the given [code]controller_id[/code].\n"
  63757. "This can help interpret the input coming from that controller. See "
  63758. "[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
  63759. "targetRayMode]XRInputSource.targetRayMode[/url] for more information."
  63760. msgstr ""
  63761. #: modules/webxr/doc_classes/WebXRInterface.xml
  63762. msgid ""
  63763. "Checks if the given [code]session_mode[/code] is supported by the user's "
  63764. "browser.\n"
  63765. "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
  63766. "API/XRSessionMode]WebXR's XRSessionMode[/url], including: [code]\"immersive-"
  63767. "vr\"[/code], [code]\"immersive-ar\"[/code], and [code]\"inline\"[/code].\n"
  63768. "This method returns nothing, instead it emits the [signal session_supported] "
  63769. "signal with the result."
  63770. msgstr ""
  63771. #: modules/webxr/doc_classes/WebXRInterface.xml
  63772. msgid ""
  63773. "The vertices of a polygon which defines the boundaries of the user's play "
  63774. "area.\n"
  63775. "This will only be available if [member reference_space_type] is "
  63776. "[code]\"bounded-floor\"[/code] and only on certain browsers and devices that "
  63777. "support it.\n"
  63778. "The [signal reference_space_reset] signal may indicate when this changes."
  63779. msgstr ""
  63780. #: modules/webxr/doc_classes/WebXRInterface.xml
  63781. msgid ""
  63782. "A comma-seperated list of optional features used by [method ARVRInterface."
  63783. "initialize] when setting up the WebXR session.\n"
  63784. "If a user's browser or device doesn't support one of the given features, "
  63785. "initialization will continue, but you won't be able to use the requested "
  63786. "feature.\n"
  63787. "This doesn't have any effect on the interface when already initialized.\n"
  63788. "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
  63789. "API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
  63790. "use a particular reference space type, it must be listed in either [member "
  63791. "required_features] or [member optional_features]."
  63792. msgstr ""
  63793. #: modules/webxr/doc_classes/WebXRInterface.xml
  63794. msgid ""
  63795. "The reference space type (from the list of requested types set in the "
  63796. "[member requested_reference_space_types] property), that was ultimately used "
  63797. "by [method ARVRInterface.initialize] when setting up the WebXR session.\n"
  63798. "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
  63799. "API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
  63800. "use a particular reference space type, it must be listed in either [member "
  63801. "required_features] or [member optional_features]."
  63802. msgstr ""
  63803. #: modules/webxr/doc_classes/WebXRInterface.xml
  63804. msgid ""
  63805. "A comma-seperated list of reference space types used by [method "
  63806. "ARVRInterface.initialize] when setting up the WebXR session.\n"
  63807. "The reference space types are requested in order, and the first on supported "
  63808. "by the users device or browser will be used. The [member "
  63809. "reference_space_type] property contains the reference space type that was "
  63810. "ultimately used.\n"
  63811. "This doesn't have any effect on the interface when already initialized.\n"
  63812. "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
  63813. "API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
  63814. "use a particular reference space type, it must be listed in either [member "
  63815. "required_features] or [member optional_features]."
  63816. msgstr ""
  63817. #: modules/webxr/doc_classes/WebXRInterface.xml
  63818. msgid ""
  63819. "A comma-seperated list of required features used by [method ARVRInterface."
  63820. "initialize] when setting up the WebXR session.\n"
  63821. "If a user's browser or device doesn't support one of the given features, "
  63822. "initialization will fail and [signal session_failed] will be emitted.\n"
  63823. "This doesn't have any effect on the interface when already initialized.\n"
  63824. "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
  63825. "API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to "
  63826. "use a particular reference space type, it must be listed in either [member "
  63827. "required_features] or [member optional_features]."
  63828. msgstr ""
  63829. #: modules/webxr/doc_classes/WebXRInterface.xml
  63830. msgid ""
  63831. "The session mode used by [method ARVRInterface.initialize] when setting up "
  63832. "the WebXR session.\n"
  63833. "This doesn't have any effect on the interface when already initialized.\n"
  63834. "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
  63835. "API/XRSessionMode]WebXR's XRSessionMode[/url], including: [code]\"immersive-"
  63836. "vr\"[/code], [code]\"immersive-ar\"[/code], and [code]\"inline\"[/code]."
  63837. msgstr ""
  63838. #: modules/webxr/doc_classes/WebXRInterface.xml
  63839. msgid ""
  63840. "Indicates if the WebXR session's imagery is visible to the user.\n"
  63841. "Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
  63842. "API/XRVisibilityState]WebXR's XRVisibilityState[/url], including "
  63843. "[code]\"hidden\"[/code], [code]\"visible\"[/code], and [code]\"visible-"
  63844. "blurred\"[/code]."
  63845. msgstr ""
  63846. #: modules/webxr/doc_classes/WebXRInterface.xml
  63847. msgid ""
  63848. "If set to true, the button and axes ids will be converted to match the "
  63849. "standard ids used by other AR/VR interfaces, when possible.\n"
  63850. "Otherwise, the ids will be passed through unaltered from WebXR."
  63851. msgstr ""
  63852. #: modules/webxr/doc_classes/WebXRInterface.xml
  63853. msgid ""
  63854. "Emitted to indicate that the reference space has been reset or "
  63855. "reconfigured.\n"
  63856. "When (or whether) this is emitted depends on the user's browser or device, "
  63857. "but may include when the user has changed the dimensions of their play space "
  63858. "(which you may be able to access via [member bounds_geometry]) or pressed/"
  63859. "held a button to recenter their position.\n"
  63860. "See [url=https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpace/"
  63861. "reset_event]WebXR's XRReferenceSpace reset event[/url] for more information."
  63862. msgstr ""
  63863. #: modules/webxr/doc_classes/WebXRInterface.xml
  63864. msgid ""
  63865. "Emitted after one of the \"controllers\" has finished its \"primary "
  63866. "action\".\n"
  63867. "Use [method get_controller] to get more information about the controller."
  63868. msgstr ""
  63869. #: modules/webxr/doc_classes/WebXRInterface.xml
  63870. msgid ""
  63871. "Emitted when one of the \"controllers\" has finished its \"primary "
  63872. "action\".\n"
  63873. "Use [method get_controller] to get more information about the controller."
  63874. msgstr ""
  63875. #: modules/webxr/doc_classes/WebXRInterface.xml
  63876. msgid ""
  63877. "Emitted when one of the \"controllers\" has started its \"primary action\".\n"
  63878. "Use [method get_controller] to get more information about the controller."
  63879. msgstr ""
  63880. #: modules/webxr/doc_classes/WebXRInterface.xml
  63881. msgid ""
  63882. "Emitted when the user ends the WebXR session (which can be done using UI "
  63883. "from the browser or device).\n"
  63884. "At this point, you should do [code]get_viewport().arvr = false[/code] to "
  63885. "instruct Godot to resume rendering to the screen."
  63886. msgstr ""
  63887. #: modules/webxr/doc_classes/WebXRInterface.xml
  63888. msgid ""
  63889. "Emitted by [method ARVRInterface.initialize] if the session fails to start.\n"
  63890. "[code]message[/code] may optionally contain an error message from WebXR, or "
  63891. "an empty string if no message is available."
  63892. msgstr ""
  63893. #: modules/webxr/doc_classes/WebXRInterface.xml
  63894. msgid ""
  63895. "Emitted by [method ARVRInterface.initialize] if the session is successfully "
  63896. "started.\n"
  63897. "At this point, it's safe to do [code]get_viewport().arvr = true[/code] to "
  63898. "instruct Godot to start rendering to the AR/VR device."
  63899. msgstr ""
  63900. #: modules/webxr/doc_classes/WebXRInterface.xml
  63901. msgid ""
  63902. "Emitted by [method is_session_supported] to indicate if the given "
  63903. "[code]session_mode[/code] is supported or not."
  63904. msgstr ""
  63905. #: modules/webxr/doc_classes/WebXRInterface.xml
  63906. msgid ""
  63907. "Emitted after one of the \"controllers\" has finished its \"primary squeeze "
  63908. "action\".\n"
  63909. "Use [method get_controller] to get more information about the controller."
  63910. msgstr ""
  63911. #: modules/webxr/doc_classes/WebXRInterface.xml
  63912. msgid ""
  63913. "Emitted when one of the \"controllers\" has finished its \"primary squeeze "
  63914. "action\".\n"
  63915. "Use [method get_controller] to get more information about the controller."
  63916. msgstr ""
  63917. #: modules/webxr/doc_classes/WebXRInterface.xml
  63918. msgid ""
  63919. "Emitted when one of the \"controllers\" has started its \"primary squeeze "
  63920. "action\".\n"
  63921. "Use [method get_controller] to get more information about the controller."
  63922. msgstr ""
  63923. #: modules/webxr/doc_classes/WebXRInterface.xml
  63924. msgid "Emitted when [member visibility_state] has changed."
  63925. msgstr ""
  63926. #: modules/webxr/doc_classes/WebXRInterface.xml
  63927. msgid "We don't know the target ray mode."
  63928. msgstr ""
  63929. #: modules/webxr/doc_classes/WebXRInterface.xml
  63930. msgid ""
  63931. "Target ray originates at the viewer's eyes and points in the direction they "
  63932. "are looking."
  63933. msgstr ""
  63934. #: modules/webxr/doc_classes/WebXRInterface.xml
  63935. msgid "Target ray from a handheld pointer, most likely a VR touch controller."
  63936. msgstr ""
  63937. #: modules/webxr/doc_classes/WebXRInterface.xml
  63938. msgid "Target ray from touch screen, mouse or other tactile input device."
  63939. msgstr ""
  63940. #: doc/classes/WindowDialog.xml
  63941. msgid "Base class for window dialogs."
  63942. msgstr ""
  63943. #: doc/classes/WindowDialog.xml
  63944. msgid ""
  63945. "Windowdialog is the base class for all window-based dialogs. It's a by-"
  63946. "default toplevel [Control] that draws a window decoration and allows motion "
  63947. "and resizing."
  63948. msgstr ""
  63949. #: doc/classes/WindowDialog.xml
  63950. msgid ""
  63951. "Returns the close [TextureButton].\n"
  63952. "[b]Warning:[/b] This is a required internal node, removing and freeing it "
  63953. "may cause a crash. If you wish to hide it or any of its children, use their "
  63954. "[member CanvasItem.visible] property."
  63955. msgstr ""
  63956. #: doc/classes/WindowDialog.xml
  63957. msgid "If [code]true[/code], the user can resize the window."
  63958. msgstr ""
  63959. #: doc/classes/WindowDialog.xml
  63960. msgid "The text displayed in the window's title bar."
  63961. msgstr ""
  63962. #: doc/classes/WindowDialog.xml
  63963. msgid "The color of the title text."
  63964. msgstr ""
  63965. #: doc/classes/WindowDialog.xml
  63966. msgid "The horizontal offset of the close button."
  63967. msgstr ""
  63968. #: doc/classes/WindowDialog.xml
  63969. msgid ""
  63970. "The thickness of the border that can be dragged when scaling the window (if "
  63971. "[member resizable] is enabled)."
  63972. msgstr ""
  63973. #: doc/classes/WindowDialog.xml
  63974. msgid "The vertical offset of the title text."
  63975. msgstr ""
  63976. #: doc/classes/WindowDialog.xml
  63977. msgid "The font used to draw the title."
  63978. msgstr ""
  63979. #: doc/classes/WindowDialog.xml
  63980. msgid "The icon for the close button."
  63981. msgstr ""
  63982. #: doc/classes/WindowDialog.xml
  63983. msgid ""
  63984. "The icon used for the close button when it's hovered with the mouse cursor."
  63985. msgstr ""
  63986. #: doc/classes/WindowDialog.xml
  63987. msgid ""
  63988. "The style for both the content background of the [WindowDialog] and the "
  63989. "title bar. The title bar is created with a top border and an expand margin "
  63990. "using the [code]panel[/code] stylebox."
  63991. msgstr ""
  63992. #: doc/classes/World.xml
  63993. msgid "Class that has everything pertaining to a world."
  63994. msgstr ""
  63995. #: doc/classes/World.xml
  63996. msgid ""
  63997. "Class that has everything pertaining to a world. A physics space, a visual "
  63998. "scenario, a navigation map and a sound space. Spatial nodes register their "
  63999. "resources into the current world."
  64000. msgstr ""
  64001. #: doc/classes/World.xml
  64002. msgid ""
  64003. "Direct access to the world's physics 3D space state. Used for querying "
  64004. "current and potential collisions."
  64005. msgstr ""
  64006. #: doc/classes/World.xml
  64007. msgid "The World's [Environment]."
  64008. msgstr ""
  64009. #: doc/classes/World.xml
  64010. msgid ""
  64011. "The World's fallback environment will be used if [member environment] fails "
  64012. "or is missing."
  64013. msgstr ""
  64014. #: doc/classes/World.xml
  64015. #, fuzzy
  64016. msgid ""
  64017. "The [RID] of this world's navigation map. Used by the [NavigationServer]."
  64018. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  64019. #: doc/classes/World.xml
  64020. msgid "The World's visual scenario."
  64021. msgstr ""
  64022. #: doc/classes/World.xml
  64023. msgid "The World's physics space."
  64024. msgstr ""
  64025. #: doc/classes/World2D.xml
  64026. msgid "Class that has everything pertaining to a 2D world."
  64027. msgstr ""
  64028. #: doc/classes/World2D.xml
  64029. msgid ""
  64030. "Class that has everything pertaining to a 2D world. A physics space, a "
  64031. "visual scenario, a navigation map and a sound space. 2D nodes register their "
  64032. "resources into the current 2D world."
  64033. msgstr ""
  64034. #: doc/classes/World2D.xml
  64035. msgid ""
  64036. "The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D "
  64037. "drawing."
  64038. msgstr ""
  64039. #: doc/classes/World2D.xml
  64040. msgid ""
  64041. "Direct access to the world's physics 2D space state. Used for querying "
  64042. "current and potential collisions. When using multi-threaded physics, access "
  64043. "is limited to [code]_physics_process(delta)[/code] in the main thread."
  64044. msgstr ""
  64045. #: doc/classes/World2D.xml
  64046. #, fuzzy
  64047. msgid ""
  64048. "The [RID] of this world's navigation map. Used by the [Navigation2DServer]."
  64049. msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
  64050. #: doc/classes/World2D.xml
  64051. msgid ""
  64052. "The [RID] of this world's physics space resource. Used by the "
  64053. "[Physics2DServer] for 2D physics, treating it as both a space and an area."
  64054. msgstr ""
  64055. #: doc/classes/WorldEnvironment.xml
  64056. msgid ""
  64057. "Default environment properties for the entire scene (post-processing "
  64058. "effects, lighting and background settings)."
  64059. msgstr ""
  64060. #: doc/classes/WorldEnvironment.xml
  64061. msgid ""
  64062. "The [WorldEnvironment] node is used to configure the default [Environment] "
  64063. "for the scene.\n"
  64064. "The parameters defined in the [WorldEnvironment] can be overridden by an "
  64065. "[Environment] node set on the current [Camera]. Additionally, only one "
  64066. "[WorldEnvironment] may be instanced in a given scene at a time.\n"
  64067. "The [WorldEnvironment] allows the user to specify default lighting "
  64068. "parameters (e.g. ambient lighting), various post-processing effects (e.g. "
  64069. "SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, "
  64070. "skybox). Usually, these are added in order to improve the realism/color "
  64071. "balance of the scene."
  64072. msgstr ""
  64073. #: doc/classes/WorldEnvironment.xml
  64074. msgid ""
  64075. "The [Environment] resource used by this [WorldEnvironment], defining the "
  64076. "default properties."
  64077. msgstr ""
  64078. #: doc/classes/X509Certificate.xml
  64079. msgid "An X509 certificate (e.g. for SSL)."
  64080. msgstr ""
  64081. #: doc/classes/X509Certificate.xml
  64082. msgid ""
  64083. "The X509Certificate class represents an X509 certificate. Certificates can "
  64084. "be loaded and saved like any other [Resource].\n"
  64085. "They can be used as the server certificate in [method StreamPeerSSL."
  64086. "accept_stream] (along with the proper [CryptoKey]), and to specify the only "
  64087. "certificate that should be accepted when connecting to an SSL server via "
  64088. "[method StreamPeerSSL.connect_to_stream]."
  64089. msgstr ""
  64090. #: doc/classes/X509Certificate.xml
  64091. msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)."
  64092. msgstr ""
  64093. #: doc/classes/X509Certificate.xml
  64094. msgid ""
  64095. "Saves a certificate to the given [code]path[/code] (should be a \"*.crt\" "
  64096. "file)."
  64097. msgstr ""
  64098. #: doc/classes/XMLParser.xml
  64099. msgid ""
  64100. "Low-level class for creating parsers for [url=https://en.wikipedia.org/wiki/"
  64101. "XML]XML[/url] files."
  64102. msgstr ""
  64103. #: doc/classes/XMLParser.xml
  64104. msgid ""
  64105. "This class can serve as base to make custom XML parsers. Since XML is a very "
  64106. "flexible standard, this interface is low-level so it can be applied to any "
  64107. "possible schema."
  64108. msgstr ""
  64109. #: doc/classes/XMLParser.xml
  64110. msgid "Gets the amount of attributes in the current element."
  64111. msgstr ""
  64112. #: doc/classes/XMLParser.xml
  64113. msgid ""
  64114. "Gets the name of the attribute specified by the index in [code]idx[/code] "
  64115. "argument."
  64116. msgstr ""
  64117. #: doc/classes/XMLParser.xml
  64118. msgid ""
  64119. "Gets the value of the attribute specified by the index in [code]idx[/code] "
  64120. "argument."
  64121. msgstr ""
  64122. #: doc/classes/XMLParser.xml
  64123. msgid "Gets the current line in the parsed file (currently not implemented)."
  64124. msgstr ""
  64125. #: doc/classes/XMLParser.xml
  64126. msgid ""
  64127. "Gets the value of a certain attribute of the current element by name. This "
  64128. "will raise an error if the element has no such attribute."
  64129. msgstr ""
  64130. #: doc/classes/XMLParser.xml
  64131. msgid ""
  64132. "Gets the value of a certain attribute of the current element by name. This "
  64133. "will return an empty [String] if the attribute is not found."
  64134. msgstr ""
  64135. #: doc/classes/XMLParser.xml
  64136. msgid ""
  64137. "Gets the contents of a text node. This will raise an error in any other type "
  64138. "of node."
  64139. msgstr ""
  64140. #: doc/classes/XMLParser.xml
  64141. msgid ""
  64142. "Gets the name of the current element node. This will raise an error if the "
  64143. "current node type is neither [constant NODE_ELEMENT] nor [constant "
  64144. "NODE_ELEMENT_END]."
  64145. msgstr ""
  64146. #: doc/classes/XMLParser.xml
  64147. msgid ""
  64148. "Gets the byte offset of the current node since the beginning of the file or "
  64149. "buffer."
  64150. msgstr ""
  64151. #: doc/classes/XMLParser.xml
  64152. msgid ""
  64153. "Gets the type of the current node. Compare with [enum NodeType] constants."
  64154. msgstr ""
  64155. #: doc/classes/XMLParser.xml
  64156. msgid "Check whether the current element has a certain attribute."
  64157. msgstr ""
  64158. #: doc/classes/XMLParser.xml
  64159. msgid ""
  64160. "Check whether the current element is empty (this only works for completely "
  64161. "empty tags, e.g. [code]<element \\>[/code])."
  64162. msgstr ""
  64163. #: doc/classes/XMLParser.xml
  64164. msgid "Opens an XML file for parsing. This returns an error code."
  64165. msgstr ""
  64166. #: doc/classes/XMLParser.xml
  64167. msgid "Opens an XML raw buffer for parsing. This returns an error code."
  64168. msgstr ""
  64169. #: doc/classes/XMLParser.xml
  64170. msgid "Reads the next node of the file. This returns an error code."
  64171. msgstr ""
  64172. #: doc/classes/XMLParser.xml
  64173. msgid ""
  64174. "Moves the buffer cursor to a certain offset (since the beginning) and read "
  64175. "the next node there. This returns an error code."
  64176. msgstr ""
  64177. #: doc/classes/XMLParser.xml
  64178. msgid ""
  64179. "Skips the current section. If the node contains other elements, they will be "
  64180. "ignored and the cursor will go to the closing of the current element."
  64181. msgstr ""
  64182. #: doc/classes/XMLParser.xml
  64183. msgid "There's no node (no file or buffer opened)."
  64184. msgstr ""
  64185. #: doc/classes/XMLParser.xml
  64186. msgid "Element (tag)."
  64187. msgstr ""
  64188. #: doc/classes/XMLParser.xml
  64189. msgid "End of element."
  64190. msgstr ""
  64191. #: doc/classes/XMLParser.xml
  64192. msgid "Text node."
  64193. msgstr ""
  64194. #: doc/classes/XMLParser.xml
  64195. msgid "Comment node."
  64196. msgstr ""
  64197. #: doc/classes/XMLParser.xml
  64198. msgid "CDATA content."
  64199. msgstr ""
  64200. #: doc/classes/XMLParser.xml
  64201. msgid "Unknown node."
  64202. msgstr ""
  64203. #: doc/classes/YSort.xml
  64204. msgid "Sort all child nodes based on their Y positions."
  64205. msgstr ""
  64206. #: doc/classes/YSort.xml
  64207. msgid ""
  64208. "Sort all child nodes based on their Y positions. The child node must inherit "
  64209. "from [CanvasItem] for it to be sorted. Nodes that have a higher Y position "
  64210. "will be drawn later, so they will appear on top of nodes that have a lower Y "
  64211. "position.\n"
  64212. "Nesting of YSort nodes is possible. Children YSort nodes will be sorted in "
  64213. "the same space as the parent YSort, allowing to better organize a scene or "
  64214. "divide it in multiple ones, yet keep the unique sorting."
  64215. msgstr ""
  64216. #: doc/classes/YSort.xml
  64217. msgid ""
  64218. "If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
  64219. msgstr ""