gpu_particles_2d.cpp 37 KB

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  1. /**************************************************************************/
  2. /* gpu_particles_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "gpu_particles_2d.h"
  31. #include "gpu_particles_2d.compat.inc"
  32. #include "scene/2d/cpu_particles_2d.h"
  33. #include "scene/resources/atlas_texture.h"
  34. #include "scene/resources/canvas_item_material.h"
  35. #include "scene/resources/curve_texture.h"
  36. #include "scene/resources/gradient_texture.h"
  37. #include "scene/resources/particle_process_material.h"
  38. void GPUParticles2D::set_emitting(bool p_emitting) {
  39. // Do not return even if `p_emitting == emitting` because `emitting` is just an approximation.
  40. if (p_emitting && one_shot) {
  41. if (!active && !emitting) {
  42. // Last cycle ended.
  43. active = true;
  44. time = 0;
  45. signal_canceled = false;
  46. emission_time = lifetime;
  47. active_time = lifetime * (2 - explosiveness_ratio);
  48. } else {
  49. signal_canceled = true;
  50. }
  51. set_process_internal(true);
  52. } else if (!p_emitting) {
  53. if (one_shot) {
  54. set_process_internal(true);
  55. } else {
  56. set_process_internal(false);
  57. }
  58. }
  59. emitting = p_emitting;
  60. RS::get_singleton()->particles_set_emitting(particles, p_emitting);
  61. }
  62. void GPUParticles2D::set_amount(int p_amount) {
  63. ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1.");
  64. amount = p_amount;
  65. RS::get_singleton()->particles_set_amount(particles, amount);
  66. }
  67. void GPUParticles2D::set_lifetime(double p_lifetime) {
  68. ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
  69. lifetime = p_lifetime;
  70. RS::get_singleton()->particles_set_lifetime(particles, lifetime);
  71. }
  72. void GPUParticles2D::set_one_shot(bool p_enable) {
  73. one_shot = p_enable;
  74. RS::get_singleton()->particles_set_one_shot(particles, one_shot);
  75. if (is_emitting()) {
  76. set_process_internal(true);
  77. if (!one_shot) {
  78. RenderingServer::get_singleton()->particles_restart(particles);
  79. }
  80. }
  81. if (!one_shot) {
  82. set_process_internal(false);
  83. }
  84. }
  85. void GPUParticles2D::set_pre_process_time(double p_time) {
  86. pre_process_time = p_time;
  87. RS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
  88. }
  89. void GPUParticles2D::set_explosiveness_ratio(real_t p_ratio) {
  90. explosiveness_ratio = p_ratio;
  91. RS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio);
  92. }
  93. void GPUParticles2D::set_randomness_ratio(real_t p_ratio) {
  94. randomness_ratio = p_ratio;
  95. RS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
  96. }
  97. void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
  98. visibility_rect = p_visibility_rect;
  99. AABB aabb;
  100. aabb.position.x = p_visibility_rect.position.x;
  101. aabb.position.y = p_visibility_rect.position.y;
  102. aabb.size.x = p_visibility_rect.size.x;
  103. aabb.size.y = p_visibility_rect.size.y;
  104. RS::get_singleton()->particles_set_custom_aabb(particles, aabb);
  105. queue_redraw();
  106. }
  107. void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
  108. local_coords = p_enable;
  109. RS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords);
  110. set_notify_transform(!p_enable);
  111. if (!p_enable && is_inside_tree()) {
  112. _update_particle_emission_transform();
  113. }
  114. }
  115. void GPUParticles2D::_update_particle_emission_transform() {
  116. Transform2D xf2d = get_global_transform();
  117. Transform3D xf;
  118. xf.basis.set_column(0, Vector3(xf2d.columns[0].x, xf2d.columns[0].y, 0));
  119. xf.basis.set_column(1, Vector3(xf2d.columns[1].x, xf2d.columns[1].y, 0));
  120. xf.set_origin(Vector3(xf2d.get_origin().x, xf2d.get_origin().y, 0));
  121. RS::get_singleton()->particles_set_emission_transform(particles, xf);
  122. }
  123. void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
  124. process_material = p_material;
  125. Ref<ParticleProcessMaterial> pm = p_material;
  126. if (pm.is_valid() && !pm->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
  127. // Likely a new (3D) material, modify it to match 2D space
  128. pm->set_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z, true);
  129. pm->set_gravity(Vector3(0, 98, 0));
  130. }
  131. RID material_rid;
  132. if (process_material.is_valid()) {
  133. material_rid = process_material->get_rid();
  134. }
  135. RS::get_singleton()->particles_set_process_material(particles, material_rid);
  136. update_configuration_warnings();
  137. }
  138. void GPUParticles2D::set_trail_enabled(bool p_enabled) {
  139. trail_enabled = p_enabled;
  140. RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime);
  141. queue_redraw();
  142. update_configuration_warnings();
  143. RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED);
  144. }
  145. void GPUParticles2D::set_trail_lifetime(double p_seconds) {
  146. ERR_FAIL_COND(p_seconds < 0.01);
  147. trail_lifetime = p_seconds;
  148. RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime);
  149. queue_redraw();
  150. }
  151. void GPUParticles2D::set_trail_sections(int p_sections) {
  152. ERR_FAIL_COND(p_sections < 2);
  153. ERR_FAIL_COND(p_sections > 128);
  154. trail_sections = p_sections;
  155. queue_redraw();
  156. }
  157. void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
  158. ERR_FAIL_COND(p_subdivisions < 1);
  159. ERR_FAIL_COND(p_subdivisions > 1024);
  160. trail_section_subdivisions = p_subdivisions;
  161. queue_redraw();
  162. }
  163. void GPUParticles2D::set_interp_to_end(float p_interp) {
  164. interp_to_end_factor = CLAMP(p_interp, 0.0, 1.0);
  165. RS::get_singleton()->particles_set_interp_to_end(particles, interp_to_end_factor);
  166. }
  167. #ifdef TOOLS_ENABLED
  168. void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) {
  169. show_visibility_rect = p_show_visibility_rect;
  170. queue_redraw();
  171. }
  172. #endif
  173. bool GPUParticles2D::is_trail_enabled() const {
  174. return trail_enabled;
  175. }
  176. double GPUParticles2D::get_trail_lifetime() const {
  177. return trail_lifetime;
  178. }
  179. void GPUParticles2D::_update_collision_size() {
  180. real_t csize = collision_base_size;
  181. if (texture.is_valid()) {
  182. csize *= (texture->get_width() + texture->get_height()) / 4.0; //half size since its a radius
  183. }
  184. RS::get_singleton()->particles_set_collision_base_size(particles, csize);
  185. }
  186. void GPUParticles2D::set_collision_base_size(real_t p_size) {
  187. collision_base_size = p_size;
  188. _update_collision_size();
  189. }
  190. real_t GPUParticles2D::get_collision_base_size() const {
  191. return collision_base_size;
  192. }
  193. void GPUParticles2D::set_speed_scale(double p_scale) {
  194. speed_scale = p_scale;
  195. RS::get_singleton()->particles_set_speed_scale(particles, p_scale);
  196. }
  197. bool GPUParticles2D::is_emitting() const {
  198. return emitting;
  199. }
  200. int GPUParticles2D::get_amount() const {
  201. return amount;
  202. }
  203. double GPUParticles2D::get_lifetime() const {
  204. return lifetime;
  205. }
  206. int GPUParticles2D::get_trail_sections() const {
  207. return trail_sections;
  208. }
  209. int GPUParticles2D::get_trail_section_subdivisions() const {
  210. return trail_section_subdivisions;
  211. }
  212. bool GPUParticles2D::get_one_shot() const {
  213. return one_shot;
  214. }
  215. double GPUParticles2D::get_pre_process_time() const {
  216. return pre_process_time;
  217. }
  218. real_t GPUParticles2D::get_explosiveness_ratio() const {
  219. return explosiveness_ratio;
  220. }
  221. real_t GPUParticles2D::get_randomness_ratio() const {
  222. return randomness_ratio;
  223. }
  224. Rect2 GPUParticles2D::get_visibility_rect() const {
  225. return visibility_rect;
  226. }
  227. bool GPUParticles2D::get_use_local_coordinates() const {
  228. return local_coords;
  229. }
  230. Ref<Material> GPUParticles2D::get_process_material() const {
  231. return process_material;
  232. }
  233. double GPUParticles2D::get_speed_scale() const {
  234. return speed_scale;
  235. }
  236. void GPUParticles2D::set_draw_order(DrawOrder p_order) {
  237. draw_order = p_order;
  238. RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
  239. }
  240. GPUParticles2D::DrawOrder GPUParticles2D::get_draw_order() const {
  241. return draw_order;
  242. }
  243. void GPUParticles2D::set_fixed_fps(int p_count) {
  244. fixed_fps = p_count;
  245. RS::get_singleton()->particles_set_fixed_fps(particles, p_count);
  246. }
  247. int GPUParticles2D::get_fixed_fps() const {
  248. return fixed_fps;
  249. }
  250. void GPUParticles2D::set_fractional_delta(bool p_enable) {
  251. fractional_delta = p_enable;
  252. RS::get_singleton()->particles_set_fractional_delta(particles, p_enable);
  253. }
  254. bool GPUParticles2D::get_fractional_delta() const {
  255. return fractional_delta;
  256. }
  257. void GPUParticles2D::set_interpolate(bool p_enable) {
  258. interpolate = p_enable;
  259. RS::get_singleton()->particles_set_interpolate(particles, p_enable);
  260. }
  261. bool GPUParticles2D::get_interpolate() const {
  262. return interpolate;
  263. }
  264. float GPUParticles2D::get_interp_to_end() const {
  265. return interp_to_end_factor;
  266. }
  267. void GPUParticles2D::set_use_fixed_seed(bool p_use_fixed_seed) {
  268. if (p_use_fixed_seed == use_fixed_seed) {
  269. return;
  270. }
  271. use_fixed_seed = p_use_fixed_seed;
  272. notify_property_list_changed();
  273. }
  274. bool GPUParticles2D::get_use_fixed_seed() const {
  275. return use_fixed_seed;
  276. }
  277. void GPUParticles2D::set_seed(uint32_t p_seed) {
  278. seed = p_seed;
  279. RS::get_singleton()->particles_set_seed(particles, p_seed);
  280. }
  281. uint32_t GPUParticles2D::get_seed() const {
  282. return seed;
  283. }
  284. void GPUParticles2D::request_particles_process(real_t p_requested_process_time) {
  285. RS::get_singleton()->particles_request_process_time(particles, p_requested_process_time);
  286. }
  287. PackedStringArray GPUParticles2D::get_configuration_warnings() const {
  288. PackedStringArray warnings = Node2D::get_configuration_warnings();
  289. if (process_material.is_null()) {
  290. warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted."));
  291. } else {
  292. CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
  293. if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
  294. const ParticleProcessMaterial *process = Object::cast_to<ParticleProcessMaterial>(process_material.ptr());
  295. if (process &&
  296. (process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
  297. process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_OFFSET).is_valid())) {
  298. warnings.push_back(RTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
  299. }
  300. }
  301. }
  302. if (trail_enabled && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
  303. warnings.push_back(RTR("Particle trails are only available when using the Forward+ or Mobile renderers."));
  304. }
  305. if (sub_emitter != NodePath() && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
  306. warnings.push_back(RTR("Particle sub-emitters are not available when using the Compatibility renderer."));
  307. }
  308. return warnings;
  309. }
  310. Rect2 GPUParticles2D::capture_rect() const {
  311. AABB aabb = RS::get_singleton()->particles_get_current_aabb(particles);
  312. Rect2 r;
  313. r.position.x = aabb.position.x;
  314. r.position.y = aabb.position.y;
  315. r.size.x = aabb.size.x;
  316. r.size.y = aabb.size.y;
  317. return r;
  318. }
  319. void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
  320. if (texture.is_valid()) {
  321. texture->disconnect_changed(callable_mp(this, &GPUParticles2D::_texture_changed));
  322. }
  323. texture = p_texture;
  324. if (texture.is_valid()) {
  325. texture->connect_changed(callable_mp(this, &GPUParticles2D::_texture_changed));
  326. }
  327. _update_collision_size();
  328. queue_redraw();
  329. }
  330. Ref<Texture2D> GPUParticles2D::get_texture() const {
  331. return texture;
  332. }
  333. void GPUParticles2D::_validate_property(PropertyInfo &p_property) const {
  334. if (p_property.name == "seed" && !use_fixed_seed) {
  335. p_property.usage = PROPERTY_USAGE_NONE;
  336. }
  337. if (p_property.name == "emitting") {
  338. p_property.hint = one_shot ? PROPERTY_HINT_ONESHOT : PROPERTY_HINT_NONE;
  339. }
  340. }
  341. void GPUParticles2D::emit_particle(const Transform2D &p_transform2d, const Vector2 &p_velocity2d, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
  342. Transform3D emit_transform;
  343. emit_transform.basis.set_column(0, Vector3(p_transform2d.columns[0].x, p_transform2d.columns[0].y, 0));
  344. emit_transform.basis.set_column(1, Vector3(p_transform2d.columns[1].x, p_transform2d.columns[1].y, 0));
  345. emit_transform.set_origin(Vector3(p_transform2d.get_origin().x, p_transform2d.get_origin().y, 0));
  346. Vector3 velocity = Vector3(p_velocity2d.x, p_velocity2d.y, 0);
  347. RS::get_singleton()->particles_emit(particles, emit_transform, velocity, p_color, p_custom, p_emit_flags);
  348. }
  349. void GPUParticles2D::_attach_sub_emitter() {
  350. Node *n = get_node_or_null(sub_emitter);
  351. if (n) {
  352. GPUParticles2D *sen = Object::cast_to<GPUParticles2D>(n);
  353. if (sen && sen != this) {
  354. RS::get_singleton()->particles_set_subemitter(particles, sen->particles);
  355. }
  356. }
  357. }
  358. void GPUParticles2D::_texture_changed() {
  359. // Changes to the texture need to trigger an update to make
  360. // the editor redraw the sprite with the updated texture.
  361. if (texture.is_valid()) {
  362. queue_redraw();
  363. }
  364. }
  365. void GPUParticles2D::set_sub_emitter(const NodePath &p_path) {
  366. if (is_inside_tree()) {
  367. RS::get_singleton()->particles_set_subemitter(particles, RID());
  368. }
  369. sub_emitter = p_path;
  370. if (is_inside_tree() && sub_emitter != NodePath()) {
  371. _attach_sub_emitter();
  372. }
  373. update_configuration_warnings();
  374. }
  375. NodePath GPUParticles2D::get_sub_emitter() const {
  376. return sub_emitter;
  377. }
  378. void GPUParticles2D::set_amount_ratio(float p_ratio) {
  379. amount_ratio = p_ratio;
  380. RenderingServer::get_singleton()->particles_set_amount_ratio(particles, p_ratio);
  381. }
  382. float GPUParticles2D::get_amount_ratio() const {
  383. return amount_ratio;
  384. }
  385. void GPUParticles2D::restart(bool p_keep_seed) {
  386. if (!p_keep_seed && !use_fixed_seed) {
  387. set_seed(Math::rand());
  388. }
  389. RS::get_singleton()->particles_restart(particles);
  390. RS::get_singleton()->particles_set_emitting(particles, true);
  391. emitting = true;
  392. active = true;
  393. signal_canceled = false;
  394. time = 0;
  395. emission_time = lifetime;
  396. active_time = lifetime * (2 - explosiveness_ratio);
  397. if (one_shot) {
  398. set_process_internal(true);
  399. }
  400. }
  401. void GPUParticles2D::convert_from_particles(Node *p_particles) {
  402. CPUParticles2D *cpu_particles = Object::cast_to<CPUParticles2D>(p_particles);
  403. ERR_FAIL_NULL_MSG(cpu_particles, "Only CPUParticles2D nodes can be converted to GPUParticles2D.");
  404. set_emitting(cpu_particles->is_emitting());
  405. set_amount(cpu_particles->get_amount());
  406. set_lifetime(cpu_particles->get_lifetime());
  407. set_one_shot(cpu_particles->get_one_shot());
  408. set_pre_process_time(cpu_particles->get_pre_process_time());
  409. set_explosiveness_ratio(cpu_particles->get_explosiveness_ratio());
  410. set_randomness_ratio(cpu_particles->get_randomness_ratio());
  411. set_use_local_coordinates(cpu_particles->get_use_local_coordinates());
  412. set_fixed_fps(cpu_particles->get_fixed_fps());
  413. set_fractional_delta(cpu_particles->get_fractional_delta());
  414. set_speed_scale(cpu_particles->get_speed_scale());
  415. set_draw_order(DrawOrder(cpu_particles->get_draw_order()));
  416. set_texture(cpu_particles->get_texture());
  417. Ref<Material> mat = cpu_particles->get_material();
  418. if (mat.is_valid()) {
  419. set_material(mat);
  420. }
  421. Ref<ParticleProcessMaterial> proc_mat = memnew(ParticleProcessMaterial);
  422. set_process_material(proc_mat);
  423. Vector2 dir = cpu_particles->get_direction();
  424. proc_mat->set_direction(Vector3(dir.x, dir.y, 0));
  425. proc_mat->set_spread(cpu_particles->get_spread());
  426. proc_mat->set_color(cpu_particles->get_color());
  427. Ref<Gradient> color_grad = cpu_particles->get_color_ramp();
  428. if (color_grad.is_valid()) {
  429. Ref<GradientTexture1D> tex = memnew(GradientTexture1D);
  430. tex->set_gradient(color_grad);
  431. proc_mat->set_color_ramp(tex);
  432. }
  433. Ref<Gradient> color_init_grad = cpu_particles->get_color_initial_ramp();
  434. if (color_init_grad.is_valid()) {
  435. Ref<GradientTexture1D> tex = memnew(GradientTexture1D);
  436. tex->set_gradient(color_init_grad);
  437. proc_mat->set_color_initial_ramp(tex);
  438. }
  439. proc_mat->set_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, cpu_particles->get_particle_flag(CPUParticles2D::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
  440. proc_mat->set_emission_shape(ParticleProcessMaterial::EmissionShape(cpu_particles->get_emission_shape()));
  441. proc_mat->set_emission_sphere_radius(cpu_particles->get_emission_sphere_radius());
  442. Vector2 rect_extents = cpu_particles->get_emission_rect_extents();
  443. proc_mat->set_emission_box_extents(Vector3(rect_extents.x, rect_extents.y, 0));
  444. if (cpu_particles->get_split_scale()) {
  445. Ref<CurveXYZTexture> scale3D = memnew(CurveXYZTexture);
  446. scale3D->set_curve_x(cpu_particles->get_scale_curve_x());
  447. scale3D->set_curve_y(cpu_particles->get_scale_curve_y());
  448. proc_mat->set_param_texture(ParticleProcessMaterial::PARAM_SCALE, scale3D);
  449. }
  450. Vector2 gravity = cpu_particles->get_gravity();
  451. proc_mat->set_gravity(Vector3(gravity.x, gravity.y, 0));
  452. proc_mat->set_lifetime_randomness(cpu_particles->get_lifetime_randomness());
  453. #define CONVERT_PARAM(m_param) \
  454. proc_mat->set_param_min(ParticleProcessMaterial::m_param, cpu_particles->get_param_min(CPUParticles2D::m_param)); \
  455. { \
  456. Ref<Curve> curve = cpu_particles->get_param_curve(CPUParticles2D::m_param); \
  457. if (curve.is_valid()) { \
  458. Ref<CurveTexture> tex = memnew(CurveTexture); \
  459. tex->set_curve(curve); \
  460. proc_mat->set_param_texture(ParticleProcessMaterial::m_param, tex); \
  461. } \
  462. } \
  463. proc_mat->set_param_max(ParticleProcessMaterial::m_param, cpu_particles->get_param_max(CPUParticles2D::m_param));
  464. CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
  465. CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
  466. CONVERT_PARAM(PARAM_ORBIT_VELOCITY);
  467. CONVERT_PARAM(PARAM_LINEAR_ACCEL);
  468. CONVERT_PARAM(PARAM_RADIAL_ACCEL);
  469. CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL);
  470. CONVERT_PARAM(PARAM_DAMPING);
  471. CONVERT_PARAM(PARAM_ANGLE);
  472. CONVERT_PARAM(PARAM_SCALE);
  473. CONVERT_PARAM(PARAM_HUE_VARIATION);
  474. CONVERT_PARAM(PARAM_ANIM_SPEED);
  475. CONVERT_PARAM(PARAM_ANIM_OFFSET);
  476. #undef CONVERT_PARAM
  477. }
  478. void GPUParticles2D::_notification(int p_what) {
  479. switch (p_what) {
  480. case NOTIFICATION_DRAW: {
  481. RID texture_rid;
  482. Size2 size;
  483. if (texture.is_valid()) {
  484. texture_rid = texture->get_rid();
  485. size = texture->get_size();
  486. } else {
  487. size = Size2(1, 1);
  488. }
  489. if (trail_enabled) {
  490. RS::get_singleton()->mesh_clear(mesh);
  491. PackedVector2Array points;
  492. PackedVector2Array uvs;
  493. PackedInt32Array bone_indices;
  494. PackedFloat32Array bone_weights;
  495. PackedInt32Array indices;
  496. int total_segments = trail_sections * trail_section_subdivisions;
  497. real_t depth = size.height * trail_sections;
  498. for (int j = 0; j <= total_segments; j++) {
  499. real_t v = j;
  500. v /= total_segments;
  501. real_t y = depth * v;
  502. y = (depth * 0.5) - y;
  503. int bone = j / trail_section_subdivisions;
  504. real_t blend = 1.0 - real_t(j % trail_section_subdivisions) / real_t(trail_section_subdivisions);
  505. real_t s = size.width;
  506. points.push_back(Vector2(-s * 0.5, 0));
  507. points.push_back(Vector2(+s * 0.5, 0));
  508. uvs.push_back(Vector2(0, v));
  509. uvs.push_back(Vector2(1, v));
  510. for (int i = 0; i < 2; i++) {
  511. bone_indices.push_back(bone);
  512. bone_indices.push_back(MIN(trail_sections, bone + 1));
  513. bone_indices.push_back(0);
  514. bone_indices.push_back(0);
  515. bone_weights.push_back(blend);
  516. bone_weights.push_back(1.0 - blend);
  517. bone_weights.push_back(0);
  518. bone_weights.push_back(0);
  519. }
  520. if (j > 0) {
  521. int base = j * 2 - 2;
  522. indices.push_back(base + 0);
  523. indices.push_back(base + 1);
  524. indices.push_back(base + 2);
  525. indices.push_back(base + 1);
  526. indices.push_back(base + 3);
  527. indices.push_back(base + 2);
  528. }
  529. }
  530. Array arr;
  531. arr.resize(RS::ARRAY_MAX);
  532. arr[RS::ARRAY_VERTEX] = points;
  533. arr[RS::ARRAY_TEX_UV] = uvs;
  534. arr[RS::ARRAY_BONES] = bone_indices;
  535. arr[RS::ARRAY_WEIGHTS] = bone_weights;
  536. arr[RS::ARRAY_INDEX] = indices;
  537. RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
  538. Vector<Transform3D> xforms;
  539. for (int i = 0; i <= trail_sections; i++) {
  540. Transform3D xform;
  541. /*
  542. xform.origin.y = depth / 2.0 - size.height * real_t(i);
  543. xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */
  544. xforms.push_back(xform);
  545. }
  546. RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
  547. } else {
  548. RS::get_singleton()->mesh_clear(mesh);
  549. Vector<Vector2> points = {
  550. Vector2(-size.x / 2.0, -size.y / 2.0),
  551. Vector2(size.x / 2.0, -size.y / 2.0),
  552. Vector2(size.x / 2.0, size.y / 2.0),
  553. Vector2(-size.x / 2.0, size.y / 2.0)
  554. };
  555. Vector<Vector2> uvs;
  556. AtlasTexture *atlas_texture = Object::cast_to<AtlasTexture>(*texture);
  557. if (atlas_texture && atlas_texture->get_atlas().is_valid()) {
  558. Rect2 region_rect = atlas_texture->get_region();
  559. Size2 atlas_size = atlas_texture->get_atlas()->get_size();
  560. uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y));
  561. uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y));
  562. uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
  563. uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
  564. } else {
  565. uvs.push_back(Vector2(0, 0));
  566. uvs.push_back(Vector2(1, 0));
  567. uvs.push_back(Vector2(1, 1));
  568. uvs.push_back(Vector2(0, 1));
  569. }
  570. Vector<int> indices = { 0, 1, 2, 0, 2, 3 };
  571. Array arr;
  572. arr.resize(RS::ARRAY_MAX);
  573. arr[RS::ARRAY_VERTEX] = points;
  574. arr[RS::ARRAY_TEX_UV] = uvs;
  575. arr[RS::ARRAY_INDEX] = indices;
  576. RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
  577. RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform3D>());
  578. }
  579. RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid);
  580. #ifdef TOOLS_ENABLED
  581. if (show_visibility_rect) {
  582. draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false);
  583. }
  584. #endif
  585. } break;
  586. case NOTIFICATION_ENTER_TREE: {
  587. if (sub_emitter != NodePath()) {
  588. _attach_sub_emitter();
  589. }
  590. if (can_process()) {
  591. RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
  592. } else {
  593. RS::get_singleton()->particles_set_speed_scale(particles, 0);
  594. }
  595. set_process_internal(true);
  596. set_physics_process_internal(true);
  597. previous_position = get_global_position();
  598. } break;
  599. case NOTIFICATION_EXIT_TREE: {
  600. RS::get_singleton()->particles_set_subemitter(particles, RID());
  601. } break;
  602. case NOTIFICATION_SUSPENDED:
  603. case NOTIFICATION_UNSUSPENDED:
  604. case NOTIFICATION_PAUSED:
  605. case NOTIFICATION_UNPAUSED: {
  606. if (is_inside_tree()) {
  607. if (can_process()) {
  608. RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
  609. } else {
  610. RS::get_singleton()->particles_set_speed_scale(particles, 0);
  611. }
  612. }
  613. } break;
  614. case NOTIFICATION_TRANSFORM_CHANGED: {
  615. _update_particle_emission_transform();
  616. } break;
  617. case NOTIFICATION_INTERNAL_PROCESS: {
  618. if (one_shot) {
  619. time += get_process_delta_time();
  620. if (time > emission_time) {
  621. emitting = false;
  622. if (!active) {
  623. set_process_internal(false);
  624. }
  625. }
  626. if (time > active_time) {
  627. if (active && !signal_canceled) {
  628. emit_signal(SceneStringName(finished));
  629. }
  630. active = false;
  631. if (!emitting) {
  632. set_process_internal(false);
  633. }
  634. }
  635. }
  636. } break;
  637. case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
  638. // Update velocity in physics process, so that velocity calculations remain correct
  639. // if the physics tick rate is lower than the rendered framerate (especially without physics interpolation).
  640. const Vector3 velocity = Vector3((get_global_position() - previous_position).x, (get_global_position() - previous_position).y, 0.0) /
  641. get_physics_process_delta_time();
  642. if (velocity != previous_velocity) {
  643. RS::get_singleton()->particles_set_emitter_velocity(particles, velocity);
  644. previous_velocity = velocity;
  645. }
  646. previous_position = get_global_position();
  647. } break;
  648. }
  649. }
  650. void GPUParticles2D::_bind_methods() {
  651. ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles2D::set_emitting);
  652. ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles2D::set_amount);
  653. ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &GPUParticles2D::set_lifetime);
  654. ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &GPUParticles2D::set_one_shot);
  655. ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &GPUParticles2D::set_pre_process_time);
  656. ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &GPUParticles2D::set_explosiveness_ratio);
  657. ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &GPUParticles2D::set_randomness_ratio);
  658. ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &GPUParticles2D::set_visibility_rect);
  659. ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles2D::set_use_local_coordinates);
  660. ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles2D::set_fixed_fps);
  661. ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta);
  662. ClassDB::bind_method(D_METHOD("set_interpolate", "enable"), &GPUParticles2D::set_interpolate);
  663. ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material);
  664. ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale);
  665. ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles2D::set_collision_base_size);
  666. ClassDB::bind_method(D_METHOD("set_interp_to_end", "interp"), &GPUParticles2D::set_interp_to_end);
  667. ClassDB::bind_method(D_METHOD("request_particles_process", "process_time"), &GPUParticles2D::request_particles_process);
  668. ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles2D::is_emitting);
  669. ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles2D::get_amount);
  670. ClassDB::bind_method(D_METHOD("get_lifetime"), &GPUParticles2D::get_lifetime);
  671. ClassDB::bind_method(D_METHOD("get_one_shot"), &GPUParticles2D::get_one_shot);
  672. ClassDB::bind_method(D_METHOD("get_pre_process_time"), &GPUParticles2D::get_pre_process_time);
  673. ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &GPUParticles2D::get_explosiveness_ratio);
  674. ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &GPUParticles2D::get_randomness_ratio);
  675. ClassDB::bind_method(D_METHOD("get_visibility_rect"), &GPUParticles2D::get_visibility_rect);
  676. ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles2D::get_use_local_coordinates);
  677. ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles2D::get_fixed_fps);
  678. ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta);
  679. ClassDB::bind_method(D_METHOD("get_interpolate"), &GPUParticles2D::get_interpolate);
  680. ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material);
  681. ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale);
  682. ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles2D::get_collision_base_size);
  683. ClassDB::bind_method(D_METHOD("get_interp_to_end"), &GPUParticles2D::get_interp_to_end);
  684. ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles2D::set_draw_order);
  685. ClassDB::bind_method(D_METHOD("get_draw_order"), &GPUParticles2D::get_draw_order);
  686. ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticles2D::set_texture);
  687. ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticles2D::get_texture);
  688. ClassDB::bind_method(D_METHOD("capture_rect"), &GPUParticles2D::capture_rect);
  689. ClassDB::bind_method(D_METHOD("restart", "keep_seed"), &GPUParticles2D::restart, DEFVAL(false));
  690. ClassDB::bind_method(D_METHOD("set_sub_emitter", "path"), &GPUParticles2D::set_sub_emitter);
  691. ClassDB::bind_method(D_METHOD("get_sub_emitter"), &GPUParticles2D::get_sub_emitter);
  692. ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles2D::emit_particle);
  693. ClassDB::bind_method(D_METHOD("set_trail_enabled", "enabled"), &GPUParticles2D::set_trail_enabled);
  694. ClassDB::bind_method(D_METHOD("set_trail_lifetime", "secs"), &GPUParticles2D::set_trail_lifetime);
  695. ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles2D::is_trail_enabled);
  696. ClassDB::bind_method(D_METHOD("get_trail_lifetime"), &GPUParticles2D::get_trail_lifetime);
  697. ClassDB::bind_method(D_METHOD("set_trail_sections", "sections"), &GPUParticles2D::set_trail_sections);
  698. ClassDB::bind_method(D_METHOD("get_trail_sections"), &GPUParticles2D::get_trail_sections);
  699. ClassDB::bind_method(D_METHOD("set_trail_section_subdivisions", "subdivisions"), &GPUParticles2D::set_trail_section_subdivisions);
  700. ClassDB::bind_method(D_METHOD("get_trail_section_subdivisions"), &GPUParticles2D::get_trail_section_subdivisions);
  701. ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &GPUParticles2D::convert_from_particles);
  702. ClassDB::bind_method(D_METHOD("set_amount_ratio", "ratio"), &GPUParticles2D::set_amount_ratio);
  703. ClassDB::bind_method(D_METHOD("get_amount_ratio"), &GPUParticles2D::get_amount_ratio);
  704. ClassDB::bind_method(D_METHOD("set_use_fixed_seed", "use_fixed_seed"), &GPUParticles2D::set_use_fixed_seed);
  705. ClassDB::bind_method(D_METHOD("get_use_fixed_seed"), &GPUParticles2D::get_use_fixed_seed);
  706. ClassDB::bind_method(D_METHOD("set_seed", "seed"), &GPUParticles2D::set_seed);
  707. ClassDB::bind_method(D_METHOD("get_seed"), &GPUParticles2D::get_seed);
  708. ADD_SIGNAL(MethodInfo("finished"));
  709. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting", PROPERTY_HINT_ONESHOT), "set_emitting", "is_emitting");
  710. ADD_PROPERTY_DEFAULT("emitting", true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false.
  711. ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount"); // FIXME: Evaluate support for `exp` in integer properties, or remove this.
  712. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "amount_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_amount_ratio", "get_amount_ratio");
  713. ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles2D"), "set_sub_emitter", "get_sub_emitter");
  714. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
  715. ADD_GROUP("Time", "");
  716. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,exp,suffix:s"), "set_lifetime", "get_lifetime");
  717. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interp_to_end", PROPERTY_HINT_RANGE, "0.00,1.0,0.001"), "set_interp_to_end", "get_interp_to_end");
  718. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
  719. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,10.0,0.01,or_greater,exp,suffix:s"), "set_pre_process_time", "get_pre_process_time");
  720. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
  721. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
  722. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
  723. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_fixed_seed", PROPERTY_HINT_ENUM), "set_use_fixed_seed", "get_use_fixed_seed");
  724. ADD_PROPERTY(PropertyInfo(Variant::INT, "seed", PROPERTY_HINT_RANGE, "0," + itos(UINT32_MAX) + ",1"), "set_seed", "get_seed");
  725. ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
  726. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate");
  727. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
  728. ADD_GROUP("Collision", "collision_");
  729. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
  730. ADD_GROUP("Drawing", "");
  731. ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect", PROPERTY_HINT_NONE, "suffix:px"), "set_visibility_rect", "get_visibility_rect");
  732. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
  733. ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime"), "set_draw_order", "get_draw_order");
  734. ADD_GROUP("Trails", "trail_");
  735. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
  736. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_lifetime", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater,suffix:s"), "set_trail_lifetime", "get_trail_lifetime");
  737. ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_trail_sections", "get_trail_sections");
  738. ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_section_subdivisions", PROPERTY_HINT_RANGE, "1,1024,1"), "set_trail_section_subdivisions", "get_trail_section_subdivisions");
  739. ADD_GROUP("Process Material", "");
  740. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ParticleProcessMaterial,ShaderMaterial"), "set_process_material", "get_process_material");
  741. BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
  742. BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
  743. BIND_ENUM_CONSTANT(DRAW_ORDER_REVERSE_LIFETIME);
  744. BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION);
  745. BIND_ENUM_CONSTANT(EMIT_FLAG_ROTATION_SCALE);
  746. BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY);
  747. BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR);
  748. BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
  749. ADD_PROPERTY_DEFAULT("seed", 0);
  750. }
  751. GPUParticles2D::GPUParticles2D() {
  752. particles = RS::get_singleton()->particles_create();
  753. RS::get_singleton()->particles_set_mode(particles, RS::PARTICLES_MODE_2D);
  754. mesh = RS::get_singleton()->mesh_create();
  755. RS::get_singleton()->particles_set_draw_passes(particles, 1);
  756. RS::get_singleton()->particles_set_draw_pass_mesh(particles, 0, mesh);
  757. one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
  758. set_emitting(true);
  759. set_one_shot(false);
  760. set_seed(Math::rand());
  761. set_use_fixed_seed(false);
  762. set_amount(8);
  763. set_amount_ratio(1.0);
  764. set_lifetime(1);
  765. set_fixed_fps(0);
  766. set_fractional_delta(true);
  767. set_interpolate(true);
  768. set_pre_process_time(0);
  769. set_explosiveness_ratio(0);
  770. set_randomness_ratio(0);
  771. set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200)));
  772. set_use_local_coordinates(false);
  773. set_draw_order(DRAW_ORDER_LIFETIME);
  774. set_speed_scale(1);
  775. set_fixed_fps(30);
  776. set_collision_base_size(collision_base_size);
  777. }
  778. GPUParticles2D::~GPUParticles2D() {
  779. ERR_FAIL_NULL(RenderingServer::get_singleton());
  780. RS::get_singleton()->free(particles);
  781. RS::get_singleton()->free(mesh);
  782. }