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- /**************************************************************************/
- /* openxr_visibility_mask_extension.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef OPENXR_VISIBILITY_MASK_EXTENSION_H
- #define OPENXR_VISIBILITY_MASK_EXTENSION_H
- #include "../util.h"
- #include "core/templates/vector.h"
- #include "openxr_extension_wrapper.h"
- #include "scene/resources/mesh.h"
- // The OpenXR visibility mask extension provides a mesh for each eye that
- // can be used as a mask to determine which part of our rendered result
- // is actually visible to the user. Due to lens distortion the edges of
- // the rendered image are never used in the final result output on the HMD.
- //
- // Blacking out this are of the render result can remove a fair amount of
- // overhead in rendering part of the screen that is unused.
- //
- // https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_KHR_visibility_mask
- class OpenXRVisibilityMaskExtension : public OpenXRExtensionWrapper {
- public:
- static OpenXRVisibilityMaskExtension *get_singleton();
- OpenXRVisibilityMaskExtension();
- virtual ~OpenXRVisibilityMaskExtension() override;
- virtual HashMap<String, bool *> get_requested_extensions() override;
- virtual void on_instance_created(const XrInstance p_instance) override;
- virtual void on_session_created(const XrSession p_instance) override;
- virtual void on_session_destroyed() override;
- virtual void on_pre_render() override;
- virtual bool on_event_polled(const XrEventDataBuffer &event) override;
- bool is_available();
- RID get_mesh();
- private:
- static OpenXRVisibilityMaskExtension *singleton;
- bool available = false;
- bool is_dirty = false;
- RID shader;
- RID material;
- RID mesh;
- struct MeshData {
- Vector<XrVector2f> vertices;
- Vector<uint32_t> indices;
- };
- uint32_t mesh_count = 0;
- MeshData mesh_data[4];
- void _update_mesh_data(uint32_t p_view);
- void _update_mesh();
- // OpenXR API call wrappers
- EXT_PROTO_XRRESULT_FUNC5(xrGetVisibilityMaskKHR, (XrSession), session, (XrViewConfigurationType), viewConfigurationType, (uint32_t), viewIndex, (XrVisibilityMaskTypeKHR), visibilityMaskType, (XrVisibilityMaskKHR *), visibilityMask);
- };
- #endif // OPENXR_VISIBILITY_MASK_EXTENSION_H
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