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- /**************************************************************************/
- /* jolt_space_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "jolt_space_3d.h"
- #include "../joints/jolt_joint_3d.h"
- #include "../jolt_physics_server_3d.h"
- #include "../jolt_project_settings.h"
- #include "../misc/jolt_stream_wrappers.h"
- #include "../objects/jolt_area_3d.h"
- #include "../objects/jolt_body_3d.h"
- #include "../shapes/jolt_custom_shape_type.h"
- #include "../shapes/jolt_shape_3d.h"
- #include "jolt_contact_listener_3d.h"
- #include "jolt_layers.h"
- #include "jolt_physics_direct_space_state_3d.h"
- #include "jolt_temp_allocator.h"
- #include "core/io/file_access.h"
- #include "core/os/time.h"
- #include "core/string/print_string.h"
- #include "core/variant/variant_utility.h"
- #include "Jolt/Physics/PhysicsScene.h"
- namespace {
- constexpr double DEFAULT_CONTACT_RECYCLE_RADIUS = 0.01;
- constexpr double DEFAULT_CONTACT_MAX_SEPARATION = 0.05;
- constexpr double DEFAULT_CONTACT_MAX_ALLOWED_PENETRATION = 0.01;
- constexpr double DEFAULT_CONTACT_DEFAULT_BIAS = 0.8;
- constexpr double DEFAULT_SLEEP_THRESHOLD_LINEAR = 0.1;
- constexpr double DEFAULT_SLEEP_THRESHOLD_ANGULAR = 8.0 * Math_PI / 180;
- constexpr double DEFAULT_SOLVER_ITERATIONS = 8;
- } // namespace
- void JoltSpace3D::_pre_step(float p_step) {
- while (needs_optimization_list.first()) {
- JoltShapedObject3D *object = needs_optimization_list.first()->self();
- needs_optimization_list.remove(needs_optimization_list.first());
- object->commit_shapes(true);
- }
- contact_listener->pre_step();
- const JPH::BodyLockInterface &lock_iface = get_lock_iface();
- const JPH::BodyID *active_rigid_bodies = physics_system->GetActiveBodiesUnsafe(JPH::EBodyType::RigidBody);
- const JPH::uint32 active_rigid_body_count = physics_system->GetNumActiveBodies(JPH::EBodyType::RigidBody);
- for (JPH::uint32 i = 0; i < active_rigid_body_count; i++) {
- JPH::Body *jolt_body = lock_iface.TryGetBody(active_rigid_bodies[i]);
- JoltObject3D *object = reinterpret_cast<JoltObject3D *>(jolt_body->GetUserData());
- object->pre_step(p_step, *jolt_body);
- }
- }
- void JoltSpace3D::_post_step(float p_step) {
- contact_listener->post_step();
- while (shapes_changed_list.first()) {
- JoltShapedObject3D *object = shapes_changed_list.first()->self();
- shapes_changed_list.remove(shapes_changed_list.first());
- object->clear_previous_shape();
- }
- }
- JoltSpace3D::JoltSpace3D(JPH::JobSystem *p_job_system) :
- job_system(p_job_system),
- temp_allocator(new JoltTempAllocator()),
- layers(new JoltLayers()),
- contact_listener(new JoltContactListener3D(this)),
- physics_system(new JPH::PhysicsSystem()) {
- physics_system->Init((JPH::uint)JoltProjectSettings::get_max_bodies(), 0, (JPH::uint)JoltProjectSettings::get_max_pairs(), (JPH::uint)JoltProjectSettings::get_max_contact_constraints(), *layers, *layers, *layers);
- JPH::PhysicsSettings settings;
- settings.mBaumgarte = JoltProjectSettings::get_baumgarte_stabilization_factor();
- settings.mSpeculativeContactDistance = JoltProjectSettings::get_speculative_contact_distance();
- settings.mPenetrationSlop = JoltProjectSettings::get_penetration_slop();
- settings.mLinearCastThreshold = JoltProjectSettings::get_ccd_movement_threshold();
- settings.mLinearCastMaxPenetration = JoltProjectSettings::get_ccd_max_penetration();
- settings.mBodyPairCacheMaxDeltaPositionSq = JoltProjectSettings::get_body_pair_cache_distance_sq();
- settings.mBodyPairCacheCosMaxDeltaRotationDiv2 = JoltProjectSettings::get_body_pair_cache_angle_cos_div2();
- settings.mNumVelocitySteps = (JPH::uint)JoltProjectSettings::get_simulation_velocity_steps();
- settings.mNumPositionSteps = (JPH::uint)JoltProjectSettings::get_simulation_position_steps();
- settings.mMinVelocityForRestitution = JoltProjectSettings::get_bounce_velocity_threshold();
- settings.mTimeBeforeSleep = JoltProjectSettings::get_sleep_time_threshold();
- settings.mPointVelocitySleepThreshold = JoltProjectSettings::get_sleep_velocity_threshold();
- settings.mUseBodyPairContactCache = JoltProjectSettings::is_body_pair_contact_cache_enabled();
- settings.mAllowSleeping = JoltProjectSettings::is_sleep_allowed();
- physics_system->SetPhysicsSettings(settings);
- physics_system->SetGravity(JPH::Vec3::sZero());
- physics_system->SetContactListener(contact_listener);
- physics_system->SetSoftBodyContactListener(contact_listener);
- physics_system->SetCombineFriction([](const JPH::Body &p_body1, const JPH::SubShapeID &p_sub_shape_id1, const JPH::Body &p_body2, const JPH::SubShapeID &p_sub_shape_id2) {
- return ABS(MIN(p_body1.GetFriction(), p_body2.GetFriction()));
- });
- physics_system->SetCombineRestitution([](const JPH::Body &p_body1, const JPH::SubShapeID &p_sub_shape_id1, const JPH::Body &p_body2, const JPH::SubShapeID &p_sub_shape_id2) {
- return CLAMP(p_body1.GetRestitution() + p_body2.GetRestitution(), 0.0f, 1.0f);
- });
- }
- JoltSpace3D::~JoltSpace3D() {
- if (direct_state != nullptr) {
- memdelete(direct_state);
- direct_state = nullptr;
- }
- if (physics_system != nullptr) {
- delete physics_system;
- physics_system = nullptr;
- }
- if (contact_listener != nullptr) {
- delete contact_listener;
- contact_listener = nullptr;
- }
- if (layers != nullptr) {
- delete layers;
- layers = nullptr;
- }
- if (temp_allocator != nullptr) {
- delete temp_allocator;
- temp_allocator = nullptr;
- }
- }
- void JoltSpace3D::step(float p_step) {
- stepping = true;
- last_step = p_step;
- _pre_step(p_step);
- const JPH::EPhysicsUpdateError update_error = physics_system->Update(p_step, 1, temp_allocator, job_system);
- if ((update_error & JPH::EPhysicsUpdateError::ManifoldCacheFull) != JPH::EPhysicsUpdateError::None) {
- WARN_PRINT_ONCE(vformat("Jolt Physics manifold cache exceeded capacity and contacts were ignored. "
- "Consider increasing maximum number of contact constraints in project settings. "
- "Maximum number of contact constraints is currently set to %d.",
- JoltProjectSettings::get_max_contact_constraints()));
- }
- if ((update_error & JPH::EPhysicsUpdateError::BodyPairCacheFull) != JPH::EPhysicsUpdateError::None) {
- WARN_PRINT_ONCE(vformat("Jolt Physics body pair cache exceeded capacity and contacts were ignored. "
- "Consider increasing maximum number of body pairs in project settings. "
- "Maximum number of body pairs is currently set to %d.",
- JoltProjectSettings::get_max_pairs()));
- }
- if ((update_error & JPH::EPhysicsUpdateError::ContactConstraintsFull) != JPH::EPhysicsUpdateError::None) {
- WARN_PRINT_ONCE(vformat("Jolt Physics contact constraint buffer exceeded capacity and contacts were ignored. "
- "Consider increasing maximum number of contact constraints in project settings. "
- "Maximum number of contact constraints is currently set to %d.",
- JoltProjectSettings::get_max_contact_constraints()));
- }
- _post_step(p_step);
- bodies_added_since_optimizing = 0;
- stepping = false;
- }
- void JoltSpace3D::call_queries() {
- while (body_call_queries_list.first()) {
- JoltBody3D *body = body_call_queries_list.first()->self();
- body_call_queries_list.remove(body_call_queries_list.first());
- body->call_queries();
- }
- while (area_call_queries_list.first()) {
- JoltArea3D *body = area_call_queries_list.first()->self();
- area_call_queries_list.remove(area_call_queries_list.first());
- body->call_queries();
- }
- }
- double JoltSpace3D::get_param(PhysicsServer3D::SpaceParameter p_param) const {
- switch (p_param) {
- case PhysicsServer3D::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: {
- return DEFAULT_CONTACT_RECYCLE_RADIUS;
- }
- case PhysicsServer3D::SPACE_PARAM_CONTACT_MAX_SEPARATION: {
- return DEFAULT_CONTACT_MAX_SEPARATION;
- }
- case PhysicsServer3D::SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION: {
- return DEFAULT_CONTACT_MAX_ALLOWED_PENETRATION;
- }
- case PhysicsServer3D::SPACE_PARAM_CONTACT_DEFAULT_BIAS: {
- return DEFAULT_CONTACT_DEFAULT_BIAS;
- }
- case PhysicsServer3D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: {
- return DEFAULT_SLEEP_THRESHOLD_LINEAR;
- }
- case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: {
- return DEFAULT_SLEEP_THRESHOLD_ANGULAR;
- }
- case PhysicsServer3D::SPACE_PARAM_BODY_TIME_TO_SLEEP: {
- return JoltProjectSettings::get_sleep_time_threshold();
- }
- case PhysicsServer3D::SPACE_PARAM_SOLVER_ITERATIONS: {
- return DEFAULT_SOLVER_ITERATIONS;
- }
- default: {
- ERR_FAIL_V_MSG(0.0, vformat("Unhandled space parameter: '%d'. This should not happen. Please report this.", p_param));
- }
- }
- }
- void JoltSpace3D::set_param(PhysicsServer3D::SpaceParameter p_param, double p_value) {
- switch (p_param) {
- case PhysicsServer3D::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: {
- WARN_PRINT("Space-specific contact recycle radius is not supported when using Jolt Physics. Any such value will be ignored.");
- } break;
- case PhysicsServer3D::SPACE_PARAM_CONTACT_MAX_SEPARATION: {
- WARN_PRINT("Space-specific contact max separation is not supported when using Jolt Physics. Any such value will be ignored.");
- } break;
- case PhysicsServer3D::SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION: {
- WARN_PRINT("Space-specific contact max allowed penetration is not supported when using Jolt Physics. Any such value will be ignored.");
- } break;
- case PhysicsServer3D::SPACE_PARAM_CONTACT_DEFAULT_BIAS: {
- WARN_PRINT("Space-specific contact default bias is not supported when using Jolt Physics. Any such value will be ignored.");
- } break;
- case PhysicsServer3D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: {
- WARN_PRINT("Space-specific linear velocity sleep threshold is not supported when using Jolt Physics. Any such value will be ignored.");
- } break;
- case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: {
- WARN_PRINT("Space-specific angular velocity sleep threshold is not supported when using Jolt Physics. Any such value will be ignored.");
- } break;
- case PhysicsServer3D::SPACE_PARAM_BODY_TIME_TO_SLEEP: {
- WARN_PRINT("Space-specific body sleep time is not supported when using Jolt Physics. Any such value will be ignored.");
- } break;
- case PhysicsServer3D::SPACE_PARAM_SOLVER_ITERATIONS: {
- WARN_PRINT("Space-specific solver iterations is not supported when using Jolt Physics. Any such value will be ignored.");
- } break;
- default: {
- ERR_FAIL_MSG(vformat("Unhandled space parameter: '%d'. This should not happen. Please report this.", p_param));
- } break;
- }
- }
- JPH::BodyInterface &JoltSpace3D::get_body_iface() {
- return physics_system->GetBodyInterfaceNoLock();
- }
- const JPH::BodyInterface &JoltSpace3D::get_body_iface() const {
- return physics_system->GetBodyInterfaceNoLock();
- }
- const JPH::BodyLockInterface &JoltSpace3D::get_lock_iface() const {
- return physics_system->GetBodyLockInterfaceNoLock();
- }
- const JPH::BroadPhaseQuery &JoltSpace3D::get_broad_phase_query() const {
- return physics_system->GetBroadPhaseQuery();
- }
- const JPH::NarrowPhaseQuery &JoltSpace3D::get_narrow_phase_query() const {
- return physics_system->GetNarrowPhaseQueryNoLock();
- }
- JPH::ObjectLayer JoltSpace3D::map_to_object_layer(JPH::BroadPhaseLayer p_broad_phase_layer, uint32_t p_collision_layer, uint32_t p_collision_mask) {
- return layers->to_object_layer(p_broad_phase_layer, p_collision_layer, p_collision_mask);
- }
- void JoltSpace3D::map_from_object_layer(JPH::ObjectLayer p_object_layer, JPH::BroadPhaseLayer &r_broad_phase_layer, uint32_t &r_collision_layer, uint32_t &r_collision_mask) const {
- layers->from_object_layer(p_object_layer, r_broad_phase_layer, r_collision_layer, r_collision_mask);
- }
- JoltReadableBody3D JoltSpace3D::read_body(const JPH::BodyID &p_body_id) const {
- return JoltReadableBody3D(*this, p_body_id);
- }
- JoltReadableBody3D JoltSpace3D::read_body(const JoltObject3D &p_object) const {
- return read_body(p_object.get_jolt_id());
- }
- JoltWritableBody3D JoltSpace3D::write_body(const JPH::BodyID &p_body_id) const {
- return JoltWritableBody3D(*this, p_body_id);
- }
- JoltWritableBody3D JoltSpace3D::write_body(const JoltObject3D &p_object) const {
- return write_body(p_object.get_jolt_id());
- }
- JoltReadableBodies3D JoltSpace3D::read_bodies(const JPH::BodyID *p_body_ids, int p_body_count) const {
- return JoltReadableBodies3D(*this, p_body_ids, p_body_count);
- }
- JoltWritableBodies3D JoltSpace3D::write_bodies(const JPH::BodyID *p_body_ids, int p_body_count) const {
- return JoltWritableBodies3D(*this, p_body_ids, p_body_count);
- }
- JoltPhysicsDirectSpaceState3D *JoltSpace3D::get_direct_state() {
- if (direct_state == nullptr) {
- direct_state = memnew(JoltPhysicsDirectSpaceState3D(this));
- }
- return direct_state;
- }
- void JoltSpace3D::set_default_area(JoltArea3D *p_area) {
- if (default_area == p_area) {
- return;
- }
- if (default_area != nullptr) {
- default_area->set_default_area(false);
- }
- default_area = p_area;
- if (default_area != nullptr) {
- default_area->set_default_area(true);
- }
- }
- JPH::BodyID JoltSpace3D::add_rigid_body(const JoltObject3D &p_object, const JPH::BodyCreationSettings &p_settings, bool p_sleeping) {
- const JPH::BodyID body_id = get_body_iface().CreateAndAddBody(p_settings, p_sleeping ? JPH::EActivation::DontActivate : JPH::EActivation::Activate);
- if (unlikely(body_id.IsInvalid())) {
- ERR_PRINT_ONCE(vformat("Failed to create underlying Jolt Physics body for '%s'. "
- "Consider increasing maximum number of bodies in project settings. "
- "Maximum number of bodies is currently set to %d.",
- p_object.to_string(), JoltProjectSettings::get_max_bodies()));
- return JPH::BodyID();
- }
- bodies_added_since_optimizing += 1;
- return body_id;
- }
- JPH::BodyID JoltSpace3D::add_soft_body(const JoltObject3D &p_object, const JPH::SoftBodyCreationSettings &p_settings, bool p_sleeping) {
- const JPH::BodyID body_id = get_body_iface().CreateAndAddSoftBody(p_settings, p_sleeping ? JPH::EActivation::DontActivate : JPH::EActivation::Activate);
- if (unlikely(body_id.IsInvalid())) {
- ERR_PRINT_ONCE(vformat("Failed to create underlying Jolt Physics body for '%s'. "
- "Consider increasing maximum number of bodies in project settings. "
- "Maximum number of bodies is currently set to %d.",
- p_object.to_string(), JoltProjectSettings::get_max_bodies()));
- return JPH::BodyID();
- }
- bodies_added_since_optimizing += 1;
- return body_id;
- }
- void JoltSpace3D::remove_body(const JPH::BodyID &p_body_id) {
- JPH::BodyInterface &body_iface = get_body_iface();
- body_iface.RemoveBody(p_body_id);
- body_iface.DestroyBody(p_body_id);
- }
- void JoltSpace3D::try_optimize() {
- // This makes assumptions about the underlying acceleration structure of Jolt's broad-phase, which currently uses a
- // quadtree, and which gets walked with a fixed-size node stack of 128. This means that when the quadtree is
- // completely unbalanced, as is the case if we add bodies one-by-one without ever stepping the simulation, like in
- // the editor viewport, we would exceed this stack size (resulting in an incomplete search) as soon as we perform a
- // physics query after having added somewhere in the order of 128 * 3 bodies. We leave a hefty margin just in case.
- if (likely(bodies_added_since_optimizing < 128)) {
- return;
- }
- physics_system->OptimizeBroadPhase();
- bodies_added_since_optimizing = 0;
- }
- void JoltSpace3D::enqueue_call_queries(SelfList<JoltBody3D> *p_body) {
- if (!p_body->in_list()) {
- body_call_queries_list.add(p_body);
- }
- }
- void JoltSpace3D::enqueue_call_queries(SelfList<JoltArea3D> *p_area) {
- if (!p_area->in_list()) {
- area_call_queries_list.add(p_area);
- }
- }
- void JoltSpace3D::dequeue_call_queries(SelfList<JoltBody3D> *p_body) {
- if (p_body->in_list()) {
- body_call_queries_list.remove(p_body);
- }
- }
- void JoltSpace3D::dequeue_call_queries(SelfList<JoltArea3D> *p_area) {
- if (p_area->in_list()) {
- area_call_queries_list.remove(p_area);
- }
- }
- void JoltSpace3D::enqueue_shapes_changed(SelfList<JoltShapedObject3D> *p_object) {
- if (!p_object->in_list()) {
- shapes_changed_list.add(p_object);
- }
- }
- void JoltSpace3D::dequeue_shapes_changed(SelfList<JoltShapedObject3D> *p_object) {
- if (p_object->in_list()) {
- shapes_changed_list.remove(p_object);
- }
- }
- void JoltSpace3D::enqueue_needs_optimization(SelfList<JoltShapedObject3D> *p_object) {
- if (!p_object->in_list()) {
- needs_optimization_list.add(p_object);
- }
- }
- void JoltSpace3D::dequeue_needs_optimization(SelfList<JoltShapedObject3D> *p_object) {
- if (p_object->in_list()) {
- needs_optimization_list.remove(p_object);
- }
- }
- void JoltSpace3D::add_joint(JPH::Constraint *p_jolt_ref) {
- physics_system->AddConstraint(p_jolt_ref);
- }
- void JoltSpace3D::add_joint(JoltJoint3D *p_joint) {
- add_joint(p_joint->get_jolt_ref());
- }
- void JoltSpace3D::remove_joint(JPH::Constraint *p_jolt_ref) {
- physics_system->RemoveConstraint(p_jolt_ref);
- }
- void JoltSpace3D::remove_joint(JoltJoint3D *p_joint) {
- remove_joint(p_joint->get_jolt_ref());
- }
- #ifdef DEBUG_ENABLED
- void JoltSpace3D::dump_debug_snapshot(const String &p_dir) {
- const Dictionary datetime = Time::get_singleton()->get_datetime_dict_from_system();
- const String datetime_str = vformat("%04d-%02d-%02d_%02d-%02d-%02d", datetime["year"], datetime["month"], datetime["day"], datetime["hour"], datetime["minute"], datetime["second"]);
- const String path = p_dir + vformat("/jolt_snapshot_%s_%d.bin", datetime_str, rid.get_id());
- Ref<FileAccess> file_access = FileAccess::open(path, FileAccess::ModeFlags::WRITE);
- ERR_FAIL_COND_MSG(file_access.is_null(), vformat("Failed to open '%s' for writing when saving snapshot of physics space with RID '%d'.", path, rid.get_id()));
- JPH::PhysicsScene physics_scene;
- physics_scene.FromPhysicsSystem(physics_system);
- for (JPH::BodyCreationSettings &settings : physics_scene.GetBodies()) {
- const JoltObject3D *object = reinterpret_cast<const JoltObject3D *>(settings.mUserData);
- if (const JoltBody3D *body = object->as_body()) {
- // Since we do our own integration of gravity and damping, while leaving Jolt's own values at zero, we need to transfer over the correct values.
- settings.mGravityFactor = body->get_gravity_scale();
- settings.mLinearDamping = body->get_total_linear_damp();
- settings.mAngularDamping = body->get_total_angular_damp();
- }
- settings.SetShape(JoltShape3D::without_custom_shapes(settings.GetShape()));
- }
- JoltStreamOutputWrapper output_stream(file_access);
- physics_scene.SaveBinaryState(output_stream, true, false);
- ERR_FAIL_COND_MSG(file_access->get_error() != OK, vformat("Writing snapshot of physics space with RID '%d' to '%s' failed with error '%s'.", rid.get_id(), path, VariantUtilityFunctions::error_string(file_access->get_error())));
- print_line(vformat("Snapshot of physics space with RID '%d' saved to '%s'.", rid.get_id(), path));
- }
- const PackedVector3Array &JoltSpace3D::get_debug_contacts() const {
- return contact_listener->get_debug_contacts();
- }
- int JoltSpace3D::get_debug_contact_count() const {
- return contact_listener->get_debug_contact_count();
- }
- int JoltSpace3D::get_max_debug_contacts() const {
- return contact_listener->get_max_debug_contacts();
- }
- void JoltSpace3D::set_max_debug_contacts(int p_count) {
- contact_listener->set_max_debug_contacts(p_count);
- }
- #endif
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