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- /**************************************************************************/
- /* jolt_layers.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef JOLT_LAYERS_H
- #define JOLT_LAYERS_H
- #include "core/templates/hash_map.h"
- #include "core/templates/local_vector.h"
- #include "Jolt/Jolt.h"
- #include "Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h"
- #include "Jolt/Physics/Collision/ObjectLayer.h"
- #include <stdint.h>
- class JoltLayers final
- : public JPH::BroadPhaseLayerInterface,
- public JPH::ObjectLayerPairFilter,
- public JPH::ObjectVsBroadPhaseLayerFilter {
- LocalVector<uint64_t> collisions_by_layer;
- HashMap<uint64_t, JPH::ObjectLayer> layers_by_collision;
- JPH::ObjectLayer next_object_layer = 0;
- virtual uint32_t GetNumBroadPhaseLayers() const override;
- virtual JPH::BroadPhaseLayer GetBroadPhaseLayer(JPH::ObjectLayer p_layer) const override;
- #if defined(JPH_EXTERNAL_PROFILE) || defined(JPH_PROFILE_ENABLED)
- virtual const char *GetBroadPhaseLayerName(JPH::BroadPhaseLayer p_layer) const override;
- #endif
- virtual bool ShouldCollide(JPH::ObjectLayer p_encoded_layer1, JPH::ObjectLayer p_encoded_layer2) const override;
- virtual bool ShouldCollide(JPH::ObjectLayer p_encoded_layer1, JPH::BroadPhaseLayer p_broad_phase_layer2) const override;
- JPH::ObjectLayer _allocate_object_layer(uint64_t p_collision);
- public:
- JoltLayers();
- virtual ~JoltLayers();
- JPH::ObjectLayer to_object_layer(JPH::BroadPhaseLayer p_broad_phase_layer, uint32_t p_collision_layer, uint32_t p_collision_mask);
- void from_object_layer(JPH::ObjectLayer p_encoded_layer, JPH::BroadPhaseLayer &r_broad_phase_layer, uint32_t &r_collision_layer, uint32_t &r_collision_mask) const;
- };
- #endif // JOLT_LAYERS_H
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