jolt_layers.h 3.7 KB

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  1. /**************************************************************************/
  2. /* jolt_layers.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef JOLT_LAYERS_H
  31. #define JOLT_LAYERS_H
  32. #include "core/templates/hash_map.h"
  33. #include "core/templates/local_vector.h"
  34. #include "Jolt/Jolt.h"
  35. #include "Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h"
  36. #include "Jolt/Physics/Collision/ObjectLayer.h"
  37. #include <stdint.h>
  38. class JoltLayers final
  39. : public JPH::BroadPhaseLayerInterface,
  40. public JPH::ObjectLayerPairFilter,
  41. public JPH::ObjectVsBroadPhaseLayerFilter {
  42. LocalVector<uint64_t> collisions_by_layer;
  43. HashMap<uint64_t, JPH::ObjectLayer> layers_by_collision;
  44. JPH::ObjectLayer next_object_layer = 0;
  45. virtual uint32_t GetNumBroadPhaseLayers() const override;
  46. virtual JPH::BroadPhaseLayer GetBroadPhaseLayer(JPH::ObjectLayer p_layer) const override;
  47. #if defined(JPH_EXTERNAL_PROFILE) || defined(JPH_PROFILE_ENABLED)
  48. virtual const char *GetBroadPhaseLayerName(JPH::BroadPhaseLayer p_layer) const override;
  49. #endif
  50. virtual bool ShouldCollide(JPH::ObjectLayer p_encoded_layer1, JPH::ObjectLayer p_encoded_layer2) const override;
  51. virtual bool ShouldCollide(JPH::ObjectLayer p_encoded_layer1, JPH::BroadPhaseLayer p_broad_phase_layer2) const override;
  52. JPH::ObjectLayer _allocate_object_layer(uint64_t p_collision);
  53. public:
  54. JoltLayers();
  55. virtual ~JoltLayers();
  56. JPH::ObjectLayer to_object_layer(JPH::BroadPhaseLayer p_broad_phase_layer, uint32_t p_collision_layer, uint32_t p_collision_mask);
  57. void from_object_layer(JPH::ObjectLayer p_encoded_layer, JPH::BroadPhaseLayer &r_broad_phase_layer, uint32_t &r_collision_layer, uint32_t &r_collision_mask) const;
  58. };
  59. #endif // JOLT_LAYERS_H