jolt_slider_joint_3d.h 4.4 KB

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  1. /**************************************************************************/
  2. /* jolt_slider_joint_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef JOLT_SLIDER_JOINT_3D_H
  31. #define JOLT_SLIDER_JOINT_3D_H
  32. #include "../jolt_physics_server_3d.h"
  33. #include "jolt_joint_3d.h"
  34. #include "Jolt/Jolt.h"
  35. #include "Jolt/Physics/Constraints/SliderConstraint.h"
  36. class JoltSliderJoint3D final : public JoltJoint3D {
  37. typedef PhysicsServer3D::SliderJointParam Parameter;
  38. typedef JoltPhysicsServer3D::SliderJointParamJolt JoltParameter;
  39. typedef JoltPhysicsServer3D::SliderJointFlagJolt JoltFlag;
  40. double limit_upper = 0.0;
  41. double limit_lower = 0.0;
  42. double limit_spring_frequency = 0.0;
  43. double limit_spring_damping = 0.0;
  44. double motor_target_speed = 0.0f;
  45. double motor_max_force = FLT_MAX;
  46. bool limits_enabled = true;
  47. bool limit_spring_enabled = false;
  48. bool motor_enabled = false;
  49. JPH::Constraint *_build_slider(JPH::Body *p_jolt_body_a, JPH::Body *p_jolt_body_b, const Transform3D &p_shifted_ref_a, const Transform3D &p_shifted_ref_b, float p_limit) const;
  50. JPH::Constraint *_build_fixed(JPH::Body *p_jolt_body_a, JPH::Body *p_jolt_body_b, const Transform3D &p_shifted_ref_a, const Transform3D &p_shifted_ref_b) const;
  51. bool _is_sprung() const { return limit_spring_enabled && limit_spring_frequency > 0.0; }
  52. bool _is_fixed() const { return limits_enabled && limit_lower == limit_upper && !_is_sprung(); }
  53. void _update_motor_state();
  54. void _update_motor_velocity();
  55. void _update_motor_limit();
  56. void _limits_changed();
  57. void _limit_spring_changed();
  58. void _motor_state_changed();
  59. void _motor_speed_changed();
  60. void _motor_limit_changed();
  61. public:
  62. JoltSliderJoint3D(const JoltJoint3D &p_old_joint, JoltBody3D *p_body_a, JoltBody3D *p_body_b, const Transform3D &p_local_ref_a, const Transform3D &p_local_ref_b);
  63. virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_SLIDER; }
  64. double get_param(PhysicsServer3D::SliderJointParam p_param) const;
  65. void set_param(PhysicsServer3D::SliderJointParam p_param, double p_value);
  66. double get_jolt_param(JoltParameter p_param) const;
  67. void set_jolt_param(JoltParameter p_param, double p_value);
  68. bool get_jolt_flag(JoltFlag p_flag) const;
  69. void set_jolt_flag(JoltFlag p_flag, bool p_enabled);
  70. float get_applied_force() const;
  71. float get_applied_torque() const;
  72. virtual void rebuild() override;
  73. };
  74. #endif // JOLT_SLIDER_JOINT_3D_H