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- /**************************************************************************/
- /* jolt_joint_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef JOLT_JOINT_3D_H
- #define JOLT_JOINT_3D_H
- #include "servers/physics_server_3d.h"
- #include "Jolt/Jolt.h"
- #include "Jolt/Physics/Constraints/Constraint.h"
- class JoltBody3D;
- class JoltSpace3D;
- class JoltJoint3D {
- protected:
- bool enabled = true;
- bool collision_disabled = false;
- int velocity_iterations = 0;
- int position_iterations = 0;
- JPH::Ref<JPH::Constraint> jolt_ref;
- JoltBody3D *body_a = nullptr;
- JoltBody3D *body_b = nullptr;
- RID rid;
- Transform3D local_ref_a;
- Transform3D local_ref_b;
- void _shift_reference_frames(const Vector3 &p_linear_shift, const Vector3 &p_angular_shift, Transform3D &r_shifted_ref_a, Transform3D &r_shifted_ref_b);
- void _wake_up_bodies();
- void _update_enabled();
- void _update_iterations();
- void _enabled_changed();
- void _iterations_changed();
- String _bodies_to_string() const;
- public:
- JoltJoint3D() = default;
- JoltJoint3D(const JoltJoint3D &p_old_joint, JoltBody3D *p_body_a, JoltBody3D *p_body_b, const Transform3D &p_local_ref_a, const Transform3D &p_local_ref_b);
- virtual ~JoltJoint3D();
- virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_MAX; }
- RID get_rid() const { return rid; }
- void set_rid(const RID &p_rid) { rid = p_rid; }
- JoltSpace3D *get_space() const;
- JPH::Constraint *get_jolt_ref() const { return jolt_ref; }
- bool is_enabled() const { return enabled; }
- void set_enabled(bool p_enabled);
- int get_solver_priority() const;
- void set_solver_priority(int p_priority);
- int get_solver_velocity_iterations() const { return velocity_iterations; }
- void set_solver_velocity_iterations(int p_iterations);
- int get_solver_position_iterations() const { return position_iterations; }
- void set_solver_position_iterations(int p_iterations);
- bool is_collision_disabled() const { return collision_disabled; }
- void set_collision_disabled(bool p_disabled);
- void destroy();
- virtual void rebuild() {}
- };
- #endif // JOLT_JOINT_3D_H
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