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- /**************************************************************************/
- /* jolt_hinge_joint_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "jolt_hinge_joint_3d.h"
- #include "../misc/jolt_type_conversions.h"
- #include "../objects/jolt_body_3d.h"
- #include "../spaces/jolt_space_3d.h"
- #include "core/config/engine.h"
- #include "Jolt/Physics/Constraints/FixedConstraint.h"
- #include "Jolt/Physics/Constraints/HingeConstraint.h"
- namespace {
- constexpr double DEFAULT_BIAS = 0.3;
- constexpr double DEFAULT_LIMIT_BIAS = 0.3;
- constexpr double DEFAULT_SOFTNESS = 0.9;
- constexpr double DEFAULT_RELAXATION = 1.0;
- double estimate_physics_step() {
- Engine *engine = Engine::get_singleton();
- const double step = 1.0 / engine->get_physics_ticks_per_second();
- const double step_scaled = step * engine->get_time_scale();
- return step_scaled;
- }
- } // namespace
- JPH::Constraint *JoltHingeJoint3D::_build_hinge(JPH::Body *p_jolt_body_a, JPH::Body *p_jolt_body_b, const Transform3D &p_shifted_ref_a, const Transform3D &p_shifted_ref_b, float p_limit) const {
- JPH::HingeConstraintSettings constraint_settings;
- constraint_settings.mSpace = JPH::EConstraintSpace::LocalToBodyCOM;
- constraint_settings.mPoint1 = to_jolt_r(p_shifted_ref_a.origin);
- constraint_settings.mHingeAxis1 = to_jolt(p_shifted_ref_a.basis.get_column(Vector3::AXIS_Z));
- constraint_settings.mNormalAxis1 = to_jolt(p_shifted_ref_a.basis.get_column(Vector3::AXIS_X));
- constraint_settings.mPoint2 = to_jolt_r(p_shifted_ref_b.origin);
- constraint_settings.mHingeAxis2 = to_jolt(p_shifted_ref_b.basis.get_column(Vector3::AXIS_Z));
- constraint_settings.mNormalAxis2 = to_jolt(p_shifted_ref_b.basis.get_column(Vector3::AXIS_X));
- constraint_settings.mLimitsMin = -p_limit;
- constraint_settings.mLimitsMax = p_limit;
- if (limit_spring_enabled) {
- constraint_settings.mLimitsSpringSettings.mFrequency = (float)limit_spring_frequency;
- constraint_settings.mLimitsSpringSettings.mDamping = (float)limit_spring_damping;
- }
- if (p_jolt_body_a == nullptr) {
- return constraint_settings.Create(JPH::Body::sFixedToWorld, *p_jolt_body_b);
- } else if (p_jolt_body_b == nullptr) {
- return constraint_settings.Create(*p_jolt_body_a, JPH::Body::sFixedToWorld);
- } else {
- return constraint_settings.Create(*p_jolt_body_a, *p_jolt_body_b);
- }
- }
- JPH::Constraint *JoltHingeJoint3D::_build_fixed(JPH::Body *p_jolt_body_a, JPH::Body *p_jolt_body_b, const Transform3D &p_shifted_ref_a, const Transform3D &p_shifted_ref_b) const {
- JPH::FixedConstraintSettings constraint_settings;
- constraint_settings.mSpace = JPH::EConstraintSpace::LocalToBodyCOM;
- constraint_settings.mAutoDetectPoint = false;
- constraint_settings.mPoint1 = to_jolt_r(p_shifted_ref_a.origin);
- constraint_settings.mAxisX1 = to_jolt(p_shifted_ref_a.basis.get_column(Vector3::AXIS_X));
- constraint_settings.mAxisY1 = to_jolt(p_shifted_ref_a.basis.get_column(Vector3::AXIS_Y));
- constraint_settings.mPoint2 = to_jolt_r(p_shifted_ref_b.origin);
- constraint_settings.mAxisX2 = to_jolt(p_shifted_ref_b.basis.get_column(Vector3::AXIS_X));
- constraint_settings.mAxisY2 = to_jolt(p_shifted_ref_b.basis.get_column(Vector3::AXIS_Y));
- if (p_jolt_body_a == nullptr) {
- return constraint_settings.Create(JPH::Body::sFixedToWorld, *p_jolt_body_b);
- } else if (p_jolt_body_b == nullptr) {
- return constraint_settings.Create(*p_jolt_body_a, JPH::Body::sFixedToWorld);
- } else {
- return constraint_settings.Create(*p_jolt_body_a, *p_jolt_body_b);
- }
- }
- void JoltHingeJoint3D::_update_motor_state() {
- if (unlikely(_is_fixed())) {
- return;
- }
- if (JPH::HingeConstraint *constraint = static_cast<JPH::HingeConstraint *>(jolt_ref.GetPtr())) {
- constraint->SetMotorState(motor_enabled ? JPH::EMotorState::Velocity : JPH::EMotorState::Off);
- }
- }
- void JoltHingeJoint3D::_update_motor_velocity() {
- if (unlikely(_is_fixed())) {
- return;
- }
- if (JPH::HingeConstraint *constraint = static_cast<JPH::HingeConstraint *>(jolt_ref.GetPtr())) {
- // We flip the direction since Jolt is CCW but Godot is CW.
- constraint->SetTargetAngularVelocity((float)-motor_target_speed);
- }
- }
- void JoltHingeJoint3D::_update_motor_limit() {
- if (unlikely(_is_fixed())) {
- return;
- }
- if (JPH::HingeConstraint *constraint = static_cast<JPH::HingeConstraint *>(jolt_ref.GetPtr())) {
- JPH::MotorSettings &motor_settings = constraint->GetMotorSettings();
- motor_settings.mMinTorqueLimit = (float)-motor_max_torque;
- motor_settings.mMaxTorqueLimit = (float)motor_max_torque;
- }
- }
- void JoltHingeJoint3D::_limits_changed() {
- rebuild();
- _wake_up_bodies();
- }
- void JoltHingeJoint3D::_limit_spring_changed() {
- rebuild();
- _wake_up_bodies();
- }
- void JoltHingeJoint3D::_motor_state_changed() {
- _update_motor_state();
- _wake_up_bodies();
- }
- void JoltHingeJoint3D::_motor_speed_changed() {
- _update_motor_velocity();
- _wake_up_bodies();
- }
- void JoltHingeJoint3D::_motor_limit_changed() {
- _update_motor_limit();
- _wake_up_bodies();
- }
- JoltHingeJoint3D::JoltHingeJoint3D(const JoltJoint3D &p_old_joint, JoltBody3D *p_body_a, JoltBody3D *p_body_b, const Transform3D &p_local_ref_a, const Transform3D &p_local_ref_b) :
- JoltJoint3D(p_old_joint, p_body_a, p_body_b, p_local_ref_a, p_local_ref_b) {
- rebuild();
- }
- double JoltHingeJoint3D::get_param(Parameter p_param) const {
- switch (p_param) {
- case PhysicsServer3D::HINGE_JOINT_BIAS: {
- return DEFAULT_BIAS;
- }
- case PhysicsServer3D::HINGE_JOINT_LIMIT_UPPER: {
- return limit_upper;
- }
- case PhysicsServer3D::HINGE_JOINT_LIMIT_LOWER: {
- return limit_lower;
- }
- case PhysicsServer3D::HINGE_JOINT_LIMIT_BIAS: {
- return DEFAULT_LIMIT_BIAS;
- }
- case PhysicsServer3D::HINGE_JOINT_LIMIT_SOFTNESS: {
- return DEFAULT_SOFTNESS;
- }
- case PhysicsServer3D::HINGE_JOINT_LIMIT_RELAXATION: {
- return DEFAULT_RELAXATION;
- }
- case PhysicsServer3D::HINGE_JOINT_MOTOR_TARGET_VELOCITY: {
- return motor_target_speed;
- }
- case PhysicsServer3D::HINGE_JOINT_MOTOR_MAX_IMPULSE: {
- // With Godot using max impulse instead of max torque we don't have much choice but to calculate this and hope the timestep doesn't change.
- return motor_max_torque * estimate_physics_step();
- }
- default: {
- ERR_FAIL_V_MSG(0.0, vformat("Unhandled parameter: '%d'. This should not happen. Please report this.", p_param));
- }
- }
- }
- void JoltHingeJoint3D::set_param(Parameter p_param, double p_value) {
- switch (p_param) {
- case PhysicsServer3D::HINGE_JOINT_BIAS: {
- if (!Math::is_equal_approx(p_value, DEFAULT_BIAS)) {
- WARN_PRINT(vformat("Hinge joint bias is not supported when using Jolt Physics. Any such value will be ignored. This joint connects %s.", _bodies_to_string()));
- }
- } break;
- case PhysicsServer3D::HINGE_JOINT_LIMIT_UPPER: {
- limit_upper = p_value;
- _limits_changed();
- } break;
- case PhysicsServer3D::HINGE_JOINT_LIMIT_LOWER: {
- limit_lower = p_value;
- _limits_changed();
- } break;
- case PhysicsServer3D::HINGE_JOINT_LIMIT_BIAS: {
- if (!Math::is_equal_approx(p_value, DEFAULT_LIMIT_BIAS)) {
- WARN_PRINT(vformat("Hinge joint bias limit is not supported when using Jolt Physics. Any such value will be ignored. This joint connects %s.", _bodies_to_string()));
- }
- } break;
- case PhysicsServer3D::HINGE_JOINT_LIMIT_SOFTNESS: {
- if (!Math::is_equal_approx(p_value, DEFAULT_SOFTNESS)) {
- WARN_PRINT(vformat("Hinge joint softness is not supported when using Jolt Physics. Any such value will be ignored. This joint connects %s.", _bodies_to_string()));
- }
- } break;
- case PhysicsServer3D::HINGE_JOINT_LIMIT_RELAXATION: {
- if (!Math::is_equal_approx(p_value, DEFAULT_RELAXATION)) {
- WARN_PRINT(vformat("Hinge joint relaxation is not supported when using Jolt Physics. Any such value will be ignored. This joint connects %s.", _bodies_to_string()));
- }
- } break;
- case PhysicsServer3D::HINGE_JOINT_MOTOR_TARGET_VELOCITY: {
- motor_target_speed = p_value;
- _motor_speed_changed();
- } break;
- case PhysicsServer3D::HINGE_JOINT_MOTOR_MAX_IMPULSE: {
- // With Godot using max impulse instead of max torque we don't have much choice but to calculate this and hope the timestep doesn't change.
- motor_max_torque = p_value / estimate_physics_step();
- _motor_limit_changed();
- } break;
- default: {
- ERR_FAIL_MSG(vformat("Unhandled parameter: '%d'. This should not happen. Please report this.", p_param));
- } break;
- }
- }
- double JoltHingeJoint3D::get_jolt_param(JoltParameter p_param) const {
- switch (p_param) {
- case JoltPhysicsServer3D::HINGE_JOINT_LIMIT_SPRING_FREQUENCY: {
- return limit_spring_frequency;
- }
- case JoltPhysicsServer3D::HINGE_JOINT_LIMIT_SPRING_DAMPING: {
- return limit_spring_damping;
- }
- case JoltPhysicsServer3D::HINGE_JOINT_MOTOR_MAX_TORQUE: {
- return motor_max_torque;
- }
- default: {
- ERR_FAIL_V_MSG(0.0, vformat("Unhandled parameter: '%d'. This should not happen. Please report this.", p_param));
- }
- }
- }
- void JoltHingeJoint3D::set_jolt_param(JoltParameter p_param, double p_value) {
- switch (p_param) {
- case JoltPhysicsServer3D::HINGE_JOINT_LIMIT_SPRING_FREQUENCY: {
- limit_spring_frequency = p_value;
- _limit_spring_changed();
- } break;
- case JoltPhysicsServer3D::HINGE_JOINT_LIMIT_SPRING_DAMPING: {
- limit_spring_damping = p_value;
- _limit_spring_changed();
- } break;
- case JoltPhysicsServer3D::HINGE_JOINT_MOTOR_MAX_TORQUE: {
- motor_max_torque = p_value;
- _motor_limit_changed();
- } break;
- default: {
- ERR_FAIL_MSG(vformat("Unhandled parameter: '%d'. This should not happen. Please report this.", p_param));
- } break;
- }
- }
- bool JoltHingeJoint3D::get_flag(Flag p_flag) const {
- switch (p_flag) {
- case PhysicsServer3D::HINGE_JOINT_FLAG_USE_LIMIT: {
- return limits_enabled;
- }
- case PhysicsServer3D::HINGE_JOINT_FLAG_ENABLE_MOTOR: {
- return motor_enabled;
- }
- default: {
- ERR_FAIL_V_MSG(false, vformat("Unhandled flag: '%d'. This should not happen. Please report this.", p_flag));
- }
- }
- }
- void JoltHingeJoint3D::set_flag(Flag p_flag, bool p_enabled) {
- switch (p_flag) {
- case PhysicsServer3D::HINGE_JOINT_FLAG_USE_LIMIT: {
- limits_enabled = p_enabled;
- _limits_changed();
- } break;
- case PhysicsServer3D::HINGE_JOINT_FLAG_ENABLE_MOTOR: {
- motor_enabled = p_enabled;
- _motor_state_changed();
- } break;
- default: {
- ERR_FAIL_MSG(vformat("Unhandled flag: '%d'. This should not happen. Please report this.", p_flag));
- } break;
- }
- }
- bool JoltHingeJoint3D::get_jolt_flag(JoltFlag p_flag) const {
- switch (p_flag) {
- case JoltPhysicsServer3D::HINGE_JOINT_FLAG_USE_LIMIT_SPRING: {
- return limit_spring_enabled;
- }
- default: {
- ERR_FAIL_V_MSG(false, vformat("Unhandled flag: '%d'. This should not happen. Please report this.", p_flag));
- }
- }
- }
- void JoltHingeJoint3D::set_jolt_flag(JoltFlag p_flag, bool p_enabled) {
- switch (p_flag) {
- case JoltPhysicsServer3D::HINGE_JOINT_FLAG_USE_LIMIT_SPRING: {
- limit_spring_enabled = p_enabled;
- _limit_spring_changed();
- } break;
- default: {
- ERR_FAIL_MSG(vformat("Unhandled flag: '%d'. This should not happen. Please report this.", p_flag));
- } break;
- }
- }
- float JoltHingeJoint3D::get_applied_force() const {
- ERR_FAIL_NULL_V(jolt_ref, 0.0f);
- JoltSpace3D *space = get_space();
- ERR_FAIL_NULL_V(space, 0.0f);
- const float last_step = space->get_last_step();
- if (unlikely(last_step == 0.0f)) {
- return 0.0f;
- }
- if (_is_fixed()) {
- JPH::FixedConstraint *constraint = static_cast<JPH::FixedConstraint *>(jolt_ref.GetPtr());
- return constraint->GetTotalLambdaPosition().Length() / last_step;
- } else {
- JPH::HingeConstraint *constraint = static_cast<JPH::HingeConstraint *>(jolt_ref.GetPtr());
- const JPH::Vec3 total_lambda = JPH::Vec3(constraint->GetTotalLambdaRotation()[0], constraint->GetTotalLambdaRotation()[1], constraint->GetTotalLambdaRotationLimits() + constraint->GetTotalLambdaMotor());
- return total_lambda.Length() / last_step;
- }
- }
- float JoltHingeJoint3D::get_applied_torque() const {
- ERR_FAIL_NULL_V(jolt_ref, 0.0f);
- JoltSpace3D *space = get_space();
- ERR_FAIL_NULL_V(space, 0.0f);
- const float last_step = space->get_last_step();
- if (unlikely(last_step == 0.0f)) {
- return 0.0f;
- }
- if (_is_fixed()) {
- JPH::FixedConstraint *constraint = static_cast<JPH::FixedConstraint *>(jolt_ref.GetPtr());
- return constraint->GetTotalLambdaRotation().Length() / last_step;
- } else {
- JPH::HingeConstraint *constraint = static_cast<JPH::HingeConstraint *>(jolt_ref.GetPtr());
- return constraint->GetTotalLambdaRotation().Length() / last_step;
- }
- }
- void JoltHingeJoint3D::rebuild() {
- destroy();
- JoltSpace3D *space = get_space();
- if (space == nullptr) {
- return;
- }
- const JPH::BodyID body_ids[2] = {
- body_a != nullptr ? body_a->get_jolt_id() : JPH::BodyID(),
- body_b != nullptr ? body_b->get_jolt_id() : JPH::BodyID()
- };
- const JoltWritableBodies3D jolt_bodies = space->write_bodies(body_ids, 2);
- JPH::Body *jolt_body_a = static_cast<JPH::Body *>(jolt_bodies[0]);
- JPH::Body *jolt_body_b = static_cast<JPH::Body *>(jolt_bodies[1]);
- ERR_FAIL_COND(jolt_body_a == nullptr && jolt_body_b == nullptr);
- float ref_shift = 0.0f;
- float limit = JPH::JPH_PI;
- if (limits_enabled && limit_lower <= limit_upper) {
- const double limit_midpoint = (limit_lower + limit_upper) / 2.0f;
- ref_shift = float(-limit_midpoint);
- limit = float(limit_upper - limit_midpoint);
- }
- Transform3D shifted_ref_a;
- Transform3D shifted_ref_b;
- _shift_reference_frames(Vector3(), Vector3(0.0f, 0.0f, ref_shift), shifted_ref_a, shifted_ref_b);
- if (_is_fixed()) {
- jolt_ref = _build_fixed(jolt_body_a, jolt_body_b, shifted_ref_a, shifted_ref_b);
- } else {
- jolt_ref = _build_hinge(jolt_body_a, jolt_body_b, shifted_ref_a, shifted_ref_b, limit);
- }
- space->add_joint(this);
- _update_enabled();
- _update_iterations();
- _update_motor_state();
- _update_motor_velocity();
- _update_motor_limit();
- }
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