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- #!/usr/bin/env python
- import os
- import shutil
- import subprocess
- import sys
- import urllib.request
- sys.path.insert(0, os.path.join(os.path.dirname(os.path.abspath(__file__)), "../../"))
- from misc.utility.color import Ansi
- # Base Godot dependencies path
- # If cross-compiling (no LOCALAPPDATA), we install in `bin`
- deps_folder = os.getenv("LOCALAPPDATA")
- if deps_folder:
- deps_folder = os.path.join(deps_folder, "Godot", "build_deps")
- else:
- deps_folder = os.path.join("bin", "build_deps")
- # Mesa NIR
- # Check for latest version: https://github.com/godotengine/godot-nir-static/releases/latest
- mesa_version = "23.1.9"
- mesa_filename = "godot-nir-23.1.9.zip"
- mesa_archive = os.path.join(deps_folder, mesa_filename)
- mesa_folder = os.path.join(deps_folder, "mesa")
- # WinPixEventRuntime
- # Check for latest version: https://www.nuget.org/api/v2/package/WinPixEventRuntime (check downloaded filename)
- pix_version = "1.0.240308001"
- pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg")
- pix_folder = os.path.join(deps_folder, "pix")
- # DirectX 12 Agility SDK
- # Check for latest version: https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12 (check downloaded filename)
- # After updating this, remember to change the default value of the `rendering/rendering_device/d3d12/agility_sdk_version`
- # project setting to match the minor version (e.g. for `1.613.3`, it should be `613`).
- agility_sdk_version = "1.613.3"
- agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg")
- agility_sdk_folder = os.path.join(deps_folder, "agility_sdk")
- # Create dependencies folder
- if not os.path.exists(deps_folder):
- os.makedirs(deps_folder)
- # Mesa NIR
- print(f"{Ansi.BOLD}[1/3] Mesa NIR{Ansi.RESET}")
- if os.path.isfile(mesa_archive):
- os.remove(mesa_archive)
- print(f"Downloading Mesa NIR {mesa_filename} ...")
- urllib.request.urlretrieve(
- f"https://github.com/godotengine/godot-nir-static/releases/download/{mesa_version}/{mesa_filename}",
- mesa_archive,
- )
- if os.path.exists(mesa_folder):
- print(f"Removing existing local Mesa NIR installation in {mesa_folder} ...")
- shutil.rmtree(mesa_folder)
- print(f"Extracting Mesa NIR {mesa_filename} to {mesa_folder} ...")
- shutil.unpack_archive(mesa_archive, mesa_folder)
- os.remove(mesa_archive)
- print(f"Mesa NIR {mesa_filename} installed successfully.\n")
- # WinPixEventRuntime
- # MinGW needs DLLs converted with dlltool.
- # We rely on finding gendef/dlltool to detect if we have MinGW.
- # Check existence of needed tools for generating mingw library.
- gendef = shutil.which("gendef") or ""
- dlltool = shutil.which("dlltool") or ""
- if dlltool == "":
- dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or ""
- has_mingw = gendef != "" and dlltool != ""
- print(f"{Ansi.BOLD}[2/3] WinPixEventRuntime{Ansi.RESET}")
- if os.path.isfile(pix_archive):
- os.remove(pix_archive)
- print(f"Downloading WinPixEventRuntime {pix_version} ...")
- urllib.request.urlretrieve(f"https://www.nuget.org/api/v2/package/WinPixEventRuntime/{pix_version}", pix_archive)
- if os.path.exists(pix_folder):
- print(f"Removing existing local WinPixEventRuntime installation in {pix_folder} ...")
- shutil.rmtree(pix_folder)
- print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...")
- shutil.unpack_archive(pix_archive, pix_folder, "zip")
- os.remove(pix_archive)
- if has_mingw:
- print("Adapting WinPixEventRuntime to also support MinGW alongside MSVC.")
- cwd = os.getcwd()
- os.chdir(pix_folder)
- subprocess.run([gendef, "./bin/x64/WinPixEventRuntime.dll"])
- subprocess.run(
- [dlltool]
- + "--machine i386:x86-64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/x64/libWinPixEventRuntime.a".split()
- )
- subprocess.run([gendef, "./bin/ARM64/WinPixEventRuntime.dll"])
- subprocess.run(
- [dlltool]
- + "--machine arm64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/ARM64/libWinPixEventRuntime.a".split()
- )
- os.chdir(cwd)
- else:
- print("MinGW wasn't found, so only MSVC support is provided for WinPixEventRuntime.")
- print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
- # DirectX 12 Agility SDK
- print(f"{Ansi.BOLD}[3/3] DirectX 12 Agility SDK{Ansi.RESET}")
- if os.path.isfile(agility_sdk_archive):
- os.remove(agility_sdk_archive)
- print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...")
- urllib.request.urlretrieve(
- f"https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/{agility_sdk_version}", agility_sdk_archive
- )
- if os.path.exists(agility_sdk_folder):
- print(f"Removing existing local DirectX 12 Agility SDK installation in {agility_sdk_folder} ...")
- shutil.rmtree(agility_sdk_folder)
- print(f"Extracting DirectX 12 Agility SDK {agility_sdk_version} to {agility_sdk_folder} ...")
- shutil.unpack_archive(agility_sdk_archive, agility_sdk_folder, "zip")
- os.remove(agility_sdk_archive)
- print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")
- # Complete message
- print(f'{Ansi.GREEN}All Direct3D 12 SDK components were installed to "{deps_folder}" successfully!{Ansi.RESET}')
- print(f'{Ansi.GREEN}You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".{Ansi.RESET}')
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