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- /*
- * RVOSimulator2d.h
- * RVO2 Library
- *
- * Copyright 2008 University of North Carolina at Chapel Hill
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * Please send all bug reports to <geom@cs.unc.edu>.
- *
- * The authors may be contacted via:
- *
- * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
- * Dept. of Computer Science
- * 201 S. Columbia St.
- * Frederick P. Brooks, Jr. Computer Science Bldg.
- * Chapel Hill, N.C. 27599-3175
- * United States of America
- *
- * <http://gamma.cs.unc.edu/RVO2/>
- */
- #ifndef RVO2D_RVO_SIMULATOR_H_
- #define RVO2D_RVO_SIMULATOR_H_
- /**
- * \file RVOSimulator2d.h
- * \brief Contains the RVOSimulator2D class.
- */
- #include <cstddef>
- #include <limits>
- #include <vector>
- #include "Vector2.h"
- namespace RVO2D {
- /**
- * \brief Error value.
- *
- * A value equal to the largest unsigned integer that is returned in case
- * of an error by functions in RVO2D::RVOSimulator2D.
- */
- const size_t RVO2D_ERROR = std::numeric_limits<size_t>::max();
- /**
- * \brief Defines a directed line.
- */
- class Line {
- public:
- /**
- * \brief A point on the directed line.
- */
- Vector2 point;
- /**
- * \brief The direction of the directed line.
- */
- Vector2 direction;
- };
- class Agent2D;
- class KdTree2D;
- class Obstacle2D;
- /**
- * \brief Defines the simulation.
- *
- * The main class of the library that contains all simulation functionality.
- */
- class RVOSimulator2D {
- public:
- /**
- * \brief Constructs a simulator instance.
- */
- RVOSimulator2D();
- /**
- * \brief Constructs a simulator instance and sets the default
- * properties for any new agent that is added.
- * \param timeStep The time step of the simulation.
- * Must be positive.
- * \param neighborDist The default maximum distance (center point
- * to center point) to other agents a new agent
- * takes into account in the navigation. The
- * larger this number, the longer he running
- * time of the simulation. If the number is too
- * low, the simulation will not be safe. Must be
- * non-negative.
- * \param maxNeighbors The default maximum number of other agents a
- * new agent takes into account in the
- * navigation. The larger this number, the
- * longer the running time of the simulation.
- * If the number is too low, the simulation
- * will not be safe.
- * \param timeHorizon The default minimal amount of time for which
- * a new agent's velocities that are computed
- * by the simulation are safe with respect to
- * other agents. The larger this number, the
- * sooner an agent will respond to the presence
- * of other agents, but the less freedom the
- * agent has in choosing its velocities.
- * Must be positive.
- * \param timeHorizonObst The default minimal amount of time for which
- * a new agent's velocities that are computed
- * by the simulation are safe with respect to
- * obstacles. The larger this number, the
- * sooner an agent will respond to the presence
- * of obstacles, but the less freedom the agent
- * has in choosing its velocities.
- * Must be positive.
- * \param radius The default radius of a new agent.
- * Must be non-negative.
- * \param maxSpeed The default maximum speed of a new agent.
- * Must be non-negative.
- * \param velocity The default initial two-dimensional linear
- * velocity of a new agent (optional).
- */
- RVOSimulator2D(float timeStep, float neighborDist, size_t maxNeighbors,
- float timeHorizon, float timeHorizonObst, float radius,
- float maxSpeed, const Vector2 &velocity = Vector2());
- /**
- * \brief Destroys this simulator instance.
- */
- ~RVOSimulator2D();
- /**
- * \brief Adds a new agent with default properties to the
- * simulation.
- * \param position The two-dimensional starting position of
- * this agent.
- * \return The number of the agent, or RVO2D::RVO2D_ERROR when the agent
- * defaults have not been set.
- */
- size_t addAgent(const Vector2 &position);
- /**
- * \brief Adds a new agent to the simulation.
- * \param position The two-dimensional starting position of
- * this agent.
- * \param neighborDist The maximum distance (center point to
- * center point) to other agents this agent
- * takes into account in the navigation. The
- * larger this number, the longer the running
- * time of the simulation. If the number is too
- * low, the simulation will not be safe.
- * Must be non-negative.
- * \param maxNeighbors The maximum number of other agents this
- * agent takes into account in the navigation.
- * The larger this number, the longer the
- * running time of the simulation. If the
- * number is too low, the simulation will not
- * be safe.
- * \param timeHorizon The minimal amount of time for which this
- * agent's velocities that are computed by the
- * simulation are safe with respect to other
- * agents. The larger this number, the sooner
- * this agent will respond to the presence of
- * other agents, but the less freedom this
- * agent has in choosing its velocities.
- * Must be positive.
- * \param timeHorizonObst The minimal amount of time for which this
- * agent's velocities that are computed by the
- * simulation are safe with respect to
- * obstacles. The larger this number, the
- * sooner this agent will respond to the
- * presence of obstacles, but the less freedom
- * this agent has in choosing its velocities.
- * Must be positive.
- * \param radius The radius of this agent.
- * Must be non-negative.
- * \param maxSpeed The maximum speed of this agent.
- * Must be non-negative.
- * \param velocity The initial two-dimensional linear velocity
- * of this agent (optional).
- * \return The number of the agent.
- */
- size_t addAgent(const Vector2 &position, float neighborDist,
- size_t maxNeighbors, float timeHorizon,
- float timeHorizonObst, float radius, float maxSpeed,
- const Vector2 &velocity = Vector2());
- /**
- * \brief Adds a new obstacle to the simulation.
- * \param vertices List of the vertices of the polygonal
- * obstacle in counterclockwise order.
- * \return The number of the first vertex of the obstacle,
- * or RVO2D::RVO2D_ERROR when the number of vertices is less than two.
- * \note To add a "negative" obstacle, e.g. a bounding polygon around
- * the environment, the vertices should be listed in clockwise
- * order.
- */
- size_t addObstacle(const std::vector<Vector2> &vertices);
- /**
- * \brief Lets the simulator perform a simulation step and updates the
- * two-dimensional position and two-dimensional velocity of
- * each agent.
- */
- void doStep();
- /**
- * \brief Returns the specified agent neighbor of the specified
- * agent.
- * \param agentNo The number of the agent whose agent
- * neighbor is to be retrieved.
- * \param neighborNo The number of the agent neighbor to be
- * retrieved.
- * \return The number of the neighboring agent.
- */
- size_t getAgentAgentNeighbor(size_t agentNo, size_t neighborNo) const;
- /**
- * \brief Returns the maximum neighbor count of a specified agent.
- * \param agentNo The number of the agent whose maximum
- * neighbor count is to be retrieved.
- * \return The present maximum neighbor count of the agent.
- */
- size_t getAgentMaxNeighbors(size_t agentNo) const;
- /**
- * \brief Returns the maximum speed of a specified agent.
- * \param agentNo The number of the agent whose maximum speed
- * is to be retrieved.
- * \return The present maximum speed of the agent.
- */
- float getAgentMaxSpeed(size_t agentNo) const;
- /**
- * \brief Returns the maximum neighbor distance of a specified
- * agent.
- * \param agentNo The number of the agent whose maximum
- * neighbor distance is to be retrieved.
- * \return The present maximum neighbor distance of the agent.
- */
- float getAgentNeighborDist(size_t agentNo) const;
- /**
- * \brief Returns the count of agent neighbors taken into account to
- * compute the current velocity for the specified agent.
- * \param agentNo The number of the agent whose count of agent
- * neighbors is to be retrieved.
- * \return The count of agent neighbors taken into account to compute
- * the current velocity for the specified agent.
- */
- size_t getAgentNumAgentNeighbors(size_t agentNo) const;
- /**
- * \brief Returns the count of obstacle neighbors taken into account
- * to compute the current velocity for the specified agent.
- * \param agentNo The number of the agent whose count of
- * obstacle neighbors is to be retrieved.
- * \return The count of obstacle neighbors taken into account to
- * compute the current velocity for the specified agent.
- */
- size_t getAgentNumObstacleNeighbors(size_t agentNo) const;
- /**
- * \brief Returns the count of ORCA constraints used to compute
- * the current velocity for the specified agent.
- * \param agentNo The number of the agent whose count of ORCA
- * constraints is to be retrieved.
- * \return The count of ORCA constraints used to compute the current
- * velocity for the specified agent.
- */
- size_t getAgentNumORCALines(size_t agentNo) const;
- /**
- * \brief Returns the specified obstacle neighbor of the specified
- * agent.
- * \param agentNo The number of the agent whose obstacle
- * neighbor is to be retrieved.
- * \param neighborNo The number of the obstacle neighbor to be
- * retrieved.
- * \return The number of the first vertex of the neighboring obstacle
- * edge.
- */
- size_t getAgentObstacleNeighbor(size_t agentNo, size_t neighborNo) const;
- /**
- * \brief Returns the specified ORCA constraint of the specified
- * agent.
- * \param agentNo The number of the agent whose ORCA
- * constraint is to be retrieved.
- * \param lineNo The number of the ORCA constraint to be
- * retrieved.
- * \return A line representing the specified ORCA constraint.
- * \note The halfplane to the left of the line is the region of
- * permissible velocities with respect to the specified
- * ORCA constraint.
- */
- const Line &getAgentORCALine(size_t agentNo, size_t lineNo) const;
- /**
- * \brief Returns the two-dimensional position of a specified
- * agent.
- * \param agentNo The number of the agent whose
- * two-dimensional position is to be retrieved.
- * \return The present two-dimensional position of the (center of the)
- * agent.
- */
- const Vector2 &getAgentPosition(size_t agentNo) const;
- /**
- * \brief Returns the two-dimensional preferred velocity of a
- * specified agent.
- * \param agentNo The number of the agent whose
- * two-dimensional preferred velocity is to be
- * retrieved.
- * \return The present two-dimensional preferred velocity of the agent.
- */
- const Vector2 &getAgentPrefVelocity(size_t agentNo) const;
- /**
- * \brief Returns the radius of a specified agent.
- * \param agentNo The number of the agent whose radius is to
- * be retrieved.
- * \return The present radius of the agent.
- */
- float getAgentRadius(size_t agentNo) const;
- /**
- * \brief Returns the time horizon of a specified agent.
- * \param agentNo The number of the agent whose time horizon
- * is to be retrieved.
- * \return The present time horizon of the agent.
- */
- float getAgentTimeHorizon(size_t agentNo) const;
- /**
- * \brief Returns the time horizon with respect to obstacles of a
- * specified agent.
- * \param agentNo The number of the agent whose time horizon
- * with respect to obstacles is to be
- * retrieved.
- * \return The present time horizon with respect to obstacles of the
- * agent.
- */
- float getAgentTimeHorizonObst(size_t agentNo) const;
- /**
- * \brief Returns the two-dimensional linear velocity of a
- * specified agent.
- * \param agentNo The number of the agent whose
- * two-dimensional linear velocity is to be
- * retrieved.
- * \return The present two-dimensional linear velocity of the agent.
- */
- const Vector2 &getAgentVelocity(size_t agentNo) const;
- /**
- * \brief Returns the global time of the simulation.
- * \return The present global time of the simulation (zero initially).
- */
- float getGlobalTime() const;
- /**
- * \brief Returns the count of agents in the simulation.
- * \return The count of agents in the simulation.
- */
- size_t getNumAgents() const;
- /**
- * \brief Returns the count of obstacle vertices in the simulation.
- * \return The count of obstacle vertices in the simulation.
- */
- size_t getNumObstacleVertices() const;
- /**
- * \brief Returns the two-dimensional position of a specified obstacle
- * vertex.
- * \param vertexNo The number of the obstacle vertex to be
- * retrieved.
- * \return The two-dimensional position of the specified obstacle
- * vertex.
- */
- const Vector2 &getObstacleVertex(size_t vertexNo) const;
- /**
- * \brief Returns the number of the obstacle vertex succeeding the
- * specified obstacle vertex in its polygon.
- * \param vertexNo The number of the obstacle vertex whose
- * successor is to be retrieved.
- * \return The number of the obstacle vertex succeeding the specified
- * obstacle vertex in its polygon.
- */
- size_t getNextObstacleVertexNo(size_t vertexNo) const;
- /**
- * \brief Returns the number of the obstacle vertex preceding the
- * specified obstacle vertex in its polygon.
- * \param vertexNo The number of the obstacle vertex whose
- * predecessor is to be retrieved.
- * \return The number of the obstacle vertex preceding the specified
- * obstacle vertex in its polygon.
- */
- size_t getPrevObstacleVertexNo(size_t vertexNo) const;
- /**
- * \brief Returns the time step of the simulation.
- * \return The present time step of the simulation.
- */
- float getTimeStep() const;
- /**
- * \brief Processes the obstacles that have been added so that they
- * are accounted for in the simulation.
- * \note Obstacles added to the simulation after this function has
- * been called are not accounted for in the simulation.
- */
- void processObstacles();
- /**
- * \brief Performs a visibility query between the two specified
- * points with respect to the obstacles
- * \param point1 The first point of the query.
- * \param point2 The second point of the query.
- * \param radius The minimal distance between the line
- * connecting the two points and the obstacles
- * in order for the points to be mutually
- * visible (optional). Must be non-negative.
- * \return A boolean specifying whether the two points are mutually
- * visible. Returns true when the obstacles have not been
- * processed.
- */
- bool queryVisibility(const Vector2 &point1, const Vector2 &point2,
- float radius = 0.0f) const;
- /**
- * \brief Sets the default properties for any new agent that is
- * added.
- * \param neighborDist The default maximum distance (center point
- * to center point) to other agents a new agent
- * takes into account in the navigation. The
- * larger this number, the longer he running
- * time of the simulation. If the number is too
- * low, the simulation will not be safe.
- * Must be non-negative.
- * \param maxNeighbors The default maximum number of other agents a
- * new agent takes into account in the
- * navigation. The larger this number, the
- * longer the running time of the simulation.
- * If the number is too low, the simulation
- * will not be safe.
- * \param timeHorizon The default minimal amount of time for which
- * a new agent's velocities that are computed
- * by the simulation are safe with respect to
- * other agents. The larger this number, the
- * sooner an agent will respond to the presence
- * of other agents, but the less freedom the
- * agent has in choosing its velocities.
- * Must be positive.
- * \param timeHorizonObst The default minimal amount of time for which
- * a new agent's velocities that are computed
- * by the simulation are safe with respect to
- * obstacles. The larger this number, the
- * sooner an agent will respond to the presence
- * of obstacles, but the less freedom the agent
- * has in choosing its velocities.
- * Must be positive.
- * \param radius The default radius of a new agent.
- * Must be non-negative.
- * \param maxSpeed The default maximum speed of a new agent.
- * Must be non-negative.
- * \param velocity The default initial two-dimensional linear
- * velocity of a new agent (optional).
- */
- void setAgentDefaults(float neighborDist, size_t maxNeighbors,
- float timeHorizon, float timeHorizonObst,
- float radius, float maxSpeed,
- const Vector2 &velocity = Vector2());
- /**
- * \brief Sets the maximum neighbor count of a specified agent.
- * \param agentNo The number of the agent whose maximum
- * neighbor count is to be modified.
- * \param maxNeighbors The replacement maximum neighbor count.
- */
- void setAgentMaxNeighbors(size_t agentNo, size_t maxNeighbors);
- /**
- * \brief Sets the maximum speed of a specified agent.
- * \param agentNo The number of the agent whose maximum speed
- * is to be modified.
- * \param maxSpeed The replacement maximum speed. Must be
- * non-negative.
- */
- void setAgentMaxSpeed(size_t agentNo, float maxSpeed);
- /**
- * \brief Sets the maximum neighbor distance of a specified agent.
- * \param agentNo The number of the agent whose maximum
- * neighbor distance is to be modified.
- * \param neighborDist The replacement maximum neighbor distance.
- * Must be non-negative.
- */
- void setAgentNeighborDist(size_t agentNo, float neighborDist);
- /**
- * \brief Sets the two-dimensional position of a specified agent.
- * \param agentNo The number of the agent whose
- * two-dimensional position is to be modified.
- * \param position The replacement of the two-dimensional
- * position.
- */
- void setAgentPosition(size_t agentNo, const Vector2 &position);
- /**
- * \brief Sets the two-dimensional preferred velocity of a
- * specified agent.
- * \param agentNo The number of the agent whose
- * two-dimensional preferred velocity is to be
- * modified.
- * \param prefVelocity The replacement of the two-dimensional
- * preferred velocity.
- */
- void setAgentPrefVelocity(size_t agentNo, const Vector2 &prefVelocity);
- /**
- * \brief Sets the radius of a specified agent.
- * \param agentNo The number of the agent whose radius is to
- * be modified.
- * \param radius The replacement radius.
- * Must be non-negative.
- */
- void setAgentRadius(size_t agentNo, float radius);
- /**
- * \brief Sets the time horizon of a specified agent with respect
- * to other agents.
- * \param agentNo The number of the agent whose time horizon
- * is to be modified.
- * \param timeHorizon The replacement time horizon with respect
- * to other agents. Must be positive.
- */
- void setAgentTimeHorizon(size_t agentNo, float timeHorizon);
- /**
- * \brief Sets the time horizon of a specified agent with respect
- * to obstacles.
- * \param agentNo The number of the agent whose time horizon
- * with respect to obstacles is to be modified.
- * \param timeHorizonObst The replacement time horizon with respect to
- * obstacles. Must be positive.
- */
- void setAgentTimeHorizonObst(size_t agentNo, float timeHorizonObst);
- /**
- * \brief Sets the two-dimensional linear velocity of a specified
- * agent.
- * \param agentNo The number of the agent whose
- * two-dimensional linear velocity is to be
- * modified.
- * \param velocity The replacement two-dimensional linear
- * velocity.
- */
- void setAgentVelocity(size_t agentNo, const Vector2 &velocity);
- /**
- * \brief Sets the time step of the simulation.
- * \param timeStep The time step of the simulation.
- * Must be positive.
- */
- void setTimeStep(float timeStep);
- public:
- std::vector<Agent2D *> agents_;
- Agent2D *defaultAgent_;
- float globalTime_;
- KdTree2D *kdTree_;
- std::vector<Obstacle2D *> obstacles_;
- float timeStep_;
- friend class Agent2D;
- friend class KdTree2D;
- friend class Obstacle2D;
- };
- }
- #endif /* RVO2D_RVO_SIMULATOR_H_ */
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