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- /*
- * Definitions.h
- * RVO2 Library
- *
- * Copyright 2008 University of North Carolina at Chapel Hill
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * Please send all bug reports to <geom@cs.unc.edu>.
- *
- * The authors may be contacted via:
- *
- * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
- * Dept. of Computer Science
- * 201 S. Columbia St.
- * Frederick P. Brooks, Jr. Computer Science Bldg.
- * Chapel Hill, N.C. 27599-3175
- * United States of America
- *
- * <http://gamma.cs.unc.edu/RVO2/>
- */
- #ifndef RVO2D_DEFINITIONS_H_
- #define RVO2D_DEFINITIONS_H_
- /**
- * \file Definitions.h
- * \brief Contains functions and constants used in multiple classes.
- */
- #include <algorithm>
- #include <cmath>
- #include <cstddef>
- #include <cstdint>
- #include <limits>
- #include <vector>
- #include "Vector2.h"
- /**
- * \brief A sufficiently small positive number.
- */
- const float RVO_EPSILON = 0.00001f;
- namespace RVO2D {
- class Agent2D;
- class Obstacle2D;
- class RVOSimulator2D;
- /**
- * \brief Computes the squared distance from a line segment with the
- * specified endpoints to a specified point.
- * \param a The first endpoint of the line segment.
- * \param b The second endpoint of the line segment.
- * \param c The point to which the squared distance is to
- * be calculated.
- * \return The squared distance from the line segment to the point.
- */
- inline float distSqPointLineSegment(const Vector2 &a, const Vector2 &b,
- const Vector2 &c)
- {
- const float r = ((c - a) * (b - a)) / absSq(b - a);
- if (r < 0.0f) {
- return absSq(c - a);
- }
- else if (r > 1.0f) {
- return absSq(c - b);
- }
- else {
- return absSq(c - (a + r * (b - a)));
- }
- }
- /**
- * \brief Computes the signed distance from a line connecting the
- * specified points to a specified point.
- * \param a The first point on the line.
- * \param b The second point on the line.
- * \param c The point to which the signed distance is to
- * be calculated.
- * \return Positive when the point c lies to the left of the line ab.
- */
- inline float leftOf(const Vector2 &a, const Vector2 &b, const Vector2 &c)
- {
- return det(a - c, b - a);
- }
- /**
- * \brief Computes the square of a float.
- * \param a The float to be squared.
- * \return The square of the float.
- */
- inline float sqr(float a)
- {
- return a * a;
- }
- }
- #endif /* RVO2D_DEFINITIONS_H_ */
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