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- /**************************************************************************/
- /* test_project_settings.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_PROJECT_SETTINGS_H
- #define TEST_PROJECT_SETTINGS_H
- #include "core/config/project_settings.h"
- #include "core/io/dir_access.h"
- #include "core/variant/variant.h"
- #include "tests/test_macros.h"
- class TestProjectSettingsInternalsAccessor {
- public:
- static String &resource_path() {
- return ProjectSettings::get_singleton()->resource_path;
- };
- };
- namespace TestProjectSettings {
- // TODO: Handle some cases failing on release builds. See: https://github.com/godotengine/godot/pull/88452
- #ifdef TOOLS_ENABLED
- TEST_CASE("[ProjectSettings] Get existing setting") {
- CHECK(ProjectSettings::get_singleton()->has_setting("application/config/name"));
- Variant variant = ProjectSettings::get_singleton()->get_setting("application/config/name");
- CHECK_EQ(variant.get_type(), Variant::STRING);
- String name = variant;
- CHECK_EQ(name, "GDScript Integration Test Suite");
- }
- TEST_CASE("[ProjectSettings] Default value is ignored if setting exists") {
- CHECK(ProjectSettings::get_singleton()->has_setting("application/config/name"));
- Variant variant = ProjectSettings::get_singleton()->get_setting("application/config/name", "SomeDefaultValue");
- CHECK_EQ(variant.get_type(), Variant::STRING);
- String name = variant;
- CHECK_EQ(name, "GDScript Integration Test Suite");
- }
- #endif // TOOLS_ENABLED
- TEST_CASE("[ProjectSettings] Non existing setting is null") {
- CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("not_existing_setting"));
- Variant variant = ProjectSettings::get_singleton()->get_setting("not_existing_setting");
- CHECK_EQ(variant.get_type(), Variant::NIL);
- }
- TEST_CASE("[ProjectSettings] Non existing setting should return default value") {
- CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("not_existing_setting"));
- Variant variant = ProjectSettings::get_singleton()->get_setting("not_existing_setting");
- CHECK_EQ(variant.get_type(), Variant::NIL);
- variant = ProjectSettings::get_singleton()->get_setting("not_existing_setting", "my_nice_default_value");
- CHECK_EQ(variant.get_type(), Variant::STRING);
- String name = variant;
- CHECK_EQ(name, "my_nice_default_value");
- CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("not_existing_setting"));
- }
- TEST_CASE("[ProjectSettings] Set value should be returned when retrieved") {
- CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("my_custom_setting"));
- Variant variant = ProjectSettings::get_singleton()->get_setting("my_custom_setting");
- CHECK_EQ(variant.get_type(), Variant::NIL);
- ProjectSettings::get_singleton()->set_setting("my_custom_setting", true);
- CHECK(ProjectSettings::get_singleton()->has_setting("my_custom_setting"));
- variant = ProjectSettings::get_singleton()->get_setting("my_custom_setting");
- CHECK_EQ(variant.get_type(), Variant::BOOL);
- bool value = variant;
- CHECK_EQ(true, value);
- CHECK(ProjectSettings::get_singleton()->has_setting("my_custom_setting"));
- }
- TEST_CASE("[ProjectSettings] localize_path") {
- String old_resource_path = TestProjectSettingsInternalsAccessor::resource_path();
- TestProjectSettingsInternalsAccessor::resource_path() = DirAccess::create(DirAccess::ACCESS_FILESYSTEM)->get_current_dir();
- String root_path = ProjectSettings::get_singleton()->get_resource_path();
- #ifdef WINDOWS_ENABLED
- String root_path_win = ProjectSettings::get_singleton()->get_resource_path().replace("/", "\\");
- #endif
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("filename"), "res://filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path/filename"), "res://path/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path/something/../filename"), "res://path/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path/./filename"), "res://path/filename");
- #ifdef WINDOWS_ENABLED
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path\\filename"), "res://path/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path\\something\\..\\filename"), "res://path/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path\\.\\filename"), "res://path/filename");
- #endif
- // FIXME?: These checks pass, but that doesn't seems correct
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("../filename"), "res://filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("../path/filename"), "res://path/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("..\\path\\filename"), "res://path/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("/testroot/filename"), "/testroot/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("/testroot/path/filename"), "/testroot/path/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("/testroot/path/something/../filename"), "/testroot/path/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("/testroot/path/./filename"), "/testroot/path/filename");
- #ifdef WINDOWS_ENABLED
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:/testroot/filename"), "C:/testroot/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:/testroot/path/filename"), "C:/testroot/path/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:/testroot/path/something/../filename"), "C:/testroot/path/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:/testroot/path/./filename"), "C:/testroot/path/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:\\testroot\\filename"), "C:/testroot/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:\\testroot\\path\\filename"), "C:/testroot/path/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:\\testroot\\path\\something\\..\\filename"), "C:/testroot/path/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:\\testroot\\path\\.\\filename"), "C:/testroot/path/filename");
- #endif
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path + "/filename"), "res://filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path + "/path/filename"), "res://path/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path + "/path/something/../filename"), "res://path/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path + "/path/./filename"), "res://path/filename");
- #ifdef WINDOWS_ENABLED
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path_win + "\\filename"), "res://filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path_win + "\\path\\filename"), "res://path/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path_win + "\\path\\something\\..\\filename"), "res://path/filename");
- CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path_win + "\\path\\.\\filename"), "res://path/filename");
- #endif
- TestProjectSettingsInternalsAccessor::resource_path() = old_resource_path;
- }
- } // namespace TestProjectSettings
- #endif // TEST_PROJECT_SETTINGS_H
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