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SCsub
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57e5a33623
Split dummy renderer classes into separate files
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hace 2 años |
forward_id_storage.cpp
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d95794ec8a
One Copyright Update to rule them all
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hace 1 año |
forward_id_storage.h
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623a050269
Ensure that only visible paired lights are used
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hace 1 año |
light_storage.cpp
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d2d7261c1e
Set ReflectionProbe frame before mapping id in mobile renderer
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hace 1 año |
light_storage.h
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cb7200b028
Implement 3D shadows in the GL Compatibility renderer
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hace 1 año |
material_storage.cpp
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f18aa00e85
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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hace 1 año |
material_storage.h
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9b91750fb1
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
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hace 1 año |
mesh_storage.cpp
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2ec1d8043c
Store ArrayMesh path in RenderingServer for use in error messages
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hace 9 meses |
mesh_storage.h
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2ec1d8043c
Store ArrayMesh path in RenderingServer for use in error messages
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hace 9 meses |
particles_storage.cpp
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7204d66b28
Initialize particle trail history frame numbers
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hace 9 meses |
particles_storage.h
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b1371806ad
Merge pull request #82431 from bitsawer/fix_gpuparticles_free
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hace 1 año |
render_buffer_custom_data_rd.h
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d95794ec8a
One Copyright Update to rule them all
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hace 1 año |
render_scene_buffers_rd.cpp
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4cffca7fbc
Clear RIDs of weight buffers when freeing to avoid double free
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hace 8 meses |
render_scene_buffers_rd.h
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4890e96556
Add an extra backbuffer color texture that can be used when an upscaler is in use.
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hace 1 año |
render_scene_data_rd.cpp
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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hace 1 año |
render_scene_data_rd.h
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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hace 1 año |
texture_storage.cpp
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47983e30c5
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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hace 1 año |
texture_storage.h
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f4ac543b99
Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3
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hace 9 meses |
utilities.cpp
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09b30be86d
Add vararg call() method to C++ Callable
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hace 1 año |
utilities.h
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d95794ec8a
One Copyright Update to rule them all
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hace 1 año |