123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333 |
- /**************************************************************************/
- /* renderer_compositor_rd.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "renderer_compositor_rd.h"
- #include "core/config/project_settings.h"
- #include "core/io/dir_access.h"
- void RendererCompositorRD::prepare_for_blitting_render_targets() {
- RD::get_singleton()->prepare_screen_for_drawing();
- }
- void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(p_screen);
- if (draw_list == RD::INVALID_ID) {
- return; // Window is minimized and does not have valid swapchain, skip drawing without printing errors.
- }
- for (int i = 0; i < p_amount; i++) {
- RID rd_texture = texture_storage->render_target_get_rd_texture(p_render_targets[i].render_target);
- ERR_CONTINUE(rd_texture.is_null());
- if (!render_target_descriptors.has(rd_texture) || !RD::get_singleton()->uniform_set_is_valid(render_target_descriptors[rd_texture])) {
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- u.binding = 0;
- u.append_id(blit.sampler);
- u.append_id(rd_texture);
- uniforms.push_back(u);
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, blit.shader.version_get_shader(blit.shader_version, BLIT_MODE_NORMAL), 0);
- render_target_descriptors[rd_texture] = uniform_set;
- }
- Size2 screen_size(RD::get_singleton()->screen_get_width(p_screen), RD::get_singleton()->screen_get_height(p_screen));
- BlitMode mode = p_render_targets[i].lens_distortion.apply ? BLIT_MODE_LENS : (p_render_targets[i].multi_view.use_layer ? BLIT_MODE_USE_LAYER : BLIT_MODE_NORMAL);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blit.pipelines[mode]);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_target_descriptors[rd_texture], 0);
- blit.push_constant.src_rect[0] = p_render_targets[i].src_rect.position.x;
- blit.push_constant.src_rect[1] = p_render_targets[i].src_rect.position.y;
- blit.push_constant.src_rect[2] = p_render_targets[i].src_rect.size.width;
- blit.push_constant.src_rect[3] = p_render_targets[i].src_rect.size.height;
- blit.push_constant.dst_rect[0] = p_render_targets[i].dst_rect.position.x / screen_size.width;
- blit.push_constant.dst_rect[1] = p_render_targets[i].dst_rect.position.y / screen_size.height;
- blit.push_constant.dst_rect[2] = p_render_targets[i].dst_rect.size.width / screen_size.width;
- blit.push_constant.dst_rect[3] = p_render_targets[i].dst_rect.size.height / screen_size.height;
- blit.push_constant.layer = p_render_targets[i].multi_view.layer;
- blit.push_constant.eye_center[0] = p_render_targets[i].lens_distortion.eye_center.x;
- blit.push_constant.eye_center[1] = p_render_targets[i].lens_distortion.eye_center.y;
- blit.push_constant.k1 = p_render_targets[i].lens_distortion.k1;
- blit.push_constant.k2 = p_render_targets[i].lens_distortion.k2;
- blit.push_constant.upscale = p_render_targets[i].lens_distortion.upscale;
- blit.push_constant.aspect_ratio = p_render_targets[i].lens_distortion.aspect_ratio;
- blit.push_constant.convert_to_srgb = texture_storage->render_target_is_using_hdr(p_render_targets[i].render_target);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blit.push_constant, sizeof(BlitPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- }
- RD::get_singleton()->draw_list_end();
- }
- void RendererCompositorRD::begin_frame(double frame_step) {
- frame++;
- delta = frame_step;
- time += frame_step;
- double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
- time = Math::fmod(time, time_roll_over);
- canvas->set_time(time);
- scene->set_time(time, frame_step);
- }
- void RendererCompositorRD::end_frame(bool p_swap_buffers) {
- if (p_swap_buffers) {
- RD::get_singleton()->swap_buffers();
- }
- }
- void RendererCompositorRD::initialize() {
- {
- // Initialize blit
- Vector<String> blit_modes;
- blit_modes.push_back("\n");
- blit_modes.push_back("\n#define USE_LAYER\n");
- blit_modes.push_back("\n#define USE_LAYER\n#define APPLY_LENS_DISTORTION\n");
- blit_modes.push_back("\n");
- blit.shader.initialize(blit_modes);
- blit.shader_version = blit.shader.version_create();
- for (int i = 0; i < BLIT_MODE_MAX; i++) {
- blit.pipelines[i] = RD::get_singleton()->render_pipeline_create(blit.shader.version_get_shader(blit.shader_version, i), RD::get_singleton()->screen_get_framebuffer_format(), RD::INVALID_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), i == BLIT_MODE_NORMAL_ALPHA ? RenderingDevice::PipelineColorBlendState::create_blend() : RenderingDevice::PipelineColorBlendState::create_disabled(), 0);
- }
- //create index array for copy shader
- Vector<uint8_t> pv;
- pv.resize(6 * 2);
- {
- uint8_t *w = pv.ptrw();
- uint16_t *p16 = (uint16_t *)w;
- p16[0] = 0;
- p16[1] = 1;
- p16[2] = 2;
- p16[3] = 0;
- p16[4] = 2;
- p16[5] = 3;
- }
- blit.index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT16, pv);
- blit.array = RD::get_singleton()->index_array_create(blit.index_buffer, 0, 6);
- blit.sampler = RD::get_singleton()->sampler_create(RD::SamplerState());
- }
- }
- uint64_t RendererCompositorRD::frame = 1;
- void RendererCompositorRD::finalize() {
- memdelete(scene);
- memdelete(canvas);
- memdelete(fog);
- memdelete(particles_storage);
- memdelete(light_storage);
- memdelete(mesh_storage);
- memdelete(material_storage);
- memdelete(texture_storage);
- memdelete(utilities);
- //only need to erase these, the rest are erased by cascade
- blit.shader.version_free(blit.shader_version);
- RD::get_singleton()->free(blit.index_buffer);
- RD::get_singleton()->free(blit.sampler);
- }
- void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
- if (p_image.is_null() || p_image->is_empty()) {
- return;
- }
- RD::get_singleton()->prepare_screen_for_drawing();
- RID texture = texture_storage->texture_allocate();
- texture_storage->texture_2d_initialize(texture, p_image);
- RID rd_texture = texture_storage->texture_get_rd_texture(texture, false);
- RD::SamplerState sampler_state;
- sampler_state.min_filter = p_use_filter ? RD::SAMPLER_FILTER_LINEAR : RD::SAMPLER_FILTER_NEAREST;
- sampler_state.mag_filter = p_use_filter ? RD::SAMPLER_FILTER_LINEAR : RD::SAMPLER_FILTER_NEAREST;
- sampler_state.max_lod = 0;
- RID sampler = RD::get_singleton()->sampler_create(sampler_state);
- RID uset;
- {
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- u.binding = 0;
- u.append_id(sampler);
- u.append_id(rd_texture);
- uniforms.push_back(u);
- uset = RD::get_singleton()->uniform_set_create(uniforms, blit.shader.version_get_shader(blit.shader_version, BLIT_MODE_NORMAL), 0);
- }
- Size2 window_size = DisplayServer::get_singleton()->window_get_size();
- Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
- Rect2 screenrect;
- if (p_scale) {
- if (window_size.width > window_size.height) {
- //scale horizontally
- screenrect.size.y = window_size.height;
- screenrect.size.x = imgrect.size.x * window_size.height / imgrect.size.y;
- screenrect.position.x = (window_size.width - screenrect.size.x) / 2;
- } else {
- //scale vertically
- screenrect.size.x = window_size.width;
- screenrect.size.y = imgrect.size.y * window_size.width / imgrect.size.x;
- screenrect.position.y = (window_size.height - screenrect.size.y) / 2;
- }
- } else {
- screenrect = imgrect;
- screenrect.position += ((window_size - screenrect.size) / 2.0).floor();
- }
- screenrect.position /= window_size;
- screenrect.size /= window_size;
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(DisplayServer::MAIN_WINDOW_ID, p_color);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blit.pipelines[BLIT_MODE_NORMAL_ALPHA]);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uset, 0);
- blit.push_constant.src_rect[0] = 0.0;
- blit.push_constant.src_rect[1] = 0.0;
- blit.push_constant.src_rect[2] = 1.0;
- blit.push_constant.src_rect[3] = 1.0;
- blit.push_constant.dst_rect[0] = screenrect.position.x;
- blit.push_constant.dst_rect[1] = screenrect.position.y;
- blit.push_constant.dst_rect[2] = screenrect.size.width;
- blit.push_constant.dst_rect[3] = screenrect.size.height;
- blit.push_constant.layer = 0;
- blit.push_constant.eye_center[0] = 0;
- blit.push_constant.eye_center[1] = 0;
- blit.push_constant.k1 = 0;
- blit.push_constant.k2 = 0;
- blit.push_constant.upscale = 1.0;
- blit.push_constant.aspect_ratio = 1.0;
- blit.push_constant.convert_to_srgb = false;
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blit.push_constant, sizeof(BlitPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
- RD::get_singleton()->swap_buffers();
- texture_storage->texture_free(texture);
- RD::get_singleton()->free(sampler);
- }
- RendererCompositorRD *RendererCompositorRD::singleton = nullptr;
- RendererCompositorRD::RendererCompositorRD() {
- uniform_set_cache = memnew(UniformSetCacheRD);
- framebuffer_cache = memnew(FramebufferCacheRD);
- {
- String shader_cache_dir = Engine::get_singleton()->get_shader_cache_path();
- if (shader_cache_dir.is_empty()) {
- shader_cache_dir = "user://";
- }
- Ref<DirAccess> da = DirAccess::open(shader_cache_dir);
- if (da.is_null()) {
- ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir);
- } else {
- Error err = da->change_dir("shader_cache");
- if (err != OK) {
- err = da->make_dir("shader_cache");
- }
- if (err != OK) {
- ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir);
- } else {
- shader_cache_dir = shader_cache_dir.path_join("shader_cache");
- bool shader_cache_enabled = GLOBAL_GET("rendering/shader_compiler/shader_cache/enabled");
- if (!Engine::get_singleton()->is_editor_hint() && !shader_cache_enabled) {
- shader_cache_dir = String(); //disable only if not editor
- }
- if (!shader_cache_dir.is_empty()) {
- bool compress = GLOBAL_GET("rendering/shader_compiler/shader_cache/compress");
- bool use_zstd = GLOBAL_GET("rendering/shader_compiler/shader_cache/use_zstd_compression");
- bool strip_debug = GLOBAL_GET("rendering/shader_compiler/shader_cache/strip_debug");
- ShaderRD::set_shader_cache_dir(shader_cache_dir);
- ShaderRD::set_shader_cache_save_compressed(compress);
- ShaderRD::set_shader_cache_save_compressed_zstd(use_zstd);
- ShaderRD::set_shader_cache_save_debug(!strip_debug);
- }
- }
- }
- }
- singleton = this;
- utilities = memnew(RendererRD::Utilities);
- texture_storage = memnew(RendererRD::TextureStorage);
- material_storage = memnew(RendererRD::MaterialStorage);
- mesh_storage = memnew(RendererRD::MeshStorage);
- light_storage = memnew(RendererRD::LightStorage);
- particles_storage = memnew(RendererRD::ParticlesStorage);
- fog = memnew(RendererRD::Fog);
- canvas = memnew(RendererCanvasRenderRD());
- String rendering_method = OS::get_singleton()->get_current_rendering_method();
- uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
- if (rendering_method == "mobile" || textures_per_stage < 48) {
- if (rendering_method == "forward_plus") {
- WARN_PRINT_ONCE("Platform supports less than 48 textures per stage which is less than required by the Clustered renderer. Defaulting to Mobile renderer.");
- }
- scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile());
- } else if (rendering_method == "forward_plus") {
- scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered());
- } else {
- // Fall back to our high end renderer.
- ERR_PRINT(vformat("Cannot instantiate RenderingDevice-based renderer with renderer type '%s'. Defaulting to Forward+ renderer.", rendering_method));
- scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered());
- }
- scene->init();
- }
- RendererCompositorRD::~RendererCompositorRD() {
- memdelete(uniform_set_cache);
- memdelete(framebuffer_cache);
- ShaderRD::set_shader_cache_dir(String());
- }
|