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- /**************************************************************************/
- /* audio_stream.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_STREAM_H
- #define AUDIO_STREAM_H
- #include "core/io/image.h"
- #include "core/io/resource.h"
- #include "servers/audio/audio_filter_sw.h"
- #include "servers/audio_server.h"
- #include "core/object/gdvirtual.gen.inc"
- #include "core/variant/native_ptr.h"
- class AudioStream;
- class AudioStreamPlayback : public RefCounted {
- GDCLASS(AudioStreamPlayback, RefCounted);
- protected:
- static void _bind_methods();
- GDVIRTUAL1(_start, double)
- GDVIRTUAL0(_stop)
- GDVIRTUAL0RC(bool, _is_playing)
- GDVIRTUAL0RC(int, _get_loop_count)
- GDVIRTUAL0RC(double, _get_playback_position)
- GDVIRTUAL1(_seek, double)
- GDVIRTUAL3R(int, _mix, GDExtensionPtr<AudioFrame>, float, int)
- GDVIRTUAL0(_tag_used_streams)
- public:
- virtual void start(double p_from_pos = 0.0);
- virtual void stop();
- virtual bool is_playing() const;
- virtual int get_loop_count() const; //times it looped
- virtual double get_playback_position() const;
- virtual void seek(double p_time);
- virtual void tag_used_streams();
- virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
- };
- class AudioStreamPlaybackResampled : public AudioStreamPlayback {
- GDCLASS(AudioStreamPlaybackResampled, AudioStreamPlayback);
- enum {
- FP_BITS = 16, //fixed point used for resampling
- FP_LEN = (1 << FP_BITS),
- FP_MASK = FP_LEN - 1,
- INTERNAL_BUFFER_LEN = 128, // 128 warrants 3ms positional jitter at much at 44100hz
- CUBIC_INTERP_HISTORY = 4
- };
- AudioFrame internal_buffer[INTERNAL_BUFFER_LEN + CUBIC_INTERP_HISTORY];
- unsigned int internal_buffer_end = -1;
- uint64_t mix_offset = 0;
- protected:
- void begin_resample();
- // Returns the number of frames that were mixed.
- virtual int _mix_internal(AudioFrame *p_buffer, int p_frames);
- virtual float get_stream_sampling_rate();
- GDVIRTUAL2R(int, _mix_resampled, GDExtensionPtr<AudioFrame>, int)
- GDVIRTUAL0RC(float, _get_stream_sampling_rate)
- static void _bind_methods();
- public:
- virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
- AudioStreamPlaybackResampled() { mix_offset = 0; }
- };
- class AudioStream : public Resource {
- GDCLASS(AudioStream, Resource);
- OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged.
- enum {
- MAX_TAGGED_OFFSETS = 8
- };
- uint64_t tagged_frame = 0;
- uint64_t offset_count = 0;
- float tagged_offsets[MAX_TAGGED_OFFSETS];
- protected:
- static void _bind_methods();
- GDVIRTUAL0RC(Ref<AudioStreamPlayback>, _instantiate_playback)
- GDVIRTUAL0RC(String, _get_stream_name)
- GDVIRTUAL0RC(double, _get_length)
- GDVIRTUAL0RC(bool, _is_monophonic)
- GDVIRTUAL0RC(double, _get_bpm)
- GDVIRTUAL0RC(bool, _has_loop)
- GDVIRTUAL0RC(int, _get_bar_beats)
- GDVIRTUAL0RC(int, _get_beat_count)
- public:
- virtual Ref<AudioStreamPlayback> instantiate_playback();
- virtual String get_stream_name() const;
- virtual double get_bpm() const;
- virtual bool has_loop() const;
- virtual int get_bar_beats() const;
- virtual int get_beat_count() const;
- virtual double get_length() const;
- virtual bool is_monophonic() const;
- void tag_used(float p_offset);
- uint64_t get_tagged_frame() const;
- uint32_t get_tagged_frame_count() const;
- float get_tagged_frame_offset(int p_index) const;
- };
- // Microphone
- class AudioStreamPlaybackMicrophone;
- class AudioStreamMicrophone : public AudioStream {
- GDCLASS(AudioStreamMicrophone, AudioStream);
- friend class AudioStreamPlaybackMicrophone;
- HashSet<AudioStreamPlaybackMicrophone *> playbacks;
- protected:
- static void _bind_methods();
- public:
- virtual Ref<AudioStreamPlayback> instantiate_playback() override;
- virtual String get_stream_name() const override;
- virtual double get_length() const override; //if supported, otherwise return 0
- virtual bool is_monophonic() const override;
- AudioStreamMicrophone();
- };
- class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
- GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlaybackResampled);
- friend class AudioStreamMicrophone;
- bool active = false;
- unsigned int input_ofs = 0;
- Ref<AudioStreamMicrophone> microphone;
- protected:
- virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override;
- virtual float get_stream_sampling_rate() override;
- virtual double get_playback_position() const override;
- public:
- virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
- virtual void start(double p_from_pos = 0.0) override;
- virtual void stop() override;
- virtual bool is_playing() const override;
- virtual int get_loop_count() const override; //times it looped
- virtual void seek(double p_time) override;
- virtual void tag_used_streams() override;
- ~AudioStreamPlaybackMicrophone();
- AudioStreamPlaybackMicrophone();
- };
- //
- class AudioStreamPlaybackRandomizer;
- class AudioStreamRandomizer : public AudioStream {
- GDCLASS(AudioStreamRandomizer, AudioStream);
- public:
- enum PlaybackMode {
- PLAYBACK_RANDOM_NO_REPEATS,
- PLAYBACK_RANDOM,
- PLAYBACK_SEQUENTIAL,
- };
- private:
- friend class AudioStreamPlaybackRandomizer;
- struct PoolEntry {
- Ref<AudioStream> stream;
- float weight;
- };
- HashSet<AudioStreamPlaybackRandomizer *> playbacks;
- Vector<PoolEntry> audio_stream_pool;
- float random_pitch_scale = 1.0f;
- float random_volume_offset_db = 0.0f;
- Ref<AudioStreamPlayback> instance_playback_random();
- Ref<AudioStreamPlayback> instance_playback_no_repeats();
- Ref<AudioStreamPlayback> instance_playback_sequential();
- Ref<AudioStream> last_playback = nullptr;
- PlaybackMode playback_mode = PLAYBACK_RANDOM_NO_REPEATS;
- protected:
- static void _bind_methods();
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- public:
- void add_stream(int p_index, Ref<AudioStream> p_stream, float p_weight = 1.0);
- void move_stream(int p_index_from, int p_index_to);
- void remove_stream(int p_index);
- void set_stream(int p_index, Ref<AudioStream> p_stream);
- Ref<AudioStream> get_stream(int p_index) const;
- void set_stream_probability_weight(int p_index, float p_weight);
- float get_stream_probability_weight(int p_index) const;
- void set_streams_count(int p_count);
- int get_streams_count() const;
- void set_random_pitch(float p_pitch_scale);
- float get_random_pitch() const;
- void set_random_volume_offset_db(float p_volume_offset_db);
- float get_random_volume_offset_db() const;
- void set_playback_mode(PlaybackMode p_playback_mode);
- PlaybackMode get_playback_mode() const;
- virtual Ref<AudioStreamPlayback> instantiate_playback() override;
- virtual String get_stream_name() const override;
- virtual double get_length() const override; //if supported, otherwise return 0
- virtual bool is_monophonic() const override;
- AudioStreamRandomizer();
- };
- class AudioStreamPlaybackRandomizer : public AudioStreamPlayback {
- GDCLASS(AudioStreamPlaybackRandomizer, AudioStreamPlayback);
- friend class AudioStreamRandomizer;
- Ref<AudioStreamRandomizer> randomizer;
- Ref<AudioStreamPlayback> playback;
- Ref<AudioStreamPlayback> playing;
- float pitch_scale;
- float volume_scale;
- public:
- virtual void start(double p_from_pos = 0.0) override;
- virtual void stop() override;
- virtual bool is_playing() const override;
- virtual int get_loop_count() const override; //times it looped
- virtual double get_playback_position() const override;
- virtual void seek(double p_time) override;
- virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
- virtual void tag_used_streams() override;
- ~AudioStreamPlaybackRandomizer();
- };
- VARIANT_ENUM_CAST(AudioStreamRandomizer::PlaybackMode);
- #endif // AUDIO_STREAM_H
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