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- /**************************************************************************/
- /* instance_placeholder.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "instance_placeholder.h"
- #include "core/io/resource_loader.h"
- #include "scene/resources/packed_scene.h"
- bool InstancePlaceholder::_set(const StringName &p_name, const Variant &p_value) {
- PropSet ps;
- ps.name = p_name;
- ps.value = p_value;
- stored_values.push_back(ps);
- return true;
- }
- bool InstancePlaceholder::_get(const StringName &p_name, Variant &r_ret) const {
- for (const PropSet &E : stored_values) {
- if (E.name == p_name) {
- r_ret = E.value;
- return true;
- }
- }
- return false;
- }
- void InstancePlaceholder::_get_property_list(List<PropertyInfo> *p_list) const {
- for (const PropSet &E : stored_values) {
- PropertyInfo pi;
- pi.name = E.name;
- pi.type = E.value.get_type();
- pi.usage = PROPERTY_USAGE_STORAGE;
- p_list->push_back(pi);
- }
- }
- void InstancePlaceholder::set_instance_path(const String &p_name) {
- path = p_name;
- }
- String InstancePlaceholder::get_instance_path() const {
- return path;
- }
- Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene> &p_custom_scene) {
- ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
- Node *base = get_parent();
- if (!base) {
- return nullptr;
- }
- Ref<PackedScene> ps;
- if (p_custom_scene.is_valid()) {
- ps = p_custom_scene;
- } else {
- ps = ResourceLoader::load(path, "PackedScene");
- }
- if (!ps.is_valid()) {
- return nullptr;
- }
- Node *scene = ps->instantiate();
- if (!scene) {
- return nullptr;
- }
- scene->set_name(get_name());
- scene->set_multiplayer_authority(get_multiplayer_authority());
- int pos = get_index();
- for (const PropSet &E : stored_values) {
- scene->set(E.name, E.value);
- }
- if (p_replace) {
- queue_free();
- base->remove_child(this);
- }
- base->add_child(scene);
- base->move_child(scene, pos);
- return scene;
- }
- Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) {
- Dictionary ret;
- PackedStringArray order;
- for (const PropSet &E : stored_values) {
- ret[E.name] = E.value;
- if (p_with_order) {
- order.push_back(E.name);
- }
- };
- if (p_with_order) {
- ret[".order"] = order;
- }
- return ret;
- };
- void InstancePlaceholder::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_stored_values", "with_order"), &InstancePlaceholder::get_stored_values, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("create_instance", "replace", "custom_scene"), &InstancePlaceholder::create_instance, DEFVAL(false), DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("get_instance_path"), &InstancePlaceholder::get_instance_path);
- }
- InstancePlaceholder::InstancePlaceholder() {
- }
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