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- /**************************************************************************/
- /* tab_bar.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TAB_BAR_H
- #define TAB_BAR_H
- #include "scene/gui/control.h"
- #include "scene/resources/text_line.h"
- class TabBar : public Control {
- GDCLASS(TabBar, Control);
- public:
- enum AlignmentMode {
- ALIGNMENT_LEFT,
- ALIGNMENT_CENTER,
- ALIGNMENT_RIGHT,
- ALIGNMENT_MAX,
- };
- enum CloseButtonDisplayPolicy {
- CLOSE_BUTTON_SHOW_NEVER,
- CLOSE_BUTTON_SHOW_ACTIVE_ONLY,
- CLOSE_BUTTON_SHOW_ALWAYS,
- CLOSE_BUTTON_MAX
- };
- private:
- struct Tab {
- String text;
- String language;
- Control::TextDirection text_direction = Control::TEXT_DIRECTION_INHERITED;
- Ref<TextLine> text_buf;
- Ref<Texture2D> icon;
- int icon_max_width = 0;
- bool disabled = false;
- bool hidden = false;
- Variant metadata;
- int ofs_cache = 0;
- int size_cache = 0;
- int size_text = 0;
- Ref<Texture2D> right_button;
- Rect2 rb_rect;
- Rect2 cb_rect;
- Tab() {
- text_buf.instantiate();
- }
- };
- int offset = 0;
- int max_drawn_tab = 0;
- int highlight_arrow = -1;
- bool buttons_visible = false;
- bool missing_right = false;
- Vector<Tab> tabs;
- int current = 0;
- int previous = 0;
- AlignmentMode tab_alignment = ALIGNMENT_LEFT;
- bool clip_tabs = true;
- int rb_hover = -1;
- bool rb_pressing = false;
- bool select_with_rmb = false;
- int cb_hover = -1;
- bool cb_pressing = false;
- CloseButtonDisplayPolicy cb_displaypolicy = CLOSE_BUTTON_SHOW_NEVER;
- int hover = -1; // Hovered tab.
- int max_width = 0;
- bool scrolling_enabled = true;
- bool drag_to_rearrange_enabled = false;
- bool dragging_valid_tab = false;
- bool scroll_to_selected = true;
- int tabs_rearrange_group = -1;
- const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5;
- const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20;
- float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
- struct ThemeCache {
- int h_separation = 0;
- int icon_max_width = 0;
- Ref<StyleBox> tab_unselected_style;
- Ref<StyleBox> tab_hovered_style;
- Ref<StyleBox> tab_selected_style;
- Ref<StyleBox> tab_disabled_style;
- Ref<StyleBox> tab_focus_style;
- Ref<Texture2D> increment_icon;
- Ref<Texture2D> increment_hl_icon;
- Ref<Texture2D> decrement_icon;
- Ref<Texture2D> decrement_hl_icon;
- Ref<Texture2D> drop_mark_icon;
- Color drop_mark_color;
- Ref<Font> font;
- int font_size;
- int outline_size = 0;
- Color font_selected_color;
- Color font_hovered_color;
- Color font_unselected_color;
- Color font_disabled_color;
- Color font_outline_color;
- Ref<Texture2D> close_icon;
- Ref<StyleBox> button_pressed_style;
- Ref<StyleBox> button_hl_style;
- } theme_cache;
- int get_tab_width(int p_idx) const;
- Size2 _get_tab_icon_size(int p_idx) const;
- void _ensure_no_over_offset();
- void _update_hover();
- void _update_cache(bool p_update_hover = true);
- void _on_mouse_exited();
- void _shape(int p_tab);
- void _draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x, bool p_focus);
- protected:
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
- Variant get_drag_data(const Point2 &p_point) override;
- bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
- void drop_data(const Point2 &p_point, const Variant &p_data) override;
- void _move_tab_from(TabBar *p_from_tabbar, int p_from_index, int p_to_index);
- public:
- Variant _handle_get_drag_data(const String &p_type, const Point2 &p_point);
- bool _handle_can_drop_data(const String &p_type, const Point2 &p_point, const Variant &p_data) const;
- void _handle_drop_data(const String &p_type, const Point2 &p_point, const Variant &p_data, const Callable &p_move_tab_callback, const Callable &p_move_tab_from_other_callback);
- void add_tab(const String &p_str = "", const Ref<Texture2D> &p_icon = Ref<Texture2D>());
- void set_tab_title(int p_tab, const String &p_title);
- String get_tab_title(int p_tab) const;
- void set_tab_text_direction(int p_tab, TextDirection p_text_direction);
- TextDirection get_tab_text_direction(int p_tab) const;
- void set_tab_language(int p_tab, const String &p_language);
- String get_tab_language(int p_tab) const;
- void set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon);
- Ref<Texture2D> get_tab_icon(int p_tab) const;
- void set_tab_icon_max_width(int p_tab, int p_width);
- int get_tab_icon_max_width(int p_tab) const;
- void set_tab_disabled(int p_tab, bool p_disabled);
- bool is_tab_disabled(int p_tab) const;
- void set_tab_hidden(int p_tab, bool p_hidden);
- bool is_tab_hidden(int p_tab) const;
- void set_tab_metadata(int p_tab, const Variant &p_metadata);
- Variant get_tab_metadata(int p_tab) const;
- void set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon);
- Ref<Texture2D> get_tab_button_icon(int p_tab) const;
- int get_tab_idx_at_point(const Point2 &p_point) const;
- void set_tab_alignment(AlignmentMode p_alignment);
- AlignmentMode get_tab_alignment() const;
- void set_clip_tabs(bool p_clip_tabs);
- bool get_clip_tabs() const;
- void move_tab(int p_from, int p_to);
- void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy);
- CloseButtonDisplayPolicy get_tab_close_display_policy() const;
- void set_tab_count(int p_count);
- int get_tab_count() const;
- void set_current_tab(int p_current);
- int get_current_tab() const;
- int get_previous_tab() const;
- int get_hovered_tab() const;
- bool select_previous_available();
- bool select_next_available();
- int get_tab_offset() const;
- bool get_offset_buttons_visible() const;
- void remove_tab(int p_idx);
- void clear_tabs();
- void set_scrolling_enabled(bool p_enabled);
- bool get_scrolling_enabled() const;
- void set_drag_to_rearrange_enabled(bool p_enabled);
- bool get_drag_to_rearrange_enabled() const;
- void set_tabs_rearrange_group(int p_group_id);
- int get_tabs_rearrange_group() const;
- void set_scroll_to_selected(bool p_enabled);
- bool get_scroll_to_selected() const;
- void set_select_with_rmb(bool p_enabled);
- bool get_select_with_rmb() const;
- void ensure_tab_visible(int p_idx);
- void set_max_tab_width(int p_width);
- int get_max_tab_width() const;
- Rect2 get_tab_rect(int p_tab) const;
- Size2 get_minimum_size() const override;
- TabBar();
- };
- VARIANT_ENUM_CAST(TabBar::AlignmentMode);
- VARIANT_ENUM_CAST(TabBar::CloseButtonDisplayPolicy);
- #endif // TAB_BAR_H
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