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- /**************************************************************************/
- /* split_container.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SPLIT_CONTAINER_H
- #define SPLIT_CONTAINER_H
- #include "scene/gui/container.h"
- class SplitContainerDragger : public Control {
- GDCLASS(SplitContainerDragger, Control);
- protected:
- void _notification(int p_what);
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
- private:
- bool dragging = false;
- int drag_from = 0;
- int drag_ofs = 0;
- bool mouse_inside = false;
- public:
- virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
- };
- class SplitContainer : public Container {
- GDCLASS(SplitContainer, Container);
- friend class SplitContainerDragger;
- public:
- enum DraggerVisibility {
- DRAGGER_VISIBLE,
- DRAGGER_HIDDEN,
- DRAGGER_HIDDEN_COLLAPSED
- };
- private:
- int split_offset = 0;
- int middle_sep = 0;
- bool vertical = false;
- bool collapsed = false;
- DraggerVisibility dragger_visibility = DRAGGER_VISIBLE;
- SplitContainerDragger *dragging_area_control = nullptr;
- struct ThemeCache {
- int separation = 0;
- int minimum_grab_thickness = 0;
- bool autohide = false;
- Ref<Texture2D> grabber_icon;
- Ref<Texture2D> grabber_icon_h;
- Ref<Texture2D> grabber_icon_v;
- } theme_cache;
- Control *_getch(int p_idx) const;
- Ref<Texture2D> _get_grabber_icon() const;
- void _compute_middle_sep(bool p_clamp);
- void _resort();
- protected:
- bool is_fixed = false;
- void _notification(int p_what);
- void _validate_property(PropertyInfo &p_property) const;
- static void _bind_methods();
- public:
- void set_split_offset(int p_offset);
- int get_split_offset() const;
- void clamp_split_offset();
- void set_collapsed(bool p_collapsed);
- bool is_collapsed() const;
- void set_dragger_visibility(DraggerVisibility p_visibility);
- DraggerVisibility get_dragger_visibility() const;
- void set_vertical(bool p_vertical);
- bool is_vertical() const;
- virtual Size2 get_minimum_size() const override;
- virtual Vector<int> get_allowed_size_flags_horizontal() const override;
- virtual Vector<int> get_allowed_size_flags_vertical() const override;
- SplitContainer(bool p_vertical = false);
- };
- VARIANT_ENUM_CAST(SplitContainer::DraggerVisibility);
- class HSplitContainer : public SplitContainer {
- GDCLASS(HSplitContainer, SplitContainer);
- public:
- HSplitContainer() :
- SplitContainer(false) { is_fixed = true; }
- };
- class VSplitContainer : public SplitContainer {
- GDCLASS(VSplitContainer, SplitContainer);
- public:
- VSplitContainer() :
- SplitContainer(true) { is_fixed = true; }
- };
- #endif // SPLIT_CONTAINER_H
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