1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 |
- /**************************************************************************/
- /* graph_edit_arranger.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GRAPH_EDIT_ARRANGER_H
- #define GRAPH_EDIT_ARRANGER_H
- #include "core/object/ref_counted.h"
- #include "core/templates/hash_map.h"
- #include "core/templates/hash_set.h"
- class GraphEdit;
- class GraphEditArranger : public RefCounted {
- enum SET_OPERATIONS {
- IS_EQUAL,
- IS_SUBSET,
- DIFFERENCE,
- UNION,
- };
- GraphEdit *graph_edit = nullptr;
- bool arranging_graph = false;
- int _set_operations(SET_OPERATIONS p_operation, HashSet<StringName> &r_u, const HashSet<StringName> &r_v);
- HashMap<int, Vector<StringName>> _layering(const HashSet<StringName> &r_selected_nodes, const HashMap<StringName, HashSet<StringName>> &r_upper_neighbours);
- Vector<StringName> _split(const Vector<StringName> &r_layer, const HashMap<StringName, Dictionary> &r_crossings);
- void _horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, HashSet<StringName>> &r_upper_neighbours, const HashSet<StringName> &r_selected_nodes);
- void _crossing_minimisation(HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, HashSet<StringName>> &r_upper_neighbours);
- void _calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictionary &r_root, const Dictionary &r_node_names, const Dictionary &r_align, const HashSet<StringName> &r_block_heads, const HashMap<StringName, Pair<int, int>> &r_port_info);
- float _calculate_threshold(StringName p_v, StringName p_w, const Dictionary &r_node_names, const HashMap<int, Vector<StringName>> &r_layers, const Dictionary &r_root, const Dictionary &r_align, const Dictionary &r_inner_shift, real_t p_current_threshold, const HashMap<StringName, Vector2> &r_node_positions);
- void _place_block(StringName p_v, float p_delta, const HashMap<int, Vector<StringName>> &r_layers, const Dictionary &r_root, const Dictionary &r_align, const Dictionary &r_node_name, const Dictionary &r_inner_shift, Dictionary &r_sink, Dictionary &r_shift, HashMap<StringName, Vector2> &r_node_positions);
- public:
- void arrange_nodes();
- GraphEditArranger(GraphEdit *p_graph_edit) :
- graph_edit(p_graph_edit) {}
- };
- #endif // GRAPH_EDIT_ARRANGER_H
|