aspect_ratio_container.h 3.6 KB

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  1. /**************************************************************************/
  2. /* aspect_ratio_container.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef ASPECT_RATIO_CONTAINER_H
  31. #define ASPECT_RATIO_CONTAINER_H
  32. #include "scene/gui/container.h"
  33. class AspectRatioContainer : public Container {
  34. GDCLASS(AspectRatioContainer, Container);
  35. protected:
  36. void _notification(int p_what);
  37. static void _bind_methods();
  38. virtual Size2 get_minimum_size() const override;
  39. public:
  40. enum StretchMode {
  41. STRETCH_WIDTH_CONTROLS_HEIGHT,
  42. STRETCH_HEIGHT_CONTROLS_WIDTH,
  43. STRETCH_FIT,
  44. STRETCH_COVER,
  45. };
  46. enum AlignmentMode {
  47. ALIGNMENT_BEGIN,
  48. ALIGNMENT_CENTER,
  49. ALIGNMENT_END,
  50. };
  51. private:
  52. float ratio = 1.0;
  53. StretchMode stretch_mode = STRETCH_FIT;
  54. AlignmentMode alignment_horizontal = ALIGNMENT_CENTER;
  55. AlignmentMode alignment_vertical = ALIGNMENT_CENTER;
  56. public:
  57. void set_ratio(float p_ratio);
  58. float get_ratio() const { return ratio; }
  59. void set_stretch_mode(StretchMode p_mode);
  60. StretchMode get_stretch_mode() const { return stretch_mode; }
  61. void set_alignment_horizontal(AlignmentMode p_alignment_horizontal);
  62. AlignmentMode get_alignment_horizontal() const { return alignment_horizontal; }
  63. void set_alignment_vertical(AlignmentMode p_alignment_vertical);
  64. AlignmentMode get_alignment_vertical() const { return alignment_vertical; }
  65. virtual Vector<int> get_allowed_size_flags_horizontal() const override;
  66. virtual Vector<int> get_allowed_size_flags_vertical() const override;
  67. };
  68. VARIANT_ENUM_CAST(AspectRatioContainer::StretchMode);
  69. VARIANT_ENUM_CAST(AspectRatioContainer::AlignmentMode);
  70. #endif // ASPECT_RATIO_CONTAINER_H