world_environment.cpp 7.7 KB

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  1. /**************************************************************************/
  2. /* world_environment.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "world_environment.h"
  31. #include "scene/3d/node_3d.h"
  32. #include "scene/main/window.h"
  33. void WorldEnvironment::_notification(int p_what) {
  34. switch (p_what) {
  35. case Node3D::NOTIFICATION_ENTER_WORLD:
  36. case Node3D::NOTIFICATION_ENTER_TREE: {
  37. if (environment.is_valid()) {
  38. add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
  39. _update_current_environment();
  40. }
  41. if (camera_attributes.is_valid()) {
  42. add_to_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
  43. _update_current_camera_attributes();
  44. }
  45. } break;
  46. case Node3D::NOTIFICATION_EXIT_WORLD:
  47. case Node3D::NOTIFICATION_EXIT_TREE: {
  48. if (environment.is_valid()) {
  49. remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
  50. _update_current_environment();
  51. }
  52. if (camera_attributes.is_valid()) {
  53. remove_from_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
  54. _update_current_camera_attributes();
  55. }
  56. } break;
  57. }
  58. }
  59. void WorldEnvironment::_update_current_environment() {
  60. WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
  61. if (first) {
  62. get_viewport()->find_world_3d()->set_environment(first->environment);
  63. } else {
  64. get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
  65. }
  66. get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
  67. }
  68. void WorldEnvironment::_update_current_camera_attributes() {
  69. WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
  70. if (first) {
  71. get_viewport()->find_world_3d()->set_camera_attributes(first->camera_attributes);
  72. } else {
  73. get_viewport()->find_world_3d()->set_camera_attributes(Ref<CameraAttributes>());
  74. }
  75. get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
  76. }
  77. void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
  78. if (environment == p_environment) {
  79. return;
  80. }
  81. if (is_inside_tree() && environment.is_valid()) {
  82. remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
  83. }
  84. environment = p_environment;
  85. if (is_inside_tree() && environment.is_valid()) {
  86. add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
  87. }
  88. if (is_inside_tree()) {
  89. _update_current_environment();
  90. } else {
  91. update_configuration_warnings();
  92. }
  93. }
  94. Ref<Environment> WorldEnvironment::get_environment() const {
  95. return environment;
  96. }
  97. void WorldEnvironment::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {
  98. if (camera_attributes == p_camera_attributes) {
  99. return;
  100. }
  101. if (is_inside_tree() && camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() == camera_attributes) {
  102. remove_from_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
  103. }
  104. camera_attributes = p_camera_attributes;
  105. if (is_inside_tree() && camera_attributes.is_valid()) {
  106. add_to_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
  107. }
  108. if (is_inside_tree()) {
  109. _update_current_camera_attributes();
  110. } else {
  111. update_configuration_warnings();
  112. }
  113. }
  114. Ref<CameraAttributes> WorldEnvironment::get_camera_attributes() const {
  115. return camera_attributes;
  116. }
  117. PackedStringArray WorldEnvironment::get_configuration_warnings() const {
  118. PackedStringArray warnings = Node::get_configuration_warnings();
  119. if (!environment.is_valid() && !camera_attributes.is_valid()) {
  120. warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Attributes\" property to contain a CameraAttributes resource, or both."));
  121. }
  122. if (!is_inside_tree()) {
  123. return warnings;
  124. }
  125. if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() != environment) {
  126. warnings.push_back(("Only the first Environment has an effect in a scene (or set of instantiated scenes)."));
  127. }
  128. if (camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() != camera_attributes) {
  129. warnings.push_back(RTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes)."));
  130. }
  131. return warnings;
  132. }
  133. void WorldEnvironment::_bind_methods() {
  134. ClassDB::bind_method(D_METHOD("set_environment", "env"), &WorldEnvironment::set_environment);
  135. ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment);
  136. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
  137. ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &WorldEnvironment::set_camera_attributes);
  138. ClassDB::bind_method(D_METHOD("get_camera_attributes"), &WorldEnvironment::get_camera_attributes);
  139. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
  140. }
  141. WorldEnvironment::WorldEnvironment() {
  142. }