emscripten_helpers.py 4.3 KB

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  1. import os, json
  2. from SCons.Util import WhereIs
  3. def run_closure_compiler(target, source, env, for_signature):
  4. closure_bin = os.path.join(os.path.dirname(WhereIs("emcc")), "node_modules", ".bin", "google-closure-compiler")
  5. cmd = [WhereIs("node"), closure_bin]
  6. cmd.extend(["--compilation_level", "ADVANCED_OPTIMIZATIONS"])
  7. for f in env["JSEXTERNS"]:
  8. cmd.extend(["--externs", f.get_abspath()])
  9. for f in source:
  10. cmd.extend(["--js", f.get_abspath()])
  11. cmd.extend(["--js_output_file", target[0].get_abspath()])
  12. return " ".join(cmd)
  13. def get_build_version():
  14. import version
  15. name = "custom_build"
  16. if os.getenv("BUILD_NAME") != None:
  17. name = os.getenv("BUILD_NAME")
  18. v = "%d.%d" % (version.major, version.minor)
  19. if version.patch > 0:
  20. v += ".%d" % version.patch
  21. status = version.status
  22. if os.getenv("GODOT_VERSION_STATUS") != None:
  23. status = str(os.getenv("GODOT_VERSION_STATUS"))
  24. v += ".%s.%s" % (status, name)
  25. return v
  26. def create_engine_file(env, target, source, externs):
  27. if env["use_closure_compiler"]:
  28. return env.BuildJS(target, source, JSEXTERNS=externs)
  29. return env.Textfile(target, [env.File(s) for s in source])
  30. def create_template_zip(env, js, wasm, worker, side):
  31. binary_name = "godot.editor" if env.editor_build else "godot"
  32. zip_dir = env.Dir("#bin/.web_zip")
  33. in_files = [
  34. js,
  35. wasm,
  36. worker,
  37. "#platform/web/js/libs/audio.worklet.js",
  38. ]
  39. out_files = [
  40. zip_dir.File(binary_name + ".js"),
  41. zip_dir.File(binary_name + ".wasm"),
  42. zip_dir.File(binary_name + ".worker.js"),
  43. zip_dir.File(binary_name + ".audio.worklet.js"),
  44. ]
  45. # Dynamic linking (extensions) specific.
  46. if env["dlink_enabled"]:
  47. in_files.append(side) # Side wasm (contains the actual Godot code).
  48. out_files.append(zip_dir.File(binary_name + ".side.wasm"))
  49. service_worker = "#misc/dist/html/service-worker.js"
  50. if env.editor_build:
  51. # HTML
  52. html = "#misc/dist/html/editor.html"
  53. cache = [
  54. "godot.editor.html",
  55. "offline.html",
  56. "godot.editor.js",
  57. "godot.editor.worker.js",
  58. "godot.editor.audio.worklet.js",
  59. "logo.svg",
  60. "favicon.png",
  61. ]
  62. opt_cache = ["godot.editor.wasm"]
  63. subst_dict = {
  64. "@GODOT_VERSION@": get_build_version(),
  65. "@GODOT_NAME@": "GodotEngine",
  66. "@GODOT_CACHE@": json.dumps(cache),
  67. "@GODOT_OPT_CACHE@": json.dumps(opt_cache),
  68. "@GODOT_OFFLINE_PAGE@": "offline.html",
  69. }
  70. html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict)
  71. in_files.append(html)
  72. out_files.append(zip_dir.File(binary_name + ".html"))
  73. # And logo/favicon
  74. in_files.append("#misc/dist/html/logo.svg")
  75. out_files.append(zip_dir.File("logo.svg"))
  76. in_files.append("#icon.png")
  77. out_files.append(zip_dir.File("favicon.png"))
  78. # PWA
  79. service_worker = env.Substfile(
  80. target="#bin/godot${PROGSUFFIX}.service.worker.js", source=service_worker, SUBST_DICT=subst_dict
  81. )
  82. in_files.append(service_worker)
  83. out_files.append(zip_dir.File("service.worker.js"))
  84. in_files.append("#misc/dist/html/manifest.json")
  85. out_files.append(zip_dir.File("manifest.json"))
  86. in_files.append("#misc/dist/html/offline.html")
  87. out_files.append(zip_dir.File("offline.html"))
  88. else:
  89. # HTML
  90. in_files.append("#misc/dist/html/full-size.html")
  91. out_files.append(zip_dir.File(binary_name + ".html"))
  92. in_files.append(service_worker)
  93. out_files.append(zip_dir.File(binary_name + ".service.worker.js"))
  94. in_files.append("#misc/dist/html/offline-export.html")
  95. out_files.append(zip_dir.File("godot.offline.html"))
  96. zip_files = env.InstallAs(out_files, in_files)
  97. env.Zip(
  98. "#bin/godot",
  99. zip_files,
  100. ZIPROOT=zip_dir,
  101. ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
  102. ZIPCOMSTR="Archiving $SOURCES as $TARGET",
  103. )
  104. def add_js_libraries(env, libraries):
  105. env.Append(JS_LIBS=env.File(libraries))
  106. def add_js_pre(env, js_pre):
  107. env.Append(JS_PRE=env.File(js_pre))
  108. def add_js_externs(env, externs):
  109. env.Append(JS_EXTERNS=env.File(externs))