vulkan_context_android.cpp 3.4 KB

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  1. /**************************************************************************/
  2. /* vulkan_context_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "vulkan_context_android.h"
  31. #ifdef VULKAN_ENABLED
  32. #ifdef USE_VOLK
  33. #include <volk.h>
  34. #else
  35. #include <vulkan/vulkan.h>
  36. #endif
  37. const char *VulkanContextAndroid::_get_platform_surface_extension() const {
  38. return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME;
  39. }
  40. Error VulkanContextAndroid::window_create(ANativeWindow *p_window, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height) {
  41. VkAndroidSurfaceCreateInfoKHR createInfo;
  42. createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
  43. createInfo.pNext = nullptr;
  44. createInfo.flags = 0;
  45. createInfo.window = p_window;
  46. VkSurfaceKHR surface;
  47. VkResult err = vkCreateAndroidSurfaceKHR(get_instance(), &createInfo, nullptr, &surface);
  48. if (err != VK_SUCCESS) {
  49. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkCreateAndroidSurfaceKHR failed with error " + itos(err));
  50. }
  51. return _window_create(DisplayServer::MAIN_WINDOW_ID, p_vsync_mode, surface, p_width, p_height);
  52. }
  53. bool VulkanContextAndroid::_use_validation_layers() {
  54. uint32_t count = 0;
  55. _get_preferred_validation_layers(&count, nullptr);
  56. // On Android, we use validation layers automatically if they were explicitly linked with the app.
  57. return count > 0;
  58. }
  59. #endif // VULKAN_ENABLED