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- #!/usr/bin/env python
- Import("env")
- Import("env_modules")
- env_vorbis = env_modules.Clone()
- # Thirdparty source files
- thirdparty_obj = []
- if env["builtin_libvorbis"]:
- thirdparty_dir = "#thirdparty/libvorbis/"
- thirdparty_sources = [
- # "analysis.c",
- # "barkmel.c",
- "bitrate.c",
- "block.c",
- "codebook.c",
- "envelope.c",
- "floor0.c",
- "floor1.c",
- "info.c",
- "lookup.c",
- "lpc.c",
- "lsp.c",
- "mapping0.c",
- "mdct.c",
- "psy.c",
- # "psytune.c",
- "registry.c",
- "res0.c",
- "sharedbook.c",
- "smallft.c",
- "synthesis.c",
- # "tone.c",
- # "vorbisenc.c",
- "vorbisfile.c",
- "window.c",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env_vorbis.Prepend(CPPPATH=[thirdparty_dir])
- # also requires libogg
- if env["builtin_libogg"]:
- env_vorbis.Prepend(CPPPATH=["#thirdparty/libogg"])
- env_thirdparty = env_vorbis.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
- env.modules_sources += thirdparty_obj
- # Godot source files
- module_obj = []
- env_vorbis.add_source_files(module_obj, "*.cpp")
- env.modules_sources += module_obj
- # Needed to force rebuilding the module files when the thirdparty library is updated.
- env.Depends(module_obj, thirdparty_obj)
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