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- /**************************************************************************/
- /* script_iterator.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SCRIPT_ITERATOR_H
- #define SCRIPT_ITERATOR_H
- #ifdef GDEXTENSION
- // Headers for building as GDExtension plug-in.
- #include <godot_cpp/godot.hpp>
- #include <godot_cpp/templates/vector.hpp>
- #include <godot_cpp/variant/string.hpp>
- using namespace godot;
- #else
- // Headers for building as built-in module.
- #include "core/string/ustring.h"
- #include "core/templates/vector.h"
- #endif
- #include <unicode/uchar.h>
- #include <unicode/uloc.h>
- #include <unicode/uscript.h>
- #include <unicode/ustring.h>
- #include <unicode/utypes.h>
- #include <hb-icu.h>
- #include <hb.h>
- class ScriptIterator {
- static const int PAREN_STACK_DEPTH = 128;
- public:
- struct ScriptRange {
- int start = 0;
- int end = 0;
- hb_script_t script = HB_SCRIPT_COMMON;
- };
- Vector<ScriptRange> script_ranges;
- private:
- static bool same_script(int32_t p_script_one, int32_t p_script_two);
- public:
- ScriptIterator(const String &p_string, int p_start, int p_length);
- };
- #endif // SCRIPT_ITERATOR_H
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