script_iterator.h 3.1 KB

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  1. /**************************************************************************/
  2. /* script_iterator.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SCRIPT_ITERATOR_H
  31. #define SCRIPT_ITERATOR_H
  32. #ifdef GDEXTENSION
  33. // Headers for building as GDExtension plug-in.
  34. #include <godot_cpp/godot.hpp>
  35. #include <godot_cpp/templates/vector.hpp>
  36. #include <godot_cpp/variant/string.hpp>
  37. using namespace godot;
  38. #else
  39. // Headers for building as built-in module.
  40. #include "core/string/ustring.h"
  41. #include "core/templates/vector.h"
  42. #endif
  43. #include <unicode/uchar.h>
  44. #include <unicode/uloc.h>
  45. #include <unicode/uscript.h>
  46. #include <unicode/ustring.h>
  47. #include <unicode/utypes.h>
  48. #include <hb-icu.h>
  49. #include <hb.h>
  50. class ScriptIterator {
  51. static const int PAREN_STACK_DEPTH = 128;
  52. public:
  53. struct ScriptRange {
  54. int start = 0;
  55. int end = 0;
  56. hb_script_t script = HB_SCRIPT_COMMON;
  57. };
  58. Vector<ScriptRange> script_ranges;
  59. private:
  60. static bool same_script(int32_t p_script_one, int32_t p_script_two);
  61. public:
  62. ScriptIterator(const String &p_string, int p_start, int p_length);
  63. };
  64. #endif // SCRIPT_ITERATOR_H