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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Runtime.Loader;
- namespace GodotPlugins
- {
- public class PluginLoadContext : AssemblyLoadContext
- {
- private readonly AssemblyDependencyResolver _resolver;
- private readonly ICollection<string> _sharedAssemblies;
- private readonly AssemblyLoadContext _mainLoadContext;
- public string? AssemblyLoadedPath { get; private set; }
- public PluginLoadContext(string pluginPath, ICollection<string> sharedAssemblies,
- AssemblyLoadContext mainLoadContext, bool isCollectible)
- : base(isCollectible)
- {
- _resolver = new AssemblyDependencyResolver(pluginPath);
- _sharedAssemblies = sharedAssemblies;
- _mainLoadContext = mainLoadContext;
- if (string.IsNullOrEmpty(AppContext.BaseDirectory))
- {
- // See https://github.com/dotnet/runtime/blob/v6.0.0/src/libraries/System.Private.CoreLib/src/System/AppContext.AnyOS.cs#L17-L35
- // but Assembly.Location is unavailable, because we load assemblies from memory.
- string? baseDirectory = Path.GetDirectoryName(pluginPath);
- if (baseDirectory != null)
- {
- if (!Path.EndsInDirectorySeparator(baseDirectory))
- baseDirectory += Path.DirectorySeparatorChar;
- // This SetData call effectively sets AppContext.BaseDirectory
- // See https://github.com/dotnet/runtime/blob/v6.0.0/src/libraries/System.Private.CoreLib/src/System/AppContext.cs#L21-L25
- AppDomain.CurrentDomain.SetData("APP_CONTEXT_BASE_DIRECTORY", baseDirectory);
- }
- else
- {
- // TODO: How to log from GodotPlugins? (delegate pointer?)
- Console.Error.WriteLine("Failed to set AppContext.BaseDirectory. Dynamic loading of libraries may fail.");
- }
- }
- }
- protected override Assembly? Load(AssemblyName assemblyName)
- {
- if (assemblyName.Name == null)
- return null;
- if (_sharedAssemblies.Contains(assemblyName.Name))
- return _mainLoadContext.LoadFromAssemblyName(assemblyName);
- string? assemblyPath = _resolver.ResolveAssemblyToPath(assemblyName);
- if (assemblyPath != null)
- {
- AssemblyLoadedPath = assemblyPath;
- // Load in memory to prevent locking the file
- using var assemblyFile = File.Open(assemblyPath, FileMode.Open, FileAccess.Read, FileShare.Read);
- string pdbPath = Path.ChangeExtension(assemblyPath, ".pdb");
- if (File.Exists(pdbPath))
- {
- using var pdbFile = File.Open(pdbPath, FileMode.Open, FileAccess.Read, FileShare.Read);
- return LoadFromStream(assemblyFile, pdbFile);
- }
- return LoadFromStream(assemblyFile);
- }
- return null;
- }
- protected override IntPtr LoadUnmanagedDll(string unmanagedDllName)
- {
- string? libraryPath = _resolver.ResolveUnmanagedDllToPath(unmanagedDllName);
- if (libraryPath != null)
- return LoadUnmanagedDllFromPath(libraryPath);
- return IntPtr.Zero;
- }
- }
- }
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