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- # Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "web", "ios"]
- # Eventually support for each them should be added back.
- supported_platforms = ["windows", "macos", "linuxbsd", "android", "ios"]
- def can_build(env, platform):
- if env["arch"].startswith("rv"):
- return False
- if env.editor_build:
- env.module_add_dependencies("mono", ["regex"])
- return True
- def configure(env):
- platform = env["platform"]
- if platform not in supported_platforms:
- raise RuntimeError("This module does not currently support building for this platform")
- env.add_module_version_string("mono")
- def get_doc_classes():
- return [
- "CSharpScript",
- "GodotSharp",
- ]
- def get_doc_path():
- return "doc_classes"
- def is_enabled():
- # The module is disabled by default. Use module_mono_enabled=yes to enable it.
- return False
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