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- /**************************************************************************/
- /* resource_importer_scene.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RESOURCE_IMPORTER_SCENE_H
- #define RESOURCE_IMPORTER_SCENE_H
- #include "core/error/error_macros.h"
- #include "core/io/resource_importer.h"
- #include "core/variant/dictionary.h"
- #include "scene/3d/importer_mesh_instance_3d.h"
- #include "scene/resources/animation.h"
- #include "scene/resources/box_shape_3d.h"
- #include "scene/resources/capsule_shape_3d.h"
- #include "scene/resources/cylinder_shape_3d.h"
- #include "scene/resources/importer_mesh.h"
- #include "scene/resources/mesh.h"
- #include "scene/resources/shape_3d.h"
- #include "scene/resources/sphere_shape_3d.h"
- class Material;
- class AnimationPlayer;
- class ImporterMesh;
- class EditorSceneFormatImporter : public RefCounted {
- GDCLASS(EditorSceneFormatImporter, RefCounted);
- protected:
- static void _bind_methods();
- Node *import_scene_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options);
- Ref<Animation> import_animation_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options);
- GDVIRTUAL0RC(uint32_t, _get_import_flags)
- GDVIRTUAL0RC(Vector<String>, _get_extensions)
- GDVIRTUAL3R(Object *, _import_scene, String, uint32_t, Dictionary)
- GDVIRTUAL1(_get_import_options, String)
- GDVIRTUAL3RC(Variant, _get_option_visibility, String, bool, String)
- public:
- enum ImportFlags {
- IMPORT_SCENE = 1,
- IMPORT_ANIMATION = 2,
- IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 4,
- IMPORT_GENERATE_TANGENT_ARRAYS = 8,
- IMPORT_USE_NAMED_SKIN_BINDS = 16,
- IMPORT_DISCARD_MESHES_AND_MATERIALS = 32, //used for optimizing animation import
- IMPORT_FORCE_DISABLE_MESH_COMPRESSION = 64,
- };
- virtual uint32_t get_import_flags() const;
- virtual void get_extensions(List<String> *r_extensions) const;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err = nullptr);
- virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
- virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options);
- virtual void handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {}
- EditorSceneFormatImporter() {}
- };
- class EditorScenePostImport : public RefCounted {
- GDCLASS(EditorScenePostImport, RefCounted);
- String source_file;
- protected:
- static void _bind_methods();
- GDVIRTUAL1R(Object *, _post_import, Node *)
- public:
- String get_source_file() const;
- virtual Node *post_import(Node *p_scene);
- virtual void init(const String &p_source_file);
- EditorScenePostImport();
- };
- class EditorScenePostImportPlugin : public RefCounted {
- GDCLASS(EditorScenePostImportPlugin, RefCounted);
- public:
- enum InternalImportCategory {
- INTERNAL_IMPORT_CATEGORY_NODE,
- INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
- INTERNAL_IMPORT_CATEGORY_MESH,
- INTERNAL_IMPORT_CATEGORY_MATERIAL,
- INTERNAL_IMPORT_CATEGORY_ANIMATION,
- INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
- INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE,
- INTERNAL_IMPORT_CATEGORY_MAX
- };
- private:
- mutable const HashMap<StringName, Variant> *current_options = nullptr;
- mutable const Dictionary *current_options_dict = nullptr;
- List<ResourceImporter::ImportOption> *current_option_list = nullptr;
- InternalImportCategory current_category = INTERNAL_IMPORT_CATEGORY_MAX;
- protected:
- GDVIRTUAL1(_get_internal_import_options, int)
- GDVIRTUAL3RC(Variant, _get_internal_option_visibility, int, bool, String)
- GDVIRTUAL2RC(Variant, _get_internal_option_update_view_required, int, String)
- GDVIRTUAL4(_internal_process, int, Node *, Node *, Ref<Resource>)
- GDVIRTUAL1(_get_import_options, String)
- GDVIRTUAL3RC(Variant, _get_option_visibility, String, bool, String)
- GDVIRTUAL1(_pre_process, Node *)
- GDVIRTUAL1(_post_process, Node *)
- static void _bind_methods();
- public:
- Variant get_option_value(const StringName &p_name) const;
- void add_import_option(const String &p_name, Variant p_default_value);
- void add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String(), int p_usage_flags = PROPERTY_USAGE_DEFAULT);
- virtual void get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options);
- virtual Variant get_internal_option_visibility(InternalImportCategory p_category, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
- virtual Variant get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
- virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options);
- virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
- virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
- virtual void pre_process(Node *p_scene, const HashMap<StringName, Variant> &p_options);
- virtual void post_process(Node *p_scene, const HashMap<StringName, Variant> &p_options);
- EditorScenePostImportPlugin() {}
- };
- VARIANT_ENUM_CAST(EditorScenePostImportPlugin::InternalImportCategory)
- class ResourceImporterScene : public ResourceImporter {
- GDCLASS(ResourceImporterScene, ResourceImporter);
- static Vector<Ref<EditorSceneFormatImporter>> importers;
- static Vector<Ref<EditorScenePostImportPlugin>> post_importer_plugins;
- static ResourceImporterScene *scene_singleton;
- static ResourceImporterScene *animation_singleton;
- enum LightBakeMode {
- LIGHT_BAKE_DISABLED,
- LIGHT_BAKE_STATIC,
- LIGHT_BAKE_STATIC_LIGHTMAPS,
- LIGHT_BAKE_DYNAMIC,
- };
- enum MeshPhysicsMode {
- MESH_PHYSICS_DISABLED,
- MESH_PHYSICS_MESH_AND_STATIC_COLLIDER,
- MESH_PHYSICS_RIGID_BODY_AND_MESH,
- MESH_PHYSICS_STATIC_COLLIDER_ONLY,
- MESH_PHYSICS_AREA_ONLY,
- };
- enum NavMeshMode {
- NAVMESH_DISABLED,
- NAVMESH_MESH_AND_NAVMESH,
- NAVMESH_NAVMESH_ONLY,
- };
- enum OccluderMode {
- OCCLUDER_DISABLED,
- OCCLUDER_MESH_AND_OCCLUDER,
- OCCLUDER_OCCLUDER_ONLY,
- };
- enum MeshOverride {
- MESH_OVERRIDE_DEFAULT,
- MESH_OVERRIDE_ENABLE,
- MESH_OVERRIDE_DISABLE,
- };
- enum BodyType {
- BODY_TYPE_STATIC,
- BODY_TYPE_DYNAMIC,
- BODY_TYPE_AREA
- };
- enum ShapeType {
- SHAPE_TYPE_DECOMPOSE_CONVEX,
- SHAPE_TYPE_SIMPLE_CONVEX,
- SHAPE_TYPE_TRIMESH,
- SHAPE_TYPE_BOX,
- SHAPE_TYPE_SPHERE,
- SHAPE_TYPE_CYLINDER,
- SHAPE_TYPE_CAPSULE,
- };
- static Error _check_resource_save_paths(const Dictionary &p_data);
- Array _get_skinned_pose_transforms(ImporterMeshInstance3D *p_src_mesh_node);
- void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner);
- Node *_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches);
- void _add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes);
- enum AnimationImportTracks {
- ANIMATION_IMPORT_TRACKS_IF_PRESENT,
- ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL,
- ANIMATION_IMPORT_TRACKS_NEVER,
- };
- enum TrackChannel {
- TRACK_CHANNEL_POSITION,
- TRACK_CHANNEL_ROTATION,
- TRACK_CHANNEL_SCALE,
- TRACK_CHANNEL_BLEND_SHAPE,
- TRACK_CHANNEL_MAX
- };
- void _optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions);
- bool animation_importer = false;
- public:
- static ResourceImporterScene *get_scene_singleton() { return scene_singleton; }
- static ResourceImporterScene *get_animation_singleton() { return animation_singleton; }
- static void add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority = false);
- static void remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin);
- const Vector<Ref<EditorSceneFormatImporter>> &get_importers() const { return importers; }
- static void add_importer(Ref<EditorSceneFormatImporter> p_importer, bool p_first_priority = false);
- static void remove_importer(Ref<EditorSceneFormatImporter> p_importer);
- static void clean_up_importer_plugins();
- virtual String get_importer_name() const override;
- virtual String get_visible_name() const override;
- virtual void get_recognized_extensions(List<String> *p_extensions) const override;
- virtual String get_save_extension() const override;
- virtual String get_resource_type() const override;
- virtual int get_format_version() const override;
- virtual int get_preset_count() const override;
- virtual String get_preset_name(int p_idx) const override;
- enum InternalImportCategory {
- INTERNAL_IMPORT_CATEGORY_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE,
- INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
- INTERNAL_IMPORT_CATEGORY_MESH = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH,
- INTERNAL_IMPORT_CATEGORY_MATERIAL = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL,
- INTERNAL_IMPORT_CATEGORY_ANIMATION = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION,
- INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
- INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE,
- INTERNAL_IMPORT_CATEGORY_MAX = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MAX
- };
- void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const;
- bool get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
- bool get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
- virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
- virtual void handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const override;
- // Import scenes *after* everything else (such as textures).
- virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
- Node *_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames);
- Node *_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps);
- Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps, float p_applied_root_scale);
- Node *_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps);
- Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
- void _create_slices(AnimationPlayer *ap, Ref<Animation> anim, const Array &p_clips, bool p_bake_all);
- void _optimize_animations(AnimationPlayer *anim, float p_max_vel_error, float p_max_ang_error, int p_prc_error);
- void _compress_animations(AnimationPlayer *anim, int p_page_size_kb);
- Node *pre_import(const String &p_source_file, const HashMap<StringName, Variant> &p_options);
- virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
- virtual bool has_advanced_options() const override;
- virtual void show_advanced_options(const String &p_path) override;
- virtual bool can_import_threaded() const override { return false; }
- ResourceImporterScene(bool p_animation_import = false, bool p_singleton = false);
- ~ResourceImporterScene();
- template <class M>
- static Vector<Ref<Shape3D>> get_collision_shapes(const Ref<ImporterMesh> &p_mesh, const M &p_options, float p_applied_root_scale);
- template <class M>
- static Transform3D get_collision_shapes_transform(const M &p_options);
- };
- class EditorSceneFormatImporterESCN : public EditorSceneFormatImporter {
- GDCLASS(EditorSceneFormatImporterESCN, EditorSceneFormatImporter);
- public:
- virtual uint32_t get_import_flags() const override;
- virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err = nullptr) override;
- };
- template <class M>
- Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<ImporterMesh> &p_mesh, const M &p_options, float p_applied_root_scale) {
- ERR_FAIL_COND_V(p_mesh.is_null(), Vector<Ref<Shape3D>>());
- ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX;
- if (p_options.has(SNAME("physics/shape_type"))) {
- generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int();
- }
- if (generate_shape_type == SHAPE_TYPE_DECOMPOSE_CONVEX) {
- Ref<MeshConvexDecompositionSettings> decomposition_settings = Ref<MeshConvexDecompositionSettings>();
- decomposition_settings.instantiate();
- bool advanced = false;
- if (p_options.has(SNAME("decomposition/advanced"))) {
- advanced = p_options[SNAME("decomposition/advanced")];
- }
- if (advanced) {
- if (p_options.has(SNAME("decomposition/max_concavity"))) {
- decomposition_settings->set_max_concavity(p_options[SNAME("decomposition/max_concavity")]);
- }
- if (p_options.has(SNAME("decomposition/symmetry_planes_clipping_bias"))) {
- decomposition_settings->set_symmetry_planes_clipping_bias(p_options[SNAME("decomposition/symmetry_planes_clipping_bias")]);
- }
- if (p_options.has(SNAME("decomposition/revolution_axes_clipping_bias"))) {
- decomposition_settings->set_revolution_axes_clipping_bias(p_options[SNAME("decomposition/revolution_axes_clipping_bias")]);
- }
- if (p_options.has(SNAME("decomposition/min_volume_per_convex_hull"))) {
- decomposition_settings->set_min_volume_per_convex_hull(p_options[SNAME("decomposition/min_volume_per_convex_hull")]);
- }
- if (p_options.has(SNAME("decomposition/resolution"))) {
- decomposition_settings->set_resolution(p_options[SNAME("decomposition/resolution")]);
- }
- if (p_options.has(SNAME("decomposition/max_num_vertices_per_convex_hull"))) {
- decomposition_settings->set_max_num_vertices_per_convex_hull(p_options[SNAME("decomposition/max_num_vertices_per_convex_hull")]);
- }
- if (p_options.has(SNAME("decomposition/plane_downsampling"))) {
- decomposition_settings->set_plane_downsampling(p_options[SNAME("decomposition/plane_downsampling")]);
- }
- if (p_options.has(SNAME("decomposition/convexhull_downsampling"))) {
- decomposition_settings->set_convex_hull_downsampling(p_options[SNAME("decomposition/convexhull_downsampling")]);
- }
- if (p_options.has(SNAME("decomposition/normalize_mesh"))) {
- decomposition_settings->set_normalize_mesh(p_options[SNAME("decomposition/normalize_mesh")]);
- }
- if (p_options.has(SNAME("decomposition/mode"))) {
- decomposition_settings->set_mode((MeshConvexDecompositionSettings::Mode)p_options[SNAME("decomposition/mode")].operator int());
- }
- if (p_options.has(SNAME("decomposition/convexhull_approximation"))) {
- decomposition_settings->set_convex_hull_approximation(p_options[SNAME("decomposition/convexhull_approximation")]);
- }
- if (p_options.has(SNAME("decomposition/max_convex_hulls"))) {
- decomposition_settings->set_max_convex_hulls(MAX(1, (int)p_options[SNAME("decomposition/max_convex_hulls")]));
- }
- if (p_options.has(SNAME("decomposition/project_hull_vertices"))) {
- decomposition_settings->set_project_hull_vertices(p_options[SNAME("decomposition/project_hull_vertices")]);
- }
- } else {
- int precision_level = 5;
- if (p_options.has(SNAME("decomposition/precision"))) {
- precision_level = p_options[SNAME("decomposition/precision")];
- }
- const real_t precision = real_t(precision_level - 1) / 9.0;
- decomposition_settings->set_max_concavity(Math::lerp(real_t(1.0), real_t(0.001), precision));
- decomposition_settings->set_min_volume_per_convex_hull(Math::lerp(real_t(0.01), real_t(0.0001), precision));
- decomposition_settings->set_resolution(Math::lerp(10'000, 100'000, precision));
- decomposition_settings->set_max_num_vertices_per_convex_hull(Math::lerp(32, 64, precision));
- decomposition_settings->set_plane_downsampling(Math::lerp(3, 16, precision));
- decomposition_settings->set_convex_hull_downsampling(Math::lerp(3, 16, precision));
- decomposition_settings->set_max_convex_hulls(Math::lerp(1, 32, precision));
- }
- return p_mesh->convex_decompose(decomposition_settings);
- } else if (generate_shape_type == SHAPE_TYPE_SIMPLE_CONVEX) {
- Vector<Ref<Shape3D>> shapes;
- shapes.push_back(p_mesh->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false));
- return shapes;
- } else if (generate_shape_type == SHAPE_TYPE_TRIMESH) {
- Vector<Ref<Shape3D>> shapes;
- shapes.push_back(p_mesh->create_trimesh_shape());
- return shapes;
- } else if (generate_shape_type == SHAPE_TYPE_BOX) {
- Ref<BoxShape3D> box;
- box.instantiate();
- if (p_options.has(SNAME("primitive/size"))) {
- box->set_size(p_options[SNAME("primitive/size")].operator Vector3() * p_applied_root_scale);
- } else {
- box->set_size(Vector3(2, 2, 2) * p_applied_root_scale);
- }
- Vector<Ref<Shape3D>> shapes;
- shapes.push_back(box);
- return shapes;
- } else if (generate_shape_type == SHAPE_TYPE_SPHERE) {
- Ref<SphereShape3D> sphere;
- sphere.instantiate();
- if (p_options.has(SNAME("primitive/radius"))) {
- sphere->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale);
- } else {
- sphere->set_radius(1.0f * p_applied_root_scale);
- }
- Vector<Ref<Shape3D>> shapes;
- shapes.push_back(sphere);
- return shapes;
- } else if (generate_shape_type == SHAPE_TYPE_CYLINDER) {
- Ref<CylinderShape3D> cylinder;
- cylinder.instantiate();
- if (p_options.has(SNAME("primitive/height"))) {
- cylinder->set_height(p_options[SNAME("primitive/height")].operator float() * p_applied_root_scale);
- } else {
- cylinder->set_height(1.0f * p_applied_root_scale);
- }
- if (p_options.has(SNAME("primitive/radius"))) {
- cylinder->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale);
- } else {
- cylinder->set_radius(1.0f * p_applied_root_scale);
- }
- Vector<Ref<Shape3D>> shapes;
- shapes.push_back(cylinder);
- return shapes;
- } else if (generate_shape_type == SHAPE_TYPE_CAPSULE) {
- Ref<CapsuleShape3D> capsule;
- capsule.instantiate();
- if (p_options.has(SNAME("primitive/height"))) {
- capsule->set_height(p_options[SNAME("primitive/height")].operator float() * p_applied_root_scale);
- } else {
- capsule->set_height(1.0f * p_applied_root_scale);
- }
- if (p_options.has(SNAME("primitive/radius"))) {
- capsule->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale);
- } else {
- capsule->set_radius(1.0f * p_applied_root_scale);
- }
- Vector<Ref<Shape3D>> shapes;
- shapes.push_back(capsule);
- return shapes;
- }
- return Vector<Ref<Shape3D>>();
- }
- template <class M>
- Transform3D ResourceImporterScene::get_collision_shapes_transform(const M &p_options) {
- Transform3D transform;
- ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX;
- if (p_options.has(SNAME("physics/shape_type"))) {
- generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int();
- }
- if (generate_shape_type == SHAPE_TYPE_BOX ||
- generate_shape_type == SHAPE_TYPE_SPHERE ||
- generate_shape_type == SHAPE_TYPE_CYLINDER ||
- generate_shape_type == SHAPE_TYPE_CAPSULE) {
- if (p_options.has(SNAME("primitive/position"))) {
- transform.origin = p_options[SNAME("primitive/position")];
- }
- if (p_options.has(SNAME("primitive/rotation"))) {
- transform.basis = Basis::from_euler(p_options[SNAME("primitive/rotation")].operator Vector3() * (Math_PI / 180.0));
- }
- }
- return transform;
- }
- #endif // RESOURCE_IMPORTER_SCENE_H
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