editor_object_selector.h 3.2 KB

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  1. /**************************************************************************/
  2. /* editor_object_selector.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_OBJECT_SELECTOR_H
  31. #define EDITOR_OBJECT_SELECTOR_H
  32. #include "scene/gui/box_container.h"
  33. #include "scene/gui/button.h"
  34. #include "scene/gui/label.h"
  35. #include "scene/gui/popup_menu.h"
  36. #include "scene/gui/texture_rect.h"
  37. class EditorSelectionHistory;
  38. class EditorObjectSelector : public Button {
  39. GDCLASS(EditorObjectSelector, Button);
  40. EditorSelectionHistory *history = nullptr;
  41. TextureRect *current_object_icon = nullptr;
  42. Label *current_object_label = nullptr;
  43. TextureRect *sub_objects_icon = nullptr;
  44. PopupMenu *sub_objects_menu = nullptr;
  45. Vector<ObjectID> objects;
  46. void _show_popup();
  47. void _id_pressed(int p_idx);
  48. void _about_to_show();
  49. void _add_children_to_popup(Object *p_obj, int p_depth = 0);
  50. protected:
  51. void _notification(int p_what);
  52. static void _bind_methods();
  53. public:
  54. virtual Size2 get_minimum_size() const override;
  55. void update_path();
  56. void clear_path();
  57. void enable_path();
  58. EditorObjectSelector(EditorSelectionHistory *p_history);
  59. };
  60. #endif // EDITOR_OBJECT_SELECTOR_H