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- /**************************************************************************/
- /* render_scene_buffers_gles3.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifdef GLES3_ENABLED
- #include "render_scene_buffers_gles3.h"
- #include "texture_storage.h"
- RenderSceneBuffersGLES3::~RenderSceneBuffersGLES3() {
- free_render_buffer_data();
- }
- void RenderSceneBuffersGLES3::configure(const RenderSceneBuffersConfiguration *p_config) {
- //internal_size.x = p_config->get_internal_size().x; // ignore for now
- //internal_size.y = p_config->get_internal_size().y;
- width = p_config->get_target_size().x;
- height = p_config->get_target_size().y;
- //scaling_3d_mode = p_config->get_scaling_3d_mode()
- //fsr_sharpness = p_config->get_fsr_sharpness();
- //texture_mipmap_bias = p_config->get_texture_mipmap_bias();
- render_target = p_config->get_render_target();
- //msaa = p_config->get_msaa_3d();
- //screen_space_aa = p_config->get_screen_space_aa();
- //use_debanding = p_config->get_use_debanding();
- view_count = p_config->get_view_count();
- free_render_buffer_data();
- }
- void RenderSceneBuffersGLES3::free_render_buffer_data() {
- }
- #endif // GLES3_ENABLED
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