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- /**************************************************************************/
- /* rasterizer_scene_gles3.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RASTERIZER_SCENE_GLES3_H
- #define RASTERIZER_SCENE_GLES3_H
- #ifdef GLES3_ENABLED
- #include "core/math/projection.h"
- #include "core/templates/paged_allocator.h"
- #include "core/templates/rid_owner.h"
- #include "core/templates/self_list.h"
- #include "drivers/gles3/shaders/cubemap_filter.glsl.gen.h"
- #include "drivers/gles3/shaders/sky.glsl.gen.h"
- #include "scene/resources/mesh.h"
- #include "servers/rendering/renderer_compositor.h"
- #include "servers/rendering/renderer_scene_render.h"
- #include "servers/rendering_server.h"
- #include "shader_gles3.h"
- #include "storage/light_storage.h"
- #include "storage/material_storage.h"
- #include "storage/render_scene_buffers_gles3.h"
- #include "storage/utilities.h"
- enum RenderListType {
- RENDER_LIST_OPAQUE, //used for opaque objects
- RENDER_LIST_ALPHA, //used for transparent objects
- RENDER_LIST_SECONDARY, //used for shadows and other objects
- RENDER_LIST_MAX
- };
- enum PassMode {
- PASS_MODE_COLOR,
- PASS_MODE_COLOR_TRANSPARENT,
- PASS_MODE_SHADOW,
- PASS_MODE_DEPTH,
- };
- // These should share as much as possible with SkyUniform Location
- enum SceneUniformLocation {
- SCENE_TONEMAP_UNIFORM_LOCATION,
- SCENE_GLOBALS_UNIFORM_LOCATION,
- SCENE_DATA_UNIFORM_LOCATION,
- SCENE_MATERIAL_UNIFORM_LOCATION,
- SCENE_EMPTY, // Unused, put here to avoid conflicts with SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION.
- SCENE_OMNILIGHT_UNIFORM_LOCATION,
- SCENE_SPOTLIGHT_UNIFORM_LOCATION,
- SCENE_DIRECTIONAL_LIGHT_UNIFORM_LOCATION,
- SCENE_MULTIVIEW_UNIFORM_LOCATION,
- SCENE_POSITIONAL_SHADOW_UNIFORM_LOCATION,
- SCENE_DIRECTIONAL_SHADOW_UNIFORM_LOCATION,
- };
- enum SkyUniformLocation {
- SKY_TONEMAP_UNIFORM_LOCATION,
- SKY_GLOBALS_UNIFORM_LOCATION,
- SKY_EMPTY, // Unused, put here to avoid conflicts with SCENE_DATA_UNIFORM_LOCATION.
- SKY_MATERIAL_UNIFORM_LOCATION,
- SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION,
- SKY_MULTIVIEW_UNIFORM_LOCATION,
- };
- struct RenderDataGLES3 {
- Ref<RenderSceneBuffersGLES3> render_buffers;
- bool transparent_bg = false;
- Transform3D cam_transform;
- Transform3D inv_cam_transform;
- Projection cam_projection;
- bool cam_orthogonal = false;
- uint32_t camera_visible_layers = 0xFFFFFFFF;
- // For stereo rendering
- uint32_t view_count = 1;
- Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS];
- Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
- float z_near = 0.0;
- float z_far = 0.0;
- const PagedArray<RenderGeometryInstance *> *instances = nullptr;
- const PagedArray<RID> *lights = nullptr;
- const PagedArray<RID> *reflection_probes = nullptr;
- RID environment;
- RID camera_attributes;
- RID shadow_atlas;
- RID reflection_probe;
- int reflection_probe_pass = 0;
- float lod_distance_multiplier = 0.0;
- float screen_mesh_lod_threshold = 0.0;
- uint32_t directional_light_count = 0;
- uint32_t directional_shadow_count = 0;
- uint32_t spot_light_count = 0;
- uint32_t omni_light_count = 0;
- RenderingMethod::RenderInfo *render_info = nullptr;
- /* Shadow data */
- const RendererSceneRender::RenderShadowData *render_shadows = nullptr;
- int render_shadow_count = 0;
- };
- class RasterizerCanvasGLES3;
- class RasterizerSceneGLES3 : public RendererSceneRender {
- private:
- static RasterizerSceneGLES3 *singleton;
- RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
- uint64_t scene_pass = 0;
- template <class T>
- struct InstanceSort {
- float depth;
- T *instance = nullptr;
- bool operator<(const InstanceSort &p_sort) const {
- return depth < p_sort.depth;
- }
- };
- struct SceneGlobals {
- RID shader_default_version;
- RID default_material;
- RID default_shader;
- RID cubemap_filter_shader_version;
- RID overdraw_material;
- RID overdraw_shader;
- } scene_globals;
- GLES3::SceneMaterialData *default_material_data_ptr = nullptr;
- GLES3::SceneMaterialData *overdraw_material_data_ptr = nullptr;
- /* LIGHT INSTANCE */
- struct LightData {
- float position[3];
- float inv_radius;
- float direction[3]; // Only used by SpotLight
- float size;
- float color[3];
- float attenuation;
- float inv_spot_attenuation;
- float cos_spot_angle;
- float specular_amount;
- float shadow_opacity;
- };
- static_assert(sizeof(LightData) % 16 == 0, "LightData size must be a multiple of 16 bytes");
- struct DirectionalLightData {
- float direction[3];
- float energy;
- float color[3];
- float size;
- uint32_t enabled; // For use by SkyShaders
- float pad;
- float shadow_opacity;
- float specular;
- };
- static_assert(sizeof(DirectionalLightData) % 16 == 0, "DirectionalLightData size must be a multiple of 16 bytes");
- struct ShadowData {
- float shadow_matrix[16];
- float light_position[3];
- float shadow_normal_bias;
- float pad[3];
- float shadow_atlas_pixel_size;
- };
- static_assert(sizeof(ShadowData) % 16 == 0, "ShadowData size must be a multiple of 16 bytes");
- struct DirectionalShadowData {
- float direction[3];
- float shadow_atlas_pixel_size;
- float shadow_normal_bias[4];
- float shadow_split_offsets[4];
- float shadow_matrices[4][16];
- float fade_from;
- float fade_to;
- uint32_t blend_splits; // Not exposed to the shader.
- uint32_t pad;
- };
- static_assert(sizeof(DirectionalShadowData) % 16 == 0, "DirectionalShadowData size must be a multiple of 16 bytes");
- class GeometryInstanceGLES3;
- // Cached data for drawing surfaces
- struct GeometryInstanceSurface {
- enum {
- FLAG_PASS_DEPTH = 1,
- FLAG_PASS_OPAQUE = 2,
- FLAG_PASS_ALPHA = 4,
- FLAG_PASS_SHADOW = 8,
- FLAG_USES_SHARED_SHADOW_MATERIAL = 128,
- FLAG_USES_SCREEN_TEXTURE = 2048,
- FLAG_USES_DEPTH_TEXTURE = 4096,
- FLAG_USES_NORMAL_TEXTURE = 8192,
- FLAG_USES_DOUBLE_SIDED_SHADOWS = 16384,
- };
- union {
- struct {
- uint64_t lod_index : 8;
- uint64_t surface_index : 8;
- uint64_t geometry_id : 32;
- uint64_t material_id_low : 16;
- uint64_t material_id_hi : 16;
- uint64_t shader_id : 32;
- uint64_t uses_softshadow : 1;
- uint64_t uses_projector : 1;
- uint64_t uses_forward_gi : 1;
- uint64_t uses_lightmap : 1;
- uint64_t depth_layer : 4;
- uint64_t priority : 8;
- };
- struct {
- uint64_t sort_key1;
- uint64_t sort_key2;
- };
- } sort;
- RS::PrimitiveType primitive = RS::PRIMITIVE_MAX;
- uint32_t flags = 0;
- uint32_t surface_index = 0;
- uint32_t lod_index = 0;
- uint32_t index_count = 0;
- int32_t light_pass_index = -1;
- bool finished_base_pass = false;
- void *surface = nullptr;
- GLES3::SceneShaderData *shader = nullptr;
- GLES3::SceneMaterialData *material = nullptr;
- void *surface_shadow = nullptr;
- GLES3::SceneShaderData *shader_shadow = nullptr;
- GLES3::SceneMaterialData *material_shadow = nullptr;
- GeometryInstanceSurface *next = nullptr;
- GeometryInstanceGLES3 *owner = nullptr;
- };
- class GeometryInstanceGLES3 : public RenderGeometryInstanceBase {
- public:
- //used during rendering
- bool store_transform_cache = true;
- int32_t instance_count = 0;
- bool can_sdfgi = false;
- bool using_projectors = false;
- bool using_softshadows = false;
- struct LightPass {
- int32_t light_id = -1; // Position in the light uniform buffer.
- int32_t shadow_id = -1; // Position in the shadow uniform buffer.
- RID light_instance_rid;
- bool is_omni = false;
- };
- LocalVector<LightPass> light_passes;
- uint32_t paired_omni_light_count = 0;
- uint32_t paired_spot_light_count = 0;
- LocalVector<RID> paired_omni_lights;
- LocalVector<RID> paired_spot_lights;
- LocalVector<uint32_t> omni_light_gl_cache;
- LocalVector<uint32_t> spot_light_gl_cache;
- // Used during setup.
- GeometryInstanceSurface *surface_caches = nullptr;
- SelfList<GeometryInstanceGLES3> dirty_list_element;
- GeometryInstanceGLES3() :
- dirty_list_element(this) {}
- virtual void _mark_dirty() override;
- virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override;
- virtual void set_lightmap_capture(const Color *p_sh9) override;
- virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) override;
- virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
- virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
- virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}
- virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override {}
- };
- enum {
- INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 4,
- INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 5,
- INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 7,
- INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 8,
- INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 9,
- INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 10,
- INSTANCE_DATA_FLAG_PARTICLES = 1 << 11,
- INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12,
- INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13,
- INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14,
- INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15,
- };
- static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker);
- static void _geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker);
- SelfList<GeometryInstanceGLES3>::List geometry_instance_dirty_list;
- // Use PagedAllocator instead of RID to maximize performance
- PagedAllocator<GeometryInstanceGLES3> geometry_instance_alloc;
- PagedAllocator<GeometryInstanceSurface> geometry_instance_surface_alloc;
- void _geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh);
- void _geometry_instance_add_surface_with_material_chain(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, RID p_mat_src, RID p_mesh);
- void _geometry_instance_add_surface(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, RID p_material, RID p_mesh);
- void _geometry_instance_update(RenderGeometryInstance *p_geometry_instance);
- void _update_dirty_geometry_instances();
- struct SceneState {
- struct UBO {
- float projection_matrix[16];
- float inv_projection_matrix[16];
- float inv_view_matrix[16];
- float view_matrix[16];
- float viewport_size[2];
- float screen_pixel_size[2];
- float ambient_light_color_energy[4];
- float ambient_color_sky_mix;
- uint32_t material_uv2_mode;
- float emissive_exposure_normalization;
- uint32_t use_ambient_light = 0;
- uint32_t use_ambient_cubemap = 0;
- uint32_t use_reflection_cubemap = 0;
- float fog_aerial_perspective;
- float time;
- float radiance_inverse_xform[12];
- uint32_t directional_light_count;
- float z_far;
- float z_near;
- float IBL_exposure_normalization;
- uint32_t fog_enabled;
- float fog_density;
- float fog_height;
- float fog_height_density;
- float fog_light_color[3];
- float fog_sun_scatter;
- float shadow_bias;
- float pad;
- uint32_t camera_visible_layers;
- bool pancake_shadows;
- };
- static_assert(sizeof(UBO) % 16 == 0, "Scene UBO size must be a multiple of 16 bytes");
- struct MultiviewUBO {
- float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
- float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
- float eye_offset[RendererSceneRender::MAX_RENDER_VIEWS][4];
- };
- static_assert(sizeof(MultiviewUBO) % 16 == 0, "Multiview UBO size must be a multiple of 16 bytes");
- struct TonemapUBO {
- float exposure = 1.0;
- float white = 1.0;
- int32_t tonemapper = 0;
- int32_t pad = 0;
- };
- static_assert(sizeof(TonemapUBO) % 16 == 0, "Tonemap UBO size must be a multiple of 16 bytes");
- UBO ubo;
- GLuint ubo_buffer = 0;
- MultiviewUBO multiview_ubo;
- GLuint multiview_buffer = 0;
- GLuint tonemap_buffer = 0;
- bool used_depth_prepass = false;
- GLES3::SceneShaderData::BlendMode current_blend_mode = GLES3::SceneShaderData::BLEND_MODE_MIX;
- GLES3::SceneShaderData::DepthDraw current_depth_draw = GLES3::SceneShaderData::DEPTH_DRAW_OPAQUE;
- GLES3::SceneShaderData::DepthTest current_depth_test = GLES3::SceneShaderData::DEPTH_TEST_DISABLED;
- GLES3::SceneShaderData::Cull cull_mode = GLES3::SceneShaderData::CULL_BACK;
- bool texscreen_copied = false;
- bool used_screen_texture = false;
- bool used_normal_texture = false;
- bool used_depth_texture = false;
- LightData *omni_lights = nullptr;
- LightData *spot_lights = nullptr;
- ShadowData *positional_shadows = nullptr;
- InstanceSort<GLES3::LightInstance> *omni_light_sort;
- InstanceSort<GLES3::LightInstance> *spot_light_sort;
- GLuint omni_light_buffer = 0;
- GLuint spot_light_buffer = 0;
- GLuint positional_shadow_buffer = 0;
- uint32_t omni_light_count = 0;
- uint32_t spot_light_count = 0;
- RS::ShadowQuality positional_shadow_quality = RS::ShadowQuality::SHADOW_QUALITY_SOFT_LOW;
- DirectionalLightData *directional_lights = nullptr;
- GLuint directional_light_buffer = 0;
- DirectionalShadowData *directional_shadows = nullptr;
- GLuint directional_shadow_buffer = 0;
- RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality::SHADOW_QUALITY_SOFT_LOW;
- } scene_state;
- struct RenderListParameters {
- GeometryInstanceSurface **elements = nullptr;
- int element_count = 0;
- bool reverse_cull = false;
- uint64_t spec_constant_base_flags = 0;
- bool force_wireframe = false;
- RenderListParameters(GeometryInstanceSurface **p_elements, int p_element_count, bool p_reverse_cull, uint64_t p_spec_constant_base_flags, bool p_force_wireframe = false) {
- elements = p_elements;
- element_count = p_element_count;
- reverse_cull = p_reverse_cull;
- spec_constant_base_flags = p_spec_constant_base_flags;
- force_wireframe = p_force_wireframe;
- }
- };
- struct RenderList {
- LocalVector<GeometryInstanceSurface *> elements;
- void clear() {
- elements.clear();
- }
- //should eventually be replaced by radix
- struct SortByKey {
- _FORCE_INLINE_ bool operator()(const GeometryInstanceSurface *A, const GeometryInstanceSurface *B) const {
- return (A->sort.sort_key2 == B->sort.sort_key2) ? (A->sort.sort_key1 < B->sort.sort_key1) : (A->sort.sort_key2 < B->sort.sort_key2);
- }
- };
- void sort_by_key() {
- SortArray<GeometryInstanceSurface *, SortByKey> sorter;
- sorter.sort(elements.ptr(), elements.size());
- }
- void sort_by_key_range(uint32_t p_from, uint32_t p_size) {
- SortArray<GeometryInstanceSurface *, SortByKey> sorter;
- sorter.sort(elements.ptr() + p_from, p_size);
- }
- struct SortByDepth {
- _FORCE_INLINE_ bool operator()(const GeometryInstanceSurface *A, const GeometryInstanceSurface *B) const {
- return (A->owner->depth < B->owner->depth);
- }
- };
- void sort_by_depth() { //used for shadows
- SortArray<GeometryInstanceSurface *, SortByDepth> sorter;
- sorter.sort(elements.ptr(), elements.size());
- }
- struct SortByReverseDepthAndPriority {
- _FORCE_INLINE_ bool operator()(const GeometryInstanceSurface *A, const GeometryInstanceSurface *B) const {
- return (A->sort.priority == B->sort.priority) ? (A->owner->depth > B->owner->depth) : (A->sort.priority < B->sort.priority);
- }
- };
- void sort_by_reverse_depth_and_priority() { //used for alpha
- SortArray<GeometryInstanceSurface *, SortByReverseDepthAndPriority> sorter;
- sorter.sort(elements.ptr(), elements.size());
- }
- _FORCE_INLINE_ void add_element(GeometryInstanceSurface *p_element) {
- elements.push_back(p_element);
- }
- };
- RenderList render_list[RENDER_LIST_MAX];
- void _setup_lights(const RenderDataGLES3 *p_render_data, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_omni_light_count, uint32_t &r_spot_light_count, uint32_t &r_directional_shadow_count);
- void _setup_environment(const RenderDataGLES3 *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_pancake_shadows, float p_shadow_bias = 0.0);
- void _fill_render_list(RenderListType p_render_list, const RenderDataGLES3 *p_render_data, PassMode p_pass_mode, bool p_append = false);
- void _render_shadows(const RenderDataGLES3 *p_render_data, const Size2i &p_viewport_size = Size2i(1, 1));
- void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, RenderingMethod::RenderInfo *p_render_info = nullptr, const Size2i &p_viewport_size = Size2i(1, 1));
- template <PassMode p_pass_mode>
- _FORCE_INLINE_ void _render_list_template(RenderListParameters *p_params, const RenderDataGLES3 *p_render_data, uint32_t p_from_element, uint32_t p_to_element, bool p_alpha_pass = false);
- protected:
- double time;
- double time_step = 0;
- bool screen_space_roughness_limiter = false;
- float screen_space_roughness_limiter_amount = 0.25;
- float screen_space_roughness_limiter_limit = 0.18;
- void _render_buffers_debug_draw(Ref<RenderSceneBuffersGLES3> p_render_buffers, RID p_shadow_atlas);
- /* Camera Attributes */
- struct CameraAttributes {
- float exposure_multiplier = 1.0;
- float exposure_normalization = 1.0;
- };
- bool use_physical_light_units = false;
- mutable RID_Owner<CameraAttributes, true> camera_attributes_owner;
- /* Environment */
- RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM;
- bool ssao_half_size = false;
- float ssao_adaptive_target = 0.5;
- int ssao_blur_passes = 2;
- float ssao_fadeout_from = 50.0;
- float ssao_fadeout_to = 300.0;
- bool glow_bicubic_upscale = false;
- RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW;
- /* Sky */
- struct SkyGlobals {
- float fog_aerial_perspective = 0.0;
- Color fog_light_color;
- float fog_sun_scatter = 0.0;
- bool fog_enabled = false;
- float fog_density = 0.0;
- float z_far = 0.0;
- uint32_t directional_light_count = 0;
- DirectionalLightData *directional_lights = nullptr;
- DirectionalLightData *last_frame_directional_lights = nullptr;
- uint32_t last_frame_directional_light_count = 0;
- GLuint directional_light_buffer = 0;
- RID shader_default_version;
- RID default_material;
- RID default_shader;
- RID fog_material;
- RID fog_shader;
- GLuint screen_triangle = 0;
- GLuint screen_triangle_array = 0;
- GLuint radical_inverse_vdc_cache_tex = 0;
- uint32_t max_directional_lights = 4;
- uint32_t roughness_layers = 8;
- uint32_t ggx_samples = 128;
- } sky_globals;
- struct Sky {
- // Screen Buffers
- GLuint half_res_pass = 0;
- GLuint half_res_framebuffer = 0;
- GLuint quarter_res_pass = 0;
- GLuint quarter_res_framebuffer = 0;
- Size2i screen_size = Size2i(0, 0);
- // Radiance Cubemap
- GLuint radiance = 0;
- GLuint radiance_framebuffer = 0;
- GLuint raw_radiance = 0;
- RID material;
- GLuint uniform_buffer;
- int radiance_size = 256;
- int mipmap_count = 1;
- RS::SkyMode mode = RS::SKY_MODE_AUTOMATIC;
- //ReflectionData reflection;
- bool reflection_dirty = false;
- bool dirty = false;
- int processing_layer = 0;
- Sky *dirty_list = nullptr;
- float baked_exposure = 1.0;
- //State to track when radiance cubemap needs updating
- GLES3::SkyMaterialData *prev_material;
- Vector3 prev_position = Vector3(0.0, 0.0, 0.0);
- float prev_time = 0.0f;
- };
- Sky *dirty_sky_list = nullptr;
- mutable RID_Owner<Sky, true> sky_owner;
- void _setup_sky(const RenderDataGLES3 *p_render_data, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size);
- void _invalidate_sky(Sky *p_sky);
- void _update_dirty_skys();
- void _update_sky_radiance(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier);
- void _filter_sky_radiance(Sky *p_sky, int p_base_layer);
- void _draw_sky(RID p_env, const Projection &p_projection, const Transform3D &p_transform, float p_luminance_multiplier, bool p_use_multiview, bool p_flip_y);
- void _free_sky_data(Sky *p_sky);
- public:
- static RasterizerSceneGLES3 *get_singleton() { return singleton; }
- RasterizerCanvasGLES3 *canvas = nullptr;
- RenderGeometryInstance *geometry_instance_create(RID p_base) override;
- void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override;
- uint32_t geometry_instance_get_pair_mask() override;
- /* SDFGI UPDATE */
- void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
- int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override {
- return 0;
- }
- AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override {
- return AABB();
- }
- uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override {
- return 0;
- }
- /* SKY API */
- RID sky_allocate() override;
- void sky_initialize(RID p_rid) override;
- void sky_set_radiance_size(RID p_sky, int p_radiance_size) override;
- void sky_set_mode(RID p_sky, RS::SkyMode p_mode) override;
- void sky_set_material(RID p_sky, RID p_material) override;
- Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override;
- float sky_get_baked_exposure(RID p_sky) const;
- /* ENVIRONMENT API */
- void environment_glow_set_use_bicubic_upscale(bool p_enable) override;
- void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override;
- void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override;
- void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override;
- void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override;
- void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override;
- void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override;
- void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override;
- void environment_set_volumetric_fog_filter_active(bool p_enable) override;
- Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override;
- _FORCE_INLINE_ bool is_using_physical_light_units() {
- return use_physical_light_units;
- }
- void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
- void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override;
- RID fog_volume_instance_create(RID p_fog_volume) override;
- void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override;
- void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override;
- RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override;
- Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override;
- RID voxel_gi_instance_create(RID p_voxel_gi) override;
- void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override;
- bool voxel_gi_needs_update(RID p_probe) const override;
- void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) override;
- void voxel_gi_set_quality(RS::VoxelGIQuality) override;
- void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) override;
- void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
- void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override;
- void set_scene_pass(uint64_t p_pass) override {
- scene_pass = p_pass;
- }
- _FORCE_INLINE_ uint64_t get_scene_pass() {
- return scene_pass;
- }
- void set_time(double p_time, double p_step) override;
- void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override;
- _FORCE_INLINE_ RS::ViewportDebugDraw get_debug_draw_mode() const {
- return debug_draw;
- }
- Ref<RenderSceneBuffers> render_buffers_create() override;
- void gi_set_use_half_resolution(bool p_enable) override;
- void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override;
- bool screen_space_roughness_limiter_is_active() const override;
- void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override;
- void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override;
- TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) override;
- bool free(RID p_rid) override;
- void update() override;
- void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override;
- void decals_set_filter(RS::DecalFilter p_filter) override;
- void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override;
- RasterizerSceneGLES3();
- ~RasterizerSceneGLES3();
- };
- #endif // GLES3_ENABLED
- #endif // RASTERIZER_SCENE_GLES3_H
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