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- /**************************************************************************/
- /* resource_uid.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RESOURCE_UID_H
- #define RESOURCE_UID_H
- #include "core/object/ref_counted.h"
- #include "core/string/string_name.h"
- #include "core/templates/hash_map.h"
- class ResourceUID : public Object {
- GDCLASS(ResourceUID, Object)
- public:
- typedef int64_t ID;
- enum {
- INVALID_ID = -1
- };
- static String get_cache_file();
- private:
- void *crypto = nullptr; // CryptoCore::RandomGenerator (avoid including crypto_core.h)
- Mutex mutex;
- struct Cache {
- CharString cs;
- bool saved_to_cache = false;
- };
- HashMap<ID, Cache> unique_ids; //unique IDs and utf8 paths (less memory used)
- static ResourceUID *singleton;
- uint32_t cache_entries = 0;
- bool changed = false;
- protected:
- static void _bind_methods();
- public:
- String id_to_text(ID p_id) const;
- ID text_to_id(const String &p_text) const;
- ID create_id();
- bool has_id(ID p_id) const;
- void add_id(ID p_id, const String &p_path);
- void set_id(ID p_id, const String &p_path);
- String get_id_path(ID p_id) const;
- void remove_id(ID p_id);
- Error load_from_cache();
- Error save_to_cache();
- Error update_cache();
- void clear();
- static ResourceUID *get_singleton() { return singleton; }
- ResourceUID();
- ~ResourceUID();
- };
- #endif // RESOURCE_UID_H
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