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- /**************************************************************************/
- /* test_astar.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_ASTAR_H
- #define TEST_ASTAR_H
- #include "core/math/a_star.h"
- #include "tests/test_macros.h"
- namespace TestAStar {
- class ABCX : public AStar3D {
- public:
- enum {
- A,
- B,
- C,
- X,
- };
- ABCX() {
- add_point(A, Vector3(0, 0, 0));
- add_point(B, Vector3(1, 0, 0));
- add_point(C, Vector3(0, 1, 0));
- add_point(X, Vector3(0, 0, 1));
- connect_points(A, B);
- connect_points(A, C);
- connect_points(B, C);
- connect_points(X, A);
- }
- // Disable heuristic completely.
- real_t _compute_cost(int64_t p_from, int64_t p_to) {
- if (p_from == A && p_to == C) {
- return 1000;
- }
- return 100;
- }
- };
- TEST_CASE("[AStar3D] ABC path") {
- ABCX abcx;
- Vector<int64_t> path = abcx.get_id_path(ABCX::A, ABCX::C);
- REQUIRE(path.size() == 3);
- CHECK(path[0] == ABCX::A);
- CHECK(path[1] == ABCX::B);
- CHECK(path[2] == ABCX::C);
- }
- TEST_CASE("[AStar3D] ABCX path") {
- ABCX abcx;
- Vector<int64_t> path = abcx.get_id_path(ABCX::X, ABCX::C);
- REQUIRE(path.size() == 4);
- CHECK(path[0] == ABCX::X);
- CHECK(path[1] == ABCX::A);
- CHECK(path[2] == ABCX::B);
- CHECK(path[3] == ABCX::C);
- }
- TEST_CASE("[AStar3D] Add/Remove") {
- AStar3D a;
- // Manual tests.
- a.add_point(1, Vector3(0, 0, 0));
- a.add_point(2, Vector3(0, 1, 0));
- a.add_point(3, Vector3(1, 1, 0));
- a.add_point(4, Vector3(2, 0, 0));
- a.connect_points(1, 2, true);
- a.connect_points(1, 3, true);
- a.connect_points(1, 4, false);
- CHECK(a.are_points_connected(2, 1));
- CHECK(a.are_points_connected(4, 1));
- CHECK(a.are_points_connected(2, 1, false));
- CHECK_FALSE(a.are_points_connected(4, 1, false));
- a.disconnect_points(1, 2, true);
- CHECK(a.get_point_connections(1).size() == 2); // 3, 4
- CHECK(a.get_point_connections(2).size() == 0);
- a.disconnect_points(4, 1, false);
- CHECK(a.get_point_connections(1).size() == 2); // 3, 4
- CHECK(a.get_point_connections(4).size() == 0);
- a.disconnect_points(4, 1, true);
- CHECK(a.get_point_connections(1).size() == 1); // 3
- CHECK(a.get_point_connections(4).size() == 0);
- a.connect_points(2, 3, false);
- CHECK(a.get_point_connections(2).size() == 1); // 3
- CHECK(a.get_point_connections(3).size() == 1); // 1
- a.connect_points(2, 3, true);
- CHECK(a.get_point_connections(2).size() == 1); // 3
- CHECK(a.get_point_connections(3).size() == 2); // 1, 2
- a.disconnect_points(2, 3, false);
- CHECK(a.get_point_connections(2).size() == 0);
- CHECK(a.get_point_connections(3).size() == 2); // 1, 2
- a.connect_points(4, 3, true);
- CHECK(a.get_point_connections(3).size() == 3); // 1, 2, 4
- CHECK(a.get_point_connections(4).size() == 1); // 3
- a.disconnect_points(3, 4, false);
- CHECK(a.get_point_connections(3).size() == 2); // 1, 2
- CHECK(a.get_point_connections(4).size() == 1); // 3
- a.remove_point(3);
- CHECK(a.get_point_connections(1).size() == 0);
- CHECK(a.get_point_connections(2).size() == 0);
- CHECK(a.get_point_connections(4).size() == 0);
- a.add_point(0, Vector3(0, -1, 0));
- a.add_point(3, Vector3(2, 1, 0));
- // 0: (0, -1)
- // 1: (0, 0)
- // 2: (0, 1)
- // 3: (2, 1)
- // 4: (2, 0)
- // Tests for get_closest_position_in_segment.
- a.connect_points(2, 3);
- CHECK(a.get_closest_position_in_segment(Vector3(0.5, 0.5, 0)) == Vector3(0.5, 1, 0));
- a.connect_points(3, 4);
- a.connect_points(0, 3);
- a.connect_points(1, 4);
- a.disconnect_points(1, 4, false);
- a.disconnect_points(4, 3, false);
- a.disconnect_points(3, 4, false);
- // Remaining edges: <2, 3>, <0, 3>, <1, 4> (directed).
- CHECK(a.get_closest_position_in_segment(Vector3(2, 0.5, 0)) == Vector3(1.75, 0.75, 0));
- CHECK(a.get_closest_position_in_segment(Vector3(-1, 0.2, 0)) == Vector3(0, 0, 0));
- CHECK(a.get_closest_position_in_segment(Vector3(3, 2, 0)) == Vector3(2, 1, 0));
- Math::seed(0);
- // Random tests for connectivity checks
- for (int i = 0; i < 20000; i++) {
- int u = Math::rand() % 5;
- int v = Math::rand() % 4;
- if (u == v) {
- v = 4;
- }
- if (Math::rand() % 2 == 1) {
- // Add a (possibly existing) directed edge and confirm connectivity.
- a.connect_points(u, v, false);
- CHECK(a.are_points_connected(u, v, false));
- } else {
- // Remove a (possibly nonexistent) directed edge and confirm disconnectivity.
- a.disconnect_points(u, v, false);
- CHECK_FALSE(a.are_points_connected(u, v, false));
- }
- }
- // Random tests for point removal.
- for (int i = 0; i < 20000; i++) {
- a.clear();
- for (int j = 0; j < 5; j++) {
- a.add_point(j, Vector3(0, 0, 0));
- }
- // Add or remove random edges.
- for (int j = 0; j < 10; j++) {
- int u = Math::rand() % 5;
- int v = Math::rand() % 4;
- if (u == v) {
- v = 4;
- }
- if (Math::rand() % 2 == 1) {
- a.connect_points(u, v, false);
- } else {
- a.disconnect_points(u, v, false);
- }
- }
- // Remove point 0.
- a.remove_point(0);
- // White box: this will check all edges remaining in the segments set.
- for (int j = 1; j < 5; j++) {
- CHECK_FALSE(a.are_points_connected(0, j, true));
- }
- }
- // It's been great work, cheers. \(^ ^)/
- }
- TEST_CASE("[Stress][AStar3D] Find paths") {
- // Random stress tests with Floyd-Warshall.
- const int N = 30;
- Math::seed(0);
- for (int test = 0; test < 1000; test++) {
- AStar3D a;
- Vector3 p[N];
- bool adj[N][N] = { { false } };
- // Assign initial coordinates.
- for (int u = 0; u < N; u++) {
- p[u].x = Math::rand() % 100;
- p[u].y = Math::rand() % 100;
- p[u].z = Math::rand() % 100;
- a.add_point(u, p[u]);
- }
- // Generate a random sequence of operations.
- for (int i = 0; i < 1000; i++) {
- // Pick two different vertices.
- int u, v;
- u = Math::rand() % N;
- v = Math::rand() % (N - 1);
- if (u == v) {
- v = N - 1;
- }
- // Pick a random operation.
- int op = Math::rand();
- switch (op % 9) {
- case 0:
- case 1:
- case 2:
- case 3:
- case 4:
- case 5:
- // Add edge (u, v); possibly bidirectional.
- a.connect_points(u, v, op % 2);
- adj[u][v] = true;
- if (op % 2) {
- adj[v][u] = true;
- }
- break;
- case 6:
- case 7:
- // Remove edge (u, v); possibly bidirectional.
- a.disconnect_points(u, v, op % 2);
- adj[u][v] = false;
- if (op % 2) {
- adj[v][u] = false;
- }
- break;
- case 8:
- // Remove point u and add it back; clears adjacent edges and changes coordinates.
- a.remove_point(u);
- p[u].x = Math::rand() % 100;
- p[u].y = Math::rand() % 100;
- p[u].z = Math::rand() % 100;
- a.add_point(u, p[u]);
- for (v = 0; v < N; v++) {
- adj[u][v] = adj[v][u] = false;
- }
- break;
- }
- }
- // Floyd-Warshall.
- float d[N][N];
- for (int u = 0; u < N; u++) {
- for (int v = 0; v < N; v++) {
- d[u][v] = (u == v || adj[u][v]) ? p[u].distance_to(p[v]) : INFINITY;
- }
- }
- for (int w = 0; w < N; w++) {
- for (int u = 0; u < N; u++) {
- for (int v = 0; v < N; v++) {
- if (d[u][v] > d[u][w] + d[w][v]) {
- d[u][v] = d[u][w] + d[w][v];
- }
- }
- }
- }
- // Display statistics.
- int count = 0;
- for (int u = 0; u < N; u++) {
- for (int v = 0; v < N; v++) {
- if (adj[u][v]) {
- count++;
- }
- }
- }
- print_verbose(vformat("Test #%4d: %3d edges, ", test + 1, count));
- count = 0;
- for (int u = 0; u < N; u++) {
- for (int v = 0; v < N; v++) {
- if (!Math::is_inf(d[u][v])) {
- count++;
- }
- }
- }
- print_verbose(vformat("%3d/%d pairs of reachable points\n", count - N, N * (N - 1)));
- // Check A*'s output.
- bool match = true;
- for (int u = 0; u < N; u++) {
- for (int v = 0; v < N; v++) {
- if (u != v) {
- Vector<int64_t> route = a.get_id_path(u, v);
- if (!Math::is_inf(d[u][v])) {
- // Reachable.
- if (route.size() == 0) {
- print_verbose(vformat("From %d to %d: A* did not find a path\n", u, v));
- match = false;
- goto exit;
- }
- float astar_dist = 0;
- for (int i = 1; i < route.size(); i++) {
- if (!adj[route[i - 1]][route[i]]) {
- print_verbose(vformat("From %d to %d: edge (%d, %d) does not exist\n",
- u, v, route[i - 1], route[i]));
- match = false;
- goto exit;
- }
- astar_dist += p[route[i - 1]].distance_to(p[route[i]]);
- }
- if (!Math::is_equal_approx(astar_dist, d[u][v])) {
- print_verbose(vformat("From %d to %d: Floyd-Warshall gives %.6f, A* gives %.6f\n",
- u, v, d[u][v], astar_dist));
- match = false;
- goto exit;
- }
- } else {
- // Unreachable.
- if (route.size() > 0) {
- print_verbose(vformat("From %d to %d: A* somehow found a nonexistent path\n", u, v));
- match = false;
- goto exit;
- }
- }
- }
- }
- }
- exit:
- CHECK_MESSAGE(match, "Found all paths.");
- }
- }
- } // namespace TestAStar
- #endif // TEST_ASTAR_H
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