renderer_gi.h 4.5 KB

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  1. /**************************************************************************/
  2. /* renderer_gi.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef RENDERER_GI_H
  31. #define RENDERER_GI_H
  32. #include "servers/rendering_server.h"
  33. class RendererGI {
  34. public:
  35. virtual ~RendererGI() {}
  36. /* VOXEL GI API */
  37. virtual RID voxel_gi_allocate() = 0;
  38. virtual void voxel_gi_free(RID p_rid) = 0;
  39. virtual void voxel_gi_initialize(RID p_rid) = 0;
  40. virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
  41. virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const = 0;
  42. virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const = 0;
  43. virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const = 0;
  44. virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const = 0;
  45. virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const = 0;
  46. virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const = 0;
  47. virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const = 0;
  48. virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) = 0;
  49. virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const = 0;
  50. virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) = 0;
  51. virtual float voxel_gi_get_propagation(RID p_voxel_gi) const = 0;
  52. virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0;
  53. virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0;
  54. virtual void voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) = 0;
  55. virtual float voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const = 0;
  56. virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0;
  57. virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0;
  58. virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) = 0;
  59. virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const = 0;
  60. virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) = 0;
  61. virtual bool voxel_gi_is_interior(RID p_voxel_gi) const = 0;
  62. virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0;
  63. virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0;
  64. virtual uint32_t voxel_gi_get_version(RID p_probe) const = 0;
  65. virtual void sdfgi_reset() = 0;
  66. };
  67. #endif // RENDERER_GI_H