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- /**************************************************************************/
- /* renderer_gi.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RENDERER_GI_H
- #define RENDERER_GI_H
- #include "servers/rendering_server.h"
- class RendererGI {
- public:
- virtual ~RendererGI() {}
- /* VOXEL GI API */
- virtual RID voxel_gi_allocate() = 0;
- virtual void voxel_gi_free(RID p_rid) = 0;
- virtual void voxel_gi_initialize(RID p_rid) = 0;
- virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
- virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const = 0;
- virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const = 0;
- virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const = 0;
- virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const = 0;
- virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const = 0;
- virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const = 0;
- virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const = 0;
- virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) = 0;
- virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const = 0;
- virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) = 0;
- virtual float voxel_gi_get_propagation(RID p_voxel_gi) const = 0;
- virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0;
- virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0;
- virtual void voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) = 0;
- virtual float voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const = 0;
- virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0;
- virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0;
- virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) = 0;
- virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const = 0;
- virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) = 0;
- virtual bool voxel_gi_is_interior(RID p_voxel_gi) const = 0;
- virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0;
- virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0;
- virtual uint32_t voxel_gi_get_version(RID p_probe) const = 0;
- virtual void sdfgi_reset() = 0;
- };
- #endif // RENDERER_GI_H
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