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- #!/usr/bin/env python
- Import("env")
- import main_builders
- env.main_sources = []
- env_main = env.Clone()
- env_main.add_source_files(env.main_sources, "*.cpp")
- if env["steamapi"] and env.editor_build:
- env_main.Append(CPPDEFINES=["STEAMAPI_ENABLED"])
- if env["tests"]:
- env_main.Append(CPPDEFINES=["TESTS_ENABLED"])
- env_main.Depends("#main/splash.gen.h", "#main/splash.png")
- env_main.CommandNoCache(
- "#main/splash.gen.h",
- "#main/splash.png",
- env.Run(main_builders.make_splash),
- )
- if env_main.editor_build and not env_main["no_editor_splash"]:
- env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
- env_main.CommandNoCache(
- "#main/splash_editor.gen.h",
- "#main/splash_editor.png",
- env.Run(main_builders.make_splash_editor),
- )
- env_main.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
- env_main.CommandNoCache(
- "#main/app_icon.gen.h",
- "#main/app_icon.png",
- env.Run(main_builders.make_app_icon),
- )
- lib = env_main.add_library("main", env.main_sources)
- env.Prepend(LIBS=[lib])
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